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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | -- Remake of Armatae by Mii_BrawIer | |
143 | wait(.1) | |
144 | local play = game.Players.LocalPlayer | |
145 | local char = play.Character | |
146 | local LeftArm = char["Left Arm"] | |
147 | local RightArm = char["Right Arm"] | |
148 | local LeftLeg = char["Left Leg"] | |
149 | local RightLeg = char["Right Leg"] | |
150 | local spawned = false | |
151 | local debounce = false | |
152 | local asdrot = 0 | |
153 | local bouncing = false | |
154 | local mode = "Combo" | |
155 | local mana = 200 | |
156 | local change = 0 | |
157 | local rage = false | |
158 | local explosion = false | |
159 | local golden = false | |
160 | local equipped = true | |
161 | local parry = true | |
162 | local equipcheck = false | |
163 | local charge = 1 | |
164 | local orb = false | |
165 | local throwing = false | |
166 | local sped = 1 | |
167 | local riding = false | |
168 | local sine = 0 | |
169 | local torsovel = 0 | |
170 | local sit = false | |
171 | local ult = false | |
172 | local charging = false | |
173 | local combo = 1 | |
174 | local Anim = "wot" | |
175 | local attack = false | |
176 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
177 | char.Humanoid.Animator:Destroy() | |
178 | char.Animate:Destroy() | |
179 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
180 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
181 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
182 | RSH = nil | |
183 | RW = Instance.new("Weld") | |
184 | LW = Instance.new("Weld") | |
185 | RH = char.Torso["Right Hip"] | |
186 | LH = char.Torso["Left Hip"] | |
187 | RSH = char.Torso["Right Shoulder"] | |
188 | LSH = char.Torso["Left Shoulder"] | |
189 | RSH.Parent = nil | |
190 | LSH.Parent = nil | |
191 | RW.Name = "RW" | |
192 | RW.Part0 = char.Torso | |
193 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
194 | RW.C1 = CFrame.new(0, 0.5, 0) | |
195 | RW.Part1 = RightArm | |
196 | RW.Parent = char.Torso | |
197 | LW.Name = "LW" | |
198 | LW.Part0 = char.Torso | |
199 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
200 | LW.C1 = CFrame.new(0, 0.5, 0) | |
201 | LW.Part1 = LeftArm | |
202 | LW.Parent = char.Torso | |
203 | ||
204 | clerp = function(a, b, t) | |
205 | ||
206 | return a:lerp(b, t) | |
207 | end | |
208 | ||
209 | local model = Instance.new("Model", char) | |
210 | model.Name = "weapon parts go here!" | |
211 | local weapon = Instance.new("Model", model) | |
212 | weapon.Name = "weapon" | |
213 | local nolagplease = Instance.new("Model", char) | |
214 | nolagplease.Name = "block spam goes here" | |
215 | ||
216 | ||
217 | block = function(cfram,size,expansize,transp,color,kind) | |
218 | local p = Instance.new("Part", nolagplease) | |
219 | p.CFrame = cfram | |
220 | p.Size = Vector3.new(1,1,1) | |
221 | local pm = Instance.new("BlockMesh", p) | |
222 | pm.Scale = size | |
223 | p.Anchored = true | |
224 | p.Material = "Neon" | |
225 | p.CanCollide = false | |
226 | p.BrickColor = color | |
227 | if kind == 3 then | |
228 | ||
229 | pm:Destroy() | |
230 | p.Size = size | |
231 | p.CanCollide = true | |
232 | p.Touched:connect(function(hit) | |
233 | if debounce == false then | |
234 | if hit.Parent.Humanoid then | |
235 | debounce = true | |
236 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
237 | wait() | |
238 | debounce = false | |
239 | end | |
240 | end | |
241 | end) | |
242 | end | |
243 | coroutine.resume(coroutine.create(function() | |
244 | while p.Transparency < 1 do | |
245 | if kind == 3 then | |
246 | p.Transparency = p.Transparency + transp | |
247 | p.Size = p.Size + expansize | |
248 | else | |
249 | ||
250 | p.Transparency = p.Transparency + transp | |
251 | pm.Scale = pm.Scale + expansize | |
252 | end | |
253 | if kind == 1 then | |
254 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
255 | end | |
256 | wait() | |
257 | end | |
258 | p:Destroy() | |
259 | end)) | |
260 | end | |
261 | ||
262 | ||
263 | local wave = function(cframe,color,v1,v2,trans,typ) | |
264 | local p = Instance.new("Part", nolagplease) | |
265 | p.BrickColor = color | |
266 | p.Transparency = 0 | |
267 | p.Anchored = true | |
268 | p.CFrame = cframe | |
269 | if typ == 1 then | |
270 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
271 | end | |
272 | p.CanCollide = false | |
273 | local pm = Instance.new("SpecialMesh", p) | |
274 | pm.MeshType = "FileMesh" | |
275 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
276 | pm.Scale = v1 | |
277 | coroutine.resume(coroutine.create(function() | |
278 | while p.Transparency < 1 do | |
279 | wait() | |
280 | pm.Scale = pm.Scale + v2 | |
281 | p.Transparency = p.Transparency + trans | |
282 | if typ == 1 then | |
283 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
284 | end | |
285 | end | |
286 | p:Remove() | |
287 | end)) | |
288 | end | |
289 | ||
290 | local screengu = Instance.new("ScreenGui", play.PlayerGui) | |
291 | screengu.Enabled = true | |
292 | ||
293 | local fram = Instance.new("Frame",screengu) | |
294 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
295 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
296 | fram.Style = "RobloxRound" | |
297 | ||
298 | local makegui = function(pos1,pos2,tex) | |
299 | local a = Instance.new("TextLabel",fram) | |
300 | a.Size = UDim2.new(1, 0,.05, 0) | |
301 | a.Text = tex | |
302 | a.Position = UDim2.new(pos1,0,pos2,0) | |
303 | a.TextScaled = true | |
304 | a.TextColor3 = char.Torso.Color | |
305 | a.TextXAlignment = "Left" | |
306 | a.BackgroundTransparency = 1 | |
307 | coroutine.resume(coroutine.create(function() | |
308 | if tex == "[X]" then | |
309 | while true do | |
310 | if equipcheck == false then | |
311 | if equipped == true then | |
312 | a.Text = "[X] Spin Attack [35]" | |
313 | elseif equipped == false then | |
314 | if parry == true then | |
315 | a.Text = "[X] Parry [35]" | |
316 | elseif parry == false then | |
317 | a.Text = "[X] Forced Parry [15]" | |
318 | end | |
319 | end | |
320 | else | |
321 | a.Text = "[X] Hexagon Trap [150]" | |
322 | end | |
323 | wait(.1) | |
324 | end | |
325 | end | |
326 | ||
327 | if tex == "[E]" then | |
328 | while true do | |
329 | if ult == false then | |
330 | if equipped == true then | |
331 | a.Text = "[E] Unequip" | |
332 | elseif equipped == false then | |
333 | a.Text = "[E] Equip" | |
334 | end | |
335 | end | |
336 | if ult == true then | |
337 | a.Text = "[E] Exit Ult" | |
338 | end | |
339 | wait(.1) | |
340 | end | |
341 | end | |
342 | ||
343 | if tex == "[C]" then | |
344 | while true do | |
345 | if ult == false then | |
346 | a.Text = "[C] Orbs [7/s]" | |
347 | end | |
348 | if ult == true then | |
349 | if equipcheck == true then | |
350 | a.Text = "[C] Orbs [11/s]" | |
351 | else | |
352 | a.Text = "[C] Ultimate Orbs [11/s]" | |
353 | end | |
354 | end | |
355 | wait(.1) | |
356 | end | |
357 | end | |
358 | ||
359 | if tex == "[H]" then | |
360 | while true do | |
361 | if equipped == true then | |
362 | if ult == false then | |
363 | a.Text = "[H] Sword Ult Mode [200]" | |
364 | end | |
365 | elseif equipped == false then | |
366 | if ult == false then | |
367 | a.Text = "[H] Magic Ult Mode [200]" | |
368 | else | |
369 | if equipcheck == false then | |
370 | a.Text = "[H] Magic Ult [400]" | |
371 | else | |
372 | a.Text = "[H] Sword Ult [400]" | |
373 | end | |
374 | end | |
375 | end | |
376 | wait(.1) | |
377 | end | |
378 | end | |
379 | ||
380 | if tex == "[Z]" then | |
381 | while true do | |
382 | if ult == false then | |
383 | a.Text = "[Z] Shield Dash [25]" | |
384 | else | |
385 | if equipcheck == true then | |
386 | a.Text = "[Z] Sword Bounce [25]" | |
387 | end | |
388 | end | |
389 | wait(.1) | |
390 | end | |
391 | end | |
392 | ||
393 | end)) | |
394 | end | |
395 | ||
396 | local bar = Instance.new("Frame",screengu) | |
397 | bar.Position = UDim2.new(.83,0,.385,0) | |
398 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
399 | bar.Style = "RobloxRound" | |
400 | ||
401 | local neg = Instance.new("Frame", bar) | |
402 | neg.Position = UDim2.new(0,0,0,0) | |
403 | neg.Size = UDim2.new(1,0,0.6,0) | |
404 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
405 | neg.BorderColor3 = char.Torso.Color | |
406 | ||
407 | local a = Instance.new("TextBox",neg) | |
408 | a.Size = UDim2.new(1, 0,1, 0) | |
409 | a.Position = UDim2.new(0, 0, 1, 0) | |
410 | a.TextXAlignment = "Center" | |
411 | coroutine.resume(coroutine.create(function() | |
412 | while true do | |
413 | a.Text = "Mana : "..math.floor(mana).."" | |
414 | wait() | |
415 | end | |
416 | end)) | |
417 | a.TextScaled = true | |
418 | a.TextColor3 = char.Torso.Color | |
419 | a.BackgroundTransparency = 1 | |
420 | ||
421 | local manabar = Instance.new("Frame", neg) | |
422 | manabar.Position = UDim2.new(0,0,0,0) | |
423 | manabar.Size = UDim2.new(0,0,0,0) | |
424 | manabar.BackgroundColor3 = char.Torso.Color | |
425 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
426 | coroutine.resume(coroutine.create(function() | |
427 | while true do | |
428 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
429 | wait() | |
430 | end | |
431 | end)) | |
432 | ||
433 | makegui(0,0,"[E]") | |
434 | makegui(0,.12,"[Z]") | |
435 | makegui(0,.18,"[X]") | |
436 | makegui(0,.24,"[C]") | |
437 | makegui(0,.36,"[H]") | |
438 | makegui(0,.36,"[H]") | |
439 | ||
440 | ||
441 | ||
442 | ||
443 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
444 | local mat2 = "wow" | |
445 | if mat == 1 then | |
446 | mat2 = "Marble" | |
447 | end | |
448 | if mat == 2 then | |
449 | mat2 = "Granite" | |
450 | end | |
451 | if mat == 3 then | |
452 | mat2 = "Metal" | |
453 | end | |
454 | if mat == 4 then | |
455 | mat2 = "SmoothPlastic" | |
456 | end | |
457 | if mat == 5 then | |
458 | mat2 = "Wood" | |
459 | end | |
460 | if mat == 6 then | |
461 | mat2 = "Neon" | |
462 | end | |
463 | if shape ~= "Wedge" then | |
464 | local q = Instance.new("Part", weapon) | |
465 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
466 | q.Shape = shape | |
467 | q.Size = size | |
468 | q.Transparency = transp | |
469 | q.Color = Color3.new(r,g,b) | |
470 | q.Material = mat2 | |
471 | if r == 1 and g == 0 and b == 0 then | |
472 | q.BrickColor = char.Torso.BrickColor | |
473 | end | |
474 | q.FrontSurface = "Smooth" | |
475 | q.BackSurface = "Smooth" | |
476 | q.LeftSurface = "Smooth" | |
477 | q.RightSurface = "Smooth" | |
478 | q.BottomSurface = "Smooth" | |
479 | q.TopSurface = "Smooth" | |
480 | if cancollid == 1 then | |
481 | q.CanCollide = false | |
482 | end | |
483 | q.Name = nam | |
484 | if wel == 1 then | |
485 | local qw = Instance.new("Weld", q) | |
486 | qw.Part0 = weldpart | |
487 | qw.Part1 = q | |
488 | qw.C0 = c0 | |
489 | end | |
490 | end | |
491 | if shape == "Wedge" then | |
492 | local q = Instance.new("WedgePart", weapon) | |
493 | q.Size = size | |
494 | q.Transparency = transp | |
495 | q.Color = Color3.new(r,g,b) | |
496 | if r == 1 and g == 0 and b == 0 then | |
497 | q.BrickColor = char.Torso.BrickColor | |
498 | end | |
499 | q.Material = mat2 | |
500 | if cancollid == 1 then | |
501 | q.CanCollide = false | |
502 | end | |
503 | q.Name = nam | |
504 | local qw = Instance.new("Weld", q) | |
505 | qw.Part0 = weldpart | |
506 | qw.Part1 = q | |
507 | qw.C0 = c0 | |
508 | end | |
509 | end | |
510 | ||
511 | local sword1 = Instance.new("Part", weapon) | |
512 | sword1.CanCollide = false | |
513 | sword1.Transparency = 1 | |
514 | sword1.BrickColor = BrickColor.new("Institutional white") | |
515 | local mesh1 = Instance.new("SpecialMesh", sword1) | |
516 | mesh1.MeshType = "FileMesh" | |
517 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
518 | local weld1 = Instance.new("Weld", sword1) | |
519 | weld1.Part0 = char.Torso | |
520 | weld1.Part1 = sword1 | |
521 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
522 | ||
523 | local sword2 = Instance.new("Part", weapon) | |
524 | sword2.CanCollide = false | |
525 | sword2.Transparency = 1 | |
526 | sword2.BrickColor = BrickColor.new("Institutional white") | |
527 | local mesh2 = Instance.new("SpecialMesh", sword2) | |
528 | mesh2.MeshType = "FileMesh" | |
529 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
530 | local weld2 = Instance.new("Weld", sword2) | |
531 | weld2.Part0 = char.Torso | |
532 | weld2.Part1 = sword2 | |
533 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
534 | ||
535 | local sword11 = Instance.new("Part", weapon) | |
536 | sword11.CanCollide = false | |
537 | sword11.Transparency = 1 | |
538 | sword11.BrickColor = BrickColor.new("Institutional white") | |
539 | local mesh11 = Instance.new("SpecialMesh", sword11) | |
540 | mesh11.MeshType = "FileMesh" | |
541 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
542 | local weld11 = Instance.new("Weld", sword11) | |
543 | weld11.Part0 = char.Torso | |
544 | weld11.Part1 = sword11 | |
545 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
546 | ||
547 | local sword21 = Instance.new("Part", weapon) | |
548 | sword21.CanCollide = false | |
549 | sword21.Transparency = 1 | |
550 | sword21.BrickColor = BrickColor.new("Institutional white") | |
551 | local mesh21 = Instance.new("SpecialMesh", sword21) | |
552 | mesh21.MeshType = "FileMesh" | |
553 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
554 | local weld21 = Instance.new("Weld", sword21) | |
555 | weld21.Part0 = char.Torso | |
556 | weld21.Part1 = sword21 | |
557 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
558 | ||
559 | local sword12 = Instance.new("Part", weapon) | |
560 | sword12.CanCollide = false | |
561 | sword12.Transparency = 1 | |
562 | sword12.BrickColor = BrickColor.new("Institutional white") | |
563 | local mesh12 = Instance.new("SpecialMesh", sword12) | |
564 | mesh12.MeshType = "FileMesh" | |
565 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
566 | local weld12 = Instance.new("Weld", sword12) | |
567 | weld12.Part0 = char.Torso | |
568 | weld12.Part1 = sword12 | |
569 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
570 | ||
571 | local sword22 = Instance.new("Part", weapon) | |
572 | sword22.CanCollide = false | |
573 | sword22.Transparency = 1 | |
574 | sword22.BrickColor = BrickColor.new("Institutional white") | |
575 | local mesh22 = Instance.new("SpecialMesh", sword22) | |
576 | mesh22.MeshType = "FileMesh" | |
577 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
578 | local weld22 = Instance.new("Weld", sword22) | |
579 | weld22.Part0 = char.Torso | |
580 | weld22.Part1 = sword22 | |
581 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
582 | ||
583 | ||
584 | ||
585 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
586 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
587 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
588 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
589 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
590 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
591 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
592 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
593 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
594 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
595 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
596 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
597 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
598 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
599 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
600 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
601 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
602 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
603 | ||
604 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
605 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
606 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
607 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
608 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
609 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
610 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
611 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
612 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
613 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
614 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
615 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
616 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
617 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
618 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
619 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
620 | ||
621 | ||
622 | --[[ | |
623 | coroutine.resume(coroutine.create(function() | |
624 | .Touched:connect(function(hit) | |
625 | game:service'RunService'.RenderStepped:connect(function() | |
626 | ||
627 | end) | |
628 | game:GetService("Debris"):AddItem(p, 1) | |
629 | local d = char:GetChildren() | |
630 | for i=1, #d do | |
631 | d[i] | |
632 | end | |
633 | end | |
634 | ]] | |
635 | ||
636 | CreateSound = function(id, par, vol, pit) | |
637 | ||
638 | coroutine.resume(coroutine.create(function() | |
639 | ||
640 | local sou = Instance.new("Sound", par) | |
641 | sou.Volume = vol | |
642 | sou.Pitch = pit | |
643 | sou.SoundId = id | |
644 | wait() | |
645 | sou:play() | |
646 | game:GetService("Debris"):AddItem(sou, 6) | |
647 | end | |
648 | )) | |
649 | end | |
650 | ||
651 | ||
652 | rayCast = function(Position, Direction, Range, Ignore) | |
653 | ||
654 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
655 | end | |
656 | ||
657 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
658 | ||
659 | local laza = Instance.new("Part", nolagplease) | |
660 | laza.CanCollide = false | |
661 | if golden == false then | |
662 | laza.BrickColor = brickcolor | |
663 | end | |
664 | if golden == true then | |
665 | laza.BrickColor = BrickColor.new("New Yeller") | |
666 | end | |
667 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
668 | laza.Anchored = true | |
669 | laza.CFrame = cframe | |
670 | laza.Material = "Neon" | |
671 | local msh = Instance.new("CylinderMesh",laza) | |
672 | msh.Scale = Vector3.new(x1,y1,z1) | |
673 | game:GetService("Debris"):AddItem(laza, 10) | |
674 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
675 | ||
676 | for i = 0, 1, delay do | |
677 | wait() | |
678 | Part.Transparency = i | |
679 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
680 | end | |
681 | Part.Parent = nil | |
682 | end | |
683 | ), laza, msh) | |
684 | end | |
685 | ||
686 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
687 | ||
688 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
689 | local ActualPosition = partt.Position | |
690 | local MainPos2 = Vector3.new() | |
691 | if mouse == play:GetMouse() then | |
692 | MainPos2 = mouse.Hit.p + SpreadVectors | |
693 | else | |
694 | MainPos2 = mouse.Position | |
695 | end | |
696 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
697 | local distance = 150 | |
698 | if rage == true then | |
699 | distance = distance * 2 | |
700 | end | |
701 | local remainder = 1 | |
702 | local charge2 = charge | |
703 | charge = 1 | |
704 | coroutine.resume(coroutine.create(function() | |
705 | ||
706 | repeat | |
707 | wait() | |
708 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
709 | local magnitude = (ActualPosition - pos).magnitude | |
710 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
711 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
712 | remainder = remainder - 1 | |
713 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
714 | if hit ~= nil then | |
715 | remainder = 0 | |
716 | end | |
717 | do | |
718 | if remainder <= 0 then | |
719 | local magnblock = Instance.new("Part", nolagplease) | |
720 | magnblock.Transparency = 1 | |
721 | magnblock.CanCollide = false | |
722 | magnblock.Anchored = true | |
723 | magnblock.CFrame = CFrame.new(pos) | |
724 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
725 | magn(10,magnblock,7) | |
726 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
727 | end | |
728 | end | |
729 | until remainder <= 0 | |
730 | end | |
731 | )) | |
732 | end | |
733 | ||
734 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
735 | ||
736 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
737 | local MainPos = partt.Position | |
738 | local MainPos2 = Vector3.new() | |
739 | if mouse == play:GetMouse() then | |
740 | MainPos2 = mouse.Hit.p + SpreadVectors | |
741 | else | |
742 | MainPos2 = mouse.Position | |
743 | end | |
744 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
745 | local speed = 30 | |
746 | if rage == true then | |
747 | speed = speed * 2 | |
748 | end | |
749 | local remainder = 5 | |
750 | local charge2 = charge | |
751 | charge = 1 | |
752 | coroutine.resume(coroutine.create(function() | |
753 | ||
754 | repeat | |
755 | wait() | |
756 | MainPos2 = mouse.Hit.p + SpreadVectors | |
757 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
758 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
759 | local mag = (MainPos - pos).magnitude | |
760 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3) | |
761 | MainPos = MainPos + MouseLook.lookVector * speed | |
762 | remainder = remainder - 1 | |
763 | if hit ~= nil then | |
764 | remainder = 0 | |
765 | local refpart = Instance.new("Part", nolagplease) | |
766 | refpart.Transparency = 1 | |
767 | refpart.CanCollide = false | |
768 | refpart.Anchored = true | |
769 | refpart.CFrame = CFrame.new(pos) | |
770 | game:GetService("Debris"):AddItem(refpart, 2) | |
771 | end | |
772 | do | |
773 | if remainder <= 0 then | |
774 | local refpart = Instance.new("Part", nolagplease) | |
775 | refpart.Transparency = 1 | |
776 | refpart.CanCollide = false | |
777 | refpart.Anchored = true | |
778 | refpart.CFrame = CFrame.new(pos) | |
779 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1) | |
780 | magn(6,refpart,2) | |
781 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1) | |
782 | game:GetService("Debris"):AddItem(refpart, 0.1) | |
783 | end | |
784 | end | |
785 | until remainder <= 0 | |
786 | end | |
787 | )) | |
788 | end | |
789 | ||
790 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
791 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
792 | local ActualPosition = partt.Position | |
793 | local MainPos2 = Vector3.new() | |
794 | local kappa = 0 | |
795 | if mouse == play:GetMouse() then | |
796 | MainPos2 = mouse.Hit.p + SpreadVectors | |
797 | else | |
798 | MainPos2 = mouse.Position | |
799 | end | |
800 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
801 | local distance = 4 | |
802 | local remainder = 25 | |
803 | local reweld = sword.Weld.Part0 | |
804 | sword.Weld.Part0 = sword | |
805 | sword.Anchored = true | |
806 | coroutine.resume(coroutine.create(function() | |
807 | ||
808 | repeat | |
809 | wait() | |
810 | throwing = true | |
811 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
812 | local magnitude = (ActualPosition - pos).magnitude | |
813 | kappa = kappa + 30 | |
814 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
815 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
816 | remainder = remainder - 1 | |
817 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
818 | if hit ~= nil then | |
819 | remainder = 0 | |
820 | end | |
821 | do | |
822 | if remainder <= 0 then | |
823 | local magnblock = Instance.new("Part", nolagplease) | |
824 | magnblock.Transparency = 1 | |
825 | magnblock.CanCollide = false | |
826 | magnblock.Anchored = true | |
827 | magnblock.CFrame = CFrame.new(pos) | |
828 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1) | |
829 | magn(10,magnblock,7) | |
830 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
831 | end | |
832 | end | |
833 | until remainder <= 0 | |
834 | while attack == true do | |
835 | sword.Transparency = 1 | |
836 | wait() | |
837 | end | |
838 | sword.Transparency = 0.4 | |
839 | sword.Anchored = false | |
840 | sword.Weld.Part0 = char.Torso | |
841 | sword.Weld.C0 = reweldc0 | |
842 | ||
843 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
844 | throwing = false | |
845 | end | |
846 | )) | |
847 | end | |
848 | ||
849 | magn = function(dam,par,dist) | |
850 | ||
851 | for _,c in pairs(workspace:children()) do | |
852 | local hum = c:findFirstChild("Humanoid") | |
853 | if hum ~= nil then | |
854 | local head = c:findFirstChild("Torso") | |
855 | if head ~= nil then | |
856 | local targ = head.Position - par.Position | |
857 | local mag = targ.magnitude | |
858 | if mag <= dist and c.Name ~= play.Name then | |
859 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
860 | mana = mana + dam/5 | |
861 | if ult == true and equipcheck == false then | |
862 | mana = mana + dam/5 | |
863 | end | |
864 | if ult == true and equipcheck == true then | |
865 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
866 | end | |
867 | end | |
868 | end | |
869 | end | |
870 | end | |
871 | end | |
872 | ||
873 | magna = function(dam,par,dist) | |
874 | ||
875 | for _,c in pairs(workspace:children()) do | |
876 | local hum = c:findFirstChild("Humanoid") | |
877 | if hum ~= nil then | |
878 | local head = c:findFirstChild("Torso") | |
879 | if head ~= nil then | |
880 | local targ = head.Position - par.Position | |
881 | local mag = targ.magnitude | |
882 | if mag <= dist then | |
883 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
884 | end | |
885 | end | |
886 | end | |
887 | end | |
888 | end | |
889 | ||
890 | local pasthp = 0 | |
891 | ||
892 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
893 | if shape ~= "Wedge" then | |
894 | local q = Instance.new("Part", weapon) | |
895 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
896 | q.Shape = shape | |
897 | q.Size = size | |
898 | q.Transparency = transp | |
899 | q.BrickColor = color | |
900 | q.Material = mat | |
901 | q.FrontSurface = "Smooth" | |
902 | q.BackSurface = "Smooth" | |
903 | q.LeftSurface = "Smooth" | |
904 | q.RightSurface = "Smooth" | |
905 | q.BottomSurface = "Smooth" | |
906 | q.TopSurface = "Smooth" | |
907 | if cancollid == 1 then | |
908 | q.CanCollide = false | |
909 | end | |
910 | q.Name = nam | |
911 | if wel == 1 then | |
912 | local qw = Instance.new("Weld", q) | |
913 | qw.Part0 = weldpart | |
914 | qw.Part1 = q | |
915 | qw.C0 = c0 | |
916 | end | |
917 | end | |
918 | if shape == "Wedge" then | |
919 | local q = Instance.new("WedgePart", weapon) | |
920 | q.Size = size | |
921 | q.Transparency = transp | |
922 | q.BrickColor = color | |
923 | q.Material = mat | |
924 | if cancollid == 1 then | |
925 | q.CanCollide = false | |
926 | end | |
927 | q.Name = nam | |
928 | local qw = Instance.new("Weld", q) | |
929 | qw.Part0 = weldpart | |
930 | qw.Part1 = q | |
931 | qw.C0 = c0 | |
932 | end | |
933 | end | |
934 | ||
935 | ||
936 | attack1 = function() | |
937 | attack = true | |
938 | local kekke = 0 | |
939 | for i = 0, 1, 0.1 do | |
940 | wait() | |
941 | kekke = kekke + 8 | |
942 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
943 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
944 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
945 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
946 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
947 | end | |
948 | for i = 0, 1, 0.1 do | |
949 | wait() | |
950 | magn(1.5,weapon.Handle2,4) | |
951 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
952 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
953 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
954 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
955 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
956 | end | |
957 | attack = false | |
958 | end | |
959 | ||
960 | attack2 = function() | |
961 | attack = true | |
962 | local kekke = 0 | |
963 | for i = 0, 1, 0.1 do | |
964 | wait() | |
965 | kekke = kekke + 20 | |
966 | magn(3,weapon.Handle,4) | |
967 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
968 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
969 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
970 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
971 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
972 | end | |
973 | attack = false | |
974 | end | |
975 | ||
976 | swordattack3 = function() | |
977 | attack = true | |
978 | local kekke = 0 | |
979 | for i = 0, 1, 0.1 do | |
980 | wait() | |
981 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
982 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
983 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
984 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
985 | end | |
986 | weld11.Part0 = LeftArm | |
987 | weld21.Part0 = RightArm | |
988 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
989 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
990 | for i = 0, 1, 0.2 do | |
991 | wait() | |
992 | magn(1,sword11,4) | |
993 | magn(1,sword21,4) | |
994 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
995 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
996 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
997 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
998 | end | |
999 | for i = 0, 1, 0.2 do | |
1000 | wait() | |
1001 | ||
1002 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1003 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1004 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
1005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
1006 | end | |
1007 | magn(7.5,sword21,4) | |
1008 | for i = 0, 1, 0.2 do | |
1009 | wait() | |
1010 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1011 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1012 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
1013 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
1014 | end | |
1015 | magn(7.5,sword11,4) | |
1016 | for i = 0, 1, 0.2 do | |
1017 | wait() | |
1018 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1019 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1020 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
1021 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
1022 | end | |
1023 | magn(7.5,sword11,4) | |
1024 | magn(7.5,sword21,4) | |
1025 | for i = 0, 1, 0.2 do | |
1026 | wait() | |
1027 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1028 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1029 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
1030 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
1031 | end | |
1032 | weld11.Part0 = char.Torso | |
1033 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1034 | weld21.Part0 = char.Torso | |
1035 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1036 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1037 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1038 | attack = false | |
1039 | end | |
1040 | ||
1041 | swordattack4 = function() | |
1042 | attack = true | |
1043 | local kekke = 0 | |
1044 | for i = 0, 1, 0.1 do | |
1045 | wait() | |
1046 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1047 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
1049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1050 | end | |
1051 | weld12.Part0 = LeftArm | |
1052 | weld22.Part0 = RightArm | |
1053 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
1054 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
1055 | for i = 0, 1, 0.2 do | |
1056 | wait() | |
1057 | magn(1,sword11,4) | |
1058 | magn(1,sword21,4) | |
1059 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
1060 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
1061 | end | |
1062 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
1063 | for i = 0, 1, 0.2 do | |
1064 | wait() | |
1065 | magn(1,sword11,4) | |
1066 | magn(1,sword21,4) | |
1067 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
1068 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
1069 | end | |
1070 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
1071 | for i = 0, 1, 0.2 do | |
1072 | wait() | |
1073 | magn(1,sword11,4) | |
1074 | magn(1,sword21,4) | |
1075 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
1076 | end | |
1077 | attack = false | |
1078 | end | |
1079 | ||
1080 | swordattack5 = function() | |
1081 | attack = true | |
1082 | local kekke = 60 | |
1083 | for i = 0, 1, 0.2 do | |
1084 | wait() | |
1085 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1086 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1087 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
1088 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
1089 | end | |
1090 | weld1.Part0 = LeftArm | |
1091 | weld2.Part0 = RightArm | |
1092 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
1093 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
1094 | for i = 0, 1, 0.2 do | |
1095 | wait() | |
1096 | magn(1,sword11,4) | |
1097 | magn(1,sword21,4) | |
1098 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
1099 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
1100 | end | |
1101 | while kekke > -120 do | |
1102 | wait() | |
1103 | magn(1,sword1,2) | |
1104 | magn(1,sword2,2) | |
1105 | kekke = kekke - 7 | |
1106 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
1107 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
1108 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
1109 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
1110 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1111 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1112 | end | |
1113 | attack = false | |
1114 | weld1.Part0 = char.Torso | |
1115 | weld2.Part0 = char.Torso | |
1116 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1117 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1118 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1119 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1120 | end | |
1121 | ||
1122 | swordattack6 = function() | |
1123 | attack = true | |
1124 | local sworda = Instance.new("Part", char) | |
1125 | sworda.CanCollide = false | |
1126 | sworda.Transparency = 1 | |
1127 | local aw = Instance.new("Weld", sworda) | |
1128 | aw.Part0 = sworda | |
1129 | aw.Part1 = char.HumanoidRootPart | |
1130 | local kekke = 0 | |
1131 | for i = 0, 1, 0.2 do | |
1132 | wait() | |
1133 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1134 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1135 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1136 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1137 | end | |
1138 | sword1.Weld.Part0 = sworda | |
1139 | sword2.Weld.Part0 = sworda | |
1140 | sword11.Weld.Part0 = sworda | |
1141 | sword21.Weld.Part0 = sworda | |
1142 | sword12.Weld.Part0 = sworda | |
1143 | sword22.Weld.Part0 = sworda | |
1144 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1145 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1146 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1147 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1148 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1149 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1150 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1151 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1152 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1153 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1154 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1155 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1156 | while kekke > -120 do | |
1157 | wait() | |
1158 | kekke = kekke - 3.5 | |
1159 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1160 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1161 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1162 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1163 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1164 | end | |
1165 | for i = 0,1,0.1 do | |
1166 | wait() | |
1167 | magn(1,sword1,4) | |
1168 | magn(1,sword2,4) | |
1169 | magn(1,sword11,4) | |
1170 | magn(1,sword21,4) | |
1171 | magn(1,sword12,4) | |
1172 | magn(1,sword22,4) | |
1173 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1174 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1175 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1176 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1177 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1178 | end | |
1179 | kekke = 28 | |
1180 | while kekke >= 0 do | |
1181 | wait() | |
1182 | kekke = kekke - 0.4 | |
1183 | magn(1*(kekke/28),sword1,4) | |
1184 | magn(1*(kekke/28),sword2,4) | |
1185 | magn(1*(kekke/28),sword11,4) | |
1186 | magn(1*(kekke/28),sword21,4) | |
1187 | magn(1*(kekke/28),sword12,4) | |
1188 | magn(1*(kekke/28),sword22,4) | |
1189 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
1190 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1191 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1192 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1193 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1194 | end | |
1195 | attack = false | |
1196 | weld1.Part0 = char.Torso | |
1197 | weld2.Part0 = char.Torso | |
1198 | weld11.Part0 = char.Torso | |
1199 | weld21.Part0 = char.Torso | |
1200 | weld12.Part0 = char.Torso | |
1201 | weld22.Part0 = char.Torso | |
1202 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1203 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1204 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1205 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1206 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1207 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1208 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1209 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1210 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1211 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1212 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1213 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1214 | sworda:Destroy() | |
1215 | ||
1216 | end | |
1217 | ||
1218 | swordult = function() | |
1219 | attack = true | |
1220 | local sworda = Instance.new("Part", char) | |
1221 | sworda.CanCollide = false | |
1222 | sworda.Transparency = 1 | |
1223 | local aw = Instance.new("Weld", sworda) | |
1224 | aw.Part0 = sworda | |
1225 | aw.Part1 = char.HumanoidRootPart | |
1226 | local kekke = 0 | |
1227 | for i = 0, 1, 0.2 do | |
1228 | wait() | |
1229 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1230 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1231 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1232 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1233 | end | |
1234 | sword1.Weld.Part0 = sworda | |
1235 | sword2.Weld.Part0 = sworda | |
1236 | sword11.Weld.Part0 = sworda | |
1237 | sword21.Weld.Part0 = sworda | |
1238 | sword12.Weld.Part0 = sworda | |
1239 | sword22.Weld.Part0 = sworda | |
1240 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1241 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1242 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1243 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1244 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1245 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1246 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1247 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1248 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1249 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1250 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1251 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1252 | while kekke > -135 do | |
1253 | wait() | |
1254 | kekke = kekke - 1 | |
1255 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1256 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
1257 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
1258 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1259 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1260 | end | |
1261 | local spinneblock = Instance.new("Part", char) | |
1262 | spinneblock.CanCollide = false | |
1263 | spinneblock.Transparency = 1 | |
1264 | local spinneweld = Instance.new("Weld",spinneblock) | |
1265 | spinneweld.Part0 = spinneblock | |
1266 | spinneweld.Part1 = char.Torso | |
1267 | local spinnemesh = Instance.new("SpecialMesh", spinneblock) | |
1268 | spinnemesh.MeshType = "FileMesh" | |
1269 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1270 | spinnemesh.Scale = Vector3.new(4,6,4) | |
1271 | spinneblock.BrickColor = char.Torso.BrickColor | |
1272 | for i = 0,1,0.1 do | |
1273 | wait() | |
1274 | magn(1,sword1,4) | |
1275 | magn(1,sword2,4) | |
1276 | magn(1,sword11,4) | |
1277 | magn(1,sword21,4) | |
1278 | magn(1,sword12,4) | |
1279 | magn(1,sword22,4) | |
1280 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1281 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1282 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1283 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1284 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1285 | end | |
1286 | kekke = 0 | |
1287 | char.Humanoid.AutoRotate = false | |
1288 | char.Humanoid.WalkSpeed = 64 | |
1289 | for i = 0,1,0.005 do | |
1290 | wait() | |
1291 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
1292 | kekke = kekke + 30 | |
1293 | magn(2,sword1,6) | |
1294 | magn(2,sword2,6) | |
1295 | magn(2,sword11,6) | |
1296 | magn(2,sword21,6) | |
1297 | magn(2,sword12,6) | |
1298 | magn(2,sword22,6) | |
1299 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
1300 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1301 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
1302 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1303 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1304 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1305 | end | |
1306 | attack = false | |
1307 | char.Humanoid.AutoRotate = true | |
1308 | weld1.Part0 = char.Torso | |
1309 | weld2.Part0 = char.Torso | |
1310 | weld11.Part0 = char.Torso | |
1311 | weld21.Part0 = char.Torso | |
1312 | weld12.Part0 = char.Torso | |
1313 | weld22.Part0 = char.Torso | |
1314 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1315 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1316 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1317 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1318 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1319 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1320 | sworda:Destroy() | |
1321 | spinneblock:Destroy() | |
1322 | ult = false | |
1323 | weapon.Handle2.Weld.Part0 = RightArm | |
1324 | sword1.Transparency = 1 | |
1325 | sword2.Transparency = 1 | |
1326 | sword11.Transparency = 1 | |
1327 | sword21.Transparency = 1 | |
1328 | sword12.Transparency = 1 | |
1329 | sword22.Transparency = 1 | |
1330 | char.Humanoid.Health = 1 | |
1331 | mana = mana - 400 | |
1332 | end | |
1333 | ||
1334 | swordspin = function() | |
1335 | attack = true | |
1336 | local thrown = false | |
1337 | local side = false | |
1338 | local sworda = Instance.new("Part", char) | |
1339 | sworda.CanCollide = false | |
1340 | sworda.Transparency = 1 | |
1341 | local aw = Instance.new("Weld", sworda) | |
1342 | aw.Part0 = sworda | |
1343 | aw.Part1 = char.HumanoidRootPart | |
1344 | local kekke = 0 | |
1345 | for i = 0, 1, 0.2 do | |
1346 | wait() | |
1347 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1348 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1349 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1350 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1351 | end | |
1352 | sword1.Weld.Part0 = sworda | |
1353 | sword2.Weld.Part0 = sworda | |
1354 | sword11.Weld.Part0 = sworda | |
1355 | sword21.Weld.Part0 = sworda | |
1356 | sword12.Weld.Part0 = sworda | |
1357 | sword22.Weld.Part0 = sworda | |
1358 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1359 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1360 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1361 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1362 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1363 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1364 | while kekke > -120 do | |
1365 | wait() | |
1366 | kekke = kekke - 3.5 | |
1367 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1368 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1369 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1370 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1371 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1372 | end | |
1373 | coroutine.resume(coroutine.create(function() | |
1374 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
1375 | side = true | |
1376 | wait(.42) | |
1377 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
1378 | side = false | |
1379 | wait(.42) | |
1380 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
1381 | side = true | |
1382 | wait(.42) | |
1383 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
1384 | side = false | |
1385 | wait(.42) | |
1386 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
1387 | side = true | |
1388 | wait(.42) | |
1389 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
1390 | side = false | |
1391 | wait(.42) | |
1392 | thrown = true | |
1393 | end)) | |
1394 | while thrown == false do | |
1395 | wait() | |
1396 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1397 | ||
1398 | if side == true then | |
1399 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1400 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1401 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1402 | else | |
1403 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1404 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1406 | end | |
1407 | end | |
1408 | attack = false | |
1409 | sworda:Destroy() | |
1410 | end | |
1411 | ||
1412 | swordcombo = function() | |
1413 | attack = true | |
1414 | local thrown = false | |
1415 | local side = false | |
1416 | local sworda = Instance.new("Part", char) | |
1417 | sworda.CanCollide = false | |
1418 | sworda.Transparency = 1 | |
1419 | local aw = Instance.new("Weld", sworda) | |
1420 | aw.Part0 = sworda | |
1421 | aw.Part1 = char.HumanoidRootPart | |
1422 | local kekke = 0 | |
1423 | for i = 0, 1, 0.2 do | |
1424 | wait() | |
1425 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1426 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1427 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1428 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
1429 | end | |
1430 | sword1.Weld.Part0 = sworda | |
1431 | sword2.Weld.Part0 = sworda | |
1432 | sword11.Weld.Part0 = sworda | |
1433 | sword21.Weld.Part0 = sworda | |
1434 | sword12.Weld.Part0 = sworda | |
1435 | sword22.Weld.Part0 = sworda | |
1436 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
1437 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
1438 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
1439 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
1440 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
1441 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
1442 | while kekke > -180 do | |
1443 | wait() | |
1444 | kekke = kekke - 4 | |
1445 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
1446 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
1447 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1448 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1449 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1450 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1451 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1452 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1453 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
1454 | end | |
1455 | coroutine.resume(coroutine.create(function() | |
1456 | ||
1457 | end)) | |
1458 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
1459 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1460 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1461 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1462 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1463 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1464 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1465 | attack = false | |
1466 | weld1.Part0 = char.Torso | |
1467 | weld2.Part0 = char.Torso | |
1468 | weld11.Part0 = char.Torso | |
1469 | weld21.Part0 = char.Torso | |
1470 | weld12.Part0 = char.Torso | |
1471 | weld22.Part0 = char.Torso | |
1472 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1473 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1474 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1475 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1476 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1477 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1478 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1479 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1480 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1481 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1482 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1483 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1484 | sworda:Destroy() | |
1485 | end | |
1486 | ||
1487 | attack3 = function() | |
1488 | attack = true | |
1489 | for i = 0, 1, 0.1 do | |
1490 | wait() | |
1491 | magn(2,LeftArm,2) | |
1492 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
1493 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1494 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1495 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1497 | end | |
1498 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1499 | for i = 0, 1, 0.1 do | |
1500 | wait() | |
1501 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
1502 | magn(2,LeftArm,2) | |
1503 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1504 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1505 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1507 | end | |
1508 | attack = false | |
1509 | end | |
1510 | ||
1511 | attack4 = function() | |
1512 | attack = true | |
1513 | for i = 0, 1, 0.1 do | |
1514 | wait() | |
1515 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1516 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1517 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1518 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1519 | end | |
1520 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1521 | shoottrail(weapon.ST,LeftArm,0,1) | |
1522 | for i = 0, 1, 0.1 do | |
1523 | wait() | |
1524 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1525 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1526 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1527 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1528 | end | |
1529 | attack = false | |
1530 | end | |
1531 | ||
1532 | magicattack3 = function() | |
1533 | attack = true | |
1534 | local kekke = 0 | |
1535 | local shotsfired = 0 | |
1536 | for i = 0, 1, 0.1 do | |
1537 | wait() | |
1538 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1539 | magn(0.3,LeftArm,6) | |
1540 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1541 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1542 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1543 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1544 | end | |
1545 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1) | |
1546 | magn(10,LeftArm,5) | |
1547 | local a4 = Instance.new("Part", char) | |
1548 | a4.Anchored = true | |
1549 | a4.CanCollide = false | |
1550 | a4.Transparency = 1 | |
1551 | a4.Size = Vector3.new(1,1,1) | |
1552 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
1553 | coroutine.resume(coroutine.create(function() | |
1554 | while shotsfired < 5 do | |
1555 | kekke = kekke + 1 | |
1556 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1557 | if kekke >= 15 then | |
1558 | kekke = 0 | |
1559 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1560 | magn(5,a4,5) | |
1561 | shotsfired = shotsfired + 1 | |
1562 | end | |
1563 | wait() | |
1564 | end | |
1565 | a4:Destroy() | |
1566 | end)) | |
1567 | for i = 0, 1, 0.1 do | |
1568 | wait() | |
1569 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1570 | magn(1,LeftArm,6) | |
1571 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1572 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1573 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1574 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1575 | end | |
1576 | attack = false | |
1577 | end | |
1578 | ||
1579 | magicattack4 = function() | |
1580 | attack = true | |
1581 | local kekke = 0 | |
1582 | local shotsfired = 0 | |
1583 | for i = 0, 1, 0.1 do | |
1584 | wait() | |
1585 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1586 | magn(0.3,RightArm,6) | |
1587 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1588 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1589 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
1590 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1591 | end | |
1592 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1593 | magn(10,RightArm,5) | |
1594 | local a4 = Instance.new("Part", char) | |
1595 | a4.Anchored = true | |
1596 | a4.CanCollide = false | |
1597 | a4.Transparency = 1 | |
1598 | a4.Size = Vector3.new(1,1,1) | |
1599 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
1600 | coroutine.resume(coroutine.create(function() | |
1601 | while shotsfired < 5 do | |
1602 | kekke = kekke + 1 | |
1603 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1604 | if kekke >= 15 then | |
1605 | kekke = 0 | |
1606 | shoottrail2(play:GetMouse(),a4,0,0) | |
1607 | shotsfired = shotsfired + 1 | |
1608 | end | |
1609 | wait() | |
1610 | end | |
1611 | a4:Destroy() | |
1612 | end)) | |
1613 | for i = 0, 1, 0.1 do | |
1614 | wait() | |
1615 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1616 | magn(1,RightArm,6) | |
1617 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1618 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1619 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1620 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1621 | end | |
1622 | attack = false | |
1623 | end | |
1624 | ||
1625 | ||
1626 | shieldbash = function() | |
1627 | attack = true | |
1628 | local kekke = 0 | |
1629 | for i = 0, 1, 0.1 do | |
1630 | wait() | |
1631 | kekke = kekke + 8 | |
1632 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1633 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1634 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1635 | if equipped == true then | |
1636 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1637 | end | |
1638 | if equipped == false then | |
1639 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1640 | end | |
1641 | end | |
1642 | char.Humanoid.Jump = true | |
1643 | for i = 0, 1, 0.1 do | |
1644 | wait() | |
1645 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1646 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
1647 | magn(3,char.Torso,5) | |
1648 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
1649 | end | |
1650 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1651 | magn(10,char.Torso,15) | |
1652 | for i = 0, 1, 0.1 do | |
1653 | wait() | |
1654 | magn(1.5,weapon.Handle2,4) | |
1655 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1656 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1657 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1659 | end | |
1660 | attack = false | |
1661 | end | |
1662 | ||
1663 | teleportback = function() | |
1664 | attack = true | |
1665 | parry = false | |
1666 | char.Humanoid.WalkSpeed = 4 | |
1667 | local kekke = 0 | |
1668 | while parry == false do | |
1669 | wait() | |
1670 | kekke = kekke + 8 | |
1671 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1672 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1673 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1674 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1675 | end | |
1676 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1677 | magn(20,char.Torso,15) | |
1678 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1679 | char.Humanoid.WalkSpeed = 16 | |
1680 | attack = false | |
1681 | end | |
1682 | ||
1683 | supershieldbash = function() | |
1684 | attack = true | |
1685 | local kekke = 0 | |
1686 | for i = 0, 1, 0.1 do | |
1687 | wait() | |
1688 | kekke = kekke + 8 | |
1689 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1690 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1691 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1692 | if equipped == true then | |
1693 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1694 | end | |
1695 | if equipped == false then | |
1696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1697 | end | |
1698 | end | |
1699 | char.Humanoid.Jump = true | |
1700 | for i = 0, 1, 0.05 do | |
1701 | wait() | |
1702 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1703 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1704 | magn(3,char.Torso,10) | |
1705 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1706 | end | |
1707 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1708 | magn(10,char.Torso,30) | |
1709 | for i = 0, 1, 0.1 do | |
1710 | wait() | |
1711 | magn(1.5,weapon.Handle2,4) | |
1712 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1713 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1714 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1715 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1716 | end | |
1717 | attack = false | |
1718 | end | |
1719 | ||
1720 | superteleportback = function() | |
1721 | attack = true | |
1722 | parry = false | |
1723 | char.Humanoid.WalkSpeed = 4 | |
1724 | local kekke = 0 | |
1725 | while parry == false do | |
1726 | wait() | |
1727 | kekke = kekke + 8 | |
1728 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1729 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1730 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1731 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1732 | end | |
1733 | char.Humanoid.AutoRotate = false | |
1734 | for i = 0,2 do | |
1735 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1736 | magn(3,char.Torso,10) | |
1737 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1738 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1739 | end | |
1740 | wait(.3) | |
1741 | for i = 0,5 do | |
1742 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1743 | magn(3,char.Torso,10) | |
1744 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1745 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1746 | end | |
1747 | wait(.3) | |
1748 | for i = 0,8 do | |
1749 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1750 | magn(3,char.Torso,10) | |
1751 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1752 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1753 | end | |
1754 | wait(.3) | |
1755 | for i = 0,8 do | |
1756 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1757 | magn(3,char.Torso,10) | |
1758 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1759 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1760 | end | |
1761 | char.Humanoid.WalkSpeed = 16 | |
1762 | attack = false | |
1763 | char.Humanoid.AutoRotate = true | |
1764 | end | |
1765 | ||
1766 | local equip = function() | |
1767 | attack = true | |
1768 | for i = 0, 1, 0.1 do | |
1769 | wait() | |
1770 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1771 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1772 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
1773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1774 | end | |
1775 | if equipped == true then | |
1776 | char.Humanoid.WalkSpeed = 32 | |
1777 | equipped = false | |
1778 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
1779 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1780 | elseif equipped == false then | |
1781 | equipped = true | |
1782 | char.Humanoid.WalkSpeed = 16 | |
1783 | weapon.Handle.Weld.Part0 = LeftArm | |
1784 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1785 | end | |
1786 | attack = false | |
1787 | end | |
1788 | ||
1789 | ||
1790 | ||
1791 | comboattack = function() | |
1792 | attack = true | |
1793 | local kekke = 0 | |
1794 | while kekke < 1440 do | |
1795 | wait() | |
1796 | kekke = kekke + 40 | |
1797 | magn(4,weapon.Handle,4) | |
1798 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
1799 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
1800 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1801 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1802 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1803 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
1804 | end | |
1805 | attack = false | |
1806 | end | |
1807 | ||
1808 | orbs = function() | |
1809 | local kekke = 0 | |
1810 | local shot1 = 1 | |
1811 | local a = Instance.new("Part", char) | |
1812 | a.CanCollide = false | |
1813 | a.Transparency = 1 | |
1814 | a.Size = Vector3.new(1,1,1) | |
1815 | local aw = Instance.new("Weld", a) | |
1816 | aw.Part0 = a | |
1817 | aw.Part1 = char.HumanoidRootPart | |
1818 | if ult == true and equipcheck == false then | |
1819 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
1820 | end | |
1821 | local a2 = Instance.new("Part", char) | |
1822 | a2.Anchored = true | |
1823 | a2.CanCollide = false | |
1824 | a2.Transparency = 1 | |
1825 | a2.Size = Vector3.new(1,1,1) | |
1826 | local a3 = Instance.new("Part", char) | |
1827 | a3.Anchored = true | |
1828 | a3.CanCollide = false | |
1829 | a3.Transparency = 1 | |
1830 | a3.Size = Vector3.new(1,1,1) | |
1831 | local a4 = Instance.new("Part", char) | |
1832 | a4.Anchored = true | |
1833 | a4.CanCollide = false | |
1834 | a4.Transparency = 1 | |
1835 | a4.Size = Vector3.new(1,1,1) | |
1836 | while mana >= 1 and orb == true do | |
1837 | wait() | |
1838 | kekke = kekke + 1 | |
1839 | if ult == false then | |
1840 | magn(.3,a2,4) | |
1841 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1842 | magn(.3,a3,4) | |
1843 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1844 | magn(.3,a4,4) | |
1845 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1846 | mana = mana - 0.3 | |
1847 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1848 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1849 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1850 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1851 | else | |
1852 | if kekke >= 20 and equipcheck == false then | |
1853 | kekke = 0 | |
1854 | if shot1 == 1 then | |
1855 | shot1 = 2 | |
1856 | shoottrail2(play:GetMouse(),a4,0,1) | |
1857 | elseif shot1 == 2 then | |
1858 | shot1 = 3 | |
1859 | shoottrail2(play:GetMouse(),a2,0,1) | |
1860 | elseif shot1 == 3 then | |
1861 | shot1 = 1 | |
1862 | shoottrail2(play:GetMouse(),a3,0,1) | |
1863 | end | |
1864 | end | |
1865 | magn(.4,a2,6) | |
1866 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1867 | magn(.4,a3,6) | |
1868 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1869 | magn(.4,a4,6) | |
1870 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1871 | mana = mana - .6 | |
1872 | if equipcheck == false then | |
1873 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
1874 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
1875 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
1876 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1877 | else | |
1878 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1879 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1880 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1881 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1882 | end | |
1883 | end | |
1884 | end | |
1885 | a:Destroy() | |
1886 | a2:Destroy() | |
1887 | a3:Destroy() | |
1888 | a4:Destroy() | |
1889 | end | |
1890 | ||
1891 | local magictransform = function() | |
1892 | attack = true | |
1893 | char.Humanoid.WalkSpeed = 0 | |
1894 | char.Humanoid.JumpPower = 0 | |
1895 | local kekke = 0 | |
1896 | local kekke1 = 0 | |
1897 | local kekke2 = 0 | |
1898 | local kekke3 = 0 | |
1899 | local coold = 1 | |
1900 | for i = 0,1,0.01 do | |
1901 | wait() | |
1902 | magn(0.5,char.Torso,10) | |
1903 | kekke = kekke + 0.1 | |
1904 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1905 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
1906 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1907 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1908 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1909 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1910 | end | |
1911 | coroutine.resume(coroutine.create(function() | |
1912 | while attack == true do | |
1913 | kekke1 = math.random(0,180) | |
1914 | kekke2 = math.random(0,180) | |
1915 | kekke3 = math.random(0,180) | |
1916 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1917 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1918 | magn(0.5,char.Torso,20) | |
1919 | wait(coold) | |
1920 | end | |
1921 | end)) | |
1922 | for i = 0,1,0.01 do | |
1923 | wait() | |
1924 | coold = coold - 0.01 | |
1925 | print(coold) | |
1926 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1927 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
1928 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1929 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1930 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
1931 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
1932 | end | |
1933 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
1934 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
1935 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1936 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1937 | attack = false | |
1938 | char.Humanoid.WalkSpeed = 16 | |
1939 | char.Humanoid.JumpPower = 50 | |
1940 | end | |
1941 | ||
1942 | local magicult = function() | |
1943 | attack = true | |
1944 | char.Humanoid.WalkSpeed = 0 | |
1945 | char.Humanoid.JumpPower = 0 | |
1946 | local kekke = 0 | |
1947 | local coold = 1 | |
1948 | coroutine.resume(coroutine.create(function() | |
1949 | while kekke == 0 do | |
1950 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1) | |
1951 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1) | |
1952 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1953 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1954 | magn(0.5,char.Torso,20) | |
1955 | wait(coold) | |
1956 | end | |
1957 | kekke = 0 | |
1958 | end)) | |
1959 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1960 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1961 | for i = 0,1,0.012 do | |
1962 | wait() | |
1963 | coold = coold | |
1964 | print(coold) | |
1965 | magn(0.5,char.Torso,10) | |
1966 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1967 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1968 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
1969 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
1970 | end | |
1971 | kekke = 1 | |
1972 | for i = 0,1,0.01 do | |
1973 | wait() | |
1974 | kekke = kekke + 0.1 | |
1975 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1976 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1977 | end | |
1978 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1979 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1980 | wait(2) | |
1981 | kekke = 100 | |
1982 | magn(90,char.Torso,100) | |
1983 | for i = 0,1,0.05 do | |
1984 | wait() | |
1985 | kekke = kekke + 0.1 | |
1986 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1987 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1988 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1989 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1990 | end | |
1991 | ||
1992 | attack = false | |
1993 | char.Humanoid.Health = 1 | |
1994 | ult = false | |
1995 | weapon.Handle2.Weld.Part0 = RightArm | |
1996 | mana = mana - 400 | |
1997 | char.Humanoid.WalkSpeed = 24 | |
1998 | char.Humanoid.JumpPower = 50 | |
1999 | end | |
2000 | ||
2001 | local swordtransform = function() | |
2002 | attack = true | |
2003 | char.Humanoid.WalkSpeed = 0 | |
2004 | char.Humanoid.JumpPower = 0 | |
2005 | ||
2006 | local kekke = 0 | |
2007 | local kekke1 = 0 | |
2008 | local kekke2 = 0 | |
2009 | local kekke3 = 0 | |
2010 | local coold = 1 | |
2011 | for i = 0,1,0.01 do | |
2012 | wait() | |
2013 | magn(0.5,char.Torso,10) | |
2014 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
2015 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
2016 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
2017 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
2019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2020 | end | |
2021 | --[[coroutine.resume(coroutine.create(function() | |
2022 | while attack == true do | |
2023 | kekke1 = math.random(0,180) | |
2024 | kekke2 = math.random(0,180) | |
2025 | kekke3 = math.random(0,180) | |
2026 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
2027 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
2028 | magn(0.5,char.Torso,20) | |
2029 | wait(coold) | |
2030 | end | |
2031 | end))]] | |
2032 | ||
2033 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
2034 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
2035 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
2036 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
2037 | for i = 0,1,0.01 do | |
2038 | wait() | |
2039 | coold = coold - 0.01 | |
2040 | print(coold) | |
2041 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
2042 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
2043 | kekke = kekke + 0.5 | |
2044 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2) | |
2045 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2) | |
2046 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
2047 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
2049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
2050 | end | |
2051 | attack = false | |
2052 | sword1.Transparency = 0.4 | |
2053 | sword2.Transparency = 0.4 | |
2054 | sword11.Transparency = 0.4 | |
2055 | sword21.Transparency = 0.4 | |
2056 | sword12.Transparency = 0.4 | |
2057 | sword22.Transparency = 0.4 | |
2058 | char.Humanoid.WalkSpeed = 24 | |
2059 | char.Humanoid.JumpPower = 50 | |
2060 | end | |
2061 | ||
2062 | local ultimate = function() | |
2063 | ult = true | |
2064 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
2065 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
2066 | weapon.Handle2.Weld.Part0 = char.Torso | |
2067 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
2068 | if equipped == false then | |
2069 | equipcheck = false | |
2070 | magictransform() | |
2071 | elseif equipped == true then | |
2072 | equipcheck = true | |
2073 | equipped = false | |
2074 | char.Humanoid.MaxHealth = 200 | |
2075 | swordtransform() | |
2076 | char.Humanoid.Health = 200 | |
2077 | sword1.Transparency = 0.4 | |
2078 | sword2.Transparency = 0.4 | |
2079 | sword11.Transparency = 0.4 | |
2080 | sword21.Transparency = 0.4 | |
2081 | sword12.Transparency = 0.4 | |
2082 | sword22.Transparency = 0.4 | |
2083 | end | |
2084 | ||
2085 | while ult == true do | |
2086 | if Anim == "Walk" then | |
2087 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
2088 | else | |
2089 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
2090 | end | |
2091 | wait() | |
2092 | end | |
2093 | end | |
2094 | ||
2095 | play:GetMouse().Button1Down:connect(function() | |
2096 | if attack == false and throwing == false then | |
2097 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
2098 | attack1() | |
2099 | combo = 2 | |
2100 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
2101 | attack2() | |
2102 | combo = 1 | |
2103 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
2104 | mana = mana - 15 | |
2105 | if ult == false then | |
2106 | attack3() | |
2107 | else | |
2108 | if equipcheck == false then | |
2109 | magicattack3() | |
2110 | else | |
2111 | mana = mana + 15 | |
2112 | swordattack3() | |
2113 | ||
2114 | end | |
2115 | end | |
2116 | combo = 2 | |
2117 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
2118 | mana = mana - 20 | |
2119 | if ult == false then | |
2120 | attack4() | |
2121 | combo = 1 | |
2122 | else | |
2123 | if equipcheck == false then | |
2124 | magicattack4() | |
2125 | combo = 1 | |
2126 | else | |
2127 | mana = mana + 20 | |
2128 | swordattack4() | |
2129 | ||
2130 | combo = 3 | |
2131 | end | |
2132 | end | |
2133 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2134 | mana = mana + 0 | |
2135 | swordattack5() | |
2136 | combo = 4 | |
2137 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2138 | mana = mana + 0 | |
2139 | swordattack6() | |
2140 | combo = 1 | |
2141 | end | |
2142 | end | |
2143 | end) | |
2144 | ||
2145 | play:GetMouse().Button1Up:connect(function() | |
2146 | if charging == true then | |
2147 | charging = false | |
2148 | ||
2149 | end | |
2150 | end) | |
2151 | ||
2152 | play:GetMouse().KeyDown:connect(function(k) | |
2153 | ||
2154 | k = k:lower() | |
2155 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
2156 | if ult == false then | |
2157 | mana = mana - 25 | |
2158 | shieldbash() | |
2159 | end | |
2160 | if ult == true then | |
2161 | if equipcheck == false then | |
2162 | mana = mana - 25 | |
2163 | supershieldbash() | |
2164 | else | |
2165 | swordspin() | |
2166 | mana = mana - 25 | |
2167 | end | |
2168 | end | |
2169 | elseif k == "e" and attack == false and throwing == false then | |
2170 | ult = false | |
2171 | sword1.Transparency = 1 | |
2172 | sword2.Transparency = 1 | |
2173 | sword11.Transparency = 1 | |
2174 | sword21.Transparency = 1 | |
2175 | sword12.Transparency = 1 | |
2176 | sword22.Transparency = 1 | |
2177 | char.Humanoid.MaxHealth = 100 | |
2178 | if combo >= 3 then | |
2179 | combo = 1 | |
2180 | end | |
2181 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
2182 | weapon.Handle2.Weld.Part0 = RightArm | |
2183 | equip() | |
2184 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
2185 | if ult == false then | |
2186 | mana = mana - 35 | |
2187 | if equipped == true then | |
2188 | comboattack() | |
2189 | elseif equipped == false then | |
2190 | teleportback() | |
2191 | end | |
2192 | else | |
2193 | if equipcheck == false then | |
2194 | superteleportback() | |
2195 | else | |
2196 | swordcombo() | |
2197 | end | |
2198 | end | |
2199 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
2200 | mana = mana - 15 | |
2201 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
2202 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
2203 | orb = true | |
2204 | orbs() | |
2205 | elseif k == "c" and orb == true then | |
2206 | orb = false | |
2207 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
2208 | if ult == false then | |
2209 | ultimate() | |
2210 | else | |
2211 | if mana >= 400 then | |
2212 | if equipcheck == false then | |
2213 | magicult() | |
2214 | else | |
2215 | swordult() | |
2216 | equip() | |
2217 | end | |
2218 | end | |
2219 | end | |
2220 | end | |
2221 | end) | |
2222 | ||
2223 | local keke = 0 | |
2224 | coroutine.resume(coroutine.create(function() | |
2225 | while true do | |
2226 | pasthp = char.Humanoid.Health | |
2227 | wait(.5) | |
2228 | if char.Humanoid.Health < pasthp then | |
2229 | parry = true | |
2230 | if equipped == true then | |
2231 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
2232 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
2233 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1) | |
2234 | print("Blocked!") | |
2235 | end | |
2236 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
2237 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
2238 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
2239 | char.Humanoid.Health = pasthp | |
2240 | end | |
2241 | end | |
2242 | end | |
2243 | end)) | |
2244 | ||
2245 | coroutine.resume(coroutine.create(function() | |
2246 | while true do | |
2247 | mana = mana + 1 | |
2248 | if ult == true and equipcheck == false then | |
2249 | mana = mana + 4 | |
2250 | end | |
2251 | if mana >= 400 then | |
2252 | mana = 400 | |
2253 | end | |
2254 | wait(.5) | |
2255 | end | |
2256 | end)) | |
2257 | ||
2258 | coroutine.resume(coroutine.create(function() | |
2259 | while true do | |
2260 | keke = keke + 1 | |
2261 | if keke > 10 then | |
2262 | keke = 0 | |
2263 | end | |
2264 | if asdrot <= 360 then | |
2265 | asdrot = asdrot + 2 | |
2266 | else | |
2267 | asdrot = 0 | |
2268 | end | |
2269 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
2270 | if sit == true then | |
2271 | mana = mana + .33 | |
2272 | end | |
2273 | if ult == true and equipcheck == false then | |
2274 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1) | |
2275 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1) | |
2276 | end | |
2277 | if riding == true and attack == false and debounce2 == false then | |
2278 | coroutine.resume(coroutine.create(function() | |
2279 | debounce2 = true | |
2280 | magn(3,6,model.spinneblock,5) | |
2281 | wait(0.2) | |
2282 | debounce2 = false | |
2283 | end)) | |
2284 | end | |
2285 | sine = sine + change | |
2286 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2287 | if sit == false then | |
2288 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
2289 | Anim = "Jump" | |
2290 | if attack == false and sit == false then | |
2291 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2292 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
2294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2295 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
2296 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
2297 | end | |
2298 | elseif torsovel < 1 then | |
2299 | Anim = "Idle" | |
2300 | change = 1 | |
2301 | if attack == false and sit == false then | |
2302 | if equipped == true then | |
2303 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2304 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2305 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2306 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2307 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2308 | end | |
2309 | if equipped == false then | |
2310 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2311 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2312 | if ult == false then | |
2313 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
2314 | else | |
2315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2316 | end | |
2317 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2318 | end | |
2319 | if ult == false then | |
2320 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2321 | end | |
2322 | end | |
2323 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2324 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2325 | elseif 2 < torsovel then | |
2326 | Anim = "Walk" | |
2327 | if attack == false and sit == false then | |
2328 | if equipped == true then | |
2329 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2330 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2332 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2333 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2334 | end | |
2335 | if equipped == false then | |
2336 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
2337 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
2338 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2339 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2340 | end | |
2341 | if ult == false then | |
2342 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2343 | end | |
2344 | end | |
2345 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2346 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2347 | end | |
2348 | end | |
2349 | wait() | |
2350 | end | |
2351 | end)) | |
2352 | ||
2353 | while true do | |
2354 | wait() | |
2355 | end |