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1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | - | local Player,game,owner = owner,game |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | - | print("FE Compatibility code by Mokiros") |
6 | + | |
7 | - | local rp = RealPlayer |
7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
8 | - | script.Parent = rp.Character |
8 | + | script.Parent = Player.Character |
9 | - | |
9 | + | |
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
16 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} |
22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | - | if t and t._fakeEvent then |
33 | + | if t and t._fakeEvent and t.Function then |
34 | - | for _,f in pairs(t.Functions) do |
34 | + | t.Function(...) |
35 | - | f(...) |
35 | + | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | - | if plr~=rp then return end |
43 | + | m.Target = io.Target |
44 | - | m.Target = io.Target |
44 | + | m.Hit = io.Hit |
45 | - | m.Hit = io.Hit |
45 | + | |
46 | - | if not io.isMouse then |
46 | + | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | - | if io.UserInputType == Enum.UserInputType.MouseButton2 then |
51 | + | |
52 | - | return m:TrigEvent(b and "Button2Down" or "Button2Up") |
52 | + | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
74 | + | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | --//====================================================\\-- | |
87 | --|| GOOD COP BAD COP BY SHACKLUSTER | |
88 | --\\====================================================//-- | |
89 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
89 | + | |
90 | - | --Real game object |
90 | + | |
91 | - | local _rg = game |
91 | + | |
92 | Player = owner | |
93 | - | --Metatable for fake service |
93 | + | |
94 | - | local fsmt = { |
94 | + | |
95 | - | __index = function(self,k) |
95 | + | |
96 | - | local s = rawget(self,"_RealService") |
96 | + | |
97 | - | if s then |
97 | + | |
98 | - | return typeof(s[k])=="function" |
98 | + | |
99 | - | and function(_,...)return s[k](s,...)end or s[k] |
99 | + | |
100 | Head = Character["Head"] | |
101 | - | end, |
101 | + | |
102 | - | __newindex = function(self,k,v) |
102 | + | |
103 | - | local s = rawget(self,"_RealService") |
103 | + | |
104 | - | if s then s[k]=v end |
104 | + | |
105 | RootJoint = RootPart["RootJoint"] | |
106 | - | } |
106 | + | |
107 | - | local function FakeService(t,RealService) |
107 | + | |
108 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
108 | + | |
109 | - | return setmetatable(t,fsmt) |
109 | + | |
110 | LeftHip = Torso["Left Hip"] | |
111 | local sick = Instance.new("Sound",RootPart) | |
112 | - | --Fake game object |
112 | + | |
113 | - | local g = { |
113 | + | |
114 | - | GetService = function(self,s) |
114 | + | |
115 | - | return self[s] |
115 | + | |
116 | - | end, |
116 | + | |
117 | - | Players = FakeService({ |
117 | + | |
118 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
118 | + | |
119 | - | },"Players"), |
119 | + | |
120 | - | UserInputService = FakeService(UIS,"UserInputService"), |
120 | + | |
121 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
121 | + | |
122 | - | } |
122 | + | |
123 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
123 | + | |
124 | - | g.service = g.GetService |
124 | + | |
125 | - | |
125 | + | |
126 | - | g.RunService = FakeService({ |
126 | + | |
127 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
127 | + | |
128 | - | BindToRenderStep = function(self,name,_,fun) |
128 | + | |
129 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
129 | + | |
130 | - | end, |
130 | + | |
131 | - | UnbindFromRenderStep = function(self,name) |
131 | + | |
132 | - | self._btrs[name]:Disconnect() |
132 | + | |
133 | - | end, |
133 | + | |
134 | - | },"RunService") |
134 | + | |
135 | Animation_Speed = 3 | |
136 | - | setmetatable(g,fsmt) |
136 | + | |
137 | - | --Changing owner to fake player object to support owner:GetMouse() |
137 | + | |
138 | - | game,owner = g,g.Players.LocalPlayer |
138 | + | |
139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
142 | local DAMAGEMULTIPLIER = 1 | |
143 | local ANIM = "Idle" | |
144 | local ATTACK = false | |
145 | local EQUIPPED = false | |
146 | - | Player = game:GetService("Players").LocalPlayer |
146 | + | |
147 | local COMBO = 1 | |
148 | local Rooted = false | |
149 | local SINE = 0 | |
150 | local KEYHOLD = false | |
151 | local CHANGE = 2 / Animation_Speed | |
152 | - | Mouse = Player:GetMouse() |
152 | + | |
153 | local VALUE1 = false | |
154 | local VALUE2 = false | |
155 | local ROBLOXIDLEANIMATION = IT("Animation") | |
156 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
157 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
159 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
160 | WEAPONGUI.Name = "Weapon GUI" | |
161 | local Weapon = IT("Model") | |
162 | Weapon.Name = "Adds" | |
163 | local Effects = IT("Folder", Weapon) | |
164 | Effects.Name = "Effects" | |
165 | local ANIMATOR = Humanoid.Animator | |
166 | local ANIMATE = Character.Animate | |
167 | local UNANCHOR = true | |
168 | local MODE = "GoodCop" | |
169 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
170 | ||
171 | --//=================================\\ | |
172 | --\\=================================// | |
173 | ||
174 | ||
175 | --//=================================\\ | |
176 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
177 | --\\=================================// | |
178 | ||
179 | ArtificialHB = Instance.new("BindableEvent", script) | |
180 | ArtificialHB.Name = "ArtificialHB" | |
181 | ||
182 | script:WaitForChild("ArtificialHB") | |
183 | ||
184 | frame = Frame_Speed | |
185 | tf = 0 | |
186 | allowframeloss = false | |
187 | tossremainder = false | |
188 | lastframe = tick() | |
189 | script.ArtificialHB:Fire() | |
190 | ||
191 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
192 | tf = tf + s | |
193 | if tf >= frame then | |
194 | if allowframeloss then | |
195 | script.ArtificialHB:Fire() | |
196 | lastframe = tick() | |
197 | else | |
198 | for i = 1, math.floor(tf / frame) do | |
199 | script.ArtificialHB:Fire() | |
200 | end | |
201 | lastframe = tick() | |
202 | end | |
203 | if tossremainder then | |
204 | tf = 0 | |
205 | else | |
206 | tf = tf - frame * math.floor(tf / frame) | |
207 | end | |
208 | end | |
209 | end) | |
210 | ||
211 | --//=================================\\ | |
212 | --\\=================================// | |
213 | ||
214 | --//=================================\\ | |
215 | --|| SOME FUNCTIONS | |
216 | --\\=================================// | |
217 | ||
218 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
219 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
220 | end | |
221 | ||
222 | function PositiveAngle(NUMBER) | |
223 | if NUMBER >= 0 then | |
224 | NUMBER = 0 | |
225 | end | |
226 | return NUMBER | |
227 | end | |
228 | ||
229 | function NegativeAngle(NUMBER) | |
230 | if NUMBER <= 0 then | |
231 | NUMBER = 0 | |
232 | end | |
233 | return NUMBER | |
234 | end | |
235 | ||
236 | function Swait(NUMBER) | |
237 | if NUMBER == 0 or NUMBER == nil then | |
238 | ArtificialHB.Event:wait() | |
239 | else | |
240 | for i = 1, NUMBER do | |
241 | ArtificialHB.Event:wait() | |
242 | end | |
243 | end | |
244 | end | |
245 | ||
246 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
247 | local NEWMESH = IT(MESH) | |
248 | if MESH == "SpecialMesh" then | |
249 | NEWMESH.MeshType = MESHTYPE | |
250 | if MESHID ~= "nil" and MESHID ~= "" then | |
251 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
252 | end | |
253 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
254 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
255 | end | |
256 | end | |
257 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
258 | NEWMESH.Scale = SCALE | |
259 | NEWMESH.Parent = PARENT | |
260 | return NEWMESH | |
261 | end | |
262 | ||
263 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
264 | local NEWPART = IT("Part") | |
265 | NEWPART.formFactor = FORMFACTOR | |
266 | NEWPART.Reflectance = REFLECTANCE | |
267 | NEWPART.Transparency = TRANSPARENCY | |
268 | NEWPART.CanCollide = false | |
269 | NEWPART.Locked = true | |
270 | NEWPART.Anchored = true | |
271 | if ANCHOR == false then | |
272 | NEWPART.Anchored = false | |
273 | end | |
274 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
275 | NEWPART.Name = NAME | |
276 | NEWPART.Size = SIZE | |
277 | NEWPART.Position = Torso.Position | |
278 | NEWPART.Material = MATERIAL | |
279 | NEWPART:BreakJoints() | |
280 | NEWPART.Parent = PARENT | |
281 | return NEWPART | |
282 | end | |
283 | ||
284 | local function weldBetween(a, b) | |
285 | local weldd = Instance.new("ManualWeld") | |
286 | weldd.Part0 = a | |
287 | weldd.Part1 = b | |
288 | weldd.C0 = CFrame.new() | |
289 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
290 | weldd.Parent = a | |
291 | return weldd | |
292 | end | |
293 | ||
294 | ||
295 | function QuaternionFromCFrame(cf) | |
296 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
297 | local trace = m00 + m11 + m22 | |
298 | if trace > 0 then | |
299 | local s = math.sqrt(1 + trace) | |
300 | local recip = 0.5 / s | |
301 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
302 | else | |
303 | local i = 0 | |
304 | if m11 > m00 then | |
305 | i = 1 | |
306 | end | |
307 | if m22 > (i == 0 and m00 or m11) then | |
308 | i = 2 | |
309 | end | |
310 | if i == 0 then | |
311 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
312 | local recip = 0.5 / s | |
313 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
314 | elseif i == 1 then | |
315 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
316 | local recip = 0.5 / s | |
317 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
318 | elseif i == 2 then | |
319 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
320 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
321 | end | |
322 | end | |
323 | end | |
324 | ||
325 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
326 | local xs, ys, zs = x + x, y + y, z + z | |
327 | local wx, wy, wz = w * xs, w * ys, w * zs | |
328 | local xx = x * xs | |
329 | local xy = x * ys | |
330 | local xz = x * zs | |
331 | local yy = y * ys | |
332 | local yz = y * zs | |
333 | local zz = z * zs | |
334 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
335 | end | |
336 | ||
337 | function QuaternionSlerp(a, b, t) | |
338 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
339 | local startInterp, finishInterp; | |
340 | if cosTheta >= 0.0001 then | |
341 | if (1 - cosTheta) > 0.0001 then | |
342 | local theta = ACOS(cosTheta) | |
343 | local invSinTheta = 1 / SIN(theta) | |
344 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
345 | finishInterp = SIN(t * theta) * invSinTheta | |
346 | else | |
347 | startInterp = 1 - t | |
348 | finishInterp = t | |
349 | end | |
350 | else | |
351 | if (1 + cosTheta) > 0.0001 then | |
352 | local theta = ACOS(-cosTheta) | |
353 | local invSinTheta = 1 / SIN(theta) | |
354 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
355 | finishInterp = SIN(t * theta) * invSinTheta | |
356 | else | |
357 | startInterp = t - 1 | |
358 | finishInterp = t | |
359 | end | |
360 | end | |
361 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
362 | end | |
363 | ||
364 | function Clerp(a, b, t) | |
365 | local qa = {QuaternionFromCFrame(a)} | |
366 | local qb = {QuaternionFromCFrame(b)} | |
367 | local ax, ay, az = a.x, a.y, a.z | |
368 | local bx, by, bz = b.x, b.y, b.z | |
369 | local _t = 1 - t | |
370 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
371 | end | |
372 | ||
373 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
374 | local frame = IT("Frame") | |
375 | frame.BackgroundTransparency = TRANSPARENCY | |
376 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
377 | frame.Position = POSITION | |
378 | frame.Size = SIZE | |
379 | frame.BackgroundColor3 = COLOR | |
380 | frame.BorderColor3 = BORDERCOLOR | |
381 | frame.Name = NAME | |
382 | frame.Parent = PARENT | |
383 | return frame | |
384 | end | |
385 | ||
386 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
387 | local label = IT("TextLabel") | |
388 | label.BackgroundTransparency = 1 | |
389 | label.Size = UD2(1, 0, 1, 0) | |
390 | label.Position = UD2(0, 0, 0, 0) | |
391 | label.TextColor3 = TEXTCOLOR | |
392 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
393 | label.TextTransparency = TRANSPARENCY | |
394 | label.FontSize = TEXTFONTSIZE | |
395 | label.Font = TEXTFONT | |
396 | label.BorderSizePixel = BORDERSIZEPIXEL | |
397 | label.TextScaled = false | |
398 | label.Text = TEXT | |
399 | label.Name = NAME | |
400 | label.Parent = PARENT | |
401 | return label | |
402 | end | |
403 | ||
404 | function NoOutlines(PART) | |
405 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
406 | end | |
407 | ||
408 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
409 | local NEWWELD = IT(TYPE) | |
410 | NEWWELD.Part0 = PART0 | |
411 | NEWWELD.Part1 = PART1 | |
412 | NEWWELD.C0 = C0 | |
413 | NEWWELD.C1 = C1 | |
414 | NEWWELD.Parent = PARENT | |
415 | return NEWWELD | |
416 | end | |
417 | ||
418 | local S = IT("Sound") | |
419 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
420 | local NEWSOUND = nil | |
421 | coroutine.resume(coroutine.create(function() | |
422 | NEWSOUND = S:Clone() | |
423 | NEWSOUND.Parent = PARENT | |
424 | NEWSOUND.Volume = VOLUME | |
425 | NEWSOUND.Pitch = PITCH | |
426 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
427 | NEWSOUND:play() | |
428 | if DOESLOOP == true then | |
429 | NEWSOUND.Looped = true | |
430 | else | |
431 | repeat wait(1) until NEWSOUND.Playing == false | |
432 | NEWSOUND:remove() | |
433 | end | |
434 | end)) | |
435 | return NEWSOUND | |
436 | end | |
437 | ||
438 | function CFrameFromTopBack(at, top, back) | |
439 | local right = top:Cross(back) | |
440 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
441 | end | |
442 | ||
443 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
444 | function WACKYEFFECT(Table) | |
445 | local TYPE = (Table.EffectType or "Sphere") | |
446 | local SIZE = (Table.Size or VT(1,1,1)) | |
447 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
448 | local TRANSPARENCY = (Table.Transparency or 0) | |
449 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
450 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
451 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
452 | local ROTATION1 = (Table.RotationX or 0) | |
453 | local ROTATION2 = (Table.RotationY or 0) | |
454 | local ROTATION3 = (Table.RotationZ or 0) | |
455 | local MATERIAL = (Table.Material or "Neon") | |
456 | local COLOR = (Table.Color or C3(1,1,1)) | |
457 | local TIME = (Table.Time or 45) | |
458 | local SOUNDID = (Table.SoundID or nil) | |
459 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
460 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
461 | coroutine.resume(coroutine.create(function() | |
462 | local PLAYSSOUND = false | |
463 | local SOUND = nil | |
464 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
465 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
466 | PLAYSSOUND = true | |
467 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
468 | end | |
469 | EFFECT.Color = COLOR | |
470 | local MSH = nil | |
471 | if TYPE == "Sphere" then | |
472 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
473 | elseif TYPE == "Block" or TYPE == "Box" then | |
474 | MSH = IT("BlockMesh",EFFECT) | |
475 | MSH.Scale = SIZE | |
476 | elseif TYPE == "Wave" then | |
477 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
478 | elseif TYPE == "Ring" then | |
479 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
480 | elseif TYPE == "Slash" then | |
481 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
482 | elseif TYPE == "Round Slash" then | |
483 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
484 | elseif TYPE == "Swirl" then | |
485 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
486 | elseif TYPE == "Skull" then | |
487 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
488 | elseif TYPE == "Crystal" then | |
489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
490 | end | |
491 | if MSH ~= nil then | |
492 | local MOVESPEED = nil | |
493 | if MOVEDIRECTION ~= nil then | |
494 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
495 | end | |
496 | local GROWTH = SIZE - ENDSIZE | |
497 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
498 | if TYPE == "Block" then | |
499 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
500 | else | |
501 | EFFECT.CFrame = CFRAME | |
502 | end | |
503 | for LOOP = 1, TIME+1 do | |
504 | Swait() | |
505 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
506 | if TYPE == "Wave" then | |
507 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
508 | end | |
509 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
510 | if TYPE == "Block" then | |
511 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
512 | else | |
513 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
514 | end | |
515 | if MOVEDIRECTION ~= nil then | |
516 | local ORI = EFFECT.Orientation | |
517 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
518 | EFFECT.Orientation = ORI | |
519 | end | |
520 | end | |
521 | if PLAYSSOUND == false then | |
522 | EFFECT:remove() | |
523 | else | |
524 | repeat Swait() until SOUND.Playing == false | |
525 | EFFECT:remove() | |
526 | end | |
527 | else | |
528 | if PLAYSSOUND == false then | |
529 | EFFECT:remove() | |
530 | else | |
531 | repeat Swait() until SOUND.Playing == false | |
532 | EFFECT:remove() | |
533 | end | |
534 | end | |
535 | end)) | |
536 | end | |
537 | ||
538 | function MakeForm(PART,TYPE) | |
539 | if TYPE == "Cyl" then | |
540 | local MSH = IT("CylinderMesh",PART) | |
541 | elseif TYPE == "Ball" then | |
542 | local MSH = IT("SpecialMesh",PART) | |
543 | MSH.MeshType = "Sphere" | |
544 | elseif TYPE == "Wedge" then | |
545 | local MSH = IT("SpecialMesh",PART) | |
546 | MSH.MeshType = "Wedge" | |
547 | elseif TYPE == "Head" then | |
548 | local MSH = IT("SpecialMesh",PART) | |
549 | MSH.Scale = VT(1.25,1.25,1.25) | |
550 | end | |
551 | end | |
552 | ||
553 | ||
554 | ||
555 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
556 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
557 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
558 | end | |
559 | ||
560 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
561 | PLAYMAINANIM = false | |
562 | if WhichPose == "Cast1" then | |
563 | for i=0, Time, 0.1 / Animation_Speed do | |
564 | Swait() | |
565 | if Magic == true then | |
566 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
567 | end | |
568 | if Gyro ~= nil and Gyro ~= false then | |
569 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
570 | end | |
571 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
574 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
575 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
576 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
577 | end | |
578 | elseif WhichPose == "Cast2" then | |
579 | for i=0, Time, 0.1 / Animation_Speed do | |
580 | Swait() | |
581 | if Magic == true then | |
582 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
583 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
584 | end | |
585 | if Gyro ~= nil and Gyro ~= false then | |
586 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
587 | end | |
588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
594 | end | |
595 | elseif WhichPose == "RightArmUp" then | |
596 | for i=0, Time, 0.1 / Animation_Speed do | |
597 | Swait() | |
598 | if Magic == true then | |
599 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
600 | end | |
601 | if Gyro ~= nil and Gyro ~= false then | |
602 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
603 | end | |
604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
610 | end | |
611 | elseif WhichPose == "Taunt" then | |
612 | for i=0, Time, 0.1 / Animation_Speed do | |
613 | Swait() | |
614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
620 | end | |
621 | HATWELD.Part0 = RightArm | |
622 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
623 | CreateSound(221057812,Torso,10,1,false) | |
624 | for i=0, Time*2, 0.1 / Animation_Speed do | |
625 | Swait() | |
626 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
632 | end | |
633 | for i=0, Time, 0.1 / Animation_Speed do | |
634 | Swait() | |
635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
641 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
642 | end | |
643 | HATWELD.Part0 = Head | |
644 | HATWELD.C0 = CF(0,0.35,0) | |
645 | elseif WhichPose == "Prepare key" then | |
646 | for i=0, Time, 0.1 / Animation_Speed do | |
647 | Swait() | |
648 | if Gyro ~= nil and Gyro ~= false then | |
649 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
650 | end | |
651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
655 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
657 | end | |
658 | elseif WhichPose == "Turn key" then | |
659 | for i=0, Time, 0.1 / Animation_Speed do | |
660 | Swait() | |
661 | if Gyro ~= nil and Gyro ~= false then | |
662 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
663 | end | |
664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
670 | end | |
671 | end | |
672 | PLAYMAINANIM = true | |
673 | end | |
674 | ||
675 | function CharacterFade(COLOR,TIMER) | |
676 | coroutine.resume(coroutine.create(function() | |
677 | local FADE = IT("Model",Effects) | |
678 | FADE.Name = "FadingEffect" | |
679 | for _, c in pairs(Character:GetChildren()) do | |
680 | if c.ClassName == "Part" and c ~= RootPart then | |
681 | local FADER = c:Clone() | |
682 | FADER.Color = COLOR | |
683 | FADER.CFrame = c.CFrame | |
684 | - | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) |
684 | + | |
685 | - | MakeForm(HAT1,"Cyl") |
685 | + | |
686 | - | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) |
686 | + | |
687 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) |
687 | + | |
688 | - | BELT.Color = C3(15/255,15/255,15/255) |
688 | + | |
689 | - | MakeForm(BELT,"Cyl") |
689 | + | |
690 | - | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) |
690 | + | |
691 | - | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) |
691 | + | |
692 | - | MakeForm(HAT2,"Cyl") |
692 | + | |
693 | - | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) |
693 | + | |
694 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) |
694 | + | |
695 | - | BELT.Color = C3(15/255,15/255,15/255) |
695 | + | |
696 | - | MakeForm(BELT,"Cyl") |
696 | + | |
697 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) |
697 | + | |
698 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) |
698 | + | |
699 | - | MakeForm(GEM,"Ball") |
699 | + | |
700 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) |
700 | + | |
701 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) |
701 | + | |
702 | - | MakeForm(GEM,"Ball") |
702 | + | |
703 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) |
703 | + | |
704 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false) |
704 | + | |
705 | - | MakeForm(GEM,"Ball") |
705 | + | |
706 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) |
706 | + | |
707 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false) |
707 | + | |
708 | - | MakeForm(GEM,"Ball") |
708 | + | |
709 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) |
709 | + | |
710 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
710 | + | |
711 | - | BELT.Color = C3(15/255,15/255,15/255) |
711 | + | |
712 | - | MakeForm(BELT,"Cyl") |
712 | + | |
713 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) |
713 | + | |
714 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
714 | + | |
715 | - | BELT.Color = C3(15/255,15/255,15/255) |
715 | + | |
716 | - | MakeForm(BELT,"Cyl") |
716 | + | |
717 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) |
717 | + | |
718 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
718 | + | |
719 | - | BELT.Color = C3(15/255,15/255,15/255) |
719 | + | |
720 | - | MakeForm(BELT,"Cyl") |
720 | + | |
721 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) |
721 | + | |
722 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
722 | + | |
723 | - | BELT.Color = C3(15/255,15/255,15/255) |
723 | + | |
724 | - | MakeForm(BELT,"Cyl") |
724 | + | |
725 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) |
725 | + | |
726 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) |
726 | + | |
727 | - | MakeForm(BELT,"Ball") |
727 | + | |
728 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) |
728 | + | |
729 | - | local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) |
729 | + | |
730 | - | CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
730 | + | |
731 | - | MakeForm(FACE,"Head") |
731 | + | |
732 | - | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false) |
732 | + | |
733 | - | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) |
733 | + | |
734 | end | |
735 | wait(1) | |
736 | naeeym2:Destroy() | |
737 | end) | |
738 | chat() | |
739 | end | |
740 | ||
741 | --// Start Stuff for Banishing \\-- | |
742 | ||
743 | Debris = game:GetService("Debris") | |
744 | - | CreateMesh("SpecialMesh", BATON, "FileMesh", "155403991", "", VT(1,1,1), VT(0,0,0)) |
744 | + | |
745 | local TOBANISH = {} | |
746 | ||
747 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
748 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
749 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
750 | end | |
751 | ||
752 | function turnto(position) | |
753 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
754 | end | |
755 | ||
756 | ||
757 | function printbye(Name) | |
758 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
759 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
760 | end | |
761 | ||
762 | function Banish(Foe) | |
763 | if Foe then | |
764 | coroutine.resume(coroutine.create(function() | |
765 | --if game.Players:FindFirstChild(Foe.Name) then | |
766 | table.insert(TOBANISH,Foe.Name) | |
767 | printbye(Foe.Name) | |
768 | --end | |
769 | Foe.Archivable = true | |
770 | local CLONE = Foe:Clone() | |
771 | Foe:Destroy() | |
772 | CLONE.Parent = Effects | |
773 | CLONE:BreakJoints() | |
774 | - | local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"} |
774 | + | local MATERIALS = {"Glass","Neon"} |
775 | - | local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"} |
775 | + | for _, c in pairs(CLONE:GetDescendants()) do |
776 | if c:IsA("BasePart") then | |
777 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
778 | CreateSound(340722848, c, 10, 1, false) | |
779 | end | |
780 | c.Anchored = true | |
781 | c.Transparency = c.Transparency + 0.2 | |
782 | c.Material = MATERIALS[MRANDOM(1,2)] | |
783 | c.Color = C3(0,255,0) | |
784 | if c.ClassName == "MeshPart" then | |
785 | c.TextureID = "" | |
786 | end | |
787 | if c:FindFirstChildOfClass("SpecialMesh") then | |
788 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
789 | end | |
790 | if c:FindFirstChildOfClass("Decal") then | |
791 | c:FindFirstChildOfClass("Decal"):remove() | |
792 | end | |
793 | c.Name = "Banished" | |
794 | - | local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") |
794 | + | c.CanCollide = false |
795 | else | |
796 | c:remove() | |
797 | end | |
798 | end | |
799 | local A = false | |
800 | for i = 1, 35 do | |
801 | if A == false then | |
802 | A = true | |
803 | elseif A == true then | |
804 | A = false | |
805 | end | |
806 | for _, c in pairs(CLONE:GetDescendants()) do | |
807 | if c:IsA("BasePart") then | |
808 | c.Anchored = true | |
809 | c.Material = MATERIALS[MRANDOM(1,2)] | |
810 | c.Transparency = c.Transparency + 0.8/35 | |
811 | if A == false then | |
812 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
813 | elseif A == true then | |
814 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
815 | end | |
816 | - | local TEXTS = {"I'm simply laying down the law.","YOU BE DEAD FROM MY GANG","IM NOT A FOOL!!!!!"} |
816 | + | end |
817 | end | |
818 | - | elseif MODE == "BadCop" then |
818 | + | Swait() |
819 | - | local TEXTS = {"Criminals should leave this world!","YOU LIKE THIS?","HA HA HA HA HA HA HA"} |
819 | + | end |
820 | CLONE:remove() | |
821 | end)) | |
822 | end | |
823 | end | |
824 | ||
825 | function BANNEAREST(POS,RANGE) | |
826 | for i,v in ipairs(workspace:GetChildren()) do | |
827 | local body = v:GetChildren() | |
828 | for part = 1, #body do | |
829 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
830 | if(body[part].Position - POS).Magnitude < RANGE then | |
831 | if v:FindFirstChildOfClass("Humanoid") then | |
832 | Banish(v) | |
833 | if game.Players:FindFirstChild(v.Name) then | |
834 | local Value = IT("BoolValue",Delete) | |
835 | Value.Name = v.Name | |
836 | end | |
837 | end | |
838 | end | |
839 | end | |
840 | end | |
841 | end | |
842 | end | |
843 | ||
844 | workspace.ChildAdded:connect(function(instance) | |
845 | for BANISH = 1, #TOBANISH do | |
846 | if TOBANISH[BANISH] ~= nil then | |
847 | if instance.Name == TOBANISH[BANISH] then | |
848 | coroutine.resume(coroutine.create(function() | |
849 | printbye(instance.Name) | |
850 | instance:ClearAllChildren() | |
851 | Debris:AddItem(instance,0.0005) | |
852 | end)) | |
853 | end | |
854 | end | |
855 | end | |
856 | end) | |
857 | ||
858 | function SpawnTrail(FROM,TO,BIG) | |
859 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
860 | MakeForm(TRAIL,"Cyl") | |
861 | local DIST = (FROM - TO).Magnitude | |
862 | if BIG == true then | |
863 | TRAIL.Size = VT(10,DIST,10) | |
864 | else | |
865 | TRAIL.Size = VT(0.25,DIST,0.25) | |
866 | end | |
867 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
868 | coroutine.resume(coroutine.create(function() | |
869 | for i = 1, 5 do | |
870 | Swait() | |
871 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
872 | end | |
873 | TRAIL:remove() | |
874 | end)) | |
875 | end | |
876 | ||
877 | function WACKYEFFECT(Table) | |
878 | local TYPE = (Table.EffectType or "Sphere") | |
879 | local SIZE = (Table.Size or VT(1,1,1)) | |
880 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
881 | local TRANSPARENCY = (Table.Transparency or 0) | |
882 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
883 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
884 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
885 | local ROTATION1 = (Table.RotationX or 0) | |
886 | local ROTATION2 = (Table.RotationY or 0) | |
887 | local ROTATION3 = (Table.RotationZ or 0) | |
888 | local MATERIAL = (Table.Material or "Neon") | |
889 | local COLOR = (Table.Color or C3(0,255,0)) | |
890 | local TIME = (Table.Time or 45) | |
891 | local SOUNDID = (Table.SoundID or nil) | |
892 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
893 | - | function Warning() |
893 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
894 | coroutine.resume(coroutine.create(function() | |
895 | local PLAYSSOUND = false | |
896 | local SOUND = nil | |
897 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
898 | - | local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg") |
898 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
899 | - | if LEG and HUM.Health > 0 then |
899 | + | PLAYSSOUND = true |
900 | - | Speed = 6 |
900 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
901 | end | |
902 | EFFECT.Color = COLOR | |
903 | - | local GYRO = IT("BodyGyro",RootPart) |
903 | + | local MSH = nil |
904 | - | GYRO.D = 2 |
904 | + | if TYPE == "Sphere" then |
905 | - | GYRO.P = 2000 |
905 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) |
906 | - | GYRO.MaxTorque = VT(0,4000000,0) |
906 | + | elseif TYPE == "Block" then |
907 | MSH = IT("BlockMesh",EFFECT) | |
908 | - | repeat |
908 | + | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
909 | - | Swait() |
909 | + | elseif TYPE == "Wave" then |
910 | - | GYRO.CFrame = CF(RootPart.Position,LEG.Position) |
910 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
911 | - | until ATTACK == false |
911 | + | elseif TYPE == "Ring" then |
912 | - | GYRO:Remove() |
912 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) |
913 | elseif TYPE == "Slash" then | |
914 | - | local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) |
914 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
915 | elseif TYPE == "Round Slash" then | |
916 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
916 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
917 | elseif TYPE == "Swirl" then | |
918 | - | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) |
918 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
919 | - | if HIT == nil then |
919 | + | elseif TYPE == "Skull" then |
920 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
921 | - | break |
921 | + | elseif TYPE == "Crystal" then |
922 | - | else |
922 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
923 | - | if HIT.Parent ~= TARGET.Parent then |
923 | + | end |
924 | - | PASS = false |
924 | + | if MSH ~= nil then |
925 | - | break |
925 | + | local MOVESPEED = nil |
926 | if MOVEDIRECTION ~= nil then | |
927 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
928 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
928 | + | end |
929 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
929 | + | local GROWTH = SIZE - ENDSIZE |
930 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
930 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
931 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
931 | + | if TYPE == "Block" then |
932 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
932 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
933 | else | |
934 | EFFECT.CFrame = CFRAME | |
935 | - | CreateSound(147722227, GUN, 6, 1.3, false) |
935 | + | end |
936 | - | GUNWELD.Part0 = LeftArm |
936 | + | for LOOP = 1, TIME+1 do |
937 | - | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
937 | + | Swait() |
938 | - | for i=0, 0.4, 0.1 / Animation_Speed do |
938 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
939 | if TYPE == "Wave" then | |
940 | - | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) |
940 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
941 | - | if HIT == nil then |
941 | + | end |
942 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
943 | - | break |
943 | + | if TYPE == "Block" then |
944 | - | else |
944 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
945 | - | if HIT.Parent ~= TARGET.Parent then |
945 | + | else |
946 | - | PASS = false |
946 | + | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
947 | - | break |
947 | + | end |
948 | if MOVEDIRECTION ~= nil then | |
949 | local ORI = EFFECT.Orientation | |
950 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
950 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
951 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
951 | + | EFFECT.Orientation = ORI |
952 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
952 | + | end |
953 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
953 | + | end |
954 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
954 | + | if PLAYSSOUND == false then |
955 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
955 | + | EFFECT:remove() |
956 | else | |
957 | SOUND.Stopped:Connect(function() | |
958 | - | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p |
958 | + | EFFECT:remove() |
959 | - | local DISTANCE = (LEG.Position - GUNPOS).Magnitude |
959 | + | end) |
960 | - | CreateSound(160432334, LEG, 10, 1, false) |
960 | + | end |
961 | - | local HEAD = HUM.Parent:FindFirstChild("Head") |
961 | + | else |
962 | - | if HEAD then |
962 | + | if PLAYSSOUND == false then |
963 | - | CreateSound(535690488, HEAD, 7, 1, false) |
963 | + | EFFECT:remove() |
964 | else | |
965 | - | ApplyDamage(HUM,15) |
965 | + | repeat Swait() until SOUND.Playing == false |
966 | - | HUM.WalkSpeed = HUM.WalkSpeed - 3 |
966 | + | EFFECT:remove() |
967 | end | |
968 | end | |
969 | - | wait(0.1) |
969 | + | end)) |
970 | end | |
971 | ||
972 | -- \\ End Stuff for Banishing //-- | |
973 | ||
974 | - | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) |
974 | + | function Trail(Part) |
975 | - | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
975 | + | local TRAIL = Part:Clone() |
976 | - | for i=0, 1, 0.1 / Animation_Speed do |
976 | + | TRAIL.CanCollide = false |
977 | - | Swait() |
977 | + | TRAIL.Anchored = true |
978 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
978 | + | TRAIL.Parent = Effects |
979 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) |
979 | + | TRAIL.Name = "Trail" |
980 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
980 | + | local TRANS = Part.Transparency |
981 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
981 | + | coroutine.resume(coroutine.create(function() |
982 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
982 | + | for i = 1, 20 do |
983 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
983 | + | Swait() |
984 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
985 | end | |
986 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
986 | + | TRAIL:remove() |
987 | end)) | |
988 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
988 | + | |
989 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
989 | + | |
990 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
990 | + | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) |
991 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
991 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) |
992 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
992 | + | local mesh = IT("BlockMesh",wave) |
993 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
994 | coroutine.resume(coroutine.create(function(PART) | |
995 | - | GUNWELD.Part0 = Torso |
995 | + | for i = 1, WAIT do |
996 | - | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
996 | + | Swait() |
997 | mesh.Scale = mesh.Scale + GROW | |
998 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
999 | - | Speed = 20 |
999 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
1000 | if wave.Transparency > 0.99 then | |
1001 | wave:remove() | |
1002 | end | |
1003 | end | |
1004 | end)) | |
1005 | end | |
1006 | ||
1007 | function MagicSphere(size,waitt,cframe,color) | |
1008 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
1009 | local mesh = IT("SpecialMesh",wave) | |
1010 | mesh.MeshType = "Sphere" | |
1011 | mesh.Scale = VT(size,size,size) | |
1012 | mesh.Offset = VT(0,0,0) | |
1013 | wave.CFrame = cframe | |
1014 | coroutine.resume(coroutine.create(function(PART) | |
1015 | for i = 1, waitt do | |
1016 | Swait() | |
1017 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1018 | wave.Transparency = wave.Transparency + (1/waitt) | |
1019 | if wave.Transparency > 0.99 then | |
1020 | wave:remove() | |
1021 | end | |
1022 | end | |
1023 | end)) | |
1024 | end | |
1025 | ||
1026 | function MagicSphere2(size,waitt,cframe,color) | |
1027 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
1028 | local mesh = IT("SpecialMesh",wave) | |
1029 | mesh.MeshType = "Sphere" | |
1030 | mesh.Scale = VT(size,size,size) | |
1031 | mesh.Offset = VT(0,0,0) | |
1032 | wave.CFrame = cframe | |
1033 | coroutine.resume(coroutine.create(function(PART) | |
1034 | for i = 1, waitt do | |
1035 | Swait() | |
1036 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
1037 | wave.Transparency = wave.Transparency - (1/waitt) | |
1038 | end | |
1039 | wave:remove() | |
1040 | end)) | |
1041 | end | |
1042 | ||
1043 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
1044 | function Lightning(Table) | |
1045 | local Color = Table.Color or C3(1,1,1) | |
1046 | local StartPos = Table.Start or Torso.Position | |
1047 | local EndPos = Table.End or Mouse.Hit.p | |
1048 | local SegmentLength = Table.SegmentL or 2 | |
1049 | local Thickness = Table.Thickness or 0.1 | |
1050 | local Dissapear = Table.DoesFade or false | |
1051 | local Parent = Table.Ignore or Character | |
1052 | local MaxDist = Table.MaxDist or 400 | |
1053 | local Branches = Table.Branches or false | |
1054 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
1055 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
1056 | local LIGHTNINGMODEL = IT("Model",Effects) | |
1057 | LIGHTNINGMODEL.Name = "Lightning" | |
1058 | local LastBolt = nil | |
1059 | for E = 1, DISTANCE do | |
1060 | local ExtraSize = (DISTANCE-E)/15 | |
1061 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
1062 | PART.Color = Color | |
1063 | - | Chatter("Let that be a warning.",0) |
1063 | + | MakeForm(PART,"Cyl") |
1064 | if LastBolt == nil then | |
1065 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1066 | else | |
1067 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1068 | end | |
1069 | LastBolt = PART | |
1070 | if Branches == true then | |
1071 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
1072 | if CHOICE == 1 then | |
1073 | local LASTBRANCH = nil | |
1074 | for i = 1, MRANDOM(2,5) do | |
1075 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
1076 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
1077 | PART.Color = Color | |
1078 | MakeForm(PART,"Cyl") | |
1079 | if LASTBRANCH == nil then | |
1080 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1081 | else | |
1082 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1083 | end | |
1084 | LASTBRANCH = PART | |
1085 | end | |
1086 | end | |
1087 | end | |
1088 | end | |
1089 | if Dissapear == true then | |
1090 | coroutine.resume(coroutine.create(function() | |
1091 | for i = 1, 10 do | |
1092 | Swait() | |
1093 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
1094 | if c.ClassName == "Part" then | |
1095 | c.Transparency = i/10 | |
1096 | end | |
1097 | end | |
1098 | end | |
1099 | LIGHTNINGMODEL:remove() | |
1100 | end)) | |
1101 | elseif Dissapear == false then | |
1102 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
1103 | end | |
1104 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
1105 | end | |
1106 | ||
1107 | --//=================================\\ | |
1108 | --|| RAGDOLL STUFF | |
1109 | --\\=================================// | |
1110 | ||
1111 | function recurse(root,callback,i) | |
1112 | - | Chatter("GOTCHA FOOL!",0) |
1112 | + | i= i or 0 |
1113 | for _,v in pairs(root:GetChildren()) do | |
1114 | i = i + 1 | |
1115 | callback(i,v) | |
1116 | ||
1117 | if #v:GetChildren() > 0 then | |
1118 | i = recurse(v,callback,i) | |
1119 | end | |
1120 | end | |
1121 | ||
1122 | return i | |
1123 | end | |
1124 | ||
1125 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
1126 | attachmentName = attachmentName.."RigAttachment" | |
1127 | local constraint = Instance.new(className.."Constraint") | |
1128 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
1129 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
1130 | constraint.Name = "RagdollConstraint"..part1.Name | |
1131 | ||
1132 | for _,propertyData in next,properties or {} do | |
1133 | constraint[propertyData[1]] = propertyData[2] | |
1134 | end | |
1135 | ||
1136 | constraint.Parent = character | |
1137 | end | |
1138 | ||
1139 | function getAttachment0(character, attachmentName) | |
1140 | for _,child in next,character:GetChildren() do | |
1141 | local attachment = child:FindFirstChild(attachmentName) | |
1142 | if attachment then | |
1143 | return attachment | |
1144 | end | |
1145 | end | |
1146 | end | |
1147 | ||
1148 | function ArtificialHitbox(Part) | |
1149 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
1150 | HITBOX.CanCollide = true | |
1151 | HITBOX.CFrame = Part.CFrame | |
1152 | weldBetween(Part,HITBOX) | |
1153 | end | |
1154 | ||
1155 | function R15Ragdoll(character,KeepArms) | |
1156 | character:BreakJoints() | |
1157 | coroutine.resume(coroutine.create(function() | |
1158 | recurse(character, function(_,v) | |
1159 | if v:IsA("Attachment") then | |
1160 | v.Axis = Vector3.new(0, 1, 0) | |
1161 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
1162 | v.Rotation = Vector3.new(0, 0, 0) | |
1163 | end | |
1164 | end) | |
1165 | for _,child in next,character:GetChildren() do | |
1166 | if child:IsA("Accoutrement") then | |
1167 | for _,part in next,child:GetChildren() do | |
1168 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
1169 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
1170 | local attachment0 = getAttachment0(character,attachment1.Name) | |
1171 | if attachment0 and attachment1 then | |
1172 | local constraint = Instance.new("HingeConstraint") | |
1173 | constraint.Attachment0 = attachment0 | |
1174 | constraint.Attachment1 = attachment1 | |
1175 | constraint.LimitsEnabled = true | |
1176 | constraint.UpperAngle = 0 | |
1177 | constraint.LowerAngle = 0 | |
1178 | constraint.Parent = character | |
1179 | end | |
1180 | ArtificialHitbox(part) | |
1181 | elseif part.Name == "HumanoidRootPart" then | |
1182 | part:remove() | |
1183 | end | |
1184 | - | Chatter("YOU BE CAUGHT BY VS GIRL GANG",0) |
1184 | + | end |
1185 | end | |
1186 | end | |
1187 | ||
1188 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
1189 | {"LimitsEnabled",true}; | |
1190 | {"UpperAngle",5}; | |
1191 | }) | |
1192 | if character:FindFirstChild("Head") then | |
1193 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
1194 | {"LimitsEnabled",true}; | |
1195 | {"UpperAngle",15}; | |
1196 | }) | |
1197 | end | |
1198 | ||
1199 | local handProperties = { | |
1200 | {"LimitsEnabled", true}; | |
1201 | {"UpperAngle",0}; | |
1202 | {"LowerAngle",0}; | |
1203 | } | |
1204 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
1205 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
1206 | - | Speed = 6 |
1206 | + | |
1207 | local shinProperties = { | |
1208 | {"LimitsEnabled", true}; | |
1209 | - | local GYRO = IT("BodyGyro",RootPart) |
1209 | + | {"UpperAngle", 0}; |
1210 | - | GYRO.D = 2 |
1210 | + | {"LowerAngle", -75}; |
1211 | - | GYRO.P = 20000 |
1211 | + | } |
1212 | - | GYRO.MaxTorque = VT(0,4000000,0) |
1212 | + | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) |
1213 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
1214 | ||
1215 | local footProperties = { | |
1216 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
1216 | + | {"LimitsEnabled", true}; |
1217 | - | until ATTACK == false |
1217 | + | {"UpperAngle", 15}; |
1218 | - | GYRO:Remove() |
1218 | + | {"LowerAngle", -45}; |
1219 | } | |
1220 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1221 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1222 | if KeepArms == true then | |
1223 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
1223 | + | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") |
1224 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1224 | + | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") |
1225 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1225 | + | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") |
1226 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1227 | end | |
1228 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1229 | - | local AMMO = 6 |
1229 | + | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") |
1230 | - | local FIRING = true |
1230 | + | Debris:AddItem(character,5) |
1231 | - | local SHOOTING = false |
1231 | + | end)) |
1232 | - | local TIMER = 70 |
1232 | + | |
1233 | - | CreateSound(147722227, GUN, 6, 1.3, false) |
1233 | + | |
1234 | - | GUNWELD.Part0 = LeftArm |
1234 | + | function Ragdoll(Character2,CharTorso,KeepArms) |
1235 | - | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
1235 | + | coroutine.resume(coroutine.create(function() |
1236 | - | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) |
1236 | + | Character2:BreakJoints() |
1237 | - | if SHOOTING == false and AMMO > 0 then |
1237 | + | local hum = Character2:findFirstChild("Humanoid") |
1238 | - | SHOOTING = true |
1238 | + | hum:remove() |
1239 | - | AMMO = AMMO - 1 |
1239 | + | local function Scan(ch) |
1240 | - | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p |
1240 | + | local e |
1241 | - | local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character) |
1241 | + | for e = 1,#ch do |
1242 | - | local DISTANCE = (POS - GUNPOS).Magnitude |
1242 | + | Scan(ch[e]:GetChildren()) |
1243 | - | if HIT then |
1243 | + | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then |
1244 | - | if HIT.Parent:FindFirstChildOfClass("Humanoid") then |
1244 | + | ch[e]:remove() |
1245 | - | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then |
1245 | + | end |
1246 | - | CreateSound(160432334, HIT, 10, 1, false) |
1246 | + | end |
1247 | - | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35) |
1247 | + | end |
1248 | local NEWHUM = IT("Humanoid") | |
1249 | NEWHUM.Name = "Corpse" | |
1250 | NEWHUM.Health = 0 | |
1251 | - | TIMER = 55 |
1251 | + | NEWHUM.MaxHealth = 0 |
1252 | - | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) |
1252 | + | NEWHUM.PlatformStand = true |
1253 | - | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1253 | + | NEWHUM.Parent = Character2 |
1254 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
1254 | + | NEWHUM.DisplayDistanceType = "None" |
1255 | ||
1256 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
1256 | + | local ch = Character2:GetChildren() |
1257 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
1257 | + | local i |
1258 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1258 | + | for i = 1,#ch do |
1259 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1259 | + | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then |
1260 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1260 | + | ch[i]:remove() |
1261 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
1261 | + | end |
1262 | end | |
1263 | - | if AMMO <= 0 then |
1263 | + | |
1264 | - | FIRING = false |
1264 | + | local Torso2 = Character2.Torso |
1265 | local movevector = Vector3.new() | |
1266 | - | SHOOTING = false |
1266 | + | |
1267 | if Torso2 then | |
1268 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1269 | - | repeat |
1269 | + | local Head = Character2:FindFirstChild("Head") |
1270 | if Head then | |
1271 | - | if SHOOTING == false then |
1271 | + | local Neck = Instance.new("Weld") |
1272 | - | TIMER = TIMER - 1 |
1272 | + | Neck.Name = "Neck" |
1273 | - | if TIMER <= 0 then |
1273 | + | Neck.Part0 = Torso2 |
1274 | - | FIRING = false |
1274 | + | Neck.Part1 = Head |
1275 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1276 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
1276 | + | Neck.C1 = CFrame.new() |
1277 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
1277 | + | Neck.Parent = Torso2 |
1278 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1278 | + | |
1279 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1279 | + | end |
1280 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1280 | + | local Limb = Character2:FindFirstChild("Right Arm") |
1281 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
1281 | + | if Limb and KeepArms == true then |
1282 | ||
1283 | - | until FIRING == false and SHOOTING == false |
1283 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) |
1284 | - | MOUSE:Disconnect() |
1284 | + | local Joint = Instance.new("Glue") |
1285 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
1285 | + | Joint.Name = "RightShoulder" |
1286 | Joint.Part0 = Torso2 | |
1287 | Joint.Part1 = Limb | |
1288 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
1288 | + | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
1289 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1289 | + | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
1290 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1290 | + | Joint.Parent = Torso2 |
1291 | ||
1292 | local B = Instance.new("Part") | |
1293 | B.TopSurface = 0 | |
1294 | - | GUNWELD.Part0 = Torso |
1294 | + | B.BottomSurface = 0 |
1295 | - | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
1295 | + | B.formFactor = "Symmetric" |
1296 | B.Size = Vector3.new(1, 1, 1) | |
1297 | B.Transparency = 1 | |
1298 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1299 | B.Parent = Character2 | |
1300 | local W = Instance.new("Weld") | |
1301 | W.Part0 = Limb | |
1302 | W.Part1 = B | |
1303 | W.C0 = CFrame.new(0, -0.5, 0) | |
1304 | - | Chatter("I'll break you!",0) |
1304 | + | W.Parent = Limb |
1305 | ||
1306 | end | |
1307 | local Limb = Character2:FindFirstChild("Left Arm") | |
1308 | if Limb and KeepArms == true then | |
1309 | ||
1310 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1311 | local Joint = Instance.new("Glue") | |
1312 | Joint.Name = "LeftShoulder" | |
1313 | Joint.Part0 = Torso2 | |
1314 | Joint.Part1 = Limb | |
1315 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1316 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
1316 | + | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
1317 | Joint.Parent = Torso2 | |
1318 | ||
1319 | local B = Instance.new("Part") | |
1320 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1320 | + | B.TopSurface = 0 |
1321 | B.BottomSurface = 0 | |
1322 | B.formFactor = "Symmetric" | |
1323 | B.Size = Vector3.new(1, 1, 1) | |
1324 | B.Transparency = 1 | |
1325 | - | Speed = 30 |
1325 | + | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
1326 | - | CreateSound(147722227, BATON, 6, 1, false) |
1326 | + | B.Parent = Character2 |
1327 | local W = Instance.new("Weld") | |
1328 | W.Part0 = Limb | |
1329 | W.Part1 = B | |
1330 | W.C0 = CFrame.new(0, -0.5, 0) | |
1331 | W.Parent = Limb | |
1332 | ||
1333 | end | |
1334 | local Limb = Character2:FindFirstChild("Right Leg") | |
1335 | if Limb then | |
1336 | ||
1337 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1338 | local Joint = Instance.new("Glue") | |
1339 | Joint.Name = "RightHip" | |
1340 | Joint.Part0 = Torso2 | |
1341 | Joint.Part1 = Limb | |
1342 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1343 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1344 | - | CreateSound(260430079, BATON, 6, 0.8, false) |
1344 | + | Joint.Parent = Torso2 |
1345 | ||
1346 | - | TORSO.Anchored = true |
1346 | + | local B = Instance.new("Part") |
1347 | - | local POS = TORSO.CFrame |
1347 | + | B.TopSurface = 0 |
1348 | B.BottomSurface = 0 | |
1349 | - | for i = 1, 15 do |
1349 | + | B.formFactor = "Symmetric" |
1350 | - | Swait() |
1350 | + | B.Size = Vector3.new(1, 1, 1) |
1351 | - | TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10) |
1351 | + | B.Transparency = 1 |
1352 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1353 | - | local HEAD = HUM.Parent:FindFirstChild("Head") |
1353 | + | B.Parent = Character2 |
1354 | - | HUM.Parent:BreakJoints() |
1354 | + | local W = Instance.new("Weld") |
1355 | - | if HEAD then |
1355 | + | W.Part0 = Limb |
1356 | - | CreateSound(363808674, HEAD, 10, 0.8, false) |
1356 | + | W.Part1 = B |
1357 | - | local bv = Instance.new("BodyVelocity",TORSO) |
1357 | + | W.C0 = CFrame.new(0, -0.5, 0) |
1358 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1358 | + | W.Parent = Limb |
1359 | - | bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70 |
1359 | + | |
1360 | - | Debris:AddItem(bv,0.05) |
1360 | + | end |
1361 | - | local TEXTS = {"Criminals should leave this world!","And stay down!"} |
1361 | + | local Limb = Character2:FindFirstChild("Left Leg") |
1362 | - | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) |
1362 | + | if Limb then |
1363 | ||
1364 | - | TORSO.Anchored = false |
1364 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) |
1365 | local Joint = Instance.new("Glue") | |
1366 | Joint.Name = "LeftHip" | |
1367 | Joint.Part0 = Torso2 | |
1368 | Joint.Part1 = Limb | |
1369 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1370 | - | for i=0, 0.45, 0.1 / Animation_Speed do |
1370 | + | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
1371 | Joint.Parent = Torso2 | |
1372 | - | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15) |
1372 | + | |
1373 | local B = Instance.new("Part") | |
1374 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) |
1374 | + | B.TopSurface = 0 |
1375 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) |
1375 | + | B.BottomSurface = 0 |
1376 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1376 | + | B.formFactor = "Symmetric" |
1377 | B.Size = Vector3.new(1, 1, 1) | |
1378 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1378 | + | B.Transparency = 1 |
1379 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1380 | B.Parent = Character2 | |
1381 | local W = Instance.new("Weld") | |
1382 | W.Part0 = Limb | |
1383 | W.Part1 = B | |
1384 | W.C0 = CFrame.new(0, -0.5, 0) | |
1385 | W.Parent = Limb | |
1386 | ||
1387 | end | |
1388 | --[ | |
1389 | local Bar = Instance.new("Part") | |
1390 | Bar.TopSurface = 0 | |
1391 | Bar.BottomSurface = 0 | |
1392 | Bar.formFactor = "Symmetric" | |
1393 | Bar.Size = Vector3.new(1, 1, 1) | |
1394 | Bar.Transparency = 1 | |
1395 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1396 | Bar.Parent = Character2 | |
1397 | local Weld = Instance.new("Weld") | |
1398 | Weld.Part0 = Torso2 | |
1399 | Weld.Part1 = Bar | |
1400 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1401 | Weld.Parent = Torso2 | |
1402 | --]] | |
1403 | end | |
1404 | Character2.Parent = workspace | |
1405 | Debris:AddItem(Character2,5) | |
1406 | ||
1407 | return Character2,Torso2 | |
1408 | end)) | |
1409 | end | |
1410 | ||
1411 | --//=================================\\ | |
1412 | --|| WEAPON CREATION | |
1413 | --\\=================================// | |
1414 | - | Chatter("You are to remain silent and DEAD!",0) |
1414 | + | |
1415 | - | for i=0, 0.4, 0.1 / Animation_Speed do |
1415 | + | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false) |
1416 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1417 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1417 | + | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false) |
1418 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1418 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1419 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false) | |
1420 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1420 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) |
1421 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1421 | + | MakeForm(part,"Wedge") |
1422 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.05,1.025),false) | |
1423 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1424 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.1,1.025),false) | |
1425 | - | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) |
1425 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) |
1426 | - | CreateSound(260430117, ROOT, 6, 1.3, false) |
1426 | + | MakeForm(part,"Wedge") |
1427 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.8,0.05,0.8),false) | |
1428 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1429 | - | ROOT.Anchored = true |
1429 | + | MakeForm(part,"Cyl") |
1430 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(0.81,0.05,0.81),false) | |
1431 | - | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) |
1431 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) |
1432 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
1432 | + | MakeForm(part,"Cyl") |
1433 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Really red", "Wistband part", VT(0.5,0.05,0.5),false) | |
1434 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) |
1434 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) |
1435 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) |
1435 | + | MakeForm(part,"Cyl") |
1436 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1436 | + | local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Wistband part", VT(0.5,0.05,0.5),false) |
1437 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1437 | + | local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) |
1438 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1438 | + | CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05)) |
1439 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false) | |
1440 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1441 | - | local OOFS = {959679286} |
1441 | + | MakeForm(part,"Ball") |
1442 | - | CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false) |
1442 | + | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.15,0.06,0.15),false) |
1443 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
1443 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) |
1444 | MakeForm(part,"Ball") | |
1445 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) |
1445 | + | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(0.1,0.07,0.1),false) |
1446 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
1446 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) |
1447 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1447 | + | MakeForm(part,"Ball") |
1448 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1448 | + | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) |
1449 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1449 | + | PRT.Color = C3(0,0,0) |
1450 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
1450 | + | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) |
1451 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1452 | - | local AMMO = 6 |
1452 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) |
1453 | - | local FIRING = true |
1453 | + | PRT.Color = C3(0/255,0/255,255/255) |
1454 | - | local SHOOTING = false |
1454 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) |
1455 | - | local TIMER = 70 |
1455 | + | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) |
1456 | - | CreateSound(147722227, GUN, 6, 1.3, false) |
1456 | + | for i = 1, 16 do |
1457 | - | GUNWELD.Part0 = LeftArm |
1457 | + | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) |
1458 | - | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
1458 | + | FACE.Color = C3(0,0,0) |
1459 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
1459 | + | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE |
1460 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1461 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) |
1461 | + | |
1462 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
1462 | + | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) |
1463 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1463 | + | |
1464 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1464 | + | EYE.Color = C3(0/255,0/255,255/255) |
1465 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1465 | + | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) |
1466 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
1466 | + | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) |
1467 | MakeForm(EYE2,"Ball") | |
1468 | - | for i = 1, 6 do |
1468 | + | EYE2.Color = C3(0/255,0/255,255/255) |
1469 | - | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p |
1469 | + | |
1470 | - | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude |
1470 | + | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) |
1471 | - | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) |
1471 | + | |
1472 | - | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1472 | + | local LASTPART = Head |
1473 | - | HUM.Health = HUM.Health/1.5 |
1473 | + | for i = 1, 20 do |
1474 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
1474 | + | local MATH = (1-(i/25)) |
1475 | - | Swait() |
1475 | + | if LASTPART == Head then |
1476 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) |
1476 | + | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
1477 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
1477 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) |
1478 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1478 | + | LASTPART = Horn |
1479 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1479 | + | Horn.Color = C3((i*3-3)/0,0,0) |
1480 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1480 | + | else |
1481 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
1481 | + | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
1482 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1483 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
1483 | + | LASTPART = Horn |
1484 | - | Swait() |
1484 | + | Horn.Color = C3((i*3-3)/0,0,0) |
1485 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) |
1485 | + | |
1486 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
1486 | + | |
1487 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1487 | + | local LASTPART = Head |
1488 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1488 | + | for i = 1, 20 do |
1489 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1489 | + | local MATH = (1-(i/25)) |
1490 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
1490 | + | if LASTPART == Head then |
1491 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1492 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1493 | - | FOE:BreakJoints() |
1493 | + | LASTPART = Horn |
1494 | Horn.Color = C3((i*3-3)/0,0,0) | |
1495 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
1495 | + | else |
1496 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1497 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1497 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) |
1498 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
1498 | + | LASTPART = Horn |
1499 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1499 | + | Horn.Color = C3((i*3-3)/0,0,0) |
1500 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1500 | + | |
1501 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1501 | + | |
1502 | ||
1503 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false) | |
1504 | - | GUNWELD.Part0 = Torso |
1504 | + | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1505 | - | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
1505 | + | Hair.Color = C3(0/255,0/255,255/255) |
1506 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
1507 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false) | |
1508 | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1509 | Hair2.Color = C3(0/255,0/255,255/255) | |
1510 | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
1511 | local top = Instance.new("Shirt") | |
1512 | top.ShirtTemplate = "rbxassetid://230449737" | |
1513 | top.Parent = Character | |
1514 | top.Name = "Cloth" | |
1515 | local bottom = Instance.new("Pants") | |
1516 | bottom.PantsTemplate = "rbxassetid://338750779" | |
1517 | bottom.Parent = Character | |
1518 | - | if ATTACK == false then |
1518 | + | |
1519 | local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false) | |
1520 | - | Warning() |
1520 | + | CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0)) |
1521 | - | elseif MODE == "BadCop" then |
1521 | + | |
1522 | - | Silence() |
1522 | + | |
1523 | local B = IT("Attachment",BATON) | |
1524 | B.Position = VT(0,0,-0.4) | |
1525 | A.Position = VT(0,0,1) | |
1526 | local Trail = IT("Trail",BATON) | |
1527 | Trail.Attachment0 = A | |
1528 | Trail.Attachment1 = B | |
1529 | Trail.Lifetime = 0.1 | |
1530 | Trail.Color = ColorSequence.new(C3(0,0,0)) | |
1531 | Trail.Transparency = NumberSequence.new(0, 1) | |
1532 | Trail.Enabled = false | |
1533 | Trail.Texture = "http://www.roblox.com/asset/?id=1831500579" | |
1534 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
1535 | CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
1536 | - | elseif MODE == "BadCop" then |
1536 | + | |
1537 | ||
1538 | local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false) | |
1539 | CreateMesh("SpecialMesh", GUN2, "FileMesh", "94219391", "94219470", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
1540 | local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1541 | ||
1542 | ||
1543 | for _, c in pairs(Weapon:GetChildren()) do | |
1544 | - | elseif MODE == "BadCop" then |
1544 | + | |
1545 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1546 | end | |
1547 | end | |
1548 | ||
1549 | - | if Key == "t" and ATTACK == false then |
1549 | + | |
1550 | ||
1551 | - | Chatter("MY GANG RULE THE WORLD",0.01) |
1551 | + | |
1552 | - | elseif MODE == "BadCop" then |
1552 | + | |
1553 | - | Chatter("YOU BE DEAD NOW",0.01) |
1553 | + | |
1554 | ||
1555 | Humanoid.Died:connect(function() | |
1556 | Humanoid.Parent = nil | |
1557 | Humanoid.MaxHealth = "inf" | |
1558 | Humanoid.Health = "inf" | |
1559 | refit() | |
1560 | Humanoid.Parent = Character | |
1561 | CreateSound("907330011", Head, 10, 0.8) | |
1562 | end) | |
1563 | ||
1564 | ||
1565 | local ATTACKSGOODCOP = {"Mouse - Punch","Q - Baton Stun","E - Cuffs"} | |
1566 | local ATTACKSBADCOP = {"Mouse - Ban laser","Q - Baton Breaker","E - The Right to remain silent"} | |
1567 | local GOODUI = {} | |
1568 | local BADUI = {} | |
1569 | ||
1570 | for i = 1, #ATTACKSGOODCOP do | |
1571 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
1572 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
1573 | SKILLTEXT.TextXAlignment = "Right" | |
1574 | table.insert(GOODUI,SKILLTEXT) | |
1575 | end | |
1576 | ||
1577 | for i = 1, #ATTACKSBADCOP do | |
1578 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
1579 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
1580 | SKILLTEXT.TextXAlignment = "Left" | |
1581 | table.insert(BADUI,SKILLTEXT) | |
1582 | end | |
1583 | ||
1584 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
1585 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[F,G - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
1586 | ||
1587 | --//=================================\\ | |
1588 | --|| DAMAGING | |
1589 | --\\=================================// | |
1590 | ||
1591 | function killnearest(position, range, maxstrength) | |
1592 | for i, v in ipairs(workspace:GetChildren()) do | |
1593 | do | |
1594 | local body = v:GetChildren() | |
1595 | for part = 1, #body do | |
1596 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
1597 | if v.ClassName == "Model" then | |
1598 | v:BreakJoints() | |
1599 | end | |
1600 | local bv = Instance.new("BodyVelocity") | |
1601 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1602 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
1603 | bv.Parent = body[part] | |
1604 | Debris:AddItem(bv, 0.2) | |
1605 | body[part].Parent = Effects | |
1606 | body[part].Material = "Neon" | |
1607 | body[part].Color = C3(0, 0, 0) | |
1608 | body[part].CanCollide = true | |
1609 | coroutine.resume(coroutine.create(function() | |
1610 | wait(5) | |
1611 | if body[part].Parent == Effects then | |
1612 | body[part]:remove() | |
1613 | end | |
1614 | end)) | |
1615 | end | |
1616 | end | |
1617 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
1618 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
1619 | end | |
1620 | end | |
1621 | end | |
1622 | end | |
1623 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1624 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1625 | wave.Color = COLOR | |
1626 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
1627 | wave.CFrame = CFRAME | |
1628 | coroutine.resume(coroutine.create(function(PART) | |
1629 | for i = 1, WAIT do | |
1630 | Swait() | |
1631 | mesh.Scale = mesh.Scale + GROW | |
1632 | if DOESROT == true then | |
1633 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1634 | end | |
1635 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1636 | if wave.Transparency > 0.99 then | |
1637 | wave:remove() | |
1638 | end | |
1639 | end | |
1640 | end)) | |
1641 | end | |
1642 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1643 | local CHILDREN = workspace:GetDescendants() | |
1644 | for index, CHILD in pairs(CHILDREN) do | |
1645 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1646 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1647 | if HUM then | |
1648 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1649 | if TORSO then | |
1650 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1651 | if INSTAKILL == true then | |
1652 | CHILD:BreakJoints() | |
1653 | else | |
1654 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1655 | ApplyDamage(HUM,DMG,TORSO) | |
1656 | end | |
1657 | if FLING > 0 then | |
1658 | for _, c in pairs(CHILD:GetChildren()) do | |
1659 | if c:IsA("BasePart") then | |
1660 | local bv = Instance.new("BodyVelocity") | |
1661 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1662 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1663 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1663 | + | bv.Parent = c |
1664 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) |
1664 | + | Debris:AddItem(bv,0.05) |
1665 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1665 | + | end |
1666 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1666 | + | end |
1667 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1667 | + | end |
1668 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1668 | + | end |
1669 | - | elseif MODE == "BadCop" then |
1669 | + | end |
1670 | end | |
1671 | end | |
1672 | end | |
1673 | end | |
1674 | function refit() | |
1675 | RootJoint.Parent = RootPart | |
1676 | Neck.Parent = Torso | |
1677 | RightShoulder.Parent = Torso | |
1678 | LeftShoulder.Parent = Torso | |
1679 | RightHip.Parent = Torso | |
1680 | LeftHip.Parent = Torso | |
1681 | RootPart.Parent = Character | |
1682 | LeftArm.Parent = Character | |
1683 | RightArm.Parent = Character | |
1684 | RightLeg.Parent = Character | |
1685 | LeftLeg.Parent = Character | |
1686 | - | elseif MODE == "BadCop" then |
1686 | + | Torso.Parent = Character |
1687 | Head.Parent = Character | |
1688 | end | |
1689 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
1690 | local CHILDREN = workspace:GetDescendants() | |
1691 | for index, CHILD in pairs(CHILDREN) do | |
1692 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1693 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1694 | if HUM then | |
1695 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1696 | if TORSO then | |
1697 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1698 | if ISBANISH == true then | |
1699 | Banish(CHILD) | |
1700 | else | |
1701 | if ISBANISH == "Gravity" then | |
1702 | HUM.PlatformStand = true | |
1703 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1704 | local grav = Instance.new("BodyPosition",TORSO) | |
1705 | grav.D = 15 | |
1706 | grav.P = 20000 | |
1707 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1708 | grav.position = TORSO.Position | |
1709 | grav.Name = "V3BanishForce"..Player.Name | |
1710 | else | |
1711 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1712 | - | sick.SoundId = "rbxassetid://517661079" |
1712 | + | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) |
1713 | end | |
1714 | else | |
1715 | HUM.PlatformStand = false | |
1716 | end | |
1717 | end | |
1718 | elseif ISBANISH == "Gravity" then | |
1719 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1720 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1721 | HUM.PlatformStand = false | |
1722 | end | |
1723 | end | |
1724 | end | |
1725 | end | |
1726 | end | |
1727 | end | |
1728 | end | |
1729 | ||
1730 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1731 | local CHILDREN = workspace:GetDescendants() | |
1732 | for index, CHILD in pairs(CHILDREN) do | |
1733 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1734 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1735 | if HUM then | |
1736 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1737 | if TORSO then | |
1738 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1739 | CHILD:BreakJoints() | |
1740 | if FLING ~= 0 then | |
1741 | for _, c in pairs(CHILD:GetChildren()) do | |
1742 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1743 | if BURN == true then | |
1744 | Fire(c) | |
1745 | end | |
1746 | local bv = Instance.new("BodyVelocity") | |
1747 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1748 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1749 | bv.Parent = c | |
1750 | Debris:AddItem(bv,0.05) | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | end | |
1755 | end | |
1756 | end | |
1757 | end | |
1758 | end | |
1759 | end | |
1760 | function ApplyDamage(Humanoid,Damage) | |
1761 | Damage = Damage * DAMAGEMULTIPLIER | |
1762 | local DEAD = false | |
1763 | if Humanoid.Health < 2000 then | |
1764 | if Humanoid.Health - Damage > 0 then | |
1765 | Humanoid.Health = Humanoid.Health - Damage | |
1766 | else | |
1767 | DEAD = true | |
1768 | Humanoid.Parent:BreakJoints() | |
1769 | end | |
1770 | else | |
1771 | DEAD = true | |
1772 | Humanoid.Parent:BreakJoints() | |
1773 | end | |
1774 | if DEAD == true then | |
1775 | if MODE == "GoodCop" then | |
1776 | local TEXTS = {"Im just make my work","Criminals should be in jail","Brrrrr some much criminals..."} | |
1777 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1778 | elseif MODE == "TomYum" then | |
1779 | local TEXTS = {"Hello!","Lets dance!","Be are good guy!"} | |
1780 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1781 | elseif MODE == "BadCop" then | |
1782 | local TEXTS = {"Im do it for my girl!","Want problems?","Whoops =)"} | |
1783 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1784 | end | |
1785 | end | |
1786 | end | |
1787 | ||
1788 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
1789 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1790 | defence.Name = ("HitBy"..Player.Name) | |
1791 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1792 | Damage = Damage * DAMAGEMULTIPLIER | |
1793 | if Humanoid.Health ~= 0 then | |
1794 | local CritChance = MRANDOM(1,100) | |
1795 | if Damage > Humanoid.Health then | |
1796 | Damage = math.ceil(Humanoid.Health) | |
1797 | if Damage == 0 then | |
1798 | Damage = 0.1 | |
1799 | end | |
1800 | end | |
1801 | Humanoid.Health = Humanoid.Health - Damage | |
1802 | end | |
1803 | end | |
1804 | ||
1805 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1806 | local CHILDREN = workspace:GetDescendants() | |
1807 | for index, CHILD in pairs(CHILDREN) do | |
1808 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1809 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1810 | if HUM then | |
1811 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1812 | if TORSO then | |
1813 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1814 | if INSTAKILL == true then | |
1815 | CHILD:BreakJoints() | |
1816 | else | |
1817 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1818 | ManualDamage(HUM,DMG,TORSO) | |
1819 | end | |
1820 | if FLING > 0 then | |
1821 | for _, c in pairs(CHILD:GetChildren()) do | |
1822 | if c:IsA("BasePart") then | |
1823 | local bv = Instance.new("BodyVelocity") | |
1824 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1825 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1826 | bv.Parent = c | |
1827 | Debris:AddItem(bv,0.05) | |
1828 | end | |
1829 | end | |
1830 | end | |
1831 | end | |
1832 | end | |
1833 | end | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | ||
1838 | function MeleeDMG(Humanoid,Damage) | |
1839 | Damage = Damage * DAMAGEMULTIPLIER | |
1840 | if Humanoid.Health < 2000 then | |
1841 | if Humanoid.Health - Damage > 0 then | |
1842 | Humanoid.Health = Humanoid.Health - Damage | |
1843 | else | |
1844 | Humanoid.Parent:BreakJoints() | |
1845 | end | |
1846 | else | |
1847 | Humanoid.Parent:BreakJoints() | |
1848 | end | |
1849 | end | |
1850 | ||
1851 | --//=================================\\ | |
1852 | --|| TRANSFORMATIONS | |
1853 | --\\=================================// | |
1854 | ||
1855 | function Switch2() | |
1856 | ATTACK = true | |
1857 | Rooted = true | |
1858 | if MODE == "GoodCop" then | |
1859 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1860 | Swait() | |
1861 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1865 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1867 | end | |
1868 | for i=0, 1, 0.1 / Animation_Speed do | |
1869 | Swait() | |
1870 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1874 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1876 | end | |
1877 | CreateSound(363808674, Torso, 6, 1, false) | |
1878 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1879 | Swait() | |
1880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1884 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1886 | end | |
1887 | CreateSound(363808674, Torso, 6, 1, false) | |
1888 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1889 | Swait() | |
1890 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1891 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1892 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1893 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1894 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1895 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1896 | end | |
1897 | MODE = "TomYum" | |
1898 | elseif MODE == "TomYum" then | |
1899 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1900 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1901 | Swait() | |
1902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1906 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1908 | end | |
1909 | MODE = "GoodCop" | |
1910 | end | |
1911 | ATTACK = false | |
1912 | Rooted = false | |
1913 | end | |
1914 | ||
1915 | ||
1916 | function Switch() | |
1917 | ATTACK = true | |
1918 | Rooted = true | |
1919 | if MODE == "GoodCop" then | |
1920 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1921 | Swait() | |
1922 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1926 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1928 | end | |
1929 | for i=0, 1, 0.1 / Animation_Speed do | |
1930 | Swait() | |
1931 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1937 | end | |
1938 | CreateSound(363808674, Torso, 6, 1, false) | |
1939 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1940 | Swait() | |
1941 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1947 | end | |
1948 | CreateSound(363808674, Torso, 6, 1, false) | |
1949 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1950 | Swait() | |
1951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1955 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1957 | end | |
1958 | MODE = "BadCop" | |
1959 | elseif MODE == "BadCop" then | |
1960 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1961 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1962 | Swait() | |
1963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1969 | end | |
1970 | MODE = "GoodCop" | |
1971 | end | |
1972 | ATTACK = false | |
1973 | Rooted = false | |
1974 | end | |
1975 | ||
1976 | --//=================================\\ | |
1977 | --|| ATTACK GOOD COP | |
1978 | --\\=================================// | |
1979 | ||
1980 | function Punch() | |
1981 | ATTACK = true | |
1982 | Rooted = false | |
1983 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1984 | Swait() | |
1985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1991 | end | |
1992 | VALUE1 = true | |
1993 | if COMBO == 1 then | |
1994 | COMBO = 2 | |
1995 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
1996 | ApplyAoE3(LeftArm.Position,3,5,30,15,false) | |
1997 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1998 | Swait() | |
1999 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
2000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
2001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed) | |
2002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2006 | end | |
2007 | elseif COMBO == 2 then | |
2008 | COMBO = 1 | |
2009 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
2010 | ApplyAoE3(RightArm.Position,3,5,30,15,false) | |
2011 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2012 | Swait() | |
2013 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
2014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
2015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed) | |
2016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2018 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2020 | end | |
2021 | end | |
2022 | VALUE1 = false | |
2023 | ATTACK = false | |
2024 | Rooted = false | |
2025 | end | |
2026 | function BatonStun() | |
2027 | ATTACK = true | |
2028 | Rooted = false | |
2029 | Speed = 4 | |
2030 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2031 | Swait() | |
2032 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2038 | end | |
2039 | BATONWELD.Part0 = RightArm | |
2040 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
2041 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2042 | Swait() | |
2043 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2047 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2049 | end | |
2050 | Speed = 25 | |
2051 | CreateSound(147722227, BATON, 6, 1.2, false) | |
2052 | Trail.Enabled = true | |
2053 | BATON.CanCollide = true | |
2054 | local SPEAKING = false | |
2055 | local HITS = {} | |
2056 | local TOUCH = BATON.Touched:Connect(function(hit) | |
2057 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
2058 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2059 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
2060 | if TORSO and HUM.Health > 0 then | |
2061 | local PASS = true | |
2062 | for i = 1, #HITS do | |
2063 | if HITS[i] == hit.Parent then | |
2064 | PASS = false | |
2065 | end | |
2066 | end | |
2067 | table.insert(HITS,hit.Parent) | |
2068 | if PASS == true then | |
2069 | HUM.PlatformStand = true | |
2070 | ApplyDamage(HUM,20) | |
2071 | local bv = Instance.new("BodyVelocity",TORSO) | |
2072 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2073 | bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70 | |
2074 | Debris:AddItem(bv,0.05) | |
2075 | CreateSound(260430079, BATON, 6, 1, false) | |
2076 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
2077 | coroutine.resume(coroutine.create(function() | |
2078 | wait(1) | |
2079 | if HUM.WalkSpeed > 0 then | |
2080 | HUM.PlatformStand = false | |
2081 | end | |
2082 | end)) | |
2083 | if SPEAKING == false and MRANDOM(1,5) == 1 then | |
2084 | SPEAKING = true | |
2085 | CreateSound("907330011", Head, 10, 1) | |
2086 | Chatter("Beatiful.",0) | |
2087 | end | |
2088 | end | |
2089 | end | |
2090 | end | |
2091 | end) | |
2092 | for i=0, 0.35, 0.1 / Animation_Speed do | |
2093 | Swait() | |
2094 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
2095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2101 | end | |
2102 | TOUCH:Disconnect() | |
2103 | BATON.CanCollide = false | |
2104 | Speed = 20 | |
2105 | Trail.Enabled = false | |
2106 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2107 | Swait() | |
2108 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
2109 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2110 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2111 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2112 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2113 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2114 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2115 | end | |
2116 | BATONWELD.Part0 = Torso | |
2117 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2118 | ATTACK = false | |
2119 | Rooted = false | |
2120 | end | |
2121 | function Cuffs() | |
2122 | local TARGET = Mouse.Target | |
2123 | if TARGET ~= nil then | |
2124 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
2125 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
2126 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
2127 | if ROOT and HUM.Health > 0 then | |
2128 | local FOE = Mouse.Target.Parent | |
2129 | ATTACK = true | |
2130 | Rooted = true | |
2131 | CharacterFade(C3(1,1,1),70) | |
2132 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
2133 | ROOT.Anchored = true | |
2134 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
2135 | Chatter("Dont dare redusing!",0) | |
2136 | for i=0, 2, 0.1 / Animation_Speed do | |
2137 | Swait() | |
2138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2144 | end | |
2145 | local RIGHTCUFF = nil | |
2146 | local LEFTCUFF = nil | |
2147 | local ChainLink = nil | |
2148 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
2149 | for _, c in pairs(FOE:GetChildren()) do | |
2150 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
2151 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
2152 | LEFTCUFF.CFrame = c.CFrame | |
2153 | weldBetween(c,LEFTCUFF) | |
2154 | end | |
2155 | end | |
2156 | for _, c in pairs(FOE:GetChildren()) do | |
2157 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
2158 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
2159 | RIGHTCUFF.CFrame = c.CFrame | |
2160 | weldBetween(c,RIGHTCUFF) | |
2161 | end | |
2162 | end | |
2163 | if RIGHTCUFF and LEFTCUFF then | |
2164 | local A = IT("Attachment",RIGHTCUFF) | |
2165 | local B = IT("Attachment",LEFTCUFF) | |
2166 | ChainLink = IT("Beam",FOE) | |
2167 | ChainLink.Texture = "rbxassetid://73042633" | |
2168 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
2169 | ChainLink.TextureSpeed = 0 | |
2170 | ChainLink.Width0 = 1 | |
2171 | ChainLink.Width1 = 1 | |
2172 | ChainLink.Segments = 25 | |
2173 | ChainLink.TextureLength = 3 | |
2174 | ChainLink.Attachment0 = B | |
2175 | ChainLink.Attachment1 = A | |
2176 | ChainLink.FaceCamera = true | |
2177 | ChainLink.Transparency = NumberSequence.new(0) | |
2178 | end | |
2179 | coroutine.resume(coroutine.create(function() | |
2180 | wait(4) | |
2181 | if RIGHTCUFF and LEFTCUFF then | |
2182 | RIGHTCUFF:remove() | |
2183 | LEFTCUFF:remove() | |
2184 | ChainLink:remove() | |
2185 | local bv = Instance.new("BodyVelocity",ROOT) | |
2186 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2187 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
2188 | Debris:AddItem(bv,0.05) | |
2189 | ApplyDamage(HUM,70) | |
2190 | HUM.PlatformStand = false | |
2191 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
2192 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
2193 | end | |
2194 | end)) | |
2195 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2196 | Swait() | |
2197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
2199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2203 | end | |
2204 | HUM.PlatformStand = true | |
2205 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
2206 | ROOT.Anchored = false | |
2207 | Chatter("You get caught by Pandora",0) | |
2208 | for i=0, 3, 0.1 / Animation_Speed do | |
2209 | Swait() | |
2210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
2211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
2212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2216 | end | |
2217 | ATTACK = false | |
2218 | Rooted = false | |
2219 | end | |
2220 | end | |
2221 | end | |
2222 | end | |
2223 | ||
2224 | --//=================================\\ | |
2225 | --|| ATTACK BAD COP | |
2226 | --\\=================================// | |
2227 | ||
2228 | ||
2229 | function BatonBreaker() | |
2230 | ATTACK = true | |
2231 | Rooted = false | |
2232 | Speed = 4 | |
2233 | CreateSound(1690476035,Torso,10,1,false) | |
2234 | Chatter("ARRRRRRRGGGGGHHHHHHHHHHHH",0) | |
2235 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2236 | Swait() | |
2237 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2241 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2243 | end | |
2244 | BATONWELD.Part0 = RightArm | |
2245 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
2246 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2247 | Swait() | |
2248 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2252 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2254 | end | |
2255 | Speed = 30 | |
2256 | CreateSound(147722227, BATON, 6, 1, false) | |
2257 | Trail.Enabled = true | |
2258 | BATON.CanCollide = true | |
2259 | local SPEAKING = false | |
2260 | local HITS = {} | |
2261 | local TOUCH = BATON.Touched:Connect(function(hit) | |
2262 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
2263 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2264 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
2265 | if TORSO and HUM.Health > 0 then | |
2266 | local PASS = true | |
2267 | for i = 1, #HITS do | |
2268 | if HITS[i] == hit.Parent then | |
2269 | PASS = false | |
2270 | end | |
2271 | end | |
2272 | table.insert(HITS,hit.Parent) | |
2273 | if PASS == true then | |
2274 | CreateSound(260430079, BATON, 6, 0.8, false) | |
2275 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
2276 | TORSO.Anchored = true | |
2277 | local POS = TORSO.CFrame | |
2278 | coroutine.resume(coroutine.create(function() | |
2279 | for i = 1, 15 do | |
2280 | Swait() | |
2281 | TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10) | |
2282 | end | |
2283 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2284 | HUM.Parent:BreakJoints() | |
2285 | if HEAD then | |
2286 | CreateSound(363808674, HEAD, 10, 0.8, false) | |
2287 | local bv = Instance.new("BodyVelocity",TORSO) | |
2288 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2289 | bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70 | |
2290 | Debris:AddItem(bv,0.05) | |
2291 | local TEXTS = {"Leave me alone...","Again criminal is eliminated!"} | |
2292 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
2293 | end | |
2294 | TORSO.Anchored = false | |
2295 | end)) | |
2296 | end | |
2297 | end | |
2298 | end | |
2299 | end) | |
2300 | for i=0, 0.45, 0.1 / Animation_Speed do | |
2301 | Swait() | |
2302 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15) | |
2303 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
2304 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2310 | end | |
2311 | TOUCH:Disconnect() | |
2312 | BATON.CanCollide = false | |
2313 | Speed = 20 | |
2314 | Trail.Enabled = false | |
2315 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2316 | Swait() | |
2317 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
2318 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2324 | end | |
2325 | BATONWELD.Part0 = Torso | |
2326 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2327 | ATTACK = false | |
2328 | Rooted = false | |
2329 | end | |
2330 | function Limit_Bomb() | |
2331 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
2332 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0, 0, 0), "Laser01", VT(25, 25, 25)) | |
2333 | RAY.Color = SKILLTEXTCOLOR | |
2334 | MakeForm(RAY, "Ball") | |
2335 | local ECH = Mouse.Hit.p | |
2336 | CENTER.CFrame = CF(Mouse.Hit.p) | |
2337 | RAY.CFrame = CENTER.CFrame | |
2338 | for i = 1, 120 do | |
2339 | Swait() | |
2340 | RAY.Size = RAY.Size * 0.99 | |
2341 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
2342 | end | |
2343 | killnearest(ECH, 35, 250) | |
2344 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
2345 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(ECH) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
2346 | CreateSound("178452217", CENTER, 10, 1) | |
2347 | Debris:AddItem(CENTER, 5) | |
2348 | RAY:remove() | |
2349 | end | |
2350 | function TheRightToRemainSilent() | |
2351 | local TARGET = Mouse.Target | |
2352 | if TARGET ~= nil then | |
2353 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
2354 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
2355 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
2356 | if ROOT and HUM.Health > 0 then | |
2357 | local FOE = Mouse.Target.Parent | |
2358 | ATTACK = true | |
2359 | Rooted = true | |
2360 | CharacterFade(C3(1,1,1),70) | |
2361 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
2362 | ROOT.Anchored = true | |
2363 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
2364 | Chatter("You are to remain silent and DEAD!",0) | |
2365 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2366 | Swait() | |
2367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2373 | end | |
2374 | HUM.PlatformStand = true | |
2375 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
2376 | CreateSound(260430117, ROOT, 6, 1.3, false) | |
2377 | coroutine.resume(coroutine.create(function() | |
2378 | Swait() | |
2379 | ROOT.Anchored = true | |
2380 | end)) | |
2381 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
2382 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2383 | Swait() | |
2384 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2385 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2386 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2387 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2388 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2389 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2390 | end | |
2391 | local OOFS = {959679286} | |
2392 | CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false) | |
2393 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2394 | Swait() | |
2395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2401 | end | |
2402 | local AMMO = 6 | |
2403 | local FIRING = true | |
2404 | local SHOOTING = false | |
2405 | local TIMER = 70 | |
2406 | CreateSound(147722227, GUN, 6, 1.3, false) | |
2407 | GUNWELD.Part0 = LeftArm | |
2408 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
2409 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2410 | Swait() | |
2411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2417 | end | |
2418 | for i = 1, 6 do | |
2419 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
2420 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
2421 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
2422 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2423 | HUM.Health = HUM.Health/1.5 | |
2424 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2425 | Swait() | |
2426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2432 | end | |
2433 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2434 | Swait() | |
2435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2441 | end | |
2442 | end | |
2443 | FOE:BreakJoints() | |
2444 | ROOT.Anchored = false | |
2445 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2446 | Swait() | |
2447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2450 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2451 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2453 | end | |
2454 | GUNWELD.Part0 = Torso | |
2455 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
2456 | ATTACK = false | |
2457 | Rooted = false | |
2458 | end | |
2459 | end | |
2460 | end | |
2461 | end | |
2462 | function Prison_Key() | |
2463 | if Mouse.Target ~= nil then | |
2464 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2465 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2466 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2467 | local GYRO = IT("BodyGyro",RootPart) | |
2468 | GYRO.D = 750 | |
2469 | GYRO.P = 20000 | |
2470 | GYRO.MaxTorque = VT(0,40000000,0) | |
2471 | local grav = Instance.new("BodyPosition",TORSO) | |
2472 | grav.D = 15 | |
2473 | grav.P = 20000 | |
2474 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2475 | grav.position = TORSO.Position | |
2476 | local GYRO2 = IT("BodyGyro",TORSO) | |
2477 | GYRO2.D = 750 | |
2478 | GYRO2.P = 20000 | |
2479 | GYRO2.MaxTorque = VT(0,40000000,0) | |
2480 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
2481 | grav.Name = "Jail" | |
2482 | local LOCKPARTS = {} | |
2483 | ATTACK = true | |
2484 | Rooted = false | |
2485 | local LOCK = IT("Model",Effects) | |
2486 | LOCK.Name = "Lock" | |
2487 | local LOCK2 = IT("Model",LOCK) | |
2488 | LOCK2.Name = "Metal" | |
2489 | --CREATE LOCK-- | |
2490 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
2491 | LOCK.PrimaryPart = BASE | |
2492 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
2493 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
2494 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
2495 | MakeForm(PRT,"Cyl") | |
2496 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
2497 | PRT.Color = C3(0,0,0) | |
2498 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
2499 | MakeForm(PRT,"Cyl") | |
2500 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
2501 | PRT.Color = C3(0,0,0) | |
2502 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
2503 | for i = 1, 45 do | |
2504 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
2505 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
2506 | end | |
2507 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
2508 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
2509 | LOCK2.PrimaryPart = PRT | |
2510 | --------------- | |
2511 | local CHILDREN = LOCK:GetDescendants() | |
2512 | for index, CHILD in pairs(CHILDREN) do | |
2513 | if CHILD:IsA("BasePart") then | |
2514 | CHILD.Transparency = 1 | |
2515 | end | |
2516 | end | |
2517 | for i = 1, 75 do | |
2518 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
2519 | Swait() | |
2520 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
2521 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
2522 | local CHILDREN = LOCK:GetDescendants() | |
2523 | for index, CHILD in pairs(CHILDREN) do | |
2524 | if CHILD:IsA("BasePart") then | |
2525 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
2526 | end | |
2527 | end | |
2528 | end | |
2529 | HUM.DisplayDistanceType = "None" | |
2530 | local KEY = IT("Model",Effects) | |
2531 | KEY.Name = "Key" | |
2532 | --CREATE KEY-- | |
2533 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false) | |
2534 | KEY.PrimaryPart = KBASE | |
2535 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
2536 | local WLD = weldBetween(RightArm,KBASE) | |
2537 | for i = 1, 45 do | |
2538 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false) | |
2539 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
2540 | weldBetween(KBASE,PRT) | |
2541 | end | |
2542 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
2543 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
2544 | weldBetween(KBASE,PRT) | |
2545 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
2546 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
2547 | weldBetween(KBASE,PRT) | |
2548 | -------------- | |
2549 | Rooted = true | |
2550 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
2551 | coroutine.resume(coroutine.create(function() | |
2552 | for i = 1, 10 do | |
2553 | Swait() | |
2554 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
2555 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
2556 | end | |
2557 | CreateSound(1149318312,BASE,5,1,false) | |
2558 | CreateSound(160772554,BASE,3,1,false) | |
2559 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
2560 | for i = 1, 4 do | |
2561 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2562 | end | |
2563 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
2564 | wait(1) | |
2565 | TORSO.Parent.Parent = LOCK | |
2566 | for i = 1, 75 do | |
2567 | Swait() | |
2568 | local CHILDREN = KEY:GetDescendants() | |
2569 | for index, CHILD in pairs(CHILDREN) do | |
2570 | if CHILD:IsA("BasePart") then | |
2571 | CHILD.Transparency = i/25 | |
2572 | end | |
2573 | end | |
2574 | local CHILDREN = LOCK:GetDescendants() | |
2575 | for index, CHILD in pairs(CHILDREN) do | |
2576 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
2577 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
2578 | elseif CHILD.ClassName == "Decal" then | |
2579 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
2580 | end | |
2581 | end | |
2582 | end | |
2583 | TORSO.Parent:ClearAllChildren() | |
2584 | KEY:remove() | |
2585 | LOCK:remove() | |
2586 | end)) | |
2587 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
2588 | GYRO:remove() | |
2589 | ATTACK = false | |
2590 | Rooted = false | |
2591 | end | |
2592 | end | |
2593 | end | |
2594 | function Silence() | |
2595 | Speed = 6 | |
2596 | ATTACK = true | |
2597 | Rooted = false | |
2598 | local GYRO = IT("BodyGyro",RootPart) | |
2599 | GYRO.D = 2 | |
2600 | GYRO.P = 20000 | |
2601 | GYRO.MaxTorque = VT(0,4000000,0) | |
2602 | coroutine.resume(coroutine.create(function() | |
2603 | repeat | |
2604 | Swait() | |
2605 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
2606 | until ATTACK == false | |
2607 | GYRO:Remove() | |
2608 | end)) | |
2609 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2610 | Swait() | |
2611 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2617 | end | |
2618 | local AMMO = 6 | |
2619 | local FIRING = true | |
2620 | local SHOOTING = false | |
2621 | local TIMER = 70 | |
2622 | CreateSound(147722227, GUN, 6, 1.3, false) | |
2623 | GUNWELD.Part0 = LeftArm | |
2624 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
2625 | local Mouse = Mouse.Button1Down:connect(function(NEWKEY) | |
2626 | if SHOOTING == false and AMMO > 0 then | |
2627 | SHOOTING = true | |
2628 | AMMO = AMMO - 1 | |
2629 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
2630 | local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character) | |
2631 | local DISTANCE = (POS - GUNPOS).Magnitude | |
2632 | if HIT then | |
2633 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
2634 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
2635 | CreateSound(160432334, HIT, 10, 1, false) | |
2636 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35) | |
2637 | end | |
2638 | end | |
2639 | end | |
2640 | TIMER = 55 | |
2641 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
2642 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2643 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2644 | Swait() | |
2645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2651 | end | |
2652 | if AMMO <= 0 then | |
2653 | FIRING = false | |
2654 | end | |
2655 | SHOOTING = false | |
2656 | end | |
2657 | end) | |
2658 | repeat | |
2659 | Swait() | |
2660 | if SHOOTING == false then | |
2661 | TIMER = TIMER - 1 | |
2662 | if TIMER <= 0 then | |
2663 | FIRING = false | |
2664 | end | |
2665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2671 | end | |
2672 | until FIRING == false and SHOOTING == false | |
2673 | MOUSE:Disconnect() | |
2674 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2675 | Swait() | |
2676 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2682 | end | |
2683 | GUNWELD.Part0 = Torso | |
2684 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
2685 | Speed = 20 | |
2686 | ATTACK = false | |
2687 | Rooted = false | |
2688 | end | |
2689 | function Buzzsaw() | |
2690 | ATTACK = true | |
2691 | Rooted = false | |
2692 | local ARMSPEED = 0.1 | |
2693 | local TARGET = nil | |
2694 | local ROOT = nil | |
2695 | local HUMAN = nil | |
2696 | local DIST = 4 | |
2697 | local TEXTS = {"Time to will be dead","Die!"} | |
2698 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
2699 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
2700 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
2701 | local BLADE = true | |
2702 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
2703 | coroutine.resume(coroutine.create(function() | |
2704 | repeat | |
2705 | Swait() | |
2706 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
2707 | until BLADE == false | |
2708 | SAWBLADE:remove() | |
2709 | end)) | |
2710 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
2711 | for i=0, 1, 0.1 / Animation_Speed do | |
2712 | Swait() | |
2713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2719 | end | |
2720 | for i=0, 2, 0.1 / Animation_Speed do | |
2721 | Swait() | |
2722 | local CHILDREN = workspace:GetDescendants() | |
2723 | for index, CHILD in pairs(CHILDREN) do | |
2724 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2725 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2726 | if HUM then | |
2727 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2728 | if TORSO and HUM.Health > 0 then | |
2729 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
2730 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
2731 | ROOT = TORSO | |
2732 | HUMAN = HUM | |
2733 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2734 | end | |
2735 | end | |
2736 | end | |
2737 | end | |
2738 | end | |
2739 | if ROOT then | |
2740 | break | |
2741 | end | |
2742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
2745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2748 | end | |
2749 | if ROOT then | |
2750 | ARMSPEED = 0.03 | |
2751 | Rooted = true | |
2752 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
2753 | repeat | |
2754 | HUMAN.Health = HUMAN.Health - 0.5 | |
2755 | Swait() | |
2756 | ROOT.Anchored = true | |
2757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
2760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2763 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
2764 | ROOT.Anchored = false | |
2765 | if HUMAN.Health == 0 then | |
2766 | if ROOT.Name ~= "Torso" then | |
2767 | ROOT:remove() | |
2768 | end | |
2769 | if TARGET.Name == "Torso" then | |
2770 | Ragdoll(HUMAN.Parent,Torso,true) | |
2771 | local TEXTS = {"Meet with Lady Black Heart!","Again criminal get onto my saw!"} | |
2772 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
2773 | elseif TARGET.Name == "UpperTorso" then | |
2774 | R15Ragdoll(HUMAN.Parent,true) | |
2775 | end | |
2776 | end | |
2777 | end | |
2778 | BLADE = false | |
2779 | ATTACK = false | |
2780 | Rooted = false | |
2781 | end | |
2782 | ||
2783 | ||
2784 | function Taunt2() | |
2785 | ATTACK = true | |
2786 | Rooted = true | |
2787 | local SOUND = CreateSound("134978657", Head, 10, 1.3) | |
2788 | Swait() | |
2789 | repeat | |
2790 | Swait() | |
2791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2792 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2797 | until SOUND.Playing == false | |
2798 | ATTACK = false | |
2799 | Rooted = false | |
2800 | end | |
2801 | ||
2802 | function Taunt() | |
2803 | ATTACK = true | |
2804 | local LAUGH = nil | |
2805 | coroutine.resume(coroutine.create(function() | |
2806 | repeat | |
2807 | Swait() | |
2808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2812 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2814 | until LAUGH ~= nil | |
2815 | repeat | |
2816 | Swait() | |
2817 | LAUGH.Parent = Head | |
2818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2822 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2824 | until LAUGH.Playing == false | |
2825 | ATTACK = false | |
2826 | end)) | |
2827 | wait(0.1) | |
2828 | LAUGH = CreateSound(178038408, Head, 10, 1, false) | |
2829 | end | |
2830 | ||
2831 | --//=================================\\ | |
2832 | --|| ASSIGN THINGS TO KEYS | |
2833 | --\\=================================// | |
2834 | ||
2835 | function MouseDown(Mouse) | |
2836 | if ATTACK == false then | |
2837 | if MODE == "GoodCop" then | |
2838 | Punch() | |
2839 | elseif MODE == "TomYum" then | |
2840 | Limit_Bomb() | |
2841 | elseif MODE == "BadCop" then | |
2842 | Buzzsaw() | |
2843 | end | |
2844 | end | |
2845 | end | |
2846 | ||
2847 | function MouseUp(Mouse) | |
2848 | HOLD = false | |
2849 | end | |
2850 | ||
2851 | function KeyDown(Key) | |
2852 | KEYHOLD = true | |
2853 | if Key == "q" and ATTACK == false then | |
2854 | if MODE == "GoodCop" then | |
2855 | BatonStun() | |
2856 | elseif MODE == "TomYum" then | |
2857 | Prison_Key() | |
2858 | elseif MODE == "BadCop" then | |
2859 | BatonBreaker() | |
2860 | end | |
2861 | end | |
2862 | ||
2863 | ||
2864 | if Key == "e" and ATTACK == false then | |
2865 | if MODE == "GoodCop" then | |
2866 | Cuffs() | |
2867 | elseif MODE == "BadCop" then | |
2868 | TheRightToRemainSilent() | |
2869 | end | |
2870 | end | |
2871 | ||
2872 | if Key == "f" and ATTACK == false then | |
2873 | Switch() | |
2874 | end | |
2875 | ||
2876 | if Key == "g" and ATTACK == false then | |
2877 | Switch2() | |
2878 | end | |
2879 | ||
2880 | if Key == "0" and ATTACK == false then | |
2881 | if sick.Parent ~= RootPart then | |
2882 | sick = IT("Sound",RootPart) | |
2883 | end | |
2884 | end | |
2885 | end | |
2886 | ||
2887 | function KeyUp(Key) | |
2888 | KEYHOLD = false | |
2889 | end | |
2890 | ||
2891 | Mouse.Button1Down:connect(function(NEWKEY) | |
2892 | MouseDown(NEWKEY) | |
2893 | end) | |
2894 | Mouse.Button1Up:connect(function(NEWKEY) | |
2895 | MouseUp(NEWKEY) | |
2896 | end) | |
2897 | Mouse.KeyDown:connect(function(NEWKEY) | |
2898 | KeyDown(NEWKEY) | |
2899 | end) | |
2900 | Mouse.KeyUp:connect(function(NEWKEY) | |
2901 | KeyUp(NEWKEY) | |
2902 | end) | |
2903 | ||
2904 | --//=================================\\ | |
2905 | --\\=================================// | |
2906 | ||
2907 | function unanchor() | |
2908 | for _, c in pairs(Character:GetChildren()) do | |
2909 | if c:IsA("BasePart") and c ~= RootPart then | |
2910 | c.Anchored = false | |
2911 | end | |
2912 | end | |
2913 | for _, c in pairs(Weapon:GetChildren()) do | |
2914 | if c:IsA("BasePart") and c ~= RootPart then | |
2915 | c.Anchored = false | |
2916 | end | |
2917 | end | |
2918 | if UNANCHOR == true then | |
2919 | RootPart.Anchored = false | |
2920 | else | |
2921 | RootPart.Anchored = true | |
2922 | end | |
2923 | end | |
2924 | ||
2925 | --//=================================\\ | |
2926 | --|| WRAP THE WHOLE SCRIPT UP | |
2927 | --\\=================================// | |
2928 | ||
2929 | Humanoid.Changed:connect(function(Jump) | |
2930 | if Jump == "Jump" and (Disable_Jump == true) then | |
2931 | Humanoid.Jump = false | |
2932 | end | |
2933 | end) | |
2934 | ||
2935 | while true do | |
2936 | Swait() | |
2937 | script.Parent = WEAPONGUI | |
2938 | ANIMATE.Parent = nil | |
2939 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2940 | v:Stop(); | |
2941 | end | |
2942 | SINE = SINE + CHANGE | |
2943 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2944 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2945 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2946 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2947 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2948 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2949 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2950 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
2951 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
2952 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2953 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2954 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2955 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
2956 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
2957 | end | |
2958 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2959 | ANIM = "Jump" | |
2960 | if ATTACK == false then | |
2961 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2965 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2967 | end | |
2968 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2969 | ANIM = "Fall" | |
2970 | if ATTACK == false then | |
2971 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2972 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2973 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2974 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2975 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2976 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2977 | end | |
2978 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2979 | ANIM = "Idle" | |
2980 | if ATTACK == false then | |
2981 | if MODE == "GoodCop" then | |
2982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2986 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2988 | elseif MODE == "BadCop" then | |
2989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed) | |
2990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
2991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2993 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2995 | elseif MODE == "TomYum" then | |
2996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
3002 | end | |
3003 | end | |
3004 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3005 | ANIM = "Walk" | |
3006 | if ATTACK == false then | |
3007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3009 | if MODE == "GoodCop" then | |
3010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3012 | elseif MODE == "TomYum" then | |
3013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3017 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
3018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
3019 | elseif MODE == "BadCop" then | |
3020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3022 | end | |
3023 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
3024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
3025 | end | |
3026 | end | |
3027 | unanchor() | |
3028 | Humanoid.MaxHealth = 3e3 | |
3029 | Humanoid.Health = 3e3 | |
3030 | if Rooted == false then | |
3031 | Disable_Jump = false | |
3032 | Humanoid.WalkSpeed = Speed | |
3033 | elseif Rooted == true then | |
3034 | Disable_Jump = true | |
3035 | Humanoid.WalkSpeed = 0 | |
3036 | end | |
3037 | if Head:FindFirstChild("face") then | |
3038 | Head.face.Texture = "rbxassetid://403870689" | |
3039 | end | |
3040 | for _, c in pairs(Character:GetChildren()) do | |
3041 | if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
3042 | c:remove() | |
3043 | end | |
3044 | end | |
3045 | sick.SoundId = "rbxassetid://2372056506" | |
3046 | sick.Looped = true | |
3047 | sick.Pitch = 1 | |
3048 | sick.Volume = 4 | |
3049 | sick.Playing = true | |
3050 | if MODE == "GoodCop" then | |
3051 | for E = 1, #GOODUI do | |
3052 | GOODUI[E].TextStrokeTransparency = 0 | |
3053 | GOODUI[E].TextTransparency = 0 | |
3054 | end | |
3055 | for E = 1, #BADUI do | |
3056 | BADUI[E].TextStrokeTransparency = 1 | |
3057 | BADUI[E].TextTransparency = 0.5 | |
3058 | end | |
3059 | elseif MODE == "BadCop" then | |
3060 | for E = 1, #GOODUI do | |
3061 | GOODUI[E].TextStrokeTransparency = 1 | |
3062 | GOODUI[E].TextTransparency = 0.5 | |
3063 | end | |
3064 | for E = 1, #BADUI do | |
3065 | BADUI[E].TextStrokeTransparency = 0 | |
3066 | BADUI[E].TextTransparency = 0 | |
3067 | end | |
3068 | end | |
3069 | end | |
3070 | ||
3071 | --//=================================\\ | |
3072 | --\\=================================// | |
3073 | ||
3074 | ||
3075 | ||
3076 | ||
3077 | ||
3078 | --//====================================================\\-- | |
3079 | --|| END OF SCRIPT | |
3080 | --\\====================================================//-- |