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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
7 | do | |
8 | print("FE Compatibility code by Mokiros") | |
9 | script.Parent = Player.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent and t.Function then | |
35 | t.Function(...) | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=Player then return end | |
43 | if io.isMouse then | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | else | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local Mouse = Player:GetMouse() | |
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
86 | end | |
87 | ||
88 | Player = owner | |
89 | PlayerGui = Player.PlayerGui | |
90 | Cam = workspace.CurrentCamera | |
91 | Backpack = Player.Backpack | |
92 | Character = Player.Character | |
93 | Humanoid = Character.Humanoid | |
94 | RootPart = Character["HumanoidRootPart"] | |
95 | Torso = Character["Torso"] | |
96 | Head = Character["Head"] | |
97 | RightArm = Character["Right Arm"] | |
98 | LeftArm = Character["Left Arm"] | |
99 | RightLeg = Character["Right Leg"] | |
100 | LeftLeg = Character["Left Leg"] | |
101 | RootJoint = RootPart["RootJoint"] | |
102 | Neck = Torso["Neck"] | |
103 | RightShoulder = Torso["Right Shoulder"] | |
104 | LeftShoulder = Torso["Left Shoulder"] | |
105 | RightHip = Torso["Right Hip"] | |
106 | LeftHip = Torso["Left Hip"] | |
107 | local sick = Instance.new("Sound",Character) | |
108 | sick.SoundId = "rbxassetid://1494340971" | |
109 | sick.Looped = true | |
110 | sick.Pitch = 1 | |
111 | sick.Volume = 1 | |
112 | sick:Play() | |
113 | ||
114 | IT = Instance.new | |
115 | CF = CFrame.new | |
116 | VT = Vector3.new | |
117 | RAD = math.rad | |
118 | C3 = Color3.new | |
119 | UD2 = UDim2.new | |
120 | BRICKC = BrickColor.new | |
121 | ANGLES = CFrame.Angles | |
122 | EULER = CFrame.fromEulerAnglesXYZ | |
123 | COS = math.cos | |
124 | ACOS = math.acos | |
125 | SIN = math.sin | |
126 | ASIN = math.asin | |
127 | ABS = math.abs | |
128 | MRANDOM = math.random | |
129 | FLOOR = math.floor | |
130 | ||
131 | --//=================================\\ | |
132 | - | --|| USEFUL VALUES |
132 | + | --|| USEFUL VALUES |
133 | --\\=================================// | |
134 | ||
135 | Animation_Speed = 3 | |
136 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
137 | local Speed = 25 | |
138 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
142 | local DAMAGEMULTIPLIER = 1 | |
143 | local ANIM = "Idle" | |
144 | local ATTACK = false | |
145 | local EQUIPPED = false | |
146 | local HOLD = false | |
147 | local COMBO = 1 | |
148 | local Rooted = false | |
149 | local SINE = 0 | |
150 | local KEYHOLD = false | |
151 | local CHANGE = 2 / Animation_Speed | |
152 | local WALKINGANIM = false | |
153 | local VALUE1 = false | |
154 | local VALUE2 = false | |
155 | local ROBLOXIDLEANIMATION = IT("Animation") | |
156 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
157 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
159 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
160 | WEAPONGUI.Name = "Weapon GUI" | |
161 | local Effects = IT("Folder", Character) | |
162 | Effects.Name = "Effects" | |
163 | local ANIMATOR = Humanoid.Animator | |
164 | local ANIMATE = Character.Animate | |
165 | local UNANCHOR = true | |
166 | local PLAYMAINANIM = true | |
167 | - | local BOLTSOUNDS = {168586621,168586586,178452241} |
167 | + | local BOLTSOUNDS = {865772287,865772670,865772398} |
168 | ||
169 | --//=================================\\ | |
170 | --\\=================================// | |
171 | ||
172 | ||
173 | --//=================================\\ | |
174 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
175 | --\\=================================// | |
176 | ||
177 | ArtificialHB = Instance.new("BindableEvent", script) | |
178 | ArtificialHB.Name = "ArtificialHB" | |
179 | ||
180 | script:WaitForChild("ArtificialHB") | |
181 | ||
182 | frame = Frame_Speed | |
183 | tf = 0 | |
184 | allowframeloss = false | |
185 | tossremainder = false | |
186 | lastframe = tick() | |
187 | script.ArtificialHB:Fire() | |
188 | ||
189 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
190 | - | tf = tf + s |
190 | + | tf = tf + s |
191 | - | if tf >= frame then |
191 | + | if tf >= frame then |
192 | - | if allowframeloss then |
192 | + | if allowframeloss then |
193 | - | script.ArtificialHB:Fire() |
193 | + | script.ArtificialHB:Fire() |
194 | - | lastframe = tick() |
194 | + | lastframe = tick() |
195 | else | |
196 | - | for i = 1, math.floor(tf / frame) do |
196 | + | for i = 1, math.floor(tf / frame) do |
197 | - | script.ArtificialHB:Fire() |
197 | + | script.ArtificialHB:Fire() |
198 | end | |
199 | - | lastframe = tick() |
199 | + | lastframe = tick() |
200 | end | |
201 | - | if tossremainder then |
201 | + | if tossremainder then |
202 | - | tf = 0 |
202 | + | tf = 0 |
203 | else | |
204 | - | tf = tf - frame * math.floor(tf / frame) |
204 | + | tf = tf - frame * math.floor(tf / frame) |
205 | end | |
206 | end | |
207 | end) | |
208 | ||
209 | --//=================================\\ | |
210 | --\\=================================// | |
211 | ||
212 | --//=================================\\ | |
213 | - | --|| SOME FUNCTIONS |
213 | + | --|| SOME FUNCTIONS |
214 | --\\=================================// | |
215 | ||
216 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
217 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
217 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
218 | end | |
219 | ||
220 | function PositiveAngle(NUMBER) | |
221 | - | if NUMBER >= 0 then |
221 | + | if NUMBER >= 0 then |
222 | - | NUMBER = 0 |
222 | + | NUMBER = 0 |
223 | end | |
224 | - | return NUMBER |
224 | + | return NUMBER |
225 | end | |
226 | ||
227 | function NegativeAngle(NUMBER) | |
228 | - | if NUMBER <= 0 then |
228 | + | if NUMBER <= 0 then |
229 | - | NUMBER = 0 |
229 | + | NUMBER = 0 |
230 | end | |
231 | - | return NUMBER |
231 | + | return NUMBER |
232 | end | |
233 | ||
234 | function Swait(NUMBER) | |
235 | - | if NUMBER == 0 or NUMBER == nil then |
235 | + | if NUMBER == 0 or NUMBER == nil then |
236 | - | ArtificialHB.Event:wait() |
236 | + | ArtificialHB.Event:wait() |
237 | - | else |
237 | + | else |
238 | - | for i = 1, NUMBER do |
238 | + | for i = 1, NUMBER do |
239 | - | ArtificialHB.Event:wait() |
239 | + | ArtificialHB.Event:wait() |
240 | end | |
241 | end | |
242 | end | |
243 | ||
244 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
245 | - | local NEWMESH = IT(MESH) |
245 | + | local NEWMESH = IT(MESH) |
246 | - | if MESH == "SpecialMesh" then |
246 | + | if MESH == "SpecialMesh" then |
247 | - | NEWMESH.MeshType = MESHTYPE |
247 | + | NEWMESH.MeshType = MESHTYPE |
248 | - | if MESHID ~= "nil" and MESHID ~= "" then |
248 | + | if MESHID ~= "nil" and MESHID ~= "" then |
249 | - | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
249 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
250 | end | |
251 | - | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
251 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
252 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
252 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
253 | end | |
254 | end | |
255 | - | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
255 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
256 | - | NEWMESH.Scale = SCALE |
256 | + | NEWMESH.Scale = SCALE |
257 | - | NEWMESH.Parent = PARENT |
257 | + | NEWMESH.Parent = PARENT |
258 | - | return NEWMESH |
258 | + | return NEWMESH |
259 | end | |
260 | ||
261 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
262 | - | local NEWPART = IT("Part") |
262 | + | local NEWPART = IT("Part") |
263 | - | NEWPART.formFactor = FORMFACTOR |
263 | + | NEWPART.formFactor = FORMFACTOR |
264 | - | NEWPART.Reflectance = REFLECTANCE |
264 | + | NEWPART.Reflectance = REFLECTANCE |
265 | - | NEWPART.Transparency = TRANSPARENCY |
265 | + | NEWPART.Transparency = TRANSPARENCY |
266 | - | NEWPART.CanCollide = false |
266 | + | NEWPART.CanCollide = false |
267 | - | NEWPART.Locked = true |
267 | + | NEWPART.Locked = true |
268 | - | NEWPART.Anchored = true |
268 | + | NEWPART.Anchored = true |
269 | - | if ANCHOR == false then |
269 | + | if ANCHOR == false then |
270 | - | NEWPART.Anchored = false |
270 | + | game.Workspace.Part.Transparency = 0.2 |
271 | wait(0.5) | |
272 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
272 | + | game.Workspace.Part.Transparency = 0.4 |
273 | - | NEWPART.Name = NAME |
273 | + | wait(0.5) |
274 | - | NEWPART.Size = SIZE |
274 | + | game.Workspace.Part.Transparency = 0.6 |
275 | - | NEWPART.Position = Torso.Position |
275 | + | wait(0.5) |
276 | - | NEWPART.Material = MATERIAL |
276 | + | game.Workspace.Part.Transparency = 0.8 |
277 | - | NEWPART:BreakJoints() |
277 | + | wait(0.5) |
278 | - | NEWPART.Parent = PARENT |
278 | + | game.Workspace.Part.Transparency = 1 |
279 | - | return NEWPART |
279 | + | wait(0.5) |
280 | ||
281 | NEWPART.Anchored = false | |
282 | - | local function weldBetween(a, b) |
282 | + | end |
283 | - | local weldd = Instance.new("ManualWeld") |
283 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
284 | - | weldd.Part0 = a |
284 | + | NEWPART.Name = NAME |
285 | - | weldd.Part1 = b |
285 | + | NEWPART.Size = SIZE |
286 | - | weldd.C0 = CFrame.new() |
286 | + | NEWPART.Position = Torso.Position |
287 | - | weldd.C1 = b.CFrame:inverse() * a.CFrame |
287 | + | NEWPART.Material = MATERIAL |
288 | - | weldd.Parent = a |
288 | + | NEWPART:BreakJoints() |
289 | - | return weldd |
289 | + | NEWPART.Parent = PARENT |
290 | game.Workspace.Part.Transparency = 0.2 | |
291 | wait(0.5) | |
292 | game.Workspace.Part.Transparency = 0.4 | |
293 | wait(0.5) | |
294 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
294 | + | game.Workspace.Part.Transparency = 0.6 |
295 | - | local trace = m00 + m11 + m22 |
295 | + | wait(0.5) |
296 | - | if trace > 0 then |
296 | + | game.Workspace.Part.Transparency = 0.8 |
297 | - | local s = math.sqrt(1 + trace) |
297 | + | wait(0.5) |
298 | - | local recip = 0.5 / s |
298 | + | game.Workspace.Part.Transparency = 1 |
299 | - | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
299 | + | wait(0.5) |
300 | - | else |
300 | + | |
301 | - | local i = 0 |
301 | + | return NEWPART |
302 | - | if m11 > m00 then |
302 | + | |
303 | - | i = 1 |
303 | + | |
304 | ||
305 | - | if m22 > (i == 0 and m00 or m11) then |
305 | + | local function weldBetween(a, b) |
306 | - | i = 2 |
306 | + | local weldd = Instance.new("ManualWeld") |
307 | weldd.Part0 = a | |
308 | - | if i == 0 then |
308 | + | weldd.Part1 = b |
309 | - | local s = math.sqrt(m00 - m11 - m22 + 1) |
309 | + | weldd.C0 = CFrame.new() |
310 | - | local recip = 0.5 / s |
310 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
311 | - | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
311 | + | weldd.Parent = a |
312 | - | elseif i == 1 then |
312 | + | return weldd |
313 | - | local s = math.sqrt(m11 - m22 - m00 + 1) |
313 | + | end |
314 | - | local recip = 0.5 / s |
314 | + | |
315 | - | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
315 | + | |
316 | - | elseif i == 2 then |
316 | + | |
317 | - | local s = math.sqrt(m22 - m00 - m11 + 1) |
317 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
318 | - | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
318 | + | local trace = m00 + m11 + m22 |
319 | if trace > 0 then | |
320 | local s = math.sqrt(1 + trace) | |
321 | local recip = 0.5 / s | |
322 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
323 | else | |
324 | - | local xs, ys, zs = x + x, y + y, z + z |
324 | + | local i = 0 |
325 | - | local wx, wy, wz = w * xs, w * ys, w * zs |
325 | + | if m11 > m00 then |
326 | - | local xx = x * xs |
326 | + | i = 1 |
327 | - | local xy = x * ys |
327 | + | end |
328 | - | local xz = x * zs |
328 | + | if m22 > (i == 0 and m00 or m11) then |
329 | - | local yy = y * ys |
329 | + | i = 2 |
330 | - | local yz = y * zs |
330 | + | end |
331 | - | local zz = z * zs |
331 | + | if i == 0 then |
332 | - | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
332 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
333 | local recip = 0.5 / s | |
334 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
335 | elseif i == 1 then | |
336 | - | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
336 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
337 | - | local startInterp, finishInterp; |
337 | + | local recip = 0.5 / s |
338 | - | if cosTheta >= 0.0001 then |
338 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
339 | - | if (1 - cosTheta) > 0.0001 then |
339 | + | elseif i == 2 then |
340 | - | local theta = ACOS(cosTheta) |
340 | + | local s = math.sqrt(m22 - m00 - m11 + 1) |
341 | - | local invSinTheta = 1 / SIN(theta) |
341 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
342 | - | startInterp = SIN((1 - t) * theta) * invSinTheta |
342 | + | end |
343 | - | finishInterp = SIN(t * theta) * invSinTheta |
343 | + | end |
344 | end | |
345 | - | startInterp = 1 - t |
345 | + | |
346 | - | finishInterp = t |
346 | + | |
347 | local xs, ys, zs = x + x, y + y, z + z | |
348 | - | else |
348 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
349 | - | if (1 + cosTheta) > 0.0001 then |
349 | + | local xx = x * xs |
350 | - | local theta = ACOS(-cosTheta) |
350 | + | local xy = x * ys |
351 | - | local invSinTheta = 1 / SIN(theta) |
351 | + | local xz = x * zs |
352 | - | startInterp = SIN((t - 1) * theta) * invSinTheta |
352 | + | local yy = y * ys |
353 | - | finishInterp = SIN(t * theta) * invSinTheta |
353 | + | local yz = y * zs |
354 | local zz = z * zs | |
355 | - | startInterp = t - 1 |
355 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
356 | - | finishInterp = t |
356 | + | |
357 | ||
358 | function QuaternionSlerp(a, b, t) | |
359 | - | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
359 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
360 | local startInterp, finishInterp; | |
361 | if cosTheta >= 0.0001 then | |
362 | if (1 - cosTheta) > 0.0001 then | |
363 | - | local qa = {QuaternionFromCFrame(a)} |
363 | + | local theta = ACOS(cosTheta) |
364 | - | local qb = {QuaternionFromCFrame(b)} |
364 | + | local invSinTheta = 1 / SIN(theta) |
365 | - | local ax, ay, az = a.x, a.y, a.z |
365 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
366 | - | local bx, by, bz = b.x, b.y, b.z |
366 | + | finishInterp = SIN(t * theta) * invSinTheta |
367 | - | local _t = 1 - t |
367 | + | else |
368 | - | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
368 | + | startInterp = 1 - t |
369 | finishInterp = t | |
370 | end | |
371 | else | |
372 | - | local frame = IT("Frame") |
372 | + | if (1 + cosTheta) > 0.0001 then |
373 | - | frame.BackgroundTransparency = TRANSPARENCY |
373 | + | local theta = ACOS(-cosTheta) |
374 | - | frame.BorderSizePixel = BORDERSIZEPIXEL |
374 | + | local invSinTheta = 1 / SIN(theta) |
375 | - | frame.Position = POSITION |
375 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
376 | - | frame.Size = SIZE |
376 | + | finishInterp = SIN(t * theta) * invSinTheta |
377 | - | frame.BackgroundColor3 = COLOR |
377 | + | else |
378 | - | frame.BorderColor3 = BORDERCOLOR |
378 | + | startInterp = t - 1 |
379 | - | frame.Name = NAME |
379 | + | finishInterp = t |
380 | - | frame.Parent = PARENT |
380 | + | end |
381 | - | return frame |
381 | + | end |
382 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
383 | end | |
384 | ||
385 | - | local label = IT("TextLabel") |
385 | + | |
386 | - | label.BackgroundTransparency = 1 |
386 | + | local qa = {QuaternionFromCFrame(a)} |
387 | - | label.Size = UD2(1, 0, 1, 0) |
387 | + | local qb = {QuaternionFromCFrame(b)} |
388 | - | label.Position = UD2(0, 0, 0, 0) |
388 | + | local ax, ay, az = a.x, a.y, a.z |
389 | - | label.TextColor3 = TEXTCOLOR |
389 | + | local bx, by, bz = b.x, b.y, b.z |
390 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
390 | + | local _t = 1 - t |
391 | - | label.TextTransparency = TRANSPARENCY |
391 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
392 | - | label.FontSize = TEXTFONTSIZE |
392 | + | |
393 | - | label.Font = TEXTFONT |
393 | + | |
394 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
394 | + | |
395 | - | label.TextScaled = false |
395 | + | local frame = IT("Frame") |
396 | - | label.Text = TEXT |
396 | + | frame.BackgroundTransparency = TRANSPARENCY |
397 | - | label.Name = NAME |
397 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
398 | - | label.Parent = PARENT |
398 | + | frame.Position = POSITION |
399 | - | return label |
399 | + | frame.Size = SIZE |
400 | frame.BackgroundColor3 = COLOR | |
401 | frame.BorderColor3 = BORDERCOLOR | |
402 | frame.Name = NAME | |
403 | - | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
403 | + | frame.Parent = PARENT |
404 | return frame | |
405 | end | |
406 | ||
407 | - | local NEWWELD = IT(TYPE) |
407 | + | |
408 | - | NEWWELD.Part0 = PART0 |
408 | + | local label = IT("TextLabel") |
409 | - | NEWWELD.Part1 = PART1 |
409 | + | label.BackgroundTransparency = 1 |
410 | - | NEWWELD.C0 = C0 |
410 | + | label.Size = UD2(1, 0, 1, 0) |
411 | - | NEWWELD.C1 = C1 |
411 | + | label.Position = UD2(0, 0, 0, 0) |
412 | - | NEWWELD.Parent = PARENT |
412 | + | label.TextColor3 = TEXTCOLOR |
413 | - | return NEWWELD |
413 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
414 | label.TextTransparency = TRANSPARENCY | |
415 | label.FontSize = TEXTFONTSIZE | |
416 | label.Font = TEXTFONT | |
417 | label.BorderSizePixel = BORDERSIZEPIXEL | |
418 | - | local NEWSOUND = nil |
418 | + | label.TextScaled = false |
419 | - | coroutine.resume(coroutine.create(function() |
419 | + | label.Text = TEXT |
420 | - | NEWSOUND = S:Clone() |
420 | + | label.Name = NAME |
421 | - | NEWSOUND.Parent = PARENT |
421 | + | label.Parent = PARENT |
422 | - | NEWSOUND.Volume = VOLUME |
422 | + | return label |
423 | - | NEWSOUND.Pitch = PITCH |
423 | + | |
424 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
424 | + | |
425 | - | NEWSOUND:play() |
425 | + | |
426 | - | if DOESLOOP == true then |
426 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
427 | - | NEWSOUND.Looped = true |
427 | + | |
428 | ||
429 | - | repeat wait(1) until NEWSOUND.Playing == false |
429 | + | |
430 | - | NEWSOUND:remove() |
430 | + | local NEWWELD = IT(TYPE) |
431 | NEWWELD.Part0 = PART0 | |
432 | - | end)) |
432 | + | NEWWELD.Part1 = PART1 |
433 | - | return NEWSOUND |
433 | + | NEWWELD.C0 = C0 |
434 | NEWWELD.C1 = C1 | |
435 | NEWWELD.Parent = PARENT | |
436 | return NEWWELD | |
437 | - | NumberSequenceKeypoint.new(0,2,0), |
437 | + | |
438 | - | NumberSequenceKeypoint.new(1,0,0) |
438 | + | |
439 | local S = IT("Sound") | |
440 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
441 | - | NumberSequenceKeypoint.new(0,0.5,0), |
441 | + | local NEWSOUND = nil |
442 | - | NumberSequenceKeypoint.new(1,1,0) |
442 | + | coroutine.resume(coroutine.create(function() |
443 | NEWSOUND = S:Clone() | |
444 | NEWSOUND.Parent = PARENT | |
445 | NEWSOUND.Volume = VOLUME | |
446 | - | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color) |
446 | + | NEWSOUND.Pitch = PITCH |
447 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
448 | NEWSOUND:play() | |
449 | if DOESLOOP == true then | |
450 | NEWSOUND.Looped = true | |
451 | else | |
452 | repeat wait(1) until NEWSOUND.Playing == false | |
453 | NEWSOUND:remove() | |
454 | end | |
455 | end)) | |
456 | return NEWSOUND | |
457 | end | |
458 | ||
459 | local EyeSizes={ | |
460 | NumberSequenceKeypoint.new(0,2,0), | |
461 | NumberSequenceKeypoint.new(1,0,0) | |
462 | - | local PARTICLES = PE:Clone() |
462 | + | |
463 | - | PARTICLES.Parent = art |
463 | + | |
464 | - | PARTICLES.Enabled = true |
464 | + | NumberSequenceKeypoint.new(0,0.5,0), |
465 | - | return PARTICLES |
465 | + | NumberSequenceKeypoint.new(1,1,0) |
466 | } | |
467 | local PE=Instance.new("ParticleEmitter",nil) | |
468 | PE.LightEmission=.8 | |
469 | - | local right = top:Cross(back) |
469 | + | PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color) |
470 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
470 | + | |
471 | PE.Transparency=NumberSequence.new(EyeTrans) | |
472 | PE.Lifetime=NumberRange.new(0.35,1) | |
473 | PE.Rotation=NumberRange.new(0,360) | |
474 | PE.Rate=100 | |
475 | - | local TYPE = (Table.EffectType or "Sphere") |
475 | + | |
476 | - | local SIZE = (Table.Size or VT(1,1,1)) |
476 | + | |
477 | - | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
477 | + | |
478 | - | local TRANSPARENCY = (Table.Transparency or 0) |
478 | + | |
479 | - | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
479 | + | |
480 | - | local CFRAME = (Table.CFrame or Torso.CFrame) |
480 | + | |
481 | - | local MOVEDIRECTION = (Table.MoveToPos or nil) |
481 | + | |
482 | - | local ROTATION1 = (Table.RotationX or 0) |
482 | + | |
483 | - | local ROTATION2 = (Table.RotationY or 0) |
483 | + | |
484 | - | local ROTATION3 = (Table.RotationZ or 0) |
484 | + | |
485 | - | local MATERIAL = (Table.Material or "Neon") |
485 | + | local PARTICLES = PE:Clone() |
486 | - | local COLOR = (Table.Color or C3(1,1,1)) |
486 | + | PARTICLES.Parent = art |
487 | - | local TIME = (Table.Time or 45) |
487 | + | PARTICLES.Enabled = true |
488 | - | local SOUNDID = (Table.SoundID or nil) |
488 | + | return PARTICLES |
489 | - | local SOUNDPITCH = (Table.SoundPitch or nil) |
489 | + | |
490 | - | local SOUNDVOLUME = (Table.SoundVolume or nil) |
490 | + | |
491 | - | coroutine.resume(coroutine.create(function() |
491 | + | |
492 | - | local PLAYSSOUND = false |
492 | + | local right = top:Cross(back) |
493 | - | local SOUND = nil |
493 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
494 | - | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true) |
494 | + | |
495 | - | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
495 | + | |
496 | - | PLAYSSOUND = true |
496 | + | |
497 | - | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
497 | + | |
498 | local TYPE = (Table.EffectType or "Sphere") | |
499 | - | EFFECT.Color = COLOR |
499 | + | local SIZE = (Table.Size or VT(1,1,1)) |
500 | - | local MSH = nil |
500 | + | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
501 | - | if TYPE == "Sphere" then |
501 | + | local TRANSPARENCY = (Table.Transparency or 0) |
502 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) |
502 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
503 | - | elseif TYPE == "Block" or TYPE == "Box" then |
503 | + | local CFRAME = (Table.CFrame or Torso.CFrame) |
504 | - | MSH = IT("BlockMesh",EFFECT) |
504 | + | local MOVEDIRECTION = (Table.MoveToPos or nil) |
505 | - | MSH.Scale = SIZE |
505 | + | local ROTATION1 = (Table.RotationX or 0) |
506 | - | elseif TYPE == "Wave" then |
506 | + | local ROTATION2 = (Table.RotationY or 0) |
507 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
507 | + | local ROTATION3 = (Table.RotationZ or 0) |
508 | - | elseif TYPE == "Ring" then |
508 | + | local MATERIAL = (Table.Material or "Neon") |
509 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) |
509 | + | local COLOR = (Table.Color or C3(1,1,1)) |
510 | - | elseif TYPE == "Slash" then |
510 | + | local TIME = (Table.Time or 45) |
511 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
511 | + | local SOUNDID = (Table.SoundID or nil) |
512 | - | elseif TYPE == "Round Slash" then |
512 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
513 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
513 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
514 | - | elseif TYPE == "Swirl" then |
514 | + | coroutine.resume(coroutine.create(function() |
515 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
515 | + | local PLAYSSOUND = false |
516 | - | elseif TYPE == "Skull" then |
516 | + | local SOUND = nil |
517 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
517 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) |
518 | - | elseif TYPE == "Crystal" then |
518 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
519 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
519 | + | PLAYSSOUND = true |
520 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
521 | - | if MSH ~= nil then |
521 | + | end |
522 | - | local MOVESPEED = nil |
522 | + | EFFECT.Color = COLOR |
523 | - | if MOVEDIRECTION ~= nil then |
523 | + | local MSH = nil |
524 | - | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
524 | + | if TYPE == "Sphere" then |
525 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
526 | - | local GROWTH = SIZE - ENDSIZE |
526 | + | elseif TYPE == "Block" or TYPE == "Box" then |
527 | - | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
527 | + | MSH = IT("BlockMesh",EFFECT) |
528 | - | if TYPE == "Block" then |
528 | + | MSH.Scale = SIZE |
529 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
529 | + | elseif TYPE == "Wave" then |
530 | - | else |
530 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
531 | - | EFFECT.CFrame = CFRAME |
531 | + | elseif TYPE == "Ring" then |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
533 | - | for LOOP = 1, TIME+1 do |
533 | + | elseif TYPE == "Slash" then |
534 | - | Swait() |
534 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
535 | - | MSH.Scale = MSH.Scale - GROWTH/TIME |
535 | + | elseif TYPE == "Round Slash" then |
536 | - | if TYPE == "Wave" then |
536 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
537 | - | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
537 | + | elseif TYPE == "Swirl" then |
538 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
539 | - | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
539 | + | elseif TYPE == "Skull" then |
540 | - | if TYPE == "Block" then |
540 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
541 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
541 | + | elseif TYPE == "Crystal" then |
542 | - | else |
542 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
543 | - | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
543 | + | end |
544 | if MSH ~= nil then | |
545 | - | if MOVEDIRECTION ~= nil then |
545 | + | local MOVESPEED = nil |
546 | - | local ORI = EFFECT.Orientation |
546 | + | if MOVEDIRECTION ~= nil then |
547 | - | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
547 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
548 | - | EFFECT.Orientation = ORI |
548 | + | end |
549 | local GROWTH = SIZE - ENDSIZE | |
550 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
551 | - | if PLAYSSOUND == false then |
551 | + | if TYPE == "Block" then |
552 | - | EFFECT:remove() |
552 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
553 | - | else |
553 | + | else |
554 | - | repeat wait(1) until SOUND.Playing == false |
554 | + | EFFECT.CFrame = CFRAME |
555 | - | EFFECT:remove() |
555 | + | end |
556 | for LOOP = 1, TIME+1 do | |
557 | Swait() | |
558 | - | if PLAYSSOUND == false then |
558 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
559 | - | EFFECT:remove() |
559 | + | if TYPE == "Wave" then |
560 | - | else |
560 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
561 | - | repeat Swait() until SOUND.Playing == false |
561 | + | end |
562 | - | EFFECT:remove() |
562 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
563 | if TYPE == "Block" then | |
564 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
565 | - | end)) |
565 | + | else |
566 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
567 | end | |
568 | if MOVEDIRECTION ~= nil then | |
569 | - | if TYPE == "Cyl" then |
569 | + | local ORI = EFFECT.Orientation |
570 | - | local MSH = IT("CylinderMesh",PART) |
570 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
571 | - | elseif TYPE == "Ball" then |
571 | + | EFFECT.Orientation = ORI |
572 | - | local MSH = IT("SpecialMesh",PART) |
572 | + | end |
573 | - | MSH.MeshType = "Sphere" |
573 | + | end |
574 | - | elseif TYPE == "Wedge" then |
574 | + | if PLAYSSOUND == false then |
575 | - | local MSH = IT("SpecialMesh",PART) |
575 | + | EFFECT:remove() |
576 | - | MSH.MeshType = "Wedge" |
576 | + | else |
577 | repeat wait(1) until SOUND.Playing == false | |
578 | EFFECT:remove() | |
579 | end | |
580 | else | |
581 | if PLAYSSOUND == false then | |
582 | EFFECT:remove() | |
583 | - | local DIRECTION = CF(StartPos,EndPos).lookVector |
583 | + | else |
584 | - | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
584 | + | repeat Swait() until SOUND.Playing == false |
585 | EFFECT:remove() | |
586 | end | |
587 | end | |
588 | end)) | |
589 | - | PLAYMAINANIM = false |
589 | + | |
590 | - | if WhichPose == "Cast1" then |
590 | + | |
591 | - | for i=0, Time, 0.1 / Animation_Speed do |
591 | + | |
592 | - | Swait() |
592 | + | if TYPE == "Cyl" then |
593 | - | if Magic == true then |
593 | + | local MSH = IT("CylinderMesh",PART) |
594 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
594 | + | elseif TYPE == "Ball" then |
595 | local MSH = IT("SpecialMesh",PART) | |
596 | - | if Gyro ~= nil and Gyro ~= false then |
596 | + | MSH.MeshType = "Sphere" |
597 | - | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
597 | + | elseif TYPE == "Wedge" then |
598 | local MSH = IT("SpecialMesh",PART) | |
599 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) |
599 | + | MSH.MeshType = "Wedge" |
600 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) |
600 | + | end |
601 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
601 | + | |
602 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
602 | + | |
603 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
603 | + | |
604 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
604 | + | |
605 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
606 | - | elseif WhichPose == "Cast2" then |
606 | + | local DIRECTION = CF(StartPos,EndPos).lookVector |
607 | - | for i=0, Time, 0.1 / Animation_Speed do |
607 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
608 | - | Swait() |
608 | + | |
609 | - | if Magic == true then |
609 | + | |
610 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
610 | + | |
611 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
611 | + | |
612 | PLAYMAINANIM = false | |
613 | - | if Gyro ~= nil and Gyro ~= false then |
613 | + | if WhichPose == "Cast1" then |
614 | - | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
614 | + | for i=0, Time, 0.1 / Animation_Speed do |
615 | Swait() | |
616 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
616 | + | if Magic == true then |
617 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
617 | + | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
618 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
618 | + | end |
619 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
619 | + | if Gyro ~= nil and Gyro ~= false then |
620 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
620 | + | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
621 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
621 | + | end |
622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
623 | - | elseif WhichPose == "RightArmUp" then |
623 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) |
624 | - | for i=0, Time, 0.1 / Animation_Speed do |
624 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
625 | - | Swait() |
625 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
626 | - | if Magic == true then |
626 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
627 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
627 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
628 | end | |
629 | - | if Gyro ~= nil and Gyro ~= false then |
629 | + | elseif WhichPose == "Cast2" then |
630 | - | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
630 | + | for i=0, Time, 0.1 / Animation_Speed do |
631 | Swait() | |
632 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) |
632 | + | if Magic == true then |
633 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) |
633 | + | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
634 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
634 | + | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
635 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
635 | + | end |
636 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
636 | + | if Gyro ~= nil and Gyro ~= false then |
637 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
637 | + | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
638 | end | |
639 | - | elseif WhichPose == "Taunt" then |
639 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
640 | - | for i=0, Time, 0.1 / Animation_Speed do |
640 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
641 | - | Swait() |
641 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
642 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
642 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
643 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
643 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
644 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
644 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
645 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
645 | + | end |
646 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
646 | + | elseif WhichPose == "RightArmUp" then |
647 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
647 | + | for i=0, Time, 0.1 / Animation_Speed do |
648 | Swait() | |
649 | - | HATWELD.Part0 = RightArm |
649 | + | if Magic == true then |
650 | - | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) |
650 | + | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
651 | - | CreateSound(221057812,Torso,10,1,false) |
651 | + | end |
652 | - | for i=0, Time*2, 0.1 / Animation_Speed do |
652 | + | if Gyro ~= nil and Gyro ~= false then |
653 | - | Swait() |
653 | + | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) |
654 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
654 | + | end |
655 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
655 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) |
656 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
656 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) |
657 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
657 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
658 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
658 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
659 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
659 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
660 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
661 | - | for i=0, Time, 0.1 / Animation_Speed do |
661 | + | end |
662 | - | Swait() |
662 | + | elseif WhichPose == "Taunt" then |
663 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
663 | + | for i=0, Time, 0.1 / Animation_Speed do |
664 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) |
664 | + | Swait() |
665 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
665 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
666 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
666 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
667 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
667 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
668 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
668 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
669 | - | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) |
669 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
671 | - | HATWELD.Part0 = Head |
671 | + | end |
672 | - | HATWELD.C0 = CF(0,0.35,0) |
672 | + | HATWELD.Part0 = RightArm |
673 | - | elseif WhichPose == "Prepare key" then |
673 | + | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) |
674 | - | for i=0, Time, 0.1 / Animation_Speed do |
674 | + | CreateSound(221057812,Torso,10,1,false) |
675 | - | Swait() |
675 | + | for i=0, Time*2, 0.1 / Animation_Speed do |
676 | - | if Gyro ~= nil and Gyro ~= false then |
676 | + | Swait() |
677 | - | Gyro.cframe = CF(RootPart.Position,Tors.Position) |
677 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
679 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) |
679 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
680 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) |
680 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
681 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
681 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
682 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
682 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
683 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
683 | + | end |
684 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
684 | + | for i=0, Time, 0.1 / Animation_Speed do |
685 | Swait() | |
686 | - | elseif WhichPose == "Turn key" then |
686 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
687 | - | for i=0, Time, 0.1 / Animation_Speed do |
687 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) |
688 | - | Swait() |
688 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
689 | - | if Gyro ~= nil and Gyro ~= false then |
689 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
690 | - | Gyro.cframe = CF(RootPart.Position,Tors.Position) |
690 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
692 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) |
692 | + | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) |
693 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) |
693 | + | end |
694 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
694 | + | HATWELD.Part0 = Head |
695 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
695 | + | HATWELD.C0 = CF(0,0.35,0) |
696 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
696 | + | elseif WhichPose == "Prepare key" then |
697 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
697 | + | for i=0, Time, 0.1 / Animation_Speed do |
698 | Swait() | |
699 | if Gyro ~= nil and Gyro ~= false then | |
700 | - | PLAYMAINANIM = true |
700 | + | Gyro.cframe = CF(RootPart.Position,Tors.Position) |
701 | end | |
702 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
703 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
704 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
705 | - | local Color = Table.Color or C3(1,1,1) |
705 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
706 | - | local StartPos = Table.Start or Torso.Position |
706 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
707 | - | local EndPos = Table.End or Mouse.Hit.p |
707 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
708 | - | local SegmentLength = Table.SegmentL or 2 |
708 | + | end |
709 | - | local Thickness = Table.Thickness or 0.1 |
709 | + | elseif WhichPose == "Turn key" then |
710 | - | local Dissapear = Table.DoesFade or false |
710 | + | for i=0, Time, 0.1 / Animation_Speed do |
711 | - | local Parent = Table.Ignore or Character |
711 | + | Swait() |
712 | - | local MaxDist = Table.MaxDist or 400 |
712 | + | if Gyro ~= nil and Gyro ~= false then |
713 | - | local Branches = Table.Branches or false |
713 | + | Gyro.cframe = CF(RootPart.Position,Tors.Position) |
714 | - | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) |
714 | + | end |
715 | - | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) |
715 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) |
716 | - | local LIGHTNINGMODEL = IT("Model",Effects) |
716 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) |
717 | - | LIGHTNINGMODEL.Name = "Lightning" |
717 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
718 | - | local LastBolt = nil |
718 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
719 | - | for E = 1, DISTANCE do |
719 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) |
720 | - | local ExtraSize = (DISTANCE-E)/15 |
720 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
721 | - | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) |
721 | + | end |
722 | - | PART.Color = Color |
722 | + | end |
723 | - | MakeForm(PART,"Cyl") |
723 | + | PLAYMAINANIM = true |
724 | - | if LastBolt == nil then |
724 | + | |
725 | - | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
725 | + | |
726 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
727 | - | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
727 | + | |
728 | local Color = Table.Color or C3(1,1,1) | |
729 | - | LastBolt = PART |
729 | + | local StartPos = Table.Start or Torso.Position |
730 | - | if Branches == true then |
730 | + | local EndPos = Table.End or Mouse.Hit.p |
731 | - | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) |
731 | + | local SegmentLength = Table.SegmentL or 2 |
732 | - | if CHOICE == 1 then |
732 | + | local Thickness = Table.Thickness or 0.1 |
733 | - | local LASTBRANCH = nil |
733 | + | local Dissapear = Table.DoesFade or false |
734 | - | for i = 1, MRANDOM(2,5) do |
734 | + | local Parent = Table.Ignore or Character |
735 | - | local ExtraSize2 = ((DISTANCE-E)/25)/i |
735 | + | local MaxDist = Table.MaxDist or 400 |
736 | - | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) |
736 | + | local Branches = Table.Branches or false |
737 | - | PART.Color = Color |
737 | + | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) |
738 | - | MakeForm(PART,"Cyl") |
738 | + | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) |
739 | - | if LASTBRANCH == nil then |
739 | + | local LIGHTNINGMODEL = IT("Model",Effects) |
740 | - | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
740 | + | LIGHTNINGMODEL.Name = "Lightning" |
741 | - | else |
741 | + | local LastBolt = nil |
742 | - | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
742 | + | for E = 1, DISTANCE do |
743 | local ExtraSize = (DISTANCE-E)/15 | |
744 | - | LASTBRANCH = PART |
744 | + | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) |
745 | PART.Color = Color | |
746 | MakeForm(PART,"Cyl") | |
747 | if LastBolt == nil then | |
748 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
749 | - | if Dissapear == true then |
749 | + | else |
750 | - | coroutine.resume(coroutine.create(function() |
750 | + | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
751 | - | for i = 1, 10 do |
751 | + | end |
752 | - | Swait() |
752 | + | LastBolt = PART |
753 | - | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do |
753 | + | if Branches == true then |
754 | - | if c.ClassName == "Part" then |
754 | + | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) |
755 | - | c.Transparency = i/10 |
755 | + | if CHOICE == 1 then |
756 | local LASTBRANCH = nil | |
757 | for i = 1, MRANDOM(2,5) do | |
758 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
759 | - | LIGHTNINGMODEL:remove() |
759 | + | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) |
760 | - | end)) |
760 | + | PART.Color = Color |
761 | - | elseif Dissapear == false then |
761 | + | MakeForm(PART,"Cyl") |
762 | - | Debris:AddItem(LIGHTNINGMODEL,0.1) |
762 | + | if LASTBRANCH == nil then |
763 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
764 | - | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} |
764 | + | else |
765 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
766 | end | |
767 | LASTBRANCH = PART | |
768 | - | --|| WEAPON CREATION |
768 | + | end |
769 | end | |
770 | end | |
771 | end | |
772 | - | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) |
772 | + | if Dissapear == true then |
773 | - | FACE.Color = C3(0,0,0) |
773 | + | coroutine.resume(coroutine.create(function() |
774 | - | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE |
774 | + | for i = 1, 10 do |
775 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) |
775 | + | Swait() |
776 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
777 | - | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) |
777 | + | if c.ClassName == "Part" then |
778 | c.Transparency = i/10 | |
779 | end | |
780 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) |
780 | + | end |
781 | end | |
782 | LIGHTNINGMODEL:remove() | |
783 | end)) | |
784 | - | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) |
784 | + | elseif Dissapear == false then |
785 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
786 | end | |
787 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) |
787 | + | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} |
788 | end | |
789 | ||
790 | --//=================================\\ | |
791 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) |
791 | + | --|| WEAPON CREATION |
792 | --\\=================================// | |
793 | ||
794 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) |
794 | + | |
795 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
796 | FACE.Color = C3(0,0,0) | |
797 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) |
797 | + | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE |
798 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
799 | end | |
800 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) |
800 | + | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(2,0.2,2),false) |
801 | MakeForm(HAT1,"Cyl") | |
802 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
803 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
803 | + | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(2.01,0.15,2.01),false) |
804 | BELT.Color = C3(15/255,15/255,15/255) | |
805 | MakeForm(BELT,"Cyl") | |
806 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
807 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
807 | + | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.3,2.2,1.3),false) |
808 | MakeForm(HAT2,"Cyl") | |
809 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
810 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.31,0.2,1.31),false) | |
811 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
811 | + | |
812 | MakeForm(BELT,"Cyl") | |
813 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
814 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.25,0.25,0.1),false) | |
815 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
815 | + | |
816 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
817 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.25,0.25,0.1),false) | |
818 | MakeForm(GEM,"Ball") | |
819 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) |
819 | + | |
820 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.1,0.25,0.25),false) | |
821 | MakeForm(GEM,"Ball") | |
822 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
823 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.1,0.25,0.25),false) | |
824 | MakeForm(GEM,"Ball") | |
825 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
826 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.31,0.1,1.31),false) | |
827 | BELT.Color = C3(15/255,15/255,15/255) | |
828 | MakeForm(BELT,"Cyl") | |
829 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
830 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.31,0.1,1.31),false) | |
831 | BELT.Color = C3(15/255,15/255,15/255) | |
832 | MakeForm(BELT,"Cyl") | |
833 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
834 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.31,0.1,1.31),false) | |
835 | - | tecks2.Text = "The Warden" |
835 | + | |
836 | MakeForm(BELT,"Cyl") | |
837 | - | tecks2.TextSize = 30 |
837 | + | |
838 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.31,0.1,1.31),false) | |
839 | BELT.Color = C3(15/255,15/255,15/255) | |
840 | - | tecks2.TextStrokeColor3 = BRICKC"Really red".Color |
840 | + | |
841 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
842 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.3,0.5,1.3),false) | |
843 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false) |
843 | + | |
844 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
845 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) |
845 | + | |
846 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false) |
846 | + | |
847 | naeeym2.AlwaysOnTop = true | |
848 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) |
848 | + | |
849 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false) |
849 | + | |
850 | naeeym2.MaxDistance = 75 | |
851 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) |
851 | + | |
852 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false) |
852 | + | |
853 | naeeym2.PlayerToHideFrom = Player | |
854 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) |
854 | + | |
855 | tecks2.BackgroundTransparency = 1 | |
856 | tecks2.TextScaled = true | |
857 | - | top.ShirtTemplate = "rbxassetid://676428254" |
857 | + | |
858 | tecks2.Text = "Chronos" | |
859 | tecks2.Font = "Bodoni" | |
860 | tecks2.TextSize = 40 | |
861 | - | bottom.PantsTemplate = "rbxassetid://676428351" |
861 | + | |
862 | tecks2.TextColor3 = C3(0,0,0) | |
863 | tecks2.TextStrokeColor3 = BRICKC"Really black".Color | |
864 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
865 | - | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then |
865 | + | |
866 | - | c.Material = "Neon" |
866 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "FaceGradient", VT(0.15,0.15,0.15),false) |
867 | - | if c:FindFirstChildOfClass("ParticleEmitter") then |
867 | + | |
868 | - | c:FindFirstChildOfClass("ParticleEmitter"):remove() |
868 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0)) |
869 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "FaceGradient", VT(0.05,0.14,0.05),false) | |
870 | - | c.Color = C3(1,1,1) |
870 | + | EYE.Color = C3(0,0,0) |
871 | - | if c == Head then |
871 | + | |
872 | - | if c:FindFirstChild("face") then |
872 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0)) |
873 | - | c.face:remove() |
873 | + | |
874 | top.ShirtTemplate = "rbxassetid://466355376" | |
875 | top.Parent = Character | |
876 | - | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then |
876 | + | |
877 | - | c:remove() |
877 | + | |
878 | - | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then |
878 | + | bottom.PantsTemplate = "rbxassetid://745457035" |
879 | - | c:remove() |
879 | + | |
880 | bottom.Name = "Cloth" | |
881 | for _, c in pairs(Character:GetChildren()) do | |
882 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
883 | c.Material = "Neon" | |
884 | - | if c:IsA("BasePart") and c.Name ~= "Handle" then |
884 | + | if c:FindFirstChildOfClass("ParticleEmitter") then |
885 | - | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
885 | + | c:FindFirstChildOfClass("ParticleEmitter"):remove() |
886 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
886 | + | end |
887 | c.Color = C3(1,1,1) | |
888 | - | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) |
888 | + | if c == Head then |
889 | - | elseif c:IsA("JointInstance") then |
889 | + | if c:FindFirstChild("face") then |
890 | - | table.insert(BODY,{c,c.Parent,nil,nil,nil}) |
890 | + | c.face:remove() |
891 | end | |
892 | end | |
893 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
894 | - | if BODY[e] ~= nil then |
894 | + | c:remove() |
895 | - | local STUFF = BODY[e] |
895 | + | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then |
896 | - | local PART = STUFF[1] |
896 | + | c:remove() |
897 | - | local PARENT = STUFF[2] |
897 | + | end |
898 | - | local MATERIAL = STUFF[3] |
898 | + | |
899 | - | local COLOR = STUFF[4] |
899 | + | |
900 | - | local TRANSPARENCY = STUFF[5] |
900 | + | |
901 | - | if PART.ClassName == "Part" and PART ~= RootPart then |
901 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then |
902 | - | PART.Material = MATERIAL |
902 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
903 | - | PART.Color = COLOR |
903 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
904 | - | PART.Transparency = TRANSPARENCY |
904 | + | end |
905 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
906 | - | PART.AncestryChanged:Connect(function() |
906 | + | elseif c:IsA("JointInstance") then |
907 | - | PART.Parent = PARENT |
907 | + | table.insert(BODY,{c,c.Parent,nil,nil,nil}) |
908 | - | end) |
908 | + | end |
909 | end | |
910 | for e = 1, #BODY do | |
911 | if BODY[e] ~= nil then | |
912 | - | Character.Parent = workspace |
912 | + | local STUFF = BODY[e] |
913 | - | for e = 1, #BODY do |
913 | + | local PART = STUFF[1] |
914 | - | if BODY[e] ~= nil then |
914 | + | local PARENT = STUFF[2] |
915 | - | local STUFF = BODY[e] |
915 | + | local MATERIAL = STUFF[3] |
916 | - | local PART = STUFF[1] |
916 | + | local COLOR = STUFF[4] |
917 | - | local PARENT = STUFF[2] |
917 | + | local TRANSPARENCY = STUFF[5] |
918 | - | local MATERIAL = STUFF[3] |
918 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
919 | - | local COLOR = STUFF[4] |
919 | + | PART.Material = MATERIAL |
920 | - | local TRANSPARENCY = STUFF[5] |
920 | + | PART.Color = COLOR |
921 | - | if PART.ClassName == "Part" and PART ~= RootPart then |
921 | + | PART.Transparency = TRANSPARENCY |
922 | - | PART.Material = MATERIAL |
922 | + | end |
923 | - | PART.Color = COLOR |
923 | + | PART.AncestryChanged:Connect(function() |
924 | - | PART.Transparency = TRANSPARENCY |
924 | + | PART.Parent = PARENT |
925 | end) | |
926 | - | if PART.Parent ~= PARENT then |
926 | + | end |
927 | - | Humanoid:remove() |
927 | + | |
928 | - | PART.Parent = PARENT |
928 | + | |
929 | - | Humanoid = IT("Humanoid",Character) |
929 | + | Character.Parent = workspace |
930 | for e = 1, #BODY do | |
931 | if BODY[e] ~= nil then | |
932 | local STUFF = BODY[e] | |
933 | local PART = STUFF[1] | |
934 | - | local SKILLTEXTCOLOR = BRICKC"Really red".Color |
934 | + | local PARENT = STUFF[2] |
935 | local MATERIAL = STUFF[3] | |
936 | local COLOR = STUFF[4] | |
937 | local TRANSPARENCY = STUFF[5] | |
938 | if PART.ClassName == "Part" and PART ~= RootPart then | |
939 | - | refit() |
939 | + | PART.Material = MATERIAL |
940 | PART.Color = COLOR | |
941 | PART.Transparency = TRANSPARENCY | |
942 | end | |
943 | if PART.Parent ~= PARENT then | |
944 | Humanoid:remove() | |
945 | PART.Parent = PARENT | |
946 | Humanoid = IT("Humanoid",Character) | |
947 | end | |
948 | end | |
949 | end | |
950 | end | |
951 | local SKILLTEXTCOLOR = BRICKC"Lavender".Color | |
952 | local SKILLFONT = "Bodoni" | |
953 | local SKILLTEXTSIZE = 7 | |
954 | ||
955 | - | --|| DAMAGING |
955 | + | |
956 | refit() | |
957 | end) | |
958 | ||
959 | - | local CHILDREN = workspace:GetDescendants() |
959 | + | |
960 | - | for index, CHILD in pairs(CHILDREN) do |
960 | + | |
961 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
961 | + | |
962 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
962 | + | |
963 | - | if HUM then |
963 | + | |
964 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
964 | + | |
965 | - | if TORSO then |
965 | + | |
966 | - | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then |
966 | + | |
967 | - | CHILD:BreakJoints() |
967 | + | |
968 | - | if FLING ~= 0 then |
968 | + | |
969 | - | for _, c in pairs(CHILD:GetChildren()) do |
969 | + | |
970 | - | if c:IsA("BasePart") and c.Transparency == 0 then |
970 | + | |
971 | - | if BURN == true then |
971 | + | |
972 | - | Fire(c) |
972 | + | --|| DAMAGING |
973 | - | end |
973 | + | |
974 | - | local bv = Instance.new("BodyVelocity") |
974 | + | |
975 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
975 | + | |
976 | - | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING |
976 | + | local CHILDREN = workspace:GetDescendants() |
977 | - | bv.Parent = c |
977 | + | for index, CHILD in pairs(CHILDREN) do |
978 | - | Debris:AddItem(bv,0.05) |
978 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
979 | - | end |
979 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
980 | - | end |
980 | + | if HUM then |
981 | - | end |
981 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
982 | if TORSO then | |
983 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
984 | CHILD:BreakJoints() | |
985 | if FLING ~= 0 then | |
986 | for _, c in pairs(CHILD:GetChildren()) do | |
987 | if c:IsA("BasePart") and c.Transparency == 0 then | |
988 | if BURN == true then | |
989 | Fire(c) | |
990 | - | --|| ATTACK FUNCTIONS AND STUFF |
990 | + | end |
991 | local bv = Instance.new("BodyVelocity") | |
992 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
993 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
994 | - | ATTACK = true |
994 | + | bv.Parent = c |
995 | - | Rooted = false |
995 | + | Debris:AddItem(bv,0.05) |
996 | - | local GYRO = IT("BodyGyro",RootPart) |
996 | + | end |
997 | - | GYRO.D = 750 |
997 | + | end |
998 | - | GYRO.P = 20000 |
998 | + | end |
999 | - | GYRO.MaxTorque = VT(0,40000000,0) |
999 | + | end |
1000 | - | CreateSound(348663022,RightArm,1.5,2,false) |
1000 | + | end |
1001 | - | Pose("Cast1",0.8,1,true,GYRO) |
1001 | + | end |
1002 | - | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) |
1002 | + | end |
1003 | - | local Hitpos = LightningTable.End |
1003 | + | end |
1004 | - | ApplyAoE(Hitpos,10,35) |
1004 | + | |
1005 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1005 | + | |
1006 | - | for i = 1, 4 do |
1006 | + | |
1007 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1007 | + | --|| ATTACK FUNCTIONS AND STUFF |
1008 | --\\=================================// | |
1009 | - | Pose("Cast1",0.8,1,true) |
1009 | + | |
1010 | - | GYRO:remove() |
1010 | + | |
1011 | - | ATTACK = false |
1011 | + | ATTACK = true |
1012 | - | Rooted = false |
1012 | + | Rooted = false |
1013 | local GYRO = IT("BodyGyro",RootPart) | |
1014 | GYRO.D = 750 | |
1015 | GYRO.P = 20000 | |
1016 | - | ATTACK = true |
1016 | + | GYRO.MaxTorque = VT(0,40000000,0) |
1017 | - | Rooted = false |
1017 | + | CreateSound(348663022,RightArm,1.5,2,false) |
1018 | - | local GYRO = IT("BodyGyro",RootPart) |
1018 | + | Pose("Cast1",0.8,1,true,GYRO) |
1019 | - | GYRO.D = 750 |
1019 | + | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) |
1020 | - | GYRO.P = 20000 |
1020 | + | local Hitpos = LightningTable.End |
1021 | - | GYRO.MaxTorque = VT(0,40000000,0) |
1021 | + | ApplyAoE(Hitpos,10,35) |
1022 | - | CreateSound(469345336,Torso,3,2,false) |
1022 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1023 | - | Pose("Cast2",1.5,2,true,GYRO) |
1023 | + | for i = 1, 4 do |
1024 | - | coroutine.resume(coroutine.create(function() |
1024 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1025 | - | local FRAME = RootPart.CFrame |
1025 | + | end |
1026 | - | for i = 1, 25 do |
1026 | + | Pose("Cast1",0.8,1,true) |
1027 | - | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) |
1027 | + | GYRO:remove() |
1028 | - | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) |
1028 | + | ATTACK = false |
1029 | - | local Hitpos = LightningTable.End |
1029 | + | Rooted = false |
1030 | - | ApplyAoE(Hitpos,20,15) |
1030 | + | |
1031 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1031 | + | |
1032 | - | for i = 1, 4 do |
1032 | + | |
1033 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1033 | + | ATTACK = true |
1034 | Rooted = false | |
1035 | - | wait(0.05) |
1035 | + | local GYRO = IT("BodyGyro",RootPart) |
1036 | GYRO.D = 750 | |
1037 | - | end)) |
1037 | + | GYRO.P = 20000 |
1038 | - | Pose("Cast2",1.5,0.7,true) |
1038 | + | GYRO.MaxTorque = VT(0,40000000,0) |
1039 | - | GYRO:remove() |
1039 | + | CreateSound(469345336,Torso,3,2,false) |
1040 | - | ATTACK = false |
1040 | + | Pose("Cast2",1.5,2,true,GYRO) |
1041 | - | Rooted = false |
1041 | + | coroutine.resume(coroutine.create(function() |
1042 | local FRAME = RootPart.CFrame | |
1043 | for i = 1, 25 do | |
1044 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1045 | - | ATTACK = true |
1045 | + | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) |
1046 | - | Rooted = false |
1046 | + | local Hitpos = LightningTable.End |
1047 | - | local GYRO = IT("BodyGyro",RootPart) |
1047 | + | ApplyAoE(Hitpos,20,15) |
1048 | - | GYRO.D = 750 |
1048 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1049 | - | GYRO.P = 20000 |
1049 | + | for i = 1, 4 do |
1050 | - | GYRO.MaxTorque = VT(0,40000000,0) |
1050 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1051 | - | local FIRE = IT("Model",Effects) |
1051 | + | end |
1052 | - | FIRE.Name = "Fire" |
1052 | + | wait(0.05) |
1053 | - | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0)) |
1053 | + | end |
1054 | - | FIRE.PrimaryPart = MAIN |
1054 | + | end)) |
1055 | - | local FIRES = {} |
1055 | + | Pose("Cast2",1.5,0.7,true) |
1056 | - | for i = 1, 45 do |
1056 | + | GYRO:remove() |
1057 | - | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3)) |
1057 | + | ATTACK = false |
1058 | - | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) |
1058 | + | Rooted = false |
1059 | - | local F = Fire(PRT) |
1059 | + | |
1060 | - | table.insert(FIRES,F) |
1060 | + | |
1061 | function Inferno_Ring() | |
1062 | - | repeat |
1062 | + | ATTACK = true |
1063 | - | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) |
1063 | + | Rooted = false |
1064 | - | Pose("Cast1",1.5,0.01,false,GYRO) |
1064 | + | local GYRO = IT("BodyGyro",RootPart) |
1065 | - | until HOLD == true |
1065 | + | GYRO.D = 750 |
1066 | - | coroutine.resume(coroutine.create(function() |
1066 | + | GYRO.P = 20000 |
1067 | - | for i = 1, 4 do |
1067 | + | GYRO.MaxTorque = VT(0,40000000,0) |
1068 | - | ApplyAoE(MAIN.Position,21,-15,true) |
1068 | + | local FIRE = IT("Model",Effects) |
1069 | - | CreateSound(463598785,MAIN,3,1,false) |
1069 | + | FIRE.Name = "Fire" |
1070 | - | for E = 1, #FIRES do |
1070 | + | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0)) |
1071 | - | if FIRES[E] ~= nil then |
1071 | + | FIRE.PrimaryPart = MAIN |
1072 | - | FIRES[E].Acceleration = VT(0,300,0) |
1072 | + | local FIRES = {} |
1073 | - | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) |
1073 | + | for i = 1, 45 do |
1074 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3)) | |
1075 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1076 | - | wait(0.3) |
1076 | + | local F = Fire(PRT) |
1077 | table.insert(FIRES,F) | |
1078 | - | for E = 1, #FIRES do |
1078 | + | end |
1079 | - | if FIRES[E] ~= nil then |
1079 | + | repeat |
1080 | - | FIRES[E].Enabled = false |
1080 | + | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) |
1081 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1082 | until HOLD == true | |
1083 | - | Debris:AddItem(FIRE,5) |
1083 | + | coroutine.resume(coroutine.create(function() |
1084 | - | end)) |
1084 | + | for i = 1, 4 do |
1085 | - | CreateSound(215395388,RightArm,3,2,false) |
1085 | + | ApplyAoE(MAIN.Position,21,-15,true) |
1086 | - | Pose("RightArmUp",1.5,0.5,true) |
1086 | + | CreateSound(463598785,MAIN,3,1,false) |
1087 | - | GYRO:remove() |
1087 | + | for E = 1, #FIRES do |
1088 | - | ATTACK = false |
1088 | + | if FIRES[E] ~= nil then |
1089 | - | Rooted = false |
1089 | + | FIRES[E].Acceleration = VT(0,300,0) |
1090 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1091 | end | |
1092 | end | |
1093 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) |
1093 | + | wait(0.3) |
1094 | - | if HITFLOOR ~= nil then |
1094 | + | end |
1095 | - | if HITFLOOR.Anchored == true then |
1095 | + | for E = 1, #FIRES do |
1096 | - | local WALL = HITFLOOR:Clone() |
1096 | + | if FIRES[E] ~= nil then |
1097 | - | WALL.Size = VT(45,45,5) |
1097 | + | FIRES[E].Enabled = false |
1098 | - | WALL.Parent = Effects |
1098 | + | end |
1099 | - | WALL.Name = "Wall" |
1099 | + | end |
1100 | - | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) |
1100 | + | Debris:AddItem(FIRE,5) |
1101 | - | CreateSound(130972023,WALL,5,0.8,false) |
1101 | + | end)) |
1102 | - | ATTACK = true |
1102 | + | CreateSound(215395388,RightArm,3,2,false) |
1103 | - | Rooted = true |
1103 | + | Pose("RightArmUp",1.5,0.5,true) |
1104 | - | local HIT = WALL.Touched:Connect(function(hit) |
1104 | + | GYRO:remove() |
1105 | - | if hit.Parent ~= Character then |
1105 | + | ATTACK = false |
1106 | - | hit:BreakJoints() |
1106 | + | Rooted = false |
1107 | end | |
1108 | - | end) |
1108 | + | |
1109 | - | coroutine.resume(coroutine.create(function() |
1109 | + | |
1110 | - | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1110 | + | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) |
1111 | - | for i = 1, 90 do |
1111 | + | if HITFLOOR ~= nil then |
1112 | - | Swait() |
1112 | + | if HITFLOOR.Anchored == true then |
1113 | - | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) |
1113 | + | local WALL = HITFLOOR:Clone() |
1114 | WALL.Size = VT(45,45,5) | |
1115 | - | HIT:disconnect() |
1115 | + | WALL.Parent = Effects |
1116 | - | wait(5) |
1116 | + | WALL.Name = "Wall" |
1117 | - | for i = 1, 46 do |
1117 | + | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) |
1118 | - | Swait() |
1118 | + | CreateSound(130972023,WALL,5,0.8,false) |
1119 | - | WALL.CFrame = WALL.CFrame*CF(0,-1,0) |
1119 | + | ATTACK = true |
1120 | Rooted = true | |
1121 | - | WALL:remove() |
1121 | + | local HIT = WALL.Touched:Connect(function(hit) |
1122 | - | end)) |
1122 | + | if hit.Parent ~= Character then |
1123 | - | Pose("RightArmUp",1.5,1.2,true) |
1123 | + | hit:BreakJoints() |
1124 | - | ATTACK = false |
1124 | + | end |
1125 | - | Rooted = false |
1125 | + | end) |
1126 | coroutine.resume(coroutine.create(function() | |
1127 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1128 | for i = 1, 90 do | |
1129 | Swait() | |
1130 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1131 | - | if Mouse.Target ~= nil then |
1131 | + | end |
1132 | - | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then |
1132 | + | HIT:disconnect() |
1133 | - | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") |
1133 | + | wait(5) |
1134 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") |
1134 | + | for i = 1, 46 do |
1135 | - | local GYRO = IT("BodyGyro",RootPart) |
1135 | + | Swait() |
1136 | - | GYRO.D = 750 |
1136 | + | WALL.CFrame = WALL.CFrame*CF(0,-1,0) |
1137 | - | GYRO.P = 20000 |
1137 | + | end |
1138 | - | GYRO.MaxTorque = VT(0,40000000,0) |
1138 | + | WALL:remove() |
1139 | - | local grav = Instance.new("BodyPosition",TORSO) |
1139 | + | end)) |
1140 | - | grav.D = 15 |
1140 | + | Pose("RightArmUp",1.5,1.2,true) |
1141 | - | grav.P = 20000 |
1141 | + | ATTACK = false |
1142 | - | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1142 | + | Rooted = false |
1143 | - | grav.position = TORSO.Position |
1143 | + | end |
1144 | - | local GYRO2 = IT("BodyGyro",TORSO) |
1144 | + | end |
1145 | - | GYRO2.D = 750 |
1145 | + | |
1146 | - | GYRO2.P = 20000 |
1146 | + | |
1147 | - | GYRO2.MaxTorque = VT(0,40000000,0) |
1147 | + | |
1148 | - | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) |
1148 | + | if Mouse.Target ~= nil then |
1149 | - | grav.Name = "Jail" |
1149 | + | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then |
1150 | - | local LOCKPARTS = {} |
1150 | + | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") |
1151 | - | ATTACK = true |
1151 | + | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") |
1152 | - | Rooted = false |
1152 | + | local GYRO = IT("BodyGyro",RootPart) |
1153 | - | local LOCK = IT("Model",Effects) |
1153 | + | GYRO.D = 750 |
1154 | - | LOCK.Name = "Lock" |
1154 | + | GYRO.P = 20000 |
1155 | - | local LOCK2 = IT("Model",LOCK) |
1155 | + | GYRO.MaxTorque = VT(0,40000000,0) |
1156 | - | LOCK2.Name = "Metal" |
1156 | + | local grav = Instance.new("BodyPosition",TORSO) |
1157 | - | --CREATE LOCK-- |
1157 | + | grav.D = 15 |
1158 | - | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) |
1158 | + | grav.P = 20000 |
1159 | - | LOCK.PrimaryPart = BASE |
1159 | + | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1160 | - | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) |
1160 | + | grav.position = TORSO.Position |
1161 | - | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) |
1161 | + | local GYRO2 = IT("BodyGyro",TORSO) |
1162 | - | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) |
1162 | + | GYRO2.D = 750 |
1163 | - | MakeForm(PRT,"Cyl") |
1163 | + | GYRO2.P = 20000 |
1164 | - | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) |
1164 | + | GYRO2.MaxTorque = VT(0,40000000,0) |
1165 | - | PRT.Color = C3(0,0,0) |
1165 | + | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) |
1166 | - | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) |
1166 | + | grav.Name = "Jail" |
1167 | - | MakeForm(PRT,"Cyl") |
1167 | + | local LOCKPARTS = {} |
1168 | - | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) |
1168 | + | ATTACK = true |
1169 | - | PRT.Color = C3(0,0,0) |
1169 | + | Rooted = false |
1170 | - | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) |
1170 | + | local LOCK = IT("Model",Effects) |
1171 | - | for i = 1, 45 do |
1171 | + | LOCK.Name = "Lock" |
1172 | - | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) |
1172 | + | local LOCK2 = IT("Model",LOCK) |
1173 | - | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) |
1173 | + | LOCK2.Name = "Metal" |
1174 | --CREATE LOCK-- | |
1175 | - | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) |
1175 | + | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) |
1176 | - | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) |
1176 | + | LOCK.PrimaryPart = BASE |
1177 | - | LOCK2.PrimaryPart = PRT |
1177 | + | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) |
1178 | - | --------------- |
1178 | + | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) |
1179 | - | local CHILDREN = LOCK:GetDescendants() |
1179 | + | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) |
1180 | - | for index, CHILD in pairs(CHILDREN) do |
1180 | + | MakeForm(PRT,"Cyl") |
1181 | - | if CHILD:IsA("BasePart") then |
1181 | + | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) |
1182 | - | CHILD.Transparency = 1 |
1182 | + | PRT.Color = C3(0,0,0) |
1183 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1184 | MakeForm(PRT,"Cyl") | |
1185 | - | for i = 1, 75 do |
1185 | + | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) |
1186 | - | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) |
1186 | + | PRT.Color = C3(0,0,0) |
1187 | - | Swait() |
1187 | + | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) |
1188 | - | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) |
1188 | + | for i = 1, 45 do |
1189 | - | GYRO.cframe = CF(RootPart.Position,TORSO.Position) |
1189 | + | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) |
1190 | - | local CHILDREN = LOCK:GetDescendants() |
1190 | + | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) |
1191 | - | for index, CHILD in pairs(CHILDREN) do |
1191 | + | end |
1192 | - | if CHILD:IsA("BasePart") then |
1192 | + | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) |
1193 | - | CHILD.Transparency = CHILD.Transparency - 1/75 |
1193 | + | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) |
1194 | LOCK2.PrimaryPart = PRT | |
1195 | --------------- | |
1196 | local CHILDREN = LOCK:GetDescendants() | |
1197 | - | HUM.DisplayDistanceType = "None" |
1197 | + | for index, CHILD in pairs(CHILDREN) do |
1198 | - | local KEY = IT("Model",Effects) |
1198 | + | if CHILD:IsA("BasePart") then |
1199 | - | KEY.Name = "Key" |
1199 | + | CHILD.Transparency = 1 |
1200 | - | --CREATE KEY-- |
1200 | + | end |
1201 | - | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false) |
1201 | + | end |
1202 | - | KEY.PrimaryPart = KBASE |
1202 | + | for i = 1, 75 do |
1203 | - | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) |
1203 | + | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) |
1204 | - | local WLD = weldBetween(RightArm,KBASE) |
1204 | + | Swait() |
1205 | - | for i = 1, 45 do |
1205 | + | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) |
1206 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false) |
1206 | + | GYRO.cframe = CF(RootPart.Position,TORSO.Position) |
1207 | - | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) |
1207 | + | local CHILDREN = LOCK:GetDescendants() |
1208 | - | weldBetween(KBASE,PRT) |
1208 | + | for index, CHILD in pairs(CHILDREN) do |
1209 | if CHILD:IsA("BasePart") then | |
1210 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) |
1210 | + | CHILD.Transparency = CHILD.Transparency - 1/75 |
1211 | - | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) |
1211 | + | end |
1212 | - | weldBetween(KBASE,PRT) |
1212 | + | end |
1213 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) |
1213 | + | end |
1214 | - | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) |
1214 | + | HUM.DisplayDistanceType = "None" |
1215 | - | weldBetween(KBASE,PRT) |
1215 | + | local KEY = IT("Model",Effects) |
1216 | - | -------------- |
1216 | + | KEY.Name = "Key" |
1217 | - | Rooted = true |
1217 | + | --CREATE KEY-- |
1218 | - | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) |
1218 | + | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) |
1219 | - | coroutine.resume(coroutine.create(function() |
1219 | + | KEY.PrimaryPart = KBASE |
1220 | - | for i = 1, 10 do |
1220 | + | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) |
1221 | - | Swait() |
1221 | + | local WLD = weldBetween(RightArm,KBASE) |
1222 | - | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) |
1222 | + | for i = 1, 45 do |
1223 | - | GYRO.cframe = CF(RootPart.Position,TORSO.Position) |
1223 | + | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) |
1224 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1225 | - | CreateSound(1149318312,BASE,5,1,false) |
1225 | + | weldBetween(KBASE,PRT) |
1226 | - | CreateSound(160772554,BASE,3,1,false) |
1226 | + | end |
1227 | - | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) |
1227 | + | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) |
1228 | - | for i = 1, 4 do |
1228 | + | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) |
1229 | - | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1229 | + | weldBetween(KBASE,PRT) |
1230 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
1231 | - | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1231 | + | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) |
1232 | - | wait(1) |
1232 | + | weldBetween(KBASE,PRT) |
1233 | - | TORSO.Parent.Parent = LOCK |
1233 | + | -------------- |
1234 | - | for i = 1, 75 do |
1234 | + | Rooted = true |
1235 | - | Swait() |
1235 | + | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) |
1236 | - | local CHILDREN = KEY:GetDescendants() |
1236 | + | coroutine.resume(coroutine.create(function() |
1237 | - | for index, CHILD in pairs(CHILDREN) do |
1237 | + | for i = 1, 10 do |
1238 | - | if CHILD:IsA("BasePart") then |
1238 | + | Swait() |
1239 | - | CHILD.Transparency = i/25 |
1239 | + | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) |
1240 | - | end |
1240 | + | GYRO.cframe = CF(RootPart.Position,TORSO.Position) |
1241 | end | |
1242 | - | local CHILDREN = LOCK:GetDescendants() |
1242 | + | CreateSound(1149318312,BASE,5,1,false) |
1243 | - | for index, CHILD in pairs(CHILDREN) do |
1243 | + | CreateSound(160772554,BASE,3,1,false) |
1244 | - | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then |
1244 | + | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) |
1245 | - | CHILD.Transparency = CHILD.Transparency + 1/75 |
1245 | + | for i = 1, 4 do |
1246 | - | elseif CHILD.ClassName == "Decal" then |
1246 | + | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1247 | - | CHILD.Transparency = CHILD.Transparency + 1/75 |
1247 | + | end |
1248 | - | end |
1248 | + | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1249 | wait(1) | |
1250 | TORSO.Parent.Parent = LOCK | |
1251 | - | TORSO.Parent:ClearAllChildren() |
1251 | + | for i = 1, 75 do |
1252 | - | KEY:remove() |
1252 | + | Swait() |
1253 | - | LOCK:remove() |
1253 | + | local CHILDREN = KEY:GetDescendants() |
1254 | - | end)) |
1254 | + | for index, CHILD in pairs(CHILDREN) do |
1255 | - | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) |
1255 | + | if CHILD:IsA("BasePart") then |
1256 | - | GYRO:remove() |
1256 | + | CHILD.Transparency = i/25 |
1257 | - | ATTACK = false |
1257 | + | end |
1258 | - | Rooted = false |
1258 | + | end |
1259 | local CHILDREN = LOCK:GetDescendants() | |
1260 | for index, CHILD in pairs(CHILDREN) do | |
1261 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1262 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1263 | elseif CHILD.ClassName == "Decal" then | |
1264 | - | ATTACK = true |
1264 | + | CHILD.Transparency = CHILD.Transparency + 1/75 |
1265 | - | Rooted = false |
1265 | + | end |
1266 | - | Pose("Taunt",0.4,1.2,false) |
1266 | + | end |
1267 | - | ATTACK = false |
1267 | + | end |
1268 | - | Rooted = false |
1268 | + | TORSO.Parent:ClearAllChildren() |
1269 | KEY:remove() | |
1270 | LOCK:remove() | |
1271 | end)) | |
1272 | - | --|| ASSIGN THINGS TO KEYS |
1272 | + | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) |
1273 | GYRO:remove() | |
1274 | ATTACK = false | |
1275 | Rooted = false | |
1276 | - | HOLD = true |
1276 | + | end |
1277 | - | if ATTACK == false then |
1277 | + | end |
1278 | end | |
1279 | ||
1280 | function Hat() | |
1281 | ATTACK = true | |
1282 | Rooted = false | |
1283 | Pose("Taunt",0.4,1.2,false) | |
1284 | ATTACK = false | |
1285 | Rooted = false | |
1286 | - | KEYHOLD = true |
1286 | + | |
1287 | - | if Key == "z" and ATTACK == false then |
1287 | + | |
1288 | - | Warden_Zap() |
1288 | + | |
1289 | --|| ASSIGN THINGS TO KEYS | |
1290 | --\\=================================// | |
1291 | - | if Key == "b" and ATTACK == false then |
1291 | + | |
1292 | - | Warden_Thunder() |
1292 | + | |
1293 | HOLD = true | |
1294 | if ATTACK == false then | |
1295 | - | if Key == "c" and ATTACK == false then |
1295 | + | end |
1296 | - | Inferno_Ring() |
1296 | + | |
1297 | ||
1298 | function MouseUp(Mouse) | |
1299 | - | if Key == "v" and ATTACK == false then |
1299 | + | |
1300 | - | Warden_Wall() |
1300 | + | |
1301 | ||
1302 | function KeyDown(Key) | |
1303 | - | if Key == "x" and ATTACK == false then |
1303 | + | KEYHOLD = true |
1304 | - | Prison_Key() |
1304 | + | if Key == "z" and ATTACK == false then |
1305 | Warden_Zap() | |
1306 | end | |
1307 | - | if Key == "t" and ATTACK == false then |
1307 | + | |
1308 | - | Hat() |
1308 | + | if Key == "b" and ATTACK == false then |
1309 | Warden_Thunder() | |
1310 | end | |
1311 | ||
1312 | if Key == "c" and ATTACK == false then | |
1313 | - | KEYHOLD = false |
1313 | + | Inferno_Ring() |
1314 | end | |
1315 | ||
1316 | - | Mouse.Button1Down:connect(function(NEWKEY) |
1316 | + | if Key == "v" and ATTACK == false then |
1317 | - | MouseDown(NEWKEY) |
1317 | + | Warden_Wall() |
1318 | end | |
1319 | - | Mouse.Button1Up:connect(function(NEWKEY) |
1319 | + | |
1320 | - | MouseUp(NEWKEY) |
1320 | + | if Key == "x" and ATTACK == false then |
1321 | Prison_Key() | |
1322 | - | Mouse.KeyDown:connect(function(NEWKEY) |
1322 | + | end |
1323 | - | KeyDown(NEWKEY) |
1323 | + | |
1324 | if Key == "t" and ATTACK == false then | |
1325 | - | Mouse.KeyUp:connect(function(NEWKEY) |
1325 | + | Hat() |
1326 | - | KeyUp(NEWKEY) |
1326 | + | end |
1327 | end | |
1328 | ||
1329 | function KeyUp(Key) | |
1330 | KEYHOLD = false | |
1331 | end | |
1332 | ||
1333 | Mouse.Button1Down:connect(function(NEWKEY) | |
1334 | - | if UNANCHOR == true then |
1334 | + | MouseDown(NEWKEY) |
1335 | - | g = Character:GetChildren() |
1335 | + | end) |
1336 | - | for i = 1, #g do |
1336 | + | Mouse.Button1Up:connect(function(NEWKEY) |
1337 | - | if g[i].ClassName == "Part" then |
1337 | + | MouseUp(NEWKEY) |
1338 | - | g[i].Anchored = false |
1338 | + | end) |
1339 | Mouse.KeyDown:connect(function(NEWKEY) | |
1340 | KeyDown(NEWKEY) | |
1341 | end) | |
1342 | Mouse.KeyUp:connect(function(NEWKEY) | |
1343 | KeyUp(NEWKEY) | |
1344 | end) | |
1345 | ||
1346 | - | --|| WRAP THE WHOLE SCRIPT UP |
1346 | + | |
1347 | --\\=================================// | |
1348 | ||
1349 | ||
1350 | - | if Jump == "Jump" and (Disable_Jump == true) then |
1350 | + | |
1351 | - | Humanoid.Jump = false |
1351 | + | if UNANCHOR == true then |
1352 | g = Character:GetChildren() | |
1353 | for i = 1, #g do | |
1354 | if g[i].ClassName == "Part" then | |
1355 | g[i].Anchored = false | |
1356 | - | Swait() |
1356 | + | end |
1357 | - | script.Parent = WEAPONGUI |
1357 | + | end |
1358 | - | Humanoid.Parent = Character |
1358 | + | end |
1359 | - | if Humanoid then |
1359 | + | |
1360 | - | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
1360 | + | |
1361 | - | IDLEANIMATION:Play() |
1361 | + | |
1362 | --//=================================\\ | |
1363 | - | if ANIMATE.Parent == Character then |
1363 | + | --|| WRAP THE WHOLE SCRIPT UP |
1364 | - | ANIMATE:Destroy() |
1364 | + | |
1365 | ||
1366 | - | SINE = SINE + CHANGE |
1366 | + | |
1367 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
1367 | + | if Jump == "Jump" and (Disable_Jump == true) then |
1368 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
1368 | + | Humanoid.Jump = false |
1369 | - | Humanoid.HipHeight = 1 |
1369 | + | end |
1370 | - | Humanoid.Name = "Warden" |
1370 | + | |
1371 | - | Humanoid.PlatformStand = false |
1371 | + | |
1372 | - | if PLAYMAINANIM == true then |
1372 | + | |
1373 | - | if TORSOVELOCITY < 1 then |
1373 | + | Swait() |
1374 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1374 | + | script.Parent = WEAPONGUI |
1375 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1375 | + | Humanoid.Parent = Character |
1376 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1376 | + | if Humanoid then |
1377 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1377 | + | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
1378 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) |
1378 | + | IDLEANIMATION:Play() |
1379 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1379 | + | end |
1380 | - | elseif TORSOVELOCITY > 1 then |
1380 | + | if ANIMATE.Parent == Character then |
1381 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1381 | + | ANIMATE:Destroy() |
1382 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1382 | + | end |
1383 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1383 | + | SINE = SINE + CHANGE |
1384 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1384 | + | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
1385 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) |
1385 | + | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
1386 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) |
1386 | + | Humanoid.HipHeight = 1 |
1387 | Humanoid.Name = "Warden" | |
1388 | Humanoid.PlatformStand = false | |
1389 | - | unanchor() |
1389 | + | if PLAYMAINANIM == true then |
1390 | - | Humanoid.MaxHealth = "inf" |
1390 | + | if TORSOVELOCITY < 1 then |
1391 | - | Humanoid.Health = "inf" |
1391 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1392 | - | if Rooted == false then |
1392 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1393 | - | Disable_Jump = false |
1393 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1394 | - | Humanoid.WalkSpeed = Speed |
1394 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1395 | - | elseif Rooted == true then |
1395 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) |
1396 | - | Disable_Jump = true |
1396 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1397 | - | Humanoid.WalkSpeed = 0 |
1397 | + | elseif TORSOVELOCITY > 1 then |
1398 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1399 | - | for _, c in pairs(Character:GetChildren()) do |
1399 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1400 | - | if c.ClassName == "Part" and c.Name ~= "Eye" then |
1400 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1401 | - | c.Material = "Neon" |
1401 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1402 | - | if c:FindFirstChildOfClass("ParticleEmitter") then |
1402 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) |
1403 | - | c:FindFirstChildOfClass("ParticleEmitter"):remove() |
1403 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) |
1404 | end | |
1405 | - | c.Color = C3(1,1,1) |
1405 | + | end |
1406 | - | if c == Head then |
1406 | + | unanchor() |
1407 | - | if c:FindFirstChild("face") then |
1407 | + | Humanoid.MaxHealth = "inf" |
1408 | - | c.face:remove() |
1408 | + | Humanoid.Health = "inf" |
1409 | if Rooted == false then | |
1410 | Disable_Jump = false | |
1411 | - | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then |
1411 | + | Humanoid.WalkSpeed = Speed |
1412 | - | c:remove() |
1412 | + | elseif Rooted == true then |
1413 | - | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then |
1413 | + | Disable_Jump = true |
1414 | - | c:remove() |
1414 | + | Humanoid.WalkSpeed = 0 |
1415 | end | |
1416 | for _, c in pairs(Character:GetChildren()) do | |
1417 | - | sick.SoundId = "rbxassetid://1494340971" |
1417 | + | if c.ClassName == "Part" and c.Name ~= "Eye" then |
1418 | - | sick.Looped = true |
1418 | + | c.Material = "Neon" |
1419 | - | sick.Pitch = 1 |
1419 | + | if c:FindFirstChildOfClass("ParticleEmitter") then |
1420 | - | sick.Volume = 3 |
1420 | + | c:FindFirstChildOfClass("ParticleEmitter"):remove() |
1421 | - | sick:Resume() |
1421 | + | end |
1422 | - | sick.Parent = Torso |
1422 | + | c.Color = C3(1,1,1) |
1423 | - | refit() |
1423 | + | if c == Head then |
1424 | - | if Head:FindFirstChildOfClass("Sound") then |
1424 | + | if c:FindFirstChild("face") then |
1425 | - | Head:FindFirstChildOfClass("Sound"):remove() |
1425 | + | c.face:remove() |
1426 | end | |
1427 | end | |
1428 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1429 | c:remove() | |
1430 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1431 | c:remove() | |
1432 | end | |
1433 | end | |
1434 | sick.SoundId = "rbxassetid://1494340971" | |
1435 | sick.Looped = true | |
1436 | sick.Pitch = 1 | |
1437 | - | --|| END OF SCRIPT |
1437 | + | sick.Volume = 3 |
1438 | sick:Resume() | |
1439 | sick.Parent = Torso | |
1440 | refit() | |
1441 | if Head:FindFirstChildOfClass("Sound") then | |
1442 | Head:FindFirstChildOfClass("Sound"):remove() | |
1443 | end | |
1444 | end | |
1445 | ||
1446 | --//=================================\\ | |
1447 | --\\=================================// | |
1448 | ||
1449 | ||
1450 | ||
1451 | ||
1452 | ||
1453 | --//====================================================\\-- | |
1454 | --|| END OF SCRIPT | |
1455 | --\\====================================================//-- |