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-------[[ Lets start with something simple like the Variables & Settings ]]-----
1+
if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
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do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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-------[[ Lets start with something simple like the Variables & Settings btw this is editied by source ]]-----
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local char = game.Players.LocalPlayer.Character
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for i,v in pairs(char:children()) do
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    if v:IsA("Accessory") then
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        v:Destroy()
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    end
15
end
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local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
17
aura.Size = NumberSequence.new(0)
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aura.Lifetime = NumberRange.new(0)
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aura.LightEmission = 0
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local jun = game.Players.LocalPlayer
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local Player=game.Players.LocalPlayer
22
repeat wait()
23
until Player
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local Char=Player.Character
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repeat wait()
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until Char
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local CurrentEffects={}
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local CurrentDamages={}
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local Human=Char.Humanoid
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local LArm=Char["Left Arm"]
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local RArm=Char["Right Arm"]
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local LLeg=Char["Left Leg"]
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local RLeg=Char["Right Leg"]
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local Torso=Char.Torso
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local RS=Torso["Right Shoulder"]
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local LS=Torso["Left Shoulder"]
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local RH=Torso["Right Hip"]
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local LH=Torso["Left Hip"]
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local Head=Char.Head
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local Neck=Torso.Neck
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local RootPart=Char.HumanoidRootPart
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local RootJoint=RootPart.RootJoint
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local equipped=false
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local Debounce=false
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local Anim="Idle"
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local chat = game:GetService("Chat")
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local Mouse=Player:GetMouse()
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local Lighting=game.Lighting
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local cf=CFrame.new
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local v3=Vector3.new
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local c3=Color3.new
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local it=Instance.new
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local angles=CFrame.Angles
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local rad=math.rad
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local ran=math.random
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local huge=math.huge
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local attacking=false
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local attacktype=1
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local Portalling=false
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local p = game.Players.LocalPlayer
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local char = p.Character
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local mouse = p:GetMouse()
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local larm = char["Left Arm"]
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local rarm = char["Right Arm"]
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local lleg = char["Left Leg"]
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local rleg = char["Right Leg"]
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local hed = char.Head
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local symbolimg = "rbxassetid://349165228"
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local torso = char.Torso
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local hum = char.Humanoid
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local cam = game.Workspace.CurrentCamera
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local root = char.HumanoidRootPart
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local deb = false
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local shot = 0
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local debris=game:service"Debris"
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local l = game:GetService("Lighting")
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local rs = game:GetService("RunService").RenderStepped
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local eColors = {"Royal purple", "Really black"}
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necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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r=game:service'RunService'.RenderStepped
86
--------------------------------------------------------------------
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local Transforming = true
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Human.WalkSpeed = 0
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Player:ClearCharacterAppearance()
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wait(0.1)
96
Player.Character.Head.BrickColor = BrickColor.new("Really black")
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Player.Character.Torso.BrickColor = BrickColor.new("Really black")
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Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
99
Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
100
Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
101
Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
102
Player.Character.Head.face:Destroy()
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local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
111
selectionBoxOfTorso.Adornee = Torso
112
selectionBoxOfTorso.Color = BrickColor.new("Lime green")
113
selectionBoxOfTorso.LineThickness = 0.01
114
selectionBoxOfTorso.Transparency = 0
115
	
116
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
117
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
118
selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
119
selectionBoxOfRightArm.LineThickness = 0.01
120
selectionBoxOfRightArm.Transparency = 0
121
	
122
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
123
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
124
selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
125
selectionBoxOfRightLeg.LineThickness = 0.01
126
selectionBoxOfRightLeg.Transparency = 0
127
128
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
129
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
130
selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
131
selectionBoxOfLeftArm.LineThickness = 0.01
132
selectionBoxOfLeftArm.Transparency = 0
133
134
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
135
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
136
selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
137
selectionBoxOfLeftLeg.LineThickness = 0.01
138
selectionBoxOfLeftLeg.Transparency = 0
139
140
141
LightOnBody = Instance.new("PointLight", Head)
142
LightOnBody.Brightness = 3000
143
LightOnBody.Range = 20
144
LightOnBody.Color = Color3.new(0, 225, 0)
145
146
147
148
local p = game.Players.LocalPlayer
149
local char = p.Character
150
GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
151
GodOfDestruction.Name = "GodOfDestruction"
152
humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
153
shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
154
shirt.Name = "Shirt"
155
pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
156
pants.Name = "Pants"
157
torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
158
torso.Size = Vector3.new(2,2,1)
159
torso.Rotation = Vector3.new(0,180,0)
160
torso.Position = Vector3.new(0,4,0)
161
torso.BrickColor = BrickColor.new("Really black")
162
torso.Name = "Torso"
163
head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
164
head.Size = Vector3.new(1.25,1.25,1.25)
165
head.BrickColor = BrickColor.new("Really black")
166
head.Name = "Head"
167
head.Position = Vector3.new(0,6,0)
168
headmesh = Instance.new("SpecialMesh",head)
169
headmesh.MeshType = "Head"
170
larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
171
larm.Size = Vector3.new(1,2,1)
172
larm.BrickColor = BrickColor.new("Really black")
173
larm.Name = "Left Arm"
174
larm.Position = Vector3.new(-2,4,0)
175
rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
176
rarm.Size = Vector3.new(1,2,1)
177
rarm.BrickColor = BrickColor.new("Really black")
178
rarm.Name = "Right Arm"
179
rarm.Position = Vector3.new(2,4,0)
180
lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
181
lleg.Size = Vector3.new(1,2,1)
182
lleg.Name = "Left Leg"
183
lleg.Position = Vector3.new(1,2,0)
184
lleg.BrickColor = BrickColor.new("Really black")
185
rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
186
rleg.Size = Vector3.new(1,2,1)
187
rleg.Name = "Right Leg"
188
rleg.Position = Vector3.new(-1,2,0)
189
rleg.BrickColor = BrickColor.new("Really black")
190
headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
191
headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
192
headweld.Part1 = torso
193
headweld.C0 = CFrame.new(0, -1.5, 0)
194
larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
195
larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
196
larmweld.Part1 = larm
197
larmweld.C0 = CFrame.new(1.5, 0, 0)
198
rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
199
rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
200
rarmweld.Part1 = rarm
201
rarmweld.C0 = CFrame.new(-1.5, 0, 0)
202
rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
203
rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
204
rlegweld.Part1 = rleg
205
rlegweld.C0 = CFrame.new(-0.5, -2, 0)
206
llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
207
llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
208
llegweld.Part1 = lleg
209
llegweld.C0 = CFrame.new(0.5, -2, 0)
210
npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
211
npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
212
npctoplayer.Part1 = torso
213
npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
214
215
216
local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
217
selectionBoxOfTorso.Adornee = torso
218
selectionBoxOfTorso.Color = BrickColor.new("Really red")
219
selectionBoxOfTorso.LineThickness = 0.01
220
selectionBoxOfTorso.Transparency = 0
221
	
222
local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
223
selectionBoxOfRightArm.Adornee =rarm
224
selectionBoxOfRightArm.Color = BrickColor.new("Really red")
225
selectionBoxOfRightArm.LineThickness = 0.01
226
selectionBoxOfRightArm.Transparency = 0
227
	
228
local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
229
selectionBoxOfRightLeg.Adornee =rleg
230
selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
231
selectionBoxOfRightLeg.LineThickness = 0.01
232
selectionBoxOfRightLeg.Transparency = 0
233
234
local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
235
selectionBoxOfLeftArm.Adornee = larm
236
selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
237
selectionBoxOfLeftArm.LineThickness = 0.01
238
selectionBoxOfLeftArm.Transparency = 0
239
240
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
241
selectionBoxOfLeftLeg.Adornee = lleg
242
selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
243
selectionBoxOfLeftLeg.LineThickness = 0.01
244
selectionBoxOfLeftLeg.Transparency = 0
245
246
247
LightOnBody = Instance.new("PointLight", head)
248
LightOnBody.Brightness = 3000
249
LightOnBody.Range = 20
250
LightOnBody.Color = Color3.new(225, 0, 0)
251
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CV="Pastel blue"
260
	
261
local txt = Instance.new("BillboardGui", GodOfDestruction)
262
txt.Adornee = head
263
txt.Name = "_status"
264
txt.Size = UDim2.new(2, 0, 1.2, 0)
265
txt.StudsOffset = Vector3.new(-9, 8, 0)
266
local text = Instance.new("TextLabel", txt)
267
text.Size = UDim2.new(10, 0, 7, 0)
268
text.FontSize = "Size24"
269
text.TextScaled = true
270
text.TextTransparency = 0
271
text.BackgroundTransparency = 1 
272
text.TextTransparency = 0
273
text.TextStrokeTransparency = 0
274
text.Font = "Antique"
275
text.TextStrokeColor3 = Color3.new(225,0,0)
276
277
v=Instance.new("Part")
278
v.Name = "ColorBrick"
279
v.Parent=Player.Character
280
v.FormFactor="Symmetric"
281
v.Anchored=true
282
v.CanCollide=false
283
v.BottomSurface="Smooth"
284
v.TopSurface="Smooth"
285
v.Size=Vector3.new(10,5,3)
286
v.Transparency=1
287
v.CFrame=Char.Torso.CFrame
288
v.BrickColor=BrickColor.new(CV)
289
v.Transparency=1
290
text.TextColor3 = Color3.new(0,0,0)
291
v.Shape="Block"
292
text.Text = "God Of Destruction"
293
294
295
296
297
local ChatService = game:GetService("Chat")
298
299
ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
300
wait(4)
301
ChatService:Chat(Head, "No one will be able to stop us...", "Green")
302
wait(4)
303
ChatService:Chat(Head, "Lets do this...", "Green")
304
305
306
local close = -10
307
for i=1,10 do
308
	wait(0.2)
309
	close = close + 1
310
	npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
311
end
312
game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
313
wait(0.1)
314
local p = game.Players.LocalPlayer
315
local char = p.Character
316
local mouse = p:GetMouse()
317
local larm = char["Left Arm"]
318
local rarm = char["Right Arm"]
319
local lleg = char["Left Leg"]
320
local rleg = char["Right Leg"]
321
local hed = char.Head
322
local torso = char.Torso
323
local hum = char.Humanoid
324
local cam = game.Workspace.CurrentCamera
325
local root = char.HumanoidRootPart
326
local deb = false
327
local shot = 0
328
local debris=game:service"Debris"
329
local l = game:GetService("Lighting")
330
local rs = game:GetService("RunService").RenderStepped
331
332
333
Debounces = {
334
CanAttack = true;
335
NoIdl = false;
336
Slashing = false;
337
Slashed = false;
338
RPunch = false;
339
Invisible = false;
340
RPunched = false;
341
LPunch = false;
342
LPunched = false;
343
}
344
local Touche = {char.Name, }
345
346
347
function genWeld(a,b)
348
    local w = Instance.new("Weld",a)
349
    w.Part0 = a
350
    w.Part1 = b
351
    return w
352
end
353
function weld(a, b)
354
    local weld = Instance.new("Weld")
355
    weld.Name = "W"
356
    weld.Part0 = a
357
    weld.Part1 = b
358
    weld.C0 = a.CFrame:inverse() * b.CFrame
359
    weld.Parent = a
360
    return weld;
361
end
362
----------------------------------------------------
363
function Lerp(c1,c2,al)
364
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
365
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
366
for i,v in pairs(com1) do
367
com1[i] = v+(com2[i]-v)*al
368
end
369
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
370
end
371
----------------------------------------------------
372
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
373
local wld = Instance.new("Weld", wp1)
374
wld.Part0 = wp0
375
wld.Part1 = wp1
376
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
377
end
378
----------------------------------------------------
379
function weld5(part0, part1, c0, c1)
380
    weeld=Instance.new("Weld", part0)
381
    weeld.Part0=part0
382
    weeld.Part1=part1
383
    weeld.C0=c0
384
    weeld.C1=c1
385
    return weeld
386
end
387
----------------------------------------------------
388
function HasntTouched(plrname)
389
local ret = true
390
for _, v in pairs(Touche) do
391
if v == plrname then
392
ret = false
393
end
394
end
395
return ret
396
end
397
----------------------------------------------------
398
399
newWeld(torso, larm, -1.5, 0.5, 0)
400
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
401
newWeld(torso, rarm, 1.5, 0.5, 0)
402
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
403
newWeld(torso, hed, 0, 1.5, 0)
404
newWeld(torso, lleg, -0.5, -1, 0)
405
lleg.Weld.C1 = CFrame.new(0, 1, 0)
406
newWeld(torso, rleg, 0.5, -1, 0)
407
rleg.Weld.C1 = CFrame.new(0, 1, 0)
408
newWeld(root, torso, 0, -1, 0)
409
torso.Weld.C1 = CFrame.new(0, -1, 0)
410
411
412
p = Instance.new("Part")
413
p.BrickColor = BrickColor.new("Dark indigo")
414
p.Transparency = 1
415
TorsoColor = p.BrickColor
416
417
418
local Transforming = true
419
hum.WalkSpeed = 0
420
421
422
423
424
local fx = Instance.new("Part",Torso)
425
wit = p.BrickColor.Color
426
wit2 = Color3.new(85,0,127)
427
local glowz = Instance.new("ParticleEmitter",fx)
428
glowz.LightEmission = 1
429
glowz.Texture = "rbxassetid://284205403"
430
glowz.Color = ColorSequence.new(wit)
431
glowz.Size = NumberSequence.new(5)
432
glowz.Speed = NumberRange.new(25,50)
433
glowz.LockedToPart = false
434
glowz.Transparency = NumberSequence.new(0.75)
435
glowz.RotSpeed = NumberRange.new(-2000,2000)
436
glowz.Lifetime = NumberRange.new(1)
437
glowz.Rate = 50000
438
glowz.VelocitySpread = 9001
439
local glowz2 = Instance.new("ParticleEmitter",fx)
440
glowz2.LightEmission = 0.5
441
glowz.Texture = "rbxassetid://284205403"
442
glowz2.Color = ColorSequence.new(wit2)
443
glowz2.Size = NumberSequence.new(5)
444
glowz2.Speed = NumberRange.new(25,50)
445
glowz2.LockedToPart = false
446
glowz2.Transparency = NumberSequence.new(0.75)
447
glowz2.RotSpeed = NumberRange.new(-2000,2000)
448
glowz2.Lifetime = NumberRange.new(1)
449
glowz2.Rate = 50000
450
glowz2.VelocitySpread = 9001
451
fx.Anchored = true
452
fx.Material = "Neon"
453
fx.CanCollide = false
454
fx.Locked = true
455
fx.Transparency = 1
456
fx.Material = "Neon"
457
fx.Size = Vector3.new(1,1,1)
458
fx.TopSurface = "SmoothNoOutlines"
459
fx.BottomSurface = "SmoothNoOutlines"
460
fx.BrickColor = BrickColor.new("Really black")
461
fxm = Instance.new("SpecialMesh",fx)
462
fxm.MeshType = "Sphere"
463
local sa2 = Instance.new("Sound",Torso)
464
sa2.SoundId = "rbxassetid://93724183"
465
sa2.Pitch = 0.5
466
sa2.Volume = 5
467
sa2.Looped = false
468
sa2:Play()
469
local value = 1
470
fxm.Scale = Vector3.new(1,1,1)
471
for i = 1, 20 do rs:wait()
472
        value = value - 0.05
473
        fx.Transparency = fx.Transparency - (1/20)
474
        fx.CFrame = Torso.CFrame
475
        fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
476
        rs:wait()
477
end
478
479
480
selectionBoxOfTorso:Destroy()
481
selectionBoxOfRightArm:Destroy()
482
selectionBoxOfRightLeg:Destroy()
483
selectionBoxOfLeftArm:Destroy()
484
selectionBoxOfLeftLeg:Destroy()
485
LightOnBody:Destroy()
486
487
488
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
489
selectionBoxOfTorso.Adornee = Torso
490
selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
491
selectionBoxOfTorso.LineThickness = 0.01
492
selectionBoxOfTorso.Transparency = 0
493
	
494
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
495
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
496
selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
497
selectionBoxOfRightArm.LineThickness = 0.01
498
selectionBoxOfRightArm.Transparency = 0
499
	
500
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
501
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
502
selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
503
selectionBoxOfRightLeg.LineThickness = 0.01
504
selectionBoxOfRightLeg.Transparency = 0
505
506
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
507
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
508
selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
509
selectionBoxOfLeftArm.LineThickness = 0.01
510
selectionBoxOfLeftArm.Transparency = 0
511
512
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
513
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
514
selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
515
selectionBoxOfLeftLeg.LineThickness = 0.01
516
selectionBoxOfLeftLeg.Transparency = 0
517
518
519
520
521
local Orbd = Instance.new("Part", char)
522
Orbd.Name = "Orbd"
523
Orbd.Shape = Enum.PartType.Ball
524
Orbd.CanCollide = false
525
526
	Orbd.BrickColor = BrickColor.new("Royal purple")
527
528
Orbd.Transparency = 0
529
Orbd.Material = "Neon"
530
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
531
Orbd.TopSurface = Enum.SurfaceType.Smooth
532
Orbd.BottomSurface = Enum.SurfaceType.Smooth
533
534
local Weld = Instance.new("Weld", Orbd)
535
Weld.Part0 = char.Head
536
Weld.Part1 = Orbd
537
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
538
local glov = Instance.new("PointLight", Orbd)
539
glov.Brightness = 3000
540
glov.Range = 20
541
glov.Color = Color3.new(255, 0, 255)
542
543
--------------------------------------------------------
544
local Orbvc = Instance.new("Part", char)
545
Orbvc.Name = "Orbvc"
546
Orbvc.Shape = Enum.PartType.Ball
547
Orbvc.CanCollide = false
548
549
	Orbvc.BrickColor = BrickColor.new("Royal purple")
550
551
Orbvc.Transparency = 0
552
Orbvc.Material = "Neon"
553
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
554
Orbvc.TopSurface = Enum.SurfaceType.Smooth
555
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
556
557
local Weld = Instance.new("Weld", Orbvc)
558
Weld.Part0 = char.Head
559
Weld.Part1 = Orbvc
560
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
561
local glo = Instance.new("PointLight", Orbvc)
562
glo.Brightness = 3000
563
glo.Range = 20
564
glo.Color = Color3.new(255, 0, 255)
565
----------------------------------------------------
566
567
568
569
570
571
572
573
574
575
576
function FindNearestTorso(Position,Distance,SinglePlayer)
577
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
578
        local List = {}
579
        for i,v in pairs(workspace:GetChildren())do
580
            if v:IsA("Model")then
581
                if v:findFirstChild("Torso")then
582
                    if v ~= char then
583
                        if(v.Torso.Position -Position).magnitude <= Distance then
584
                            table.insert(List,v)
585
                        end
586
                    end
587
                end
588
            end
589
        end
590
    return List
591
end
592
593
594
595
596
GroundWave1 = function()
597
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
598
	local Colors = {"Royal purple", "Really black"}
599
		local wave = Instance.new("Part", Torso)
600
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
601
		wave.Anchored = true
602
		wave.CanCollide = false
603
		wave.Locked = true
604
		wave.Size = Vector3.new(1, 1, 1)
605
		wave.TopSurface = "Smooth"
606
		wave.BottomSurface = "Smooth"
607
		wave.Transparency = 0.35
608
		wave.CFrame = HandCF
609
		wm = Instance.new("SpecialMesh", wave)
610
		wm.MeshId = "rbxassetid://3270017"
611
		coroutine.wrap(function()
612
		for i = 1, 30, 1 do
613
		wm.Scale = Vector3.new(50, 50, 1 + i*50)
614
		wave.Size = wm.Scale
615
		wave.CFrame = HandCF
616
		wave.Transparency = i/30
617
		wait()
618
		end
619
		wait()
620
		wave:Destroy()
621
	end)()
622
end
623
----------------------------------------------------
624
625
626
GroundWave3 = function()
627
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
628
	local Colors = {"Royal purple", "Royal purple"}
629
		local wave = Instance.new("Part", torso)
630
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
631
		wave.Anchored = true
632
		wave.CanCollide = false
633
		wave.Locked = true
634
		wave.Size = Vector3.new(1, 1, 1)
635
		wave.TopSurface = "Smooth"
636
		wave.BottomSurface = "Smooth"
637
		wave.Transparency = 0.35
638
		wave.CFrame = HandCF
639
		wm = Instance.new("SpecialMesh", wave)
640
		wm.MeshId = "rbxassetid://3270017"
641
		coroutine.wrap(function()
642
		for i = 1, 14, 1 do
643
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
644
		wave.Size = wm.Scale
645
		wave.CFrame = HandCF
646
		wave.Transparency = i/14
647
		wait()
648
		end
649
		wait()
650
		wave:Destroy()
651
	end)()
652
end
653
654
655
656
657
658
local acos = math.acos
659
local sqrt = math.sqrt
660
local Vec3 = Vector3.new
661
local fromAxisAngle = CFrame.fromAxisAngle
662
663
local function toAxisAngle(CFr)
664
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
665
        local Angle = math.acos((R00+R11+R22-1)/2)
666
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
667
        A = A == 0 and 0.00001 or A
668
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
669
        B = B == 0 and 0.00001 or B
670
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
671
        C = C == 0 and 0.00001 or C
672
        local x = (R21-R12)/sqrt(A)
673
        local y = (R02-R20)/sqrt(B)
674
        local z = (R10-R01)/sqrt(C)
675
        return Vec3(x,y,z),Angle
676
end
677
678
local acos = math.acos
679
local sqrt = math.sqrt
680
local Vec3 = Vector3.new
681
local fromAxisAngle = CFrame.fromAxisAngle
682
683
local function toAxisAngle(CFr)
684
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
685
        local Angle = math.acos((R00+R11+R22-1)/2)
686
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
687
        A = A == 0 and 0.00001 or A
688
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
689
        B = B == 0 and 0.00001 or B
690
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
691
        C = C == 0 and 0.00001 or C
692
        local x = (R21-R12)/sqrt(A)
693
        local y = (R02-R20)/sqrt(B)
694
        local z = (R10-R01)/sqrt(C)
695
        return Vec3(x,y,z),Angle
696
end
697
698
function ApplyTrig(Num,Func)
699
        local Min,Max = Func(0),Func(1)
700
        local i = Func(Num)
701
        return (i-Min)/(Max-Min)
702
        --[[if Func == "sin" then
703
                return (math.sin((1-Num)*math.pi)+1)/2
704
        elseif Func == "cos" then
705
                return (math.cos((1-Num)*math.pi)+1)/2
706
        end]]
707
end
708
709
function LerpCFrame(CFrame1,CFrame2,Num)
710
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
711
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
712
end
713
714
715
716
local togglecamshake = true
717
718
function camshake(partoz, magn, intens)
719
    if togglecamshake == true then
720
      return
721
    end
722
    for _, guy in pairs(workspace:GetChildren()) do
723
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
724
        coroutine.resume(coroutine.create(function()
725
          local humz = guy:FindFirstChild("Humanoid")
726
          local torse = guy:FindFirstChild("Torso")
727
          for _ = 1, 5 * intens do
728
            wait()
729
            humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
730
          end
731
          humz.CameraOffset = Vector3.new(0, 0, 0)
732
        end))
733
      end
734
    end
735
  end
736
737
738
function Crater(Torso,Radius)
739
        Spawn(function()
740
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
741
        local Ignore = {}
742
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
743
                if v.Character ~= nil then
744
                        Ignore[#Ignore+1] = v.Character
745
                end
746
        end
747
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
748
        if Hit == nil then return end
749
        local Parts = {}
750
        for i = 1,360,10 do
751
                local P = Instance.new("Part",Torso.Parent)
752
                P.Anchored = true
753
                P.FormFactor = "Custom"
754
                P.BrickColor = BrickColor.new("Royal purple")
755
                P.Material = "Granite"
756
                P.TopSurface = "Smooth"
757
                P.BottomSurface = "Smooth"
758
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
759
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
760
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
761
                if math.random(0,5) == 0 then -- rubble
762
                        local P = Instance.new("Part",Torso.Parent)
763
                        P.Anchored = true
764
                        P.FormFactor = "Custom"
765
                        P.BrickColor = BrickColor.new("Royal Purple")
766
                        P.Material = Hit.Material
767
                        P.TopSurface = "Smooth"
768
                        P.BottomSurface = "Smooth"
769
                        P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
770
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
771
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
772
                end
773
        end
774
        for i = 0,1,0.05 do
775
                for i2,v in pairs(Parts) do
776
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
777
                end
778
                wait(0.02)
779
        end
780
        for i,v in pairs(Parts) do
781
                if v[1].Size.X > 2.1 then
782
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
783
                end
784
                v[1].Anchored = false
785
        end
786
        for i = 0,1,0.05 do
787
                for i2,v in pairs(Parts) do
788
                        v[1].Transparency = i
789
                        if i == 1 then
790
                                v[1]:Destroy()
791
                        elseif i >= 0.25 then
792
                                v[1].CanCollide = false
793
                        end
794
                end
795
                wait(0.02)
796
        end
797
        Parts = nil
798
        end)
799
end
800
801
802
803
GroundWave = function()
804
        if Transforming == true then
805
                local value = 5
806
                local value2 = 10
807
                local value3 = 20
808
local sa2 = Instance.new("Sound",Torso)
809
sa2.SoundId = "rbxassetid://393621716"
810
sa2.Pitch = 1
811
sa2.Volume = 10
812
sa2.Looped = false
813
sa2:Play()
814
                local wave = Instance.new("Part", Torso)
815
local glowz = Instance.new("ParticleEmitter",wave)
816
glowz.LightEmission = 1
817
glowz.Texture = "rbxassetid://284205403"
818
glowz.Color = ColorSequence.new(wit)
819
glowz.Size = NumberSequence.new(30)
820
glowz.Speed = NumberRange.new(25,100)
821
glowz.LockedToPart = false
822
glowz.Transparency = NumberSequence.new(0.75)
823
glowz.RotSpeed = NumberRange.new(-2000,2000)
824
glowz.Lifetime = NumberRange.new(1)
825
glowz.Rate = 50000
826
glowz.VelocitySpread = 9001
827
local glowz2 = Instance.new("ParticleEmitter",wave)
828
glowz2.LightEmission = 1
829
glowz.Texture = "rbxassetid://284205403"
830
glowz2.Color = ColorSequence.new(wit)
831
glowz2.Size = NumberSequence.new(30)
832
glowz2.Speed = NumberRange.new(25,100)
833
glowz2.LockedToPart = false
834
glowz2.Transparency = NumberSequence.new(0.75)
835
glowz2.RotSpeed = NumberRange.new(-2000,2000)
836
glowz2.Lifetime = NumberRange.new(1)
837
glowz2.Rate = 50000
838
glowz2.VelocitySpread = 9001
839
                wave.BrickColor = BrickColor.new("Really black")
840
                wave.Anchored = true
841
                wave.CanCollide = false
842
                wave.Locked = true
843
                wave.Size = Vector3.new(1, 1, 1)
844
                wave.TopSurface = "Smooth"
845
                wave.BottomSurface = "Smooth"
846
                wave.Transparency = 0.35
847
                wave.CFrame = fx.CFrame
848
                wave.Material = "Neon"
849
                wm = Instance.new("SpecialMesh", wave)
850
                wm.MeshType = "Sphere"
851
                wm.Scale = Vector3.new(1,1,1)
852
                local wave2 = Instance.new("Part", Torso)
853
                wave2.BrickColor = TorsoColor
854
                wave2.Anchored = true
855
                wave2.CanCollide = false
856
                wave2.Locked = true
857
                wave2.Size = Vector3.new(1, 1, 1)
858
                wave2.TopSurface = "Smooth"
859
                wave2.BottomSurface = "Smooth"
860
                wave2.Transparency = 0.35
861
                wave2.CFrame = fx.CFrame
862
                wave2.Material = "Neon"
863
                wm2 = Instance.new("SpecialMesh", wave2)
864
                wm2.MeshType = "FileMesh"
865
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
866
                wm2.Scale = Vector3.new(1,1,1)
867
                local wave3 = Instance.new("Part", Torso)
868
                wave3.BrickColor = BrickColor.new("Really black")
869
                wave3.Anchored = true
870
                wave3.CanCollide = false
871
                wave3.Locked = true
872
                wave3.Size = Vector3.new(1, 1, 1)
873
                wave3.TopSurface = "Smooth"
874
                wave3.BottomSurface = "Smooth"
875
                wave3.Transparency = 0.35
876
                wave3.CFrame = fx.CFrame
877
                wave3.Material = "Neon"
878
                wm3 = Instance.new("SpecialMesh", wave3)
879
                wm3.MeshType = "FileMesh"
880
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
881
                wm3.Scale = Vector3.new(1,1,1)
882
                coroutine.wrap(function()
883
                for i = 1, 18, 1 do
884
                value = value - 0.5
885
                value2 = value2 - 0.75*1.5
886
                value3 = value3 - 0.475*1.5
887
                wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
888
                wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
889
                wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
890
                --wave.Size = wm.Scale
891
                wave.CFrame = fx.CFrame
892
                wave.Transparency = i/14
893
                --wave2.Size = wm2.Scale
894
                wave2.CFrame = fx.CFrame
895
                wave2.Rotation = Vector3.new(90, 0, 0)
896
                wave2.Transparency = i/14
897
                --wave3.Size = wm3.Scale
898
                wave3.CFrame = fx.CFrame
899
                wave3.Rotation = Vector3.new(90, 0, 0)
900
                wave3.Transparency = i/14
901
                wait()
902
                glowz.Rate = 0
903
                glowz2.Rate = 0
904
                end
905
                wait()
906
                wave:Destroy()
907
                wave2:Destroy()
908
                wave3:Destroy()
909
        end)()
910
        elseif Transforming == false then
911
        wait()
912
        end
913
end
914
915
for i = 1, 100 do rs:wait()
916
        fx.CFrame = Torso.CFrame
917
end
918
919
spawn(function()
920
	while wait(1) do
921
		GroundWave()
922
	end
923
end)
924
925
926
927
928
929
930
local RbxUtility = LoadLibrary("RbxUtility")
931
local Create = RbxUtility.Create
932
933
function RemoveOutlines(part)
934
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
935
end
936
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
937
	local Part = Create("Part"){
938
		Parent = Parent,
939
		Reflectance = Reflectance,
940
		Transparency = Transparency,
941
		CanCollide = false,
942
		Locked = true,
943
		BrickColor = BrickColor.new(tostring(BColor)),
944
		Name = Name,
945
		Size = Size,
946
		Material = Material,
947
	}
948
	RemoveOutlines(Part)
949
	return Part
950
end
951
local Effects = {}
952
953
954
955
wait(2)
956
local Muss = Instance.new("Sound",char)
957
Muss.SoundId = "rbxassetid://186942568"
958
Muss.Pitch = 1
959
Muss.Volume = 0
960
Muss.Looped = true
961
Muss:Play()
962
Transforming = false
963
964
965
local value2 = 1
966
for i = 1, 20 do rs:wait()
967
        value2 = value2 - 0.05
968
        glowz.Rate = 0
969
        glowz2.Rate = 0
970
        fx.Transparency = fx.Transparency + (1/20)
971
        fx.CFrame = torso.CFrame
972
        fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
973
        rs:wait()
974
end
975
976
977
local Mus = Instance.new("Sound",char)
978
Mus.SoundId = "rbxassetid://752647397"
979
Mus.Pitch = 1
980
Mus.Volume = 40
981
Mus.Looped = false
982
wait(0.3)
983
Mus:Play()
984
985
glowz:Destroy()
986
glowz2:Destroy()
987
for i = 1,20 do
988
	
989
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
990
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
991
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
992
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
993
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
994
end
995
wait(1)
996
for i = 1,20 do
997
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
998
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
999
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
1000
1001
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1002
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1003
1004
end
1005
1006
1007
wait(5)
1008
1009
wait(1.3)
1010
for i = 1,20 do
1011
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1012
					
1013
					
1014
end
1015
wait(0.4)
1016
for i = 1,20 do
1017
					
1018
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1019
end
1020
wait(0.6)
1021
for i = 1,20 do
1022
	wait()
1023
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
1024
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
1025
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
1026
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1027
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1028
end
1029
wait(0.2)
1030
for i = 1,20 do
1031
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1032
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1033
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1034
1035
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1036
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1037
1038
end
1039
wait()
1040
1041
camshake(torso, 48, 6)
1042
for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
1043
			if v:FindFirstChild('Humanoid') then
1044
				v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
1045
			end
1046
end
1047
1048
1049
1050
1051
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1052
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1053
end
1054
1055
function rayCast(Position, Direction, MaxDistance, IgnoreList)
1056
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1057
end
1058
local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
1059
	TBlast.BrickColor = BrickColor.new("Pink")
1060
	TBlast.Transparency = 1
1061
	TBlast.Anchored = true
1062
	TBlast.CanCollide = false
1063
	TBlast.CFrame = root.CFrame
1064
	TBlast.Size = Vector3.new(2,2,2)
1065
	TBMesh.Parent = TBlast
1066
	TBMesh.MeshType = "Sphere"
1067
	game.Lighting.Brightness = 0
1068
		game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
1069
		game.Lighting.TimeOfDay = 0.1
1070
		game.Lighting.FogEnd = 1000
1071
		game.Lighting.FogColor = TBlast.BrickColor.Color
1072
		game.Lighting.TimeOfDay = "00:00:00"
1073
		game.Lighting.Ambient = Color3.new(0,0,0)
1074
		game.Lighting.FogColor = Color3.new(0,0,0)
1075
		game.Lighting.FogEnd = 500
1076
		game.Lighting.FogStart = 0
1077
		game.Lighting.GlobalShadows = true
1078
		
1079
		
1080
1081
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1082
        local valuer = 5
1083
        local valuer2 = 10
1084
        local valuer3 = 15
1085
local sa2 = Instance.new("Sound",torso)
1086
sa2.SoundId = "rbxassetid://130972023"
1087
sa2.Pitch = 1
1088
sa2.Volume = 5
1089
sa2.Looped = false
1090
sa2:Play()
1091
local sar2 = Instance.new("Sound",torso)
1092
sar2.SoundId = "rbxassetid://153274423"
1093
sar2.Pitch = 1
1094
sar2.Volume = 5
1095
sar2.Looped = false
1096
sar2:Play()
1097
Crater(torso,67)
1098
1099
GroundWave4 = function()
1100
        
1101
                local wave = Instance.new("Part", torso)
1102
                wave.BrickColor = BrickColor.new("Royal purple")
1103
                wave.Anchored = true
1104
                wave.CanCollide = false
1105
                wave.Locked = true
1106
                wave.Size = Vector3.new(1, 1, 1)
1107
                wave.TopSurface = "Smooth"
1108
                wave.BottomSurface = "Smooth"
1109
                wave.Transparency = 0.35
1110
                wave.CFrame = fx.CFrame
1111
                wm = Instance.new("SpecialMesh", wave)
1112
                wm.MeshType = "Sphere"
1113
                wm.Scale = Vector3.new(1,1,1)
1114
                coroutine.wrap(function()
1115
                for i = 1, 18, 1 do
1116
                wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
1117
                --wave.Size = wm.Scale
1118
                wave.CFrame = fx.CFrame
1119
                wave.Transparency = i/14
1120
                wait()
1121
                end
1122
                wait()
1123
                wave:Destroy()
1124
        end)()
1125
        
1126
end
1127
1128
1129
1130
1131
1132
		GroundWave1()
1133
		
1134
		
1135
		CV="Pastel blue"
1136
	
1137
local txt = Instance.new("BillboardGui", Char)
1138
txt.Adornee = Char .Head
1139
txt.Name = "_status"
1140
txt.Size = UDim2.new(2, 0, 1.2, 0)
1141
txt.StudsOffset = Vector3.new(-9, 8, 0)
1142
local text = Instance.new("TextLabel", txt)
1143
text.Size = UDim2.new(10, 0, 7, 0)
1144
text.FontSize = "Size24"
1145
text.TextScaled = true
1146
text.TextTransparency = 0
1147
text.BackgroundTransparency = 1 
1148
text.TextTransparency = 0
1149
text.TextStrokeTransparency = 0
1150
text.Font = "Antique"
1151
text.TextStrokeColor3 = Color3.new(170,0,255)
1152
1153
v=Instance.new("Part")
1154
v.Name = "ColorBrick"
1155
v.Parent=Player.Character
1156
v.FormFactor="Symmetric"
1157
v.Anchored=true
1158
v.CanCollide=false
1159
v.BottomSurface="Smooth"
1160
v.TopSurface="Smooth"
1161
v.Size=Vector3.new(10,5,3)
1162
v.Transparency=1
1163
v.CFrame=Char.Torso.CFrame
1164
v.BrickColor=BrickColor.new(CV)
1165
v.Transparency=1
1166
text.TextColor3 = Color3.new(0,0,0)
1167
v.Shape="Block"
1168
text.Text = "The Omni-God of Erradication"
1169
1170
1171
1172
1173
ROW = function(out, trans, s, wt, t, ang, plus)
1174
					for i = 1, 360, 360/t do
1175
						local c = Instance.new("Part", game.Workspace)
1176
						c.FormFactor = 3
1177
						c.TopSurface = 0
1178
						c.BottomSurface = 0
1179
						c.Size = s
1180
						c.Anchored = true
1181
						c.CanCollide = wt
1182
						c.Material=workspace.Base.Material
1183
						c.Transparency = trans
1184
						c.BrickColor = workspace.Base.BrickColor
1185
						c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
1186
						c.Locked=true
1187
						game.Debris:AddItem(c,15)
1188
					end
1189
end
1190
1191
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
1192
	
1193
	
1194
	
1195
	
1196
	
1197
	
1198
	
1199
        local wave = Instance.new("Part", torso)
1200
        wave.BrickColor = TorsoColor
1201
        wave.Anchored = true
1202
        wave.CanCollide = false
1203
        wave.Locked = true
1204
        wave.Size = Vector3.new(1, 1, 1)
1205
        wave.TopSurface = "Smooth"
1206
        wave.BottomSurface = "Smooth"
1207
        wave.Transparency = 0.35
1208
        wave.CFrame = HandCF
1209
        wm = Instance.new("SpecialMesh", wave)
1210
        wm.MeshId = "rbxassetid://3270017"
1211
        local wave2 = Instance.new("Part", torso)
1212
        wave2.BrickColor = BrickColor.new("Really black")
1213
        wave2.Anchored = true
1214
        wave2.CanCollide = false
1215
        wave2.Locked = true
1216
        wave2.Size = Vector3.new(1, 1, 1)
1217
        wave2.TopSurface = "Smooth"
1218
        wave2.BottomSurface = "Smooth"
1219
        wave2.Transparency = 0.35
1220
        wave2.CFrame = HandCF
1221
        wm2 = Instance.new("SpecialMesh", wave2)
1222
        wm2.MeshId = "rbxassetid://3270017"
1223
        local wave3 = Instance.new("Part", torso)
1224
        wave3.BrickColor = TorsoColor
1225
        wave3.Anchored = true
1226
        wave3.CanCollide = false
1227
        wave3.Locked = true
1228
        wave3.Size = Vector3.new(1, 1, 1)
1229
        wave3.TopSurface = "Smooth"
1230
        wave3.BottomSurface = "Smooth"
1231
        wave3.Transparency = 0.35
1232
        wave3.CFrame = HandCF
1233
        wm3 = Instance.new("SpecialMesh", wave3)
1234
        wm3.MeshId = "rbxassetid://3270017"
1235
        coroutine.wrap(function()
1236
        for i = 1, 14, 1 do
1237
        valuer = valuer - 0.35
1238
        valuer2 = valuer - 0.45
1239
        valuer3 = valuer3 - 0.475
1240
        wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
1241
        wave.Size = wm.Scale
1242
        wave.CFrame = HandCF
1243
        wave.Transparency = i/14
1244
        wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
1245
        wave2.Size = wm2.Scale
1246
        wave2.CFrame = HandCF
1247
        wave2.Transparency = i/14
1248
        wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
1249
        wave3.Size = wm2.Scale
1250
        wave3.CFrame = HandCF
1251
        wave3.Transparency = i/14
1252
        wait()
1253
        end
1254
        wait()
1255
        wave:Destroy()
1256
        wave2:Destroy()
1257
end)()
1258
1259
local torso = game.Players.LocalPlayer.Character.Torso
1260
local block = Instance.new("Part",torso)
1261
block.Size = Vector3.new(0.1,0.1,0.1)
1262
block.Position = block.Position + Vector3.new(2,2,2)
1263
block.Transparency = 1
1264
local weld = Instance.new("Weld",torso)
1265
weld.Part0 = torso
1266
weld.Part1 = block
1267
weld.C0 = CFrame.new(0,5,0)
1268
local tables = {5,4,3,2,1}
1269
local part = Instance.new("ParticleEmitter")
1270
part.Parent = game.Players.LocalPlayer.Character.Torso
1271
part.LockedToPart = true
1272
1273
part.Texture = "rbxassetid://300899196"
1274
part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1275
part.Transparency = NumberSequence.new(0.7)
1276
part.Lifetime = NumberRange.new(2)
1277
part.Rate = 30
1278
local part2 = Instance.new("ParticleEmitter",block)
1279
part2.Lifetime = NumberRange.new(5)
1280
part2.Speed = NumberRange.new(0)
1281
part2.Size = NumberSequence.new(18)
1282
part2.LockedToPart = true
1283
part2.Transparency = NumberSequence.new(0.5)
1284
part2.Rate = 3
1285
part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
1286
part2.Texture = "http://www.roblox.com/asset/?id=358965396"
1287
local model = Instance.new("Model",torso)
1288
1289
local ball0 = Instance.new("Part",model)
1290
ball0.Position = ball0.Position + Vector3.new(2,2,2)
1291
ball0.Transparency = 0.5
1292
ball0.BrickColor = BrickColor.new("Royal purple")
1293
ball0.Size = Vector3.new(1,1,1)
1294
ball0mesh = Instance.new("SpecialMesh",ball0)
1295
ball0mesh.MeshType = "Sphere"
1296
ball0mesh.Scale = Vector3.new(1,1,1)
1297
ballweld = Instance.new("Weld",model)
1298
ballweld.Part0 = torso
1299
ballweld.Part1 = ball0
1300
1301
1302
1303
1304
for i = 1,15 do
1305
	wait(0.1)
1306
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
1307
	part2.Size = NumberSequence.new(15)
1308
for i = 1 , 3 do
1309
wait()
1310
	ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
1311
1312
end
1313
1314
	wait(0.1)
1315
	part2.Size = NumberSequence.new(8)
1316
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1317
	ball0mesh.Scale = Vector3.new(1,1,1)
1318
1319
end
1320
1321
hum.WalkSpeed = 16
1322
Muss.Volume = 8
1323
1324
1325
Charging = true
1326
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1327
function FDebris()
1328
	repeat
1329
    local p = Instance.new('Part',Torso)
1330
    p.formFactor = 'Custom'
1331
    p.Size = Vector3.new(1,1,1)
1332
    p.BrickColor = BrickColor.new("Dark indigo")
1333
    p.CanCollide = false
1334
    p.Transparency = 0.2
1335
    p.Anchored = true
1336
    p.Locked=true
1337
    p.Material = "Neon"
1338
    s = math.random(1,40)/10
1339
    local m = Instance.new("BlockMesh",p)
1340
    m.Scale = Vector3.new(s,s,s)
1341
    p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1342
	--[[coroutine.wrap(function()
1343
		wait(2)
1344
		while Charging == true do
1345
		wait(2)
1346
		GroundWave1()
1347
		wait(2)
1348
		end
1349
	end)()]]--
1350
	
1351
	spawn(function()
1352
        while rs:wait() do
1353
            if p.Transparency >= 1 then p:Destroy() break end
1354
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1355
            p.Transparency = p.Transparency+0.01
1356
        end
1357
    end)
1358
    wait(.3)
1359
until Charging == false
1360
end
1361
				
1362
1363
spawn(function()
1364
	while wait(.01)
1365
		 do
1366
		FDebris()	
1367
		end
1368
end)	
1369
1370
1371
1372
FloatPart = function()
1373
	local Part = Instance.new('Part',Torso)
1374
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1375
	Part.Anchored = true
1376
	Part.Material = 'Neon'
1377
	Part.CanCollide = false
1378
	Part.BrickColor = BrickColor.new("Royal purple")
1379
	local Mesh = Instance.new('SpecialMesh',Part)
1380
	Mesh.Scale = Vector3.new(4,4,.2)
1381
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1382
	Mesh.VertexColor = Vector3.new(0,170,255)
1383
	spawn(function()
1384
		for i = 1,30 do
1385
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1386
			Part.Transparency = Part.Transparency + .035
1387
			game["Run Service"].RenderStepped:wait()
1388
		end
1389
		Part:Destroy()
1390
	end)
1391
end;
1392
1393
DubPart = function()
1394
	local Part = Instance.new('Part',Torso)
1395
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1396
	Part.Anchored = true
1397
	Part.CanCollide = false
1398
	Part.Material = 'Neon'
1399
	Part.BrickColor = BrickColor.new(SecondaryColor)
1400
	local Mesh = Instance.new('SpecialMesh',Part)
1401
	Mesh.Scale = Vector3.new(7,7,.2)
1402
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1403
	Mesh.VertexColor = Vector3.new(0,170,255)
1404
	spawn(function()
1405
		for i = 1,30 do
1406
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1407
			Part.Transparency = Part.Transparency + .035
1408
			game["Run Service"].RenderStepped:wait()
1409
		end
1410
		Part:Destroy()
1411
	end)
1412
end;
1413
1414
Fade = function(Item,t)
1415
	spawn(function()
1416
		for i = 1,20 do
1417
			Item.Transparency = Item.Transparency + .05
1418
			if t then
1419
				wait(t)
1420
			else 
1421
				wait()
1422
			end
1423
		end
1424
		Item:Destroy()
1425
	end)
1426
end
1427
1428
Particle = function(PrimaryColor)
1429
	local Part = Instance.new('Part',Torso)
1430
	Part.BrickColor = BrickColor.new(PrimaryColor)
1431
	Part.Anchored = true
1432
	Part.Transparency = .3
1433
	Part.CanCollide = false
1434
	Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
1435
	local Mesh = Instance.new('BlockMesh',Part)
1436
	Mesh.Scale = Vector3.new(.05,.1,.1)
1437
	spawn(function()
1438
		for i = 1,40 do
1439
			Part.Transparency = Part.Transparency + .0125
1440
			Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
1441
			game["Run Service"].RenderStepped:wait()
1442
		end
1443
		Part:Destroy()
1444
	end)
1445
end;
1446
1447
--[[spawn(function()
1448
	while wait() do
1449
		wait(.05)
1450
		FloatPart()
1451
		wait(.08)
1452
		FloatPart()
1453
		wait(.05)
1454
		DubPart()
1455
		wait(.08)
1456
	end
1457
end)]]
1458
1459
game["Run Service"].RenderStepped:connect(function(_)
1460
	Particle("Royale purple")
1461
	Particle("Really black")
1462
        Particle("Royal purple")
1463
	--Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
1464
end)
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
function FindNearestTorso(Position,Distance,SinglePlayer)
1482
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1483
        local List = {}
1484
        for i,v in pairs(workspace:GetChildren())do
1485
            if v:IsA("Model")then
1486
                if v:findFirstChild("Torso")then
1487
                    if v ~= char then
1488
                        if(v.Torso.Position -Position).magnitude <= Distance then
1489
                            table.insert(List,v)
1490
                        end 
1491
                    end 
1492
                end 
1493
            end 
1494
        end
1495
    return List
1496
end
1497
1498
1499
1500
1501
vt = Vector3.new
1502
1503
1504
1505
local player = game.Players.LocalPlayer
1506
local pchar = player.Character
1507
local mouse = player:GetMouse()
1508
local cam = workspace.CurrentCamera
1509
1510
local rad = math.rad
1511
bodyparts = {}
1512
local keysDown = {}
1513
local flySpeed = 0
1514
local MAX_FLY_SPEED = 150
1515
1516
local canFly = false
1517
local flyToggled = false
1518
1519
local forward, side = 0, 0
1520
local lastForward, lastSide = 0, 0
1521
1522
local floatBP = Instance.new("BodyPosition")
1523
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1524
local flyBV = Instance.new("BodyVelocity")
1525
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1526
local turnBG = Instance.new("BodyGyro")
1527
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1528
1529
mouse.KeyDown:connect(function(key)
1530
        keysDown[key] = true
1531
1532
        if key == "f" then
1533
                flyToggled = not flyToggled
1534
1535
        if not flyToggled then
1536
                stanceToggle = "Normal"
1537
                floatBP.Parent = nil
1538
                flyBV.Parent = nil
1539
                turnBG.Parent = nil
1540
                root.Velocity = Vector3.new()
1541
                pchar.Humanoid.PlatformStand = false
1542
        end
1543
end
1544
1545
end)
1546
mouse.KeyUp:connect(function(key)
1547
        keysDown[key] = nil
1548
end)
1549
1550
local function updateFly()
1551
	
1552
	
1553
	
1554
1555
        if not flyToggled then return end
1556
1557
        lastForward = forward
1558
        lastSide = side
1559
1560
        forward = 0
1561
        side = 0
1562
1563
        if keysDown.w then
1564
                forward = forward + 1
1565
        end
1566
        if keysDown.s then
1567
                forward = forward - 1
1568
        end
1569
        if keysDown.a then
1570
                side = side - 1
1571
        end
1572
        if keysDown.d then
1573
                side = side + 1
1574
        end
1575
1576
        canFly = (forward ~= 0 or side ~= 0)
1577
1578
        if canFly then
1579
                stanceToggle = "Floating"
1580
                turnBG.Parent = root
1581
                floatBP.Parent = nil
1582
                flyBV.Parent = root
1583
1584
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1585
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1586
        else
1587
                floatBP.position = root.Position
1588
                floatBP.Parent = root
1589
1590
                flySpeed = flySpeed - 1
1591
                if flySpeed < 0 then flySpeed = 0 end
1592
        end
1593
1594
        local camCF = cam.CoordinateFrame
1595
        local in_forward = canFly and forward or lastForward
1596
        local in_side = canFly and side or lastSide
1597
1598
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1599
1600
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
1601
end
1602
1603
game:service'RunService'.RenderStepped:connect(function()
1604
        if flyToggled then
1605
                pchar.Humanoid.PlatformStand = true
1606
        end
1607
        updateFly()
1608
end)
1609
1610
1611
1612
mouse.KeyDown:connect(function(key)
1613
  if key == "b" then
1614
    hum.WalkSpeed = 0
1615
    if Debounces.CanAttack == true then
1616
      Debounces.CanAttack = false
1617
      Debounces.NoIdl = true
1618
      Debounces.on = true
1619
      v = Instance.new("Sound")
1620
      v.SoundId = "http://www.roblox.com/asset/?id=753551986"
1621
      v.Parent = char
1622
      v.Looped = false
1623
      v.Pitch = 1
1624
      v.Volume =  3000
1625
      wait(0.01)
1626
      v:Play()
1627
wait()
1628
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
1629
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
1630
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
1631
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
1632
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
1633
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
1634
        if Debounces.on == false then
1635
        end
1636
        wait()
1637
      end
1638
      wait()
1639
      
1640
    
1641
      local function Shockwave7()
1642
        local ENERGY = Instance.new("Part", Char)
1643
		ENERGY.Name = "ENERGY"
1644
		ENERGY.CanCollide = false
1645
			ENERGY.BrickColor = BrickColor.new("Really black")
1646
		ENERGY.Transparency = 0.2
1647
		ENERGY.TopSurface = 0
1648
		ENERGY.BottomSurface = 0
1649
		ENERGY.Anchored = true
1650
		local cm = Instance.new("CylinderMesh", ENERGY)
1651
		cm.Scale = Vector3.new(1, 20, 1)
1652
		ENERGY.Size = Vector3.new(5, 20, 5)
1653
		ENERGY.CFrame = char.Torso.CFrame
1654
		ENERGY.Touched:connect(function(hit)
1655
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
1656
                        local Occlude = true
1657
                        local NotOccludes = {
1658
                            char.Name;
1659
                            "Wings";
1660
                            "Scythe";
1661
                            "Thingy";
1662
                            "Thingy2"; -- put all of the names in a table pls
1663
                        }
1664
                        for i,v in pairs(NotOccludes) do
1665
                            if hit.Parent.Name == v then
1666
                                Occlude = false
1667
                            end
1668
                        end
1669
                        --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name     ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and     hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
1670
                        if Occlude then
1671
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
1672
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
1673
                        end
1674
                    end
1675
                end)
1676
		for i = 1, 50 do
1677
			ENERGY.CFrame = char.Torso.CFrame
1678
			ENERGY.Transparency = ENERGY.Transparency + 0.012
1679
			ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
1680
			wait()
1681
		end
1682
		ENERGY:Destroy()
1683
      end
1684
Shockwave7()
1685
1686
1687
pt=Instance.new('Part',torso)
1688
pt.Anchored=true
1689
pt.CanCollide=false
1690
pt.Locked = true
1691
pt.FormFactor='Custom'
1692
pt.Size=Vector3.new(1,1,1)
1693
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
1694
pt.Transparency=.6
1695
pt.BrickColor=BrickColor.new('Royal purple')
1696
msh=Instance.new('SpecialMesh',pt)
1697
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
1698
msh.Scale=Vector3.new(8,4,8)
1699
pt2=pt:clone()
1700
pt2.Parent = torso
1701
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
1702
pt2.BrickColor=BrickColor.new("Really black")
1703
msh2=msh:clone()
1704
msh2.Parent=pt2
1705
msh2.Scale=Vector3.new(10,5,10)
1706
1707
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1708
bl = Instance.new("Part", char)
1709
bl.Locked = true
1710
bl.Name = "Shell"
1711
bl.BrickColor = BrickColor.new("Royal purple")
1712
bl.Anchored = true
1713
bl.CanCollide = false
1714
bl.Transparency = 0
1715
bl.Reflectance = 0
1716
bl.BottomSurface = 0
1717
bl.TopSurface = 0
1718
bl.Shape = 0
1719
blm = Instance.new("SpecialMesh",bl)
1720
blm.MeshType = "Sphere"
1721
blm.Scale = Vector3.new(1,1,1)
1722
blm.MeshId = "rbxassetid://9982590"
1723
1724
	coroutine.resume(coroutine.create(function()
1725
        for i=1, math.huge, 4 do
1726
				rs:wait()
1727
				bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
1728
				blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
1729
				bl.Transparency = bl.Transparency + 0.005
1730
				pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
1731
				pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
1732
				msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
1733
				msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
1734
			end
1735
end))
1736
     
1737
      for i = 1, 15 do
1738
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1739
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1740
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1741
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1742
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1743
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1744
        if Debounces.on == false then
1745
          break
1746
        end
1747
        wait()
1748
      end
1749
      for i = 1, 15 do
1750
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1751
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1752
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1753
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1754
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1755
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1756
        if Debounces.on == false then
1757
          break
1758
        end
1759
        wait()
1760
      end
1761
      for i = 1, 15 do
1762
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1763
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1764
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1765
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1766
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1767
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1768
        if Debounces.on == false then
1769
          break
1770
        end
1771
        wait()
1772
      end
1773
      for i = 1, 15 do
1774
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1775
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1776
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1777
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1778
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1779
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1780
        if Debounces.on == false then
1781
          break
1782
        end
1783
        wait()
1784
      end
1785
      for i = 1, 15 do
1786
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1787
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1788
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1789
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1790
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1791
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1792
        if Debounces.on == false then
1793
          break
1794
        end
1795
        wait()
1796
      end
1797
      for i = 1, 10 do
1798
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1799
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1800
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1801
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1802
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1803
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1804
        if Debounces.on == false then
1805
          break
1806
        end
1807
        wait()
1808
      end
1809
      wait(1.4)
1810
      Debounces.NoIdl = false
1811
      hum.WalkSpeed = 5
1812
      Debounces.on = false
1813
      wait()
1814
      if Debounces.CanAttack == false then
1815
        Debounces.CanAttack = true
1816
        v:Destroy()
1817
        bl:Destroy()
1818
		blm:Destroy()
1819
		pt:Destroy()
1820
		pt2:Destroy()
1821
		msh:Destroy()
1822
	    msh2:Destroy()
1823
      end
1824
    end
1825
  end)
1826
1827
1828
1829
1830
1831
local grabbed = false
1832
local cf = CFrame.new
1833
local mr = math.rad
1834
local angles = CFrame.Angles
1835
local ud = UDim2.new
1836
local c3 = Color3.new
1837
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1838
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1839
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
1840
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
1841
1842
clerp = function(a, b, t)
1843
  return a:lerp(b, t)
1844
end
1845
1846
local RbxUtility = LoadLibrary("RbxUtility")
1847
local Create = RbxUtility.Create
1848
RemoveOutlines = function(part)
1849
  part.TopSurface = 10
1850
end
1851
1852
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1853
  local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
1854
  RemoveOutlines(Part)
1855
  return Part
1856
end
1857
1858
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1859
  local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
1860
  if Mesh == "SpecialMesh" then
1861
    Msh.MeshType = MeshType
1862
    Msh.MeshId = MeshId
1863
  end
1864
  return Msh
1865
end
1866
1867
1868
1869
1870
1871
1872
1873
ArtificialHB = Instance.new("BindableEvent", script)
1874
ArtificialHB.Name = "Heartbeat"
1875
script:WaitForChild("Heartbeat")
1876
frame = 0.033333333333333
1877
tf = 0
1878
allowframeloss = false
1879
tossremainder = false
1880
lastframe = tick()
1881
script.Heartbeat:Fire()
1882
game:GetService("RunService").Heartbeat:connect(function(s, p)
1883
  tf = tf + s
1884
  if frame <= tf then
1885
    if allowframeloss then
1886
      script.Heartbeat:Fire()
1887
      lastframe = tick()
1888
    else
1889
      for i = 1, math.floor(tf / frame) do
1890
        script.Heartbeat:Fire()
1891
      end
1892
      lastframe = tick()
1893
    end
1894
    if tossremainder then
1895
      tf = 0
1896
    else
1897
      tf = tf - frame * math.floor(tf / frame)
1898
    end
1899
  end
1900
end
1901
)
1902
swait = function(num)
1903
  if num == 0 or num == nil then
1904
    ArtificialHB.Event:wait()
1905
  else
1906
    for i = 0, num do
1907
      ArtificialHB.Event:wait()
1908
    end
1909
  end
1910
end
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
CreateWeld = function(Parent, Part0, Part1, C0, C1)
1921
  local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
1922
  return Weld
1923
end
1924
1925
rayCast = function(Position, Direction, Range, Ignore)
1926
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1927
end
1928
1929
CreateSound = function(id, par, vol, pit)
1930
  coroutine.resume(coroutine.create(function()
1931
    local sou = Instance.new("Sound", par or workspace)
1932
    sou.Volume = vol
1933
    sou.Pitch = pit or 1
1934
    sou.SoundId = id
1935
    swait()
1936
    sou:play()
1937
    game:GetService("Debris"):AddItem(sou, 6)
1938
  end
1939
))
1940
end
1941
1942
local getclosest = function(obj, distance)
1943
  local last, lastx = distance + 1, nil
1944
  for i,v in pairs(workspace:GetChildren()) do
1945
    if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
1946
      local t = v.Torso
1947
      local dist = t.Position - obj.Position.magnitude
1948
      if dist <= distance and dist < last then
1949
        last = dist
1950
        lastx = v
1951
      end
1952
    end
1953
  end
1954
  return lastx
1955
end
1956
1957
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1958
  if hit.Parent == nil then
1959
    return 
1960
  end
1961
  local h = hit.Parent:FindFirstChild("Humanoid")
1962
  for _,v in pairs(hit.Parent:children()) do
1963
    if v:IsA("Humanoid") then
1964
      h = v
1965
    end
1966
  end
1967
  if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1968
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1969
      return 
1970
    end
1971
    local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1972
    game:GetService("Debris"):AddItem(c, 0.5)
1973
    if HitSound ~= nil and HitPitch ~= nil then
1974
      CreateSound(HitSound, hit, 1, HitPitch)
1975
    end
1976
    local Damage = math.random(minim, maxim)
1977
    local blocked = false
1978
    local block = hit.Parent:findFirstChild("Block")
1979
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1980
      blocked = true
1981
      block.Value = block.Value - 1
1982
      print(block.Value)
1983
    end
1984
    if blocked == false then
1985
      h.Health = h.Health - Damage
1986
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1987
    else
1988
      h.Health = h.Health - Damage / 2
1989
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1990
    end
1991
    if Type == "Knockdown" then
1992
      local hum = hit.Parent.Humanoid
1993
      hum.PlatformStand = true
1994
      coroutine.resume(coroutine.create(function(HHumanoid)
1995
    swait(1)
1996
    HHumanoid.PlatformStand = false
1997
  end
1998
), hum)
1999
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
2000
      local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2001
      local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
2002
      game:GetService("Debris"):AddItem(bodvol, 0.5)
2003
      game:GetService("Debris"):AddItem(rl, 0.5)
2004
    else
2005
      do
2006
        if Type == "Debuff" then
2007
            print'hi'
2008
        else
2009
          if Type == "Up" then
2010
            local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2011
            game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
2012
          else
2013
            do
2014
              if Type == "DarkUp" then
2015
                coroutine.resume(coroutine.create(function()
2016
    for i = 0, 1, 0.1 do
2017
      swait()
2018
      BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
2019
    end
2020
  end
2021
))
2022
                local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2023
                game:GetService("Debris"):AddItem(bodyVelocity, 1)
2024
              else
2025
                do
2026
                  if Type == "Snare" then
2027
                    local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2028
                    game:GetService("Debris"):AddItem(bp, 1)
2029
                  else
2030
                    do
2031
                      if Type == "Freeze" then
2032
                        local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2033
                        local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
2034
                        hit.Parent.Torso.Anchored = true
2035
                        coroutine.resume(coroutine.create(function(Part)
2036
    swait(1.5)
2037
    Part.Anchored = false
2038
  end), hit.Parent.Torso)
2039
                        game:GetService("Debris"):AddItem(BodPos, 3)
2040
                        game:GetService("Debris"):AddItem(BodGy, 3)
2041
                      end
2042
                      do
2043
                        local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
2044
                        game:GetService("Debris"):AddItem(debounce, Delay)
2045
                        c = Instance.new("ObjectValue")
2046
                        c.Name = "creator"
2047
                        c.Value = Player
2048
                        c.Parent = h
2049
                        game:GetService("Debris"):AddItem(c, 0.5)
2050
                      end
2051
                    end
2052
                  end
2053
                end
2054
              end
2055
            end
2056
          end
2057
        end
2058
      end
2059
    end
2060
  end
2061
end
2062
2063
ShowDamage = function(Pos, Text, Time, Color)
2064
  local Rate = 0.033333333333333
2065
  if not Pos then
2066
    local Pos = Vector3.new(0, 0, 0)
2067
  end
2068
  local Text = Text or ""
2069
  local Time = Time or 2
2070
  if not Color then
2071
    local Color = Color3.new(1, 0, 1)
2072
  end
2073
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
2074
  EffectPart.Anchored = true
2075
  local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
2076
  local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
2077
  game.Debris:AddItem(EffectPart, Time + 0.1)
2078
  EffectPart.Parent = game:GetService("Workspace")
2079
  delay(0, function()
2080
    local Frames = Time / Rate
2081
    for Frame = 1, Frames do
2082
      wait(Rate)
2083
      local Percent = Frame / Frames
2084
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
2085
      TextLabel.TextTransparency = Percent
2086
    end
2087
    if EffectPart and EffectPart.Parent then
2088
      EffectPart:Destroy()
2089
    end
2090
  end
2091
)
2092
end
2093
2094
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
2095
  for _,c in pairs(workspace:children()) do
2096
    local hum = c:findFirstChild("Humanoid")
2097
    if hum ~= nil then
2098
      local head = c:findFirstChild("Torso")
2099
      if head ~= nil then
2100
        local targ = head.Position - Part.Position
2101
        local mag = targ.magnitude
2102
        if mag <= magni and c.Name ~= Player.Name then
2103
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
2104
        end
2105
      end
2106
    end
2107
  end
2108
end
2109
2110
2111
2112
2113
2114
local effect = Instance.new("Model", Char)
2115
effect.Name = "Effects"
2116
2117
2118
2119
2120
2121
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2122
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2123
  prt.Anchored = true
2124
  prt.CFrame = cframe
2125
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2126
  game:GetService("Debris"):AddItem(prt, 10)
2127
  if Type == 1 or Type == nil then
2128
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2129
  else
2130
    if Type == 2 then
2131
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2132
    end
2133
  end
2134
end
2135
2136
2137
2138
2139
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2140
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2141
  prt.Anchored = true
2142
  prt.CFrame = cframe
2143
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2144
  game:GetService("Debris"):AddItem(prt, 10)
2145
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2146
end
2147
2148
2149
2150
local grabbing = false
2151
WindFloor = function()
2152
 
2153
end
2154
2155
2156
2157
bc = BrickColor.new
2158
function WindFloor2()
2159
		local shur = Instance.new("Part",char)
2160
		local gahd = Instance.new("Sound",shur)
2161
gahd.SoundId = "rbxassetid://402981977"
2162
gahd.Volume = 5
2163
gahd.Pitch = 0.75
2164
gahd:Play()
2165
shur.Transparency = 1
2166
shur.Material = "Neon"
2167
shur.BrickColor = bc("Royal purple")
2168
shur.Anchored = true
2169
shur.CFrame = mouse.Hit
2170
shur.Rotation = vt(0,math.random(-500,500),0)
2171
shur.Size = vt(1,0.2,1)
2172
shur.CanCollide = false
2173
local dec = Instance.new("Decal",shur)
2174
dec.Texture = symbolimg
2175
dec.Face = "Top"
2176
local dec2 = dec:Clone()
2177
dec2.Parent = shur
2178
dec2.Face = "Bottom"
2179
local Meshshur = Instance.new("CylinderMesh",shur)
2180
Meshshur.Scale = vt(0,1,0)
2181
local value1 = 1*2.25
2182
for i = 0, 50 do
2183
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2184
	value1 = value1 - 0.015*2.25
2185
	wait(0)
2186
end
2187
local spart = Instance.new("Part",char)
2188
local tick = Instance.new("Sound",spart)
2189
tick.SoundId = "rbxassetid://414516914"
2190
tick.Volume = 2.5
2191
tick.Pitch = 0.45
2192
tick:Play()
2193
spart.Size = vt(1,1,1)
2194
spart.BrickColor = BrickColor.new("Royal purple")
2195
spart.Transparency = 0.1
2196
spart.Anchored = true
2197
spart.CanCollide = false
2198
spart.CFrame = shur.CFrame + vt(0,2.5,0)
2199
local expld = Instance.new("Explosion", spart)
2200
expld.BlastRadius = 27.5
2201
expld.Position = spart.Position
2202
local mesh = Instance.new("SpecialMesh",spart)
2203
mesh.MeshType = "FileMesh"
2204
mesh.Scale = vt(1,0.01,1)
2205
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2206
local parz = spart:Clone()
2207
local mshe = parz.Mesh
2208
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2209
parz.CFrame = spart.CFrame
2210
parz.Parent = char
2211
local par2 = spart:Clone()
2212
local msh = par2.Mesh
2213
par2.Mesh.MeshType = "Sphere"
2214
par2.Material = "Neon"
2215
par2.CFrame = spart.CFrame
2216
par2.BrickColor = BrickColor.new("Royal purple")
2217
par2.Parent = char
2218
local par3 = spart:Clone()
2219
local msh3 = par2.Mesh
2220
msh3.Scale = vt(15,0,15)
2221
par3.Mesh.MeshType = "Sphere"
2222
par3.Material = "Neon"
2223
par3.CFrame = spart.CFrame
2224
par3.BrickColor = BrickColor.new("Royal purple")
2225
par3.Parent = char
2226
for i = 0, 150 do
2227
spart.Transparency = spart.Transparency + 0.01
2228
mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
2229
spart.Position = spart.Position
2230
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2231
par2.Transparency = par2.Transparency + 0.01
2232
msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
2233
par2.Position = par2.Position
2234
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2235
par3.Transparency = par2.Transparency + 0.05
2236
msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
2237
par3.Position = par2.Position
2238
par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2239
parz.Transparency = par2.Transparency + 0.01
2240
mshe.Scale = msh.Scale + vt(4,1,4)
2241
parz.Position = parz.Position
2242
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2243
wait(0)
2244
end
2245
for i = 0, 100 do
2246
	dec.Transparency = dec.Transparency + 0.015
2247
		dec2.Transparency = dec.Transparency
2248
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2249
	value1 = value1 - 0.015*2.25
2250
	wait(0)
2251
end
2252
shur:Destroy()
2253
par2:Destroy()
2254
spart:Destroy()
2255
end
2256
2257
2258
2259
2260
2261
2262
2263
function BlastStorm()
2264
2265
local lag = Instance.new("Sound", workspace)
2266
lag.SoundId = "rbxassetid://752783199"
2267
lag.Volume = 20000
2268
lag.Pitch = 1
2269
lag:Play()
2270
wait(0)
2271
	local ff = Instance.new("ForceField",char)
2272
		local shur = Instance.new("Part",char)
2273
		local gahd = Instance.new("Sound",char)
2274
gahd.SoundId = "rbxassetid://402981977"
2275
gahd.Volume = 2.5
2276
gahd.Pitch = 0.6
2277
gahd:Play()
2278
shur.Transparency = 1
2279
shur.Material = "Neon"
2280
shur.BrickColor = bc("Royal purple")
2281
shur.Anchored = true
2282
shur.CFrame = mouse.Hit
2283
shur.Size = vt(1,0.2,1)
2284
shur.CanCollide = false
2285
local dec = Instance.new("Decal",shur)
2286
dec.Texture = symbolimg
2287
dec.Face = "Top"
2288
local dec2 = dec:Clone()
2289
dec2.Parent = shur
2290
dec2.Face = "Bottom"
2291
local Meshshur = Instance.new("CylinderMesh",shur)
2292
Meshshur.Scale = vt(0,1,0)
2293
local value1 = 1*12.5
2294
for i = 0, 50 do
2295
shur.CFrame = torso.CFrame + vt(0,-2.5,0)
2296
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2297
	value1 = value1 - 0.015*12.5
2298
	wait(0)
2299
end
2300
2301
wait(0)
2302
local spart = Instance.new("Part",char)
2303
local tick = Instance.new("Sound",char)
2304
tick.SoundId = "rbxassetid://414516914"
2305
tick.Volume = 2.5
2306
tick.Pitch = 0.4
2307
tick:Play()
2308
local tickz = Instance.new("Sound",char)
2309
tickz.SoundId = "rbxassetid://435742675"
2310
tickz.Volume = 1
2311
tickz.Pitch = 1
2312
tickz:Play()
2313
local tickr = Instance.new("Sound",char)
2314
tickr.SoundId = "rbxassetid://435742675"
2315
tickr.Volume = 2.5
2316
tickr.Pitch = 0.5
2317
tickr:Play()
2318
local tickel = Instance.new("Sound",char)
2319
tickel.SoundId = "rbxassetid://2248511"
2320
tickel.Volume = 3
2321
tickel.Pitch = 0.2
2322
tickel:Play()
2323
spart.Size = vt(1,1,1)
2324
spart.BrickColor = BrickColor.new("Royal purple")
2325
spart.Transparency = 0.1
2326
spart.Anchored = true
2327
spart.CanCollide = false
2328
spart.CFrame = mouse.Hit
2329
local expld = Instance.new("Explosion", spart)
2330
expld.BlastRadius = 500000
2331
expld.Position = spart.Position
2332
local mesh = Instance.new("SpecialMesh",spart)
2333
mesh.MeshType = "FileMesh"
2334
mesh.Scale = vt(1,0.01,1)
2335
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2336
local parz = spart:Clone()
2337
local mshe = parz.Mesh
2338
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2339
parz.CFrame = spart.CFrame
2340
parz.Parent = char
2341
local par2 = spart:Clone()
2342
local msh = par2.Mesh
2343
par2.Mesh.MeshType = "Sphere"
2344
par2.Material = "Neon"
2345
par2.CFrame = spart.CFrame
2346
par2.BrickColor = BrickColor.new("Royal purple")
2347
par2.Parent = char
2348
for i = 0, 200 do
2349
spart.Transparency = spart.Transparency + 0.005
2350
mesh.Scale = mesh.Scale + vt(10,1,10)
2351
spart.Position = spart.Position
2352
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2353
par2.Transparency = par2.Transparency + 0.005
2354
msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
2355
par2.Position = par2.Position
2356
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2357
parz.Transparency = par2.Transparency + 0.005
2358
mshe.Scale = msh.Scale + vt(6,1,6)
2359
parz.Position = parz.Position
2360
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2361
wait(0)
2362
end
2363
ff:Destroy()
2364
for i = 0, 100 do
2365
	dec.Transparency = dec.Transparency + 0.015
2366
		dec2.Transparency = dec.Transparency
2367
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2368
	value1 = value1 - 0.015*12.5
2369
	wait(0)
2370
end
2371
shur:Destroy()
2372
par2:Destroy()
2373
spart:Destroy()
2374
tick:Destroy()
2375
tickr:Destroy()
2376
tickz:Destroy()
2377
tickel:Destroy()
2378
end
2379
2380
2381
2382
2383
2384
2385
2386
2387
local maincolor = Color3.new(170/255,0/255,255/255)
2388
2389
2390
2391
function noobyisscripter()
2392
local hitted = false
2393
local valuesize = 5
2394
 local lb = Instance.new("Part")
2395
  lb.Parent = char
2396
   lb.Material = "Neon"
2397
    lb.BrickColor = BrickColor.new(maincolor)
2398
     lb.CanCollide = false
2399
     lb.Shape = "Ball"
2400
     lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
2401
     lb.Anchored = false
2402
     lb.Size = vt(1,1,1)
2403
     local thing = Instance.new("SpecialMesh",lb)
2404
     thing.MeshType = "Sphere"
2405
local trail = Instance.new("ParticleEmitter",lb)
2406
trail.Texture = "rbxassetid://296874871"
2407
trail.LightEmission = 0.95
2408
trail.Color = ColorSequence.new(maincolor)
2409
trail.Rate = 10000
2410
trail.Lifetime = NumberRange.new(1.5)
2411
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
2412
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2413
trail.Speed = NumberRange.new(0,0)
2414
trail.RotSpeed = NumberRange.new(-500,500)
2415
  local bv = Instance.new("BodyVelocity")
2416
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2417
  bv.velocity = mouse.Hit.lookVector *100
2418
  bv.Parent = lb
2419
  wait(0.1)
2420
pewdiepie=lb.Touched:connect(function(hit)
2421
if hitted == false then
2422
local sd = Instance.new("Sound",lb)
2423
sd.SoundId = "rbxassetid://138210320"
2424
sd.Volume = 2.5
2425
sd:Play()
2426
hitted = true
2427
trail.Rate = 0
2428
lb.Anchored = true
2429
local explosion = Instance.new("Explosion",lb)
2430
explosion.BlastRadius = 10
2431
explosion.Position = lb.Position
2432
local ex = Instance.new("ParticleEmitter",lb)
2433
ex.Texture = "rbxassetid://296874871"
2434
ex.LightEmission = 0.95
2435
ex.Color = ColorSequence.new(maincolor)
2436
ex.Rate = 10000
2437
ex.Lifetime = NumberRange.new(1.75)
2438
ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
2439
ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2440
ex.Speed = NumberRange.new(25,45)
2441
ex.VelocitySpread = 90000
2442
ex.RotSpeed = NumberRange.new(-500,500)
2443
for i = 0, 19 do
2444
wait()
2445
valuesize = valuesize - 0.25
2446
thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
2447
end
2448
ex.Rate = 0
2449
for i = 0, 9 do
2450
wait()
2451
lb.Transparency = lb.Transparency + 0.1
2452
end
2453
wait(5)
2454
lb:Destroy()
2455
end
2456
end)
2457
end
2458
2459
2460
mouse.KeyDown:connect(function(key)
2461
	if key == "g" then
2462
		if Debounces.CanAttack == true then
2463
		Debounces.CanAttack = false
2464
		Debounces.on = true
2465
		Debounces.NoIdl = true
2466
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
2467
shot1 = Instance.new("Sound",Torso)
2468
shot1.SoundId = "rbxassetid://200633492"
2469
shot1.Looped = false
2470
shot1.Pitch = 3
2471
shot1.Volume = 400
2472
shot1:Play()
2473
Debounces.RPunch = true
2474
Debounces.LPunch = true
2475
Debounces.ks = true
2476
Debounces.ks2 = true
2477
for i = 1, 3 do
2478
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2479
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2480
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2481
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2482
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2483
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2484
if Debounces.on == false then break end
2485
wait()
2486
end
2487
shot1 = Instance.new("Sound",Torso)
2488
shot1.SoundId = "rbxassetid://200633492"
2489
shot1.Looped = false
2490
shot1.Pitch = 3
2491
shot1.Volume = 400
2492
shot1:Play()
2493
wait(0.5)
2494
noobyisscripter()
2495
for i = 1, 3 do
2496
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2497
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2498
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2499
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2500
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2501
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2502
if Debounces.on == false then break end
2503
wait()
2504
end
2505
shot1 = Instance.new("Sound",Torso)
2506
shot1.SoundId = "rbxassetid://200633492"
2507
shot1.Looped = false
2508
shot1.Pitch = 3
2509
shot1.Volume = 400
2510
shot1:Play()
2511
wait(0.5)
2512
noobyisscripter()
2513
for i = 1, 3 do
2514
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2515
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2516
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2517
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2518
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2519
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2520
if Debounces.on == false then break end
2521
wait()
2522
end
2523
shot1 = Instance.new("Sound",Torso)
2524
shot1.SoundId = "rbxassetid://200633492"
2525
shot1.Looped = false
2526
shot1.Pitch = 3
2527
shot1.Volume = 400
2528
shot1:Play()
2529
wait(0.5)
2530
noobyisscripter()
2531
for i = 1, 3 do
2532
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2533
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2534
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2535
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2536
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2537
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2538
if Debounces.on == false then break end
2539
wait()
2540
end
2541
shot1 = Instance.new("Sound",Torso)
2542
shot1.SoundId = "rbxassetid://200633492"
2543
shot1.Looped = false
2544
shot1.Pitch = 3
2545
shot1.Volume = 400
2546
shot1:Play()
2547
wait(0.5)
2548
noobyisscripter()
2549
for i = 1, 3 do
2550
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2551
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2552
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2553
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2554
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2555
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2556
if Debounces.on == false then break end
2557
wait()
2558
end
2559
shot1 = Instance.new("Sound",Torso)
2560
shot1.SoundId = "rbxassetid://200633492"
2561
shot1.Looped = false
2562
shot1.Pitch = 3
2563
shot1.Volume = 400
2564
shot1:Play()
2565
wait(0.5)
2566
noobyisscripter()
2567
for i = 1, 3 do
2568
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2569
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2570
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2571
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2572
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2573
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2574
if Debounces.on == false then break end
2575
wait()
2576
end
2577
shot1 = Instance.new("Sound",Torso)
2578
shot1.SoundId = "rbxassetid://200633492"
2579
shot1.Looped = false
2580
shot1.Pitch = 3
2581
shot1.Volume = 400
2582
shot1:Play()
2583
wait(0.5)
2584
noobyisscripter()
2585
for i = 1, 3 do
2586
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2587
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2588
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2589
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2590
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2591
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2592
if Debounces.on == false then break end
2593
wait()
2594
end
2595
shot1 = Instance.new("Sound",Torso)
2596
shot1.SoundId = "rbxassetid://200633492"
2597
shot1.Looped = false
2598
shot1.Pitch = 3
2599
shot1.Volume = 400
2600
shot1:Play()
2601
wait(0.5)
2602
noobyisscripter()
2603
for i = 1, 3 do
2604
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2605
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2606
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2607
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2608
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2609
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2610
if Debounces.on == false then break end
2611
wait()
2612
end
2613
shot1 = Instance.new("Sound",Torso)
2614
shot1.SoundId = "rbxassetid://200633492"
2615
shot1.Looped = false
2616
shot1.Pitch = 3
2617
shot1.Volume = 400
2618
shot1:Play()
2619
wait(0.5)
2620
noobyisscripter()
2621
for i = 1, 3 do
2622
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2623
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2624
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2625
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2626
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2627
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2628
if Debounces.on == false then break end
2629
wait()
2630
end
2631
shot1 = Instance.new("Sound",Torso)
2632
shot1.SoundId = "rbxassetid://200633492"
2633
shot1.Looped = false
2634
shot1.Pitch = 3
2635
shot1.Volume = 400
2636
shot1:Play()
2637
wait(0.5)
2638
noobyisscripter()
2639
for i = 1, 3 do
2640
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2641
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2642
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2643
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2644
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2645
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2646
if Debounces.on == false then break end
2647
wait()
2648
end
2649
shot1 = Instance.new("Sound",Torso)
2650
shot1.SoundId = "rbxassetid://200633492"
2651
shot1.Looped = false
2652
shot1.Pitch = 3
2653
shot1.Volume = 400
2654
shot1:Play()
2655
wait(0.5)
2656
noobyisscripter()
2657
for i = 1, 3 do
2658
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2659
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2660
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2661
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2662
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2663
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2664
if Debounces.on == false then break end
2665
wait()
2666
end
2667
shot1 = Instance.new("Sound",Torso)
2668
shot1.SoundId = "rbxassetid://200633492"
2669
shot1.Looped = false
2670
shot1.Pitch = 3
2671
shot1.Volume = 400
2672
shot1:Play()
2673
wait(0.5)
2674
noobyisscripter()
2675
for i = 1, 3 do
2676
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2677
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2678
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2679
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2680
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2681
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2682
if Debounces.on == false then break end
2683
wait()
2684
end
2685
shot1 = Instance.new("Sound",Torso)
2686
shot1.SoundId = "rbxassetid://200633492"
2687
shot1.Looped = false
2688
shot1.Pitch = 3
2689
shot1.Volume = 400
2690
shot1:Play()
2691
wait(0.5)
2692
noobyisscripter()
2693
for i = 1, 3 do
2694
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2695
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2696
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2697
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2698
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2699
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2700
if Debounces.on == false then break end
2701
wait()
2702
end
2703
shot1 = Instance.new("Sound",Torso)
2704
shot1.SoundId = "rbxassetid://200633492"
2705
shot1.Looped = false
2706
shot1.Pitch = 3
2707
shot1.Volume = 400
2708
shot1:Play()
2709
wait(0.5)
2710
noobyisscripter()
2711
for i = 1, 3 do
2712
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2713
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2714
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2715
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2716
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2717
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2718
if Debounces.on == false then break end
2719
wait()
2720
end
2721
shot1 = Instance.new("Sound",Torso)
2722
shot1.SoundId = "rbxassetid://200633492"
2723
shot1.Looped = false
2724
shot1.Pitch = 3
2725
shot1.Volume = 400
2726
shot1:Play()
2727
wait(0.5)
2728
noobyisscripter()
2729
for i = 1, 3 do
2730
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2731
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2732
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2733
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2734
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2735
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2736
if Debounces.on == false then break end
2737
wait()
2738
end
2739
shot1 = Instance.new("Sound",Torso)
2740
shot1.SoundId = "rbxassetid://200633492"
2741
shot1.Looped = false
2742
shot1.Pitch = 3
2743
shot1.Volume = 400
2744
shot1:Play()
2745
wait(0.5)
2746
noobyisscripter()
2747
for i = 1, 3 do
2748
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2749
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2750
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2751
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2752
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2753
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2754
if Debounces.on == false then break end
2755
wait()
2756
end
2757
shot1 = Instance.new("Sound",Torso)
2758
shot1.SoundId = "rbxassetid://200633492"
2759
shot1.Looped = false
2760
shot1.Pitch = 3
2761
shot1.Volume = 400
2762
shot1:Play()
2763
wait(0.5)
2764
noobyisscripter()
2765
for i = 1, 3 do
2766
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2767
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2768
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2769
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2770
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2771
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2772
if Debounces.on == false then break end
2773
wait()
2774
end
2775
shot1 = Instance.new("Sound",Torso)
2776
shot1.SoundId = "rbxassetid://200633492"
2777
shot1.Looped = false
2778
shot1.Pitch = 3
2779
shot1.Volume = 400
2780
shot1:Play()
2781
wait(0.5)
2782
noobyisscripter()
2783
for i = 1, 3 do
2784
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2785
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2786
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2787
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2788
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2789
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2790
if Debounces.on == false then break end
2791
wait()
2792
end
2793
shot1 = Instance.new("Sound",Torso)
2794
shot1.SoundId = "rbxassetid://200633492"
2795
shot1.Looped = false
2796
shot1.Pitch = 3
2797
shot1.Volume = 400
2798
shot1:Play()
2799
wait(0.5)
2800
noobyisscripter()
2801
for i = 1, 3 do
2802
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2803
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2804
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2805
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2806
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2807
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2808
if Debounces.on == false then break end
2809
wait()
2810
end
2811
shot1 = Instance.new("Sound",Torso)
2812
shot1.SoundId = "rbxassetid://200633492"
2813
shot1.Looped = false
2814
shot1.Pitch = 3
2815
shot1.Volume = 400
2816
shot1:Play()
2817
wait(0.5)
2818
noobyisscripter()
2819
for i = 1, 3 do
2820
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2821
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2822
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2823
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2824
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2825
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2826
if Debounces.on == false then break end
2827
wait()
2828
end
2829
2830
Debounces.LPunch = false
2831
Debounces.RPunch = false
2832
Debounces.ks = false
2833
Debounces.ks2 = false
2834
if Debounces.CanAttack == false then
2835
Debounces.CanAttack = true
2836
Debounces.on = false
2837
Debounces.NoIdl = false
2838
end
2839
end
2840
end
2841
end)
2842
2843
2844
2845
2846
mouse.KeyDown:connect(function(key)
2847
	if key == "r" then
2848
2849
		if Debounces.CanAttack == true then
2850
			Debounces.CanAttack = false
2851
			Debounces.NoIdl = true
2852
			Debounces.on = true
2853
			game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
2854
			function FindNearestTorso(Position,Distance,SinglePlayer)
2855
				if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
2856
					local List = {}
2857
					for i,v in pairs(workspace:GetChildren())do
2858
						if v:IsA("Model")then
2859
							if v:findFirstChild("Torso")then
2860
								if v ~= char then
2861
									if(v.Torso.Position -Position).magnitude <= Distance then
2862
										table.insert(List,v)
2863
									end
2864
								end
2865
							end
2866
						end
2867
					end
2868
				return List
2869
			end
2870
	z = Instance.new("Sound",hed)
2871
	z.SoundId = "rbxassetid://232213955"
2872
	z.Pitch = 1
2873
	z.Volume = 1
2874
	wait(0.2)
2875
	z:Play()
2876
	sp = Instance.new("Part",hed)
2877
	sp.Anchored = true
2878
	sp.CanCollide = false
2879
	sp.Locked = false
2880
	sp.Transparency = 0
2881
	sp.Material = "Neon"
2882
	sp.Size = Vector3.new(1,1,1)
2883
	sp.TopSurface = "SmoothNoOutlines"
2884
	sp.BottomSurface = "SmoothNoOutlines"
2885
	sp.BrickColor = BrickColor.new("Royal purple")
2886
	spm = Instance.new("SpecialMesh",sp)
2887
	spm.MeshType = "Sphere"
2888
	spm.Scale = Vector3.new(100,100,100)
2889
	sp2 = Instance.new("Part", rarm)
2890
	sp2.Name = "Energy"
2891
	sp2.BrickColor = BrickColor.new("Royal purple")
2892
	sp2.Size = Vector3.new(1,1,1)
2893
	sp2.Shape = "Ball"
2894
	sp2.CanCollide = false
2895
	sp2.Anchored = true
2896
	sp2.Locked = true
2897
	sp2.TopSurface = 0
2898
	sp2.BottomSurface = 0
2899
	sp2.Transparency = 1
2900
	spm2 = Instance.new("SpecialMesh",sp2)
2901
	spm2.MeshId = "rbxassetid://9982590"
2902
	spm2.Scale = Vector3.new(100,100,100)
2903
	for i = 1, 20 do
2904
		spm.Scale = spm.Scale - Vector3.new(1,1,1)
2905
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2906
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2907
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2908
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
2909
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2910
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2911
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2912
		if Debounces.on == false then break end
2913
		rs:wait()
2914
	end
2915
	for i = 1, 100, 20 do rs:wait()
2916
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2917
	end
2918
	for i = 1, 20 do
2919
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2920
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2921
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2922
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2923
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2924
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2925
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2926
		if Debounces.on == false then break end
2927
		rs:wait()
2928
	end
2929
	sp.Transparency = 0
2930
	for i = 1, 20 do
2931
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2932
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2933
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2934
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2935
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2936
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2937
		if Debounces.on == false then break end
2938
		rs:wait()
2939
	end
2940
	wait(1)
2941
	sp.Transparency = 0
2942
	sp2.Transparency = 0.84
2943
	for i = 1, 20 do
2944
		--spm.Scale = spm.Scale - Vector3.new(15,15,15)
2945
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2946
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
2947
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2948
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
2949
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
2950
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2951
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
2952
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
2953
		if Debounces.on == false then break end
2954
		rs:wait()
2955
	end
2956
	for i = 1, 2880, 50 do
2957
		rs:wait()
2958
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2959
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) 
2960
		rs:wait()
2961
	end
2962
	sp:Destroy()
2963
	sp2:Destroy()
2964
game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
2965
	local X = Instance.new("Part",char)
2966
	local O = Instance.new("ObjectValue",X)
2967
	O.Name = "creator"
2968
	X.Locked = true
2969
	X.Name = "Shell"
2970
	X.Anchored = false
2971
	X.CanCollide = false
2972
	X.Transparency = 0
2973
	X.Reflectance = 0
2974
	X.BottomSurface = 0
2975
	X.TopSurface = 0
2976
	X.Shape = 0
2977
	local V = Instance.new("ObjectValue",X)
2978
	V.Value = char
2979
	V.Name = "creator"
2980
	X.BrickColor = BrickColor.new("Royal purple")
2981
	X.Size = Vector3.new(1,1,1)
2982
	X.Material = "Neon"
2983
	local Z = Instance.new("SpecialMesh",X)
2984
	Z.MeshType = "Sphere"
2985
	Z.Scale = Vector3.new(100,100,100)
2986
	X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
2987
	local bv = Instance.new("BodyVelocity",X)
2988
	bv.maxForce = Vector3.new(99999,99999,99999)
2989
	X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
2990
	bv.velocity = X.CFrame.lookVector*65
2991
2992
	Explode = X.Touched:connect(function(hit)
2993
	
2994
			local cf = X.CFrame
2995
			bv:Destroy()
2996
			X.Anchored = true
2997
			Z:Remove()
2998
			Explode:disconnect()
2999
			
3000
			local ROW2 = function(out, trans, s, wt, t, ang, plus)
3001
					for i = 1, 360, 360/t do
3002
						local c = Instance.new("Part", game.Workspace)
3003
						c.FormFactor = 3
3004
						c.TopSurface = 0
3005
						c.BottomSurface = 0
3006
						c.Size = s
3007
						c.Anchored = true
3008
						c.CanCollide = wt
3009
						c.Material=workspace.Base.Material
3010
						c.Transparency = trans
3011
						c.BrickColor = workspace.Base.BrickColor
3012
						c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
3013
						c.Locked=true
3014
						game.Debris:AddItem(c,25)
3015
					end
3016
end
3017
3018
ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
3019
	
3020
	
3021
	local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
3022
    local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
3023
    if part then
3024
      local cfremz = CFrame.new(positi)
3025
      debris(cfremz, part, 30)
3026
    end
3027
				
3028
			X.Size = Vector3.new(6,6,6)
3029
			X.Touched:connect(function(hit) end)
3030
			X.CanCollide = false
3031
			local part3 = Instance.new("Part", rarm)
3032
			part3.Anchored=true
3033
			part3.CanCollide=false
3034
			part3.Locked = true
3035
			part3.TopSurface = "SmoothNoOutlines"
3036
			part3.BottomSurface = "SmoothNoOutlines"
3037
			part3.FormFactor='Custom'
3038
			part3.Size=Vector3.new(2,2, 2)
3039
			part3.CFrame=X.CFrame
3040
			part3.Transparency=0
3041
			part3.BrickColor=TorsoColor
3042
			local mesh3 = Instance.new("SpecialMesh",part3)
3043
			mesh3.MeshType = "Sphere"
3044
			mesh3.Scale = Vector3.new(2,2,2)
3045
			--debris:AddItem(X,8)
3046
			local part4 = Instance.new("Part", rarm)
3047
			part4.Material = "Neon"
3048
			part4.Anchored=true
3049
			part4.CanCollide=false
3050
			part4.Locked = true
3051
			part4.TopSurface = "SmoothNoOutlines"
3052
			part4.BottomSurface = "SmoothNoOutlines"
3053
			part4.FormFactor='Custom'
3054
			part4.Size=Vector3.new(2,2, 2)
3055
			part4.CFrame=X.CFrame
3056
			part4.Transparency=0
3057
			part4.BrickColor=BrickColor.new("Black")
3058
			local mesh4 = Instance.new("SpecialMesh",part4)
3059
			mesh4.MeshType = "Sphere"
3060
			mesh4.Scale = Vector3.new(1,1,1)
3061
			local part7 = Instance.new("Part", rarm)
3062
			part7.Material = "Neon"
3063
			part7.Anchored=true
3064
			part7.CanCollide=false
3065
			part7.Locked = true
3066
			part7.TopSurface = "SmoothNoOutlines"
3067
			part7.BottomSurface = "SmoothNoOutlines"
3068
			part7.FormFactor='Custom'
3069
			part7.Size=Vector3.new(2,2, 2)
3070
			part7.CFrame=X.CFrame
3071
			part7.Transparency=0
3072
			part7.BrickColor=BrickColor.new("Really black")
3073
			local mesh7 = Instance.new("SpecialMesh",part7)
3074
			mesh7.MeshType = "Sphere"
3075
			mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
3076
		--[[X.Touched:connect(function(ht)
3077
				hit = ht.Parent
3078
			if ht and hit:IsA("Model") then
3079
					if hit:FindFirstChild("Humanoid") then
3080
						if hit.Name ~= p.Name then
3081
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3082
							wait(.3)
3083
						end
3084
					end
3085
			elseif ht and hit:IsA("Hat") then
3086
				if hit.Parent.Name ~= p.Name then
3087
					if hit.Parent:FindFirstChild("Humanoid") then
3088
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3089
						wait(.3)
3090
					end
3091
				end
3092
			end
3093
		end)
3094
		part3.Touched:connect(function(ht)
3095
				hit = ht.Parent
3096
			if ht and hit:IsA("Model") then
3097
					if hit:FindFirstChild("Humanoid") then
3098
						if hit.Name ~= p.Name then
3099
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3100
							wait(.3)
3101
						end
3102
					end
3103
			elseif ht and hit:IsA("Hat") then
3104
				if hit.Parent.Name ~= p.Name then
3105
					if hit.Parent:FindFirstChild("Humanoid") then
3106
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3107
						wait(.3)
3108
					end
3109
				end
3110
			end
3111
		end)]]--
3112
		for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
3113
			if v:FindFirstChild('Humanoid') then
3114
				v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
3115
				v.Humanoid.PlatformStand = true
3116
				v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
3117
			end
3118
		end
3119
3120
		local acos = math.acos
3121
		local sqrt = math.sqrt
3122
		local Vec3 = Vector3.new
3123
		local fromAxisAngle = CFrame.fromAxisAngle
3124
3125
		local function toAxisAngle(CFr)
3126
			local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
3127
			local Angle = math.acos((R00+R11+R22-1)/2)
3128
			local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3129
			A = A == 0 and 0.00001 or A
3130
			local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3131
			B = B == 0 and 0.00001 or B
3132
			local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3133
			C = C == 0 and 0.00001 or C
3134
			local x = (R21-R12)/sqrt(A)
3135
			local y = (R02-R20)/sqrt(B)
3136
			local z = (R10-R01)/sqrt(C)
3137
			return Vec3(x,y,z),Angle
3138
		end
3139
3140
		function ApplyTrig(Num,Func)
3141
			local Min,Max = Func(0),Func(1)
3142
			local i = Func(Num)
3143
			return (i-Min)/(Max-Min)
3144
		end
3145
3146
		function LerpCFrame(CFrame1,CFrame2,Num)
3147
			local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
3148
			return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
3149
		end
3150
3151
		function Crater(Torso,Radius)
3152
			Spawn(function()
3153
				local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
3154
				local Ignore = {}
3155
				for i,v in pairs(game:GetService("Players"):GetPlayers()) do
3156
					if v.Character ~= nil then
3157
						Ignore[#Ignore+1] = v.Character
3158
					end
3159
				end
3160
				local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
3161
				if Hit == nil then return end
3162
					local Parts = {}
3163
					for i = 1,360,10 do
3164
						local P = Instance.new("Part",Torso.Parent)
3165
						P.Anchored = true
3166
						P.FormFactor = "Custom"
3167
						P.BrickColor = Hit.BrickColor
3168
						P.Material = Hit.Material
3169
						P.TopSurface = "Smooth"
3170
						P.BottomSurface = "Smooth"
3171
						P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
3172
						P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3173
						Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
3174
						if math.random(0,5) == 0 then -- rubble
3175
							local P = Instance.new("Part",Torso.Parent)
3176
							P.Anchored = true
3177
							P.FormFactor = "Custom"
3178
							P.BrickColor = Hit.BrickColor
3179
							P.Material = Hit.Material
3180
							P.TopSurface = "Smooth"
3181
							P.BottomSurface = "Smooth"
3182
							P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
3183
							P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3184
							Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
3185
							end
3186
						end
3187
						for i = 0,1,0.05 do
3188
							for i2,v in pairs(Parts) do
3189
								v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
3190
							end
3191
							wait(0.02)
3192
						end
3193
						for i,v in pairs(Parts) do
3194
							if v[1].Size.X > 2.1 then
3195
								v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
3196
							end
3197
							v[1].Anchored = false
3198
						end
3199
						for i = 0,1,0.05 do
3200
							for i2,v in pairs(Parts) do
3201
								v[1].Transparency = i
3202
								if i == 1 then
3203
									v[1]:Destroy()
3204
								elseif i >= 0.25 then
3205
									v[1].CanCollide = false
3206
								end
3207
							end
3208
						wait(0.02)
3209
						end
3210
					Parts = nil
3211
					end)
3212
				end
3213
3214
				
3215
				Part = function(x,y,z,color,tr,cc,an,parent)
3216
					local p = Instance.new('Part',parent or Weapon)
3217
					p.formFactor = 'Custom'
3218
					p.Size = Vector3.new(x,y,z)
3219
					p.BrickColor = BrickColor.new(color)
3220
					p.CanCollide = cc
3221
					p.Transparency = tr
3222
					p.Anchored = an
3223
					p.TopSurface,p.BottomSurface = 0,0
3224
					p.Locked=true
3225
					p:BreakJoints()
3226
				return p end
3227
3228
			Mesh = function(par,num,x,y,z)
3229
			local msh = _
3230
			if num == 1 then msh = Instance.new("CylinderMesh",par)
3231
			elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
3232
			elseif num == 3 then msh = Instance.new("BlockMesh",par)
3233
			elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
3234
			elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
3235
			end msh.Scale = Vector3.new(x,y,z)
3236
			return msh end
3237
3238
			function explosion(col1,col2,cfr,sz,rng,dmg)
3239
				local a= Part(1,1,1,col1,.5,false,true,workspace)
3240
				local a2= Part(1,1,1,col2,.5,false,true,workspace)
3241
				local a3= Part(1,1,1,col2,.5,false,true,workspace)
3242
				v1,v2,v3=sz.x,sz.y,sz.z
3243
				local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
3244
				local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
3245
				local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
3246
				a.CFrame=cfr
3247
				a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3248
				a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3249
3250
				Spawn(function()
3251
					while wait() do
3252
						if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
3253
							m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
3254
							m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
3255
							m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
3256
							a.Transparency=a.Transparency+0.05
3257
							a2.Transparency=a2.Transparency+0.05
3258
							a3.Transparency=a3.Transparency+0.05
3259
						end
3260
					end)
3261
				end
3262
3263
				Crater(X,120)
3264
				Crater(X,220)
3265
				Crater(X,320)
3266
				z = Instance.new("Sound",workspace)
3267
				z.SoundId = "rbxassetid://231917744"
3268
				z.Pitch = .5
3269
				z.Volume = 5
3270
				z1 = Instance.new("Sound",workspace)
3271
				z1.SoundId = "rbxassetid://231917744"
3272
				z1.Pitch = .5
3273
				z1.Volume = 5
3274
				z2 = Instance.new("Sound",workspace)
3275
				z2.SoundId = "rbxassetid://231917744"
3276
				z2.Pitch = .5
3277
				z2.Volume = 5
3278
				z3 = Instance.new("Sound",workspace)
3279
				z3.SoundId = "rbxassetid://245537790"
3280
				z3.Pitch = .7
3281
				z3.Volume = 5
3282
				z4 = Instance.new("Sound",workspace)
3283
				z4.SoundId = "rbxassetid://245537790"
3284
				z4.Pitch = .7
3285
				z4.Volume = 5
3286
                                z4a = Instance.new("Sound",workspace)
3287
                                z4a.SoundId = "rbxassetid://419447292"
3288
                                z4a.Pitch = 1
3289
                                z4a.Volume = 5
3290
                                z3a = Instance.new("Sound",workspace)
3291
                                z3a.SoundId = "rbxassetid://421328847"
3292
                                z3a.Pitch = 1
3293
                                z3a.Volume = 5
3294
                                wait(0.1)
3295
				z:Play()
3296
				z1:Play()
3297
				z2:Play()
3298
				z3:Play()
3299
				z4:Play()
3300
				z3a:Play()
3301
				z4a:Play()
3302
3303
				local part=Instance.new('Part',rarm)
3304
				part.Anchored=true
3305
				part.CanCollide=false
3306
				part.Locked = true
3307
				part.FormFactor='Custom'
3308
				part.Size=Vector3.new(2,2,2)
3309
				part.CFrame=X.CFrame*CFrame.new(0,0,0)
3310
				part.Transparency=0
3311
				part.BrickColor=BrickColor.new('Really black')
3312
				local mesh=Instance.new('SpecialMesh',part)
3313
				mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
3314
				mesh.Scale=Vector3.new(4,4,4)
3315
				local part2=part:clone()
3316
				part2.Parent = rarm
3317
				part2.BrickColor=TorsoColor
3318
				local part5=part:clone()
3319
				part5.Parent = rarm
3320
				part5.BrickColor=TorsoColor
3321
				local part6=part:clone()
3322
				part6.Parent = rarm
3323
				part6.BrickColor=BrickColor.new("Black")
3324
				local mesh2=mesh:clone()
3325
				mesh2.Parent=part2
3326
				mesh2.Scale=Vector3.new(6, 6, 6)
3327
				local mesh5=mesh:clone()
3328
				mesh5.Parent=part5
3329
				mesh5.Scale=Vector3.new(6, 6, 6)
3330
				local mesh6=mesh:clone()
3331
				mesh6.Parent=part6
3332
				mesh6.Scale=Vector3.new(6, 6, 6)
3333
				local blast = Instance.new("Part", rarm)
3334
				blast.BrickColor = BrickColor.new("Really black")
3335
				blast.Anchored = true
3336
				blast.CanCollide = false
3337
				blast.Locked = true
3338
				blast.Size = Vector3.new(2, 2, 2)
3339
				blast.TopSurface = "Smooth"
3340
				blast.BottomSurface = "Smooth"
3341
				blast.Transparency = 0
3342
				blast.CFrame = HandCF
3343
				local bm = Instance.new("SpecialMesh", blast)
3344
				bm.Scale = Vector3.new(10,2,10)
3345
				bm.MeshId = "rbxassetid://3270017"
3346
				local blast2 = Instance.new("Part", rarm)
3347
				blast2.BrickColor = BrickColor.new("Really black")
3348
				blast2.Anchored = true
3349
				blast2.CanCollide = false
3350
				blast2.Locked = true
3351
				blast2.Size = Vector3.new(2, 2, 2)
3352
				blast2.TopSurface = "Smooth"
3353
				blast2.BottomSurface = "Smooth"
3354
				blast2.Transparency = 0
3355
				blast2.CFrame = HandCF
3356
				local bm2 = Instance.new("SpecialMesh", blast2)
3357
				bm2.Scale = Vector3.new(6,2,6)
3358
				bm2.MeshId = "rbxassetid://3270017"
3359
				local blast3 = Instance.new("Part", rarm)
3360
				blast3.BrickColor = BrickColor.new("Really black")
3361
				blast3.Anchored = true
3362
				blast3.CanCollide = false
3363
				blast3.Locked = true
3364
				blast3.Size = Vector3.new(1, 1, 1)
3365
				blast3.TopSurface = "Smooth"
3366
				blast3.BottomSurface = "Smooth"
3367
				blast3.Transparency = 0
3368
				blast3.CFrame = HandCF
3369
				local bm3 = Instance.new("SpecialMesh", blast3)
3370
				bm3.Scale = Vector3.new(6,2,6)
3371
				bm3.MeshId = "rbxassetid://3270017"
3372
				for i = 1,120 do rs:wait()
3373
					X.Transparency = X.Transparency + (1/120)
3374
					part.Transparency = part.Transparency + (1/120)
3375
					part2.Transparency = part2.Transparency + (1/120)
3376
					part3.Transparency = part3.Transparency + (1/120)
3377
					part4.Transparency = part4.Transparency + (1/120)
3378
					part5.Transparency = part5.Transparency + (1/120)
3379
					part6.Transparency = part6.Transparency + (1/120)
3380
					part7.Transparency = part7.Transparency + (1/120)
3381
					blast.Transparency = blast.Transparency + (1/120)
3382
					blast2.Transparency = blast2.Transparency + (1/120)
3383
					blast3.Transparency = blast3.Transparency + (1/120)
3384
					X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
3385
					--part3.Size = part3.Size + Vector3.new(6,6,6)
3386
					mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
3387
					mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
3388
					mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
3389
					mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
3390
					mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
3391
					mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
3392
					mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
3393
					bm.Scale = bm.Scale + Vector3.new(12,12,.4)
3394
					bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
3395
					bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
3396
					X.CFrame = cf
3397
					part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
3398
					part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
3399
					part3.CFrame=X.CFrame
3400
					part4.CFrame=X.CFrame
3401
					part7.CFrame=X.CFrame
3402
					part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
3403
					part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
3404
					blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3405
					blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
3406
					blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
3407
					rs:wait()
3408
					end
3409
					X:Destroy()
3410
					part:Destroy()
3411
					part2:Destroy()
3412
					part3:Destroy()
3413
					part4:Destroy()
3414
					part5:Destroy()
3415
					part6:Destroy()
3416
					blast:Destroy()
3417
					blast2:Destroy()
3418
					blast3:Destroy()
3419
					z:Destroy()
3420
					z1:Destroy()
3421
					z2:Destroy()
3422
					z3:Destroy()
3423
					z4:Destroy()
3424
			for i = 1, 20 do
3425
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
3426
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
3427
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
3428
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
3429
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
3430
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
3431
				if Debounces.on == false then break end
3432
				rs:wait()
3433
			end
3434
			if Debounces.CanAttack == false then
3435
				Debounces.CanAttack = true
3436
				Debounces.NoIdl = false
3437
				Debounces.on = false
3438
			end
3439
	end)
3440
		end
3441
	end
3442
	end)
3443
	
3444
	
3445
	
3446
	
3447
	
3448
	
3449
	
3450
	WindFloor = function()
3451
  local useRageVer = false
3452
  local locor = 0
3453
  if TrackFunction ~= nil then
3454
    TrackFunction:disconnect()
3455
    TrackFunction = nil
3456
  end
3457
  Ult = true
3458
  Ragemode = false
3459
  CanInterrupt(false)
3460
  PlayerIsAttacking = true
3461
  local cl = 0
3462
  local clastframe = lastframe
3463
  BodyVel.velocity = Vector3.new()
3464
  local CPlane = MousePlane()
3465
  BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
3466
  vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
3467
  BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
3468
  local cl = 0
3469
  DesiredWalkspeed = 0
3470
  p = Instance.new("Sound", vPlayer.Character.Torso)
3471
  p.Volume = 0.8
3472
  p.Pitch = 1
3473
  p.SoundId = "http://www.roblox.com/asset/?id=240517975"
3474
  p:Play()
3475
  game:GetService("Debris"):AddItem(p, 3)
3476
  local pb = Instance.new("Sound", vPlayer.Character.Torso)
3477
  pb.Volume = 1
3478
  pb.Pitch = 0.85
3479
  pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
3480
  pb:Play()
3481
  game:GetService("Debris"):AddItem(pb, 10)
3482
  do
3483
    for i = 1, 8 do
3484
      swait()
3485
      cl = cl + i * 0.02
3486
      LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
3487
      if i == 4 then
3488
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
3489
        pc.Mesh.MeshType = "FileMesh"
3490
        pc.Anchored = true
3491
        pc.CanCollide = false
3492
        pc.Parent = workspace
3493
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3494
        pc.Name = "Shockwave"
3495
        game:GetService("Debris"):AddItem(pc, 5)
3496
        coroutine.resume(coroutine.create(function(p)
3497
    for ii = 1, 10 do
3498
      p.Transparency = ii / 10
3499
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3500
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
3501
      swait()
3502
    end
3503
    p:Remove()
3504
  end), pc)
3505
      end
3506
    end
3507
  end
3508
  BodyVel.Parent = vPlayer.Character.HumanoidRootPart
3509
  BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3510
  cl = 0
3511
  clastframe = lastframe
3512
  for i = 1, 6 do
3513
    swait()
3514
    cl = cl + i * 0.05
3515
    LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
3516
    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3517
    eff.Parent = workspace
3518
    eff.Name = "BloodEffect"
3519
    eff.Anchored = true
3520
    eff.CanCollide = false
3521
    game:GetService("Debris"):AddItem(eff, 5)
3522
    coroutine.resume(coroutine.create(function(p, V, x)
3523
    A = vPlayer.Character.Torso.Velocity / 60
3524
    for i = 1, 12 do
3525
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3526
      p.Transparency = 0.75 + i / 48
3527
      p.CFrame = p.CFrame * V + A
3528
      swait()
3529
    end
3530
    p:Remove()
3531
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3532
    if i ~= 1 and (i ~= 4 or i == 6) then
3533
      local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
3534
      pc.Mesh.MeshType = "FileMesh"
3535
      pc.Anchored = true
3536
      pc.CanCollide = false
3537
      pc.Parent = workspace
3538
      pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3539
      pc.Name = "Shockwave"
3540
      game:GetService("Debris"):AddItem(pc, 5)
3541
      coroutine.resume(coroutine.create(function(p)
3542
    for ii = 1, 7 do
3543
      p.Transparency = ii / 7
3544
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
3545
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
3546
      swait()
3547
    end
3548
    p:Remove()
3549
  end), pc)
3550
    end
3551
  end
3552
  swait()
3553
  for i = 1, 20 do
3554
    do
3555
      CPlane = MousePlane()
3556
      BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3557
      BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
3558
      if i == 5 or i == 10 then
3559
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3560
        pc.Mesh.MeshType = "FileMesh"
3561
        pc.Anchored = true
3562
        pc.CanCollide = false
3563
        pc.Parent = workspace
3564
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3565
        pc.Name = "Shockwave"
3566
        game:GetService("Debris"):AddItem(pc, 5)
3567
        coroutine.resume(coroutine.create(function(p)
3568
    for ii = 1, 13 do
3569
      p.Transparency = ii / 13
3570
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3571
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
3572
      swait()
3573
    end
3574
    p:Remove()
3575
  end), pc)
3576
      else
3577
        do
3578
          do
3579
            if i == 2 or i == 10 then
3580
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
3581
              pc.Mesh.MeshType = "FileMesh"
3582
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
3583
              pc.Parent = workspace
3584
              pc.Anchored = true
3585
              pc.CanCollide = false
3586
              pc.Transparency = 0.5
3587
              game:GetService("Debris"):AddItem(pc, 5)
3588
              coroutine.resume(coroutine.create(function(p)
3589
    for ii = 1, 20 do
3590
      p.Transparency = ii / 20
3591
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
3592
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
3593
      swait()
3594
    end
3595
    p:Remove()
3596
  end), pc)
3597
            end
3598
            if i % 4 == 0 then
3599
              for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3600
                applyCameraShake(v, 80 + i * 10, 4)
3601
              end
3602
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
3603
              pc.Mesh.MeshType = "FileMesh"
3604
              pc.Anchored = true
3605
              pc.CanCollide = false
3606
              pc.Parent = workspace
3607
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3608
              pc.Name = "Shockwave"
3609
              game:GetService("Debris"):AddItem(pc, 5)
3610
              coroutine.resume(coroutine.create(function(p)
3611
    for ii = 1, 10 do
3612
      p.Transparency = ii / 10
3613
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3614
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
3615
      swait()
3616
    end
3617
    p:Remove()
3618
  end), pc)
3619
            else
3620
              do
3621
                do
3622
                  if i % 1 == 0 then
3623
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
3624
                    eff.Parent = workspace
3625
                    eff.Name = "BloodEffect"
3626
                    eff.Anchored = true
3627
                    eff.CanCollide = false
3628
                    game:GetService("Debris"):AddItem(eff, 5)
3629
                    coroutine.resume(coroutine.create(function(p, V, x)
3630
    A = vPlayer.Character.Torso.Velocity / 60
3631
    for i = 1, 8 do
3632
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
3633
      p.Transparency = 0.2
3634
      p.CFrame = p.CFrame * V + A
3635
      swait()
3636
    end
3637
    p:Remove()
3638
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3639
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3640
                    eff.Parent = workspace
3641
                    eff.Name = "BloodEffect"
3642
                    eff.Anchored = true
3643
                    eff.CanCollide = false
3644
                    game:GetService("Debris"):AddItem(eff, 5)
3645
                    coroutine.resume(coroutine.create(function(p, V, x)
3646
    A = vPlayer.Character.Torso.Velocity / 60
3647
    for i = 1, 12 do
3648
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3649
      p.Transparency = 0.75 + i / 48
3650
      p.CFrame = p.CFrame * V + A
3651
      swait()
3652
    end
3653
    p:Remove()
3654
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3655
                  end
3656
                  do
3657
                    fwait()
3658
                  end
3659
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3660
3661
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3662
3663
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3664
3665
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3666
3667
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3668
3669
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3670
3671
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3672
3673
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3674
3675
                end
3676
              end
3677
            end
3678
          end
3679
        end
3680
      end
3681
    end
3682
  end
3683
  cl = 0
3684
  clastframe = lastframe
3685
  for i = 1, 6 do
3686
    swait()
3687
    cl = cl + i * 0.05
3688
    LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
3689
    local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3690
    pc.CanCollide = false
3691
    pc.Anchored = true
3692
    pc.Parent = workspace
3693
    game:GetService("Debris"):AddItem(pc, 5)
3694
    coroutine.resume(coroutine.create(function(p)
3695
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3696
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3697
    for i = 1, 30 do
3698
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
3699
      p.Transparency = i / 30
3700
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3701
      swait()
3702
    end
3703
    p:Remove()
3704
  end), pc)
3705
  end
3706
  cl = 0
3707
  clastframe = lastframe
3708
  local Grabbee = nil
3709
  for i = 1, 15 do
3710
    fwait()
3711
    do
3712
      if i == 3 then
3713
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3714
        pc.Mesh.MeshType = "FileMesh"
3715
        pc.Anchored = true
3716
        pc.CanCollide = false
3717
        pc.Parent = workspace
3718
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3719
        pc.Name = "Shockwave"
3720
        game:GetService("Debris"):AddItem(pc, 5)
3721
        coroutine.resume(coroutine.create(function(p)
3722
    for ii = 1, 10 do
3723
      p.Transparency = ii / 10
3724
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3725
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
3726
      swait()
3727
    end
3728
    p:Remove()
3729
  end), pc)
3730
      end
3731
      BodyVel.velocity = CPlane * (i * 7.5 + 65)
3732
      for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
3733
        Grabbee = v
3734
        do break end
3735
      end
3736
      do
3737
        local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3738
        pc.CanCollide = false
3739
        pc.Anchored = true
3740
        pc.Parent = workspace
3741
        game:GetService("Debris"):AddItem(pc, 5)
3742
        coroutine.resume(coroutine.create(function(p)
3743
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3744
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3745
    for i = 1, 20 do
3746
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
3747
      p.Transparency = i / 20
3748
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3749
      swait()
3750
    end
3751
    p:Remove()
3752
  end), pc)
3753
        do
3754
          local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
3755
          pc.CanCollide = false
3756
          pc.Anchored = true
3757
          pc.Parent = workspace
3758
          game:GetService("Debris"):AddItem(pc, 5)
3759
          coroutine.resume(coroutine.create(function(p)
3760
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3761
    for i = 1, 20 do
3762
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
3763
      p.Transparency = 0.5 + i / 40
3764
      p.CFrame = p.CFrame * R
3765
      swait()
3766
    end
3767
    p:Remove()
3768
  end), pc)
3769
          if i <= 6 then
3770
            cl = cl + i * 0.05
3771
            LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
3772
          end
3773
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3774
3775
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3776
3777
        end
3778
      end
3779
    end
3780
  end
3781
  if Grabbee ~= nil then
3782
    if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
3783
      Grabbee.Stats.Stun.Value = 999
3784
    end
3785
    cbuff = Instance.new("NumberValue", playerstats.Decrease)
3786
    cbuff.Name = "DecreaseDef"
3787
    cbuff.Value = -2
3788
    Mana.Value = Mana.Value - 10
3789
    if useRageVer == true then
3790
      borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
3791
    else
3792
      borb = math.floor(40 + Mana.Value / 3) * 0.4
3793
    end
3794
    local Grabdone = false
3795
    gpos = Instance.new("BodyPosition")
3796
    gpos.Name = ":<"
3797
    gpos.Parent = vPlayer.Character.HumanoidRootPart
3798
    gpos.P = 5000
3799
    gpos.D = 600
3800
    gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3801
    gpos.position = vPlayer.Character.HumanoidRootPart.Position
3802
    coroutine.resume(coroutine.create(function(NNoob)
3803
    nubgyro = nil
3804
    while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
3805
      if NNoob.Parent == nil then
3806
        break
3807
      else
3808
        if NNoob.Humanoid.Health < 0 then
3809
          break
3810
        end
3811
      end
3812
      NNoob.Humanoid.PlatformStand = true
3813
      if nubgyro == nil or nubpos == nil then
3814
        if NNoob.Torso:FindFirstChild(":>") then
3815
          NNoob.Torso[":>"]:Remove()
3816
        end
3817
        if NNoob.Torso:FindFirstChild(":<") then
3818
          NNoob.Torso[":<"]:Remove()
3819
        end
3820
        nubgyro = Instance.new("BodyGyro")
3821
        nubgyro.Name = ":>"
3822
        nubgyro.Parent = NNoob.Torso
3823
        nubgyro.P = 5000
3824
        nubgyro.D = 200
3825
        nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
3826
        nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
3827
        nubpos = Instance.new("BodyPosition")
3828
        nubpos.Name = ":<"
3829
        nubpos.Parent = NNoob.Torso
3830
        nubpos.P = 8000
3831
        nubpos.D = 200
3832
        nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3833
        nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
3834
      else
3835
        if nubgyro.Parent == nil then
3836
          nubgyro = nil
3837
          nubpos = nil
3838
        else
3839
          nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
3840
          nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
3841
        end
3842
      end
3843
      swait()
3844
    end
3845
    if nubpos and nubgyro then
3846
      nubpos:Remove()
3847
      nubgyro:Remove()
3848
      if NNoob:FindFirstChild("Humanoid") then
3849
        NNoob.Humanoid.PlatformStand = false
3850
      end
3851
    end
3852
  end), Grabbee)
3853
    p = Instance.new("Sound", vPlayer.Character.Torso)
3854
    p.Volume = 1
3855
    p.Pitch = 0.9
3856
    p.SoundId = "http://www.roblox.com/asset/?id=240429615"
3857
    p:Play()
3858
    game:GetService("Debris"):AddItem(p, 3)
3859
    BodyVel.velocity = Vector3.new()
3860
    cl = 0
3861
    clastframe = lastframe
3862
    for i = 1, 7 do
3863
      swait()
3864
      cl = cl + i * 0.036
3865
      LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
3866
    end
3867
    cl = 0
3868
    clastframe = lastframe
3869
    for i = 1, 8 do
3870
      swait()
3871
      cl = cl + i * 0.028
3872
      LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
3873
    end
3874
    p = Instance.new("Sound", vPlayer.Character.Torso)
3875
    p.Volume = 1
3876
    p.Pitch = 0.55
3877
    p.SoundId = "http://www.roblox.com/asset/?id=233856115"
3878
    p:Play()
3879
    game:GetService("Debris"):AddItem(p, 3)
3880
    p = Instance.new("Sound", vPlayer.Character.Torso)
3881
    p.Volume = 1
3882
    p.Pitch = 1
3883
    p.SoundId = "http://www.roblox.com/asset/?id=192410070"
3884
    p:Play()
3885
    game:GetService("Debris"):AddItem(p, 3)
3886
    p = Instance.new("Sound", vPlayer.Character.Torso)
3887
    p.Volume = 1
3888
    p.Pitch = 0.4
3889
    p.SoundId = "http://www.roblox.com/asset/?id=231917822"
3890
    p:Play()
3891
    game:GetService("Debris"):AddItem(p, 3)
3892
    p = Instance.new("Sound", Grabbee.Torso)
3893
    p.Volume = 1
3894
    p.Pitch = 1
3895
    p.SoundId = "http://www.roblox.com/asset/?id=243711335"
3896
    p:Play()
3897
    game:GetService("Debris"):AddItem(p, 3)
3898
    local sees = math.ceil(Mana.Value / borb)
3899
    local sees2 = (math.ceil(Corruption / borb))
3900
    local partic1, partic2 = nil, nil
3901
    partic1 = Instance.new("ParticleEmitter")
3902
    partic1.Name = "AttackParticleEmitter3"
3903
    partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
3904
    partic1.LightEmission = 0
3905
    partic1.ZOffset = 2
3906
    partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
3907
    partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
3908
    partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
3909
    partic1.Rate = 80
3910
    partic1.VelocitySpread = 180
3911
    partic1.Speed = NumberRange.new(6, 10)
3912
    partic1.Lifetime = NumberRange.new(1, 1.2)
3913
    partic1.Rotation = NumberRange.new(-180, 180)
3914
    partic1.RotSpeed = NumberRange.new(-100, 100)
3915
    partic1.Parent = Grabbee.Torso
3916
    if useRageVer then
3917
      partic2 = Instance.new("ParticleEmitter", p)
3918
      partic2.Name = "AttackParticleEmitter3"
3919
      partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
3920
      partic2.LightEmission = 0
3921
      partic2.ZOffset = 1
3922
      partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
3923
      partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
3924
      partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
3925
      partic2.Rate = 60
3926
      partic2.VelocitySpread = 180
3927
      partic2.Speed = NumberRange.new(1, 2)
3928
      partic2.Lifetime = NumberRange.new(1, 1.2)
3929
      partic2.Rotation = NumberRange.new(-180, 180)
3930
      partic2.RotSpeed = NumberRange.new(-100, 100)
3931
      partic2.Acceleration = Vector3.new(0, 10, 0)
3932
      partic2.Parent = Grabbee.Torso
3933
    end
3934
    for i = 1, borb + borb % 2 do
3935
      swait()
3936
      if i % 2 == 0 then
3937
        applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
3938
        local st = Grabbee:FindFirstChild("Stats")
3939
        if st and st:FindFirstChild("Mana") then
3940
          if st.Mana.Value >= 3 then
3941
            --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
3942
			st.Mana.Value = st.Mana.Value - 3
3943
          else
3944
            st.Mana.Value = 0
3945
          end
3946
        end
3947
      end
3948
      do
3949
        if sees <= Mana.Value then
3950
          Mana.Value = Mana.Value - sees
3951
        else
3952
          Mana.Value = 0
3953
        end
3954
        if useRageVer then
3955
          if sees2 <= Corruption then
3956
            Corruption = Corruption - sees2
3957
          else
3958
            Corruption = 0
3959
          end
3960
        end
3961
        if useRageVer == true and i % 2 == 0 then
3962
          if vPlayer.Character.Humanoid.Health >= 6.5 then
3963
            vPlayer.Character.Humanoid:TakeDamage(1.5)
3964
          end
3965
          local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
3966
          eb.Parent = workspace
3967
          eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
3968
          eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
3969
          game:GetService("Debris"):AddItem(eb, 3)
3970
          coroutine.resume(coroutine.create(function(p)
3971
    local r = math.random(-3, 3) * 9
3972
    if r > -12 and r < 1 then
3973
      r = -12
3974
    else
3975
      if r < 12 and r > -1 then
3976
        r = 12
3977
      end
3978
    end
3979
    for i = 1, 12 do
3980
      p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
3981
      p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
3982
      p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
3983
      swait()
3984
    end
3985
    p:Remove()
3986
  end), eb)
3987
        end
3988
        do
3989
          local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3990
          eff.Parent = workspace
3991
          eff.Name = "BloodEffect"
3992
          eff.Anchored = true
3993
          eff.CanCollide = false
3994
          game:GetService("Debris"):AddItem(eff, 5)
3995
          coroutine.resume(coroutine.create(function(p, V, x)
3996
    A = vPlayer.Character.Torso.Velocity / 60
3997
    for i = 1, 8 do
3998
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
3999
      p.Transparency = 0.75 + i / 32
4000
      p.CFrame = p.CFrame * V + A
4001
      swait()
4002
    end
4003
    p:Remove()
4004
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4005
          if i % 5 == 0 then
4006
            for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
4007
              applyCameraShake(v, 120, 5)
4008
            end
4009
            applyCameraShake(vPlayer.Character, 120, 5)
4010
            local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
4011
            pc.Mesh.MeshType = "FileMesh"
4012
            pc.Anchored = true
4013
            pc.CanCollide = false
4014
            pc.Parent = workspace
4015
            pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
4016
            pc.Name = "Shockwave"
4017
            game:GetService("Debris"):AddItem(pc, 5)
4018
            coroutine.resume(coroutine.create(function(p)
4019
    for ii = 1, 13 do
4020
      p.Transparency = ii / 13
4021
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
4022
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
4023
      swait()
4024
    end
4025
    p:Remove()
4026
  end), pc)
4027
          end
4028
          do
4029
            if Grabbee.Parent == nil then
4030
              break
4031
            else
4032
              if Grabbee:FindFirstChild("Humanoid") == nil then
4033
                break
4034
              end
4035
            end
4036
            local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
4037
            eff.Parent = workspace
4038
            eff.Name = "BloodEffect"
4039
            eff.Anchored = true
4040
            eff.CanCollide = false
4041
            game:GetService("Debris"):AddItem(eff, 5)
4042
            coroutine.resume(coroutine.create(function(p, V, x)
4043
    A = vPlayer.Character.Torso.Velocity / 60
4044
    for i = 1, 12 do
4045
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
4046
      p.Transparency = 0.25 + i / 48
4047
      p.CFrame = p.CFrame * V + A
4048
      swait()
4049
    end
4050
    p:Remove()
4051
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4052
            do
4053
              if i % 3 == 0 then
4054
                local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
4055
                pc.CanCollide = false
4056
                pc.Anchored = true
4057
                pc.Parent = workspace
4058
                game:GetService("Debris"):AddItem(pc, 5)
4059
                coroutine.resume(coroutine.create(function(p)
4060
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
4061
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
4062
    for i = 1, 20 do
4063
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
4064
      p.Transparency = i / 20
4065
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
4066
      swait()
4067
    end
4068
    p:Remove()
4069
  end), pc)
4070
              end
4071
            end
4072
          end
4073
        end
4074
      end
4075
    end
4076
    cl = 0
4077
    clastframe = lastframe
4078
    for i = 1, 5 do
4079
      wait()
4080
      cl = cl + i * 0.07
4081
      if i == 3 then
4082
        Grabdone = true
4083
        partic1.Enabled = false
4084
        game:GetService("Debris"):AddItem(partic1, 5)
4085
        if partic2 then
4086
          partic2.Enabled = false
4087
          game:GetService("Debris"):AddItem(partic2, 5)
4088
        end
4089
        p = Instance.new("Sound", vPlayer.Character.Torso)
4090
        p.Volume = 1
4091
        p.Pitch = 0.95
4092
        p.SoundId = "http://www.roblox.com/asset/?id=241816029"
4093
        p:Play()
4094
        game:GetService("Debris"):AddItem(p, 3)
4095
        if Grabbee:FindFirstChild("Stats") then
4096
          if Grabbee.Stats.Mana.Value >= 10 then
4097
            Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
4098
          else
4099
            Grabbee.Stats.Mana.Value = 0
4100
          end
4101
          if Grabbee.Stats.Stunned.Value == false then
4102
            Grabbee.Stats.Stun.Value = 999
4103
          end
4104
        end
4105
        applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
4106
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
4107
        pc.Mesh.MeshType = "FileMesh"
4108
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
4109
        pc.Parent = workspace
4110
        pc.Anchored = true
4111
        pc.CanCollide = false
4112
        pc.Transparency = 0.5
4113
        game:GetService("Debris"):AddItem(pc, 5)
4114
        coroutine.resume(coroutine.create(function(p)
4115
    for ii = 1, 28 do
4116
      p.Transparency = ii / 28
4117
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
4118
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
4119
      swait()
4120
    end
4121
    p:Remove()
4122
  end), pc)
4123
        for loel = 1, 8 do
4124
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4125
          eff.Parent = workspace
4126
          eff.Name = "BloodEffect"
4127
          eff.Anchored = true
4128
          eff.CanCollide = false
4129
          game:GetService("Debris"):AddItem(eff, 5)
4130
          coroutine.resume(coroutine.create(function(p, V, x)
4131
    for i = 1, 25 do
4132
      p.Transparency = 0.5 + i / 50
4133
      p.CFrame = p.CFrame + x / 2
4134
      swait()
4135
    end
4136
    p:Remove()
4137
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
4138
        end
4139
        for loel = 1, 3 do
4140
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4141
          eff.Parent = workspace
4142
          eff.Name = "BloodEffect"
4143
          eff.Anchored = true
4144
          eff.CanCollide = false
4145
          game:GetService("Debris"):AddItem(eff, 5)
4146
          coroutine.resume(coroutine.create(function(p, V, x)
4147
    for i = 1, 25 do
4148
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
4149
      p.Transparency = 0.25 + i / 18.75
4150
      p.CFrame = p.CFrame * V
4151
      swait()
4152
    end
4153
    p:Remove()
4154
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
4155
        end
4156
      end
4157
      do
4158
        do
4159
          LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
4160
          -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
4161
4162
        end
4163
      end
4164
    end
4165
    cbuff:Remove()
4166
    gpos:Remove()
4167
  else
4168
    do
4169
      for i = 1, 4 do
4170
        fwait()
4171
        BodyVel.velocity = BodyVel.velocity / 1.25
4172
      end
4173
      do
4174
        cl = 0
4175
        coroutine.resume(coroutine.create(function(p)
4176
    for i = 1, 30 do
4177
      p.Volume = 1 - i / 30
4178
      swait()
4179
    end
4180
    p:Stop()
4181
  end), pb)
4182
        clastframe = lastframe
4183
        BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
4184
        for i = 1, 15 do
4185
          fwait()
4186
          BodyVel.velocity = BodyVel.velocity / 1.2
4187
          LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
4188
        end
4189
        if Grabbee == nil then
4190
          Cooldowns["4"] = CooldownsB["4"] / 3
4191
        else
4192
          Cooldowns["4"] = CooldownsB["4"]
4193
        end
4194
      end
4195
    end
4196
  end
4197
        CanInterrupt(true)
4198
        PlayerIsAttacking = false
4199
        BodyVel.Parent = nil
4200
        BodyGyro.Parent = nil
4201
        Ult = false
4202
end
4203
4204
4205
4206
mouse.KeyDown:connect(function(k)
4207
  
4208
k = k:lower()
4209
if k == "q" then
4210
  BlastStorm()
4211
end
4212
if k == "e" then
4213
  WindFloor2()
4214
end
4215
if k == "t" then
4216
  WindFloor()
4217
end
4218
end)
4219
4220
4221
4222
4223
4224
4225
4226
4227
local BC = BrickColor.new
4228
local Col3 = Color3.new
4229
local Inst = Instance.new
4230
local Ud2 = UDim2.new
4231
local FONT = "SourceSansLight"
4232
4233
4234
4235
4236
4237
4238
4239
 Colour1 = BC("Pastel Blue")
4240
 Colour2 = BC("Black")
4241
 Colour3 = BC("Ghost grey")
4242
 Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
4243
Chaos_UI.Name = "Chaos UI"
4244
ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
4245
4246
4247
Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
4248
Moves.BackgroundTransparency = .8
4249
Moves.BorderSizePixel = 0
4250
Moves.Name = "Moves"
4251
Moves.Position = Ud2(-.2, 0, .4, 0)
4252
Moves.Size = Ud2(.2, 0, .5, 0)
4253
Moves.ScrollBarThickness = 8
4254
OM.Name = "VML"
4255
OM.Position = Ud2(.002, 0, .83, 0)
4256
OM.Size = Ud2(.05, 0, .08, 0)
4257
OM.Visible = false
4258
OM.Style = "RobloxRoundButton"
4259
OM.Font = FONT
4260
OM.Text = "View Move List"
4261
OM.TextColor3 = Col3(1,1,1)
4262
OM.TextScaled = true
4263
local Title = Inst("TextLabel", Moves)
4264
Title.BackgroundTransparency = 1
4265
Title.Name = "Title"
4266
Title.Size = Ud2(1, 0, .014, 0)
4267
Title.Font = FONT
4268
Title.Text = "Move List"
4269
Title.TextColor3 = Col3(1,1,1)
4270
Title.TextScaled = true
4271
Title.TextStrokeTransparency = 0
4272
4273
		OM.Visible = true
4274
4275
function Create_Moves_In_List()
4276
	local ah = .012
4277
	local am = .012
4278
	local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4279
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4280
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4281
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4282
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4283
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4284
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4285
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4286
end
4287
Create_Moves_In_List()
4288
4289
4290
local mopen = false
4291
OM.MouseButton1Click:connect(function()
4292
	if not Debounces.UIAction and not mopen then
4293
		Debounces.UIAction = true
4294
		OM.Text = "Hide Move List"
4295
		mopen = true
4296
		Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
4297
		OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
4298
		wait(.3)
4299
		Debounces.UIAction = false
4300
	elseif not Debounces.UIAction and mopen then
4301
		Debounces.UIAction = true
4302
		OM.Text = "View Move List"
4303
		mopen = false
4304
		Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
4305
		OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
4306
		wait(.3)
4307
		Debounces.UIAction = false
4308
	end
4309
end)
4310
4311
4312
4313
4314
4315
local animpose = "Idle"
4316
local lastanimpose = "Idle"
4317
local sine = 0
4318
local change = 1
4319
local val = 0
4320
local ffing = false
4321
-------------------------------
4322
game:GetService("RunService").RenderStepped:connect(function()
4323
--[[if char.Humanoid.Jump == true then
4324
jump = true
4325
else
4326
jump = false
4327
end]]
4328
char.Humanoid.FreeFalling:connect(function(f)
4329
if f then
4330
ffing = true
4331
else
4332
ffing = false
4333
end
4334
end)
4335
sine = sine + change
4336
if jumpn == true then
4337
animpose = "Jumping"
4338
elseif ffing == true then
4339
animpose = "Freefalling"
4340
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
4341
animpose = "Idle"
4342
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
4343
animpose = "Walking"
4344
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
4345
animpose = "Running"
4346
end
4347
if animpose ~= lastanimpose then
4348
sine = 0
4349
if Debounces.NoIdl == false then
4350
if animpose == "Idle" then
4351
for i = 1, 2 do
4352
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
4353
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
4354
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
4355
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
4356
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
4357
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
4358
end
4359
elseif animpose == "Walking" then
4360
for i = 1, 2 do
4361
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4362
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4363
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4364
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4365
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4366
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4367
end
4368
elseif animpose == "Running" then
4369
for i = 1, 2 do
4370
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
4371
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
4372
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
4373
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
4374
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
4375
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
4376
wait()
4377
end
4378
end
4379
else
4380
end
4381
end
4382
lastanimpose = animpose
4383
if Debounces.NoIdl == false then
4384
if animpose == "Idle" then
4385
change = 0.5
4386
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
4387
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
4388
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
4389
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
4390
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
4391
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
4392
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
4393
elseif animpose == "Walking" then
4394
change = 1
4395
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4396
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4397
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4398
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4399
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4400
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4401
elseif animpose == "Running" then
4402
change = 1
4403
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
4404
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
4405
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
4406
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
4407
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
4408
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
4409
end
4410
end
4411
end)
4412
4413
hum.MaxHealth = math.huge
4414
wait(3)
4415
hum.Health = math.huge
4416
4417
4418
spawn(function()
4419
	while wait(2)
4420
		 do
4421
		GroundWave3()	
4422
	end
4423
end)
4424
4425
4426
while true do --Loop
4427
	wait(0.04)
4428
part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture 
4429
part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
4430
wait(0.04) --wait 1 second, you can change this and make it different for every one
4431
part2.Texture = "http://www.roblox.com/asset/?id=358965632" 
4432
wait(0.04)
4433
part2.Texture = "http://www.roblox.com/asset/?id=358965664" 
4434
wait(0.04)
4435
end