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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code by Mokiros")
7
	local rp = RealPlayer
8
	script.Parent = rp.Character
9
	
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent then
34
			for _,f in pairs(t.Functions) do
35
				f(...)
36
			end
37
		end
38
	end
39
	m.TrigEvent = te
40
	UIS.TrigEvent = te
41
42
	Event.OnServerEvent:Connect(function(plr,io)
43
	    if plr~=rp then return end
44
		m.Target = io.Target
45
		m.Hit = io.Hit
46
		if not io.isMouse then
47
			local b = io.UserInputState == Enum.UserInputState.Begin
48
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
			end
51
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
52
				return m:TrigEvent(b and "Button2Down" or "Button2Up")
53
			end
54
			for _,t in pairs(CAS.Actions) do
55
				for _,k in pairs(t.Keys) do
56
					if k==io.KeyCode then
57
						t.Function(t.Name,io.UserInputState,io)
58
					end
59
				end
60
			end
61
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
62
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
63
	    end
64
	end)
65
	Event.Parent = NLS([==[
66
	local Player = game:GetService("Players").LocalPlayer
67
	local Event = script:WaitForChild("UserInput_Event")
68
69
	local Mouse = Player:GetMouse()
70
	local UIS = game:GetService("UserInputService")
71
	local input = function(io,a)
72
		if a then return end
73
		--Since InputObject is a client-side instance, we create and pass table instead
74
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
75
	end
76
	UIS.InputBegan:Connect(input)
77
	UIS.InputEnded:Connect(input)
78
79
	local h,t
80
	--Give the server mouse data 30 times every second, but only if the values changed
81
	--If player is not moving their mouse, client won't fire events
82
	while wait(1/30) do
83
		if h~=Mouse.Hit or t~=Mouse.Target then
84
			h,t=Mouse.Hit,Mouse.Target
85
			Event:FireServer({isMouse=true,Target=t,Hit=h})
86
		end
87
	end]==],Player.Character)
88
89
	----Sandboxed game object that allows the usage of client-side methods and services
90
	--Real game object
91
	local _rg = game
92
93
	--Metatable for fake service
94
	local fsmt = {
95
		__index = function(self,k)
96
			local s = rawget(self,"_RealService")
97
			if s then
98
				return typeof(s[k])=="function"
99
				and function(_,...)return s[k](s,...)end or s[k]
100
			end
101
		end,
102
		__newindex = function(self,k,v)
103
			local s = rawget(self,"_RealService")
104
			if s then s[k]=v end
105
		end
106
	}
107
	local function FakeService(t,RealService)
108
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
		return setmetatable(t,fsmt)
110
	end
111
112
	--Fake game object
113
	local g = {
114
		GetService = function(self,s)
115
			return rawget(self,s) or _rg:GetService(s)
116
		end,
117
		Players = FakeService({
118
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
		},"Players"),
120
		UserInputService = FakeService(UIS,"UserInputService"),
121
		ContextActionService = FakeService(CAS,"ContextActionService"),
122
		RunService = FakeService({
123
			_btrs = {},
124
			RenderStepped = _rg:GetService("RunService").Heartbeat,
125
			BindToRenderStep = function(self,name,_,fun)
126
				self._btrs[name] = self.Heartbeat:Connect(fun)
127
			end,
128
			UnbindFromRenderStep = function(self,name)
129
				self._btrs[name]:Disconnect()
130
			end,
131
		},"RunService")
132
	}
133
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
134
	g.service = g.GetService
135
	FakeService(g,game)
136
	--Changing owner to fake player object to support owner:GetMouse()
137
	game,owner = g,g.Players.LocalPlayer
138
end
139
print([[
140
___________________________________
141
  
142-
Booty Offender // A Kyutatsuki13's script
142+
Booty Offender // An andreiek's edit
143-
Build 0001
143+
  lol (not mine) just edited it
144-
Credit to Ethanhong that gave me this idea ;)
144+
145-
https://discord.gg/DueqyJ8
145+
146
147
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
148
149
local p = game:GetService("Players").LocalPlayer 
150
local char = p.Character
151
local mouse = p:GetMouse()
152
local larm = char:WaitForChild("Left Arm")
153
local rarm = char:WaitForChild("Right Arm")
154
local lleg = char:WaitForChild("Left Leg")
155
local rleg = char:WaitForChild("Right Leg")
156
local hed = char:WaitForChild("Head")
157
local torso = char:WaitForChild("Torso")
158
local root = char:WaitForChild("HumanoidRootPart")
159
local hum = char:FindFirstChildOfClass("Humanoid")
160
local debris = game:GetService("Debris")
161
local input = game:GetService("UserInputService")
162
local run = game:GetService("RunService")
163
local rs = run.RenderStepped
164
local wingpose = "Idle"
165
local DebrisModel = Instance.new("Model",char)
166
DebrisModel.Name = "Debris"
167
repeat rs:wait() until p.CharacterAppearanceLoaded
168
169
noidle = false
170
shift = false
171
control = false
172
173
----------------------------------------------------------------------------
174
175
function rswait(value)
176
  if value ~= nil and value ~= 0 then
177
    for i=1,value do
178
     rs:wait()
179
    end
180
  else
181
    rs:wait()
182
  end
183
end
184
185
----------------------------------------------------------------------------
186
187
local timeposition = 0
188
189
function music(id)
190
if id == "Stop" then
191
if not torso:FindFirstChild("MusicRuin") then
192
soundz = Instance.new("Sound",torso)
193
end
194
soundz:Stop()
195
else
196
if not torso:FindFirstChild("MusicRuin") then
197
soundz = Instance.new("Sound",torso)
198
for i=1,2 do
199
local equalizer = Instance.new("EqualizerSoundEffect",soundz)
200
equalizer.HighGain = 6
201
equalizer.MidGain = 0
202
equalizer.LowGain = 6
203
end
204
end
205
soundz.Volume = 10
206
soundz.Name = "MusicRuin"
207
soundz.Looped = true
208
soundz.PlaybackSpeed = 1
209
soundz.SoundId = "rbxassetid://"..id
210
soundz:Stop()
211
soundz:Play()
212
end
213
end
214
215
----------------------------------------------------------------------------
216
217
function lerp(a, b, t)
218
  return a + (b - a)*t
219
end
220
221
----------------------------------------------------------------------------
222
223
function Lerp(c1,c2,al)
224
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
225
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
226
  for i,v in pairs(com1) do
227
    com1[i] = v+(com2[i]-v)*al
228
  end
229
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
230
end
231
232
----------------------------------------------------------------------------
233
234
function slerp(a, b, t)
235
  dot = a:Dot(b)
236
  if dot > 0.99999 or dot < -0.99999 then
237
    return t <= 0.5 and a or b
238
  else
239
    r = math.acos(dot)
240
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
241
  end
242
end
243
244
----------------------------------------------------------------------------
245
246
function clerp(c1,c2,al)
247
248
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
249
250
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
251
252
  for i,v in pairs(com1) do
253
254
    com1[i] = lerp(v,com2[i],al)
255
256
  end
257
258
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
259
260
end
261
262
----------------------------------------------------------------------------
263
264
function findAllNearestTorso(pos,dist)
265
    local list = workspace:children()
266
    local torso = {}
267
    local temp = nil
268
    local human = nil
269
    local temp2 = nil
270
    for x = 1, #list do
271
        temp2 = list[x]
272
        if (temp2.className == "Model") and (temp2 ~= char) then
273
            temp = temp2:findFirstChild("Torso")
274
            human = temp2:findFirstChildOfClass("Humanoid")
275
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
276
                if (temp.Position - pos).magnitude < dist then
277
                    table.insert(torso,temp)
278
                    dist = (temp.Position - pos).magnitude
279
                end
280
            end
281
        end
282
    end
283
    return torso
284
end
285
286
----------------------------------------------------------------------------
287
288
function checkIfNotPlayer(model)
289
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
290
return true
291
else
292
return false
293
end
294
end
295
296
----------------------------------------------------------------------------
297
298
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
299
300
  local wld = Instance.new("Weld", wp1)
301
302
  wld.Part0 = wp0
303
304
  wld.Part1 = wp1
305
306
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
307
308
  return wld
309
310
end
311
312
function weld(model)
313
  local parts,last = {}
314
  local function scan(parent)
315
    for _,v in pairs(parent:GetChildren()) do
316
      if (v:IsA("BasePart")) then
317
        if (last) then
318
          local w = Instance.new("Weld")
319
          w.Name = ("%s_Weld"):format(v.Name)
320
          w.Part0,w.Part1 = last,v
321
          w.C0 = last.CFrame:inverse()
322
          w.C1 = v.CFrame:inverse()
323
          w.Parent = last
324
        end
325
        last = v
326
        table.insert(parts,v)
327
      end
328
      scan(v)
329
    end
330
  end
331
  scan(model)
332
  for _,v in pairs(parts) do
333
        v.Anchored = false
334
        v.Locked = true
335
        v.Anchored = false
336
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
337
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
338
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
339
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
340
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
341
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
342
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
343
  end
344
end
345
346
----------------------------------------------------------------------------
347
348
function calculate(part,asd)
349
local Head = hed
350
local RightShoulder = asd
351
local RightArm = part
352
local MousePosition = mouse.Hit.p
353
local ToMouse = (MousePosition - Head.Position).unit
354
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
355
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
356
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
357
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
358
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
359
if tostring(LateralAngle) == "-1.#IND" then
360
LateralAngle = 0
361
end
362
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
363
if LateralAngle > (math.pi / 2) then
364
LateralAngle = (math.pi / 2)
365
local Torso = root
366
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
367
if Point.Z > 0 then
368
if Point.X > -0 and RightArm == rarm then
369
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
370
elseif Point.X < 0 and RightArm == rarm then
371
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
372
end
373
end
374
end
375
if Cross.Y < 0 then
376
LateralAngle = -LateralAngle
377
end
378
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
379
end
380
381
----------------------------------------------------------------------------
382
383
function sound(id,position,vol,pitch,start,finish)
384
  coroutine.resume(coroutine.create(function()
385
386
  local part = Instance.new("Part",workspace)
387
  part.Position = position
388
  part.Size = Vector3.new(0,0,0)
389
  part.CanCollide = false
390
  part.Transparency = 1
391
392
  local sound = Instance.new("Sound",part)
393
394
  sound.SoundId = "rbxassetid://"..id
395
396
  repeat rs:wait() until sound.IsLoaded
397
  
398
  if vol ~= nil then
399
    sound.Volume = vol
400
  end
401
402
  if pitch ~= nil then
403
    sound.PlaybackSpeed = pitch
404
  end
405
406
  if start ~= nil then
407
    sound.TimePosition = start
408
  end
409
410
  if finish ~= nil then
411
    debris:AddItem(part,finish-start)
412
  else
413
    debris:AddItem(part,sound.TimeLength)
414
  end
415
  
416
  sound:Play()  
417
418
  return sound
419
420
  end))
421
end
422
423
----------------------------------------------------------------------------
424
425
function computeDirection(vec)
426
local lenSquared = vec.magnitude * vec.magnitude
427
local invSqrt = 1 / math.sqrt(lenSquared)
428
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
429
end
430
431
----------------------------------------------------------------------------
432
433
local shaking = 0
434
function shake(num) if num > shaking then shaking = num end end
435
game:GetService("RunService").RenderStepped:connect(function()
436
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
437
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
438
end)
439
440
plr = game:GetService("Players").LocalPlayer
441
DebrisModel = Instance.new("Model",plr.Character)
442
DebrisModel.Name = "DebrisModel"
443
444
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
445
 
446
 local part = Instance.new("Part",DebrisModel)
447
  part.Anchored = true
448
  part.CanCollide = false
449
  part.Size = Vector3.new(1,1,1)
450
  part.Transparency = transparency
451
  part.Material = material
452
  part.Color = color
453
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
454
455
 local partmesh = Instance.new("SpecialMesh",part)
456
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
457
  partmesh.Scale = size
458
459
 local pvalue = Instance.new("Vector3Value",part)
460
  pvalue.Name = "Position"
461
  pvalue.Value = positionchange
462
463
 local svalue = Instance.new("Vector3Value",part)
464
  svalue.Name = "Size"
465
  svalue.Value = sizechange
466
467
 local rvalue = Instance.new("Vector3Value",part)
468
  rvalue.Name = "Rotation"
469
  rvalue.Value = rotationchange
470
  
471
 local tvalue = Instance.new("NumberValue",part)
472
  tvalue.Name = "Transparency"
473
  tvalue.Value = transparencychange
474
475
 local avalue = Instance.new("NumberValue",part)
476
  avalue.Name = "Acceleration"
477
  avalue.Value = acceleration
478
 
479
 part.Name = "EFFECT"
480
 
481
 return part
482
483
end
484
485
game:GetService("RunService").RenderStepped:connect(function()
486
coroutine.resume(coroutine.create(function()
487
488
 for i, v in pairs(DebrisModel:GetChildren()) do
489
  if v:isA("BasePart") then
490
   v.LocalTransparencyModifier = 0
491
  end
492
 end
493
494
 if not plr.Character:FindFirstChild("DebrisModel") then
495
  DebrisModel = Instance.new("Model",plr.Character)
496
  DebrisModel.Name = "DebrisModel"
497
 end
498
499
 for i,v in pairs(DebrisModel:GetChildren()) do
500
  if v:IsA("BasePart") and v.Name == "EFFECT" then
501
   local pvalue = v:FindFirstChild("Position").Value
502
   local svalue = v:FindFirstChild("Size").Value
503
   local rvalue = v:FindFirstChild("Rotation").Value
504
   local tvalue = v:FindFirstChild("Transparency").Value
505
   local avalue = v:FindFirstChild("Acceleration").Value
506
   local mesh = v:FindFirstChild("Mesh")
507
   mesh.Scale = mesh.Scale + svalue
508
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
509
   v.Transparency = v.Transparency + tvalue
510
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
511
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
512
     v:Destroy()
513
   end
514
  end
515
 end
516
517
end))
518
end)
519
520
local wsback = 0
521
local frozen = false
522
function freeze()
523
if frozen == false then
524
frozen = true
525
wsback = hum.WalkSpeed
526
hum.WalkSpeed = 1
527
else
528
frozen = false
529
hum.WalkSpeed = wsback
530
end
531
end
532
hum.WalkSpeed = 25
533
534
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
535
    local magz = (Part0 - Part1).magnitude
536
    local curpos = Part0
537
    local trz = {-Offset,Offset} 
538
    for i=1,Times do
539
        local li = Instance.new("Part", DebrisModel)
540
        li.TopSurface =0
541
        li.Material = Enum.Material.Neon
542
        li.BottomSurface = 0
543
        li.Anchored = true
544
        li.Locked = true
545
        li.Transparency = Trans or 0.4
546
        li.Color = Color
547
        li.formFactor = "Custom"
548
        li.CanCollide = false
549
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
550
        local lim = Instance.new("BlockMesh",li)
551
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
552
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
553
        if Times == i then
554
        local magz2 = (curpos - Part1).magnitude
555
        li.Size = Vector3.new(Thickness,Thickness,magz2)
556
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
557
        else
558
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
559
        end
560
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
561
        li.Name = "LIGHTNING"
562
    end
563
end
564
565
----------------------------------------------------------------------------
566
skin_color = BrickColor.new("Light orange")
567
--p:ClearCharacterAppearance()
568
--hed:WaitForChild("face"):Destroy()
569
hed:WaitForChild("face").Texture = "rbxassetid://30233519"
570
----------------------------------------------------------------------------
571
local size = 1
572
573
newWeld(torso, larm, -1.5, 0.5, 0)
574
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
575
newWeld(torso, rarm, 1.5, 0.5, 0)
576
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
577
newWeld(torso, hed, 0, 1.5, 0)
578
newWeld(torso, lleg, -0.5, -1, 0)
579
lleg.Weld.C1 = CFrame.new(0, 1, 0)
580
newWeld(torso, rleg, 0.5, -1, 0)
581
rleg.Weld.C1 = CFrame.new(0, 1, 0)
582
newWeld(root, torso, 0, -1, 0)
583
torso.Weld.C1 = CFrame.new(0, -1, 0)
584
585
emitters={}
586
587
----------------------------------------------------------------------------------------
588
music(187744332)
589
velocityYFall=0
590
velocityYFall2=0
591
velocityYFall3=0
592
velocityYFall4=0
593
neckrotY=0
594
neckrotY2=0
595
torsorotY=0
596
torsorotY2=0
597
torsoY=0
598
torsoY2=0
599
colored = 0
600
sine = 0
601
change=0.4
602
movement=10
603
timeranim=0
604
running = false
605
jumped = false
606
icolor=1
607
imode=false
608
609
didjump = false
610
jumppower = 0
611
debounceimpact = false
612
613
function jumpimpact()
614
if debounceimpact == false then
615
debounceimpact = true
616
if jumppower < -150 then jumppower = -150 end
617
shake(-jumppower/5)
618
for i=1,-jumppower/20 do rs:wait()
619
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
620
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
621
end
622
debounceimpact = false
623
end
624
end
625
626
max = 0
627
628
rs:connect(function()
629
630
for i,v in pairs(DebrisModel:GetChildren()) do
631
if v.Name == "LIGHTNING" then
632
local vm = v:FindFirstChildOfClass("BlockMesh")
633
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
634
if vm.Scale.X <= 0 then
635
v:Destroy()
636
end
637
end
638
end
639
640
if p.Character.Parent == nil then
641
local model = Instance.new("Model")
642
model.Name = p.Name
643
p.Character = model
644
for i,v in pairs(char:GetChildren()) do
645
v.Parent = p.Character
646
end
647
end
648
649
char = p.Character
650
if p.Character.Parent ~= workspace then
651
p.Character.Parent = workspace
652
end
653
for i,v in pairs(char:GetChildren()) do
654
if v:IsA("Accoutrement") then
655
if v.Handle:FindFirstChild("Mesh") then
656
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
657
v.Handle.Transparency = 0
658
end
659
elseif v:IsA("BasePart") then
660
v.Anchored = false
661
if v:FindFirstChildOfClass("BodyPosition") then
662
v:FindFirstChildOfClass("BodyPosition"):Destroy()
663
end
664
if v:FindFirstChildOfClass("BodyVelocity") then
665
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
666
end
667
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
668
v:FindFirstChildOfClass("BodyGyro"):Destroy()
669
end
670
if v:FindFirstChild("Mesh") then
671
v:FindFirstChild("Mesh").Offset = Vector3.new()
672
end
673
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
674
local force = Instance.new("Part",DebrisModel)
675
force.Name = v.Name.."FORCEFIELD"
676
if v ~= hed then
677
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
678
else
679
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
680
end
681
force.CanCollide = false
682
force.Transparency = 1
683
force.Color = Color3.new(0,1,1)
684
force.Material = Enum.Material.Neon
685
newWeld(v,force,0,0,0)
686
else
687
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
688
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
689
end
690
end
691
if v.Name ~= "HumanoidRootPart" then
692
v.Transparency = 0
693
else
694
v.Transparency = 1
695
end
696
end
697
end
698
699
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
700
velocityYFall = root.Velocity.Y/1.5
701
else
702
if -root.Velocity.Y/1.5 < -5 then
703
velocityYFall = 5
704
elseif -root.Velocity.Y/1.5 > 150 then
705
velocityYFall = -150
706
end
707
end
708
709
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
710
velocityYFall2 = root.Velocity.Y/180
711
else
712
if -root.Velocity.Y/180 < 0 then
713
velocityYFall2 = 0
714
elseif -root.Velocity.Y/180 > 1.2 then
715
velocityYFall2 = -1.2
716
end
717
end
718
719
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
720
velocityYFall3 = root.Velocity.Y/1.5
721
else
722
if -root.Velocity.Y/1.5 < -5 then
723
velocityYFall3 = 5
724
elseif -root.Velocity.Y/1.5 > 50 then
725
velocityYFall3 = -50
726
end
727
end
728
729
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
730
velocityYFall4 = root.Velocity.Y/1.5
731
else
732
if -root.Velocity.Y/180 < -5 then
733
velocityYFall4 = 5
734
elseif -root.Velocity.Y/180 > 50 then
735
velocityYFall4 = -50
736
end
737
end
738
739
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
740
neckrotY = root.RotVelocity.Y/6
741
else
742
if root.RotVelocity.Y/6 < -1 then
743
neckrotY = -1
744
elseif root.RotVelocity.Y/6 > 1 then
745
neckrotY = 1
746
end
747
end
748
749
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
750
neckrotY2 = root.RotVelocity.Y/8
751
else
752
if root.RotVelocity.Y/8 < -0.6 then
753
neckrotY2 = -0.6
754
elseif root.RotVelocity.Y/8 > 0.6 then
755
neckrotY2 = 0.6
756
end
757
end
758
759
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
760
torsorotY = root.RotVelocity.Y/6
761
else
762
if root.RotVelocity.Y/6 < -0.2 then
763
torsorotY = -0.2
764
elseif root.RotVelocity.Y/6 > 0.2 then
765
torsorotY = 0.2
766
end
767
end
768
769
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
770
torsorotY2 = root.RotVelocity.Y/8
771
else
772
if root.RotVelocity.Y/8 < -0.2 then
773
torsorotY2 = -0.2
774
elseif root.RotVelocity.Y/8 > 0.2 then
775
torsorotY2 = 0.2
776
end
777
end
778
779
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
780
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
781
782
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
783
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
784
785
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
786
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
787
788
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
789
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
790
791
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
792
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
793
794
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
795
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
796
797
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
798
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
799
800
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
801
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
802
803
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
804
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
805
806
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
807
local part, endPoint = workspace:FindPartOnRay(ray, char)
808
809
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
810
811
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
812
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
813
814
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
815
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
816
817
if hum.Health > 0 and noidle == false then
818
if hum.Sit == false then
819
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
820
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
821
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
822
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
823
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
824
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
825
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
826
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
827
elseif jumped == true then
828
didjump = true
829
jumppower = root.Velocity.Y
830
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
831
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
832
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
833
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
834
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
835
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
836
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
837
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
838
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
839
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
840
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
841
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
842
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
843
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
844
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
845
end
846
847
else
848
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
849
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
850
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
851
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
852
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
853
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
854
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
855
end
856
857
end
858
if didjump == true and jumped == false and jumppower < 0 then
859
didjump = false
860
jumpimpact()
861
end
862
863
sine = sine + change
864
hum.Health = math.huge
865
hum.MaxHealth = math.huge
866
end)