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Nov 22nd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. -- Remake of Armatae by Mii_BrawIer
  143. wait(.1)
  144. local play = game.Players.LocalPlayer
  145. local char = play.Character
  146. local LeftArm = char["Left Arm"]
  147. local RightArm = char["Right Arm"]
  148. local LeftLeg = char["Left Leg"]
  149. local RightLeg = char["Right Leg"]
  150. local spawned = false
  151. local debounce = false
  152. local asdrot = 0
  153. local bouncing = false
  154. local mode = "Combo"
  155. local mana = 200
  156. local change = 0
  157. local rage = false
  158. local explosion = false
  159. local golden = false
  160. local equipped = true
  161. local parry = true
  162. local equipcheck = false
  163. local charge = 1
  164. local orb = false
  165. local throwing = false
  166. local sped = 1
  167. local riding = false
  168. local sine = 0
  169. local torsovel = 0
  170. local sit = false
  171. local ult = false
  172. local charging = false
  173. local combo = 1
  174. local Anim = "wot"
  175. local attack = false
  176. local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  177. char.Humanoid.Animator:Destroy()
  178. char.Animate:Destroy()
  179. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  180. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  181. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  182. RSH = nil
  183. RW = Instance.new("Weld")
  184. LW = Instance.new("Weld")
  185. RH = char.Torso["Right Hip"]
  186. LH = char.Torso["Left Hip"]
  187. RSH = char.Torso["Right Shoulder"]
  188. LSH = char.Torso["Left Shoulder"]
  189. RSH.Parent = nil
  190. LSH.Parent = nil
  191. RW.Name = "RW"
  192. RW.Part0 = char.Torso
  193. RW.C0 = CFrame.new(1.5, 0.5, 0)
  194. RW.C1 = CFrame.new(0, 0.5, 0)
  195. RW.Part1 = RightArm
  196. RW.Parent = char.Torso
  197. LW.Name = "LW"
  198. LW.Part0 = char.Torso
  199. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  200. LW.C1 = CFrame.new(0, 0.5, 0)
  201. LW.Part1 = LeftArm
  202. LW.Parent = char.Torso
  203.  
  204. clerp = function(a, b, t)
  205.  
  206. return a:lerp(b, t)
  207. end
  208.  
  209. local model = Instance.new("Model", char)
  210. model.Name = "weapon parts go here!"
  211. local weapon = Instance.new("Model", model)
  212. weapon.Name = "weapon"
  213. local nolagplease = Instance.new("Model", char)
  214. nolagplease.Name = "block spam goes here"
  215.  
  216.  
  217. block = function(cfram,size,expansize,transp,color,kind)
  218. local p = Instance.new("Part", nolagplease)
  219. p.CFrame = cfram
  220. p.Size = Vector3.new(1,1,1)
  221. local pm = Instance.new("BlockMesh", p)
  222. pm.Scale = size
  223. p.Anchored = true
  224. p.Material = "Neon"
  225. p.CanCollide = false
  226. p.BrickColor = color
  227. if kind == 3 then
  228.  
  229. pm:Destroy()
  230. p.Size = size
  231. p.CanCollide = true
  232. p.Touched:connect(function(hit)
  233. if debounce == false then
  234. if hit.Parent.Humanoid then
  235. debounce = true
  236. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5
  237. wait()
  238. debounce = false
  239. end
  240. end
  241. end)
  242. end
  243. coroutine.resume(coroutine.create(function()
  244. while p.Transparency < 1 do
  245. if kind == 3 then
  246. p.Transparency = p.Transparency + transp
  247. p.Size = p.Size + expansize
  248. else
  249.  
  250. p.Transparency = p.Transparency + transp
  251. pm.Scale = pm.Scale + expansize
  252. end
  253. if kind == 1 then
  254. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180)))
  255. end
  256. wait()
  257. end
  258. p:Destroy()
  259. end))
  260. end
  261.  
  262.  
  263. local wave = function(cframe,color,v1,v2,trans,typ)
  264. local p = Instance.new("Part", nolagplease)
  265. p.BrickColor = color
  266. p.Transparency = 0
  267. p.Anchored = true
  268. p.CFrame = cframe
  269. if typ == 1 then
  270. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180)))
  271. end
  272. p.CanCollide = false
  273. local pm = Instance.new("SpecialMesh", p)
  274. pm.MeshType = "FileMesh"
  275. pm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  276. pm.Scale = v1
  277. coroutine.resume(coroutine.create(function()
  278. while p.Transparency < 1 do
  279. wait()
  280. pm.Scale = pm.Scale + v2
  281. p.Transparency = p.Transparency + trans
  282. if typ == 1 then
  283. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180)))
  284. end
  285. end
  286. p:Remove()
  287. end))
  288. end
  289.  
  290. local screengu = Instance.new("ScreenGui", play.PlayerGui)
  291. screengu.Enabled = true
  292.  
  293. local fram = Instance.new("Frame",screengu)
  294. fram.Position = UDim2.new(0.83,0,.46, 0)
  295. fram.Size = UDim2.new(0.156, 0,0.487, 0)
  296. fram.Style = "RobloxRound"
  297.  
  298. local makegui = function(pos1,pos2,tex)
  299. local a = Instance.new("TextLabel",fram)
  300. a.Size = UDim2.new(1, 0,.05, 0)
  301. a.Text = tex
  302. a.Position = UDim2.new(pos1,0,pos2,0)
  303. a.TextScaled = true
  304. a.TextColor3 = char.Torso.Color
  305. a.TextXAlignment = "Left"
  306. a.BackgroundTransparency = 1
  307. coroutine.resume(coroutine.create(function()
  308. if tex == "[X]" then
  309. while true do
  310. if equipcheck == false then
  311. if equipped == true then
  312. a.Text = "[X] Spin Attack [35]"
  313. elseif equipped == false then
  314. if parry == true then
  315. a.Text = "[X] Parry [35]"
  316. elseif parry == false then
  317. a.Text = "[X] Forced Parry [15]"
  318. end
  319. end
  320. else
  321. a.Text = "[X] Hexagon Trap [150]"
  322. end
  323. wait(.1)
  324. end
  325. end
  326.  
  327. if tex == "[E]" then
  328. while true do
  329. if ult == false then
  330. if equipped == true then
  331. a.Text = "[E] Unequip"
  332. elseif equipped == false then
  333. a.Text = "[E] Equip"
  334. end
  335. end
  336. if ult == true then
  337. a.Text = "[E] Exit Ult"
  338. end
  339. wait(.1)
  340. end
  341. end
  342.  
  343. if tex == "[C]" then
  344. while true do
  345. if ult == false then
  346. a.Text = "[C] Orbs [7/s]"
  347. end
  348. if ult == true then
  349. if equipcheck == true then
  350. a.Text = "[C] Orbs [11/s]"
  351. else
  352. a.Text = "[C] Ultimate Orbs [11/s]"
  353. end
  354. end
  355. wait(.1)
  356. end
  357. end
  358.  
  359. if tex == "[H]" then
  360. while true do
  361. if equipped == true then
  362. if ult == false then
  363. a.Text = "[H] Sword Ult Mode [200]"
  364. end
  365. elseif equipped == false then
  366. if ult == false then
  367. a.Text = "[H] Magic Ult Mode [200]"
  368. else
  369. if equipcheck == false then
  370. a.Text = "[H] Magic Ult [400]"
  371. else
  372. a.Text = "[H] Sword Ult [400]"
  373. end
  374. end
  375. end
  376. wait(.1)
  377. end
  378. end
  379.  
  380. if tex == "[Z]" then
  381. while true do
  382. if ult == false then
  383. a.Text = "[Z] Shield Dash [25]"
  384. else
  385. if equipcheck == true then
  386. a.Text = "[Z] Sword Bounce [25]"
  387. end
  388. end
  389. wait(.1)
  390. end
  391. end
  392.  
  393. end))
  394. end
  395.  
  396. local bar = Instance.new("Frame",screengu)
  397. bar.Position = UDim2.new(.83,0,.385,0)
  398. bar.Size = UDim2.new(0.156,0,0.055,0)
  399. bar.Style = "RobloxRound"
  400.  
  401. local neg = Instance.new("Frame", bar)
  402. neg.Position = UDim2.new(0,0,0,0)
  403. neg.Size = UDim2.new(1,0,0.6,0)
  404. neg.BackgroundColor3 = Color3.fromRGB(0,0,0)
  405. neg.BorderColor3 = char.Torso.Color
  406.  
  407. local a = Instance.new("TextBox",neg)
  408. a.Size = UDim2.new(1, 0,1, 0)
  409. a.Position = UDim2.new(0, 0, 1, 0)
  410. a.TextXAlignment = "Center"
  411. coroutine.resume(coroutine.create(function()
  412. while true do
  413. a.Text = "Mana : "..math.floor(mana)..""
  414. wait()
  415. end
  416. end))
  417. a.TextScaled = true
  418. a.TextColor3 = char.Torso.Color
  419. a.BackgroundTransparency = 1
  420.  
  421. local manabar = Instance.new("Frame", neg)
  422. manabar.Position = UDim2.new(0,0,0,0)
  423. manabar.Size = UDim2.new(0,0,0,0)
  424. manabar.BackgroundColor3 = char.Torso.Color
  425. manabar.BorderColor3 = Color3.fromRGB(0,0,0)
  426. coroutine.resume(coroutine.create(function()
  427. while true do
  428. manabar.Size = UDim2(0,mana*1.4,0,30)
  429. wait()
  430. end
  431. end))
  432.  
  433. makegui(0,0,"[E]")
  434. makegui(0,.12,"[Z]")
  435. makegui(0,.18,"[X]")
  436. makegui(0,.24,"[C]")
  437. makegui(0,.36,"[H]")
  438. makegui(0,.36,"[H]")
  439.  
  440.  
  441.  
  442.  
  443. part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam)
  444. local mat2 = "wow"
  445. if mat == 1 then
  446. mat2 = "Marble"
  447. end
  448. if mat == 2 then
  449. mat2 = "Granite"
  450. end
  451. if mat == 3 then
  452. mat2 = "Metal"
  453. end
  454. if mat == 4 then
  455. mat2 = "SmoothPlastic"
  456. end
  457. if mat == 5 then
  458. mat2 = "Wood"
  459. end
  460. if mat == 6 then
  461. mat2 = "Neon"
  462. end
  463. if shape ~= "Wedge" then
  464. local q = Instance.new("Part", weapon)
  465. q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  466. q.Shape = shape
  467. q.Size = size
  468. q.Transparency = transp
  469. q.Color = Color3.new(r,g,b)
  470. q.Material = mat2
  471. if r == 1 and g == 0 and b == 0 then
  472. q.BrickColor = char.Torso.BrickColor
  473. end
  474. q.FrontSurface = "Smooth"
  475. q.BackSurface = "Smooth"
  476. q.LeftSurface = "Smooth"
  477. q.RightSurface = "Smooth"
  478. q.BottomSurface = "Smooth"
  479. q.TopSurface = "Smooth"
  480. if cancollid == 1 then
  481. q.CanCollide = false
  482. end
  483. q.Name = nam
  484. if wel == 1 then
  485. local qw = Instance.new("Weld", q)
  486. qw.Part0 = weldpart
  487. qw.Part1 = q
  488. qw.C0 = c0
  489. end
  490. end
  491. if shape == "Wedge" then
  492. local q = Instance.new("WedgePart", weapon)
  493. q.Size = size
  494. q.Transparency = transp
  495. q.Color = Color3.new(r,g,b)
  496. if r == 1 and g == 0 and b == 0 then
  497. q.BrickColor = char.Torso.BrickColor
  498. end
  499. q.Material = mat2
  500. if cancollid == 1 then
  501. q.CanCollide = false
  502. end
  503. q.Name = nam
  504. local qw = Instance.new("Weld", q)
  505. qw.Part0 = weldpart
  506. qw.Part1 = q
  507. qw.C0 = c0
  508. end
  509. end
  510.  
  511. local sword1 = Instance.new("Part", weapon)
  512. sword1.CanCollide = false
  513. sword1.Transparency = 1
  514. sword1.BrickColor = BrickColor.new("Institutional white")
  515. local mesh1 = Instance.new("SpecialMesh", sword1)
  516. mesh1.MeshType = "FileMesh"
  517. mesh1.MeshId = "rbxasset://fonts/sword.mesh"
  518. local weld1 = Instance.new("Weld", sword1)
  519. weld1.Part0 = char.Torso
  520. weld1.Part1 = sword1
  521. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  522.  
  523. local sword2 = Instance.new("Part", weapon)
  524. sword2.CanCollide = false
  525. sword2.Transparency = 1
  526. sword2.BrickColor = BrickColor.new("Institutional white")
  527. local mesh2 = Instance.new("SpecialMesh", sword2)
  528. mesh2.MeshType = "FileMesh"
  529. mesh2.MeshId = "rbxasset://fonts/sword.mesh"
  530. local weld2 = Instance.new("Weld", sword2)
  531. weld2.Part0 = char.Torso
  532. weld2.Part1 = sword2
  533. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  534.  
  535. local sword11 = Instance.new("Part", weapon)
  536. sword11.CanCollide = false
  537. sword11.Transparency = 1
  538. sword11.BrickColor = BrickColor.new("Institutional white")
  539. local mesh11 = Instance.new("SpecialMesh", sword11)
  540. mesh11.MeshType = "FileMesh"
  541. mesh11.MeshId = "rbxasset://fonts/sword.mesh"
  542. local weld11 = Instance.new("Weld", sword11)
  543. weld11.Part0 = char.Torso
  544. weld11.Part1 = sword11
  545. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  546.  
  547. local sword21 = Instance.new("Part", weapon)
  548. sword21.CanCollide = false
  549. sword21.Transparency = 1
  550. sword21.BrickColor = BrickColor.new("Institutional white")
  551. local mesh21 = Instance.new("SpecialMesh", sword21)
  552. mesh21.MeshType = "FileMesh"
  553. mesh21.MeshId = "rbxasset://fonts/sword.mesh"
  554. local weld21 = Instance.new("Weld", sword21)
  555. weld21.Part0 = char.Torso
  556. weld21.Part1 = sword21
  557. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  558.  
  559. local sword12 = Instance.new("Part", weapon)
  560. sword12.CanCollide = false
  561. sword12.Transparency = 1
  562. sword12.BrickColor = BrickColor.new("Institutional white")
  563. local mesh12 = Instance.new("SpecialMesh", sword12)
  564. mesh12.MeshType = "FileMesh"
  565. mesh12.MeshId = "rbxasset://fonts/sword.mesh"
  566. local weld12 = Instance.new("Weld", sword12)
  567. weld12.Part0 = char.Torso
  568. weld12.Part1 = sword12
  569. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)
  570.  
  571. local sword22 = Instance.new("Part", weapon)
  572. sword22.CanCollide = false
  573. sword22.Transparency = 1
  574. sword22.BrickColor = BrickColor.new("Institutional white")
  575. local mesh22 = Instance.new("SpecialMesh", sword22)
  576. mesh22.MeshType = "FileMesh"
  577. mesh22.MeshId = "rbxasset://fonts/sword.mesh"
  578. local weld22 = Instance.new("Weld", sword22)
  579. weld22.Part0 = char.Torso
  580. weld22.Part1 = sword22
  581. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)
  582.  
  583.  
  584.  
  585. part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST")
  586. part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2")
  587. part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  588. part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge")
  589. part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  590. part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  591. part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge")
  592. part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  593. part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge")
  594. part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block")
  595. part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block")
  596. part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  597. part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  598. part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block")
  599. part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  600. part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  601. part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  602. part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block")
  603.  
  604. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle")
  605. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block")
  606. part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block")
  607. part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder")
  608. part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block")
  609. part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge")
  610. part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  611. part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge")
  612. part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder")
  613. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball")
  614. part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder")
  615. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block")
  616. part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder")
  617. part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge")
  618. part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block")
  619. part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block")
  620.  
  621.  
  622. --[[
  623. coroutine.resume(coroutine.create(function()
  624. .Touched:connect(function(hit)
  625. game:service'RunService'.RenderStepped:connect(function()
  626.  
  627. end)
  628. game:GetService("Debris"):AddItem(p, 1)
  629. local d = char:GetChildren()
  630. for i=1, #d do
  631. d[i]
  632. end
  633. end
  634. ]]
  635.  
  636. CreateSound = function(id, par, vol, pit)
  637.  
  638. coroutine.resume(coroutine.create(function()
  639.  
  640. local sou = Instance.new("Sound", par)
  641. sou.Volume = vol
  642. sou.Pitch = pit
  643. sou.SoundId = id
  644. wait()
  645. sou:play()
  646. game:GetService("Debris"):AddItem(sou, 6)
  647. end
  648. ))
  649. end
  650.  
  651.  
  652. rayCast = function(Position, Direction, Range, Ignore)
  653.  
  654. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  655. end
  656.  
  657. Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  658.  
  659. local laza = Instance.new("Part", nolagplease)
  660. laza.CanCollide = false
  661. if golden == false then
  662. laza.BrickColor = brickcolor
  663. end
  664. if golden == true then
  665. laza.BrickColor = BrickColor.new("New Yeller")
  666. end
  667. laza.Size = Vector3.new(0.5,0.5,0.5)
  668. laza.Anchored = true
  669. laza.CFrame = cframe
  670. laza.Material = "Neon"
  671. local msh = Instance.new("CylinderMesh",laza)
  672. msh.Scale = Vector3.new(x1,y1,z1)
  673. game:GetService("Debris"):AddItem(laza, 10)
  674. coroutine.resume(coroutine.create(function(Part, Mesh)
  675.  
  676. for i = 0, 1, delay do
  677. wait()
  678. Part.Transparency = i
  679. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  680. end
  681. Part.Parent = nil
  682. end
  683. ), laza, msh)
  684. end
  685.  
  686. shoottrail = function(mouse, partt, SpreadAmount, multiply)
  687.  
  688. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  689. local ActualPosition = partt.Position
  690. local MainPos2 = Vector3.new()
  691. if mouse == play:GetMouse() then
  692. MainPos2 = mouse.Hit.p + SpreadVectors
  693. else
  694. MainPos2 = mouse.Position
  695. end
  696. local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2)
  697. local distance = 150
  698. if rage == true then
  699. distance = distance * 2
  700. end
  701. local remainder = 1
  702. local charge2 = charge
  703. charge = 1
  704. coroutine.resume(coroutine.create(function()
  705.  
  706. repeat
  707. wait()
  708. local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent)
  709. local magnitude = (ActualPosition - pos).magnitude
  710. Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1)
  711. ActualPosition = ActualPosition + MouseLook.lookVector * distance
  712. remainder = remainder - 1
  713. --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0)
  714. if hit ~= nil then
  715. remainder = 0
  716. end
  717. do
  718. if remainder <= 0 then
  719. local magnblock = Instance.new("Part", nolagplease)
  720. magnblock.Transparency = 1
  721. magnblock.CanCollide = false
  722. magnblock.Anchored = true
  723. magnblock.CFrame = CFrame.new(pos)
  724. block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1)
  725. magn(10,magnblock,7)
  726. game:GetService("Debris"):AddItem(magnblock, 0.1)
  727. end
  728. end
  729. until remainder <= 0
  730. end
  731. ))
  732. end
  733.  
  734. shoottrail2 = function(mouse, partt, SpreadAmount, multiply)
  735.  
  736. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  737. local MainPos = partt.Position
  738. local MainPos2 = Vector3.new()
  739. if mouse == play:GetMouse() then
  740. MainPos2 = mouse.Hit.p + SpreadVectors
  741. else
  742. MainPos2 = mouse.Position
  743. end
  744. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  745. local speed = 30
  746. if rage == true then
  747. speed = speed * 2
  748. end
  749. local remainder = 5
  750. local charge2 = charge
  751. charge = 1
  752. coroutine.resume(coroutine.create(function()
  753.  
  754. repeat
  755. wait()
  756. MainPos2 = mouse.Hit.p + SpreadVectors
  757. MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5)))
  758. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent)
  759. local mag = (MainPos - pos).magnitude
  760. Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3)
  761. MainPos = MainPos + MouseLook.lookVector * speed
  762. remainder = remainder - 1
  763. if hit ~= nil then
  764. remainder = 0
  765. local refpart = Instance.new("Part", nolagplease)
  766. refpart.Transparency = 1
  767. refpart.CanCollide = false
  768. refpart.Anchored = true
  769. refpart.CFrame = CFrame.new(pos)
  770. game:GetService("Debris"):AddItem(refpart, 2)
  771. end
  772. do
  773. if remainder <= 0 then
  774. local refpart = Instance.new("Part", nolagplease)
  775. refpart.Transparency = 1
  776. refpart.CanCollide = false
  777. refpart.Anchored = true
  778. refpart.CFrame = CFrame.new(pos)
  779. block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1)
  780. magn(6,refpart,2)
  781. --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1)
  782. game:GetService("Debris"):AddItem(refpart, 0.1)
  783. end
  784. end
  785. until remainder <= 0
  786. end
  787. ))
  788. end
  789.  
  790. swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0)
  791. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  792. local ActualPosition = partt.Position
  793. local MainPos2 = Vector3.new()
  794. local kappa = 0
  795. if mouse == play:GetMouse() then
  796. MainPos2 = mouse.Hit.p + SpreadVectors
  797. else
  798. MainPos2 = mouse.Position
  799. end
  800. local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2)
  801. local distance = 4
  802. local remainder = 25
  803. local reweld = sword.Weld.Part0
  804. sword.Weld.Part0 = sword
  805. sword.Anchored = true
  806. coroutine.resume(coroutine.create(function()
  807.  
  808. repeat
  809. wait()
  810. throwing = true
  811. local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent)
  812. local magnitude = (ActualPosition - pos).magnitude
  813. kappa = kappa + 30
  814. sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90))
  815. ActualPosition = ActualPosition + MouseLook.lookVector * distance
  816. remainder = remainder - 1
  817. --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0)
  818. if hit ~= nil then
  819. remainder = 0
  820. end
  821. do
  822. if remainder <= 0 then
  823. local magnblock = Instance.new("Part", nolagplease)
  824. magnblock.Transparency = 1
  825. magnblock.CanCollide = false
  826. magnblock.Anchored = true
  827. magnblock.CFrame = CFrame.new(pos)
  828. block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1)
  829. magn(10,magnblock,7)
  830. game:GetService("Debris"):AddItem(magnblock, 0.1)
  831. end
  832. end
  833. until remainder <= 0
  834. while attack == true do
  835. sword.Transparency = 1
  836. wait()
  837. end
  838. sword.Transparency = 0.4
  839. sword.Anchored = false
  840. sword.Weld.Part0 = char.Torso
  841. sword.Weld.C0 = reweldc0
  842.  
  843. block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  844. throwing = false
  845. end
  846. ))
  847. end
  848.  
  849. magn = function(dam,par,dist)
  850.  
  851. for _,c in pairs(workspace:children()) do
  852. local hum = c:findFirstChild("Humanoid")
  853. if hum ~= nil then
  854. local head = c:findFirstChild("Torso")
  855. if head ~= nil then
  856. local targ = head.Position - par.Position
  857. local mag = targ.magnitude
  858. if mag <= dist and c.Name ~= play.Name then
  859. hum.Health = hum.Health - dam * (hum.MaxHealth/100)
  860. mana = mana + dam/5
  861. if ult == true and equipcheck == false then
  862. mana = mana + dam/5
  863. end
  864. if ult == true and equipcheck == true then
  865. char.Humanoid.Health = char.Humanoid.Health + dam/5
  866. end
  867. end
  868. end
  869. end
  870. end
  871. end
  872.  
  873. magna = function(dam,par,dist)
  874.  
  875. for _,c in pairs(workspace:children()) do
  876. local hum = c:findFirstChild("Humanoid")
  877. if hum ~= nil then
  878. local head = c:findFirstChild("Torso")
  879. if head ~= nil then
  880. local targ = head.Position - par.Position
  881. local mag = targ.magnitude
  882. if mag <= dist then
  883. hum.Health = hum.Health - dam * (hum.MaxHealth/100)
  884. end
  885. end
  886. end
  887. end
  888. end
  889.  
  890. local pasthp = 0
  891.  
  892. part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam)
  893. if shape ~= "Wedge" then
  894. local q = Instance.new("Part", weapon)
  895. q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  896. q.Shape = shape
  897. q.Size = size
  898. q.Transparency = transp
  899. q.BrickColor = color
  900. q.Material = mat
  901. q.FrontSurface = "Smooth"
  902. q.BackSurface = "Smooth"
  903. q.LeftSurface = "Smooth"
  904. q.RightSurface = "Smooth"
  905. q.BottomSurface = "Smooth"
  906. q.TopSurface = "Smooth"
  907. if cancollid == 1 then
  908. q.CanCollide = false
  909. end
  910. q.Name = nam
  911. if wel == 1 then
  912. local qw = Instance.new("Weld", q)
  913. qw.Part0 = weldpart
  914. qw.Part1 = q
  915. qw.C0 = c0
  916. end
  917. end
  918. if shape == "Wedge" then
  919. local q = Instance.new("WedgePart", weapon)
  920. q.Size = size
  921. q.Transparency = transp
  922. q.BrickColor = color
  923. q.Material = mat
  924. if cancollid == 1 then
  925. q.CanCollide = false
  926. end
  927. q.Name = nam
  928. local qw = Instance.new("Weld", q)
  929. qw.Part0 = weldpart
  930. qw.Part1 = q
  931. qw.C0 = c0
  932. end
  933. end
  934.  
  935.  
  936. attack1 = function()
  937. attack = true
  938. local kekke = 0
  939. for i = 0, 1, 0.1 do
  940. wait()
  941. kekke = kekke + 8
  942. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3)
  943. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  944. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01)
  945. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  946. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  947. end
  948. for i = 0, 1, 0.1 do
  949. wait()
  950. magn(1.5,weapon.Handle2,4)
  951. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  952. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  953. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  954. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  955. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  956. end
  957. attack = false
  958. end
  959.  
  960. attack2 = function()
  961. attack = true
  962. local kekke = 0
  963. for i = 0, 1, 0.1 do
  964. wait()
  965. kekke = kekke + 20
  966. magn(3,weapon.Handle,4)
  967. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1)
  968. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  969. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1)
  970. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3)
  971. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  972. end
  973. attack = false
  974. end
  975.  
  976. swordattack3 = function()
  977. attack = true
  978. local kekke = 0
  979. for i = 0, 1, 0.1 do
  980. wait()
  981. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  982. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  983. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3)
  984. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3)
  985. end
  986. weld11.Part0 = LeftArm
  987. weld21.Part0 = RightArm
  988. weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5)
  989. weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5)
  990. for i = 0, 1, 0.2 do
  991. wait()
  992. magn(1,sword11,4)
  993. magn(1,sword21,4)
  994. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  995. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  996. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  997. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  998. end
  999. for i = 0, 1, 0.2 do
  1000. wait()
  1001.  
  1002. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1003. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1004. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6)
  1005. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6)
  1006. end
  1007. magn(7.5,sword21,4)
  1008. for i = 0, 1, 0.2 do
  1009. wait()
  1010. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1011. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1012. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6)
  1013. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6)
  1014. end
  1015. magn(7.5,sword11,4)
  1016. for i = 0, 1, 0.2 do
  1017. wait()
  1018. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1019. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1020. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6)
  1021. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6)
  1022. end
  1023. magn(7.5,sword11,4)
  1024. magn(7.5,sword21,4)
  1025. for i = 0, 1, 0.2 do
  1026. wait()
  1027. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1028. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1029. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6)
  1030. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6)
  1031. end
  1032. weld11.Part0 = char.Torso
  1033. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  1034. weld21.Part0 = char.Torso
  1035. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  1036. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1037. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1038. attack = false
  1039. end
  1040.  
  1041. swordattack4 = function()
  1042. attack = true
  1043. local kekke = 0
  1044. for i = 0, 1, 0.1 do
  1045. wait()
  1046. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1047. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1048. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3)
  1049. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1050. end
  1051. weld12.Part0 = LeftArm
  1052. weld22.Part0 = RightArm
  1053. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5)
  1054. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5)
  1055. for i = 0, 1, 0.2 do
  1056. wait()
  1057. magn(1,sword11,4)
  1058. magn(1,sword21,4)
  1059. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3)
  1060. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3)
  1061. end
  1062. swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4))
  1063. for i = 0, 1, 0.2 do
  1064. wait()
  1065. magn(1,sword11,4)
  1066. magn(1,sword21,4)
  1067. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3)
  1068. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  1069. end
  1070. swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4))
  1071. for i = 0, 1, 0.2 do
  1072. wait()
  1073. magn(1,sword11,4)
  1074. magn(1,sword21,4)
  1075. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  1076. end
  1077. attack = false
  1078. end
  1079.  
  1080. swordattack5 = function()
  1081. attack = true
  1082. local kekke = 60
  1083. for i = 0, 1, 0.2 do
  1084. wait()
  1085. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1086. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1087. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3)
  1088. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3)
  1089. end
  1090. weld1.Part0 = LeftArm
  1091. weld2.Part0 = RightArm
  1092. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0)
  1093. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0)
  1094. for i = 0, 1, 0.2 do
  1095. wait()
  1096. magn(1,sword11,4)
  1097. magn(1,sword21,4)
  1098. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3)
  1099. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3)
  1100. end
  1101. while kekke > -120 do
  1102. wait()
  1103. magn(1,sword1,2)
  1104. magn(1,sword2,2)
  1105. kekke = kekke - 7
  1106. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0)
  1107. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0)
  1108. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3)
  1109. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3)
  1110. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1111. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1112. end
  1113. attack = false
  1114. weld1.Part0 = char.Torso
  1115. weld2.Part0 = char.Torso
  1116. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  1117. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  1118. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1119. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1120. end
  1121.  
  1122. swordattack6 = function()
  1123. attack = true
  1124. local sworda = Instance.new("Part", char)
  1125. sworda.CanCollide = false
  1126. sworda.Transparency = 1
  1127. local aw = Instance.new("Weld", sworda)
  1128. aw.Part0 = sworda
  1129. aw.Part1 = char.HumanoidRootPart
  1130. local kekke = 0
  1131. for i = 0, 1, 0.2 do
  1132. wait()
  1133. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1134. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1135. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1136. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1137. end
  1138. sword1.Weld.Part0 = sworda
  1139. sword2.Weld.Part0 = sworda
  1140. sword11.Weld.Part0 = sworda
  1141. sword21.Weld.Part0 = sworda
  1142. sword12.Weld.Part0 = sworda
  1143. sword22.Weld.Part0 = sworda
  1144. sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4)
  1145. sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4)
  1146. sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4)
  1147. sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4)
  1148. sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4)
  1149. sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4)
  1150. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1151. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1152. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1153. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1154. block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1155. block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1156. while kekke > -120 do
  1157. wait()
  1158. kekke = kekke - 3.5
  1159. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0)
  1160. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3)
  1161. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3)
  1162. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1163. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1164. end
  1165. for i = 0,1,0.1 do
  1166. wait()
  1167. magn(1,sword1,4)
  1168. magn(1,sword2,4)
  1169. magn(1,sword11,4)
  1170. magn(1,sword21,4)
  1171. magn(1,sword12,4)
  1172. magn(1,sword22,4)
  1173. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0)
  1174. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6)
  1175. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6)
  1176. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1177. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1178. end
  1179. kekke = 28
  1180. while kekke >= 0 do
  1181. wait()
  1182. kekke = kekke - 0.4
  1183. magn(1*(kekke/28),sword1,4)
  1184. magn(1*(kekke/28),sword2,4)
  1185. magn(1*(kekke/28),sword11,4)
  1186. magn(1*(kekke/28),sword21,4)
  1187. magn(1*(kekke/28),sword12,4)
  1188. magn(1*(kekke/28),sword22,4)
  1189. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0)
  1190. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1191. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1192. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1193. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1194. end
  1195. attack = false
  1196. weld1.Part0 = char.Torso
  1197. weld2.Part0 = char.Torso
  1198. weld11.Part0 = char.Torso
  1199. weld21.Part0 = char.Torso
  1200. weld12.Part0 = char.Torso
  1201. weld22.Part0 = char.Torso
  1202. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  1203. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  1204. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  1205. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  1206. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)
  1207. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)
  1208. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1209. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1210. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1211. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1212. block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1213. block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1214. sworda:Destroy()
  1215.  
  1216. end
  1217.  
  1218. swordult = function()
  1219. attack = true
  1220. local sworda = Instance.new("Part", char)
  1221. sworda.CanCollide = false
  1222. sworda.Transparency = 1
  1223. local aw = Instance.new("Weld", sworda)
  1224. aw.Part0 = sworda
  1225. aw.Part1 = char.HumanoidRootPart
  1226. local kekke = 0
  1227. for i = 0, 1, 0.2 do
  1228. wait()
  1229. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1230. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1231. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1232. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1233. end
  1234. sword1.Weld.Part0 = sworda
  1235. sword2.Weld.Part0 = sworda
  1236. sword11.Weld.Part0 = sworda
  1237. sword21.Weld.Part0 = sworda
  1238. sword12.Weld.Part0 = sworda
  1239. sword22.Weld.Part0 = sworda
  1240. sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4)
  1241. sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4)
  1242. sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4)
  1243. sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4)
  1244. sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4)
  1245. sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4)
  1246. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1247. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1248. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1249. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1250. block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1251. block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1252. while kekke > -135 do
  1253. wait()
  1254. kekke = kekke - 1
  1255. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0)
  1256. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6)
  1257. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6)
  1258. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1259. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1260. end
  1261. local spinneblock = Instance.new("Part", char)
  1262. spinneblock.CanCollide = false
  1263. spinneblock.Transparency = 1
  1264. local spinneweld = Instance.new("Weld",spinneblock)
  1265. spinneweld.Part0 = spinneblock
  1266. spinneweld.Part1 = char.Torso
  1267. local spinnemesh = Instance.new("SpecialMesh", spinneblock)
  1268. spinnemesh.MeshType = "FileMesh"
  1269. spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1270. spinnemesh.Scale = Vector3.new(4,6,4)
  1271. spinneblock.BrickColor = char.Torso.BrickColor
  1272. for i = 0,1,0.1 do
  1273. wait()
  1274. magn(1,sword1,4)
  1275. magn(1,sword2,4)
  1276. magn(1,sword11,4)
  1277. magn(1,sword21,4)
  1278. magn(1,sword12,4)
  1279. magn(1,sword22,4)
  1280. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0)
  1281. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6)
  1282. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6)
  1283. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1284. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1285. end
  1286. kekke = 0
  1287. char.Humanoid.AutoRotate = false
  1288. char.Humanoid.WalkSpeed = 64
  1289. for i = 0,1,0.005 do
  1290. wait()
  1291. spinneblock.Transparency = spinneblock.Transparency - 0.01
  1292. kekke = kekke + 30
  1293. magn(2,sword1,6)
  1294. magn(2,sword2,6)
  1295. magn(2,sword11,6)
  1296. magn(2,sword21,6)
  1297. magn(2,sword12,6)
  1298. magn(2,sword22,6)
  1299. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0)
  1300. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1301. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6)
  1302. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1303. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1304. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1305. end
  1306. attack = false
  1307. char.Humanoid.AutoRotate = true
  1308. weld1.Part0 = char.Torso
  1309. weld2.Part0 = char.Torso
  1310. weld11.Part0 = char.Torso
  1311. weld21.Part0 = char.Torso
  1312. weld12.Part0 = char.Torso
  1313. weld22.Part0 = char.Torso
  1314. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  1315. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  1316. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  1317. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  1318. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)
  1319. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)
  1320. sworda:Destroy()
  1321. spinneblock:Destroy()
  1322. ult = false
  1323. weapon.Handle2.Weld.Part0 = RightArm
  1324. sword1.Transparency = 1
  1325. sword2.Transparency = 1
  1326. sword11.Transparency = 1
  1327. sword21.Transparency = 1
  1328. sword12.Transparency = 1
  1329. sword22.Transparency = 1
  1330. char.Humanoid.Health = 1
  1331. mana = mana - 400
  1332. end
  1333.  
  1334. swordspin = function()
  1335. attack = true
  1336. local thrown = false
  1337. local side = false
  1338. local sworda = Instance.new("Part", char)
  1339. sworda.CanCollide = false
  1340. sworda.Transparency = 1
  1341. local aw = Instance.new("Weld", sworda)
  1342. aw.Part0 = sworda
  1343. aw.Part1 = char.HumanoidRootPart
  1344. local kekke = 0
  1345. for i = 0, 1, 0.2 do
  1346. wait()
  1347. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1348. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1350. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  1351. end
  1352. sword1.Weld.Part0 = sworda
  1353. sword2.Weld.Part0 = sworda
  1354. sword11.Weld.Part0 = sworda
  1355. sword21.Weld.Part0 = sworda
  1356. sword12.Weld.Part0 = sworda
  1357. sword22.Weld.Part0 = sworda
  1358. sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4)
  1359. sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4)
  1360. sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4)
  1361. sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4)
  1362. sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4)
  1363. sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4)
  1364. while kekke > -120 do
  1365. wait()
  1366. kekke = kekke - 3.5
  1367. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0)
  1368. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3)
  1369. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3)
  1370. --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1371. --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
  1372. end
  1373. coroutine.resume(coroutine.create(function()
  1374. swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) )
  1375. side = true
  1376. wait(.42)
  1377. swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) )
  1378. side = false
  1379. wait(.42)
  1380. swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) )
  1381. side = true
  1382. wait(.42)
  1383. swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) )
  1384. side = false
  1385. wait(.42)
  1386. swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) )
  1387. side = true
  1388. wait(.42)
  1389. swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) )
  1390. side = false
  1391. wait(.42)
  1392. thrown = true
  1393. end))
  1394. while thrown == false do
  1395. wait()
  1396. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0)
  1397.  
  1398. if side == true then
  1399. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6)
  1400. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6)
  1401. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6)
  1402. else
  1403. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6)
  1404. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6)
  1405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6)
  1406. end
  1407. end
  1408. attack = false
  1409. sworda:Destroy()
  1410. end
  1411.  
  1412. swordcombo = function()
  1413. attack = true
  1414. local thrown = false
  1415. local side = false
  1416. local sworda = Instance.new("Part", char)
  1417. sworda.CanCollide = false
  1418. sworda.Transparency = 1
  1419. local aw = Instance.new("Weld", sworda)
  1420. aw.Part0 = sworda
  1421. aw.Part1 = char.HumanoidRootPart
  1422. local kekke = 0
  1423. for i = 0, 1, 0.2 do
  1424. wait()
  1425. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1426. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1427. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3)
  1428. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3)
  1429. end
  1430. sword1.Weld.Part0 = sworda
  1431. sword2.Weld.Part0 = sworda
  1432. sword11.Weld.Part0 = sworda
  1433. sword21.Weld.Part0 = sworda
  1434. sword12.Weld.Part0 = sworda
  1435. sword22.Weld.Part0 = sworda
  1436. sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4)
  1437. sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4)
  1438. sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4)
  1439. sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4)
  1440. sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4)
  1441. sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4)
  1442. while kekke > -180 do
  1443. wait()
  1444. kekke = kekke - 4
  1445. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0)
  1446. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3)
  1447. sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1448. sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1449. sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1450. sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1451. sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1452. sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1)
  1453. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3)
  1454. end
  1455. coroutine.resume(coroutine.create(function()
  1456.  
  1457. end))
  1458. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0)
  1459. block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
  1460. block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
  1461. block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
  1462. block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
  1463. block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
  1464. block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
  1465. attack = false
  1466. weld1.Part0 = char.Torso
  1467. weld2.Part0 = char.Torso
  1468. weld11.Part0 = char.Torso
  1469. weld21.Part0 = char.Torso
  1470. weld12.Part0 = char.Torso
  1471. weld22.Part0 = char.Torso
  1472. weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4)
  1473. weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4)
  1474. weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3)
  1475. weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3)
  1476. weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)
  1477. weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)
  1478. block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1479. block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1480. block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1481. block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1482. block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1483. block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
  1484. sworda:Destroy()
  1485. end
  1486.  
  1487. attack3 = function()
  1488. attack = true
  1489. for i = 0, 1, 0.1 do
  1490. wait()
  1491. magn(2,LeftArm,2)
  1492. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1)
  1493. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1494. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1495. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1496. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1)
  1497. end
  1498. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1)
  1499. for i = 0, 1, 0.1 do
  1500. wait()
  1501. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1)
  1502. magn(2,LeftArm,2)
  1503. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1504. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1505. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1506. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1507. end
  1508. attack = false
  1509. end
  1510.  
  1511. attack4 = function()
  1512. attack = true
  1513. for i = 0, 1, 0.1 do
  1514. wait()
  1515. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1516. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1517. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3)
  1518. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  1519. end
  1520. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1)
  1521. shoottrail(weapon.ST,LeftArm,0,1)
  1522. for i = 0, 1, 0.1 do
  1523. wait()
  1524. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1525. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1526. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3)
  1527. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  1528. end
  1529. attack = false
  1530. end
  1531.  
  1532. magicattack3 = function()
  1533. attack = true
  1534. local kekke = 0
  1535. local shotsfired = 0
  1536. for i = 0, 1, 0.1 do
  1537. wait()
  1538. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
  1539. magn(0.3,LeftArm,6)
  1540. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1541. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1542. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1543. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1)
  1544. end
  1545. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1)
  1546. magn(10,LeftArm,5)
  1547. local a4 = Instance.new("Part", char)
  1548. a4.Anchored = true
  1549. a4.CanCollide = false
  1550. a4.Transparency = 1
  1551. a4.Size = Vector3.new(1,1,1)
  1552. a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0)
  1553. coroutine.resume(coroutine.create(function()
  1554. while shotsfired < 5 do
  1555. kekke = kekke + 1
  1556. block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
  1557. if kekke >= 15 then
  1558. kekke = 0
  1559. block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
  1560. magn(5,a4,5)
  1561. shotsfired = shotsfired + 1
  1562. end
  1563. wait()
  1564. end
  1565. a4:Destroy()
  1566. end))
  1567. for i = 0, 1, 0.1 do
  1568. wait()
  1569. block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
  1570. magn(1,LeftArm,6)
  1571. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1572. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1573. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1574. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1575. end
  1576. attack = false
  1577. end
  1578.  
  1579. magicattack4 = function()
  1580. attack = true
  1581. local kekke = 0
  1582. local shotsfired = 0
  1583. for i = 0, 1, 0.1 do
  1584. wait()
  1585. block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
  1586. magn(0.3,RightArm,6)
  1587. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1588. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3)
  1590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1)
  1591. end
  1592. block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
  1593. magn(10,RightArm,5)
  1594. local a4 = Instance.new("Part", char)
  1595. a4.Anchored = true
  1596. a4.CanCollide = false
  1597. a4.Transparency = 1
  1598. a4.Size = Vector3.new(1,1,1)
  1599. a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0)
  1600. coroutine.resume(coroutine.create(function()
  1601. while shotsfired < 5 do
  1602. kekke = kekke + 1
  1603. block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
  1604. if kekke >= 15 then
  1605. kekke = 0
  1606. shoottrail2(play:GetMouse(),a4,0,0)
  1607. shotsfired = shotsfired + 1
  1608. end
  1609. wait()
  1610. end
  1611. a4:Destroy()
  1612. end))
  1613. for i = 0, 1, 0.1 do
  1614. wait()
  1615. block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
  1616. magn(1,RightArm,6)
  1617. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1618. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1619. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1620. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
  1621. end
  1622. attack = false
  1623. end
  1624.  
  1625.  
  1626. shieldbash = function()
  1627. attack = true
  1628. local kekke = 0
  1629. for i = 0, 1, 0.1 do
  1630. wait()
  1631. kekke = kekke + 8
  1632. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1633. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1634. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01)
  1635. if equipped == true then
  1636. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3)
  1637. end
  1638. if equipped == false then
  1639. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1640. end
  1641. end
  1642. char.Humanoid.Jump = true
  1643. for i = 0, 1, 0.1 do
  1644. wait()
  1645. char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150
  1646. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1)
  1647. magn(3,char.Torso,5)
  1648. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2)
  1649. end
  1650. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1)
  1651. magn(10,char.Torso,15)
  1652. for i = 0, 1, 0.1 do
  1653. wait()
  1654. magn(1.5,weapon.Handle2,4)
  1655. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1656. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1657. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1658. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1659. end
  1660. attack = false
  1661. end
  1662.  
  1663. teleportback = function()
  1664. attack = true
  1665. parry = false
  1666. char.Humanoid.WalkSpeed = 4
  1667. local kekke = 0
  1668. while parry == false do
  1669. wait()
  1670. kekke = kekke + 8
  1671. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1672. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1673. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1674. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
  1675. end
  1676. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1)
  1677. magn(20,char.Torso,15)
  1678. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15)
  1679. char.Humanoid.WalkSpeed = 16
  1680. attack = false
  1681. end
  1682.  
  1683. supershieldbash = function()
  1684. attack = true
  1685. local kekke = 0
  1686. for i = 0, 1, 0.1 do
  1687. wait()
  1688. kekke = kekke + 8
  1689. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1690. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1691. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01)
  1692. if equipped == true then
  1693. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3)
  1694. end
  1695. if equipped == false then
  1696. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1697. end
  1698. end
  1699. char.Humanoid.Jump = true
  1700. for i = 0, 1, 0.05 do
  1701. wait()
  1702. char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150
  1703. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
  1704. magn(3,char.Torso,10)
  1705. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1706. end
  1707. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
  1708. magn(10,char.Torso,30)
  1709. for i = 0, 1, 0.1 do
  1710. wait()
  1711. magn(1.5,weapon.Handle2,4)
  1712. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1713. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1714. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1715. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1716. end
  1717. attack = false
  1718. end
  1719.  
  1720. superteleportback = function()
  1721. attack = true
  1722. parry = false
  1723. char.Humanoid.WalkSpeed = 4
  1724. local kekke = 0
  1725. while parry == false do
  1726. wait()
  1727. kekke = kekke + 8
  1728. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1729. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1730. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1731. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
  1732. end
  1733. char.Humanoid.AutoRotate = false
  1734. for i = 0,2 do
  1735. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
  1736. magn(3,char.Torso,10)
  1737. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1738. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15)
  1739. end
  1740. wait(.3)
  1741. for i = 0,5 do
  1742. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
  1743. magn(3,char.Torso,10)
  1744. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1745. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15)
  1746. end
  1747. wait(.3)
  1748. for i = 0,8 do
  1749. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
  1750. magn(3,char.Torso,10)
  1751. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1752. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15)
  1753. end
  1754. wait(.3)
  1755. for i = 0,8 do
  1756. block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
  1757. magn(3,char.Torso,10)
  1758. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
  1759. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15)
  1760. end
  1761. char.Humanoid.WalkSpeed = 16
  1762. attack = false
  1763. char.Humanoid.AutoRotate = true
  1764. end
  1765.  
  1766. local equip = function()
  1767. attack = true
  1768. for i = 0, 1, 0.1 do
  1769. wait()
  1770. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1771. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1772. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5)
  1773. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3)
  1774. end
  1775. if equipped == true then
  1776. char.Humanoid.WalkSpeed = 32
  1777. equipped = false
  1778. weapon.Handle.Weld.Part0 = weapon.Handle2
  1779. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1780. elseif equipped == false then
  1781. equipped = true
  1782. char.Humanoid.WalkSpeed = 16
  1783. weapon.Handle.Weld.Part0 = LeftArm
  1784. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  1785. end
  1786. attack = false
  1787. end
  1788.  
  1789.  
  1790.  
  1791. comboattack = function()
  1792. attack = true
  1793. local kekke = 0
  1794. while kekke < 1440 do
  1795. wait()
  1796. kekke = kekke + 40
  1797. magn(4,weapon.Handle,4)
  1798. block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1)
  1799. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1)
  1800. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1801. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1)
  1802. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1803. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1)
  1804. end
  1805. attack = false
  1806. end
  1807.  
  1808. orbs = function()
  1809. local kekke = 0
  1810. local shot1 = 1
  1811. local a = Instance.new("Part", char)
  1812. a.CanCollide = false
  1813. a.Transparency = 1
  1814. a.Size = Vector3.new(1,1,1)
  1815. local aw = Instance.new("Weld", a)
  1816. aw.Part0 = a
  1817. aw.Part1 = char.HumanoidRootPart
  1818. if ult == true and equipcheck == false then
  1819. aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18))
  1820. end
  1821. local a2 = Instance.new("Part", char)
  1822. a2.Anchored = true
  1823. a2.CanCollide = false
  1824. a2.Transparency = 1
  1825. a2.Size = Vector3.new(1,1,1)
  1826. local a3 = Instance.new("Part", char)
  1827. a3.Anchored = true
  1828. a3.CanCollide = false
  1829. a3.Transparency = 1
  1830. a3.Size = Vector3.new(1,1,1)
  1831. local a4 = Instance.new("Part", char)
  1832. a4.Anchored = true
  1833. a4.CanCollide = false
  1834. a4.Transparency = 1
  1835. a4.Size = Vector3.new(1,1,1)
  1836. while mana >= 1 and orb == true do
  1837. wait()
  1838. kekke = kekke + 1
  1839. if ult == false then
  1840. magn(.3,a2,4)
  1841. block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1)
  1842. magn(.3,a3,4)
  1843. block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1)
  1844. magn(.3,a4,4)
  1845. block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1)
  1846. mana = mana - 0.3
  1847. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
  1848. a2.CFrame = a.CFrame * CFrame.new(2,0,-4)
  1849. a3.CFrame = a.CFrame * CFrame.new(2,0,4)
  1850. a4.CFrame = a.CFrame * CFrame.new(-4,0,0)
  1851. else
  1852. if kekke >= 20 and equipcheck == false then
  1853. kekke = 0
  1854. if shot1 == 1 then
  1855. shot1 = 2
  1856. shoottrail2(play:GetMouse(),a4,0,1)
  1857. elseif shot1 == 2 then
  1858. shot1 = 3
  1859. shoottrail2(play:GetMouse(),a2,0,1)
  1860. elseif shot1 == 3 then
  1861. shot1 = 1
  1862. shoottrail2(play:GetMouse(),a3,0,1)
  1863. end
  1864. end
  1865. magn(.4,a2,6)
  1866. block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
  1867. magn(.4,a3,6)
  1868. block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
  1869. magn(.4,a4,6)
  1870. block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
  1871. mana = mana - .6
  1872. if equipcheck == false then
  1873. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6))
  1874. a2.CFrame = a.CFrame * CFrame.new(2,-4,0)
  1875. a3.CFrame = a.CFrame * CFrame.new(2,4,0)
  1876. a4.CFrame = a.CFrame * CFrame.new(-4,0,0)
  1877. else
  1878. aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
  1879. a2.CFrame = a.CFrame * CFrame.new(2,0,-4)
  1880. a3.CFrame = a.CFrame * CFrame.new(2,0,4)
  1881. a4.CFrame = a.CFrame * CFrame.new(-4,0,0)
  1882. end
  1883. end
  1884. end
  1885. a:Destroy()
  1886. a2:Destroy()
  1887. a3:Destroy()
  1888. a4:Destroy()
  1889. end
  1890.  
  1891. local magictransform = function()
  1892. attack = true
  1893. char.Humanoid.WalkSpeed = 0
  1894. char.Humanoid.JumpPower = 0
  1895. local kekke = 0
  1896. local kekke1 = 0
  1897. local kekke2 = 0
  1898. local kekke3 = 0
  1899. local coold = 1
  1900. for i = 0,1,0.01 do
  1901. wait()
  1902. magn(0.5,char.Torso,10)
  1903. kekke = kekke + 0.1
  1904. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
  1905. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
  1906. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1907. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1908. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1)
  1909. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1910. end
  1911. coroutine.resume(coroutine.create(function()
  1912. while attack == true do
  1913. kekke1 = math.random(0,180)
  1914. kekke2 = math.random(0,180)
  1915. kekke3 = math.random(0,180)
  1916. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
  1917. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
  1918. magn(0.5,char.Torso,20)
  1919. wait(coold)
  1920. end
  1921. end))
  1922. for i = 0,1,0.01 do
  1923. wait()
  1924. coold = coold - 0.01
  1925. print(coold)
  1926. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
  1927. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
  1928. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1929. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1930. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1)
  1931. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3)
  1932. end
  1933. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
  1934. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
  1935. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
  1936. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
  1937. attack = false
  1938. char.Humanoid.WalkSpeed = 16
  1939. char.Humanoid.JumpPower = 50
  1940. end
  1941.  
  1942. local magicult = function()
  1943. attack = true
  1944. char.Humanoid.WalkSpeed = 0
  1945. char.Humanoid.JumpPower = 0
  1946. local kekke = 0
  1947. local coold = 1
  1948. coroutine.resume(coroutine.create(function()
  1949. while kekke == 0 do
  1950. block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1)
  1951. block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1)
  1952. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
  1953. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
  1954. magn(0.5,char.Torso,20)
  1955. wait(coold)
  1956. end
  1957. kekke = 0
  1958. end))
  1959. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1)
  1960. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  1961. for i = 0,1,0.012 do
  1962. wait()
  1963. coold = coold
  1964. print(coold)
  1965. magn(0.5,char.Torso,10)
  1966. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1967. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1968. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05)
  1969. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05)
  1970. end
  1971. kekke = 1
  1972. for i = 0,1,0.01 do
  1973. wait()
  1974. kekke = kekke + 0.1
  1975. block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
  1976. block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
  1977. end
  1978. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
  1979. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
  1980. wait(2)
  1981. kekke = 100
  1982. magn(90,char.Torso,100)
  1983. for i = 0,1,0.05 do
  1984. wait()
  1985. kekke = kekke + 0.1
  1986. block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
  1987. block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
  1988. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
  1989. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
  1990. end
  1991.  
  1992. attack = false
  1993. char.Humanoid.Health = 1
  1994. ult = false
  1995. weapon.Handle2.Weld.Part0 = RightArm
  1996. mana = mana - 400
  1997. char.Humanoid.WalkSpeed = 24
  1998. char.Humanoid.JumpPower = 50
  1999. end
  2000.  
  2001. local swordtransform = function()
  2002. attack = true
  2003. char.Humanoid.WalkSpeed = 0
  2004. char.Humanoid.JumpPower = 0
  2005.  
  2006. local kekke = 0
  2007. local kekke1 = 0
  2008. local kekke2 = 0
  2009. local kekke3 = 0
  2010. local coold = 1
  2011. for i = 0,1,0.01 do
  2012. wait()
  2013. magn(0.5,char.Torso,10)
  2014. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
  2015. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
  2016. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  2017. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2018. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1)
  2019. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2020. end
  2021. --[[coroutine.resume(coroutine.create(function()
  2022. while attack == true do
  2023. kekke1 = math.random(0,180)
  2024. kekke2 = math.random(0,180)
  2025. kekke3 = math.random(0,180)
  2026. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
  2027. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
  2028. magn(0.5,char.Torso,20)
  2029. wait(coold)
  2030. end
  2031. end))]]
  2032.  
  2033. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
  2034. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
  2035. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
  2036. wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
  2037. for i = 0,1,0.01 do
  2038. wait()
  2039. coold = coold - 0.01
  2040. print(coold)
  2041. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
  2042. block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
  2043. kekke = kekke + 0.5
  2044. block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2)
  2045. block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2)
  2046. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  2047. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2048. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1)
  2049. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3)
  2050. end
  2051. attack = false
  2052. sword1.Transparency = 0.4
  2053. sword2.Transparency = 0.4
  2054. sword11.Transparency = 0.4
  2055. sword21.Transparency = 0.4
  2056. sword12.Transparency = 0.4
  2057. sword22.Transparency = 0.4
  2058. char.Humanoid.WalkSpeed = 24
  2059. char.Humanoid.JumpPower = 50
  2060. end
  2061.  
  2062. local ultimate = function()
  2063. ult = true
  2064. weapon.Handle.Weld.Part0 = weapon.Handle2
  2065. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  2066. weapon.Handle2.Weld.Part0 = char.Torso
  2067. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1)
  2068. if equipped == false then
  2069. equipcheck = false
  2070. magictransform()
  2071. elseif equipped == true then
  2072. equipcheck = true
  2073. equipped = false
  2074. char.Humanoid.MaxHealth = 200
  2075. swordtransform()
  2076. char.Humanoid.Health = 200
  2077. sword1.Transparency = 0.4
  2078. sword2.Transparency = 0.4
  2079. sword11.Transparency = 0.4
  2080. sword21.Transparency = 0.4
  2081. sword12.Transparency = 0.4
  2082. sword22.Transparency = 0.4
  2083. end
  2084.  
  2085. while ult == true do
  2086. if Anim == "Walk" then
  2087. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3)
  2088. else
  2089. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3)
  2090. end
  2091. wait()
  2092. end
  2093. end
  2094.  
  2095. play:GetMouse().Button1Down:connect(function()
  2096. if attack == false and throwing == false then
  2097. if combo == 1 and attack == false and throwing == false and equipped == true then
  2098. attack1()
  2099. combo = 2
  2100. elseif combo == 2 and attack == false and throwing == false and equipped == true then
  2101. attack2()
  2102. combo = 1
  2103. elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then
  2104. mana = mana - 15
  2105. if ult == false then
  2106. attack3()
  2107. else
  2108. if equipcheck == false then
  2109. magicattack3()
  2110. else
  2111. mana = mana + 15
  2112. swordattack3()
  2113.  
  2114. end
  2115. end
  2116. combo = 2
  2117. elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then
  2118. mana = mana - 20
  2119. if ult == false then
  2120. attack4()
  2121. combo = 1
  2122. else
  2123. if equipcheck == false then
  2124. magicattack4()
  2125. combo = 1
  2126. else
  2127. mana = mana + 20
  2128. swordattack4()
  2129.  
  2130. combo = 3
  2131. end
  2132. end
  2133. elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then
  2134. mana = mana + 0
  2135. swordattack5()
  2136. combo = 4
  2137. elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then
  2138. mana = mana + 0
  2139. swordattack6()
  2140. combo = 1
  2141. end
  2142. end
  2143. end)
  2144.  
  2145. play:GetMouse().Button1Up:connect(function()
  2146. if charging == true then
  2147. charging = false
  2148.  
  2149. end
  2150. end)
  2151.  
  2152. play:GetMouse().KeyDown:connect(function(k)
  2153.  
  2154. k = k:lower()
  2155. if k == "z" and attack == false and throwing == false and mana >= 25 then
  2156. if ult == false then
  2157. mana = mana - 25
  2158. shieldbash()
  2159. end
  2160. if ult == true then
  2161. if equipcheck == false then
  2162. mana = mana - 25
  2163. supershieldbash()
  2164. else
  2165. swordspin()
  2166. mana = mana - 25
  2167. end
  2168. end
  2169. elseif k == "e" and attack == false and throwing == false then
  2170. ult = false
  2171. sword1.Transparency = 1
  2172. sword2.Transparency = 1
  2173. sword11.Transparency = 1
  2174. sword21.Transparency = 1
  2175. sword12.Transparency = 1
  2176. sword22.Transparency = 1
  2177. char.Humanoid.MaxHealth = 100
  2178. if combo >= 3 then
  2179. combo = 1
  2180. end
  2181. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1)
  2182. weapon.Handle2.Weld.Part0 = RightArm
  2183. equip()
  2184. elseif k == "x" and attack == false and throwing == false and mana >= 35 then
  2185. if ult == false then
  2186. mana = mana - 35
  2187. if equipped == true then
  2188. comboattack()
  2189. elseif equipped == false then
  2190. teleportback()
  2191. end
  2192. else
  2193. if equipcheck == false then
  2194. superteleportback()
  2195. else
  2196. swordcombo()
  2197. end
  2198. end
  2199. elseif k == "x" and attack == true and parry == false and mana >= 15 then
  2200. mana = mana - 15
  2201. char.Humanoid.Health = char.Humanoid.Health - 10
  2202. elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then
  2203. orb = true
  2204. orbs()
  2205. elseif k == "c" and orb == true then
  2206. orb = false
  2207. elseif k == "h" and attack == false and throwing == false and mana >= 200 then
  2208. if ult == false then
  2209. ultimate()
  2210. else
  2211. if mana >= 400 then
  2212. if equipcheck == false then
  2213. magicult()
  2214. else
  2215. swordult()
  2216. equip()
  2217. end
  2218. end
  2219. end
  2220. end
  2221. end)
  2222.  
  2223. local keke = 0
  2224. coroutine.resume(coroutine.create(function()
  2225. while true do
  2226. pasthp = char.Humanoid.Health
  2227. wait(.5)
  2228. if char.Humanoid.Health < pasthp then
  2229. parry = true
  2230. if equipped == true then
  2231. char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2
  2232. mana = mana + (pasthp-char.Humanoid.Health)*2
  2233. CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1)
  2234. print("Blocked!")
  2235. end
  2236. if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then
  2237. mana = mana - (pasthp-char.Humanoid.Health)*2
  2238. block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1)
  2239. char.Humanoid.Health = pasthp
  2240. end
  2241. end
  2242. end
  2243. end))
  2244.  
  2245. coroutine.resume(coroutine.create(function()
  2246. while true do
  2247. mana = mana + 1
  2248. if ult == true and equipcheck == false then
  2249. mana = mana + 4
  2250. end
  2251. if mana >= 400 then
  2252. mana = 400
  2253. end
  2254. wait(.5)
  2255. end
  2256. end))
  2257.  
  2258. coroutine.resume(coroutine.create(function()
  2259. while true do
  2260. keke = keke + 1
  2261. if keke > 10 then
  2262. keke = 0
  2263. end
  2264. if asdrot <= 360 then
  2265. asdrot = asdrot + 2
  2266. else
  2267. asdrot = 0
  2268. end
  2269. manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5)
  2270. if sit == true then
  2271. mana = mana + .33
  2272. end
  2273. if ult == true and equipcheck == false then
  2274. block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1)
  2275. block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1)
  2276. end
  2277. if riding == true and attack == false and debounce2 == false then
  2278. coroutine.resume(coroutine.create(function()
  2279. debounce2 = true
  2280. magn(3,6,model.spinneblock,5)
  2281. wait(0.2)
  2282. debounce2 = false
  2283. end))
  2284. end
  2285. sine = sine + change
  2286. torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2287. if sit == false then
  2288. if char.HumanoidRootPart.Velocity.Y > 1 then
  2289. Anim = "Jump"
  2290. if attack == false and sit == false then
  2291. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2292. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2293. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  2294. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  2296. LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3)
  2297. end
  2298. elseif torsovel < 1 then
  2299. Anim = "Idle"
  2300. change = 1
  2301. if attack == false and sit == false then
  2302. if equipped == true then
  2303. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  2304. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  2305. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  2306. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2307. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  2308. end
  2309. if equipped == false then
  2310. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2311. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2312. if ult == false then
  2313. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
  2314. else
  2315. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2316. end
  2317. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2318. end
  2319. if ult == false then
  2320. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3)
  2321. end
  2322. end
  2323. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2324. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2325. elseif 2 < torsovel then
  2326. Anim = "Walk"
  2327. if attack == false and sit == false then
  2328. if equipped == true then
  2329. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  2330. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  2331. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  2332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2333. weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1)
  2334. end
  2335. if equipped == false then
  2336. char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  2337. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2338. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3)
  2339. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3)
  2340. end
  2341. if ult == false then
  2342. weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3)
  2343. end
  2344. end
  2345. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
  2346. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
  2347. end
  2348. end
  2349. wait()
  2350. end
  2351. end))
  2352.  
  2353. while true do
  2354. wait()
  2355. end
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