Advertisement
Guest User

Untitled

a guest
Jul 14th, 2018
177
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --------------------
  50.  
  51. m = game.Players.LocalPlayer
  52. char = m.Character
  53. local txt = Instance.new("BillboardGui", char)
  54. txt.Adornee = char.Head
  55. txt.Name = "_status"
  56. txt.Size = UDim2.new(2, 0, 1.2, 0)
  57. txt.StudsOffset = Vector3.new(-9, 8, 0)
  58. local text = Instance.new("TextLabel", txt)
  59. text.Size = UDim2.new(10, 0, 7, 0)
  60. text.FontSize = "Size24"
  61. text.TextScaled = true
  62. text.TextTransparency = 0
  63. text.BackgroundTransparency = 1
  64. text.TextTransparency = 0
  65. text.TextStrokeTransparency = 0
  66. text.Font = "Bodoni"
  67. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  68. v = Instance.new("Part")
  69. v.Name = "ColorBrick"
  70. v.Parent = m.Character
  71. v.FormFactor = "Symmetric"
  72. v.Anchored = true
  73. v.CanCollide = false
  74. v.BottomSurface = "Smooth"
  75. v.TopSurface = "Smooth"
  76. v.Size = Vector3.new(10, 5, 3)
  77. v.Transparency = 1
  78. v.CFrame = char.Torso.CFrame
  79. v.BrickColor = BrickColor.new("Really black")
  80. v.Transparency = 1
  81. v.Shape = "Block"
  82. spawn(function()
  83. local TweenService = game:GetService("TweenService")
  84. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  85. local Int = 0
  86. while wait(0.5) do
  87. if Int == #Colours then Int = 0 end
  88. Int = Int+1
  89. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  90. end
  91. end)
  92. text.Text = "Last rule of the world"
  93.  
  94. --//=================================\\
  95. --|| USEFUL VALUES
  96. --\\=================================//
  97.  
  98. Animation_Speed = 3
  99. local FORCERESET = false
  100. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  101. local Speed = 16
  102. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  103. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  104. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  105. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  106. local DAMAGEMULTIPLIER = 1
  107. local ANIM = "Idle"
  108. local ATTACK = false
  109. local EQUIPPED = false
  110. local HOLD = false
  111. local COMBO = 1
  112. local Rooted = false
  113. local SINE = 1
  114. local KEYHOLD = false
  115. local CHANGE = 2 / Animation_Speed
  116. local WALKINGANIM = false
  117. local VALUE1 = false
  118. local VALUE2 = false
  119. local ROBLOXIDLEANIMATION = IT("Animation")
  120. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  121. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  122. --ROBLOXIDLEANIMATION.Parent = Humanoid
  123. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  124. WEAPONGUI.Name = "BanishV3Gui"
  125. local Weapon = IT("Model")
  126. Weapon.Name = "Adds"
  127. local Effects = IT("Folder", Weapon)
  128. Effects.Name = "Effects"
  129. local ANIMATOR = Humanoid.Animator
  130. local ANIMATE = Character:FindFirstChild("Animate")
  131. local UNANCHOR = true
  132. local TOBANISH = {}
  133. script.Parent = PlayerGui
  134.  
  135. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  136. local s = Instance.new("Sound",char)
  137. s.Name = "BGMusic"
  138. s.SoundId = "rbxassetid://1054426806"
  139. s.Pitch = 1
  140. s.Volume = 40
  141. s.Looped = true
  142. s.archivable = false
  143. s.Parent = char.Head
  144. wait(0.1)
  145. s:play()
  146.  
  147. -- Rest of Script
  148. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  149.  
  150. --//=================================\\
  151. --|| PARTICLES N STUFF
  152. --\\=================================//
  153.  
  154. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  155. particleemitter.VelocitySpread = 350
  156. particleemitter.Lifetime = NumberRange.new(1)
  157. particleemitter.Speed = NumberRange.new(0)
  158. cringememe= {}
  159. for i=0, 19 do
  160. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  161. end
  162. particleemitter.Size = NumberSequence.new(cringememe)
  163. particleemitter.Rate = 20
  164. particleemitter.LockedToPart = true
  165. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  166. particleemitter.LightEmission = 1
  167. particleemitter.Texture = "rbxassetid://38727848"
  168. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  169.  
  170. local particleemitter = Instance.new('ParticleEmitter', Torso)
  171. particleemitter.VelocitySpread = 250
  172. particleemitter.Lifetime = NumberRange.new(3)
  173. particleemitter.Speed = NumberRange.new(1.5)
  174. youAreATHOT = {}
  175. for i=0, 19 do
  176. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  177. end
  178. particleemitter.Size = NumberSequence.new(youAreATHOT)
  179. particleemitter.Rate = 10
  180. particleemitter.LockedToPart = false
  181. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  182. particleemitter.LightEmission = 1
  183. particleemitter.Texture = "rbxassetid://253188763"
  184. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  185.  
  186. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  187. particleemitter.VelocitySpread = 350
  188. particleemitter.Lifetime = NumberRange.new(1)
  189. particleemitter.Speed = NumberRange.new(0)
  190. cringememe2= {}
  191. for i=0, 19 do
  192. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  193. end
  194. particleemitter.Size = NumberSequence.new(cringememe2)
  195. particleemitter.Rate = 20
  196. particleemitter.LockedToPart = true
  197. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  198. particleemitter.LightEmission = 1
  199. particleemitter.Texture = "rbxassetid://38727848"
  200. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  201.  
  202. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  203. particleemitter.VelocitySpread = 350
  204. particleemitter.Lifetime = NumberRange.new(1)
  205. particleemitter.Speed = NumberRange.new(0)
  206. cringememe3= {}
  207. for i=0, 19 do
  208. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  209. end
  210. particleemitter.Size = NumberSequence.new(cringememe3)
  211. particleemitter.Rate = 30
  212. particleemitter.LockedToPart = true
  213. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  214. particleemitter.LightEmission = 1
  215. particleemitter.Texture = "rbxassetid://38727848"
  216. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  217.  
  218. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  219. particleemitter.VelocitySpread = 350
  220. particleemitter.Lifetime = NumberRange.new(1)
  221. particleemitter.Speed = NumberRange.new(0)
  222. cringememe4= {}
  223. for i=0, 19 do
  224. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  225. end
  226. particleemitter.Size = NumberSequence.new(cringememe4)
  227. particleemitter.Rate = 30
  228. particleemitter.LockedToPart = true
  229. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  230. particleemitter.LightEmission = 1
  231. particleemitter.Texture = "rbxassetid://38727848"
  232. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237.  
  238. --//=================================\\
  239. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  240. --\\=================================//
  241.  
  242. ArtificialHB = Instance.new("BindableEvent", script)
  243. ArtificialHB.Name = "ArtificialHB"
  244.  
  245. script:WaitForChild("ArtificialHB")
  246.  
  247. frame = Frame_Speed
  248. tf = 0
  249. allowframeloss = false
  250. tossremainder = false
  251. lastframe = tick()
  252. script.ArtificialHB:Fire()
  253.  
  254. game:GetService("RunService").Heartbeat:connect(function(s, p)
  255. tf = tf + s
  256. if tf >= frame then
  257. if allowframeloss then
  258. script.ArtificialHB:Fire()
  259. lastframe = tick()
  260. else
  261. for i = 1, math.floor(tf / frame) do
  262. script.ArtificialHB:Fire()
  263. end
  264. lastframe = tick()
  265. end
  266. if tossremainder then
  267. tf = 0
  268. else
  269. tf = tf - frame * math.floor(tf / frame)
  270. end
  271. end
  272. end)
  273.  
  274. --//=================================\\
  275. --\\=================================//
  276.  
  277. --//=================================\\
  278. --|| SOME TAG EDIT
  279. --\\=================================//
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284. --//=================================\\
  285. --|| SOME FUNCTIONS
  286. --\\=================================//
  287.  
  288. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  289. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  290. end
  291.  
  292. function PositiveAngle(NUMBER)
  293. if NUMBER >= 0 then
  294. NUMBER = 0
  295. end
  296. return NUMBER
  297. end
  298.  
  299. function NegativeAngle(NUMBER)
  300. if NUMBER <= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function Swait(NUMBER)
  307. if NUMBER == 0 or NUMBER == nil then
  308. ArtificialHB.Event:wait()
  309. else
  310. for i = 1, NUMBER do
  311. ArtificialHB.Event:wait()
  312. end
  313. end
  314. end
  315.  
  316. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  317. local NEWMESH = IT(MESH)
  318. if MESH == "SpecialMesh" then
  319. NEWMESH.MeshType = MESHTYPE
  320. if MESHID ~= "nil" and MESHID ~= "" then
  321. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  322. end
  323. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  324. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  325. end
  326. end
  327. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  328. NEWMESH.Scale = SCALE
  329. NEWMESH.Parent = PARENT
  330. return NEWMESH
  331. end
  332.  
  333. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  334. local NEWPART = IT("Part")
  335. NEWPART.formFactor = FORMFACTOR
  336. NEWPART.Reflectance = REFLECTANCE
  337. NEWPART.Transparency = TRANSPARENCY
  338. NEWPART.CanCollide = false
  339. NEWPART.Locked = true
  340. NEWPART.Anchored = true
  341. if ANCHOR == false then
  342. NEWPART.Anchored = false
  343. end
  344. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  345. NEWPART.Name = NAME
  346. NEWPART.Size = SIZE
  347. NEWPART.Position = Torso.Position
  348. NEWPART.Material = MATERIAL
  349. NEWPART:BreakJoints()
  350. NEWPART.Parent = PARENT
  351. return NEWPART
  352. end
  353.  
  354. local function weldBetween(a, b)
  355. local weldd = Instance.new("ManualWeld")
  356. weldd.Part0 = a
  357. weldd.Part1 = b
  358. weldd.C0 = CFrame.new()
  359. weldd.C1 = b.CFrame:inverse() * a.CFrame
  360. weldd.Parent = a
  361. return weldd
  362. end
  363.  
  364.  
  365. function QuaternionFromCFrame(cf)
  366. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  367. local trace = m00 + m11 + m22
  368. if trace > 0 then
  369. local s = math.sqrt(1 + trace)
  370. local recip = 0.5 / s
  371. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  372. else
  373. local i = 0
  374. if m11 > m00 then
  375. i = 1
  376. end
  377. if m22 > (i == 0 and m00 or m11) then
  378. i = 2
  379. end
  380. if i == 0 then
  381. local s = math.sqrt(m00 - m11 - m22 + 1)
  382. local recip = 0.5 / s
  383. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  384. elseif i == 1 then
  385. local s = math.sqrt(m11 - m22 - m00 + 1)
  386. local recip = 0.5 / s
  387. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  388. elseif i == 2 then
  389. local s = math.sqrt(m22 - m00 - m11 + 1)
  390. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  391. end
  392. end
  393. end
  394.  
  395. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  396. local xs, ys, zs = x + x, y + y, z + z
  397. local wx, wy, wz = w * xs, w * ys, w * zs
  398. local xx = x * xs
  399. local xy = x * ys
  400. local xz = x * zs
  401. local yy = y * ys
  402. local yz = y * zs
  403. local zz = z * zs
  404. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  405. end
  406.  
  407. function QuaternionSlerp(a, b, t)
  408. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  409. local startInterp, finishInterp;
  410. if cosTheta >= 0.0001 then
  411. if (1 - cosTheta) > 0.0001 then
  412. local theta = ACOS(cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((1 - t) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = 1 - t
  418. finishInterp = t
  419. end
  420. else
  421. if (1 + cosTheta) > 0.0001 then
  422. local theta = ACOS(-cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((t - 1) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = t - 1
  428. finishInterp = t
  429. end
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433.  
  434. function Clerp(a, b, t)
  435. local qa = {QuaternionFromCFrame(a)}
  436. local qb = {QuaternionFromCFrame(b)}
  437. local ax, ay, az = a.x, a.y, a.z
  438. local bx, by, bz = b.x, b.y, b.z
  439. local _t = 1 - t
  440. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444. local frame = IT("Frame")
  445. frame.BackgroundTransparency = TRANSPARENCY
  446. frame.BorderSizePixel = BORDERSIZEPIXEL
  447. frame.Position = POSITION
  448. frame.Size = SIZE
  449. frame.BackgroundColor3 = COLOR
  450. frame.BorderColor3 = BORDERCOLOR
  451. frame.Name = NAME
  452. frame.Parent = PARENT
  453. return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457. local label = IT("TextLabel")
  458. label.BackgroundTransparency = 1
  459. label.Size = UD2(1, 0, 1, 0)
  460. label.Position = UD2(0, 0, 0, 0)
  461. label.TextColor3 = TEXTCOLOR
  462. label.TextStrokeTransparency = STROKETRANSPARENCY
  463. label.TextTransparency = TRANSPARENCY
  464. label.FontSize = TEXTFONTSIZE
  465. label.Font = TEXTFONT
  466. label.BorderSizePixel = BORDERSIZEPIXEL
  467. label.TextScaled = false
  468. label.Text = TEXT
  469. label.Name = NAME
  470. label.Parent = PARENT
  471. return label
  472. end
  473.  
  474. function NoOutlines(PART)
  475. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  476. end
  477.  
  478. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  479. local NEWWELD = IT(TYPE)
  480. NEWWELD.Part0 = PART0
  481. NEWWELD.Part1 = PART1
  482. NEWWELD.C0 = C0
  483. NEWWELD.C1 = C1
  484. NEWWELD.Parent = PARENT
  485. return NEWWELD
  486. end
  487.  
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  490. local NEWSOUND = nil
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = S:Clone()
  493. NEWSOUND.Parent = PARENT
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  497. NEWSOUND:play()
  498. if DOESLOOP == true then
  499. NEWSOUND.Looped = true
  500. else
  501. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  502. NEWSOUND:remove()
  503. end
  504. end))
  505. return NEWSOUND
  506. end
  507.  
  508. function CFrameFromTopBack(at, top, back)
  509. local right = top:Cross(back)
  510. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  511. end
  512.  
  513. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  514. function WACKYEFFECT(Table)
  515. local TYPE = (Table.EffectType or "Sphere")
  516. local SIZE = (Table.Size or VT(1,1,1))
  517. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  518. local TRANSPARENCY = (Table.Transparency or 0)
  519. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  520. local CFRAME = (Table.CFrame or Torso.CFrame)
  521. local MOVEDIRECTION = (Table.MoveToPos or nil)
  522. local ROTATION1 = (Table.RotationX or 0)
  523. local ROTATION2 = (Table.RotationY or 0)
  524. local ROTATION3 = (Table.RotationZ or 0)
  525. local MATERIAL = (Table.Material or "Neon")
  526. local COLOR = (Table.Color or C3(0,255,0))
  527. local TIME = (Table.Time or 45)
  528. local SOUNDID = (Table.SoundID or nil)
  529. local SOUNDPITCH = (Table.SoundPitch or nil)
  530. local SOUNDVOLUME = (Table.SoundVolume or nil)
  531. coroutine.resume(coroutine.create(function()
  532. local PLAYSSOUND = false
  533. local SOUND = nil
  534. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  535. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  536. PLAYSSOUND = true
  537. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  538. end
  539. EFFECT.Color = COLOR
  540. local MSH = nil
  541. if TYPE == "Sphere" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Block" then
  544. MSH = IT("BlockMesh",EFFECT)
  545. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  546. elseif TYPE == "Wave" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  548. elseif TYPE == "Ring" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  550. elseif TYPE == "Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Round Slash" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  554. elseif TYPE == "Swirl" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Skull" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  558. elseif TYPE == "Crystal" then
  559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  560. end
  561. if MSH ~= nil then
  562. local MOVESPEED = nil
  563. if MOVEDIRECTION ~= nil then
  564. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  565. end
  566. local GROWTH = SIZE - ENDSIZE
  567. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  568. if TYPE == "Block" then
  569. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  570. else
  571. EFFECT.CFrame = CFRAME
  572. end
  573. for LOOP = 1, TIME+1 do
  574. Swait()
  575. MSH.Scale = MSH.Scale - GROWTH/TIME
  576. if TYPE == "Wave" then
  577. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  578. end
  579. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  580. if TYPE == "Block" then
  581. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  582. else
  583. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  584. end
  585. if MOVEDIRECTION ~= nil then
  586. local ORI = EFFECT.Orientation
  587. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  588. EFFECT.Orientation = ORI
  589. end
  590. end
  591. if PLAYSSOUND == false then
  592. EFFECT:remove()
  593. else
  594. SOUND.Stopped:Connect(function()
  595. EFFECT:remove()
  596. end)
  597. end
  598. else
  599. if PLAYSSOUND == false then
  600. EFFECT:remove()
  601. else
  602. repeat Swait() until SOUND.Playing == false
  603. EFFECT:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function MakeForm(PART,TYPE)
  610. if TYPE == "Cyl" then
  611. local MSH = IT("CylinderMesh",PART)
  612. elseif TYPE == "Ball" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Sphere"
  615. elseif TYPE == "Wedge" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.MeshType = "Wedge"
  618. end
  619. end
  620.  
  621. function SpawnTrail(FROM,TO,BIG)
  622. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  623. MakeForm(TRAIL,"Cyl")
  624. local DIST = (FROM - TO).Magnitude
  625. if BIG == true then
  626. TRAIL.Size = VT(0.5,DIST,0.5)
  627. else
  628. TRAIL.Size = VT(0.25,DIST,0.25)
  629. end
  630. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  631. coroutine.resume(coroutine.create(function()
  632. for i = 1, 5 do
  633. Swait()
  634. TRAIL.Transparency = TRAIL.Transparency + 0.1
  635. end
  636. TRAIL:remove()
  637. end))
  638. end
  639.  
  640. Debris = game:GetService("Debris")
  641.  
  642. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  643. local DIRECTION = CF(StartPos,EndPos).lookVector
  644. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  645. end
  646.  
  647. function turnto(position)
  648. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  649. end
  650.  
  651. --//=================================\\
  652. --|| WEAPON CREATION
  653. --\\=================================//
  654.  
  655. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  656. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  657. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  658. MakeForm(Part,"Wedge")
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  660. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  661. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  663. MakeForm(Part,"Cyl")
  664. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  665. for i = 1, 8 do
  666. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  667. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  668. end
  669. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  670. MakeForm(Part,"Wedge")
  671. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  672. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  673. MakeForm(Part,"Cyl")
  674. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  676. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  677. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  678. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  679. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  681. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  682. MakeForm(RightBarrel,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  684. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  685. MakeForm(Part,"Wedge")
  686. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  687. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  688. MakeForm(RightHole,"Cyl")
  689. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  690. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  691. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  692. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  693. MakeForm(Part,"Wedge")
  694. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  695. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  696. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  697. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  698. MakeForm(Part,"Cyl")
  699. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  700. for i = 1, 8 do
  701. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  703. end
  704. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  705. MakeForm(Part,"Wedge")
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  707. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  708. MakeForm(Part,"Cyl")
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  716. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  717. MakeForm(LeftBarrel,"Cyl")
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  719. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  720. MakeForm(Part,"Wedge")
  721. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  722. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  723. MakeForm(LeftHole,"Cyl")
  724. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  725.  
  726. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  727. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  728. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  729. MakeForm(Part,"Wedge")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  731. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  732. MakeForm(Part,"Wedge")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  739. MakeForm(Part,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  741. for i = 1, 8 do
  742. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  744. end
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  746. MakeForm(Part,"Cyl")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  749. MakeForm(Part,"Ball")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  752. MakeForm(Part,"Wedge")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  757. MakeForm(Part,"Cyl")
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  760. MakeForm(Part,"Cyl")
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  763. MakeForm(Part,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  766. MakeForm(Part,"Wedge")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  768. local LASTPART = Handle
  769. for i = 1, 10 do
  770. if LASTPART == Handle then
  771. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  772. LASTPART = Part
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  774. else
  775. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  776. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  777. LASTPART = Part
  778. end
  779. end
  780.  
  781. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  782. MakeForm(Barrel,"Cyl")
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  788. MakeForm(Part,"Wedge")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  791. MakeForm(Hole,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  794. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  795. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  796. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  797. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  798. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  799. coroutine.resume(coroutine.create(function()
  800. while wait() do
  801. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  802. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  803. end
  804. end))
  805.  
  806. for _, c in pairs(Weapon:GetDescendants()) do
  807. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  808. c.Material = "Glass"
  809. c.Color = C3(0,0,0)
  810. elseif c.ClassName == "Part" and c.Name == "Eye" then
  811. c.Color = C3(0,1,0)
  812. c.Material = "Neon"
  813. end
  814. end
  815.  
  816. Weapon.Parent = Character
  817. for _, c in pairs(Weapon:GetChildren()) do
  818. if c.ClassName == "Part" then
  819. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  820. end
  821. end
  822.  
  823. local SKILLTEXTCOLOR = C3(0,1,0)
  824. local SKILLFONT = "Fantasy"
  825. local SKILLTEXTSIZE = 6
  826.  
  827. Humanoid.Died:connect(function()
  828. refit()
  829. end)
  830.  
  831. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  832. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  833. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  834. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  835. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  836. ]]
  837. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  838. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  839. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  840. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  841. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  842. ]]
  843. function printbye(Name)
  844. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  845. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  846. end
  847.  
  848. workspace.ChildAdded:connect(function(instance)
  849. for BANISH = 1, #TOBANISH do
  850. if TOBANISH[BANISH] ~= nil then
  851. if instance.Name == TOBANISH[BANISH] then
  852. coroutine.resume(coroutine.create(function()
  853. printbye(instance.Name)
  854. instance:ClearAllChildren()
  855. Debris:AddItem(instance,0.0005)
  856. end))
  857. end
  858. end
  859. end
  860. end)
  861.  
  862.  
  863. --//=================================\\
  864. --|| DAMAGING
  865. --\\=================================//
  866.  
  867. function Banish(Foe)
  868. if Foe then
  869. coroutine.resume(coroutine.create(function()
  870. --if game.Players:FindFirstChild(Foe.Name) then
  871. table.insert(TOBANISH,Foe.Name)
  872. printbye(Foe.Name)
  873. --end
  874. Foe.Archivable = true
  875. local CLONE = Foe:Clone()
  876. Foe:Destroy()
  877. CLONE.Parent = Effects
  878. CLONE:BreakJoints()
  879. local MATERIALS = {"Glass","Neon"}
  880. for _, c in pairs(CLONE:GetDescendants()) do
  881. if c:IsA("BasePart") then
  882. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  883. CreateSound(340722848, c, 10, 1, false)
  884. end
  885. c.Anchored = true
  886. c.Transparency = c.Transparency + 0.2
  887. c.Material = MATERIALS[MRANDOM(1,2)]
  888. c.Color = C3(0,255,0)
  889. if c.ClassName == "MeshPart" then
  890. c.TextureID = ""
  891. end
  892. if c:FindFirstChildOfClass("SpecialMesh") then
  893. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  894. end
  895. if c:FindFirstChildOfClass("Decal") then
  896. c:FindFirstChildOfClass("Decal"):remove()
  897. end
  898. c.Name = "Banished"
  899. c.CanCollide = false
  900. else
  901. c:remove()
  902. end
  903. end
  904. local A = false
  905. for i = 1, 35 do
  906. if A == false then
  907. A = true
  908. elseif A == true then
  909. A = false
  910. end
  911. for _, c in pairs(CLONE:GetDescendants()) do
  912. if c:IsA("BasePart") then
  913. c.Anchored = true
  914. c.Material = MATERIALS[MRANDOM(1,2)]
  915. c.Transparency = c.Transparency + 0.8/35
  916. if A == false then
  917. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  918. elseif A == true then
  919. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  920. end
  921. end
  922. end
  923. Swait()
  924. end
  925. CLONE:remove()
  926. end))
  927. end
  928. end
  929.  
  930. function ApplyAoE(POSITION,RANGE,ISBANISH)
  931. local CHILDREN = workspace:GetDescendants()
  932. for index, CHILD in pairs(CHILDREN) do
  933. if CHILD.ClassName == "Model" and CHILD ~= Character then
  934. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  935. if HUM then
  936. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  937. if TORSO then
  938. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  939. if ISBANISH == true then
  940. Banish(CHILD)
  941. else
  942. if ISBANISH == "Gravity" then
  943. HUM.PlatformStand = true
  944. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  945. local grav = Instance.new("BodyPosition",TORSO)
  946. grav.D = 15
  947. grav.P = 20000
  948. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  949. grav.position = TORSO.Position
  950. grav.Name = "V3BanishForce"..Player.Name
  951. else
  952. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  953. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  954. end
  955. else
  956. HUM.PlatformStand = false
  957. end
  958. end
  959. elseif ISBANISH == "Gravity" then
  960. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  961. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  962. HUM.PlatformStand = false
  963. end
  964. end
  965. end
  966. end
  967. end
  968. end
  969. end
  970.  
  971. --//=================================\\
  972. --|| ATTACK FUNCTIONS AND STUFF
  973. --\\=================================//
  974. local LAUGHS = {"907329532"}
  975.  
  976. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  977. MakeForm(RightHole,"Cyl")
  978. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  979. MakeForm(LeftHole,"Cyl")
  980.  
  981. function getbloody(victim,amount)
  982. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  983. PART.CFrame = victim.CFrame
  984. local HITPLAYERSOUNDS = {"356551938","264486467"}
  985. Debris:AddItem(PART,5)
  986. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  987. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  988. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  989. local prtcl = asd:Clone()
  990. prtcl.Parent = PART
  991. prtcl:Emit(amount*10)
  992. end
  993.  
  994. function Kill(Char)
  995. local NewCharacter = IT("Model",Effects)
  996. NewCharacter.Name = "Ow im ded ;-;"
  997. for _, c in pairs(Char:GetDescendants()) do
  998. if c:IsA("BasePart") and c.Transparency == 0 then
  999. if c.Parent == Char then
  1000. getbloody(c,5)
  1001. end
  1002. c:BreakJoints()
  1003. c.Material = "Glass"
  1004. c.Color = C3(0.5,0,0)
  1005. c.CanCollide = true
  1006. c.Transparency = 0.3
  1007. if c:FindFirstChildOfClass("SpecialMesh") then
  1008. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1009. end
  1010. if c.Name == "Head" then
  1011. c:ClearAllChildren()
  1012. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1013. end
  1014. if c.ClassName == "MeshPart" then
  1015. c.TextureID = ""
  1016. end
  1017. if c:FindFirstChildOfClass("BodyPosition") then
  1018. c:FindFirstChildOfClass("BodyPosition"):remove()
  1019. end
  1020. if c:FindFirstChildOfClass("ParticleEmitter") then
  1021. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1022. end
  1023. c.Parent = NewCharacter
  1024. c.Name = "DeadPart"
  1025. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1026. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1027. end
  1028. end
  1029. Char:remove()
  1030. Debris:AddItem(NewCharacter,5)
  1031. end
  1032.  
  1033. function Banisher_Bullet()
  1034. ATTACK = true
  1035. Rooted = false
  1036. for i=0, 0.05, 0.1 / Animation_Speed do
  1037. Swait()
  1038. turnto(Mouse.Hit.p)
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1045. end
  1046. repeat
  1047. for i=0, 0.05, 0.1 / Animation_Speed do
  1048. Swait()
  1049. turnto(Mouse.Hit.p)
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1056. end
  1057. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1058. SpawnTrail(Hole.Position,POS)
  1059. if HIT ~= nil then
  1060. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1061. Banish(HIT.Parent)
  1062. end
  1063. end
  1064. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1065. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1066. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1067. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1068. for i=0, 0.05, 0.1 / Animation_Speed do
  1069. Swait()
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1076. end
  1077. until KEYHOLD == false
  1078. ATTACK = false
  1079. Rooted = false
  1080. end
  1081. function Teleport()
  1082. ATTACK = true
  1083. Rooted = false
  1084. for i=0, 0.5, 0.1 / Animation_Speed do
  1085. Swait()
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1088. end
  1089. for e = 1, #BODY do
  1090. if BODY[e] ~= nil then
  1091. local STUFF = BODY[e]
  1092. local PART = STUFF[1]
  1093. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1094. local PRT = PART:Clone()
  1095. PRT.Anchored = true
  1096. PRT.CanCollide = false
  1097. PRT.Material = "Neon"
  1098. PRT.Color = C3(255,100,255)
  1099. PRT.Name = "WarpEffect"
  1100. PRT.Parent = Effects
  1101. PRT.CFrame = PART.CFrame
  1102. PRT:BreakJoints()
  1103. if PRT:FindFirstChildOfClass("Sound") then
  1104. PRT:FindFirstChildOfClass("Sound"):remove()
  1105. end
  1106. if PRT:FindFirstChildOfClass("Decal") then
  1107. PRT:FindFirstChildOfClass("Decal"):remove()
  1108. end
  1109. coroutine.resume(coroutine.create(function()
  1110. for i = 1, 100 do
  1111. Swait()
  1112. PRT.Transparency = PRT.Transparency + 1/100
  1113. end
  1114. PRT:remove()
  1115. end))
  1116. end
  1117. end
  1118. end
  1119. CreateSound(217767125, Torso, 10, 1)
  1120. local POS = RootPart.Orientation
  1121. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1122. RootPart.Orientation = POS
  1123. RootJoint.Parent = RootPart
  1124. for i=0, 0.5, 0.1 / Animation_Speed do
  1125. Swait()
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1128. end
  1129. for i=0, 0.1, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1132. end
  1133. ATTACK = false
  1134. Rooted = false
  1135. end
  1136. function Deathbound()
  1137. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1138. ATTACK = true
  1139. Rooted = true
  1140. for i=0, 1, 0.1 / Animation_Speed do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. end
  1149. local DONE = false
  1150. local GATE = nil
  1151. local GATESPIN = true
  1152. coroutine.resume(coroutine.create(function()
  1153. repeat
  1154. Swait()
  1155. if GATE ~= nil then
  1156. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1157. end
  1158. until GATESPIN == false
  1159. end))
  1160. coroutine.resume(coroutine.create(function()
  1161. repeat
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. until DONE == true
  1170. Swait(50)
  1171. for i = 1, 35 do
  1172. Swait(4)
  1173. local FIRED = false
  1174. local CHILDREN = workspace:GetDescendants()
  1175. for index, CHILD in pairs(CHILDREN) do
  1176. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1177. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1178. if HUM then
  1179. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1180. if TORSO then
  1181. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1182. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1183. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1184. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1185. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1186. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1187. Banish(CHILD)
  1188. FIRED = true
  1189. break
  1190. end
  1191. end
  1192. end
  1193. end
  1194. end
  1195. if FIRED == false then
  1196. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1197. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1198. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1199. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1200. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1201. if HITBOD ~= nil then
  1202. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1203. Kill(HITBOD.Parent)
  1204. end
  1205. end
  1206. end
  1207. end
  1208. for i = 1, 45 do
  1209. Swait()
  1210. GATE.Size = GATE.Size - VT(3,0,3)
  1211. end
  1212. GATESPIN = false
  1213. GATE:remove()
  1214. end))
  1215. Swait(15)
  1216. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1217. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1218. local DECAL = IT("Decal",GATE)
  1219. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1220. DECAL.Face = "Top"
  1221. GATE.CFrame = CF(HITPOS)
  1222. CreateSound(160772554, GATE, 7, 1.3, false)
  1223. for i = 1, 45 do
  1224. Swait()
  1225. GATE.Size = GATE.Size + VT(3,0,3)
  1226. end
  1227. CreateSound(213603013, RightHole, 7, 1, false)
  1228. CreateSound(213603013, LeftHole, 7, 1, false)
  1229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1231. ATTACK = false
  1232. Rooted = false
  1233. DONE = true
  1234. end
  1235.  
  1236.  
  1237. --//=================================\\
  1238. --|| ASSIGN THINGS TO KEYS
  1239. --\\=================================//
  1240.  
  1241. function MouseDown(Mouse)
  1242. if ATTACK == false then
  1243. end
  1244. end
  1245.  
  1246. function MouseUp(Mouse)
  1247. HOLD = false
  1248. end
  1249.  
  1250. function KeyDown(Key)
  1251. KEYHOLD = true
  1252. if Key == "z" and ATTACK == false then
  1253. Banisher_Bullet()
  1254. end
  1255.  
  1256. if Key == "b" and ATTACK == false then
  1257. end
  1258.  
  1259. if Key == "c" and ATTACK == false then
  1260. end
  1261.  
  1262. if Key == "v" and ATTACK == false then
  1263. Teleport()
  1264. end
  1265.  
  1266. if Key == "x" and ATTACK == false then
  1267. Deathbound()
  1268. end
  1269. end
  1270.  
  1271. function KeyUp(Key)
  1272. KEYHOLD = false
  1273. end
  1274.  
  1275. Mouse.Button1Down:connect(function(NEWKEY)
  1276. MouseDown(NEWKEY)
  1277. end)
  1278. Mouse.Button1Up:connect(function(NEWKEY)
  1279. MouseUp(NEWKEY)
  1280. end)
  1281. Mouse.KeyDown:connect(function(NEWKEY)
  1282. KeyDown(NEWKEY)
  1283. end)
  1284. Mouse.KeyUp:connect(function(NEWKEY)
  1285. KeyUp(NEWKEY)
  1286. end)
  1287.  
  1288. --//=================================\\
  1289. --\\=================================//
  1290.  
  1291.  
  1292. function unanchor()
  1293. if UNANCHOR == true then
  1294. g = Character:GetChildren()
  1295. for i = 1, #g do
  1296. if g[i].ClassName == "Part" then
  1297. g[i].Anchored = false
  1298. end
  1299. end
  1300. end
  1301. end
  1302.  
  1303.  
  1304. --//=================================\\
  1305. --|| WRAP THE WHOLE SCRIPT UP
  1306. --\\=================================//
  1307.  
  1308. Humanoid.Changed:connect(function(Jump)
  1309. if Jump == "Jump" and (Disable_Jump == true) then
  1310. Humanoid.Jump = false
  1311. end
  1312. end)
  1313.  
  1314. local CONNECT = nil
  1315.  
  1316. while true do
  1317. Swait()
  1318. ANIMATE.Parent = nil
  1319. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1320. Humanoid = IT("Humanoid",Character)
  1321. end
  1322. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1323. v:Stop();
  1324. end
  1325. SINE = SINE + CHANGE
  1326. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1327. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1328. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1329. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1330. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1331. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1332. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1333. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1334. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1335. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1336. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1337. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1338. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1339. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1340. end
  1341. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1342. ANIM = "Jump"
  1343. if ATTACK == false then
  1344. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1350. end
  1351. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1352. ANIM = "Fall"
  1353. if ATTACK == false then
  1354. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1360. end
  1361. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1362. ANIM = "Idle"
  1363. if ATTACK == false then
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1370. end
  1371. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1372. ANIM = "Walk"
  1373. if ATTACK == false then
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1380. end
  1381. end
  1382. unanchor()
  1383. Humanoid.MaxHealth = "inf"
  1384. Humanoid.Health = "inf"
  1385. if Rooted == false then
  1386. Disable_Jump = false
  1387. Humanoid.WalkSpeed = Speed
  1388. elseif Rooted == true then
  1389. Disable_Jump = true
  1390. Humanoid.WalkSpeed = 0
  1391. end
  1392. refit()
  1393. sick.Parent = Torso
  1394. sick:resume()
  1395. sick.Volume = 5
  1396. sick.Pitch = 1
  1397. sick.Name = "BanishV3Music"
  1398. end
  1399.  
  1400. --//=================================\\
  1401. --\\=================================//
  1402.  
  1403.  
  1404.  
  1405.  
  1406.  
  1407. --//====================================================\\--
  1408. --|| END OF SCRIPT
  1409. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement