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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
8 | do | |
9 | script.Parent = owner.Character | |
10 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
11 | local function NewFakeEvent() | |
12 | local Bind = Instance.new("BindableEvent") | |
13 | local Fake;Fake = {Connections = {}, | |
14 | fakeEvent=true; | |
15 | Connect=function(self,Func) | |
16 | Bind.Event:connect(Func) | |
17 | self.Connections[Bind] = true | |
18 | return setmetatable({Connected = true},{ | |
19 | __index = function (self,Index) | |
20 | if Index:lower() == "disconnect" then | |
21 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
22 | end | |
23 | return Fake[Index] | |
24 | end; | |
25 | __tostring = function() return "Connection" end; | |
26 | }) | |
27 | end} | |
28 | Fake.connect = Fake.Connect;return Fake; | |
29 | end | |
30 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
31 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
32 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
33 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
34 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
35 | local function TriggerEvent(self,Event,...) | |
36 | local Trigger = Mouse[Event] | |
37 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
38 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
39 | end | |
40 | end | |
41 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
42 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
43 | if FiredBy.Name ~= owner.Name then return end | |
44 | if Input.MouseEvent then | |
45 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
46 | else | |
47 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
48 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
49 | for _,Action in pairs(ContextActionService.Actions) do | |
50 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
51 | end | |
52 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
53 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
54 | end | |
55 | end) | |
56 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
57 | Event.Parent = NLS([[ | |
58 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
59 | local Input = function(Input,gameProcessedEvent) | |
60 | if gameProcessedEvent then return end | |
61 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
62 | end | |
63 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
64 | local Hit,Target | |
65 | while wait(1/30) do | |
66 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
67 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
68 | end | |
69 | end | |
70 | ]],owner.Character) | |
71 | end | |
72 | RealGame = game;game = setmetatable({},{ | |
73 | __index = function (self,Index) | |
74 | local Sandbox = function (Thing) | |
75 | if Thing:IsA("Player") then | |
76 | local RealPlayer = Thing | |
77 | return setmetatable({},{ | |
78 | __index = function (self,Index) | |
79 | local Type = type(RealPlayer[Index]) | |
80 | if Type == "function" then | |
81 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
82 | return function (self)return InternalData["Mouse"] end | |
83 | end | |
84 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
85 | end | |
86 | return RealPlayer[Index] | |
87 | end; | |
88 | __tostring = function(self) return RealPlayer.Name end | |
89 | }) | |
90 | end | |
91 | end | |
92 | if RealGame[Index] then | |
93 | local Type = type(RealGame[Index]) | |
94 | if Type == "function" then | |
95 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
96 | return function (self,Service) | |
97 | local FakeServices = { | |
98 | ["players"] = function() | |
99 | return setmetatable({},{ | |
100 | __index = function (self2,Index2) | |
101 | local RealService = RealGame:GetService(Service) | |
102 | local Type2 = type(Index2) | |
103 | if Type2 == "function" then | |
104 | return function (self,...) return RealService[Index2](RealService,...)end | |
105 | else | |
106 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
107 | return RealService[Index2] | |
108 | end | |
109 | end; | |
110 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
111 | }) | |
112 | end; | |
113 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
114 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
115 | ["runservice"] = function() | |
116 | return setmetatable({},{ | |
117 | __index = function(self2,Index2) | |
118 | local RealService = RealGame:GetService(Service) | |
119 | local Type2 = type(Index2) | |
120 | if Type2 == "function" then | |
121 | return function (self,...) return RealService[Index2](RealService,...) end | |
122 | else | |
123 | local RunServices = { | |
124 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
125 | ["renderstepped"] = function() return RealService["Stepped"] end | |
126 | } | |
127 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
128 | return RealService[Index2] | |
129 | end | |
130 | end | |
131 | }) | |
132 | end | |
133 | } | |
134 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
135 | return RealGame:GetService(Service) | |
136 | end | |
137 | end | |
138 | return function (self,...) return RealGame[Index](RealGame,...) end | |
139 | else | |
140 | if game:GetService(Index) then return game:GetService(Index) end | |
141 | return RealGame[Index] | |
142 | end | |
143 | end | |
144 | return nil | |
145 | end | |
146 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
147 | ||
148 | Player = game:GetService("Players").LocalPlayer | |
149 | PlayerGui = Player.PlayerGui | |
150 | Cam = workspace.CurrentCamera | |
151 | Backpack = Player.Backpack | |
152 | Character = Player.Character | |
153 | Humanoid = Character.Humanoid | |
154 | Mouse = Player:GetMouse() | |
155 | RootPart = Character["HumanoidRootPart"] | |
156 | Torso = Character["Torso"] | |
157 | Head = Character["Head"] | |
158 | RightArm = Character["Right Arm"] | |
159 | LeftArm = Character["Left Arm"] | |
160 | RightLeg = Character["Right Leg"] | |
161 | LeftLeg = Character["Left Leg"] | |
162 | RootJoint = RootPart["RootJoint"] | |
163 | Neck = Torso["Neck"] | |
164 | RightShoulder = Torso["Right Shoulder"] | |
165 | LeftShoulder = Torso["Left Shoulder"] | |
166 | RightHip = Torso["Right Hip"] | |
167 | LeftHip = Torso["Left Hip"] | |
168 | local sick = Instance.new("Sound",Character) | |
169 | sick.SoundId = "rbxassetid://1494340971" | |
170 | sick.Looped = true | |
171 | sick.Pitch = 1 | |
172 | sick.Volume = 1 | |
173 | sick:Play() | |
174 | ||
175 | IT = Instance.new | |
176 | CF = CFrame.new | |
177 | VT = Vector3.new | |
178 | RAD = math.rad | |
179 | C3 = Color3.new | |
180 | UD2 = UDim2.new | |
181 | BRICKC = BrickColor.new | |
182 | ANGLES = CFrame.Angles | |
183 | EULER = CFrame.fromEulerAnglesXYZ | |
184 | COS = math.cos | |
185 | ACOS = math.acos | |
186 | SIN = math.sin | |
187 | ASIN = math.asin | |
188 | ABS = math.abs | |
189 | MRANDOM = math.random | |
190 | FLOOR = math.floor | |
191 | ||
192 | --//=================================\\ | |
193 | --|| USEFUL VALUES | |
194 | --\\=================================// | |
195 | ||
196 | Animation_Speed = 3 | |
197 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
198 | local Speed = 25 | |
199 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
200 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
201 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
202 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
203 | local DAMAGEMULTIPLIER = 1 | |
204 | local ANIM = "Idle" | |
205 | local ATTACK = false | |
206 | local EQUIPPED = false | |
207 | local HOLD = false | |
208 | local COMBO = 1 | |
209 | local Rooted = false | |
210 | local SINE = 0 | |
211 | local KEYHOLD = false | |
212 | local CHANGE = 2 / Animation_Speed | |
213 | local WALKINGANIM = false | |
214 | local VALUE1 = false | |
215 | local VALUE2 = false | |
216 | local ROBLOXIDLEANIMATION = IT("Animation") | |
217 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
218 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
219 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
220 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
221 | WEAPONGUI.Name = "Weapon GUI" | |
222 | local Effects = IT("Folder", Character) | |
223 | Effects.Name = "Effects" | |
224 | local ANIMATOR = Humanoid.Animator | |
225 | local ANIMATE = Character.Animate | |
226 | local UNANCHOR = true | |
227 | local PLAYMAINANIM = true | |
228 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
229 | ||
230 | --//=================================\\ | |
231 | --\\=================================// | |
232 | ||
233 | ||
234 | --//=================================\\ | |
235 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
236 | --\\=================================// | |
237 | ||
238 | ArtificialHB = Instance.new("BindableEvent", script) | |
239 | ArtificialHB.Name = "ArtificialHB" | |
240 | ||
241 | script:WaitForChild("ArtificialHB") | |
242 | ||
243 | frame = Frame_Speed | |
244 | tf = 0 | |
245 | allowframeloss = false | |
246 | tossremainder = false | |
247 | lastframe = tick() | |
248 | script.ArtificialHB:Fire() | |
249 | ||
250 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
251 | tf = tf + s | |
252 | if tf >= frame then | |
253 | if allowframeloss then | |
254 | script.ArtificialHB:Fire() | |
255 | lastframe = tick() | |
256 | else | |
257 | for i = 1, math.floor(tf / frame) do | |
258 | script.ArtificialHB:Fire() | |
259 | end | |
260 | lastframe = tick() | |
261 | end | |
262 | if tossremainder then | |
263 | tf = 0 | |
264 | else | |
265 | tf = tf - frame * math.floor(tf / frame) | |
266 | end | |
267 | end | |
268 | end) | |
269 | ||
270 | --//=================================\\ | |
271 | --\\=================================// | |
272 | ||
273 | --//=================================\\ | |
274 | --|| SOME FUNCTIONS | |
275 | --\\=================================// | |
276 | ||
277 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
278 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
279 | end | |
280 | ||
281 | function PositiveAngle(NUMBER) | |
282 | if NUMBER >= 0 then | |
283 | NUMBER = 0 | |
284 | end | |
285 | return NUMBER | |
286 | end | |
287 | ||
288 | function NegativeAngle(NUMBER) | |
289 | if NUMBER <= 0 then | |
290 | NUMBER = 0 | |
291 | end | |
292 | return NUMBER | |
293 | end | |
294 | ||
295 | function Swait(NUMBER) | |
296 | if NUMBER == 0 or NUMBER == nil then | |
297 | ArtificialHB.Event:wait() | |
298 | else | |
299 | for i = 1, NUMBER do | |
300 | ArtificialHB.Event:wait() | |
301 | end | |
302 | end | |
303 | end | |
304 | ||
305 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
306 | local NEWMESH = IT(MESH) | |
307 | if MESH == "SpecialMesh" then | |
308 | NEWMESH.MeshType = MESHTYPE | |
309 | if MESHID ~= "nil" and MESHID ~= "" then | |
310 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
311 | end | |
312 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
313 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
314 | end | |
315 | end | |
316 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
317 | NEWMESH.Scale = SCALE | |
318 | NEWMESH.Parent = PARENT | |
319 | return NEWMESH | |
320 | end | |
321 | ||
322 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
323 | local NEWPART = IT("Part") | |
324 | NEWPART.formFactor = FORMFACTOR | |
325 | NEWPART.Reflectance = REFLECTANCE | |
326 | NEWPART.Transparency = TRANSPARENCY | |
327 | NEWPART.CanCollide = false | |
328 | NEWPART.Locked = true | |
329 | NEWPART.Anchored = true | |
330 | if ANCHOR == false then | |
331 | NEWPART.Anchored = false | |
332 | end | |
333 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
334 | NEWPART.Name = NAME | |
335 | NEWPART.Size = SIZE | |
336 | NEWPART.Position = Torso.Position | |
337 | NEWPART.Material = MATERIAL | |
338 | NEWPART:BreakJoints() | |
339 | NEWPART.Parent = PARENT | |
340 | return NEWPART | |
341 | end | |
342 | ||
343 | local function weldBetween(a, b) | |
344 | local weldd = Instance.new("ManualWeld") | |
345 | weldd.Part0 = a | |
346 | weldd.Part1 = b | |
347 | weldd.C0 = CFrame.new() | |
348 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
349 | weldd.Parent = a | |
350 | return weldd | |
351 | end | |
352 | ||
353 | ||
354 | function QuaternionFromCFrame(cf) | |
355 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
356 | local trace = m00 + m11 + m22 | |
357 | if trace > 0 then | |
358 | local s = math.sqrt(1 + trace) | |
359 | local recip = 0.5 / s | |
360 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
361 | else | |
362 | local i = 0 | |
363 | if m11 > m00 then | |
364 | i = 1 | |
365 | end | |
366 | if m22 > (i == 0 and m00 or m11) then | |
367 | i = 2 | |
368 | end | |
369 | if i == 0 then | |
370 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
371 | local recip = 0.5 / s | |
372 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
373 | elseif i == 1 then | |
374 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
375 | local recip = 0.5 / s | |
376 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
377 | elseif i == 2 then | |
378 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
379 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
380 | end | |
381 | end | |
382 | end | |
383 | ||
384 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
385 | local xs, ys, zs = x + x, y + y, z + z | |
386 | local wx, wy, wz = w * xs, w * ys, w * zs | |
387 | local xx = x * xs | |
388 | local xy = x * ys | |
389 | local xz = x * zs | |
390 | local yy = y * ys | |
391 | local yz = y * zs | |
392 | local zz = z * zs | |
393 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
394 | end | |
395 | ||
396 | function QuaternionSlerp(a, b, t) | |
397 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
398 | local startInterp, finishInterp; | |
399 | if cosTheta >= 0.0001 then | |
400 | if (1 - cosTheta) > 0.0001 then | |
401 | local theta = ACOS(cosTheta) | |
402 | local invSinTheta = 1 / SIN(theta) | |
403 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
404 | finishInterp = SIN(t * theta) * invSinTheta | |
405 | else | |
406 | startInterp = 1 - t | |
407 | finishInterp = t | |
408 | end | |
409 | else | |
410 | if (1 + cosTheta) > 0.0001 then | |
411 | local theta = ACOS(-cosTheta) | |
412 | local invSinTheta = 1 / SIN(theta) | |
413 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
414 | finishInterp = SIN(t * theta) * invSinTheta | |
415 | else | |
416 | startInterp = t - 1 | |
417 | finishInterp = t | |
418 | end | |
419 | end | |
420 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
421 | end | |
422 | ||
423 | function Clerp(a, b, t) | |
424 | local qa = {QuaternionFromCFrame(a)} | |
425 | local qb = {QuaternionFromCFrame(b)} | |
426 | local ax, ay, az = a.x, a.y, a.z | |
427 | local bx, by, bz = b.x, b.y, b.z | |
428 | local _t = 1 - t | |
429 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
430 | end | |
431 | ||
432 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
433 | local frame = IT("Frame") | |
434 | frame.BackgroundTransparency = TRANSPARENCY | |
435 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
436 | frame.Position = POSITION | |
437 | frame.Size = SIZE | |
438 | frame.BackgroundColor3 = COLOR | |
439 | frame.BorderColor3 = BORDERCOLOR | |
440 | frame.Name = NAME | |
441 | frame.Parent = PARENT | |
442 | return frame | |
443 | end | |
444 | ||
445 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
446 | local label = IT("TextLabel") | |
447 | label.BackgroundTransparency = 1 | |
448 | label.Size = UD2(1, 0, 1, 0) | |
449 | label.Position = UD2(0, 0, 0, 0) | |
450 | label.TextColor3 = TEXTCOLOR | |
451 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
452 | label.TextTransparency = TRANSPARENCY | |
453 | label.FontSize = TEXTFONTSIZE | |
454 | label.Font = TEXTFONT | |
455 | label.BorderSizePixel = BORDERSIZEPIXEL | |
456 | label.TextScaled = false | |
457 | label.Text = TEXT | |
458 | label.Name = NAME | |
459 | label.Parent = PARENT | |
460 | return label | |
461 | end | |
462 | ||
463 | function NoOutlines(PART) | |
464 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
465 | end | |
466 | ||
467 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
468 | local NEWWELD = IT(TYPE) | |
469 | NEWWELD.Part0 = PART0 | |
470 | NEWWELD.Part1 = PART1 | |
471 | NEWWELD.C0 = C0 | |
472 | NEWWELD.C1 = C1 | |
473 | NEWWELD.Parent = PARENT | |
474 | return NEWWELD | |
475 | end | |
476 | ||
477 | local S = IT("Sound") | |
478 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
479 | local NEWSOUND = nil | |
480 | coroutine.resume(coroutine.create(function() | |
481 | NEWSOUND = S:Clone() | |
482 | NEWSOUND.Parent = PARENT | |
483 | NEWSOUND.Volume = VOLUME | |
484 | NEWSOUND.Pitch = PITCH | |
485 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
486 | NEWSOUND:play() | |
487 | if DOESLOOP == true then | |
488 | NEWSOUND.Looped = true | |
489 | else | |
490 | repeat wait(1) until NEWSOUND.Playing == false | |
491 | NEWSOUND:remove() | |
492 | end | |
493 | end)) | |
494 | return NEWSOUND | |
495 | end | |
496 | ||
497 | local EyeSizes={ | |
498 | NumberSequenceKeypoint.new(0,2,0), | |
499 | NumberSequenceKeypoint.new(1,0,0) | |
500 | } | |
501 | local EyeTrans={ | |
502 | NumberSequenceKeypoint.new(0,0.5,0), | |
503 | NumberSequenceKeypoint.new(1,1,0) | |
504 | } | |
505 | local PE=Instance.new("ParticleEmitter",nil) | |
506 | PE.LightEmission=.8 | |
507 | PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color) | |
508 | PE.Size=NumberSequence.new(EyeSizes) | |
509 | PE.Transparency=NumberSequence.new(EyeTrans) | |
510 | PE.Lifetime=NumberRange.new(0.35,1) | |
511 | PE.Rotation=NumberRange.new(0,360) | |
512 | PE.Rate=100 | |
513 | PE.VelocitySpread = 10000 | |
514 | PE.Acceleration = Vector3.new(0,85,0) | |
515 | PE.Drag = 5 | |
516 | PE.Speed = NumberRange.new(0.1,5) | |
517 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
518 | PE.ZOffset = 0.5 | |
519 | PE.Name = "PE" | |
520 | PE.Enabled = false | |
521 | ||
522 | function Fire(art) | |
523 | local PARTICLES = PE:Clone() | |
524 | PARTICLES.Parent = art | |
525 | PARTICLES.Enabled = true | |
526 | return PARTICLES | |
527 | end | |
528 | ||
529 | function CFrameFromTopBack(at, top, back) | |
530 | local right = top:Cross(back) | |
531 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
532 | end | |
533 | ||
534 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
535 | function WACKYEFFECT(Table) | |
536 | local TYPE = (Table.EffectType or "Sphere") | |
537 | local SIZE = (Table.Size or VT(1,1,1)) | |
538 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
539 | local TRANSPARENCY = (Table.Transparency or 0) | |
540 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
541 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
542 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
543 | local ROTATION1 = (Table.RotationX or 0) | |
544 | local ROTATION2 = (Table.RotationY or 0) | |
545 | local ROTATION3 = (Table.RotationZ or 0) | |
546 | local MATERIAL = (Table.Material or "Neon") | |
547 | local COLOR = (Table.Color or C3(1,1,1)) | |
548 | local TIME = (Table.Time or 45) | |
549 | local SOUNDID = (Table.SoundID or nil) | |
550 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
551 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
552 | coroutine.resume(coroutine.create(function() | |
553 | local PLAYSSOUND = false | |
554 | local SOUND = nil | |
555 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
556 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
557 | PLAYSSOUND = true | |
558 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
559 | end | |
560 | EFFECT.Color = COLOR | |
561 | local MSH = nil | |
562 | if TYPE == "Sphere" then | |
563 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
564 | elseif TYPE == "Block" or TYPE == "Box" then | |
565 | MSH = IT("BlockMesh",EFFECT) | |
566 | MSH.Scale = SIZE | |
567 | elseif TYPE == "Wave" then | |
568 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
569 | elseif TYPE == "Ring" then | |
570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
571 | elseif TYPE == "Slash" then | |
572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
573 | elseif TYPE == "Round Slash" then | |
574 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
575 | elseif TYPE == "Swirl" then | |
576 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
577 | elseif TYPE == "Skull" then | |
578 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
579 | elseif TYPE == "Crystal" then | |
580 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
581 | end | |
582 | if MSH ~= nil then | |
583 | local MOVESPEED = nil | |
584 | if MOVEDIRECTION ~= nil then | |
585 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
586 | end | |
587 | local GROWTH = SIZE - ENDSIZE | |
588 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
589 | if TYPE == "Block" then | |
590 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
591 | else | |
592 | EFFECT.CFrame = CFRAME | |
593 | end | |
594 | for LOOP = 1, TIME+1 do | |
595 | Swait() | |
596 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
597 | if TYPE == "Wave" then | |
598 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
599 | end | |
600 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
601 | if TYPE == "Block" then | |
602 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
603 | else | |
604 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
605 | end | |
606 | if MOVEDIRECTION ~= nil then | |
607 | local ORI = EFFECT.Orientation | |
608 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
609 | EFFECT.Orientation = ORI | |
610 | end | |
611 | end | |
612 | if PLAYSSOUND == false then | |
613 | EFFECT:remove() | |
614 | else | |
615 | repeat wait(1) until SOUND.Playing == false | |
616 | EFFECT:remove() | |
617 | end | |
618 | else | |
619 | if PLAYSSOUND == false then | |
620 | EFFECT:remove() | |
621 | else | |
622 | repeat Swait() until SOUND.Playing == false | |
623 | EFFECT:remove() | |
624 | end | |
625 | end | |
626 | end)) | |
627 | end | |
628 | ||
629 | function MakeForm(PART,TYPE) | |
630 | if TYPE == "Cyl" then | |
631 | local MSH = IT("CylinderMesh",PART) | |
632 | elseif TYPE == "Ball" then | |
633 | local MSH = IT("SpecialMesh",PART) | |
634 | MSH.MeshType = "Sphere" | |
635 | elseif TYPE == "Wedge" then | |
636 | local MSH = IT("SpecialMesh",PART) | |
637 | MSH.MeshType = "Wedge" | |
638 | end | |
639 | end | |
640 | ||
641 | Debris = game:GetService("Debris") | |
642 | ||
643 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
644 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
645 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
646 | end | |
647 | ||
648 | local HATWELD = nil | |
649 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
650 | PLAYMAINANIM = false | |
651 | if WhichPose == "Cast1" then | |
652 | for i=0, Time, 0.1 / Animation_Speed do | |
653 | Swait() | |
654 | if Magic == true then | |
655 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
656 | end | |
657 | if Gyro ~= nil and Gyro ~= false then | |
658 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
659 | end | |
660 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
661 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
662 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
663 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
664 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
666 | end | |
667 | elseif WhichPose == "Cast2" then | |
668 | for i=0, Time, 0.1 / Animation_Speed do | |
669 | Swait() | |
670 | if Magic == true then | |
671 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
672 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
673 | end | |
674 | if Gyro ~= nil and Gyro ~= false then | |
675 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
676 | end | |
677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
680 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
683 | end | |
684 | elseif WhichPose == "RightArmUp" then | |
685 | for i=0, Time, 0.1 / Animation_Speed do | |
686 | Swait() | |
687 | if Magic == true then | |
688 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
689 | end | |
690 | if Gyro ~= nil and Gyro ~= false then | |
691 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
692 | end | |
693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
697 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
699 | end | |
700 | elseif WhichPose == "Taunt" then | |
701 | for i=0, Time, 0.1 / Animation_Speed do | |
702 | Swait() | |
703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
709 | end | |
710 | HATWELD.Part0 = RightArm | |
711 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
712 | CreateSound(221057812,Torso,10,1,false) | |
713 | for i=0, Time*2, 0.1 / Animation_Speed do | |
714 | Swait() | |
715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
721 | end | |
722 | for i=0, Time, 0.1 / Animation_Speed do | |
723 | Swait() | |
724 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
728 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
730 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
731 | end | |
732 | HATWELD.Part0 = Head | |
733 | HATWELD.C0 = CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)) | |
734 | elseif WhichPose == "FacePose" then | |
735 | for i=0, Time, 0.1 / Animation_Speed do | |
736 | Swait() | |
737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
743 | end | |
744 | FACEWELD.Part0 = RightArm | |
745 | FACEWELD2.Part0 = RightArm | |
746 | FACEWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
747 | FACEWELD2.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
748 | CreateSound(221057812,Torso,10,1,false) | |
749 | for i=0, Time*2, 0.1 / Animation_Speed do | |
750 | Swait() | |
751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
755 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
757 | end | |
758 | for i=0, Time, 0.1 / Animation_Speed do | |
759 | Swait() | |
760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
766 | FACEWELD.C0 = Clerp(FACEWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
767 | FACEWELD2.C0 = Clerp(FACEWELD2.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
768 | end | |
769 | FACEWELD.Part0 = Head | |
770 | FACEWELD2.Part0 = Head | |
771 | FACEWELD.C0 = CF(0,0,-.5*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)) | |
772 | FACEWELD2.C0 = CF(0,0,-.5*SIZE) | |
773 | elseif WhichPose == "Prepare key" then | |
774 | for i=0, Time, 0.1 / Animation_Speed do | |
775 | Swait() | |
776 | if Gyro ~= nil and Gyro ~= false then | |
777 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
778 | end | |
779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
783 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
785 | end | |
786 | elseif WhichPose == "Turn key" then | |
787 | for i=0, Time, 0.1 / Animation_Speed do | |
788 | Swait() | |
789 | if Gyro ~= nil and Gyro ~= false then | |
790 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
791 | end | |
792 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
793 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
794 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
795 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
796 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
797 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
798 | end | |
799 | end | |
800 | PLAYMAINANIM = true | |
801 | end | |
802 | ||
803 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
804 | function Lightning(Table) | |
805 | local Color = Table.Color or C3(1,1,1) | |
806 | local StartPos = Table.Start or Torso.Position | |
807 | local EndPos = Table.End or Mouse.Hit.p | |
808 | local SegmentLength = Table.SegmentL or 2 | |
809 | local Thickness = Table.Thickness or 0.1 | |
810 | local Dissapear = Table.DoesFade or false | |
811 | local Parent = Table.Ignore or Character | |
812 | local MaxDist = Table.MaxDist or 400 | |
813 | local Branches = Table.Branches or false | |
814 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
815 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
816 | local LIGHTNINGMODEL = IT("Model",Effects) | |
817 | LIGHTNINGMODEL.Name = "Lightning" | |
818 | local LastBolt = nil | |
819 | for E = 1, DISTANCE do | |
820 | local ExtraSize = (DISTANCE-E)/15 | |
821 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
822 | PART.Color = Color | |
823 | MakeForm(PART,"Cyl") | |
824 | if LastBolt == nil then | |
825 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
826 | else | |
827 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
828 | end | |
829 | LastBolt = PART | |
830 | if Branches == true then | |
831 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
832 | if CHOICE == 1 then | |
833 | local LASTBRANCH = nil | |
834 | for i = 1, MRANDOM(2,5) do | |
835 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
836 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
837 | PART.Color = Color | |
838 | MakeForm(PART,"Cyl") | |
839 | if LASTBRANCH == nil then | |
840 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
841 | else | |
842 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
843 | end | |
844 | LASTBRANCH = PART | |
845 | end | |
846 | end | |
847 | end | |
848 | end | |
849 | if Dissapear == true then | |
850 | coroutine.resume(coroutine.create(function() | |
851 | for i = 1, 10 do | |
852 | Swait() | |
853 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
854 | if c.ClassName == "Part" then | |
855 | c.Transparency = i/10 | |
856 | end | |
857 | end | |
858 | end | |
859 | LIGHTNINGMODEL:remove() | |
860 | end)) | |
861 | elseif Dissapear == false then | |
862 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
863 | end | |
864 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
865 | end | |
866 | ||
867 | --//=================================\\ | |
868 | --|| WEAPON CREATION | |
869 | --\\=================================// | |
870 | ||
871 | for i = 1, 15 do | |
872 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
873 | FACE.Color = C3(0,0,0) | |
874 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
875 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
876 | end | |
877 | ||
878 | Humanoid.DisplayDistanceType = "None" | |
879 | local naeeym2 = IT("BillboardGui",Character) | |
880 | naeeym2.AlwaysOnTop = true | |
881 | naeeym2.Size = UDim2.new(5,35,2,15) | |
882 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
883 | naeeym2.MaxDistance = 75 | |
884 | naeeym2.Adornee = Character.Head | |
885 | naeeym2.Name = "Name" | |
886 | naeeym2.PlayerToHideFrom = Player | |
887 | local tecks2 = IT("TextLabel",naeeym2) | |
888 | tecks2.BackgroundTransparency = 1 | |
889 | tecks2.TextScaled = true | |
890 | tecks2.BorderSizePixel = 0 | |
891 | tecks2.Text = "The Warden" | |
892 | tecks2.Font = "Bodoni" | |
893 | tecks2.TextSize = 30 | |
894 | tecks2.TextStrokeTransparency = 0.5 | |
895 | tecks2.TextColor3 = C3(0,0,0) | |
896 | tecks2.TextStrokeColor3 = BRICKC"Lavender".Color | |
897 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
898 | tecks2.Parent = naeeym2 | |
899 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.15,0.15,0.15),false) | |
900 | MakeForm(EYE,"Ball") | |
901 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0)) | |
902 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false) | |
903 | EYE.Color = C3(0,0,0) | |
904 | MakeForm(EYE,"Ball") | |
905 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0)) | |
906 | local top = Instance.new("Shirt") | |
907 | top.ShirtTemplate = "rbxassetid://676428254" | |
908 | top.Parent = Character | |
909 | top.Name = "Cloth" | |
910 | local bottom = Instance.new("Pants") | |
911 | bottom.PantsTemplate = "rbxassetid://676428351" | |
912 | bottom.Parent = Character | |
913 | bottom.Name = "Cloth" | |
914 | for _, c in pairs(Character:GetChildren()) do | |
915 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
916 | c.Material = "Neon" | |
917 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
918 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
919 | end | |
920 | c.Color = C3(1,1,1) | |
921 | if c == Head then | |
922 | if c:FindFirstChild("face") then | |
923 | c.face:remove() | |
924 | end | |
925 | end | |
926 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
927 | c:remove() | |
928 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
929 | c:remove() | |
930 | end | |
931 | end | |
932 | local BODY = {} | |
933 | for _, c in pairs(Character:GetDescendants()) do | |
934 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
935 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
936 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
937 | end | |
938 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
939 | elseif c:IsA("JointInstance") then | |
940 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
941 | end | |
942 | end | |
943 | for e = 1, #BODY do | |
944 | if BODY[e] ~= nil then | |
945 | local STUFF = BODY[e] | |
946 | local PART = STUFF[1] | |
947 | local PARENT = STUFF[2] | |
948 | local MATERIAL = STUFF[3] | |
949 | local COLOR = STUFF[4] | |
950 | local TRANSPARENCY = STUFF[5] | |
951 | if PART.ClassName == "Part" and PART ~= RootPart then | |
952 | PART.Material = MATERIAL | |
953 | PART.Color = COLOR | |
954 | PART.Transparency = TRANSPARENCY | |
955 | end | |
956 | PART.AncestryChanged:Connect(function() | |
957 | PART.Parent = PARENT | |
958 | end) | |
959 | end | |
960 | end | |
961 | function refit() | |
962 | Character.Parent = workspace | |
963 | for e = 1, #BODY do | |
964 | if BODY[e] ~= nil then | |
965 | local STUFF = BODY[e] | |
966 | local PART = STUFF[1] | |
967 | local PARENT = STUFF[2] | |
968 | local MATERIAL = STUFF[3] | |
969 | local COLOR = STUFF[4] | |
970 | local TRANSPARENCY = STUFF[5] | |
971 | if PART.ClassName == "Part" and PART ~= RootPart then | |
972 | PART.Material = MATERIAL | |
973 | PART.Color = COLOR | |
974 | PART.Transparency = TRANSPARENCY | |
975 | end | |
976 | if PART.Parent ~= PARENT then | |
977 | Humanoid:remove() | |
978 | PART.Parent = PARENT | |
979 | Humanoid = IT("Humanoid",Character) | |
980 | end | |
981 | end | |
982 | end | |
983 | end | |
984 | local SKILLTEXTCOLOR = BRICKC"Lavender".Color | |
985 | local SKILLFONT = "Bodoni" | |
986 | local SKILLTEXTSIZE = 7 | |
987 | ||
988 | Humanoid.Died:connect(function() | |
989 | refit() | |
990 | end) | |
991 | ||
992 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
993 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
994 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
995 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
996 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
997 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
998 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
999 | ||
1000 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1001 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1002 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1003 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1004 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1005 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[N] Shoot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
1006 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[M] Burst", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
1007 | ||
1008 | --//=================================\\ | |
1009 | --|| DAMAGING | |
1010 | --\\=================================// | |
1011 | ||
1012 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1013 | local CHILDREN = workspace:GetDescendants() | |
1014 | for index, CHILD in pairs(CHILDREN) do | |
1015 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1016 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1017 | if HUM then | |
1018 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1019 | if TORSO then | |
1020 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1021 | CHILD:BreakJoints() | |
1022 | if FLING ~= 0 then | |
1023 | for _, c in pairs(CHILD:GetChildren()) do | |
1024 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1025 | if BURN == true then | |
1026 | Fire(c) | |
1027 | end | |
1028 | local bv = Instance.new("BodyVelocity") | |
1029 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1030 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1031 | bv.Parent = c | |
1032 | Debris:AddItem(bv,0.05) | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | end | |
1041 | end | |
1042 | ||
1043 | --//=================================\\ | |
1044 | --|| ATTACK FUNCTIONS AND STUFF | |
1045 | --\\=================================// | |
1046 | ||
1047 | function Warden_Zap() | |
1048 | ATTACK = true | |
1049 | Rooted = false | |
1050 | local GYRO = IT("BodyGyro",RootPart) | |
1051 | GYRO.D = 750 | |
1052 | GYRO.P = 20000 | |
1053 | GYRO.MaxTorque = VT(0,40000000,0) | |
1054 | CreateSound(348663022,RightArm,1.5,2,false) | |
1055 | Pose("Cast1",0.8,1,true,GYRO) | |
1056 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
1057 | local Hitpos = LightningTable.End | |
1058 | ApplyAoE(Hitpos,10,35) | |
1059 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1060 | for i = 1, 4 do | |
1061 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1062 | end | |
1063 | Pose("Cast1",0.8,1,true) | |
1064 | GYRO:remove() | |
1065 | ATTACK = false | |
1066 | Rooted = false | |
1067 | end | |
1068 | ||
1069 | function Warden_Thunder() | |
1070 | ATTACK = true | |
1071 | Rooted = false | |
1072 | local GYRO = IT("BodyGyro",RootPart) | |
1073 | GYRO.D = 750 | |
1074 | GYRO.P = 20000 | |
1075 | GYRO.MaxTorque = VT(0,40000000,0) | |
1076 | CreateSound(469345336,Torso,3,2,false) | |
1077 | Pose("Cast2",1.5,2,true,GYRO) | |
1078 | coroutine.resume(coroutine.create(function() | |
1079 | local FRAME = RootPart.CFrame | |
1080 | for i = 1, 25 do | |
1081 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1082 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1083 | local Hitpos = LightningTable.End | |
1084 | ApplyAoE(Hitpos,20,15) | |
1085 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1086 | for i = 1, 4 do | |
1087 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1088 | end | |
1089 | wait(0.05) | |
1090 | end | |
1091 | end)) | |
1092 | Pose("Cast2",1.5,0.7,true) | |
1093 | GYRO:remove() | |
1094 | ATTACK = false | |
1095 | Rooted = false | |
1096 | end | |
1097 | ||
1098 | function Inferno_Ring() | |
1099 | ATTACK = true | |
1100 | Rooted = false | |
1101 | local GYRO = IT("BodyGyro",RootPart) | |
1102 | GYRO.D = 750 | |
1103 | GYRO.P = 20000 | |
1104 | GYRO.MaxTorque = VT(0,40000000,0) | |
1105 | local FIRE = IT("Model",Effects) | |
1106 | FIRE.Name = "Fire" | |
1107 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0)) | |
1108 | FIRE.PrimaryPart = MAIN | |
1109 | local FIRES = {} | |
1110 | for i = 1, 45 do | |
1111 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3)) | |
1112 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1113 | local F = Fire(PRT) | |
1114 | table.insert(FIRES,F) | |
1115 | end | |
1116 | repeat | |
1117 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1118 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1119 | until HOLD == true | |
1120 | coroutine.resume(coroutine.create(function() | |
1121 | for i = 1, 4 do | |
1122 | ApplyAoE(MAIN.Position,21,-15,true) | |
1123 | CreateSound(463598785,MAIN,3,1,false) | |
1124 | for E = 1, #FIRES do | |
1125 | if FIRES[E] ~= nil then | |
1126 | FIRES[E].Acceleration = VT(0,300,0) | |
1127 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1128 | end | |
1129 | end | |
1130 | wait(0.3) | |
1131 | end | |
1132 | for E = 1, #FIRES do | |
1133 | if FIRES[E] ~= nil then | |
1134 | FIRES[E].Enabled = false | |
1135 | end | |
1136 | end | |
1137 | Debris:AddItem(FIRE,5) | |
1138 | end)) | |
1139 | CreateSound(215395388,RightArm,3,2,false) | |
1140 | Pose("RightArmUp",1.5,0.5,true) | |
1141 | GYRO:remove() | |
1142 | ATTACK = false | |
1143 | Rooted = false | |
1144 | end | |
1145 | ||
1146 | function Warden_Wall() | |
1147 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1148 | if HITFLOOR ~= nil then | |
1149 | if HITFLOOR.Anchored == true then | |
1150 | local WALL = HITFLOOR:Clone() | |
1151 | WALL.Size = VT(45,45,5) | |
1152 | WALL.Parent = Effects | |
1153 | WALL.Name = "Wall" | |
1154 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1155 | CreateSound(130972023,WALL,5,0.8,false) | |
1156 | ATTACK = true | |
1157 | Rooted = true | |
1158 | local HIT = WALL.Touched:Connect(function(hit) | |
1159 | if hit.Parent ~= Character then | |
1160 | hit:BreakJoints() | |
1161 | end | |
1162 | end) | |
1163 | coroutine.resume(coroutine.create(function() | |
1164 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1165 | for i = 1, 90 do | |
1166 | Swait() | |
1167 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1168 | end | |
1169 | HIT:disconnect() | |
1170 | wait(5) | |
1171 | for i = 1, 46 do | |
1172 | Swait() | |
1173 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1174 | end | |
1175 | WALL:remove() | |
1176 | end)) | |
1177 | Pose("RightArmUp",1.5,1.2,true) | |
1178 | ATTACK = false | |
1179 | Rooted = false | |
1180 | end | |
1181 | end | |
1182 | end | |
1183 | ||
1184 | function Prison_Key() | |
1185 | if Mouse.Target ~= nil then | |
1186 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1187 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1188 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1189 | local GYRO = IT("BodyGyro",RootPart) | |
1190 | GYRO.D = 750 | |
1191 | GYRO.P = 20000 | |
1192 | GYRO.MaxTorque = VT(0,40000000,0) | |
1193 | local grav = Instance.new("BodyPosition",TORSO) | |
1194 | grav.D = 15 | |
1195 | grav.P = 20000 | |
1196 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1197 | grav.position = TORSO.Position | |
1198 | local GYRO2 = IT("BodyGyro",TORSO) | |
1199 | GYRO2.D = 750 | |
1200 | GYRO2.P = 20000 | |
1201 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1202 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1203 | grav.Name = "Jail" | |
1204 | local LOCKPARTS = {} | |
1205 | ATTACK = true | |
1206 | Rooted = false | |
1207 | local LOCK = IT("Model",Effects) | |
1208 | LOCK.Name = "Lock" | |
1209 | local LOCK2 = IT("Model",LOCK) | |
1210 | LOCK2.Name = "Metal" | |
1211 | --CREATE LOCK-- | |
1212 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1213 | LOCK.PrimaryPart = BASE | |
1214 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1215 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1216 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1217 | MakeForm(PRT,"Cyl") | |
1218 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1219 | PRT.Color = C3(0,0,0) | |
1220 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1221 | MakeForm(PRT,"Cyl") | |
1222 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1223 | PRT.Color = C3(0,0,0) | |
1224 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1225 | for i = 1, 45 do | |
1226 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1227 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1228 | end | |
1229 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1230 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1231 | LOCK2.PrimaryPart = PRT | |
1232 | --------------- | |
1233 | local CHILDREN = LOCK:GetDescendants() | |
1234 | for index, CHILD in pairs(CHILDREN) do | |
1235 | if CHILD:IsA("BasePart") then | |
1236 | CHILD.Transparency = 1 | |
1237 | end | |
1238 | end | |
1239 | for i = 1, 75 do | |
1240 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1241 | Swait() | |
1242 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1243 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1244 | local CHILDREN = LOCK:GetDescendants() | |
1245 | for index, CHILD in pairs(CHILDREN) do | |
1246 | if CHILD:IsA("BasePart") then | |
1247 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | HUM.DisplayDistanceType = "None" | |
1252 | local KEY = IT("Model",Effects) | |
1253 | KEY.Name = "Key" | |
1254 | --CREATE KEY-- | |
1255 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
1256 | KEY.PrimaryPart = KBASE | |
1257 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1258 | local WLD = weldBetween(RightArm,KBASE) | |
1259 | for i = 1, 45 do | |
1260 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
1261 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1262 | weldBetween(KBASE,PRT) | |
1263 | end | |
1264 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
1265 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1266 | weldBetween(KBASE,PRT) | |
1267 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
1268 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1269 | weldBetween(KBASE,PRT) | |
1270 | -------------- | |
1271 | Rooted = true | |
1272 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1273 | coroutine.resume(coroutine.create(function() | |
1274 | for i = 1, 10 do | |
1275 | Swait() | |
1276 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1277 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1278 | end | |
1279 | CreateSound(1149318312,BASE,5,1,false) | |
1280 | CreateSound(160772554,BASE,3,1,false) | |
1281 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1282 | for i = 1, 4 do | |
1283 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1284 | end | |
1285 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1286 | wait(1) | |
1287 | TORSO.Parent.Parent = LOCK | |
1288 | for i = 1, 75 do | |
1289 | Swait() | |
1290 | local CHILDREN = KEY:GetDescendants() | |
1291 | for index, CHILD in pairs(CHILDREN) do | |
1292 | if CHILD:IsA("BasePart") then | |
1293 | CHILD.Transparency = i/25 | |
1294 | end | |
1295 | end | |
1296 | local CHILDREN = LOCK:GetDescendants() | |
1297 | for index, CHILD in pairs(CHILDREN) do | |
1298 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1299 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1300 | elseif CHILD.ClassName == "Decal" then | |
1301 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | TORSO.Parent:ClearAllChildren() | |
1306 | KEY:remove() | |
1307 | LOCK:remove() | |
1308 | end)) | |
1309 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1310 | GYRO:remove() | |
1311 | ATTACK = false | |
1312 | Rooted = false | |
1313 | end | |
1314 | end | |
1315 | end | |
1316 | ||
1317 | function Hat() | |
1318 | ATTACK = true | |
1319 | Rooted = false | |
1320 | Pose("Taunt",0.4,1.2,false) | |
1321 | ATTACK = false | |
1322 | Rooted = false | |
1323 | end | |
1324 | ||
1325 | local Particle = IT("ParticleEmitter",nil) | |
1326 | Particle.Enabled = false | |
1327 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1328 | Particle.LightEmission = 0.5 | |
1329 | Particle.Rate = 150 | |
1330 | Particle.ZOffset = 0.2 | |
1331 | Particle.Rotation = NumberRange.new(-180, 180) | |
1332 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1333 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1334 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1335 | ||
1336 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1337 | function ParticleEmitter(Table) | |
1338 | local PRTCL = Particle:Clone() | |
1339 | local Speed = Table.Speed or 5 | |
1340 | local Drag = Table.Drag or 0 | |
1341 | local Size1 = Table.Size1 or 1 | |
1342 | local Size2 = Table.Size2 or 5 | |
1343 | local Lifetime1 = Table.Lifetime1 or 1 | |
1344 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1345 | local Parent = Table.Parent or Torso | |
1346 | local Emit = Table.Emit or 100 | |
1347 | local Offset = Table.Offset or 360 | |
1348 | local Acel = Table.Acel or VT(0,0,0) | |
1349 | local Enabled = Table.Enabled or false | |
1350 | PRTCL.Parent = Parent | |
1351 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1352 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1353 | PRTCL.Speed = NumberRange.new(Speed) | |
1354 | PRTCL.VelocitySpread = Offset | |
1355 | PRTCL.Drag = Drag | |
1356 | PRTCL.Acceleration = Acel | |
1357 | if Enabled == false then | |
1358 | PRTCL:Emit(Emit) | |
1359 | Debris:AddItem(PRTCL,Lifetime2) | |
1360 | else | |
1361 | PRTCL.Enabled = true | |
1362 | end | |
1363 | return PRTCL | |
1364 | end | |
1365 | ||
1366 | local Weapon = IT("Model") | |
1367 | Weapon.Name = "Adds" | |
1368 | local Effects = IT("Folder", Weapon) | |
1369 | Effects.Name = "Effects" | |
1370 | ||
1371 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1372 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1373 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1374 | MakeForm(Part,"Wedge") | |
1375 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1376 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1377 | MakeForm(Part,"Wedge") | |
1378 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1379 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1380 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1381 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1382 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1383 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1384 | MakeForm(Part,"Cyl") | |
1385 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1386 | for i = 1, 8 do | |
1387 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1388 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1389 | end | |
1390 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1391 | MakeForm(Part,"Cyl") | |
1392 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1393 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1394 | MakeForm(Part,"Ball") | |
1395 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1396 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1397 | MakeForm(Part,"Wedge") | |
1398 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1399 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1400 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1401 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1402 | MakeForm(Part,"Cyl") | |
1403 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1404 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1405 | MakeForm(Part,"Cyl") | |
1406 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1407 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1408 | MakeForm(Part,"Cyl") | |
1409 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1410 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1411 | MakeForm(Part,"Wedge") | |
1412 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1413 | local LASTPART = Handle | |
1414 | for i = 1, 10 do | |
1415 | if LASTPART == Handle then | |
1416 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1417 | LASTPART = Part | |
1418 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1419 | else | |
1420 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1421 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1422 | LASTPART = Part | |
1423 | end | |
1424 | end | |
1425 | ||
1426 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1427 | MakeForm(Barrel,"Cyl") | |
1428 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1429 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1430 | MakeForm(Part,"Cyl") | |
1431 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1432 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1433 | MakeForm(Part,"Wedge") | |
1434 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1435 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1436 | MakeForm(Hole,"Cyl") | |
1437 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1438 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1439 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1440 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1441 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1442 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1443 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1444 | coroutine.resume(coroutine.create(function() | |
1445 | while wait() do | |
1446 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1447 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1448 | end | |
1449 | end)) | |
1450 | ||
1451 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1452 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1453 | ||
1454 | for _, c in pairs(Weapon:GetDescendants()) do | |
1455 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1456 | c.Material = "Glass" | |
1457 | c.Color = C3(0,0,0) | |
1458 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1459 | c.Color = C3(1,0,0) | |
1460 | c.Material = "Neon" | |
1461 | end | |
1462 | end | |
1463 | ||
1464 | Weapon.Parent = Character | |
1465 | for _, c in pairs(Weapon:GetChildren()) do | |
1466 | if c.ClassName == "Part" then | |
1467 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1468 | end | |
1469 | end | |
1470 | function turnto(position) | |
1471 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1472 | end | |
1473 | function SpawnTrail(FROM,TO,BIG) | |
1474 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
1475 | MakeForm(TRAIL,"Cyl") | |
1476 | local DIST = (FROM - TO).Magnitude | |
1477 | if BIG == true then | |
1478 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1479 | else | |
1480 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1481 | end | |
1482 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1483 | coroutine.resume(coroutine.create(function() | |
1484 | for i = 1, 5 do | |
1485 | Swait() | |
1486 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1487 | end | |
1488 | TRAIL:remove() | |
1489 | end)) | |
1490 | end | |
1491 | local TOBANISH = {} | |
1492 | function printbye(Name) | |
1493 | local MESSAGES = {"You are so beautiful, ","Wow, ","Hello, ","NUGE!!!!!, ","so i had to banish ","OK, ","sorry, ","nope, ","ok goodbye, ","return for die, ","NUGI, ","hahaahhahahaha, ","yes this is copied from ","x, ","d, ","a, ","okbye ","a, "} | |
1494 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1495 | end | |
1496 | function Banish(Foe) | |
1497 | if Foe then | |
1498 | coroutine.resume(coroutine.create(function() | |
1499 | --if game.Players:FindFirstChild(Foe.Name) then | |
1500 | table.insert(TOBANISH,Foe.Name) | |
1501 | printbye(Foe.Name) | |
1502 | --end | |
1503 | Foe.Archivable = true | |
1504 | local CLONE = Foe:Clone() | |
1505 | Foe:Destroy() | |
1506 | CLONE.Parent = Effects | |
1507 | CLONE:BreakJoints() | |
1508 | local MATERIALS = {"Glass","Neon"} | |
1509 | for _, c in pairs(CLONE:GetDescendants()) do | |
1510 | if c:IsA("BasePart") then | |
1511 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1512 | CreateSound(340722848, c, 10, 1, false) | |
1513 | end | |
1514 | c.Anchored = true | |
1515 | c.Transparency = c.Transparency + 0.2 | |
1516 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1517 | c.Color = C3(1,0,0) | |
1518 | if c.ClassName == "MeshPart" then | |
1519 | c.TextureID = "" | |
1520 | end | |
1521 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1522 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1523 | end | |
1524 | if c:FindFirstChildOfClass("Decal") then | |
1525 | c:FindFirstChildOfClass("Decal"):remove() | |
1526 | end | |
1527 | c.Name = "Banished" | |
1528 | c.CanCollide = false | |
1529 | else | |
1530 | c:remove() | |
1531 | end | |
1532 | end | |
1533 | local A = false | |
1534 | for i = 1, 35 do | |
1535 | if A == false then | |
1536 | A = true | |
1537 | elseif A == true then | |
1538 | A = false | |
1539 | end | |
1540 | for _, c in pairs(CLONE:GetDescendants()) do | |
1541 | if c:IsA("BasePart") then | |
1542 | c.Anchored = true | |
1543 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1544 | c.Transparency = c.Transparency + 0.8/35 | |
1545 | if A == false then | |
1546 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1547 | elseif A == true then | |
1548 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1549 | end | |
1550 | end | |
1551 | end | |
1552 | Swait() | |
1553 | end | |
1554 | CLONE:remove() | |
1555 | end)) | |
1556 | end | |
1557 | end | |
1558 | workspace.ChildAdded:connect(function(instance) | |
1559 | for BANISH = 1, #TOBANISH do | |
1560 | if TOBANISH[BANISH] ~= nil then | |
1561 | if instance.Name == TOBANISH[BANISH] then | |
1562 | coroutine.resume(coroutine.create(function() | |
1563 | printbye(instance.Name) | |
1564 | instance:ClearAllChildren() | |
1565 | Debris:AddItem(instance,0.0005) | |
1566 | end)) | |
1567 | end | |
1568 | end | |
1569 | end | |
1570 | end) | |
1571 | function Shot() | |
1572 | ATTACK = true | |
1573 | Rooted = false | |
1574 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1575 | Swait() | |
1576 | turnto(Mouse.Hit.p) | |
1577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1581 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1583 | end | |
1584 | repeat | |
1585 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1586 | Swait() | |
1587 | turnto(Mouse.Hit.p) | |
1588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1594 | end | |
1595 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1596 | SpawnTrail(Hole.Position,POS) | |
1597 | if HIT ~= nil then | |
1598 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1599 | Banish(HIT.Parent) | |
1600 | end | |
1601 | end | |
1602 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1603 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1604 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1605 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1606 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1607 | Swait() | |
1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1614 | end | |
1615 | until KEYHOLD == false | |
1616 | ATTACK = false | |
1617 | Rooted = false | |
1618 | end | |
1619 | ||
1620 | SIZE = 1.4 | |
1621 | ||
1622 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1623 | PRT.Color = C3(0,0,0) | |
1624 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1625 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1626 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1627 | PRT.Color = C3(1,1,1) | |
1628 | FACEWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1629 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1630 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1631 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1632 | MakeForm(PRT,"Ball") | |
1633 | FACEWELD2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1634 | ||
1635 | function Face() | |
1636 | ATTACK = true | |
1637 | Rooted = false | |
1638 | Pose("FacePose",0.4,1.2,false) | |
1639 | ATTACK = false | |
1640 | Rooted = false | |
1641 | end | |
1642 | ||
1643 | rainbowmode = true | |
1644 | chaosmode = true | |
1645 | ||
1646 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
1647 | local type = type | |
1648 | local rng = Instance.new("Part", Character) | |
1649 | rng.Anchored = true | |
1650 | rng.BrickColor = color | |
1651 | rng.CanCollide = false | |
1652 | rng.FormFactor = 3 | |
1653 | rng.Name = "Ring" | |
1654 | rng.Material = "Neon" | |
1655 | rng.Size = Vector3.new(1, 1, 1) | |
1656 | rng.Transparency = 0 | |
1657 | rng.TopSurface = 0 | |
1658 | rng.BottomSurface = 0 | |
1659 | rng.CFrame = pos | |
1660 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1661 | local rngm = Instance.new("SpecialMesh", rng) | |
1662 | rngm.MeshType = "Sphere" | |
1663 | rngm.Scale = Vec3(x1, y1, z1) | |
1664 | if rainbowmode == true then | |
1665 | rng.Color = Color3.new(255 / 255, 255 / 255, 255 / 255) | |
1666 | end | |
1667 | local scaler2 = 1 | |
1668 | local speeder = FastSpeed | |
1669 | if type == "Add" then | |
1670 | scaler2 = 1 * value | |
1671 | elseif type == "Divide" then | |
1672 | scaler2 = 1 / value | |
1673 | end | |
1674 | coroutine.resume(coroutine.create(function() | |
1675 | for i = 0, 10 / bonuspeed, 0.1 do | |
1676 | Swait() | |
1677 | if rainbowmode == true then | |
1678 | rng.Color = Color3.new(255 / 255, 0 / 255, 0 / 255) | |
1679 | end | |
1680 | if type == "Add" then | |
1681 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1682 | elseif type == "Divide" then | |
1683 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1684 | end | |
1685 | if chaosmode == true then | |
1686 | rng.BrickColor = BrickColor.random() | |
1687 | end | |
1688 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1689 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1690 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1691 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1692 | end | |
1693 | rng:Destroy() | |
1694 | end)) | |
1695 | end | |
1696 | function sphere(bonuspeed, type, pos, scale, value, color) | |
1697 | local type = type | |
1698 | local rng = Instance.new("Part", Character) | |
1699 | rng.Anchored = true | |
1700 | rng.BrickColor = color | |
1701 | rng.CanCollide = false | |
1702 | rng.FormFactor = 3 | |
1703 | rng.Name = "Ring" | |
1704 | rng.Material = "Neon" | |
1705 | rng.Size = Vector3.new(1, 1, 1) | |
1706 | rng.Transparency = 0 | |
1707 | rng.TopSurface = 0 | |
1708 | rng.BottomSurface = 0 | |
1709 | rng.CFrame = pos | |
1710 | local rngm = Instance.new("SpecialMesh", rng) | |
1711 | rngm.MeshType = "Sphere" | |
1712 | rngm.Scale = scale | |
1713 | if rainbowmode == true then | |
1714 | rng.Color = Color3.new(255 / 255, 255 / 255, 255 / 255) | |
1715 | end | |
1716 | local scaler2 = 1 | |
1717 | if type == "Add" then | |
1718 | scaler2 = 1 * value | |
1719 | elseif type == "Divide" then | |
1720 | scaler2 = 1 / value | |
1721 | end | |
1722 | coroutine.resume(coroutine.create(function() | |
1723 | for i = 0, 10 / bonuspeed, 0.1 do | |
1724 | Swait() | |
1725 | if rainbowmode == true then | |
1726 | rng.Color = Color3.new(255 / 255, 255 / 255, 255 / 255) | |
1727 | end | |
1728 | if type == "Add" then | |
1729 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1730 | elseif type == "Divide" then | |
1731 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1732 | end | |
1733 | if chaosmode == true then | |
1734 | rng.BrickColor = BrickColor.random() | |
1735 | end | |
1736 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1737 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1738 | end | |
1739 | rng:Destroy() | |
1740 | end)) | |
1741 | end | |
1742 | ||
1743 | function RemoveOutlines(part) | |
1744 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1745 | end | |
1746 | ||
1747 | CFuncs = { | |
1748 | Part = { | |
1749 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1750 | local Part = Instance.new("Part") | |
1751 | Part.Parent = Parent | |
1752 | Part.Reflectance = Reflectance | |
1753 | Part.Transparency = Transparency | |
1754 | Part.CanCollide = false | |
1755 | Part.Locked = true | |
1756 | Part.BrickColor = BrickColor.new(tostring(BColor)) | |
1757 | Part.Name = Name | |
1758 | Part.Size = Size | |
1759 | Part.Material = Material | |
1760 | ||
1761 | RemoveOutlines(Part) | |
1762 | return Part | |
1763 | end | |
1764 | }, | |
1765 | Mesh = { | |
1766 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1767 | local Msh = Instance.new(Mesh) | |
1768 | Msh.Parent = Part | |
1769 | Msh.Offset = OffSet | |
1770 | Msh.Scale = Scale | |
1771 | if Mesh == "SpecialMesh" then | |
1772 | Msh.MeshType = MeshType | |
1773 | Msh.MeshId = MeshId | |
1774 | end | |
1775 | return Msh | |
1776 | end | |
1777 | }, | |
1778 | Weld = { | |
1779 | Create = function(Parent, Part0, Part1, C0, C1) | |
1780 | local Weld = Instance.new("Weld") | |
1781 | Weld.Parent = Parent | |
1782 | Weld.Part0 = Part0 | |
1783 | Weld.Part1 = Part1 | |
1784 | Weld.C0 = C0 | |
1785 | Weld.C1 = C1 | |
1786 | ||
1787 | return Weld | |
1788 | end | |
1789 | }, | |
1790 | Sound = { | |
1791 | Create = function(id, par, vol, pit) | |
1792 | coroutine.resume(coroutine.create(function() | |
1793 | local S = Instance.new("Sound") | |
1794 | S.Volume = vol | |
1795 | S.Pitch = pit or 1 | |
1796 | S.SoundId = id | |
1797 | S.Parent = par or workspace | |
1798 | ||
1799 | wait() | |
1800 | S:Play() | |
1801 | game:GetService("Debris"):AddItem(S, 6) | |
1802 | end)) | |
1803 | end | |
1804 | }, | |
1805 | ParticleEmitter = { | |
1806 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1807 | local fp = Instance.new("ParticleEmitter") | |
1808 | fp.Parent = Parent | |
1809 | fp.Color = ColorSequence.new(Color1, Color2) | |
1810 | fp.LightEmission = LightEmission | |
1811 | fp.Size = Size | |
1812 | fp.Texture = Texture | |
1813 | fp.Transparency = Transparency | |
1814 | fp.ZOffset = ZOffset | |
1815 | fp.Acceleration = Accel | |
1816 | fp.Drag = Drag | |
1817 | fp.LockedToPart = LockedToPart | |
1818 | fp.VelocityInheritance = VelocityInheritance | |
1819 | fp.EmissionDirection = EmissionDirection | |
1820 | fp.Enabled = Enabled | |
1821 | fp.Lifetime = LifeTime | |
1822 | fp.Rate = Rate | |
1823 | fp.Rotation = Rotation | |
1824 | fp.RotSpeed = RotSpeed | |
1825 | fp.Speed = Speed | |
1826 | fp.VelocitySpread = VelocitySpread | |
1827 | return fp | |
1828 | end | |
1829 | } | |
1830 | } | |
1831 | ||
1832 | radian = math.rad | |
1833 | random = math.random | |
1834 | Vec3 = Vector3.new | |
1835 | Inst = Instance.new | |
1836 | cFrame = CFrame.new | |
1837 | Euler = CFrame.fromEulerAnglesXYZ | |
1838 | vt = Vector3.new | |
1839 | bc = BrickColor.new | |
1840 | br = BrickColor.random | |
1841 | it = Instance.new | |
1842 | cf = CFrame.new | |
1843 | ||
1844 | function CameraEnshaking(Length, Intensity) | |
1845 | coroutine.resume(coroutine.create(function() | |
1846 | local intensity = 1 * Intensity | |
1847 | local rotM = 0.01 * Intensity | |
1848 | for i = 0, Length, 0.1 do | |
1849 | Swait() | |
1850 | intensity = intensity - 0.05 * Intensity / Length | |
1851 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1852 | Humanoid.CameraOffset = Vector3.new(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
1853 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
1854 | end | |
1855 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
1856 | end)) | |
1857 | end | |
1858 | ||
1859 | function dmg(dude) | |
1860 | if dude.Name ~= Character then | |
1861 | local bgf = Instance.new("BodyGyro", dude.Head) | |
1862 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) | |
1863 | local val = Instance.new("BoolValue", dude) | |
1864 | val.Name = "IsHit" | |
1865 | local ds = coroutine.wrap(function() | |
1866 | dude:WaitForChild("Head"):BreakJoints() | |
1867 | wait(0.5) | |
1868 | targetted = nil | |
1869 | CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3) | |
1870 | coroutine.resume(coroutine.create(function() | |
1871 | for i, v in pairs(dude:GetChildren()) do | |
1872 | if v:IsA("Accessory") then | |
1873 | v:Destroy() | |
1874 | end | |
1875 | if v:IsA("Humanoid") then | |
1876 | v:Destroy() | |
1877 | end | |
1878 | if v:IsA("CharacterMesh") then | |
1879 | v:Destroy() | |
1880 | end | |
1881 | if v:IsA("Model") then | |
1882 | v:Destroy() | |
1883 | end | |
1884 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1885 | for x, o in pairs(v:GetChildren()) do | |
1886 | if o:IsA("Decal") then | |
1887 | o:Destroy() | |
1888 | end | |
1889 | end | |
1890 | coroutine.resume(coroutine.create(function() | |
1891 | v.Material = "Neon" | |
1892 | v.CanCollide = false | |
1893 | local bld = Instance.new("ParticleEmitter", v) | |
1894 | bld.LightEmission = 1 | |
1895 | bld.Texture = "rbxassetid://284205403" | |
1896 | bld.Color = ColorSequence.new(Color3.new(1, 1, 1)) | |
1897 | bld.Rate = 50 | |
1898 | bld.Lifetime = NumberRange.new(1) | |
1899 | bld.Size = NumberSequence.new({ | |
1900 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1901 | NumberSequenceKeypoint.new(1, 0, 0) | |
1902 | }) | |
1903 | bld.Transparency = NumberSequence.new({ | |
1904 | NumberSequenceKeypoint.new(0, 0, 0), | |
1905 | NumberSequenceKeypoint.new(1, 1, 0) | |
1906 | }) | |
1907 | bld.Speed = NumberRange.new(0, 0) | |
1908 | bld.VelocitySpread = 50000 | |
1909 | bld.Rotation = NumberRange.new(-500, 500) | |
1910 | bld.RotSpeed = NumberRange.new(-500, 500) | |
1911 | local sbs = Instance.new("BodyPosition", v) | |
1912 | sbs.P = 3000 | |
1913 | sbs.D = 1000 | |
1914 | sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1915 | sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) | |
1916 | v.Color = Color3.new(1, 1, 1) | |
1917 | coroutine.resume(coroutine.create(function() | |
1918 | for i = 0, 49 do | |
1919 | Swait(1) | |
1920 | v.Transparency = v.Transparency + 0.02 | |
1921 | end | |
1922 | CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1) | |
1923 | bld.Speed = NumberRange.new(1, 5) | |
1924 | bld.Acceleration = vt(0, 10, 0) | |
1925 | wait(0.5) | |
1926 | bld.Enabled = false | |
1927 | wait(3) | |
1928 | v:Destroy() | |
1929 | dude:Destroy() | |
1930 | end)) | |
1931 | end)) | |
1932 | end | |
1933 | end | |
1934 | end)) | |
1935 | end) | |
1936 | ds() | |
1937 | end | |
1938 | end | |
1939 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1940 | if SinglePlayer then | |
1941 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1942 | end | |
1943 | local List = {} | |
1944 | for i, v in pairs(workspace:GetChildren()) do | |
1945 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
1946 | table.insert(List, v) | |
1947 | end | |
1948 | end | |
1949 | return List | |
1950 | end | |
1951 | ||
1952 | function ChaosGroundStrike() | |
1953 | ATTACK = true | |
1954 | RH = RightHip | |
1955 | LH = LeftHip | |
1956 | RootCF = ROOTC0 | |
1957 | necko = NECKC0 | |
1958 | RW = RightShoulder | |
1959 | LW = LeftShoulder | |
1960 | angles = ANGLES | |
1961 | root = RootPart | |
1962 | ATTACK = true | |
1963 | for i = 0, 2, 0.1 do | |
1964 | Swait() | |
1965 | RightHip.C0 = Clerp(RightHip.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
1966 | LeftHip.C0 = Clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
1967 | RootJoint.C0 = Clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
1968 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
1969 | RW.C0 = Clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
1970 | LW.C0 = Clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
1971 | end | |
1972 | CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1) | |
1973 | CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1) | |
1974 | CameraEnshaking(4, 12) | |
1975 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
1976 | if v:FindFirstChild("Head") then | |
1977 | dmg(v) | |
1978 | end | |
1979 | end | |
1980 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random()) | |
1981 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random()) | |
1982 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random()) | |
1983 | spawn(function() | |
1984 | for i = 0, 2, 0.1 do | |
1985 | Swait() | |
1986 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
1987 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
1988 | RH.C0 = Clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
1989 | LH.C0 = Clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
1990 | RootJoint.C0 = Clerp()(RootJoint.C0, RootCF * cf(0.01, 0.01, 0.01) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
1991 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
1992 | RW.C0 = Clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
1993 | LW.C0 = Clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
1994 | end | |
1995 | end) | |
1996 | for i = 0, 2, 0.1 do | |
1997 | Swait() | |
1998 | end | |
1999 | ATTACK = false | |
2000 | end | |
2001 | ||
2002 | --//=================================\\ | |
2003 | --|| ASSIGN THINGS TO KEYS | |
2004 | --\\=================================// | |
2005 | ||
2006 | function MouseDown(Mouse) | |
2007 | HOLD = true | |
2008 | if ATTACK == false then | |
2009 | end | |
2010 | end | |
2011 | ||
2012 | function MouseUp(Mouse) | |
2013 | HOLD = false | |
2014 | end | |
2015 | ||
2016 | function KeyDown(Key) | |
2017 | KEYHOLD = true | |
2018 | if Key == "z" and ATTACK == false then | |
2019 | Warden_Zap() | |
2020 | end | |
2021 | ||
2022 | if Key == "b" and ATTACK == false then | |
2023 | Warden_Thunder() | |
2024 | end | |
2025 | ||
2026 | if Key == "c" and ATTACK == false then | |
2027 | Inferno_Ring() | |
2028 | end | |
2029 | ||
2030 | if Key == "v" and ATTACK == false then | |
2031 | Warden_Wall() | |
2032 | end | |
2033 | ||
2034 | if Key == "x" and ATTACK == false then | |
2035 | Prison_Key() | |
2036 | end | |
2037 | ||
2038 | if Key == "t" and ATTACK == false then | |
2039 | Hat() | |
2040 | end | |
2041 | if Key == "n" and ATTACK == false then | |
2042 | Shot() | |
2043 | end | |
2044 | if Key == "y" and ATTACK == false then | |
2045 | Face() | |
2046 | end | |
2047 | if Key == "m" and ATTACK == false then | |
2048 | ChaosGroundStrike() | |
2049 | end | |
2050 | end | |
2051 | ||
2052 | function KeyUp(Key) | |
2053 | KEYHOLD = false | |
2054 | end | |
2055 | ||
2056 | Mouse.Button1Down:connect(function(NEWKEY) | |
2057 | MouseDown(NEWKEY) | |
2058 | end) | |
2059 | Mouse.Button1Up:connect(function(NEWKEY) | |
2060 | MouseUp(NEWKEY) | |
2061 | end) | |
2062 | Mouse.KeyDown:connect(function(NEWKEY) | |
2063 | KeyDown(NEWKEY) | |
2064 | end) | |
2065 | Mouse.KeyUp:connect(function(NEWKEY) | |
2066 | KeyUp(NEWKEY) | |
2067 | end) | |
2068 | ||
2069 | --//=================================\\ | |
2070 | --\\=================================// | |
2071 | ||
2072 | ||
2073 | function unanchor() | |
2074 | if UNANCHOR == true then | |
2075 | g = Character:GetChildren() | |
2076 | for i = 1, #g do | |
2077 | if g[i].ClassName == "Part" then | |
2078 | g[i].Anchored = false | |
2079 | end | |
2080 | end | |
2081 | end | |
2082 | end | |
2083 | ||
2084 | ||
2085 | --//=================================\\ | |
2086 | --|| WRAP THE WHOLE SCRIPT UP | |
2087 | --\\=================================// | |
2088 | ||
2089 | Humanoid.Changed:connect(function(Jump) | |
2090 | if Jump == "Jump" and (Disable_Jump == true) then | |
2091 | Humanoid.Jump = false | |
2092 | end | |
2093 | end) | |
2094 | ||
2095 | while true do | |
2096 | Swait() | |
2097 | script.Parent = WEAPONGUI | |
2098 | Humanoid.Parent = Character | |
2099 | if Humanoid then | |
2100 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2101 | IDLEANIMATION:Play() | |
2102 | end | |
2103 | if ANIMATE.Parent == Character then | |
2104 | ANIMATE:Destroy() | |
2105 | end | |
2106 | SINE = SINE + CHANGE | |
2107 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2108 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2109 | Humanoid.HipHeight = 1 | |
2110 | Humanoid.Name = "Warden" | |
2111 | Humanoid.PlatformStand = false | |
2112 | if PLAYMAINANIM == true then | |
2113 | if TORSOVELOCITY < 1 then | |
2114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2118 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
2119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2120 | elseif TORSOVELOCITY > 1 then | |
2121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2125 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
2126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
2127 | end | |
2128 | end | |
2129 | unanchor() | |
2130 | Humanoid.MaxHealth = "inf" | |
2131 | Humanoid.Health = "inf" | |
2132 | if Rooted == false then | |
2133 | Disable_Jump = false | |
2134 | Humanoid.WalkSpeed = Speed | |
2135 | elseif Rooted == true then | |
2136 | Disable_Jump = true | |
2137 | Humanoid.WalkSpeed = 0 | |
2138 | end | |
2139 | for _, c in pairs(Character:GetChildren()) do | |
2140 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
2141 | c.Material = "Neon" | |
2142 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2143 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2144 | end | |
2145 | c.Color = C3(1,1,1) | |
2146 | if c == Head then | |
2147 | if c:FindFirstChild("face") then | |
2148 | c.face:remove() | |
2149 | end | |
2150 | end | |
2151 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
2152 | c:remove() | |
2153 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2154 | c:remove() | |
2155 | end | |
2156 | end | |
2157 | sick.SoundId = "rbxassetid://1494340971" | |
2158 | sick.Looped = true | |
2159 | sick.Pitch = 1 | |
2160 | sick.Volume = 3 | |
2161 | sick:Resume() | |
2162 | sick.Parent = Torso | |
2163 | refit() | |
2164 | if Head:FindFirstChildOfClass("Sound") then | |
2165 | Head:FindFirstChildOfClass("Sound"):remove() | |
2166 | end | |
2167 | end | |
2168 | ||
2169 | --//=================================\\ | |
2170 | --\\=================================// | |
2171 | ||
2172 | ||
2173 | ||
2174 | ||
2175 | ||
2176 | --//====================================================\\-- | |
2177 | --|| END OF SCRIPT | |
2178 | --\\====================================================//-- |