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LeafyHirt

chronos reborn

Jun 21st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local sick = Instance.new("Sound",Character)
  108. sick.SoundId = "rbxassetid://1494340971"
  109. sick.Looped = true
  110. sick.Pitch = 1
  111. sick.Volume = 1
  112. sick:Play()
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137. local Speed = 25
  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  142. local DAMAGEMULTIPLIER = 1
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Effects = IT("Folder", Character)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character.Animate
  165. local UNANCHOR = true
  166. local PLAYMAINANIM = true
  167. local BOLTSOUNDS = {865772287,865772670,865772398}
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245. local NEWMESH = IT(MESH)
  246. if MESH == "SpecialMesh" then
  247. NEWMESH.MeshType = MESHTYPE
  248. if MESHID ~= "nil" and MESHID ~= "" then
  249. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250. end
  251. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253. end
  254. end
  255. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256. NEWMESH.Scale = SCALE
  257. NEWMESH.Parent = PARENT
  258. return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262. local NEWPART = IT("Part")
  263. NEWPART.formFactor = FORMFACTOR
  264. NEWPART.Reflectance = REFLECTANCE
  265. NEWPART.Transparency = TRANSPARENCY
  266. NEWPART.CanCollide = false
  267. NEWPART.Locked = true
  268. NEWPART.Anchored = true
  269. if ANCHOR == false then
  270. game.Workspace.Part.Transparency = 0.2
  271. wait(0.5)
  272. game.Workspace.Part.Transparency = 0.4
  273. wait(0.5)
  274. game.Workspace.Part.Transparency = 0.6
  275. wait(0.5)
  276. game.Workspace.Part.Transparency = 0.8
  277. wait(0.5)
  278. game.Workspace.Part.Transparency = 1
  279. wait(0.5)
  280.  
  281. NEWPART.Anchored = false
  282. end
  283. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  284. NEWPART.Name = NAME
  285. NEWPART.Size = SIZE
  286. NEWPART.Position = Torso.Position
  287. NEWPART.Material = MATERIAL
  288. NEWPART:BreakJoints()
  289. NEWPART.Parent = PARENT
  290. game.Workspace.Part.Transparency = 0.2
  291. wait(0.5)
  292. game.Workspace.Part.Transparency = 0.4
  293. wait(0.5)
  294. game.Workspace.Part.Transparency = 0.6
  295. wait(0.5)
  296. game.Workspace.Part.Transparency = 0.8
  297. wait(0.5)
  298. game.Workspace.Part.Transparency = 1
  299. wait(0.5)
  300.  
  301. return NEWPART
  302.  
  303. end
  304.  
  305. local function weldBetween(a, b)
  306. local weldd = Instance.new("ManualWeld")
  307. weldd.Part0 = a
  308. weldd.Part1 = b
  309. weldd.C0 = CFrame.new()
  310. weldd.C1 = b.CFrame:inverse() * a.CFrame
  311. weldd.Parent = a
  312. return weldd
  313. end
  314.  
  315.  
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m11 > m00 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  342. end
  343. end
  344. end
  345.  
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357.  
  358. function QuaternionSlerp(a, b, t)
  359. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  360. local startInterp, finishInterp;
  361. if cosTheta >= 0.0001 then
  362. if (1 - cosTheta) > 0.0001 then
  363. local theta = ACOS(cosTheta)
  364. local invSinTheta = 1 / SIN(theta)
  365. startInterp = SIN((1 - t) * theta) * invSinTheta
  366. finishInterp = SIN(t * theta) * invSinTheta
  367. else
  368. startInterp = 1 - t
  369. finishInterp = t
  370. end
  371. else
  372. if (1 + cosTheta) > 0.0001 then
  373. local theta = ACOS(-cosTheta)
  374. local invSinTheta = 1 / SIN(theta)
  375. startInterp = SIN((t - 1) * theta) * invSinTheta
  376. finishInterp = SIN(t * theta) * invSinTheta
  377. else
  378. startInterp = t - 1
  379. finishInterp = t
  380. end
  381. end
  382. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  383. end
  384.  
  385. function Clerp(a, b, t)
  386. local qa = {QuaternionFromCFrame(a)}
  387. local qb = {QuaternionFromCFrame(b)}
  388. local ax, ay, az = a.x, a.y, a.z
  389. local bx, by, bz = b.x, b.y, b.z
  390. local _t = 1 - t
  391. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  392. end
  393.  
  394. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  395. local frame = IT("Frame")
  396. frame.BackgroundTransparency = TRANSPARENCY
  397. frame.BorderSizePixel = BORDERSIZEPIXEL
  398. frame.Position = POSITION
  399. frame.Size = SIZE
  400. frame.BackgroundColor3 = COLOR
  401. frame.BorderColor3 = BORDERCOLOR
  402. frame.Name = NAME
  403. frame.Parent = PARENT
  404. return frame
  405. end
  406.  
  407. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  408. local label = IT("TextLabel")
  409. label.BackgroundTransparency = 1
  410. label.Size = UD2(1, 0, 1, 0)
  411. label.Position = UD2(0, 0, 0, 0)
  412. label.TextColor3 = TEXTCOLOR
  413. label.TextStrokeTransparency = STROKETRANSPARENCY
  414. label.TextTransparency = TRANSPARENCY
  415. label.FontSize = TEXTFONTSIZE
  416. label.Font = TEXTFONT
  417. label.BorderSizePixel = BORDERSIZEPIXEL
  418. label.TextScaled = false
  419. label.Text = TEXT
  420. label.Name = NAME
  421. label.Parent = PARENT
  422. return label
  423. end
  424.  
  425. function NoOutlines(PART)
  426. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  427. end
  428.  
  429. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  430. local NEWWELD = IT(TYPE)
  431. NEWWELD.Part0 = PART0
  432. NEWWELD.Part1 = PART1
  433. NEWWELD.C0 = C0
  434. NEWWELD.C1 = C1
  435. NEWWELD.Parent = PARENT
  436. return NEWWELD
  437. end
  438.  
  439. local S = IT("Sound")
  440. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  441. local NEWSOUND = nil
  442. coroutine.resume(coroutine.create(function()
  443. NEWSOUND = S:Clone()
  444. NEWSOUND.Parent = PARENT
  445. NEWSOUND.Volume = VOLUME
  446. NEWSOUND.Pitch = PITCH
  447. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  448. NEWSOUND:play()
  449. if DOESLOOP == true then
  450. NEWSOUND.Looped = true
  451. else
  452. repeat wait(1) until NEWSOUND.Playing == false
  453. NEWSOUND:remove()
  454. end
  455. end))
  456. return NEWSOUND
  457. end
  458.  
  459. local EyeSizes={
  460. NumberSequenceKeypoint.new(0,2,0),
  461. NumberSequenceKeypoint.new(1,0,0)
  462. }
  463. local EyeTrans={
  464. NumberSequenceKeypoint.new(0,0.5,0),
  465. NumberSequenceKeypoint.new(1,1,0)
  466. }
  467. local PE=Instance.new("ParticleEmitter",nil)
  468. PE.LightEmission=.8
  469. PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
  470. PE.Size=NumberSequence.new(EyeSizes)
  471. PE.Transparency=NumberSequence.new(EyeTrans)
  472. PE.Lifetime=NumberRange.new(0.35,1)
  473. PE.Rotation=NumberRange.new(0,360)
  474. PE.Rate=100
  475. PE.VelocitySpread = 10000
  476. PE.Acceleration = Vector3.new(0,85,0)
  477. PE.Drag = 5
  478. PE.Speed = NumberRange.new(0.1,5)
  479. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  480. PE.ZOffset = 0.5
  481. PE.Name = "PE"
  482. PE.Enabled = false
  483.  
  484. function Fire(art)
  485. local PARTICLES = PE:Clone()
  486. PARTICLES.Parent = art
  487. PARTICLES.Enabled = true
  488. return PARTICLES
  489. end
  490.  
  491. function CFrameFromTopBack(at, top, back)
  492. local right = top:Cross(back)
  493. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  494. end
  495.  
  496. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  497. function WACKYEFFECT(Table)
  498. local TYPE = (Table.EffectType or "Sphere")
  499. local SIZE = (Table.Size or VT(1,1,1))
  500. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  501. local TRANSPARENCY = (Table.Transparency or 0)
  502. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  503. local CFRAME = (Table.CFrame or Torso.CFrame)
  504. local MOVEDIRECTION = (Table.MoveToPos or nil)
  505. local ROTATION1 = (Table.RotationX or 0)
  506. local ROTATION2 = (Table.RotationY or 0)
  507. local ROTATION3 = (Table.RotationZ or 0)
  508. local MATERIAL = (Table.Material or "Neon")
  509. local COLOR = (Table.Color or C3(1,1,1))
  510. local TIME = (Table.Time or 45)
  511. local SOUNDID = (Table.SoundID or nil)
  512. local SOUNDPITCH = (Table.SoundPitch or nil)
  513. local SOUNDVOLUME = (Table.SoundVolume or nil)
  514. coroutine.resume(coroutine.create(function()
  515. local PLAYSSOUND = false
  516. local SOUND = nil
  517. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  518. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  519. PLAYSSOUND = true
  520. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  521. end
  522. EFFECT.Color = COLOR
  523. local MSH = nil
  524. if TYPE == "Sphere" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  526. elseif TYPE == "Block" or TYPE == "Box" then
  527. MSH = IT("BlockMesh",EFFECT)
  528. MSH.Scale = SIZE
  529. elseif TYPE == "Wave" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  531. elseif TYPE == "Ring" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  533. elseif TYPE == "Slash" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  535. elseif TYPE == "Round Slash" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  537. elseif TYPE == "Swirl" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  539. elseif TYPE == "Skull" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  541. elseif TYPE == "Crystal" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  543. end
  544. if MSH ~= nil then
  545. local MOVESPEED = nil
  546. if MOVEDIRECTION ~= nil then
  547. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  548. end
  549. local GROWTH = SIZE - ENDSIZE
  550. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  551. if TYPE == "Block" then
  552. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  553. else
  554. EFFECT.CFrame = CFRAME
  555. end
  556. for LOOP = 1, TIME+1 do
  557. Swait()
  558. MSH.Scale = MSH.Scale - GROWTH/TIME
  559. if TYPE == "Wave" then
  560. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  561. end
  562. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  563. if TYPE == "Block" then
  564. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  565. else
  566. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  567. end
  568. if MOVEDIRECTION ~= nil then
  569. local ORI = EFFECT.Orientation
  570. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  571. EFFECT.Orientation = ORI
  572. end
  573. end
  574. if PLAYSSOUND == false then
  575. EFFECT:remove()
  576. else
  577. repeat wait(1) until SOUND.Playing == false
  578. EFFECT:remove()
  579. end
  580. else
  581. if PLAYSSOUND == false then
  582. EFFECT:remove()
  583. else
  584. repeat Swait() until SOUND.Playing == false
  585. EFFECT:remove()
  586. end
  587. end
  588. end))
  589. end
  590.  
  591. function MakeForm(PART,TYPE)
  592. if TYPE == "Cyl" then
  593. local MSH = IT("CylinderMesh",PART)
  594. elseif TYPE == "Ball" then
  595. local MSH = IT("SpecialMesh",PART)
  596. MSH.MeshType = "Sphere"
  597. elseif TYPE == "Wedge" then
  598. local MSH = IT("SpecialMesh",PART)
  599. MSH.MeshType = "Wedge"
  600. end
  601. end
  602.  
  603. Debris = game:GetService("Debris")
  604.  
  605. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  606. local DIRECTION = CF(StartPos,EndPos).lookVector
  607. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  608. end
  609.  
  610. local HATWELD = nil
  611. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  612. PLAYMAINANIM = false
  613. if WhichPose == "Cast1" then
  614. for i=0, Time, 0.1 / Animation_Speed do
  615. Swait()
  616. if Magic == true then
  617. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  618. end
  619. if Gyro ~= nil and Gyro ~= false then
  620. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  621. end
  622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  628. end
  629. elseif WhichPose == "Cast2" then
  630. for i=0, Time, 0.1 / Animation_Speed do
  631. Swait()
  632. if Magic == true then
  633. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  634. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  635. end
  636. if Gyro ~= nil and Gyro ~= false then
  637. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  638. end
  639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  645. end
  646. elseif WhichPose == "RightArmUp" then
  647. for i=0, Time, 0.1 / Animation_Speed do
  648. Swait()
  649. if Magic == true then
  650. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  651. end
  652. if Gyro ~= nil and Gyro ~= false then
  653. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  654. end
  655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  661. end
  662. elseif WhichPose == "Taunt" then
  663. for i=0, Time, 0.1 / Animation_Speed do
  664. Swait()
  665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  671. end
  672. HATWELD.Part0 = RightArm
  673. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  674. CreateSound(221057812,Torso,10,1,false)
  675. for i=0, Time*2, 0.1 / Animation_Speed do
  676. Swait()
  677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  683. end
  684. for i=0, Time, 0.1 / Animation_Speed do
  685. Swait()
  686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  692. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  693. end
  694. HATWELD.Part0 = Head
  695. HATWELD.C0 = CF(0,0.35,0)
  696. elseif WhichPose == "Prepare key" then
  697. for i=0, Time, 0.1 / Animation_Speed do
  698. Swait()
  699. if Gyro ~= nil and Gyro ~= false then
  700. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  701. end
  702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  708. end
  709. elseif WhichPose == "Turn key" then
  710. for i=0, Time, 0.1 / Animation_Speed do
  711. Swait()
  712. if Gyro ~= nil and Gyro ~= false then
  713. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  714. end
  715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  721. end
  722. end
  723. PLAYMAINANIM = true
  724. end
  725.  
  726. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  727. function Lightning(Table)
  728. local Color = Table.Color or C3(1,1,1)
  729. local StartPos = Table.Start or Torso.Position
  730. local EndPos = Table.End or Mouse.Hit.p
  731. local SegmentLength = Table.SegmentL or 2
  732. local Thickness = Table.Thickness or 0.1
  733. local Dissapear = Table.DoesFade or false
  734. local Parent = Table.Ignore or Character
  735. local MaxDist = Table.MaxDist or 400
  736. local Branches = Table.Branches or false
  737. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  738. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  739. local LIGHTNINGMODEL = IT("Model",Effects)
  740. LIGHTNINGMODEL.Name = "Lightning"
  741. local LastBolt = nil
  742. for E = 1, DISTANCE do
  743. local ExtraSize = (DISTANCE-E)/15
  744. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  745. PART.Color = Color
  746. MakeForm(PART,"Cyl")
  747. if LastBolt == nil then
  748. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  749. else
  750. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  751. end
  752. LastBolt = PART
  753. if Branches == true then
  754. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  755. if CHOICE == 1 then
  756. local LASTBRANCH = nil
  757. for i = 1, MRANDOM(2,5) do
  758. local ExtraSize2 = ((DISTANCE-E)/25)/i
  759. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  760. PART.Color = Color
  761. MakeForm(PART,"Cyl")
  762. if LASTBRANCH == nil then
  763. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  764. else
  765. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  766. end
  767. LASTBRANCH = PART
  768. end
  769. end
  770. end
  771. end
  772. if Dissapear == true then
  773. coroutine.resume(coroutine.create(function()
  774. for i = 1, 10 do
  775. Swait()
  776. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  777. if c.ClassName == "Part" then
  778. c.Transparency = i/10
  779. end
  780. end
  781. end
  782. LIGHTNINGMODEL:remove()
  783. end))
  784. elseif Dissapear == false then
  785. Debris:AddItem(LIGHTNINGMODEL,0.1)
  786. end
  787. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  788. end
  789.  
  790. --//=================================\\
  791. --|| WEAPON CREATION
  792. --\\=================================//
  793.  
  794. for i = 1, 15 do
  795. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  796. FACE.Color = C3(0,0,0)
  797. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  798. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  799. end
  800. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(2,0.2,2),false)
  801. MakeForm(HAT1,"Cyl")
  802. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  803. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(2.01,0.15,2.01),false)
  804. BELT.Color = C3(15/255,15/255,15/255)
  805. MakeForm(BELT,"Cyl")
  806. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  807. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.3,2.2,1.3),false)
  808. MakeForm(HAT2,"Cyl")
  809. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  810. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.31,0.2,1.31),false)
  811. BELT.Color = C3(15/255,15/255,15/255)
  812. MakeForm(BELT,"Cyl")
  813. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  814. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.25,0.25,0.1),false)
  815. MakeForm(GEM,"Ball")
  816. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  817. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.25,0.25,0.1),false)
  818. MakeForm(GEM,"Ball")
  819. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  820. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.1,0.25,0.25),false)
  821. MakeForm(GEM,"Ball")
  822. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  823. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Gem", VT(0.1,0.25,0.25),false)
  824. MakeForm(GEM,"Ball")
  825. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  826. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.31,0.1,1.31),false)
  827. BELT.Color = C3(15/255,15/255,15/255)
  828. MakeForm(BELT,"Cyl")
  829. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  830. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.31,0.1,1.31),false)
  831. BELT.Color = C3(15/255,15/255,15/255)
  832. MakeForm(BELT,"Cyl")
  833. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  834. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.31,0.1,1.31),false)
  835. BELT.Color = C3(15/255,15/255,15/255)
  836. MakeForm(BELT,"Cyl")
  837. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  838. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.31,0.1,1.31),false)
  839. BELT.Color = C3(15/255,15/255,15/255)
  840. MakeForm(BELT,"Cyl")
  841. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  842. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Oyster", "Hat", VT(1.3,0.5,1.3),false)
  843. MakeForm(BELT,"Ball")
  844. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  845. Humanoid.DisplayDistanceType = "None"
  846. local naeeym2 = IT("BillboardGui",Character)
  847. naeeym2.AlwaysOnTop = true
  848. naeeym2.Size = UDim2.new(5,35,2,15)
  849. naeeym2.StudsOffset = Vector3.new(0,3,0)
  850. naeeym2.MaxDistance = 75
  851. naeeym2.Adornee = Character.Head
  852. naeeym2.Name = "Name"
  853. naeeym2.PlayerToHideFrom = Player
  854. local tecks2 = IT("TextLabel",naeeym2)
  855. tecks2.BackgroundTransparency = 1
  856. tecks2.TextScaled = true
  857. tecks2.BorderSizePixel = 0
  858. tecks2.Text = "Chronos"
  859. tecks2.Font = "Bodoni"
  860. tecks2.TextSize = 40
  861. tecks2.TextStrokeTransparency = 0.5
  862. tecks2.TextColor3 = C3(0,0,0)
  863. tecks2.TextStrokeColor3 = BRICKC"Really black".Color
  864. tecks2.Size = UDim2.new(1,0,0.5,0)
  865. tecks2.Parent = naeeym2
  866. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "FaceGradient", VT(0.15,0.15,0.15),false)
  867. MakeForm(EYE,"Ball")
  868. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  869. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "FaceGradient", VT(0.05,0.14,0.05),false)
  870. EYE.Color = C3(0,0,0)
  871. MakeForm(EYE,"Ball")
  872. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  873. local top = Instance.new("Shirt")
  874. top.ShirtTemplate = "rbxassetid://466355376"
  875. top.Parent = Character
  876. top.Name = "Cloth"
  877. local bottom = Instance.new("Pants")
  878. bottom.PantsTemplate = "rbxassetid://745457035"
  879. bottom.Parent = Character
  880. bottom.Name = "Cloth"
  881. for _, c in pairs(Character:GetChildren()) do
  882. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  883. c.Material = "Neon"
  884. if c:FindFirstChildOfClass("ParticleEmitter") then
  885. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  886. end
  887. c.Color = C3(1,1,1)
  888. if c == Head then
  889. if c:FindFirstChild("face") then
  890. c.face:remove()
  891. end
  892. end
  893. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  894. c:remove()
  895. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  896. c:remove()
  897. end
  898. end
  899. local BODY = {}
  900. for _, c in pairs(Character:GetDescendants()) do
  901. if c:IsA("BasePart") and c.Name ~= "Handle" then
  902. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  903. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  904. end
  905. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  906. elseif c:IsA("JointInstance") then
  907. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  908. end
  909. end
  910. for e = 1, #BODY do
  911. if BODY[e] ~= nil then
  912. local STUFF = BODY[e]
  913. local PART = STUFF[1]
  914. local PARENT = STUFF[2]
  915. local MATERIAL = STUFF[3]
  916. local COLOR = STUFF[4]
  917. local TRANSPARENCY = STUFF[5]
  918. if PART.ClassName == "Part" and PART ~= RootPart then
  919. PART.Material = MATERIAL
  920. PART.Color = COLOR
  921. PART.Transparency = TRANSPARENCY
  922. end
  923. PART.AncestryChanged:Connect(function()
  924. PART.Parent = PARENT
  925. end)
  926. end
  927. end
  928. function refit()
  929. Character.Parent = workspace
  930. for e = 1, #BODY do
  931. if BODY[e] ~= nil then
  932. local STUFF = BODY[e]
  933. local PART = STUFF[1]
  934. local PARENT = STUFF[2]
  935. local MATERIAL = STUFF[3]
  936. local COLOR = STUFF[4]
  937. local TRANSPARENCY = STUFF[5]
  938. if PART.ClassName == "Part" and PART ~= RootPart then
  939. PART.Material = MATERIAL
  940. PART.Color = COLOR
  941. PART.Transparency = TRANSPARENCY
  942. end
  943. if PART.Parent ~= PARENT then
  944. Humanoid:remove()
  945. PART.Parent = PARENT
  946. Humanoid = IT("Humanoid",Character)
  947. end
  948. end
  949. end
  950. end
  951. local SKILLTEXTCOLOR = BRICKC"Lavender".Color
  952. local SKILLFONT = "Bodoni"
  953. local SKILLTEXTSIZE = 7
  954.  
  955. Humanoid.Died:connect(function()
  956. refit()
  957. end)
  958.  
  959. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  960. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  961. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  962. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  963. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  964.  
  965. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  966. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  967. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  968. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  969. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  970.  
  971. --//=================================\\
  972. --|| DAMAGING
  973. --\\=================================//
  974.  
  975. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  976. local CHILDREN = workspace:GetDescendants()
  977. for index, CHILD in pairs(CHILDREN) do
  978. if CHILD.ClassName == "Model" and CHILD ~= Character then
  979. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  980. if HUM then
  981. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  982. if TORSO then
  983. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  984. CHILD:BreakJoints()
  985. if FLING ~= 0 then
  986. for _, c in pairs(CHILD:GetChildren()) do
  987. if c:IsA("BasePart") and c.Transparency == 0 then
  988. if BURN == true then
  989. Fire(c)
  990. end
  991. local bv = Instance.new("BodyVelocity")
  992. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  993. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  994. bv.Parent = c
  995. Debris:AddItem(bv,0.05)
  996. end
  997. end
  998. end
  999. end
  1000. end
  1001. end
  1002. end
  1003. end
  1004. end
  1005.  
  1006. --//=================================\\
  1007. --|| ATTACK FUNCTIONS AND STUFF
  1008. --\\=================================//
  1009.  
  1010. function Warden_Zap()
  1011. ATTACK = true
  1012. Rooted = false
  1013. local GYRO = IT("BodyGyro",RootPart)
  1014. GYRO.D = 750
  1015. GYRO.P = 20000
  1016. GYRO.MaxTorque = VT(0,40000000,0)
  1017. CreateSound(348663022,RightArm,1.5,2,false)
  1018. Pose("Cast1",0.8,1,true,GYRO)
  1019. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1020. local Hitpos = LightningTable.End
  1021. ApplyAoE(Hitpos,10,35)
  1022. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1023. for i = 1, 4 do
  1024. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1025. end
  1026. Pose("Cast1",0.8,1,true)
  1027. GYRO:remove()
  1028. ATTACK = false
  1029. Rooted = false
  1030. end
  1031.  
  1032. function Warden_Thunder()
  1033. ATTACK = true
  1034. Rooted = false
  1035. local GYRO = IT("BodyGyro",RootPart)
  1036. GYRO.D = 750
  1037. GYRO.P = 20000
  1038. GYRO.MaxTorque = VT(0,40000000,0)
  1039. CreateSound(469345336,Torso,3,2,false)
  1040. Pose("Cast2",1.5,2,true,GYRO)
  1041. coroutine.resume(coroutine.create(function()
  1042. local FRAME = RootPart.CFrame
  1043. for i = 1, 25 do
  1044. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1045. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1046. local Hitpos = LightningTable.End
  1047. ApplyAoE(Hitpos,20,15)
  1048. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1049. for i = 1, 4 do
  1050. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1051. end
  1052. wait(0.05)
  1053. end
  1054. end))
  1055. Pose("Cast2",1.5,0.7,true)
  1056. GYRO:remove()
  1057. ATTACK = false
  1058. Rooted = false
  1059. end
  1060.  
  1061. function Inferno_Ring()
  1062. ATTACK = true
  1063. Rooted = false
  1064. local GYRO = IT("BodyGyro",RootPart)
  1065. GYRO.D = 750
  1066. GYRO.P = 20000
  1067. GYRO.MaxTorque = VT(0,40000000,0)
  1068. local FIRE = IT("Model",Effects)
  1069. FIRE.Name = "Fire"
  1070. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1071. FIRE.PrimaryPart = MAIN
  1072. local FIRES = {}
  1073. for i = 1, 45 do
  1074. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
  1075. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1076. local F = Fire(PRT)
  1077. table.insert(FIRES,F)
  1078. end
  1079. repeat
  1080. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1081. Pose("Cast1",1.5,0.01,false,GYRO)
  1082. until HOLD == true
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 1, 4 do
  1085. ApplyAoE(MAIN.Position,21,-15,true)
  1086. CreateSound(463598785,MAIN,3,1,false)
  1087. for E = 1, #FIRES do
  1088. if FIRES[E] ~= nil then
  1089. FIRES[E].Acceleration = VT(0,300,0)
  1090. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1091. end
  1092. end
  1093. wait(0.3)
  1094. end
  1095. for E = 1, #FIRES do
  1096. if FIRES[E] ~= nil then
  1097. FIRES[E].Enabled = false
  1098. end
  1099. end
  1100. Debris:AddItem(FIRE,5)
  1101. end))
  1102. CreateSound(215395388,RightArm,3,2,false)
  1103. Pose("RightArmUp",1.5,0.5,true)
  1104. GYRO:remove()
  1105. ATTACK = false
  1106. Rooted = false
  1107. end
  1108.  
  1109. function Warden_Wall()
  1110. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1111. if HITFLOOR ~= nil then
  1112. if HITFLOOR.Anchored == true then
  1113. local WALL = HITFLOOR:Clone()
  1114. WALL.Size = VT(45,45,5)
  1115. WALL.Parent = Effects
  1116. WALL.Name = "Wall"
  1117. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1118. CreateSound(130972023,WALL,5,0.8,false)
  1119. ATTACK = true
  1120. Rooted = true
  1121. local HIT = WALL.Touched:Connect(function(hit)
  1122. if hit.Parent ~= Character then
  1123. hit:BreakJoints()
  1124. end
  1125. end)
  1126. coroutine.resume(coroutine.create(function()
  1127. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1128. for i = 1, 90 do
  1129. Swait()
  1130. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1131. end
  1132. HIT:disconnect()
  1133. wait(5)
  1134. for i = 1, 46 do
  1135. Swait()
  1136. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1137. end
  1138. WALL:remove()
  1139. end))
  1140. Pose("RightArmUp",1.5,1.2,true)
  1141. ATTACK = false
  1142. Rooted = false
  1143. end
  1144. end
  1145. end
  1146.  
  1147. function Prison_Key()
  1148. if Mouse.Target ~= nil then
  1149. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1150. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1151. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1152. local GYRO = IT("BodyGyro",RootPart)
  1153. GYRO.D = 750
  1154. GYRO.P = 20000
  1155. GYRO.MaxTorque = VT(0,40000000,0)
  1156. local grav = Instance.new("BodyPosition",TORSO)
  1157. grav.D = 15
  1158. grav.P = 20000
  1159. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1160. grav.position = TORSO.Position
  1161. local GYRO2 = IT("BodyGyro",TORSO)
  1162. GYRO2.D = 750
  1163. GYRO2.P = 20000
  1164. GYRO2.MaxTorque = VT(0,40000000,0)
  1165. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1166. grav.Name = "Jail"
  1167. local LOCKPARTS = {}
  1168. ATTACK = true
  1169. Rooted = false
  1170. local LOCK = IT("Model",Effects)
  1171. LOCK.Name = "Lock"
  1172. local LOCK2 = IT("Model",LOCK)
  1173. LOCK2.Name = "Metal"
  1174. --CREATE LOCK--
  1175. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1176. LOCK.PrimaryPart = BASE
  1177. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1178. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1179. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1180. MakeForm(PRT,"Cyl")
  1181. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1182. PRT.Color = C3(0,0,0)
  1183. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1184. MakeForm(PRT,"Cyl")
  1185. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1186. PRT.Color = C3(0,0,0)
  1187. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1188. for i = 1, 45 do
  1189. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1190. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1191. end
  1192. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1193. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1194. LOCK2.PrimaryPart = PRT
  1195. ---------------
  1196. local CHILDREN = LOCK:GetDescendants()
  1197. for index, CHILD in pairs(CHILDREN) do
  1198. if CHILD:IsA("BasePart") then
  1199. CHILD.Transparency = 1
  1200. end
  1201. end
  1202. for i = 1, 75 do
  1203. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1204. Swait()
  1205. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1206. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1207. local CHILDREN = LOCK:GetDescendants()
  1208. for index, CHILD in pairs(CHILDREN) do
  1209. if CHILD:IsA("BasePart") then
  1210. CHILD.Transparency = CHILD.Transparency - 1/75
  1211. end
  1212. end
  1213. end
  1214. HUM.DisplayDistanceType = "None"
  1215. local KEY = IT("Model",Effects)
  1216. KEY.Name = "Key"
  1217. --CREATE KEY--
  1218. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  1219. KEY.PrimaryPart = KBASE
  1220. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1221. local WLD = weldBetween(RightArm,KBASE)
  1222. for i = 1, 45 do
  1223. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  1224. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1225. weldBetween(KBASE,PRT)
  1226. end
  1227. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  1228. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1229. weldBetween(KBASE,PRT)
  1230. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  1231. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1232. weldBetween(KBASE,PRT)
  1233. --------------
  1234. Rooted = true
  1235. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1236. coroutine.resume(coroutine.create(function()
  1237. for i = 1, 10 do
  1238. Swait()
  1239. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1240. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1241. end
  1242. CreateSound(1149318312,BASE,5,1,false)
  1243. CreateSound(160772554,BASE,3,1,false)
  1244. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1245. for i = 1, 4 do
  1246. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1247. end
  1248. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1249. wait(1)
  1250. TORSO.Parent.Parent = LOCK
  1251. for i = 1, 75 do
  1252. Swait()
  1253. local CHILDREN = KEY:GetDescendants()
  1254. for index, CHILD in pairs(CHILDREN) do
  1255. if CHILD:IsA("BasePart") then
  1256. CHILD.Transparency = i/25
  1257. end
  1258. end
  1259. local CHILDREN = LOCK:GetDescendants()
  1260. for index, CHILD in pairs(CHILDREN) do
  1261. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1262. CHILD.Transparency = CHILD.Transparency + 1/75
  1263. elseif CHILD.ClassName == "Decal" then
  1264. CHILD.Transparency = CHILD.Transparency + 1/75
  1265. end
  1266. end
  1267. end
  1268. TORSO.Parent:ClearAllChildren()
  1269. KEY:remove()
  1270. LOCK:remove()
  1271. end))
  1272. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1273. GYRO:remove()
  1274. ATTACK = false
  1275. Rooted = false
  1276. end
  1277. end
  1278. end
  1279.  
  1280. function Hat()
  1281. ATTACK = true
  1282. Rooted = false
  1283. Pose("Taunt",0.4,1.2,false)
  1284. ATTACK = false
  1285. Rooted = false
  1286. end
  1287.  
  1288. --//=================================\\
  1289. --|| ASSIGN THINGS TO KEYS
  1290. --\\=================================//
  1291.  
  1292. function MouseDown(Mouse)
  1293. HOLD = true
  1294. if ATTACK == false then
  1295. end
  1296. end
  1297.  
  1298. function MouseUp(Mouse)
  1299. HOLD = false
  1300. end
  1301.  
  1302. function KeyDown(Key)
  1303. KEYHOLD = true
  1304. if Key == "z" and ATTACK == false then
  1305. Warden_Zap()
  1306. end
  1307.  
  1308. if Key == "b" and ATTACK == false then
  1309. Warden_Thunder()
  1310. end
  1311.  
  1312. if Key == "c" and ATTACK == false then
  1313. Inferno_Ring()
  1314. end
  1315.  
  1316. if Key == "v" and ATTACK == false then
  1317. Warden_Wall()
  1318. end
  1319.  
  1320. if Key == "x" and ATTACK == false then
  1321. Prison_Key()
  1322. end
  1323.  
  1324. if Key == "t" and ATTACK == false then
  1325. Hat()
  1326. end
  1327. end
  1328.  
  1329. function KeyUp(Key)
  1330. KEYHOLD = false
  1331. end
  1332.  
  1333. Mouse.Button1Down:connect(function(NEWKEY)
  1334. MouseDown(NEWKEY)
  1335. end)
  1336. Mouse.Button1Up:connect(function(NEWKEY)
  1337. MouseUp(NEWKEY)
  1338. end)
  1339. Mouse.KeyDown:connect(function(NEWKEY)
  1340. KeyDown(NEWKEY)
  1341. end)
  1342. Mouse.KeyUp:connect(function(NEWKEY)
  1343. KeyUp(NEWKEY)
  1344. end)
  1345.  
  1346. --//=================================\\
  1347. --\\=================================//
  1348.  
  1349.  
  1350. function unanchor()
  1351. if UNANCHOR == true then
  1352. g = Character:GetChildren()
  1353. for i = 1, #g do
  1354. if g[i].ClassName == "Part" then
  1355. g[i].Anchored = false
  1356. end
  1357. end
  1358. end
  1359. end
  1360.  
  1361.  
  1362. --//=================================\\
  1363. --|| WRAP THE WHOLE SCRIPT UP
  1364. --\\=================================//
  1365.  
  1366. Humanoid.Changed:connect(function(Jump)
  1367. if Jump == "Jump" and (Disable_Jump == true) then
  1368. Humanoid.Jump = false
  1369. end
  1370. end)
  1371.  
  1372. while true do
  1373. Swait()
  1374. script.Parent = WEAPONGUI
  1375. Humanoid.Parent = Character
  1376. if Humanoid then
  1377. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1378. IDLEANIMATION:Play()
  1379. end
  1380. if ANIMATE.Parent == Character then
  1381. ANIMATE:Destroy()
  1382. end
  1383. SINE = SINE + CHANGE
  1384. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1385. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1386. Humanoid.HipHeight = 1
  1387. Humanoid.Name = "Warden"
  1388. Humanoid.PlatformStand = false
  1389. if PLAYMAINANIM == true then
  1390. if TORSOVELOCITY < 1 then
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1397. elseif TORSOVELOCITY > 1 then
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1404. end
  1405. end
  1406. unanchor()
  1407. Humanoid.MaxHealth = "inf"
  1408. Humanoid.Health = "inf"
  1409. if Rooted == false then
  1410. Disable_Jump = false
  1411. Humanoid.WalkSpeed = Speed
  1412. elseif Rooted == true then
  1413. Disable_Jump = true
  1414. Humanoid.WalkSpeed = 0
  1415. end
  1416. for _, c in pairs(Character:GetChildren()) do
  1417. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1418. c.Material = "Neon"
  1419. if c:FindFirstChildOfClass("ParticleEmitter") then
  1420. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1421. end
  1422. c.Color = C3(1,1,1)
  1423. if c == Head then
  1424. if c:FindFirstChild("face") then
  1425. c.face:remove()
  1426. end
  1427. end
  1428. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1429. c:remove()
  1430. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1431. c:remove()
  1432. end
  1433. end
  1434. sick.SoundId = "rbxassetid://1494340971"
  1435. sick.Looped = true
  1436. sick.Pitch = 1
  1437. sick.Volume = 3
  1438. sick:Resume()
  1439. sick.Parent = Torso
  1440. refit()
  1441. if Head:FindFirstChildOfClass("Sound") then
  1442. Head:FindFirstChildOfClass("Sound"):remove()
  1443. end
  1444. end
  1445.  
  1446. --//=================================\\
  1447. --\\=================================//
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453. --//====================================================\\--
  1454. --|| END OF SCRIPT
  1455. --\\====================================================//--
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