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import pygame # importing the module
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WIDTH = 800
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HEIGHT = 600
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pygame.init() # initializing the module
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window = pygame.display.set_mode((WIDTH, HEIGHT))  # making the window of size WIDTH and HEIGHT
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run = True           # Game status -> game is running
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# clock = pygame.time.Clock()  # initialize clock
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while run:           #-> while the game is running 
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    # clock.tick(60)   # 60 frames per second
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    window.fill((0, 0, 0))
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    for event in pygame.event.get():  # for each event occuring in the window
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        if event.type == pygame.QUIT:  # checking if the close button was pressed
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            run = False     # update game status to stop (not running)
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    pygame.display.flip()  # update our window with all the changes that we have done
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pygame.quit() # close the window