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- local enabled = true
- Player = script.Parent.Parent
- me = Player
- mouse = Player:GetMouse()
- run = game:GetService("RunService")
- waittime = 5
- LeftHip = Player.Character.Torso["Left Hip"]
- RightHip = Player.Character.Torso["Right Hip"]
- LeftShoulder = Player.Character.Torso["Left Shoulder"]
- RightShoulder = Player.Character.Torso["Right Shoulder"]
- function onKeyDown(key)
- if not enabled then return end
- enabled = false
- Key = key:lower()
- if key == "v" then
- local player = game.Players.LocalPlayer
- if player == nil then return end
- function Talk(msg)
- game:GetService("Chat"):Chat(player.Character.Head, msg, Enum.ChatColor.Blue)
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- bleh = 0
- bleh = 44
- pp = Instance.new("Part")
- pp.Parent = game.Workspace
- pp.Size = Vector3.new(10, 0 ,10)
- pp.CanCollide = false
- pp.Transparency = 0
- pp.Material = "Ice"
- pp.TopSurface = "Smooth"
- pp.BottomSurface = "Smooth"
- pp.Shape = "Block"
- pp.Anchored = true
- pp.BrickColor = BrickColor.new("Pastel Blue")
- pp.CFrame = me.Character.Torso.CFrame *CFrame.new(0, -1, -25)
- me.Character.Humanoid.WalkSpeed = 16
- asdf = Instance.new("SpecialMesh")
- asdf.Parent = pp
- asdf.MeshType = "Brick"
- asdf.Scale = Vector3.new(1, 0, 1)
- game.Debris:AddItem(pp, 4)
- for i = 1,10 do
- asdf.Scale = asdf.Scale + Vector3.new(4, 0.2, 4)
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i] ~= pp then
- if stuff[i].className == "Part" then
- if stuff[i].Anchored == false then
- if (stuff[i].Position-pp.Position).magnitude <= bleh then
- stuff[i].Transparency = 1
- v = stuff[i]
- f = v:findFirstChild("BodyVelocity")
- if f ~= nil then
- f.velocity = f.velocity * Vector3.new(-1, 1, -1)
- b = v:findFirstChild("Firedamage")
- if b ~= nil then
- b:Remove()
- end
- end
- end
- end
- end
- if stuff[i].className == "Model" then
- if stuff[i].Name ~= me.Name then
- hax = stuff[i]:findFirstChild("Torso")
- if hax ~= nil then
- humanoid = hax.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- if (hax.Position-pp.Position).magnitude <= bleh then
- humanoid.Health = humanoid.Health - 3
- end
- end
- end
- end
- end
- end
- end
- me.Character.Torso.CFrame = me.Character.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- pp.CFrame = me.Character.Torso.CFrame *CFrame.new(0, -3, -25)
- wait(0.05)
- end
- me.Character.Humanoid.WalkSpeed = 16
- wait(10)
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- mouse.KeyDown:connect(onKeyDown)
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