SHOW:
|
|
- or go back to the newest paste.
1 | wait(2) | |
2 | ||
3 | ||
4 | ||
5 | Player = game:GetService("Players").LocalPlayer | |
6 | PlayerGui = Player.PlayerGui | |
7 | Cam = workspace.CurrentCamera | |
8 | Backpack = Player.Backpack | |
9 | Character = Player.Character | |
10 | Humanoid = Character.Humanoid | |
11 | Mouse = Player:GetMouse() | |
12 | RootPart = Character["HumanoidRootPart"] | |
13 | Torso = Character["Torso"] | |
14 | Head = Character["Head"] | |
15 | RightArm = Character["Right Arm"] | |
16 | LeftArm = Character["Left Arm"] | |
17 | RightLeg = Character["Right Leg"] | |
18 | LeftLeg = Character["Left Leg"] | |
19 | RootJoint = RootPart["RootJoint"] | |
20 | Neck = Torso["Neck"] | |
21 | RightShoulder = Torso["Right Shoulder"] | |
22 | LeftShoulder = Torso["Left Shoulder"] | |
23 | RightHip = Torso["Right Hip"] | |
24 | LeftHip = Torso["Left Hip"] | |
25 | if Character:FindFirstChild("Shirt") then | |
26 | Character.Shirt:Destroy() | |
27 | end | |
28 | if Character:FindFirstChild("Pants") then | |
29 | Character.Pants:Destroy() | |
30 | end | |
31 | local top = Instance.new("Shirt") | |
32 | - | top.ShirtTemplate = "rbxassetid://465070503" |
32 | + | top.ShirtTemplate = "rbxassetid://269547206" |
33 | local bottom = Instance.new("Pants") | |
34 | - | bottom.PantsTemplate = "rbxassetid://465070612" |
34 | + | bottom.PantsTemplate = "rbxassetid://238472311" |
35 | top.Parent = Character | |
36 | bottom.Parent = Character | |
37 | q = Character:GetChildren() | |
38 | for u = 1, #q do | |
39 | if q[u].ClassName == "Accessory" then | |
40 | q[u]:Destroy() | |
41 | elseif q[u].ClassName == "CharacterMesh" then | |
42 | q[u]:Destroy() | |
43 | end | |
44 | end | |
45 | - | Head.face.Texture = "rbxassetid://183556838" |
45 | + | Head.face.Texture = "rbxassetid://120463437" |
46 | ||
47 | IT = Instance.new | |
48 | CF = CFrame.new | |
49 | VT = Vector3.new | |
50 | RAD = math.rad | |
51 | C3 = Color3.new | |
52 | UD2 = UDim2.new | |
53 | BRICKC = BrickColor.new | |
54 | ANGLES = CFrame.Angles | |
55 | EULER = CFrame.fromEulerAnglesXYZ | |
56 | COS = math.cos | |
57 | ACOS = math.acos | |
58 | SIN = math.sin | |
59 | ASIN = math.asin | |
60 | ABS = math.abs | |
61 | MRANDOM = math.random | |
62 | FLOOR = math.floor | |
63 | ||
64 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
65 | local NEWMESH = IT(MESH) | |
66 | if MESH == "SpecialMesh" then | |
67 | NEWMESH.MeshType = MESHTYPE | |
68 | if MESHID ~= "nil" and MESHID ~= "" then | |
69 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
70 | end | |
71 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
72 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
73 | end | |
74 | end | |
75 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
76 | NEWMESH.Scale = SCALE | |
77 | NEWMESH.Parent = PARENT | |
78 | return NEWMESH | |
79 | end | |
80 | ||
81 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
82 | local NEWPART = IT("Part") | |
83 | NEWPART.formFactor = FORMFACTOR | |
84 | NEWPART.Reflectance = REFLECTANCE | |
85 | NEWPART.Transparency = TRANSPARENCY | |
86 | NEWPART.CanCollide = false | |
87 | NEWPART.Locked = true | |
88 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
89 | NEWPART.Name = NAME | |
90 | NEWPART.Size = SIZE | |
91 | NEWPART.Position = Torso.Position | |
92 | NEWPART.Material = MATERIAL | |
93 | NEWPART:BreakJoints() | |
94 | NEWPART.Parent = PARENT | |
95 | return NEWPART | |
96 | end | |
97 | ||
98 | ||
99 | --//=================================\\ | |
100 | --|| CUSTOMIZATION | |
101 | --\\=================================// | |
102 | ||
103 | Class_Name = "Riho" | |
104 | Weapon_Name = "Wreckage" | |
105 | ||
106 | Custom_Colors = { | |
107 | Custom_Color_1 = BRICKC("Bright yellow"); --1st color for the weapon. | |
108 | Custom_Color_2 = BRICKC("Bright yellow"); --2nd color for the weapon. | |
109 | ||
110 | Custom_Color_3 = BRICKC("Bright yellow"); --Color for the abilities. | |
111 | Custom_Color_4 = BRICKC("Bright yellow"); --Color for the secondary bar. | |
112 | Custom_Color_5 = BRICKC("Bright yellow"); --Color for the mana bar. | |
113 | Custom_Color_6 = BRICKC("Bright yellow"); --Color for the health bar. | |
114 | Custom_Color_7 = BRICKC("Bright yellow"); --Color for the stun bar. | |
115 | ||
116 | Custom_Color_8 = BRICKC("Bright yellow"); --Background for the mana bar. | |
117 | Custom_Color_9 = BRICKC("Bright yellow"); --Background for the secondary mana bar. | |
118 | Custom_Color_10 = BRICKC("Bright yellow"); --Background for the stun bar. | |
119 | Custom_Color_11 = BRICKC("Bright yellow"); --Background for the health bar. | |
120 | Custom_Color_12 = BRICKC("Bright yellow"); --Background for the abilities. | |
121 | } | |
122 | ||
123 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
124 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
125 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
126 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
127 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
128 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
129 | ||
130 | Player_Size = 1 --Size of the player. | |
131 | - | Animation_Speed = 2.3 |
131 | + | Animation_Speed = 4 |
132 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
133 | ||
134 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
135 | Enable_Stats = false --Enables or disables stats. | |
136 | Put_Stats_In_Character = false --Places stats in Character. | |
137 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
138 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
139 | Enable_Stagger = false --Enables or disables staggering. | |
140 | Enable_Stun = false --Enables or disables the stun mechanic. | |
141 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
142 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
143 | ||
144 | Start_Equipped = true --Starts the player equipped with their weapon. | |
145 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
146 | Can_Equip_Or_Unequip = false --Enables or disables the ability to unequip or equip your weapon. | |
147 | Disable_Animator = true --Disables the Animator in the humanoid. | |
148 | Disable_Animate = true --Disables the Animate script in the character. | |
149 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
150 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
151 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
152 | Disable_Jump = false --Disables jumping. | |
153 | Use_HopperBin = false --Uses a hopperbin to do things. | |
154 | ||
155 | Cooldown_1 = 0 --Cooldowns for abilites. | |
156 | Cooldown_2 = 0 | |
157 | Cooldown_3 = 0 | |
158 | Cooldown_4 = 0 | |
159 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
160 | Skill_2_Mana_Cost = 0 | |
161 | Skill_3_Mana_Cost = 0 | |
162 | Skill_4_Mana_Cost = 0 | |
163 | Max_Mana = 0 --Maximum amount of mana you can have. | |
164 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
165 | Mana_Name = "Mana" --Name for the mana bar. | |
166 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
167 | Max_Stun = 1 --Maximum amount of stun you can have. | |
168 | Recover_Mana = 0 --How much mana you gain. | |
169 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
170 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
171 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
172 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
173 | Lose_Stun = 0 --How much stun you lose. | |
174 | Stun_Wait = 0 --Delay between losing stun. | |
175 | Mana_Wait = 0 --Delay between gaining mana. | |
176 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
177 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
178 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
179 | Show_Stats = false --Hides or shows stats. | |
180 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
181 | ||
182 | --//=================================\\ | |
183 | --|| END OF CUSTOMIZATION | |
184 | --\\=================================// | |
185 | ||
186 | local function weldBetween(a, b) | |
187 | local weldd = Instance.new("ManualWeld") | |
188 | weldd.Part0 = a | |
189 | weldd.Part1 = b | |
190 | weldd.C0 = CFrame.new() | |
191 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
192 | weldd.Parent = a | |
193 | return weldd | |
194 | end | |
195 | ||
196 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
197 | local acs = Instance.new("Part") | |
198 | acs.CanCollide = false | |
199 | acs.Anchored = false | |
200 | acs.Size = Vector3.new(0,0,0) | |
201 | acs.CFrame = attachmentpart.CFrame | |
202 | acs.Parent = Character | |
203 | acs.BrickColor = color | |
204 | local meshs = Instance.new("SpecialMesh") | |
205 | meshs.MeshId = mesh | |
206 | meshs.TextureId = texture | |
207 | meshs.Parent = acs | |
208 | meshs.Scale = scale | |
209 | meshs.Offset = offset | |
210 | weldBetween(attachmentpart,acs) | |
211 | end | |
212 | ||
213 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
214 | if TYPE == "Gem" then | |
215 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
216 | acs.Anchored = false | |
217 | acs.CanCollide = false | |
218 | acs.CFrame = PART.CFrame | |
219 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
220 | weldBetween(PART,acs) | |
221 | elseif TYPE == "Skull" then | |
222 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
223 | acs.Anchored = false | |
224 | acs.CanCollide = false | |
225 | acs.CFrame = PART.CFrame | |
226 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
227 | weldBetween(PART,acs) | |
228 | elseif TYPE == "Eye" then | |
229 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
230 | acs.Anchored = false | |
231 | acs.CanCollide = false | |
232 | acs.CFrame = PART.CFrame | |
233 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
234 | weldBetween(PART,acs) | |
235 | end | |
236 | end | |
237 | ||
238 | --//=================================\\ | |
239 | --|| USEFUL VALUES | |
240 | --\\=================================// | |
241 | ||
242 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
243 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
244 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
245 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
246 | local CO1 = 0 | |
247 | local CO2 = 0 | |
248 | local CO3 = 0 | |
249 | local CO4 = 0 | |
250 | - | local CHANGEDEFENSE = 1000 |
250 | + | local CHANGEDEFENSE = 0 |
251 | - | local CHANGEDAMAGE = 20 |
251 | + | local CHANGEDAMAGE = 0 |
252 | local CHANGEMOVEMENT = 0 | |
253 | local ANIM = "Idle" | |
254 | local ATTACK = false | |
255 | local EQUIPPED = false | |
256 | local HOLD = false | |
257 | local COMBO = 1 | |
258 | local LASTPOINT = nil | |
259 | local BLCF = nil | |
260 | local SCFR = nil | |
261 | local STAGGERHITANIM = false | |
262 | local STAGGERANIM = false | |
263 | local STUNANIM = false | |
264 | local CRITCHANCENUMBER = 0 | |
265 | local IDLENUMBER = 0 | |
266 | local DONUMBER = 0 | |
267 | local HANDIDLE = false | |
268 | local SINE = 0 | |
269 | local CHANGE = 2 / Animation_Speed | |
270 | local WALKINGANIM = false | |
271 | local WALK = 0 | |
272 | local DISABLEJUMPING = false | |
273 | local HASBEENBLOCKED = false | |
274 | local STUNDELAYNUMBER = 0 | |
275 | local MANADELAYNUMBER = 0 | |
276 | local SECONDARYMANADELAYNUMBER = 0 | |
277 | local ROBLOXIDLEANIMATION = IT("Animation") | |
278 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
279 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
280 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
281 | local WEAPONGUI = IT("ScreenGui", nil) | |
282 | WEAPONGUI.Name = "Weapon GUI" | |
283 | local WEAPONTOOL = IT("HopperBin", nil) | |
284 | WEAPONTOOL.Name = Weapon_Name | |
285 | local Weapon = IT("Model") | |
286 | Weapon.Name = Weapon_Name | |
287 | local Effects = IT("Folder", Weapon) | |
288 | Effects.Name = "Effects" | |
289 | local ANIMATOR = Humanoid.Animator | |
290 | local ANIMATE = Character.Animate | |
291 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
292 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
293 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
294 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
295 | ||
296 | --//=================================\\ | |
297 | --\\=================================// | |
298 | ||
299 | --//=================================\\ | |
300 | --|| STATS | |
301 | --\\=================================// | |
302 | ||
303 | if Character:FindFirstChild("Stats") ~= nil then | |
304 | Character:FindFirstChild("Stats").Parent = nil | |
305 | end | |
306 | ||
307 | local Stats = IT("Folder", nil) | |
308 | Stats.Name = "Stats" | |
309 | local ChangeStat = IT("Folder", Stats) | |
310 | ChangeStat.Name = "ChangeStat" | |
311 | local Defense = IT("NumberValue", Stats) | |
312 | Defense.Name = "Defense" | |
313 | Defense.Value = 1 | |
314 | local Movement = IT("NumberValue", Stats) | |
315 | Movement.Name = "Movement" | |
316 | Movement.Value = 1 | |
317 | local Damage = IT("NumberValue", Stats) | |
318 | Damage.Name = "Damage" | |
319 | Damage.Value = 1 | |
320 | local Mana = IT("NumberValue", Stats) | |
321 | Mana.Name = "Mana" | |
322 | Mana.Value = 0 | |
323 | local SecondaryMana = IT("NumberValue", Stats) | |
324 | SecondaryMana.Name = "SecondaryMana" | |
325 | SecondaryMana.Value = 0 | |
326 | local CanCrit = IT("BoolValue", Stats) | |
327 | CanCrit.Name = "CanCrit" | |
328 | CanCrit.Value = false | |
329 | local CritChance = IT("NumberValue", Stats) | |
330 | CritChance.Name = "CritChance" | |
331 | CritChance.Value = 20 | |
332 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
333 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
334 | CanPenetrateArmor.Value = false | |
335 | local AntiTeamKill = IT("BoolValue", Stats) | |
336 | AntiTeamKill.Name = "AntiTeamKill" | |
337 | AntiTeamKill.Value = false | |
338 | local Rooted = IT("BoolValue", Stats) | |
339 | Rooted.Name = "Rooted" | |
340 | Rooted.Value = false | |
341 | local Block = IT("BoolValue", Stats) | |
342 | Block.Name = "Block" | |
343 | Block.Value = false | |
344 | local RecentEnemy = IT("ObjectValue", Stats) | |
345 | RecentEnemy.Name = "RecentEnemy" | |
346 | RecentEnemy.Value = nil | |
347 | local StaggerHit = IT("BoolValue", Stats) | |
348 | StaggerHit.Name = "StaggerHit" | |
349 | StaggerHit.Value = false | |
350 | local Stagger = IT("BoolValue", Stats) | |
351 | Stagger.Name = "Stagger" | |
352 | Stagger.Value = false | |
353 | local Stun = IT("BoolValue", Stats) | |
354 | Stun.Name = "Stun" | |
355 | Stun.Value = false | |
356 | local StunValue = IT("NumberValue", Stats) | |
357 | StunValue.Name = "StunValue" | |
358 | StunValue.Value = 0 | |
359 | ||
360 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
361 | Stats.Parent = Character | |
362 | end | |
363 | ||
364 | --//=================================\\ | |
365 | --\\=================================// | |
366 | ||
367 | ||
368 | ||
369 | ||
370 | ||
371 | --//=================================\\ | |
372 | --|| DEBUFFS / BUFFS | |
373 | --\\=================================// | |
374 | ||
375 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
376 | DEFENSECHANGE1.Name = "ChangeDefense" | |
377 | DEFENSECHANGE1.Value = 0 | |
378 | ||
379 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
380 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
381 | MOVEMENTCHANGE1.Value = 0 | |
382 | ||
383 | --//=================================\\ | |
384 | --\\=================================// | |
385 | ||
386 | ||
387 | ||
388 | ||
389 | ||
390 | --//=================================\\ | |
391 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
392 | --\\=================================// | |
393 | ||
394 | ArtificialHB = Instance.new("BindableEvent", script) | |
395 | ArtificialHB.Name = "ArtificialHB" | |
396 | ||
397 | script:WaitForChild("ArtificialHB") | |
398 | ||
399 | frame = Frame_Speed | |
400 | tf = 0 | |
401 | allowframeloss = false | |
402 | tossremainder = false | |
403 | lastframe = tick() | |
404 | script.ArtificialHB:Fire() | |
405 | ||
406 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
407 | tf = tf + s | |
408 | if tf >= frame then | |
409 | if allowframeloss then | |
410 | script.ArtificialHB:Fire() | |
411 | lastframe = tick() | |
412 | else | |
413 | for i = 1, math.floor(tf / frame) do | |
414 | script.ArtificialHB:Fire() | |
415 | end | |
416 | lastframe = tick() | |
417 | end | |
418 | if tossremainder then | |
419 | tf = 0 | |
420 | else | |
421 | tf = tf - frame * math.floor(tf / frame) | |
422 | end | |
423 | end | |
424 | end) | |
425 | ||
426 | --//=================================\\ | |
427 | --\\=================================// | |
428 | ||
429 | BC = BrickColor.new | |
430 | - | createaccessory(Head,"http://www.roblox.com/asset/?id=13640868","http://www.roblox.com/asset/?id=13640869",Vector3.new(1,1,1),Vector3.new(0,0.5,0),BC(0,0,0)) |
430 | + | createaccessory(Head,"http://www.roblox.com/asset/?id=1028713","http://www.roblox.com/asset/?id=123736532",Vector3.new(1,1,1),Vector3.new(0,0.7,0),BC(0,0,0)) |
431 | ||
432 | ||
433 | --//=================================\\ | |
434 | --|| SOME FUNCTIONS | |
435 | --\\=================================// | |
436 | ||
437 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
438 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
439 | end | |
440 | ||
441 | function PositiveAngle(NUMBER) | |
442 | if NUMBER >= 0 then | |
443 | NUMBER = 0 | |
444 | end | |
445 | return NUMBER | |
446 | end | |
447 | ||
448 | function NegativeAngle(NUMBER) | |
449 | if NUMBER <= 0 then | |
450 | NUMBER = 0 | |
451 | end | |
452 | return NUMBER | |
453 | end | |
454 | ||
455 | function Swait(NUMBER) | |
456 | if NUMBER == 0 or NUMBER == nil then | |
457 | ArtificialHB.Event:wait() | |
458 | else | |
459 | for i = 1, NUMBER do | |
460 | ArtificialHB.Event:wait() | |
461 | end | |
462 | end | |
463 | end | |
464 | ||
465 | function QuaternionFromCFrame(cf) | |
466 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
467 | local trace = m00 + m11 + m22 | |
468 | if trace > 0 then | |
469 | local s = math.sqrt(1 + trace) | |
470 | local recip = 0.5 / s | |
471 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
472 | else | |
473 | local i = 0 | |
474 | if m11 > m00 then | |
475 | i = 1 | |
476 | end | |
477 | if m22 > (i == 0 and m00 or m11) then | |
478 | i = 2 | |
479 | end | |
480 | if i == 0 then | |
481 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
482 | local recip = 0.5 / s | |
483 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
484 | elseif i == 1 then | |
485 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
486 | local recip = 0.5 / s | |
487 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
488 | elseif i == 2 then | |
489 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
490 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
491 | end | |
492 | end | |
493 | end | |
494 | ||
495 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
496 | local xs, ys, zs = x + x, y + y, z + z | |
497 | local wx, wy, wz = w * xs, w * ys, w * zs | |
498 | local xx = x * xs | |
499 | local xy = x * ys | |
500 | local xz = x * zs | |
501 | local yy = y * ys | |
502 | local yz = y * zs | |
503 | local zz = z * zs | |
504 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
505 | end | |
506 | ||
507 | function QuaternionSlerp(a, b, t) | |
508 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
509 | local startInterp, finishInterp; | |
510 | if cosTheta >= 0.0001 then | |
511 | if (1 - cosTheta) > 0.0001 then | |
512 | local theta = ACOS(cosTheta) | |
513 | local invSinTheta = 1 / SIN(theta) | |
514 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
515 | finishInterp = SIN(t * theta) * invSinTheta | |
516 | else | |
517 | startInterp = 1 - t | |
518 | finishInterp = t | |
519 | end | |
520 | else | |
521 | if (1 + cosTheta) > 0.0001 then | |
522 | local theta = ACOS(-cosTheta) | |
523 | local invSinTheta = 1 / SIN(theta) | |
524 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
525 | finishInterp = SIN(t * theta) * invSinTheta | |
526 | else | |
527 | startInterp = t - 1 | |
528 | finishInterp = t | |
529 | end | |
530 | end | |
531 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
532 | end | |
533 | ||
534 | function Clerp(a, b, t) | |
535 | local qa = {QuaternionFromCFrame(a)} | |
536 | local qb = {QuaternionFromCFrame(b)} | |
537 | local ax, ay, az = a.x, a.y, a.z | |
538 | local bx, by, bz = b.x, b.y, b.z | |
539 | local _t = 1 - t | |
540 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
541 | end | |
542 | ||
543 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
544 | local frame = IT("Frame") | |
545 | frame.BackgroundTransparency = TRANSPARENCY | |
546 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
547 | frame.Position = POSITION | |
548 | frame.Size = SIZE | |
549 | frame.BackgroundColor3 = COLOR | |
550 | frame.BorderColor3 = BORDERCOLOR | |
551 | frame.Name = NAME | |
552 | frame.Parent = PARENT | |
553 | return frame | |
554 | end | |
555 | ||
556 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
557 | local label = IT("TextLabel") | |
558 | label.BackgroundTransparency = 1 | |
559 | label.Size = UD2(1, 0, 1, 0) | |
560 | label.Position = UD2(0, 0, 0, 0) | |
561 | label.TextColor3 = C3(255, 255, 255) | |
562 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
563 | label.TextTransparency = TRANSPARENCY | |
564 | label.FontSize = TEXTFONTSIZE | |
565 | label.Font = TEXTFONT | |
566 | label.BorderSizePixel = BORDERSIZEPIXEL | |
567 | label.TextScaled = true | |
568 | label.Text = TEXT | |
569 | label.Name = NAME | |
570 | label.Parent = PARENT | |
571 | return label | |
572 | end | |
573 | ||
574 | function NoOutlines(PART) | |
575 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
576 | end | |
577 | ||
578 | ||
579 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
580 | local NEWWELD = IT(TYPE) | |
581 | NEWWELD.Part0 = PART0 | |
582 | NEWWELD.Part1 = PART1 | |
583 | NEWWELD.C0 = C0 | |
584 | NEWWELD.C1 = C1 | |
585 | NEWWELD.Parent = PARENT | |
586 | return NEWWELD | |
587 | end | |
588 | ||
589 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
590 | coroutine.resume(coroutine.create(function() | |
591 | local NEWSOUND = IT("Sound", PARENT) | |
592 | NEWSOUND.Volume = VOLUME | |
593 | NEWSOUND.Pitch = PITCH | |
594 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
595 | Swait() | |
596 | NEWSOUND:play() | |
597 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
598 | end)) | |
599 | end | |
600 | ||
601 | function CFrameFromTopBack(at, top, back) | |
602 | local right = top:Cross(back) | |
603 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
604 | end | |
605 | ||
606 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
607 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
608 | local CURRENTPOSITION = POSITION1 | |
609 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
610 | coroutine.resume(coroutine.create(function() | |
611 | for i = 1, MULTIPLIERTIME do | |
612 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
613 | LIGHTNINGPART.Anchored = true | |
614 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
615 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
616 | if MULTIPLIERTIME == i then | |
617 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
618 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
619 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
620 | else | |
621 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
622 | end | |
623 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
624 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
625 | coroutine.resume(coroutine.create(function() | |
626 | while LIGHTNINGPART.Transparency ~= 1 do | |
627 | --local StartTransparency = tra | |
628 | for i=0, 1, LASTINGTIME do | |
629 | Swait() | |
630 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
631 | end | |
632 | end | |
633 | end)) | |
634 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
635 | end | |
636 | end)) | |
637 | end | |
638 | ||
639 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
640 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
641 | EFFECTPART.Anchored = true | |
642 | EFFECTPART.CFrame = CFRAME | |
643 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
644 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
645 | coroutine.resume(coroutine.create(function(PART, MESH) | |
646 | for i = 0, 1, delay do | |
647 | Swait() | |
648 | PART.CFrame = PART.CFrame * ROTATION | |
649 | PART.Transparency = i | |
650 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
651 | end | |
652 | PART.Parent = nil | |
653 | end), EFFECTPART, EFFECTMESH) | |
654 | end | |
655 | ||
656 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
657 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
658 | EFFECTPART.Anchored = true | |
659 | EFFECTPART.CFrame = CFRAME | |
660 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
661 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
662 | coroutine.resume(coroutine.create(function(PART, MESH) | |
663 | for i = 0, 1, delay do | |
664 | Swait() | |
665 | PART.CFrame = PART.CFrame * ROTATION | |
666 | PART.Transparency = i | |
667 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
668 | end | |
669 | PART.Parent = nil | |
670 | end), EFFECTPART, EFFECTMESH) | |
671 | end | |
672 | ||
673 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
674 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
675 | EFFECTPART.Anchored = true | |
676 | EFFECTPART.CFrame = CFRAME | |
677 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
678 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
679 | coroutine.resume(coroutine.create(function(PART, MESH) | |
680 | for i = 0, 1, delay do | |
681 | Swait() | |
682 | PART.CFrame = PART.CFrame * ROTATION | |
683 | PART.Transparency = i | |
684 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
685 | end | |
686 | PART.Parent = nil | |
687 | end), EFFECTPART, EFFECTMESH) | |
688 | end | |
689 | ||
690 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
691 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
692 | EFFECTPART.Anchored = true | |
693 | EFFECTPART.CFrame = CFRAME | |
694 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
695 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
696 | coroutine.resume(coroutine.create(function(PART, MESH) | |
697 | for i = 0, 1, delay do | |
698 | Swait() | |
699 | PART.CFrame = PART.CFrame * ROTATION | |
700 | PART.Transparency = i | |
701 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
702 | end | |
703 | PART.Parent = nil | |
704 | end), EFFECTPART, EFFECTMESH) | |
705 | end | |
706 | ||
707 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
708 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
709 | EFFECTPART.Anchored = true | |
710 | EFFECTPART.CFrame = CFRAME | |
711 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
712 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
713 | coroutine.resume(coroutine.create(function(PART, MESH) | |
714 | for i = 0, 1, delay do | |
715 | Swait() | |
716 | PART.CFrame = PART.CFrame * ROTATION | |
717 | PART.Transparency = i | |
718 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
719 | end | |
720 | PART.Parent = nil | |
721 | end), EFFECTPART, EFFECTMESH) | |
722 | end | |
723 | ||
724 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
725 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
726 | EFFECTPART.Anchored = true | |
727 | EFFECTPART.CFrame = CFRAME | |
728 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
729 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
730 | coroutine.resume(coroutine.create(function(PART, MESH) | |
731 | for i = 0, 1, delay do | |
732 | Swait() | |
733 | PART.CFrame = PART.CFrame * ROTATION | |
734 | PART.Transparency = i | |
735 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
736 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
737 | end | |
738 | PART.Parent = nil | |
739 | end), EFFECTPART, EFFECTMESH) | |
740 | end | |
741 | ||
742 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
743 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
744 | EFFECTPART.Anchored = true | |
745 | EFFECTPART.CFrame = CFRAME | |
746 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
747 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
748 | coroutine.resume(coroutine.create(function(PART, MESH) | |
749 | for i = 0, 1, delay do | |
750 | Swait() | |
751 | PART.CFrame = PART.CFrame * ROTATION | |
752 | PART.Transparency = i | |
753 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
754 | end | |
755 | PART.Parent = nil | |
756 | end), EFFECTPART, EFFECTMESH) | |
757 | end | |
758 | ||
759 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
760 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
761 | EFFECTPART.Anchored = true | |
762 | EFFECTPART.CFrame = CFRAME | |
763 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
764 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
765 | coroutine.resume(coroutine.create(function(PART, MESH) | |
766 | for i = 0, 1, delay do | |
767 | Swait() | |
768 | PART.CFrame = PART.CFrame * ROTATION | |
769 | PART.Transparency = i | |
770 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
771 | end | |
772 | PART.Parent = nil | |
773 | end), EFFECTPART, EFFECTMESH) | |
774 | end | |
775 | ||
776 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
777 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
778 | EFFECTPART.Anchored = true | |
779 | EFFECTPART.CFrame = CFRAME | |
780 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
781 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
782 | coroutine.resume(coroutine.create(function(PART, MESH) | |
783 | for i = 0, 1, delay do | |
784 | Swait() | |
785 | PART.CFrame = PART.CFrame * ROTATION | |
786 | PART.Transparency = i | |
787 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
788 | end | |
789 | PART.Parent = nil | |
790 | end), EFFECTPART, EFFECTMESH) | |
791 | end | |
792 | ||
793 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
794 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
795 | EFFECTPART.Anchored = true | |
796 | EFFECTPART.CFrame = CFRAME | |
797 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
798 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
799 | coroutine.resume(coroutine.create(function(PART, MESH) | |
800 | for i = 0, 1, delay do | |
801 | Swait() | |
802 | PART.CFrame = PART.CFrame * ROTATION | |
803 | PART.Transparency = i | |
804 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
805 | end | |
806 | PART.Parent = nil | |
807 | end), EFFECTPART, EFFECTMESH) | |
808 | end | |
809 | ||
810 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
811 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
812 | EFFECTPART.Anchored = true | |
813 | EFFECTPART.CFrame = CFRAME | |
814 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
815 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
816 | coroutine.resume(coroutine.create(function(PART, MESH) | |
817 | for i = 0, 1, delay do | |
818 | Swait() | |
819 | PART.CFrame = PART.CFrame * ROTATION | |
820 | PART.Transparency = i | |
821 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
822 | end | |
823 | PART.Parent = nil | |
824 | end), EFFECTPART, EFFECTMESH) | |
825 | end | |
826 | ||
827 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
828 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
829 | EFFECTPART.Anchored = true | |
830 | EFFECTPART.CFrame = CFRAME | |
831 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
832 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
833 | coroutine.resume(coroutine.create(function(PART, MESH) | |
834 | for i = 0, 1, delay do | |
835 | Swait() | |
836 | PART.CFrame = PART.CFrame * ROTATION | |
837 | PART.Transparency = i | |
838 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
839 | end | |
840 | PART.Parent = nil | |
841 | end), EFFECTPART, EFFECTMESH) | |
842 | end | |
843 | ||
844 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
845 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
846 | EFFECTPART.Anchored = true | |
847 | EFFECTPART.CFrame = CFRAME | |
848 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
849 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
850 | coroutine.resume(coroutine.create(function(PART, MESH) | |
851 | for i = 0, 1, delay do | |
852 | Swait() | |
853 | PART.CFrame = PART.CFrame * ROTATION | |
854 | PART.Transparency = i | |
855 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
856 | end | |
857 | PART.Parent = nil | |
858 | end), EFFECTPART, EFFECTMESH) | |
859 | end | |
860 | ||
861 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
862 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
863 | EFFECTPART.Anchored = true | |
864 | EFFECTPART.CFrame = CFRAME | |
865 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
866 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
867 | local XVALUE = MRANDOM() | |
868 | local YVALUE = MRANDOM() | |
869 | local ZVALUE = MRANDOM() | |
870 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
871 | for i = 0, 1, delay do | |
872 | Swait() | |
873 | PART.CFrame = PART.CFrame * ROTATION | |
874 | PART.Transparency = i | |
875 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
876 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
877 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
878 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
879 | end | |
880 | PART.Parent = nil | |
881 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
882 | end | |
883 | ||
884 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
885 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
886 | if MAGNITUDECFRAME > (1 / 100) then | |
887 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
888 | EFFECTPART.Anchored = true | |
889 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
890 | local THEMESHTYPE = "BlockMesh" | |
891 | if MESHTYPE == "Cylinder" then | |
892 | THEMESHTYPE = "CylinderMesh" | |
893 | end | |
894 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
895 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
896 | coroutine.resume(coroutine.create(function(PART, MESH) | |
897 | for i = 0, 1, delay do | |
898 | Swait() | |
899 | PART.CFrame = PART.CFrame * ROTATION | |
900 | PART.Transparency = i | |
901 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
902 | end | |
903 | PART.Parent = nil | |
904 | end), EFFECTPART, EFFECTMESH) | |
905 | end | |
906 | end | |
907 | ||
908 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
909 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
910 | EFFECTPART.Anchored = true | |
911 | EFFECTPART.CFrame = CFRAME | |
912 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
913 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
914 | local THELASTPOINT = CFRAME | |
915 | coroutine.resume(coroutine.create(function(PART) | |
916 | for i = 1, DURATION do | |
917 | Swait() | |
918 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
919 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
920 | THELASTPOINT = PART.CFrame | |
921 | end | |
922 | PART.Parent = nil | |
923 | end), EFFECTPART) | |
924 | end | |
925 | ||
926 | --local list={} | |
927 | function Triangle(Color, Material, a, b, c, delay) | |
928 | local edge1 = (c - a):Dot((b - a).unit) | |
929 | local edge2 = (a - b):Dot((c - b).unit) | |
930 | local edge3 = (b - c):Dot((a - c).unit) | |
931 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
932 | a, b, c=a, b, c | |
933 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
934 | a, b, c=b, c, a | |
935 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
936 | a, b, c=c, a, b | |
937 | else | |
938 | assert(false, "unreachable") | |
939 | end | |
940 | local len1 = (c - a):Dot((b - a).unit) | |
941 | local len2 = (b - a).magnitude - len1 | |
942 | local width = (a + (b - a).unit * len1 - c).magnitude | |
943 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
944 | if len1 > 1 / 100 then | |
945 | local sz = VT(0.2, width, len1) | |
946 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
947 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
948 | w1.Anchored = true | |
949 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
950 | coroutine.resume(coroutine.create(function() | |
951 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
952 | Swait() | |
953 | w1.Transparency = i | |
954 | end | |
955 | w1.Parent = nil | |
956 | end)) | |
957 | game:GetService("Debris"):AddItem(w1, 10) | |
958 | --table.insert(list, w1) | |
959 | end | |
960 | if len2 > 1 / 100 then | |
961 | local sz = VT(0.2, width, len2) | |
962 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
963 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
964 | w2.Anchored = true | |
965 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
966 | coroutine.resume(coroutine.create(function() | |
967 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
968 | Swait() | |
969 | w2.Transparency = i | |
970 | end | |
971 | w2.Parent = nil | |
972 | end)) | |
973 | game:GetService("Debris"):AddItem(w2, 10) | |
974 | --table.insert(list, w2) | |
975 | end | |
976 | --return unpack(list) | |
977 | end | |
978 | ||
979 | --[[Usage: | |
980 | local Pos = Part | |
981 | local Offset = Part.CFrame * CF(0, 0, 0) | |
982 | local Color = "Deep orange" | |
983 | local Material = "Neon" | |
984 | local TheDelay = 0.01 | |
985 | local Height = 4 | |
986 | BLCF = Offset | |
987 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
988 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
989 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
990 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
991 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
992 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
993 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
994 | SCFR = BLCF | |
995 | elseif not SCFR then | |
996 | SCFR = BLCF | |
997 | end | |
998 | -- | |
999 | BLCF = nil | |
1000 | SCFR = nil | |
1001 | --]] | |
1002 | ||
1003 | --//=================================\\ | |
1004 | --\\=================================// | |
1005 | ||
1006 | ||
1007 | ||
1008 | ||
1009 | ||
1010 | --//=================================\\ | |
1011 | --|| RESIZE PLAYER | |
1012 | --\\=================================// | |
1013 | ||
1014 | if Player_Size ~= 1 then | |
1015 | RootPart.Size = RootPart.Size * Player_Size | |
1016 | Torso.Size = Torso.Size * Player_Size | |
1017 | Head.Size = Head.Size * Player_Size | |
1018 | RightArm.Size = RightArm.Size * Player_Size | |
1019 | LeftArm.Size = LeftArm.Size * Player_Size | |
1020 | RightLeg.Size = RightLeg.Size * Player_Size | |
1021 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1022 | RootJoint.Parent = RootPart | |
1023 | Neck.Parent = Torso | |
1024 | RightShoulder.Parent = Torso | |
1025 | LeftShoulder.Parent = Torso | |
1026 | RightHip.Parent = Torso | |
1027 | LeftHip.Parent = Torso | |
1028 | ||
1029 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1030 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1031 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1032 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1033 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1034 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1035 | if Disable_Moving_Arms == false then | |
1036 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1037 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1038 | else | |
1039 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1040 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1041 | end | |
1042 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1043 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1044 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1045 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1046 | -------------------- | |
1047 | end | |
1048 | ||
1049 | ||
1050 | --//=================================\\ | |
1051 | --\\=================================// | |
1052 | ||
1053 | ||
1054 | ||
1055 | ||
1056 | --//=================================\\ | |
1057 | --|| WEAPON CREATION | |
1058 | --\\=================================// | |
1059 | ||
1060 | if Player_Size ~= 1 then | |
1061 | for _, v in pairs (Weapon:GetChildren()) do | |
1062 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1063 | local p1 = v.Part1 | |
1064 | v.Part1 = nil | |
1065 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1066 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1067 | v.Part1 = p1 | |
1068 | elseif v.ClassName == "Part" then | |
1069 | for _, b in pairs (v:GetChildren()) do | |
1070 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1071 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | end | |
1076 | end | |
1077 | ||
1078 | for _, c in pairs(Weapon:GetChildren()) do | |
1079 | if c.ClassName == "Part" then | |
1080 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1081 | end | |
1082 | end | |
1083 | ||
1084 | Weapon.Parent = Character | |
1085 | ||
1086 | Humanoid.Died:connect(function() | |
1087 | ATTACK = true | |
1088 | end) | |
1089 | ||
1090 | print(Class_Name.." loaded.") | |
1091 | ||
1092 | --//=================================\\ | |
1093 | --\\=================================// | |
1094 | ||
1095 | ||
1096 | ||
1097 | ||
1098 | ||
1099 | --//=================================\\ | |
1100 | --|| DAMAGE FUNCTIONS | |
1101 | --\\=================================// | |
1102 | ||
1103 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1104 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1105 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1106 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1107 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1108 | BODYPOSITION.P = 2000 | |
1109 | BODYPOSITION.D = 100 | |
1110 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1111 | if LABELTYPE == "Normal" then | |
1112 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1113 | elseif LABELTYPE == "Debuff" then | |
1114 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1115 | elseif LABELTYPE == "Interruption" then | |
1116 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1117 | end | |
1118 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1119 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1120 | BILLBOARDGUI.Adornee = STATPART | |
1121 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1122 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1123 | BILLBOARDGUI.AlwaysOnTop = false | |
1124 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1125 | TEXTLABEL.BackgroundTransparency = 1 | |
1126 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1127 | TEXTLABEL.Text = TEXT | |
1128 | TEXTLABEL.Font = "SourceSans" | |
1129 | TEXTLABEL.FontSize="Size42" | |
1130 | TEXTLABEL.TextColor3 = COLOR | |
1131 | TEXTLABEL.TextStrokeTransparency = 0 | |
1132 | TEXTLABEL.TextScaled = true | |
1133 | TEXTLABEL.TextWrapped = true | |
1134 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1135 | wait(0.2) | |
1136 | for i=1, 5 do | |
1137 | wait() | |
1138 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1139 | end | |
1140 | wait(1.2) | |
1141 | for i=1, 5 do | |
1142 | wait() | |
1143 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1144 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1145 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1146 | end | |
1147 | THEPART.Parent = nil | |
1148 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1149 | end | |
1150 | ||
1151 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
1152 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
1153 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
1154 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
1155 | return | |
1156 | end | |
1157 | end | |
1158 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
1159 | local NewStatChange = IT("NumberValue") | |
1160 | NewStatChange.Value = AMOUNT | |
1161 | if STAT == "Defense" then | |
1162 | NewStatChange.Name = "ChangeDefense" | |
1163 | elseif STAT == "Damage" then | |
1164 | NewStatChange.Name = "ChangeDamage" | |
1165 | elseif STAT == "Movement" then | |
1166 | NewStatChange.Name = "ChangeMovement" | |
1167 | end | |
1168 | if SHOWTHESTAT == true then | |
1169 | if AMOUNT < 0 then | |
1170 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
1171 | elseif AMOUNT > 0 then | |
1172 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
1173 | end | |
1174 | end | |
1175 | if DURATION ~= nil and DURATION ~= 0 then | |
1176 | local StatDuration = IT("NumberValue") | |
1177 | StatDuration.Name = "Duration" | |
1178 | StatDuration.Value = DURATION | |
1179 | StatDuration.Parent = NewStatChange | |
1180 | end | |
1181 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
1182 | end | |
1183 | end | |
1184 | end | |
1185 | ||
1186 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1187 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1188 | if HIT.Parent == nil then | |
1189 | return | |
1190 | end | |
1191 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
1192 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
1193 | if v:IsA("Humanoid") then | |
1194 | HITHUMANOID = v | |
1195 | end | |
1196 | end | |
1197 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
1198 | StaggerHit.Value = true | |
1199 | if Play_Hitbox_Hit_Sound == true then | |
1200 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
1201 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
1202 | end | |
1203 | end | |
1204 | return | |
1205 | end | |
1206 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1207 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
1208 | end | |
1209 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
1210 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
1211 | end | |
1212 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
1213 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
1214 | if HIT.Parent.DebounceHit.Value == true then | |
1215 | return | |
1216 | end | |
1217 | end | |
1218 | if AntiTeamKill.Value == true then | |
1219 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
1220 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
1221 | return | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | if HITEVENWHENDEAD == false then | |
1226 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
1227 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
1228 | return | |
1229 | end | |
1230 | end | |
1231 | end | |
1232 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1233 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
1234 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
1235 | end | |
1236 | end | |
1237 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1238 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
1239 | if STAGGER == true and Enable_Stagger == true then | |
1240 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1245 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
1246 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
1247 | HASBEENBLOCKED = true | |
1248 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
1249 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
1250 | if RANGED ~= true then | |
1251 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
1252 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
1253 | end | |
1254 | end | |
1255 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
1256 | BlockDebounce.Name = "BlockDebounce" | |
1257 | BlockDebounce.Value = true | |
1258 | if RANGED ~= true then | |
1259 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
1260 | else | |
1261 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
1262 | end | |
1263 | end | |
1264 | if RANGED ~= true and Enable_Stagger == true then | |
1265 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
1266 | Stagger.Value = true | |
1267 | end | |
1268 | return | |
1269 | end | |
1270 | end | |
1271 | end | |
1272 | if DECREASETHESTAT ~= nil then | |
1273 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1274 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1275 | end | |
1276 | end | |
1277 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
1278 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1279 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
1280 | if CanPenetrateArmor.Value == true then | |
1281 | DAMAGE = DAMAGE | |
1282 | else | |
1283 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
1284 | end | |
1285 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
1286 | DAMAGE = DAMAGE | |
1287 | end | |
1288 | end | |
1289 | if CanCrit.Value == true then | |
1290 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
1291 | if CRITCHANCENUMBER == 1 then | |
1292 | DAMAGE = DAMAGE * 2 | |
1293 | end | |
1294 | end | |
1295 | DAMAGE = math.floor(DAMAGE) | |
1296 | if HASBEENBLOCKED == false then | |
1297 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1298 | end | |
1299 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1300 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
1301 | StaggerHit.Value = true | |
1302 | end | |
1303 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
1304 | CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH) | |
1305 | end | |
1306 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
1307 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
1308 | CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH) | |
1309 | end | |
1310 | end | |
1311 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
1312 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1313 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1314 | CreateSound("296102734", HIT, 1, 1) | |
1315 | else | |
1316 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
1317 | end | |
1318 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
1319 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1320 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1321 | CreateSound("296102734", HIT, 1, 1) | |
1322 | else | |
1323 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
1324 | end | |
1325 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1326 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1327 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1328 | CreateSound("296102734", HIT, 1, 1) | |
1329 | else | |
1330 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255)) | |
1331 | end | |
1332 | end | |
1333 | if TYPE == "Normal" then | |
1334 | local vp = IT("BodyVelocity") | |
1335 | vp.P=500 | |
1336 | vp.maxForce = VT(math.huge, 0, math.huge) | |
1337 | if KNOCKBACKTYPE == 1 then | |
1338 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
1339 | elseif KNOCKBACKTYPE == 2 then | |
1340 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
1341 | end | |
1342 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
1343 | vp.Parent = HIT--.Parent.Torso | |
1344 | end | |
1345 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1346 | end | |
1347 | HASBEENBLOCKED = false | |
1348 | RecentEnemy.Value = HIT.Parent | |
1349 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
1350 | DebounceHit.Name = "DebounceHit" | |
1351 | DebounceHit.Value = true | |
1352 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
1353 | end | |
1354 | end | |
1355 | ||
1356 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1357 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1358 | for _, c in pairs(workspace:GetChildren()) do | |
1359 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1360 | local HEAD = nil | |
1361 | if HUMANOID ~= nil then | |
1362 | for _, d in pairs(c:GetChildren()) do | |
1363 | if d.ClassName == "Model" and RANGED ~= true then | |
1364 | HEAD = d:FindFirstChild("Hitbox") | |
1365 | if HEAD ~= nil then | |
1366 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1367 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1368 | if Play_Hitbox_Hit_Sound == true then | |
1369 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1370 | HitRefpart.Anchored = true | |
1371 | HitRefpart.CFrame = CF(HEAD.Position) | |
1372 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
1373 | end | |
1374 | if Enable_Stagger_Hit == true then | |
1375 | StaggerHit.Value = true | |
1376 | end | |
1377 | end | |
1378 | end | |
1379 | elseif d:IsA"BasePart" then | |
1380 | HEAD = d | |
1381 | if HEAD ~= nil then | |
1382 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1383 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1384 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1385 | end | |
1386 | end | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | end | |
1391 | end | |
1392 | ||
1393 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
1394 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
1395 | if Player.Neutral == true then | |
1396 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1397 | end | |
1398 | for _, c in pairs(workspace:GetChildren()) do | |
1399 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1400 | local THEHEAD = nil | |
1401 | if HUMANOID ~= nil then | |
1402 | if c:FindFirstChild("Torso") ~= nil then | |
1403 | THEHEAD = c:FindFirstChild("Torso") | |
1404 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
1405 | THEHEAD = c:FindFirstChild("UpperTorso") | |
1406 | end | |
1407 | if THEHEAD ~= nil then | |
1408 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
1409 | print("yes 1") | |
1410 | if APPLYTOOTHERSINSTEAD == true then | |
1411 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1412 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1413 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1414 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1415 | end | |
1416 | end | |
1417 | end | |
1418 | elseif APPLYTOOTHERSINSTEAD == false then | |
1419 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
1420 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1421 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1422 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1423 | end | |
1424 | end | |
1425 | end | |
1426 | end | |
1427 | end | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | ||
1432 | --//=================================\\ | |
1433 | --\\=================================// | |
1434 | ||
1435 | ||
1436 | ||
1437 | ||
1438 | ||
1439 | --//=================================\\ | |
1440 | --|| WEAPON GUI | |
1441 | --\\=================================// | |
1442 | ||
1443 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
1444 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
1445 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
1446 | ||
1447 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
1448 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
1449 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
1450 | ||
1451 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
1452 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
1453 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
1454 | ||
1455 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
1456 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
1457 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
1458 | ||
1459 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
1460 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
1461 | ||
1462 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
1463 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
1464 | ||
1465 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
1466 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
1467 | ||
1468 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
1469 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
1470 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
1471 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
1472 | ||
1473 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
1474 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
1475 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
1476 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
1477 | ||
1478 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
1479 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
1480 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
1481 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
1482 | ||
1483 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
1484 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "72012879", "72012859", VT(2,2,2), VT(0,0, 0)) | |
1485 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1486 | ||
1487 | local GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0)) | |
1488 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1489 | ||
1490 | if Enable_Gui == true then | |
1491 | WEAPONGUI.Parent = PlayerGui | |
1492 | end | |
1493 | ||
1494 | if Enable_Stats == true and Show_Stats == true then | |
1495 | DEFENSEFRAME.Parent = WEAPONGUI | |
1496 | DAMAGEFRAME.Parent = WEAPONGUI | |
1497 | MOVEMENTFRAME.Parent = WEAPONGUI | |
1498 | end | |
1499 | ||
1500 | if Enable_Secondary_Bar == true then | |
1501 | SECONDARYMANABAR.Parent = WEAPONGUI | |
1502 | end | |
1503 | ||
1504 | if Enable_Abilities == true then | |
1505 | SKILL1FRAME.Parent = WEAPONGUI | |
1506 | SKILL2FRAME.Parent = WEAPONGUI | |
1507 | SKILL3FRAME.Parent = WEAPONGUI | |
1508 | SKILL4FRAME.Parent = WEAPONGUI | |
1509 | end | |
1510 | ||
1511 | if Enable_Stun == true then | |
1512 | STUNFRAME.Parent = WEAPONGUI | |
1513 | end | |
1514 | ||
1515 | function UpdateGUI() | |
1516 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1517 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1518 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
1519 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1520 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1521 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
1522 | if Enable_Abilities == true then | |
1523 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1524 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1525 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1526 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1527 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1528 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1529 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1530 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1531 | end | |
1532 | if Enable_Stats == true and Show_Stats == true then | |
1533 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1534 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
1535 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1536 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
1537 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1538 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
1539 | end | |
1540 | if Enable_Stun == true then | |
1541 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1542 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1543 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
1544 | end | |
1545 | if Enable_Secondary_Bar == true then | |
1546 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1547 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1548 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
1549 | end | |
1550 | end | |
1551 | ||
1552 | if Enable_Gui == true then | |
1553 | UpdateGUI() | |
1554 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
1555 | if v.ClassName == "Frame" then | |
1556 | for _, b in pairs (v:GetChildren()) do | |
1557 | if b.ClassName == "TextLabel" then | |
1558 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
1559 | wait(Menu_Update_Speed) | |
1560 | for i = 1, 0, -0.1 do | |
1561 | Swait() | |
1562 | THETEXTLABEL.TextTransparency = i | |
1563 | THETEXTLABEL.TextStrokeTransparency = i | |
1564 | end | |
1565 | THETEXTLABEL.TextTransparency = 0 | |
1566 | THETEXTLABEL.TextStrokeTransparency = 0 | |
1567 | end), b) | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | ||
1574 | --//=================================\\ | |
1575 | --\\=================================// | |
1576 | ||
1577 | ||
1578 | ||
1579 | ||
1580 | ||
1581 | --//=================================\\ | |
1582 | --|| SKILL FUNCTIONS | |
1583 | --\\=================================// | |
1584 | ||
1585 | function UpdateSkillsAndStuff() | |
1586 | if Mana_Regen_Mode == "1" then | |
1587 | if Mana.Value >= Max_Mana then | |
1588 | Mana.Value = Max_Mana | |
1589 | elseif Mana.Value < 0 then | |
1590 | Mana.Value = 0 | |
1591 | else | |
1592 | if MANADELAYNUMBER <= Mana_Wait then | |
1593 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
1594 | else | |
1595 | MANADELAYNUMBER = 0 | |
1596 | Mana.Value = Mana.Value + Recover_Mana | |
1597 | end | |
1598 | end | |
1599 | elseif Mana_Regen_Mode == "2" then | |
1600 | if Mana.Value <= Max_Mana then | |
1601 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
1602 | elseif Mana.Value >= Max_Mana then | |
1603 | Mana.Value = Max_Mana | |
1604 | elseif Mana.Value < 0 then | |
1605 | Mana.Value = 0 | |
1606 | end | |
1607 | end | |
1608 | if Enable_Secondary_Bar == true then | |
1609 | if Secondary_Mana_Regen_Mode == "1" then | |
1610 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
1611 | SecondaryMana.Value = Max_Secondary_Mana | |
1612 | elseif SecondaryMana.Value < 0 then | |
1613 | SecondaryMana.Value = 0 | |
1614 | else | |
1615 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
1616 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
1617 | else | |
1618 | SECONDARYMANADELAYNUMBER = 0 | |
1619 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
1620 | end | |
1621 | end | |
1622 | elseif Secondary_Mana_Regen_Mode == "2" then | |
1623 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
1624 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
1625 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
1626 | SecondaryMana.Value = Max_Secondary_Mana | |
1627 | elseif SecondaryMana.Value < 0 then | |
1628 | SecondaryMana.Value = 0 | |
1629 | end | |
1630 | end | |
1631 | else | |
1632 | SecondaryMana.Value = 0 | |
1633 | end | |
1634 | if Enable_Stun == true then | |
1635 | if Stun_Lose_Mode == "1" then | |
1636 | if StunValue.Value > Max_Stun then | |
1637 | StunValue.Value = Max_Stun | |
1638 | elseif StunValue.Value <= 0 then | |
1639 | StunValue.Value = 0 | |
1640 | else | |
1641 | if STUNDELAYNUMBER <= Stun_Wait then | |
1642 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
1643 | else | |
1644 | STUNDELAYNUMBER = 0 | |
1645 | StunValue.Value = StunValue.Value - Lose_Stun | |
1646 | end | |
1647 | end | |
1648 | elseif Stun_Lose_Mode == "2" then | |
1649 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
1650 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
1651 | elseif StunValue.Value > Max_Stun then | |
1652 | StunValue.Value = Max_Stun | |
1653 | elseif StunValue.Value <= 0 then | |
1654 | StunValue.Value = 0 | |
1655 | end | |
1656 | end | |
1657 | else | |
1658 | StunValue.Value = 0 | |
1659 | end | |
1660 | if Enable_Abilities == true then | |
1661 | if CO1 <= Cooldown_1 then | |
1662 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1663 | elseif CO1 >= Cooldown_1 then | |
1664 | CO1 = Cooldown_1 | |
1665 | end | |
1666 | if CO2 <= Cooldown_2 then | |
1667 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1668 | elseif CO2 >= Cooldown_2 then | |
1669 | CO2 = Cooldown_2 | |
1670 | end | |
1671 | if CO3 <= Cooldown_3 then | |
1672 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1673 | elseif CO3 >= Cooldown_3 then | |
1674 | CO3 = Cooldown_3 | |
1675 | end | |
1676 | if CO4 <= Cooldown_4 then | |
1677 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1678 | elseif CO4 >= Cooldown_4 then | |
1679 | CO4 = Cooldown_4 | |
1680 | end | |
1681 | end | |
1682 | end | |
1683 | ||
1684 | --//=================================\\ | |
1685 | --\\=================================// | |
1686 | ||
1687 | ||
1688 | ||
1689 | ||
1690 | ||
1691 | --//=================================\\ | |
1692 | --|| ATTACK FUNCTIONS AND STUFF | |
1693 | --\\=================================// | |
1694 | ||
1695 | function StaggerHitAnimation() | |
1696 | ATTACK = true | |
1697 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1698 | for i = 1, MRANDOM(2, 4) do | |
1699 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1700 | end | |
1701 | end | |
1702 | for i = 0, 1, 0.1 / Animation_Speed do | |
1703 | Swait() | |
1704 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
1710 | if Stagger.Value == true or Stun.Value == true then | |
1711 | break | |
1712 | end | |
1713 | end | |
1714 | ATTACK = false | |
1715 | end | |
1716 | ||
1717 | function StaggerAnimation() | |
1718 | ATTACK = true | |
1719 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1720 | for i = 1, MRANDOM(2, 4) do | |
1721 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1722 | end | |
1723 | end | |
1724 | DISABLEJUMPING = true | |
1725 | COMBO = 1 | |
1726 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
1727 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
1728 | STAGGERVELOCITY.P = 500 | |
1729 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
1730 | if Rooted.Value == false then | |
1731 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
1732 | end | |
1733 | for i = 0, 1, 0.35 / Animation_Speed do | |
1734 | Swait() | |
1735 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1736 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
1737 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1739 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
1741 | end | |
1742 | for i = 0, 1, 0.2 / Animation_Speed do | |
1743 | Swait() | |
1744 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
1745 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1746 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1747 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1748 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
1749 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
1750 | end | |
1751 | STAGGERVELOCITY.Parent = nil | |
1752 | for i = 1, 50 * Animation_Speed do | |
1753 | Swait() | |
1754 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
1755 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
1756 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1758 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
1759 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
1760 | end | |
1761 | DISABLEJUMPING = false | |
1762 | ATTACK = false | |
1763 | end | |
1764 | ||
1765 | function StunAnimation() | |
1766 | ATTACK = true | |
1767 | DISABLEJUMPING = true | |
1768 | COMBO = 1 | |
1769 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
1770 | for i = 0, 1, 0.3 / Animation_Speed do | |
1771 | Swait() | |
1772 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
1773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
1778 | end | |
1779 | for i = 0, 1, 0.3 / Animation_Speed do | |
1780 | Swait() | |
1781 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
1782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1785 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
1786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
1787 | end | |
1788 | for i = 0, 1, 0.3 / Animation_Speed do | |
1789 | Swait() | |
1790 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
1791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
1792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1794 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
1795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
1796 | end | |
1797 | for i = 1, 70 * Animation_Speed do | |
1798 | Swait() | |
1799 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
1800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
1801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1803 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1805 | end | |
1806 | for i = 0, 1, 0.2 / Animation_Speed do | |
1807 | Swait() | |
1808 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
1809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1812 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
1813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1814 | end | |
1815 | DISABLEJUMPING = false | |
1816 | ATTACK = false | |
1817 | end | |
1818 | ||
1819 | function EAbility() | |
1820 | ATTACK = true | |
1821 | ATTACK = false | |
1822 | end | |
1823 | ||
1824 | function Attack1() | |
1825 | ATTACK = true | |
1826 | for i=0, 1, 0.1 / Animation_Speed do | |
1827 | Swait() | |
1828 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
1829 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.2 / Animation_Speed) | |
1830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1833 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1835 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1836 | break | |
1837 | end | |
1838 | end | |
1839 | while true do | |
1840 | wait(0.01) | |
1841 | if HOLD == true then | |
1842 | shoot() | |
1843 | elseif HOLD == false then | |
1844 | break | |
1845 | end | |
1846 | end | |
1847 | ATTACK = false | |
1848 | end | |
1849 | ||
1850 | function shoot() | |
1851 | ATTACK = true | |
1852 | for i=0, 1, 0.1 / Animation_Speed do | |
1853 | Swait() | |
1854 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
1855 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.2 / Animation_Speed) | |
1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1861 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1862 | break | |
1863 | end | |
1864 | end | |
1865 | CreateSound("930650202", GunPoint, 1.2, MRANDOM(8, 9) / 10) | |
1866 | ShootFireball(GunPoint.CFrame.p, Mouse.hit.p, 15, 5, 100, 25, 45) | |
1867 | Disable_Jump = true | |
1868 | Humanoid.WalkSpeed = 0 | |
1869 | for i = 1, 3 do | |
1870 | MagicBlock("Bright yellow", "Neon", GunPoint.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 3, 3, 3, 1, 1, 1, 0.1) | |
1871 | end | |
1872 | for i=0, 1, 0.1 / Animation_Speed do | |
1873 | Swait() | |
1874 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.2 / Animation_Speed) | |
1875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1878 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1880 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1881 | break | |
1882 | end | |
1883 | end | |
1884 | Disable_Jump = false | |
1885 | Humanoid.WalkSpeed = 16 | |
1886 | ATTACK = false | |
1887 | end | |
1888 | ||
1889 | function PointBlank() | |
1890 | ATTACK = true | |
1891 | for i=0, 1, 0.1 / Animation_Speed do | |
1892 | Swait() | |
1893 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
1894 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.2 / Animation_Speed) | |
1895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1898 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1900 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1901 | break | |
1902 | end | |
1903 | end | |
1904 | for i=0, 1, 0.1 / Animation_Speed/2 do | |
1905 | Swait() | |
1906 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
1907 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.2 / Animation_Speed) | |
1908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1911 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1913 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1914 | break | |
1915 | end | |
1916 | end | |
1917 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, GunPoint, 12, false, 85, 135, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1918 | CreateSound("213603013", GunPoint, 5, MRANDOM(8, 9) / 10) | |
1919 | Disable_Jump = true | |
1920 | Humanoid.WalkSpeed = 0 | |
1921 | for i = 1, 15 do | |
1922 | SIZE = MRANDOM(70,200) | |
1923 | MagicBlock("Bright yellow", "Neon", GunPoint.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, 1, 1, 1, 0.1) | |
1924 | end | |
1925 | for i=0, 1, 0.1 / Animation_Speed do | |
1926 | Swait() | |
1927 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.2 / Animation_Speed) | |
1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1931 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1933 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1934 | break | |
1935 | end | |
1936 | end | |
1937 | Disable_Jump = false | |
1938 | Humanoid.WalkSpeed = 16 | |
1939 | ATTACK = false | |
1940 | end | |
1941 | ||
1942 | function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
1943 | local POS1 = POSITION1 | |
1944 | local POS2 = POSITION2 | |
1945 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
1946 | local FIREBALLSPEED = SPEED * Player_Size | |
1947 | local FIREBALLDURATION = DURATION | |
1948 | local FIREBALLCOLORS = {"Bright yellow", "Bright yellow", "Bright yellow"} | |
1949 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"} | |
1950 | coroutine.resume(coroutine.create(function() | |
1951 | repeat | |
1952 | Swait() | |
1953 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
1954 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
1955 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
1956 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
1957 | FIREBALLDURATION = 0 | |
1958 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1959 | FireballHitRefpart.Anchored = true | |
1960 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
1961 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
1962 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
1963 | for i = 1, MRANDOM(4, 8) do | |
1964 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
1965 | end | |
1966 | MagicBlock("Bright yellow", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
1967 | MagicSphere("Bright yellow", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
1968 | MagicBlock("Bright yellow", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
1969 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
1970 | else | |
1971 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
1972 | end | |
1973 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
1974 | end)) | |
1975 | end | |
1976 | ||
1977 | ||
1978 | --//=================================\\ | |
1979 | --\\=================================// | |
1980 | ||
1981 | ||
1982 | ||
1983 | ||
1984 | ||
1985 | --//=================================\\ | |
1986 | --|| SET THINGS UP | |
1987 | --\\=================================// | |
1988 | ||
1989 | if Start_Equipped == true then | |
1990 | ATTACK = true | |
1991 | EQUIPPED = true | |
1992 | if Disable_Animate == true then | |
1993 | ANIMATE.Parent = nil | |
1994 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1995 | IDLEANIMATION:Play() | |
1996 | end | |
1997 | if Disable_Animator == true then | |
1998 | ANIMATOR.Parent = nil | |
1999 | end | |
2000 | if Disable_Moving_Arms == true then | |
2001 | RSH = Torso["Right Shoulder"] | |
2002 | LSH = Torso["Left Shoulder"] | |
2003 | RSH.Parent = nil | |
2004 | LSH.Parent = nil | |
2005 | if Use_Motors_Instead_Of_Welds == true then | |
2006 | RightShoulder = IT("Motor") | |
2007 | LeftShoulder = IT("Motor") | |
2008 | else | |
2009 | RightShoulder = IT("Weld") | |
2010 | LeftShoulder = IT("Weld") | |
2011 | end | |
2012 | RightShoulder.Name = "Right Shoulder" | |
2013 | RightShoulder.Part0 = Torso | |
2014 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2015 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2016 | RightShoulder.Part1 = Character["Right Arm"] | |
2017 | RightShoulder.Parent = Torso | |
2018 | LeftShoulder.Name = "Left Shoulder" | |
2019 | LeftShoulder.Part0 = Torso | |
2020 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2021 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2022 | LeftShoulder.Part1 = Character["Left Arm"] | |
2023 | LeftShoulder.Parent = Torso | |
2024 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2025 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2026 | end | |
2027 | if Start_Equipped_With_Equipped_Animation == true then | |
2028 | Swait() | |
2029 | end | |
2030 | ATTACK = false | |
2031 | end | |
2032 | ||
2033 | --//=================================\\ | |
2034 | --\\=================================// | |
2035 | ||
2036 | ||
2037 | ||
2038 | ||
2039 | ||
2040 | --//=================================\\ | |
2041 | --|| ASSIGN THINGS TO KEYS | |
2042 | --\\=================================// | |
2043 | ||
2044 | Humanoid.Changed:connect(function(Jump) | |
2045 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
2046 | Humanoid.Jump = false | |
2047 | end | |
2048 | end) | |
2049 | ||
2050 | function MouseDown(Mouse) | |
2051 | if ATTACK == true or EQUIPPED == false then | |
2052 | return | |
2053 | end | |
2054 | HOLD = true | |
2055 | Attack1() | |
2056 | coroutine.resume(coroutine.create(function() | |
2057 | for i=1, 50 do | |
2058 | if ATTACK == false then | |
2059 | Swait() | |
2060 | end | |
2061 | end | |
2062 | if ATTACK == false then | |
2063 | COMBO = 1 | |
2064 | end | |
2065 | end)) | |
2066 | end | |
2067 | ||
2068 | function MouseUp(Mouse) | |
2069 | HOLD = false | |
2070 | end | |
2071 | ||
2072 | function KeyDown(Key) | |
2073 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
2074 | ATTACK = true | |
2075 | COMBO = 1 | |
2076 | if EQUIPPED == false then | |
2077 | EQUIPPED = true | |
2078 | if Disable_Animate == true then | |
2079 | ANIMATE.Parent = nil | |
2080 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2081 | IDLEANIMATION:Play() | |
2082 | end | |
2083 | if Disable_Animator == true then | |
2084 | ANIMATOR.Parent = nil | |
2085 | end | |
2086 | if Disable_Moving_Arms == true then | |
2087 | RSH = Torso["Right Shoulder"] | |
2088 | LSH = Torso["Left Shoulder"] | |
2089 | RSH.Parent = nil | |
2090 | LSH.Parent = nil | |
2091 | if Use_Motors_Instead_Of_Welds == true then | |
2092 | RightShoulder = IT("Motor") | |
2093 | LeftShoulder = IT("Motor") | |
2094 | else | |
2095 | RightShoulder = IT("Weld") | |
2096 | LeftShoulder = IT("Weld") | |
2097 | end | |
2098 | RightShoulder.Name = "Right Shoulder" | |
2099 | RightShoulder.Part0 = Torso | |
2100 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2101 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2102 | RightShoulder.Part1 = Character["Right Arm"] | |
2103 | RightShoulder.Parent = Torso | |
2104 | LeftShoulder.Name = "Left Shoulder" | |
2105 | LeftShoulder.Part0 = Torso | |
2106 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2107 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2108 | LeftShoulder.Part1 = Character["Left Arm"] | |
2109 | LeftShoulder.Parent = Torso | |
2110 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2111 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2112 | end | |
2113 | Swait() | |
2114 | elseif EQUIPPED == true then | |
2115 | end | |
2116 | ATTACK = false | |
2117 | end | |
2118 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
2119 | PointBlank() | |
2120 | end | |
2121 | end | |
2122 | ||
2123 | function KeyUp(Key) | |
2124 | end | |
2125 | ||
2126 | if Use_HopperBin == false then | |
2127 | ||
2128 | Mouse.Button1Down:connect(function(NEWKEY) | |
2129 | MouseDown(NEWKEY) | |
2130 | end) | |
2131 | Mouse.Button1Up:connect(function(NEWKEY) | |
2132 | MouseUp(NEWKEY) | |
2133 | end) | |
2134 | Mouse.KeyDown:connect(function(NEWKEY) | |
2135 | KeyDown(NEWKEY) | |
2136 | end) | |
2137 | Mouse.KeyUp:connect(function(NEWKEY) | |
2138 | KeyUp(NEWKEY) | |
2139 | end) | |
2140 | ||
2141 | elseif Use_HopperBin == true then | |
2142 | WEAPONTOOL.Parent = Backpack | |
2143 | script.Parent = WEAPONTOOL | |
2144 | function SelectTool(Mouse) | |
2145 | Mouse.Button1Down:connect(function() | |
2146 | MouseDown(Mouse) | |
2147 | end) | |
2148 | Mouse.Button1Up:connect(function() | |
2149 | MouseUp(Mouse) | |
2150 | end) | |
2151 | Mouse.KeyDown:connect(KeyDown) | |
2152 | Mouse.KeyUp:connect(KeyUp) | |
2153 | end | |
2154 | function DeselectTool(Mouse) | |
2155 | end | |
2156 | WEAPONTOOL.Selected:connect(SelectTool) | |
2157 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
2158 | end | |
2159 | ||
2160 | --//=================================\\ | |
2161 | --\\=================================// | |
2162 | ||
2163 | - | kkk = Instance.new("Sound",chara) |
2163 | + | |
2164 | - | kkk.Volume = 1 |
2164 | + | |
2165 | - | kkk.PlaybackSpeed = 1 |
2165 | + | |
2166 | - | kkk.Pitch = 1 |
2166 | + | |
2167 | - | kkk.SoundId = "rbxassetid://143852695" |
2167 | + | |
2168 | - | kkk:Play() |
2168 | + | |
2169 | - | kkk.Name = "a" |
2169 | + | |
2170 | - | kkk.Looped = true |
2170 | + | |
2171 | while true do | |
2172 | Swait() | |
2173 | if Enable_Gui == true then | |
2174 | UpdateGUI() | |
2175 | end | |
2176 | UpdateSkillsAndStuff() | |
2177 | if Walkspeed_Depends_On_Movement_Value == true then | |
2178 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
2179 | Humanoid.WalkSpeed = 0 | |
2180 | else | |
2181 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
2182 | end | |
2183 | end | |
2184 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
2185 | StunValue.Value = 0 | |
2186 | Stun.Value = true | |
2187 | end | |
2188 | if Enable_Stagger_Hit == true then | |
2189 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
2190 | coroutine.resume(coroutine.create(function() | |
2191 | STAGGERHITANIM = true | |
2192 | while ATTACK == true do | |
2193 | Swait() | |
2194 | end | |
2195 | StaggerHitAnimation() | |
2196 | StaggerHit.Value = false | |
2197 | STAGGERHITANIM = false | |
2198 | end)) | |
2199 | end | |
2200 | else | |
2201 | StaggerHit.Value = false | |
2202 | end | |
2203 | if Enable_Stagger == true then | |
2204 | if Stagger.Value == true and STAGGERANIM == false then | |
2205 | coroutine.resume(coroutine.create(function() | |
2206 | STAGGERANIM = true | |
2207 | while ATTACK == true do | |
2208 | Swait() | |
2209 | end | |
2210 | StaggerAnimation() | |
2211 | Stagger.Value = false | |
2212 | STAGGERANIM = false | |
2213 | end)) | |
2214 | end | |
2215 | else | |
2216 | Stagger.Value = false | |
2217 | end | |
2218 | if Enable_Stun == true then | |
2219 | if Stun.Value == true and STUNANIM == false then | |
2220 | coroutine.resume(coroutine.create(function() | |
2221 | StunValue.Value = 0 | |
2222 | STUNANIM = true | |
2223 | while ATTACK == true do | |
2224 | Swait() | |
2225 | end | |
2226 | StunAnimation() | |
2227 | Stun.Value = false | |
2228 | STUNANIM = false | |
2229 | end)) | |
2230 | end | |
2231 | else | |
2232 | StunValue.Value = 0 | |
2233 | Stun.Value = false | |
2234 | end | |
2235 | if DONUMBER >= .5 then | |
2236 | HANDIDLE = true | |
2237 | elseif DONUMBER <= 0 then | |
2238 | HANDIDLE = false | |
2239 | end | |
2240 | if HANDIDLE == false then | |
2241 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
2242 | else | |
2243 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
2244 | end | |
2245 | if ATTACK == false then | |
2246 | IDLENUMBER = IDLENUMBER + 1 | |
2247 | else | |
2248 | IDLENUMBER = 0 | |
2249 | end | |
2250 | if Enable_Stats == true then | |
2251 | for _, v in pairs (ChangeStat:GetChildren()) do | |
2252 | if v:FindFirstChild("Duration") ~= nil then | |
2253 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
2254 | if v:FindFirstChild("Duration").Value <= 0 then | |
2255 | v.Parent = nil | |
2256 | end | |
2257 | end | |
2258 | if v.Name == "ChangeDefense" then | |
2259 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
2260 | elseif v.Name == "ChangeDamage" then | |
2261 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
2262 | elseif v.Name == "ChangeMovement" then | |
2263 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
2264 | end | |
2265 | end | |
2266 | Defense.Value = 1 + (CHANGEDEFENSE) | |
2267 | if Defense.Value <= 0.01 then | |
2268 | Defense.Value = 0.01 | |
2269 | end | |
2270 | Damage.Value = 1 + (CHANGEDAMAGE) | |
2271 | if Damage.Value <= 0 then | |
2272 | Damage.Value = 0 | |
2273 | end | |
2274 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
2275 | if Movement.Value <= 0 then | |
2276 | Movement.Value = 0 | |
2277 | end | |
2278 | CHANGEDEFENSE = 0 | |
2279 | CHANGEDAMAGE = 0 | |
2280 | CHANGEMOVEMENT = 0 | |
2281 | end | |
2282 | SINE = SINE + CHANGE | |
2283 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2284 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2285 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2286 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2287 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2288 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
2289 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2290 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2291 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2292 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2293 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
2294 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2295 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2296 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2297 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2298 | end | |
2299 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2300 | ANIM = "Jump" | |
2301 | if EQUIPPED == true and ATTACK == false then | |
2302 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2306 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2308 | end | |
2309 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2310 | ANIM = "Fall" | |
2311 | if EQUIPPED == true and ATTACK == false then | |
2312 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2316 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2318 | end | |
2319 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2320 | ANIM = "Idle" | |
2321 | if EQUIPPED == true and ATTACK == false then | |
2322 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2323 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2324 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2325 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2326 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2328 | end | |
2329 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2330 | ANIM = "Walk" | |
2331 | WALK = WALK + 1 / Animation_Speed | |
2332 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
2333 | WALK = 0 | |
2334 | if WALKINGANIM == true then | |
2335 | WALKINGANIM = false | |
2336 | elseif WALKINGANIM == false then | |
2337 | WALKINGANIM = true | |
2338 | end | |
2339 | end | |
2340 | if EQUIPPED == true and ATTACK == false then | |
2341 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2342 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2343 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2344 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2345 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2346 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2347 | end | |
2348 | end | |
2349 | ||
2350 | end |