wanTH092

Void Stringer

Jul 27th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://329896322"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56.     local NEWMESH = IT(MESH)
  57.     if MESH == "SpecialMesh" then
  58.         NEWMESH.MeshType = MESHTYPE
  59.         if MESHID ~= "nil" and MESHID ~= "" then
  60.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61.         end
  62.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64.         end
  65.     end
  66.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67.     NEWMESH.Scale = SCALE
  68.     NEWMESH.Parent = PARENT
  69.     return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73.     local NEWPART = IT("Part")
  74.     NEWPART.formFactor = FORMFACTOR
  75.     NEWPART.Reflectance = REFLECTANCE
  76.     NEWPART.Transparency = TRANSPARENCY
  77.     NEWPART.CanCollide = false
  78.     NEWPART.Locked = true
  79.     NEWPART.Anchored = true
  80.     if ANCHOR == false then
  81.         NEWPART.Anchored = false
  82.     end
  83.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84.     NEWPART.Name = NAME
  85.     NEWPART.Size = SIZE
  86.     NEWPART.Position = Torso.Position
  87.     NEWPART.Material = MATERIAL
  88.     NEWPART:BreakJoints()
  89.     NEWPART.Parent = PARENT
  90.     return NEWPART
  91. end
  92.  
  93. --//=================================\\
  94. --||          CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Class_Name = "Void Face"
  98. Weapon_Name = "Add-ons"
  99.  
  100. Player_Size = 1 --Size of the player.
  101. Animation_Speed = 3
  102. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  103.  
  104. local Speed = 16
  105. local Effects2 = {}
  106.  
  107. --//=================================\\
  108. --||      END OF CUSTOMIZATION
  109. --\\=================================//
  110.  
  111.     local function weldBetween(a, b)
  112.         local weldd = Instance.new("ManualWeld")
  113.         weldd.Part0 = a
  114.         weldd.Part1 = b
  115.         weldd.C0 = CFrame.new()
  116.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  117.         weldd.Parent = a
  118.         return weldd
  119.     end
  120.  
  121. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  122. local acs = Instance.new("Part")
  123. acs.CanCollide = false
  124. acs.Anchored = false
  125. acs.Size = Vector3.new(0,0,0)
  126. acs.CFrame = attachmentpart.CFrame
  127. acs.Parent = Character
  128. acs.BrickColor = color
  129.     local meshs = Instance.new("SpecialMesh")
  130.     meshs.MeshId = mesh
  131.     meshs.TextureId = texture
  132.     meshs.Parent = acs
  133.     meshs.Scale = scale
  134.     meshs.Offset = offset
  135. weldBetween(attachmentpart,acs)
  136. end
  137.  
  138. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  139. if TYPE == "Gem" then
  140.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  141.     acs.Anchored = false
  142.     acs.CanCollide = false
  143.     acs.CFrame = PART.CFrame
  144.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  145. weldBetween(PART,acs)
  146. elseif TYPE == "Skull" then
  147.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  148.     acs.Anchored = false
  149.     acs.CanCollide = false
  150.     acs.CFrame = PART.CFrame
  151.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  152. weldBetween(PART,acs)
  153. elseif TYPE == "Eye" then
  154.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  155.     acs.Anchored = false
  156.     acs.CanCollide = false
  157.     acs.CFrame = PART.CFrame
  158.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  159. weldBetween(PART,acs)
  160. end
  161. end
  162.  
  163. --//=================================\\
  164. --||          USEFUL VALUES
  165. --\\=================================//
  166.  
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local CHANGEDEFENSE = 0
  172. local CHANGEDAMAGE = 0
  173. local CHANGEMOVEMENT = 0
  174. local ANIM = "Idle"
  175. local ATTACK = false
  176. local EQUIPPED = false
  177. local HOLD = false
  178. local COMBO = 1
  179. local Rooted = false
  180. local SINE = 0
  181. local KEYHOLD = false
  182. local CHANGE = 2 / Animation_Speed
  183. local WALKINGANIM = false
  184. local WALK = 0
  185. local VALUE1 = false
  186. local VALUE2 = false
  187. local ROBLOXIDLEANIMATION = IT("Animation")
  188. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  189. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  190. --ROBLOXIDLEANIMATION.Parent = Humanoid
  191. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  192. WEAPONGUI.Name = "Weapon GUI"
  193. local Weapon = IT("Model")
  194. Weapon.Name = Weapon_Name
  195. local Effects = IT("Folder", Weapon)
  196. Effects.Name = "Effects"
  197. local ANIMATOR = Humanoid.Animator
  198. local ANIMATE = Character.Animate
  199. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  200. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  201. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  202. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  203. local TAUNTS = {"368794227","368794903","368794985"}
  204. local UNANCHOR = true
  205.  
  206. local SKILLTEXTCOLOR = C3(0.3,0,0.3)
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211.  
  212. --//=================================\\
  213. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  214. --\\=================================//
  215.  
  216. ArtificialHB = Instance.new("BindableEvent", script)
  217. ArtificialHB.Name = "ArtificialHB"
  218.  
  219. script:WaitForChild("ArtificialHB")
  220.  
  221. frame = Frame_Speed
  222. tf = 0
  223. allowframeloss = false
  224. tossremainder = false
  225. lastframe = tick()
  226. script.ArtificialHB:Fire()
  227.  
  228. game:GetService("RunService").Heartbeat:connect(function(s, p)
  229.     tf = tf + s
  230.     if tf >= frame then
  231.         if allowframeloss then
  232.             script.ArtificialHB:Fire()
  233.             lastframe = tick()
  234.         else
  235.             for i = 1, math.floor(tf / frame) do
  236.                 script.ArtificialHB:Fire()
  237.             end
  238.         lastframe = tick()
  239.         end
  240.         if tossremainder then
  241.             tf = 0
  242.         else
  243.             tf = tf - frame * math.floor(tf / frame)
  244.         end
  245.     end
  246. end)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252.  
  253.  
  254.  
  255. --//=================================\\
  256. --||          SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264.     if NUMBER >= 0 then
  265.         NUMBER = 0
  266.     end
  267.     return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271.     if NUMBER <= 0 then
  272.         NUMBER = 0
  273.     end
  274.     return NUMBER
  275. end
  276.  
  277. function Swait(NUMBER)
  278.     if NUMBER == 0 or NUMBER == nil then
  279.         ArtificialHB.Event:wait()
  280.     else
  281.         for i = 1, NUMBER do
  282.             ArtificialHB.Event:wait()
  283.         end
  284.     end
  285. end
  286.  
  287. function QuaternionFromCFrame(cf)
  288.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289.     local trace = m00 + m11 + m22
  290.     if trace > 0 then
  291.         local s = math.sqrt(1 + trace)
  292.         local recip = 0.5 / s
  293.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294.     else
  295.         local i = 0
  296.         if m11 > m00 then
  297.             i = 1
  298.         end
  299.         if m22 > (i == 0 and m00 or m11) then
  300.             i = 2
  301.         end
  302.         if i == 0 then
  303.             local s = math.sqrt(m00 - m11 - m22 + 1)
  304.             local recip = 0.5 / s
  305.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306.         elseif i == 1 then
  307.             local s = math.sqrt(m11 - m22 - m00 + 1)
  308.             local recip = 0.5 / s
  309.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310.         elseif i == 2 then
  311.             local s = math.sqrt(m22 - m00 - m11 + 1)
  312.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313.         end
  314.     end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318.     local xs, ys, zs = x + x, y + y, z + z
  319.     local wx, wy, wz = w * xs, w * ys, w * zs
  320.     local xx = x * xs
  321.     local xy = x * ys
  322.     local xz = x * zs
  323.     local yy = y * ys
  324.     local yz = y * zs
  325.     local zz = z * zs
  326.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329. function QuaternionSlerp(a, b, t)
  330.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  331.     local startInterp, finishInterp;
  332.     if cosTheta >= 0.0001 then
  333.         if (1 - cosTheta) > 0.0001 then
  334.             local theta = ACOS(cosTheta)
  335.             local invSinTheta = 1 / SIN(theta)
  336.             startInterp = SIN((1 - t) * theta) * invSinTheta
  337.             finishInterp = SIN(t * theta) * invSinTheta
  338.         else
  339.             startInterp = 1 - t
  340.             finishInterp = t
  341.         end
  342.     else
  343.         if (1 + cosTheta) > 0.0001 then
  344.             local theta = ACOS(-cosTheta)
  345.             local invSinTheta = 1 / SIN(theta)
  346.             startInterp = SIN((t - 1) * theta) * invSinTheta
  347.             finishInterp = SIN(t * theta) * invSinTheta
  348.         else
  349.             startInterp = t - 1
  350.             finishInterp = t
  351.         end
  352.     end
  353.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355.  
  356. function Clerp(a, b, t)
  357.     local qa = {QuaternionFromCFrame(a)}
  358.     local qb = {QuaternionFromCFrame(b)}
  359.     local ax, ay, az = a.x, a.y, a.z
  360.     local bx, by, bz = b.x, b.y, b.z
  361.     local _t = 1 - t
  362.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364.  
  365. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  366.     local frame = IT("Frame")
  367.     frame.BackgroundTransparency = TRANSPARENCY
  368.     frame.BorderSizePixel = BORDERSIZEPIXEL
  369.     frame.Position = POSITION
  370.     frame.Size = SIZE
  371.     frame.BackgroundColor3 = COLOR
  372.     frame.BorderColor3 = BORDERCOLOR
  373.     frame.Name = NAME
  374.     frame.Parent = PARENT
  375.     return frame
  376. end
  377.  
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379.     local label = IT("TextLabel")
  380.     label.BackgroundTransparency = 1
  381.     label.Size = UD2(1, 0, 1, 0)
  382.     label.Position = UD2(0, 0, 0, 0)
  383.     label.TextColor3 = TEXTCOLOR
  384.     label.TextStrokeTransparency = STROKETRANSPARENCY
  385.     label.TextTransparency = TRANSPARENCY
  386.     label.FontSize = TEXTFONTSIZE
  387.     label.Font = TEXTFONT
  388.     label.BorderSizePixel = BORDERSIZEPIXEL
  389.     label.TextScaled = false
  390.     label.Text = TEXT
  391.     label.Name = NAME
  392.     label.Parent = PARENT
  393.     return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400.  
  401. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  402.     local NEWWELD = IT(TYPE)
  403.     NEWWELD.Part0 = PART0
  404.     NEWWELD.Part1 = PART1
  405.     NEWWELD.C0 = C0
  406.     NEWWELD.C1 = C1
  407.     NEWWELD.Parent = PARENT
  408.     return NEWWELD
  409. end
  410.  
  411. local sound = IT("Sound",nil)
  412.  
  413. function CreateSound(ID, PARENT, VOLUME, PITCH)
  414.     local NEWSOUND = nil
  415.     coroutine.resume(coroutine.create(function()
  416.         NEWSOUND = sound:Clone()
  417.         NEWSOUND.Parent = PARENT
  418.         NEWSOUND.Volume = VOLUME
  419.         NEWSOUND.Pitch = PITCH
  420.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  421.         Swait()
  422.         NEWSOUND:play()
  423.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  424.     end))
  425.     return NEWSOUND
  426. end
  427.  
  428. function CFrameFromTopBack(at, top, back)
  429.     local right = top:Cross(back)
  430.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  431. end
  432.  
  433. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  434.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  435.     local mesh = IT("SpecialMesh",wave)
  436.     mesh.MeshType = "FileMesh"
  437.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  438.     mesh.Scale = SIZE
  439.     mesh.Offset = VT(0,0,-SIZE.X/8)
  440.     wave.CFrame = CFRAME
  441.     coroutine.resume(coroutine.create(function(PART)
  442.         for i = 1, WAIT do
  443.             Swait()
  444.             mesh.Scale = mesh.Scale + GROW
  445.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  446.             if DOESROT == true then
  447.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  448.             end
  449.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  450.             if wave.Transparency > 0.99 then
  451.                 wave:remove()
  452.             end
  453.         end
  454.     end))
  455. end
  456.  
  457. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  458.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  459.     local mesh = IT("SpecialMesh",wave)
  460.     mesh.MeshType = "FileMesh"
  461.     mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  462.     mesh.Scale = SIZE
  463.     mesh.Offset = VT(0,0,-SIZE.X/8)
  464.     wave.CFrame = CFRAME
  465.     coroutine.resume(coroutine.create(function(PART)
  466.         for i = 1, WAIT do
  467.             Swait()
  468.             mesh.Scale = mesh.Scale + GROW
  469.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  470.             if DOESROT == true then
  471.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  472.             end
  473.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  474.             if wave.Transparency > 0.99 then
  475.                 wave:remove()
  476.             end
  477.         end
  478.     end))
  479. end
  480.  
  481. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  482.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  483.     local mesh = IT("SpecialMesh",wave)
  484.     mesh.MeshType = "FileMesh"
  485.     mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  486.     mesh.Scale = SIZE
  487.     mesh.Offset = VT(0,0,-SIZE.X/8)
  488.     wave.CFrame = CFRAME
  489.     coroutine.resume(coroutine.create(function(PART)
  490.         for i = 1, WAIT do
  491.             Swait()
  492.             mesh.Scale = mesh.Scale + GROW
  493.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  494.             if DOESROT == true then
  495.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  496.             end
  497.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  498.             if wave.Transparency > 0.99 then
  499.                 wave:remove()
  500.             end
  501.         end
  502.     end))
  503. end
  504.  
  505. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  506.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  507.     local mesh = IT("SpecialMesh",wave)
  508.     mesh.MeshType = "FileMesh"
  509.     mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  510.     mesh.Scale = SIZE
  511.     mesh.Offset = VT(0,0,-SIZE.X/8)
  512.     wave.CFrame = CFRAME
  513.     coroutine.resume(coroutine.create(function(PART)
  514.         for i = 1, WAIT do
  515.             Swait()
  516.             mesh.Scale = mesh.Scale + GROW
  517.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  518.             if DOESROT == true then
  519.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  520.             end
  521.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  522.             if wave.Transparency > 0.99 then
  523.                 wave:remove()
  524.             end
  525.         end
  526.     end))
  527. end
  528.  
  529. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  530.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  531.     local mesh = IT("SpecialMesh",wave)
  532.     mesh.MeshType = "FileMesh"
  533.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  534.     mesh.Scale = SIZE
  535.     wave.CFrame = CFRAME
  536.     coroutine.resume(coroutine.create(function(PART)
  537.         for i = 1, WAIT do
  538.             Swait()
  539.             mesh.Scale = mesh.Scale + GROW
  540.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  541.             if DOESROT == true then
  542.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  543.             end
  544.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  545.             if wave.Transparency > 0.99 then
  546.                 wave:remove()
  547.             end
  548.         end
  549.     end))
  550. end
  551.  
  552. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  553.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  554.     local mesh = IT("SpecialMesh",wave)
  555.     mesh.MeshType = "FileMesh"
  556.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  557.     mesh.Scale = SIZE
  558.     wave.CFrame = CFRAME
  559.     coroutine.resume(coroutine.create(function(PART)
  560.         for i = 1, WAIT do
  561.             Swait()
  562.             mesh.Scale = mesh.Scale + GROW
  563.             if DOESROT == true then
  564.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  565.             end
  566.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  567.             if wave.Transparency > 0.99 then
  568.                 wave:remove()
  569.             end
  570.         end
  571.     end))
  572. end
  573.  
  574. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  575.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  576.     local mesh = IT("SpecialMesh",wave)
  577.     mesh.MeshType = "FileMesh"
  578.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  579.     mesh.Scale = SIZE
  580.     mesh.Offset = VT(0,0,0)
  581.     wave.CFrame = CFRAME
  582.     coroutine.resume(coroutine.create(function(PART)
  583.         for i = 1, WAIT do
  584.             Swait()
  585.             mesh.Scale = mesh.Scale + GROW
  586.             if DOESROT == true then
  587.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  588.             end
  589.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  590.             if wave.Transparency > 0.99 then
  591.                 wave:remove()
  592.             end
  593.         end
  594.     end))
  595. end
  596.  
  597. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  598.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  599.     local mesh = IT("SpecialMesh",wave)
  600.     mesh.MeshType = "Sphere"
  601.     mesh.Scale = SIZE
  602.     mesh.Offset = VT(0,0,0)
  603.     wave.CFrame = CFRAME
  604.     coroutine.resume(coroutine.create(function(PART)
  605.         for i = 1, WAIT do
  606.             Swait()
  607.             mesh.Scale = mesh.Scale + GROW
  608.             wave.Transparency = wave.Transparency + (1/WAIT)
  609.             if wave.Transparency > 0.99 then
  610.                 wave:remove()
  611.             end
  612.         end
  613.     end))
  614. end
  615.  
  616. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  617.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  618.     local mesh = IT("BlockMesh",wave)
  619.     wave.CFrame = CFRAME
  620.     coroutine.resume(coroutine.create(function(PART)
  621.         for i = 1, WAIT do
  622.             Swait()
  623.             mesh.Scale = mesh.Scale + GROW
  624.             wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  625.             wave.Transparency = wave.Transparency + (1/WAIT)
  626.             if wave.Transparency > 0.99 then
  627.                 wave:remove()
  628.             end
  629.         end
  630.     end))
  631. end
  632.  
  633. function MakeForm(PART,TYPE)
  634.     if TYPE == "Cyl" then
  635.         local MSH = IT("CylinderMesh",PART)
  636.     elseif TYPE == "Ball" then
  637.         local MSH = IT("SpecialMesh",PART)
  638.         MSH.MeshType = "Sphere"
  639.     elseif TYPE == "Wedge" then
  640.         local MSH = IT("SpecialMesh",PART)
  641.         MSH.MeshType = "Wedge"
  642.     elseif TYPE == "Head" then
  643.         local MSH = IT("SpecialMesh",PART)
  644.         MSH.Scale = VT(1.25,1.25,1.25)
  645.     end
  646. end
  647.  
  648. function CheckTableForString(Table, String)
  649.     for i, v in pairs(Table) do
  650.         if string.find(string.lower(String), string.lower(v)) then
  651.             return true
  652.         end
  653.     end
  654.     return false
  655. end
  656.  
  657. function CheckIntangible(Hit)
  658.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  659.     if Hit and Hit.Parent then
  660.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  661.             return true
  662.         end
  663.     end
  664.     return false
  665. end
  666.  
  667. Debris = game:GetService("Debris")
  668.  
  669. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  670.     local Direction = CFrame.new(StartPos, Vec).lookVector
  671.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  672.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  673.     if RayHit and CheckIntangible(RayHit) then
  674.         if DelayIfHit then
  675.             wait()
  676.         end
  677.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  678.     end
  679.     return RayHit, RayPos, RayNormal
  680. end
  681.  
  682. function CreateMagicCircle()
  683.     local sinkhole = IT("Part")
  684.     sinkhole.Size = VT(0,0,0)
  685.     sinkhole.Parent = Effects
  686.     sinkhole.Material = "Neon"
  687.     sinkhole.Color = C3(0,0,0)
  688.     sinkhole.Anchored = true
  689.     sinkhole.CanCollide = false
  690.     sinkhole.Transparency = 1
  691.     local decal = IT("Decal",sinkhole)
  692.     decal.Face = "Top"
  693.     decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  694.     local decal2 = IT("Decal",sinkhole)
  695.     decal2.Face = "Bottom"
  696.     decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  697.     return sinkhole
  698. end
  699.  
  700. function CreateGUICircle(TARGET)
  701.     local GUI = Instance.new("BillboardGui",Character)
  702.     GUI.Size = UDim2.new(0,0,0,0)
  703.     GUI.Adornee = TARGET
  704.     local GUI2 = IT("ImageLabel",GUI)
  705.     GUI2.BackgroundTransparency = 1
  706.     GUI2.BorderSizePixel = 0
  707.     GUI2.Size = UDim2.new(1,0,1,0)
  708.     GUI2.SizeConstraint = "RelativeYY"
  709.     GUI.AlwaysOnTop = true
  710.     GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  711.     return GUI,GUI2
  712. end
  713.  
  714. function CastWarpOutlines(TARGET)
  715.     coroutine.resume(coroutine.create(function()
  716.         local T = TARGET:GetChildren()
  717.         for i = 1, # T do
  718.             local child = T[i]
  719.             if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  720.                 local clone = child:Clone()
  721.                 clone.Parent = Effects
  722.                 clone.Anchored = true
  723.                 clone.CanCollide = false
  724.                 clone:ClearAllChildren()
  725.                 clone.CFrame = child.CFrame
  726.                 if clone.Name == "Head" then
  727.                     clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  728.                 end
  729.                 if clone.ClassName == "MeshPart" then
  730.                     clone.TextureID = ""
  731.                 end
  732.                 clone.BrickColor = BRICKC"Black"
  733.                 clone.Material = "Neon"
  734.                 coroutine.resume(coroutine.create(function()
  735.                     for i = 1, 200 do
  736.                         Swait()
  737.                         clone.Transparency = clone.Transparency + 0.005
  738.                         clone.Size = clone.Size + VT(0.001,0.001,0.001)
  739.                     end
  740.                     clone:remove()
  741.                 end))
  742.             end
  743.         end
  744.     end))
  745. end
  746.  
  747. function turnto(position)
  748.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  749. end
  750.  
  751. --//=================================\\
  752. --||            SPEECH
  753. --\\=================================//
  754.  
  755. function chatfunc(text,waitt)
  756. local chat = coroutine.wrap(function()
  757. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  758. Character:FindFirstChild("TalkingBillBoard"):destroy()
  759. end
  760. local naeeym2 = Instance.new("BillboardGui",Character)
  761. naeeym2.Size = UDim2.new(0,100,0,40)
  762. naeeym2.StudsOffset = Vector3.new(0,5,0)
  763. naeeym2.Adornee = Character.Head
  764. naeeym2.Name = "TalkingBillBoard"
  765. naeeym2.AlwaysOnTop = true
  766. local tecks2 = Instance.new("TextLabel",naeeym2)
  767. tecks2.BackgroundTransparency = 1
  768. tecks2.BorderSizePixel = 0
  769. tecks2.Text = ""
  770. tecks2.Font = "SciFi"
  771. tecks2.TextSize = 30
  772. tecks2.TextStrokeTransparency = 1
  773. tecks2.TextColor3 = SKILLTEXTCOLOR
  774. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  775. tecks2.Size = UDim2.new(1,0,0.5,0)
  776. for i = 1,string.len(text),1 do
  777. tecks2.Text = string.sub(text,1,i)
  778. Swait()
  779. end
  780. wait(waitt)
  781. coroutine.resume(coroutine.create(function()
  782.     for i = 1, 10 do
  783.         tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  784.         Swait()
  785.     end
  786.     naeeym2:Destroy()
  787. end))
  788. end)
  789. chat()
  790. end
  791.  
  792. --//=================================\\
  793. --||         WEAPON CREATION
  794. --\\=================================//
  795.  
  796. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  797. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798. MakeForm(face,"Head")
  799. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  800. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  801. MakeForm(part,"Ball")
  802. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  803. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  804. MakeForm(Eye,"Ball")
  805.  
  806. for _, c in pairs(Weapon:GetChildren()) do
  807.     if c.ClassName == "Part" then
  808.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  809.     end
  810. end
  811.  
  812. Weapon.Parent = Character
  813.  
  814. Humanoid.Died:connect(function()
  815.     ATTACK = true
  816. end)
  817.  
  818. print(Class_Name.." loaded.")
  819.  
  820. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  821. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  822. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  823. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  824.  
  825. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  826. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Chain", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  827. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Vortex Leash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3")
  828. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Prison Barrier", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4")
  829.  
  830. --//=================================\\
  831. --||         DAMAGE FUNCTIONS
  832. --\\=================================//
  833.  
  834. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  835.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  836.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  837.     local BODYGYRO = IT("BodyGyro", STATPART)
  838.     local BODYPOSITION = IT("BodyPosition", STATPART)
  839.     BODYPOSITION.P = 2000
  840.     BODYPOSITION.D = 100
  841.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  842.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  843.     game:GetService("Debris"):AddItem(STATPART ,5)
  844.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  845.     BILLBOARDGUI.Adornee = STATPART
  846.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  847.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  848.     BILLBOARDGUI.AlwaysOnTop = false
  849.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  850.     TEXTLABEL.BackgroundTransparency = 1
  851.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  852.     TEXTLABEL.Text = TEXT
  853.     TEXTLABEL.Font = "SciFi"
  854.     TEXTLABEL.FontSize="Size42"
  855.     TEXTLABEL.TextColor3 = COLOR
  856.     TEXTLABEL.TextStrokeTransparency = 1
  857.     TEXTLABEL.TextScaled = true
  858.     TEXTLABEL.TextWrapped = true
  859.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  860.         if LABELTYPE == "Normal" then
  861.             for i = 1, 20 do
  862.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  863.                 TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  864.             end
  865.         elseif LABELTYPE == "Debuff" then
  866.             for i = 1, 20 do
  867.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  868.                 TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  869.             end
  870.         elseif LABELTYPE == "Shock" then
  871.             local ORIGIN = STATPART.Position
  872.             for i = 1, 20 do
  873.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  874.                 TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  875.             end
  876.         end
  877.         THEPART.Parent = nil
  878.     end),STATPART, BODYPOSITION, TEXTLABEL)
  879. end
  880.  
  881.  
  882. --//=================================\\
  883. --||            DAMAGING
  884. --\\=================================//
  885.  
  886. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  887.     local dmg = math.random(min,max)
  888.     for i,v in ipairs(workspace:GetChildren()) do
  889.     if v:FindFirstChild("HitBy"..Player.Name) == nil then
  890.         local body = v:GetChildren()
  891.             for part = 1, #body do
  892.                 if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  893.                     if(body[part].Position - position).Magnitude < radius then
  894.                         if v.ClassName == "Model" then
  895.                             if v:FindFirstChildOfClass("Humanoid") then
  896.                                 local HUMAN = v:FindFirstChildOfClass("Humanoid")
  897.                                 if HUMAN.Health ~= 0 then
  898.                                     if HasChain == true then
  899.                                         local defence = Instance.new("BoolValue",v)
  900.                                         defence.Name = ("HitBy"..Player.Name)
  901.                                         game:GetService("Debris"):AddItem(defence, 1)
  902.                                             coroutine.resume(coroutine.create(function()
  903.                                                 local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  904.                                                 if TORSO then
  905.                                                     --print("Found "..v.Name.."'s Torso")
  906.                                                     local PART = IT("Part",Effects)
  907.                                                     PART.Anchored = true
  908.                                                     PART.CanCollide = false
  909.                                                     PART.Transparency = 1
  910.                                                     PART.CFrame = CF(position)
  911.                                                     Debris:AddItem(PART,15)
  912.                                                     local A = IT("Attachment",PART)
  913.                                                     --TORSO.Anchored = true
  914.                                                     local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  915.                                                     --print("Chain start")
  916.                                                     Front.CFrame = CF(position)
  917.                                                     Front.CanCollide = true
  918.                                                     CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  919.                                                     local B = IT("Attachment",Front)
  920.                                                     local ChainLink = IT("Beam",Effects)
  921.                                                     ChainLink.Texture = "rbxassetid://1262544869"
  922.                                                     ChainLink.TextureSpeed = 0
  923.                                                     ChainLink.FaceCamera = true
  924.                                                     ChainLink.Width0 = 3
  925.                                                     ChainLink.Attachment0 = A
  926.                                                     ChainLink.Attachment1 = B
  927.                                                     ChainLink.TextureMode = "Static"
  928.                                                     local bv = Instance.new("BodyVelocity")
  929.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  930.                                                     bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  931.                                                     bv.Parent = Front
  932.                                                     bv.Name = "MOVE"
  933.                                                     --print("Chain made")
  934.                                                     coroutine.resume(coroutine.create(function()
  935.                                                         Swait(30)
  936.                                                         bv:remove()
  937.                                                         local POS = Front.Position
  938.                                                         Front.CanCollide = false
  939.                                                         local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  940.                                                         local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  941.                                                         for i = 0, 1, 0.07 do
  942.                                                             Swait()
  943.                                                             Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  944.                                                         end
  945.                                                         Front:remove()
  946.                                                         ChainLink:remove()
  947.                                                     end))
  948.                                                     local harm = Front.Touched:Connect(function(hit)
  949.                                                         impale(Front,hit)
  950.                                                     end)
  951.                                                 end
  952.                                             end))
  953.                                     elseif DoesWarp == true then
  954.                                         local defence = Instance.new("BoolValue",v)
  955.                                         defence.Name = ("HitBy"..Player.Name)
  956.                                         game:GetService("Debris"):AddItem(defence, 0.001)
  957.                                         local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  958.                                         Warp(TORSO,Instakill)
  959.                                     else
  960.                                         if CanBeDodgedByJumping == true then
  961.                                             if body[part].Position.Y < position.Y+5 then
  962.                                                 if math.random(1,100) < critrate+1 then
  963.                                                     HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  964.                                                     StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  965.                                                 else
  966.                                                     HUMAN.Health = HUMAN.Health - dmg
  967.                                                     StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  968.                                                 end
  969.                                                 local defence = Instance.new("BoolValue",v)
  970.                                                 defence.Name = ("HitBy"..Player.Name)
  971.                                                 game:GetService("Debris"):AddItem(defence, 0.01)
  972.                                             end
  973.                                         else
  974.                                             if beserk == true then
  975.                                                 HUMAN.Health = 0
  976.                                             end
  977.                                             if math.random(1,100) < critrate+1 then
  978.                                                 HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  979.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  980.                                             else
  981.                                                 HUMAN.Health = HUMAN.Health - dmg
  982.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  983.                                             end
  984.                                             local defence = Instance.new("BoolValue",v)
  985.                                             defence.Name = ("HitBy"..Player.Name)
  986.                                             game:GetService("Debris"):AddItem(defence, 0.01)
  987.                                         end
  988.                                     end
  989.                                 end
  990.                             end
  991.                         end
  992.                         --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  993.                     end
  994.                 end
  995.             end
  996.             if v.ClassName == "Part" then
  997.                 if v.Anchored == false and (v.Position - position).Magnitude < radius then
  998.                     v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  999.                 end
  1000.             end
  1001.         end
  1002.     end
  1003. end
  1004.  
  1005. function Warp(Victim,WarpToVoid)
  1006.     print("Warping "..Victim.Name.."...")
  1007.     Victim.Anchored = true
  1008.     coroutine.resume(coroutine.create(function()
  1009.         local GUI,GUI2 = CreateGUICircle(Victim)
  1010.         CreateSound("1208650519", Victim, 10, 1)
  1011.         for i = 1, 100 do
  1012.             Swait()
  1013.             GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1014.             GUI2.Rotation = GUI2.Rotation + 4
  1015.         end
  1016.             CastWarpOutlines(Victim.Parent)
  1017.             if WarpToVoid == false then
  1018.             Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1019.             CreateSound("1177785010", Victim, 10, 1)
  1020.             local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1021.             if HUMANOID ~= nil then
  1022.                 local dmg = MRANDOM(75,95)
  1023.                 HUMANOID.Health = HUMANOID.Health - dmg
  1024.                 StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1025.             end
  1026.             for i = 1, 50 do
  1027.                 Swait()
  1028.                 GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1029.                 GUI2.Rotation = GUI2.Rotation - 8
  1030.             end
  1031.             Victim.Anchored = false
  1032.             GUI:remove()
  1033.         elseif WarpToVoid == true then
  1034.             CastWarpOutlines(Victim.Parent)
  1035.             q = Victim.Parent:GetChildren()
  1036.             for i = 1, #q do
  1037.                 if q[i] ~= Victim then
  1038.                     q[i]:remove()
  1039.                 end
  1040.             end
  1041.             CreateSound("1177785010", Victim, 10, 1)
  1042.             Victim.Transparency = 1
  1043.             for i = 1, 50 do
  1044.                 Swait()
  1045.                 GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1046.                 GUI2.Rotation = GUI2.Rotation - 8
  1047.             end
  1048.             Victim.Parent:remove()
  1049.         end
  1050.     end))
  1051. end
  1052.  
  1053. function killnearest(position,range,maxstrength)
  1054.     for i,v in ipairs(workspace:GetChildren()) do
  1055.     local body = v:GetChildren()
  1056.         for part = 1, #body do
  1057.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1058.                 if(body[part].Position - position).Magnitude < range then
  1059.                     if v.ClassName == "Model" then
  1060.                         v:BreakJoints()
  1061.                     end
  1062.                     --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1063.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1064.                 end
  1065.             end
  1066.         end
  1067.         if v.ClassName == "Part" then
  1068.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1069.                 --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1070.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1071.             end
  1072.         end
  1073.     end
  1074. end
  1075.  
  1076. --//=================================\\
  1077. --||    ATTACK FUNCTIONS AND STUFF
  1078. --\\=================================//
  1079.  
  1080. function AttackTemplate()
  1081.     ATTACK = true
  1082.     Rooted = false
  1083.     for i=0, 1, 0.1 / Animation_Speed do
  1084.         Swait()
  1085.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1086.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1087.         PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1088.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1089.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1090.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1091.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1092.     end
  1093.     ATTACK = false
  1094.     Rooted = false
  1095. end
  1096.  
  1097. function VoidWarp()
  1098.     ATTACK = true
  1099.     Rooted = false
  1100.     for i=0, 0.2, 0.1 / Animation_Speed do
  1101.         Swait()
  1102.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1103.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1104.         PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1105.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1106.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1107.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1109.     end
  1110.     AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1111.     CreateSound("1208650519", Torso, 10, 2.5)
  1112.     local GUI,GUI2 = CreateGUICircle(Torso)
  1113.     for i = 1, 50 do
  1114.         Swait()
  1115.         GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1116.         GUI2.Rotation = GUI2.Rotation + i/10
  1117.     end
  1118.     CastWarpOutlines(Character)
  1119.     local POS = Torso.Position
  1120.     RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1121.     Swait()
  1122.     CreateSound("1177785010", Torso, 10, 1)
  1123.     coroutine.resume(coroutine.create(function()
  1124.         for i = 1, 50 do
  1125.             Swait()
  1126.             GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1127.             GUI2.Rotation = GUI2.Rotation - i/10
  1128.         end
  1129.     end))
  1130.     ATTACK = false
  1131.     Rooted = false
  1132. end
  1133.  
  1134. local asd = Instance.new("ParticleEmitter")
  1135. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1136. asd.LightEmission = .1
  1137. asd.Size = NumberSequence.new(0.2)
  1138. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1139. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1140. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1141. asd.Transparency = bbb
  1142. asd.Size = aaa
  1143. asd.ZOffset = .9
  1144. asd.Acceleration = Vector3.new(0, -15, 0)
  1145. asd.LockedToPart = false
  1146. asd.EmissionDirection = "Back"
  1147. asd.Lifetime = NumberRange.new(1, 2)
  1148. asd.Rotation = NumberRange.new(-100, 100)
  1149. asd.RotSpeed = NumberRange.new(-100, 100)
  1150. asd.Speed = NumberRange.new(25,35)
  1151. asd.Enabled = false
  1152. asd.VelocitySpread = 5
  1153.  
  1154. function getbloody(victim,amount)
  1155. local PART = IT("Part",Effects)
  1156. PART.Transparency = 1
  1157. PART.Size = victim.Size
  1158. PART.Anchored = true
  1159. PART.CanCollide = false
  1160. PART.CFrame = CF(victim.Position,Torso.Position)
  1161. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1162. Debris:AddItem(PART,5)
  1163. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1164. local prtcl = asd:Clone()
  1165. prtcl.Parent = PART
  1166. prtcl:Emit(amount*10)
  1167. end
  1168.  
  1169. function impale(chain,hit)
  1170.     if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1171.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1172.         if humanoid.Health ~= 0 then
  1173.             hit.Parent:BreakJoints()
  1174.             getbloody(hit,15)
  1175.             local prtcl = asd:Clone()
  1176.             prtcl.Parent = chain
  1177.             prtcl.Enabled = true
  1178.             prtcl.Speed = NumberRange.new(0)
  1179.             prtcl.Size = NumberSequence.new(0.2)
  1180.         end
  1181.     end
  1182. end
  1183.  
  1184. function clerp(a, b, t)
  1185.   return a:lerp(b, t)
  1186. end
  1187.  
  1188. function newBezier(startpos, pos2, pos3, endpos, t)
  1189.   local A = clerp(startpos, pos2, t)
  1190.   local B = clerp(pos2, pos3, t)
  1191.   local C = clerp(pos3, endpos, t)
  1192.   local lerp1 = clerp(A, B, t)
  1193.   local lerp2 = clerp(B, C, t)
  1194.   local cubic = clerp(lerp1, lerp2, t)
  1195.   return cubic
  1196. end
  1197.  
  1198. function VoidChain()
  1199.     ATTACK = true
  1200.     Rooted = false
  1201.     for i=0, 2, 0.1 / Animation_Speed do
  1202.         turnto(Mouse.Hit.p)
  1203.         Swait()
  1204.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1205.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1206.         PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1207.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1208.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1209.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211.     end
  1212.     CreateSound("1208650519", RightArm, 10, 2)
  1213.     local RING = CreateMagicCircle()
  1214.     RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1215.     for i = 1, 5 do
  1216.         turnto(Mouse.Hit.p)
  1217.         Swait()
  1218.         local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1219.         MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1220.         MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1221.         RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1222.         RING.Size = RING.Size + VT(1,0,1)
  1223.     end
  1224.     coroutine.resume(coroutine.create(function()
  1225.         local POS = Mouse.Hit.p
  1226.         local A = IT("Attachment",RING)
  1227.         for i = 1, 15 do
  1228.             Swait(MRANDOM(0,5))
  1229.             coroutine.resume(coroutine.create(function()
  1230.                 local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1231.                 --print("Chain start")
  1232.                 Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1233.                 Front.CanCollide = true
  1234.                 CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1235.                 local B = IT("Attachment",Front)
  1236.                 local ChainLink = IT("Beam",RING)
  1237.                 ChainLink.Texture = "rbxassetid://1262544869"
  1238.                 ChainLink.TextureSpeed = 0
  1239.                 ChainLink.FaceCamera = true
  1240.                 ChainLink.Width0 = 3
  1241.                 ChainLink.Attachment0 = A
  1242.                 ChainLink.Attachment1 = B
  1243.                 ChainLink.CurveSize0 = MRANDOM(-5,5)
  1244.                 ChainLink.CurveSize1 = MRANDOM(-5,5)
  1245.                 ChainLink.TextureMode = "Static"
  1246.                 local bv = Instance.new("BodyVelocity")
  1247.                 bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1248.                 bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1249.                 bv.Parent = Front
  1250.                 bv.Name = "MOVE"
  1251.                 --print("Chain made")
  1252.                 coroutine.resume(coroutine.create(function()
  1253.                     Swait(50)
  1254.                     bv:remove()
  1255.                     local POS = Front.Position
  1256.                     Front.CanCollide = false
  1257.                     local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1258.                     local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1259.                     for i = 0, 1, 0.07 do
  1260.                         Swait()
  1261.                         Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1262.                     end
  1263.                     Front:remove()
  1264.                     ChainLink:remove()
  1265.                 end))
  1266.                 local harm = Front.Touched:Connect(function(hit)
  1267.                     impale(Front,hit)
  1268.                 end)
  1269.             end))
  1270.         end
  1271.         Swait(60)
  1272.         for i = 1, 5 do
  1273.             Swait()
  1274.             RING.Size = RING.Size - VT(1,0,1)
  1275.         end
  1276.         RING:remove()
  1277.     end))
  1278.     ATTACK = false
  1279.     Rooted = false
  1280. end
  1281.  
  1282. function VortexLeash()
  1283.     ATTACK = true
  1284.     Rooted = true
  1285.     for i=0, 1, 0.1 / Animation_Speed do
  1286.         Swait()
  1287.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1288.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1289.         PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1291.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1292.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1293.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1294.     end
  1295.     local RING = CreateMagicCircle()
  1296.     CreateSound("1208650519", RING, 10, 1.5)
  1297.     RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1298.     local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1299.     for i = 1, 75 do
  1300.         Swait()
  1301.         local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1302.         MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1303.         MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1304.         RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1305.         RING.Size = RING.Size + VT(1,0,1)
  1306.     end
  1307.     coroutine.resume(coroutine.create(function()
  1308.         for i = 1, 450 do
  1309.             Swait(2)
  1310.             local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1311.             MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1312.             MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1313.             MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1314.             MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1315.             local A = IT("Attachment",RING)
  1316.             local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1317.             coroutine.resume(coroutine.create(function()
  1318.                 local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1319.                 --print("Chain start")
  1320.                 Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1321.                 Front.CanCollide = false
  1322.                 CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1323.                 local B = IT("Attachment",Front)
  1324.                 local ChainLink = IT("Beam",RING)
  1325.                 ChainLink.Texture = "rbxassetid://1262544869"
  1326.                 ChainLink.TextureSpeed = 0
  1327.                 ChainLink.FaceCamera = true
  1328.                 ChainLink.Width0 = 3
  1329.                 ChainLink.Attachment0 = A
  1330.                 ChainLink.Attachment1 = B
  1331.                 ChainLink.CurveSize0 = MRANDOM(-5,5)
  1332.                 ChainLink.CurveSize1 = MRANDOM(-5,5)
  1333.                 ChainLink.TextureMode = "Static"
  1334.                 local bv = Instance.new("BodyVelocity")
  1335.                 bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1336.                 bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1337.                 bv.Parent = Front
  1338.                 bv.Name = "MOVE"
  1339.                 --print("Chain made")
  1340.                 coroutine.resume(coroutine.create(function()
  1341.                     Swait(50)
  1342.                     bv:remove()
  1343.                     local POS = Front.Position
  1344.                     Front.CanCollide = false
  1345.                     local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1346.                     local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1347.                     for i = 0, 1, 0.07 do
  1348.                         Swait()
  1349.                         Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1350.                     end
  1351.                     Front:remove()
  1352.                     ChainLink:remove()
  1353.                 end))
  1354.                 local harm = Front.Touched:Connect(function(hit)
  1355.                     impale(Front,hit)
  1356.                 end)
  1357.             end))
  1358.             AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1359.             RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1360.         end
  1361.         Swait(65)
  1362.         for i = 1, 75 do
  1363.             Swait()
  1364.             RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1365.             RING.Size = RING.Size - VT(1,0,1)
  1366.         end
  1367.         RING:remove()
  1368.     end))
  1369.     ATTACK = false
  1370.     Rooted = false
  1371. end
  1372.  
  1373. function VortexBarrier()
  1374.     ATTACK = true
  1375.     Rooted = true
  1376.     chatfunc("PRISON...",15)
  1377.     for i=0, 2, 0.1 / Animation_Speed do
  1378.         Swait()
  1379.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381.         PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1383.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1384.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1385.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386.     end
  1387.     for i=0, 0.5, 0.1 / Animation_Speed do
  1388.         Swait()
  1389.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1390.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1391.         PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1393.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1394.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1395.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1396.     end
  1397.     chatfunc("BARRIER!!!",2)
  1398.     CreateSound("1208650519", Effects, 10, 1)
  1399.     local GUI,GUI2 = CreateGUICircle(Torso)
  1400.     local GUI3,GUI4 = CreateGUICircle(Torso)
  1401.     for i = 1, 200 do
  1402.         Swait()
  1403.         local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1404.         MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1405.         MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1406.         local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1407.         MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1408.         MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1409.         GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1410.         GUI2.Rotation = GUI2.Rotation + i/10
  1411.         GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1412.         GUI4.Rotation = GUI4.Rotation - i/10
  1413.     end
  1414.     AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1415.     Swait(25)
  1416.     for i = 1, 100 do
  1417.         Swait()
  1418.         GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1419.         GUI2.Rotation = GUI2.Rotation - i/5
  1420.         GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1421.         GUI4.Rotation = GUI4.Rotation + i/5
  1422.     end
  1423.     GUI:remove()
  1424.     GUI3:remove()
  1425.     ATTACK = false
  1426.     Rooted = false
  1427. end
  1428.  
  1429.  
  1430. --//=================================\\
  1431. --||      ASSIGN THINGS TO KEYS
  1432. --\\=================================//
  1433.  
  1434. function MouseDown(Mouse)
  1435.     if ATTACK == false then
  1436.     end
  1437. end
  1438.  
  1439. function MouseUp(Mouse)
  1440. HOLD = false
  1441. end
  1442.  
  1443. function KeyDown(Key)
  1444.     KEYHOLD = true
  1445.     if Key == "z" and ATTACK == false then
  1446.         VoidWarp()
  1447.     end
  1448.  
  1449.     if Key == "b" and ATTACK == false then
  1450.         VoidChain()
  1451.     end
  1452.  
  1453.     if Key == "c" and ATTACK == false then
  1454.         VortexLeash()
  1455.     end
  1456.  
  1457.     if Key == "v" and ATTACK == false then
  1458.         VortexBarrier()
  1459.     end
  1460.  
  1461.     if Key == "x" and ATTACK == false then
  1462.     end
  1463.  
  1464.     if Key == "t" and ATTACK == false then
  1465.         CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1466.     end
  1467. end
  1468.  
  1469. function KeyUp(Key)
  1470.     KEYHOLD = false
  1471. end
  1472.  
  1473.     Mouse.Button1Down:connect(function(NEWKEY)
  1474.         MouseDown(NEWKEY)
  1475.     end)
  1476.     Mouse.Button1Up:connect(function(NEWKEY)
  1477.         MouseUp(NEWKEY)
  1478.     end)
  1479.     Mouse.KeyDown:connect(function(NEWKEY)
  1480.         KeyDown(NEWKEY)
  1481.     end)
  1482.     Mouse.KeyUp:connect(function(NEWKEY)
  1483.         KeyUp(NEWKEY)
  1484.     end)
  1485.  
  1486. --//=================================\\
  1487. --\\=================================//
  1488.  
  1489.  
  1490. function unanchor()
  1491.     if UNANCHOR == true then
  1492.         g = Character:GetChildren()
  1493.         for i = 1, #g do
  1494.             if g[i].ClassName == "Part" then
  1495.                 g[i].Anchored = false
  1496.             end
  1497.         end
  1498.     end
  1499. end
  1500.  
  1501.  
  1502. --//=================================\\
  1503. --||    WRAP THE WHOLE SCRIPT UP
  1504. --\\=================================//
  1505.  
  1506. local FF = IT("ForceField",Character)
  1507. FF.Visible = false
  1508.  
  1509. Humanoid.Changed:connect(function(Jump)
  1510.     if Jump == "Jump" and (Disable_Jump == true) then
  1511.         Humanoid.Jump = false
  1512.     end
  1513. end)
  1514.  
  1515. Speed = 45
  1516.  
  1517. while true do
  1518.     Swait()
  1519.     ANIMATE.Parent = nil
  1520.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1521.     IDLEANIMATION:Play()
  1522.     SINE = SINE + CHANGE
  1523.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1524.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1525.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1526.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1527.     local WALKSPEEDVALUE = 3
  1528.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1529.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1530.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1531.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1532.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1533.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1534.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1535.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1536.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1537.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1538.     end
  1539.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1540.         ANIM = "Jump"
  1541.         if ATTACK == false then
  1542.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1543.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544.             PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1545.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1546.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1547.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1548.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1549.            end
  1550.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1551.         ANIM = "Fall"
  1552.         if ATTACK == false then
  1553.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1555.             PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1557.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1558.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1559.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1560.         end
  1561.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1562.         ANIM = "Idle"
  1563.         if ATTACK == false then
  1564.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1566.             PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1568.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1569.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1570.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571.         end
  1572.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1573.         ANIM = "Walk"
  1574.         WALK = WALK + 1 / Animation_Speed
  1575.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1576.             WALK = 0
  1577.             if WALKINGANIM == true then
  1578.                 WALKINGANIM = false
  1579.             elseif WALKINGANIM == false then
  1580.                 WALKINGANIM = true
  1581.             end
  1582.         end
  1583.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1584.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1585.         if ATTACK == false then
  1586.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1587.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1588.             PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1589.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1590.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1591.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1592.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1593.         end
  1594.     end
  1595. if #Effects2>0 then
  1596. for e=1,#Effects2 do
  1597. if Effects2[e]~=nil then
  1598. local Thing=Effects2[e]
  1599. if Thing~=nil then
  1600. local Part=Thing[1]
  1601. local Mode=Thing[2]
  1602. local Delay=Thing[3]
  1603. local IncX=Thing[4]
  1604. local IncY=Thing[5]
  1605. local IncZ=Thing[6]
  1606. local Part2=Thing[8]
  1607. if Thing[1].Transparency<=1 then
  1608. if Thing[2]=="Block1" then
  1609. Thing[1].CFrame=Thing[1].CFrame
  1610. Mesh=Thing[1].Mesh
  1611. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1612. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1613. elseif Thing[2]=="Cylinder" then
  1614. Mesh=Thing[1].Mesh
  1615. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1616. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1617. elseif Thing[2]=="Blood" then
  1618. Mesh=Thing[7]
  1619. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1620. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1621. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1622. elseif Thing[2]=="Elec" then
  1623. Mesh=Thing[1].Mesh
  1624. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1625. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1626. elseif Thing[2]=="Disappear" then
  1627. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1628. end
  1629. else
  1630. Part.Parent=nil
  1631. table.remove(Effects2,e)
  1632. end
  1633. end
  1634. end
  1635. end
  1636. end
  1637. unanchor()
  1638. Humanoid.MaxHealth = "inf"
  1639. Humanoid.Health = "inf"
  1640. if Rooted == false then
  1641.     Disable_Jump = false
  1642.     Humanoid.WalkSpeed = Speed
  1643. elseif Rooted == true then
  1644.     Disable_Jump = true
  1645.     Humanoid.WalkSpeed = 0
  1646. end
  1647. q = Character:GetChildren()
  1648.     for u = 1, #q do
  1649.         if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1650.             if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1651.                 q[u].Handle.Transparency = 1
  1652.             end
  1653.         end
  1654.     end
  1655. local MATHS = {"0","1"}
  1656. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1657. Humanoid.PlatformStand = false
  1658. end
  1659.  
  1660. --//=================================\\
  1661. --\\=================================//
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667. --//====================================================\\--
  1668. --||                     END OF SCRIPT
  1669. --\\====================================================//--
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