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Zach_script_stealer2

Pretty cool sword duh

Mar 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. wait(0.2)
  172.  
  173.  
  174.  
  175. Player = game:GetService("Players").LocalPlayer
  176. PlayerGui = Player.PlayerGui
  177. Cam = workspace.CurrentCamera
  178. Backpack = Player.Backpack
  179. Character = Player.Character
  180. Humanoid = Character.Humanoid
  181. Mouse = Player:GetMouse()
  182. RootPart = Character["HumanoidRootPart"]
  183. Torso = Character["Torso"]
  184. Head = Character["Head"]
  185. RightArm = Character["Right Arm"]
  186. LeftArm = Character["Left Arm"]
  187. RightLeg = Character["Right Leg"]
  188. LeftLeg = Character["Left Leg"]
  189. RootJoint = RootPart["RootJoint"]
  190. Neck = Torso["Neck"]
  191. RightShoulder = Torso["Right Shoulder"]
  192. LeftShoulder = Torso["Left Shoulder"]
  193. RightHip = Torso["Right Hip"]
  194. LeftHip = Torso["Left Hip"]
  195. local sick = Instance.new("Sound",Character)
  196. sick.SoundId = "rbxassetid://321467240"
  197. sick.Looped = true
  198. sick.Pitch = 1
  199. sick.Volume = 1
  200. sick:Play()
  201.  
  202. IT = Instance.new
  203. CF = CFrame.new
  204. VT = Vector3.new
  205. RAD = math.rad
  206. C3 = Color3.new
  207. UD2 = UDim2.new
  208. BRICKC = BrickColor.new
  209. ANGLES = CFrame.Angles
  210. EULER = CFrame.fromEulerAnglesXYZ
  211. COS = math.cos
  212. ACOS = math.acos
  213. SIN = math.sin
  214. ASIN = math.asin
  215. ABS = math.abs
  216. MRANDOM = math.random
  217. FLOOR = math.floor
  218.  
  219. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  220. local NEWMESH = IT(MESH)
  221. if MESH == "SpecialMesh" then
  222. NEWMESH.MeshType = MESHTYPE
  223. if MESHID ~= "nil" and MESHID ~= "" then
  224. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  225. end
  226. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  227. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  228. end
  229. end
  230. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  231. NEWMESH.Scale = SCALE
  232. NEWMESH.Parent = PARENT
  233. return NEWMESH
  234. end
  235.  
  236. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR)
  237. local NEWPART = IT("Part")
  238. NEWPART.formFactor = FORMFACTOR
  239. NEWPART.Reflectance = REFLECTANCE
  240. NEWPART.Transparency = TRANSPARENCY
  241. NEWPART.CanCollide = false
  242. NEWPART.Locked = true
  243. NEWPART.Anchored = true
  244. if ANCHR == false then
  245. NEWPART.Anchored = false
  246. end
  247. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  248. NEWPART.Name = NAME
  249. NEWPART.Size = SIZE
  250. NEWPART.Position = Torso.Position
  251. NEWPART.Material = MATERIAL
  252. NEWPART:BreakJoints()
  253. NEWPART.Parent = PARENT
  254. return NEWPART
  255. end
  256.  
  257.  
  258. --//=================================\\
  259. --|| CUSTOMIZATION
  260. --\\=================================//
  261.  
  262. Class_Name = "Moxie Lance"
  263. Weapon_Name = "Add-ons"
  264.  
  265. Custom_Colors = {
  266. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  267. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  268.  
  269. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  270. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  271. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  272. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  273. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  274.  
  275. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  276. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  277. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  278. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  279. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  280. }
  281.  
  282.  
  283. Player_Size = 1 --Size of the player.
  284. Animation_Speed = 3
  285. Animation_Speed2 = 0.5
  286. Animation_Speed3 = 0.25
  287. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  288.  
  289. local Speed = 16
  290. local Effects2 = {}
  291.  
  292. --//=================================\\
  293. --|| END OF CUSTOMIZATION
  294. --\\=================================//
  295.  
  296. local function weldBetween(a, b)
  297. local weldd = Instance.new("ManualWeld")
  298. weldd.Part0 = a
  299. weldd.Part1 = b
  300. weldd.C0 = CFrame.new()
  301. weldd.C1 = b.CFrame:inverse() * a.CFrame
  302. weldd.Parent = a
  303. return weldd
  304. end
  305.  
  306. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  307. local acs = Instance.new("Part")
  308. acs.CanCollide = false
  309. acs.Anchored = false
  310. acs.Size = Vector3.new(0,0,0)
  311. acs.CFrame = attachmentpart.CFrame
  312. acs.Parent = Character
  313. acs.BrickColor = color
  314. local meshs = Instance.new("SpecialMesh")
  315. meshs.MeshId = mesh
  316. meshs.TextureId = texture
  317. meshs.Parent = acs
  318. meshs.Scale = scale
  319. meshs.Offset = offset
  320. weldBetween(attachmentpart,acs)
  321. end
  322.  
  323. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  324. if TYPE == "Gem" then
  325. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  326. acs.Anchored = false
  327. acs.CanCollide = false
  328. acs.CFrame = PART.CFrame
  329. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  330. weldBetween(PART,acs)
  331. elseif TYPE == "Skull" then
  332. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  333. acs.Anchored = false
  334. acs.CanCollide = false
  335. acs.CFrame = PART.CFrame
  336. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  337. weldBetween(PART,acs)
  338. elseif TYPE == "Eye" then
  339. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  340. acs.Anchored = false
  341. acs.CanCollide = false
  342. acs.CFrame = PART.CFrame
  343. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  344. weldBetween(PART,acs)
  345. end
  346. end
  347.  
  348. --//=================================\\
  349. --|| USEFUL VALUES
  350. --\\=================================//
  351.  
  352. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  353. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  354. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  355. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  356. local CO1 = 0
  357. local CO2 = 0
  358. local CO3 = 0
  359. local CO4 = 0
  360. local CHANGEDEFENSE = 0
  361. local CHANGEDAMAGE = 0
  362. local CHANGEMOVEMENT = 0
  363. local ANIM = "Idle"
  364. local ATTACK = false
  365. local EQUIPPED = false
  366. local HOLD = false
  367. local COMBO = 1
  368. local LASTPOINT = nil
  369. local BLCF = nil
  370. local SCFR = nil
  371. local STAGGERHITANIM = false
  372. local STAGGERANIM = false
  373. local STUNANIM = false
  374. local CRITCHANCENUMBER = 0
  375. local IDLENUMBER = 0
  376. local DONUMBER = 0
  377. local HANDIDLE = false
  378. local Rooted = false
  379. local SINE = 0
  380. local MOXIE = 0
  381. local CHANGE = 2 / Animation_Speed
  382. local WALKINGANIM = false
  383. local WALK = 0
  384. local DISABLEJUMPING = false
  385. local ROBLOXIDLEANIMATION = IT("Animation")
  386. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  387. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  388. --ROBLOXIDLEANIMATION.Parent = Humanoid
  389. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  390. WEAPONGUI.Name = "Weapon GUI"
  391. local Weapon = IT("Model")
  392. Weapon.Name = Weapon_Name
  393. local Effects = IT("Folder", Weapon)
  394. Effects.Name = "Effects"
  395. local ANIMATOR = Humanoid.Animator
  396. local ANIMATE = Character.Animate
  397. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  398. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  399. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  400. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  401. local UNANCHOR = true
  402. local MAGICPARTICLE = "655109389"
  403.  
  404. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  405.  
  406. local ATTACK1COST = 75
  407. local ATTACK2COST = 200
  408. local ATTACK3COST = 400
  409. local ATTACK4COST = 1500
  410.  
  411. --//=================================\\
  412. --\\=================================//
  413.  
  414.  
  415. --//=================================\\
  416. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  417. --\\=================================//
  418.  
  419. ArtificialHB = Instance.new("BindableEvent", script)
  420. ArtificialHB.Name = "ArtificialHB"
  421.  
  422. script:WaitForChild("ArtificialHB")
  423.  
  424. frame = Frame_Speed
  425. tf = 0
  426. allowframeloss = false
  427. tossremainder = false
  428. lastframe = tick()
  429. script.ArtificialHB:Fire()
  430.  
  431. game:GetService("RunService").Heartbeat:connect(function(s, p)
  432. tf = tf + s
  433. if tf >= frame then
  434. if allowframeloss then
  435. script.ArtificialHB:Fire()
  436. lastframe = tick()
  437. else
  438. for i = 1, math.floor(tf / frame) do
  439. script.ArtificialHB:Fire()
  440. end
  441. lastframe = tick()
  442. end
  443. if tossremainder then
  444. tf = 0
  445. else
  446. tf = tf - frame * math.floor(tf / frame)
  447. end
  448. end
  449. end)
  450.  
  451. --//=================================\\
  452. --\\=================================//
  453.  
  454.  
  455.  
  456.  
  457.  
  458. --//=================================\\
  459. --|| SOME FUNCTIONS
  460. --\\=================================//
  461.  
  462. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  463. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  464. end
  465.  
  466. function PositiveAngle(NUMBER)
  467. if NUMBER >= 0 then
  468. NUMBER = 0
  469. end
  470. return NUMBER
  471. end
  472.  
  473. function NegativeAngle(NUMBER)
  474. if NUMBER <= 0 then
  475. NUMBER = 0
  476. end
  477. return NUMBER
  478. end
  479.  
  480. function Swait(NUMBER)
  481. if NUMBER == 0 or NUMBER == nil then
  482. ArtificialHB.Event:wait()
  483. else
  484. for i = 1, NUMBER do
  485. ArtificialHB.Event:wait()
  486. end
  487. end
  488. end
  489.  
  490. function QuaternionFromCFrame(cf)
  491. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  492. local trace = m00 + m11 + m22
  493. if trace > 0 then
  494. local s = math.sqrt(1 + trace)
  495. local recip = 0.5 / s
  496. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  497. else
  498. local i = 0
  499. if m11 > m00 then
  500. i = 1
  501. end
  502. if m22 > (i == 0 and m00 or m11) then
  503. i = 2
  504. end
  505. if i == 0 then
  506. local s = math.sqrt(m00 - m11 - m22 + 1)
  507. local recip = 0.5 / s
  508. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  509. elseif i == 1 then
  510. local s = math.sqrt(m11 - m22 - m00 + 1)
  511. local recip = 0.5 / s
  512. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  513. elseif i == 2 then
  514. local s = math.sqrt(m22 - m00 - m11 + 1)
  515. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  516. end
  517. end
  518. end
  519.  
  520. function MakeForm(PART,TYPE)
  521. if TYPE == "Cyl" then
  522. local MSH = IT("CylinderMesh",PART)
  523. elseif TYPE == "Ball" then
  524. local MSH = IT("SpecialMesh",PART)
  525. MSH.MeshType = "Sphere"
  526. elseif TYPE == "Wedge" then
  527. local MSH = IT("SpecialMesh",PART)
  528. MSH.MeshType = "Wedge"
  529. end
  530. end
  531.  
  532. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  533. local xs, ys, zs = x + x, y + y, z + z
  534. local wx, wy, wz = w * xs, w * ys, w * zs
  535. local xx = x * xs
  536. local xy = x * ys
  537. local xz = x * zs
  538. local yy = y * ys
  539. local yz = y * zs
  540. local zz = z * zs
  541. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  542. end
  543.  
  544. function QuaternionSlerp(a, b, t)
  545. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  546. local startInterp, finishInterp;
  547. if cosTheta >= 0.0001 then
  548. if (1 - cosTheta) > 0.0001 then
  549. local theta = ACOS(cosTheta)
  550. local invSinTheta = 1 / SIN(theta)
  551. startInterp = SIN((1 - t) * theta) * invSinTheta
  552. finishInterp = SIN(t * theta) * invSinTheta
  553. else
  554. startInterp = 1 - t
  555. finishInterp = t
  556. end
  557. else
  558. if (1 + cosTheta) > 0.0001 then
  559. local theta = ACOS(-cosTheta)
  560. local invSinTheta = 1 / SIN(theta)
  561. startInterp = SIN((t - 1) * theta) * invSinTheta
  562. finishInterp = SIN(t * theta) * invSinTheta
  563. else
  564. startInterp = t - 1
  565. finishInterp = t
  566. end
  567. end
  568. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  569. end
  570.  
  571. function Clerp(a, b, t)
  572. local qa = {QuaternionFromCFrame(a)}
  573. local qb = {QuaternionFromCFrame(b)}
  574. local ax, ay, az = a.x, a.y, a.z
  575. local bx, by, bz = b.x, b.y, b.z
  576. local _t = 1 - t
  577. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  578. end
  579.  
  580. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  581. local frame = IT("Frame")
  582. frame.BackgroundTransparency = TRANSPARENCY
  583. frame.BorderSizePixel = BORDERSIZEPIXEL
  584. frame.Position = POSITION
  585. frame.Size = SIZE
  586. frame.BackgroundColor3 = COLOR
  587. frame.BorderColor3 = BORDERCOLOR
  588. frame.Name = NAME
  589. frame.Parent = PARENT
  590. return frame
  591. end
  592.  
  593. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  594. local label = IT("TextLabel")
  595. label.BackgroundTransparency = 1
  596. label.Size = UD2(1, 0, 1, 0)
  597. label.Position = UD2(0, 0, 0, 0)
  598. label.TextColor3 = TEXTCOLOR
  599. label.TextStrokeTransparency = STROKETRANSPARENCY
  600. label.TextTransparency = TRANSPARENCY
  601. label.FontSize = TEXTFONTSIZE
  602. label.Font = TEXTFONT
  603. label.BorderSizePixel = BORDERSIZEPIXEL
  604. label.TextScaled = false
  605. label.Text = TEXT
  606. label.Name = NAME
  607. label.Parent = PARENT
  608. return label
  609. end
  610.  
  611. function NoOutlines(PART)
  612. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  613. end
  614.  
  615.  
  616. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  617. local NEWWELD = IT(TYPE)
  618. NEWWELD.Part0 = PART0
  619. NEWWELD.Part1 = PART1
  620. NEWWELD.C0 = C0
  621. NEWWELD.C1 = C1
  622. NEWWELD.Parent = PARENT
  623. return NEWWELD
  624. end
  625.  
  626. function CreateSound(ID, PARENT, VOLUME, PITCH)
  627. local NEWSOUND = nil
  628. coroutine.resume(coroutine.create(function()
  629. NEWSOUND = IT("Sound", PARENT)
  630. NEWSOUND.Volume = VOLUME
  631. NEWSOUND.Pitch = PITCH
  632. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  633. Swait()
  634. NEWSOUND:play()
  635. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  636. end))
  637. return NEWSOUND
  638. end
  639.  
  640. function CFrameFromTopBack(at, top, back)
  641. local right = top:Cross(back)
  642. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  643. end
  644.  
  645. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  646. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  647. local mesh = IT("SpecialMesh",wave)
  648. mesh.MeshType = "FileMesh"
  649. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  650. mesh.Scale = VT(size,size,size)
  651. mesh.Offset = VT(0,0,-size/8)
  652. wave.CFrame = cframe
  653. coroutine.resume(coroutine.create(function(PART)
  654. for i = 1, waitt do
  655. Swait()
  656. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  657. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  658. if doesrotate == true then
  659. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  660. end
  661. wave.Transparency = wave.Transparency + (0.5/waitt)
  662. if wave.Transparency > 0.99 then
  663. wave:remove()
  664. end
  665. end
  666. end))
  667. end
  668.  
  669. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  670. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  671. local mesh = IT("SpecialMesh",wave)
  672. mesh.MeshType = "FileMesh"
  673. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  674. mesh.Scale = VT(size,size,size)
  675. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  676. coroutine.resume(coroutine.create(function(PART)
  677. for i = 1, waitt do
  678. Swait()
  679. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  680. if doesrotate == true then
  681. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  682. end
  683. wave.Transparency = wave.Transparency + (0.5/waitt)
  684. if wave.Transparency > 0.99 then
  685. wave:remove()
  686. end
  687. end
  688. end))
  689. end
  690.  
  691. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  692. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  693. local mesh = IT("SpecialMesh",wave)
  694. mesh.MeshType = "FileMesh"
  695. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  696. mesh.Scale = VT(size,size,size)
  697. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  698. coroutine.resume(coroutine.create(function(PART)
  699. for i = 1, waitt do
  700. Swait()
  701. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  702. if doesrotate == true then
  703. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  704. end
  705. wave.Transparency = wave.Transparency + (0.5/waitt)
  706. if wave.Transparency > 0.99 then
  707. wave:remove()
  708. end
  709. end
  710. end))
  711. end
  712.  
  713. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  714. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  715. local mesh = IT("SpecialMesh",wave)
  716. mesh.MeshType = "FileMesh"
  717. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  718. mesh.Scale = VT(size,size,size)
  719. mesh.Offset = VT(0,0,0)
  720. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  721. coroutine.resume(coroutine.create(function(PART)
  722. for i = 1, waitt do
  723. Swait()
  724. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  725. if doesrotate == true then
  726. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  727. end
  728. wave.Transparency = wave.Transparency + (0.5/waitt)
  729. if wave.Transparency > 0.99 then
  730. wave:remove()
  731. end
  732. end
  733. end))
  734. end
  735.  
  736. function MagicSphere(size,waitt,part,offset,color)
  737. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  738. local mesh = IT("SpecialMesh",wave)
  739. mesh.MeshType = "Sphere"
  740. mesh.Scale = VT(size,size,size)
  741. mesh.Offset = VT(0,0,0)
  742. wave.CFrame = part
  743. coroutine.resume(coroutine.create(function(PART)
  744. for i = 1, waitt do
  745. Swait()
  746. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  747. wave.Transparency = wave.Transparency + (1/waitt)
  748. if wave.Transparency > 0.99 then
  749. wave:remove()
  750. end
  751. end
  752. end))
  753. end
  754.  
  755. local asd = Instance.new("ParticleEmitter")
  756. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  757. asd.LightEmission = .1
  758. asd.Size = NumberSequence.new(0.2)
  759. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  760. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  761. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  762. asd.Transparency = bbb
  763. asd.Size = aaa
  764. asd.ZOffset = .9
  765. asd.Acceleration = Vector3.new(0, -5, 0)
  766. asd.LockedToPart = false
  767. asd.EmissionDirection = "Back"
  768. asd.Lifetime = NumberRange.new(1, 2)
  769. asd.Rotation = NumberRange.new(-100, 100)
  770. asd.RotSpeed = NumberRange.new(-100, 100)
  771. asd.Speed = NumberRange.new(2)
  772. asd.Enabled = false
  773. asd.VelocitySpread = 10000
  774.  
  775. function getbloody(victim,amount)
  776. local prtcl = asd:Clone()
  777. prtcl.Parent = victim
  778. prtcl:Emit(amount)
  779. end
  780.  
  781. --//=================================\\
  782. --\\=================================//
  783.  
  784.  
  785. --//=================================\\
  786. --|| WEAPON CREATION
  787. --\\=================================//
  788.  
  789. if Player_Size ~= 1 then
  790. for _, v in pairs (Weapon:GetChildren()) do
  791. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  792. local p1 = v.Part1
  793. v.Part1 = nil
  794. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  795. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  796. v.Part1 = p1
  797. elseif v.ClassName == "Part" then
  798. for _, b in pairs (v:GetChildren()) do
  799. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  800. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  801. end
  802. end
  803. end
  804. end
  805. end
  806.  
  807. Weapon.Parent = Character
  808.  
  809. Humanoid.Died:connect(function()
  810. ATTACK = true
  811. end)
  812.  
  813. print(Class_Name.." loaded.")
  814.  
  815. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  816. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  817. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  818. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  819. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  820.  
  821. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Flying slash ["..ATTACK1COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 1")
  822. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Moxie wheel ["..ATTACK2COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 2")
  823. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Gigastun strobe ["..ATTACK3COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 3")
  824. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Moxie impaler ["..ATTACK4COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 4")
  825. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "MOXIE: "..MOXIE, SKILLTEXTCOLOR, 10, "Code", 0, 2, 1, "Text 5")
  826.  
  827. local HandlePart = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Handle", VT(0.25*Player_Size,3*Player_Size,0.25*Player_Size),false)
  828. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. MakeForm(HandlePart,"Cyl")
  830. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Handle", VT(0.5*Player_Size,0.5*Player_Size,0.5*Player_Size),false)
  831. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, 1.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  832. MakeForm(part,"Ball")
  833. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,0.8*Player_Size,0.8*Player_Size),false)
  834. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -1.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  835. MakeForm(part,"Ball")
  836. local part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Pearl", "Handle", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  837. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -1.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  838. MakeForm(part,"Ball")
  839. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false)
  840. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(1.7 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  841. MakeForm(part,"Wedge")
  842. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false)
  843. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-1.7 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  844. MakeForm(part,"Wedge")
  845. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false)
  846. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-0.4 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0))
  847. MakeForm(part,"Wedge")
  848. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false)
  849. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0.4 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)), CF(0, 0, 0))
  850. MakeForm(part,"Wedge")
  851. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,3*Player_Size),false)
  852. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(1.2 * Player_Size, -4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  853. MakeForm(part,"Wedge")
  854. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,3*Player_Size),false)
  855. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-1.2 * Player_Size, -4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  856. MakeForm(part,"Wedge")
  857. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,10*Player_Size),false)
  858. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0.5 * Player_Size, -8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  859. MakeForm(part,"Wedge")
  860. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,10*Player_Size),false)
  861. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-0.5 * Player_Size, -8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  862. MakeForm(part,"Wedge")
  863.  
  864. local hitbox = CreatePart(3, Weapon, "Marble", 0, 1, "Pearl", "Hitbox", VT(3.5*Player_Size,10*Player_Size,0.15*Player_Size),false)
  865. local weld = CreateWeldOrSnapOrMotor("Weld", hitbox, HandlePart, hitbox, CF(0 * Player_Size, -7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  866.  
  867. local tip = CreatePart(3, Weapon, "Marble", 0, 1, "Pearl", "Blade tip", VT(0.15*Player_Size,0.15*Player_Size,0.15*Player_Size),false)
  868. local weld = CreateWeldOrSnapOrMotor("Weld", tip, HandlePart, tip, CF(0 * Player_Size, -13 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  869.  
  870. local A = IT("Attachment",hitbox)
  871. A.Position = VT(0.004, -5.8, -0.008)
  872. local B = IT("Attachment",hitbox)
  873. B.Position = VT(0.004, 5.8, -0.008)
  874. local Trail = IT("Trail",hitbox)
  875. Trail.Attachment0 = A
  876. Trail.Attachment1 = B
  877. Trail.Lifetime = 0.2
  878. Trail.Transparency = NumberSequence.new(0, 1)
  879. Trail.Enabled = false
  880.  
  881. for _, c in pairs(Weapon:GetChildren()) do
  882. if c.ClassName == "Part" then
  883. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  884. end
  885. end
  886.  
  887. --//=================================\\
  888. --|| DAMAGE FUNCTIONS
  889. --\\=================================//
  890.  
  891. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  892. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  893. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  894. local BODYGYRO = IT("BodyGyro", STATPART)
  895. local BODYPOSITION = IT("BodyPosition", STATPART)
  896. BODYPOSITION.P = 2000
  897. BODYPOSITION.D = 100
  898. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  899. if LABELTYPE == "Normal" then
  900. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  901. elseif LABELTYPE == "Debuff" then
  902. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  903. elseif LABELTYPE == "Interruption" then
  904. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  905. end
  906. game:GetService("Debris"):AddItem(STATPART ,5)
  907. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  908. BILLBOARDGUI.Adornee = STATPART
  909. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  910. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  911. BILLBOARDGUI.AlwaysOnTop = false
  912. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  913. TEXTLABEL.BackgroundTransparency = 1
  914. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  915. TEXTLABEL.Text = TEXT
  916. TEXTLABEL.Font = "SciFi"
  917. TEXTLABEL.FontSize="Size42"
  918. TEXTLABEL.TextColor3 = COLOR
  919. TEXTLABEL.TextStrokeTransparency = 1
  920. TEXTLABEL.TextScaled = true
  921. TEXTLABEL.TextWrapped = true
  922. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  923. wait(0.2)
  924. for i=1, 5 do
  925. wait()
  926. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  927. end
  928. wait(1.2)
  929. for i=1, 5 do
  930. wait()
  931. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  932. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  933. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  934. end
  935. THEPART.Parent = nil
  936. end),STATPART, BODYPOSITION, TEXTLABEL)
  937. end
  938.  
  939.  
  940. --//=================================\\
  941. --|| DAMAGING
  942. --\\=================================//
  943.  
  944. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier,frames)
  945. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  946. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  947. local dmg = math.random(min,max)
  948. if humanoid.Health > 0 then
  949. if beserk == true then
  950. humanoid.Health = 0
  951. else
  952. CreateSound("201858024", hit, 1.2, MRANDOM(7, 12) / 10)
  953. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  954. if math.random(1,100) < critrate+1 then
  955. humanoid.Health = humanoid.Health - dmg*critmultiplier
  956. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  957. MOXIE = MOXIE + dmg*critmultiplier
  958. else
  959. humanoid.Health = humanoid.Health - dmg
  960. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  961. MOXIE = MOXIE + dmg
  962. end
  963. local defence = Instance.new("BoolValue",hit.Parent)
  964. defence.Name = ("HitBy"..Player.Name)
  965. game:GetService("Debris"):AddItem(defence, frames)
  966. end
  967. end
  968. end
  969. end
  970.  
  971. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  972. local dmg = math.random(min,max)
  973. for i,v in ipairs(workspace:GetChildren()) do
  974. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  975. local body = v:GetChildren()
  976. for part = 1, #body do
  977. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  978. if(body[part].Position - position).Magnitude < radius then
  979. if v.ClassName == "Model" then
  980. if v:FindFirstChild("Humanoid") then
  981. if v.Humanoid.Health ~= 0 then
  982. if CanBeDodgedByJumping == true then
  983. if body[part].Position.Y < position.Y+5 then
  984. if math.random(1,100) < critrate+1 then
  985. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  986. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  987. MOXIE = MOXIE + dmg*critmultiplier
  988. else
  989. v.Humanoid.Health = v.Humanoid.Health - dmg
  990. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  991. MOXIE = MOXIE + dmg
  992. end
  993. local defence = Instance.new("BoolValue",v)
  994. defence.Name = ("HitBy"..Player.Name)
  995. game:GetService("Debris"):AddItem(defence, 0.5)
  996. end
  997. else
  998. if beserk == true then
  999. v.Humanoid.Health = 0
  1000. end
  1001. if math.random(1,100) < critrate+1 then
  1002. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1003. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1004. MOXIE = MOXIE + dmg*critmultiplier
  1005. else
  1006. v.Humanoid.Health = v.Humanoid.Health - dmg
  1007. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1008. MOXIE = MOXIE + dmg
  1009. end
  1010. local defence = Instance.new("BoolValue",v)
  1011. defence.Name = ("HitBy"..Player.Name)
  1012. game:GetService("Debris"):AddItem(defence, 0.5)
  1013. end
  1014. end
  1015. end
  1016. end
  1017. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1018. end
  1019. end
  1020. end
  1021. if v.ClassName == "Part" then
  1022. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1023. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end
  1029.  
  1030. function AoEStun(position,radius)
  1031. for i,v in ipairs(workspace:GetChildren()) do
  1032. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1033. local body = v:GetChildren()
  1034. for part = 1, #body do
  1035. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1036. if(body[part].Position - position).Magnitude < radius then
  1037. if v.ClassName == "Model" then
  1038. if v:FindFirstChild("Humanoid") then
  1039. if v.Humanoid.Health ~= 0 then
  1040. Stun(v.Humanoid)
  1041. local defence = Instance.new("BoolValue",v)
  1042. defence.Name = ("StunnedBy"..Player.Name)
  1043. game:GetService("Debris"):AddItem(defence, 0.1)
  1044. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "Stunned!", C3(0, 0, 0))
  1045. end
  1046. end
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054.  
  1055. function AoEImpale(position,radius)
  1056. for i,v in ipairs(workspace:GetChildren()) do
  1057. if v:FindFirstChild("StabbedBy"..Player.Name) == nil then
  1058. local body = v:GetChildren()
  1059. for part = 1, #body do
  1060. if(v:FindFirstChild("StabbedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1061. if(body[part].Position - position).Magnitude < radius then
  1062. if v.ClassName == "Model" then
  1063. if v:FindFirstChild("Humanoid") then
  1064. if v.Humanoid.Health ~= 0 then
  1065. v.Torso.CFrame = CF(v.Torso.Position,tip.Position)
  1066. v.Torso.Anchored = true
  1067. local defence = Instance.new("BoolValue",v)
  1068. defence.Name = ("StabbedBy"..Player.Name)
  1069. end
  1070. end
  1071. end
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077. end
  1078.  
  1079. function ImpaleFinnish()
  1080. for i,v in ipairs(workspace:GetChildren()) do
  1081. if v:FindFirstChild("StabbedBy"..Player.Name) then
  1082. v:BreakJoints()
  1083. if v:FindFirstChild("Head") then
  1084. StatLabel("Normal", v.Head.CFrame * CF(0, 0 + (v.Head.Size.z - 1), 0), "Impaled!", C3(0, 0, 0))
  1085. end
  1086. local def = v:FindFirstChild("StabbedBy"..Player.Name)
  1087. def:remove()
  1088. local tors = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1089. if tors then
  1090. local Heart = IT("Part",v)
  1091. MakeForm(Heart,"Ball")
  1092. Heart.Material = "Pebble"
  1093. Heart.Color = C3(1,0.5,0.5)
  1094. Heart.CanCollide = true
  1095. Heart.Size = VT(0.5,1,0.5)
  1096. Heart.CFrame = tors.CFrame * CF(-0.3,0.2,-1)
  1097. getbloody(Heart,35)
  1098. CreateSound("264486467", Heart, 5, MRANDOM(7, 12) / 10)
  1099. end
  1100. end
  1101. end
  1102. end
  1103.  
  1104. function Stun(HUMANOID)
  1105. HUMANOID.PlatformStand = true
  1106. coroutine.resume(coroutine.create(function()
  1107. Swait(500)
  1108. HUMANOID.PlatformStand = false
  1109. end))
  1110. end
  1111.  
  1112. function killnearest(position,range,maxstrength)
  1113. for i,v in ipairs(workspace:GetChildren()) do
  1114. local body = v:GetChildren()
  1115. for part = 1, #body do
  1116. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1117. if(body[part].Position - position).Magnitude < range then
  1118. if v.ClassName == "Model" then
  1119. v:BreakJoints()
  1120. end
  1121. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1122. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1123. end
  1124. end
  1125. end
  1126. if v.ClassName == "Part" then
  1127. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1128. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1129. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1130. end
  1131. end
  1132. end
  1133. end
  1134.  
  1135. --//=================================\\
  1136. --|| ATTACK FUNCTIONS AND STUFF
  1137. --\\=================================//
  1138.  
  1139. function AttackTemplate()
  1140. ATTACK = true
  1141. for i=0, 1.5, 0.1 / Animation_Speed do
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1149. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1150. end
  1151. ATTACK = false
  1152. end
  1153.  
  1154. function Attack1()
  1155. ATTACK = true
  1156. Trail.Enabled = true
  1157. local paw = hitbox.Touched:Connect(function(hit)
  1158. dealdamage(hit,20,25,5,false,7,2,0.5)
  1159. end)
  1160. local bv = Instance.new("BodyVelocity")
  1161. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1162. bv.velocity = RootPart.CFrame.lookVector * 50
  1163. bv.Parent = Torso
  1164. bv.Name = "DASH"
  1165. ATTACK = false
  1166. Rooted = false
  1167. game:GetService("Debris"):AddItem(bv, 0.05)
  1168. CreateSound("1112042117", hitbox, 2, MRANDOM(7, 12) / 10)
  1169. for i=0, 6, 0.1 / Animation_Speed2 do
  1170. Swait()
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1177. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1178. end
  1179. Trail.Enabled = false
  1180. ATTACK = false
  1181. paw:disconnect()
  1182. end
  1183.  
  1184. function Attack2()
  1185. ATTACK = true
  1186. Rooted = true
  1187. local bv = Instance.new("BodyVelocity")
  1188. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1189. bv.velocity = RootPart.CFrame.lookVector * 50
  1190. bv.Parent = Torso
  1191. bv.Name = "DASH"
  1192. ATTACK = false
  1193. Rooted = false
  1194. game:GetService("Debris"):AddItem(bv, 0.05)
  1195. local paw = hitbox.Touched:Connect(function(hit)
  1196. dealdamage(hit,25,35,5,false,7,2,0.5)
  1197. end)
  1198. Trail.Enabled = true
  1199. CreateSound("134012322", hitbox, 2, MRANDOM(7, 12) / 10)
  1200. for i=0, 1.3, 0.1 / Animation_Speed3 do
  1201. Swait()
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.15 / Animation_Speed3)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1208. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1209. end
  1210. for i=0, 1.3, 0.1 / Animation_Speed3 do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(280)), 0.15 / Animation_Speed3)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1218. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1219. end
  1220. for i=0, 1.3, 0.1 / Animation_Speed3 do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(40)), 0.15 / Animation_Speed3)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1228. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1229. end
  1230. for i=0, 2, 0.1 / Animation_Speed3 do
  1231. Swait()
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed3)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1238. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1239. end
  1240. Trail.Enabled = false
  1241. paw:disconnect()
  1242. for i=0, 1, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1251. end
  1252. Rooted = false
  1253. ATTACK = false
  1254. end
  1255.  
  1256. function FlyingSlash()
  1257. ATTACK = true
  1258. for i=0, 8, 0.1 / Animation_Speed2 do
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed2)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-20)), 0.15 / Animation_Speed2)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1266. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1267. end
  1268. Rooted = true
  1269. Trail.Enabled = true
  1270. local sphere = Instance.new("Part",Effects)
  1271. sphere.Size = Vector3.new(15,1,1)
  1272. sphere.Material = "Neon"
  1273. sphere.Name = "Energy swipe"
  1274. sphere.BrickColor = BrickColor.new("Gold")
  1275. sphere.CFrame = RootPart.CFrame * CF(0,0.6,0)
  1276. sphere.CanCollide = false
  1277. local mesh = Instance.new("SpecialMesh",sphere)
  1278. mesh.MeshType = "Sphere"
  1279. local bv = Instance.new("BodyVelocity")
  1280. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1281. bv.velocity = RootPart.CFrame.lookVector*150
  1282. bv.Parent = sphere
  1283. bv.Name = "DASH"
  1284. table.insert(Effects2,{sphere,"Disappear",0.02,2,2,2,2})
  1285. local paw = sphere.Touched:Connect(function(hit)
  1286. dealdamage(hit,15,25,5,false,7,2,0.5)
  1287. end)
  1288. local bv = Instance.new("BodyVelocity")
  1289. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1290. bv.velocity = RootPart.CFrame.lookVector * -50
  1291. bv.Parent = Torso
  1292. bv.Name = "DASH"
  1293. ATTACK = false
  1294. Rooted = false
  1295. game:GetService("Debris"):AddItem(bv, 0.05)
  1296. CreateSound("615910787", sphere, 5, MRANDOM(7, 12) / 10)
  1297. for i=0, 4, 0.1 / Animation_Speed3 do
  1298. Swait()
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(70)), 0.15 / Animation_Speed3)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1305. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1306. end
  1307. Trail.Enabled = false
  1308. Swait(50)
  1309. Rooted = false
  1310. ATTACK = false
  1311. end
  1312.  
  1313. function MoxieWheel()
  1314. ATTACK = true
  1315. for i=0, 1, 0.1 / Animation_Speed2 do
  1316. Swait()
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 10 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1323. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(100), RAD(120), RAD(-35)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1324. end
  1325. Speed = 75
  1326. local paw = hitbox.Touched:Connect(function(hit)
  1327. dealdamage(hit,25,35,5,false,7,2,0.05)
  1328. end)
  1329. local loop = IT("Sound",hitbox)
  1330. loop.Looped = true
  1331. loop.SoundId = "http://www.roblox.com/asset/?id=120745021"
  1332. loop:Play()
  1333. loop.Volume = 6
  1334. Trail.Enabled = true
  1335. local TOR = 0
  1336. for i = 1, 55 do
  1337. TOR = TOR + 80
  1338. for i=0, 0.6, 0.1 / Animation_Speed3 do
  1339. Swait()
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 10 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(TOR), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1346. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(100), RAD(120), RAD(-35)), 0.15 / Animation_Speed3)
  1347. end
  1348. end
  1349. loop:Stop()
  1350. loop:remove()
  1351. Rooted = true
  1352. paw:disconnect()
  1353. for i=0, 1.5, 0.1 / Animation_Speed3 do
  1354. Swait()
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed3)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed3)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1361. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1362. end
  1363. Speed = 16
  1364. Rooted = false
  1365. Trail.Enabled = false
  1366. ATTACK = false
  1367. end
  1368.  
  1369. function GigastunStrobe()
  1370. ATTACK = true
  1371. for i=0, 1.5, 0.1 / Animation_Speed do
  1372. Swait()
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1379. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1380. end
  1381. for i = 1, 5 do
  1382. CreateSound("1225795161", tip, 5, MRANDOM(7, 12) / 10)
  1383. MagicSphere(10,15,tip.CFrame,0,"Cyan")
  1384. MagicSphere(5,20,tip.CFrame,0,"Gold")
  1385. Swait(25)
  1386. end
  1387. CreateSound("160740144", tip, 5, MRANDOM(7, 12) / 10)
  1388. MagicSphere(0.25,55,tip.CFrame,0,"Cyan")
  1389. MagicSphere(0.2,55,tip.CFrame,0,"Gold")
  1390. CreateRing(0,1.5,true,0.2,55,tip,0,-0.2,0.2,"Cyan")
  1391. CreateRing(0,3,true,-0.2,55,tip,0,0.2,-0.2,"Cyan")
  1392. CreateRing(0,1.5,true,-0.2,55,tip,0,0.2,-0.2,"Gold")
  1393. CreateRing(0,3,true,0.2,55,tip,0,-0.2,0.2,"Gold")
  1394. MagicSphere(5.5,55,tip.CFrame,0,"Cyan")
  1395. MagicSphere(5,55,tip.CFrame,0,"Gold")
  1396. AoEStun(RootPart.Position,35)
  1397. Swait(50)
  1398. ATTACK = false
  1399. end
  1400.  
  1401. function MoxieImpaler()
  1402. ATTACK = true
  1403. for i=0, 4, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1411. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1412. end
  1413. Rooted = true
  1414. for i=0, 1, 0.1 / Animation_Speed2 do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(160)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1422. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1423. end
  1424. CreateSound("444667859", tip, 10, MRANDOM(7, 12) / 10)
  1425. local offset = 0
  1426. local size = 5
  1427. for i = 1, 20 do
  1428. CreateWave(0,size,true,0.05,25,tip.CFrame * CF(0,-offset,0),"Cyan")
  1429. MagicSphere(size/2,25,tip.CFrame * CF(0,-offset,0),0,"Cyan")
  1430. size = size - 0.25
  1431. offset = offset + 5
  1432. AoEImpale(tip.CFrame * CF(0,-offset,0).p,size*3)
  1433. end
  1434. for i=0, 8, 0.1 / Animation_Speed2 do
  1435. Swait()
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(160)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1442. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1443. end
  1444. ImpaleFinnish()
  1445. for i=0, 4, 0.1 / Animation_Speed3 do
  1446. Swait()
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed3)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.15 / Animation_Speed3)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1453. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1454. end
  1455. Rooted = false
  1456. ATTACK = false
  1457. end
  1458.  
  1459. --//=================================\\
  1460. --|| ASSIGN THINGS TO KEYS
  1461. --\\=================================//
  1462.  
  1463. Humanoid.Changed:connect(function(Jump)
  1464. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1465. Humanoid.Jump = false
  1466. end
  1467. end)
  1468.  
  1469. function MouseDown(Mouse)
  1470. if ATTACK == false then
  1471. if COMBO == 1 then
  1472. COMBO = nil
  1473. Attack1()
  1474. COMBO = 2
  1475. elseif COMBO == 2 then
  1476. COMBO = nil
  1477. Attack2()
  1478. COMBO = 1
  1479. end
  1480. end
  1481. end
  1482.  
  1483. function MouseUp(Mouse)
  1484. HOLD = false
  1485. end
  1486.  
  1487. function KeyDown(Key)
  1488. if Key == "z" and MOXIE >= ATTACK1COST and ATTACK == false then
  1489. MOXIE = MOXIE - ATTACK1COST
  1490. FlyingSlash()
  1491. end
  1492.  
  1493. if Key == "b" and MOXIE >= ATTACK2COST and ATTACK == false then
  1494. MOXIE = MOXIE - ATTACK2COST
  1495. MoxieWheel()
  1496. end
  1497.  
  1498. if Key == "c" and MOXIE >= ATTACK3COST and ATTACK == false then
  1499. MOXIE = MOXIE - ATTACK3COST
  1500. GigastunStrobe()
  1501. end
  1502.  
  1503. if Key == "v" and MOXIE >= ATTACK4COST and ATTACK == false then
  1504. MOXIE = MOXIE - ATTACK4COST
  1505. MoxieImpaler()
  1506. end
  1507. end
  1508.  
  1509. function KeyUp(Key)
  1510. end
  1511.  
  1512. Mouse.Button1Down:connect(function(NEWKEY)
  1513. MouseDown(NEWKEY)
  1514. end)
  1515. Mouse.Button1Up:connect(function(NEWKEY)
  1516. MouseUp(NEWKEY)
  1517. end)
  1518. Mouse.KeyDown:connect(function(NEWKEY)
  1519. KeyDown(NEWKEY)
  1520. end)
  1521. Mouse.KeyUp:connect(function(NEWKEY)
  1522. KeyUp(NEWKEY)
  1523. end)
  1524.  
  1525. --//=================================\\
  1526. --\\=================================//
  1527.  
  1528.  
  1529. function unanchor()
  1530. if UNANCHOR == true then
  1531. g = Character:GetChildren()
  1532. for i = 1, #g do
  1533. if g[i].ClassName == "Part" then
  1534. g[i].Anchored = false
  1535. end
  1536. end
  1537. end
  1538. end
  1539.  
  1540.  
  1541. --//=================================\\
  1542. --|| WRAP THE WHOLE SCRIPT UP
  1543. --\\=================================//
  1544.  
  1545. Humanoid.Changed:connect(function(Jump)
  1546. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1547. Humanoid.Jump = false
  1548. end
  1549. end)
  1550.  
  1551. ANIMATE.Parent = nil
  1552. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1553. IDLEANIMATION:Play()
  1554.  
  1555. while true do
  1556. Swait()
  1557. SINE = SINE + CHANGE
  1558. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1559. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1560. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1561. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1562. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1563. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1564. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1565. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1566. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1567. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1568. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1569. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1570. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1571. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1572. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1573. end
  1574. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1575. ANIM = "Jump"
  1576. if ATTACK == false then
  1577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1583. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1584. end
  1585. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1586. ANIM = "Fall"
  1587. if ATTACK == false then
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1594. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1595. end
  1596. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1597. ANIM = "Idle"
  1598. if ATTACK == false then
  1599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1605. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1606. end
  1607. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1608. ANIM = "Walk"
  1609. WALK = WALK + 1 / Animation_Speed
  1610. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1611. WALK = 0
  1612. if WALKINGANIM == true then
  1613. WALKINGANIM = false
  1614. elseif WALKINGANIM == false then
  1615. WALKINGANIM = true
  1616. end
  1617. end
  1618. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1619. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1620. if ATTACK == false then
  1621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1627. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1628. end
  1629. end
  1630. if #Effects2>0 then
  1631. for e=1,#Effects2 do
  1632. if Effects2[e]~=nil then
  1633. local Thing=Effects2[e]
  1634. if Thing~=nil then
  1635. local Part=Thing[1]
  1636. local Mode=Thing[2]
  1637. local Delay=Thing[3]
  1638. local IncX=Thing[4]
  1639. local IncY=Thing[5]
  1640. local IncZ=Thing[6]
  1641. local Part2=Thing[8]
  1642. if Thing[1].Transparency<=1 then
  1643. if Thing[2]=="Block1" then
  1644. Thing[1].CFrame=Thing[1].CFrame
  1645. Mesh=Thing[1].Mesh
  1646. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1647. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1648. elseif Thing[2]=="Cylinder" then
  1649. Mesh=Thing[1].Mesh
  1650. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1651. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1652. elseif Thing[2]=="Blood" then
  1653. Mesh=Thing[7]
  1654. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1655. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1656. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1657. elseif Thing[2]=="Elec" then
  1658. Mesh=Thing[1].Mesh
  1659. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1660. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1661. elseif Thing[2]=="Disappear" then
  1662. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1663. end
  1664. else
  1665. Part.Parent=nil
  1666. table.remove(Effects2,e)
  1667. end
  1668. end
  1669. end
  1670. end
  1671. end
  1672. unanchor()
  1673. Humanoid.MaxHealth = "inf"
  1674. Humanoid.Health = "inf"
  1675. if Rooted == false then
  1676. Disable_Jump = false
  1677. Humanoid.WalkSpeed = Speed
  1678. elseif Rooted == true then
  1679. Disable_Jump = true
  1680. Humanoid.WalkSpeed = 0
  1681. end
  1682. SKILL5TEXT.Text = "MOXIE: "..MOXIE
  1683. end
  1684.  
  1685. --//=================================\\
  1686. --\\=================================//
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692. --//====================================================\\--
  1693. --|| END OF SCRIPT
  1694. --\\====================================================//--
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