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zXzGamePROzXz

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Jan 11th, 2019
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. Player = owner
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. RootPart = Character.HumanoidRootPart
  12. Torso = Character.Torso
  13. Head = Character.Head
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart.RootJoint
  19. Neck = Torso.Neck
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound", Torso)
  25. sick.SoundId = "rbxassetid://142306659"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 3
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45. Animation_Speed = 3
  46. Frame_Speed = 0.016666666666666666
  47. local Speed = 16
  48. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  51. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  52. local DAMAGEMULTIPLIER = 1
  53. local ANIM = "Idle"
  54. local ATTACK = false
  55. local EQUIPPED = false
  56. local HOLD = false
  57. local COMBO = 1
  58. local Rooted = false
  59. local SINE = 0
  60. local KEYHOLD = false
  61. local CHANGE = 2 / Animation_Speed
  62. local WALKINGANIM = false
  63. local VALUE1 = false
  64. local VALUE2 = false
  65. local ROBLOXIDLEANIMATION = IT("Animation")
  66. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  67. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  68. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  69. WEAPONGUI.Name = "Weapon GUI"
  70. local Weapon = IT("Model")
  71. Weapon.Name = "Adds"
  72. local Effects = IT("Folder", Weapon)
  73. Effects.Name = "Effects"
  74. local ANIMATOR = Humanoid.Animator
  75. local ANIMATE = Character.Animate
  76. local UNANCHOR = true
  77. local RWINGS = {}
  78. local LWINGS = {}
  79. local EYE, PUPIL
  80. local BLINKLOOP = 0
  81. local FINISHEDINTRO = false
  82. local INTROING = false
  83. local INSTANT = false
  84. local EYES = {}
  85. ArtificialHB = Instance.new("BindableEvent", script)
  86. ArtificialHB.Name = "ArtificialHB"
  87. script:WaitForChild("ArtificialHB")
  88. frame = Frame_Speed
  89. tf = 0
  90. allowframeloss = false
  91. tossremainder = false
  92. lastframe = tick()
  93. script.ArtificialHB:Fire()
  94. game:GetService("RunService").Heartbeat:connect(function(s, p)
  95. tf = tf + s
  96. if tf >= frame then
  97. if allowframeloss then
  98. script.ArtificialHB:Fire()
  99. lastframe = tick()
  100. else
  101. for i = 1, math.floor(tf / frame) do
  102. script.ArtificialHB:Fire()
  103. end
  104. lastframe = tick()
  105. end
  106. if tossremainder then
  107. tf = 0
  108. else
  109. tf = tf - frame * math.floor(tf / frame)
  110. end
  111. end
  112. end)
  113. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  114. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  115. end
  116. function PositiveAngle(NUMBER)
  117. if NUMBER >= 0 then
  118. NUMBER = 0
  119. end
  120. return NUMBER
  121. end
  122. function NegativeAngle(NUMBER)
  123. if NUMBER <= 0 then
  124. NUMBER = 0
  125. end
  126. return NUMBER
  127. end
  128. function Swait(NUMBER)
  129. if NUMBER == 0 or NUMBER == nil then
  130. ArtificialHB.Event:wait()
  131. else
  132. for i = 1, NUMBER do
  133. ArtificialHB.Event:wait()
  134. end
  135. end
  136. end
  137. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  138. local NEWMESH = IT(MESH)
  139. if MESH == "SpecialMesh" then
  140. NEWMESH.MeshType = MESHTYPE
  141. if MESHID ~= "nil" and MESHID ~= "" then
  142. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  143. end
  144. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  145. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  146. end
  147. end
  148. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  149. NEWMESH.Scale = SCALE
  150. NEWMESH.Parent = PARENT
  151. return NEWMESH
  152. end
  153. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  154. local NEWPART = IT("Part")
  155. NEWPART.formFactor = FORMFACTOR
  156. NEWPART.Reflectance = REFLECTANCE
  157. NEWPART.Transparency = TRANSPARENCY
  158. NEWPART.CanCollide = false
  159. NEWPART.Locked = true
  160. NEWPART.Anchored = true
  161. if ANCHOR == false then
  162. NEWPART.Anchored = false
  163. end
  164. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  165. NEWPART.Name = NAME
  166. NEWPART.Size = SIZE
  167. NEWPART.Position = Torso.Position
  168. NEWPART.Material = MATERIAL
  169. NEWPART:BreakJoints()
  170. NEWPART.Parent = PARENT
  171. return NEWPART
  172. end
  173. local weldBetween = function(a, b)
  174. local weldd = Instance.new("ManualWeld")
  175. weldd.Part0 = a
  176. weldd.Part1 = b
  177. weldd.C0 = CFrame.new()
  178. weldd.C1 = b.CFrame:inverse() * a.CFrame
  179. weldd.Parent = a
  180. return weldd
  181. end
  182. function QuaternionFromCFrame(cf)
  183. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  184. local trace = m00 + m11 + m22
  185. if trace > 0 then
  186. local s = math.sqrt(1 + trace)
  187. local recip = 0.5 / s
  188. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  189. else
  190. local i = 0
  191. if m00 < m11 then
  192. i = 1
  193. end
  194. if m22 > (i == 0 and m00 or m11) then
  195. i = 2
  196. end
  197. if i == 0 then
  198. local s = math.sqrt(m00 - m11 - m22 + 1)
  199. local recip = 0.5 / s
  200. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  201. elseif i == 1 then
  202. local s = math.sqrt(m11 - m22 - m00 + 1)
  203. local recip = 0.5 / s
  204. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  205. elseif i == 2 then
  206. local s = math.sqrt(m22 - m00 - m11 + 1)
  207. local recip = 0.5 / s
  208. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  209. end
  210. end
  211. end
  212. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  213. local xs, ys, zs = x + x, y + y, z + z
  214. local wx, wy, wz = w * xs, w * ys, w * zs
  215. local xx = x * xs
  216. local xy = x * ys
  217. local xz = x * zs
  218. local yy = y * ys
  219. local yz = y * zs
  220. local zz = z * zs
  221. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  222. end
  223. function QuaternionSlerp(a, b, t)
  224. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  225. local startInterp, finishInterp
  226. if cosTheta >= 1.0E-4 then
  227. if 1 - cosTheta > 1.0E-4 then
  228. local theta = ACOS(cosTheta)
  229. local invSinTheta = 1 / SIN(theta)
  230. startInterp = SIN((1 - t) * theta) * invSinTheta
  231. finishInterp = SIN(t * theta) * invSinTheta
  232. else
  233. startInterp = 1 - t
  234. finishInterp = t
  235. end
  236. elseif 1 + cosTheta > 1.0E-4 then
  237. local theta = ACOS(-cosTheta)
  238. local invSinTheta = 1 / SIN(theta)
  239. startInterp = SIN((t - 1) * theta) * invSinTheta
  240. finishInterp = SIN(t * theta) * invSinTheta
  241. else
  242. startInterp = t - 1
  243. finishInterp = t
  244. end
  245. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  246. end
  247. function Clerp(a, b, t)
  248. local qa = {
  249. QuaternionFromCFrame(a)
  250. }
  251. local qb = {
  252. QuaternionFromCFrame(b)
  253. }
  254. local ax, ay, az = a.x, a.y, a.z
  255. local bx, by, bz = b.x, b.y, b.z
  256. local _t = 1 - t
  257. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  258. end
  259. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  260. local frame = IT("Frame")
  261. frame.BackgroundTransparency = TRANSPARENCY
  262. frame.BorderSizePixel = BORDERSIZEPIXEL
  263. frame.Position = POSITION
  264. frame.Size = SIZE
  265. frame.BackgroundColor3 = COLOR
  266. frame.BorderColor3 = BORDERCOLOR
  267. frame.Name = NAME
  268. frame.Parent = PARENT
  269. return frame
  270. end
  271. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  272. local label = IT("TextLabel")
  273. label.BackgroundTransparency = 1
  274. label.Size = UD2(1, 0, 1, 0)
  275. label.Position = UD2(0, 0, 0, 0)
  276. label.TextColor3 = TEXTCOLOR
  277. label.TextStrokeTransparency = STROKETRANSPARENCY
  278. label.TextTransparency = TRANSPARENCY
  279. label.FontSize = TEXTFONTSIZE
  280. label.Font = TEXTFONT
  281. label.BorderSizePixel = BORDERSIZEPIXEL
  282. label.TextScaled = false
  283. label.Text = TEXT
  284. label.Name = NAME
  285. label.Parent = PARENT
  286. return label
  287. end
  288. function NoOutlines(PART)
  289. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  290. end
  291. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  292. local NEWWELD = IT(TYPE)
  293. NEWWELD.Part0 = PART0
  294. NEWWELD.Part1 = PART1
  295. NEWWELD.C0 = C0
  296. NEWWELD.C1 = C1
  297. NEWWELD.Parent = PARENT
  298. return NEWWELD
  299. end
  300. local S = IT("Sound")
  301. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  302. local NEWSOUND
  303. coroutine.resume(coroutine.create(function()
  304. NEWSOUND = S:Clone()
  305. NEWSOUND.Parent = PARENT
  306. NEWSOUND.Volume = VOLUME
  307. NEWSOUND.Pitch = PITCH
  308. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  309. NEWSOUND:play()
  310. if DOESLOOP == true then
  311. NEWSOUND.Looped = true
  312. else
  313. repeat
  314. Swait()
  315. until NEWSOUND.Playing == false
  316. NEWSOUND:remove()
  317. end
  318. end))
  319. return NEWSOUND
  320. end
  321. function CFrameFromTopBack(at, top, back)
  322. local right = top:Cross(back)
  323. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  324. end
  325. function WACKYEFFECT(Table)
  326. local TYPE = Table.EffectType or "Sphere"
  327. local SIZE = Table.Size or VT(1, 1, 1)
  328. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  329. local TRANSPARENCY = Table.Transparency or 0
  330. local ENDTRANSPARENCY = Table.Transparency2 or 1
  331. local CFRAME = Table.CFrame or Torso.CFrame
  332. local MOVEDIRECTION = Table.MoveToPos or nil
  333. local ROTATION1 = Table.RotationX or 0
  334. local ROTATION2 = Table.RotationY or 0
  335. local ROTATION3 = Table.RotationZ or 0
  336. local MATERIAL = Table.Material or "Neon"
  337. local COLOR = Table.Color or C3(1, 1, 1)
  338. local TIME = Table.Time or 45
  339. local SOUNDID = Table.SoundID or nil
  340. local SOUNDPITCH = Table.SoundPitch or nil
  341. local SOUNDVOLUME = Table.SoundVolume or nil
  342. coroutine.resume(coroutine.create(function()
  343. local PLAYSSOUND = false
  344. local SOUND
  345. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  346. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  347. PLAYSSOUND = true
  348. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  349. end
  350. EFFECT.Color = COLOR
  351. local MSH
  352. if TYPE == "Sphere" then
  353. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  354. elseif TYPE == "Block" then
  355. MSH = IT("BlockMesh", EFFECT)
  356. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  357. elseif TYPE == "Wave" then
  358. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  359. elseif TYPE == "Ring" then
  360. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  361. elseif TYPE == "Slash" then
  362. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  363. elseif TYPE == "Round Slash" then
  364. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  365. elseif TYPE == "Swirl" then
  366. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  367. elseif TYPE == "Skull" then
  368. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  369. elseif TYPE == "Crystal" then
  370. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  371. end
  372. if MSH ~= nil then
  373. local MOVESPEED
  374. if MOVEDIRECTION ~= nil then
  375. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  376. end
  377. local GROWTH = SIZE - ENDSIZE
  378. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  379. if TYPE == "Block" then
  380. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  381. else
  382. EFFECT.CFrame = CFRAME
  383. end
  384. for LOOP = 1, TIME do
  385. Swait()
  386. MSH.Scale = MSH.Scale - GROWTH / TIME
  387. if TYPE == "Wave" then
  388. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  389. end
  390. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  391. if TYPE == "Block" then
  392. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  393. else
  394. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  395. end
  396. if MOVEDIRECTION ~= nil then
  397. local ORI = EFFECT.Orientation
  398. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  399. EFFECT.Orientation = ORI
  400. end
  401. end
  402. if PLAYSSOUND == false then
  403. EFFECT:remove()
  404. else
  405. repeat
  406. Swait()
  407. until SOUND.Playing == false
  408. EFFECT:remove()
  409. end
  410. elseif PLAYSSOUND == false then
  411. EFFECT:remove()
  412. else
  413. repeat
  414. Swait()
  415. until SOUND.Playing == false
  416. EFFECT:remove()
  417. end
  418. end))
  419. end
  420. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  421. if FLOOR ~= nil then
  422. coroutine.resume(coroutine.create(function()
  423. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  424. PART.CFrame = CF(POSITION)
  425. for i = 1, 45 do
  426. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  427. RingPiece.Material = FLOOR.Material
  428. RingPiece.Color = FLOOR.Color
  429. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  430. Debris:AddItem(RingPiece, SWAIT)
  431. end
  432. PART:remove()
  433. end))
  434. end
  435. end
  436. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  437. if FLOOR ~= nil then
  438. for i = 1, AMOUNT do
  439. do
  440. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  441. DEBREE.Material = FLOOR.Material
  442. DEBREE.Color = FLOOR.Color
  443. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  444. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  445. coroutine.resume(coroutine.create(function()
  446. Swait(15)
  447. DEBREE.Parent = workspace
  448. DEBREE.CanCollide = true
  449. Debris:AddItem(DEBREE, SWAIT)
  450. end))
  451. end
  452. end
  453. end
  454. end
  455. function MakeForm(PART, TYPE)
  456. if TYPE == "Cyl" then
  457. local MSH = IT("CylinderMesh", PART)
  458. elseif TYPE == "Ball" then
  459. local MSH = IT("SpecialMesh", PART)
  460. MSH.MeshType = "Sphere"
  461. elseif TYPE == "Wedge" then
  462. local MSH = IT("SpecialMesh", PART)
  463. MSH.MeshType = "Wedge"
  464. end
  465. end
  466. function CheckTableForString(Table, String)
  467. for i, v in pairs(Table) do
  468. if string.find(string.lower(String), string.lower(v)) then
  469. return true
  470. end
  471. end
  472. return false
  473. end
  474. function CheckIntangible(Hit)
  475. local ProjectileNames = {
  476. "Water",
  477. "Arrow",
  478. "Projectile",
  479. "Effect",
  480. "Rail",
  481. "Lightning",
  482. "Bullet"
  483. }
  484. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  485. return true
  486. end
  487. return false
  488. end
  489. Debris = game:GetService("Debris")
  490. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  491. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  492. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  493. if RayHit and CheckIntangible(RayHit) then
  494. if DelayIfHit then
  495. wait()
  496. end
  497. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  498. end
  499. return RayHit, RayPos, RayNormal
  500. end
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502. local DIRECTION = CF(StartPos, EndPos).lookVector
  503. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  504. end
  505. function turnto(position)
  506. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  507. end
  508. BaseLightning = IT("Part")
  509. BaseLightning.Anchored = true
  510. BaseLightning.CanCollide = false
  511. BaseLightning.Material = "Neon"
  512. local LightningBolts = {}
  513. function Zap(Table)
  514. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  515. local Duration = Table.Duration or 2
  516. local Offset = Table.Offset or 2
  517. local Individualize = Table.Individualize or false
  518. local MaxRange = Table.MaxRange or 200
  519. local SegmentLength = Table.SegmentLength or 5
  520. local Transparency = Table.Transparency or 0
  521. local Ignore = Table.Ignore or {}
  522. local SIZE = Table.SIZE or 0.3
  523. if not (StartPos and TargetPos) or not Character then
  524. return
  525. end
  526. local LightningModel = IT("Folder", Effects)
  527. LightningModel.Name = "ZAPP"
  528. for i, v in pairs({Character, LightningModel}) do
  529. table.insert(Ignore, v)
  530. end
  531. local LastPos = StartPos
  532. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  533. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  534. local RayLength = (StartPos - RayPos).Magnitude
  535. local Struck = false
  536. local TotalSegments = math.ceil(RayLength / SegmentLength)
  537. Direction = CFrame.new(StartPos, RayPos).lookVector
  538. local LightningBolt = IT("Model", Effects)
  539. LightningBolt.Name = "Lightning"
  540. LastBolt = LightningBolt
  541. Debris:AddItem(LightningBolt, Duration)
  542. LightningBolt.Parent = LightningModel
  543. for i = 1, TotalSegments do
  544. if not Struck then
  545. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  546. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  547. local SegmentVec = NewPos - LastPos
  548. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  549. local RayVec = LastPos - RayPos
  550. local LightningPart = BaseLightning:Clone()
  551. LightningPart.BrickColor = BrickColor.new(Color)
  552. LightningPart.Transparency = Transparency
  553. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  554. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  555. local CylinderMesh = IT("CylinderMesh", LightningPart)
  556. local OrigCF = LightningPart.CFrame
  557. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  558. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  559. LightningPart.Parent = LightningBolt
  560. LastPos = NewPos
  561. end
  562. end
  563. return {
  564. RayHit = RayHit,
  565. RayPos = RayPos,
  566. RayNormal = RayNormal,
  567. LightningModel = LightningModel
  568. }
  569. end
  570. function Blink()
  571. coroutine.resume(coroutine.create(function()
  572. if EYE ~= nil and PUPIL ~= nil then
  573. for i = 1, 5 do
  574. Swait()
  575. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  576. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  577. end
  578. for i = 1, 7 do
  579. Swait()
  580. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  581. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  582. end
  583. EYE.Mesh.Scale = VT(1, 1, 1)
  584. PUPIL.Mesh.Scale = VT(1, 1, 1)
  585. end
  586. end))
  587. end
  588. local BODY = {}
  589. function Face()
  590. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  591. FACE.Color = C3(0, 0, 0)
  592. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  593. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  594. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false)
  595. MakeForm(EYE, "Ball")
  596. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  597. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false)
  598. PUPIL.Color = C3(0, 0, 0)
  599. MakeForm(PUPIL, "Ball")
  600. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  601. local LASTPART = Head
  602. for i = 1, 30 do
  603. local MATH = 1 - i / 40
  604. if LASTPART == Head then
  605. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  606. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  607. LASTPART = Horn
  608. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  609. else
  610. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  611. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  612. LASTPART = Horn
  613. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  614. end
  615. end
  616. local LASTPART = Head
  617. for i = 1, 30 do
  618. local MATH = 1 - i / 40
  619. if LASTPART == Head then
  620. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  621. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  622. LASTPART = Horn
  623. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  624. else
  625. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  626. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  627. LASTPART = Horn
  628. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  629. end
  630. end
  631. BODY = {}
  632. for _, c in pairs(Character:GetDescendants()) do
  633. if c:IsA("BasePart") then
  634. table.insert(BODY, {
  635. c,
  636. c.Parent,
  637. c.Material,
  638. c.Color
  639. })
  640. elseif c:IsA("JointInstance") then
  641. table.insert(BODY, {
  642. c,
  643. c.Parent,
  644. nil,
  645. nil
  646. })
  647. end
  648. end
  649. end
  650.  
  651. print("Easy work i've done.")
  652. shirt = Instance.new("Shirt", Character)
  653. shirt.Name = "Shirt"
  654. pants = Instance.new("Pants", Character)
  655. pants.Name = "Pants"
  656. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=520226382"
  657. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=520226569"
  658.  
  659. function RightWing()
  660. for i = 1, 2 do
  661. local PART
  662. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  663. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  664. table.insert(RWINGS, WingWeld)
  665. PART = Wing
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  668. PART = Wing
  669. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  670. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  672. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  673. PART = Wing
  674. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  675. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  676. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  677. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  680. PART = Wing
  681. table.insert(RWINGS, WingWeld)
  682. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  683. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  684. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  685. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  686. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  687. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  688. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  689. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  690. PART = Wing
  691. table.insert(RWINGS, WingWeld)
  692. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  693. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  694. PART = Wing
  695. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  696. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  697. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  698. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  699. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  700. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  701. PART = Wing
  702. table.insert(RWINGS, WingWeld)
  703. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  704. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  705. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  706. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  708. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  709. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  710. table.insert(EYES, Wing1)
  711. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  712. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  713. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  714. PART = Wing
  715. table.insert(RWINGS, WingWeld)
  716. end
  717.  
  718. local LASTPART = Head
  719. for i = 1, 20 do
  720. local MATH = (1-(i/25))
  721. if LASTPART == Head then
  722. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  723. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  724. LASTPART = Horn
  725. Horn.Color = C3((i*3-3)/255,0,0)
  726. else
  727. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  728. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  729. LASTPART = Horn
  730. Horn.Color = C3((i*3-3)/255,0,0)
  731.  
  732. end
  733.  
  734. end
  735. BODY = {}
  736. for _, c in pairs(Character:GetDescendants()) do
  737. if c:IsA("BasePart") then
  738. table.insert(BODY, {
  739. c,
  740. c.Parent,
  741. c.Material,
  742. c.Color
  743. })
  744. elseif c:IsA("JointInstance") then
  745. table.insert(BODY, {
  746. c,
  747. c.Parent,
  748. nil,
  749. nil
  750. })
  751. end
  752. end
  753. end
  754. function LeftWing()
  755. for i = 1, 2 do
  756. local PART
  757. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  758. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  759. table.insert(LWINGS, WingWeld)
  760. PART = Wing
  761. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  762. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  763. PART = Wing
  764. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  765. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  766. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  767. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  768. PART = Wing
  769. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  770. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  772. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  775. PART = Wing
  776. table.insert(LWINGS, WingWeld)
  777. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  778. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  779. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.2, 0.45), false)
  780. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  781. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  782. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  783. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  784. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  785. PART = Wing
  786. table.insert(LWINGS, WingWeld)
  787. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  788. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  789. PART = Wing
  790. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  791. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  792. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  793. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  794. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  795. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  796. PART = Wing
  797. table.insert(LWINGS, WingWeld)
  798. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Burgundy", "WingPart", VT(1, 1, 1), false)
  799. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  800. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  801. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  803. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  804. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  805. table.insert(EYES, Wing1)
  806. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  807. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  808. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  809. PART = Wing
  810. table.insert(LWINGS, WingWeld)
  811. end
  812. BODY = {}
  813. for _, c in pairs(Character:GetDescendants()) do
  814. if c:IsA("BasePart") then
  815. table.insert(BODY, {
  816. c,
  817. c.Parent,
  818. c.Material,
  819. c.Color
  820. })
  821. elseif c:IsA("JointInstance") then
  822. table.insert(BODY, {
  823. c,
  824. c.Parent,
  825. nil,
  826. nil
  827. })
  828. end
  829. end
  830. end
  831. for _, c in pairs(Weapon:GetChildren()) do
  832. if c.ClassName == "Part" then
  833. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  834. end
  835. end
  836. for _, c in pairs(Character:GetDescendants()) do
  837. if c:IsA("BasePart") then
  838. table.insert(BODY, {
  839. c,
  840. c.Parent,
  841. c.Material,
  842. c.Color
  843. })
  844. elseif c:IsA("JointInstance") then
  845. table.insert(BODY, {
  846. c,
  847. c.Parent,
  848. nil,
  849. nil
  850. })
  851. end
  852. end
  853. for e = 1, #BODY do
  854. if BODY[e] ~= nil then
  855. do
  856. local STUFF = BODY[e]
  857. local PART = STUFF[1]
  858. local PARENT = STUFF[2]
  859. local MATERIAL = STUFF[3]
  860. local COLOR = STUFF[4]
  861. PART.AncestryChanged:Connect(function()
  862. if PART.ClassName == "Part" then
  863. PART.Material = MATERIAL
  864. PART.Color = COLOR
  865. end
  866. PART.Parent = PARENT
  867. end)
  868. end
  869. end
  870. end
  871. function refit()
  872. Weapon.Parent = Character
  873. Character.Parent = workspace
  874. for e = 1, #BODY do
  875. if BODY[e] ~= nil then
  876. local STUFF = BODY[e]
  877. local PART = STUFF[1]
  878. local PARENT = STUFF[2]
  879. local MATERIAL = STUFF[3]
  880. local COLOR = STUFF[4]
  881. if PART.Parent ~= PARENT then
  882. Humanoid:remove()
  883. if PART.ClassName == "Part" then
  884. PART.Material = MATERIAL
  885. PART.Color = COLOR
  886. end
  887. PART.Parent = PARENT
  888. Humanoid = IT("Humanoid", Character)
  889. end
  890. end
  891. end
  892. end
  893. local SKILLTEXTCOLOR = C3(0, 0, 0)
  894. local SKILLFONT = "SciFi"
  895. local SKILLTEXTSIZE = 7
  896. Weapon.Parent = Character
  897. Humanoid.Died:connect(function()
  898. refit()
  899. end)
  900. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  901. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  902. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  903. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  904. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  905. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  906. function StatLabel(CFRAME, TEXT, COLOR)
  907. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  908. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  909. local BODYGYRO = IT("BodyGyro", STATPART)
  910. game:GetService("Debris"):AddItem(STATPART, 5)
  911. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  912. BILLBOARDGUI.Adornee = STATPART
  913. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  914. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  915. BILLBOARDGUI.AlwaysOnTop = false
  916. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  917. TEXTLABEL.BackgroundTransparency = 1
  918. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  919. TEXTLABEL.Text = TEXT
  920. TEXTLABEL.Font = SKILLFONT
  921. TEXTLABEL.FontSize = "Size42"
  922. TEXTLABEL.TextColor3 = COLOR
  923. TEXTLABEL.TextStrokeTransparency = 0
  924. TEXTLABEL.TextScaled = true
  925. TEXTLABEL.TextWrapped = true
  926. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  927. for i = 1, 50 do
  928. Swait()
  929. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  930. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  931. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  932. end
  933. THEPART.Parent = nil
  934. end), STATPART, TEXTLABEL)
  935. end
  936. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  937. local svch = Character2
  938. Character2:BreakJoints()
  939. local hum = Character2:findFirstChild("Humanoid")
  940. local q = Character2:GetChildren()
  941. local CLONE = IT("Model", Effects)
  942. for i = 1, #q do
  943. if q[i].ClassName == "Accessory" and Headless == true then
  944. q[i]:remove()
  945. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  946. q[i].Parent = CLONE
  947. elseif q[i].ClassName ~= "Humanoid" then
  948. q[i]:remove()
  949. end
  950. end
  951. local chrclone = CLONE
  952. local ch = chrclone:GetChildren()
  953. local i
  954. for i = 1, #ch do
  955. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  956. ch[i]:remove()
  957. end
  958. end
  959. local function Scan(ch)
  960. local e
  961. for e = 1, #ch do
  962. Scan(ch[e]:GetChildren())
  963. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  964. ch[e]:remove()
  965. end
  966. end
  967. end
  968. Character2:remove()
  969. local NEWHUM = IT("Humanoid")
  970. NEWHUM.Name = "Corpse"
  971. NEWHUM.Health = 0
  972. NEWHUM.MaxHealth = 0
  973. NEWHUM.PlatformStand = true
  974. NEWHUM.Parent = CLONE
  975. NEWHUM.DisplayDistanceType = "None"
  976. Scan(chrclone:GetChildren())
  977. local ch = Character2:GetChildren()
  978. local i
  979. for i = 1, #ch do
  980. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  981. ch[i]:remove()
  982. end
  983. end
  984. local ch = Character2:GetChildren()
  985. local i
  986. for i = 1, #ch do
  987. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  988. ch[i]:remove()
  989. end
  990. end
  991. Character2 = chrclone
  992. local Torso2 = Character2.Torso
  993. local movevector = Vector3.new()
  994. if Torso2 then
  995. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  996. local Head = Character2:FindFirstChild("Head")
  997. if Head then
  998. local Neck = Instance.new("Weld")
  999. Neck.Name = "Neck"
  1000. Neck.Part0 = Torso2
  1001. Neck.Part1 = Head
  1002. Neck.C0 = CFrame.new(0, 1.5, 0)
  1003. Neck.C1 = CFrame.new()
  1004. Neck.Parent = Torso2
  1005. if Headless == true then
  1006. Head.Transparency = 1
  1007. Head:ClearAllChildren()
  1008. end
  1009. end
  1010. local Limb = Character2:FindFirstChild("Right Arm")
  1011. if Limb then
  1012. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1013. local Joint = Instance.new("Glue")
  1014. Joint.Name = "RightShoulder"
  1015. Joint.Part0 = Torso2
  1016. Joint.Part1 = Limb
  1017. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1018. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1019. Joint.Parent = Torso2
  1020. local B = Instance.new("Part")
  1021. B.TopSurface = 0
  1022. B.BottomSurface = 0
  1023. B.formFactor = "Symmetric"
  1024. B.Size = Vector3.new(1, 1, 1)
  1025. B.Transparency = 1
  1026. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1027. B.Parent = Character2
  1028. local W = Instance.new("Weld")
  1029. W.Part0 = Limb
  1030. W.Part1 = B
  1031. W.C0 = CFrame.new(0, -0.5, 0)
  1032. W.Parent = Limb
  1033. end
  1034. local Limb = Character2:FindFirstChild("Left Arm")
  1035. if Limb then
  1036. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1037. local Joint = Instance.new("Glue")
  1038. Joint.Name = "LeftShoulder"
  1039. Joint.Part0 = Torso2
  1040. Joint.Part1 = Limb
  1041. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1042. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1043. Joint.Parent = Torso2
  1044. local B = Instance.new("Part")
  1045. B.TopSurface = 0
  1046. B.BottomSurface = 0
  1047. B.formFactor = "Symmetric"
  1048. B.Size = Vector3.new(1, 1, 1)
  1049. B.Transparency = 1
  1050. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1051. B.Parent = Character2
  1052. local W = Instance.new("Weld")
  1053. W.Part0 = Limb
  1054. W.Part1 = B
  1055. W.C0 = CFrame.new(0, -0.5, 0)
  1056. W.Parent = Limb
  1057. end
  1058. local Limb = Character2:FindFirstChild("Right Leg")
  1059. if Limb then
  1060. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1061. local Joint = Instance.new("Glue")
  1062. Joint.Name = "RightHip"
  1063. Joint.Part0 = Torso2
  1064. Joint.Part1 = Limb
  1065. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1066. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1067. Joint.Parent = Torso2
  1068. local B = Instance.new("Part")
  1069. B.TopSurface = 0
  1070. B.BottomSurface = 0
  1071. B.formFactor = "Symmetric"
  1072. B.Size = Vector3.new(1, 1, 1)
  1073. B.Transparency = 1
  1074. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1075. B.Parent = Character2
  1076. local W = Instance.new("Weld")
  1077. W.Part0 = Limb
  1078. W.Part1 = B
  1079. W.C0 = CFrame.new(0, -0.5, 0)
  1080. W.Parent = Limb
  1081. end
  1082. local Limb = Character2:FindFirstChild("Left Leg")
  1083. if Limb then
  1084. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1085. local Joint = Instance.new("Glue")
  1086. Joint.Name = "LeftHip"
  1087. Joint.Part0 = Torso2
  1088. Joint.Part1 = Limb
  1089. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1090. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1091. Joint.Parent = Torso2
  1092. local B = Instance.new("Part")
  1093. B.TopSurface = 0
  1094. B.BottomSurface = 0
  1095. B.formFactor = "Symmetric"
  1096. B.Size = Vector3.new(1, 1, 1)
  1097. B.Transparency = 1
  1098. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1099. B.Parent = Character2
  1100. local W = Instance.new("Weld")
  1101. W.Part0 = Limb
  1102. W.Part1 = B
  1103. W.C0 = CFrame.new(0, -0.5, 0)
  1104. W.Parent = Limb
  1105. end
  1106. local Bar = Instance.new("Part")
  1107. Bar.TopSurface = 0
  1108. Bar.BottomSurface = 0
  1109. Bar.formFactor = "Symmetric"
  1110. Bar.Size = Vector3.new(1, 1, 1)
  1111. Bar.Transparency = 1
  1112. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1113. Bar.Parent = Character2
  1114. local Weld = Instance.new("Weld")
  1115. Weld.Part0 = Torso2
  1116. Weld.Part1 = Bar
  1117. Weld.C0 = CFrame.new(0, 0.5, 0)
  1118. Weld.Parent = Torso2
  1119. end
  1120. Character2.Parent = Weapon
  1121. if movevector ~= Vector3.new() then
  1122. for i = 1, 10 do
  1123. Torso2.Velocity = movevector * Velocity
  1124. end
  1125. end
  1126. Character2.Name = "Corpse"
  1127. return Character2, Torso2
  1128. end
  1129. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1130. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1131. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1132. if HITFLOOR.Name == "BloodPuddle" then
  1133. local DIST = (Position - HITFLOOR.Position).Magnitude
  1134. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1135. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1136. end
  1137. elseif HITFLOOR.Anchored == true then
  1138. do
  1139. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1140. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1141. MakeForm(BLOOD, "Cyl")
  1142. coroutine.resume(coroutine.create(function()
  1143. Swait(75)
  1144. while true do
  1145. Swait()
  1146. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1147. if BLOOD.Size.Z < 0.051 then
  1148. BLOOD:remove()
  1149. break
  1150. end
  1151. end
  1152. end))
  1153. end
  1154. end
  1155. end
  1156. end
  1157. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1158. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1159. BLOOD.CFrame = CF(POSITION)
  1160. MakeForm(BLOOD, "Ball")
  1161. local bv = Instance.new("BodyVelocity", BLOOD)
  1162. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1163. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1164. bv.Name = "MOVE"
  1165. Debris:AddItem(bv, 0.05)
  1166. coroutine.resume(coroutine.create(function()
  1167. local HASTOUCHEDGROUND = false
  1168. local HIT = BLOOD.Touched:Connect(function(hit)
  1169. if hit.Anchored == true then
  1170. HASTOUCHEDGROUND = true
  1171. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1172. end
  1173. end)
  1174. wait(5)
  1175. if HASTOUCHEDGROUND == false then
  1176. BLOOD:remove()
  1177. end
  1178. end))
  1179. end
  1180. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1181. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1182. defence.Name = "HitBy" .. Player.Name
  1183. game:GetService("Debris"):AddItem(defence, 0.001)
  1184. Damage = Damage * DAMAGEMULTIPLIER
  1185. if Humanoid.Health ~= 0 then
  1186. local CritChance = MRANDOM(1, 100)
  1187. if Damage > Humanoid.Health then
  1188. Damage = math.ceil(Humanoid.Health)
  1189. if Damage == 0 then
  1190. Damage = 0.1
  1191. end
  1192. end
  1193. Humanoid.Health = Humanoid.Health - Damage
  1194. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1195. end
  1196. end
  1197. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1198. local CHILDREN = workspace:GetDescendants()
  1199. for index, CHILD in pairs(CHILDREN) do
  1200. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1201. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1202. if HUM then
  1203. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1204. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1205. if INSTAKILL == true then
  1206. Petrify(CHILD)
  1207. else
  1208. local DMG = MRANDOM(MINDMG, MAXDMG)
  1209. ApplyDamage(HUM, DMG, TORSO)
  1210. end
  1211. if FLING > 0 then
  1212. for _, c in pairs(CHILD:GetChildren()) do
  1213. if c:IsA("BasePart") then
  1214. local bv = Instance.new("BodyVelocity")
  1215. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1216. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1217. bv.Parent = c
  1218. Debris:AddItem(bv, 0.05)
  1219. end
  1220. end
  1221. end
  1222. end
  1223. end
  1224. end
  1225. end
  1226. end
  1227. function Petrify(Foe)
  1228. local STONEMODEL = IT("Model", Effects)
  1229. local CHILDREN = Foe:GetDescendants()
  1230. for index, CHILD in pairs(CHILDREN) do
  1231. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1232. CHILD.Parent = STONEMODEL
  1233. CHILD.Material = "Slate"
  1234. CHILD.Color = C3(0.5, 0.5, 0.5)
  1235. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1236. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1237. mesh.TextureId = ""
  1238. end
  1239. if CHILD:FindFirstChildOfClass("Decal") then
  1240. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1241. mesh:remove()
  1242. end
  1243. if CHILD.ClassName == "MeshPart" then
  1244. CHILD.TextureID = ""
  1245. end
  1246. if CHILD.ClassName == "UnionOperation" then
  1247. CHILD.UsePartColor = true
  1248. end
  1249. CHILD.CanCollide = true
  1250. end
  1251. end
  1252. Debris:AddItem(STONEMODEL, 5)
  1253. end
  1254. function Intro()
  1255. coroutine.resume(coroutine.create(function()
  1256. INTROING = true
  1257. Rooted = true
  1258. sick:Play()
  1259. FINISHEDINTRO = true
  1260. Head.Transparency = 1
  1261. Torso.Transparency = 1
  1262. LeftArm.Transparency = 1
  1263. RightArm.Transparency = 1
  1264. LeftLeg.Transparency = 1
  1265. RightLeg.Transparency = 1
  1266. repeat
  1267. Swait()
  1268. until sick.TimePosition > 3.2
  1269. for i = 1, 5 do
  1270. WACKYEFFECT({
  1271. EffectType = "Sphere",
  1272. Size = VT(3, 3, 3),
  1273. Size2 = VT(0, 5, 0),
  1274. Transparency = 0.5,
  1275. Transparency2 = 1,
  1276. CFrame = Torso.CFrame,
  1277. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1278. RotationX = MRANDOM(-5, 5),
  1279. RotationY = MRANDOM(-5, 5),
  1280. RotationZ = MRANDOM(-5, 5),
  1281. Material = "Neon",
  1282. Color = C3(1, 0, 0),
  1283. SoundID = nil,
  1284. SoundPitch = nil,
  1285. SoundVolume = nil
  1286. })
  1287. end
  1288. RightWing()
  1289. repeat
  1290. Swait()
  1291. until sick.TimePosition > 6.2
  1292. for i = 1, 5 do
  1293. WACKYEFFECT({
  1294. EffectType = "Sphere",
  1295. Size = VT(3, 3, 3),
  1296. Size2 = VT(0, 5, 0),
  1297. Transparency = 0.5,
  1298. Transparency2 = 1,
  1299. CFrame = Torso.CFrame,
  1300. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1301. RotationX = MRANDOM(-5, 5),
  1302. RotationY = MRANDOM(-5, 5),
  1303. RotationZ = MRANDOM(-5, 5),
  1304. Material = "Neon",
  1305. Color = C3(1, 0, 0),
  1306. SoundID = nil,
  1307. SoundPitch = nil,
  1308. SoundVolume = nil
  1309. })
  1310. end
  1311. LeftWing()
  1312. repeat
  1313. Swait()
  1314. until sick.TimePosition > 16
  1315. for i = 1, 6 do
  1316. WACKYEFFECT({
  1317. EffectType = "Sphere",
  1318. Size = VT(1.5, 1.5, 1.5),
  1319. Size2 = VT(4, 4, 4) * i,
  1320. Transparency = 0,
  1321. Transparency2 = 1,
  1322. CFrame = Head.CFrame,
  1323. MoveToPos = nil,
  1324. RotationX = 0,
  1325. RotationY = 0,
  1326. RotationZ = 0,
  1327. Material = "Neon",
  1328. Color = C3(1, 0, 0),
  1329. SoundID = nil,
  1330. SoundPitch = nil,
  1331. SoundVolume = nil
  1332. })
  1333. end
  1334. Head.Transparency = 0
  1335. Face()
  1336. wait(1)
  1337. for i = 1, 100 do
  1338. Swait()
  1339. Torso.Transparency = 1 - i / 100
  1340. LeftArm.Transparency = 1 - i / 100
  1341. RightArm.Transparency = 1 - i / 100
  1342. LeftLeg.Transparency = 1 - i / 100
  1343. RightLeg.Transparency = 1 - i / 100
  1344. end
  1345. FINISHEDINTRO = true
  1346. Rooted = false
  1347. end))
  1348. end
  1349. function Neck_Snap()
  1350. ATTACK = true
  1351. Rooted = false
  1352. local TARGET, HUM, WLD
  1353. local HIT = RightArm.Touched:Connect(function(hit)
  1354. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1355. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1356. if H.Health > 0 then
  1357. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1358. if TORSO then
  1359. HUM = H
  1360. TARGET = TORSO
  1361. H.PlatformStand = true
  1362. CreateSound("260411131", TORSO, 10, 1)
  1363. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1364. end
  1365. end
  1366. end
  1367. end)
  1368. for i = 0, 1, 0.1 / Animation_Speed do
  1369. Swait()
  1370. if TARGET ~= nil then
  1371. break
  1372. end
  1373. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1377. if ANIM == "Idle" then
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1380. elseif ANIM == "Walk" then
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. elseif ANIM == "Jump" or ANIM == "Fall" then
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1386. end
  1387. end
  1388. HIT:disconnect()
  1389. if TARGET ~= nil then
  1390. if TARGET.Name == "Torso" then
  1391. for i = 0, 2, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1397. if ANIM == "Idle" then
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. elseif ANIM == "Walk" then
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. elseif ANIM == "Jump" or ANIM == "Fall" then
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1406. end
  1407. end
  1408. WLD:remove()
  1409. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1410. if HEAD then
  1411. UNANCHOR = false
  1412. RootPart.Anchored = true
  1413. local HD = HEAD:Clone()
  1414. HD.Name = "FakeHead"
  1415. for i = 1, 7 do
  1416. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1417. end
  1418. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1419. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1420. HD.Parent = RAGDOLL
  1421. CreateSound("264486467", RAGTORSO, 10, 1)
  1422. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1423. for i = 0, 2, 0.1 / Animation_Speed do
  1424. Swait()
  1425. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1429. if ANIM == "Idle" then
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1432. elseif ANIM == "Walk" then
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. elseif ANIM == "Jump" or ANIM == "Fall" then
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1438. end
  1439. end
  1440. HEADWELD:remove()
  1441. for i = 0, 0.5, 0.1 / Animation_Speed do
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1447. if ANIM == "Idle" then
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1450. elseif ANIM == "Walk" then
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. elseif ANIM == "Jump" or ANIM == "Fall" then
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1456. end
  1457. end
  1458. CreateSound("907332856", Torso, 10, 1)
  1459. for i = 0, 0.25, 0.1 / Animation_Speed do
  1460. Swait()
  1461. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1465. if ANIM == "Idle" then
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1468. elseif ANIM == "Walk" then
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. elseif ANIM == "Jump" or ANIM == "Fall" then
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1474. end
  1475. end
  1476. RAGWELD:remove()
  1477. local bv = Instance.new("BodyVelocity")
  1478. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1479. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1480. bv.Parent = RAGTORSO
  1481. Debris:AddItem(bv, 0.05)
  1482. Debris:AddItem(RAGDOLL, 5)
  1483. for i = 0, 0.15, 0.1 / Animation_Speed do
  1484. Swait()
  1485. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1489. if ANIM == "Idle" then
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1492. elseif ANIM == "Walk" then
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. elseif ANIM == "Jump" or ANIM == "Fall" then
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1498. end
  1499. end
  1500. UNANCHOR = true
  1501. RootPart.Anchored = false
  1502. end
  1503. else
  1504. UNANCHOR = false
  1505. RootPart.Anchored = true
  1506. for i = 0, 0.5, 0.1 / Animation_Speed do
  1507. Swait()
  1508. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1512. if ANIM == "Idle" then
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1515. elseif ANIM == "Walk" then
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. elseif ANIM == "Jump" or ANIM == "Fall" then
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1521. end
  1522. end
  1523. for i = 0, 0.25, 0.1 / Animation_Speed do
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1529. if ANIM == "Idle" then
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1532. elseif ANIM == "Walk" then
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. elseif ANIM == "Jump" or ANIM == "Fall" then
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1538. end
  1539. end
  1540. WLD:remove()
  1541. TARGET.Parent:BreakJoints()
  1542. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1543. if c:IsA("BasePart") then
  1544. local bv = Instance.new("BodyVelocity")
  1545. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1546. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1547. bv.Parent = c
  1548. Debris:AddItem(bv, 0.05)
  1549. end
  1550. end
  1551. for i = 0, 0.15, 0.1 / Animation_Speed do
  1552. Swait()
  1553. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1557. if ANIM == "Idle" then
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1560. elseif ANIM == "Walk" then
  1561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. elseif ANIM == "Jump" or ANIM == "Fall" then
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1566. end
  1567. end
  1568. UNANCHOR = true
  1569. RootPart.Anchored = false
  1570. end
  1571. end
  1572. ATTACK = false
  1573. Rooted = false
  1574. end
  1575. function Imperfect_Command()
  1576. ATTACK = true
  1577. Rooted = true
  1578. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1579. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1580. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1581. if TORSO then
  1582. local GYRO = IT("BodyGyro", RootPart)
  1583. GYRO.D = 750
  1584. GYRO.P = 2000
  1585. GYRO.MaxTorque = VT(0, 40000, 0)
  1586. CreateSound("907330103", Torso, 10, 1)
  1587. for i = 0, 1.6, 0.1 / Animation_Speed do
  1588. Swait()
  1589. WACKYEFFECT({
  1590. Time = 5,
  1591. EffectType = "Round Slash",
  1592. Size = VT(0, 0, 0),
  1593. Size2 = VT(0.01, 0, 0.01),
  1594. Transparency = 0.5,
  1595. Transparency2 = 1,
  1596. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1597. MoveToPos = nil,
  1598. RotationX = MRANDOM(-50, 50) / 10,
  1599. RotationY = MRANDOM(-50, 50) / 10,
  1600. RotationZ = MRANDOM(-50, 50) / 10,
  1601. Material = "Neon",
  1602. Color = C3(1, 0, 0),
  1603. SoundID = nil,
  1604. SoundPitch = nil,
  1605. SoundVolume = nil
  1606. })
  1607. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1608. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612. if ANIM == "Idle" then
  1613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1615. elseif ANIM == "Walk" then
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. elseif ANIM == "Jump" or ANIM == "Fall" then
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1621. end
  1622. end
  1623. GYRO:remove()
  1624. for i = 1, 15 do
  1625. WACKYEFFECT({
  1626. Time = MRANDOM(15, 85),
  1627. EffectType = "Round Slash",
  1628. Size = VT(0, 0, 0),
  1629. Size2 = VT(0.3, 0, 0.3),
  1630. Transparency = 0.5,
  1631. Transparency2 = 1,
  1632. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1633. MoveToPos = nil,
  1634. RotationX = MRANDOM(-50, 50) / 10,
  1635. RotationY = MRANDOM(-50, 50) / 10,
  1636. RotationZ = MRANDOM(-50, 50) / 10,
  1637. Material = "Neon",
  1638. Color = C3(1, 0, 0),
  1639. SoundID = nil,
  1640. SoundPitch = nil,
  1641. SoundVolume = nil
  1642. })
  1643. end
  1644. local bv = Instance.new("BodyVelocity")
  1645. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1646. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1647. bv.Parent = TORSO
  1648. Debris:AddItem(bv, 0.05)
  1649. CreateSound("1222405264", TORSO, 10, 1)
  1650. Petrify(HUM.Parent)
  1651. for i = 0, 0.5, 0.1 / Animation_Speed do
  1652. Swait()
  1653. WACKYEFFECT({
  1654. Time = 5,
  1655. EffectType = "Round Slash",
  1656. Size = VT(0, 0, 0),
  1657. Size2 = VT(0.01, 0, 0.01),
  1658. Transparency = 0.5,
  1659. Transparency2 = 1,
  1660. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1661. MoveToPos = nil,
  1662. RotationX = MRANDOM(-50, 50) / 10,
  1663. RotationY = MRANDOM(-50, 50) / 10,
  1664. RotationZ = MRANDOM(-50, 50) / 10,
  1665. Material = "Neon",
  1666. Color = C3(1, 0, 0),
  1667. SoundID = nil,
  1668. SoundPitch = nil,
  1669. SoundVolume = nil
  1670. })
  1671. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1672. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1676. if ANIM == "Idle" then
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. elseif ANIM == "Walk" then
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. elseif ANIM == "Jump" or ANIM == "Fall" then
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1685. end
  1686. end
  1687. end
  1688. end
  1689. ATTACK = false
  1690. Rooted = false
  1691. end
  1692. function Taunt()
  1693. CreateSound("907333406", Torso, 10, 1)
  1694. end
  1695.  
  1696. function Fire_At_Will()
  1697. ATTACK = true
  1698. Rooted = false
  1699. local GYRO = IT("BodyGyro", RootPart)
  1700. GYRO.D = 750
  1701. GYRO.P = 2000
  1702. GYRO.MaxTorque = VT(0, 40000, 0)
  1703. for i = 0, 0.2, 0.1 / Animation_Speed do
  1704. Swait()
  1705. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1706. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1710. if ANIM == "Idle" then
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1713. elseif ANIM == "Walk" then
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. elseif ANIM == "Jump" or ANIM == "Fall" then
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1719. end
  1720. end
  1721. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  1722. MakeForm(BOMB, "Ball")
  1723. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  1724. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  1725. for i = 0, 1.5, 0.1 / Animation_Speed do
  1726. Swait()
  1727. if MRANDOM(1, 2) == 1 then
  1728. for E = 1, #EYES do
  1729. if EYES[E] ~= nil then
  1730. local EY = EYES[E]
  1731. local LIGHTNING = Zap({
  1732. StartPosition = EY.Position,
  1733. TargetPosition = BOMB.Position,
  1734. Character = Character,
  1735. Color = "Burgundy",
  1736. Individual = false,
  1737. MaxRange = 7,
  1738. SegmentLength = 1,
  1739. Offset = 0.3,
  1740. SIZE = 0.05
  1741. })
  1742. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  1743. end
  1744. end
  1745. end
  1746. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  1747. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1748. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1752. if ANIM == "Idle" then
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755. elseif ANIM == "Walk" then
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. elseif ANIM == "Jump" or ANIM == "Fall" then
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1761. end
  1762. end
  1763. WACKYEFFECT({
  1764. Time = 25,
  1765. EffectType = "Ring",
  1766. Size = VT(0, 0, 0),
  1767. Size2 = VT(3.75, 3.75, 0),
  1768. Transparency = 0.7,
  1769. Transparency2 = 1,
  1770. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1771. MoveToPos = nil,
  1772. RotationX = 0,
  1773. RotationY = 0,
  1774. RotationZ = 0,
  1775. Material = "Neon",
  1776. Color = BOMB.Color,
  1777. SoundID = nil,
  1778. SoundPitch = nil,
  1779. SoundVolume = nil
  1780. })
  1781. WACKYEFFECT({
  1782. Time = 50,
  1783. EffectType = "Ring",
  1784. Size = VT(0, 0, 0),
  1785. Size2 = VT(15, 15, 0),
  1786. Transparency = 0.7,
  1787. Transparency2 = 1,
  1788. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1789. MoveToPos = nil,
  1790. RotationX = 0,
  1791. RotationY = 0,
  1792. RotationZ = 0,
  1793. Material = "Neon",
  1794. Color = BOMB.Color,
  1795. SoundID = nil,
  1796. SoundPitch = nil,
  1797. SoundVolume = nil
  1798. })
  1799. BOMB.Anchored = true
  1800. WELD:remove()
  1801. GYRO:remove()
  1802. coroutine.resume(coroutine.create(function()
  1803. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  1804. for i = 1, 500 do
  1805. Swait()
  1806. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  1807. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  1808. if HITFLOOR ~= nil then
  1809. break
  1810. end
  1811. end
  1812. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  1813. for i = 1, 3 do
  1814. WACKYEFFECT({
  1815. Time = 35,
  1816. EffectType = "Swirl",
  1817. Size = VT(0, 0, 0),
  1818. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  1819. Transparency = 0,
  1820. Transparency2 = 1,
  1821. CFrame = BOMB.CFrame,
  1822. MoveToPos = nil,
  1823. RotationX = 0,
  1824. RotationY = 5 * i,
  1825. RotationZ = 0,
  1826. Material = "Neon",
  1827. Color = BOMB.Color,
  1828. SoundID = nil,
  1829. SoundPitch = nil,
  1830. SoundVolume = nil
  1831. })
  1832. end
  1833. for i = 1, 5 do
  1834. WACKYEFFECT({
  1835. Time = 75,
  1836. EffectType = "Sphere",
  1837. Size = BOMB.Mesh.Scale,
  1838. Size2 = VT(25, 25, 25) * i,
  1839. Transparency = 0.5,
  1840. Transparency2 = 1,
  1841. CFrame = BOMB.CFrame,
  1842. MoveToPos = nil,
  1843. RotationX = 0,
  1844. RotationY = 0,
  1845. RotationZ = 0,
  1846. Material = "Neon",
  1847. Color = BOMB.Color,
  1848. SoundID = 1222405264,
  1849. SoundPitch = 1,
  1850. SoundVolume = 10
  1851. })
  1852. end
  1853. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  1854. if HITFLOOR then
  1855. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  1856. end
  1857. BOMB.Transparency = 1
  1858. for i = 1, 35 do
  1859. Swait()
  1860. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  1861. end
  1862. BOMB:remove()
  1863. end))
  1864. ATTACK = false
  1865. Rooted = false
  1866. end
  1867. function Imperfect_Storm()
  1868. ATTACK = true
  1869. Rooted = false
  1870. for i = 0, 1, 0.1 / Animation_Speed do
  1871. Swait()
  1872. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1876. if ANIM == "Idle" then
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1879. elseif ANIM == "Walk" then
  1880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. elseif ANIM == "Jump" or ANIM == "Fall" then
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1885. end
  1886. end
  1887. ATTACK = false
  1888. Rooted = false
  1889. end
  1890. function MouseDown(Mouse)
  1891. if ATTACK == false then
  1892. end
  1893. end
  1894. function MouseUp(Mouse)
  1895. HOLD = false
  1896. end
  1897. function KeyDown(Key)
  1898. KEYHOLD = true
  1899. if FINISHEDINTRO == true then
  1900. if Key == "z" and ATTACK == false then
  1901. Neck_Snap()
  1902. end
  1903. if Key == "b" and ATTACK == false then
  1904. Imperfect_Command()
  1905. end
  1906. if Key == "c" and ATTACK == false then
  1907. Fire_At_Will()
  1908. end
  1909. if Key ~= "t" then
  1910. local TAUNT = CreateSound("907332856", Head, 10, 0.8)
  1911. TAUNT.TimePosition = 1.1
  1912. end
  1913. if Key ~= "x" or ATTACK == false then
  1914. end
  1915. end
  1916. end
  1917. function KeyUp(Key)
  1918. KEYHOLD = false
  1919. end
  1920. Mouse.Button1Down:connect(function(NEWKEY)
  1921. MouseDown(NEWKEY)
  1922. end)
  1923. Mouse.Button1Up:connect(function(NEWKEY)
  1924. MouseUp(NEWKEY)
  1925. end)
  1926. Mouse.KeyDown:connect(function(NEWKEY)
  1927. KeyDown(NEWKEY)
  1928. end)
  1929. Mouse.KeyUp:connect(function(NEWKEY)
  1930. KeyUp(NEWKEY)
  1931. end)
  1932. function unanchor()
  1933. if UNANCHOR == true then
  1934. RootPart.Anchored = false
  1935. end
  1936. local CHILDREN = Character:GetDescendants()
  1937. for index, CHILD in pairs(CHILDREN) do
  1938. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1939. CHILD.Anchored = false
  1940. end
  1941. end
  1942. end
  1943. Humanoid.Changed:connect(function(Jump)
  1944. if Jump == "Jump" and Disable_Jump == true then
  1945. Humanoid.Jump = false
  1946. end
  1947. end)
  1948. while true do
  1949. Swait()
  1950. script.Parent = WEAPONGUI
  1951. ANIMATE.Parent = nil
  1952. if Humanoid then
  1953. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1954. IDLEANIMATION:Play()
  1955. end
  1956. for RW = 1, #RWINGS do
  1957. if RWINGS[RW] ~= nil then
  1958. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1959. end
  1960. end
  1961. for LW = 1, #LWINGS do
  1962. if LWINGS[LW] ~= nil then
  1963. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1964. end
  1965. end
  1966. SINE = SINE + CHANGE
  1967. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1968. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1969. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  1970. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1971. if FINISHEDINTRO == true then
  1972. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1973. ANIM = "Jump"
  1974. if ATTACK == false then
  1975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1981. end
  1982. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1983. ANIM = "Fall"
  1984. if ATTACK == false then
  1985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1991. end
  1992. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1993. ANIM = "Idle"
  1994. if ATTACK == false then
  1995. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2001. end
  2002. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2003. ANIM = "Walk"
  2004. if ATTACK == false then
  2005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. end
  2012. end
  2013. if TORSOVELOCITY > 1 then
  2014. Humanoid.HipHeight = 1
  2015. else
  2016. Humanoid.HipHeight = 0
  2017. end
  2018. elseif FINISHEDINTRO == false then
  2019. Humanoid.HipHeight = 0
  2020. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. end
  2027. unanchor()
  2028. Humanoid.MaxHealth = "inf"
  2029. Humanoid.Health = "inf"
  2030. if Rooted == false then
  2031. Disable_Jump = false
  2032. Humanoid.WalkSpeed = Speed
  2033. elseif Rooted == true then
  2034. Disable_Jump = true
  2035. Humanoid.WalkSpeed = 0
  2036. end
  2037. sick.Parent = Torso
  2038. sick.Playing = true
  2039. sick.Volume = 3
  2040. sick.Pitch = 1
  2041. BLINKLOOP = BLINKLOOP + 1
  2042. if BLINKLOOP >= 650 then
  2043. BLINKLOOP = 0
  2044. Blink()
  2045. end
  2046. if Character:FindFirstChildOfClass("Accessory") then
  2047. Character:FindFirstChildOfClass("Accessory"):remove()
  2048. end
  2049. if Head:FindFirstChildOfClass("Sound") then
  2050. Head:FindFirstChildOfClass("Sound"):remove()
  2051. end
  2052. if INTROING == false and FINISHEDINTRO == false then
  2053. if INSTANT == false then
  2054. Intro()
  2055. else
  2056. FINISHEDINTRO = true
  2057. Face()
  2058. RightWing()
  2059. LeftWing()
  2060. end
  2061. end
  2062. if Head:FindFirstChild("face") then
  2063. Head.face:remove()
  2064. end
  2065. refit()
  2066. Humanoid.PlatformStand = false
  2067. end
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