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1 | --MADE BY CoolLegend (NOT THE SCRIPT) All you got to do is create local and run it. | |
2 | function Part(Par, Anc, Colli, Tran, Ref, Col, Siz) | |
3 | local p = Instance.new("Part") | |
4 | p.formFactor = "Custom" | |
5 | p.TopSurface = 0 | |
6 | p.BottomSurface = 0 | |
7 | p.Transparency = Tran | |
8 | p.Reflectance = Ref | |
9 | p.Anchored = Anc | |
10 | p.CanCollide = Colli | |
11 | p.BrickColor = Col | |
12 | p.Size = Siz | |
13 | p.Locked = true | |
14 | p.Parent = Par | |
15 | p:BreakJoints() | |
16 | return p | |
17 | end | |
18 | function Weld(P0, P1, C0, C1) | |
19 | local w = Instance.new("Weld") | |
20 | w.Part0 = P0 | |
21 | w.Part1 = P1 | |
22 | if C0 then | |
23 | w.C0 = C0 | |
24 | end | |
25 | if C1 then | |
26 | w.C1 = C1 | |
27 | end | |
28 | w.Parent = P0 | |
29 | return w | |
30 | end | |
31 | V3 = Vector3.new | |
32 | C3 = Color3.new | |
33 | BN = BrickColor.new | |
34 | CN = CFrame.new | |
35 | CA = CFrame.Angles | |
36 | MR = math.rad | |
37 | MRA = math.random | |
38 | MP = math.pi | |
39 | MH = math.huge | |
40 | UD = UDim2.new | |
41 | Asset = "http://www.roblox.com/asset/?id=" | |
42 | Noob = nil | |
43 | function MakeMotor(torso, p1, c0, c1) | |
44 | local mot = Instance.new("Motor6D") | |
45 | mot.C0 = c0 | |
46 | mot.C1 = c1 | |
47 | mot.Part0 = torso | |
48 | mot.Part1 = p1 | |
49 | mot.Parent = torso | |
50 | return mot | |
51 | end | |
52 | function Set(tab) | |
53 | for _,v in pairs(tab) do | |
54 | local motor = v[1] | |
55 | local vel = v[2] | |
56 | local des = v[3] | |
57 | motor.MaxVelocity = vel | |
58 | motor.DesiredAngle = des | |
59 | end | |
60 | end | |
61 | function Animate(Hum, RSH, LSH, RH, LH) | |
62 | local pose = "Standing" | |
63 | local function sit() | |
64 | pose = "Seated" | |
65 | end | |
66 | local function jump() | |
67 | pose = "Jumping" | |
68 | end | |
69 | local function died() | |
70 | pose = "Dead" | |
71 | end | |
72 | local function falling() | |
73 | pose = "Falling" | |
74 | end | |
75 | local function climbing() | |
76 | pose = "Climbing" | |
77 | end | |
78 | local function run(speed) | |
79 | if speed > 0.5 then | |
80 | pose = "Running" | |
81 | else | |
82 | pose = "Standing" | |
83 | end | |
84 | end | |
85 | local function move() | |
86 | if pose == "Seated" then | |
87 | Set({{RSH, 0.15, math.pi/2}, {LSH, 0.15, -math.pi/2}, {LH, 0.15, math.pi/2}, {RH, 0.15, -math.pi/2}}) | |
88 | return | |
89 | end | |
90 | if pose == "Jumping" then | |
91 | Set({{RSH, 0.3, math.pi}, {LSH, 0.3, -math.pi}, {LH, 0.3, 0}, {RH, 0.3, 0}}) | |
92 | return | |
93 | end | |
94 | if pose == "Standing" then | |
95 | Set({{RSH, 0.25, 0}, {LSH, 0.25, 0}, {LH, 0.25, 0}, {RH, 0.25, 0}}) | |
96 | return | |
97 | end | |
98 | if pose == "Falling" then | |
99 | Set({{RSH, 0.35, math.pi}, {LSH, 0.35, -math.pi}, {LH, 0.35, 0}, {RH, 0.35, 0}}) | |
100 | return | |
101 | end | |
102 | if pose == "Running" then | |
103 | Set({{RSH, 0.2, -0.8}, {LSH, 0.2, 0.8}, {LH, 0.2, 0}, {RH, 0.2, 0}}) | |
104 | elseif pose == "Climbing" then | |
105 | Set({{RSH, 0.35, 2.8}, {LSH, 0.35, -2.8}, {LH, 0.35, 0.1}, {RH, 0.35, 0.1}}) | |
106 | end | |
107 | end | |
108 | Hum.Jumping:connect(jump) | |
109 | Hum.Running:connect(run) | |
110 | Hum.Seated:connect(sit) | |
111 | Hum.Died:connect(died) | |
112 | Hum.FreeFalling:connect(falling) | |
113 | Hum.Climbing:connect(climbing) | |
114 | coroutine.resume(coroutine.create(function() | |
115 | while pose ~= "Dead" do | |
116 | wait(0.04) | |
117 | move() | |
118 | end | |
119 | end)) | |
120 | end | |
121 | function MakeNoob(pos, scale) | |
122 | local Nub = Instance.new("Model") | |
123 | Nub.Name = "Cannoneer nub" | |
124 | local Torso = Part(Nub, false, false, 0, 0, BN("Bright blue"), V3(2*scale, 2*scale, 1*scale)) | |
125 | Torso.Name = "Torso" | |
126 | local Head = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(2*scale, 1*scale, 1*scale)) | |
127 | Head.Name = "Head" | |
128 | local Neck = MakeMotor(Torso, Head, CN(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CN(0, -0.5*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) | |
129 | local HeadMesh = Instance.new("SpecialMesh",Head) | |
130 | HeadMesh.Scale = V3(1.25, 1.25, 1.25) | |
131 | local Face = Instance.new("Decal",Head) | |
132 | Face.Face = "Front" | |
133 | Face.Texture = Asset..(13038247) | |
134 | local Rarm = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(1*scale, 2*scale, 1*scale)) | |
135 | Rarm.Name = "Right Arm" | |
136 | local Larm = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(1*scale, 2*scale, 1*scale)) | |
137 | Larm.Name = "Left Arm" | |
138 | local Rleg = Part(Nub, false, false, 0, 0, BN("Br. yellowish green"), V3(1*scale, 2*scale, 1*scale)) | |
139 | Rleg.Name = "Right Leg" | |
140 | local Lleg = Part(Nub, false, false, 0, 0, BN("Br. yellowish green"), V3(1*scale, 2*scale, 1*scale)) | |
141 | Lleg.Name = "Left Leg" | |
142 | local RSH = MakeMotor(Torso, Rarm, CN(1*scale, 0.5*scale, 0) * CA(0, MR(90), 0), CN(-0.5*scale, 0.5*scale, 0) * CA(0, MR(90), 0)) | |
143 | local LSH = MakeMotor(Torso, Larm, CN(-1*scale, 0.5*scale, 0) * CA(0, MR(-90), 0), CN(0.5*scale, 0.5*scale, 0) * CA(0, MR(-90), 0)) | |
144 | local RH = MakeMotor(Torso, Rleg, CN(0.5*scale, -1*scale, 0) * CA(0, MR(-90), 0), CN(0, 1*scale, 0) * CA(0, MR(-90), 0)) | |
145 | local LH = MakeMotor(Torso, Lleg, CN(-0.5*scale, -1*scale, 0) * CA(0, MR(90), 0), CN(0, 1*scale, 0) * CA(0, MR(90), 0)) | |
146 | local Hum = Instance.new("Humanoid") | |
147 | local Speed = 14+(2*scale) | |
148 | Hum.Parent = Nub | |
149 | Hum.Died:connect(function() | |
150 | wait(6) | |
151 | Nub:remove() | |
152 | wait(5) | |
153 | MakeNoob(pos, scale) | |
154 | end) | |
155 | Nub.Parent = workspace | |
156 | Nub:MakeJoints() | |
157 | Hum.MaxHealth = 50+(scale*70) | |
158 | Hum.Health = 50+(scale*70) | |
159 | Nub:MoveTo(pos) | |
160 | coroutine.resume(coroutine.create(function() | |
161 | repeat wait() | |
162 | Hum.Health = Hum.MaxHealth | |
163 | until Hum.Health >= Hum.MaxHealth-1 | |
164 | end)) | |
165 | Animate(Hum,RSH,LSH,RH,LH) | |
166 | local Char = Nub | |
167 | local necko = CN(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
168 | local ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"} | |
169 | local Attacking = false | |
170 | local Accuracy = 5 | |
171 | local Debounce = true | |
172 | local Hurt = false | |
173 | local Damage = {15,42} | |
174 | local Selected = false | |
175 | local ContentProvider = game:GetService("ContentProvider") | |
176 | local function RC(Pos, Dir, Max, Ignore) | |
177 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
178 | end | |
179 | local function RayC(Start, En, MaxDist, Ignore) | |
180 | return RC(Start, (En - Start), MaxDist, Ignore) | |
181 | end | |
182 | local function ComputePos(pos1, pos2) | |
183 | return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) | |
184 | end | |
185 | local function DetectSurface(pos, part) | |
186 | local surface = nil | |
187 | local pospos = part.CFrame | |
188 | local pos2 = pospos:pointToObjectSpace(pos) | |
189 | local siz = part.Size | |
190 | local shaep = part.Shape | |
191 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
192 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} | |
193 | else | |
194 | if pos2.Y > ((siz.Y/2)-0.04) then | |
195 | surface = {"Top", CA(0, 0, 0)} | |
196 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
197 | surface = {"Bottom", CA(-MP, 0, 0)} | |
198 | elseif pos2.X > ((siz.X/2)-0.04) then | |
199 | surface = {"Right", CA(0, 0, MR(-90))} | |
200 | elseif pos2.X < -((siz.X/2)-0.04) then | |
201 | surface = {"Left", CA(0, 0, MR(90))} | |
202 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
203 | surface = {"Back", CA(MR(90), 0, 0)} | |
204 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
205 | surface = {"Front", CA(MR(-90), 0, 0)} | |
206 | end | |
207 | end | |
208 | return surface | |
209 | end | |
210 | local function waitChild(n, p) | |
211 | local c = p:findFirstChild(n) | |
212 | if c then return c end | |
213 | while true do | |
214 | c = p.ChildAdded:wait() | |
215 | if c.Name == n then return c end | |
216 | end | |
217 | end | |
218 | local function Notime(func) | |
219 | coroutine.resume(coroutine.create(function() | |
220 | func() | |
221 | end)) | |
222 | end | |
223 | RSH.Part0 = Torso | |
224 | LSH.Part0 = Torso | |
225 | RH.Part0 = Torso | |
226 | LH.Part0 = Torso | |
227 | local Add = { | |
228 | Mesh = function(P, ID, Scale, Tex) | |
229 | local m = Instance.new("SpecialMesh") | |
230 | m.MeshType = "FileMesh" | |
231 | m.MeshId = ID or "" | |
232 | m.Scale = Scale or V3(1, 1, 1) | |
233 | m.TextureId = Tex or "" | |
234 | m.Parent = P | |
235 | return m | |
236 | end, | |
237 | Sphere = function(P, Scale) | |
238 | local m = Instance.new("SpecialMesh") | |
239 | m.MeshType = "Sphere" | |
240 | m.Scale = Scale or V3(1, 1, 1) | |
241 | m.Parent = P | |
242 | return m | |
243 | end | |
244 | } | |
245 | local Sounds = { | |
246 | Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5}, | |
247 | Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4}, | |
248 | Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5}, | |
249 | Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35}, | |
250 | Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45}, | |
251 | } | |
252 | for _,v in pairs(Sounds) do | |
253 | ContentProvider:Preload(v.Id) | |
254 | end | |
255 | local function PlaySound(Sound, bool) | |
256 | local s = Instance.new("Sound") | |
257 | s.Looped = false | |
258 | s.Volume = Sound.Volume | |
259 | s.SoundId = Sound.Id | |
260 | if bool then | |
261 | s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 | |
262 | else | |
263 | s.Pitch = Sound.Pitch | |
264 | end | |
265 | s.Parent = Torso | |
266 | s:play() | |
267 | Notime(function() | |
268 | wait(0.5) | |
269 | s:remove() | |
270 | end) | |
271 | end | |
272 | local function GetParts(pos, dist) | |
273 | local parts = {} | |
274 | local function o(p) | |
275 | for _,v in pairs(p:children()) do | |
276 | if v:IsA("BasePart") then | |
277 | if (pos - v.Position).magnitude <= dist then | |
278 | table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored}) | |
279 | end | |
280 | end | |
281 | o(v) | |
282 | end | |
283 | end | |
284 | o(workspace) | |
285 | return parts | |
286 | end | |
287 | local function GetHum(P) | |
288 | for _,v in pairs(P:children()) do | |
289 | if v:IsA("Humanoid") then | |
290 | if v.Health > 0 then | |
291 | return v | |
292 | end | |
293 | end | |
294 | end | |
295 | end | |
296 | local function GetGroup(Pos, Distance, Hit) | |
297 | local tab = {} | |
298 | for _,v in pairs(workspace:children()) do | |
299 | local h = GetHum(v) | |
300 | local t = v:findFirstChild("Torso") | |
301 | if h and t and v ~= Hit.Parent then | |
302 | if (t.Position - Pos).magnitude <= Distance then | |
303 | table.insert(tab, {h, v, (t.Position - Pos).magnitude}) | |
304 | end | |
305 | end | |
306 | end | |
307 | if Hit then | |
308 | local h = GetHum(Hit.Parent) | |
309 | if h then | |
310 | table.insert(tab, {h, Hit.Parent, 0}) | |
311 | end | |
312 | end | |
313 | return tab | |
314 | end | |
315 | local Model = Instance.new("Model") | |
316 | Model.Name = "Hand Cannon" | |
317 | local FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2*scale, 2*scale, 1*scale)) | |
318 | local FW = Weld(Torso, FTorso) | |
319 | local RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
320 | local LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
321 | local RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
322 | local LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
323 | local RABW = Weld(Torso, RAB, CN(), CN(-1.5*scale, -0.5*scale, 0)) | |
324 | local LABW = Weld(Torso, LAB, CN(), CN(1.5*scale, -0.5*scale, 0)) | |
325 | local RLBW = Weld(Torso, RLB, CN(), CN(-0.5*scale, 1*scale, 0)) | |
326 | local LLBW = Weld(Torso, LLB, CN(), CN(0.5*scale, 1*scale, 0)) | |
327 | local RAW = Weld(RAB, nil, CN(), CN(0, 0.5*scale, 0)) | |
328 | local LAW = Weld(LAB, nil, CN(), CN(0, 0.5*scale, 0)) | |
329 | local RLW = Weld(RLB, nil, CN(), CN(0, 1*scale, 0)) | |
330 | local LLW = Weld(LLB, nil, CN(), CN(0, 1*scale, 0)) | |
331 | local TW = Weld(Torso, nil, CN(0.7*scale, 0.8*scale, 1.2*scale), CA(0, MR(180), MR(55))) | |
332 | local Weapon = Instance.new("Model") | |
333 | Weapon.Name = "Cannon" | |
334 | local HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
335 | local HBW = Weld(Rarm, HB, CN(0, -0.7*scale, 0), CA(0, MR(90), MR(90))) | |
336 | local HW = Weld(HB, nil) | |
337 | local Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5*scale, 0.5*scale, 0.3*scale)) | |
338 | Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1*scale, 0.7*scale, 2.2*scale), "") | |
339 | TW.Part1 = Handle | |
340 | local Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5*scale, 1.5*scale, 3*scale)) | |
341 | Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6*scale, 1.6*scale, 15*scale), "") | |
342 | Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1*scale, 0, 0.2*scale)) | |
343 | local Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1*scale, 1*scale, 1.5*scale)) | |
344 | Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2*scale, 1.2*scale, 8*scale), "") | |
345 | Weld(Main, Main2, CN(), CN(0, 0, 1.7*scale)) | |
346 | local Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5*scale, 0.5*scale, 0.3*scale)) | |
347 | Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7*scale, 0.8*scale, 2.2*scale), "") | |
348 | Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65*scale, 0, 0)) | |
349 | local Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6*scale, 1.6*scale, 0.6*scale)) | |
350 | Add.Sphere(Tip, V3(1.05, 1.05, 1)) | |
351 | Weld(Main, Tip, CN(), CN(0, 0, -1.15*scale)) | |
352 | local Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2*scale, 1.2*scale, 0.3*scale)) | |
353 | Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7*scale, 1.7*scale, 10*scale), "") | |
354 | Weld(Main, Tip4, CN(), CN(0, 0, -0.15*scale)) | |
355 | for i = 1.3, 1.45, 0.1 do | |
356 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2*scale, 1.2*scale, 0.3*scale)) | |
357 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i*scale, i*scale, 2*scale), "") | |
358 | Weld(Main2, Tip3, CN(), CN(0, 0, 0.6*scale)) | |
359 | end | |
360 | for i = -0.95, 0.66, 1.55 do | |
361 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2*scale, 1.2*scale, 0.3*scale)) | |
362 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65*scale, 1.65*scale, 3*scale), "") | |
363 | Weld(Main, Tip3, CN(), CN(0, 0, i*scale)) | |
364 | end | |
365 | for i = 1.3, 1.5, 0.1 do | |
366 | local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6*scale, 1.6*scale, 0.6*scale)) | |
367 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i*scale, i*scale, 2*scale), "") | |
368 | Weld(Main, Tip2, CN(), CN(0, 0, 1.1*scale)) | |
369 | end | |
370 | for i = -0.3, 1, 0.15 do | |
371 | local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2)) | |
372 | Add.Sphere(p, V3(6*scale, 6*scale, 2*scale)) | |
373 | Weld(Main2, p, CN(0, 0, i*scale)) | |
374 | end | |
375 | Weapon.Parent = Model | |
376 | Model.Parent = Char | |
377 | ||
378 | local function Show_Damage(P, D) | |
379 | local mo = Instance.new("Model") | |
380 | mo.Name = "- "..D | |
381 | local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2)) | |
382 | p.Name = "Head" | |
383 | local m = Instance.new("SpecialMesh") | |
384 | m.MeshType = "Brick" | |
385 | m.Scale = Vector3.new(4.5, 2.3, 4.5) | |
386 | m.Parent = p | |
387 | local bp = Instance.new("BodyPosition", p) | |
388 | bp.maxForce = V3(MH, MH, MH) | |
389 | bp.P = 9001 | |
390 | bp.position = CN(P) * CN(0, 1.5, 0).p | |
391 | local h = Instance.new("Humanoid") | |
392 | h.Health = 0 | |
393 | h.MaxHealth = 0 | |
394 | h.Name = "asd" | |
395 | h.Parent = mo | |
396 | local nah = true | |
397 | mo.Parent = workspace | |
398 | p.CFrame = CN(P) | |
399 | Notime(function() | |
400 | wait(1.5) | |
401 | for i = 0, 1, 0.05 do | |
402 | p.Transparency = i | |
403 | if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end | |
404 | wait() | |
405 | end | |
406 | mo:remove() | |
407 | end) | |
408 | end | |
409 | local function Kill(hit) | |
410 | if Debounce and Hurt then | |
411 | local Hu = GetHum(hit.Parent) | |
412 | if Hu then | |
413 | Debounce = false | |
414 | local Dmg = MRA(Damage[1], Damage[2]) | |
415 | Hu.Health = Hu.Health - Dmg | |
416 | pcall(function() Show_Damage(Tip.Position, Dmg) end) | |
417 | PlaySound(Sounds.Hit, true) | |
418 | local chance = MRA(1, 10) | |
419 | if chance >=5 then | |
420 | Hu.PlatformStand = true | |
421 | wait(0.1) | |
422 | hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45) | |
423 | hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10)) | |
424 | wait(0.3) | |
425 | Hu.PlatformStand = false | |
426 | end | |
427 | end | |
428 | end | |
429 | end | |
430 | Main.Touched:connect(Kill) | |
431 | local function Attach(t) | |
432 | RSH.Part0 = t | |
433 | LSH.Part0 = t | |
434 | RH.Part0 = t | |
435 | LH.Part0 = t | |
436 | RABW.Part0 = t | |
437 | LABW.Part0 = t | |
438 | LLBW.Part0 = t | |
439 | RLBW.Part0 = t | |
440 | if t == Torso then | |
441 | FTorso.Transparency = 1 | |
442 | else | |
443 | Torso.Transparency = 1 | |
444 | end | |
445 | t.Transparency = 0 | |
446 | end | |
447 | local function SelectAnim() | |
448 | RAW.Part1 = Rarm | |
449 | for i = 0.25, 1, 0.25 do | |
450 | RAW.C0 = CA(MR(-10*i), 0, MR(-5*i)) | |
451 | wait() | |
452 | end | |
453 | for i = 0.1, 1, 0.1 do | |
454 | RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i)) | |
455 | wait() | |
456 | end | |
457 | for i = 0.5, 1, 0.5 do | |
458 | RAW.C0 = CA(MR(-100-5*i), 0, MR(-35)) | |
459 | wait() | |
460 | end | |
461 | HW.Part1 = Handle | |
462 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
463 | TW.Part1 = nil | |
464 | Attach(FTorso) | |
465 | LAW.Part1 = Larm | |
466 | for i = 0.25, 1, 0.25 do | |
467 | RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i)) | |
468 | LAW.C0 = CA(MR(15*i), 0, MR(5*i)) | |
469 | FW.C0 = CA(0, MR(-5*i), 0) | |
470 | HW.C0 = CA(MR(50-5*i), 0, MR(-37)) | |
471 | wait() | |
472 | end | |
473 | for i = 0.06, 1, 0.06 do | |
474 | RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i)) | |
475 | LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, (-0.4*scale)*i, 0) | |
476 | FW.C0 = CA(0, MR(-5-30*i), 0) | |
477 | HW.C0 = CA(MR(45), 0, MR(-37+15*i)) | |
478 | wait() | |
479 | end | |
480 | Hum.WalkSpeed = Speed-3 | |
481 | for i = 0.1, 1, 0.1 do | |
482 | RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i)) | |
483 | LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, (-0.4*scale)-(0.2*scale)*i, 0) | |
484 | FW.C0 = CA(0, MR(-35-10*i), 0) | |
485 | HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i)) | |
486 | wait() | |
487 | end | |
488 | for i = 0.25, 1, 0.25 do | |
489 | RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i)) | |
490 | LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6*scale, 0) | |
491 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
492 | HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i)) | |
493 | wait() | |
494 | end | |
495 | end | |
496 | local function DeselAnim() | |
497 | for i = 0.25, 1, 0.25 do | |
498 | RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i)) | |
499 | LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -((0.6+0.1)*scale)*i, 0) | |
500 | FW.C0 = CA(0, MR(-50+5*i), 0) | |
501 | HW.C0 = CA(MR(30+5*i), 0, MR(-10*i)) | |
502 | wait() | |
503 | end | |
504 | for i = 0.15, 1, 0.15 do | |
505 | RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i)) | |
506 | LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0) | |
507 | FW.C0 = CA(0, MR(-45+10*i), 0) | |
508 | HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i)) | |
509 | wait() | |
510 | end | |
511 | for i = 0.12, 1, 0.12 do | |
512 | RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i)) | |
513 | LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0) | |
514 | FW.C0 = CA(0, MR(-35+20*i), 0) | |
515 | HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i)) | |
516 | wait() | |
517 | end | |
518 | LAW.Part1 = nil | |
519 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
520 | for i = 0.25, 1, 0.25 do | |
521 | RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i)) | |
522 | FW.C0 = CA(0, MR(-15+15*i), 0) | |
523 | wait() | |
524 | end | |
525 | Attach(Torso) | |
526 | HW.Part1 = nil | |
527 | TW.Part1 = Handle | |
528 | Hum.WalkSpeed = 16 | |
529 | for i = 0.15, 1, 0.15 do | |
530 | RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i)) | |
531 | wait() | |
532 | end | |
533 | for i = 0.33, 1, 0.33 do | |
534 | RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i)) | |
535 | wait() | |
536 | end | |
537 | RAW.Part1 = nil | |
538 | end | |
539 | local function Explode(Par, Pos, surface) | |
540 | Notime(function() | |
541 | local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0) | |
542 | local col = Par.BrickColor.Color | |
543 | local r, g, b = col.r, col.g, col.b | |
544 | local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100) | |
545 | local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2)) | |
546 | local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2)) | |
547 | local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2)) | |
548 | p.CFrame = cf | |
549 | p2.CFrame = cf | |
550 | p3.CFrame = cf | |
551 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
552 | local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
553 | local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
554 | for i = -0.2, 1, 0.12 do | |
555 | p2.Transparency = i+0.1 | |
556 | p.Transparency = i | |
557 | p3.Transparency = i+0.2 | |
558 | m.Scale = V3(scale+(2.5*scale)*i, (1.4*scale)+scale*i, scale+(2.5*scale)*i) | |
559 | m2.Scale = V3((0.8*scale)+(2*scale)*i, (1.2*scale)+scale*i, (0.8*scale)+(2*scale)*i) | |
560 | m3.Scale = V3((0.5*scale)+scale*i, scale+scale*i, (0.5*scale)+scale*i) | |
561 | wait() | |
562 | end | |
563 | p2:remove() | |
564 | p3:remove() | |
565 | p:remove() | |
566 | end) | |
567 | end | |
568 | local function Shoot(Pos) | |
569 | coroutine.resume(coroutine.create(function() | |
570 | local acc = Accuracy*100 | |
571 | local Start = Main2.CFrame * CN(0, 0, -0.5).p | |
572 | local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100) | |
573 | local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3*scale, 1.3*scale, 1.3*scale)) | |
574 | Add.Sphere(Cannonball) | |
575 | Cannonball.CFrame = Face | |
576 | local Go = 3*scale | |
577 | local Drop = 0.55/(Go*3) | |
578 | local Dist = 500*scale | |
579 | local lastP = Start | |
580 | local omg = 0 | |
581 | for i = Go, Dist, Go do | |
582 | Drop = Drop + 1/(Go*3) | |
583 | omg = omg + Drop | |
584 | local dropping = CA(MR(-Drop), 0, 0) | |
585 | if omg > 130 then | |
586 | dropping = CN() | |
587 | end | |
588 | Face = Face * dropping * CN(0, 0, -Go) | |
589 | Cannonball.CFrame = Face | |
590 | local Magn = (Face.p - lastP).magnitude | |
591 | local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2)) | |
592 | local M = Instance.new("SpecialMesh",T) | |
593 | M.MeshType = "Head" | |
594 | M.Scale = V3(4.5*scale, Magn, 4.5*scale) | |
595 | T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0) | |
596 | Notime(function() | |
597 | wait(0.1) | |
598 | for i = 0.1, 1, 0.1 do | |
599 | T.Transparency = i+0.1 | |
600 | M.Scale = V3(5-5*i, Magn+0.5, 5-5*i) | |
601 | wait() | |
602 | end | |
603 | T:remove() | |
604 | end) | |
605 | local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char) | |
606 | lastP = Face.p | |
607 | if Hit then | |
608 | PlaySound(Sounds.Boom, true) | |
609 | local s = DetectSurface(Hitpos, Hit) | |
610 | Explode(Hit, Hitpos, s) | |
611 | Cannonball.CFrame = CN(Hitpos) | |
612 | local hu = GetHum(Hit.Parent) | |
613 | if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then | |
614 | coroutine.resume(coroutine.create(function() | |
615 | wait(10) | |
616 | for i = 0, 1, 0.04 do | |
617 | Cannonball.Transparency = i | |
618 | wait() | |
619 | end | |
620 | Cannonball:remove() | |
621 | end)) | |
622 | else | |
623 | Cannonball:remove() | |
624 | end | |
625 | local Noobs = GetGroup(Hitpos, 5*scale, Hit) | |
626 | for _,v in pairs(Noobs) do | |
627 | local dm = 60/((v[3]+3)/3) | |
628 | local multi = (scale+10)/10 | |
629 | dm = MRA(dm*0.9, dm*1.04)*multi | |
630 | v[1].Health = v[1].Health - dm | |
631 | local t = v[2]:findFirstChild("Head") | |
632 | if t then | |
633 | Show_Damage(t.Position, dm) | |
634 | end | |
635 | end | |
636 | local Parts = GetParts(Hitpos, 6*scale) | |
637 | for _,v in pairs(Parts) do | |
638 | if v[3] == false then | |
639 | Notime(function() | |
640 | if v[1].Name == "Brick wall" then | |
641 | v[1]:BreakJoints() | |
642 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
643 | wait(0.1) | |
644 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
645 | else | |
646 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3))) | |
647 | end | |
648 | end) | |
649 | end | |
650 | end | |
651 | break | |
652 | end | |
653 | wait() | |
654 | end | |
655 | end)) | |
656 | end | |
657 | local function ShootAnim(pos) | |
658 | RLW.Part1 = Rleg | |
659 | LLW.Part1 = Lleg | |
660 | local cf = ComputePos(Torso.Position, pos) | |
661 | local bp = Instance.new("BodyPosition",Torso) | |
662 | bp.maxForce = V3(MH, 0, MH) | |
663 | bp.P = 11000 | |
664 | PlaySound(Sounds.Shoot, true) | |
665 | local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
666 | local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
667 | local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
668 | local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
669 | local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
670 | local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
671 | for i = 0, 1, 0.5 do | |
672 | RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i)) | |
673 | LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, (-0.6*scale)-(0.3*scale)*i, 0) | |
674 | RLW.C0 = CA(MR(30*i), 0, MR(-15*i)) | |
675 | LLW.C0 = CA(MR(10*i), 0, MR(-35*i)) | |
676 | FW.C0 = CA(MR(5*i), MR(-50-15*i), 0) | |
677 | HW.C0 = CA(MR(30), MR(35*i), MR(-25*i)) | |
678 | Neck.C0 = necko * CA(MR(10*i), 0, 0) | |
679 | bp.position = cf * CN(0, 0, (3*scale)*i).p | |
680 | m1.Scale = V3((0.5*scale)+(0.6*scale)*i, (0.4*scale)+(0.2*scale)*i, (0.5*scale)+(0.6*scale)*i) | |
681 | m2.Scale = V3((0.3*scale)+(0.5*scale)*i, (0.5*scale)+scale*i, (0.3*scale)+(0.5*scale)*i) | |
682 | w1.C1 = CN(0, -scale-(0.2*scale)*i, 0) | |
683 | w2.C1 = CN(0, -scale-(0.5*scale)*i, 0) | |
684 | effect.Transparency = 0.2*i | |
685 | effect2.Transparency = 0.2*i | |
686 | wait() | |
687 | end | |
688 | for i = 0.2, 1, 0.2 do | |
689 | RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i)) | |
690 | LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, (-0.9*scale)-(0.05*scale)*i, 0) | |
691 | RLW.C0 = CA(MR(30+5*i), 0, MR(-15)) | |
692 | LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i)) | |
693 | FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0) | |
694 | HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i)) | |
695 | Neck.C0 = necko * CA(MR(10+5*i), 0, 0) | |
696 | bp.position = cf * CN(0, 0, (3*scale)+scale*i).p | |
697 | m1.Scale = V3(scale+scale*i, (0.7*scale)+(0.9*scale)*i, scale+scale*i) | |
698 | m2.Scale = V3((0.8*scale)+(0.6*scale)*i, (1.5*scale)+(1.6*scale)*i, (0.8*scale)+(0.6*scale)*i) | |
699 | w1.C1 = CN(0, (-1.2*scale)-(0.6*scale)*i, 0) | |
700 | w2.C1 = CN(0, (-1.5*scale)-(1.8*scale)*i, 0) | |
701 | effect.Transparency = 0.2+0.9*i | |
702 | effect2.Transparency = 0.2+0.9*i | |
703 | wait() | |
704 | end | |
705 | effect:remove() | |
706 | effect2:remove() | |
707 | for i = 0.2, 1, 0.2 do | |
708 | bp.position = cf * CN(0, 0, (4*scale)+(0.8*scale)*i).p | |
709 | wait() | |
710 | end | |
711 | for i = 0.08, 1, 0.06 do | |
712 | RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i)) | |
713 | LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, (-0.95*scale)+(0.5*scale)*i, 0) | |
714 | RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i)) | |
715 | LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i)) | |
716 | FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0) | |
717 | HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i)) | |
718 | Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i)) | |
719 | bp.position = cf * CN(0, 0, (4.8*scale)+(0.8*scale)*i).p | |
720 | wait() | |
721 | end | |
722 | bp:remove() | |
723 | for i = 0.33, 1, 0.33 do | |
724 | RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i)) | |
725 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, (-0.45*scale)+(0.1*scale)*i, 0) | |
726 | FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0) | |
727 | HW.C0 = CA(MR(30), 0, MR(-40-10*i)) | |
728 | wait() | |
729 | end | |
730 | for i = 0.12, 1, 0.12 do | |
731 | RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i)) | |
732 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, (-0.35*scale)-(0.3*scale)*i, 0) | |
733 | FW.C0 = CA(0, MR(-25+5*i), 0) | |
734 | HW.C0 = CA(MR(30), 0, MR(-50-5*i)) | |
735 | wait() | |
736 | end | |
737 | local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1*scale, 1.1*scale, 1.1*scale)) | |
738 | local m = Add.Sphere(b) | |
739 | local w = Weld(Larm, b, CN(), CN(0, 1.4*scale, 0)) | |
740 | for i = 0.16, 1, 0.16 do | |
741 | LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, (-0.65*scale)+(0.65*scale)*i, 0) | |
742 | RAW.C0 = CA(MR(25), MR(45+3*i), MR(40)) | |
743 | m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i) | |
744 | Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i)) | |
745 | wait() | |
746 | end | |
747 | for i = 0.1, 1, 0.1 do | |
748 | LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, (-0.9*scale)*i, 0) | |
749 | RAW.C0 = CA(MR(25), MR(48+6*i), MR(40)) | |
750 | Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i)) | |
751 | wait() | |
752 | end | |
753 | for i = 0.16, 1, 0.16 do | |
754 | LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, (-0.9*scale)-(0.2*scale)*i, 0) | |
755 | RAW.C0 = CA(MR(25), MR(54), MR(40)) | |
756 | Neck.C0 = necko * CA(MR(5*i), 0, MR(-30)) | |
757 | w.C0 = CN((1.5*scale)*i, (0.55*scale)*i, (1.1*scale)*i) | |
758 | wait() | |
759 | end | |
760 | PlaySound(Sounds.Reload, true) | |
761 | b:remove() | |
762 | w:remove() | |
763 | for i = 0.2, 1, 0.2 do | |
764 | LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, (-1.1*scale)+(0.2*scale)*i, 0) | |
765 | RAW.C0 = CA(MR(25-10*i), MR(54), MR(40)) | |
766 | Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i)) | |
767 | HW.C0 = CA(MR(30), 0, MR(-55+10*i)) | |
768 | FW.C0 = CA(0, MR(-20-5*i), 0) | |
769 | wait() | |
770 | end | |
771 | for i = 0.11, 1, 0.11 do | |
772 | LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, (-0.9*scale)+(0.3*scale)*i, 0) | |
773 | RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i)) | |
774 | Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i)) | |
775 | HW.C0 = CA(MR(30), 0, MR(-45+45*i)) | |
776 | FW.C0 = CA(0, MR(-25-20*i), 0) | |
777 | RLW.C0 = CA(0, 0, MR(10-8*i)) | |
778 | LLW.C0 = CA(0, 0, MR(-10+8*i)) | |
779 | wait() | |
780 | end | |
781 | Neck.C0 = necko | |
782 | for i = 0.25, 1, 0.25 do | |
783 | LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6*scale, 0) | |
784 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
785 | HW.C0 = CA(MR(30), 0, 0) | |
786 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
787 | RLW.C0 = CA(0, 0, MR(2-2*i)) | |
788 | LLW.C0 = CA(0, 0, MR(-2+2*i)) | |
789 | wait() | |
790 | end | |
791 | RLW.Part1 = nil | |
792 | LLW.Part1 = nil | |
793 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
794 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6*scale, 0) | |
795 | FW.C0 = CA(0, MR(-50), 0) | |
796 | HW.C0 = CA(MR(30), 0, 0) | |
797 | Neck.C0 = necko | |
798 | end | |
799 | local function Melee() | |
800 | PlaySound(Sounds.Slash, true) | |
801 | for i = 0.25, 1, 0.25 do | |
802 | RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i)) | |
803 | LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, (-0.6*scale)-(0.05*scale)*i, 0) | |
804 | HW.C0 = CA(MR(30), MR(5*i), 0) | |
805 | FW.C0 = CA(0, MR(-50-5*i), 0) | |
806 | wait() | |
807 | end | |
808 | for i = 0.12, 1, 0.12 do | |
809 | RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i)) | |
810 | LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, (-0.65*scale)-(0.25*scale)*i, 0) | |
811 | HW.C0 = CA(MR(30), MR(5+25*i), 0) | |
812 | FW.C0 = CA(0, MR(-55-25*i), 0) | |
813 | wait() | |
814 | end | |
815 | for i = 0.33, 1, 0.33 do | |
816 | RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, (-0.2*scale)*i, 0) | |
817 | LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, (-0.9*scale)+(0.15*scale)*i, 0) | |
818 | HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0) | |
819 | FW.C0 = CA(0, MR(-80+10*i), MR(-5*i)) | |
820 | wait() | |
821 | end | |
822 | Hurt = true | |
823 | Debounce = true | |
824 | for i = 0.07, 1, 0.07 do | |
825 | RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, (-0.2*scale)-(1.1*scale)*i, 0) | |
826 | LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, (-0.75*scale)+(0.7*scale)*i, 0) | |
827 | HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i)) | |
828 | FW.C0 = CA(0, MR(-70+110*i), 0) | |
829 | wait() | |
830 | end | |
831 | for i = 0.16, 1, 0.16 do | |
832 | RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, (-1.3*scale)-(0.1*scale)*i, 0) | |
833 | LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, (-0.05*scale)+(0.1*scale)*i, 0) | |
834 | HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i)) | |
835 | FW.C0 = CA(0, MR(40+10*i), 0) | |
836 | wait() | |
837 | end | |
838 | Hurt = false | |
839 | for i = 0.2, 1, 0.2 do | |
840 | RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, (-1.4*scale)-(0.05*scale)*i, 0) | |
841 | LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, (0.05*scale)+(0.05*scale)*i, 0) | |
842 | HW.C0 = CA(MR(40), MR(49-2*i), MR(-5)) | |
843 | FW.C0 = CA(0, MR(50+3*i), 0) | |
844 | wait() | |
845 | end | |
846 | wait(0.2) | |
847 | for i = 0.2, 1, 0.2 do | |
848 | RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, (-1.45*scale)+(0.25*scale)*i, 0) | |
849 | LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, (0.1*scale)-(0.1*scale)*i, 0) | |
850 | HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i)) | |
851 | FW.C0 = CA(0, MR(53-10*i), 0) | |
852 | wait() | |
853 | end | |
854 | for i = 0.08, 1, 0.08 do | |
855 | RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, (-1.2*scale)+(1.1*scale)*i, 0) | |
856 | LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, (-0.5*scale)*i, 0) | |
857 | HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0) | |
858 | FW.C0 = CA(0, MR(43-82*i), 0) | |
859 | wait() | |
860 | end | |
861 | for i = 0.2, 1, 0.2 do | |
862 | RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, (-0.1*scale)+(0.1*scale)*i, 0) | |
863 | LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, (-0.5*scale)-(0.1*scale)*i, 0) | |
864 | HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0) | |
865 | FW.C0 = CA(0, MR(-41-9*i), 0) | |
866 | wait() | |
867 | end | |
868 | RLW.Part1 = nil | |
869 | LLW.Part1 = nil | |
870 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
871 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6*scale, 0) | |
872 | FW.C0 = CA(0, MR(-50), 0) | |
873 | HW.C0 = CA(MR(30), 0, 0) | |
874 | Neck.C0 = necko | |
875 | end | |
876 | wait(1) | |
877 | Selected = true | |
878 | SelectAnim() | |
879 | wait(1.5) | |
880 | while Hum.Health > 0 do | |
881 | local list = game.Players:GetPlayers() | |
882 | local targ = list[MRA(1,#list)].Character:findFirstChild("Torso") | |
883 | if targ then | |
884 | local choice = MRA(1,6) | |
885 | if choice == 1 then | |
886 | repeat | |
887 | wait(0.2) | |
888 | if targ.Parent == nil then break end | |
889 | Hum:MoveTo(CN(targ.Position, Torso.Position) * CN(0, 0, -(scale)).p, targ) | |
890 | until (Torso.Position - targ.Position).magnitude < (scale*2)+1 | |
891 | Melee() | |
892 | else | |
893 | local bg = Instance.new("BodyGyro") | |
894 | bg.P = 3000 | |
895 | bg.maxTorque = V3(MH, MH, MH) | |
896 | bg.cframe = ComputePos(Torso.Position, targ.Position) | |
897 | bg.Parent = Torso | |
898 | local pos = Torso.Position | |
899 | local pos2 = targ.Position | |
900 | for i = 1, 10, 1 do | |
901 | wait(0.1) | |
902 | bg.cframe = ComputePos(Torso.Position, targ.Position) | |
903 | pos2 = targ.Position | |
904 | end | |
905 | bg:remove() | |
906 | wait(0.2) | |
907 | if Hum.Health >0 then | |
908 | local magn = ((Torso.Position - pos2).magnitude+5)/((scale+10)/10) | |
909 | local pos = pos2 + V3(0, magn/11, 0) | |
910 | Shoot(pos) | |
911 | ShootAnim(pos) | |
912 | local p = RayC(pos, pos-V3(0, 10, 0), scale*4, Char) | |
913 | if p then | |
914 | Hum:MoveTo(CN(pos, Torso.Position) * CN(0, 0, -2).p, p) | |
915 | end | |
916 | end | |
917 | end | |
918 | end | |
919 | wait(0.2) | |
920 | end | |
921 | return Nub | |
922 | end | |
923 | for i = 1, 1 do | |
924 | coroutine.resume(coroutine.create(function() | |
925 | local nub = MakeNoob(V3(MRA(-50, 50),20,MRA(-50, 50)), 30) | |
926 | end)) | |
927 | end |