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1 | local enabled = true | |
2 | Player = script.Parent.Parent | |
3 | me = Player | |
4 | - | mouse = Player:GetMouse() |
4 | + | mouse = Player:mikee112() |
5 | run = game:GetService("RunService") | |
6 | waittime = 5 | |
7 | LeftHip = Player.Character.Torso["Left Hip"] | |
8 | RightHip = Player.Character.Torso["Right Hip"] | |
9 | LeftShoulder = Player.Character.Torso["Left Shoulder"] | |
10 | RightShoulder = Player.Character.Torso["Right Shoulder"] | |
11 | ||
12 | function onKeyDown(key) | |
13 | if not enabled then return end | |
14 | enabled = false | |
15 | Key = key:lower() | |
16 | ||
17 | ||
18 | ||
19 | ||
20 | ||
21 | if key == "v" then | |
22 | ||
23 | local player = game.Players.LocalPlayer | |
24 | if player == nil then return end | |
25 | ||
26 | function Talk(msg) | |
27 | game:GetService("Chat"):Chat(player.Character.Head, msg, Enum.ChatColor.Blue) | |
28 | end | |
29 | ||
30 | enabled = false | |
31 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
32 | ||
33 | bleh = 0 | |
34 | ||
35 | bleh = 44 | |
36 | pp = Instance.new("Part") | |
37 | pp.Parent = game.Workspace | |
38 | pp.Size = Vector3.new(10, 0 ,10) | |
39 | pp.CanCollide = false | |
40 | pp.Transparency = 0 | |
41 | pp.Material = "Ice" | |
42 | pp.TopSurface = "Smooth" | |
43 | pp.BottomSurface = "Smooth" | |
44 | pp.Shape = "Block" | |
45 | pp.Anchored = true | |
46 | pp.BrickColor = BrickColor.new("Pastel Blue") | |
47 | pp.CFrame = me.Character.Torso.CFrame *CFrame.new(0, -1, -25) | |
48 | me.Character.Humanoid.WalkSpeed = 16 | |
49 | asdf = Instance.new("SpecialMesh") | |
50 | asdf.Parent = pp | |
51 | asdf.MeshType = "Brick" | |
52 | asdf.Scale = Vector3.new(1, 0, 1) | |
53 | ||
54 | game.Debris:AddItem(pp, 4) | |
55 | ||
56 | for i = 1,10 do | |
57 | asdf.Scale = asdf.Scale + Vector3.new(4, 0.2, 4) | |
58 | stuff = game.Workspace:GetChildren() | |
59 | for i = 1 , #stuff do | |
60 | if stuff[i] ~= pp then | |
61 | ||
62 | if stuff[i].className == "Part" then | |
63 | if stuff[i].Anchored == false then | |
64 | if (stuff[i].Position-pp.Position).magnitude <= bleh then | |
65 | stuff[i].Transparency = 1 | |
66 | v = stuff[i] | |
67 | f = v:findFirstChild("BodyVelocity") | |
68 | if f ~= nil then | |
69 | f.velocity = f.velocity * Vector3.new(-1, 1, -1) | |
70 | b = v:findFirstChild("Firedamage") | |
71 | if b ~= nil then | |
72 | b:Remove() | |
73 | end | |
74 | end | |
75 | end | |
76 | end | |
77 | end | |
78 | ||
79 | if stuff[i].className == "Model" then | |
80 | if stuff[i].Name ~= me.Name then | |
81 | hax = stuff[i]:findFirstChild("Torso") | |
82 | if hax ~= nil then | |
83 | ||
84 | humanoid = hax.Parent:findFirstChild("Humanoid") | |
85 | if humanoid ~= nil then | |
86 | if (hax.Position-pp.Position).magnitude <= bleh then | |
87 | humanoid.Health = humanoid.Health - 3 | |
88 | end | |
89 | end | |
90 | ||
91 | ||
92 | end | |
93 | ||
94 | end | |
95 | end | |
96 | end | |
97 | ||
98 | ||
99 | ||
100 | ||
101 | ||
102 | end | |
103 | ||
104 | me.Character.Torso.CFrame = me.Character.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
105 | pp.CFrame = me.Character.Torso.CFrame *CFrame.new(0, -3, -25) | |
106 | wait(0.05) | |
107 | ||
108 | end | |
109 | ||
110 | me.Character.Humanoid.WalkSpeed = 16 | |
111 | ||
112 | ||
113 | ||
114 | wait(10) | |
115 | end | |
116 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
117 | enabled = true | |
118 | end | |
119 | ||
120 | ||
121 | ||
122 | ||
123 | mouse.KeyDown:connect(onKeyDown) |