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Just_A_Name

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Apr 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139. print([[
  140. ___________________________________
  141.  
  142. Booty Offender // An andreiek's edit
  143. lol (not mine) just edited it
  144. ___________________________________
  145. ]])
  146.  
  147. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  148.  
  149. local p = game:GetService("Players").LocalPlayer
  150. local char = p.Character
  151. local mouse = p:GetMouse()
  152. local larm = char:WaitForChild("Left Arm")
  153. local rarm = char:WaitForChild("Right Arm")
  154. local lleg = char:WaitForChild("Left Leg")
  155. local rleg = char:WaitForChild("Right Leg")
  156. local hed = char:WaitForChild("Head")
  157. local torso = char:WaitForChild("Torso")
  158. local root = char:WaitForChild("HumanoidRootPart")
  159. local hum = char:FindFirstChildOfClass("Humanoid")
  160. local debris = game:GetService("Debris")
  161. local input = game:GetService("UserInputService")
  162. local run = game:GetService("RunService")
  163. local rs = run.RenderStepped
  164. local wingpose = "Idle"
  165. local DebrisModel = Instance.new("Model",char)
  166. DebrisModel.Name = "Debris"
  167. repeat rs:wait() until p.CharacterAppearanceLoaded
  168.  
  169. noidle = false
  170. shift = false
  171. control = false
  172.  
  173. ----------------------------------------------------------------------------
  174.  
  175. function rswait(value)
  176. if value ~= nil and value ~= 0 then
  177. for i=1,value do
  178. rs:wait()
  179. end
  180. else
  181. rs:wait()
  182. end
  183. end
  184.  
  185. ----------------------------------------------------------------------------
  186.  
  187. local timeposition = 0
  188.  
  189. function music(id)
  190. if id == "Stop" then
  191. if not torso:FindFirstChild("MusicRuin") then
  192. soundz = Instance.new("Sound",torso)
  193. end
  194. soundz:Stop()
  195. else
  196. if not torso:FindFirstChild("MusicRuin") then
  197. soundz = Instance.new("Sound",torso)
  198. for i=1,2 do
  199. local equalizer = Instance.new("EqualizerSoundEffect",soundz)
  200. equalizer.HighGain = 6
  201. equalizer.MidGain = 0
  202. equalizer.LowGain = 6
  203. end
  204. end
  205. soundz.Volume = 10
  206. soundz.Name = "MusicRuin"
  207. soundz.Looped = true
  208. soundz.PlaybackSpeed = 1
  209. soundz.SoundId = "rbxassetid://"..id
  210. soundz:Stop()
  211. soundz:Play()
  212. end
  213. end
  214.  
  215. ----------------------------------------------------------------------------
  216.  
  217. function lerp(a, b, t)
  218. return a + (b - a)*t
  219. end
  220.  
  221. ----------------------------------------------------------------------------
  222.  
  223. function Lerp(c1,c2,al)
  224. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  225. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  226. for i,v in pairs(com1) do
  227. com1[i] = v+(com2[i]-v)*al
  228. end
  229. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  230. end
  231.  
  232. ----------------------------------------------------------------------------
  233.  
  234. function slerp(a, b, t)
  235. dot = a:Dot(b)
  236. if dot > 0.99999 or dot < -0.99999 then
  237. return t <= 0.5 and a or b
  238. else
  239. r = math.acos(dot)
  240. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  241. end
  242. end
  243.  
  244. ----------------------------------------------------------------------------
  245.  
  246. function clerp(c1,c2,al)
  247.  
  248. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  249.  
  250. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  251.  
  252. for i,v in pairs(com1) do
  253.  
  254. com1[i] = lerp(v,com2[i],al)
  255.  
  256. end
  257.  
  258. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  259.  
  260. end
  261.  
  262. ----------------------------------------------------------------------------
  263.  
  264. function findAllNearestTorso(pos,dist)
  265. local list = workspace:children()
  266. local torso = {}
  267. local temp = nil
  268. local human = nil
  269. local temp2 = nil
  270. for x = 1, #list do
  271. temp2 = list[x]
  272. if (temp2.className == "Model") and (temp2 ~= char) then
  273. temp = temp2:findFirstChild("Torso")
  274. human = temp2:findFirstChildOfClass("Humanoid")
  275. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  276. if (temp.Position - pos).magnitude < dist then
  277. table.insert(torso,temp)
  278. dist = (temp.Position - pos).magnitude
  279. end
  280. end
  281. end
  282. end
  283. return torso
  284. end
  285.  
  286. ----------------------------------------------------------------------------
  287.  
  288. function checkIfNotPlayer(model)
  289. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  290. return true
  291. else
  292. return false
  293. end
  294. end
  295.  
  296. ----------------------------------------------------------------------------
  297.  
  298. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  299.  
  300. local wld = Instance.new("Weld", wp1)
  301.  
  302. wld.Part0 = wp0
  303.  
  304. wld.Part1 = wp1
  305.  
  306. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  307.  
  308. return wld
  309.  
  310. end
  311.  
  312. function weld(model)
  313. local parts,last = {}
  314. local function scan(parent)
  315. for _,v in pairs(parent:GetChildren()) do
  316. if (v:IsA("BasePart")) then
  317. if (last) then
  318. local w = Instance.new("Weld")
  319. w.Name = ("%s_Weld"):format(v.Name)
  320. w.Part0,w.Part1 = last,v
  321. w.C0 = last.CFrame:inverse()
  322. w.C1 = v.CFrame:inverse()
  323. w.Parent = last
  324. end
  325. last = v
  326. table.insert(parts,v)
  327. end
  328. scan(v)
  329. end
  330. end
  331. scan(model)
  332. for _,v in pairs(parts) do
  333. v.Anchored = false
  334. v.Locked = true
  335. v.Anchored = false
  336. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  337. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  338. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  339. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  340. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  341. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  342. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  343. end
  344. end
  345.  
  346. ----------------------------------------------------------------------------
  347.  
  348. function calculate(part,asd)
  349. local Head = hed
  350. local RightShoulder = asd
  351. local RightArm = part
  352. local MousePosition = mouse.Hit.p
  353. local ToMouse = (MousePosition - Head.Position).unit
  354. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  355. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  356. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  357. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  358. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  359. if tostring(LateralAngle) == "-1.#IND" then
  360. LateralAngle = 0
  361. end
  362. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  363. if LateralAngle > (math.pi / 2) then
  364. LateralAngle = (math.pi / 2)
  365. local Torso = root
  366. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  367. if Point.Z > 0 then
  368. if Point.X > -0 and RightArm == rarm then
  369. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  370. elseif Point.X < 0 and RightArm == rarm then
  371. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  372. end
  373. end
  374. end
  375. if Cross.Y < 0 then
  376. LateralAngle = -LateralAngle
  377. end
  378. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  379. end
  380.  
  381. ----------------------------------------------------------------------------
  382.  
  383. function sound(id,position,vol,pitch,start,finish)
  384. coroutine.resume(coroutine.create(function()
  385.  
  386. local part = Instance.new("Part",workspace)
  387. part.Position = position
  388. part.Size = Vector3.new(0,0,0)
  389. part.CanCollide = false
  390. part.Transparency = 1
  391.  
  392. local sound = Instance.new("Sound",part)
  393.  
  394. sound.SoundId = "rbxassetid://"..id
  395.  
  396. repeat rs:wait() until sound.IsLoaded
  397.  
  398. if vol ~= nil then
  399. sound.Volume = vol
  400. end
  401.  
  402. if pitch ~= nil then
  403. sound.PlaybackSpeed = pitch
  404. end
  405.  
  406. if start ~= nil then
  407. sound.TimePosition = start
  408. end
  409.  
  410. if finish ~= nil then
  411. debris:AddItem(part,finish-start)
  412. else
  413. debris:AddItem(part,sound.TimeLength)
  414. end
  415.  
  416. sound:Play()
  417.  
  418. return sound
  419.  
  420. end))
  421. end
  422.  
  423. ----------------------------------------------------------------------------
  424.  
  425. function computeDirection(vec)
  426. local lenSquared = vec.magnitude * vec.magnitude
  427. local invSqrt = 1 / math.sqrt(lenSquared)
  428. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  429. end
  430.  
  431. ----------------------------------------------------------------------------
  432.  
  433. local shaking = 0
  434. function shake(num) if num > shaking then shaking = num end end
  435. game:GetService("RunService").RenderStepped:connect(function()
  436. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  437. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  438. end)
  439.  
  440. plr = game:GetService("Players").LocalPlayer
  441. DebrisModel = Instance.new("Model",plr.Character)
  442. DebrisModel.Name = "DebrisModel"
  443.  
  444. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  445.  
  446. local part = Instance.new("Part",DebrisModel)
  447. part.Anchored = true
  448. part.CanCollide = false
  449. part.Size = Vector3.new(1,1,1)
  450. part.Transparency = transparency
  451. part.Material = material
  452. part.Color = color
  453. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  454.  
  455. local partmesh = Instance.new("SpecialMesh",part)
  456. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  457. partmesh.Scale = size
  458.  
  459. local pvalue = Instance.new("Vector3Value",part)
  460. pvalue.Name = "Position"
  461. pvalue.Value = positionchange
  462.  
  463. local svalue = Instance.new("Vector3Value",part)
  464. svalue.Name = "Size"
  465. svalue.Value = sizechange
  466.  
  467. local rvalue = Instance.new("Vector3Value",part)
  468. rvalue.Name = "Rotation"
  469. rvalue.Value = rotationchange
  470.  
  471. local tvalue = Instance.new("NumberValue",part)
  472. tvalue.Name = "Transparency"
  473. tvalue.Value = transparencychange
  474.  
  475. local avalue = Instance.new("NumberValue",part)
  476. avalue.Name = "Acceleration"
  477. avalue.Value = acceleration
  478.  
  479. part.Name = "EFFECT"
  480.  
  481. return part
  482.  
  483. end
  484.  
  485. game:GetService("RunService").RenderStepped:connect(function()
  486. coroutine.resume(coroutine.create(function()
  487.  
  488. for i, v in pairs(DebrisModel:GetChildren()) do
  489. if v:isA("BasePart") then
  490. v.LocalTransparencyModifier = 0
  491. end
  492. end
  493.  
  494. if not plr.Character:FindFirstChild("DebrisModel") then
  495. DebrisModel = Instance.new("Model",plr.Character)
  496. DebrisModel.Name = "DebrisModel"
  497. end
  498.  
  499. for i,v in pairs(DebrisModel:GetChildren()) do
  500. if v:IsA("BasePart") and v.Name == "EFFECT" then
  501. local pvalue = v:FindFirstChild("Position").Value
  502. local svalue = v:FindFirstChild("Size").Value
  503. local rvalue = v:FindFirstChild("Rotation").Value
  504. local tvalue = v:FindFirstChild("Transparency").Value
  505. local avalue = v:FindFirstChild("Acceleration").Value
  506. local mesh = v:FindFirstChild("Mesh")
  507. mesh.Scale = mesh.Scale + svalue
  508. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  509. v.Transparency = v.Transparency + tvalue
  510. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  511. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  512. v:Destroy()
  513. end
  514. end
  515. end
  516.  
  517. end))
  518. end)
  519.  
  520. local wsback = 0
  521. local frozen = false
  522. function freeze()
  523. if frozen == false then
  524. frozen = true
  525. wsback = hum.WalkSpeed
  526. hum.WalkSpeed = 1
  527. else
  528. frozen = false
  529. hum.WalkSpeed = wsback
  530. end
  531. end
  532. hum.WalkSpeed = 25
  533.  
  534. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  535. local magz = (Part0 - Part1).magnitude
  536. local curpos = Part0
  537. local trz = {-Offset,Offset}
  538. for i=1,Times do
  539. local li = Instance.new("Part", DebrisModel)
  540. li.TopSurface =0
  541. li.Material = Enum.Material.Neon
  542. li.BottomSurface = 0
  543. li.Anchored = true
  544. li.Locked = true
  545. li.Transparency = Trans or 0.4
  546. li.Color = Color
  547. li.formFactor = "Custom"
  548. li.CanCollide = false
  549. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  550. local lim = Instance.new("BlockMesh",li)
  551. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  552. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  553. if Times == i then
  554. local magz2 = (curpos - Part1).magnitude
  555. li.Size = Vector3.new(Thickness,Thickness,magz2)
  556. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  557. else
  558. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  559. end
  560. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  561. li.Name = "LIGHTNING"
  562. end
  563. end
  564.  
  565. ----------------------------------------------------------------------------
  566. skin_color = BrickColor.new("Light orange")
  567. --p:ClearCharacterAppearance()
  568. --hed:WaitForChild("face"):Destroy()
  569. hed:WaitForChild("face").Texture = "rbxassetid://30233519"
  570. ----------------------------------------------------------------------------
  571. local size = 1
  572.  
  573. newWeld(torso, larm, -1.5, 0.5, 0)
  574. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  575. newWeld(torso, rarm, 1.5, 0.5, 0)
  576. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  577. newWeld(torso, hed, 0, 1.5, 0)
  578. newWeld(torso, lleg, -0.5, -1, 0)
  579. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  580. newWeld(torso, rleg, 0.5, -1, 0)
  581. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  582. newWeld(root, torso, 0, -1, 0)
  583. torso.Weld.C1 = CFrame.new(0, -1, 0)
  584.  
  585. emitters={}
  586.  
  587. ----------------------------------------------------------------------------------------
  588. music(187744332)
  589. velocityYFall=0
  590. velocityYFall2=0
  591. velocityYFall3=0
  592. velocityYFall4=0
  593. neckrotY=0
  594. neckrotY2=0
  595. torsorotY=0
  596. torsorotY2=0
  597. torsoY=0
  598. torsoY2=0
  599. colored = 0
  600. sine = 0
  601. change=0.4
  602. movement=10
  603. timeranim=0
  604. running = false
  605. jumped = false
  606. icolor=1
  607. imode=false
  608.  
  609. didjump = false
  610. jumppower = 0
  611. debounceimpact = false
  612.  
  613. function jumpimpact()
  614. if debounceimpact == false then
  615. debounceimpact = true
  616. if jumppower < -150 then jumppower = -150 end
  617. shake(-jumppower/5)
  618. for i=1,-jumppower/20 do rs:wait()
  619. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  620. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  621. end
  622. debounceimpact = false
  623. end
  624. end
  625.  
  626. max = 0
  627.  
  628. rs:connect(function()
  629.  
  630. for i,v in pairs(DebrisModel:GetChildren()) do
  631. if v.Name == "LIGHTNING" then
  632. local vm = v:FindFirstChildOfClass("BlockMesh")
  633. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  634. if vm.Scale.X <= 0 then
  635. v:Destroy()
  636. end
  637. end
  638. end
  639.  
  640. if p.Character.Parent == nil then
  641. local model = Instance.new("Model")
  642. model.Name = p.Name
  643. p.Character = model
  644. for i,v in pairs(char:GetChildren()) do
  645. v.Parent = p.Character
  646. end
  647. end
  648.  
  649. char = p.Character
  650. if p.Character.Parent ~= workspace then
  651. p.Character.Parent = workspace
  652. end
  653. for i,v in pairs(char:GetChildren()) do
  654. if v:IsA("Accoutrement") then
  655. if v.Handle:FindFirstChild("Mesh") then
  656. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  657. v.Handle.Transparency = 0
  658. end
  659. elseif v:IsA("BasePart") then
  660. v.Anchored = false
  661. if v:FindFirstChildOfClass("BodyPosition") then
  662. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  663. end
  664. if v:FindFirstChildOfClass("BodyVelocity") then
  665. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  666. end
  667. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  668. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  669. end
  670. if v:FindFirstChild("Mesh") then
  671. v:FindFirstChild("Mesh").Offset = Vector3.new()
  672. end
  673. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  674. local force = Instance.new("Part",DebrisModel)
  675. force.Name = v.Name.."FORCEFIELD"
  676. if v ~= hed then
  677. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  678. else
  679. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  680. end
  681. force.CanCollide = false
  682. force.Transparency = 1
  683. force.Color = Color3.new(0,1,1)
  684. force.Material = Enum.Material.Neon
  685. newWeld(v,force,0,0,0)
  686. else
  687. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  688. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  689. end
  690. end
  691. if v.Name ~= "HumanoidRootPart" then
  692. v.Transparency = 0
  693. else
  694. v.Transparency = 1
  695. end
  696. end
  697. end
  698.  
  699. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  700. velocityYFall = root.Velocity.Y/1.5
  701. else
  702. if -root.Velocity.Y/1.5 < -5 then
  703. velocityYFall = 5
  704. elseif -root.Velocity.Y/1.5 > 150 then
  705. velocityYFall = -150
  706. end
  707. end
  708.  
  709. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  710. velocityYFall2 = root.Velocity.Y/180
  711. else
  712. if -root.Velocity.Y/180 < 0 then
  713. velocityYFall2 = 0
  714. elseif -root.Velocity.Y/180 > 1.2 then
  715. velocityYFall2 = -1.2
  716. end
  717. end
  718.  
  719. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  720. velocityYFall3 = root.Velocity.Y/1.5
  721. else
  722. if -root.Velocity.Y/1.5 < -5 then
  723. velocityYFall3 = 5
  724. elseif -root.Velocity.Y/1.5 > 50 then
  725. velocityYFall3 = -50
  726. end
  727. end
  728.  
  729. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  730. velocityYFall4 = root.Velocity.Y/1.5
  731. else
  732. if -root.Velocity.Y/180 < -5 then
  733. velocityYFall4 = 5
  734. elseif -root.Velocity.Y/180 > 50 then
  735. velocityYFall4 = -50
  736. end
  737. end
  738.  
  739. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  740. neckrotY = root.RotVelocity.Y/6
  741. else
  742. if root.RotVelocity.Y/6 < -1 then
  743. neckrotY = -1
  744. elseif root.RotVelocity.Y/6 > 1 then
  745. neckrotY = 1
  746. end
  747. end
  748.  
  749. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  750. neckrotY2 = root.RotVelocity.Y/8
  751. else
  752. if root.RotVelocity.Y/8 < -0.6 then
  753. neckrotY2 = -0.6
  754. elseif root.RotVelocity.Y/8 > 0.6 then
  755. neckrotY2 = 0.6
  756. end
  757. end
  758.  
  759. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  760. torsorotY = root.RotVelocity.Y/6
  761. else
  762. if root.RotVelocity.Y/6 < -0.2 then
  763. torsorotY = -0.2
  764. elseif root.RotVelocity.Y/6 > 0.2 then
  765. torsorotY = 0.2
  766. end
  767. end
  768.  
  769. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  770. torsorotY2 = root.RotVelocity.Y/8
  771. else
  772. if root.RotVelocity.Y/8 < -0.2 then
  773. torsorotY2 = -0.2
  774. elseif root.RotVelocity.Y/8 > 0.2 then
  775. torsorotY2 = 0.2
  776. end
  777. end
  778.  
  779. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  780. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  781.  
  782. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  783. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  784.  
  785. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  786. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  787.  
  788. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  789. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  790.  
  791. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  792. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  793.  
  794. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  795. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  796.  
  797. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  798. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  799.  
  800. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  801. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  802.  
  803. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  804. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  805.  
  806. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  807. local part, endPoint = workspace:FindPartOnRay(ray, char)
  808.  
  809. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
  810.  
  811. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  812. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  813.  
  814. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  815. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  816.  
  817. if hum.Health > 0 and noidle == false then
  818. if hum.Sit == false then
  819. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  820. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  821. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  822. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  823. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  824. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  825. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  826. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  827. elseif jumped == true then
  828. didjump = true
  829. jumppower = root.Velocity.Y
  830. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  831. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
  832. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  833. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  834. torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
  835. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  836. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  837. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  838. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
  839. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
  840. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
  841. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
  842. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  843. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
  844. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
  845. end
  846.  
  847. else
  848. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
  849. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  850. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  851. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  852. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  853. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
  854. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
  855. end
  856.  
  857. end
  858. if didjump == true and jumped == false and jumppower < 0 then
  859. didjump = false
  860. jumpimpact()
  861. end
  862.  
  863. sine = sine + change
  864. hum.Health = math.huge
  865. hum.MaxHealth = math.huge
  866. end)
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