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1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | print("FE Compatibility: by WaverlyCole & Mokiros") |
3 | - | --\\====================================================//-- |
3 | + | InternalData = {} |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | if Index == "PlrObj" then | |
88 | return RealPlayer | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end | |
92 | end; | |
93 | __tostring = function(self) | |
94 | return RealPlayer.Name | |
95 | end | |
96 | }) | |
97 | end | |
98 | end | |
99 | if RealGame[Index] then | |
100 | local Type = type(RealGame[Index]) | |
101 | if Type == "function" then | |
102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
103 | return function (self,Service) | |
104 | if Service:lower() == "players" then | |
105 | return setmetatable({},{ | |
106 | __index = function (self2,Index2) | |
107 | local RealService = RealGame:GetService(Service) | |
108 | local Type2 = type(Index2) | |
109 | if Type2 == "function" then | |
110 | return function (self,...) | |
111 | return RealService[Index2](RealService,...) | |
112 | end | |
113 | else | |
114 | if Index2:lower() == "localplayer" then | |
115 | return Sandbox(owner) | |
116 | end | |
117 | return RealService[Index2] | |
118 | end | |
119 | end; | |
120 | __tostring = function(self) | |
121 | return RealGame:GetService(Service).Name | |
122 | end | |
123 | }) | |
124 | elseif Service:lower() == "contextactionservice" then | |
125 | return InternalData["ContextActionService"] | |
126 | elseif Service:lower() == "contextactionservice" then | |
127 | return InternalData["UserInputService"] | |
128 | elseif Service:lower() == "runservice" then | |
129 | return setmetatable({},{ | |
130 | __index = function(self2,Index2) | |
131 | local RealService = RealGame:GetService(Service) | |
132 | local Type2 = type(Index2) | |
133 | if Type2 == "function" then | |
134 | return function (self,...) | |
135 | return RealService[Index2](RealService,...) | |
136 | end | |
137 | else | |
138 | if Index2:lower() == "bindtorenderstep" then | |
139 | return function (self,Name,Priority,Function) | |
140 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
141 | end | |
142 | end | |
143 | if Index2:lower() == "renderstepped" then | |
144 | return RealService["Stepped"] | |
145 | end | |
146 | return RealService[Index2] | |
147 | end | |
148 | end | |
149 | }) | |
150 | else | |
151 | return RealGame:GetService(Service) | |
152 | end | |
153 | end | |
154 | end | |
155 | return function (self,...) | |
156 | return RealGame[Index](RealGame,...) | |
157 | end | |
158 | else | |
159 | if game:GetService(Index) then | |
160 | return game:GetService(Index) | |
161 | end | |
162 | return RealGame[Index] | |
163 | end | |
164 | else | |
165 | return nil | |
166 | end | |
167 | end | |
168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
169 | print("Complete! Running...") | |
170 | ||
171 | wait(0.2) | |
172 | ||
173 | ||
174 | ||
175 | Player = game:GetService("Players").LocalPlayer | |
176 | PlayerGui = Player.PlayerGui | |
177 | Cam = workspace.CurrentCamera | |
178 | Backpack = Player.Backpack | |
179 | Character = Player.Character | |
180 | Humanoid = Character.Humanoid | |
181 | Mouse = Player:GetMouse() | |
182 | RootPart = Character["HumanoidRootPart"] | |
183 | Torso = Character["Torso"] | |
184 | Head = Character["Head"] | |
185 | RightArm = Character["Right Arm"] | |
186 | LeftArm = Character["Left Arm"] | |
187 | RightLeg = Character["Right Leg"] | |
188 | LeftLeg = Character["Left Leg"] | |
189 | RootJoint = RootPart["RootJoint"] | |
190 | Neck = Torso["Neck"] | |
191 | RightShoulder = Torso["Right Shoulder"] | |
192 | LeftShoulder = Torso["Left Shoulder"] | |
193 | RightHip = Torso["Right Hip"] | |
194 | LeftHip = Torso["Left Hip"] | |
195 | local sick = Instance.new("Sound",Character) | |
196 | sick.SoundId = "rbxassetid://321467240" | |
197 | sick.Looped = true | |
198 | sick.Pitch = 1 | |
199 | sick.Volume = 1 | |
200 | sick:Play() | |
201 | ||
202 | IT = Instance.new | |
203 | CF = CFrame.new | |
204 | VT = Vector3.new | |
205 | RAD = math.rad | |
206 | C3 = Color3.new | |
207 | UD2 = UDim2.new | |
208 | BRICKC = BrickColor.new | |
209 | ANGLES = CFrame.Angles | |
210 | EULER = CFrame.fromEulerAnglesXYZ | |
211 | COS = math.cos | |
212 | ACOS = math.acos | |
213 | SIN = math.sin | |
214 | ASIN = math.asin | |
215 | ABS = math.abs | |
216 | MRANDOM = math.random | |
217 | FLOOR = math.floor | |
218 | ||
219 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
220 | local NEWMESH = IT(MESH) | |
221 | if MESH == "SpecialMesh" then | |
222 | NEWMESH.MeshType = MESHTYPE | |
223 | if MESHID ~= "nil" and MESHID ~= "" then | |
224 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
225 | end | |
226 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
227 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
228 | end | |
229 | end | |
230 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
231 | NEWMESH.Scale = SCALE | |
232 | NEWMESH.Parent = PARENT | |
233 | return NEWMESH | |
234 | end | |
235 | ||
236 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR) | |
237 | local NEWPART = IT("Part") | |
238 | NEWPART.formFactor = FORMFACTOR | |
239 | NEWPART.Reflectance = REFLECTANCE | |
240 | NEWPART.Transparency = TRANSPARENCY | |
241 | NEWPART.CanCollide = false | |
242 | NEWPART.Locked = true | |
243 | NEWPART.Anchored = true | |
244 | if ANCHR == false then | |
245 | NEWPART.Anchored = false | |
246 | end | |
247 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
248 | NEWPART.Name = NAME | |
249 | NEWPART.Size = SIZE | |
250 | NEWPART.Position = Torso.Position | |
251 | NEWPART.Material = MATERIAL | |
252 | NEWPART:BreakJoints() | |
253 | NEWPART.Parent = PARENT | |
254 | return NEWPART | |
255 | end | |
256 | ||
257 | ||
258 | --//=================================\\ | |
259 | --|| CUSTOMIZATION | |
260 | --\\=================================// | |
261 | ||
262 | Class_Name = "Moxie Lance" | |
263 | Weapon_Name = "Add-ons" | |
264 | ||
265 | Custom_Colors = { | |
266 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
267 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
268 | ||
269 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
270 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
271 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
272 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
273 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
274 | ||
275 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
276 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
277 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
278 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
279 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
280 | } | |
281 | ||
282 | ||
283 | Player_Size = 1 --Size of the player. | |
284 | Animation_Speed = 3 | |
285 | Animation_Speed2 = 0.5 | |
286 | Animation_Speed3 = 0.25 | |
287 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
288 | ||
289 | local Speed = 16 | |
290 | local Effects2 = {} | |
291 | ||
292 | --//=================================\\ | |
293 | --|| END OF CUSTOMIZATION | |
294 | --\\=================================// | |
295 | ||
296 | local function weldBetween(a, b) | |
297 | local weldd = Instance.new("ManualWeld") | |
298 | weldd.Part0 = a | |
299 | weldd.Part1 = b | |
300 | weldd.C0 = CFrame.new() | |
301 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
302 | weldd.Parent = a | |
303 | return weldd | |
304 | end | |
305 | ||
306 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
307 | local acs = Instance.new("Part") | |
308 | acs.CanCollide = false | |
309 | acs.Anchored = false | |
310 | acs.Size = Vector3.new(0,0,0) | |
311 | acs.CFrame = attachmentpart.CFrame | |
312 | acs.Parent = Character | |
313 | acs.BrickColor = color | |
314 | local meshs = Instance.new("SpecialMesh") | |
315 | meshs.MeshId = mesh | |
316 | meshs.TextureId = texture | |
317 | meshs.Parent = acs | |
318 | meshs.Scale = scale | |
319 | meshs.Offset = offset | |
320 | weldBetween(attachmentpart,acs) | |
321 | end | |
322 | ||
323 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
324 | if TYPE == "Gem" then | |
325 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
326 | acs.Anchored = false | |
327 | acs.CanCollide = false | |
328 | acs.CFrame = PART.CFrame | |
329 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
330 | weldBetween(PART,acs) | |
331 | elseif TYPE == "Skull" then | |
332 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
333 | acs.Anchored = false | |
334 | acs.CanCollide = false | |
335 | acs.CFrame = PART.CFrame | |
336 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
337 | weldBetween(PART,acs) | |
338 | elseif TYPE == "Eye" then | |
339 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
340 | acs.Anchored = false | |
341 | acs.CanCollide = false | |
342 | acs.CFrame = PART.CFrame | |
343 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
344 | weldBetween(PART,acs) | |
345 | end | |
346 | end | |
347 | ||
348 | --//=================================\\ | |
349 | --|| USEFUL VALUES | |
350 | --\\=================================// | |
351 | ||
352 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
353 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
354 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
355 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
356 | local CO1 = 0 | |
357 | local CO2 = 0 | |
358 | local CO3 = 0 | |
359 | local CO4 = 0 | |
360 | local CHANGEDEFENSE = 0 | |
361 | local CHANGEDAMAGE = 0 | |
362 | local CHANGEMOVEMENT = 0 | |
363 | local ANIM = "Idle" | |
364 | local ATTACK = false | |
365 | local EQUIPPED = false | |
366 | local HOLD = false | |
367 | local COMBO = 1 | |
368 | local LASTPOINT = nil | |
369 | local BLCF = nil | |
370 | local SCFR = nil | |
371 | local STAGGERHITANIM = false | |
372 | local STAGGERANIM = false | |
373 | local STUNANIM = false | |
374 | local CRITCHANCENUMBER = 0 | |
375 | local IDLENUMBER = 0 | |
376 | local DONUMBER = 0 | |
377 | local HANDIDLE = false | |
378 | local Rooted = false | |
379 | local SINE = 0 | |
380 | local MOXIE = 0 | |
381 | local CHANGE = 2 / Animation_Speed | |
382 | local WALKINGANIM = false | |
383 | local WALK = 0 | |
384 | local DISABLEJUMPING = false | |
385 | local ROBLOXIDLEANIMATION = IT("Animation") | |
386 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
387 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
388 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
389 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
390 | WEAPONGUI.Name = "Weapon GUI" | |
391 | local Weapon = IT("Model") | |
392 | Weapon.Name = Weapon_Name | |
393 | local Effects = IT("Folder", Weapon) | |
394 | Effects.Name = "Effects" | |
395 | local ANIMATOR = Humanoid.Animator | |
396 | local ANIMATE = Character.Animate | |
397 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
398 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
399 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
400 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
401 | local UNANCHOR = true | |
402 | local MAGICPARTICLE = "655109389" | |
403 | ||
404 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
405 | ||
406 | local ATTACK1COST = 75 | |
407 | local ATTACK2COST = 200 | |
408 | local ATTACK3COST = 400 | |
409 | local ATTACK4COST = 1500 | |
410 | ||
411 | --//=================================\\ | |
412 | --\\=================================// | |
413 | ||
414 | ||
415 | --//=================================\\ | |
416 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
417 | --\\=================================// | |
418 | ||
419 | ArtificialHB = Instance.new("BindableEvent", script) | |
420 | ArtificialHB.Name = "ArtificialHB" | |
421 | ||
422 | script:WaitForChild("ArtificialHB") | |
423 | ||
424 | frame = Frame_Speed | |
425 | tf = 0 | |
426 | allowframeloss = false | |
427 | tossremainder = false | |
428 | lastframe = tick() | |
429 | script.ArtificialHB:Fire() | |
430 | ||
431 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
432 | tf = tf + s | |
433 | if tf >= frame then | |
434 | if allowframeloss then | |
435 | script.ArtificialHB:Fire() | |
436 | lastframe = tick() | |
437 | else | |
438 | for i = 1, math.floor(tf / frame) do | |
439 | script.ArtificialHB:Fire() | |
440 | end | |
441 | lastframe = tick() | |
442 | end | |
443 | if tossremainder then | |
444 | tf = 0 | |
445 | else | |
446 | tf = tf - frame * math.floor(tf / frame) | |
447 | end | |
448 | end | |
449 | end) | |
450 | ||
451 | --//=================================\\ | |
452 | --\\=================================// | |
453 | ||
454 | ||
455 | ||
456 | ||
457 | ||
458 | --//=================================\\ | |
459 | --|| SOME FUNCTIONS | |
460 | --\\=================================// | |
461 | ||
462 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
463 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
464 | end | |
465 | ||
466 | function PositiveAngle(NUMBER) | |
467 | if NUMBER >= 0 then | |
468 | NUMBER = 0 | |
469 | end | |
470 | return NUMBER | |
471 | end | |
472 | ||
473 | function NegativeAngle(NUMBER) | |
474 | if NUMBER <= 0 then | |
475 | NUMBER = 0 | |
476 | end | |
477 | return NUMBER | |
478 | end | |
479 | ||
480 | function Swait(NUMBER) | |
481 | if NUMBER == 0 or NUMBER == nil then | |
482 | ArtificialHB.Event:wait() | |
483 | else | |
484 | for i = 1, NUMBER do | |
485 | ArtificialHB.Event:wait() | |
486 | end | |
487 | end | |
488 | end | |
489 | ||
490 | function QuaternionFromCFrame(cf) | |
491 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
492 | local trace = m00 + m11 + m22 | |
493 | if trace > 0 then | |
494 | local s = math.sqrt(1 + trace) | |
495 | local recip = 0.5 / s | |
496 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
497 | else | |
498 | local i = 0 | |
499 | if m11 > m00 then | |
500 | i = 1 | |
501 | end | |
502 | if m22 > (i == 0 and m00 or m11) then | |
503 | i = 2 | |
504 | end | |
505 | if i == 0 then | |
506 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
507 | local recip = 0.5 / s | |
508 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
509 | elseif i == 1 then | |
510 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
511 | local recip = 0.5 / s | |
512 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
513 | elseif i == 2 then | |
514 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
515 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
516 | end | |
517 | end | |
518 | end | |
519 | ||
520 | function MakeForm(PART,TYPE) | |
521 | if TYPE == "Cyl" then | |
522 | local MSH = IT("CylinderMesh",PART) | |
523 | elseif TYPE == "Ball" then | |
524 | local MSH = IT("SpecialMesh",PART) | |
525 | MSH.MeshType = "Sphere" | |
526 | elseif TYPE == "Wedge" then | |
527 | local MSH = IT("SpecialMesh",PART) | |
528 | MSH.MeshType = "Wedge" | |
529 | end | |
530 | end | |
531 | ||
532 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
533 | local xs, ys, zs = x + x, y + y, z + z | |
534 | local wx, wy, wz = w * xs, w * ys, w * zs | |
535 | local xx = x * xs | |
536 | local xy = x * ys | |
537 | local xz = x * zs | |
538 | local yy = y * ys | |
539 | local yz = y * zs | |
540 | local zz = z * zs | |
541 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
542 | end | |
543 | ||
544 | function QuaternionSlerp(a, b, t) | |
545 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
546 | local startInterp, finishInterp; | |
547 | if cosTheta >= 0.0001 then | |
548 | if (1 - cosTheta) > 0.0001 then | |
549 | local theta = ACOS(cosTheta) | |
550 | local invSinTheta = 1 / SIN(theta) | |
551 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
552 | finishInterp = SIN(t * theta) * invSinTheta | |
553 | else | |
554 | startInterp = 1 - t | |
555 | finishInterp = t | |
556 | end | |
557 | else | |
558 | if (1 + cosTheta) > 0.0001 then | |
559 | local theta = ACOS(-cosTheta) | |
560 | local invSinTheta = 1 / SIN(theta) | |
561 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
562 | finishInterp = SIN(t * theta) * invSinTheta | |
563 | else | |
564 | startInterp = t - 1 | |
565 | finishInterp = t | |
566 | end | |
567 | end | |
568 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
569 | end | |
570 | ||
571 | function Clerp(a, b, t) | |
572 | local qa = {QuaternionFromCFrame(a)} | |
573 | local qb = {QuaternionFromCFrame(b)} | |
574 | local ax, ay, az = a.x, a.y, a.z | |
575 | local bx, by, bz = b.x, b.y, b.z | |
576 | local _t = 1 - t | |
577 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
578 | end | |
579 | ||
580 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
581 | local frame = IT("Frame") | |
582 | frame.BackgroundTransparency = TRANSPARENCY | |
583 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
584 | frame.Position = POSITION | |
585 | frame.Size = SIZE | |
586 | frame.BackgroundColor3 = COLOR | |
587 | frame.BorderColor3 = BORDERCOLOR | |
588 | frame.Name = NAME | |
589 | frame.Parent = PARENT | |
590 | return frame | |
591 | end | |
592 | ||
593 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
594 | local label = IT("TextLabel") | |
595 | label.BackgroundTransparency = 1 | |
596 | label.Size = UD2(1, 0, 1, 0) | |
597 | label.Position = UD2(0, 0, 0, 0) | |
598 | label.TextColor3 = TEXTCOLOR | |
599 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
600 | label.TextTransparency = TRANSPARENCY | |
601 | label.FontSize = TEXTFONTSIZE | |
602 | label.Font = TEXTFONT | |
603 | label.BorderSizePixel = BORDERSIZEPIXEL | |
604 | label.TextScaled = false | |
605 | label.Text = TEXT | |
606 | label.Name = NAME | |
607 | label.Parent = PARENT | |
608 | return label | |
609 | end | |
610 | ||
611 | function NoOutlines(PART) | |
612 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
613 | end | |
614 | ||
615 | ||
616 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
617 | local NEWWELD = IT(TYPE) | |
618 | NEWWELD.Part0 = PART0 | |
619 | NEWWELD.Part1 = PART1 | |
620 | NEWWELD.C0 = C0 | |
621 | NEWWELD.C1 = C1 | |
622 | NEWWELD.Parent = PARENT | |
623 | return NEWWELD | |
624 | end | |
625 | ||
626 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
627 | local NEWSOUND = nil | |
628 | coroutine.resume(coroutine.create(function() | |
629 | NEWSOUND = IT("Sound", PARENT) | |
630 | NEWSOUND.Volume = VOLUME | |
631 | NEWSOUND.Pitch = PITCH | |
632 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
633 | Swait() | |
634 | NEWSOUND:play() | |
635 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
636 | end)) | |
637 | return NEWSOUND | |
638 | end | |
639 | ||
640 | function CFrameFromTopBack(at, top, back) | |
641 | local right = top:Cross(back) | |
642 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
643 | end | |
644 | ||
645 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
646 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
647 | local mesh = IT("SpecialMesh",wave) | |
648 | mesh.MeshType = "FileMesh" | |
649 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
650 | mesh.Scale = VT(size,size,size) | |
651 | mesh.Offset = VT(0,0,-size/8) | |
652 | wave.CFrame = cframe | |
653 | coroutine.resume(coroutine.create(function(PART) | |
654 | for i = 1, waitt do | |
655 | Swait() | |
656 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
657 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
658 | if doesrotate == true then | |
659 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
660 | end | |
661 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
662 | if wave.Transparency > 0.99 then | |
663 | wave:remove() | |
664 | end | |
665 | end | |
666 | end)) | |
667 | end | |
668 | ||
669 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
670 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
671 | local mesh = IT("SpecialMesh",wave) | |
672 | mesh.MeshType = "FileMesh" | |
673 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
674 | mesh.Scale = VT(size,size,size) | |
675 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
676 | coroutine.resume(coroutine.create(function(PART) | |
677 | for i = 1, waitt do | |
678 | Swait() | |
679 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
680 | if doesrotate == true then | |
681 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
682 | end | |
683 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
684 | if wave.Transparency > 0.99 then | |
685 | wave:remove() | |
686 | end | |
687 | end | |
688 | end)) | |
689 | end | |
690 | ||
691 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
692 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
693 | local mesh = IT("SpecialMesh",wave) | |
694 | mesh.MeshType = "FileMesh" | |
695 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
696 | mesh.Scale = VT(size,size,size) | |
697 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
698 | coroutine.resume(coroutine.create(function(PART) | |
699 | for i = 1, waitt do | |
700 | Swait() | |
701 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
702 | if doesrotate == true then | |
703 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
704 | end | |
705 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
706 | if wave.Transparency > 0.99 then | |
707 | wave:remove() | |
708 | end | |
709 | end | |
710 | end)) | |
711 | end | |
712 | ||
713 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
714 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
715 | local mesh = IT("SpecialMesh",wave) | |
716 | mesh.MeshType = "FileMesh" | |
717 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
718 | mesh.Scale = VT(size,size,size) | |
719 | mesh.Offset = VT(0,0,0) | |
720 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
721 | coroutine.resume(coroutine.create(function(PART) | |
722 | for i = 1, waitt do | |
723 | Swait() | |
724 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
725 | if doesrotate == true then | |
726 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
727 | end | |
728 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
729 | if wave.Transparency > 0.99 then | |
730 | wave:remove() | |
731 | end | |
732 | end | |
733 | end)) | |
734 | end | |
735 | ||
736 | function MagicSphere(size,waitt,part,offset,color) | |
737 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
738 | local mesh = IT("SpecialMesh",wave) | |
739 | mesh.MeshType = "Sphere" | |
740 | mesh.Scale = VT(size,size,size) | |
741 | mesh.Offset = VT(0,0,0) | |
742 | wave.CFrame = part | |
743 | coroutine.resume(coroutine.create(function(PART) | |
744 | for i = 1, waitt do | |
745 | Swait() | |
746 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
747 | wave.Transparency = wave.Transparency + (1/waitt) | |
748 | if wave.Transparency > 0.99 then | |
749 | wave:remove() | |
750 | end | |
751 | end | |
752 | end)) | |
753 | end | |
754 | ||
755 | local asd = Instance.new("ParticleEmitter") | |
756 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
757 | asd.LightEmission = .1 | |
758 | asd.Size = NumberSequence.new(0.2) | |
759 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
760 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
761 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
762 | asd.Transparency = bbb | |
763 | asd.Size = aaa | |
764 | asd.ZOffset = .9 | |
765 | asd.Acceleration = Vector3.new(0, -5, 0) | |
766 | asd.LockedToPart = false | |
767 | asd.EmissionDirection = "Back" | |
768 | asd.Lifetime = NumberRange.new(1, 2) | |
769 | asd.Rotation = NumberRange.new(-100, 100) | |
770 | asd.RotSpeed = NumberRange.new(-100, 100) | |
771 | asd.Speed = NumberRange.new(2) | |
772 | asd.Enabled = false | |
773 | asd.VelocitySpread = 10000 | |
774 | ||
775 | function getbloody(victim,amount) | |
776 | local prtcl = asd:Clone() | |
777 | prtcl.Parent = victim | |
778 | prtcl:Emit(amount) | |
779 | end | |
780 | ||
781 | --//=================================\\ | |
782 | --\\=================================// | |
783 | ||
784 | ||
785 | --//=================================\\ | |
786 | --|| WEAPON CREATION | |
787 | --\\=================================// | |
788 | ||
789 | if Player_Size ~= 1 then | |
790 | for _, v in pairs (Weapon:GetChildren()) do | |
791 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
792 | local p1 = v.Part1 | |
793 | v.Part1 = nil | |
794 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
795 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
796 | v.Part1 = p1 | |
797 | elseif v.ClassName == "Part" then | |
798 | for _, b in pairs (v:GetChildren()) do | |
799 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
800 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
801 | end | |
802 | end | |
803 | end | |
804 | end | |
805 | end | |
806 | ||
807 | Weapon.Parent = Character | |
808 | ||
809 | Humanoid.Died:connect(function() | |
810 | ATTACK = true | |
811 | end) | |
812 | ||
813 | print(Class_Name.." loaded.") | |
814 | ||
815 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
816 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
817 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
818 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
819 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
820 | ||
821 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Flying slash ["..ATTACK1COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 1") | |
822 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Moxie wheel ["..ATTACK2COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 2") | |
823 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Gigastun strobe ["..ATTACK3COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 3") | |
824 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Moxie impaler ["..ATTACK4COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 4") | |
825 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "MOXIE: "..MOXIE, SKILLTEXTCOLOR, 10, "Code", 0, 2, 1, "Text 5") | |
826 | ||
827 | local HandlePart = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Handle", VT(0.25*Player_Size,3*Player_Size,0.25*Player_Size),false) | |
828 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
829 | MakeForm(HandlePart,"Cyl") | |
830 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Handle", VT(0.5*Player_Size,0.5*Player_Size,0.5*Player_Size),false) | |
831 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, 1.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
832 | MakeForm(part,"Ball") | |
833 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,0.8*Player_Size,0.8*Player_Size),false) | |
834 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -1.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
835 | MakeForm(part,"Ball") | |
836 | local part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Pearl", "Handle", VT(1*Player_Size,1*Player_Size,1*Player_Size),false) | |
837 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -1.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
838 | MakeForm(part,"Ball") | |
839 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false) | |
840 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(1.7 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
841 | MakeForm(part,"Wedge") | |
842 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false) | |
843 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-1.7 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0)) | |
844 | MakeForm(part,"Wedge") | |
845 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false) | |
846 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-0.4 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
847 | MakeForm(part,"Wedge") | |
848 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false) | |
849 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0.4 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)), CF(0, 0, 0)) | |
850 | MakeForm(part,"Wedge") | |
851 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,3*Player_Size),false) | |
852 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(1.2 * Player_Size, -4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
853 | MakeForm(part,"Wedge") | |
854 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,3*Player_Size),false) | |
855 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-1.2 * Player_Size, -4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0)) | |
856 | MakeForm(part,"Wedge") | |
857 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,10*Player_Size),false) | |
858 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0.5 * Player_Size, -8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
859 | MakeForm(part,"Wedge") | |
860 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,10*Player_Size),false) | |
861 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-0.5 * Player_Size, -8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0)) | |
862 | MakeForm(part,"Wedge") | |
863 | ||
864 | local hitbox = CreatePart(3, Weapon, "Marble", 0, 1, "Pearl", "Hitbox", VT(3.5*Player_Size,10*Player_Size,0.15*Player_Size),false) | |
865 | local weld = CreateWeldOrSnapOrMotor("Weld", hitbox, HandlePart, hitbox, CF(0 * Player_Size, -7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
866 | ||
867 | local tip = CreatePart(3, Weapon, "Marble", 0, 1, "Pearl", "Blade tip", VT(0.15*Player_Size,0.15*Player_Size,0.15*Player_Size),false) | |
868 | local weld = CreateWeldOrSnapOrMotor("Weld", tip, HandlePart, tip, CF(0 * Player_Size, -13 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
869 | ||
870 | local A = IT("Attachment",hitbox) | |
871 | A.Position = VT(0.004, -5.8, -0.008) | |
872 | local B = IT("Attachment",hitbox) | |
873 | B.Position = VT(0.004, 5.8, -0.008) | |
874 | local Trail = IT("Trail",hitbox) | |
875 | Trail.Attachment0 = A | |
876 | Trail.Attachment1 = B | |
877 | Trail.Lifetime = 0.2 | |
878 | Trail.Transparency = NumberSequence.new(0, 1) | |
879 | Trail.Enabled = false | |
880 | ||
881 | for _, c in pairs(Weapon:GetChildren()) do | |
882 | if c.ClassName == "Part" then | |
883 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
884 | end | |
885 | end | |
886 | ||
887 | --//=================================\\ | |
888 | --|| DAMAGE FUNCTIONS | |
889 | --\\=================================// | |
890 | ||
891 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
892 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
893 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
894 | local BODYGYRO = IT("BodyGyro", STATPART) | |
895 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
896 | BODYPOSITION.P = 2000 | |
897 | BODYPOSITION.D = 100 | |
898 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
899 | if LABELTYPE == "Normal" then | |
900 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
901 | elseif LABELTYPE == "Debuff" then | |
902 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
903 | elseif LABELTYPE == "Interruption" then | |
904 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
905 | end | |
906 | game:GetService("Debris"):AddItem(STATPART ,5) | |
907 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
908 | BILLBOARDGUI.Adornee = STATPART | |
909 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
910 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
911 | BILLBOARDGUI.AlwaysOnTop = false | |
912 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
913 | TEXTLABEL.BackgroundTransparency = 1 | |
914 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
915 | TEXTLABEL.Text = TEXT | |
916 | TEXTLABEL.Font = "SciFi" | |
917 | TEXTLABEL.FontSize="Size42" | |
918 | TEXTLABEL.TextColor3 = COLOR | |
919 | TEXTLABEL.TextStrokeTransparency = 1 | |
920 | TEXTLABEL.TextScaled = true | |
921 | TEXTLABEL.TextWrapped = true | |
922 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
923 | wait(0.2) | |
924 | for i=1, 5 do | |
925 | wait() | |
926 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
927 | end | |
928 | wait(1.2) | |
929 | for i=1, 5 do | |
930 | wait() | |
931 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
932 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
933 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
934 | end | |
935 | THEPART.Parent = nil | |
936 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
937 | end | |
938 | ||
939 | ||
940 | --//=================================\\ | |
941 | --|| DAMAGING | |
942 | --\\=================================// | |
943 | ||
944 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier,frames) | |
945 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
946 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
947 | local dmg = math.random(min,max) | |
948 | if humanoid.Health > 0 then | |
949 | if beserk == true then | |
950 | humanoid.Health = 0 | |
951 | else | |
952 | CreateSound("201858024", hit, 1.2, MRANDOM(7, 12) / 10) | |
953 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
954 | if math.random(1,100) < critrate+1 then | |
955 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
956 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
957 | MOXIE = MOXIE + dmg*critmultiplier | |
958 | else | |
959 | humanoid.Health = humanoid.Health - dmg | |
960 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
961 | MOXIE = MOXIE + dmg | |
962 | end | |
963 | local defence = Instance.new("BoolValue",hit.Parent) | |
964 | defence.Name = ("HitBy"..Player.Name) | |
965 | game:GetService("Debris"):AddItem(defence, frames) | |
966 | end | |
967 | end | |
968 | end | |
969 | end | |
970 | ||
971 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
972 | local dmg = math.random(min,max) | |
973 | for i,v in ipairs(workspace:GetChildren()) do | |
974 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
975 | local body = v:GetChildren() | |
976 | for part = 1, #body do | |
977 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
978 | if(body[part].Position - position).Magnitude < radius then | |
979 | if v.ClassName == "Model" then | |
980 | if v:FindFirstChild("Humanoid") then | |
981 | if v.Humanoid.Health ~= 0 then | |
982 | if CanBeDodgedByJumping == true then | |
983 | if body[part].Position.Y < position.Y+5 then | |
984 | if math.random(1,100) < critrate+1 then | |
985 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
986 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
987 | MOXIE = MOXIE + dmg*critmultiplier | |
988 | else | |
989 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
990 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
991 | MOXIE = MOXIE + dmg | |
992 | end | |
993 | local defence = Instance.new("BoolValue",v) | |
994 | defence.Name = ("HitBy"..Player.Name) | |
995 | game:GetService("Debris"):AddItem(defence, 0.5) | |
996 | end | |
997 | else | |
998 | if beserk == true then | |
999 | v.Humanoid.Health = 0 | |
1000 | end | |
1001 | if math.random(1,100) < critrate+1 then | |
1002 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1003 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1004 | MOXIE = MOXIE + dmg*critmultiplier | |
1005 | else | |
1006 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1007 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1008 | MOXIE = MOXIE + dmg | |
1009 | end | |
1010 | local defence = Instance.new("BoolValue",v) | |
1011 | defence.Name = ("HitBy"..Player.Name) | |
1012 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1013 | end | |
1014 | end | |
1015 | end | |
1016 | end | |
1017 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1018 | end | |
1019 | end | |
1020 | end | |
1021 | if v.ClassName == "Part" then | |
1022 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1023 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1024 | end | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | ||
1030 | function AoEStun(position,radius) | |
1031 | for i,v in ipairs(workspace:GetChildren()) do | |
1032 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
1033 | local body = v:GetChildren() | |
1034 | for part = 1, #body do | |
1035 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1036 | if(body[part].Position - position).Magnitude < radius then | |
1037 | if v.ClassName == "Model" then | |
1038 | if v:FindFirstChild("Humanoid") then | |
1039 | if v.Humanoid.Health ~= 0 then | |
1040 | Stun(v.Humanoid) | |
1041 | local defence = Instance.new("BoolValue",v) | |
1042 | defence.Name = ("StunnedBy"..Player.Name) | |
1043 | game:GetService("Debris"):AddItem(defence, 0.1) | |
1044 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "Stunned!", C3(0, 0, 0)) | |
1045 | end | |
1046 | end | |
1047 | end | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | ||
1055 | function AoEImpale(position,radius) | |
1056 | for i,v in ipairs(workspace:GetChildren()) do | |
1057 | if v:FindFirstChild("StabbedBy"..Player.Name) == nil then | |
1058 | local body = v:GetChildren() | |
1059 | for part = 1, #body do | |
1060 | if(v:FindFirstChild("StabbedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1061 | if(body[part].Position - position).Magnitude < radius then | |
1062 | if v.ClassName == "Model" then | |
1063 | if v:FindFirstChild("Humanoid") then | |
1064 | if v.Humanoid.Health ~= 0 then | |
1065 | v.Torso.CFrame = CF(v.Torso.Position,tip.Position) | |
1066 | v.Torso.Anchored = true | |
1067 | local defence = Instance.new("BoolValue",v) | |
1068 | defence.Name = ("StabbedBy"..Player.Name) | |
1069 | end | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | ||
1079 | function ImpaleFinnish() | |
1080 | for i,v in ipairs(workspace:GetChildren()) do | |
1081 | if v:FindFirstChild("StabbedBy"..Player.Name) then | |
1082 | v:BreakJoints() | |
1083 | if v:FindFirstChild("Head") then | |
1084 | StatLabel("Normal", v.Head.CFrame * CF(0, 0 + (v.Head.Size.z - 1), 0), "Impaled!", C3(0, 0, 0)) | |
1085 | end | |
1086 | local def = v:FindFirstChild("StabbedBy"..Player.Name) | |
1087 | def:remove() | |
1088 | local tors = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
1089 | if tors then | |
1090 | local Heart = IT("Part",v) | |
1091 | MakeForm(Heart,"Ball") | |
1092 | Heart.Material = "Pebble" | |
1093 | Heart.Color = C3(1,0.5,0.5) | |
1094 | Heart.CanCollide = true | |
1095 | Heart.Size = VT(0.5,1,0.5) | |
1096 | Heart.CFrame = tors.CFrame * CF(-0.3,0.2,-1) | |
1097 | getbloody(Heart,35) | |
1098 | CreateSound("264486467", Heart, 5, MRANDOM(7, 12) / 10) | |
1099 | end | |
1100 | end | |
1101 | end | |
1102 | end | |
1103 | ||
1104 | function Stun(HUMANOID) | |
1105 | HUMANOID.PlatformStand = true | |
1106 | coroutine.resume(coroutine.create(function() | |
1107 | Swait(500) | |
1108 | HUMANOID.PlatformStand = false | |
1109 | end)) | |
1110 | end | |
1111 | ||
1112 | function killnearest(position,range,maxstrength) | |
1113 | for i,v in ipairs(workspace:GetChildren()) do | |
1114 | local body = v:GetChildren() | |
1115 | for part = 1, #body do | |
1116 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1117 | if(body[part].Position - position).Magnitude < range then | |
1118 | if v.ClassName == "Model" then | |
1119 | v:BreakJoints() | |
1120 | end | |
1121 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1122 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1123 | end | |
1124 | end | |
1125 | end | |
1126 | if v.ClassName == "Part" then | |
1127 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1128 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1129 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1130 | end | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | ||
1135 | --//=================================\\ | |
1136 | --|| ATTACK FUNCTIONS AND STUFF | |
1137 | --\\=================================// | |
1138 | ||
1139 | function AttackTemplate() | |
1140 | ATTACK = true | |
1141 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1142 | Swait() | |
1143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed) | |
1144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed) | |
1145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1147 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1149 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1150 | end | |
1151 | ATTACK = false | |
1152 | end | |
1153 | ||
1154 | function Attack1() | |
1155 | ATTACK = true | |
1156 | Trail.Enabled = true | |
1157 | local paw = hitbox.Touched:Connect(function(hit) | |
1158 | dealdamage(hit,20,25,5,false,7,2,0.5) | |
1159 | end) | |
1160 | local bv = Instance.new("BodyVelocity") | |
1161 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1162 | bv.velocity = RootPart.CFrame.lookVector * 50 | |
1163 | bv.Parent = Torso | |
1164 | bv.Name = "DASH" | |
1165 | ATTACK = false | |
1166 | Rooted = false | |
1167 | game:GetService("Debris"):AddItem(bv, 0.05) | |
1168 | CreateSound("1112042117", hitbox, 2, MRANDOM(7, 12) / 10) | |
1169 | for i=0, 6, 0.1 / Animation_Speed2 do | |
1170 | Swait() | |
1171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2) | |
1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2) | |
1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2) | |
1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1177 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1178 | end | |
1179 | Trail.Enabled = false | |
1180 | ATTACK = false | |
1181 | paw:disconnect() | |
1182 | end | |
1183 | ||
1184 | function Attack2() | |
1185 | ATTACK = true | |
1186 | Rooted = true | |
1187 | local bv = Instance.new("BodyVelocity") | |
1188 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1189 | bv.velocity = RootPart.CFrame.lookVector * 50 | |
1190 | bv.Parent = Torso | |
1191 | bv.Name = "DASH" | |
1192 | ATTACK = false | |
1193 | Rooted = false | |
1194 | game:GetService("Debris"):AddItem(bv, 0.05) | |
1195 | local paw = hitbox.Touched:Connect(function(hit) | |
1196 | dealdamage(hit,25,35,5,false,7,2,0.5) | |
1197 | end) | |
1198 | Trail.Enabled = true | |
1199 | CreateSound("134012322", hitbox, 2, MRANDOM(7, 12) / 10) | |
1200 | for i=0, 1.3, 0.1 / Animation_Speed3 do | |
1201 | Swait() | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.15 / Animation_Speed3) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3) | |
1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3) | |
1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3) | |
1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3) | |
1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1208 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3) | |
1209 | end | |
1210 | for i=0, 1.3, 0.1 / Animation_Speed3 do | |
1211 | Swait() | |
1212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(280)), 0.15 / Animation_Speed3) | |
1213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3) | |
1214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3) | |
1215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3) | |
1216 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3) | |
1217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1218 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3) | |
1219 | end | |
1220 | for i=0, 1.3, 0.1 / Animation_Speed3 do | |
1221 | Swait() | |
1222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(40)), 0.15 / Animation_Speed3) | |
1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3) | |
1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3) | |
1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3) | |
1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3) | |
1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1228 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3) | |
1229 | end | |
1230 | for i=0, 2, 0.1 / Animation_Speed3 do | |
1231 | Swait() | |
1232 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed3) | |
1233 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3) | |
1234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3) | |
1235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3) | |
1236 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3) | |
1237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1238 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3) | |
1239 | end | |
1240 | Trail.Enabled = false | |
1241 | paw:disconnect() | |
1242 | for i=0, 1, 0.1 / Animation_Speed do | |
1243 | Swait() | |
1244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed) | |
1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed) | |
1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1250 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1251 | end | |
1252 | Rooted = false | |
1253 | ATTACK = false | |
1254 | end | |
1255 | ||
1256 | function FlyingSlash() | |
1257 | ATTACK = true | |
1258 | for i=0, 8, 0.1 / Animation_Speed2 do | |
1259 | Swait() | |
1260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed2) | |
1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-20)), 0.15 / Animation_Speed2) | |
1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2) | |
1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1266 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1267 | end | |
1268 | Rooted = true | |
1269 | Trail.Enabled = true | |
1270 | local sphere = Instance.new("Part",Effects) | |
1271 | sphere.Size = Vector3.new(15,1,1) | |
1272 | sphere.Material = "Neon" | |
1273 | sphere.Name = "Energy swipe" | |
1274 | sphere.BrickColor = BrickColor.new("Gold") | |
1275 | sphere.CFrame = RootPart.CFrame * CF(0,0.6,0) | |
1276 | sphere.CanCollide = false | |
1277 | local mesh = Instance.new("SpecialMesh",sphere) | |
1278 | mesh.MeshType = "Sphere" | |
1279 | local bv = Instance.new("BodyVelocity") | |
1280 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1281 | bv.velocity = RootPart.CFrame.lookVector*150 | |
1282 | bv.Parent = sphere | |
1283 | bv.Name = "DASH" | |
1284 | table.insert(Effects2,{sphere,"Disappear",0.02,2,2,2,2}) | |
1285 | local paw = sphere.Touched:Connect(function(hit) | |
1286 | dealdamage(hit,15,25,5,false,7,2,0.5) | |
1287 | end) | |
1288 | local bv = Instance.new("BodyVelocity") | |
1289 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1290 | bv.velocity = RootPart.CFrame.lookVector * -50 | |
1291 | bv.Parent = Torso | |
1292 | bv.Name = "DASH" | |
1293 | ATTACK = false | |
1294 | Rooted = false | |
1295 | game:GetService("Debris"):AddItem(bv, 0.05) | |
1296 | CreateSound("615910787", sphere, 5, MRANDOM(7, 12) / 10) | |
1297 | for i=0, 4, 0.1 / Animation_Speed3 do | |
1298 | Swait() | |
1299 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-80)), 0.15 / Animation_Speed3) | |
1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(70)), 0.15 / Animation_Speed3) | |
1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3) | |
1302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3) | |
1303 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3) | |
1304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1305 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3) | |
1306 | end | |
1307 | Trail.Enabled = false | |
1308 | Swait(50) | |
1309 | Rooted = false | |
1310 | ATTACK = false | |
1311 | end | |
1312 | ||
1313 | function MoxieWheel() | |
1314 | ATTACK = true | |
1315 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1316 | Swait() | |
1317 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 10 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1318 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1319 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1320 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1321 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2) | |
1322 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1323 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(100), RAD(120), RAD(-35)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1324 | end | |
1325 | Speed = 75 | |
1326 | local paw = hitbox.Touched:Connect(function(hit) | |
1327 | dealdamage(hit,25,35,5,false,7,2,0.05) | |
1328 | end) | |
1329 | local loop = IT("Sound",hitbox) | |
1330 | loop.Looped = true | |
1331 | loop.SoundId = "http://www.roblox.com/asset/?id=120745021" | |
1332 | loop:Play() | |
1333 | loop.Volume = 6 | |
1334 | Trail.Enabled = true | |
1335 | local TOR = 0 | |
1336 | for i = 1, 55 do | |
1337 | TOR = TOR + 80 | |
1338 | for i=0, 0.6, 0.1 / Animation_Speed3 do | |
1339 | Swait() | |
1340 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 10 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(TOR), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3) | |
1343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3) | |
1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3) | |
1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1346 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(100), RAD(120), RAD(-35)), 0.15 / Animation_Speed3) | |
1347 | end | |
1348 | end | |
1349 | loop:Stop() | |
1350 | loop:remove() | |
1351 | Rooted = true | |
1352 | paw:disconnect() | |
1353 | for i=0, 1.5, 0.1 / Animation_Speed3 do | |
1354 | Swait() | |
1355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed3) | |
1356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed3) | |
1357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3) | |
1358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3) | |
1359 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3) | |
1360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1361 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3) | |
1362 | end | |
1363 | Speed = 16 | |
1364 | Rooted = false | |
1365 | Trail.Enabled = false | |
1366 | ATTACK = false | |
1367 | end | |
1368 | ||
1369 | function GigastunStrobe() | |
1370 | ATTACK = true | |
1371 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1372 | Swait() | |
1373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1377 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1379 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1380 | end | |
1381 | for i = 1, 5 do | |
1382 | CreateSound("1225795161", tip, 5, MRANDOM(7, 12) / 10) | |
1383 | MagicSphere(10,15,tip.CFrame,0,"Cyan") | |
1384 | MagicSphere(5,20,tip.CFrame,0,"Gold") | |
1385 | Swait(25) | |
1386 | end | |
1387 | CreateSound("160740144", tip, 5, MRANDOM(7, 12) / 10) | |
1388 | MagicSphere(0.25,55,tip.CFrame,0,"Cyan") | |
1389 | MagicSphere(0.2,55,tip.CFrame,0,"Gold") | |
1390 | CreateRing(0,1.5,true,0.2,55,tip,0,-0.2,0.2,"Cyan") | |
1391 | CreateRing(0,3,true,-0.2,55,tip,0,0.2,-0.2,"Cyan") | |
1392 | CreateRing(0,1.5,true,-0.2,55,tip,0,0.2,-0.2,"Gold") | |
1393 | CreateRing(0,3,true,0.2,55,tip,0,-0.2,0.2,"Gold") | |
1394 | MagicSphere(5.5,55,tip.CFrame,0,"Cyan") | |
1395 | MagicSphere(5,55,tip.CFrame,0,"Gold") | |
1396 | AoEStun(RootPart.Position,35) | |
1397 | Swait(50) | |
1398 | ATTACK = false | |
1399 | end | |
1400 | ||
1401 | function MoxieImpaler() | |
1402 | ATTACK = true | |
1403 | for i=0, 4, 0.1 / Animation_Speed do | |
1404 | Swait() | |
1405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed) | |
1406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.15 / Animation_Speed) | |
1407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1409 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1411 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1412 | end | |
1413 | Rooted = true | |
1414 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1415 | Swait() | |
1416 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2) | |
1417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2) | |
1418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(160)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1420 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2) | |
1421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1422 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1423 | end | |
1424 | CreateSound("444667859", tip, 10, MRANDOM(7, 12) / 10) | |
1425 | local offset = 0 | |
1426 | local size = 5 | |
1427 | for i = 1, 20 do | |
1428 | CreateWave(0,size,true,0.05,25,tip.CFrame * CF(0,-offset,0),"Cyan") | |
1429 | MagicSphere(size/2,25,tip.CFrame * CF(0,-offset,0),0,"Cyan") | |
1430 | size = size - 0.25 | |
1431 | offset = offset + 5 | |
1432 | AoEImpale(tip.CFrame * CF(0,-offset,0).p,size*3) | |
1433 | end | |
1434 | for i=0, 8, 0.1 / Animation_Speed2 do | |
1435 | Swait() | |
1436 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2) | |
1437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2) | |
1438 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(160)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1440 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2) | |
1441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1442 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1443 | end | |
1444 | ImpaleFinnish() | |
1445 | for i=0, 4, 0.1 / Animation_Speed3 do | |
1446 | Swait() | |
1447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed3) | |
1448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.15 / Animation_Speed3) | |
1449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3) | |
1450 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3) | |
1451 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3) | |
1452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3) | |
1453 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3) | |
1454 | end | |
1455 | Rooted = false | |
1456 | ATTACK = false | |
1457 | end | |
1458 | ||
1459 | --//=================================\\ | |
1460 | --|| ASSIGN THINGS TO KEYS | |
1461 | --\\=================================// | |
1462 | ||
1463 | Humanoid.Changed:connect(function(Jump) | |
1464 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1465 | Humanoid.Jump = false | |
1466 | end | |
1467 | end) | |
1468 | ||
1469 | function MouseDown(Mouse) | |
1470 | if ATTACK == false then | |
1471 | if COMBO == 1 then | |
1472 | COMBO = nil | |
1473 | Attack1() | |
1474 | COMBO = 2 | |
1475 | elseif COMBO == 2 then | |
1476 | COMBO = nil | |
1477 | Attack2() | |
1478 | COMBO = 1 | |
1479 | end | |
1480 | end | |
1481 | end | |
1482 | ||
1483 | function MouseUp(Mouse) | |
1484 | HOLD = false | |
1485 | end | |
1486 | ||
1487 | function KeyDown(Key) | |
1488 | if Key == "z" and MOXIE >= ATTACK1COST and ATTACK == false then | |
1489 | MOXIE = MOXIE - ATTACK1COST | |
1490 | FlyingSlash() | |
1491 | end | |
1492 | ||
1493 | if Key == "b" and MOXIE >= ATTACK2COST and ATTACK == false then | |
1494 | MOXIE = MOXIE - ATTACK2COST | |
1495 | MoxieWheel() | |
1496 | end | |
1497 | ||
1498 | if Key == "c" and MOXIE >= ATTACK3COST and ATTACK == false then | |
1499 | MOXIE = MOXIE - ATTACK3COST | |
1500 | GigastunStrobe() | |
1501 | end | |
1502 | ||
1503 | if Key == "v" and MOXIE >= ATTACK4COST and ATTACK == false then | |
1504 | MOXIE = MOXIE - ATTACK4COST | |
1505 | MoxieImpaler() | |
1506 | end | |
1507 | end | |
1508 | ||
1509 | function KeyUp(Key) | |
1510 | end | |
1511 | ||
1512 | Mouse.Button1Down:connect(function(NEWKEY) | |
1513 | MouseDown(NEWKEY) | |
1514 | end) | |
1515 | Mouse.Button1Up:connect(function(NEWKEY) | |
1516 | MouseUp(NEWKEY) | |
1517 | end) | |
1518 | Mouse.KeyDown:connect(function(NEWKEY) | |
1519 | KeyDown(NEWKEY) | |
1520 | end) | |
1521 | Mouse.KeyUp:connect(function(NEWKEY) | |
1522 | KeyUp(NEWKEY) | |
1523 | end) | |
1524 | ||
1525 | --//=================================\\ | |
1526 | --\\=================================// | |
1527 | ||
1528 | ||
1529 | function unanchor() | |
1530 | if UNANCHOR == true then | |
1531 | g = Character:GetChildren() | |
1532 | for i = 1, #g do | |
1533 | if g[i].ClassName == "Part" then | |
1534 | g[i].Anchored = false | |
1535 | end | |
1536 | end | |
1537 | end | |
1538 | end | |
1539 | ||
1540 | ||
1541 | --//=================================\\ | |
1542 | --|| WRAP THE WHOLE SCRIPT UP | |
1543 | --\\=================================// | |
1544 | ||
1545 | Humanoid.Changed:connect(function(Jump) | |
1546 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1547 | Humanoid.Jump = false | |
1548 | end | |
1549 | end) | |
1550 | ||
1551 | ANIMATE.Parent = nil | |
1552 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1553 | IDLEANIMATION:Play() | |
1554 | ||
1555 | while true do | |
1556 | Swait() | |
1557 | SINE = SINE + CHANGE | |
1558 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1559 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1560 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1561 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1562 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1563 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1564 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1565 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1566 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1567 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1568 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1569 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1570 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1571 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1572 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1573 | end | |
1574 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1575 | ANIM = "Jump" | |
1576 | if ATTACK == false then | |
1577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-60)), 0.15 / Animation_Speed) | |
1578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed) | |
1579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1581 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1583 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1584 | end | |
1585 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1586 | ANIM = "Fall" | |
1587 | if ATTACK == false then | |
1588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-60)), 0.15 / Animation_Speed) | |
1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed) | |
1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1594 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1595 | end | |
1596 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1597 | ANIM = "Idle" | |
1598 | if ATTACK == false then | |
1599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed) | |
1600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed) | |
1601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1603 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1605 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1606 | end | |
1607 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1608 | ANIM = "Walk" | |
1609 | WALK = WALK + 1 / Animation_Speed | |
1610 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1611 | WALK = 0 | |
1612 | if WALKINGANIM == true then | |
1613 | WALKINGANIM = false | |
1614 | elseif WALKINGANIM == false then | |
1615 | WALKINGANIM = true | |
1616 | end | |
1617 | end | |
1618 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1619 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1620 | if ATTACK == false then | |
1621 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed) | |
1622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed) | |
1623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1625 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1626 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1627 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1628 | end | |
1629 | end | |
1630 | if #Effects2>0 then | |
1631 | for e=1,#Effects2 do | |
1632 | if Effects2[e]~=nil then | |
1633 | local Thing=Effects2[e] | |
1634 | if Thing~=nil then | |
1635 | local Part=Thing[1] | |
1636 | local Mode=Thing[2] | |
1637 | local Delay=Thing[3] | |
1638 | local IncX=Thing[4] | |
1639 | local IncY=Thing[5] | |
1640 | local IncZ=Thing[6] | |
1641 | local Part2=Thing[8] | |
1642 | if Thing[1].Transparency<=1 then | |
1643 | if Thing[2]=="Block1" then | |
1644 | Thing[1].CFrame=Thing[1].CFrame | |
1645 | Mesh=Thing[1].Mesh | |
1646 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1647 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1648 | elseif Thing[2]=="Cylinder" then | |
1649 | Mesh=Thing[1].Mesh | |
1650 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1651 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1652 | elseif Thing[2]=="Blood" then | |
1653 | Mesh=Thing[7] | |
1654 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1655 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1656 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1657 | elseif Thing[2]=="Elec" then | |
1658 | Mesh=Thing[1].Mesh | |
1659 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1660 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1661 | elseif Thing[2]=="Disappear" then | |
1662 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1663 | end | |
1664 | else | |
1665 | Part.Parent=nil | |
1666 | table.remove(Effects2,e) | |
1667 | end | |
1668 | end | |
1669 | end | |
1670 | end | |
1671 | end | |
1672 | unanchor() | |
1673 | Humanoid.MaxHealth = "inf" | |
1674 | Humanoid.Health = "inf" | |
1675 | if Rooted == false then | |
1676 | Disable_Jump = false | |
1677 | Humanoid.WalkSpeed = Speed | |
1678 | elseif Rooted == true then | |
1679 | Disable_Jump = true | |
1680 | Humanoid.WalkSpeed = 0 | |
1681 | end | |
1682 | SKILL5TEXT.Text = "MOXIE: "..MOXIE | |
1683 | end | |
1684 | ||
1685 | --//=================================\\ | |
1686 | --\\=================================// | |
1687 | ||
1688 | ||
1689 | ||
1690 | ||
1691 | ||
1692 | --//====================================================\\-- | |
1693 | --|| END OF SCRIPT | |
1694 | --\\====================================================//-- |