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1 | - | -- This script has been converted to FE by iPxter |
1 | + | |
2 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
3 | ||
4 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
4 | + | |
5 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
5 | + | |
6 | - | do |
6 | + | |
7 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
7 | + | |
8 | - | script.Parent = Player.Character |
8 | + | |
9 | Character = Player.Character | |
10 | - | --RemoteEvent for communicating |
10 | + | |
11 | - | local Event = Instance.new("RemoteEvent") |
11 | + | |
12 | - | Event.Name = "UserInput_Event" |
12 | + | |
13 | Head = Character.Head | |
14 | - | --Fake event to make stuff like Mouse.KeyDown work |
14 | + | |
15 | - | local function fakeEvent() |
15 | + | |
16 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
16 | + | |
17 | - | t.connect = t.Connect |
17 | + | |
18 | - | return t |
18 | + | |
19 | Neck = Torso.Neck | |
20 | RightShoulder = Torso["Right Shoulder"] | |
21 | - | --Creating fake input objects with fake variables |
21 | + | |
22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
22 | + | |
23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
23 | + | |
24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
24 | + | |
25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
25 | + | |
26 | - | end} |
26 | + | |
27 | - | --Merged 2 functions into one by checking amount of arguments |
27 | + | |
28 | - | CAS.UnbindAction = CAS.BindAction |
28 | + | |
29 | IT = Instance.new | |
30 | - | --This function will trigger the events that have been :Connect()'ed |
30 | + | |
31 | - | local function te(self,ev,...) |
31 | + | |
32 | - | local t = m[ev] |
32 | + | |
33 | - | if t and t._fakeEvent and t.Function then |
33 | + | |
34 | - | t.Function(...) |
34 | + | |
35 | BRICKC = BrickColor.new | |
36 | ANGLES = CFrame.Angles | |
37 | - | m.TrigEvent = te |
37 | + | |
38 | - | UIS.TrigEvent = te |
38 | + | |
39 | ACOS = math.acos | |
40 | - | Event.OnServerEvent:Connect(function(plr,io) |
40 | + | |
41 | - | if plr~=Player then return end |
41 | + | |
42 | - | if io.isMouse then |
42 | + | |
43 | - | m.Target = io.Target |
43 | + | |
44 | - | m.Hit = io.Hit |
44 | + | |
45 | Animation_Speed = 3 | |
46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
46 | + | |
47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
47 | + | |
48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
48 | + | |
49 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
50 | - | for _,t in pairs(CAS.Actions) do |
50 | + | |
51 | - | for _,k in pairs(t.Keys) do |
51 | + | |
52 | - | if k==io.KeyCode then |
52 | + | |
53 | - | t.Function(t.Name,io.UserInputState,io) |
53 | + | |
54 | local ATTACK = false | |
55 | local EQUIPPED = false | |
56 | local HOLD = false | |
57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
57 | + | |
58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
58 | + | |
59 | - | end |
59 | + | |
60 | local KEYHOLD = false | |
61 | - | Event.Parent = NLS([==[ |
61 | + | |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | |
63 | - | local Event = script:WaitForChild("UserInput_Event") |
63 | + | |
64 | local VALUE2 = false | |
65 | - | local UIS = game:GetService("UserInputService") |
65 | + | |
66 | - | local input = function(io,a) |
66 | + | |
67 | - | if a then return end |
67 | + | |
68 | - | --Since InputObject is a client-side instance, we create and pass table instead |
68 | + | |
69 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
69 | + | |
70 | local Weapon = IT("Model") | |
71 | - | UIS.InputBegan:Connect(input) |
71 | + | |
72 | - | UIS.InputEnded:Connect(input) |
72 | + | |
73 | Effects.Name = "Effects" | |
74 | - | local Mouse = Player:GetMouse() |
74 | + | |
75 | - | local h,t |
75 | + | |
76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
76 | + | |
77 | - | --If player is not moving their mouse, client won't fire events |
77 | + | |
78 | - | while wait(1/30) do |
78 | + | |
79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
79 | + | |
80 | - | h,t=Mouse.Hit,Mouse.Target |
80 | + | |
81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
81 | + | |
82 | local INTROING = false | |
83 | - | end]==],Player.Character) |
83 | + | |
84 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
84 | + | |
85 | ArtificialHB = Instance.new("BindableEvent", script) | |
86 | ArtificialHB.Name = "ArtificialHB" | |
87 | script:WaitForChild("ArtificialHB") | |
88 | frame = Frame_Speed | |
89 | tf = 0 | |
90 | allowframeloss = false | |
91 | tossremainder = false | |
92 | lastframe = tick() | |
93 | script.ArtificialHB:Fire() | |
94 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
95 | tf = tf + s | |
96 | if tf >= frame then | |
97 | if allowframeloss then | |
98 | script.ArtificialHB:Fire() | |
99 | lastframe = tick() | |
100 | else | |
101 | for i = 1, math.floor(tf / frame) do | |
102 | script.ArtificialHB:Fire() | |
103 | end | |
104 | lastframe = tick() | |
105 | end | |
106 | if tossremainder then | |
107 | tf = 0 | |
108 | else | |
109 | tf = tf - frame * math.floor(tf / frame) | |
110 | end | |
111 | end | |
112 | end) | |
113 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
114 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
115 | end | |
116 | function PositiveAngle(NUMBER) | |
117 | if NUMBER >= 0 then | |
118 | NUMBER = 0 | |
119 | end | |
120 | return NUMBER | |
121 | end | |
122 | function NegativeAngle(NUMBER) | |
123 | if NUMBER <= 0 then | |
124 | NUMBER = 0 | |
125 | end | |
126 | return NUMBER | |
127 | end | |
128 | function Swait(NUMBER) | |
129 | if NUMBER == 0 or NUMBER == nil then | |
130 | ArtificialHB.Event:wait() | |
131 | else | |
132 | for i = 1, NUMBER do | |
133 | ArtificialHB.Event:wait() | |
134 | end | |
135 | end | |
136 | end | |
137 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
138 | local NEWMESH = IT(MESH) | |
139 | if MESH == "SpecialMesh" then | |
140 | NEWMESH.MeshType = MESHTYPE | |
141 | if MESHID ~= "nil" and MESHID ~= "" then | |
142 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
143 | end | |
144 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
145 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
146 | end | |
147 | end | |
148 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
149 | NEWMESH.Scale = SCALE | |
150 | NEWMESH.Parent = PARENT | |
151 | return NEWMESH | |
152 | end | |
153 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
154 | local NEWPART = IT("Part") | |
155 | NEWPART.formFactor = FORMFACTOR | |
156 | NEWPART.Reflectance = REFLECTANCE | |
157 | NEWPART.Transparency = TRANSPARENCY | |
158 | NEWPART.CanCollide = false | |
159 | NEWPART.Locked = true | |
160 | NEWPART.Anchored = true | |
161 | if ANCHOR == false then | |
162 | NEWPART.Anchored = false | |
163 | end | |
164 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
165 | NEWPART.Name = NAME | |
166 | NEWPART.Size = SIZE | |
167 | NEWPART.Position = Torso.Position | |
168 | NEWPART.Material = MATERIAL | |
169 | NEWPART:BreakJoints() | |
170 | NEWPART.Parent = PARENT | |
171 | return NEWPART | |
172 | end | |
173 | local weldBetween = function(a, b) | |
174 | local weldd = Instance.new("ManualWeld") | |
175 | weldd.Part0 = a | |
176 | weldd.Part1 = b | |
177 | weldd.C0 = CFrame.new() | |
178 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
179 | weldd.Parent = a | |
180 | return weldd | |
181 | end | |
182 | function QuaternionFromCFrame(cf) | |
183 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
184 | local trace = m00 + m11 + m22 | |
185 | if trace > 0 then | |
186 | local s = math.sqrt(1 + trace) | |
187 | local recip = 0.5 / s | |
188 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
189 | else | |
190 | local i = 0 | |
191 | if m00 < m11 then | |
192 | i = 1 | |
193 | end | |
194 | if m22 > (i == 0 and m00 or m11) then | |
195 | i = 2 | |
196 | end | |
197 | if i == 0 then | |
198 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
199 | local recip = 0.5 / s | |
200 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
201 | elseif i == 1 then | |
202 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
203 | local recip = 0.5 / s | |
204 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
205 | elseif i == 2 then | |
206 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
207 | local recip = 0.5 / s | |
208 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
209 | end | |
210 | end | |
211 | end | |
212 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
213 | local xs, ys, zs = x + x, y + y, z + z | |
214 | local wx, wy, wz = w * xs, w * ys, w * zs | |
215 | local xx = x * xs | |
216 | local xy = x * ys | |
217 | local xz = x * zs | |
218 | local yy = y * ys | |
219 | local yz = y * zs | |
220 | local zz = z * zs | |
221 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
222 | end | |
223 | function QuaternionSlerp(a, b, t) | |
224 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
225 | local startInterp, finishInterp | |
226 | if cosTheta >= 1.0E-4 then | |
227 | if 1 - cosTheta > 1.0E-4 then | |
228 | local theta = ACOS(cosTheta) | |
229 | local invSinTheta = 1 / SIN(theta) | |
230 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
231 | finishInterp = SIN(t * theta) * invSinTheta | |
232 | else | |
233 | startInterp = 1 - t | |
234 | finishInterp = t | |
235 | end | |
236 | elseif 1 + cosTheta > 1.0E-4 then | |
237 | local theta = ACOS(-cosTheta) | |
238 | local invSinTheta = 1 / SIN(theta) | |
239 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
240 | finishInterp = SIN(t * theta) * invSinTheta | |
241 | else | |
242 | startInterp = t - 1 | |
243 | finishInterp = t | |
244 | end | |
245 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
246 | end | |
247 | function Clerp(a, b, t) | |
248 | local qa = { | |
249 | QuaternionFromCFrame(a) | |
250 | } | |
251 | local qb = { | |
252 | QuaternionFromCFrame(b) | |
253 | } | |
254 | local ax, ay, az = a.x, a.y, a.z | |
255 | local bx, by, bz = b.x, b.y, b.z | |
256 | local _t = 1 - t | |
257 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
258 | end | |
259 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
260 | local frame = IT("Frame") | |
261 | frame.BackgroundTransparency = TRANSPARENCY | |
262 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
263 | frame.Position = POSITION | |
264 | frame.Size = SIZE | |
265 | frame.BackgroundColor3 = COLOR | |
266 | frame.BorderColor3 = BORDERCOLOR | |
267 | frame.Name = NAME | |
268 | frame.Parent = PARENT | |
269 | return frame | |
270 | end | |
271 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
272 | local label = IT("TextLabel") | |
273 | label.BackgroundTransparency = 1 | |
274 | label.Size = UD2(1, 0, 1, 0) | |
275 | label.Position = UD2(0, 0, 0, 0) | |
276 | label.TextColor3 = TEXTCOLOR | |
277 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
278 | label.TextTransparency = TRANSPARENCY | |
279 | label.FontSize = TEXTFONTSIZE | |
280 | label.Font = TEXTFONT | |
281 | label.BorderSizePixel = BORDERSIZEPIXEL | |
282 | label.TextScaled = false | |
283 | label.Text = TEXT | |
284 | label.Name = NAME | |
285 | label.Parent = PARENT | |
286 | return label | |
287 | end | |
288 | function NoOutlines(PART) | |
289 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
290 | end | |
291 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
292 | local NEWWELD = IT(TYPE) | |
293 | NEWWELD.Part0 = PART0 | |
294 | NEWWELD.Part1 = PART1 | |
295 | NEWWELD.C0 = C0 | |
296 | NEWWELD.C1 = C1 | |
297 | NEWWELD.Parent = PARENT | |
298 | return NEWWELD | |
299 | end | |
300 | local S = IT("Sound") | |
301 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
302 | local NEWSOUND | |
303 | coroutine.resume(coroutine.create(function() | |
304 | NEWSOUND = S:Clone() | |
305 | NEWSOUND.Parent = PARENT | |
306 | NEWSOUND.Volume = VOLUME | |
307 | NEWSOUND.Pitch = PITCH | |
308 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
309 | NEWSOUND:play() | |
310 | if DOESLOOP == true then | |
311 | NEWSOUND.Looped = true | |
312 | else | |
313 | repeat | |
314 | Swait() | |
315 | until NEWSOUND.Playing == false | |
316 | NEWSOUND:remove() | |
317 | end | |
318 | end)) | |
319 | return NEWSOUND | |
320 | end | |
321 | function CFrameFromTopBack(at, top, back) | |
322 | local right = top:Cross(back) | |
323 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
324 | end | |
325 | function WACKYEFFECT(Table) | |
326 | local TYPE = Table.EffectType or "Sphere" | |
327 | local SIZE = Table.Size or VT(1, 1, 1) | |
328 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
329 | local TRANSPARENCY = Table.Transparency or 0 | |
330 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
331 | local CFRAME = Table.CFrame or Torso.CFrame | |
332 | local MOVEDIRECTION = Table.MoveToPos or nil | |
333 | local ROTATION1 = Table.RotationX or 0 | |
334 | local ROTATION2 = Table.RotationY or 0 | |
335 | local ROTATION3 = Table.RotationZ or 0 | |
336 | local MATERIAL = Table.Material or "Neon" | |
337 | local COLOR = Table.Color or C3(1, 1, 1) | |
338 | local TIME = Table.Time or 45 | |
339 | local SOUNDID = Table.SoundID or nil | |
340 | local SOUNDPITCH = Table.SoundPitch or nil | |
341 | local SOUNDVOLUME = Table.SoundVolume or nil | |
342 | coroutine.resume(coroutine.create(function() | |
343 | local PLAYSSOUND = false | |
344 | local SOUND | |
345 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
346 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
347 | PLAYSSOUND = true | |
348 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
349 | end | |
350 | EFFECT.Color = COLOR | |
351 | local MSH | |
352 | if TYPE == "Sphere" then | |
353 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
354 | elseif TYPE == "Block" then | |
355 | MSH = IT("BlockMesh", EFFECT) | |
356 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
357 | elseif TYPE == "Wave" then | |
358 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
359 | elseif TYPE == "Ring" then | |
360 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
361 | elseif TYPE == "Slash" then | |
362 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
363 | elseif TYPE == "Round Slash" then | |
364 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
365 | elseif TYPE == "Swirl" then | |
366 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
367 | elseif TYPE == "Skull" then | |
368 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
369 | elseif TYPE == "Crystal" then | |
370 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
371 | end | |
372 | if MSH ~= nil then | |
373 | local MOVESPEED | |
374 | if MOVEDIRECTION ~= nil then | |
375 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
376 | end | |
377 | local GROWTH = SIZE - ENDSIZE | |
378 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
379 | if TYPE == "Block" then | |
380 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
381 | else | |
382 | EFFECT.CFrame = CFRAME | |
383 | end | |
384 | for LOOP = 1, TIME do | |
385 | Swait() | |
386 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
387 | if TYPE == "Wave" then | |
388 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
389 | end | |
390 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
391 | if TYPE == "Block" then | |
392 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
393 | else | |
394 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
395 | end | |
396 | if MOVEDIRECTION ~= nil then | |
397 | local ORI = EFFECT.Orientation | |
398 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
399 | EFFECT.Orientation = ORI | |
400 | end | |
401 | end | |
402 | if PLAYSSOUND == false then | |
403 | EFFECT:remove() | |
404 | else | |
405 | repeat | |
406 | Swait() | |
407 | until SOUND.Playing == false | |
408 | EFFECT:remove() | |
409 | end | |
410 | elseif PLAYSSOUND == false then | |
411 | EFFECT:remove() | |
412 | else | |
413 | repeat | |
414 | Swait() | |
415 | until SOUND.Playing == false | |
416 | EFFECT:remove() | |
417 | end | |
418 | end)) | |
419 | end | |
420 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
421 | if FLOOR ~= nil then | |
422 | coroutine.resume(coroutine.create(function() | |
423 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
424 | PART.CFrame = CF(POSITION) | |
425 | for i = 1, 45 do | |
426 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
427 | RingPiece.Material = FLOOR.Material | |
428 | RingPiece.Color = FLOOR.Color | |
429 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
430 | Debris:AddItem(RingPiece, SWAIT) | |
431 | end | |
432 | PART:remove() | |
433 | end)) | |
434 | end | |
435 | end | |
436 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
437 | if FLOOR ~= nil then | |
438 | for i = 1, AMOUNT do | |
439 | do | |
440 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
441 | DEBREE.Material = FLOOR.Material | |
442 | DEBREE.Color = FLOOR.Color | |
443 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
444 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
445 | coroutine.resume(coroutine.create(function() | |
446 | Swait(15) | |
447 | DEBREE.Parent = workspace | |
448 | DEBREE.CanCollide = true | |
449 | Debris:AddItem(DEBREE, SWAIT) | |
450 | end)) | |
451 | end | |
452 | end | |
453 | end | |
454 | end | |
455 | function MakeForm(PART, TYPE) | |
456 | if TYPE == "Cyl" then | |
457 | local MSH = IT("CylinderMesh", PART) | |
458 | elseif TYPE == "Ball" then | |
459 | local MSH = IT("SpecialMesh", PART) | |
460 | MSH.MeshType = "Sphere" | |
461 | elseif TYPE == "Wedge" then | |
462 | local MSH = IT("SpecialMesh", PART) | |
463 | MSH.MeshType = "Wedge" | |
464 | end | |
465 | end | |
466 | function CheckTableForString(Table, String) | |
467 | for i, v in pairs(Table) do | |
468 | if string.find(string.lower(String), string.lower(v)) then | |
469 | return true | |
470 | end | |
471 | end | |
472 | return false | |
473 | end | |
474 | function CheckIntangible(Hit) | |
475 | local ProjectileNames = { | |
476 | "Water", | |
477 | "Arrow", | |
478 | "Projectile", | |
479 | "Effect", | |
480 | "Rail", | |
481 | "Lightning", | |
482 | "Bullet" | |
483 | } | |
484 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
485 | return true | |
486 | end | |
487 | return false | |
488 | end | |
489 | Debris = game:GetService("Debris") | |
490 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
491 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
492 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
493 | if RayHit and CheckIntangible(RayHit) then | |
494 | if DelayIfHit then | |
495 | wait() | |
496 | end | |
497 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
498 | end | |
499 | return RayHit, RayPos, RayNormal | |
500 | end | |
501 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
502 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
503 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
504 | end | |
505 | function turnto(position) | |
506 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
507 | end | |
508 | BaseLightning = IT("Part") | |
509 | BaseLightning.Anchored = true | |
510 | BaseLightning.CanCollide = false | |
511 | BaseLightning.Material = "Neon" | |
512 | local LightningBolts = {} | |
513 | function Zap(Table) | |
514 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
515 | local Duration = Table.Duration or 2 | |
516 | local Offset = Table.Offset or 2 | |
517 | local Individualize = Table.Individualize or false | |
518 | local MaxRange = Table.MaxRange or 200 | |
519 | local SegmentLength = Table.SegmentLength or 5 | |
520 | local Transparency = Table.Transparency or 0 | |
521 | local Ignore = Table.Ignore or {} | |
522 | local SIZE = Table.SIZE or 0.3 | |
523 | if not (StartPos and TargetPos) or not Character then | |
524 | return | |
525 | end | |
526 | local LightningModel = IT("Folder", Effects) | |
527 | LightningModel.Name = "ZAPP" | |
528 | for i, v in pairs({Character, LightningModel}) do | |
529 | table.insert(Ignore, v) | |
530 | end | |
531 | local LastPos = StartPos | |
532 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
533 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
534 | local RayLength = (StartPos - RayPos).Magnitude | |
535 | local Struck = false | |
536 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
537 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
538 | local LightningBolt = IT("Model", Effects) | |
539 | LightningBolt.Name = "Lightning" | |
540 | LastBolt = LightningBolt | |
541 | Debris:AddItem(LightningBolt, Duration) | |
542 | LightningBolt.Parent = LightningModel | |
543 | for i = 1, TotalSegments do | |
544 | if not Struck then | |
545 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
546 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
547 | local SegmentVec = NewPos - LastPos | |
548 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
549 | local RayVec = LastPos - RayPos | |
550 | local LightningPart = BaseLightning:Clone() | |
551 | LightningPart.BrickColor = BrickColor.new(Color) | |
552 | LightningPart.Transparency = Transparency | |
553 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
554 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
555 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
556 | local OrigCF = LightningPart.CFrame | |
557 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
558 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
559 | LightningPart.Parent = LightningBolt | |
560 | LastPos = NewPos | |
561 | end | |
562 | end | |
563 | return { | |
564 | RayHit = RayHit, | |
565 | RayPos = RayPos, | |
566 | RayNormal = RayNormal, | |
567 | LightningModel = LightningModel | |
568 | } | |
569 | end | |
570 | function Blink() | |
571 | coroutine.resume(coroutine.create(function() | |
572 | if EYE ~= nil and PUPIL ~= nil then | |
573 | for i = 1, 5 do | |
574 | Swait() | |
575 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0) | |
576 | PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0) | |
577 | end | |
578 | for i = 1, 7 do | |
579 | Swait() | |
580 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0) | |
581 | PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0) | |
582 | end | |
583 | EYE.Mesh.Scale = VT(1, 1, 1) | |
584 | PUPIL.Mesh.Scale = VT(1, 1, 1) | |
585 | end | |
586 | end)) | |
587 | end | |
588 | local BODY = {} | |
589 | function Face() | |
590 | local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false) | |
591 | FACE.Color = C3(0, 0, 0) | |
592 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
593 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0)) | |
594 | EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false) | |
595 | MakeForm(EYE, "Ball") | |
596 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0)) | |
597 | PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false) | |
598 | PUPIL.Color = C3(0, 0, 0) | |
599 | MakeForm(PUPIL, "Ball") | |
600 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0)) | |
601 | local LASTPART = Head | |
602 | for i = 1, 30 do | |
603 | local MATH = 1 - i / 40 | |
604 | if LASTPART == Head then | |
605 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
606 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
607 | LASTPART = Horn | |
608 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
609 | else | |
610 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
611 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0)) | |
612 | LASTPART = Horn | |
613 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
614 | end | |
615 | end | |
616 | local LASTPART = Head | |
617 | for i = 1, 30 do | |
618 | local MATH = 1 - i / 40 | |
619 | if LASTPART == Head then | |
620 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
621 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
622 | LASTPART = Horn | |
623 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
624 | else | |
625 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
626 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0)) | |
627 | LASTPART = Horn | |
628 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
629 | end | |
630 | end | |
631 | BODY = {} | |
632 | for _, c in pairs(Character:GetDescendants()) do | |
633 | if c:IsA("BasePart") then | |
634 | table.insert(BODY, { | |
635 | c, | |
636 | c.Parent, | |
637 | c.Material, | |
638 | c.Color | |
639 | }) | |
640 | elseif c:IsA("JointInstance") then | |
641 | table.insert(BODY, { | |
642 | c, | |
643 | c.Parent, | |
644 | nil, | |
645 | nil | |
646 | }) | |
647 | end | |
648 | end | |
649 | end | |
650 | ||
651 | print("Easy work i've done.") | |
652 | shirt = Instance.new("Shirt", Character) | |
653 | shirt.Name = "Shirt" | |
654 | pants = Instance.new("Pants", Character) | |
655 | pants.Name = "Pants" | |
656 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=520226382" | |
657 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=520226569" | |
658 | ||
659 | function RightWing() | |
660 | for i = 1, 2 do | |
661 | local PART | |
662 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
663 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0)) | |
664 | table.insert(RWINGS, WingWeld) | |
665 | PART = Wing | |
666 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
667 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0)) | |
668 | PART = Wing | |
669 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
670 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0)) | |
671 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
672 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0)) | |
673 | PART = Wing | |
674 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
675 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0)) | |
676 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
677 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
678 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
679 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0)) | |
680 | PART = Wing | |
681 | table.insert(RWINGS, WingWeld) | |
682 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
683 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0)) | |
684 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
685 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0)) | |
686 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
687 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0)) | |
688 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
689 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0)) | |
690 | PART = Wing | |
691 | table.insert(RWINGS, WingWeld) | |
692 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
693 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0)) | |
694 | PART = Wing | |
695 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
696 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0)) | |
697 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
698 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0)) | |
699 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
700 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0)) | |
701 | PART = Wing | |
702 | table.insert(RWINGS, WingWeld) | |
703 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
704 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0)) | |
705 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
706 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
707 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
708 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
709 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
710 | table.insert(EYES, Wing1) | |
711 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0)) | |
712 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
713 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
714 | PART = Wing | |
715 | table.insert(RWINGS, WingWeld) | |
716 | end | |
717 | ||
718 | local LASTPART = Head | |
719 | for i = 1, 20 do | |
720 | local MATH = (1-(i/25)) | |
721 | if LASTPART == Head then | |
722 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
723 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
724 | LASTPART = Horn | |
725 | Horn.Color = C3((i*3-3)/255,0,0) | |
726 | else | |
727 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
728 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
729 | LASTPART = Horn | |
730 | Horn.Color = C3((i*3-3)/255,0,0) | |
731 | ||
732 | end | |
733 | ||
734 | end | |
735 | BODY = {} | |
736 | for _, c in pairs(Character:GetDescendants()) do | |
737 | if c:IsA("BasePart") then | |
738 | table.insert(BODY, { | |
739 | c, | |
740 | c.Parent, | |
741 | c.Material, | |
742 | c.Color | |
743 | }) | |
744 | elseif c:IsA("JointInstance") then | |
745 | table.insert(BODY, { | |
746 | c, | |
747 | c.Parent, | |
748 | nil, | |
749 | nil | |
750 | }) | |
751 | end | |
752 | end | |
753 | end | |
754 | function LeftWing() | |
755 | for i = 1, 2 do | |
756 | local PART | |
757 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
758 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0)) | |
759 | table.insert(LWINGS, WingWeld) | |
760 | PART = Wing | |
761 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
762 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0)) | |
763 | PART = Wing | |
764 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
765 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0)) | |
766 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
767 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
768 | PART = Wing | |
769 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
770 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0)) | |
771 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
772 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
773 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false) | |
774 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0)) | |
775 | PART = Wing | |
776 | table.insert(LWINGS, WingWeld) | |
777 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
778 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
779 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.2, 0.45), false) | |
780 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0)) | |
781 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
782 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
783 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
784 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0)) | |
785 | PART = Wing | |
786 | table.insert(LWINGS, WingWeld) | |
787 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
788 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
789 | PART = Wing | |
790 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
791 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0)) | |
792 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
793 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
794 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false) | |
795 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0)) | |
796 | PART = Wing | |
797 | table.insert(LWINGS, WingWeld) | |
798 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Burgundy", "WingPart", VT(1, 1, 1), false) | |
799 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0)) | |
800 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
801 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
802 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
803 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
804 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
805 | table.insert(EYES, Wing1) | |
806 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0)) | |
807 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
808 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
809 | PART = Wing | |
810 | table.insert(LWINGS, WingWeld) | |
811 | end | |
812 | BODY = {} | |
813 | for _, c in pairs(Character:GetDescendants()) do | |
814 | if c:IsA("BasePart") then | |
815 | table.insert(BODY, { | |
816 | c, | |
817 | c.Parent, | |
818 | c.Material, | |
819 | c.Color | |
820 | }) | |
821 | elseif c:IsA("JointInstance") then | |
822 | table.insert(BODY, { | |
823 | c, | |
824 | c.Parent, | |
825 | nil, | |
826 | nil | |
827 | }) | |
828 | end | |
829 | end | |
830 | end | |
831 | for _, c in pairs(Weapon:GetChildren()) do | |
832 | if c.ClassName == "Part" then | |
833 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
834 | end | |
835 | end | |
836 | for _, c in pairs(Character:GetDescendants()) do | |
837 | if c:IsA("BasePart") then | |
838 | table.insert(BODY, { | |
839 | c, | |
840 | c.Parent, | |
841 | c.Material, | |
842 | c.Color | |
843 | }) | |
844 | elseif c:IsA("JointInstance") then | |
845 | table.insert(BODY, { | |
846 | c, | |
847 | c.Parent, | |
848 | nil, | |
849 | nil | |
850 | }) | |
851 | end | |
852 | end | |
853 | for e = 1, #BODY do | |
854 | if BODY[e] ~= nil then | |
855 | do | |
856 | local STUFF = BODY[e] | |
857 | local PART = STUFF[1] | |
858 | local PARENT = STUFF[2] | |
859 | local MATERIAL = STUFF[3] | |
860 | local COLOR = STUFF[4] | |
861 | PART.AncestryChanged:Connect(function() | |
862 | if PART.ClassName == "Part" then | |
863 | PART.Material = MATERIAL | |
864 | PART.Color = COLOR | |
865 | end | |
866 | PART.Parent = PARENT | |
867 | end) | |
868 | end | |
869 | end | |
870 | end | |
871 | function refit() | |
872 | Weapon.Parent = Character | |
873 | Character.Parent = workspace | |
874 | for e = 1, #BODY do | |
875 | if BODY[e] ~= nil then | |
876 | local STUFF = BODY[e] | |
877 | local PART = STUFF[1] | |
878 | local PARENT = STUFF[2] | |
879 | local MATERIAL = STUFF[3] | |
880 | local COLOR = STUFF[4] | |
881 | if PART.Parent ~= PARENT then | |
882 | Humanoid:remove() | |
883 | if PART.ClassName == "Part" then | |
884 | PART.Material = MATERIAL | |
885 | PART.Color = COLOR | |
886 | end | |
887 | PART.Parent = PARENT | |
888 | Humanoid = IT("Humanoid", Character) | |
889 | end | |
890 | end | |
891 | end | |
892 | end | |
893 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
894 | local SKILLFONT = "SciFi" | |
895 | local SKILLTEXTSIZE = 7 | |
896 | Weapon.Parent = Character | |
897 | Humanoid.Died:connect(function() | |
898 | refit() | |
899 | end) | |
900 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
901 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
902 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
903 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
904 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
905 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
906 | function StatLabel(CFRAME, TEXT, COLOR) | |
907 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
908 | STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5))) | |
909 | local BODYGYRO = IT("BodyGyro", STATPART) | |
910 | game:GetService("Debris"):AddItem(STATPART, 5) | |
911 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
912 | BILLBOARDGUI.Adornee = STATPART | |
913 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0) | |
914 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
915 | BILLBOARDGUI.AlwaysOnTop = false | |
916 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
917 | TEXTLABEL.BackgroundTransparency = 1 | |
918 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
919 | TEXTLABEL.Text = TEXT | |
920 | TEXTLABEL.Font = SKILLFONT | |
921 | TEXTLABEL.FontSize = "Size42" | |
922 | TEXTLABEL.TextColor3 = COLOR | |
923 | TEXTLABEL.TextStrokeTransparency = 0 | |
924 | TEXTLABEL.TextScaled = true | |
925 | TEXTLABEL.TextWrapped = true | |
926 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
927 | for i = 1, 50 do | |
928 | Swait() | |
929 | STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2) | |
930 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02 | |
931 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
932 | end | |
933 | THEPART.Parent = nil | |
934 | end), STATPART, TEXTLABEL) | |
935 | end | |
936 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
937 | local svch = Character2 | |
938 | Character2:BreakJoints() | |
939 | local hum = Character2:findFirstChild("Humanoid") | |
940 | local q = Character2:GetChildren() | |
941 | local CLONE = IT("Model", Effects) | |
942 | for i = 1, #q do | |
943 | if q[i].ClassName == "Accessory" and Headless == true then | |
944 | q[i]:remove() | |
945 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
946 | q[i].Parent = CLONE | |
947 | elseif q[i].ClassName ~= "Humanoid" then | |
948 | q[i]:remove() | |
949 | end | |
950 | end | |
951 | local chrclone = CLONE | |
952 | local ch = chrclone:GetChildren() | |
953 | local i | |
954 | for i = 1, #ch do | |
955 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
956 | ch[i]:remove() | |
957 | end | |
958 | end | |
959 | local function Scan(ch) | |
960 | local e | |
961 | for e = 1, #ch do | |
962 | Scan(ch[e]:GetChildren()) | |
963 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
964 | ch[e]:remove() | |
965 | end | |
966 | end | |
967 | end | |
968 | Character2:remove() | |
969 | local NEWHUM = IT("Humanoid") | |
970 | NEWHUM.Name = "Corpse" | |
971 | NEWHUM.Health = 0 | |
972 | NEWHUM.MaxHealth = 0 | |
973 | NEWHUM.PlatformStand = true | |
974 | NEWHUM.Parent = CLONE | |
975 | NEWHUM.DisplayDistanceType = "None" | |
976 | Scan(chrclone:GetChildren()) | |
977 | local ch = Character2:GetChildren() | |
978 | local i | |
979 | for i = 1, #ch do | |
980 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
981 | ch[i]:remove() | |
982 | end | |
983 | end | |
984 | local ch = Character2:GetChildren() | |
985 | local i | |
986 | for i = 1, #ch do | |
987 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
988 | ch[i]:remove() | |
989 | end | |
990 | end | |
991 | Character2 = chrclone | |
992 | local Torso2 = Character2.Torso | |
993 | local movevector = Vector3.new() | |
994 | if Torso2 then | |
995 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
996 | local Head = Character2:FindFirstChild("Head") | |
997 | if Head then | |
998 | local Neck = Instance.new("Weld") | |
999 | Neck.Name = "Neck" | |
1000 | Neck.Part0 = Torso2 | |
1001 | Neck.Part1 = Head | |
1002 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1003 | Neck.C1 = CFrame.new() | |
1004 | Neck.Parent = Torso2 | |
1005 | if Headless == true then | |
1006 | Head.Transparency = 1 | |
1007 | Head:ClearAllChildren() | |
1008 | end | |
1009 | end | |
1010 | local Limb = Character2:FindFirstChild("Right Arm") | |
1011 | if Limb then | |
1012 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1013 | local Joint = Instance.new("Glue") | |
1014 | Joint.Name = "RightShoulder" | |
1015 | Joint.Part0 = Torso2 | |
1016 | Joint.Part1 = Limb | |
1017 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1018 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1019 | Joint.Parent = Torso2 | |
1020 | local B = Instance.new("Part") | |
1021 | B.TopSurface = 0 | |
1022 | B.BottomSurface = 0 | |
1023 | B.formFactor = "Symmetric" | |
1024 | B.Size = Vector3.new(1, 1, 1) | |
1025 | B.Transparency = 1 | |
1026 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1027 | B.Parent = Character2 | |
1028 | local W = Instance.new("Weld") | |
1029 | W.Part0 = Limb | |
1030 | W.Part1 = B | |
1031 | W.C0 = CFrame.new(0, -0.5, 0) | |
1032 | W.Parent = Limb | |
1033 | end | |
1034 | local Limb = Character2:FindFirstChild("Left Arm") | |
1035 | if Limb then | |
1036 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1037 | local Joint = Instance.new("Glue") | |
1038 | Joint.Name = "LeftShoulder" | |
1039 | Joint.Part0 = Torso2 | |
1040 | Joint.Part1 = Limb | |
1041 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1042 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1043 | Joint.Parent = Torso2 | |
1044 | local B = Instance.new("Part") | |
1045 | B.TopSurface = 0 | |
1046 | B.BottomSurface = 0 | |
1047 | B.formFactor = "Symmetric" | |
1048 | B.Size = Vector3.new(1, 1, 1) | |
1049 | B.Transparency = 1 | |
1050 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1051 | B.Parent = Character2 | |
1052 | local W = Instance.new("Weld") | |
1053 | W.Part0 = Limb | |
1054 | W.Part1 = B | |
1055 | W.C0 = CFrame.new(0, -0.5, 0) | |
1056 | W.Parent = Limb | |
1057 | end | |
1058 | local Limb = Character2:FindFirstChild("Right Leg") | |
1059 | if Limb then | |
1060 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1061 | local Joint = Instance.new("Glue") | |
1062 | Joint.Name = "RightHip" | |
1063 | Joint.Part0 = Torso2 | |
1064 | Joint.Part1 = Limb | |
1065 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1066 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1067 | Joint.Parent = Torso2 | |
1068 | local B = Instance.new("Part") | |
1069 | B.TopSurface = 0 | |
1070 | B.BottomSurface = 0 | |
1071 | B.formFactor = "Symmetric" | |
1072 | B.Size = Vector3.new(1, 1, 1) | |
1073 | B.Transparency = 1 | |
1074 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1075 | B.Parent = Character2 | |
1076 | local W = Instance.new("Weld") | |
1077 | W.Part0 = Limb | |
1078 | W.Part1 = B | |
1079 | W.C0 = CFrame.new(0, -0.5, 0) | |
1080 | W.Parent = Limb | |
1081 | end | |
1082 | local Limb = Character2:FindFirstChild("Left Leg") | |
1083 | if Limb then | |
1084 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1085 | local Joint = Instance.new("Glue") | |
1086 | Joint.Name = "LeftHip" | |
1087 | Joint.Part0 = Torso2 | |
1088 | Joint.Part1 = Limb | |
1089 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1090 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1091 | Joint.Parent = Torso2 | |
1092 | local B = Instance.new("Part") | |
1093 | B.TopSurface = 0 | |
1094 | B.BottomSurface = 0 | |
1095 | B.formFactor = "Symmetric" | |
1096 | B.Size = Vector3.new(1, 1, 1) | |
1097 | B.Transparency = 1 | |
1098 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1099 | B.Parent = Character2 | |
1100 | local W = Instance.new("Weld") | |
1101 | W.Part0 = Limb | |
1102 | W.Part1 = B | |
1103 | W.C0 = CFrame.new(0, -0.5, 0) | |
1104 | W.Parent = Limb | |
1105 | end | |
1106 | local Bar = Instance.new("Part") | |
1107 | Bar.TopSurface = 0 | |
1108 | Bar.BottomSurface = 0 | |
1109 | Bar.formFactor = "Symmetric" | |
1110 | Bar.Size = Vector3.new(1, 1, 1) | |
1111 | Bar.Transparency = 1 | |
1112 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1113 | Bar.Parent = Character2 | |
1114 | local Weld = Instance.new("Weld") | |
1115 | Weld.Part0 = Torso2 | |
1116 | Weld.Part1 = Bar | |
1117 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1118 | Weld.Parent = Torso2 | |
1119 | end | |
1120 | Character2.Parent = Weapon | |
1121 | if movevector ~= Vector3.new() then | |
1122 | for i = 1, 10 do | |
1123 | Torso2.Velocity = movevector * Velocity | |
1124 | end | |
1125 | end | |
1126 | Character2.Name = "Corpse" | |
1127 | return Character2, Torso2 | |
1128 | end | |
1129 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
1130 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
1131 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
1132 | if HITFLOOR.Name == "BloodPuddle" then | |
1133 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1134 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
1135 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
1136 | end | |
1137 | elseif HITFLOOR.Anchored == true then | |
1138 | do | |
1139 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2)) | |
1140 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1141 | MakeForm(BLOOD, "Cyl") | |
1142 | coroutine.resume(coroutine.create(function() | |
1143 | Swait(75) | |
1144 | while true do | |
1145 | Swait() | |
1146 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
1147 | if BLOOD.Size.Z < 0.051 then | |
1148 | BLOOD:remove() | |
1149 | break | |
1150 | end | |
1151 | end | |
1152 | end)) | |
1153 | end | |
1154 | end | |
1155 | end | |
1156 | end | |
1157 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
1158 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false) | |
1159 | BLOOD.CFrame = CF(POSITION) | |
1160 | MakeForm(BLOOD, "Ball") | |
1161 | local bv = Instance.new("BodyVelocity", BLOOD) | |
1162 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1163 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
1164 | bv.Name = "MOVE" | |
1165 | Debris:AddItem(bv, 0.05) | |
1166 | coroutine.resume(coroutine.create(function() | |
1167 | local HASTOUCHEDGROUND = false | |
1168 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1169 | if hit.Anchored == true then | |
1170 | HASTOUCHEDGROUND = true | |
1171 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
1172 | end | |
1173 | end) | |
1174 | wait(5) | |
1175 | if HASTOUCHEDGROUND == false then | |
1176 | BLOOD:remove() | |
1177 | end | |
1178 | end)) | |
1179 | end | |
1180 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
1181 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
1182 | defence.Name = "HitBy" .. Player.Name | |
1183 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1184 | Damage = Damage * DAMAGEMULTIPLIER | |
1185 | if Humanoid.Health ~= 0 then | |
1186 | local CritChance = MRANDOM(1, 100) | |
1187 | if Damage > Humanoid.Health then | |
1188 | Damage = math.ceil(Humanoid.Health) | |
1189 | if Damage == 0 then | |
1190 | Damage = 0.1 | |
1191 | end | |
1192 | end | |
1193 | Humanoid.Health = Humanoid.Health - Damage | |
1194 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1195 | end | |
1196 | end | |
1197 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
1198 | local CHILDREN = workspace:GetDescendants() | |
1199 | for index, CHILD in pairs(CHILDREN) do | |
1200 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1201 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1202 | if HUM then | |
1203 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1204 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1205 | if INSTAKILL == true then | |
1206 | Petrify(CHILD) | |
1207 | else | |
1208 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
1209 | ApplyDamage(HUM, DMG, TORSO) | |
1210 | end | |
1211 | if FLING > 0 then | |
1212 | for _, c in pairs(CHILD:GetChildren()) do | |
1213 | if c:IsA("BasePart") then | |
1214 | local bv = Instance.new("BodyVelocity") | |
1215 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1216 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
1217 | bv.Parent = c | |
1218 | Debris:AddItem(bv, 0.05) | |
1219 | end | |
1220 | end | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | end | |
1226 | end | |
1227 | function Petrify(Foe) | |
1228 | local STONEMODEL = IT("Model", Effects) | |
1229 | local CHILDREN = Foe:GetDescendants() | |
1230 | for index, CHILD in pairs(CHILDREN) do | |
1231 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then | |
1232 | CHILD.Parent = STONEMODEL | |
1233 | CHILD.Material = "Slate" | |
1234 | CHILD.Color = C3(0.5, 0.5, 0.5) | |
1235 | if CHILD:FindFirstChildOfClass("SpecialMesh") then | |
1236 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh") | |
1237 | mesh.TextureId = "" | |
1238 | end | |
1239 | if CHILD:FindFirstChildOfClass("Decal") then | |
1240 | local mesh = CHILD:FindFirstChildOfClass("Decal") | |
1241 | mesh:remove() | |
1242 | end | |
1243 | if CHILD.ClassName == "MeshPart" then | |
1244 | CHILD.TextureID = "" | |
1245 | end | |
1246 | if CHILD.ClassName == "UnionOperation" then | |
1247 | CHILD.UsePartColor = true | |
1248 | end | |
1249 | CHILD.CanCollide = true | |
1250 | end | |
1251 | end | |
1252 | Debris:AddItem(STONEMODEL, 5) | |
1253 | end | |
1254 | function Intro() | |
1255 | coroutine.resume(coroutine.create(function() | |
1256 | INTROING = true | |
1257 | Rooted = true | |
1258 | sick:Play() | |
1259 | FINISHEDINTRO = true | |
1260 | Head.Transparency = 1 | |
1261 | Torso.Transparency = 1 | |
1262 | LeftArm.Transparency = 1 | |
1263 | RightArm.Transparency = 1 | |
1264 | LeftLeg.Transparency = 1 | |
1265 | RightLeg.Transparency = 1 | |
1266 | repeat | |
1267 | Swait() | |
1268 | until sick.TimePosition > 3.2 | |
1269 | for i = 1, 5 do | |
1270 | WACKYEFFECT({ | |
1271 | EffectType = "Sphere", | |
1272 | Size = VT(3, 3, 3), | |
1273 | Size2 = VT(0, 5, 0), | |
1274 | Transparency = 0.5, | |
1275 | Transparency2 = 1, | |
1276 | CFrame = Torso.CFrame, | |
1277 | MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p, | |
1278 | RotationX = MRANDOM(-5, 5), | |
1279 | RotationY = MRANDOM(-5, 5), | |
1280 | RotationZ = MRANDOM(-5, 5), | |
1281 | Material = "Neon", | |
1282 | Color = C3(1, 0, 0), | |
1283 | SoundID = nil, | |
1284 | SoundPitch = nil, | |
1285 | SoundVolume = nil | |
1286 | }) | |
1287 | end | |
1288 | RightWing() | |
1289 | repeat | |
1290 | Swait() | |
1291 | until sick.TimePosition > 6.2 | |
1292 | for i = 1, 5 do | |
1293 | WACKYEFFECT({ | |
1294 | EffectType = "Sphere", | |
1295 | Size = VT(3, 3, 3), | |
1296 | Size2 = VT(0, 5, 0), | |
1297 | Transparency = 0.5, | |
1298 | Transparency2 = 1, | |
1299 | CFrame = Torso.CFrame, | |
1300 | MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p, | |
1301 | RotationX = MRANDOM(-5, 5), | |
1302 | RotationY = MRANDOM(-5, 5), | |
1303 | RotationZ = MRANDOM(-5, 5), | |
1304 | Material = "Neon", | |
1305 | Color = C3(1, 0, 0), | |
1306 | SoundID = nil, | |
1307 | SoundPitch = nil, | |
1308 | SoundVolume = nil | |
1309 | }) | |
1310 | end | |
1311 | LeftWing() | |
1312 | repeat | |
1313 | Swait() | |
1314 | until sick.TimePosition > 16 | |
1315 | for i = 1, 6 do | |
1316 | WACKYEFFECT({ | |
1317 | EffectType = "Sphere", | |
1318 | Size = VT(1.5, 1.5, 1.5), | |
1319 | Size2 = VT(4, 4, 4) * i, | |
1320 | Transparency = 0, | |
1321 | Transparency2 = 1, | |
1322 | CFrame = Head.CFrame, | |
1323 | MoveToPos = nil, | |
1324 | RotationX = 0, | |
1325 | RotationY = 0, | |
1326 | RotationZ = 0, | |
1327 | Material = "Neon", | |
1328 | Color = C3(1, 0, 0), | |
1329 | SoundID = nil, | |
1330 | SoundPitch = nil, | |
1331 | SoundVolume = nil | |
1332 | }) | |
1333 | end | |
1334 | Head.Transparency = 0 | |
1335 | Face() | |
1336 | wait(1) | |
1337 | for i = 1, 100 do | |
1338 | Swait() | |
1339 | Torso.Transparency = 1 - i / 100 | |
1340 | LeftArm.Transparency = 1 - i / 100 | |
1341 | RightArm.Transparency = 1 - i / 100 | |
1342 | LeftLeg.Transparency = 1 - i / 100 | |
1343 | RightLeg.Transparency = 1 - i / 100 | |
1344 | end | |
1345 | FINISHEDINTRO = true | |
1346 | Rooted = false | |
1347 | end)) | |
1348 | end | |
1349 | function Neck_Snap() | |
1350 | ATTACK = true | |
1351 | Rooted = false | |
1352 | local TARGET, HUM, WLD | |
1353 | local HIT = RightArm.Touched:Connect(function(hit) | |
1354 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1355 | local H = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1356 | if H.Health > 0 then | |
1357 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1358 | if TORSO then | |
1359 | HUM = H | |
1360 | TARGET = TORSO | |
1361 | H.PlatformStand = true | |
1362 | CreateSound("260411131", TORSO, 10, 1) | |
1363 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1364 | end | |
1365 | end | |
1366 | end | |
1367 | end) | |
1368 | for i = 0, 1, 0.1 / Animation_Speed do | |
1369 | Swait() | |
1370 | if TARGET ~= nil then | |
1371 | break | |
1372 | end | |
1373 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1377 | if ANIM == "Idle" then | |
1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1380 | elseif ANIM == "Walk" then | |
1381 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1382 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1383 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1384 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1386 | end | |
1387 | end | |
1388 | HIT:disconnect() | |
1389 | if TARGET ~= nil then | |
1390 | if TARGET.Name == "Torso" then | |
1391 | for i = 0, 2, 0.1 / Animation_Speed do | |
1392 | Swait() | |
1393 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1397 | if ANIM == "Idle" then | |
1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1400 | elseif ANIM == "Walk" then | |
1401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1403 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1404 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1406 | end | |
1407 | end | |
1408 | WLD:remove() | |
1409 | local HEAD = TARGET.Parent:FindFirstChild("Head") | |
1410 | if HEAD then | |
1411 | UNANCHOR = false | |
1412 | RootPart.Anchored = true | |
1413 | local HD = HEAD:Clone() | |
1414 | HD.Name = "FakeHead" | |
1415 | for i = 1, 7 do | |
1416 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
1417 | end | |
1418 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
1419 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1420 | HD.Parent = RAGDOLL | |
1421 | CreateSound("264486467", RAGTORSO, 10, 1) | |
1422 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1423 | for i = 0, 2, 0.1 / Animation_Speed do | |
1424 | Swait() | |
1425 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1426 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1427 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1428 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1429 | if ANIM == "Idle" then | |
1430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1432 | elseif ANIM == "Walk" then | |
1433 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1434 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1435 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1438 | end | |
1439 | end | |
1440 | HEADWELD:remove() | |
1441 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1442 | Swait() | |
1443 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1447 | if ANIM == "Idle" then | |
1448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1450 | elseif ANIM == "Walk" then | |
1451 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1453 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1456 | end | |
1457 | end | |
1458 | CreateSound("907332856", Torso, 10, 1) | |
1459 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
1460 | Swait() | |
1461 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1465 | if ANIM == "Idle" then | |
1466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1468 | elseif ANIM == "Walk" then | |
1469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1471 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1474 | end | |
1475 | end | |
1476 | RAGWELD:remove() | |
1477 | local bv = Instance.new("BodyVelocity") | |
1478 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1479 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
1480 | bv.Parent = RAGTORSO | |
1481 | Debris:AddItem(bv, 0.05) | |
1482 | Debris:AddItem(RAGDOLL, 5) | |
1483 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
1484 | Swait() | |
1485 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1489 | if ANIM == "Idle" then | |
1490 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1492 | elseif ANIM == "Walk" then | |
1493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1495 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1496 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1497 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1498 | end | |
1499 | end | |
1500 | UNANCHOR = true | |
1501 | RootPart.Anchored = false | |
1502 | end | |
1503 | else | |
1504 | UNANCHOR = false | |
1505 | RootPart.Anchored = true | |
1506 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1507 | Swait() | |
1508 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1512 | if ANIM == "Idle" then | |
1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1515 | elseif ANIM == "Walk" then | |
1516 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1517 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1518 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1521 | end | |
1522 | end | |
1523 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
1524 | Swait() | |
1525 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1529 | if ANIM == "Idle" then | |
1530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1532 | elseif ANIM == "Walk" then | |
1533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1538 | end | |
1539 | end | |
1540 | WLD:remove() | |
1541 | TARGET.Parent:BreakJoints() | |
1542 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
1543 | if c:IsA("BasePart") then | |
1544 | local bv = Instance.new("BodyVelocity") | |
1545 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1546 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
1547 | bv.Parent = c | |
1548 | Debris:AddItem(bv, 0.05) | |
1549 | end | |
1550 | end | |
1551 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
1552 | Swait() | |
1553 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1554 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1555 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1556 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1557 | if ANIM == "Idle" then | |
1558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1560 | elseif ANIM == "Walk" then | |
1561 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1562 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1563 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1566 | end | |
1567 | end | |
1568 | UNANCHOR = true | |
1569 | RootPart.Anchored = false | |
1570 | end | |
1571 | end | |
1572 | ATTACK = false | |
1573 | Rooted = false | |
1574 | end | |
1575 | function Imperfect_Command() | |
1576 | ATTACK = true | |
1577 | Rooted = true | |
1578 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1579 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1580 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1581 | if TORSO then | |
1582 | local GYRO = IT("BodyGyro", RootPart) | |
1583 | GYRO.D = 750 | |
1584 | GYRO.P = 2000 | |
1585 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1586 | CreateSound("907330103", Torso, 10, 1) | |
1587 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
1588 | Swait() | |
1589 | WACKYEFFECT({ | |
1590 | Time = 5, | |
1591 | EffectType = "Round Slash", | |
1592 | Size = VT(0, 0, 0), | |
1593 | Size2 = VT(0.01, 0, 0.01), | |
1594 | Transparency = 0.5, | |
1595 | Transparency2 = 1, | |
1596 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1597 | MoveToPos = nil, | |
1598 | RotationX = MRANDOM(-50, 50) / 10, | |
1599 | RotationY = MRANDOM(-50, 50) / 10, | |
1600 | RotationZ = MRANDOM(-50, 50) / 10, | |
1601 | Material = "Neon", | |
1602 | Color = C3(1, 0, 0), | |
1603 | SoundID = nil, | |
1604 | SoundPitch = nil, | |
1605 | SoundVolume = nil | |
1606 | }) | |
1607 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
1608 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1612 | if ANIM == "Idle" then | |
1613 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1615 | elseif ANIM == "Walk" then | |
1616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1618 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1621 | end | |
1622 | end | |
1623 | GYRO:remove() | |
1624 | for i = 1, 15 do | |
1625 | WACKYEFFECT({ | |
1626 | Time = MRANDOM(15, 85), | |
1627 | EffectType = "Round Slash", | |
1628 | Size = VT(0, 0, 0), | |
1629 | Size2 = VT(0.3, 0, 0.3), | |
1630 | Transparency = 0.5, | |
1631 | Transparency2 = 1, | |
1632 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1633 | MoveToPos = nil, | |
1634 | RotationX = MRANDOM(-50, 50) / 10, | |
1635 | RotationY = MRANDOM(-50, 50) / 10, | |
1636 | RotationZ = MRANDOM(-50, 50) / 10, | |
1637 | Material = "Neon", | |
1638 | Color = C3(1, 0, 0), | |
1639 | SoundID = nil, | |
1640 | SoundPitch = nil, | |
1641 | SoundVolume = nil | |
1642 | }) | |
1643 | end | |
1644 | local bv = Instance.new("BodyVelocity") | |
1645 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1646 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
1647 | bv.Parent = TORSO | |
1648 | Debris:AddItem(bv, 0.05) | |
1649 | CreateSound("1222405264", TORSO, 10, 1) | |
1650 | Petrify(HUM.Parent) | |
1651 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1652 | Swait() | |
1653 | WACKYEFFECT({ | |
1654 | Time = 5, | |
1655 | EffectType = "Round Slash", | |
1656 | Size = VT(0, 0, 0), | |
1657 | Size2 = VT(0.01, 0, 0.01), | |
1658 | Transparency = 0.5, | |
1659 | Transparency2 = 1, | |
1660 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1661 | MoveToPos = nil, | |
1662 | RotationX = MRANDOM(-50, 50) / 10, | |
1663 | RotationY = MRANDOM(-50, 50) / 10, | |
1664 | RotationZ = MRANDOM(-50, 50) / 10, | |
1665 | Material = "Neon", | |
1666 | Color = C3(1, 0, 0), | |
1667 | SoundID = nil, | |
1668 | SoundPitch = nil, | |
1669 | SoundVolume = nil | |
1670 | }) | |
1671 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
1672 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1676 | if ANIM == "Idle" then | |
1677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1679 | elseif ANIM == "Walk" then | |
1680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1682 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1683 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1685 | end | |
1686 | end | |
1687 | end | |
1688 | end | |
1689 | ATTACK = false | |
1690 | Rooted = false | |
1691 | end | |
1692 | function Taunt() | |
1693 | CreateSound("907333406", Torso, 10, 1) | |
1694 | end | |
1695 | ||
1696 | function Fire_At_Will() | |
1697 | ATTACK = true | |
1698 | Rooted = false | |
1699 | local GYRO = IT("BodyGyro", RootPart) | |
1700 | GYRO.D = 750 | |
1701 | GYRO.P = 2000 | |
1702 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1703 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1704 | Swait() | |
1705 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1706 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1710 | if ANIM == "Idle" then | |
1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1713 | elseif ANIM == "Walk" then | |
1714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1716 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1719 | end | |
1720 | end | |
1721 | local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false) | |
1722 | MakeForm(BOMB, "Ball") | |
1723 | BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5) | |
1724 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0)) | |
1725 | for i = 0, 1.5, 0.1 / Animation_Speed do | |
1726 | Swait() | |
1727 | if MRANDOM(1, 2) == 1 then | |
1728 | for E = 1, #EYES do | |
1729 | if EYES[E] ~= nil then | |
1730 | local EY = EYES[E] | |
1731 | local LIGHTNING = Zap({ | |
1732 | StartPosition = EY.Position, | |
1733 | TargetPosition = BOMB.Position, | |
1734 | Character = Character, | |
1735 | Color = "Burgundy", | |
1736 | Individual = false, | |
1737 | MaxRange = 7, | |
1738 | SegmentLength = 1, | |
1739 | Offset = 0.3, | |
1740 | SIZE = 0.05 | |
1741 | }) | |
1742 | Debris:AddItem(LIGHTNING.LightningModel, 0.05) | |
1743 | end | |
1744 | end | |
1745 | end | |
1746 | BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1) | |
1747 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1748 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1752 | if ANIM == "Idle" then | |
1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1755 | elseif ANIM == "Walk" then | |
1756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1758 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1761 | end | |
1762 | end | |
1763 | WACKYEFFECT({ | |
1764 | Time = 25, | |
1765 | EffectType = "Ring", | |
1766 | Size = VT(0, 0, 0), | |
1767 | Size2 = VT(3.75, 3.75, 0), | |
1768 | Transparency = 0.7, | |
1769 | Transparency2 = 1, | |
1770 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
1771 | MoveToPos = nil, | |
1772 | RotationX = 0, | |
1773 | RotationY = 0, | |
1774 | RotationZ = 0, | |
1775 | Material = "Neon", | |
1776 | Color = BOMB.Color, | |
1777 | SoundID = nil, | |
1778 | SoundPitch = nil, | |
1779 | SoundVolume = nil | |
1780 | }) | |
1781 | WACKYEFFECT({ | |
1782 | Time = 50, | |
1783 | EffectType = "Ring", | |
1784 | Size = VT(0, 0, 0), | |
1785 | Size2 = VT(15, 15, 0), | |
1786 | Transparency = 0.7, | |
1787 | Transparency2 = 1, | |
1788 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
1789 | MoveToPos = nil, | |
1790 | RotationX = 0, | |
1791 | RotationY = 0, | |
1792 | RotationZ = 0, | |
1793 | Material = "Neon", | |
1794 | Color = BOMB.Color, | |
1795 | SoundID = nil, | |
1796 | SoundPitch = nil, | |
1797 | SoundVolume = nil | |
1798 | }) | |
1799 | BOMB.Anchored = true | |
1800 | WELD:remove() | |
1801 | GYRO:remove() | |
1802 | coroutine.resume(coroutine.create(function() | |
1803 | BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p) | |
1804 | for i = 1, 500 do | |
1805 | Swait() | |
1806 | BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2) | |
1807 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character) | |
1808 | if HITFLOOR ~= nil then | |
1809 | break | |
1810 | end | |
1811 | end | |
1812 | ApplyAoE(BOMB.Position, 75, 0, 0, 0, true) | |
1813 | for i = 1, 3 do | |
1814 | WACKYEFFECT({ | |
1815 | Time = 35, | |
1816 | EffectType = "Swirl", | |
1817 | Size = VT(0, 0, 0), | |
1818 | Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i, | |
1819 | Transparency = 0, | |
1820 | Transparency2 = 1, | |
1821 | CFrame = BOMB.CFrame, | |
1822 | MoveToPos = nil, | |
1823 | RotationX = 0, | |
1824 | RotationY = 5 * i, | |
1825 | RotationZ = 0, | |
1826 | Material = "Neon", | |
1827 | Color = BOMB.Color, | |
1828 | SoundID = nil, | |
1829 | SoundPitch = nil, | |
1830 | SoundVolume = nil | |
1831 | }) | |
1832 | end | |
1833 | for i = 1, 5 do | |
1834 | WACKYEFFECT({ | |
1835 | Time = 75, | |
1836 | EffectType = "Sphere", | |
1837 | Size = BOMB.Mesh.Scale, | |
1838 | Size2 = VT(25, 25, 25) * i, | |
1839 | Transparency = 0.5, | |
1840 | Transparency2 = 1, | |
1841 | CFrame = BOMB.CFrame, | |
1842 | MoveToPos = nil, | |
1843 | RotationX = 0, | |
1844 | RotationY = 0, | |
1845 | RotationZ = 0, | |
1846 | Material = "Neon", | |
1847 | Color = BOMB.Color, | |
1848 | SoundID = 1222405264, | |
1849 | SoundPitch = 1, | |
1850 | SoundVolume = 10 | |
1851 | }) | |
1852 | end | |
1853 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character) | |
1854 | if HITFLOOR then | |
1855 | CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5) | |
1856 | end | |
1857 | BOMB.Transparency = 1 | |
1858 | for i = 1, 35 do | |
1859 | Swait() | |
1860 | CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150) | |
1861 | end | |
1862 | BOMB:remove() | |
1863 | end)) | |
1864 | ATTACK = false | |
1865 | Rooted = false | |
1866 | end | |
1867 | function Imperfect_Storm() | |
1868 | ATTACK = true | |
1869 | Rooted = false | |
1870 | for i = 0, 1, 0.1 / Animation_Speed do | |
1871 | Swait() | |
1872 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1873 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1874 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1875 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1876 | if ANIM == "Idle" then | |
1877 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1879 | elseif ANIM == "Walk" then | |
1880 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1882 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1883 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1885 | end | |
1886 | end | |
1887 | ATTACK = false | |
1888 | Rooted = false | |
1889 | end | |
1890 | function MouseDown(Mouse) | |
1891 | if ATTACK == false then | |
1892 | end | |
1893 | end | |
1894 | function MouseUp(Mouse) | |
1895 | HOLD = false | |
1896 | end | |
1897 | function KeyDown(Key) | |
1898 | KEYHOLD = true | |
1899 | if FINISHEDINTRO == true then | |
1900 | if Key == "z" and ATTACK == false then | |
1901 | Neck_Snap() | |
1902 | end | |
1903 | if Key == "b" and ATTACK == false then | |
1904 | Imperfect_Command() | |
1905 | end | |
1906 | if Key == "c" and ATTACK == false then | |
1907 | Fire_At_Will() | |
1908 | end | |
1909 | if Key ~= "t" then | |
1910 | local TAUNT = CreateSound("907332856", Head, 10, 0.8) | |
1911 | TAUNT.TimePosition = 1.1 | |
1912 | end | |
1913 | if Key ~= "x" or ATTACK == false then | |
1914 | end | |
1915 | end | |
1916 | end | |
1917 | function KeyUp(Key) | |
1918 | KEYHOLD = false | |
1919 | end | |
1920 | Mouse.Button1Down:connect(function(NEWKEY) | |
1921 | MouseDown(NEWKEY) | |
1922 | end) | |
1923 | Mouse.Button1Up:connect(function(NEWKEY) | |
1924 | MouseUp(NEWKEY) | |
1925 | end) | |
1926 | Mouse.KeyDown:connect(function(NEWKEY) | |
1927 | KeyDown(NEWKEY) | |
1928 | end) | |
1929 | Mouse.KeyUp:connect(function(NEWKEY) | |
1930 | KeyUp(NEWKEY) | |
1931 | end) | |
1932 | function unanchor() | |
1933 | if UNANCHOR == true then | |
1934 | RootPart.Anchored = false | |
1935 | end | |
1936 | local CHILDREN = Character:GetDescendants() | |
1937 | for index, CHILD in pairs(CHILDREN) do | |
1938 | if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then | |
1939 | CHILD.Anchored = false | |
1940 | end | |
1941 | end | |
1942 | end | |
1943 | Humanoid.Changed:connect(function(Jump) | |
1944 | if Jump == "Jump" and Disable_Jump == true then | |
1945 | Humanoid.Jump = false | |
1946 | end | |
1947 | end) | |
1948 | while true do | |
1949 | Swait() | |
1950 | script.Parent = WEAPONGUI | |
1951 | ANIMATE.Parent = nil | |
1952 | if Humanoid then | |
1953 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1954 | IDLEANIMATION:Play() | |
1955 | end | |
1956 | for RW = 1, #RWINGS do | |
1957 | if RWINGS[RW] ~= nil then | |
1958 | RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed) | |
1959 | end | |
1960 | end | |
1961 | for LW = 1, #LWINGS do | |
1962 | if LWINGS[LW] ~= nil then | |
1963 | LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed) | |
1964 | end | |
1965 | end | |
1966 | SINE = SINE + CHANGE | |
1967 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1968 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1969 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character) | |
1970 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1971 | if FINISHEDINTRO == true then | |
1972 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1973 | ANIM = "Jump" | |
1974 | if ATTACK == false then | |
1975 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1981 | end | |
1982 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1983 | ANIM = "Fall" | |
1984 | if ATTACK == false then | |
1985 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1991 | end | |
1992 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1993 | ANIM = "Idle" | |
1994 | if ATTACK == false then | |
1995 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2001 | end | |
2002 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2003 | ANIM = "Walk" | |
2004 | if ATTACK == false then | |
2005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2011 | end | |
2012 | end | |
2013 | if TORSOVELOCITY > 1 then | |
2014 | Humanoid.HipHeight = 1 | |
2015 | else | |
2016 | Humanoid.HipHeight = 0 | |
2017 | end | |
2018 | elseif FINISHEDINTRO == false then | |
2019 | Humanoid.HipHeight = 0 | |
2020 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2024 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2026 | end | |
2027 | unanchor() | |
2028 | Humanoid.MaxHealth = "inf" | |
2029 | Humanoid.Health = "inf" | |
2030 | if Rooted == false then | |
2031 | Disable_Jump = false | |
2032 | Humanoid.WalkSpeed = Speed | |
2033 | elseif Rooted == true then | |
2034 | Disable_Jump = true | |
2035 | Humanoid.WalkSpeed = 0 | |
2036 | end | |
2037 | sick.Parent = Torso | |
2038 | sick.Playing = true | |
2039 | sick.Volume = 3 | |
2040 | sick.Pitch = 1 | |
2041 | BLINKLOOP = BLINKLOOP + 1 | |
2042 | if BLINKLOOP >= 650 then | |
2043 | BLINKLOOP = 0 | |
2044 | Blink() | |
2045 | end | |
2046 | if Character:FindFirstChildOfClass("Accessory") then | |
2047 | Character:FindFirstChildOfClass("Accessory"):remove() | |
2048 | end | |
2049 | if Head:FindFirstChildOfClass("Sound") then | |
2050 | Head:FindFirstChildOfClass("Sound"):remove() | |
2051 | end | |
2052 | if INTROING == false and FINISHEDINTRO == false then | |
2053 | if INSTANT == false then | |
2054 | Intro() | |
2055 | else | |
2056 | FINISHEDINTRO = true | |
2057 | Face() | |
2058 | RightWing() | |
2059 | LeftWing() | |
2060 | end | |
2061 | end | |
2062 | if Head:FindFirstChild("face") then | |
2063 | Head.face:remove() | |
2064 | end | |
2065 | refit() | |
2066 | Humanoid.PlatformStand = false | |
2067 | end |