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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4
do
5
    script.Parent = owner.Character
6
    local Event = Instance.new("RemoteEvent")
7
    Event.Name = "UserInput"
8
    local function NewFakeEvent()
9
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10
        return Fake
11
    end
12
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
13
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
15
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
16
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
17
    local function TriggerEvent(self,Event,...)
18
        local Trigger = Mouse[Event]
19
        if Trigger and Trigger.fakeEvent and Trigger.Function then
20
            Trigger.Function(...)
21
        end
22
    end
23
    Mouse.TrigEvent = TriggerEvent
24
    UserInputService.TrigEvent = TriggerEvent
25
    Event.OnServerEvent:Connect(function(FiredBy,Input)
26
        if FiredBy.Name ~= owner.Name then end
27
        if Input.MouseEvent then
28
            Mouse.Target = Input.Target
29
            Mouse.Hit = Input.Hit
30
        else
31
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
32
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
33
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
34
            end
35
            for _,Action in pairs(ContextActionService.Actions) do
36
                for _,Key in pairs(Action.Keys) do
37
                    if Key==Input.KeyCode then
38
                        Action.Function(Action.Name,Input.UserInputState,Input)
39
                    end
40
                end
41
            end
42
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
43
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
44
        end
45
    end)
46
    InternalData["Mouse"] = Mouse
47
    InternalData["ContextActionService"] = ContextActionService
48
    InternalData["UserInputService"] = UserInputService
49
    Event.Parent = NLS([[
50
        local Player = owner
51
        local Event = script:WaitForChild("UserInput")
52
        local UserInputService = game:GetService("UserInputService")
53
        local Mouse = Player:GetMouse()
54
        local Input = function(Input,gameProcessedEvent)
55
            if gameProcessedEvent then return end
56
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
        end
58
        UserInputService.InputBegan:Connect(Input)
59
        UserInputService.InputEnded:Connect(Input)
60
        local Hit,Target
61
        while wait(1/30) do
62
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
                Hit,Target = Mouse.Hit,Mouse.Target
64
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
            end
66
        end
67
    ]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
    __index = function (self,Index)
71
        local Sandbox = function (Thing)
72
            if Thing:IsA("Player") then
73
                local RealPlayer = Thing
74
                return setmetatable({},{
75
                    __index = function (self,Index)
76
                        local Type = type(RealPlayer[Index])
77
                        if Type == "function" then
78
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
                                return function (self)
80
                                    return InternalData["Mouse"]
81
                                end
82
                            end
83
                            return function (self,...)
84
                                return RealPlayer[Index](RealPlayer,...)
85
                            end
86
                        else
87
                            return RealPlayer[Index]
88
                        end
89
                    end;
90
                    __tostring = function(self)
91
                        return RealPlayer.Name
92
                    end
93
                })
94
            end
95
        end
96
        if RealGame[Index] then
97
            local Type = type(RealGame[Index])
98
            if Type == "function" then
99
                if Index:lower() == "getservice" or Index:lower() == "service" then
100
                    return function (self,Service)
101
                        if Service:lower() == "players" then
102
                            return setmetatable({},{
103
                                __index = function (self2,Index2)
104
                                    local RealService = RealGame:GetService(Service)
105
                                    local Type2 = type(Index2)
106
                                    if Type2 == "function" then
107
                                        return function (self,...)
108
                                            return RealService[Index2](RealService,...)
109
                                        end
110
                                    else
111
                                        if Index2:lower() == "localplayer" then
112
                                            return Sandbox(owner)
113
                                        end
114
                                        return RealService[Index2]
115
                                    end
116
                                end;
117
                                __tostring = function(self)
118
                                    return RealGame:GetService(Service).Name
119
                                end
120
                            })
121
                        elseif Service:lower() == "contextactionservice" then
122
                            return InternalData["ContextActionService"]
123
                        elseif Service:lower() == "contextactionservice" then
124
                            return InternalData["UserInputService"]
125
                        elseif Service:lower() == "runservice" then
126
                            return setmetatable({},{
127
                                __index = function(self2,Index2)
128
                                    local RealService = RealGame:GetService(Service)
129
                                    local Type2 = type(Index2)
130
                                    if Type2 == "function" then
131
                                        return function (self,...)
132
                                            return RealService[Index2](RealService,...)
133
                                        end
134
                                    else
135
                                        if Index2:lower() == "bindtorenderstep" then
136
                                            return function (self,Name,Priority,Function)
137
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
138
                                            end
139
                                        end
140
                                        if Index2:lower() == "renderstepped" then
141
                                            return RealService["Stepped"]
142
                                        end
143
                                        return RealService[Index2]
144
                                    end
145
                                end
146
                            })
147
                        else
148
                            return RealGame:GetService(Service)
149
                        end
150
                    end
151
                end
152
                return function (self,...)
153
                    return RealGame[Index](RealGame,...)
154
                end
155
            else
156
                if game:GetService(Index) then
157
                    return game:GetService(Index)
158
                end
159
                return RealGame[Index]
160
            end
161
        else
162
            return nil
163
        end
164
    end
165
});Game = game;owner = game:GetService("Players").LocalPlayer
166
print("Complete! Running...")
167
168
169
170
--Created with PenguinAnonymous's compiler
171
--PenguinAnonymous is not responsible for damages caused to your game
172
--Please stop using my plugin to create abusive scripts
173
--Errors: 
174
local runDummyScript = function(f,scri)
175
local oldenv = getfenv(f)
176
local newenv = setmetatable({}, {
177
__index = function(_, k)
178
if k:lower() == 'script' then
179
return scri
180
else
181
return oldenv[k]
182
end
183
end
184
})
185
setfenv(f, newenv)
186
ypcall(function() f() end)
187
end
188
cors = {}
189
mas = Instance.new("Model",game:GetService("Lighting")) 
190
mas.Name = "CompiledModel"
191
o1 = Instance.new("LocalScript")
192
o1.Name = "Wubstep"
193
o1.Parent = mas
194
table.insert(cors,function()
195
wait()
196
runDummyScript(function()
197
198
function clerp(c1,c2,al)
199
    local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
200
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
201
    for i,v in pairs(com1) do 
202
        com1[i] = v+(com2[i]-v)*al
203
    end
204
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
205
end
206
207
plr = game:service'Players'.LocalPlayer
208
char = plr.Character
209
mouse = plr:GetMouse()
210
humanoid = char:findFirstChild("Humanoid")
211
torso = char:findFirstChild("Torso")
212
head = char.Head
213
ra = char:findFirstChild("Right Arm")
214
la = char:findFirstChild("Left Arm")
215
rl = char:findFirstChild("Right Leg")
216
ll = char:findFirstChild("Left Leg")
217
rs = torso:findFirstChild("Right Shoulder")
218
ls = torso:findFirstChild("Left Shoulder")
219
rh = torso:findFirstChild("Right Hip")
220
lh = torso:findFirstChild("Left Hip")
221
neck = torso:findFirstChild("Neck")
222
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
223
rootpart = char:findFirstChild("HumanoidRootPart")
224
camera = workspace.CurrentCamera
225
anim = char:findFirstChild("Animate")
226
227
if char:FindFirstChild("Animate") then
228
	char.Animate:Destroy()
229
end
230
humanoid.Animator:Destroy()
231
232
local rm = Instance.new("Weld", torso)
233
rm.C0 = CFrame.new(1.5, 0.5, 0)
234
rm.C1 = CFrame.new(0, 0.5, 0)
235
rm.Part0 = torso
236
rm.Part1 = ra
237
238
local lm = Instance.new("Weld", torso)
239
lm.C0 = CFrame.new(-1.5, 0.5, 0)
240
lm.C1 = CFrame.new(0, 0.5, 0)
241
lm.Part0 = torso
242
lm.Part1 = la
243
244
local rlegm = Instance.new("Weld", torso)
245
rlegm.C0 = CFrame.new(0.5, -1, 0)
246
rlegm.C1 = CFrame.new(0, 1, 0)
247
rlegm.Part0 = torso
248
rlegm.Part1 = rl
249
local llegm = Instance.new("Weld", torso)
250
llegm.C0 = CFrame.new(-0.5, -1, 0)
251
llegm.C1 = CFrame.new(0, 1, 0)
252
llegm.Part0 = torso
253
llegm.Part1 = ll
254
255
neck.C0 = CFrame.new(0, 1, 0)
256
neck.C1 = CFrame.new(0, -.5, 0)
257
258
rj.C0 = CFrame.new()
259
rj.C1 = CFrame.new()
260
261
local Rbx = LoadLibrary("RbxUtility")
262
local Create = Rbx.Create
263
264
GUI = Create("ScreenGui"){
265
	Parent = plr.PlayerGui,
266
	Enabled = true,
267
	ResetOnSpawn = true,
268
	Name = "WubstepGUI"
269
}
270
271
Main = Create("Frame"){
272
	Parent = GUI,
273
	BackgroundColor3 = Color3.new(50/255,50/255,50/255),
274
	BorderColor3 = Color3.new(27/255,42/255,53/255),
275
	BorderSizePixel = 0,
276
	BackgroundTransparency = 0,
277
	Size = UDim2.new(0.2,0,0.5,0),
278
	Position = UDim2.new(-1.2,0,0.25,0),
279
	ZIndex = 1,
280
	Visible = true,
281
	Selectable = false,
282
	Name = "Main"
283
}
284
285
IDBox = Create("TextBox"){
286
	Parent = Main,
287
	BackgroundColor3 = Color3.new(9/255,9/255,9/255),
288
	BackgroundTransparency = 0.7,
289
	BorderColor3 = Color3.new(255/255,255/255,255/255),
290
	BorderSizePixel = 5,
291
	Name = "ID",
292
	Position = UDim2.new(0.05,0,0.03,0),
293
	Selectable = true,
294
	ShowNativeInput = true,
295
	ClearTextOnFocus = true,
296
	Size = UDim2.new(0.9,0,0.15,0),
297
	Visible = true,
298
	ZIndex = 2,
299
	Text = "ID",
300
	TextWrapped = true,
301
	TextScaled = true,
302
	TextColor3 = Color3.new(255/255,255/255,255/255),
303
	TextStrokeTransparency = 0,
304
	TextStrokeColor3 = Color3.new(0,0,0)
305
}
306
307
PlayButton = Create("TextButton"){
308
	Parent = Main,
309
	BackgroundTransparency = 0,
310
	BackgroundColor3 = Color3.new(9/255,9/255,9/255),
311
	BorderSizePixel = 0,
312
	BorderColor3 = Color3.new(27/255,42/255,53/255),
313
	Name = "Play",
314
	Modal = false,
315
	Position = UDim2.new(0.05,0,0.205,0),
316
	Size = UDim2.new(0.9,0,0.1,0),
317
	ZIndex = 2,
318
	Text = "Play",
319
	TextScaled = true,
320
	TextStrokeColor3 = Color3.new(0,0,0),
321
	TextStrokeTransparency = 1,
322
	TextColor3 = Color3.new(255/255,255/255,255/255),
323
	TextWrapped = true
324
}
325
326
VolumeInc = Create("TextButton"){
327
	Parent = Main,
328
	BackgroundColor3 = Color3.new(0,7/255,48/255),
329
	BorderSizePixel = 2,
330
	Modal = false,
331
	Name = "+",
332
	Position = UDim2.new(0.75,0,0.325,0),
333
	Size = UDim2.new(0.2,0,0.34,0),
334
	Visible = true,
335
	TextScaled = true,
336
	TextColor3 = Color3.new(255/255,255/255,255/255),
337
	TextStrokeTransparency = 1,
338
	Text = "+"
339
}
340
341
VolumeDec = Create("TextButton"){
342
	Parent = Main,
343
	BackgroundColor3 = Color3.new(48/255,0,0),
344
	BorderSizePixel = 2,
345
	Modal = false,
346
	Name = "+",
347
	Position = UDim2.new(0.05,0,0.325,0),
348
	Size = UDim2.new(0.2,0,0.34,0),
349
	Visible = true,
350
	TextScaled = true,
351
	TextColor3 = Color3.new(255/255,255/255,255/255),
352
	TextStrokeTransparency = 1,
353
	Text = "-"
354
}
355
356
VolText = Create("TextLabel"){
357
	Parent = Main,
358
	BackgroundColor3 = Color3.new(255/255,255/255,255/255),
359
	BackgroundTransparency = 1,
360
	BorderColor3 = Color3.new(27/255,42/255,53/255),
361
	BorderSizePixel = 0,
362
	Name = "Volume",
363
	Position = UDim2.new(0.175,0,0.325,0),
364
	Size = UDim2.new(0.64,0,0.1,0),
365
	Visible = true,
366
	Text = "Volume",
367
	TextColor3 = Color3.new(255/255,255/255,255/255),
368
	TextScaled = true,
369
	TextStrokeColor3 = Color3.new(0,0,0),
370
	TextStrokeTransparency = 0
371
}
372
373
VolNum = Create("TextLabel"){
374
	Parent = Main,
375
	BackgroundTransparency = 1,
376
	BorderSizePixel = 0,
377
	Name = "###",
378
	Position = UDim2.new(0.175,0,0.45,0),
379
	Size = UDim2.new(0.64,0,0.2,0),
380
	TextStrokeTransparency = 0,
381
	TextColor3 = Color3.new(255/255,255/255,255/255),
382
	Text = "1",
383
	TextScaled = true
384
}
385
386
HeadphText = Create("TextLabel"){
387
	Parent = Main,
388
	BackgroundTransparency = 1,
389
	BorderSizePixel = 0,
390
	Name = "Headphones",
391
	Position = UDim2.new(0.05,0,0.7,0),
392
	Size = UDim2.new(0.64,0,0.1,0),
393
	TextStrokeTransparency = 0,
394
	TextColor3 = Color3.new(255/255,255/255,255/255),
395
	Text = "Headphones",
396
	TextScaled = true
397
}
398
399
NotesText = Create("TextLabel"){
400
	Parent = Main,
401
	BackgroundTransparency = 1,
402
	BorderSizePixel = 0,
403
	Name = "Notes",
404
	Position = UDim2.new(0.05,0,0.85,0),
405
	Size = UDim2.new(0.64,0,0.1,0),
406
	TextStrokeTransparency = 0,
407
	TextColor3 = Color3.new(255/255,255/255,255/255),
408
	Text = "Notes",
409
	TextScaled = true
410
}
411
412
Check1 = Create("TextButton"){
413
	Parent = Main,
414
	BackgroundTransparency = 0.7,
415
	BackgroundColor3 = Color3.new(50/255,50/255,50/255),
416
	BorderSizePixel = 5,
417
	BorderColor3 = Color3.new(0,0,0),
418
	Name = "Check1",
419
	Modal = false,
420
	Position = UDim2.new(0.78,0,0.7,0),
421
	Size = UDim2.new(0.13,0,0.1,0),
422
	ZIndex = 2,
423
	Text = "",
424
	TextScaled = true,
425
	TextStrokeColor3 = Color3.new(0,0,0),
426
	TextStrokeTransparency = 1,
427
	TextColor3 = Color3.new(255/255,255/255,255/255),
428
	TextWrapped = true
429
}
430
431
Check2 = Create("TextButton"){
432
	Parent = Main,
433
	BackgroundTransparency = 0.7,
434
	BackgroundColor3 = Color3.new(50/255,50/255,50/255),
435
	BorderSizePixel = 5,
436
	BorderColor3 = Color3.new(0,0,0),
437
	Name = "Check2",
438
	Modal = false,
439
	Position = UDim2.new(0.78,0,0.85,0),
440
	Size = UDim2.new(0.13,0,0.1,0),
441
	ZIndex = 2,
442
	Text = "",
443
	TextScaled = true,
444
	TextStrokeColor3 = Color3.new(0,0,0),
445
	TextStrokeTransparency = 1,
446
	TextColor3 = Color3.new(255/255,255/255,255/255),
447
	TextWrapped = true
448
}
449
450
Checkmark1 = Create("ImageLabel"){
451
	Parent = Check1,
452
	Size = UDim2.new(1,0,1,0),
453
	Position = UDim2.new(0,0,0,0),
454
	BorderSizePixel = 0,
455
	BackgroundTransparency = 1,
456
	Image = "rbxassetid://55565289",
457
}
458
459
Checkmark2 = Create("ImageLabel"){
460
	Parent = Check2,
461
	Size = UDim2.new(1,0,1,0),
462
	Position = UDim2.new(0,0,0,0),
463
	BorderSizePixel = 0,
464
	BackgroundTransparency = 1,
465
	Image = "rbxassetid://55565289",
466
}
467
468
OpenButton = Create("TextButton"){
469
	Parent = GUI,
470
	BackgroundTransparency = 0.7,
471
	BackgroundColor3 = Color3.new(50/255,50/255,50/255),
472
	BorderSizePixel = 5,
473
	BorderColor3 = Color3.new(0,0,0),
474
	Name = "Open/Close",
475
	Modal = false,
476
	Position = UDim2.new(0,0,0.7,0),
477
	Size = UDim2.new(0.13,0,0.1,0),
478
	ZIndex = 2,
479
	Text = "Wubstep",
480
	TextScaled = true,
481
	TextStrokeColor3 = Color3.new(0,0,0),
482
	TextStrokeTransparency = 0,
483
	TextColor3 = Color3.new(255/255,255/255,255/255),
484
	TextWrapped = true
485
}
486
487
local Open = false
488
local Debounce = false
489
OpenButton.MouseButton1Down:connect(function()
490
	if Open == false and Debounce == false then
491
		Debounce = true
492
		Main:TweenPosition(UDim2.new(0.4, 0, 0.25, 0),"Out","Quad",3,false)
493
		repeat wait() until Main.Position == UDim2.new(0.4,0,0.25,0)
494
		wait(0.2)
495
		Open = true
496
		Debounce = false
497
	elseif Open == true and Debounce == false then
498
		Debounce = true
499
		Main:TweenPosition(UDim2.new(-1.2, 0, 0.25, 0),"Out","Quad",5,false)
500
		repeat wait() until Main.Position == UDim2.new(-1.2,0,0.25,0)
501
		wait(0.2)
502
		Open = false
503
		Debounce = false
504
	end
505
end)
506
507
local Volume = 1
508
VolumeInc.MouseButton1Down:connect(function()
509
	if Volume < 10 then
510
		Volume = Volume + 0.5
511
	end
512
end)
513
VolumeDec.MouseButton1Down:connect(function()
514
	if Volume > 0 then
515
		Volume = Volume - 0.5
516
	end
517
end)
518
519
humanoid.WalkSpeed = 7
520
521
local s = Instance.new('Sound', head)
522
s.Volume = Volume
523
s.SoundId = "rbxassetid://0" --EG: Music to my ears
524
s.Looped = true
525
s:play()
526
527
PlayButton.MouseButton1Down:connect(function()
528
	s.SoundId = "rbxassetid://"..IDBox.Text
529
end)
530
531
rsc0 = rm.C0
532
lsc0 = lm.C0
533
neckc0 = neck.C0
534
rootc0 = rj.C0
535
llc0 = llegm.C0
536
rlc0 = rlegm.C0
537
speed = 0.25
538
angle = 0
539
anglespeed = 1
540
541
local Hat = Instance.new('Part', char)
542
Hat.FormFactor = 'Custom'
543
Hat.Size = Vector3.new(1,1,1)
544
Hat.CanCollide = false
545
Hat.Locked = true
546
Hat.Name = 'Headphones'
547
Hat:breakJoints()
548
Hat.TopSurface = 0
549
Hat.BottomSurface = 0
550
local Mesh = Instance.new('SpecialMesh', Hat)
551
Mesh.MeshId = "http://www.roblox.com/asset/?id=1051545"
552
Mesh.TextureId = "rbxassetid://186142634"
553
554
local Weld = Instance.new('Weld', Hat)
555
Weld.Part0 = Hat
556
Weld.Part1 = head
557
Weld.C1 = CFrame.new(0, .2, 0)
558
559
local HP = true
560
local Not = true
561
Check1.MouseButton1Down:connect(function()
562
	if HP == true then
563
		HP = false
564
		Hat.Transparency = 0
565
		Checkmark1.Visible = true
566
	elseif HP == false then
567
		HP = true
568
		Hat.Transparency = 1
569
		Checkmark1.Visible = false
570
	end
571
end)
572
Check2.MouseButton1Down:connect(function()
573
	if Not == true then
574
		Not = false
575
		Checkmark2.Visible = false
576
	elseif Not == false then
577
		Not = true
578
		Checkmark2.Visible = true
579
	end
580
end)
581
582
local SplashEffect = Instance.new('Part')
583
Instance.new("CylinderMesh", SplashEffect);
584
SplashEffect.Size = Vector3.new(.2,.2,.2)
585
SplashEffect.Anchored = true
586
SplashEffect.Transparency = 1
587
SplashEffect.CanCollide = false
588
SplashEffect.Locked = true
589
SplashEffect.Material = "Neon"
590
local surfacegui = Instance.new('SurfaceGui', SplashEffect)
591
surfacegui.Face = 'Top'
592
surfacegui.CanvasSize = Vector2.new(800,800)
593
local SplashEffectImage = Instance.new('ImageLabel', surfacegui)
594
SplashEffectImage.Size = UDim2.new(1,0,1,0)
595
SplashEffectImage.Image = "rbxassetid://166139049"
596
SplashEffectImage.BackgroundTransparency = 1
597
SplashEffectImage.Name = 'Effect'
598
SplashEffectImage.ImageColor3 = Color3.new(223/255, 0, 255/255)
599
local light = Instance.new('PointLight', SplashEffect)
600
601
local SplashEffect2 = SplashEffect:clone()
602
SplashEffect2:ClearAllChildren()
603
Instance.new("CylinderMesh", SplashEffect2);
604
local surfacegui2 = Instance.new('SurfaceGui', SplashEffect2)
605
surfacegui2.Face = 'Top'
606
surfacegui2.CanvasSize = Vector2.new(800,800)
607
local SplashEffect2Image = Instance.new('ImageLabel', surfacegui2)
608
SplashEffect2Image.Size = UDim2.new(1,0,1,0)
609
SplashEffect2Image.Image = "rbxassetid://166139049"
610
SplashEffect2Image.BackgroundTransparency = 1
611
SplashEffect2Image.Name = 'Effect'
612
SplashEffect2Image.ImageColor3 = Color3.new(223/255, 0, 255/255)
613
local light2 = Instance.new('PointLight', SplashEffect2)
614
615
local Crack = Instance.new('Part')
616
Crack.Size = Vector3.new(12, .2, 12)
617
Crack.Anchored = true
618
Crack.Transparency = 1
619
Crack.CanCollide = false
620
621
Images = {"rbxassetid://109516732", "rbxassetid://185526499"}
622
local Image = Instance.new('Decal', Crack)
623
Image.Face = 'Top'
624
625
626
local SplashColors = {Color3.new(223/255, 0, 255/255), Color3.new(223/255, 0, 255/255), Color3.new(226/255, 156/255, 210/255), Color3.new(120/255, 91/255, 169/255), Color3.new(8/255, 146/255, 208/255), Color3.new(0,0,1), Color3.new(127/255, 255/255, 212/255)}
627
local Splash1cframe
628
local Splash2cframe
629
630
function math_pos(float)
631
    if float < 0 then float = 0 end
632
    return float
633
end
634
function math_neg(float)
635
    if float > 0 then float = 0 end
636
    return float
637
end
638
function math_max(float, max)
639
    if float > max then float = max end
640
    return float
641
end
642
function math_min(float, min)
643
    if float > min then float = min end
644
    return float
645
end
646
pchar = char
647
Part = function(x,y,z,color,tr,cc,an,parent)
648
    local p = Instance.new('Part',parent)
649
    p.formFactor = 'Custom'
650
    p.Size = Vector3.new(x,y,z)
651
    p.BrickColor = BrickColor.new(color)
652
	p.Material = "Neon"
653
    p.CanCollide = cc
654
    p.Transparency = tr
655
    p.Anchored = an
656
    p.TopSurface,p.BottomSurface = 0,0
657
    p.Locked=true
658
    p:BreakJoints()
659
    return p
660
end
661
Mesh = function(par,num,x,y,z)
662
    local msh = _
663
    if num == 1 then
664
        msh = Instance.new("CylinderMesh",par)
665
    elseif num == 2 then
666
        msh = Instance.new("SpecialMesh",par)
667
        msh.MeshType = 3
668
    elseif num == 3 then
669
        msh = Instance.new("BlockMesh",par)
670
    elseif num == 4 then
671
        msh = Instance.new("SpecialMesh",par)
672
        msh.MeshType = "Torso"
673
    elseif type(num) == 'string' then
674
        msh = Instance.new("SpecialMesh",par)
675
        msh.MeshId = num
676
    end 
677
    msh.Scale = Vector3.new(x,y,z)
678
    return msh
679
end
680
function explosion(col1,col2,cfr,sz,rng,dmg)
681
    local a= Part(1,1,1,col1,.5,false,true,pchar)
682
    local a2= Part(1,1,1,col2,.5,false,true,pchar)
683
    local a3= Part(1,1,1,col2,.5,false,true,pchar)
684
    v1,v2,v3=sz.x,sz.y,sz.z
685
    local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
686
    local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
687
    local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
688
    a.CFrame=cfr
689
    a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
690
    a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
691
    for i,v in pairs(workspace:children()) do
692
        if v:IsA("Model") and v:findFirstChild("Humanoid") then
693
            if v:findFirstChild("Head") and v:findFirstChild("Torso") then
694
                if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then
695
                    v.Humanoid.Health=v.Humanoid.Health-dmg
696
                    v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2))
697
                end
698
            end
699
        end
700
    end
701
    Spawn(function()
702
        while true do
703
            wait()
704
            if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
705
            m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
706
            m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
707
            m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
708
            a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
709
            a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2))
710
            a.Transparency=a.Transparency+0.05
711
            a2.Transparency=a2.Transparency+0.05
712
            a3.Transparency=a3.Transparency+0.05
713
        end
714
    end)
715
end
716
717
local lasttick
718
local Action = false
719
local db = false
720
cd = false
721
722
mouse.KeyDown:connect(function(k)
723
    if k:byte() == 32 then
724
        if not jumped then
725
        lasttick = tick()
726
        end
727
	elseif k:lower() == "c" and db == false and cd == false then
728
		cd = true
729
		local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
730
		local Col1 = Colors[math.random(1,#Colors)]
731
		local Col2 = Colors[math.random(1,#Colors)]
732
		explosion(Col1,Col2,torso.CFrame,Vector3.new(80,80,80),60,80)
733
		cd = false
734
	elseif k:lower() == "f" and db == false then
735
		db = true
736
		local Rbx = LoadLibrary("RbxUtility")
737
		local Cre = Rbx.Create
738
		local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
739
		local sh = Cre("Part"){
740
			Parent = char,
741
			Size = Vector3.new(0.2,0.2,0.2),
742
			Anchored = true,
743
			CanCollide = false,
744
			Material = "Neon",
745
			BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]),
746
			CFrame = torso.CFrame
747
		}
748
		local msh = Cre("SpecialMesh"){
749
			MeshType = "Sphere",
750
			Scale = Vector3.new(0.01,0.01,0.01),
751
			Parent = sh
752
		}
753
		game:GetService("Debris"):AddItem(sh,25)
754
		coroutine.resume(coroutine.create(function()
755
			local a = 0
756
			for i=0,150 do
757
				game:GetService("RunService").RenderStepped:wait()
758
				sh.CFrame = torso.CFrame
759
				msh.Scale = msh.Scale + Vector3.new(math.floor(i/18),math.floor(i/18),math.floor(i/18))
760
				sh.Transparency = i/150
761
				a = a + 1
762
				if a >= 3 then
763
					a = 0
764
					sh.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
765
				end
766
				for i,v in pairs(game.Workspace:GetChildren()) do
767
					if v and v.Name ~= plr.Name and v:FindFirstChild("Humanoid") then
768
						if v:FindFirstChild("Torso") then
769
							if (v.Torso.Position - torso.Position).magnitude <= i then
770
								v:BreakJoints()
771
							end
772
						end
773
					end
774
				end
775
			end
776
			db = false
777
		end))
778
    end
779
end)
780
781
plr.Chatted:connect(function(msg)
782
    if msg == "/e dance" or msg == "/emote dance" then
783
        Action = 'Dancing'
784
    end
785
    if msg == "/e dance2" or msg == "/emote dance2" then
786
        Action = 'Dancing2'
787
    end
788
    if msg == "/e dance3" or msg == "/emote dance3" then
789
        Action = 'Dancing3'
790
    end
791
end)
792
793
local screengui = Instance.new('ScreenGui', plr.PlayerGui)
794
screengui.Name = "Vinyl's Effect"
795
local frame = Instance.new('ImageLabel', screengui)
796
frame.Size = UDim2.new(1,250,1,250)
797
frame.Position = UDim2.new(0,-125,0,-125)
798
frame.Image = "rbxassetid://186263828"
799
frame.BackgroundTransparency = 1
800
801
local parts = Instance.new('Model', char)
802
803
coroutine.resume(coroutine.create(function()
804
	while true do
805
		game:GetService("RunService").RenderStepped:wait()
806
		VolNum.Text = Volume
807
		s.Volume = Volume
808
	end
809
end))
810
811
local Notes = {}
812
game:service'RunService'.RenderStepped:connect(function()
813
    angle = (angle % 100) + anglespeed/10
814
    local rscf = rsc0
815
    local lscf = lsc0
816
    local rjcf = rootc0
817
    local ncf = neckc0
818
    local rlcf = rlc0
819
    local llcf = llc0
820
    local jumpray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
821
    local jumphit, jumppos = workspace:FindPartOnRayWithIgnoreList(jumpray, {char, parts, Crack, SplashEffect, SplashEffect2})
822
        do --Right leg effect
823
            local ray = Ray.new(rl.CFrame.p, ((rl.CFrame*CFrame.new(0,-1,0)).p - rl.Position).unit*1)
824
            local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
825
            if hit and hit:IsA'BasePart' and hitz then
826
                if SplashEffect.Parent == nil then
827
                local COLOR = SplashColors[math.random(1,#SplashColors)];
828
                    SplashEffect.Parent = parts
829
                    SplashEffect.Transparency = 0.2
830
                    SplashEffect.BrickColor = BrickColor.new(COLOR)
831
                    SplashEffect.Size = Vector3.new(.2,.2,.2)
832
                    SplashEffectImage.ImageColor3 = COLOR;
833
                    SplashEffectImage.ImageTransparency = 0
834
                    SplashEffect.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
835
                    Splash1cframe = SplashEffect.CFrame
836
                    light.Color = SplashEffectImage.ImageColor3
837
                    light.Brightness = 1
838
                    light.Range = 8
839
					if Not == true then
840
                    for i = 1, math.random(6,10) do
841
                        local Note = Instance.new('Part', parts)
842
                        Note.CanCollide = false
843
                        Note.Material = "Neon"
844
                        Note.Anchored = true
845
                        Note.CFrame = SplashEffect.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
846
                        Note.Color = SplashEffectImage.ImageColor3
847
                        Note.Size = Vector3.new(1,1,1)
848
                        local mesh = Instance.new('SpecialMesh', Note)
849
                        mesh.MeshId = "rbxassetid://1088207"
850
                        mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
851
                        table.insert(Notes,Note)
852
                    end
853
					end
854
                    wait(1)
855
                    SplashEffect.Parent = nil
856
                    Splash1cframe = nil
857
                end
858
            end
859
        end
860
        do --Left leg effect
861
            local ray = Ray.new(ll.CFrame.p, ((ll.CFrame*CFrame.new(0,-1,0)).p - ll.Position).unit*1)
862
            local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
863
            if hit and hit:IsA'BasePart' and hitz then
864
                if SplashEffect2.Parent == nil then
865
                    local COLOR = SplashColors[math.random(1,#SplashColors)];
866
                    SplashEffect2.Parent = parts
867
                    SplashEffect2.Transparency = 0.2
868
869
                    SplashEffect2.BrickColor = BrickColor.new(COLOR)
870
                    SplashEffect2.Size = Vector3.new(.2,.2,.2)
871
                    SplashEffect2Image.ImageColor3 = COLOR;
872
                    SplashEffect2Image.ImageTransparency = 0
873
                    SplashEffect2.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
874
                    Splash2cframe = SplashEffect2.CFrame
875
                    light2.Color = SplashEffect2Image.ImageColor3
876
                    light2.Brightness = 1
877
                    light2.Range = 8
878
					if Not == true then
879
                    for i = 1, math.random(6,10) do
880
                        local Note = Instance.new('Part', parts)
881
                        Note.CanCollide = false
882
                        Note.Material = "Neon"
883
                        Note.Anchored = true
884
                        Note.CFrame = SplashEffect2.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
885
                        Note.Color = SplashEffect2Image.ImageColor3
886
                        Note.Size = Vector3.new(1,1,1)
887
                        local mesh = Instance.new('SpecialMesh', Note)
888
                        mesh.MeshId = "rbxassetid://1088207"
889
                        mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
890
                        table.insert(Notes,Note)
891
                    end
892
					end
893
                    wait(1)
894
                    SplashEffect2.Parent = nil
895
                    Splash2cframe = nil
896
                end
897
            end
898
        end
899
    if Action == 'Dancing' then
900
        anglespeed = .95
901
        llcf = llc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2)-.12, 0, -.02)
902
        rlcf = rlc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2), 0, .02)
903
        rscf = rsc0 * CFrame.Angles(math.rad(70) - math.asin(math.sin(angle))*1.5, 0, 0)
904
        lscf = lsc0 * CFrame.Angles(math.rad(10) - math.asin(math.sin(angle))*.45, 0, -.1)
905
        rjcf = rootc0 * CFrame.new(0, -.2 + -math_neg(math.asin(math.sin(angle))*2), 0) * CFrame.Angles(-math_pos(math.asin(math.sin(angle))*.2), 0, 0)
906
        ncf = neckc0 * CFrame.Angles(-math_neg(math.asin(math.sin(angle))*.2), 0, 0)
907
    elseif Action == 'Dancing2' then
908
        anglespeed = 1.15
909
        llcf = llc0 * CFrame.new(0, -math_neg(math.sin((angle+2)*2))*.2, math_neg(math.sin((angle+4)*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, -.02)
910
        rlcf = rlc0 * CFrame.new(0, -math_neg(math.sin(angle*2))*.2, math_neg(math.sin(angle*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, .02)
911
        rscf = rsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, -.2 + math.abs(math.asin(math.sin(angle)))*.35)
912
        lscf = lsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, .2 - math.abs(math.asin(math.sin(angle)))*.35)
913
        rjcf = rootc0 * CFrame.new(0, -.1 + -math_neg(math.sin(angle*2)*.8), 0) * CFrame.Angles(0, 0, 0)
914
        ncf = neckc0 * CFrame.Angles(-math_neg(math.sin(angle/2)*.2), 0, math.asin(math.sin(angle))*.2)
915
    elseif Action == 'Dancing3' then
916
        anglespeed = .95
917
        rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) * CFrame.Angles(0,math.asin(math.sin(angle))*.05,0)
918
        rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.5, -math_pos(-math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.4,0,.075 + -math.asin(math.sin(angle))*.05)
919
        llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.5, -math_pos(math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.4,0,-.075 + -math.asin(math.sin(angle))*.05)
920
        rscf = rsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
921
        lscf = lsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
922
        ncf = neckc0 * CFrame.Angles(0,-math.asin(math.sin(angle))*.5,0)
923
    elseif Action == false then
924
        if not jumphit then
925
            anglespeed = 2
926
            rlcf = rlc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 - math.asin(math.sin(angle))*.05, 0, 0)
927
            llcf = llc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 + math.asin(math.sin(angle))*.05, 0, 0)
928
            lscf = lsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) - math.asin(math.sin(angle))*.05, 0, 0)
929
            rscf = rsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) + math.asin(math.sin(angle))*.05, 0, 0)
930
        elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < 2 then
931
            anglespeed = .75
932
            ncf = neckc0 * CFrame.Angles(math.abs(math.asin(math.sin(angle))*.15), math.asin(math.sin(angle))*.15, 0)
933
            rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0)
934
            rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.25, -math_pos(-math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.24,0,.075 + -math.asin(math.sin(angle))*.05)
935
            llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.25, -math_pos(math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.24,0,-.075 + -math.asin(math.sin(angle))*.05)
936
            rscf = rsc0 * CFrame.Angles(-math.asin(math.sin(angle))*.25, 0, .015)
937
            lscf = lsc0 * CFrame.Angles(math.asin(math.sin(angle))*.25, 0, -.015)
938
        elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then
939
            anglespeed = 1
940
            rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.025, .05 - math.cos(angle*2)*.025, 0) * CFrame.Angles(-.15 + -math.abs(math.cos(angle)*.025),math.asin(math.sin(angle))*.025,0)
941
            rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(math.cos(angle - 0.25)*.3), math_neg(-math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 + math.asin(math.sin(angle))*.4,0,.025 + -math.asin(math.sin(angle))*.025)
942
            llcf = llc0 * CFrame.new(0, -.05 + math_pos(-math.cos(angle - 0.25)*.3), math_neg(math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 - math.asin(math.sin(angle))*.4,0,-.025 + -math.asin(math.sin(angle))*.025)
943
            rscf = rsc0 * CFrame.Angles(.5 - math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
944
            lscf = lsc0 * CFrame.Angles(.5 + math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
945
        end
946
    end
947
    if SplashEffect.Parent ~= nil then
948
        if light then
949
            light.Range = light.Range + 1
950
            light.Brightness = light.Brightness - .045
951
        end
952
        SplashEffect.Size = SplashEffect.Size + Vector3.new(1.25,0,1.25)
953
        SplashEffectImage.ImageTransparency = SplashEffectImage.ImageTransparency + .045
954
        SplashEffect.Transparency = SplashEffect.Transparency + .025
955
        SplashEffect.CFrame = Splash1cframe
956
    end
957
958
    if Crack.Parent ~= nil then
959
        if Image.Transparency > 1 then Crack.Parent = nil end
960
        Image.Transparency = Image.Transparency + .045
961
    end
962
963
    if SplashEffect2.Parent ~= nil then
964
        if light2 then
965
            light2.Range = light2.Range + 1
966
            light2.Brightness = light2.Brightness - .045
967
        end
968
        SplashEffect2.Size = SplashEffect2.Size + Vector3.new(1.25,0,1.25)
969
        SplashEffect2Image.ImageTransparency = SplashEffect2Image.ImageTransparency + .045
970
        SplashEffect2.Transparency = SplashEffect2.Transparency + .025
971
        SplashEffect2.CFrame = Splash2cframe
972
    end
973
974
    for i,v in pairs(Notes) do
975
        if v and v:IsA'BasePart' then
976
            if v.Transparency > 1 then
977
                v:Destroy()
978
                table.remove(Notes, i)
979
            end
980
            v.CFrame = v.CFrame * CFrame.new(0,0,-.285)
981
            v.Transparency = v.Transparency + .025
982
        end
983
    end
984
985
    if Action ~= false then
986
        if torso.Velocity.magnitude > 2 then
987
            Action = false
988
        end
989
    end
990
991
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
992
    llegm.C0 = clerp(llegm.C0,llcf,speed)
993
    rj.C0 = clerp(rj.C0,rjcf,speed)
994
    rm.C0 = clerp(rm.C0,rscf,speed)
995
    lm.C0 = clerp(lm.C0,lscf,speed)
996
    rj.C0 = clerp(rj.C0,rjcf,speed)
997
    neck.C0 = clerp(neck.C0,ncf,speed)
998
end)
999
1000
plr.Chatted:connect(function(msg)
1001
    if (msg:sub(1,4) == "/mc ") then
1002
        s:stop();
1003
        s.SoundId = "rbxassetid://"..msg:sub(5);
1004
        s:play();
1005
	elseif msg:lower() == "/mc epicsaxguy" then
1006
		s:stop()
1007
		s.SoundId = "rbxassetid://130775431"
1008
		s:play()
1009
	elseif msg:lower() == "/mc shirushi" then
1010
		s:stop()
1011
		s.SoundId = "rbxassetid://186565262"
1012
		s:play()
1013
    end
1014
end)
1015
1016
1017
while true do
1018
    for i = 0,140,15 do
1019
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1020
        frame.Rotation = 0+math.random()
1021
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1022
        game:service'RunService'.RenderStepped:wait()
1023
    end
1024
    for i = 140,5, -15 do
1025
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1026
        frame.Rotation = 0+math.random(-10,10)/10
1027
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1028
        game:service'RunService'.RenderStepped:wait()
1029
    end
1030
    for i = 5,25,15 do
1031
        frame.Rotation = 0-math.random()
1032
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1033
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1034
        game:service'RunService'.RenderStepped:wait()
1035
    end
1036
    for i = 25,0,-15 do
1037
        frame.Rotation = 0+math.random()
1038
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1039
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1040
        game:service'RunService'.RenderStepped:wait()
1041
    end
1042
    for i = 0,75,-15 do
1043
        frame.Rotation = 0-math.random()
1044
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1045
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1046
        game:service'RunService'.RenderStepped:wait()
1047
    end
1048
    for i = 75,0,-15 do
1049
        frame.Rotation = 0
1050
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1051
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1052
        game:service'RunService'.RenderStepped:wait()
1053
    end
1054
end
1055
end,o1)
1056
end)
1057
mas.Parent = workspace
1058
mas:MakeJoints()
1059
local mas1 = mas:GetChildren()
1060
for i=1,#mas1 do
1061
	mas1[i].Parent = script 
1062
	ypcall(function() mas1[i]:MakeJoints() end)
1063
end
1064
mas:Destroy()
1065
for i=1,#cors do
1066
spawn(cors[i])
1067
end
1068
1069
game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
1070
game:GetService("Lighting").Brightness = 1
1071
game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
1072
game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
1073
game:GetService("Lighting").GlobalShadows = true
1074
game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
1075
game:GetService("Lighting").Outlines = true
1076
game:GetService("Lighting").GeographicLatitude = 41.733299255371
1077
game:GetService("Lighting").TimeOfDay = "14:00:00"
1078
game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75)
1079
game:GetService("Lighting").FogEnd = 100000
1080
game:GetService("Lighting").FogStart = 0