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Good Pandora Bad Pandora

May 5th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --|| GOOD COP BAD COP BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90. wait(0.2)
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",RootPart)
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. --//=================================\\
  131. --|| USEFUL VALUES
  132. --\\=================================//
  133.  
  134. local SIZE = 1
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137. local Speed = 20
  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  142. local DAMAGEMULTIPLIER = 1
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Weapon = IT("Model")
  162. Weapon.Name = "Adds"
  163. local Effects = IT("Folder", Weapon)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local MODE = "GoodCop"
  169. local BOLTSOUNDS = {168586621,168586586,178452241}
  170.  
  171. --//=================================\\
  172. --\\=================================//
  173.  
  174.  
  175. --//=================================\\
  176. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  177. --\\=================================//
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "ArtificialHB"
  181.  
  182. script:WaitForChild("ArtificialHB")
  183.  
  184. frame = Frame_Speed
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.ArtificialHB:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.ArtificialHB:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.ArtificialHB:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. --//=================================\\
  212. --\\=================================//
  213.  
  214. --//=================================\\
  215. --|| SOME FUNCTIONS
  216. --\\=================================//
  217.  
  218. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  219. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  220. end
  221.  
  222. function PositiveAngle(NUMBER)
  223. if NUMBER >= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function NegativeAngle(NUMBER)
  230. if NUMBER <= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function Swait(NUMBER)
  237. if NUMBER == 0 or NUMBER == nil then
  238. ArtificialHB.Event:wait()
  239. else
  240. for i = 1, NUMBER do
  241. ArtificialHB.Event:wait()
  242. end
  243. end
  244. end
  245.  
  246. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  247. local NEWMESH = IT(MESH)
  248. if MESH == "SpecialMesh" then
  249. NEWMESH.MeshType = MESHTYPE
  250. if MESHID ~= "nil" and MESHID ~= "" then
  251. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  252. end
  253. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  254. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  255. end
  256. end
  257. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  258. NEWMESH.Scale = SCALE
  259. NEWMESH.Parent = PARENT
  260. return NEWMESH
  261. end
  262.  
  263. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  264. local NEWPART = IT("Part")
  265. NEWPART.formFactor = FORMFACTOR
  266. NEWPART.Reflectance = REFLECTANCE
  267. NEWPART.Transparency = TRANSPARENCY
  268. NEWPART.CanCollide = false
  269. NEWPART.Locked = true
  270. NEWPART.Anchored = true
  271. if ANCHOR == false then
  272. NEWPART.Anchored = false
  273. end
  274. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  275. NEWPART.Name = NAME
  276. NEWPART.Size = SIZE
  277. NEWPART.Position = Torso.Position
  278. NEWPART.Material = MATERIAL
  279. NEWPART:BreakJoints()
  280. NEWPART.Parent = PARENT
  281. return NEWPART
  282. end
  283.  
  284. local function weldBetween(a, b)
  285. local weldd = Instance.new("ManualWeld")
  286. weldd.Part0 = a
  287. weldd.Part1 = b
  288. weldd.C0 = CFrame.new()
  289. weldd.C1 = b.CFrame:inverse() * a.CFrame
  290. weldd.Parent = a
  291. return weldd
  292. end
  293.  
  294.  
  295. function QuaternionFromCFrame(cf)
  296. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  297. local trace = m00 + m11 + m22
  298. if trace > 0 then
  299. local s = math.sqrt(1 + trace)
  300. local recip = 0.5 / s
  301. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  302. else
  303. local i = 0
  304. if m11 > m00 then
  305. i = 1
  306. end
  307. if m22 > (i == 0 and m00 or m11) then
  308. i = 2
  309. end
  310. if i == 0 then
  311. local s = math.sqrt(m00 - m11 - m22 + 1)
  312. local recip = 0.5 / s
  313. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  314. elseif i == 1 then
  315. local s = math.sqrt(m11 - m22 - m00 + 1)
  316. local recip = 0.5 / s
  317. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  318. elseif i == 2 then
  319. local s = math.sqrt(m22 - m00 - m11 + 1)
  320. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  321. end
  322. end
  323. end
  324.  
  325. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  326. local xs, ys, zs = x + x, y + y, z + z
  327. local wx, wy, wz = w * xs, w * ys, w * zs
  328. local xx = x * xs
  329. local xy = x * ys
  330. local xz = x * zs
  331. local yy = y * ys
  332. local yz = y * zs
  333. local zz = z * zs
  334. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  335. end
  336.  
  337. function QuaternionSlerp(a, b, t)
  338. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  339. local startInterp, finishInterp;
  340. if cosTheta >= 0.0001 then
  341. if (1 - cosTheta) > 0.0001 then
  342. local theta = ACOS(cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((1 - t) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = 1 - t
  348. finishInterp = t
  349. end
  350. else
  351. if (1 + cosTheta) > 0.0001 then
  352. local theta = ACOS(-cosTheta)
  353. local invSinTheta = 1 / SIN(theta)
  354. startInterp = SIN((t - 1) * theta) * invSinTheta
  355. finishInterp = SIN(t * theta) * invSinTheta
  356. else
  357. startInterp = t - 1
  358. finishInterp = t
  359. end
  360. end
  361. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  362. end
  363.  
  364. function Clerp(a, b, t)
  365. local qa = {QuaternionFromCFrame(a)}
  366. local qb = {QuaternionFromCFrame(b)}
  367. local ax, ay, az = a.x, a.y, a.z
  368. local bx, by, bz = b.x, b.y, b.z
  369. local _t = 1 - t
  370. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  371. end
  372.  
  373. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  374. local frame = IT("Frame")
  375. frame.BackgroundTransparency = TRANSPARENCY
  376. frame.BorderSizePixel = BORDERSIZEPIXEL
  377. frame.Position = POSITION
  378. frame.Size = SIZE
  379. frame.BackgroundColor3 = COLOR
  380. frame.BorderColor3 = BORDERCOLOR
  381. frame.Name = NAME
  382. frame.Parent = PARENT
  383. return frame
  384. end
  385.  
  386. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  387. local label = IT("TextLabel")
  388. label.BackgroundTransparency = 1
  389. label.Size = UD2(1, 0, 1, 0)
  390. label.Position = UD2(0, 0, 0, 0)
  391. label.TextColor3 = TEXTCOLOR
  392. label.TextStrokeTransparency = STROKETRANSPARENCY
  393. label.TextTransparency = TRANSPARENCY
  394. label.FontSize = TEXTFONTSIZE
  395. label.Font = TEXTFONT
  396. label.BorderSizePixel = BORDERSIZEPIXEL
  397. label.TextScaled = false
  398. label.Text = TEXT
  399. label.Name = NAME
  400. label.Parent = PARENT
  401. return label
  402. end
  403.  
  404. function NoOutlines(PART)
  405. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  406. end
  407.  
  408. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  409. local NEWWELD = IT(TYPE)
  410. NEWWELD.Part0 = PART0
  411. NEWWELD.Part1 = PART1
  412. NEWWELD.C0 = C0
  413. NEWWELD.C1 = C1
  414. NEWWELD.Parent = PARENT
  415. return NEWWELD
  416. end
  417.  
  418. local S = IT("Sound")
  419. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  420. local NEWSOUND = nil
  421. coroutine.resume(coroutine.create(function()
  422. NEWSOUND = S:Clone()
  423. NEWSOUND.Parent = PARENT
  424. NEWSOUND.Volume = VOLUME
  425. NEWSOUND.Pitch = PITCH
  426. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  427. NEWSOUND:play()
  428. if DOESLOOP == true then
  429. NEWSOUND.Looped = true
  430. else
  431. repeat wait(1) until NEWSOUND.Playing == false
  432. NEWSOUND:remove()
  433. end
  434. end))
  435. return NEWSOUND
  436. end
  437.  
  438. function CFrameFromTopBack(at, top, back)
  439. local right = top:Cross(back)
  440. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  441. end
  442.  
  443. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  444. function WACKYEFFECT(Table)
  445. local TYPE = (Table.EffectType or "Sphere")
  446. local SIZE = (Table.Size or VT(1,1,1))
  447. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  448. local TRANSPARENCY = (Table.Transparency or 0)
  449. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  450. local CFRAME = (Table.CFrame or Torso.CFrame)
  451. local MOVEDIRECTION = (Table.MoveToPos or nil)
  452. local ROTATION1 = (Table.RotationX or 0)
  453. local ROTATION2 = (Table.RotationY or 0)
  454. local ROTATION3 = (Table.RotationZ or 0)
  455. local MATERIAL = (Table.Material or "Neon")
  456. local COLOR = (Table.Color or C3(1,1,1))
  457. local TIME = (Table.Time or 45)
  458. local SOUNDID = (Table.SoundID or nil)
  459. local SOUNDPITCH = (Table.SoundPitch or nil)
  460. local SOUNDVOLUME = (Table.SoundVolume or nil)
  461. coroutine.resume(coroutine.create(function()
  462. local PLAYSSOUND = false
  463. local SOUND = nil
  464. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  465. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  466. PLAYSSOUND = true
  467. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  468. end
  469. EFFECT.Color = COLOR
  470. local MSH = nil
  471. if TYPE == "Sphere" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  473. elseif TYPE == "Block" or TYPE == "Box" then
  474. MSH = IT("BlockMesh",EFFECT)
  475. MSH.Scale = SIZE
  476. elseif TYPE == "Wave" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  478. elseif TYPE == "Ring" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  480. elseif TYPE == "Slash" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  482. elseif TYPE == "Round Slash" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  484. elseif TYPE == "Swirl" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Skull" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  488. elseif TYPE == "Crystal" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  490. end
  491. if MSH ~= nil then
  492. local MOVESPEED = nil
  493. if MOVEDIRECTION ~= nil then
  494. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  495. end
  496. local GROWTH = SIZE - ENDSIZE
  497. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  498. if TYPE == "Block" then
  499. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  500. else
  501. EFFECT.CFrame = CFRAME
  502. end
  503. for LOOP = 1, TIME+1 do
  504. Swait()
  505. MSH.Scale = MSH.Scale - GROWTH/TIME
  506. if TYPE == "Wave" then
  507. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  508. end
  509. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  510. if TYPE == "Block" then
  511. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  512. else
  513. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  514. end
  515. if MOVEDIRECTION ~= nil then
  516. local ORI = EFFECT.Orientation
  517. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  518. EFFECT.Orientation = ORI
  519. end
  520. end
  521. if PLAYSSOUND == false then
  522. EFFECT:remove()
  523. else
  524. repeat Swait() until SOUND.Playing == false
  525. EFFECT:remove()
  526. end
  527. else
  528. if PLAYSSOUND == false then
  529. EFFECT:remove()
  530. else
  531. repeat Swait() until SOUND.Playing == false
  532. EFFECT:remove()
  533. end
  534. end
  535. end))
  536. end
  537.  
  538. function MakeForm(PART,TYPE)
  539. if TYPE == "Cyl" then
  540. local MSH = IT("CylinderMesh",PART)
  541. elseif TYPE == "Ball" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Sphere"
  544. elseif TYPE == "Wedge" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Wedge"
  547. elseif TYPE == "Head" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.Scale = VT(1.25,1.25,1.25)
  550. end
  551. end
  552.  
  553.  
  554.  
  555. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  556. local DIRECTION = CF(StartPos,EndPos).lookVector
  557. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  558. end
  559.  
  560. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  561. PLAYMAINANIM = false
  562. if WhichPose == "Cast1" then
  563. for i=0, Time, 0.1 / Animation_Speed do
  564. Swait()
  565. if Magic == true then
  566. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  567. end
  568. if Gyro ~= nil and Gyro ~= false then
  569. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  570. end
  571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  577. end
  578. elseif WhichPose == "Cast2" then
  579. for i=0, Time, 0.1 / Animation_Speed do
  580. Swait()
  581. if Magic == true then
  582. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  583. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  584. end
  585. if Gyro ~= nil and Gyro ~= false then
  586. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  587. end
  588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  594. end
  595. elseif WhichPose == "RightArmUp" then
  596. for i=0, Time, 0.1 / Animation_Speed do
  597. Swait()
  598. if Magic == true then
  599. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  600. end
  601. if Gyro ~= nil and Gyro ~= false then
  602. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  603. end
  604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  610. end
  611. elseif WhichPose == "Taunt" then
  612. for i=0, Time, 0.1 / Animation_Speed do
  613. Swait()
  614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  620. end
  621. HATWELD.Part0 = RightArm
  622. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  623. CreateSound(221057812,Torso,10,1,false)
  624. for i=0, Time*2, 0.1 / Animation_Speed do
  625. Swait()
  626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  632. end
  633. for i=0, Time, 0.1 / Animation_Speed do
  634. Swait()
  635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  641. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  642. end
  643. HATWELD.Part0 = Head
  644. HATWELD.C0 = CF(0,0.35,0)
  645. elseif WhichPose == "Prepare key" then
  646. for i=0, Time, 0.1 / Animation_Speed do
  647. Swait()
  648. if Gyro ~= nil and Gyro ~= false then
  649. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  650. end
  651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  657. end
  658. elseif WhichPose == "Turn key" then
  659. for i=0, Time, 0.1 / Animation_Speed do
  660. Swait()
  661. if Gyro ~= nil and Gyro ~= false then
  662. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  663. end
  664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  668. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  670. end
  671. end
  672. PLAYMAINANIM = true
  673. end
  674.  
  675. function CharacterFade(COLOR,TIMER)
  676. coroutine.resume(coroutine.create(function()
  677. local FADE = IT("Model",Effects)
  678. FADE.Name = "FadingEffect"
  679. for _, c in pairs(Character:GetChildren()) do
  680. if c.ClassName == "Part" and c ~= RootPart then
  681. local FADER = c:Clone()
  682. FADER.Color = COLOR
  683. FADER.CFrame = c.CFrame
  684. FADER.Parent = FADE
  685. FADER.Anchored = true
  686. FADER.Transparency = 0.25+c.Transparency
  687. FADER:BreakJoints()
  688. FADER.Material = "Neon"
  689. if FADER.Name == "Head" then
  690. FADER:ClearAllChildren()
  691. FADER.Size = VT(1,1,1)
  692. end
  693. FADER.CanCollide = false
  694. end
  695. end
  696. local TRANS = 0.75/TIMER
  697. for i = 1, TIMER do
  698. Swait()
  699. for _, c in pairs(FADE:GetChildren()) do
  700. if c.ClassName == "Part" then
  701. c.Transparency = c.Transparency + TRANS
  702. end
  703. end
  704. end
  705. FADE:remove()
  706. end))
  707. end
  708.  
  709. function Chatter(Text,Timer)
  710. local chat = coroutine.wrap(function()
  711. if Character:FindFirstChild("SpeechBoard")~= nil then
  712. Character:FindFirstChild("SpeechBoard"):destroy()
  713. end
  714. local naeeym2 = IT("BillboardGui",Character)
  715. naeeym2.Size = UD2(0,100,0,40)
  716. naeeym2.StudsOffset = Vector3.new(0,2,0)
  717. naeeym2.Adornee = Character.Head
  718. naeeym2.Name = "SpeechBoard"
  719. naeeym2.AlwaysOnTop = true
  720. local tecks2 = IT("TextLabel",naeeym2)
  721. tecks2.BackgroundTransparency = 1
  722. tecks2.BorderSizePixel = 0
  723. tecks2.Text = ""
  724. tecks2.Font = "Legacy"
  725. tecks2.TextSize = 15
  726. tecks2.TextStrokeTransparency = 0
  727. tecks2.TextColor3 = Color3.new(1,1,1)
  728. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  729. tecks2.Size = UDim2.new(1,0,0.5,0)
  730. for i = 1,string.len(Text),1 do
  731. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  732. tecks2.Text = string.sub(Text,1,i)
  733. wait(Timer)
  734. end
  735. wait(1)
  736. naeeym2:Destroy()
  737. end)
  738. chat()
  739. end
  740.  
  741. --// Start Stuff for Banishing \\--
  742.  
  743. Debris = game:GetService("Debris")
  744.  
  745. local TOBANISH = {}
  746.  
  747. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  748. local DIRECTION = CF(StartPos,EndPos).lookVector
  749. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  750. end
  751.  
  752. function turnto(position)
  753. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  754. end
  755.  
  756.  
  757. function printbye(Name)
  758. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  759. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  760. end
  761.  
  762. function Banish(Foe)
  763. if Foe then
  764. coroutine.resume(coroutine.create(function()
  765. --if game.Players:FindFirstChild(Foe.Name) then
  766. table.insert(TOBANISH,Foe.Name)
  767. printbye(Foe.Name)
  768. --end
  769. Foe.Archivable = true
  770. local CLONE = Foe:Clone()
  771. Foe:Destroy()
  772. CLONE.Parent = Effects
  773. CLONE:BreakJoints()
  774. local MATERIALS = {"Glass","Neon"}
  775. for _, c in pairs(CLONE:GetDescendants()) do
  776. if c:IsA("BasePart") then
  777. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  778. CreateSound(340722848, c, 10, 1, false)
  779. end
  780. c.Anchored = true
  781. c.Transparency = c.Transparency + 0.2
  782. c.Material = MATERIALS[MRANDOM(1,2)]
  783. c.Color = C3(0,255,0)
  784. if c.ClassName == "MeshPart" then
  785. c.TextureID = ""
  786. end
  787. if c:FindFirstChildOfClass("SpecialMesh") then
  788. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  789. end
  790. if c:FindFirstChildOfClass("Decal") then
  791. c:FindFirstChildOfClass("Decal"):remove()
  792. end
  793. c.Name = "Banished"
  794. c.CanCollide = false
  795. else
  796. c:remove()
  797. end
  798. end
  799. local A = false
  800. for i = 1, 35 do
  801. if A == false then
  802. A = true
  803. elseif A == true then
  804. A = false
  805. end
  806. for _, c in pairs(CLONE:GetDescendants()) do
  807. if c:IsA("BasePart") then
  808. c.Anchored = true
  809. c.Material = MATERIALS[MRANDOM(1,2)]
  810. c.Transparency = c.Transparency + 0.8/35
  811. if A == false then
  812. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  813. elseif A == true then
  814. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  815. end
  816. end
  817. end
  818. Swait()
  819. end
  820. CLONE:remove()
  821. end))
  822. end
  823. end
  824.  
  825. function BANNEAREST(POS,RANGE)
  826. for i,v in ipairs(workspace:GetChildren()) do
  827. local body = v:GetChildren()
  828. for part = 1, #body do
  829. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  830. if(body[part].Position - POS).Magnitude < RANGE then
  831. if v:FindFirstChildOfClass("Humanoid") then
  832. Banish(v)
  833. if game.Players:FindFirstChild(v.Name) then
  834. local Value = IT("BoolValue",Delete)
  835. Value.Name = v.Name
  836. end
  837. end
  838. end
  839. end
  840. end
  841. end
  842. end
  843.  
  844. workspace.ChildAdded:connect(function(instance)
  845. for BANISH = 1, #TOBANISH do
  846. if TOBANISH[BANISH] ~= nil then
  847. if instance.Name == TOBANISH[BANISH] then
  848. coroutine.resume(coroutine.create(function()
  849. printbye(instance.Name)
  850. instance:ClearAllChildren()
  851. Debris:AddItem(instance,0.0005)
  852. end))
  853. end
  854. end
  855. end
  856. end)
  857.  
  858. function SpawnTrail(FROM,TO,BIG)
  859. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  860. MakeForm(TRAIL,"Cyl")
  861. local DIST = (FROM - TO).Magnitude
  862. if BIG == true then
  863. TRAIL.Size = VT(10,DIST,10)
  864. else
  865. TRAIL.Size = VT(0.25,DIST,0.25)
  866. end
  867. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  868. coroutine.resume(coroutine.create(function()
  869. for i = 1, 5 do
  870. Swait()
  871. TRAIL.Transparency = TRAIL.Transparency + 0.1
  872. end
  873. TRAIL:remove()
  874. end))
  875. end
  876.  
  877. function WACKYEFFECT(Table)
  878. local TYPE = (Table.EffectType or "Sphere")
  879. local SIZE = (Table.Size or VT(1,1,1))
  880. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  881. local TRANSPARENCY = (Table.Transparency or 0)
  882. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  883. local CFRAME = (Table.CFrame or Torso.CFrame)
  884. local MOVEDIRECTION = (Table.MoveToPos or nil)
  885. local ROTATION1 = (Table.RotationX or 0)
  886. local ROTATION2 = (Table.RotationY or 0)
  887. local ROTATION3 = (Table.RotationZ or 0)
  888. local MATERIAL = (Table.Material or "Neon")
  889. local COLOR = (Table.Color or C3(0,255,0))
  890. local TIME = (Table.Time or 45)
  891. local SOUNDID = (Table.SoundID or nil)
  892. local SOUNDPITCH = (Table.SoundPitch or nil)
  893. local SOUNDVOLUME = (Table.SoundVolume or nil)
  894. coroutine.resume(coroutine.create(function()
  895. local PLAYSSOUND = false
  896. local SOUND = nil
  897. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  898. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  899. PLAYSSOUND = true
  900. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  901. end
  902. EFFECT.Color = COLOR
  903. local MSH = nil
  904. if TYPE == "Sphere" then
  905. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  906. elseif TYPE == "Block" then
  907. MSH = IT("BlockMesh",EFFECT)
  908. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  909. elseif TYPE == "Wave" then
  910. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  911. elseif TYPE == "Ring" then
  912. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  913. elseif TYPE == "Slash" then
  914. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  915. elseif TYPE == "Round Slash" then
  916. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  917. elseif TYPE == "Swirl" then
  918. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  919. elseif TYPE == "Skull" then
  920. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  921. elseif TYPE == "Crystal" then
  922. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  923. end
  924. if MSH ~= nil then
  925. local MOVESPEED = nil
  926. if MOVEDIRECTION ~= nil then
  927. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  928. end
  929. local GROWTH = SIZE - ENDSIZE
  930. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  931. if TYPE == "Block" then
  932. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  933. else
  934. EFFECT.CFrame = CFRAME
  935. end
  936. for LOOP = 1, TIME+1 do
  937. Swait()
  938. MSH.Scale = MSH.Scale - GROWTH/TIME
  939. if TYPE == "Wave" then
  940. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  941. end
  942. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  943. if TYPE == "Block" then
  944. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  945. else
  946. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  947. end
  948. if MOVEDIRECTION ~= nil then
  949. local ORI = EFFECT.Orientation
  950. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  951. EFFECT.Orientation = ORI
  952. end
  953. end
  954. if PLAYSSOUND == false then
  955. EFFECT:remove()
  956. else
  957. SOUND.Stopped:Connect(function()
  958. EFFECT:remove()
  959. end)
  960. end
  961. else
  962. if PLAYSSOUND == false then
  963. EFFECT:remove()
  964. else
  965. repeat Swait() until SOUND.Playing == false
  966. EFFECT:remove()
  967. end
  968. end
  969. end))
  970. end
  971.  
  972. -- \\ End Stuff for Banishing //--
  973.  
  974. function Trail(Part)
  975. local TRAIL = Part:Clone()
  976. TRAIL.CanCollide = false
  977. TRAIL.Anchored = true
  978. TRAIL.Parent = Effects
  979. TRAIL.Name = "Trail"
  980. local TRANS = Part.Transparency
  981. coroutine.resume(coroutine.create(function()
  982. for i = 1, 20 do
  983. Swait()
  984. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  985. end
  986. TRAIL:remove()
  987. end))
  988. end
  989.  
  990. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  991. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  992. local mesh = IT("BlockMesh",wave)
  993. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  994. coroutine.resume(coroutine.create(function(PART)
  995. for i = 1, WAIT do
  996. Swait()
  997. mesh.Scale = mesh.Scale + GROW
  998. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  999. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1000. if wave.Transparency > 0.99 then
  1001. wave:remove()
  1002. end
  1003. end
  1004. end))
  1005. end
  1006.  
  1007. function MagicSphere(size,waitt,cframe,color)
  1008. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1009. local mesh = IT("SpecialMesh",wave)
  1010. mesh.MeshType = "Sphere"
  1011. mesh.Scale = VT(size,size,size)
  1012. mesh.Offset = VT(0,0,0)
  1013. wave.CFrame = cframe
  1014. coroutine.resume(coroutine.create(function(PART)
  1015. for i = 1, waitt do
  1016. Swait()
  1017. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1018. wave.Transparency = wave.Transparency + (1/waitt)
  1019. if wave.Transparency > 0.99 then
  1020. wave:remove()
  1021. end
  1022. end
  1023. end))
  1024. end
  1025.  
  1026. function MagicSphere2(size,waitt,cframe,color)
  1027. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1028. local mesh = IT("SpecialMesh",wave)
  1029. mesh.MeshType = "Sphere"
  1030. mesh.Scale = VT(size,size,size)
  1031. mesh.Offset = VT(0,0,0)
  1032. wave.CFrame = cframe
  1033. coroutine.resume(coroutine.create(function(PART)
  1034. for i = 1, waitt do
  1035. Swait()
  1036. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1037. wave.Transparency = wave.Transparency - (1/waitt)
  1038. end
  1039. wave:remove()
  1040. end))
  1041. end
  1042.  
  1043. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  1044. function Lightning(Table)
  1045. local Color = Table.Color or C3(1,1,1)
  1046. local StartPos = Table.Start or Torso.Position
  1047. local EndPos = Table.End or Mouse.Hit.p
  1048. local SegmentLength = Table.SegmentL or 2
  1049. local Thickness = Table.Thickness or 0.1
  1050. local Dissapear = Table.DoesFade or false
  1051. local Parent = Table.Ignore or Character
  1052. local MaxDist = Table.MaxDist or 400
  1053. local Branches = Table.Branches or false
  1054. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1055. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  1056. local LIGHTNINGMODEL = IT("Model",Effects)
  1057. LIGHTNINGMODEL.Name = "Lightning"
  1058. local LastBolt = nil
  1059. for E = 1, DISTANCE do
  1060. local ExtraSize = (DISTANCE-E)/15
  1061. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1062. PART.Color = Color
  1063. MakeForm(PART,"Cyl")
  1064. if LastBolt == nil then
  1065. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1066. else
  1067. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1068. end
  1069. LastBolt = PART
  1070. if Branches == true then
  1071. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1072. if CHOICE == 1 then
  1073. local LASTBRANCH = nil
  1074. for i = 1, MRANDOM(2,5) do
  1075. local ExtraSize2 = ((DISTANCE-E)/25)/i
  1076. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1077. PART.Color = Color
  1078. MakeForm(PART,"Cyl")
  1079. if LASTBRANCH == nil then
  1080. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1081. else
  1082. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1083. end
  1084. LASTBRANCH = PART
  1085. end
  1086. end
  1087. end
  1088. end
  1089. if Dissapear == true then
  1090. coroutine.resume(coroutine.create(function()
  1091. for i = 1, 10 do
  1092. Swait()
  1093. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1094. if c.ClassName == "Part" then
  1095. c.Transparency = i/10
  1096. end
  1097. end
  1098. end
  1099. LIGHTNINGMODEL:remove()
  1100. end))
  1101. elseif Dissapear == false then
  1102. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1103. end
  1104. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1105. end
  1106.  
  1107. --//=================================\\
  1108. --|| RAGDOLL STUFF
  1109. --\\=================================//
  1110.  
  1111. function recurse(root,callback,i)
  1112. i= i or 0
  1113. for _,v in pairs(root:GetChildren()) do
  1114. i = i + 1
  1115. callback(i,v)
  1116.  
  1117. if #v:GetChildren() > 0 then
  1118. i = recurse(v,callback,i)
  1119. end
  1120. end
  1121.  
  1122. return i
  1123. end
  1124.  
  1125. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1126. attachmentName = attachmentName.."RigAttachment"
  1127. local constraint = Instance.new(className.."Constraint")
  1128. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1129. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1130. constraint.Name = "RagdollConstraint"..part1.Name
  1131.  
  1132. for _,propertyData in next,properties or {} do
  1133. constraint[propertyData[1]] = propertyData[2]
  1134. end
  1135.  
  1136. constraint.Parent = character
  1137. end
  1138.  
  1139. function getAttachment0(character, attachmentName)
  1140. for _,child in next,character:GetChildren() do
  1141. local attachment = child:FindFirstChild(attachmentName)
  1142. if attachment then
  1143. return attachment
  1144. end
  1145. end
  1146. end
  1147.  
  1148. function ArtificialHitbox(Part)
  1149. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1150. HITBOX.CanCollide = true
  1151. HITBOX.CFrame = Part.CFrame
  1152. weldBetween(Part,HITBOX)
  1153. end
  1154.  
  1155. function R15Ragdoll(character,KeepArms)
  1156. character:BreakJoints()
  1157. coroutine.resume(coroutine.create(function()
  1158. recurse(character, function(_,v)
  1159. if v:IsA("Attachment") then
  1160. v.Axis = Vector3.new(0, 1, 0)
  1161. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1162. v.Rotation = Vector3.new(0, 0, 0)
  1163. end
  1164. end)
  1165. for _,child in next,character:GetChildren() do
  1166. if child:IsA("Accoutrement") then
  1167. for _,part in next,child:GetChildren() do
  1168. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1169. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1170. local attachment0 = getAttachment0(character,attachment1.Name)
  1171. if attachment0 and attachment1 then
  1172. local constraint = Instance.new("HingeConstraint")
  1173. constraint.Attachment0 = attachment0
  1174. constraint.Attachment1 = attachment1
  1175. constraint.LimitsEnabled = true
  1176. constraint.UpperAngle = 0
  1177. constraint.LowerAngle = 0
  1178. constraint.Parent = character
  1179. end
  1180. ArtificialHitbox(part)
  1181. elseif part.Name == "HumanoidRootPart" then
  1182. part:remove()
  1183. end
  1184. end
  1185. end
  1186. end
  1187.  
  1188. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1189. {"LimitsEnabled",true};
  1190. {"UpperAngle",5};
  1191. })
  1192. if character:FindFirstChild("Head") then
  1193. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1194. {"LimitsEnabled",true};
  1195. {"UpperAngle",15};
  1196. })
  1197. end
  1198.  
  1199. local handProperties = {
  1200. {"LimitsEnabled", true};
  1201. {"UpperAngle",0};
  1202. {"LowerAngle",0};
  1203. }
  1204. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1205. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1206.  
  1207. local shinProperties = {
  1208. {"LimitsEnabled", true};
  1209. {"UpperAngle", 0};
  1210. {"LowerAngle", -75};
  1211. }
  1212. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1213. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1214.  
  1215. local footProperties = {
  1216. {"LimitsEnabled", true};
  1217. {"UpperAngle", 15};
  1218. {"LowerAngle", -45};
  1219. }
  1220. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1221. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1222. if KeepArms == true then
  1223. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1224. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1225. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1226. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1227. end
  1228. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1229. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1230. Debris:AddItem(character,5)
  1231. end))
  1232. end
  1233.  
  1234. function Ragdoll(Character2,CharTorso,KeepArms)
  1235. coroutine.resume(coroutine.create(function()
  1236. Character2:BreakJoints()
  1237. local hum = Character2:findFirstChild("Humanoid")
  1238. hum:remove()
  1239. local function Scan(ch)
  1240. local e
  1241. for e = 1,#ch do
  1242. Scan(ch[e]:GetChildren())
  1243. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1244. ch[e]:remove()
  1245. end
  1246. end
  1247. end
  1248. local NEWHUM = IT("Humanoid")
  1249. NEWHUM.Name = "Corpse"
  1250. NEWHUM.Health = 0
  1251. NEWHUM.MaxHealth = 0
  1252. NEWHUM.PlatformStand = true
  1253. NEWHUM.Parent = Character2
  1254. NEWHUM.DisplayDistanceType = "None"
  1255.  
  1256. local ch = Character2:GetChildren()
  1257. local i
  1258. for i = 1,#ch do
  1259. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1260. ch[i]:remove()
  1261. end
  1262. end
  1263.  
  1264. local Torso2 = Character2.Torso
  1265. local movevector = Vector3.new()
  1266.  
  1267. if Torso2 then
  1268. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1269. local Head = Character2:FindFirstChild("Head")
  1270. if Head then
  1271. local Neck = Instance.new("Weld")
  1272. Neck.Name = "Neck"
  1273. Neck.Part0 = Torso2
  1274. Neck.Part1 = Head
  1275. Neck.C0 = CFrame.new(0, 1.5, 0)
  1276. Neck.C1 = CFrame.new()
  1277. Neck.Parent = Torso2
  1278.  
  1279. end
  1280. local Limb = Character2:FindFirstChild("Right Arm")
  1281. if Limb and KeepArms == true then
  1282.  
  1283. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1284. local Joint = Instance.new("Glue")
  1285. Joint.Name = "RightShoulder"
  1286. Joint.Part0 = Torso2
  1287. Joint.Part1 = Limb
  1288. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1289. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1290. Joint.Parent = Torso2
  1291.  
  1292. local B = Instance.new("Part")
  1293. B.TopSurface = 0
  1294. B.BottomSurface = 0
  1295. B.formFactor = "Symmetric"
  1296. B.Size = Vector3.new(1, 1, 1)
  1297. B.Transparency = 1
  1298. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1299. B.Parent = Character2
  1300. local W = Instance.new("Weld")
  1301. W.Part0 = Limb
  1302. W.Part1 = B
  1303. W.C0 = CFrame.new(0, -0.5, 0)
  1304. W.Parent = Limb
  1305.  
  1306. end
  1307. local Limb = Character2:FindFirstChild("Left Arm")
  1308. if Limb and KeepArms == true then
  1309.  
  1310. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1311. local Joint = Instance.new("Glue")
  1312. Joint.Name = "LeftShoulder"
  1313. Joint.Part0 = Torso2
  1314. Joint.Part1 = Limb
  1315. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1316. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1317. Joint.Parent = Torso2
  1318.  
  1319. local B = Instance.new("Part")
  1320. B.TopSurface = 0
  1321. B.BottomSurface = 0
  1322. B.formFactor = "Symmetric"
  1323. B.Size = Vector3.new(1, 1, 1)
  1324. B.Transparency = 1
  1325. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1326. B.Parent = Character2
  1327. local W = Instance.new("Weld")
  1328. W.Part0 = Limb
  1329. W.Part1 = B
  1330. W.C0 = CFrame.new(0, -0.5, 0)
  1331. W.Parent = Limb
  1332.  
  1333. end
  1334. local Limb = Character2:FindFirstChild("Right Leg")
  1335. if Limb then
  1336.  
  1337. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1338. local Joint = Instance.new("Glue")
  1339. Joint.Name = "RightHip"
  1340. Joint.Part0 = Torso2
  1341. Joint.Part1 = Limb
  1342. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1343. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1344. Joint.Parent = Torso2
  1345.  
  1346. local B = Instance.new("Part")
  1347. B.TopSurface = 0
  1348. B.BottomSurface = 0
  1349. B.formFactor = "Symmetric"
  1350. B.Size = Vector3.new(1, 1, 1)
  1351. B.Transparency = 1
  1352. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1353. B.Parent = Character2
  1354. local W = Instance.new("Weld")
  1355. W.Part0 = Limb
  1356. W.Part1 = B
  1357. W.C0 = CFrame.new(0, -0.5, 0)
  1358. W.Parent = Limb
  1359.  
  1360. end
  1361. local Limb = Character2:FindFirstChild("Left Leg")
  1362. if Limb then
  1363.  
  1364. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1365. local Joint = Instance.new("Glue")
  1366. Joint.Name = "LeftHip"
  1367. Joint.Part0 = Torso2
  1368. Joint.Part1 = Limb
  1369. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1370. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1371. Joint.Parent = Torso2
  1372.  
  1373. local B = Instance.new("Part")
  1374. B.TopSurface = 0
  1375. B.BottomSurface = 0
  1376. B.formFactor = "Symmetric"
  1377. B.Size = Vector3.new(1, 1, 1)
  1378. B.Transparency = 1
  1379. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1380. B.Parent = Character2
  1381. local W = Instance.new("Weld")
  1382. W.Part0 = Limb
  1383. W.Part1 = B
  1384. W.C0 = CFrame.new(0, -0.5, 0)
  1385. W.Parent = Limb
  1386.  
  1387. end
  1388. --[
  1389. local Bar = Instance.new("Part")
  1390. Bar.TopSurface = 0
  1391. Bar.BottomSurface = 0
  1392. Bar.formFactor = "Symmetric"
  1393. Bar.Size = Vector3.new(1, 1, 1)
  1394. Bar.Transparency = 1
  1395. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1396. Bar.Parent = Character2
  1397. local Weld = Instance.new("Weld")
  1398. Weld.Part0 = Torso2
  1399. Weld.Part1 = Bar
  1400. Weld.C0 = CFrame.new(0, 0.5, 0)
  1401. Weld.Parent = Torso2
  1402. --]]
  1403. end
  1404. Character2.Parent = workspace
  1405. Debris:AddItem(Character2,5)
  1406.  
  1407. return Character2,Torso2
  1408. end))
  1409. end
  1410.  
  1411. --//=================================\\
  1412. --|| WEAPON CREATION
  1413. --\\=================================//
  1414.  
  1415. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false)
  1416. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1417. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false)
  1418. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1419. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false)
  1420. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1421. MakeForm(part,"Wedge")
  1422. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.05,1.025),false)
  1423. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1424. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.1,1.025),false)
  1425. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1426. MakeForm(part,"Wedge")
  1427. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.8,0.05,0.8),false)
  1428. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1429. MakeForm(part,"Cyl")
  1430. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(0.81,0.05,0.81),false)
  1431. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1432. MakeForm(part,"Cyl")
  1433. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Really red", "Wistband part", VT(0.5,0.05,0.5),false)
  1434. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1435. MakeForm(part,"Cyl")
  1436. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Wistband part", VT(0.5,0.05,0.5),false)
  1437. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1438. CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  1439. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  1440. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1441. MakeForm(part,"Ball")
  1442. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.15,0.06,0.15),false)
  1443. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1444. MakeForm(part,"Ball")
  1445. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(0.1,0.07,0.1),false)
  1446. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1447. MakeForm(part,"Ball")
  1448. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1449. PRT.Color = C3(0,0,0)
  1450. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1451. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1452. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1453. PRT.Color = C3(0/255,0/255,255/255)
  1454. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1455. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1456. for i = 1, 16 do
  1457. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1458. FACE.Color = C3(0,0,0)
  1459. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1460. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1461. end
  1462. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1463. MakeForm(EYE,"Ball")
  1464. EYE.Color = C3(0/255,0/255,255/255)
  1465. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1466. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1467. MakeForm(EYE2,"Ball")
  1468. EYE2.Color = C3(0/255,0/255,255/255)
  1469.  
  1470. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1471.  
  1472. local LASTPART = Head
  1473. for i = 1, 20 do
  1474. local MATH = (1-(i/25))
  1475. if LASTPART == Head then
  1476. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1477. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1478. LASTPART = Horn
  1479. Horn.Color = C3((i*3-3)/0,0,0)
  1480. else
  1481. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1482. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1483. LASTPART = Horn
  1484. Horn.Color = C3((i*3-3)/0,0,0)
  1485. end
  1486. end
  1487. local LASTPART = Head
  1488. for i = 1, 20 do
  1489. local MATH = (1-(i/25))
  1490. if LASTPART == Head then
  1491. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1492. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1493. LASTPART = Horn
  1494. Horn.Color = C3((i*3-3)/0,0,0)
  1495. else
  1496. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1497. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1498. LASTPART = Horn
  1499. Horn.Color = C3((i*3-3)/0,0,0)
  1500. end
  1501. end
  1502.  
  1503. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  1504. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1505. Hair.Color = C3(0/255,0/255,255/255)
  1506. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1507. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  1508. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1509. Hair2.Color = C3(0/255,0/255,255/255)
  1510. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1511. local top = Instance.new("Shirt")
  1512. top.ShirtTemplate = "rbxassetid://230449737"
  1513. top.Parent = Character
  1514. top.Name = "Cloth"
  1515. local bottom = Instance.new("Pants")
  1516. bottom.PantsTemplate = "rbxassetid://338750779"
  1517. bottom.Parent = Character
  1518. bottom.Name = "Cloth"
  1519. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  1520. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  1521. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1522. local A = IT("Attachment",BATON)
  1523. local B = IT("Attachment",BATON)
  1524. B.Position = VT(0,0,-0.4)
  1525. A.Position = VT(0,0,1)
  1526. local Trail = IT("Trail",BATON)
  1527. Trail.Attachment0 = A
  1528. Trail.Attachment1 = B
  1529. Trail.Lifetime = 0.1
  1530. Trail.Color = ColorSequence.new(C3(0,0,0))
  1531. Trail.Transparency = NumberSequence.new(0, 1)
  1532. Trail.Enabled = false
  1533. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  1534. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1535. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1536. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1537.  
  1538. local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
  1539. CreateMesh("SpecialMesh", GUN2, "FileMesh", "94219391", "94219470", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1540. local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1541.  
  1542.  
  1543. for _, c in pairs(Weapon:GetChildren()) do
  1544. if c.ClassName == "Part" then
  1545. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1546. end
  1547. end
  1548.  
  1549. Weapon.Parent = Character
  1550.  
  1551. local SKILLTEXTCOLOR = C3(1,1,1)
  1552. local SKILLFONT = "Legacy"
  1553. local SKILLTEXTSIZE = 4
  1554.  
  1555. Humanoid.Died:connect(function()
  1556. Humanoid.Parent = nil
  1557. Humanoid.MaxHealth = "inf"
  1558. Humanoid.Health = "inf"
  1559. refit()
  1560. Humanoid.Parent = Character
  1561. CreateSound("907330011", Head, 10, 0.8)
  1562. end)
  1563.  
  1564.  
  1565. local ATTACKSGOODCOP = {"Mouse - Punch","Q - Baton Stun","E - Cuffs"}
  1566. local ATTACKSBADCOP = {"Mouse - Ban laser","Q - Baton Breaker","E - The Right to remain silent"}
  1567. local GOODUI = {}
  1568. local BADUI = {}
  1569.  
  1570. for i = 1, #ATTACKSGOODCOP do
  1571. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1572. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1573. SKILLTEXT.TextXAlignment = "Right"
  1574. table.insert(GOODUI,SKILLTEXT)
  1575. end
  1576.  
  1577. for i = 1, #ATTACKSBADCOP do
  1578. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1579. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1580. SKILLTEXT.TextXAlignment = "Left"
  1581. table.insert(BADUI,SKILLTEXT)
  1582. end
  1583.  
  1584. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1585. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F,G - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1586.  
  1587. --//=================================\\
  1588. --|| DAMAGING
  1589. --\\=================================//
  1590.  
  1591. function killnearest(position, range, maxstrength)
  1592. for i, v in ipairs(workspace:GetChildren()) do
  1593. do
  1594. local body = v:GetChildren()
  1595. for part = 1, #body do
  1596. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1597. if v.ClassName == "Model" then
  1598. v:BreakJoints()
  1599. end
  1600. local bv = Instance.new("BodyVelocity")
  1601. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1602. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1603. bv.Parent = body[part]
  1604. Debris:AddItem(bv, 0.2)
  1605. body[part].Parent = Effects
  1606. body[part].Material = "Neon"
  1607. body[part].Color = C3(0, 0, 0)
  1608. body[part].CanCollide = true
  1609. coroutine.resume(coroutine.create(function()
  1610. wait(5)
  1611. if body[part].Parent == Effects then
  1612. body[part]:remove()
  1613. end
  1614. end))
  1615. end
  1616. end
  1617. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  1618. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  1619. end
  1620. end
  1621. end
  1622. end
  1623. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1624. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1625. wave.Color = COLOR
  1626. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1627. wave.CFrame = CFRAME
  1628. coroutine.resume(coroutine.create(function(PART)
  1629. for i = 1, WAIT do
  1630. Swait()
  1631. mesh.Scale = mesh.Scale + GROW
  1632. if DOESROT == true then
  1633. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1634. end
  1635. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1636. if wave.Transparency > 0.99 then
  1637. wave:remove()
  1638. end
  1639. end
  1640. end))
  1641. end
  1642. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1643. local CHILDREN = workspace:GetDescendants()
  1644. for index, CHILD in pairs(CHILDREN) do
  1645. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1646. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1647. if HUM then
  1648. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1649. if TORSO then
  1650. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1651. if INSTAKILL == true then
  1652. CHILD:BreakJoints()
  1653. else
  1654. local DMG = MRANDOM(MINDMG,MAXDMG)
  1655. ApplyDamage(HUM,DMG,TORSO)
  1656. end
  1657. if FLING > 0 then
  1658. for _, c in pairs(CHILD:GetChildren()) do
  1659. if c:IsA("BasePart") then
  1660. local bv = Instance.new("BodyVelocity")
  1661. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1662. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1663. bv.Parent = c
  1664. Debris:AddItem(bv,0.05)
  1665. end
  1666. end
  1667. end
  1668. end
  1669. end
  1670. end
  1671. end
  1672. end
  1673. end
  1674. function refit()
  1675. RootJoint.Parent = RootPart
  1676. Neck.Parent = Torso
  1677. RightShoulder.Parent = Torso
  1678. LeftShoulder.Parent = Torso
  1679. RightHip.Parent = Torso
  1680. LeftHip.Parent = Torso
  1681. RootPart.Parent = Character
  1682. LeftArm.Parent = Character
  1683. RightArm.Parent = Character
  1684. RightLeg.Parent = Character
  1685. LeftLeg.Parent = Character
  1686. Torso.Parent = Character
  1687. Head.Parent = Character
  1688. end
  1689. function ApplyAoE2(POSITION,RANGE,ISBANISH)
  1690. local CHILDREN = workspace:GetDescendants()
  1691. for index, CHILD in pairs(CHILDREN) do
  1692. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1693. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1694. if HUM then
  1695. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1696. if TORSO then
  1697. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1698. if ISBANISH == true then
  1699. Banish(CHILD)
  1700. else
  1701. if ISBANISH == "Gravity" then
  1702. HUM.PlatformStand = true
  1703. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1704. local grav = Instance.new("BodyPosition",TORSO)
  1705. grav.D = 15
  1706. grav.P = 20000
  1707. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1708. grav.position = TORSO.Position
  1709. grav.Name = "V3BanishForce"..Player.Name
  1710. else
  1711. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1712. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1713. end
  1714. else
  1715. HUM.PlatformStand = false
  1716. end
  1717. end
  1718. elseif ISBANISH == "Gravity" then
  1719. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1720. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1721. HUM.PlatformStand = false
  1722. end
  1723. end
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729.  
  1730. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1731. local CHILDREN = workspace:GetDescendants()
  1732. for index, CHILD in pairs(CHILDREN) do
  1733. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1734. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1735. if HUM then
  1736. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1737. if TORSO then
  1738. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1739. CHILD:BreakJoints()
  1740. if FLING ~= 0 then
  1741. for _, c in pairs(CHILD:GetChildren()) do
  1742. if c:IsA("BasePart") and c.Transparency == 0 then
  1743. if BURN == true then
  1744. Fire(c)
  1745. end
  1746. local bv = Instance.new("BodyVelocity")
  1747. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1748. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1749. bv.Parent = c
  1750. Debris:AddItem(bv,0.05)
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757. end
  1758. end
  1759. end
  1760. function ApplyDamage(Humanoid,Damage)
  1761. Damage = Damage * DAMAGEMULTIPLIER
  1762. local DEAD = false
  1763. if Humanoid.Health < 2000 then
  1764. if Humanoid.Health - Damage > 0 then
  1765. Humanoid.Health = Humanoid.Health - Damage
  1766. else
  1767. DEAD = true
  1768. Humanoid.Parent:BreakJoints()
  1769. end
  1770. else
  1771. DEAD = true
  1772. Humanoid.Parent:BreakJoints()
  1773. end
  1774. if DEAD == true then
  1775. if MODE == "GoodCop" then
  1776. local TEXTS = {"Im just make my work","Criminals should be in jail","Brrrrr some much criminals..."}
  1777. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1778. elseif MODE == "TomYum" then
  1779. local TEXTS = {"Hello!","Lets dance!","Be are good guy!"}
  1780. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1781. elseif MODE == "BadCop" then
  1782. local TEXTS = {"Im do it for my girl!","Want problems?","Whoops =)"}
  1783. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1784. end
  1785. end
  1786. end
  1787.  
  1788. function ManualDamage(Humanoid,Damage,TorsoPart)
  1789. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1790. defence.Name = ("HitBy"..Player.Name)
  1791. game:GetService("Debris"):AddItem(defence, 0.001)
  1792. Damage = Damage * DAMAGEMULTIPLIER
  1793. if Humanoid.Health ~= 0 then
  1794. local CritChance = MRANDOM(1,100)
  1795. if Damage > Humanoid.Health then
  1796. Damage = math.ceil(Humanoid.Health)
  1797. if Damage == 0 then
  1798. Damage = 0.1
  1799. end
  1800. end
  1801. Humanoid.Health = Humanoid.Health - Damage
  1802. end
  1803. end
  1804.  
  1805. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1806. local CHILDREN = workspace:GetDescendants()
  1807. for index, CHILD in pairs(CHILDREN) do
  1808. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1809. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1810. if HUM then
  1811. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1812. if TORSO then
  1813. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1814. if INSTAKILL == true then
  1815. CHILD:BreakJoints()
  1816. else
  1817. local DMG = MRANDOM(MINDMG,MAXDMG)
  1818. ManualDamage(HUM,DMG,TORSO)
  1819. end
  1820. if FLING > 0 then
  1821. for _, c in pairs(CHILD:GetChildren()) do
  1822. if c:IsA("BasePart") then
  1823. local bv = Instance.new("BodyVelocity")
  1824. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1825. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1826. bv.Parent = c
  1827. Debris:AddItem(bv,0.05)
  1828. end
  1829. end
  1830. end
  1831. end
  1832. end
  1833. end
  1834. end
  1835. end
  1836. end
  1837.  
  1838. function MeleeDMG(Humanoid,Damage)
  1839. Damage = Damage * DAMAGEMULTIPLIER
  1840. if Humanoid.Health < 2000 then
  1841. if Humanoid.Health - Damage > 0 then
  1842. Humanoid.Health = Humanoid.Health - Damage
  1843. else
  1844. Humanoid.Parent:BreakJoints()
  1845. end
  1846. else
  1847. Humanoid.Parent:BreakJoints()
  1848. end
  1849. end
  1850.  
  1851. --//=================================\\
  1852. --|| TRANSFORMATIONS
  1853. --\\=================================//
  1854.  
  1855. function Switch2()
  1856. ATTACK = true
  1857. Rooted = true
  1858. if MODE == "GoodCop" then
  1859. for i=0, 0.3, 0.1 / Animation_Speed do
  1860. Swait()
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. end
  1868. for i=0, 1, 0.1 / Animation_Speed do
  1869. Swait()
  1870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. end
  1877. CreateSound(363808674, Torso, 6, 1, false)
  1878. for i=0, 0.6, 0.1 / Animation_Speed do
  1879. Swait()
  1880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. end
  1887. CreateSound(363808674, Torso, 6, 1, false)
  1888. for i=0, 0.6, 0.1 / Animation_Speed do
  1889. Swait()
  1890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. end
  1897. MODE = "TomYum"
  1898. elseif MODE == "TomYum" then
  1899. CreateSound(147722227, Torso, 4, 1.3, false)
  1900. for i=0, 0.3, 0.1 / Animation_Speed do
  1901. Swait()
  1902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. end
  1909. MODE = "GoodCop"
  1910. end
  1911. ATTACK = false
  1912. Rooted = false
  1913. end
  1914.  
  1915.  
  1916. function Switch()
  1917. ATTACK = true
  1918. Rooted = true
  1919. if MODE == "GoodCop" then
  1920. for i=0, 0.3, 0.1 / Animation_Speed do
  1921. Swait()
  1922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. end
  1929. for i=0, 1, 0.1 / Animation_Speed do
  1930. Swait()
  1931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. end
  1938. CreateSound(363808674, Torso, 6, 1, false)
  1939. for i=0, 0.6, 0.1 / Animation_Speed do
  1940. Swait()
  1941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. end
  1948. CreateSound(363808674, Torso, 6, 1, false)
  1949. for i=0, 0.6, 0.1 / Animation_Speed do
  1950. Swait()
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. end
  1958. MODE = "BadCop"
  1959. elseif MODE == "BadCop" then
  1960. CreateSound(147722227, Torso, 4, 1.3, false)
  1961. for i=0, 0.3, 0.1 / Animation_Speed do
  1962. Swait()
  1963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. end
  1970. MODE = "GoodCop"
  1971. end
  1972. ATTACK = false
  1973. Rooted = false
  1974. end
  1975.  
  1976. --//=================================\\
  1977. --|| ATTACK GOOD COP
  1978. --\\=================================//
  1979.  
  1980. function Punch()
  1981. ATTACK = true
  1982. Rooted = false
  1983. for i=0, 0.2, 0.1 / Animation_Speed do
  1984. Swait()
  1985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. end
  1992. VALUE1 = true
  1993. if COMBO == 1 then
  1994. COMBO = 2
  1995. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  1996. ApplyAoE3(LeftArm.Position,3,5,30,15,false)
  1997. for i=0, 0.3, 0.1 / Animation_Speed do
  1998. Swait()
  1999. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2006. end
  2007. elseif COMBO == 2 then
  2008. COMBO = 1
  2009. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2010. ApplyAoE3(RightArm.Position,3,5,30,15,false)
  2011. for i=0, 0.3, 0.1 / Animation_Speed do
  2012. Swait()
  2013. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  2015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  2016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2020. end
  2021. end
  2022. VALUE1 = false
  2023. ATTACK = false
  2024. Rooted = false
  2025. end
  2026. function BatonStun()
  2027. ATTACK = true
  2028. Rooted = false
  2029. Speed = 4
  2030. for i=0, 0.2, 0.1 / Animation_Speed do
  2031. Swait()
  2032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. end
  2039. BATONWELD.Part0 = RightArm
  2040. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  2041. for i=0, 0.2, 0.1 / Animation_Speed do
  2042. Swait()
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. end
  2050. Speed = 25
  2051. CreateSound(147722227, BATON, 6, 1.2, false)
  2052. Trail.Enabled = true
  2053. BATON.CanCollide = true
  2054. local SPEAKING = false
  2055. local HITS = {}
  2056. local TOUCH = BATON.Touched:Connect(function(hit)
  2057. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2058. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  2059. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2060. if TORSO and HUM.Health > 0 then
  2061. local PASS = true
  2062. for i = 1, #HITS do
  2063. if HITS[i] == hit.Parent then
  2064. PASS = false
  2065. end
  2066. end
  2067. table.insert(HITS,hit.Parent)
  2068. if PASS == true then
  2069. HUM.PlatformStand = true
  2070. ApplyDamage(HUM,20)
  2071. local bv = Instance.new("BodyVelocity",TORSO)
  2072. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2073. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  2074. Debris:AddItem(bv,0.05)
  2075. CreateSound(260430079, BATON, 6, 1, false)
  2076. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  2077. coroutine.resume(coroutine.create(function()
  2078. wait(1)
  2079. if HUM.WalkSpeed > 0 then
  2080. HUM.PlatformStand = false
  2081. end
  2082. end))
  2083. if SPEAKING == false and MRANDOM(1,5) == 1 then
  2084. SPEAKING = true
  2085. CreateSound("907330011", Head, 10, 1)
  2086. Chatter("Beatiful.",0)
  2087. end
  2088. end
  2089. end
  2090. end
  2091. end)
  2092. for i=0, 0.35, 0.1 / Animation_Speed do
  2093. Swait()
  2094. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. end
  2102. TOUCH:Disconnect()
  2103. BATON.CanCollide = false
  2104. Speed = 20
  2105. Trail.Enabled = false
  2106. for i=0, 0.2, 0.1 / Animation_Speed do
  2107. Swait()
  2108. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  2109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115. end
  2116. BATONWELD.Part0 = Torso
  2117. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  2118. ATTACK = false
  2119. Rooted = false
  2120. end
  2121. function Cuffs()
  2122. local TARGET = Mouse.Target
  2123. if TARGET ~= nil then
  2124. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2125. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2126. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2127. if ROOT and HUM.Health > 0 then
  2128. local FOE = Mouse.Target.Parent
  2129. ATTACK = true
  2130. Rooted = true
  2131. CharacterFade(C3(1,1,1),70)
  2132. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  2133. ROOT.Anchored = true
  2134. CreateSound(289556450, RootPart, 5, 1.4, false)
  2135. Chatter("Dont dare redusing!",0)
  2136. for i=0, 2, 0.1 / Animation_Speed do
  2137. Swait()
  2138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2144. end
  2145. local RIGHTCUFF = nil
  2146. local LEFTCUFF = nil
  2147. local ChainLink = nil
  2148. CreateSound(1279090548, ROOT, 10, 1.4, false)
  2149. for _, c in pairs(FOE:GetChildren()) do
  2150. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  2151. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  2152. LEFTCUFF.CFrame = c.CFrame
  2153. weldBetween(c,LEFTCUFF)
  2154. end
  2155. end
  2156. for _, c in pairs(FOE:GetChildren()) do
  2157. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  2158. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  2159. RIGHTCUFF.CFrame = c.CFrame
  2160. weldBetween(c,RIGHTCUFF)
  2161. end
  2162. end
  2163. if RIGHTCUFF and LEFTCUFF then
  2164. local A = IT("Attachment",RIGHTCUFF)
  2165. local B = IT("Attachment",LEFTCUFF)
  2166. ChainLink = IT("Beam",FOE)
  2167. ChainLink.Texture = "rbxassetid://73042633"
  2168. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  2169. ChainLink.TextureSpeed = 0
  2170. ChainLink.Width0 = 1
  2171. ChainLink.Width1 = 1
  2172. ChainLink.Segments = 25
  2173. ChainLink.TextureLength = 3
  2174. ChainLink.Attachment0 = B
  2175. ChainLink.Attachment1 = A
  2176. ChainLink.FaceCamera = true
  2177. ChainLink.Transparency = NumberSequence.new(0)
  2178. end
  2179. coroutine.resume(coroutine.create(function()
  2180. wait(4)
  2181. if RIGHTCUFF and LEFTCUFF then
  2182. RIGHTCUFF:remove()
  2183. LEFTCUFF:remove()
  2184. ChainLink:remove()
  2185. local bv = Instance.new("BodyVelocity",ROOT)
  2186. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2187. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  2188. Debris:AddItem(bv,0.05)
  2189. ApplyDamage(HUM,70)
  2190. HUM.PlatformStand = false
  2191. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  2192. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  2193. end
  2194. end))
  2195. for i=0, 1.5, 0.1 / Animation_Speed do
  2196. Swait()
  2197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  2199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. end
  2204. HUM.PlatformStand = true
  2205. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  2206. ROOT.Anchored = false
  2207. Chatter("You get caught by Pandora",0)
  2208. for i=0, 3, 0.1 / Animation_Speed do
  2209. Swait()
  2210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. end
  2217. ATTACK = false
  2218. Rooted = false
  2219. end
  2220. end
  2221. end
  2222. end
  2223.  
  2224. --//=================================\\
  2225. --|| ATTACK BAD COP
  2226. --\\=================================//
  2227.  
  2228.  
  2229. function BatonBreaker()
  2230. ATTACK = true
  2231. Rooted = false
  2232. Speed = 4
  2233. CreateSound(1690476035,Torso,10,1,false)
  2234. Chatter("ARRRRRRRGGGGGHHHHHHHHHHHH",0)
  2235. for i=0, 0.2, 0.1 / Animation_Speed do
  2236. Swait()
  2237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243. end
  2244. BATONWELD.Part0 = RightArm
  2245. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  2246. for i=0, 0.5, 0.1 / Animation_Speed do
  2247. Swait()
  2248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. end
  2255. Speed = 30
  2256. CreateSound(147722227, BATON, 6, 1, false)
  2257. Trail.Enabled = true
  2258. BATON.CanCollide = true
  2259. local SPEAKING = false
  2260. local HITS = {}
  2261. local TOUCH = BATON.Touched:Connect(function(hit)
  2262. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2263. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  2264. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2265. if TORSO and HUM.Health > 0 then
  2266. local PASS = true
  2267. for i = 1, #HITS do
  2268. if HITS[i] == hit.Parent then
  2269. PASS = false
  2270. end
  2271. end
  2272. table.insert(HITS,hit.Parent)
  2273. if PASS == true then
  2274. CreateSound(260430079, BATON, 6, 0.8, false)
  2275. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  2276. TORSO.Anchored = true
  2277. local POS = TORSO.CFrame
  2278. coroutine.resume(coroutine.create(function()
  2279. for i = 1, 15 do
  2280. Swait()
  2281. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  2282. end
  2283. local HEAD = HUM.Parent:FindFirstChild("Head")
  2284. HUM.Parent:BreakJoints()
  2285. if HEAD then
  2286. CreateSound(363808674, HEAD, 10, 0.8, false)
  2287. local bv = Instance.new("BodyVelocity",TORSO)
  2288. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2289. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  2290. Debris:AddItem(bv,0.05)
  2291. local TEXTS = {"Leave me alone...","Again criminal is eliminated!"}
  2292. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  2293. end
  2294. TORSO.Anchored = false
  2295. end))
  2296. end
  2297. end
  2298. end
  2299. end)
  2300. for i=0, 0.45, 0.1 / Animation_Speed do
  2301. Swait()
  2302. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  2303. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  2304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2310. end
  2311. TOUCH:Disconnect()
  2312. BATON.CanCollide = false
  2313. Speed = 20
  2314. Trail.Enabled = false
  2315. for i=0, 0.2, 0.1 / Animation_Speed do
  2316. Swait()
  2317. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  2318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2324. end
  2325. BATONWELD.Part0 = Torso
  2326. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  2327. ATTACK = false
  2328. Rooted = false
  2329. end
  2330. function Limit_Bomb()
  2331. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  2332. local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0, 0, 0), "Laser01", VT(25, 25, 25))
  2333. RAY.Color = SKILLTEXTCOLOR
  2334. MakeForm(RAY, "Ball")
  2335. local ECH = Mouse.Hit.p
  2336. CENTER.CFrame = CF(Mouse.Hit.p)
  2337. RAY.CFrame = CENTER.CFrame
  2338. for i = 1, 120 do
  2339. Swait()
  2340. RAY.Size = RAY.Size * 0.99
  2341. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  2342. end
  2343. killnearest(ECH, 35, 250)
  2344. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  2345. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(ECH) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  2346. CreateSound("178452217", CENTER, 10, 1)
  2347. Debris:AddItem(CENTER, 5)
  2348. RAY:remove()
  2349. end
  2350. function TheRightToRemainSilent()
  2351. local TARGET = Mouse.Target
  2352. if TARGET ~= nil then
  2353. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2354. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2355. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2356. if ROOT and HUM.Health > 0 then
  2357. local FOE = Mouse.Target.Parent
  2358. ATTACK = true
  2359. Rooted = true
  2360. CharacterFade(C3(1,1,1),70)
  2361. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  2362. ROOT.Anchored = true
  2363. CreateSound(289556450, RootPart, 5, 1.4, false)
  2364. Chatter("You are to remain silent and DEAD!",0)
  2365. for i=0, 0.4, 0.1 / Animation_Speed do
  2366. Swait()
  2367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. end
  2374. HUM.PlatformStand = true
  2375. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2376. CreateSound(260430117, ROOT, 6, 1.3, false)
  2377. coroutine.resume(coroutine.create(function()
  2378. Swait()
  2379. ROOT.Anchored = true
  2380. end))
  2381. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  2382. for i=0, 0.2, 0.1 / Animation_Speed do
  2383. Swait()
  2384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. end
  2391. local OOFS = {959679286}
  2392. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  2393. for i=0, 0.2, 0.1 / Animation_Speed do
  2394. Swait()
  2395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. end
  2402. local AMMO = 6
  2403. local FIRING = true
  2404. local SHOOTING = false
  2405. local TIMER = 70
  2406. CreateSound(147722227, GUN, 6, 1.3, false)
  2407. GUNWELD.Part0 = LeftArm
  2408. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2409. for i=0, 0.2, 0.1 / Animation_Speed do
  2410. Swait()
  2411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. end
  2418. for i = 1, 6 do
  2419. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  2420. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2421. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  2422. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2423. HUM.Health = HUM.Health/1.5
  2424. for i=0, 0.2, 0.1 / Animation_Speed do
  2425. Swait()
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. end
  2433. for i=0, 0.2, 0.1 / Animation_Speed do
  2434. Swait()
  2435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441. end
  2442. end
  2443. FOE:BreakJoints()
  2444. ROOT.Anchored = false
  2445. for i=0, 0.3, 0.1 / Animation_Speed do
  2446. Swait()
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. end
  2454. GUNWELD.Part0 = Torso
  2455. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2456. ATTACK = false
  2457. Rooted = false
  2458. end
  2459. end
  2460. end
  2461. end
  2462. function Prison_Key()
  2463. if Mouse.Target ~= nil then
  2464. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2465. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2466. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2467. local GYRO = IT("BodyGyro",RootPart)
  2468. GYRO.D = 750
  2469. GYRO.P = 20000
  2470. GYRO.MaxTorque = VT(0,40000000,0)
  2471. local grav = Instance.new("BodyPosition",TORSO)
  2472. grav.D = 15
  2473. grav.P = 20000
  2474. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2475. grav.position = TORSO.Position
  2476. local GYRO2 = IT("BodyGyro",TORSO)
  2477. GYRO2.D = 750
  2478. GYRO2.P = 20000
  2479. GYRO2.MaxTorque = VT(0,40000000,0)
  2480. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2481. grav.Name = "Jail"
  2482. local LOCKPARTS = {}
  2483. ATTACK = true
  2484. Rooted = false
  2485. local LOCK = IT("Model",Effects)
  2486. LOCK.Name = "Lock"
  2487. local LOCK2 = IT("Model",LOCK)
  2488. LOCK2.Name = "Metal"
  2489. --CREATE LOCK--
  2490. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  2491. LOCK.PrimaryPart = BASE
  2492. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2493. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  2494. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2495. MakeForm(PRT,"Cyl")
  2496. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  2497. PRT.Color = C3(0,0,0)
  2498. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2499. MakeForm(PRT,"Cyl")
  2500. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  2501. PRT.Color = C3(0,0,0)
  2502. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2503. for i = 1, 45 do
  2504. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2505. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2506. end
  2507. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2508. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2509. LOCK2.PrimaryPart = PRT
  2510. ---------------
  2511. local CHILDREN = LOCK:GetDescendants()
  2512. for index, CHILD in pairs(CHILDREN) do
  2513. if CHILD:IsA("BasePart") then
  2514. CHILD.Transparency = 1
  2515. end
  2516. end
  2517. for i = 1, 75 do
  2518. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2519. Swait()
  2520. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2521. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2522. local CHILDREN = LOCK:GetDescendants()
  2523. for index, CHILD in pairs(CHILDREN) do
  2524. if CHILD:IsA("BasePart") then
  2525. CHILD.Transparency = CHILD.Transparency - 1/75
  2526. end
  2527. end
  2528. end
  2529. HUM.DisplayDistanceType = "None"
  2530. local KEY = IT("Model",Effects)
  2531. KEY.Name = "Key"
  2532. --CREATE KEY--
  2533. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
  2534. KEY.PrimaryPart = KBASE
  2535. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2536. local WLD = weldBetween(RightArm,KBASE)
  2537. for i = 1, 45 do
  2538. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
  2539. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2540. weldBetween(KBASE,PRT)
  2541. end
  2542. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  2543. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2544. weldBetween(KBASE,PRT)
  2545. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  2546. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2547. weldBetween(KBASE,PRT)
  2548. --------------
  2549. Rooted = true
  2550. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2551. coroutine.resume(coroutine.create(function()
  2552. for i = 1, 10 do
  2553. Swait()
  2554. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2555. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2556. end
  2557. CreateSound(1149318312,BASE,5,1,false)
  2558. CreateSound(160772554,BASE,3,1,false)
  2559. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2560. for i = 1, 4 do
  2561. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2562. end
  2563. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2564. wait(1)
  2565. TORSO.Parent.Parent = LOCK
  2566. for i = 1, 75 do
  2567. Swait()
  2568. local CHILDREN = KEY:GetDescendants()
  2569. for index, CHILD in pairs(CHILDREN) do
  2570. if CHILD:IsA("BasePart") then
  2571. CHILD.Transparency = i/25
  2572. end
  2573. end
  2574. local CHILDREN = LOCK:GetDescendants()
  2575. for index, CHILD in pairs(CHILDREN) do
  2576. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2577. CHILD.Transparency = CHILD.Transparency + 1/75
  2578. elseif CHILD.ClassName == "Decal" then
  2579. CHILD.Transparency = CHILD.Transparency + 1/75
  2580. end
  2581. end
  2582. end
  2583. TORSO.Parent:ClearAllChildren()
  2584. KEY:remove()
  2585. LOCK:remove()
  2586. end))
  2587. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2588. GYRO:remove()
  2589. ATTACK = false
  2590. Rooted = false
  2591. end
  2592. end
  2593. end
  2594. function Silence()
  2595. Speed = 6
  2596. ATTACK = true
  2597. Rooted = false
  2598. local GYRO = IT("BodyGyro",RootPart)
  2599. GYRO.D = 2
  2600. GYRO.P = 20000
  2601. GYRO.MaxTorque = VT(0,4000000,0)
  2602. coroutine.resume(coroutine.create(function()
  2603. repeat
  2604. Swait()
  2605. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2606. until ATTACK == false
  2607. GYRO:Remove()
  2608. end))
  2609. for i=0, 0.2, 0.1 / Animation_Speed do
  2610. Swait()
  2611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. end
  2618. local AMMO = 6
  2619. local FIRING = true
  2620. local SHOOTING = false
  2621. local TIMER = 70
  2622. CreateSound(147722227, GUN, 6, 1.3, false)
  2623. GUNWELD.Part0 = LeftArm
  2624. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2625. local Mouse = Mouse.Button1Down:connect(function(NEWKEY)
  2626. if SHOOTING == false and AMMO > 0 then
  2627. SHOOTING = true
  2628. AMMO = AMMO - 1
  2629. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  2630. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  2631. local DISTANCE = (POS - GUNPOS).Magnitude
  2632. if HIT then
  2633. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2634. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  2635. CreateSound(160432334, HIT, 10, 1, false)
  2636. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  2637. end
  2638. end
  2639. end
  2640. TIMER = 55
  2641. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  2642. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. for i=0, 0.3, 0.1 / Animation_Speed do
  2644. Swait()
  2645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. end
  2652. if AMMO <= 0 then
  2653. FIRING = false
  2654. end
  2655. SHOOTING = false
  2656. end
  2657. end)
  2658. repeat
  2659. Swait()
  2660. if SHOOTING == false then
  2661. TIMER = TIMER - 1
  2662. if TIMER <= 0 then
  2663. FIRING = false
  2664. end
  2665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. end
  2672. until FIRING == false and SHOOTING == false
  2673. MOUSE:Disconnect()
  2674. for i=0, 0.3, 0.1 / Animation_Speed do
  2675. Swait()
  2676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. end
  2683. GUNWELD.Part0 = Torso
  2684. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2685. Speed = 20
  2686. ATTACK = false
  2687. Rooted = false
  2688. end
  2689. function Buzzsaw()
  2690. ATTACK = true
  2691. Rooted = false
  2692. local ARMSPEED = 0.1
  2693. local TARGET = nil
  2694. local ROOT = nil
  2695. local HUMAN = nil
  2696. local DIST = 4
  2697. local TEXTS = {"Time to will be dead","Die!"}
  2698. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  2699. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  2700. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  2701. local BLADE = true
  2702. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  2703. coroutine.resume(coroutine.create(function()
  2704. repeat
  2705. Swait()
  2706. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  2707. until BLADE == false
  2708. SAWBLADE:remove()
  2709. end))
  2710. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  2711. for i=0, 1, 0.1 / Animation_Speed do
  2712. Swait()
  2713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719. end
  2720. for i=0, 2, 0.1 / Animation_Speed do
  2721. Swait()
  2722. local CHILDREN = workspace:GetDescendants()
  2723. for index, CHILD in pairs(CHILDREN) do
  2724. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2725. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2726. if HUM then
  2727. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2728. if TORSO and HUM.Health > 0 then
  2729. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  2730. DIST = (TORSO.Position - RightArm.Position).Magnitude
  2731. ROOT = TORSO
  2732. HUMAN = HUM
  2733. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2734. end
  2735. end
  2736. end
  2737. end
  2738. end
  2739. if ROOT then
  2740. break
  2741. end
  2742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  2745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. end
  2749. if ROOT then
  2750. ARMSPEED = 0.03
  2751. Rooted = true
  2752. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  2753. repeat
  2754. HUMAN.Health = HUMAN.Health - 0.5
  2755. Swait()
  2756. ROOT.Anchored = true
  2757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  2760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  2764. ROOT.Anchored = false
  2765. if HUMAN.Health == 0 then
  2766. if ROOT.Name ~= "Torso" then
  2767. ROOT:remove()
  2768. end
  2769. if TARGET.Name == "Torso" then
  2770. Ragdoll(HUMAN.Parent,Torso,true)
  2771. local TEXTS = {"Meet with Lady Black Heart!","Again criminal get onto my saw!"}
  2772. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  2773. elseif TARGET.Name == "UpperTorso" then
  2774. R15Ragdoll(HUMAN.Parent,true)
  2775. end
  2776. end
  2777. end
  2778. BLADE = false
  2779. ATTACK = false
  2780. Rooted = false
  2781. end
  2782.  
  2783.  
  2784. function Taunt2()
  2785. ATTACK = true
  2786. Rooted = true
  2787. local SOUND = CreateSound("134978657", Head, 10, 1.3)
  2788. Swait()
  2789. repeat
  2790. Swait()
  2791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2797. until SOUND.Playing == false
  2798. ATTACK = false
  2799. Rooted = false
  2800. end
  2801.  
  2802. function Taunt()
  2803. ATTACK = true
  2804. local LAUGH = nil
  2805. coroutine.resume(coroutine.create(function()
  2806. repeat
  2807. Swait()
  2808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2812. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. until LAUGH ~= nil
  2815. repeat
  2816. Swait()
  2817. LAUGH.Parent = Head
  2818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2822. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2824. until LAUGH.Playing == false
  2825. ATTACK = false
  2826. end))
  2827. wait(0.1)
  2828. LAUGH = CreateSound(178038408, Head, 10, 1, false)
  2829. end
  2830.  
  2831. --//=================================\\
  2832. --|| ASSIGN THINGS TO KEYS
  2833. --\\=================================//
  2834.  
  2835. function MouseDown(Mouse)
  2836. if ATTACK == false then
  2837. if MODE == "GoodCop" then
  2838. Punch()
  2839. elseif MODE == "TomYum" then
  2840. Limit_Bomb()
  2841. elseif MODE == "BadCop" then
  2842. Buzzsaw()
  2843. end
  2844. end
  2845. end
  2846.  
  2847. function MouseUp(Mouse)
  2848. HOLD = false
  2849. end
  2850.  
  2851. function KeyDown(Key)
  2852. KEYHOLD = true
  2853. if Key == "q" and ATTACK == false then
  2854. if MODE == "GoodCop" then
  2855. BatonStun()
  2856. elseif MODE == "TomYum" then
  2857. Prison_Key()
  2858. elseif MODE == "BadCop" then
  2859. BatonBreaker()
  2860. end
  2861. end
  2862.  
  2863.  
  2864. if Key == "e" and ATTACK == false then
  2865. if MODE == "GoodCop" then
  2866. Cuffs()
  2867. elseif MODE == "BadCop" then
  2868. TheRightToRemainSilent()
  2869. end
  2870. end
  2871.  
  2872. if Key == "f" and ATTACK == false then
  2873. Switch()
  2874. end
  2875.  
  2876. if Key == "g" and ATTACK == false then
  2877. Switch2()
  2878. end
  2879.  
  2880. if Key == "0" and ATTACK == false then
  2881. if sick.Parent ~= RootPart then
  2882. sick = IT("Sound",RootPart)
  2883. end
  2884. end
  2885. end
  2886.  
  2887. function KeyUp(Key)
  2888. KEYHOLD = false
  2889. end
  2890.  
  2891. Mouse.Button1Down:connect(function(NEWKEY)
  2892. MouseDown(NEWKEY)
  2893. end)
  2894. Mouse.Button1Up:connect(function(NEWKEY)
  2895. MouseUp(NEWKEY)
  2896. end)
  2897. Mouse.KeyDown:connect(function(NEWKEY)
  2898. KeyDown(NEWKEY)
  2899. end)
  2900. Mouse.KeyUp:connect(function(NEWKEY)
  2901. KeyUp(NEWKEY)
  2902. end)
  2903.  
  2904. --//=================================\\
  2905. --\\=================================//
  2906.  
  2907. function unanchor()
  2908. for _, c in pairs(Character:GetChildren()) do
  2909. if c:IsA("BasePart") and c ~= RootPart then
  2910. c.Anchored = false
  2911. end
  2912. end
  2913. for _, c in pairs(Weapon:GetChildren()) do
  2914. if c:IsA("BasePart") and c ~= RootPart then
  2915. c.Anchored = false
  2916. end
  2917. end
  2918. if UNANCHOR == true then
  2919. RootPart.Anchored = false
  2920. else
  2921. RootPart.Anchored = true
  2922. end
  2923. end
  2924.  
  2925. --//=================================\\
  2926. --|| WRAP THE WHOLE SCRIPT UP
  2927. --\\=================================//
  2928.  
  2929. Humanoid.Changed:connect(function(Jump)
  2930. if Jump == "Jump" and (Disable_Jump == true) then
  2931. Humanoid.Jump = false
  2932. end
  2933. end)
  2934.  
  2935. while true do
  2936. Swait()
  2937. script.Parent = WEAPONGUI
  2938. ANIMATE.Parent = nil
  2939. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2940. v:Stop();
  2941. end
  2942. SINE = SINE + CHANGE
  2943. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2944. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2945. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2946. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2947. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2948. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2949. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2950. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2951. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2952. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2953. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2954. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2955. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2956. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2957. end
  2958. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2959. ANIM = "Jump"
  2960. if ATTACK == false then
  2961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2967. end
  2968. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2969. ANIM = "Fall"
  2970. if ATTACK == false then
  2971. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2977. end
  2978. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2979. ANIM = "Idle"
  2980. if ATTACK == false then
  2981. if MODE == "GoodCop" then
  2982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2986. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2988. elseif MODE == "BadCop" then
  2989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  2990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  2991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2995. elseif MODE == "TomYum" then
  2996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  3002. end
  3003. end
  3004. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3005. ANIM = "Walk"
  3006. if ATTACK == false then
  3007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3009. if MODE == "GoodCop" then
  3010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3012. elseif MODE == "TomYum" then
  3013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3017. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  3018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  3019. elseif MODE == "BadCop" then
  3020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3022. end
  3023. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  3024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  3025. end
  3026. end
  3027. unanchor()
  3028. Humanoid.MaxHealth = 3e3
  3029. Humanoid.Health = 3e3
  3030. if Rooted == false then
  3031. Disable_Jump = false
  3032. Humanoid.WalkSpeed = Speed
  3033. elseif Rooted == true then
  3034. Disable_Jump = true
  3035. Humanoid.WalkSpeed = 0
  3036. end
  3037. if Head:FindFirstChild("face") then
  3038. Head.face.Texture = "rbxassetid://403870689"
  3039. end
  3040. for _, c in pairs(Character:GetChildren()) do
  3041. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3042. c:remove()
  3043. end
  3044. end
  3045. sick.SoundId = "rbxassetid://2372056506"
  3046. sick.Looped = true
  3047. sick.Pitch = 1
  3048. sick.Volume = 4
  3049. sick.Playing = true
  3050. if MODE == "GoodCop" then
  3051. for E = 1, #GOODUI do
  3052. GOODUI[E].TextStrokeTransparency = 0
  3053. GOODUI[E].TextTransparency = 0
  3054. end
  3055. for E = 1, #BADUI do
  3056. BADUI[E].TextStrokeTransparency = 1
  3057. BADUI[E].TextTransparency = 0.5
  3058. end
  3059. elseif MODE == "BadCop" then
  3060. for E = 1, #GOODUI do
  3061. GOODUI[E].TextStrokeTransparency = 1
  3062. GOODUI[E].TextTransparency = 0.5
  3063. end
  3064. for E = 1, #BADUI do
  3065. BADUI[E].TextStrokeTransparency = 0
  3066. BADUI[E].TextTransparency = 0
  3067. end
  3068. end
  3069. end
  3070.  
  3071. --//=================================\\
  3072. --\\=================================//
  3073.  
  3074.  
  3075.  
  3076.  
  3077.  
  3078. --//====================================================\\--
  3079. --|| END OF SCRIPT
  3080. --\\====================================================//--
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