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1 | script.Name = "Banisher Gun V3 / 1" | |
2 | --//====================================================\\-- | |
3 | --|| CREATED BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | ||
6 | script:ClearAllChildren() | |
7 | wait(0.2) | |
8 | ||
9 | Player = game:GetService("Players").LocalPlayer | |
10 | PlayerGui = Player.PlayerGui | |
11 | Cam = workspace.CurrentCamera | |
12 | Backpack = Player.Backpack | |
13 | Character = Player.Character | |
14 | Humanoid = Character.Humanoid | |
15 | Mouse = Player:GetMouse() | |
16 | RootPart = Character["HumanoidRootPart"] | |
17 | Torso = Character["Torso"] | |
18 | Head = Character["Head"] | |
19 | RightArm = Character["Right Arm"] | |
20 | LeftArm = Character["Left Arm"] | |
21 | RightLeg = Character["Right Leg"] | |
22 | LeftLeg = Character["Left Leg"] | |
23 | RootJoint = RootPart["RootJoint"] | |
24 | Neck = Torso["Neck"] | |
25 | RightShoulder = Torso["Right Shoulder"] | |
26 | LeftShoulder = Torso["Left Shoulder"] | |
27 | RightHip = Torso["Right Hip"] | |
28 | LeftHip = Torso["Left Hip"] | |
29 | local TIME = 0 | |
30 | local sick = Instance.new("Sound",Torso) | |
31 | ||
32 | IT = Instance.new | |
33 | CF = CFrame.new | |
34 | VT = Vector3.new | |
35 | RAD = math.rad | |
36 | C3 = Color3.new | |
37 | UD2 = UDim2.new | |
38 | BRICKC = BrickColor.new | |
39 | ANGLES = CFrame.Angles | |
40 | EULER = CFrame.fromEulerAnglesXYZ | |
41 | COS = math.cos | |
42 | ACOS = math.acos | |
43 | SIN = math.sin | |
44 | ASIN = math.asin | |
45 | ABS = math.abs | |
46 | MRANDOM = math.random | |
47 | FLOOR = math.floor | |
48 | ||
49 | -------------------- | |
50 | ||
51 | m = game.Players.LocalPlayer | |
52 | char = m.Character | |
53 | local txt = Instance.new("BillboardGui", char) | |
54 | txt.Adornee = char.Head | |
55 | txt.Name = "_status" | |
56 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
57 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
58 | local text = Instance.new("TextLabel", txt) | |
59 | text.Size = UDim2.new(10, 0, 7, 0) | |
60 | text.FontSize = "Size24" | |
61 | text.TextScaled = true | |
62 | text.TextTransparency = 0 | |
63 | text.BackgroundTransparency = 1 | |
64 | text.TextTransparency = 0 | |
65 | text.TextStrokeTransparency = 0 | |
66 | text.Font = "Bodoni" | |
67 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
68 | v = Instance.new("Part") | |
69 | v.Name = "ColorBrick" | |
70 | v.Parent = m.Character | |
71 | v.FormFactor = "Symmetric" | |
72 | v.Anchored = true | |
73 | v.CanCollide = false | |
74 | v.BottomSurface = "Smooth" | |
75 | v.TopSurface = "Smooth" | |
76 | v.Size = Vector3.new(10, 5, 3) | |
77 | v.Transparency = 1 | |
78 | v.CFrame = char.Torso.CFrame | |
79 | v.BrickColor = BrickColor.new("Really black") | |
80 | v.Transparency = 1 | |
81 | v.Shape = "Block" | |
82 | spawn(function() | |
83 | local TweenService = game:GetService("TweenService") | |
84 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
85 | local Int = 0 | |
86 | while wait(0.5) do | |
87 | if Int == #Colours then Int = 0 end | |
88 | Int = Int+1 | |
89 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
90 | end | |
91 | end) | |
92 | - | text.Text = "Last rule of the world" |
92 | + | text.Text = "Last ruler of the world" |
93 | ||
94 | --//=================================\\ | |
95 | --|| USEFUL VALUES | |
96 | --\\=================================// | |
97 | ||
98 | Animation_Speed = 3 | |
99 | local FORCERESET = false | |
100 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
101 | local Speed = 16 | |
102 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
103 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
104 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
105 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
106 | local DAMAGEMULTIPLIER = 1 | |
107 | local ANIM = "Idle" | |
108 | local ATTACK = false | |
109 | local EQUIPPED = false | |
110 | local HOLD = false | |
111 | local COMBO = 1 | |
112 | local Rooted = false | |
113 | local SINE = 1 | |
114 | local KEYHOLD = false | |
115 | local CHANGE = 2 / Animation_Speed | |
116 | local WALKINGANIM = false | |
117 | local VALUE1 = false | |
118 | local VALUE2 = false | |
119 | local ROBLOXIDLEANIMATION = IT("Animation") | |
120 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
121 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
122 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
123 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
124 | WEAPONGUI.Name = "BanishV3Gui" | |
125 | local Weapon = IT("Model") | |
126 | Weapon.Name = "Adds" | |
127 | local Effects = IT("Folder", Weapon) | |
128 | Effects.Name = "Effects" | |
129 | local ANIMATOR = Humanoid.Animator | |
130 | local ANIMATE = Character:FindFirstChild("Animate") | |
131 | local UNANCHOR = true | |
132 | local TOBANISH = {} | |
133 | script.Parent = PlayerGui | |
134 | ||
135 | ---------------------------[[[ LOOPED SONG ]]]-------------------------- | |
136 | local s = Instance.new("Sound",char) | |
137 | s.Name = "BGMusic" | |
138 | s.SoundId = "rbxassetid://1054426806" | |
139 | s.Pitch = 1 | |
140 | s.Volume = 40 | |
141 | s.Looped = true | |
142 | s.archivable = false | |
143 | s.Parent = char.Head | |
144 | wait(0.1) | |
145 | s:play() | |
146 | ||
147 | -- Rest of Script | |
148 | -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways. | |
149 | ||
150 | --//=================================\\ | |
151 | --|| PARTICLES N STUFF | |
152 | --\\=================================// | |
153 | ||
154 | local particleemitter = Instance.new('ParticleEmitter', LeftArm) | |
155 | particleemitter.VelocitySpread = 350 | |
156 | particleemitter.Lifetime = NumberRange.new(1) | |
157 | particleemitter.Speed = NumberRange.new(0) | |
158 | cringememe= {} | |
159 | for i=0, 19 do | |
160 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
161 | end | |
162 | particleemitter.Size = NumberSequence.new(cringememe) | |
163 | particleemitter.Rate = 20 | |
164 | particleemitter.LockedToPart = true | |
165 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
166 | particleemitter.LightEmission = 1 | |
167 | particleemitter.Texture = "rbxassetid://38727848" | |
168 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
169 | ||
170 | local particleemitter = Instance.new('ParticleEmitter', Torso) | |
171 | particleemitter.VelocitySpread = 250 | |
172 | particleemitter.Lifetime = NumberRange.new(3) | |
173 | particleemitter.Speed = NumberRange.new(1.5) | |
174 | youAreATHOT = {} | |
175 | for i=0, 19 do | |
176 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
177 | end | |
178 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
179 | particleemitter.Rate = 10 | |
180 | particleemitter.LockedToPart = false | |
181 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
182 | particleemitter.LightEmission = 1 | |
183 | particleemitter.Texture = "rbxassetid://253188763" | |
184 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
185 | ||
186 | local particleemitter = Instance.new('ParticleEmitter', RightArm) | |
187 | particleemitter.VelocitySpread = 350 | |
188 | particleemitter.Lifetime = NumberRange.new(1) | |
189 | particleemitter.Speed = NumberRange.new(0) | |
190 | cringememe2= {} | |
191 | for i=0, 19 do | |
192 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
193 | end | |
194 | particleemitter.Size = NumberSequence.new(cringememe2) | |
195 | particleemitter.Rate = 20 | |
196 | particleemitter.LockedToPart = true | |
197 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
198 | particleemitter.LightEmission = 1 | |
199 | particleemitter.Texture = "rbxassetid://38727848" | |
200 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
201 | ||
202 | local particleemitter = Instance.new('ParticleEmitter', RightLeg) | |
203 | particleemitter.VelocitySpread = 350 | |
204 | particleemitter.Lifetime = NumberRange.new(1) | |
205 | particleemitter.Speed = NumberRange.new(0) | |
206 | cringememe3= {} | |
207 | for i=0, 19 do | |
208 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
209 | end | |
210 | particleemitter.Size = NumberSequence.new(cringememe3) | |
211 | particleemitter.Rate = 30 | |
212 | particleemitter.LockedToPart = true | |
213 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
214 | particleemitter.LightEmission = 1 | |
215 | particleemitter.Texture = "rbxassetid://38727848" | |
216 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
217 | ||
218 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg) | |
219 | particleemitter.VelocitySpread = 350 | |
220 | particleemitter.Lifetime = NumberRange.new(1) | |
221 | particleemitter.Speed = NumberRange.new(0) | |
222 | cringememe4= {} | |
223 | for i=0, 19 do | |
224 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
225 | end | |
226 | particleemitter.Size = NumberSequence.new(cringememe4) | |
227 | particleemitter.Rate = 30 | |
228 | particleemitter.LockedToPart = true | |
229 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
230 | particleemitter.LightEmission = 1 | |
231 | particleemitter.Texture = "rbxassetid://38727848" | |
232 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
233 | ||
234 | --//=================================\\ | |
235 | --\\=================================// | |
236 | ||
237 | ||
238 | --//=================================\\ | |
239 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
240 | --\\=================================// | |
241 | ||
242 | ArtificialHB = Instance.new("BindableEvent", script) | |
243 | ArtificialHB.Name = "ArtificialHB" | |
244 | ||
245 | script:WaitForChild("ArtificialHB") | |
246 | ||
247 | frame = Frame_Speed | |
248 | tf = 0 | |
249 | allowframeloss = false | |
250 | tossremainder = false | |
251 | lastframe = tick() | |
252 | script.ArtificialHB:Fire() | |
253 | ||
254 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
255 | tf = tf + s | |
256 | if tf >= frame then | |
257 | if allowframeloss then | |
258 | script.ArtificialHB:Fire() | |
259 | lastframe = tick() | |
260 | else | |
261 | for i = 1, math.floor(tf / frame) do | |
262 | script.ArtificialHB:Fire() | |
263 | end | |
264 | lastframe = tick() | |
265 | end | |
266 | if tossremainder then | |
267 | tf = 0 | |
268 | else | |
269 | tf = tf - frame * math.floor(tf / frame) | |
270 | end | |
271 | end | |
272 | end) | |
273 | ||
274 | --//=================================\\ | |
275 | --\\=================================// | |
276 | ||
277 | --//=================================\\ | |
278 | --|| SOME TAG EDIT | |
279 | --\\=================================// | |
280 | ||
281 | --//=================================\\ | |
282 | --\\=================================// | |
283 | ||
284 | --//=================================\\ | |
285 | --|| SOME FUNCTIONS | |
286 | --\\=================================// | |
287 | ||
288 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
289 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
290 | end | |
291 | ||
292 | function PositiveAngle(NUMBER) | |
293 | if NUMBER >= 0 then | |
294 | NUMBER = 0 | |
295 | end | |
296 | return NUMBER | |
297 | end | |
298 | ||
299 | function NegativeAngle(NUMBER) | |
300 | if NUMBER <= 0 then | |
301 | NUMBER = 0 | |
302 | end | |
303 | return NUMBER | |
304 | end | |
305 | ||
306 | function Swait(NUMBER) | |
307 | if NUMBER == 0 or NUMBER == nil then | |
308 | ArtificialHB.Event:wait() | |
309 | else | |
310 | for i = 1, NUMBER do | |
311 | ArtificialHB.Event:wait() | |
312 | end | |
313 | end | |
314 | end | |
315 | ||
316 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
317 | local NEWMESH = IT(MESH) | |
318 | if MESH == "SpecialMesh" then | |
319 | NEWMESH.MeshType = MESHTYPE | |
320 | if MESHID ~= "nil" and MESHID ~= "" then | |
321 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
322 | end | |
323 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
324 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
325 | end | |
326 | end | |
327 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
328 | NEWMESH.Scale = SCALE | |
329 | NEWMESH.Parent = PARENT | |
330 | return NEWMESH | |
331 | end | |
332 | ||
333 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
334 | local NEWPART = IT("Part") | |
335 | NEWPART.formFactor = FORMFACTOR | |
336 | NEWPART.Reflectance = REFLECTANCE | |
337 | NEWPART.Transparency = TRANSPARENCY | |
338 | NEWPART.CanCollide = false | |
339 | NEWPART.Locked = true | |
340 | NEWPART.Anchored = true | |
341 | if ANCHOR == false then | |
342 | NEWPART.Anchored = false | |
343 | end | |
344 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
345 | NEWPART.Name = NAME | |
346 | NEWPART.Size = SIZE | |
347 | NEWPART.Position = Torso.Position | |
348 | NEWPART.Material = MATERIAL | |
349 | NEWPART:BreakJoints() | |
350 | NEWPART.Parent = PARENT | |
351 | return NEWPART | |
352 | end | |
353 | ||
354 | local function weldBetween(a, b) | |
355 | local weldd = Instance.new("ManualWeld") | |
356 | weldd.Part0 = a | |
357 | weldd.Part1 = b | |
358 | weldd.C0 = CFrame.new() | |
359 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
360 | weldd.Parent = a | |
361 | return weldd | |
362 | end | |
363 | ||
364 | ||
365 | function QuaternionFromCFrame(cf) | |
366 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
367 | local trace = m00 + m11 + m22 | |
368 | if trace > 0 then | |
369 | local s = math.sqrt(1 + trace) | |
370 | local recip = 0.5 / s | |
371 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
372 | else | |
373 | local i = 0 | |
374 | if m11 > m00 then | |
375 | i = 1 | |
376 | end | |
377 | if m22 > (i == 0 and m00 or m11) then | |
378 | i = 2 | |
379 | end | |
380 | if i == 0 then | |
381 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
382 | local recip = 0.5 / s | |
383 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
384 | elseif i == 1 then | |
385 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
386 | local recip = 0.5 / s | |
387 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
388 | elseif i == 2 then | |
389 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
390 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
391 | end | |
392 | end | |
393 | end | |
394 | ||
395 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
396 | local xs, ys, zs = x + x, y + y, z + z | |
397 | local wx, wy, wz = w * xs, w * ys, w * zs | |
398 | local xx = x * xs | |
399 | local xy = x * ys | |
400 | local xz = x * zs | |
401 | local yy = y * ys | |
402 | local yz = y * zs | |
403 | local zz = z * zs | |
404 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
405 | end | |
406 | ||
407 | function QuaternionSlerp(a, b, t) | |
408 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
409 | local startInterp, finishInterp; | |
410 | if cosTheta >= 0.0001 then | |
411 | if (1 - cosTheta) > 0.0001 then | |
412 | local theta = ACOS(cosTheta) | |
413 | local invSinTheta = 1 / SIN(theta) | |
414 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
415 | finishInterp = SIN(t * theta) * invSinTheta | |
416 | else | |
417 | startInterp = 1 - t | |
418 | finishInterp = t | |
419 | end | |
420 | else | |
421 | if (1 + cosTheta) > 0.0001 then | |
422 | local theta = ACOS(-cosTheta) | |
423 | local invSinTheta = 1 / SIN(theta) | |
424 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
425 | finishInterp = SIN(t * theta) * invSinTheta | |
426 | else | |
427 | startInterp = t - 1 | |
428 | finishInterp = t | |
429 | end | |
430 | end | |
431 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
432 | end | |
433 | ||
434 | function Clerp(a, b, t) | |
435 | local qa = {QuaternionFromCFrame(a)} | |
436 | local qb = {QuaternionFromCFrame(b)} | |
437 | local ax, ay, az = a.x, a.y, a.z | |
438 | local bx, by, bz = b.x, b.y, b.z | |
439 | local _t = 1 - t | |
440 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
441 | end | |
442 | ||
443 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
444 | local frame = IT("Frame") | |
445 | frame.BackgroundTransparency = TRANSPARENCY | |
446 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
447 | frame.Position = POSITION | |
448 | frame.Size = SIZE | |
449 | frame.BackgroundColor3 = COLOR | |
450 | frame.BorderColor3 = BORDERCOLOR | |
451 | frame.Name = NAME | |
452 | frame.Parent = PARENT | |
453 | return frame | |
454 | end | |
455 | ||
456 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
457 | local label = IT("TextLabel") | |
458 | label.BackgroundTransparency = 1 | |
459 | label.Size = UD2(1, 0, 1, 0) | |
460 | label.Position = UD2(0, 0, 0, 0) | |
461 | label.TextColor3 = TEXTCOLOR | |
462 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
463 | label.TextTransparency = TRANSPARENCY | |
464 | label.FontSize = TEXTFONTSIZE | |
465 | label.Font = TEXTFONT | |
466 | label.BorderSizePixel = BORDERSIZEPIXEL | |
467 | label.TextScaled = false | |
468 | label.Text = TEXT | |
469 | label.Name = NAME | |
470 | label.Parent = PARENT | |
471 | return label | |
472 | end | |
473 | ||
474 | function NoOutlines(PART) | |
475 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
476 | end | |
477 | ||
478 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
479 | local NEWWELD = IT(TYPE) | |
480 | NEWWELD.Part0 = PART0 | |
481 | NEWWELD.Part1 = PART1 | |
482 | NEWWELD.C0 = C0 | |
483 | NEWWELD.C1 = C1 | |
484 | NEWWELD.Parent = PARENT | |
485 | return NEWWELD | |
486 | end | |
487 | ||
488 | local S = IT("Sound") | |
489 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
490 | local NEWSOUND = nil | |
491 | coroutine.resume(coroutine.create(function() | |
492 | NEWSOUND = S:Clone() | |
493 | NEWSOUND.Parent = PARENT | |
494 | NEWSOUND.Volume = VOLUME | |
495 | NEWSOUND.Pitch = PITCH | |
496 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
497 | NEWSOUND:play() | |
498 | if DOESLOOP == true then | |
499 | NEWSOUND.Looped = true | |
500 | else | |
501 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
502 | NEWSOUND:remove() | |
503 | end | |
504 | end)) | |
505 | return NEWSOUND | |
506 | end | |
507 | ||
508 | function CFrameFromTopBack(at, top, back) | |
509 | local right = top:Cross(back) | |
510 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
511 | end | |
512 | ||
513 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
514 | function WACKYEFFECT(Table) | |
515 | local TYPE = (Table.EffectType or "Sphere") | |
516 | local SIZE = (Table.Size or VT(1,1,1)) | |
517 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
518 | local TRANSPARENCY = (Table.Transparency or 0) | |
519 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
520 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
521 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
522 | local ROTATION1 = (Table.RotationX or 0) | |
523 | local ROTATION2 = (Table.RotationY or 0) | |
524 | local ROTATION3 = (Table.RotationZ or 0) | |
525 | local MATERIAL = (Table.Material or "Neon") | |
526 | local COLOR = (Table.Color or C3(0,255,0)) | |
527 | local TIME = (Table.Time or 45) | |
528 | local SOUNDID = (Table.SoundID or nil) | |
529 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
530 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
531 | coroutine.resume(coroutine.create(function() | |
532 | local PLAYSSOUND = false | |
533 | local SOUND = nil | |
534 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
535 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
536 | PLAYSSOUND = true | |
537 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
538 | end | |
539 | EFFECT.Color = COLOR | |
540 | local MSH = nil | |
541 | if TYPE == "Sphere" then | |
542 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
543 | elseif TYPE == "Block" then | |
544 | MSH = IT("BlockMesh",EFFECT) | |
545 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
546 | elseif TYPE == "Wave" then | |
547 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
548 | elseif TYPE == "Ring" then | |
549 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
550 | elseif TYPE == "Slash" then | |
551 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
552 | elseif TYPE == "Round Slash" then | |
553 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
554 | elseif TYPE == "Swirl" then | |
555 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
556 | elseif TYPE == "Skull" then | |
557 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
558 | elseif TYPE == "Crystal" then | |
559 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
560 | end | |
561 | if MSH ~= nil then | |
562 | local MOVESPEED = nil | |
563 | if MOVEDIRECTION ~= nil then | |
564 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
565 | end | |
566 | local GROWTH = SIZE - ENDSIZE | |
567 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
568 | if TYPE == "Block" then | |
569 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
570 | else | |
571 | EFFECT.CFrame = CFRAME | |
572 | end | |
573 | for LOOP = 1, TIME+1 do | |
574 | Swait() | |
575 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
576 | if TYPE == "Wave" then | |
577 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
578 | end | |
579 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
580 | if TYPE == "Block" then | |
581 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
582 | else | |
583 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
584 | end | |
585 | if MOVEDIRECTION ~= nil then | |
586 | local ORI = EFFECT.Orientation | |
587 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
588 | EFFECT.Orientation = ORI | |
589 | end | |
590 | end | |
591 | if PLAYSSOUND == false then | |
592 | EFFECT:remove() | |
593 | else | |
594 | SOUND.Stopped:Connect(function() | |
595 | EFFECT:remove() | |
596 | end) | |
597 | end | |
598 | else | |
599 | if PLAYSSOUND == false then | |
600 | EFFECT:remove() | |
601 | else | |
602 | repeat Swait() until SOUND.Playing == false | |
603 | EFFECT:remove() | |
604 | end | |
605 | end | |
606 | end)) | |
607 | end | |
608 | ||
609 | function MakeForm(PART,TYPE) | |
610 | if TYPE == "Cyl" then | |
611 | local MSH = IT("CylinderMesh",PART) | |
612 | elseif TYPE == "Ball" then | |
613 | local MSH = IT("SpecialMesh",PART) | |
614 | MSH.MeshType = "Sphere" | |
615 | elseif TYPE == "Wedge" then | |
616 | local MSH = IT("SpecialMesh",PART) | |
617 | MSH.MeshType = "Wedge" | |
618 | end | |
619 | end | |
620 | ||
621 | function SpawnTrail(FROM,TO,BIG) | |
622 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
623 | MakeForm(TRAIL,"Cyl") | |
624 | local DIST = (FROM - TO).Magnitude | |
625 | if BIG == true then | |
626 | TRAIL.Size = VT(0.5,DIST,0.5) | |
627 | else | |
628 | TRAIL.Size = VT(0.25,DIST,0.25) | |
629 | end | |
630 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
631 | coroutine.resume(coroutine.create(function() | |
632 | for i = 1, 5 do | |
633 | Swait() | |
634 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
635 | end | |
636 | TRAIL:remove() | |
637 | end)) | |
638 | end | |
639 | ||
640 | Debris = game:GetService("Debris") | |
641 | ||
642 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
643 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
644 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
645 | end | |
646 | ||
647 | function turnto(position) | |
648 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
649 | end | |
650 | ||
651 | --//=================================\\ | |
652 | --|| WEAPON CREATION | |
653 | --\\=================================// | |
654 | ||
655 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false) | |
656 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
657 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false) | |
658 | MakeForm(Part,"Wedge") | |
659 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
660 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false) | |
661 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
662 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false) | |
663 | MakeForm(Part,"Cyl") | |
664 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
665 | for i = 1, 8 do | |
666 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false) | |
667 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
668 | end | |
669 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false) | |
670 | MakeForm(Part,"Wedge") | |
671 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
672 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false) | |
673 | MakeForm(Part,"Cyl") | |
674 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
675 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false) | |
676 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
677 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false) | |
678 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
679 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false) | |
680 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
681 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false) | |
682 | MakeForm(RightBarrel,"Cyl") | |
683 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
684 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false) | |
685 | MakeForm(Part,"Wedge") | |
686 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
687 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false) | |
688 | MakeForm(RightHole,"Cyl") | |
689 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
690 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false) | |
691 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
692 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false) | |
693 | MakeForm(Part,"Wedge") | |
694 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
695 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false) | |
696 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
697 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false) | |
698 | MakeForm(Part,"Cyl") | |
699 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
700 | for i = 1, 8 do | |
701 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false) | |
702 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
703 | end | |
704 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false) | |
705 | MakeForm(Part,"Wedge") | |
706 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
707 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false) | |
708 | MakeForm(Part,"Cyl") | |
709 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
710 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false) | |
711 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
712 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false) | |
713 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
714 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false) | |
715 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
716 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false) | |
717 | MakeForm(LeftBarrel,"Cyl") | |
718 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
719 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false) | |
720 | MakeForm(Part,"Wedge") | |
721 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
722 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false) | |
723 | MakeForm(LeftHole,"Cyl") | |
724 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
725 | ||
726 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
727 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
728 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
729 | MakeForm(Part,"Wedge") | |
730 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
731 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
732 | MakeForm(Part,"Wedge") | |
733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
735 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
736 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
737 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
738 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
739 | MakeForm(Part,"Cyl") | |
740 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
741 | for i = 1, 8 do | |
742 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
743 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
744 | end | |
745 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
746 | MakeForm(Part,"Cyl") | |
747 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
748 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
749 | MakeForm(Part,"Ball") | |
750 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
751 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
752 | MakeForm(Part,"Wedge") | |
753 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
754 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
755 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
756 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
757 | MakeForm(Part,"Cyl") | |
758 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
759 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
760 | MakeForm(Part,"Cyl") | |
761 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
762 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
763 | MakeForm(Part,"Cyl") | |
764 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
765 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
766 | MakeForm(Part,"Wedge") | |
767 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
768 | local LASTPART = Handle | |
769 | for i = 1, 10 do | |
770 | if LASTPART == Handle then | |
771 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
772 | LASTPART = Part | |
773 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
774 | else | |
775 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
776 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
777 | LASTPART = Part | |
778 | end | |
779 | end | |
780 | ||
781 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
782 | MakeForm(Barrel,"Cyl") | |
783 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
784 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
785 | MakeForm(Part,"Cyl") | |
786 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
787 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
788 | MakeForm(Part,"Wedge") | |
789 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
790 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
791 | MakeForm(Hole,"Cyl") | |
792 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
793 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
794 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
795 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
796 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
797 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
798 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
799 | coroutine.resume(coroutine.create(function() | |
800 | while wait() do | |
801 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
802 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
803 | end | |
804 | end)) | |
805 | ||
806 | for _, c in pairs(Weapon:GetDescendants()) do | |
807 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
808 | c.Material = "Glass" | |
809 | c.Color = C3(0,0,0) | |
810 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
811 | c.Color = C3(0,1,0) | |
812 | c.Material = "Neon" | |
813 | end | |
814 | end | |
815 | ||
816 | Weapon.Parent = Character | |
817 | for _, c in pairs(Weapon:GetChildren()) do | |
818 | if c.ClassName == "Part" then | |
819 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
820 | end | |
821 | end | |
822 | ||
823 | local SKILLTEXTCOLOR = C3(0,1,0) | |
824 | local SKILLFONT = "Fantasy" | |
825 | local SKILLTEXTSIZE = 6 | |
826 | ||
827 | - | Humanoid.Died:connect(function() |
827 | + | |
828 | - | refit() |
828 | + | |
829 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
830 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
831 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
832 | ]] | |
833 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
834 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
835 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
836 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
837 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
838 | ]] | |
839 | function printbye(Name) | |
840 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
841 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
842 | end | |
843 | ||
844 | workspace.ChildAdded:connect(function(instance) | |
845 | for BANISH = 1, #TOBANISH do | |
846 | if TOBANISH[BANISH] ~= nil then | |
847 | if instance.Name == TOBANISH[BANISH] then | |
848 | coroutine.resume(coroutine.create(function() | |
849 | printbye(instance.Name) | |
850 | instance:ClearAllChildren() | |
851 | Debris:AddItem(instance,0.0005) | |
852 | end)) | |
853 | end | |
854 | end | |
855 | end | |
856 | end) | |
857 | ||
858 | ||
859 | --//=================================\\ | |
860 | --|| DAMAGING | |
861 | --\\=================================// | |
862 | ||
863 | function Banish(Foe) | |
864 | if Foe then | |
865 | coroutine.resume(coroutine.create(function() | |
866 | --if game.Players:FindFirstChild(Foe.Name) then | |
867 | table.insert(TOBANISH,Foe.Name) | |
868 | printbye(Foe.Name) | |
869 | --end | |
870 | Foe.Archivable = true | |
871 | local CLONE = Foe:Clone() | |
872 | Foe:Destroy() | |
873 | CLONE.Parent = Effects | |
874 | CLONE:BreakJoints() | |
875 | local MATERIALS = {"Glass","Neon"} | |
876 | for _, c in pairs(CLONE:GetDescendants()) do | |
877 | if c:IsA("BasePart") then | |
878 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
879 | CreateSound(340722848, c, 10, 1, false) | |
880 | end | |
881 | c.Anchored = true | |
882 | c.Transparency = c.Transparency + 0.2 | |
883 | c.Material = MATERIALS[MRANDOM(1,2)] | |
884 | c.Color = C3(0,255,0) | |
885 | if c.ClassName == "MeshPart" then | |
886 | c.TextureID = "" | |
887 | end | |
888 | if c:FindFirstChildOfClass("SpecialMesh") then | |
889 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
890 | end | |
891 | if c:FindFirstChildOfClass("Decal") then | |
892 | c:FindFirstChildOfClass("Decal"):remove() | |
893 | end | |
894 | c.Name = "Banished" | |
895 | c.CanCollide = false | |
896 | else | |
897 | c:remove() | |
898 | end | |
899 | end | |
900 | local A = false | |
901 | for i = 1, 35 do | |
902 | if A == false then | |
903 | A = true | |
904 | elseif A == true then | |
905 | A = false | |
906 | end | |
907 | for _, c in pairs(CLONE:GetDescendants()) do | |
908 | if c:IsA("BasePart") then | |
909 | c.Anchored = true | |
910 | c.Material = MATERIALS[MRANDOM(1,2)] | |
911 | c.Transparency = c.Transparency + 0.8/35 | |
912 | if A == false then | |
913 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
914 | elseif A == true then | |
915 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
916 | end | |
917 | end | |
918 | end | |
919 | Swait() | |
920 | end | |
921 | CLONE:remove() | |
922 | end)) | |
923 | end | |
924 | end | |
925 | ||
926 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
927 | local CHILDREN = workspace:GetDescendants() | |
928 | for index, CHILD in pairs(CHILDREN) do | |
929 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
930 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
931 | if HUM then | |
932 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
933 | if TORSO then | |
934 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
935 | if ISBANISH == true then | |
936 | Banish(CHILD) | |
937 | else | |
938 | if ISBANISH == "Gravity" then | |
939 | HUM.PlatformStand = true | |
940 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
941 | local grav = Instance.new("BodyPosition",TORSO) | |
942 | grav.D = 15 | |
943 | grav.P = 20000 | |
944 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
945 | grav.position = TORSO.Position | |
946 | grav.Name = "V3BanishForce"..Player.Name | |
947 | else | |
948 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
949 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
950 | end | |
951 | else | |
952 | HUM.PlatformStand = false | |
953 | end | |
954 | end | |
955 | elseif ISBANISH == "Gravity" then | |
956 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
957 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
958 | HUM.PlatformStand = false | |
959 | end | |
960 | end | |
961 | end | |
962 | end | |
963 | end | |
964 | end | |
965 | end | |
966 | ||
967 | --//=================================\\ | |
968 | --|| ATTACK FUNCTIONS AND STUFF | |
969 | --\\=================================// | |
970 | local LAUGHS = {"907329532"} | |
971 | ||
972 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
973 | MakeForm(RightHole,"Cyl") | |
974 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
975 | MakeForm(LeftHole,"Cyl") | |
976 | ||
977 | function getbloody(victim,amount) | |
978 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
979 | PART.CFrame = victim.CFrame | |
980 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
981 | Debris:AddItem(PART,5) | |
982 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
983 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
984 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
985 | local prtcl = asd:Clone() | |
986 | prtcl.Parent = PART | |
987 | prtcl:Emit(amount*10) | |
988 | end | |
989 | ||
990 | function Kill(Char) | |
991 | local NewCharacter = IT("Model",Effects) | |
992 | NewCharacter.Name = "Ow im ded ;-;" | |
993 | for _, c in pairs(Char:GetDescendants()) do | |
994 | if c:IsA("BasePart") and c.Transparency == 0 then | |
995 | if c.Parent == Char then | |
996 | getbloody(c,5) | |
997 | end | |
998 | c:BreakJoints() | |
999 | c.Material = "Glass" | |
1000 | c.Color = C3(0.5,0,0) | |
1001 | c.CanCollide = true | |
1002 | c.Transparency = 0.3 | |
1003 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1004 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1005 | end | |
1006 | if c.Name == "Head" then | |
1007 | c:ClearAllChildren() | |
1008 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1009 | end | |
1010 | if c.ClassName == "MeshPart" then | |
1011 | c.TextureID = "" | |
1012 | end | |
1013 | if c:FindFirstChildOfClass("BodyPosition") then | |
1014 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1015 | end | |
1016 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1017 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1018 | end | |
1019 | c.Parent = NewCharacter | |
1020 | c.Name = "DeadPart" | |
1021 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1022 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1023 | end | |
1024 | end | |
1025 | Char:remove() | |
1026 | Debris:AddItem(NewCharacter,5) | |
1027 | end | |
1028 | ||
1029 | function Banisher_Bullet() | |
1030 | ATTACK = true | |
1031 | Rooted = false | |
1032 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1033 | Swait() | |
1034 | turnto(Mouse.Hit.p) | |
1035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1041 | end | |
1042 | repeat | |
1043 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1044 | Swait() | |
1045 | turnto(Mouse.Hit.p) | |
1046 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1050 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1052 | end | |
1053 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1054 | SpawnTrail(Hole.Position,POS) | |
1055 | if HIT ~= nil then | |
1056 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1057 | Banish(HIT.Parent) | |
1058 | end | |
1059 | end | |
1060 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1061 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1062 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1063 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1064 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1065 | Swait() | |
1066 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1067 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1068 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1069 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1070 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1071 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1072 | end | |
1073 | until KEYHOLD == false | |
1074 | ATTACK = false | |
1075 | Rooted = false | |
1076 | end | |
1077 | function Teleport() | |
1078 | ATTACK = true | |
1079 | Rooted = false | |
1080 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1081 | Swait() | |
1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1084 | end | |
1085 | for e = 1, #BODY do | |
1086 | if BODY[e] ~= nil then | |
1087 | local STUFF = BODY[e] | |
1088 | local PART = STUFF[1] | |
1089 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1090 | local PRT = PART:Clone() | |
1091 | PRT.Anchored = true | |
1092 | PRT.CanCollide = false | |
1093 | PRT.Material = "Neon" | |
1094 | PRT.Color = C3(255,100,255) | |
1095 | PRT.Name = "WarpEffect" | |
1096 | PRT.Parent = Effects | |
1097 | PRT.CFrame = PART.CFrame | |
1098 | PRT:BreakJoints() | |
1099 | if PRT:FindFirstChildOfClass("Sound") then | |
1100 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1101 | end | |
1102 | if PRT:FindFirstChildOfClass("Decal") then | |
1103 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1104 | end | |
1105 | coroutine.resume(coroutine.create(function() | |
1106 | for i = 1, 100 do | |
1107 | Swait() | |
1108 | PRT.Transparency = PRT.Transparency + 1/100 | |
1109 | end | |
1110 | PRT:remove() | |
1111 | end)) | |
1112 | end | |
1113 | end | |
1114 | end | |
1115 | CreateSound(217767125, Torso, 10, 1) | |
1116 | local POS = RootPart.Orientation | |
1117 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1118 | RootPart.Orientation = POS | |
1119 | RootJoint.Parent = RootPart | |
1120 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1121 | Swait() | |
1122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1124 | end | |
1125 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1126 | Swait() | |
1127 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1128 | end | |
1129 | ATTACK = false | |
1130 | Rooted = false | |
1131 | end | |
1132 | function Deathbound() | |
1133 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1134 | ATTACK = true | |
1135 | Rooted = true | |
1136 | for i=0, 1, 0.1 / Animation_Speed do | |
1137 | Swait() | |
1138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1144 | end | |
1145 | local DONE = false | |
1146 | local GATE = nil | |
1147 | local GATESPIN = true | |
1148 | coroutine.resume(coroutine.create(function() | |
1149 | repeat | |
1150 | Swait() | |
1151 | if GATE ~= nil then | |
1152 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1153 | end | |
1154 | until GATESPIN == false | |
1155 | end)) | |
1156 | coroutine.resume(coroutine.create(function() | |
1157 | repeat | |
1158 | Swait() | |
1159 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1165 | until DONE == true | |
1166 | Swait(50) | |
1167 | for i = 1, 35 do | |
1168 | Swait(4) | |
1169 | local FIRED = false | |
1170 | local CHILDREN = workspace:GetDescendants() | |
1171 | for index, CHILD in pairs(CHILDREN) do | |
1172 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1173 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1174 | if HUM then | |
1175 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1176 | if TORSO then | |
1177 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1178 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1179 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1180 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1181 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1182 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1183 | Banish(CHILD) | |
1184 | FIRED = true | |
1185 | break | |
1186 | end | |
1187 | end | |
1188 | end | |
1189 | end | |
1190 | end | |
1191 | if FIRED == false then | |
1192 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1193 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1194 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1195 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1196 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1197 | if HITBOD ~= nil then | |
1198 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1199 | Kill(HITBOD.Parent) | |
1200 | end | |
1201 | end | |
1202 | end | |
1203 | end | |
1204 | for i = 1, 45 do | |
1205 | Swait() | |
1206 | GATE.Size = GATE.Size - VT(3,0,3) | |
1207 | end | |
1208 | GATESPIN = false | |
1209 | GATE:remove() | |
1210 | end)) | |
1211 | Swait(15) | |
1212 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1213 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
1214 | local DECAL = IT("Decal",GATE) | |
1215 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
1216 | DECAL.Face = "Top" | |
1217 | GATE.CFrame = CF(HITPOS) | |
1218 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1219 | for i = 1, 45 do | |
1220 | Swait() | |
1221 | GATE.Size = GATE.Size + VT(3,0,3) | |
1222 | end | |
1223 | CreateSound(213603013, RightHole, 7, 1, false) | |
1224 | CreateSound(213603013, LeftHole, 7, 1, false) | |
1225 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1226 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1227 | ATTACK = false | |
1228 | Rooted = false | |
1229 | DONE = true | |
1230 | end | |
1231 | ||
1232 | ||
1233 | --//=================================\\ | |
1234 | --|| ASSIGN THINGS TO KEYS | |
1235 | --\\=================================// | |
1236 | ||
1237 | function MouseDown(Mouse) | |
1238 | if ATTACK == false then | |
1239 | end | |
1240 | end | |
1241 | ||
1242 | function MouseUp(Mouse) | |
1243 | HOLD = false | |
1244 | end | |
1245 | ||
1246 | function KeyDown(Key) | |
1247 | KEYHOLD = true | |
1248 | if Key == "z" and ATTACK == false then | |
1249 | Banisher_Bullet() | |
1250 | end | |
1251 | ||
1252 | if Key == "b" and ATTACK == false then | |
1253 | end | |
1254 | ||
1255 | if Key == "c" and ATTACK == false then | |
1256 | end | |
1257 | ||
1258 | if Key == "v" and ATTACK == false then | |
1259 | Teleport() | |
1260 | end | |
1261 | ||
1262 | if Key == "x" and ATTACK == false then | |
1263 | Deathbound() | |
1264 | end | |
1265 | end | |
1266 | ||
1267 | function KeyUp(Key) | |
1268 | KEYHOLD = false | |
1269 | end | |
1270 | ||
1271 | Mouse.Button1Down:connect(function(NEWKEY) | |
1272 | MouseDown(NEWKEY) | |
1273 | end) | |
1274 | Mouse.Button1Up:connect(function(NEWKEY) | |
1275 | MouseUp(NEWKEY) | |
1276 | end) | |
1277 | Mouse.KeyDown:connect(function(NEWKEY) | |
1278 | KeyDown(NEWKEY) | |
1279 | end) | |
1280 | Mouse.KeyUp:connect(function(NEWKEY) | |
1281 | KeyUp(NEWKEY) | |
1282 | end) | |
1283 | ||
1284 | --//=================================\\ | |
1285 | --\\=================================// | |
1286 | ||
1287 | ||
1288 | function unanchor() | |
1289 | if UNANCHOR == true then | |
1290 | g = Character:GetChildren() | |
1291 | for i = 1, #g do | |
1292 | if g[i].ClassName == "Part" then | |
1293 | g[i].Anchored = false | |
1294 | end | |
1295 | end | |
1296 | end | |
1297 | end | |
1298 | ||
1299 | ||
1300 | --//=================================\\ | |
1301 | --|| WRAP THE WHOLE SCRIPT UP | |
1302 | --\\=================================// | |
1303 | ||
1304 | Humanoid.Changed:connect(function(Jump) | |
1305 | if Jump == "Jump" and (Disable_Jump == true) then | |
1306 | Humanoid.Jump = false | |
1307 | end | |
1308 | end) | |
1309 | ||
1310 | local CONNECT = nil | |
1311 | ||
1312 | while true do | |
1313 | Swait() | |
1314 | ANIMATE.Parent = nil | |
1315 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1316 | Humanoid = IT("Humanoid",Character) | |
1317 | end | |
1318 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1319 | v:Stop(); | |
1320 | end | |
1321 | SINE = SINE + CHANGE | |
1322 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1323 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1324 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1325 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26) | |
1326 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1327 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
1328 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1329 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1330 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1331 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1332 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1333 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1334 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1335 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1336 | end | |
1337 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1338 | ANIM = "Jump" | |
1339 | if ATTACK == false then | |
1340 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1346 | end | |
1347 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1348 | ANIM = "Fall" | |
1349 | if ATTACK == false then | |
1350 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1351 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1352 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1353 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1354 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1355 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1356 | end | |
1357 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1358 | ANIM = "Idle" | |
1359 | if ATTACK == false then | |
1360 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3) | |
1361 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3) | |
1362 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3) | |
1363 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3) | |
1364 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
1365 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
1366 | end | |
1367 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1368 | ANIM = "Walk" | |
1369 | if ATTACK == false then | |
1370 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3) | |
1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3) | |
1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3) | |
1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3) | |
1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3) | |
1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3) | |
1376 | end | |
1377 | end | |
1378 | unanchor() | |
1379 | Humanoid.MaxHealth = "inf" | |
1380 | Humanoid.Health = "inf" | |
1381 | if Rooted == false then | |
1382 | Disable_Jump = false | |
1383 | Humanoid.WalkSpeed = Speed | |
1384 | elseif Rooted == true then | |
1385 | Disable_Jump = true | |
1386 | Humanoid.WalkSpeed = 0 | |
1387 | end | |
1388 | end | |
1389 | --//=================================\\ | |
1390 | --\\=================================// | |
1391 | ||
1392 | - | refit() |
1392 | + | |
1393 | - | sick.Parent = Torso |
1393 | + | |
1394 | - | sick:resume() |
1394 | + | |
1395 | - | sick.Volume = 5 |
1395 | + | |
1396 | - | sick.Pitch = 1 |
1396 | + | |
1397 | - | sick.Name = "BanishV3Music" |
1397 | + | |
1398 | --\\====================================================//-- |