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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by Mokiros") | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | ||
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | ||
148 | ||
149 | wait(0.2) | |
150 | ||
151 | ||
152 | ||
153 | Player = game:GetService("Players").LocalPlayer | |
154 | PlayerGui = Player.PlayerGui | |
155 | Cam = workspace.CurrentCamera | |
156 | Backpack = Player.Backpack | |
157 | Character = Player.Character | |
158 | Humanoid = Character.Humanoid | |
159 | Mouse = Player:GetMouse() | |
160 | RootPart = Character["HumanoidRootPart"] | |
161 | Torso = Character["Torso"] | |
162 | Head = Character["Head"] | |
163 | RightArm = Character["Right Arm"] | |
164 | LeftArm = Character["Left Arm"] | |
165 | RightLeg = Character["Right Leg"] | |
166 | LeftLeg = Character["Left Leg"] | |
167 | RootJoint = RootPart["RootJoint"] | |
168 | Neck = Torso["Neck"] | |
169 | RightShoulder = Torso["Right Shoulder"] | |
170 | LeftShoulder = Torso["Left Shoulder"] | |
171 | RightHip = Torso["Right Hip"] | |
172 | LeftHip = Torso["Left Hip"] | |
173 | local sick = Instance.new("Sound",Character) | |
174 | sick.SoundId = "rbxassetid://329896322" | |
175 | sick.Looped = true | |
176 | sick.Pitch = 1 | |
177 | sick.Volume = 1 | |
178 | sick:Play() | |
179 | ||
180 | IT = Instance.new | |
181 | CF = CFrame.new | |
182 | VT = Vector3.new | |
183 | RAD = math.rad | |
184 | C3 = Color3.new | |
185 | UD2 = UDim2.new | |
186 | BRICKC = BrickColor.new | |
187 | ANGLES = CFrame.Angles | |
188 | EULER = CFrame.fromEulerAnglesXYZ | |
189 | COS = math.cos | |
190 | ACOS = math.acos | |
191 | SIN = math.sin | |
192 | ASIN = math.asin | |
193 | ABS = math.abs | |
194 | MRANDOM = math.random | |
195 | FLOOR = math.floor | |
196 | ||
197 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
198 | local NEWMESH = IT(MESH) | |
199 | if MESH == "SpecialMesh" then | |
200 | NEWMESH.MeshType = MESHTYPE | |
201 | if MESHID ~= "nil" and MESHID ~= "" then | |
202 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
203 | end | |
204 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
205 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
206 | end | |
207 | end | |
208 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
209 | NEWMESH.Scale = SCALE | |
210 | NEWMESH.Parent = PARENT | |
211 | return NEWMESH | |
212 | end | |
213 | ||
214 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
215 | local NEWPART = IT("Part") | |
216 | NEWPART.formFactor = FORMFACTOR | |
217 | NEWPART.Reflectance = REFLECTANCE | |
218 | NEWPART.Transparency = TRANSPARENCY | |
219 | NEWPART.CanCollide = false | |
220 | NEWPART.Locked = true | |
221 | NEWPART.Anchored = true | |
222 | if ANCHOR == false then | |
223 | NEWPART.Anchored = false | |
224 | end | |
225 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
226 | NEWPART.Name = NAME | |
227 | NEWPART.Size = SIZE | |
228 | NEWPART.Position = Torso.Position | |
229 | NEWPART.Material = MATERIAL | |
230 | NEWPART:BreakJoints() | |
231 | NEWPART.Parent = PARENT | |
232 | return NEWPART | |
233 | end | |
234 | ||
235 | --//=================================\\ | |
236 | --|| CUSTOMIZATION | |
237 | --\\=================================// | |
238 | ||
239 | Class_Name = "Void Face" | |
240 | Weapon_Name = "Add-ons" | |
241 | ||
242 | Player_Size = 1 --Size of the player. | |
243 | Animation_Speed = 3 | |
244 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
245 | ||
246 | local Speed = 16 | |
247 | local Effects2 = {} | |
248 | ||
249 | --//=================================\\ | |
250 | --|| END OF CUSTOMIZATION | |
251 | --\\=================================// | |
252 | ||
253 | local function weldBetween(a, b) | |
254 | local weldd = Instance.new("ManualWeld") | |
255 | weldd.Part0 = a | |
256 | weldd.Part1 = b | |
257 | weldd.C0 = CFrame.new() | |
258 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
259 | weldd.Parent = a | |
260 | return weldd | |
261 | end | |
262 | ||
263 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
264 | local acs = Instance.new("Part") | |
265 | acs.CanCollide = false | |
266 | acs.Anchored = false | |
267 | acs.Size = Vector3.new(0,0,0) | |
268 | acs.CFrame = attachmentpart.CFrame | |
269 | acs.Parent = Character | |
270 | acs.BrickColor = color | |
271 | local meshs = Instance.new("SpecialMesh") | |
272 | meshs.MeshId = mesh | |
273 | meshs.TextureId = texture | |
274 | meshs.Parent = acs | |
275 | meshs.Scale = scale | |
276 | meshs.Offset = offset | |
277 | weldBetween(attachmentpart,acs) | |
278 | end | |
279 | ||
280 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
281 | if TYPE == "Gem" then | |
282 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
283 | acs.Anchored = false | |
284 | acs.CanCollide = false | |
285 | acs.CFrame = PART.CFrame | |
286 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
287 | weldBetween(PART,acs) | |
288 | elseif TYPE == "Skull" then | |
289 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
290 | acs.Anchored = false | |
291 | acs.CanCollide = false | |
292 | acs.CFrame = PART.CFrame | |
293 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
294 | weldBetween(PART,acs) | |
295 | elseif TYPE == "Eye" then | |
296 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
297 | acs.Anchored = false | |
298 | acs.CanCollide = false | |
299 | acs.CFrame = PART.CFrame | |
300 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
301 | weldBetween(PART,acs) | |
302 | end | |
303 | end | |
304 | ||
305 | --//=================================\\ | |
306 | --|| USEFUL VALUES | |
307 | --\\=================================// | |
308 | ||
309 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
310 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
311 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
312 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
313 | local CHANGEDEFENSE = 0 | |
314 | local CHANGEDAMAGE = 0 | |
315 | local CHANGEMOVEMENT = 0 | |
316 | local ANIM = "Idle" | |
317 | local ATTACK = false | |
318 | local EQUIPPED = false | |
319 | local HOLD = false | |
320 | local COMBO = 1 | |
321 | local Rooted = false | |
322 | local SINE = 0 | |
323 | local KEYHOLD = false | |
324 | local CHANGE = 2 / Animation_Speed | |
325 | local WALKINGANIM = false | |
326 | local WALK = 0 | |
327 | local VALUE1 = false | |
328 | local VALUE2 = false | |
329 | local ROBLOXIDLEANIMATION = IT("Animation") | |
330 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
331 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
332 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
333 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
334 | WEAPONGUI.Name = "Weapon GUI" | |
335 | local Weapon = IT("Model") | |
336 | Weapon.Name = Weapon_Name | |
337 | local Effects = IT("Folder", Weapon) | |
338 | Effects.Name = "Effects" | |
339 | local ANIMATOR = Humanoid.Animator | |
340 | local ANIMATE = Character.Animate | |
341 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
342 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
343 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
344 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
345 | local TAUNTS = {"368794227","368794903","368794985"} | |
346 | local UNANCHOR = true | |
347 | ||
348 | local SKILLTEXTCOLOR = C3(0.3,0,0.3) | |
349 | ||
350 | --//=================================\\ | |
351 | --\\=================================// | |
352 | ||
353 | ||
354 | --//=================================\\ | |
355 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
356 | --\\=================================// | |
357 | ||
358 | ArtificialHB = Instance.new("BindableEvent", script) | |
359 | ArtificialHB.Name = "ArtificialHB" | |
360 | ||
361 | script:WaitForChild("ArtificialHB") | |
362 | ||
363 | frame = Frame_Speed | |
364 | tf = 0 | |
365 | allowframeloss = false | |
366 | tossremainder = false | |
367 | lastframe = tick() | |
368 | script.ArtificialHB:Fire() | |
369 | ||
370 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
371 | tf = tf + s | |
372 | if tf >= frame then | |
373 | if allowframeloss then | |
374 | script.ArtificialHB:Fire() | |
375 | lastframe = tick() | |
376 | else | |
377 | for i = 1, math.floor(tf / frame) do | |
378 | script.ArtificialHB:Fire() | |
379 | end | |
380 | lastframe = tick() | |
381 | end | |
382 | if tossremainder then | |
383 | tf = 0 | |
384 | else | |
385 | tf = tf - frame * math.floor(tf / frame) | |
386 | end | |
387 | end | |
388 | end) | |
389 | ||
390 | --//=================================\\ | |
391 | --\\=================================// | |
392 | ||
393 | ||
394 | ||
395 | ||
396 | ||
397 | --//=================================\\ | |
398 | --|| SOME FUNCTIONS | |
399 | --\\=================================// | |
400 | ||
401 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
402 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
403 | end | |
404 | ||
405 | function PositiveAngle(NUMBER) | |
406 | if NUMBER >= 0 then | |
407 | NUMBER = 0 | |
408 | end | |
409 | return NUMBER | |
410 | end | |
411 | ||
412 | function NegativeAngle(NUMBER) | |
413 | if NUMBER <= 0 then | |
414 | NUMBER = 0 | |
415 | end | |
416 | return NUMBER | |
417 | end | |
418 | ||
419 | function Swait(NUMBER) | |
420 | if NUMBER == 0 or NUMBER == nil then | |
421 | ArtificialHB.Event:wait() | |
422 | else | |
423 | for i = 1, NUMBER do | |
424 | ArtificialHB.Event:wait() | |
425 | end | |
426 | end | |
427 | end | |
428 | ||
429 | function QuaternionFromCFrame(cf) | |
430 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
431 | local trace = m00 + m11 + m22 | |
432 | if trace > 0 then | |
433 | local s = math.sqrt(1 + trace) | |
434 | local recip = 0.5 / s | |
435 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
436 | else | |
437 | local i = 0 | |
438 | if m11 > m00 then | |
439 | i = 1 | |
440 | end | |
441 | if m22 > (i == 0 and m00 or m11) then | |
442 | i = 2 | |
443 | end | |
444 | if i == 0 then | |
445 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
446 | local recip = 0.5 / s | |
447 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
448 | elseif i == 1 then | |
449 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
450 | local recip = 0.5 / s | |
451 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
452 | elseif i == 2 then | |
453 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
454 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
455 | end | |
456 | end | |
457 | end | |
458 | ||
459 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
460 | local xs, ys, zs = x + x, y + y, z + z | |
461 | local wx, wy, wz = w * xs, w * ys, w * zs | |
462 | local xx = x * xs | |
463 | local xy = x * ys | |
464 | local xz = x * zs | |
465 | local yy = y * ys | |
466 | local yz = y * zs | |
467 | local zz = z * zs | |
468 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
469 | end | |
470 | ||
471 | function QuaternionSlerp(a, b, t) | |
472 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
473 | local startInterp, finishInterp; | |
474 | if cosTheta >= 0.0001 then | |
475 | if (1 - cosTheta) > 0.0001 then | |
476 | local theta = ACOS(cosTheta) | |
477 | local invSinTheta = 1 / SIN(theta) | |
478 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
479 | finishInterp = SIN(t * theta) * invSinTheta | |
480 | else | |
481 | startInterp = 1 - t | |
482 | finishInterp = t | |
483 | end | |
484 | else | |
485 | if (1 + cosTheta) > 0.0001 then | |
486 | local theta = ACOS(-cosTheta) | |
487 | local invSinTheta = 1 / SIN(theta) | |
488 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
489 | finishInterp = SIN(t * theta) * invSinTheta | |
490 | else | |
491 | startInterp = t - 1 | |
492 | finishInterp = t | |
493 | end | |
494 | end | |
495 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
496 | end | |
497 | ||
498 | function Clerp(a, b, t) | |
499 | local qa = {QuaternionFromCFrame(a)} | |
500 | local qb = {QuaternionFromCFrame(b)} | |
501 | local ax, ay, az = a.x, a.y, a.z | |
502 | local bx, by, bz = b.x, b.y, b.z | |
503 | local _t = 1 - t | |
504 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
505 | end | |
506 | ||
507 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
508 | local frame = IT("Frame") | |
509 | frame.BackgroundTransparency = TRANSPARENCY | |
510 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
511 | frame.Position = POSITION | |
512 | frame.Size = SIZE | |
513 | frame.BackgroundColor3 = COLOR | |
514 | frame.BorderColor3 = BORDERCOLOR | |
515 | frame.Name = NAME | |
516 | frame.Parent = PARENT | |
517 | return frame | |
518 | end | |
519 | ||
520 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
521 | local label = IT("TextLabel") | |
522 | label.BackgroundTransparency = 1 | |
523 | label.Size = UD2(1, 0, 1, 0) | |
524 | label.Position = UD2(0, 0, 0, 0) | |
525 | label.TextColor3 = TEXTCOLOR | |
526 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
527 | label.TextTransparency = TRANSPARENCY | |
528 | label.FontSize = TEXTFONTSIZE | |
529 | label.Font = TEXTFONT | |
530 | label.BorderSizePixel = BORDERSIZEPIXEL | |
531 | label.TextScaled = false | |
532 | label.Text = TEXT | |
533 | label.Name = NAME | |
534 | label.Parent = PARENT | |
535 | return label | |
536 | end | |
537 | ||
538 | function NoOutlines(PART) | |
539 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
540 | end | |
541 | ||
542 | ||
543 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
544 | local NEWWELD = IT(TYPE) | |
545 | NEWWELD.Part0 = PART0 | |
546 | NEWWELD.Part1 = PART1 | |
547 | NEWWELD.C0 = C0 | |
548 | NEWWELD.C1 = C1 | |
549 | NEWWELD.Parent = PARENT | |
550 | return NEWWELD | |
551 | end | |
552 | ||
553 | local sound = IT("Sound",nil) | |
554 | ||
555 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
556 | local NEWSOUND = nil | |
557 | coroutine.resume(coroutine.create(function() | |
558 | NEWSOUND = sound:Clone() | |
559 | NEWSOUND.Parent = PARENT | |
560 | NEWSOUND.Volume = VOLUME | |
561 | NEWSOUND.Pitch = PITCH | |
562 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
563 | Swait() | |
564 | NEWSOUND:play() | |
565 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
566 | end)) | |
567 | return NEWSOUND | |
568 | end | |
569 | ||
570 | function CFrameFromTopBack(at, top, back) | |
571 | local right = top:Cross(back) | |
572 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
573 | end | |
574 | ||
575 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
576 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
577 | local mesh = IT("SpecialMesh",wave) | |
578 | mesh.MeshType = "FileMesh" | |
579 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
580 | mesh.Scale = SIZE | |
581 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
582 | wave.CFrame = CFRAME | |
583 | coroutine.resume(coroutine.create(function(PART) | |
584 | for i = 1, WAIT do | |
585 | Swait() | |
586 | mesh.Scale = mesh.Scale + GROW | |
587 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
588 | if DOESROT == true then | |
589 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
590 | end | |
591 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
592 | if wave.Transparency > 0.99 then | |
593 | wave:remove() | |
594 | end | |
595 | end | |
596 | end)) | |
597 | end | |
598 | ||
599 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
600 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
601 | local mesh = IT("SpecialMesh",wave) | |
602 | mesh.MeshType = "FileMesh" | |
603 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
604 | mesh.Scale = SIZE | |
605 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
606 | wave.CFrame = CFRAME | |
607 | coroutine.resume(coroutine.create(function(PART) | |
608 | for i = 1, WAIT do | |
609 | Swait() | |
610 | mesh.Scale = mesh.Scale + GROW | |
611 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
612 | if DOESROT == true then | |
613 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
614 | end | |
615 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
616 | if wave.Transparency > 0.99 then | |
617 | wave:remove() | |
618 | end | |
619 | end | |
620 | end)) | |
621 | end | |
622 | ||
623 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
624 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
625 | local mesh = IT("SpecialMesh",wave) | |
626 | mesh.MeshType = "FileMesh" | |
627 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
628 | mesh.Scale = SIZE | |
629 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
630 | wave.CFrame = CFRAME | |
631 | coroutine.resume(coroutine.create(function(PART) | |
632 | for i = 1, WAIT do | |
633 | Swait() | |
634 | mesh.Scale = mesh.Scale + GROW | |
635 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
636 | if DOESROT == true then | |
637 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
638 | end | |
639 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
640 | if wave.Transparency > 0.99 then | |
641 | wave:remove() | |
642 | end | |
643 | end | |
644 | end)) | |
645 | end | |
646 | ||
647 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
648 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
649 | local mesh = IT("SpecialMesh",wave) | |
650 | mesh.MeshType = "FileMesh" | |
651 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
652 | mesh.Scale = SIZE | |
653 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
654 | wave.CFrame = CFRAME | |
655 | coroutine.resume(coroutine.create(function(PART) | |
656 | for i = 1, WAIT do | |
657 | Swait() | |
658 | mesh.Scale = mesh.Scale + GROW | |
659 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
660 | if DOESROT == true then | |
661 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
662 | end | |
663 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
664 | if wave.Transparency > 0.99 then | |
665 | wave:remove() | |
666 | end | |
667 | end | |
668 | end)) | |
669 | end | |
670 | ||
671 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
672 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
673 | local mesh = IT("SpecialMesh",wave) | |
674 | mesh.MeshType = "FileMesh" | |
675 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
676 | mesh.Scale = SIZE | |
677 | wave.CFrame = CFRAME | |
678 | coroutine.resume(coroutine.create(function(PART) | |
679 | for i = 1, WAIT do | |
680 | Swait() | |
681 | mesh.Scale = mesh.Scale + GROW | |
682 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
683 | if DOESROT == true then | |
684 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
685 | end | |
686 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
687 | if wave.Transparency > 0.99 then | |
688 | wave:remove() | |
689 | end | |
690 | end | |
691 | end)) | |
692 | end | |
693 | ||
694 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
695 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
696 | local mesh = IT("SpecialMesh",wave) | |
697 | mesh.MeshType = "FileMesh" | |
698 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
699 | mesh.Scale = SIZE | |
700 | wave.CFrame = CFRAME | |
701 | coroutine.resume(coroutine.create(function(PART) | |
702 | for i = 1, WAIT do | |
703 | Swait() | |
704 | mesh.Scale = mesh.Scale + GROW | |
705 | if DOESROT == true then | |
706 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
707 | end | |
708 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
709 | if wave.Transparency > 0.99 then | |
710 | wave:remove() | |
711 | end | |
712 | end | |
713 | end)) | |
714 | end | |
715 | ||
716 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
717 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
718 | local mesh = IT("SpecialMesh",wave) | |
719 | mesh.MeshType = "FileMesh" | |
720 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
721 | mesh.Scale = SIZE | |
722 | mesh.Offset = VT(0,0,0) | |
723 | wave.CFrame = CFRAME | |
724 | coroutine.resume(coroutine.create(function(PART) | |
725 | for i = 1, WAIT do | |
726 | Swait() | |
727 | mesh.Scale = mesh.Scale + GROW | |
728 | if DOESROT == true then | |
729 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
730 | end | |
731 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
732 | if wave.Transparency > 0.99 then | |
733 | wave:remove() | |
734 | end | |
735 | end | |
736 | end)) | |
737 | end | |
738 | ||
739 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
740 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
741 | local mesh = IT("SpecialMesh",wave) | |
742 | mesh.MeshType = "Sphere" | |
743 | mesh.Scale = SIZE | |
744 | mesh.Offset = VT(0,0,0) | |
745 | wave.CFrame = CFRAME | |
746 | coroutine.resume(coroutine.create(function(PART) | |
747 | for i = 1, WAIT do | |
748 | Swait() | |
749 | mesh.Scale = mesh.Scale + GROW | |
750 | wave.Transparency = wave.Transparency + (1/WAIT) | |
751 | if wave.Transparency > 0.99 then | |
752 | wave:remove() | |
753 | end | |
754 | end | |
755 | end)) | |
756 | end | |
757 | ||
758 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
759 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
760 | local mesh = IT("BlockMesh",wave) | |
761 | wave.CFrame = CFRAME | |
762 | coroutine.resume(coroutine.create(function(PART) | |
763 | for i = 1, WAIT do | |
764 | Swait() | |
765 | mesh.Scale = mesh.Scale + GROW | |
766 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
767 | wave.Transparency = wave.Transparency + (1/WAIT) | |
768 | if wave.Transparency > 0.99 then | |
769 | wave:remove() | |
770 | end | |
771 | end | |
772 | end)) | |
773 | end | |
774 | ||
775 | function MakeForm(PART,TYPE) | |
776 | if TYPE == "Cyl" then | |
777 | local MSH = IT("CylinderMesh",PART) | |
778 | elseif TYPE == "Ball" then | |
779 | local MSH = IT("SpecialMesh",PART) | |
780 | MSH.MeshType = "Sphere" | |
781 | elseif TYPE == "Wedge" then | |
782 | local MSH = IT("SpecialMesh",PART) | |
783 | MSH.MeshType = "Wedge" | |
784 | elseif TYPE == "Head" then | |
785 | local MSH = IT("SpecialMesh",PART) | |
786 | MSH.Scale = VT(1.25,1.25,1.25) | |
787 | end | |
788 | end | |
789 | ||
790 | function CheckTableForString(Table, String) | |
791 | for i, v in pairs(Table) do | |
792 | if string.find(string.lower(String), string.lower(v)) then | |
793 | return true | |
794 | end | |
795 | end | |
796 | return false | |
797 | end | |
798 | ||
799 | function CheckIntangible(Hit) | |
800 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
801 | if Hit and Hit.Parent then | |
802 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
803 | return true | |
804 | end | |
805 | end | |
806 | return false | |
807 | end | |
808 | ||
809 | Debris = game:GetService("Debris") | |
810 | ||
811 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
812 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
813 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
814 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
815 | if RayHit and CheckIntangible(RayHit) then | |
816 | if DelayIfHit then | |
817 | wait() | |
818 | end | |
819 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
820 | end | |
821 | return RayHit, RayPos, RayNormal | |
822 | end | |
823 | ||
824 | function CreateMagicCircle() | |
825 | local sinkhole = IT("Part") | |
826 | sinkhole.Size = VT(0,0,0) | |
827 | sinkhole.Parent = Effects | |
828 | sinkhole.Material = "Neon" | |
829 | sinkhole.Color = C3(0,0,0) | |
830 | sinkhole.Anchored = true | |
831 | sinkhole.CanCollide = false | |
832 | sinkhole.Transparency = 1 | |
833 | local decal = IT("Decal",sinkhole) | |
834 | decal.Face = "Top" | |
835 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
836 | local decal2 = IT("Decal",sinkhole) | |
837 | decal2.Face = "Bottom" | |
838 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
839 | return sinkhole | |
840 | end | |
841 | ||
842 | function CreateGUICircle(TARGET) | |
843 | local GUI = Instance.new("BillboardGui",Character) | |
844 | GUI.Size = UDim2.new(0,0,0,0) | |
845 | GUI.Adornee = TARGET | |
846 | local GUI2 = IT("ImageLabel",GUI) | |
847 | GUI2.BackgroundTransparency = 1 | |
848 | GUI2.BorderSizePixel = 0 | |
849 | GUI2.Size = UDim2.new(1,0,1,0) | |
850 | GUI2.SizeConstraint = "RelativeYY" | |
851 | GUI.AlwaysOnTop = true | |
852 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
853 | return GUI,GUI2 | |
854 | end | |
855 | ||
856 | function CastWarpOutlines(TARGET) | |
857 | coroutine.resume(coroutine.create(function() | |
858 | local T = TARGET:GetChildren() | |
859 | for i = 1, # T do | |
860 | local child = T[i] | |
861 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
862 | local clone = child:Clone() | |
863 | clone.Parent = Effects | |
864 | clone.Anchored = true | |
865 | clone.CanCollide = false | |
866 | clone:ClearAllChildren() | |
867 | clone.CFrame = child.CFrame | |
868 | if clone.Name == "Head" then | |
869 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
870 | end | |
871 | if clone.ClassName == "MeshPart" then | |
872 | clone.TextureID = "" | |
873 | end | |
874 | clone.BrickColor = BRICKC"Black" | |
875 | clone.Material = "Neon" | |
876 | coroutine.resume(coroutine.create(function() | |
877 | for i = 1, 200 do | |
878 | Swait() | |
879 | clone.Transparency = clone.Transparency + 0.005 | |
880 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
881 | end | |
882 | clone:remove() | |
883 | end)) | |
884 | end | |
885 | end | |
886 | end)) | |
887 | end | |
888 | ||
889 | function turnto(position) | |
890 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
891 | end | |
892 | ||
893 | --//=================================\\ | |
894 | --|| SPEECH | |
895 | --\\=================================// | |
896 | ||
897 | function chatfunc(text,waitt) | |
898 | local chat = coroutine.wrap(function() | |
899 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
900 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
901 | end | |
902 | local naeeym2 = Instance.new("BillboardGui",Character) | |
903 | naeeym2.Size = UDim2.new(0,100,0,40) | |
904 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
905 | naeeym2.Adornee = Character.Head | |
906 | naeeym2.Name = "TalkingBillBoard" | |
907 | naeeym2.AlwaysOnTop = true | |
908 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
909 | tecks2.BackgroundTransparency = 1 | |
910 | tecks2.BorderSizePixel = 0 | |
911 | tecks2.Text = "" | |
912 | tecks2.Font = "SciFi" | |
913 | tecks2.TextSize = 30 | |
914 | tecks2.TextStrokeTransparency = 1 | |
915 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
916 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
917 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
918 | for i = 1,string.len(text),1 do | |
919 | tecks2.Text = string.sub(text,1,i) | |
920 | Swait() | |
921 | end | |
922 | wait(waitt) | |
923 | coroutine.resume(coroutine.create(function() | |
924 | for i = 1, 10 do | |
925 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
926 | Swait() | |
927 | end | |
928 | naeeym2:Destroy() | |
929 | end)) | |
930 | end) | |
931 | chat() | |
932 | end | |
933 | ||
934 | --//=================================\\ | |
935 | --|| WEAPON CREATION | |
936 | --\\=================================// | |
937 | ||
938 | local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) | |
939 | local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
940 | MakeForm(face,"Head") | |
941 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false) | |
942 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0)) | |
943 | MakeForm(part,"Ball") | |
944 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false) | |
945 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
946 | MakeForm(Eye,"Ball") | |
947 | ||
948 | for _, c in pairs(Weapon:GetChildren()) do | |
949 | if c.ClassName == "Part" then | |
950 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
951 | end | |
952 | end | |
953 | ||
954 | Weapon.Parent = Character | |
955 | ||
956 | Humanoid.Died:connect(function() | |
957 | ATTACK = true | |
958 | end) | |
959 | ||
960 | print(Class_Name.." loaded.") | |
961 | ||
962 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
963 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
964 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
965 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
966 | ||
967 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
968 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Chain", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
969 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Vortex Leash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
970 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Prison Barrier", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
971 | ||
972 | --//=================================\\ | |
973 | --|| DAMAGE FUNCTIONS | |
974 | --\\=================================// | |
975 | ||
976 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
977 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
978 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
979 | local BODYGYRO = IT("BodyGyro", STATPART) | |
980 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
981 | BODYPOSITION.P = 2000 | |
982 | BODYPOSITION.D = 100 | |
983 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
984 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
985 | game:GetService("Debris"):AddItem(STATPART ,5) | |
986 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
987 | BILLBOARDGUI.Adornee = STATPART | |
988 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
989 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
990 | BILLBOARDGUI.AlwaysOnTop = false | |
991 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
992 | TEXTLABEL.BackgroundTransparency = 1 | |
993 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
994 | TEXTLABEL.Text = TEXT | |
995 | TEXTLABEL.Font = "SciFi" | |
996 | TEXTLABEL.FontSize="Size42" | |
997 | TEXTLABEL.TextColor3 = COLOR | |
998 | TEXTLABEL.TextStrokeTransparency = 1 | |
999 | TEXTLABEL.TextScaled = true | |
1000 | TEXTLABEL.TextWrapped = true | |
1001 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1002 | if LABELTYPE == "Normal" then | |
1003 | for i = 1, 20 do | |
1004 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
1005 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
1006 | end | |
1007 | elseif LABELTYPE == "Debuff" then | |
1008 | for i = 1, 20 do | |
1009 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
1010 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
1011 | end | |
1012 | elseif LABELTYPE == "Shock" then | |
1013 | local ORIGIN = STATPART.Position | |
1014 | for i = 1, 20 do | |
1015 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
1016 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
1017 | end | |
1018 | end | |
1019 | THEPART.Parent = nil | |
1020 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1021 | end | |
1022 | ||
1023 | ||
1024 | --//=================================\\ | |
1025 | --|| DAMAGING | |
1026 | --\\=================================// | |
1027 | ||
1028 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
1029 | local dmg = math.random(min,max) | |
1030 | for i,v in ipairs(workspace:GetChildren()) do | |
1031 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1032 | local body = v:GetChildren() | |
1033 | for part = 1, #body do | |
1034 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1035 | if(body[part].Position - position).Magnitude < radius then | |
1036 | if v.ClassName == "Model" then | |
1037 | if v:FindFirstChildOfClass("Humanoid") then | |
1038 | local HUMAN = v:FindFirstChildOfClass("Humanoid") | |
1039 | if HUMAN.Health ~= 0 then | |
1040 | if HasChain == true then | |
1041 | local defence = Instance.new("BoolValue",v) | |
1042 | defence.Name = ("HitBy"..Player.Name) | |
1043 | game:GetService("Debris"):AddItem(defence, 1) | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
1046 | if TORSO then | |
1047 | --print("Found "..v.Name.."'s Torso") | |
1048 | local PART = IT("Part",Effects) | |
1049 | PART.Anchored = true | |
1050 | PART.CanCollide = false | |
1051 | PART.Transparency = 1 | |
1052 | PART.CFrame = CF(position) | |
1053 | Debris:AddItem(PART,15) | |
1054 | local A = IT("Attachment",PART) | |
1055 | --TORSO.Anchored = true | |
1056 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
1057 | --print("Chain start") | |
1058 | Front.CFrame = CF(position) | |
1059 | Front.CanCollide = true | |
1060 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
1061 | local B = IT("Attachment",Front) | |
1062 | local ChainLink = IT("Beam",Effects) | |
1063 | ChainLink.Texture = "rbxassetid://1262544869" | |
1064 | ChainLink.TextureSpeed = 0 | |
1065 | ChainLink.FaceCamera = true | |
1066 | ChainLink.Width0 = 3 | |
1067 | ChainLink.Attachment0 = A | |
1068 | ChainLink.Attachment1 = B | |
1069 | ChainLink.TextureMode = "Static" | |
1070 | local bv = Instance.new("BodyVelocity") | |
1071 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1072 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
1073 | bv.Parent = Front | |
1074 | bv.Name = "MOVE" | |
1075 | --print("Chain made") | |
1076 | coroutine.resume(coroutine.create(function() | |
1077 | Swait(30) | |
1078 | bv:remove() | |
1079 | local POS = Front.Position | |
1080 | Front.CanCollide = false | |
1081 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
1082 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
1083 | for i = 0, 1, 0.07 do | |
1084 | Swait() | |
1085 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
1086 | end | |
1087 | Front:remove() | |
1088 | ChainLink:remove() | |
1089 | end)) | |
1090 | local harm = Front.Touched:Connect(function(hit) | |
1091 | impale(Front,hit) | |
1092 | end) | |
1093 | end | |
1094 | end)) | |
1095 | elseif DoesWarp == true then | |
1096 | local defence = Instance.new("BoolValue",v) | |
1097 | defence.Name = ("HitBy"..Player.Name) | |
1098 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1099 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
1100 | Warp(TORSO,Instakill) | |
1101 | else | |
1102 | if CanBeDodgedByJumping == true then | |
1103 | if body[part].Position.Y < position.Y+5 then | |
1104 | if math.random(1,100) < critrate+1 then | |
1105 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
1106 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1107 | else | |
1108 | HUMAN.Health = HUMAN.Health - dmg | |
1109 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1110 | end | |
1111 | local defence = Instance.new("BoolValue",v) | |
1112 | defence.Name = ("HitBy"..Player.Name) | |
1113 | game:GetService("Debris"):AddItem(defence, 0.01) | |
1114 | end | |
1115 | else | |
1116 | if beserk == true then | |
1117 | HUMAN.Health = 0 | |
1118 | end | |
1119 | if math.random(1,100) < critrate+1 then | |
1120 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
1121 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1122 | else | |
1123 | HUMAN.Health = HUMAN.Health - dmg | |
1124 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1125 | end | |
1126 | local defence = Instance.new("BoolValue",v) | |
1127 | defence.Name = ("HitBy"..Player.Name) | |
1128 | game:GetService("Debris"):AddItem(defence, 0.01) | |
1129 | end | |
1130 | end | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1135 | end | |
1136 | end | |
1137 | end | |
1138 | if v.ClassName == "Part" then | |
1139 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1140 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1141 | end | |
1142 | end | |
1143 | end | |
1144 | end | |
1145 | end | |
1146 | ||
1147 | function Warp(Victim,WarpToVoid) | |
1148 | print("Warping "..Victim.Name.."...") | |
1149 | Victim.Anchored = true | |
1150 | coroutine.resume(coroutine.create(function() | |
1151 | local GUI,GUI2 = CreateGUICircle(Victim) | |
1152 | CreateSound("1208650519", Victim, 10, 1) | |
1153 | for i = 1, 100 do | |
1154 | Swait() | |
1155 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
1156 | GUI2.Rotation = GUI2.Rotation + 4 | |
1157 | end | |
1158 | CastWarpOutlines(Victim.Parent) | |
1159 | if WarpToVoid == false then | |
1160 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
1161 | CreateSound("1177785010", Victim, 10, 1) | |
1162 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid") | |
1163 | if HUMANOID ~= nil then | |
1164 | local dmg = MRANDOM(75,95) | |
1165 | HUMANOID.Health = HUMANOID.Health - dmg | |
1166 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3)) | |
1167 | end | |
1168 | for i = 1, 50 do | |
1169 | Swait() | |
1170 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
1171 | GUI2.Rotation = GUI2.Rotation - 8 | |
1172 | end | |
1173 | Victim.Anchored = false | |
1174 | GUI:remove() | |
1175 | elseif WarpToVoid == true then | |
1176 | CastWarpOutlines(Victim.Parent) | |
1177 | q = Victim.Parent:GetChildren() | |
1178 | for i = 1, #q do | |
1179 | if q[i] ~= Victim then | |
1180 | q[i]:remove() | |
1181 | end | |
1182 | end | |
1183 | CreateSound("1177785010", Victim, 10, 1) | |
1184 | Victim.Transparency = 1 | |
1185 | for i = 1, 50 do | |
1186 | Swait() | |
1187 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
1188 | GUI2.Rotation = GUI2.Rotation - 8 | |
1189 | end | |
1190 | Victim.Parent:remove() | |
1191 | end | |
1192 | end)) | |
1193 | end | |
1194 | ||
1195 | function killnearest(position,range,maxstrength) | |
1196 | for i,v in ipairs(workspace:GetChildren()) do | |
1197 | local body = v:GetChildren() | |
1198 | for part = 1, #body do | |
1199 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1200 | if(body[part].Position - position).Magnitude < range then | |
1201 | if v.ClassName == "Model" then | |
1202 | v:BreakJoints() | |
1203 | end | |
1204 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1205 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1206 | end | |
1207 | end | |
1208 | end | |
1209 | if v.ClassName == "Part" then | |
1210 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1211 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1212 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1213 | end | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | ||
1218 | --//=================================\\ | |
1219 | --|| ATTACK FUNCTIONS AND STUFF | |
1220 | --\\=================================// | |
1221 | ||
1222 | function AttackTemplate() | |
1223 | ATTACK = true | |
1224 | Rooted = false | |
1225 | for i=0, 1, 0.1 / Animation_Speed do | |
1226 | Swait() | |
1227 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1229 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1232 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1234 | end | |
1235 | ATTACK = false | |
1236 | Rooted = false | |
1237 | end | |
1238 | ||
1239 | function VoidWarp() | |
1240 | ATTACK = true | |
1241 | Rooted = false | |
1242 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1243 | Swait() | |
1244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1246 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1249 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1251 | end | |
1252 | AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false) | |
1253 | CreateSound("1208650519", Torso, 10, 2.5) | |
1254 | local GUI,GUI2 = CreateGUICircle(Torso) | |
1255 | for i = 1, 50 do | |
1256 | Swait() | |
1257 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
1258 | GUI2.Rotation = GUI2.Rotation + i/10 | |
1259 | end | |
1260 | CastWarpOutlines(Character) | |
1261 | local POS = Torso.Position | |
1262 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS) | |
1263 | Swait() | |
1264 | CreateSound("1177785010", Torso, 10, 1) | |
1265 | coroutine.resume(coroutine.create(function() | |
1266 | for i = 1, 50 do | |
1267 | Swait() | |
1268 | GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0) | |
1269 | GUI2.Rotation = GUI2.Rotation - i/10 | |
1270 | end | |
1271 | end)) | |
1272 | ATTACK = false | |
1273 | Rooted = false | |
1274 | end | |
1275 | ||
1276 | local asd = Instance.new("ParticleEmitter") | |
1277 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1278 | asd.LightEmission = .1 | |
1279 | asd.Size = NumberSequence.new(0.2) | |
1280 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1281 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
1282 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1283 | asd.Transparency = bbb | |
1284 | asd.Size = aaa | |
1285 | asd.ZOffset = .9 | |
1286 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1287 | asd.LockedToPart = false | |
1288 | asd.EmissionDirection = "Back" | |
1289 | asd.Lifetime = NumberRange.new(1, 2) | |
1290 | asd.Rotation = NumberRange.new(-100, 100) | |
1291 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1292 | asd.Speed = NumberRange.new(25,35) | |
1293 | asd.Enabled = false | |
1294 | asd.VelocitySpread = 5 | |
1295 | ||
1296 | function getbloody(victim,amount) | |
1297 | local PART = IT("Part",Effects) | |
1298 | PART.Transparency = 1 | |
1299 | PART.Size = victim.Size | |
1300 | PART.Anchored = true | |
1301 | PART.CanCollide = false | |
1302 | PART.CFrame = CF(victim.Position,Torso.Position) | |
1303 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1304 | Debris:AddItem(PART,5) | |
1305 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1306 | local prtcl = asd:Clone() | |
1307 | prtcl.Parent = PART | |
1308 | prtcl:Emit(amount*10) | |
1309 | end | |
1310 | ||
1311 | function impale(chain,hit) | |
1312 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1313 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1314 | if humanoid.Health ~= 0 then | |
1315 | hit.Parent:BreakJoints() | |
1316 | getbloody(hit,15) | |
1317 | local prtcl = asd:Clone() | |
1318 | prtcl.Parent = chain | |
1319 | prtcl.Enabled = true | |
1320 | prtcl.Speed = NumberRange.new(0) | |
1321 | prtcl.Size = NumberSequence.new(0.2) | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | ||
1326 | function clerp(a, b, t) | |
1327 | return a:lerp(b, t) | |
1328 | end | |
1329 | ||
1330 | function newBezier(startpos, pos2, pos3, endpos, t) | |
1331 | local A = clerp(startpos, pos2, t) | |
1332 | local B = clerp(pos2, pos3, t) | |
1333 | local C = clerp(pos3, endpos, t) | |
1334 | local lerp1 = clerp(A, B, t) | |
1335 | local lerp2 = clerp(B, C, t) | |
1336 | local cubic = clerp(lerp1, lerp2, t) | |
1337 | return cubic | |
1338 | end | |
1339 | ||
1340 | function VoidChain() | |
1341 | ATTACK = true | |
1342 | Rooted = false | |
1343 | for i=0, 2, 0.1 / Animation_Speed do | |
1344 | turnto(Mouse.Hit.p) | |
1345 | Swait() | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
1348 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1350 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1351 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1352 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1353 | end | |
1354 | CreateSound("1208650519", RightArm, 10, 2) | |
1355 | local RING = CreateMagicCircle() | |
1356 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
1357 | for i = 1, 5 do | |
1358 | turnto(Mouse.Hit.p) | |
1359 | Swait() | |
1360 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
1361 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1362 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1363 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
1364 | RING.Size = RING.Size + VT(1,0,1) | |
1365 | end | |
1366 | coroutine.resume(coroutine.create(function() | |
1367 | local POS = Mouse.Hit.p | |
1368 | local A = IT("Attachment",RING) | |
1369 | for i = 1, 15 do | |
1370 | Swait(MRANDOM(0,5)) | |
1371 | coroutine.resume(coroutine.create(function() | |
1372 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
1373 | --print("Chain start") | |
1374 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
1375 | Front.CanCollide = true | |
1376 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
1377 | local B = IT("Attachment",Front) | |
1378 | local ChainLink = IT("Beam",RING) | |
1379 | ChainLink.Texture = "rbxassetid://1262544869" | |
1380 | ChainLink.TextureSpeed = 0 | |
1381 | ChainLink.FaceCamera = true | |
1382 | ChainLink.Width0 = 3 | |
1383 | ChainLink.Attachment0 = A | |
1384 | ChainLink.Attachment1 = B | |
1385 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
1386 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
1387 | ChainLink.TextureMode = "Static" | |
1388 | local bv = Instance.new("BodyVelocity") | |
1389 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1390 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
1391 | bv.Parent = Front | |
1392 | bv.Name = "MOVE" | |
1393 | --print("Chain made") | |
1394 | coroutine.resume(coroutine.create(function() | |
1395 | Swait(50) | |
1396 | bv:remove() | |
1397 | local POS = Front.Position | |
1398 | Front.CanCollide = false | |
1399 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1400 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1401 | for i = 0, 1, 0.07 do | |
1402 | Swait() | |
1403 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
1404 | end | |
1405 | Front:remove() | |
1406 | ChainLink:remove() | |
1407 | end)) | |
1408 | local harm = Front.Touched:Connect(function(hit) | |
1409 | impale(Front,hit) | |
1410 | end) | |
1411 | end)) | |
1412 | end | |
1413 | Swait(60) | |
1414 | for i = 1, 5 do | |
1415 | Swait() | |
1416 | RING.Size = RING.Size - VT(1,0,1) | |
1417 | end | |
1418 | RING:remove() | |
1419 | end)) | |
1420 | ATTACK = false | |
1421 | Rooted = false | |
1422 | end | |
1423 | ||
1424 | function VortexLeash() | |
1425 | ATTACK = true | |
1426 | Rooted = true | |
1427 | for i=0, 1, 0.1 / Animation_Speed do | |
1428 | Swait() | |
1429 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1430 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1431 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8) | |
1434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8) | |
1435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8) | |
1436 | end | |
1437 | local RING = CreateMagicCircle() | |
1438 | CreateSound("1208650519", RING, 10, 1.5) | |
1439 | RING.CFrame = RootPart.CFrame * CF(0,-2.8,0) | |
1440 | local FRAME = RootPart.CFrame * CF(0,-2.8,0) | |
1441 | for i = 1, 75 do | |
1442 | Swait() | |
1443 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
1444 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1445 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1446 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0)) | |
1447 | RING.Size = RING.Size + VT(1,0,1) | |
1448 | end | |
1449 | coroutine.resume(coroutine.create(function() | |
1450 | for i = 1, 450 do | |
1451 | Swait(2) | |
1452 | local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position) | |
1453 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1454 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1455 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2)) | |
1456 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8)) | |
1457 | local A = IT("Attachment",RING) | |
1458 | local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p | |
1459 | coroutine.resume(coroutine.create(function() | |
1460 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
1461 | --print("Chain start") | |
1462 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
1463 | Front.CanCollide = false | |
1464 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1) | |
1465 | local B = IT("Attachment",Front) | |
1466 | local ChainLink = IT("Beam",RING) | |
1467 | ChainLink.Texture = "rbxassetid://1262544869" | |
1468 | ChainLink.TextureSpeed = 0 | |
1469 | ChainLink.FaceCamera = true | |
1470 | ChainLink.Width0 = 3 | |
1471 | ChainLink.Attachment0 = A | |
1472 | ChainLink.Attachment1 = B | |
1473 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
1474 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
1475 | ChainLink.TextureMode = "Static" | |
1476 | local bv = Instance.new("BodyVelocity") | |
1477 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1478 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
1479 | bv.Parent = Front | |
1480 | bv.Name = "MOVE" | |
1481 | --print("Chain made") | |
1482 | coroutine.resume(coroutine.create(function() | |
1483 | Swait(50) | |
1484 | bv:remove() | |
1485 | local POS = Front.Position | |
1486 | Front.CanCollide = false | |
1487 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1488 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1489 | for i = 0, 1, 0.07 do | |
1490 | Swait() | |
1491 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
1492 | end | |
1493 | Front:remove() | |
1494 | ChainLink:remove() | |
1495 | end)) | |
1496 | local harm = Front.Touched:Connect(function(hit) | |
1497 | impale(Front,hit) | |
1498 | end) | |
1499 | end)) | |
1500 | AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true) | |
1501 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0)) | |
1502 | end | |
1503 | Swait(65) | |
1504 | for i = 1, 75 do | |
1505 | Swait() | |
1506 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0)) | |
1507 | RING.Size = RING.Size - VT(1,0,1) | |
1508 | end | |
1509 | RING:remove() | |
1510 | end)) | |
1511 | ATTACK = false | |
1512 | Rooted = false | |
1513 | end | |
1514 | ||
1515 | function VortexBarrier() | |
1516 | ATTACK = true | |
1517 | Rooted = true | |
1518 | chatfunc("PRISON...",15) | |
1519 | for i=0, 2, 0.1 / Animation_Speed do | |
1520 | Swait() | |
1521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1523 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1526 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1528 | end | |
1529 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1530 | Swait() | |
1531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1533 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1538 | end | |
1539 | chatfunc("BARRIER!!!",2) | |
1540 | CreateSound("1208650519", Effects, 10, 1) | |
1541 | local GUI,GUI2 = CreateGUICircle(Torso) | |
1542 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
1543 | for i = 1, 200 do | |
1544 | Swait() | |
1545 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
1546 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1547 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1548 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
1549 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1550 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1551 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
1552 | GUI2.Rotation = GUI2.Rotation + i/10 | |
1553 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
1554 | GUI4.Rotation = GUI4.Rotation - i/10 | |
1555 | end | |
1556 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
1557 | Swait(25) | |
1558 | for i = 1, 100 do | |
1559 | Swait() | |
1560 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
1561 | GUI2.Rotation = GUI2.Rotation - i/5 | |
1562 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
1563 | GUI4.Rotation = GUI4.Rotation + i/5 | |
1564 | end | |
1565 | GUI:remove() | |
1566 | GUI3:remove() | |
1567 | ATTACK = false | |
1568 | Rooted = false | |
1569 | end | |
1570 | ||
1571 | ||
1572 | --//=================================\\ | |
1573 | --|| ASSIGN THINGS TO KEYS | |
1574 | --\\=================================// | |
1575 | ||
1576 | function MouseDown(Mouse) | |
1577 | if ATTACK == false then | |
1578 | end | |
1579 | end | |
1580 | ||
1581 | function MouseUp(Mouse) | |
1582 | HOLD = false | |
1583 | end | |
1584 | ||
1585 | function KeyDown(Key) | |
1586 | KEYHOLD = true | |
1587 | if Key == "z" and ATTACK == false then | |
1588 | VoidWarp() | |
1589 | end | |
1590 | ||
1591 | if Key == "b" and ATTACK == false then | |
1592 | VoidChain() | |
1593 | end | |
1594 | ||
1595 | if Key == "c" and ATTACK == false then | |
1596 | VortexLeash() | |
1597 | end | |
1598 | ||
1599 | if Key == "v" and ATTACK == false then | |
1600 | VortexBarrier() | |
1601 | end | |
1602 | ||
1603 | if Key == "x" and ATTACK == false then | |
1604 | end | |
1605 | ||
1606 | if Key == "t" and ATTACK == false then | |
1607 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1) | |
1608 | end | |
1609 | end | |
1610 | ||
1611 | function KeyUp(Key) | |
1612 | KEYHOLD = false | |
1613 | end | |
1614 | ||
1615 | Mouse.Button1Down:connect(function(NEWKEY) | |
1616 | MouseDown(NEWKEY) | |
1617 | end) | |
1618 | Mouse.Button1Up:connect(function(NEWKEY) | |
1619 | MouseUp(NEWKEY) | |
1620 | end) | |
1621 | Mouse.KeyDown:connect(function(NEWKEY) | |
1622 | KeyDown(NEWKEY) | |
1623 | end) | |
1624 | Mouse.KeyUp:connect(function(NEWKEY) | |
1625 | KeyUp(NEWKEY) | |
1626 | end) | |
1627 | ||
1628 | --//=================================\\ | |
1629 | --\\=================================// | |
1630 | ||
1631 | ||
1632 | function unanchor() | |
1633 | if UNANCHOR == true then | |
1634 | g = Character:GetChildren() | |
1635 | for i = 1, #g do | |
1636 | if g[i].ClassName == "Part" then | |
1637 | g[i].Anchored = false | |
1638 | end | |
1639 | end | |
1640 | end | |
1641 | end | |
1642 | ||
1643 | ||
1644 | --//=================================\\ | |
1645 | --|| WRAP THE WHOLE SCRIPT UP | |
1646 | --\\=================================// | |
1647 | ||
1648 | local FF = IT("ForceField",Character) | |
1649 | FF.Visible = false | |
1650 | ||
1651 | Humanoid.Changed:connect(function(Jump) | |
1652 | if Jump == "Jump" and (Disable_Jump == true) then | |
1653 | Humanoid.Jump = false | |
1654 | end | |
1655 | end) | |
1656 | ||
1657 | Speed = 45 | |
1658 | ||
1659 | while true do | |
1660 | Swait() | |
1661 | ANIMATE.Parent = nil | |
1662 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1663 | IDLEANIMATION:Play() | |
1664 | SINE = SINE + CHANGE | |
1665 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1666 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1667 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1668 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1669 | local WALKSPEEDVALUE = 3 | |
1670 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1671 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1672 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1673 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1674 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1675 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1676 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1677 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1678 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1679 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1680 | end | |
1681 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1682 | ANIM = "Jump" | |
1683 | if ATTACK == false then | |
1684 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1686 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1691 | end | |
1692 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1693 | ANIM = "Fall" | |
1694 | if ATTACK == false then | |
1695 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1697 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1702 | end | |
1703 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1704 | ANIM = "Idle" | |
1705 | if ATTACK == false then | |
1706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1708 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1713 | end | |
1714 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1715 | ANIM = "Walk" | |
1716 | WALK = WALK + 1 / Animation_Speed | |
1717 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1718 | WALK = 0 | |
1719 | if WALKINGANIM == true then | |
1720 | WALKINGANIM = false | |
1721 | elseif WALKINGANIM == false then | |
1722 | WALKINGANIM = true | |
1723 | end | |
1724 | end | |
1725 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1726 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1727 | if ATTACK == false then | |
1728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1730 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1733 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1735 | end | |
1736 | end | |
1737 | if #Effects2>0 then | |
1738 | for e=1,#Effects2 do | |
1739 | if Effects2[e]~=nil then | |
1740 | local Thing=Effects2[e] | |
1741 | if Thing~=nil then | |
1742 | local Part=Thing[1] | |
1743 | local Mode=Thing[2] | |
1744 | local Delay=Thing[3] | |
1745 | local IncX=Thing[4] | |
1746 | local IncY=Thing[5] | |
1747 | local IncZ=Thing[6] | |
1748 | local Part2=Thing[8] | |
1749 | if Thing[1].Transparency<=1 then | |
1750 | if Thing[2]=="Block1" then | |
1751 | Thing[1].CFrame=Thing[1].CFrame | |
1752 | Mesh=Thing[1].Mesh | |
1753 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1754 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1755 | elseif Thing[2]=="Cylinder" then | |
1756 | Mesh=Thing[1].Mesh | |
1757 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1758 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1759 | elseif Thing[2]=="Blood" then | |
1760 | Mesh=Thing[7] | |
1761 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1762 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1763 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1764 | elseif Thing[2]=="Elec" then | |
1765 | Mesh=Thing[1].Mesh | |
1766 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1767 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1768 | elseif Thing[2]=="Disappear" then | |
1769 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1770 | end | |
1771 | else | |
1772 | Part.Parent=nil | |
1773 | table.remove(Effects2,e) | |
1774 | end | |
1775 | end | |
1776 | end | |
1777 | end | |
1778 | end | |
1779 | unanchor() | |
1780 | Humanoid.MaxHealth = "inf" | |
1781 | Humanoid.Health = "inf" | |
1782 | if Rooted == false then | |
1783 | Disable_Jump = false | |
1784 | Humanoid.WalkSpeed = Speed | |
1785 | elseif Rooted == true then | |
1786 | Disable_Jump = true | |
1787 | Humanoid.WalkSpeed = 0 | |
1788 | end | |
1789 | q = Character:GetChildren() | |
1790 | for u = 1, #q do | |
1791 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1792 | if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then | |
1793 | q[u].Handle.Transparency = 1 | |
1794 | end | |
1795 | end | |
1796 | end | |
1797 | local MATHS = {"0","1"} | |
1798 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1799 | Humanoid.PlatformStand = false | |
1800 | end | |
1801 | ||
1802 | --//=================================\\ | |
1803 | --\\=================================// | |
1804 | ||
1805 | ||
1806 | ||
1807 | ||
1808 | ||
1809 | --//====================================================\\-- | |
1810 | --|| END OF SCRIPT | |
1811 | --\\====================================================//-- |