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1 | -----------//KRYSTAL DANCE V2\\----------- | |
2 | --[[Movelist | |
3 | Q = The Swoosher | |
4 | E = The nutty | |
5 | R = Spin me right round! | |
6 | T = Plum juice dance | |
7 | Y = Moonwalk | |
8 | U = Slav dance | |
9 | P = Barrel roll | |
10 | F = The Jerky | |
11 | G = The Shuffle | |
12 | H = The Spongebob | |
13 | J = Here comes the money! | |
14 | K = Runnin' in the 90's | |
15 | ---------]] | |
16 | ||
17 | --Alright so before i start rambling on about absolute nonsense, please subscribe to Pewdiepie on youtube! Help him defeat T-Series!-- | |
18 | --Also subscribe to Vengefulprogram-- | |
19 | --Krystal dance! The old famous script that sadly has been broken(sorta), i've decided to rework this thing because... nostalgia.-- | |
20 | --This is one of the first scripts i've ever ran on SB, seeing this back again really reminds me of how much of a noob i was.-- | |
21 | --Credits to Krystalteam, they made the original krystal dance! Be sure to respect them or else...-- | |
22 | --#makeoldscriptsgreatagain-- | |
23 | ||
24 | - | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} |
24 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
25 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
26 | - | script.Parent = owner.Character |
26 | + | local Mouse,mouse,UserInputService,ContextActionService = owner |
27 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
27 | + | |
28 | - | local function NewFakeEvent() |
28 | + | print("FE Compatibility code by Mokiros Edited by basstracker1970") |
29 | - | local Bind = Instance.new("BindableEvent") |
29 | + | script.Parent = Player.Character |
30 | - | local Fake;Fake = {Connections = {}, |
30 | + | |
31 | - | fakeEvent=true; |
31 | + | --RemoteEvent for communicating |
32 | - | Connect=function(self,Func) |
32 | + | local Event = Instance.new("RemoteEvent") |
33 | - | Bind.Event:connect(Func) |
33 | + | Event.Name = "UserInput_Event" |
34 | - | self.Connections[Bind] = true |
34 | + | |
35 | - | return setmetatable({Connected = true},{ |
35 | + | --Fake event to make stuff like Mouse.KeyDown work |
36 | - | __index = function (self,Index) |
36 | + | local function fakeEvent() |
37 | - | if Index:lower() == "disconnect" then |
37 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
38 | - | return function() Fake.Connections[Bind] = false;self.Connected = false end |
38 | + | t.connect = t.Connect |
39 | return t | |
40 | - | return Fake[Index] |
40 | + | end |
41 | - | end; |
41 | + | |
42 | - | __tostring = function() return "Connection" end; |
42 | + | --Creating fake input objects with fake variables |
43 | - | }) |
43 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
44 | - | end} |
44 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
45 | - | Fake.connect = Fake.Connect;return Fake; |
45 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
46 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
47 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
47 | + | end} |
48 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} |
48 | + | --Merged 2 functions into one by checking amount of arguments |
49 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
49 | + | CAS.UnbindAction = CAS.BindAction |
50 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
50 | + | |
51 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
51 | + | --This function will trigger the events that have been :Connect()'ed |
52 | - | local function TriggerEvent(self,Event,...) |
52 | + | local function te(self,ev,...) |
53 | - | local Trigger = Mouse[Event] |
53 | + | local t = m[ev] |
54 | - | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
54 | + | if t and t._fakeEvent and t.Function then |
55 | - | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
55 | + | t.Function(...) |
56 | end | |
57 | end | |
58 | - | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
58 | + | m.TrigEvent = te |
59 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
59 | + | UIS.TrigEvent = te |
60 | - | if FiredBy.Name ~= owner.Name then return end |
60 | + | |
61 | - | if Input.MouseEvent then |
61 | + | Event.OnServerEvent:Connect(function(plr,io) |
62 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
62 | + | if plr~=Player then return end |
63 | if io.isMouse then | |
64 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
64 | + | m.Target = io.Target |
65 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
65 | + | m.Hit = io.Hit |
66 | - | for _,Action in pairs(ContextActionService.Actions) do |
66 | + | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
67 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
67 | + | if io.UserInputState == Enum.UserInputState.Begin then |
68 | m:TrigEvent("Button1Down") | |
69 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
69 | + | else |
70 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
70 | + | m:TrigEvent("Button1Up") |
71 | end | |
72 | else | |
73 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
73 | + | for n,t in pairs(CAS.Actions) do |
74 | - | Event.Parent = NLS([[ |
74 | + | for _,k in pairs(t.Keys) do |
75 | - | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() |
75 | + | if k==io.KeyCode then |
76 | - | local Input = function(Input,gameProcessedEvent) |
76 | + | t.Function(t.Name,io.UserInputState,io) |
77 | - | if gameProcessedEvent then return end |
77 | + | end |
78 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
78 | + | end |
79 | end | |
80 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
80 | + | if io.UserInputState == Enum.UserInputState.Begin then |
81 | - | local Hit,Target |
81 | + | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) |
82 | - | while wait(1/30) do |
82 | + | UIS:TrigEvent("InputBegan",io,false) |
83 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
83 | + | else |
84 | - | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
84 | + | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) |
85 | UIS:TrigEvent("InputEnded",io,false) | |
86 | end | |
87 | - | ]],owner.Character) |
87 | + | end |
88 | end) | |
89 | - | RealGame = game;game = setmetatable({},{ |
89 | + | Event.Parent = NLS([==[ |
90 | - | __index = function (self,Index) |
90 | + | local Player = game:GetService("Players").LocalPlayer |
91 | - | local Sandbox = function (Thing) |
91 | + | local Event = script:WaitForChild("UserInput_Event") |
92 | - | if Thing:IsA("Player") then |
92 | + | |
93 | - | local RealPlayer = Thing |
93 | + | local UIS = game:GetService("UserInputService") |
94 | - | return setmetatable({},{ |
94 | + | local input = function(io,a) |
95 | - | __index = function (self,Index) |
95 | + | if a then return end |
96 | - | local Type = type(RealPlayer[Index]) |
96 | + | --Since InputObject is a client-side instance, we create and pass table instead |
97 | - | if Type == "function" then |
97 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
98 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
98 | + | end |
99 | - | return function (self)return InternalData["Mouse"] end |
99 | + | UIS.InputBegan:Connect(input) |
100 | UIS.InputEnded:Connect(input) | |
101 | - | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
101 | + | |
102 | local Mouse = Player:GetMouse() | |
103 | - | return RealPlayer[Index] |
103 | + | local h,t |
104 | - | end; |
104 | + | --Give the server mouse data 30 times every second, but only if the values changed |
105 | - | __tostring = function(self) return RealPlayer.Name end |
105 | + | --If player is not moving their mouse, client won't fire events |
106 | - | }) |
106 | + | while wait(1/30) do |
107 | if h~=Mouse.Hit or t~=Mouse.Target then | |
108 | h,t=Mouse.Hit,Mouse.Target | |
109 | - | if RealGame[Index] then |
109 | + | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
110 | - | local Type = type(RealGame[Index]) |
110 | + | end |
111 | - | if Type == "function" then |
111 | + | end]==],Player.Character) |
112 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
112 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
113 | - | return function (self,Service) |
113 | + | |
114 | - | local FakeServices = { |
114 | + | |
115 | - | ["players"] = function() |
115 | + | |
116 | - | return setmetatable({},{ |
116 | + | --Paste This Above Any Script |
117 | - | __index = function (self2,Index2) |
117 | + | |
118 | - | local RealService = RealGame:GetService(Service) |
118 | + | |
119 | - | local Type2 = type(Index2) |
119 | + | |
120 | - | if Type2 == "function" then |
120 | + | |
121 | - | return function (self,...) return RealService[Index2](RealService,...)end |
121 | + | |
122 | - | else |
122 | + | |
123 | - | if Index2:lower() == "localplayer" then return Sandbox(owner) end |
123 | + | |
124 | - | return RealService[Index2] |
124 | + | |
125 | - | end |
125 | + | |
126 | - | end; |
126 | + | |
127 | - | __tostring = function(self) return RealGame:GetService(Service).Name end |
127 | + | |
128 | - | }) |
128 | + | Player = owner |
129 | - | end; |
129 | + | |
130 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
130 | + | |
131 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
131 | + | |
132 | - | ["runservice"] = function() |
132 | + | |
133 | - | return setmetatable({},{ |
133 | + | |
134 | - | __index = function(self2,Index2) |
134 | + | |
135 | - | local RealService = RealGame:GetService(Service) |
135 | + | |
136 | - | local Type2 = type(Index2) |
136 | + | |
137 | - | if Type2 == "function" then |
137 | + | |
138 | - | return function (self,...) return RealService[Index2](RealService,...) end |
138 | + | |
139 | - | else |
139 | + | |
140 | - | local RunServices = { |
140 | + | |
141 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; |
141 | + | |
142 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
142 | + | |
143 | - | } |
143 | + | |
144 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
144 | + | |
145 | - | return RealService[Index2] |
145 | + | |
146 | - | end |
146 | + | |
147 | - | end |
147 | + | |
148 | - | }) |
148 | + | |
149 | sick.SoundId = "rbxassetid://815335430" | |
150 | - | } |
150 | + | |
151 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
151 | + | |
152 | - | return RealGame:GetService(Service) |
152 | + | |
153 | sick:Play() | |
154 | Humanoid.DisplayDistanceType = "None" | |
155 | - | return function (self,...) return RealGame[Index](RealGame,...) end |
155 | + | |
156 | ||
157 | - | if game:GetService(Index) then return game:GetService(Index) end |
157 | + | |
158 | - | return RealGame[Index] |
158 | + | |
159 | VT = Vector3.new | |
160 | RAD = math.rad | |
161 | - | return nil |
161 | + | |
162 | UD2 = UDim2.new | |
163 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") |
163 | + | |
164 | ANGLES = CFrame.Angles | |
165 | EULER = CFrame.fromEulerAnglesXYZ | |
166 | COS = math.cos | |
167 | ACOS = math.acos | |
168 | SIN = math.sin | |
169 | ASIN = math.asin | |
170 | ABS = math.abs | |
171 | MRANDOM = math.random | |
172 | FLOOR = math.floor | |
173 | ||
174 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
175 | - | Player = game:GetService("Players").LocalPlayer |
175 | + | |
176 | if MESH == "SpecialMesh" then | |
177 | NEWMESH.MeshType = MESHTYPE | |
178 | if MESHID ~= "nil" and MESHID ~= "" then | |
179 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
180 | end | |
181 | - | Mouse = Player:GetMouse() |
181 | + | |
182 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
183 | end | |
184 | end | |
185 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
186 | NEWMESH.Scale = SCALE | |
187 | NEWMESH.Parent = PARENT | |
188 | return NEWMESH | |
189 | end | |
190 | ||
191 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
192 | local NEWPART = IT("Part") | |
193 | NEWPART.formFactor = FORMFACTOR | |
194 | NEWPART.Reflectance = REFLECTANCE | |
195 | NEWPART.Transparency = TRANSPARENCY | |
196 | NEWPART.CanCollide = false | |
197 | NEWPART.Locked = true | |
198 | NEWPART.Anchored = true | |
199 | if ANCHOR == false then | |
200 | NEWPART.Anchored = false | |
201 | end | |
202 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
203 | NEWPART.Name = NAME | |
204 | NEWPART.Size = SIZE | |
205 | NEWPART.Position = Torso.Position | |
206 | NEWPART.Material = MATERIAL | |
207 | NEWPART:BreakJoints() | |
208 | NEWPART.Parent = PARENT | |
209 | return NEWPART | |
210 | end | |
211 | ||
212 | --//=================================\\ | |
213 | --|| CUSTOMIZATION | |
214 | --\\=================================// | |
215 | ||
216 | Player_Size = 2 --Size of the player. | |
217 | Animation_Speed = 3 | |
218 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
219 | ||
220 | local Speed = 16 | |
221 | local Effects2 = {} | |
222 | ||
223 | --//=================================\\ | |
224 | --|| END OF CUSTOMIZATION | |
225 | --\\=================================// | |
226 | ||
227 | local function weldBetween(a, b) | |
228 | local weldd = Instance.new("ManualWeld") | |
229 | weldd.Part0 = a | |
230 | weldd.Part1 = b | |
231 | weldd.C0 = CFrame.new() | |
232 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
233 | weldd.Parent = a | |
234 | return weldd | |
235 | end | |
236 | ||
237 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
238 | if TYPE == "Gem" then | |
239 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
240 | acs.Anchored = false | |
241 | acs.CanCollide = false | |
242 | acs.CFrame = PART.CFrame | |
243 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
244 | weldBetween(PART,acs) | |
245 | elseif TYPE == "Skull" then | |
246 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
247 | acs.Anchored = false | |
248 | acs.CanCollide = false | |
249 | acs.CFrame = PART.CFrame | |
250 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
251 | weldBetween(PART,acs) | |
252 | elseif TYPE == "Eye" then | |
253 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
254 | acs.Anchored = false | |
255 | acs.CanCollide = false | |
256 | acs.CFrame = PART.CFrame | |
257 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
258 | weldBetween(PART,acs) | |
259 | end | |
260 | end | |
261 | ||
262 | --//=================================\\ | |
263 | --|| USEFUL VALUES | |
264 | --\\=================================// | |
265 | ||
266 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
267 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
268 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
269 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
270 | local CHANGEDEFENSE = 0 | |
271 | local CHANGEDAMAGE = 0 | |
272 | local CHANGEMOVEMENT = 0 | |
273 | local ANIM = "Idle" | |
274 | local ATTACK = false | |
275 | local EQUIPPED = false | |
276 | local HOLD = false | |
277 | local COMBO = 1 | |
278 | local Rooted = false | |
279 | local SINE = 0 | |
280 | local KEYHOLD = false | |
281 | local CHANGE = 2 / Animation_Speed | |
282 | local WALKINGANIM = false | |
283 | local WALK = 0 | |
284 | local VALUE1 = false | |
285 | local VALUE2 = false | |
286 | local ROBLOXIDLEANIMATION = IT("Animation") | |
287 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
288 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
289 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
290 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
291 | WEAPONGUI.Name = "Weapon GUI" | |
292 | local Weapon = IT("Model") | |
293 | Weapon.Name = "Adds" | |
294 | local Effects = IT("Folder", Weapon) | |
295 | Effects.Name = "Effects" | |
296 | local ANIMATOR = Humanoid.Animator | |
297 | local ANIMATE = Character.Animate | |
298 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
299 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
300 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
301 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
302 | local UNANCHOR = true | |
303 | local TAUNTS = {"368794227","368794903","368794985"} | |
304 | ||
305 | local SKILLTEXTCOLOR = C3(0,0,0) | |
306 | ||
307 | --//=================================\\ | |
308 | --\\=================================// | |
309 | ||
310 | ||
311 | --//=================================\\ | |
312 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
313 | --\\=================================// | |
314 | ||
315 | ArtificialHB = Instance.new("BindableEvent", script) | |
316 | ArtificialHB.Name = "ArtificialHB" | |
317 | ||
318 | script:WaitForChild("ArtificialHB") | |
319 | ||
320 | frame = Frame_Speed | |
321 | tf = 0 | |
322 | allowframeloss = false | |
323 | tossremainder = false | |
324 | lastframe = tick() | |
325 | script.ArtificialHB:Fire() | |
326 | ||
327 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
328 | tf = tf + s | |
329 | if tf >= frame then | |
330 | if allowframeloss then | |
331 | script.ArtificialHB:Fire() | |
332 | lastframe = tick() | |
333 | else | |
334 | for i = 1, math.floor(tf / frame) do | |
335 | script.ArtificialHB:Fire() | |
336 | end | |
337 | lastframe = tick() | |
338 | end | |
339 | if tossremainder then | |
340 | tf = 0 | |
341 | else | |
342 | tf = tf - frame * math.floor(tf / frame) | |
343 | end | |
344 | end | |
345 | end) | |
346 | ||
347 | --//=================================\\ | |
348 | --\\=================================// | |
349 | ||
350 | ||
351 | ||
352 | ||
353 | ||
354 | --//=================================\\ | |
355 | --|| SOME FUNCTIONS | |
356 | --\\=================================// | |
357 | ||
358 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
359 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
360 | end | |
361 | ||
362 | function PositiveAngle(NUMBER) | |
363 | if NUMBER >= 0 then | |
364 | NUMBER = 0 | |
365 | end | |
366 | return NUMBER | |
367 | end | |
368 | ||
369 | function NegativeAngle(NUMBER) | |
370 | if NUMBER <= 0 then | |
371 | NUMBER = 0 | |
372 | end | |
373 | return NUMBER | |
374 | end | |
375 | ||
376 | function Swait(NUMBER) | |
377 | if NUMBER == 0 or NUMBER == nil then | |
378 | ArtificialHB.Event:wait() | |
379 | else | |
380 | for i = 1, NUMBER do | |
381 | ArtificialHB.Event:wait() | |
382 | end | |
383 | end | |
384 | end | |
385 | ||
386 | function QuaternionFromCFrame(cf) | |
387 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
388 | local trace = m00 + m11 + m22 | |
389 | if trace > 0 then | |
390 | local s = math.sqrt(1 + trace) | |
391 | local recip = 0.5 / s | |
392 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
393 | else | |
394 | local i = 0 | |
395 | if m11 > m00 then | |
396 | i = 1 | |
397 | end | |
398 | if m22 > (i == 0 and m00 or m11) then | |
399 | i = 2 | |
400 | end | |
401 | if i == 0 then | |
402 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
403 | local recip = 0.5 / s | |
404 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
405 | elseif i == 1 then | |
406 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
407 | local recip = 0.5 / s | |
408 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
409 | elseif i == 2 then | |
410 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
411 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
412 | end | |
413 | end | |
414 | end | |
415 | ||
416 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
417 | local xs, ys, zs = x + x, y + y, z + z | |
418 | local wx, wy, wz = w * xs, w * ys, w * zs | |
419 | local xx = x * xs | |
420 | local xy = x * ys | |
421 | local xz = x * zs | |
422 | local yy = y * ys | |
423 | local yz = y * zs | |
424 | local zz = z * zs | |
425 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
426 | end | |
427 | ||
428 | function QuaternionSlerp(a, b, t) | |
429 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
430 | local startInterp, finishInterp; | |
431 | if cosTheta >= 0.0001 then | |
432 | if (1 - cosTheta) > 0.0001 then | |
433 | local theta = ACOS(cosTheta) | |
434 | local invSinTheta = 1 / SIN(theta) | |
435 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
436 | finishInterp = SIN(t * theta) * invSinTheta | |
437 | else | |
438 | startInterp = 1 - t | |
439 | finishInterp = t | |
440 | end | |
441 | else | |
442 | if (1 + cosTheta) > 0.0001 then | |
443 | local theta = ACOS(-cosTheta) | |
444 | local invSinTheta = 1 / SIN(theta) | |
445 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
446 | finishInterp = SIN(t * theta) * invSinTheta | |
447 | else | |
448 | startInterp = t - 1 | |
449 | finishInterp = t | |
450 | end | |
451 | end | |
452 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
453 | end | |
454 | ||
455 | function Clerp(a, b, t) | |
456 | local qa = {QuaternionFromCFrame(a)} | |
457 | local qb = {QuaternionFromCFrame(b)} | |
458 | local ax, ay, az = a.x, a.y, a.z | |
459 | local bx, by, bz = b.x, b.y, b.z | |
460 | local _t = 1 - t | |
461 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
462 | end | |
463 | ||
464 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
465 | local frame = IT("Frame") | |
466 | frame.BackgroundTransparency = TRANSPARENCY | |
467 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
468 | frame.Position = POSITION | |
469 | frame.Size = SIZE | |
470 | frame.BackgroundColor3 = COLOR | |
471 | frame.BorderColor3 = BORDERCOLOR | |
472 | frame.Name = NAME | |
473 | frame.Parent = PARENT | |
474 | return frame | |
475 | end | |
476 | ||
477 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
478 | local label = IT("TextLabel") | |
479 | label.BackgroundTransparency = 1 | |
480 | label.Size = UD2(1, 0, 1, 0) | |
481 | label.Position = UD2(0, 0, 0, 0) | |
482 | label.TextColor3 = TEXTCOLOR | |
483 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
484 | label.TextTransparency = TRANSPARENCY | |
485 | label.FontSize = TEXTFONTSIZE | |
486 | label.Font = TEXTFONT | |
487 | label.BorderSizePixel = BORDERSIZEPIXEL | |
488 | label.TextScaled = false | |
489 | label.Text = TEXT | |
490 | label.Name = NAME | |
491 | label.Parent = PARENT | |
492 | return label | |
493 | end | |
494 | ||
495 | function NoOutlines(PART) | |
496 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
497 | end | |
498 | ||
499 | ||
500 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
501 | local NEWWELD = IT(TYPE) | |
502 | NEWWELD.Part0 = PART0 | |
503 | NEWWELD.Part1 = PART1 | |
504 | NEWWELD.C0 = C0 | |
505 | NEWWELD.C1 = C1 | |
506 | NEWWELD.Parent = PARENT | |
507 | return NEWWELD | |
508 | end | |
509 | ||
510 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
511 | local NEWSOUND = nil | |
512 | coroutine.resume(coroutine.create(function() | |
513 | NEWSOUND = IT("Sound", PARENT) | |
514 | NEWSOUND.Volume = VOLUME | |
515 | NEWSOUND.Pitch = PITCH | |
516 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
517 | Swait() | |
518 | NEWSOUND:play() | |
519 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
520 | end)) | |
521 | return NEWSOUND | |
522 | end | |
523 | ||
524 | function CFrameFromTopBack(at, top, back) | |
525 | local right = top:Cross(back) | |
526 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
527 | end | |
528 | ||
529 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
530 | local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
531 | local mesh = IT("SpecialMesh",wave) | |
532 | mesh.MeshType = "Sphere" | |
533 | mesh.Scale = SIZE | |
534 | mesh.Offset = VT(0,0,0) | |
535 | wave.CFrame = CFRAME | |
536 | coroutine.resume(coroutine.create(function(PART) | |
537 | for i = 1, WAIT do | |
538 | Swait() | |
539 | mesh.Scale = mesh.Scale + GROW | |
540 | wave.Transparency = wave.Transparency + (0.1/WAIT) | |
541 | if wave.Transparency > 0.99 then | |
542 | wave:remove() | |
543 | end | |
544 | end | |
545 | end)) | |
546 | end | |
547 | ||
548 | function MakeForm(PART,TYPE) | |
549 | if TYPE == "Cyl" then | |
550 | local MSH = IT("CylinderMesh",PART) | |
551 | elseif TYPE == "Ball" then | |
552 | local MSH = IT("SpecialMesh",PART) | |
553 | MSH.MeshType = "Sphere" | |
554 | elseif TYPE == "Wedge" then | |
555 | local MSH = IT("SpecialMesh",PART) | |
556 | MSH.MeshType = "Wedge" | |
557 | end | |
558 | end | |
559 | ||
560 | function CheckTableForString(Table, String) | |
561 | for i, v in pairs(Table) do | |
562 | if string.find(string.lower(String), string.lower(v)) then | |
563 | return true | |
564 | end | |
565 | end | |
566 | return false | |
567 | end | |
568 | ||
569 | function CheckIntangible(Hit) | |
570 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
571 | if Hit and Hit.Parent then | |
572 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
573 | return true | |
574 | end | |
575 | end | |
576 | return false | |
577 | end | |
578 | ||
579 | Debris = game:GetService("Debris") | |
580 | ||
581 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
582 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
583 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
584 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
585 | if RayHit and CheckIntangible(RayHit) then | |
586 | if DelayIfHit then | |
587 | wait() | |
588 | end | |
589 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
590 | end | |
591 | return RayHit, RayPos, RayNormal | |
592 | end | |
593 | ||
594 | function turnto(position) | |
595 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
596 | end | |
597 | ||
598 | --//=================================\\ | |
599 | --|| SPEECH | |
600 | --\\=================================// | |
601 | ||
602 | function chatfunc(text,waitt) | |
603 | local chat = coroutine.wrap(function() | |
604 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
605 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
606 | end | |
607 | local naeeym2 = Instance.new("BillboardGui",Character) | |
608 | naeeym2.Size = UDim2.new(0,100,0,40) | |
609 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
610 | naeeym2.Adornee = Character.Head | |
611 | naeeym2.Name = "TalkingBillBoard" | |
612 | naeeym2.AlwaysOnTop = true | |
613 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
614 | tecks2.BackgroundTransparency = 1 | |
615 | tecks2.BorderSizePixel = 0 | |
616 | tecks2.Text = "" | |
617 | tecks2.Font = "SciFi" | |
618 | tecks2.TextSize = 30 | |
619 | tecks2.TextStrokeTransparency = 1 | |
620 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
621 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
622 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
623 | for i = 1,string.len(text),1 do | |
624 | tecks2.Text = string.sub(text,1,i) | |
625 | Swait() | |
626 | end | |
627 | wait(waitt) | |
628 | coroutine.resume(coroutine.create(function() | |
629 | for i = 1, 10 do | |
630 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
631 | Swait() | |
632 | end | |
633 | naeeym2:Destroy() | |
634 | end)) | |
635 | end) | |
636 | chat() | |
637 | end | |
638 | ||
639 | --//=================================\\ | |
640 | --|| WEAPON CREATION | |
641 | --\\=================================// | |
642 | ||
643 | if Player_Size ~= 1 then | |
644 | RootPart.Size = RootPart.Size * Player_Size | |
645 | Torso.Size = Torso.Size * Player_Size | |
646 | Head.Size = Head.Size * Player_Size | |
647 | RightArm.Size = RightArm.Size * Player_Size | |
648 | LeftArm.Size = LeftArm.Size * Player_Size | |
649 | RightLeg.Size = RightLeg.Size * Player_Size | |
650 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
651 | RootJoint.Parent = RootPart | |
652 | Neck.Parent = Torso | |
653 | RightShoulder.Parent = Torso | |
654 | LeftShoulder.Parent = Torso | |
655 | RightHip.Parent = Torso | |
656 | LeftHip.Parent = Torso | |
657 | ||
658 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
659 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
660 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
661 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
662 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
663 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
664 | --if Disable_Moving_Arms == false then | |
665 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
666 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
667 | --else | |
668 | --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
669 | --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
670 | --end | |
671 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
672 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
673 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
674 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
675 | end | |
676 | ||
677 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
678 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
679 | MakeForm(part,"Ball") | |
680 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
681 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
682 | MakeForm(part,"Ball") | |
683 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
684 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
685 | MakeForm(part,"Ball") | |
686 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
687 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
688 | MakeForm(part,"Ball") | |
689 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
690 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
691 | MakeForm(part,"Ball") | |
692 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
693 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
694 | MakeForm(part,"Ball") | |
695 | local CLAW1 = part | |
696 | CLAW1.CanCollide = true | |
697 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
698 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
699 | MakeForm(part,"Ball") | |
700 | ||
701 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
702 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
703 | MakeForm(part,"Ball") | |
704 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
705 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
706 | MakeForm(part,"Ball") | |
707 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
708 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
709 | MakeForm(part,"Ball") | |
710 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
711 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
712 | MakeForm(part,"Ball") | |
713 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
714 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
715 | MakeForm(part,"Ball") | |
716 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
717 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
718 | MakeForm(part,"Ball") | |
719 | local CLAW2 = part | |
720 | CLAW2.CanCollide = true | |
721 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
722 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
723 | MakeForm(part,"Ball") | |
724 | ||
725 | for _, c in pairs(Weapon:GetChildren()) do | |
726 | if c.ClassName == "Part" then | |
727 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
728 | end | |
729 | end | |
730 | ||
731 | Weapon.Parent = Character | |
732 | ||
733 | Humanoid.Died:connect(function() | |
734 | ATTACK = true | |
735 | end) | |
736 | ||
737 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
738 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
739 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
740 | ||
741 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
742 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
743 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
744 | ||
745 | --//=================================\\ | |
746 | --|| DAMAGE FUNCTIONS | |
747 | --\\=================================// | |
748 | ||
749 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
750 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
751 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
752 | local BODYGYRO = IT("BodyGyro", STATPART) | |
753 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
754 | BODYPOSITION.P = 2000 | |
755 | BODYPOSITION.D = 100 | |
756 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
757 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
758 | game:GetService("Debris"):AddItem(STATPART ,5) | |
759 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
760 | BILLBOARDGUI.Adornee = STATPART | |
761 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
762 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
763 | BILLBOARDGUI.AlwaysOnTop = false | |
764 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
765 | TEXTLABEL.BackgroundTransparency = 1 | |
766 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
767 | TEXTLABEL.Text = TEXT | |
768 | TEXTLABEL.Font = "SciFi" | |
769 | TEXTLABEL.FontSize="Size42" | |
770 | TEXTLABEL.TextColor3 = COLOR | |
771 | TEXTLABEL.TextStrokeTransparency = 1 | |
772 | TEXTLABEL.TextScaled = true | |
773 | TEXTLABEL.TextWrapped = true | |
774 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
775 | if LABELTYPE == "Normal" then | |
776 | for i = 1, 30 do | |
777 | Swait() | |
778 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
779 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
780 | end | |
781 | elseif LABELTYPE == "Debuff" then | |
782 | for i = 1, 30 do | |
783 | Swait() | |
784 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
785 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
786 | end | |
787 | elseif LABELTYPE == "Shock" then | |
788 | local ORIGIN = STATPART.Position | |
789 | for i = 1, 30 do | |
790 | Swait() | |
791 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
792 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
793 | end | |
794 | end | |
795 | THEPART.Parent = nil | |
796 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
797 | end | |
798 | ||
799 | --//=================================\\ | |
800 | --|| DAMAGING | |
801 | --\\=================================// | |
802 | ||
803 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
804 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
805 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
806 | local dmg = math.random(min,max) | |
807 | if humanoid.Health > 0 then | |
808 | if beserk == true then | |
809 | humanoid.Health = 0 | |
810 | else | |
811 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10) | |
812 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
813 | if math.random(1,100) < critrate+1 then | |
814 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
815 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
816 | else | |
817 | humanoid.Health = humanoid.Health - dmg | |
818 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
819 | end | |
820 | local defence = Instance.new("BoolValue",hit.Parent) | |
821 | defence.Name = ("HitBy"..Player.Name) | |
822 | game:GetService("Debris"):AddItem(defence, 0.5) | |
823 | end | |
824 | end | |
825 | end | |
826 | end | |
827 | ||
828 | function AoEStun(POS,RANGE,LAST) | |
829 | for i,v in ipairs(workspace:GetChildren()) do | |
830 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
831 | local body = v:GetChildren() | |
832 | for part = 1, #body do | |
833 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
834 | if(body[part].Position - POS).Magnitude < RANGE then | |
835 | if v.ClassName == "Model" then | |
836 | if v:FindFirstChild("Humanoid") then | |
837 | if v.Humanoid.Health ~= 0 then | |
838 | Stun(v.Humanoid,LAST) | |
839 | local defence = Instance.new("BoolValue",v) | |
840 | defence.Name = ("StunnedBy"..Player.Name) | |
841 | game:GetService("Debris"):AddItem(defence, 0.1) | |
842 | end | |
843 | end | |
844 | end | |
845 | end | |
846 | end | |
847 | end | |
848 | end | |
849 | end | |
850 | end | |
851 | ||
852 | function Stun(HUMANOID,LAST) | |
853 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
854 | HUMANOID.PlatformStand = true | |
855 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
856 | defence.Name = ("StunnedBy"..Player.Name) | |
857 | game:GetService("Debris"):AddItem(defence, LAST) | |
858 | if HUMANOID.Parent:FindFirstChild("Head") then | |
859 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
860 | end | |
861 | coroutine.resume(coroutine.create(function() | |
862 | Swait(LAST*50) | |
863 | HUMANOID.PlatformStand = false | |
864 | end)) | |
865 | end | |
866 | end | |
867 | ||
868 | --//=================================\\ | |
869 | --|| ATTACK FUNCTIONS AND STUFF | |
870 | --\\=================================// | |
871 | ||
872 | function AttackTemplate() | |
873 | ATTACK = true | |
874 | Rooted = false | |
875 | for i=0, 1, 0.1 / Animation_Speed do | |
876 | Swait() | |
877 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
881 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
883 | end | |
884 | ATTACK = false | |
885 | Rooted = false | |
886 | end | |
887 | ||
888 | function Strike() | |
889 | ATTACK = true | |
890 | Rooted = false | |
891 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2) | |
892 | for i=0, 0.5, 0.1 / Animation_Speed do | |
893 | Swait() | |
894 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
898 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
900 | end | |
901 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
902 | dealdamage(hit,25,65,6,false,5,2) | |
903 | end) | |
904 | local HIT2 = CLAW2.Touched:Connect(function(hit) | |
905 | dealdamage(hit,25,65,6,false,5,2) | |
906 | end) | |
907 | for i=0, 0.5, 0.1 / Animation_Speed do | |
908 | Swait() | |
909 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
913 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed) | |
914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed) | |
915 | end | |
916 | HIT1:disconnect() | |
917 | HIT2:disconnect() | |
918 | ATTACK = false | |
919 | Rooted = false | |
920 | end | |
921 | ||
922 | function Shriek() | |
923 | ATTACK = true | |
924 | Rooted = false | |
925 | for i=0, 2.5, 0.1 / Animation_Speed do | |
926 | Swait() | |
927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
931 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
933 | end | |
934 | Rooted = true | |
935 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1) | |
936 | for i=0, 4, 0.1 / Animation_Speed do | |
937 | Swait() | |
938 | AoEStun(Head.Position,40,12) | |
939 | MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15)) | |
940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1) | |
942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
944 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed) | |
945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed) | |
946 | end | |
947 | ATTACK = false | |
948 | Rooted = false | |
949 | end | |
950 | ||
951 | local asd = Instance.new("ParticleEmitter") | |
952 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
953 | asd.LightEmission = .1 | |
954 | asd.Size = NumberSequence.new(0.2) | |
955 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
956 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
957 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
958 | asd.Transparency = bbb | |
959 | asd.Size = aaa | |
960 | asd.ZOffset = .9 | |
961 | asd.Acceleration = Vector3.new(0, -15, 0) | |
962 | asd.LockedToPart = false | |
963 | asd.EmissionDirection = "Back" | |
964 | asd.Lifetime = NumberRange.new(1, 2) | |
965 | asd.Rotation = NumberRange.new(-100, 100) | |
966 | asd.RotSpeed = NumberRange.new(-100, 100) | |
967 | asd.Speed = NumberRange.new(2,6) | |
968 | asd.Enabled = false | |
969 | asd.VelocitySpread = 5 | |
970 | ||
971 | function getbloody(victim,amount) | |
972 | local PART = IT("Part",Effects) | |
973 | PART.Transparency = 1 | |
974 | PART.Size = victim.Size | |
975 | PART.Anchored = true | |
976 | PART.CanCollide = false | |
977 | PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p) | |
978 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
979 | Debris:AddItem(PART,5) | |
980 | local prtcl = asd:Clone() | |
981 | prtcl.Parent = PART | |
982 | prtcl:Emit(amount*10) | |
983 | end | |
984 | ||
985 | function Devour() | |
986 | ATTACK = true | |
987 | Rooted = false | |
988 | local TORS = nil | |
989 | local WELD = nil | |
990 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
991 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
992 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
993 | if TORS ~= nil then | |
994 | UNANCHOR = false | |
995 | Rooted = true | |
996 | RootPart.Anchored = true | |
997 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
998 | end | |
999 | end | |
1000 | end) | |
1001 | for i=1, 45 do | |
1002 | Swait() | |
1003 | if TORS ~= nil then | |
1004 | break | |
1005 | end | |
1006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1010 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1012 | end | |
1013 | HIT1:disconnect() | |
1014 | if TORS ~= nil then | |
1015 | for i=0, 2, 0.1 / Animation_Speed do | |
1016 | Swait() | |
1017 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1018 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1019 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1020 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1021 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1022 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1023 | end | |
1024 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1025 | Swait() | |
1026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed) | |
1027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed) | |
1028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed) | |
1030 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed) | |
1031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed) | |
1032 | end | |
1033 | local HITPLAYERSOUNDS2 = {"356551938","264486467"} | |
1034 | if TORS ~= nil then | |
1035 | if TORS.Parent:FindFirstChild("Head") then | |
1036 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10)) | |
1037 | CreateSound("230346233", Head, 10, (math.random(5,7)/10)) | |
1038 | getbloody(TORS,4) | |
1039 | TORS.Parent.Head:remove() | |
1040 | TORS.Parent:remove() | |
1041 | for i=0, 1, 0.1 / Animation_Speed do | |
1042 | Swait() | |
1043 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed) | |
1044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed) | |
1045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed) | |
1047 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed) | |
1048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed) | |
1049 | end | |
1050 | end | |
1051 | end | |
1052 | UNANCHOR = true | |
1053 | end | |
1054 | ATTACK = false | |
1055 | Rooted = false | |
1056 | end | |
1057 | ||
1058 | function Snap() | |
1059 | ATTACK = true | |
1060 | Rooted = false | |
1061 | local TORS = nil | |
1062 | local WELD = nil | |
1063 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
1064 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then | |
1065 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1066 | if TORS ~= nil then | |
1067 | UNANCHOR = false | |
1068 | Rooted = true | |
1069 | RootPart.Anchored = true | |
1070 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1071 | end | |
1072 | end | |
1073 | end) | |
1074 | for i=1, 45 do | |
1075 | Swait() | |
1076 | if TORS ~= nil then | |
1077 | break | |
1078 | end | |
1079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1083 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1085 | end | |
1086 | HIT1:disconnect() | |
1087 | if TORS ~= nil then | |
1088 | local CLONE = IT("Model",Weapon) | |
1089 | CLONE.Name = "Corpse" | |
1090 | for i=0, 2, 0.1 / Animation_Speed do | |
1091 | Swait() | |
1092 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1096 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1098 | end | |
1099 | for i=0, 2, 0.1 / Animation_Speed do | |
1100 | Swait() | |
1101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1105 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1107 | end | |
1108 | for i=0, 3, 0.1 / Animation_Speed do | |
1109 | Swait() | |
1110 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1114 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1115 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1116 | end | |
1117 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1118 | local DummyHead = nil | |
1119 | local q = TORS.Parent:GetChildren() | |
1120 | for i = 1,#q do | |
1121 | if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
1122 | q[i].Parent = CLONE | |
1123 | if q[i].ClassName == "Humanoid" then | |
1124 | q[i].PlatformStand = true | |
1125 | end | |
1126 | if q[i].Name == "Head" then | |
1127 | DummyHead = CLONE.Head:Clone() | |
1128 | q[i]:ClearAllChildren() | |
1129 | q[i].Transparency = 1 | |
1130 | end | |
1131 | else | |
1132 | q[i]:remove() | |
1133 | end | |
1134 | end | |
1135 | local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso") | |
1136 | DummyHead.Parent = Effects | |
1137 | local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1138 | local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1139 | local HITPLAYERSOUNDS2 = {"356551938","264486467"} | |
1140 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10)) | |
1141 | getbloody(DummyHead,5) | |
1142 | for i=0, 3, 0.1 / Animation_Speed do | |
1143 | Swait() | |
1144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1148 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1150 | end | |
1151 | for i=0, 1, 0.1 / Animation_Speed do | |
1152 | Swait() | |
1153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1157 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1159 | end | |
1160 | WELD1:remove() | |
1161 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1162 | Swait() | |
1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1169 | end | |
1170 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1171 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1172 | repeat | |
1173 | Swait() | |
1174 | turnto(Mouse.Hit.p) | |
1175 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1176 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1179 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1181 | until HOLD == true | |
1182 | WELD2:remove() | |
1183 | local bv = Instance.new("BodyVelocity") | |
1184 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1185 | bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
1186 | bv.Parent = TORS2 | |
1187 | bv.Name = "MOVE" | |
1188 | coroutine.resume(coroutine.create(function() | |
1189 | local HIT1 = TORS2.Touched:Connect(function(hit) | |
1190 | dealdamage(hit,25,65,3,false,5,2) | |
1191 | end) | |
1192 | Swait(2) | |
1193 | HIT1:disconnect() | |
1194 | end)) | |
1195 | Debris:AddItem(bv,0.2) | |
1196 | TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
1197 | for i=0, 1, 0.1 / Animation_Speed do | |
1198 | Swait() | |
1199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1) | |
1200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1) | |
1201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1) | |
1202 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1) | |
1203 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1) | |
1204 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1) | |
1205 | end | |
1206 | end | |
1207 | UNANCHOR = true | |
1208 | ATTACK = false | |
1209 | Rooted = false | |
1210 | end | |
1211 | ||
1212 | --//=================================\\ | |
1213 | --|| ASSIGN THINGS TO KEYS | |
1214 | --\\=================================// | |
1215 | ||
1216 | function MouseDown(Mouse) | |
1217 | HOLD = true | |
1218 | if ATTACK == false then | |
1219 | Strike() | |
1220 | end | |
1221 | end | |
1222 | ||
1223 | function MouseUp(Mouse) | |
1224 | HOLD = false | |
1225 | end | |
1226 | ||
1227 | function KeyDown(Key) | |
1228 | KEYHOLD = true | |
1229 | if Key == "z" and ATTACK == false then | |
1230 | Shriek() | |
1231 | end | |
1232 | ||
1233 | if Key == "b" and ATTACK == false then | |
1234 | Devour() | |
1235 | end | |
1236 | ||
1237 | if Key == "c" and ATTACK == false then | |
1238 | Snap() | |
1239 | end | |
1240 | ||
1241 | if Key == "q" and ATTACK == false then | |
1242 | if VALUE1 == false then | |
1243 | VALUE1 = true | |
1244 | Speed = 75 | |
1245 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2) | |
1246 | elseif VALUE1 == true then | |
1247 | VALUE1 = false | |
1248 | Speed = 20 | |
1249 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1250 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1251 | end | |
1252 | end | |
1253 | ||
1254 | if Key == "t" and ATTACK == false then | |
1255 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1256 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1257 | end | |
1258 | end | |
1259 | ||
1260 | function KeyUp(Key) | |
1261 | KEYHOLD = false | |
1262 | end | |
1263 | ||
1264 | Mouse.Button1Down:connect(function(NEWKEY) | |
1265 | MouseDown(NEWKEY) | |
1266 | end) | |
1267 | Mouse.Button1Up:connect(function(NEWKEY) | |
1268 | MouseUp(NEWKEY) | |
1269 | end) | |
1270 | Mouse.KeyDown:connect(function(NEWKEY) | |
1271 | KeyDown(NEWKEY) | |
1272 | end) | |
1273 | Mouse.KeyUp:connect(function(NEWKEY) | |
1274 | KeyUp(NEWKEY) | |
1275 | end) | |
1276 | ||
1277 | --//=================================\\ | |
1278 | --\\=================================// | |
1279 | ||
1280 | ||
1281 | function unanchor() | |
1282 | if UNANCHOR == true then | |
1283 | g = Character:GetChildren() | |
1284 | for i = 1, #g do | |
1285 | if g[i].ClassName == "Part" then | |
1286 | g[i].Anchored = false | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | ||
1292 | ||
1293 | --//=================================\\ | |
1294 | --|| WRAP THE WHOLE SCRIPT UP | |
1295 | --\\=================================// | |
1296 | ||
1297 | Humanoid.Changed:connect(function(Jump) | |
1298 | if Jump == "Jump" and (Disable_Jump == true) then | |
1299 | Humanoid.Jump = false | |
1300 | end | |
1301 | end) | |
1302 | ||
1303 | createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4)) | |
1304 | createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5)) | |
1305 | ||
1306 | Speed = 20 | |
1307 | ||
1308 | while true do | |
1309 | Swait() | |
1310 | ANIMATE.Parent = nil | |
1311 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1312 | IDLEANIMATION:Play() | |
1313 | SINE = SINE + CHANGE | |
1314 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1315 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1316 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1317 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1318 | local WALKSPEEDVALUE = 5 | |
1319 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1320 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1321 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1322 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1323 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1324 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1325 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1326 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1327 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1328 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1329 | end | |
1330 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1331 | ANIM = "Jump" | |
1332 | if ATTACK == false then | |
1333 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1337 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1339 | end | |
1340 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
1341 | ANIM = "Fall" | |
1342 | if ATTACK == false then | |
1343 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1344 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1346 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1347 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1348 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1349 | end | |
1350 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1351 | ANIM = "Idle" | |
1352 | if ATTACK == false then | |
1353 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1357 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1358 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1359 | if MRANDOM(1,35) == 1 then | |
1360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1) | |
1361 | end | |
1362 | end | |
1363 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1364 | ANIM = "Walk" | |
1365 | WALK = WALK + 1 / Animation_Speed | |
1366 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1367 | WALK = 0 | |
1368 | if WALKINGANIM == true then | |
1369 | WALKINGANIM = false | |
1370 | elseif WALKINGANIM == false then | |
1371 | WALKINGANIM = true | |
1372 | end | |
1373 | end | |
1374 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1375 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1376 | if ATTACK == false then | |
1377 | if VALUE1 == false then | |
1378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1380 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1382 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed) | |
1383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed) | |
1384 | elseif VALUE1 == true then | |
1385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1389 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed) | |
1390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed) | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | if #Effects2>0 then | |
1395 | for e=1,#Effects2 do | |
1396 | if Effects2[e]~=nil then | |
1397 | local Thing=Effects2[e] | |
1398 | if Thing~=nil then | |
1399 | local Part=Thing[1] | |
1400 | local Mode=Thing[2] | |
1401 | local Delay=Thing[3] | |
1402 | local IncX=Thing[4] | |
1403 | local IncY=Thing[5] | |
1404 | local IncZ=Thing[6] | |
1405 | local Part2=Thing[8] | |
1406 | if Thing[1].Transparency<=1 then | |
1407 | if Thing[2]=="Block1" then | |
1408 | Thing[1].CFrame=Thing[1].CFrame | |
1409 | Mesh=Thing[1].Mesh | |
1410 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1411 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1412 | elseif Thing[2]=="Cylinder" then | |
1413 | Mesh=Thing[1].Mesh | |
1414 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1415 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1416 | elseif Thing[2]=="Blood" then | |
1417 | Mesh=Thing[7] | |
1418 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1419 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1420 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1421 | elseif Thing[2]=="Elec" then | |
1422 | Mesh=Thing[1].Mesh | |
1423 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1424 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1425 | elseif Thing[2]=="Disappear" then | |
1426 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1427 | end | |
1428 | else | |
1429 | Part.Parent=nil | |
1430 | table.remove(Effects2,e) | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | unanchor() | |
1437 | Humanoid.MaxHealth = "inf" | |
1438 | Humanoid.Health = "inf" | |
1439 | if Rooted == false then | |
1440 | Disable_Jump = false | |
1441 | Humanoid.WalkSpeed = Speed | |
1442 | elseif Rooted == true then | |
1443 | Disable_Jump = true | |
1444 | Humanoid.WalkSpeed = 0 | |
1445 | end | |
1446 | q = Character:GetChildren() | |
1447 | for u = 1, #q do | |
1448 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1449 | q[u]:remove() | |
1450 | elseif q[u].ClassName == "Shirt" then | |
1451 | q[u]:Destroy() | |
1452 | elseif q[u].ClassName == "Pants" then | |
1453 | q[u]:Destroy() | |
1454 | elseif q[u].ClassName == "CharacterMesh" then | |
1455 | q[u]:remove() | |
1456 | elseif q[u].ClassName == "ShirtGraphic" then | |
1457 | q[u]:remove() | |
1458 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1459 | q[u].Color = Color3.new(0,0,0) | |
1460 | end | |
1461 | end | |
1462 | if Head:FindFirstChild("face") then | |
1463 | Head.face:remove() | |
1464 | end | |
1465 | Humanoid.Name = "REEE" | |
1466 | end | |
1467 | ||
1468 | --//=================================\\ | |
1469 | --\\=================================// | |
1470 | ||
1471 | ||
1472 | ||
1473 | ||
1474 | ||
1475 | --//====================================================\\-- | |
1476 | --|| END OF SCRIPT | |
1477 | --\\====================================================//-- |