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dance script

Feb 3rd, 2019
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  1. -----------//KRYSTAL DANCE V2\\-----------
  2. --[[Movelist
  3. Q = The Swoosher
  4. E = The nutty
  5. R = Spin me right round!
  6. T = Plum juice dance
  7. Y = Moonwalk
  8. U = Slav dance
  9. P = Barrel roll
  10. F = The Jerky
  11. G = The Shuffle
  12. H = The Spongebob
  13. J = Here comes the money!
  14. K = Runnin' in the 90's
  15. ---------]]
  16.  
  17. --Alright so before i start rambling on about absolute nonsense, please subscribe to Pewdiepie on youtube! Help him defeat T-Series!--
  18. --Also subscribe to Vengefulprogram--
  19. --Krystal dance! The old famous script that sadly has been broken(sorta), i've decided to rework this thing because... nostalgia.--
  20. --This is one of the first scripts i've ever ran on SB, seeing this back again really reminds me of how much of a noob i was.--
  21. --Credits to Krystalteam, they made the original krystal dance! Be sure to respect them or else...--
  22. --#makeoldscriptsgreatagain--
  23.  
  24. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  25. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  26. local Mouse,mouse,UserInputService,ContextActionService = owner
  27. do
  28. print("FE Compatibility code by Mokiros Edited by basstracker1970")
  29. script.Parent = Player.Character
  30.  
  31. --RemoteEvent for communicating
  32. local Event = Instance.new("RemoteEvent")
  33. Event.Name = "UserInput_Event"
  34.  
  35. --Fake event to make stuff like Mouse.KeyDown work
  36. local function fakeEvent()
  37. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  38. t.connect = t.Connect
  39. return t
  40. end
  41.  
  42. --Creating fake input objects with fake variables
  43. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  44. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  45. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  46. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  47. end}
  48. --Merged 2 functions into one by checking amount of arguments
  49. CAS.UnbindAction = CAS.BindAction
  50.  
  51. --This function will trigger the events that have been :Connect()'ed
  52. local function te(self,ev,...)
  53. local t = m[ev]
  54. if t and t._fakeEvent and t.Function then
  55. t.Function(...)
  56. end
  57. end
  58. m.TrigEvent = te
  59. UIS.TrigEvent = te
  60.  
  61. Event.OnServerEvent:Connect(function(plr,io)
  62. if plr~=Player then return end
  63. if io.isMouse then
  64. m.Target = io.Target
  65. m.Hit = io.Hit
  66. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  67. if io.UserInputState == Enum.UserInputState.Begin then
  68. m:TrigEvent("Button1Down")
  69. else
  70. m:TrigEvent("Button1Up")
  71. end
  72. else
  73. for n,t in pairs(CAS.Actions) do
  74. for _,k in pairs(t.Keys) do
  75. if k==io.KeyCode then
  76. t.Function(t.Name,io.UserInputState,io)
  77. end
  78. end
  79. end
  80. if io.UserInputState == Enum.UserInputState.Begin then
  81. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  82. UIS:TrigEvent("InputBegan",io,false)
  83. else
  84. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  85. UIS:TrigEvent("InputEnded",io,false)
  86. end
  87. end
  88. end)
  89. Event.Parent = NLS([==[
  90. local Player = game:GetService("Players").LocalPlayer
  91. local Event = script:WaitForChild("UserInput_Event")
  92.  
  93. local UIS = game:GetService("UserInputService")
  94. local input = function(io,a)
  95. if a then return end
  96. --Since InputObject is a client-side instance, we create and pass table instead
  97. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  98. end
  99. UIS.InputBegan:Connect(input)
  100. UIS.InputEnded:Connect(input)
  101.  
  102. local Mouse = Player:GetMouse()
  103. local h,t
  104. --Give the server mouse data 30 times every second, but only if the values changed
  105. --If player is not moving their mouse, client won't fire events
  106. while wait(1/30) do
  107. if h~=Mouse.Hit or t~=Mouse.Target then
  108. h,t=Mouse.Hit,Mouse.Target
  109. Event:FireServer({isMouse=true,Target=t,Hit=h})
  110. end
  111. end]==],Player.Character)
  112. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  113.  
  114. end
  115. wait(0.2)
  116. --Paste This Above Any Script
  117.  
  118. --//====================================================\\--
  119. --|| CREATED BY SHACKLUSTER
  120. --\\====================================================//--
  121.  
  122.  
  123.  
  124.  
  125.  
  126.  
  127.  
  128. Player = owner
  129. PlayerGui = Player.PlayerGui
  130. Cam = workspace.CurrentCamera
  131. Backpack = Player.Backpack
  132. Character = Player.Character
  133. Humanoid = Character.Humanoid
  134.  
  135. RootPart = Character["HumanoidRootPart"]
  136. Torso = Character["Torso"]
  137. Head = Character["Head"]
  138. RightArm = Character["Right Arm"]
  139. LeftArm = Character["Left Arm"]
  140. RightLeg = Character["Right Leg"]
  141. LeftLeg = Character["Left Leg"]
  142. RootJoint = RootPart["RootJoint"]
  143. Neck = Torso["Neck"]
  144. RightShoulder = Torso["Right Shoulder"]
  145. LeftShoulder = Torso["Left Shoulder"]
  146. RightHip = Torso["Right Hip"]
  147. LeftHip = Torso["Left Hip"]
  148. local sick = Instance.new("Sound",Character)
  149. sick.SoundId = "rbxassetid://815335430"
  150. sick.Looped = true
  151. sick.Pitch = 1
  152. sick.Volume = 2
  153. sick:Play()
  154. Humanoid.DisplayDistanceType = "None"
  155. script.Name = "CREEP"
  156.  
  157. IT = Instance.new
  158. CF = CFrame.new
  159. VT = Vector3.new
  160. RAD = math.rad
  161. C3 = Color3.new
  162. UD2 = UDim2.new
  163. BRICKC = BrickColor.new
  164. ANGLES = CFrame.Angles
  165. EULER = CFrame.fromEulerAnglesXYZ
  166. COS = math.cos
  167. ACOS = math.acos
  168. SIN = math.sin
  169. ASIN = math.asin
  170. ABS = math.abs
  171. MRANDOM = math.random
  172. FLOOR = math.floor
  173.  
  174. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  175. local NEWMESH = IT(MESH)
  176. if MESH == "SpecialMesh" then
  177. NEWMESH.MeshType = MESHTYPE
  178. if MESHID ~= "nil" and MESHID ~= "" then
  179. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  180. end
  181. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  182. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  183. end
  184. end
  185. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  186. NEWMESH.Scale = SCALE
  187. NEWMESH.Parent = PARENT
  188. return NEWMESH
  189. end
  190.  
  191. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  192. local NEWPART = IT("Part")
  193. NEWPART.formFactor = FORMFACTOR
  194. NEWPART.Reflectance = REFLECTANCE
  195. NEWPART.Transparency = TRANSPARENCY
  196. NEWPART.CanCollide = false
  197. NEWPART.Locked = true
  198. NEWPART.Anchored = true
  199. if ANCHOR == false then
  200. NEWPART.Anchored = false
  201. end
  202. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  203. NEWPART.Name = NAME
  204. NEWPART.Size = SIZE
  205. NEWPART.Position = Torso.Position
  206. NEWPART.Material = MATERIAL
  207. NEWPART:BreakJoints()
  208. NEWPART.Parent = PARENT
  209. return NEWPART
  210. end
  211.  
  212. --//=================================\\
  213. --|| CUSTOMIZATION
  214. --\\=================================//
  215.  
  216. Player_Size = 2 --Size of the player.
  217. Animation_Speed = 3
  218. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  219.  
  220. local Speed = 16
  221. local Effects2 = {}
  222.  
  223. --//=================================\\
  224. --|| END OF CUSTOMIZATION
  225. --\\=================================//
  226.  
  227. local function weldBetween(a, b)
  228. local weldd = Instance.new("ManualWeld")
  229. weldd.Part0 = a
  230. weldd.Part1 = b
  231. weldd.C0 = CFrame.new()
  232. weldd.C1 = b.CFrame:inverse() * a.CFrame
  233. weldd.Parent = a
  234. return weldd
  235. end
  236.  
  237. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  238. if TYPE == "Gem" then
  239. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  240. acs.Anchored = false
  241. acs.CanCollide = false
  242. acs.CFrame = PART.CFrame
  243. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  244. weldBetween(PART,acs)
  245. elseif TYPE == "Skull" then
  246. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  247. acs.Anchored = false
  248. acs.CanCollide = false
  249. acs.CFrame = PART.CFrame
  250. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  251. weldBetween(PART,acs)
  252. elseif TYPE == "Eye" then
  253. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  254. acs.Anchored = false
  255. acs.CanCollide = false
  256. acs.CFrame = PART.CFrame
  257. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  258. weldBetween(PART,acs)
  259. end
  260. end
  261.  
  262. --//=================================\\
  263. --|| USEFUL VALUES
  264. --\\=================================//
  265.  
  266. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  267. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  268. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  269. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  270. local CHANGEDEFENSE = 0
  271. local CHANGEDAMAGE = 0
  272. local CHANGEMOVEMENT = 0
  273. local ANIM = "Idle"
  274. local ATTACK = false
  275. local EQUIPPED = false
  276. local HOLD = false
  277. local COMBO = 1
  278. local Rooted = false
  279. local SINE = 0
  280. local KEYHOLD = false
  281. local CHANGE = 2 / Animation_Speed
  282. local WALKINGANIM = false
  283. local WALK = 0
  284. local VALUE1 = false
  285. local VALUE2 = false
  286. local ROBLOXIDLEANIMATION = IT("Animation")
  287. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  288. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  289. --ROBLOXIDLEANIMATION.Parent = Humanoid
  290. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  291. WEAPONGUI.Name = "Weapon GUI"
  292. local Weapon = IT("Model")
  293. Weapon.Name = "Adds"
  294. local Effects = IT("Folder", Weapon)
  295. Effects.Name = "Effects"
  296. local ANIMATOR = Humanoid.Animator
  297. local ANIMATE = Character.Animate
  298. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  299. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  300. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  301. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  302. local UNANCHOR = true
  303. local TAUNTS = {"368794227","368794903","368794985"}
  304.  
  305. local SKILLTEXTCOLOR = C3(0,0,0)
  306.  
  307. --//=================================\\
  308. --\\=================================//
  309.  
  310.  
  311. --//=================================\\
  312. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  313. --\\=================================//
  314.  
  315. ArtificialHB = Instance.new("BindableEvent", script)
  316. ArtificialHB.Name = "ArtificialHB"
  317.  
  318. script:WaitForChild("ArtificialHB")
  319.  
  320. frame = Frame_Speed
  321. tf = 0
  322. allowframeloss = false
  323. tossremainder = false
  324. lastframe = tick()
  325. script.ArtificialHB:Fire()
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. script.ArtificialHB:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. script.ArtificialHB:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346.  
  347. --//=================================\\
  348. --\\=================================//
  349.  
  350.  
  351.  
  352.  
  353.  
  354. --//=================================\\
  355. --|| SOME FUNCTIONS
  356. --\\=================================//
  357.  
  358. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  359. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  360. end
  361.  
  362. function PositiveAngle(NUMBER)
  363. if NUMBER >= 0 then
  364. NUMBER = 0
  365. end
  366. return NUMBER
  367. end
  368.  
  369. function NegativeAngle(NUMBER)
  370. if NUMBER <= 0 then
  371. NUMBER = 0
  372. end
  373. return NUMBER
  374. end
  375.  
  376. function Swait(NUMBER)
  377. if NUMBER == 0 or NUMBER == nil then
  378. ArtificialHB.Event:wait()
  379. else
  380. for i = 1, NUMBER do
  381. ArtificialHB.Event:wait()
  382. end
  383. end
  384. end
  385.  
  386. function QuaternionFromCFrame(cf)
  387. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  388. local trace = m00 + m11 + m22
  389. if trace > 0 then
  390. local s = math.sqrt(1 + trace)
  391. local recip = 0.5 / s
  392. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  393. else
  394. local i = 0
  395. if m11 > m00 then
  396. i = 1
  397. end
  398. if m22 > (i == 0 and m00 or m11) then
  399. i = 2
  400. end
  401. if i == 0 then
  402. local s = math.sqrt(m00 - m11 - m22 + 1)
  403. local recip = 0.5 / s
  404. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  405. elseif i == 1 then
  406. local s = math.sqrt(m11 - m22 - m00 + 1)
  407. local recip = 0.5 / s
  408. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  409. elseif i == 2 then
  410. local s = math.sqrt(m22 - m00 - m11 + 1)
  411. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  412. end
  413. end
  414. end
  415.  
  416. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  417. local xs, ys, zs = x + x, y + y, z + z
  418. local wx, wy, wz = w * xs, w * ys, w * zs
  419. local xx = x * xs
  420. local xy = x * ys
  421. local xz = x * zs
  422. local yy = y * ys
  423. local yz = y * zs
  424. local zz = z * zs
  425. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  426. end
  427.  
  428. function QuaternionSlerp(a, b, t)
  429. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  430. local startInterp, finishInterp;
  431. if cosTheta >= 0.0001 then
  432. if (1 - cosTheta) > 0.0001 then
  433. local theta = ACOS(cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((1 - t) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = 1 - t
  439. finishInterp = t
  440. end
  441. else
  442. if (1 + cosTheta) > 0.0001 then
  443. local theta = ACOS(-cosTheta)
  444. local invSinTheta = 1 / SIN(theta)
  445. startInterp = SIN((t - 1) * theta) * invSinTheta
  446. finishInterp = SIN(t * theta) * invSinTheta
  447. else
  448. startInterp = t - 1
  449. finishInterp = t
  450. end
  451. end
  452. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  453. end
  454.  
  455. function Clerp(a, b, t)
  456. local qa = {QuaternionFromCFrame(a)}
  457. local qb = {QuaternionFromCFrame(b)}
  458. local ax, ay, az = a.x, a.y, a.z
  459. local bx, by, bz = b.x, b.y, b.z
  460. local _t = 1 - t
  461. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  462. end
  463.  
  464. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  465. local frame = IT("Frame")
  466. frame.BackgroundTransparency = TRANSPARENCY
  467. frame.BorderSizePixel = BORDERSIZEPIXEL
  468. frame.Position = POSITION
  469. frame.Size = SIZE
  470. frame.BackgroundColor3 = COLOR
  471. frame.BorderColor3 = BORDERCOLOR
  472. frame.Name = NAME
  473. frame.Parent = PARENT
  474. return frame
  475. end
  476.  
  477. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  478. local label = IT("TextLabel")
  479. label.BackgroundTransparency = 1
  480. label.Size = UD2(1, 0, 1, 0)
  481. label.Position = UD2(0, 0, 0, 0)
  482. label.TextColor3 = TEXTCOLOR
  483. label.TextStrokeTransparency = STROKETRANSPARENCY
  484. label.TextTransparency = TRANSPARENCY
  485. label.FontSize = TEXTFONTSIZE
  486. label.Font = TEXTFONT
  487. label.BorderSizePixel = BORDERSIZEPIXEL
  488. label.TextScaled = false
  489. label.Text = TEXT
  490. label.Name = NAME
  491. label.Parent = PARENT
  492. return label
  493. end
  494.  
  495. function NoOutlines(PART)
  496. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  497. end
  498.  
  499.  
  500. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  501. local NEWWELD = IT(TYPE)
  502. NEWWELD.Part0 = PART0
  503. NEWWELD.Part1 = PART1
  504. NEWWELD.C0 = C0
  505. NEWWELD.C1 = C1
  506. NEWWELD.Parent = PARENT
  507. return NEWWELD
  508. end
  509.  
  510. function CreateSound(ID, PARENT, VOLUME, PITCH)
  511. local NEWSOUND = nil
  512. coroutine.resume(coroutine.create(function()
  513. NEWSOUND = IT("Sound", PARENT)
  514. NEWSOUND.Volume = VOLUME
  515. NEWSOUND.Pitch = PITCH
  516. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  517. Swait()
  518. NEWSOUND:play()
  519. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  520. end))
  521. return NEWSOUND
  522. end
  523.  
  524. function CFrameFromTopBack(at, top, back)
  525. local right = top:Cross(back)
  526. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  527. end
  528.  
  529. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  530. local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  531. local mesh = IT("SpecialMesh",wave)
  532. mesh.MeshType = "Sphere"
  533. mesh.Scale = SIZE
  534. mesh.Offset = VT(0,0,0)
  535. wave.CFrame = CFRAME
  536. coroutine.resume(coroutine.create(function(PART)
  537. for i = 1, WAIT do
  538. Swait()
  539. mesh.Scale = mesh.Scale + GROW
  540. wave.Transparency = wave.Transparency + (0.1/WAIT)
  541. if wave.Transparency > 0.99 then
  542. wave:remove()
  543. end
  544. end
  545. end))
  546. end
  547.  
  548. function MakeForm(PART,TYPE)
  549. if TYPE == "Cyl" then
  550. local MSH = IT("CylinderMesh",PART)
  551. elseif TYPE == "Ball" then
  552. local MSH = IT("SpecialMesh",PART)
  553. MSH.MeshType = "Sphere"
  554. elseif TYPE == "Wedge" then
  555. local MSH = IT("SpecialMesh",PART)
  556. MSH.MeshType = "Wedge"
  557. end
  558. end
  559.  
  560. function CheckTableForString(Table, String)
  561. for i, v in pairs(Table) do
  562. if string.find(string.lower(String), string.lower(v)) then
  563. return true
  564. end
  565. end
  566. return false
  567. end
  568.  
  569. function CheckIntangible(Hit)
  570. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  571. if Hit and Hit.Parent then
  572. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  573. return true
  574. end
  575. end
  576. return false
  577. end
  578.  
  579. Debris = game:GetService("Debris")
  580.  
  581. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  582. local Direction = CFrame.new(StartPos, Vec).lookVector
  583. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  584. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  585. if RayHit and CheckIntangible(RayHit) then
  586. if DelayIfHit then
  587. wait()
  588. end
  589. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  590. end
  591. return RayHit, RayPos, RayNormal
  592. end
  593.  
  594. function turnto(position)
  595. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  596. end
  597.  
  598. --//=================================\\
  599. --|| SPEECH
  600. --\\=================================//
  601.  
  602. function chatfunc(text,waitt)
  603. local chat = coroutine.wrap(function()
  604. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  605. Character:FindFirstChild("TalkingBillBoard"):destroy()
  606. end
  607. local naeeym2 = Instance.new("BillboardGui",Character)
  608. naeeym2.Size = UDim2.new(0,100,0,40)
  609. naeeym2.StudsOffset = Vector3.new(0,5,0)
  610. naeeym2.Adornee = Character.Head
  611. naeeym2.Name = "TalkingBillBoard"
  612. naeeym2.AlwaysOnTop = true
  613. local tecks2 = Instance.new("TextLabel",naeeym2)
  614. tecks2.BackgroundTransparency = 1
  615. tecks2.BorderSizePixel = 0
  616. tecks2.Text = ""
  617. tecks2.Font = "SciFi"
  618. tecks2.TextSize = 30
  619. tecks2.TextStrokeTransparency = 1
  620. tecks2.TextColor3 = SKILLTEXTCOLOR
  621. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  622. tecks2.Size = UDim2.new(1,0,0.5,0)
  623. for i = 1,string.len(text),1 do
  624. tecks2.Text = string.sub(text,1,i)
  625. Swait()
  626. end
  627. wait(waitt)
  628. coroutine.resume(coroutine.create(function()
  629. for i = 1, 10 do
  630. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  631. Swait()
  632. end
  633. naeeym2:Destroy()
  634. end))
  635. end)
  636. chat()
  637. end
  638.  
  639. --//=================================\\
  640. --|| WEAPON CREATION
  641. --\\=================================//
  642.  
  643. if Player_Size ~= 1 then
  644. RootPart.Size = RootPart.Size * Player_Size
  645. Torso.Size = Torso.Size * Player_Size
  646. Head.Size = Head.Size * Player_Size
  647. RightArm.Size = RightArm.Size * Player_Size
  648. LeftArm.Size = LeftArm.Size * Player_Size
  649. RightLeg.Size = RightLeg.Size * Player_Size
  650. LeftLeg.Size = LeftLeg.Size * Player_Size
  651. RootJoint.Parent = RootPart
  652. Neck.Parent = Torso
  653. RightShoulder.Parent = Torso
  654. LeftShoulder.Parent = Torso
  655. RightHip.Parent = Torso
  656. LeftHip.Parent = Torso
  657.  
  658. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  659. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  660. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  661. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  662. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  663. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  664. --if Disable_Moving_Arms == false then
  665. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  666. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  667. --else
  668. --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  669. --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  670. --end
  671. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  672. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  673. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  674. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  675. end
  676.  
  677. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  678. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. MakeForm(part,"Ball")
  680. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  681. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. MakeForm(part,"Ball")
  683. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  684. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  685. MakeForm(part,"Ball")
  686. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  687. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  688. MakeForm(part,"Ball")
  689. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  690. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  691. MakeForm(part,"Ball")
  692. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  693. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  694. MakeForm(part,"Ball")
  695. local CLAW1 = part
  696. CLAW1.CanCollide = true
  697. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  698. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. MakeForm(part,"Ball")
  700.  
  701. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  702. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  703. MakeForm(part,"Ball")
  704. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. MakeForm(part,"Ball")
  707. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  708. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  709. MakeForm(part,"Ball")
  710. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  712. MakeForm(part,"Ball")
  713. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  714. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  715. MakeForm(part,"Ball")
  716. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  717. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  718. MakeForm(part,"Ball")
  719. local CLAW2 = part
  720. CLAW2.CanCollide = true
  721. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  722. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  723. MakeForm(part,"Ball")
  724.  
  725. for _, c in pairs(Weapon:GetChildren()) do
  726. if c.ClassName == "Part" then
  727. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  728. end
  729. end
  730.  
  731. Weapon.Parent = Character
  732.  
  733. Humanoid.Died:connect(function()
  734. ATTACK = true
  735. end)
  736.  
  737. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  738. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  739. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  740.  
  741. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  742. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  743. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  744.  
  745. --//=================================\\
  746. --|| DAMAGE FUNCTIONS
  747. --\\=================================//
  748.  
  749. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  750. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  751. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  752. local BODYGYRO = IT("BodyGyro", STATPART)
  753. local BODYPOSITION = IT("BodyPosition", STATPART)
  754. BODYPOSITION.P = 2000
  755. BODYPOSITION.D = 100
  756. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  757. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  758. game:GetService("Debris"):AddItem(STATPART ,5)
  759. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  760. BILLBOARDGUI.Adornee = STATPART
  761. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  762. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  763. BILLBOARDGUI.AlwaysOnTop = false
  764. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  765. TEXTLABEL.BackgroundTransparency = 1
  766. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  767. TEXTLABEL.Text = TEXT
  768. TEXTLABEL.Font = "SciFi"
  769. TEXTLABEL.FontSize="Size42"
  770. TEXTLABEL.TextColor3 = COLOR
  771. TEXTLABEL.TextStrokeTransparency = 1
  772. TEXTLABEL.TextScaled = true
  773. TEXTLABEL.TextWrapped = true
  774. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  775. if LABELTYPE == "Normal" then
  776. for i = 1, 30 do
  777. Swait()
  778. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  779. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  780. end
  781. elseif LABELTYPE == "Debuff" then
  782. for i = 1, 30 do
  783. Swait()
  784. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  785. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  786. end
  787. elseif LABELTYPE == "Shock" then
  788. local ORIGIN = STATPART.Position
  789. for i = 1, 30 do
  790. Swait()
  791. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  792. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  793. end
  794. end
  795. THEPART.Parent = nil
  796. end),STATPART, BODYPOSITION, TEXTLABEL)
  797. end
  798.  
  799. --//=================================\\
  800. --|| DAMAGING
  801. --\\=================================//
  802.  
  803. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  804. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  805. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  806. local dmg = math.random(min,max)
  807. if humanoid.Health > 0 then
  808. if beserk == true then
  809. humanoid.Health = 0
  810. else
  811. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10)
  812. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  813. if math.random(1,100) < critrate+1 then
  814. humanoid.Health = humanoid.Health - dmg*critmultiplier
  815. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  816. else
  817. humanoid.Health = humanoid.Health - dmg
  818. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  819. end
  820. local defence = Instance.new("BoolValue",hit.Parent)
  821. defence.Name = ("HitBy"..Player.Name)
  822. game:GetService("Debris"):AddItem(defence, 0.5)
  823. end
  824. end
  825. end
  826. end
  827.  
  828. function AoEStun(POS,RANGE,LAST)
  829. for i,v in ipairs(workspace:GetChildren()) do
  830. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  831. local body = v:GetChildren()
  832. for part = 1, #body do
  833. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  834. if(body[part].Position - POS).Magnitude < RANGE then
  835. if v.ClassName == "Model" then
  836. if v:FindFirstChild("Humanoid") then
  837. if v.Humanoid.Health ~= 0 then
  838. Stun(v.Humanoid,LAST)
  839. local defence = Instance.new("BoolValue",v)
  840. defence.Name = ("StunnedBy"..Player.Name)
  841. game:GetService("Debris"):AddItem(defence, 0.1)
  842. end
  843. end
  844. end
  845. end
  846. end
  847. end
  848. end
  849. end
  850. end
  851.  
  852. function Stun(HUMANOID,LAST)
  853. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  854. HUMANOID.PlatformStand = true
  855. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  856. defence.Name = ("StunnedBy"..Player.Name)
  857. game:GetService("Debris"):AddItem(defence, LAST)
  858. if HUMANOID.Parent:FindFirstChild("Head") then
  859. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  860. end
  861. coroutine.resume(coroutine.create(function()
  862. Swait(LAST*50)
  863. HUMANOID.PlatformStand = false
  864. end))
  865. end
  866. end
  867.  
  868. --//=================================\\
  869. --|| ATTACK FUNCTIONS AND STUFF
  870. --\\=================================//
  871.  
  872. function AttackTemplate()
  873. ATTACK = true
  874. Rooted = false
  875. for i=0, 1, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  883. end
  884. ATTACK = false
  885. Rooted = false
  886. end
  887.  
  888. function Strike()
  889. ATTACK = true
  890. Rooted = false
  891. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2)
  892. for i=0, 0.5, 0.1 / Animation_Speed do
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  900. end
  901. local HIT1 = CLAW1.Touched:Connect(function(hit)
  902. dealdamage(hit,25,65,6,false,5,2)
  903. end)
  904. local HIT2 = CLAW2.Touched:Connect(function(hit)
  905. dealdamage(hit,25,65,6,false,5,2)
  906. end)
  907. for i=0, 0.5, 0.1 / Animation_Speed do
  908. Swait()
  909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed)
  915. end
  916. HIT1:disconnect()
  917. HIT2:disconnect()
  918. ATTACK = false
  919. Rooted = false
  920. end
  921.  
  922. function Shriek()
  923. ATTACK = true
  924. Rooted = false
  925. for i=0, 2.5, 0.1 / Animation_Speed do
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  933. end
  934. Rooted = true
  935. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1)
  936. for i=0, 4, 0.1 / Animation_Speed do
  937. Swait()
  938. AoEStun(Head.Position,40,12)
  939. MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15))
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed)
  946. end
  947. ATTACK = false
  948. Rooted = false
  949. end
  950.  
  951. local asd = Instance.new("ParticleEmitter")
  952. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  953. asd.LightEmission = .1
  954. asd.Size = NumberSequence.new(0.2)
  955. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  956. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  957. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  958. asd.Transparency = bbb
  959. asd.Size = aaa
  960. asd.ZOffset = .9
  961. asd.Acceleration = Vector3.new(0, -15, 0)
  962. asd.LockedToPart = false
  963. asd.EmissionDirection = "Back"
  964. asd.Lifetime = NumberRange.new(1, 2)
  965. asd.Rotation = NumberRange.new(-100, 100)
  966. asd.RotSpeed = NumberRange.new(-100, 100)
  967. asd.Speed = NumberRange.new(2,6)
  968. asd.Enabled = false
  969. asd.VelocitySpread = 5
  970.  
  971. function getbloody(victim,amount)
  972. local PART = IT("Part",Effects)
  973. PART.Transparency = 1
  974. PART.Size = victim.Size
  975. PART.Anchored = true
  976. PART.CanCollide = false
  977. PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p)
  978. local HITPLAYERSOUNDS = {"356551938","264486467"}
  979. Debris:AddItem(PART,5)
  980. local prtcl = asd:Clone()
  981. prtcl.Parent = PART
  982. prtcl:Emit(amount*10)
  983. end
  984.  
  985. function Devour()
  986. ATTACK = true
  987. Rooted = false
  988. local TORS = nil
  989. local WELD = nil
  990. local HIT1 = CLAW1.Touched:Connect(function(hit)
  991. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  992. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  993. if TORS ~= nil then
  994. UNANCHOR = false
  995. Rooted = true
  996. RootPart.Anchored = true
  997. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  998. end
  999. end
  1000. end)
  1001. for i=1, 45 do
  1002. Swait()
  1003. if TORS ~= nil then
  1004. break
  1005. end
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1012. end
  1013. HIT1:disconnect()
  1014. if TORS ~= nil then
  1015. for i=0, 2, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1023. end
  1024. for i=0, 0.3, 0.1 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1032. end
  1033. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1034. if TORS ~= nil then
  1035. if TORS.Parent:FindFirstChild("Head") then
  1036. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10))
  1037. CreateSound("230346233", Head, 10, (math.random(5,7)/10))
  1038. getbloody(TORS,4)
  1039. TORS.Parent.Head:remove()
  1040. TORS.Parent:remove()
  1041. for i=0, 1, 0.1 / Animation_Speed do
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1049. end
  1050. end
  1051. end
  1052. UNANCHOR = true
  1053. end
  1054. ATTACK = false
  1055. Rooted = false
  1056. end
  1057.  
  1058. function Snap()
  1059. ATTACK = true
  1060. Rooted = false
  1061. local TORS = nil
  1062. local WELD = nil
  1063. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1064. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
  1065. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1066. if TORS ~= nil then
  1067. UNANCHOR = false
  1068. Rooted = true
  1069. RootPart.Anchored = true
  1070. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1071. end
  1072. end
  1073. end)
  1074. for i=1, 45 do
  1075. Swait()
  1076. if TORS ~= nil then
  1077. break
  1078. end
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1085. end
  1086. HIT1:disconnect()
  1087. if TORS ~= nil then
  1088. local CLONE = IT("Model",Weapon)
  1089. CLONE.Name = "Corpse"
  1090. for i=0, 2, 0.1 / Animation_Speed do
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1098. end
  1099. for i=0, 2, 0.1 / Animation_Speed do
  1100. Swait()
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1107. end
  1108. for i=0, 3, 0.1 / Animation_Speed do
  1109. Swait()
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1116. end
  1117. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1118. local DummyHead = nil
  1119. local q = TORS.Parent:GetChildren()
  1120. for i = 1,#q do
  1121. if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1122. q[i].Parent = CLONE
  1123. if q[i].ClassName == "Humanoid" then
  1124. q[i].PlatformStand = true
  1125. end
  1126. if q[i].Name == "Head" then
  1127. DummyHead = CLONE.Head:Clone()
  1128. q[i]:ClearAllChildren()
  1129. q[i].Transparency = 1
  1130. end
  1131. else
  1132. q[i]:remove()
  1133. end
  1134. end
  1135. local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1136. DummyHead.Parent = Effects
  1137. local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1138. local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1139. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1140. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10))
  1141. getbloody(DummyHead,5)
  1142. for i=0, 3, 0.1 / Animation_Speed do
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1150. end
  1151. for i=0, 1, 0.1 / Animation_Speed do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1159. end
  1160. WELD1:remove()
  1161. for i=0, 0.5, 0.1 / Animation_Speed do
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1169. end
  1170. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1171. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1172. repeat
  1173. Swait()
  1174. turnto(Mouse.Hit.p)
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1181. until HOLD == true
  1182. WELD2:remove()
  1183. local bv = Instance.new("BodyVelocity")
  1184. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1185. bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1186. bv.Parent = TORS2
  1187. bv.Name = "MOVE"
  1188. coroutine.resume(coroutine.create(function()
  1189. local HIT1 = TORS2.Touched:Connect(function(hit)
  1190. dealdamage(hit,25,65,3,false,5,2)
  1191. end)
  1192. Swait(2)
  1193. HIT1:disconnect()
  1194. end))
  1195. Debris:AddItem(bv,0.2)
  1196. TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1197. for i=0, 1, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1)
  1205. end
  1206. end
  1207. UNANCHOR = true
  1208. ATTACK = false
  1209. Rooted = false
  1210. end
  1211.  
  1212. --//=================================\\
  1213. --|| ASSIGN THINGS TO KEYS
  1214. --\\=================================//
  1215.  
  1216. function MouseDown(Mouse)
  1217. HOLD = true
  1218. if ATTACK == false then
  1219. Strike()
  1220. end
  1221. end
  1222.  
  1223. function MouseUp(Mouse)
  1224. HOLD = false
  1225. end
  1226.  
  1227. function KeyDown(Key)
  1228. KEYHOLD = true
  1229. if Key == "z" and ATTACK == false then
  1230. Shriek()
  1231. end
  1232.  
  1233. if Key == "b" and ATTACK == false then
  1234. Devour()
  1235. end
  1236.  
  1237. if Key == "c" and ATTACK == false then
  1238. Snap()
  1239. end
  1240.  
  1241. if Key == "q" and ATTACK == false then
  1242. if VALUE1 == false then
  1243. VALUE1 = true
  1244. Speed = 75
  1245. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
  1246. elseif VALUE1 == true then
  1247. VALUE1 = false
  1248. Speed = 20
  1249. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1250. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1251. end
  1252. end
  1253.  
  1254. if Key == "t" and ATTACK == false then
  1255. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1256. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1257. end
  1258. end
  1259.  
  1260. function KeyUp(Key)
  1261. KEYHOLD = false
  1262. end
  1263.  
  1264. Mouse.Button1Down:connect(function(NEWKEY)
  1265. MouseDown(NEWKEY)
  1266. end)
  1267. Mouse.Button1Up:connect(function(NEWKEY)
  1268. MouseUp(NEWKEY)
  1269. end)
  1270. Mouse.KeyDown:connect(function(NEWKEY)
  1271. KeyDown(NEWKEY)
  1272. end)
  1273. Mouse.KeyUp:connect(function(NEWKEY)
  1274. KeyUp(NEWKEY)
  1275. end)
  1276.  
  1277. --//=================================\\
  1278. --\\=================================//
  1279.  
  1280.  
  1281. function unanchor()
  1282. if UNANCHOR == true then
  1283. g = Character:GetChildren()
  1284. for i = 1, #g do
  1285. if g[i].ClassName == "Part" then
  1286. g[i].Anchored = false
  1287. end
  1288. end
  1289. end
  1290. end
  1291.  
  1292.  
  1293. --//=================================\\
  1294. --|| WRAP THE WHOLE SCRIPT UP
  1295. --\\=================================//
  1296.  
  1297. Humanoid.Changed:connect(function(Jump)
  1298. if Jump == "Jump" and (Disable_Jump == true) then
  1299. Humanoid.Jump = false
  1300. end
  1301. end)
  1302.  
  1303. createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4))
  1304. createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5))
  1305.  
  1306. Speed = 20
  1307.  
  1308. while true do
  1309. Swait()
  1310. ANIMATE.Parent = nil
  1311. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1312. IDLEANIMATION:Play()
  1313. SINE = SINE + CHANGE
  1314. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1315. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1316. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1317. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1318. local WALKSPEEDVALUE = 5
  1319. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1320. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1321. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1322. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1323. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1324. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1325. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1326. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1327. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1328. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1329. end
  1330. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1331. ANIM = "Jump"
  1332. if ATTACK == false then
  1333. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1339. end
  1340. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then
  1341. ANIM = "Fall"
  1342. if ATTACK == false then
  1343. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1349. end
  1350. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1351. ANIM = "Idle"
  1352. if ATTACK == false then
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1359. if MRANDOM(1,35) == 1 then
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  1361. end
  1362. end
  1363. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1364. ANIM = "Walk"
  1365. WALK = WALK + 1 / Animation_Speed
  1366. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1367. WALK = 0
  1368. if WALKINGANIM == true then
  1369. WALKINGANIM = false
  1370. elseif WALKINGANIM == false then
  1371. WALKINGANIM = true
  1372. end
  1373. end
  1374. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1375. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1376. if ATTACK == false then
  1377. if VALUE1 == false then
  1378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed)
  1384. elseif VALUE1 == true then
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed)
  1391. end
  1392. end
  1393. end
  1394. if #Effects2>0 then
  1395. for e=1,#Effects2 do
  1396. if Effects2[e]~=nil then
  1397. local Thing=Effects2[e]
  1398. if Thing~=nil then
  1399. local Part=Thing[1]
  1400. local Mode=Thing[2]
  1401. local Delay=Thing[3]
  1402. local IncX=Thing[4]
  1403. local IncY=Thing[5]
  1404. local IncZ=Thing[6]
  1405. local Part2=Thing[8]
  1406. if Thing[1].Transparency<=1 then
  1407. if Thing[2]=="Block1" then
  1408. Thing[1].CFrame=Thing[1].CFrame
  1409. Mesh=Thing[1].Mesh
  1410. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1411. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1412. elseif Thing[2]=="Cylinder" then
  1413. Mesh=Thing[1].Mesh
  1414. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1415. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1416. elseif Thing[2]=="Blood" then
  1417. Mesh=Thing[7]
  1418. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1419. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1420. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1421. elseif Thing[2]=="Elec" then
  1422. Mesh=Thing[1].Mesh
  1423. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1424. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1425. elseif Thing[2]=="Disappear" then
  1426. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1427. end
  1428. else
  1429. Part.Parent=nil
  1430. table.remove(Effects2,e)
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end
  1436. unanchor()
  1437. Humanoid.MaxHealth = "inf"
  1438. Humanoid.Health = "inf"
  1439. if Rooted == false then
  1440. Disable_Jump = false
  1441. Humanoid.WalkSpeed = Speed
  1442. elseif Rooted == true then
  1443. Disable_Jump = true
  1444. Humanoid.WalkSpeed = 0
  1445. end
  1446. q = Character:GetChildren()
  1447. for u = 1, #q do
  1448. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1449. q[u]:remove()
  1450. elseif q[u].ClassName == "Shirt" then
  1451. q[u]:Destroy()
  1452. elseif q[u].ClassName == "Pants" then
  1453. q[u]:Destroy()
  1454. elseif q[u].ClassName == "CharacterMesh" then
  1455. q[u]:remove()
  1456. elseif q[u].ClassName == "ShirtGraphic" then
  1457. q[u]:remove()
  1458. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1459. q[u].Color = Color3.new(0,0,0)
  1460. end
  1461. end
  1462. if Head:FindFirstChild("face") then
  1463. Head.face:remove()
  1464. end
  1465. Humanoid.Name = "REEE"
  1466. end
  1467.  
  1468. --//=================================\\
  1469. --\\=================================//
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475. --//====================================================\\--
  1476. --|| END OF SCRIPT
  1477. --\\====================================================//--
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