wamandnj

Untitled

Nov 10th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  8. do
  9. script.Parent = owner.Character
  10. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  11. local function NewFakeEvent()
  12. local Bind = Instance.new("BindableEvent")
  13. local Fake;Fake = {Connections = {},
  14. fakeEvent=true;
  15. Connect=function(self,Func)
  16. Bind.Event:connect(Func)
  17. self.Connections[Bind] = true
  18. return setmetatable({Connected = true},{
  19. __index = function (self,Index)
  20. if Index:lower() == "disconnect" then
  21. return function() Fake.Connections[Bind] = false;self.Connected = false end
  22. end
  23. return Fake[Index]
  24. end;
  25. __tostring = function() return "Connection" end;
  26. })
  27. end}
  28. Fake.connect = Fake.Connect;return Fake;
  29. end
  30. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  31. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  32. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  33. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  34. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  35. local function TriggerEvent(self,Event,...)
  36. local Trigger = Mouse[Event]
  37. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  38. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  39. end
  40. end
  41. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  42. Event.OnServerEvent:Connect(function(FiredBy,Input)
  43. if FiredBy.Name ~= owner.Name then return end
  44. if Input.MouseEvent then
  45. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  46. else
  47. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  48. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  49. for _,Action in pairs(ContextActionService.Actions) do
  50. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  51. end
  52. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  53. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  54. end
  55. end)
  56. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  57. Event.Parent = NLS([[
  58. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  59. local Input = function(Input,gameProcessedEvent)
  60. if gameProcessedEvent then return end
  61. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  62. end
  63. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  64. local Hit,Target
  65. while wait(1/30) do
  66. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  67. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  68. end
  69. end
  70. ]],owner.Character)
  71. end
  72. RealGame = game;game = setmetatable({},{
  73. __index = function (self,Index)
  74. local Sandbox = function (Thing)
  75. if Thing:IsA("Player") then
  76. local RealPlayer = Thing
  77. return setmetatable({},{
  78. __index = function (self,Index)
  79. local Type = type(RealPlayer[Index])
  80. if Type == "function" then
  81. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  82. return function (self)return InternalData["Mouse"] end
  83. end
  84. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  85. end
  86. return RealPlayer[Index]
  87. end;
  88. __tostring = function(self) return RealPlayer.Name end
  89. })
  90. end
  91. end
  92. if RealGame[Index] then
  93. local Type = type(RealGame[Index])
  94. if Type == "function" then
  95. if Index:lower() == "getservice" or Index:lower() == "service" then
  96. return function (self,Service)
  97. local FakeServices = {
  98. ["players"] = function()
  99. return setmetatable({},{
  100. __index = function (self2,Index2)
  101. local RealService = RealGame:GetService(Service)
  102. local Type2 = type(Index2)
  103. if Type2 == "function" then
  104. return function (self,...) return RealService[Index2](RealService,...)end
  105. else
  106. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  107. return RealService[Index2]
  108. end
  109. end;
  110. __tostring = function(self) return RealGame:GetService(Service).Name end
  111. })
  112. end;
  113. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  114. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  115. ["runservice"] = function()
  116. return setmetatable({},{
  117. __index = function(self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...) end
  122. else
  123. local RunServices = {
  124. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  125. ["renderstepped"] = function() return RealService["Stepped"] end
  126. }
  127. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  128. return RealService[Index2]
  129. end
  130. end
  131. })
  132. end
  133. }
  134. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  135. return RealGame:GetService(Service)
  136. end
  137. end
  138. return function (self,...) return RealGame[Index](RealGame,...) end
  139. else
  140. if game:GetService(Index) then return game:GetService(Index) end
  141. return RealGame[Index]
  142. end
  143. end
  144. return nil
  145. end
  146. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound",Character)
  169. sick.SoundId = "rbxassetid://1494340971"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 1
  173. sick:Play()
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192. --//=================================\\
  193. --|| USEFUL VALUES
  194. --\\=================================//
  195.  
  196. Animation_Speed = 3
  197. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  198. local Speed = 25
  199. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  202. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  203. local DAMAGEMULTIPLIER = 1
  204. local ANIM = "Idle"
  205. local ATTACK = false
  206. local EQUIPPED = false
  207. local HOLD = false
  208. local COMBO = 1
  209. local Rooted = false
  210. local SINE = 0
  211. local KEYHOLD = false
  212. local CHANGE = 2 / Animation_Speed
  213. local WALKINGANIM = false
  214. local VALUE1 = false
  215. local VALUE2 = false
  216. local ROBLOXIDLEANIMATION = IT("Animation")
  217. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  218. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  219. --ROBLOXIDLEANIMATION.Parent = Humanoid
  220. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  221. WEAPONGUI.Name = "Weapon GUI"
  222. local Effects = IT("Folder", Character)
  223. Effects.Name = "Effects"
  224. local ANIMATOR = Humanoid.Animator
  225. local ANIMATE = Character.Animate
  226. local UNANCHOR = true
  227. local PLAYMAINANIM = true
  228. local BOLTSOUNDS = {168586621,168586586,178452241}
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233.  
  234. --//=================================\\
  235. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  236. --\\=================================//
  237.  
  238. ArtificialHB = Instance.new("BindableEvent", script)
  239. ArtificialHB.Name = "ArtificialHB"
  240.  
  241. script:WaitForChild("ArtificialHB")
  242.  
  243. frame = Frame_Speed
  244. tf = 0
  245. allowframeloss = false
  246. tossremainder = false
  247. lastframe = tick()
  248. script.ArtificialHB:Fire()
  249.  
  250. game:GetService("RunService").Heartbeat:connect(function(s, p)
  251. tf = tf + s
  252. if tf >= frame then
  253. if allowframeloss then
  254. script.ArtificialHB:Fire()
  255. lastframe = tick()
  256. else
  257. for i = 1, math.floor(tf / frame) do
  258. script.ArtificialHB:Fire()
  259. end
  260. lastframe = tick()
  261. end
  262. if tossremainder then
  263. tf = 0
  264. else
  265. tf = tf - frame * math.floor(tf / frame)
  266. end
  267. end
  268. end)
  269.  
  270. --//=================================\\
  271. --\\=================================//
  272.  
  273. --//=================================\\
  274. --|| SOME FUNCTIONS
  275. --\\=================================//
  276.  
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280.  
  281. function PositiveAngle(NUMBER)
  282. if NUMBER >= 0 then
  283. NUMBER = 0
  284. end
  285. return NUMBER
  286. end
  287.  
  288. function NegativeAngle(NUMBER)
  289. if NUMBER <= 0 then
  290. NUMBER = 0
  291. end
  292. return NUMBER
  293. end
  294.  
  295. function Swait(NUMBER)
  296. if NUMBER == 0 or NUMBER == nil then
  297. ArtificialHB.Event:wait()
  298. else
  299. for i = 1, NUMBER do
  300. ArtificialHB.Event:wait()
  301. end
  302. end
  303. end
  304.  
  305. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  306. local NEWMESH = IT(MESH)
  307. if MESH == "SpecialMesh" then
  308. NEWMESH.MeshType = MESHTYPE
  309. if MESHID ~= "nil" and MESHID ~= "" then
  310. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  311. end
  312. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  313. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  314. end
  315. end
  316. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  317. NEWMESH.Scale = SCALE
  318. NEWMESH.Parent = PARENT
  319. return NEWMESH
  320. end
  321.  
  322. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  323. local NEWPART = IT("Part")
  324. NEWPART.formFactor = FORMFACTOR
  325. NEWPART.Reflectance = REFLECTANCE
  326. NEWPART.Transparency = TRANSPARENCY
  327. NEWPART.CanCollide = false
  328. NEWPART.Locked = true
  329. NEWPART.Anchored = true
  330. if ANCHOR == false then
  331. NEWPART.Anchored = false
  332. end
  333. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  334. NEWPART.Name = NAME
  335. NEWPART.Size = SIZE
  336. NEWPART.Position = Torso.Position
  337. NEWPART.Material = MATERIAL
  338. NEWPART:BreakJoints()
  339. NEWPART.Parent = PARENT
  340. return NEWPART
  341. end
  342.  
  343. local function weldBetween(a, b)
  344. local weldd = Instance.new("ManualWeld")
  345. weldd.Part0 = a
  346. weldd.Part1 = b
  347. weldd.C0 = CFrame.new()
  348. weldd.C1 = b.CFrame:inverse() * a.CFrame
  349. weldd.Parent = a
  350. return weldd
  351. end
  352.  
  353.  
  354. function QuaternionFromCFrame(cf)
  355. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  356. local trace = m00 + m11 + m22
  357. if trace > 0 then
  358. local s = math.sqrt(1 + trace)
  359. local recip = 0.5 / s
  360. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  361. else
  362. local i = 0
  363. if m11 > m00 then
  364. i = 1
  365. end
  366. if m22 > (i == 0 and m00 or m11) then
  367. i = 2
  368. end
  369. if i == 0 then
  370. local s = math.sqrt(m00 - m11 - m22 + 1)
  371. local recip = 0.5 / s
  372. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  373. elseif i == 1 then
  374. local s = math.sqrt(m11 - m22 - m00 + 1)
  375. local recip = 0.5 / s
  376. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  377. elseif i == 2 then
  378. local s = math.sqrt(m22 - m00 - m11 + 1)
  379. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  380. end
  381. end
  382. end
  383.  
  384. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  385. local xs, ys, zs = x + x, y + y, z + z
  386. local wx, wy, wz = w * xs, w * ys, w * zs
  387. local xx = x * xs
  388. local xy = x * ys
  389. local xz = x * zs
  390. local yy = y * ys
  391. local yz = y * zs
  392. local zz = z * zs
  393. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  394. end
  395.  
  396. function QuaternionSlerp(a, b, t)
  397. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  398. local startInterp, finishInterp;
  399. if cosTheta >= 0.0001 then
  400. if (1 - cosTheta) > 0.0001 then
  401. local theta = ACOS(cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((1 - t) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = 1 - t
  407. finishInterp = t
  408. end
  409. else
  410. if (1 + cosTheta) > 0.0001 then
  411. local theta = ACOS(-cosTheta)
  412. local invSinTheta = 1 / SIN(theta)
  413. startInterp = SIN((t - 1) * theta) * invSinTheta
  414. finishInterp = SIN(t * theta) * invSinTheta
  415. else
  416. startInterp = t - 1
  417. finishInterp = t
  418. end
  419. end
  420. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  421. end
  422.  
  423. function Clerp(a, b, t)
  424. local qa = {QuaternionFromCFrame(a)}
  425. local qb = {QuaternionFromCFrame(b)}
  426. local ax, ay, az = a.x, a.y, a.z
  427. local bx, by, bz = b.x, b.y, b.z
  428. local _t = 1 - t
  429. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  430. end
  431.  
  432. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  433. local frame = IT("Frame")
  434. frame.BackgroundTransparency = TRANSPARENCY
  435. frame.BorderSizePixel = BORDERSIZEPIXEL
  436. frame.Position = POSITION
  437. frame.Size = SIZE
  438. frame.BackgroundColor3 = COLOR
  439. frame.BorderColor3 = BORDERCOLOR
  440. frame.Name = NAME
  441. frame.Parent = PARENT
  442. return frame
  443. end
  444.  
  445. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  446. local label = IT("TextLabel")
  447. label.BackgroundTransparency = 1
  448. label.Size = UD2(1, 0, 1, 0)
  449. label.Position = UD2(0, 0, 0, 0)
  450. label.TextColor3 = TEXTCOLOR
  451. label.TextStrokeTransparency = STROKETRANSPARENCY
  452. label.TextTransparency = TRANSPARENCY
  453. label.FontSize = TEXTFONTSIZE
  454. label.Font = TEXTFONT
  455. label.BorderSizePixel = BORDERSIZEPIXEL
  456. label.TextScaled = false
  457. label.Text = TEXT
  458. label.Name = NAME
  459. label.Parent = PARENT
  460. return label
  461. end
  462.  
  463. function NoOutlines(PART)
  464. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  465. end
  466.  
  467. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  468. local NEWWELD = IT(TYPE)
  469. NEWWELD.Part0 = PART0
  470. NEWWELD.Part1 = PART1
  471. NEWWELD.C0 = C0
  472. NEWWELD.C1 = C1
  473. NEWWELD.Parent = PARENT
  474. return NEWWELD
  475. end
  476.  
  477. local S = IT("Sound")
  478. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  479. local NEWSOUND = nil
  480. coroutine.resume(coroutine.create(function()
  481. NEWSOUND = S:Clone()
  482. NEWSOUND.Parent = PARENT
  483. NEWSOUND.Volume = VOLUME
  484. NEWSOUND.Pitch = PITCH
  485. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  486. NEWSOUND:play()
  487. if DOESLOOP == true then
  488. NEWSOUND.Looped = true
  489. else
  490. repeat wait(1) until NEWSOUND.Playing == false
  491. NEWSOUND:remove()
  492. end
  493. end))
  494. return NEWSOUND
  495. end
  496.  
  497. local EyeSizes={
  498. NumberSequenceKeypoint.new(0,2,0),
  499. NumberSequenceKeypoint.new(1,0,0)
  500. }
  501. local EyeTrans={
  502. NumberSequenceKeypoint.new(0,0.5,0),
  503. NumberSequenceKeypoint.new(1,1,0)
  504. }
  505. local PE=Instance.new("ParticleEmitter",nil)
  506. PE.LightEmission=.8
  507. PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
  508. PE.Size=NumberSequence.new(EyeSizes)
  509. PE.Transparency=NumberSequence.new(EyeTrans)
  510. PE.Lifetime=NumberRange.new(0.35,1)
  511. PE.Rotation=NumberRange.new(0,360)
  512. PE.Rate=100
  513. PE.VelocitySpread = 10000
  514. PE.Acceleration = Vector3.new(0,85,0)
  515. PE.Drag = 5
  516. PE.Speed = NumberRange.new(0.1,5)
  517. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  518. PE.ZOffset = 0.5
  519. PE.Name = "PE"
  520. PE.Enabled = false
  521.  
  522. function Fire(art)
  523. local PARTICLES = PE:Clone()
  524. PARTICLES.Parent = art
  525. PARTICLES.Enabled = true
  526. return PARTICLES
  527. end
  528.  
  529. function CFrameFromTopBack(at, top, back)
  530. local right = top:Cross(back)
  531. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  532. end
  533.  
  534. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  535. function WACKYEFFECT(Table)
  536. local TYPE = (Table.EffectType or "Sphere")
  537. local SIZE = (Table.Size or VT(1,1,1))
  538. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  539. local TRANSPARENCY = (Table.Transparency or 0)
  540. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  541. local CFRAME = (Table.CFrame or Torso.CFrame)
  542. local MOVEDIRECTION = (Table.MoveToPos or nil)
  543. local ROTATION1 = (Table.RotationX or 0)
  544. local ROTATION2 = (Table.RotationY or 0)
  545. local ROTATION3 = (Table.RotationZ or 0)
  546. local MATERIAL = (Table.Material or "Neon")
  547. local COLOR = (Table.Color or C3(1,1,1))
  548. local TIME = (Table.Time or 45)
  549. local SOUNDID = (Table.SoundID or nil)
  550. local SOUNDPITCH = (Table.SoundPitch or nil)
  551. local SOUNDVOLUME = (Table.SoundVolume or nil)
  552. coroutine.resume(coroutine.create(function()
  553. local PLAYSSOUND = false
  554. local SOUND = nil
  555. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  556. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  557. PLAYSSOUND = true
  558. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  559. end
  560. EFFECT.Color = COLOR
  561. local MSH = nil
  562. if TYPE == "Sphere" then
  563. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  564. elseif TYPE == "Block" or TYPE == "Box" then
  565. MSH = IT("BlockMesh",EFFECT)
  566. MSH.Scale = SIZE
  567. elseif TYPE == "Wave" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  569. elseif TYPE == "Ring" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  571. elseif TYPE == "Slash" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  573. elseif TYPE == "Round Slash" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  575. elseif TYPE == "Swirl" then
  576. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  577. elseif TYPE == "Skull" then
  578. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  579. elseif TYPE == "Crystal" then
  580. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  581. end
  582. if MSH ~= nil then
  583. local MOVESPEED = nil
  584. if MOVEDIRECTION ~= nil then
  585. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  586. end
  587. local GROWTH = SIZE - ENDSIZE
  588. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  589. if TYPE == "Block" then
  590. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  591. else
  592. EFFECT.CFrame = CFRAME
  593. end
  594. for LOOP = 1, TIME+1 do
  595. Swait()
  596. MSH.Scale = MSH.Scale - GROWTH/TIME
  597. if TYPE == "Wave" then
  598. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  599. end
  600. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  601. if TYPE == "Block" then
  602. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  603. else
  604. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  605. end
  606. if MOVEDIRECTION ~= nil then
  607. local ORI = EFFECT.Orientation
  608. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  609. EFFECT.Orientation = ORI
  610. end
  611. end
  612. if PLAYSSOUND == false then
  613. EFFECT:remove()
  614. else
  615. repeat wait(1) until SOUND.Playing == false
  616. EFFECT:remove()
  617. end
  618. else
  619. if PLAYSSOUND == false then
  620. EFFECT:remove()
  621. else
  622. repeat Swait() until SOUND.Playing == false
  623. EFFECT:remove()
  624. end
  625. end
  626. end))
  627. end
  628.  
  629. function MakeForm(PART,TYPE)
  630. if TYPE == "Cyl" then
  631. local MSH = IT("CylinderMesh",PART)
  632. elseif TYPE == "Ball" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Sphere"
  635. elseif TYPE == "Wedge" then
  636. local MSH = IT("SpecialMesh",PART)
  637. MSH.MeshType = "Wedge"
  638. end
  639. end
  640.  
  641. Debris = game:GetService("Debris")
  642.  
  643. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  644. local DIRECTION = CF(StartPos,EndPos).lookVector
  645. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  646. end
  647.  
  648. local HATWELD = nil
  649. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  650. PLAYMAINANIM = false
  651. if WhichPose == "Cast1" then
  652. for i=0, Time, 0.1 / Animation_Speed do
  653. Swait()
  654. if Magic == true then
  655. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  656. end
  657. if Gyro ~= nil and Gyro ~= false then
  658. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  659. end
  660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  666. end
  667. elseif WhichPose == "Cast2" then
  668. for i=0, Time, 0.1 / Animation_Speed do
  669. Swait()
  670. if Magic == true then
  671. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  672. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  673. end
  674. if Gyro ~= nil and Gyro ~= false then
  675. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  676. end
  677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  683. end
  684. elseif WhichPose == "RightArmUp" then
  685. for i=0, Time, 0.1 / Animation_Speed do
  686. Swait()
  687. if Magic == true then
  688. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  689. end
  690. if Gyro ~= nil and Gyro ~= false then
  691. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  692. end
  693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  699. end
  700. elseif WhichPose == "Taunt" then
  701. for i=0, Time, 0.1 / Animation_Speed do
  702. Swait()
  703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  709. end
  710. HATWELD.Part0 = RightArm
  711. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  712. CreateSound(221057812,Torso,10,1,false)
  713. for i=0, Time*2, 0.1 / Animation_Speed do
  714. Swait()
  715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  721. end
  722. for i=0, Time, 0.1 / Animation_Speed do
  723. Swait()
  724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  730. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  731. end
  732. HATWELD.Part0 = Head
  733. HATWELD.C0 = CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0))
  734. elseif WhichPose == "FacePose" then
  735. for i=0, Time, 0.1 / Animation_Speed do
  736. Swait()
  737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  743. end
  744. FACEWELD.Part0 = RightArm
  745. FACEWELD2.Part0 = RightArm
  746. FACEWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  747. FACEWELD2.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  748. CreateSound(221057812,Torso,10,1,false)
  749. for i=0, Time*2, 0.1 / Animation_Speed do
  750. Swait()
  751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  755. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  757. end
  758. for i=0, Time, 0.1 / Animation_Speed do
  759. Swait()
  760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  766. FACEWELD.C0 = Clerp(FACEWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  767. FACEWELD2.C0 = Clerp(FACEWELD2.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  768. end
  769. FACEWELD.Part0 = Head
  770. FACEWELD2.Part0 = Head
  771. FACEWELD.C0 = CF(0,0,-.5*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0))
  772. FACEWELD2.C0 = CF(0,0,-.5*SIZE)
  773. elseif WhichPose == "Prepare key" then
  774. for i=0, Time, 0.1 / Animation_Speed do
  775. Swait()
  776. if Gyro ~= nil and Gyro ~= false then
  777. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  778. end
  779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  785. end
  786. elseif WhichPose == "Turn key" then
  787. for i=0, Time, 0.1 / Animation_Speed do
  788. Swait()
  789. if Gyro ~= nil and Gyro ~= false then
  790. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  791. end
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  798. end
  799. end
  800. PLAYMAINANIM = true
  801. end
  802.  
  803. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  804. function Lightning(Table)
  805. local Color = Table.Color or C3(1,1,1)
  806. local StartPos = Table.Start or Torso.Position
  807. local EndPos = Table.End or Mouse.Hit.p
  808. local SegmentLength = Table.SegmentL or 2
  809. local Thickness = Table.Thickness or 0.1
  810. local Dissapear = Table.DoesFade or false
  811. local Parent = Table.Ignore or Character
  812. local MaxDist = Table.MaxDist or 400
  813. local Branches = Table.Branches or false
  814. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  815. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  816. local LIGHTNINGMODEL = IT("Model",Effects)
  817. LIGHTNINGMODEL.Name = "Lightning"
  818. local LastBolt = nil
  819. for E = 1, DISTANCE do
  820. local ExtraSize = (DISTANCE-E)/15
  821. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  822. PART.Color = Color
  823. MakeForm(PART,"Cyl")
  824. if LastBolt == nil then
  825. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  826. else
  827. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  828. end
  829. LastBolt = PART
  830. if Branches == true then
  831. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  832. if CHOICE == 1 then
  833. local LASTBRANCH = nil
  834. for i = 1, MRANDOM(2,5) do
  835. local ExtraSize2 = ((DISTANCE-E)/25)/i
  836. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  837. PART.Color = Color
  838. MakeForm(PART,"Cyl")
  839. if LASTBRANCH == nil then
  840. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  841. else
  842. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  843. end
  844. LASTBRANCH = PART
  845. end
  846. end
  847. end
  848. end
  849. if Dissapear == true then
  850. coroutine.resume(coroutine.create(function()
  851. for i = 1, 10 do
  852. Swait()
  853. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  854. if c.ClassName == "Part" then
  855. c.Transparency = i/10
  856. end
  857. end
  858. end
  859. LIGHTNINGMODEL:remove()
  860. end))
  861. elseif Dissapear == false then
  862. Debris:AddItem(LIGHTNINGMODEL,0.1)
  863. end
  864. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  865. end
  866.  
  867. --//=================================\\
  868. --|| WEAPON CREATION
  869. --\\=================================//
  870.  
  871. for i = 1, 15 do
  872. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  873. FACE.Color = C3(0,0,0)
  874. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  875. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  876. end
  877.  
  878. Humanoid.DisplayDistanceType = "None"
  879. local naeeym2 = IT("BillboardGui",Character)
  880. naeeym2.AlwaysOnTop = true
  881. naeeym2.Size = UDim2.new(5,35,2,15)
  882. naeeym2.StudsOffset = Vector3.new(0,3,0)
  883. naeeym2.MaxDistance = 75
  884. naeeym2.Adornee = Character.Head
  885. naeeym2.Name = "Name"
  886. naeeym2.PlayerToHideFrom = Player
  887. local tecks2 = IT("TextLabel",naeeym2)
  888. tecks2.BackgroundTransparency = 1
  889. tecks2.TextScaled = true
  890. tecks2.BorderSizePixel = 0
  891. tecks2.Text = "The Warden"
  892. tecks2.Font = "Bodoni"
  893. tecks2.TextSize = 30
  894. tecks2.TextStrokeTransparency = 0.5
  895. tecks2.TextColor3 = C3(0,0,0)
  896. tecks2.TextStrokeColor3 = BRICKC"Lavender".Color
  897. tecks2.Size = UDim2.new(1,0,0.5,0)
  898. tecks2.Parent = naeeym2
  899. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.15,0.15,0.15),false)
  900. MakeForm(EYE,"Ball")
  901. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  902. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false)
  903. EYE.Color = C3(0,0,0)
  904. MakeForm(EYE,"Ball")
  905. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  906. local top = Instance.new("Shirt")
  907. top.ShirtTemplate = "rbxassetid://676428254"
  908. top.Parent = Character
  909. top.Name = "Cloth"
  910. local bottom = Instance.new("Pants")
  911. bottom.PantsTemplate = "rbxassetid://676428351"
  912. bottom.Parent = Character
  913. bottom.Name = "Cloth"
  914. for _, c in pairs(Character:GetChildren()) do
  915. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  916. c.Material = "Neon"
  917. if c:FindFirstChildOfClass("ParticleEmitter") then
  918. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  919. end
  920. c.Color = C3(1,1,1)
  921. if c == Head then
  922. if c:FindFirstChild("face") then
  923. c.face:remove()
  924. end
  925. end
  926. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  927. c:remove()
  928. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  929. c:remove()
  930. end
  931. end
  932. local BODY = {}
  933. for _, c in pairs(Character:GetDescendants()) do
  934. if c:IsA("BasePart") and c.Name ~= "Handle" then
  935. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  936. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  937. end
  938. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  939. elseif c:IsA("JointInstance") then
  940. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  941. end
  942. end
  943. for e = 1, #BODY do
  944. if BODY[e] ~= nil then
  945. local STUFF = BODY[e]
  946. local PART = STUFF[1]
  947. local PARENT = STUFF[2]
  948. local MATERIAL = STUFF[3]
  949. local COLOR = STUFF[4]
  950. local TRANSPARENCY = STUFF[5]
  951. if PART.ClassName == "Part" and PART ~= RootPart then
  952. PART.Material = MATERIAL
  953. PART.Color = COLOR
  954. PART.Transparency = TRANSPARENCY
  955. end
  956. PART.AncestryChanged:Connect(function()
  957. PART.Parent = PARENT
  958. end)
  959. end
  960. end
  961. function refit()
  962. Character.Parent = workspace
  963. for e = 1, #BODY do
  964. if BODY[e] ~= nil then
  965. local STUFF = BODY[e]
  966. local PART = STUFF[1]
  967. local PARENT = STUFF[2]
  968. local MATERIAL = STUFF[3]
  969. local COLOR = STUFF[4]
  970. local TRANSPARENCY = STUFF[5]
  971. if PART.ClassName == "Part" and PART ~= RootPart then
  972. PART.Material = MATERIAL
  973. PART.Color = COLOR
  974. PART.Transparency = TRANSPARENCY
  975. end
  976. if PART.Parent ~= PARENT then
  977. Humanoid:remove()
  978. PART.Parent = PARENT
  979. Humanoid = IT("Humanoid",Character)
  980. end
  981. end
  982. end
  983. end
  984. local SKILLTEXTCOLOR = BRICKC"Lavender".Color
  985. local SKILLFONT = "Bodoni"
  986. local SKILLTEXTSIZE = 7
  987.  
  988. Humanoid.Died:connect(function()
  989. refit()
  990. end)
  991.  
  992. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  993. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  994. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  995. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  996. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  997. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  998. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  999.  
  1000. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1001. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1002. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1003. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1004. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1005. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[N] Shoot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1006. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[M] Burst", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1007.  
  1008. --//=================================\\
  1009. --|| DAMAGING
  1010. --\\=================================//
  1011.  
  1012. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1013. local CHILDREN = workspace:GetDescendants()
  1014. for index, CHILD in pairs(CHILDREN) do
  1015. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1016. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1017. if HUM then
  1018. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1019. if TORSO then
  1020. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1021. CHILD:BreakJoints()
  1022. if FLING ~= 0 then
  1023. for _, c in pairs(CHILD:GetChildren()) do
  1024. if c:IsA("BasePart") and c.Transparency == 0 then
  1025. if BURN == true then
  1026. Fire(c)
  1027. end
  1028. local bv = Instance.new("BodyVelocity")
  1029. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1030. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1031. bv.Parent = c
  1032. Debris:AddItem(bv,0.05)
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040. end
  1041. end
  1042.  
  1043. --//=================================\\
  1044. --|| ATTACK FUNCTIONS AND STUFF
  1045. --\\=================================//
  1046.  
  1047. function Warden_Zap()
  1048. ATTACK = true
  1049. Rooted = false
  1050. local GYRO = IT("BodyGyro",RootPart)
  1051. GYRO.D = 750
  1052. GYRO.P = 20000
  1053. GYRO.MaxTorque = VT(0,40000000,0)
  1054. CreateSound(348663022,RightArm,1.5,2,false)
  1055. Pose("Cast1",0.8,1,true,GYRO)
  1056. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1057. local Hitpos = LightningTable.End
  1058. ApplyAoE(Hitpos,10,35)
  1059. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1060. for i = 1, 4 do
  1061. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1062. end
  1063. Pose("Cast1",0.8,1,true)
  1064. GYRO:remove()
  1065. ATTACK = false
  1066. Rooted = false
  1067. end
  1068.  
  1069. function Warden_Thunder()
  1070. ATTACK = true
  1071. Rooted = false
  1072. local GYRO = IT("BodyGyro",RootPart)
  1073. GYRO.D = 750
  1074. GYRO.P = 20000
  1075. GYRO.MaxTorque = VT(0,40000000,0)
  1076. CreateSound(469345336,Torso,3,2,false)
  1077. Pose("Cast2",1.5,2,true,GYRO)
  1078. coroutine.resume(coroutine.create(function()
  1079. local FRAME = RootPart.CFrame
  1080. for i = 1, 25 do
  1081. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1082. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1083. local Hitpos = LightningTable.End
  1084. ApplyAoE(Hitpos,20,15)
  1085. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1086. for i = 1, 4 do
  1087. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1088. end
  1089. wait(0.05)
  1090. end
  1091. end))
  1092. Pose("Cast2",1.5,0.7,true)
  1093. GYRO:remove()
  1094. ATTACK = false
  1095. Rooted = false
  1096. end
  1097.  
  1098. function Inferno_Ring()
  1099. ATTACK = true
  1100. Rooted = false
  1101. local GYRO = IT("BodyGyro",RootPart)
  1102. GYRO.D = 750
  1103. GYRO.P = 20000
  1104. GYRO.MaxTorque = VT(0,40000000,0)
  1105. local FIRE = IT("Model",Effects)
  1106. FIRE.Name = "Fire"
  1107. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1108. FIRE.PrimaryPart = MAIN
  1109. local FIRES = {}
  1110. for i = 1, 45 do
  1111. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
  1112. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1113. local F = Fire(PRT)
  1114. table.insert(FIRES,F)
  1115. end
  1116. repeat
  1117. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1118. Pose("Cast1",1.5,0.01,false,GYRO)
  1119. until HOLD == true
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 1, 4 do
  1122. ApplyAoE(MAIN.Position,21,-15,true)
  1123. CreateSound(463598785,MAIN,3,1,false)
  1124. for E = 1, #FIRES do
  1125. if FIRES[E] ~= nil then
  1126. FIRES[E].Acceleration = VT(0,300,0)
  1127. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1128. end
  1129. end
  1130. wait(0.3)
  1131. end
  1132. for E = 1, #FIRES do
  1133. if FIRES[E] ~= nil then
  1134. FIRES[E].Enabled = false
  1135. end
  1136. end
  1137. Debris:AddItem(FIRE,5)
  1138. end))
  1139. CreateSound(215395388,RightArm,3,2,false)
  1140. Pose("RightArmUp",1.5,0.5,true)
  1141. GYRO:remove()
  1142. ATTACK = false
  1143. Rooted = false
  1144. end
  1145.  
  1146. function Warden_Wall()
  1147. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1148. if HITFLOOR ~= nil then
  1149. if HITFLOOR.Anchored == true then
  1150. local WALL = HITFLOOR:Clone()
  1151. WALL.Size = VT(45,45,5)
  1152. WALL.Parent = Effects
  1153. WALL.Name = "Wall"
  1154. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1155. CreateSound(130972023,WALL,5,0.8,false)
  1156. ATTACK = true
  1157. Rooted = true
  1158. local HIT = WALL.Touched:Connect(function(hit)
  1159. if hit.Parent ~= Character then
  1160. hit:BreakJoints()
  1161. end
  1162. end)
  1163. coroutine.resume(coroutine.create(function()
  1164. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1165. for i = 1, 90 do
  1166. Swait()
  1167. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1168. end
  1169. HIT:disconnect()
  1170. wait(5)
  1171. for i = 1, 46 do
  1172. Swait()
  1173. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1174. end
  1175. WALL:remove()
  1176. end))
  1177. Pose("RightArmUp",1.5,1.2,true)
  1178. ATTACK = false
  1179. Rooted = false
  1180. end
  1181. end
  1182. end
  1183.  
  1184. function Prison_Key()
  1185. if Mouse.Target ~= nil then
  1186. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1187. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1188. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1189. local GYRO = IT("BodyGyro",RootPart)
  1190. GYRO.D = 750
  1191. GYRO.P = 20000
  1192. GYRO.MaxTorque = VT(0,40000000,0)
  1193. local grav = Instance.new("BodyPosition",TORSO)
  1194. grav.D = 15
  1195. grav.P = 20000
  1196. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1197. grav.position = TORSO.Position
  1198. local GYRO2 = IT("BodyGyro",TORSO)
  1199. GYRO2.D = 750
  1200. GYRO2.P = 20000
  1201. GYRO2.MaxTorque = VT(0,40000000,0)
  1202. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1203. grav.Name = "Jail"
  1204. local LOCKPARTS = {}
  1205. ATTACK = true
  1206. Rooted = false
  1207. local LOCK = IT("Model",Effects)
  1208. LOCK.Name = "Lock"
  1209. local LOCK2 = IT("Model",LOCK)
  1210. LOCK2.Name = "Metal"
  1211. --CREATE LOCK--
  1212. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1213. LOCK.PrimaryPart = BASE
  1214. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1215. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1216. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1217. MakeForm(PRT,"Cyl")
  1218. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1219. PRT.Color = C3(0,0,0)
  1220. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1221. MakeForm(PRT,"Cyl")
  1222. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1223. PRT.Color = C3(0,0,0)
  1224. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1225. for i = 1, 45 do
  1226. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1227. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1228. end
  1229. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1230. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1231. LOCK2.PrimaryPart = PRT
  1232. ---------------
  1233. local CHILDREN = LOCK:GetDescendants()
  1234. for index, CHILD in pairs(CHILDREN) do
  1235. if CHILD:IsA("BasePart") then
  1236. CHILD.Transparency = 1
  1237. end
  1238. end
  1239. for i = 1, 75 do
  1240. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1241. Swait()
  1242. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1243. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1244. local CHILDREN = LOCK:GetDescendants()
  1245. for index, CHILD in pairs(CHILDREN) do
  1246. if CHILD:IsA("BasePart") then
  1247. CHILD.Transparency = CHILD.Transparency - 1/75
  1248. end
  1249. end
  1250. end
  1251. HUM.DisplayDistanceType = "None"
  1252. local KEY = IT("Model",Effects)
  1253. KEY.Name = "Key"
  1254. --CREATE KEY--
  1255. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  1256. KEY.PrimaryPart = KBASE
  1257. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1258. local WLD = weldBetween(RightArm,KBASE)
  1259. for i = 1, 45 do
  1260. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  1261. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1262. weldBetween(KBASE,PRT)
  1263. end
  1264. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  1265. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1266. weldBetween(KBASE,PRT)
  1267. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  1268. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1269. weldBetween(KBASE,PRT)
  1270. --------------
  1271. Rooted = true
  1272. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1273. coroutine.resume(coroutine.create(function()
  1274. for i = 1, 10 do
  1275. Swait()
  1276. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1277. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1278. end
  1279. CreateSound(1149318312,BASE,5,1,false)
  1280. CreateSound(160772554,BASE,3,1,false)
  1281. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1282. for i = 1, 4 do
  1283. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1284. end
  1285. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1286. wait(1)
  1287. TORSO.Parent.Parent = LOCK
  1288. for i = 1, 75 do
  1289. Swait()
  1290. local CHILDREN = KEY:GetDescendants()
  1291. for index, CHILD in pairs(CHILDREN) do
  1292. if CHILD:IsA("BasePart") then
  1293. CHILD.Transparency = i/25
  1294. end
  1295. end
  1296. local CHILDREN = LOCK:GetDescendants()
  1297. for index, CHILD in pairs(CHILDREN) do
  1298. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1299. CHILD.Transparency = CHILD.Transparency + 1/75
  1300. elseif CHILD.ClassName == "Decal" then
  1301. CHILD.Transparency = CHILD.Transparency + 1/75
  1302. end
  1303. end
  1304. end
  1305. TORSO.Parent:ClearAllChildren()
  1306. KEY:remove()
  1307. LOCK:remove()
  1308. end))
  1309. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1310. GYRO:remove()
  1311. ATTACK = false
  1312. Rooted = false
  1313. end
  1314. end
  1315. end
  1316.  
  1317. function Hat()
  1318. ATTACK = true
  1319. Rooted = false
  1320. Pose("Taunt",0.4,1.2,false)
  1321. ATTACK = false
  1322. Rooted = false
  1323. end
  1324.  
  1325. local Particle = IT("ParticleEmitter",nil)
  1326. Particle.Enabled = false
  1327. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1328. Particle.LightEmission = 0.5
  1329. Particle.Rate = 150
  1330. Particle.ZOffset = 0.2
  1331. Particle.Rotation = NumberRange.new(-180, 180)
  1332. Particle.RotSpeed = NumberRange.new(-180, 180)
  1333. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1334. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1335.  
  1336. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1337. function ParticleEmitter(Table)
  1338. local PRTCL = Particle:Clone()
  1339. local Speed = Table.Speed or 5
  1340. local Drag = Table.Drag or 0
  1341. local Size1 = Table.Size1 or 1
  1342. local Size2 = Table.Size2 or 5
  1343. local Lifetime1 = Table.Lifetime1 or 1
  1344. local Lifetime2 = Table.Lifetime2 or 1.5
  1345. local Parent = Table.Parent or Torso
  1346. local Emit = Table.Emit or 100
  1347. local Offset = Table.Offset or 360
  1348. local Acel = Table.Acel or VT(0,0,0)
  1349. local Enabled = Table.Enabled or false
  1350. PRTCL.Parent = Parent
  1351. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1352. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1353. PRTCL.Speed = NumberRange.new(Speed)
  1354. PRTCL.VelocitySpread = Offset
  1355. PRTCL.Drag = Drag
  1356. PRTCL.Acceleration = Acel
  1357. if Enabled == false then
  1358. PRTCL:Emit(Emit)
  1359. Debris:AddItem(PRTCL,Lifetime2)
  1360. else
  1361. PRTCL.Enabled = true
  1362. end
  1363. return PRTCL
  1364. end
  1365.  
  1366. local Weapon = IT("Model")
  1367. Weapon.Name = "Adds"
  1368. local Effects = IT("Folder", Weapon)
  1369. Effects.Name = "Effects"
  1370.  
  1371. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1372. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1373. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1374. MakeForm(Part,"Wedge")
  1375. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1376. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1377. MakeForm(Part,"Wedge")
  1378. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1379. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1380. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1381. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1382. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1383. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1384. MakeForm(Part,"Cyl")
  1385. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1386. for i = 1, 8 do
  1387. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1388. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1389. end
  1390. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1391. MakeForm(Part,"Cyl")
  1392. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1393. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1394. MakeForm(Part,"Ball")
  1395. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1397. MakeForm(Part,"Wedge")
  1398. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1399. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1400. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1401. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1402. MakeForm(Part,"Cyl")
  1403. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1404. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1405. MakeForm(Part,"Cyl")
  1406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1408. MakeForm(Part,"Cyl")
  1409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1411. MakeForm(Part,"Wedge")
  1412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1413. local LASTPART = Handle
  1414. for i = 1, 10 do
  1415. if LASTPART == Handle then
  1416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1417. LASTPART = Part
  1418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1419. else
  1420. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1421. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1422. LASTPART = Part
  1423. end
  1424. end
  1425.  
  1426. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1427. MakeForm(Barrel,"Cyl")
  1428. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1429. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1430. MakeForm(Part,"Cyl")
  1431. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1432. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1433. MakeForm(Part,"Wedge")
  1434. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1435. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1436. MakeForm(Hole,"Cyl")
  1437. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1438. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1439. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1440. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1441. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1442. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1443. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1444. coroutine.resume(coroutine.create(function()
  1445. while wait() do
  1446. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1447. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1448. end
  1449. end))
  1450.  
  1451. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1452. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1453.  
  1454. for _, c in pairs(Weapon:GetDescendants()) do
  1455. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1456. c.Material = "Glass"
  1457. c.Color = C3(0,0,0)
  1458. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1459. c.Color = C3(1,0,0)
  1460. c.Material = "Neon"
  1461. end
  1462. end
  1463.  
  1464. Weapon.Parent = Character
  1465. for _, c in pairs(Weapon:GetChildren()) do
  1466. if c.ClassName == "Part" then
  1467. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1468. end
  1469. end
  1470. function turnto(position)
  1471. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1472. end
  1473. function SpawnTrail(FROM,TO,BIG)
  1474. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1475. MakeForm(TRAIL,"Cyl")
  1476. local DIST = (FROM - TO).Magnitude
  1477. if BIG == true then
  1478. TRAIL.Size = VT(0.5,DIST,0.5)
  1479. else
  1480. TRAIL.Size = VT(0.25,DIST,0.25)
  1481. end
  1482. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1483. coroutine.resume(coroutine.create(function()
  1484. for i = 1, 5 do
  1485. Swait()
  1486. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1487. end
  1488. TRAIL:remove()
  1489. end))
  1490. end
  1491. local TOBANISH = {}
  1492. function printbye(Name)
  1493. local MESSAGES = {"You are so beautiful, ","Wow, ","Hello, ","NUGE!!!!!, ","so i had to banish ","OK, ","sorry, ","nope, ","ok goodbye, ","return for die, ","NUGI, ","hahaahhahahaha, ","yes this is copied from ","x, ","d, ","a, ","okbye ","a, "}
  1494. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1495. end
  1496. function Banish(Foe)
  1497. if Foe then
  1498. coroutine.resume(coroutine.create(function()
  1499. --if game.Players:FindFirstChild(Foe.Name) then
  1500. table.insert(TOBANISH,Foe.Name)
  1501. printbye(Foe.Name)
  1502. --end
  1503. Foe.Archivable = true
  1504. local CLONE = Foe:Clone()
  1505. Foe:Destroy()
  1506. CLONE.Parent = Effects
  1507. CLONE:BreakJoints()
  1508. local MATERIALS = {"Glass","Neon"}
  1509. for _, c in pairs(CLONE:GetDescendants()) do
  1510. if c:IsA("BasePart") then
  1511. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1512. CreateSound(340722848, c, 10, 1, false)
  1513. end
  1514. c.Anchored = true
  1515. c.Transparency = c.Transparency + 0.2
  1516. c.Material = MATERIALS[MRANDOM(1,2)]
  1517. c.Color = C3(1,0,0)
  1518. if c.ClassName == "MeshPart" then
  1519. c.TextureID = ""
  1520. end
  1521. if c:FindFirstChildOfClass("SpecialMesh") then
  1522. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1523. end
  1524. if c:FindFirstChildOfClass("Decal") then
  1525. c:FindFirstChildOfClass("Decal"):remove()
  1526. end
  1527. c.Name = "Banished"
  1528. c.CanCollide = false
  1529. else
  1530. c:remove()
  1531. end
  1532. end
  1533. local A = false
  1534. for i = 1, 35 do
  1535. if A == false then
  1536. A = true
  1537. elseif A == true then
  1538. A = false
  1539. end
  1540. for _, c in pairs(CLONE:GetDescendants()) do
  1541. if c:IsA("BasePart") then
  1542. c.Anchored = true
  1543. c.Material = MATERIALS[MRANDOM(1,2)]
  1544. c.Transparency = c.Transparency + 0.8/35
  1545. if A == false then
  1546. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1547. elseif A == true then
  1548. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1549. end
  1550. end
  1551. end
  1552. Swait()
  1553. end
  1554. CLONE:remove()
  1555. end))
  1556. end
  1557. end
  1558. workspace.ChildAdded:connect(function(instance)
  1559. for BANISH = 1, #TOBANISH do
  1560. if TOBANISH[BANISH] ~= nil then
  1561. if instance.Name == TOBANISH[BANISH] then
  1562. coroutine.resume(coroutine.create(function()
  1563. printbye(instance.Name)
  1564. instance:ClearAllChildren()
  1565. Debris:AddItem(instance,0.0005)
  1566. end))
  1567. end
  1568. end
  1569. end
  1570. end)
  1571. function Shot()
  1572. ATTACK = true
  1573. Rooted = false
  1574. for i=0, 0.4, 0.1 / Animation_Speed do
  1575. Swait()
  1576. turnto(Mouse.Hit.p)
  1577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1583. end
  1584. repeat
  1585. for i=0, 0.2, 0.1 / Animation_Speed do
  1586. Swait()
  1587. turnto(Mouse.Hit.p)
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1594. end
  1595. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1596. SpawnTrail(Hole.Position,POS)
  1597. if HIT ~= nil then
  1598. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1599. Banish(HIT.Parent)
  1600. end
  1601. end
  1602. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1603. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1604. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1605. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1606. for i=0, 0.3, 0.1 / Animation_Speed do
  1607. Swait()
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1614. end
  1615. until KEYHOLD == false
  1616. ATTACK = false
  1617. Rooted = false
  1618. end
  1619.  
  1620. SIZE = 1.4
  1621.  
  1622. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1623. PRT.Color = C3(0,0,0)
  1624. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1625. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1626. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1627. PRT.Color = C3(1,1,1)
  1628. FACEWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1629. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1630. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1631. PRT.Color = C3(159/255, 111/255, 183/255)
  1632. MakeForm(PRT,"Ball")
  1633. FACEWELD2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1634.  
  1635. function Face()
  1636. ATTACK = true
  1637. Rooted = false
  1638. Pose("FacePose",0.4,1.2,false)
  1639. ATTACK = false
  1640. Rooted = false
  1641. end
  1642.  
  1643. rainbowmode = true
  1644. chaosmode = true
  1645.  
  1646. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1647. local type = type
  1648. local rng = Instance.new("Part", Character)
  1649. rng.Anchored = true
  1650. rng.BrickColor = color
  1651. rng.CanCollide = false
  1652. rng.FormFactor = 3
  1653. rng.Name = "Ring"
  1654. rng.Material = "Neon"
  1655. rng.Size = Vector3.new(1, 1, 1)
  1656. rng.Transparency = 0
  1657. rng.TopSurface = 0
  1658. rng.BottomSurface = 0
  1659. rng.CFrame = pos
  1660. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1661. local rngm = Instance.new("SpecialMesh", rng)
  1662. rngm.MeshType = "Sphere"
  1663. rngm.Scale = Vec3(x1, y1, z1)
  1664. if rainbowmode == true then
  1665. rng.Color = Color3.new(255 / 255, 255 / 255, 255 / 255)
  1666. end
  1667. local scaler2 = 1
  1668. local speeder = FastSpeed
  1669. if type == "Add" then
  1670. scaler2 = 1 * value
  1671. elseif type == "Divide" then
  1672. scaler2 = 1 / value
  1673. end
  1674. coroutine.resume(coroutine.create(function()
  1675. for i = 0, 10 / bonuspeed, 0.1 do
  1676. Swait()
  1677. if rainbowmode == true then
  1678. rng.Color = Color3.new(255 / 255, 0 / 255, 0 / 255)
  1679. end
  1680. if type == "Add" then
  1681. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1682. elseif type == "Divide" then
  1683. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1684. end
  1685. if chaosmode == true then
  1686. rng.BrickColor = BrickColor.random()
  1687. end
  1688. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1689. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1690. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1691. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1692. end
  1693. rng:Destroy()
  1694. end))
  1695. end
  1696. function sphere(bonuspeed, type, pos, scale, value, color)
  1697. local type = type
  1698. local rng = Instance.new("Part", Character)
  1699. rng.Anchored = true
  1700. rng.BrickColor = color
  1701. rng.CanCollide = false
  1702. rng.FormFactor = 3
  1703. rng.Name = "Ring"
  1704. rng.Material = "Neon"
  1705. rng.Size = Vector3.new(1, 1, 1)
  1706. rng.Transparency = 0
  1707. rng.TopSurface = 0
  1708. rng.BottomSurface = 0
  1709. rng.CFrame = pos
  1710. local rngm = Instance.new("SpecialMesh", rng)
  1711. rngm.MeshType = "Sphere"
  1712. rngm.Scale = scale
  1713. if rainbowmode == true then
  1714. rng.Color = Color3.new(255 / 255, 255 / 255, 255 / 255)
  1715. end
  1716. local scaler2 = 1
  1717. if type == "Add" then
  1718. scaler2 = 1 * value
  1719. elseif type == "Divide" then
  1720. scaler2 = 1 / value
  1721. end
  1722. coroutine.resume(coroutine.create(function()
  1723. for i = 0, 10 / bonuspeed, 0.1 do
  1724. Swait()
  1725. if rainbowmode == true then
  1726. rng.Color = Color3.new(255 / 255, 255 / 255, 255 / 255)
  1727. end
  1728. if type == "Add" then
  1729. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1730. elseif type == "Divide" then
  1731. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1732. end
  1733. if chaosmode == true then
  1734. rng.BrickColor = BrickColor.random()
  1735. end
  1736. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1737. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1738. end
  1739. rng:Destroy()
  1740. end))
  1741. end
  1742.  
  1743. function RemoveOutlines(part)
  1744. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1745. end
  1746.  
  1747. CFuncs = {
  1748. Part = {
  1749. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1750. local Part = Instance.new("Part")
  1751. Part.Parent = Parent
  1752. Part.Reflectance = Reflectance
  1753. Part.Transparency = Transparency
  1754. Part.CanCollide = false
  1755. Part.Locked = true
  1756. Part.BrickColor = BrickColor.new(tostring(BColor))
  1757. Part.Name = Name
  1758. Part.Size = Size
  1759. Part.Material = Material
  1760.  
  1761. RemoveOutlines(Part)
  1762. return Part
  1763. end
  1764. },
  1765. Mesh = {
  1766. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1767. local Msh = Instance.new(Mesh)
  1768. Msh.Parent = Part
  1769. Msh.Offset = OffSet
  1770. Msh.Scale = Scale
  1771. if Mesh == "SpecialMesh" then
  1772. Msh.MeshType = MeshType
  1773. Msh.MeshId = MeshId
  1774. end
  1775. return Msh
  1776. end
  1777. },
  1778. Weld = {
  1779. Create = function(Parent, Part0, Part1, C0, C1)
  1780. local Weld = Instance.new("Weld")
  1781. Weld.Parent = Parent
  1782. Weld.Part0 = Part0
  1783. Weld.Part1 = Part1
  1784. Weld.C0 = C0
  1785. Weld.C1 = C1
  1786.  
  1787. return Weld
  1788. end
  1789. },
  1790. Sound = {
  1791. Create = function(id, par, vol, pit)
  1792. coroutine.resume(coroutine.create(function()
  1793. local S = Instance.new("Sound")
  1794. S.Volume = vol
  1795. S.Pitch = pit or 1
  1796. S.SoundId = id
  1797. S.Parent = par or workspace
  1798.  
  1799. wait()
  1800. S:Play()
  1801. game:GetService("Debris"):AddItem(S, 6)
  1802. end))
  1803. end
  1804. },
  1805. ParticleEmitter = {
  1806. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1807. local fp = Instance.new("ParticleEmitter")
  1808. fp.Parent = Parent
  1809. fp.Color = ColorSequence.new(Color1, Color2)
  1810. fp.LightEmission = LightEmission
  1811. fp.Size = Size
  1812. fp.Texture = Texture
  1813. fp.Transparency = Transparency
  1814. fp.ZOffset = ZOffset
  1815. fp.Acceleration = Accel
  1816. fp.Drag = Drag
  1817. fp.LockedToPart = LockedToPart
  1818. fp.VelocityInheritance = VelocityInheritance
  1819. fp.EmissionDirection = EmissionDirection
  1820. fp.Enabled = Enabled
  1821. fp.Lifetime = LifeTime
  1822. fp.Rate = Rate
  1823. fp.Rotation = Rotation
  1824. fp.RotSpeed = RotSpeed
  1825. fp.Speed = Speed
  1826. fp.VelocitySpread = VelocitySpread
  1827. return fp
  1828. end
  1829. }
  1830. }
  1831.  
  1832. radian = math.rad
  1833. random = math.random
  1834. Vec3 = Vector3.new
  1835. Inst = Instance.new
  1836. cFrame = CFrame.new
  1837. Euler = CFrame.fromEulerAnglesXYZ
  1838. vt = Vector3.new
  1839. bc = BrickColor.new
  1840. br = BrickColor.random
  1841. it = Instance.new
  1842. cf = CFrame.new
  1843.  
  1844. function CameraEnshaking(Length, Intensity)
  1845. coroutine.resume(coroutine.create(function()
  1846. local intensity = 1 * Intensity
  1847. local rotM = 0.01 * Intensity
  1848. for i = 0, Length, 0.1 do
  1849. Swait()
  1850. intensity = intensity - 0.05 * Intensity / Length
  1851. rotM = rotM - 5.0E-4 * Intensity / Length
  1852. Humanoid.CameraOffset = Vector3.new(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  1853. workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  1854. end
  1855. Humanoid.CameraOffset = Vec3(0, 0, 0)
  1856. end))
  1857. end
  1858.  
  1859. function dmg(dude)
  1860. if dude.Name ~= Character then
  1861. local bgf = Instance.new("BodyGyro", dude.Head)
  1862. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  1863. local val = Instance.new("BoolValue", dude)
  1864. val.Name = "IsHit"
  1865. local ds = coroutine.wrap(function()
  1866. dude:WaitForChild("Head"):BreakJoints()
  1867. wait(0.5)
  1868. targetted = nil
  1869. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  1870. coroutine.resume(coroutine.create(function()
  1871. for i, v in pairs(dude:GetChildren()) do
  1872. if v:IsA("Accessory") then
  1873. v:Destroy()
  1874. end
  1875. if v:IsA("Humanoid") then
  1876. v:Destroy()
  1877. end
  1878. if v:IsA("CharacterMesh") then
  1879. v:Destroy()
  1880. end
  1881. if v:IsA("Model") then
  1882. v:Destroy()
  1883. end
  1884. if v:IsA("Part") or v:IsA("MeshPart") then
  1885. for x, o in pairs(v:GetChildren()) do
  1886. if o:IsA("Decal") then
  1887. o:Destroy()
  1888. end
  1889. end
  1890. coroutine.resume(coroutine.create(function()
  1891. v.Material = "Neon"
  1892. v.CanCollide = false
  1893. local bld = Instance.new("ParticleEmitter", v)
  1894. bld.LightEmission = 1
  1895. bld.Texture = "rbxassetid://284205403"
  1896. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  1897. bld.Rate = 50
  1898. bld.Lifetime = NumberRange.new(1)
  1899. bld.Size = NumberSequence.new({
  1900. NumberSequenceKeypoint.new(0, 0.75, 0),
  1901. NumberSequenceKeypoint.new(1, 0, 0)
  1902. })
  1903. bld.Transparency = NumberSequence.new({
  1904. NumberSequenceKeypoint.new(0, 0, 0),
  1905. NumberSequenceKeypoint.new(1, 1, 0)
  1906. })
  1907. bld.Speed = NumberRange.new(0, 0)
  1908. bld.VelocitySpread = 50000
  1909. bld.Rotation = NumberRange.new(-500, 500)
  1910. bld.RotSpeed = NumberRange.new(-500, 500)
  1911. local sbs = Instance.new("BodyPosition", v)
  1912. sbs.P = 3000
  1913. sbs.D = 1000
  1914. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1915. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  1916. v.Color = Color3.new(1, 1, 1)
  1917. coroutine.resume(coroutine.create(function()
  1918. for i = 0, 49 do
  1919. Swait(1)
  1920. v.Transparency = v.Transparency + 0.02
  1921. end
  1922. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  1923. bld.Speed = NumberRange.new(1, 5)
  1924. bld.Acceleration = vt(0, 10, 0)
  1925. wait(0.5)
  1926. bld.Enabled = false
  1927. wait(3)
  1928. v:Destroy()
  1929. dude:Destroy()
  1930. end))
  1931. end))
  1932. end
  1933. end
  1934. end))
  1935. end)
  1936. ds()
  1937. end
  1938. end
  1939. function FindNearestHead(Position, Distance, SinglePlayer)
  1940. if SinglePlayer then
  1941. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1942. end
  1943. local List = {}
  1944. for i, v in pairs(workspace:GetChildren()) do
  1945. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  1946. table.insert(List, v)
  1947. end
  1948. end
  1949. return List
  1950. end
  1951.  
  1952. function ChaosGroundStrike()
  1953. ATTACK = true
  1954. RH = RightHip
  1955. LH = LeftHip
  1956. RootCF = ROOTC0
  1957. necko = NECKC0
  1958. RW = RightShoulder
  1959. LW = LeftShoulder
  1960. angles = ANGLES
  1961. root = RootPart
  1962. ATTACK = true
  1963. for i = 0, 2, 0.1 do
  1964. Swait()
  1965. RightHip.C0 = Clerp(RightHip.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1966. LeftHip.C0 = Clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1967. RootJoint.C0 = Clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1968. Torso.Neck.C0 = Clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1969. RW.C0 = Clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  1970. LW.C0 = Clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  1971. end
  1972. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  1973. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  1974. CameraEnshaking(4, 12)
  1975. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  1976. if v:FindFirstChild("Head") then
  1977. dmg(v)
  1978. end
  1979. end
  1980. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  1981. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  1982. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  1983. spawn(function()
  1984. for i = 0, 2, 0.1 do
  1985. Swait()
  1986. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  1987. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  1988. RH.C0 = Clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  1989. LH.C0 = Clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  1990. RootJoint.C0 = Clerp()(RootJoint.C0, RootCF * cf(0.01, 0.01, 0.01) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1991. Torso.Neck.C0 = Clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1992. RW.C0 = Clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  1993. LW.C0 = Clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  1994. end
  1995. end)
  1996. for i = 0, 2, 0.1 do
  1997. Swait()
  1998. end
  1999. ATTACK = false
  2000. end
  2001.  
  2002. --//=================================\\
  2003. --|| ASSIGN THINGS TO KEYS
  2004. --\\=================================//
  2005.  
  2006. function MouseDown(Mouse)
  2007. HOLD = true
  2008. if ATTACK == false then
  2009. end
  2010. end
  2011.  
  2012. function MouseUp(Mouse)
  2013. HOLD = false
  2014. end
  2015.  
  2016. function KeyDown(Key)
  2017. KEYHOLD = true
  2018. if Key == "z" and ATTACK == false then
  2019. Warden_Zap()
  2020. end
  2021.  
  2022. if Key == "b" and ATTACK == false then
  2023. Warden_Thunder()
  2024. end
  2025.  
  2026. if Key == "c" and ATTACK == false then
  2027. Inferno_Ring()
  2028. end
  2029.  
  2030. if Key == "v" and ATTACK == false then
  2031. Warden_Wall()
  2032. end
  2033.  
  2034. if Key == "x" and ATTACK == false then
  2035. Prison_Key()
  2036. end
  2037.  
  2038. if Key == "t" and ATTACK == false then
  2039. Hat()
  2040. end
  2041. if Key == "n" and ATTACK == false then
  2042. Shot()
  2043. end
  2044. if Key == "y" and ATTACK == false then
  2045. Face()
  2046. end
  2047. if Key == "m" and ATTACK == false then
  2048. ChaosGroundStrike()
  2049. end
  2050. end
  2051.  
  2052. function KeyUp(Key)
  2053. KEYHOLD = false
  2054. end
  2055.  
  2056. Mouse.Button1Down:connect(function(NEWKEY)
  2057. MouseDown(NEWKEY)
  2058. end)
  2059. Mouse.Button1Up:connect(function(NEWKEY)
  2060. MouseUp(NEWKEY)
  2061. end)
  2062. Mouse.KeyDown:connect(function(NEWKEY)
  2063. KeyDown(NEWKEY)
  2064. end)
  2065. Mouse.KeyUp:connect(function(NEWKEY)
  2066. KeyUp(NEWKEY)
  2067. end)
  2068.  
  2069. --//=================================\\
  2070. --\\=================================//
  2071.  
  2072.  
  2073. function unanchor()
  2074. if UNANCHOR == true then
  2075. g = Character:GetChildren()
  2076. for i = 1, #g do
  2077. if g[i].ClassName == "Part" then
  2078. g[i].Anchored = false
  2079. end
  2080. end
  2081. end
  2082. end
  2083.  
  2084.  
  2085. --//=================================\\
  2086. --|| WRAP THE WHOLE SCRIPT UP
  2087. --\\=================================//
  2088.  
  2089. Humanoid.Changed:connect(function(Jump)
  2090. if Jump == "Jump" and (Disable_Jump == true) then
  2091. Humanoid.Jump = false
  2092. end
  2093. end)
  2094.  
  2095. while true do
  2096. Swait()
  2097. script.Parent = WEAPONGUI
  2098. Humanoid.Parent = Character
  2099. if Humanoid then
  2100. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2101. IDLEANIMATION:Play()
  2102. end
  2103. if ANIMATE.Parent == Character then
  2104. ANIMATE:Destroy()
  2105. end
  2106. SINE = SINE + CHANGE
  2107. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2108. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2109. Humanoid.HipHeight = 1
  2110. Humanoid.Name = "Warden"
  2111. Humanoid.PlatformStand = false
  2112. if PLAYMAINANIM == true then
  2113. if TORSOVELOCITY < 1 then
  2114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2120. elseif TORSOVELOCITY > 1 then
  2121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  2127. end
  2128. end
  2129. unanchor()
  2130. Humanoid.MaxHealth = "inf"
  2131. Humanoid.Health = "inf"
  2132. if Rooted == false then
  2133. Disable_Jump = false
  2134. Humanoid.WalkSpeed = Speed
  2135. elseif Rooted == true then
  2136. Disable_Jump = true
  2137. Humanoid.WalkSpeed = 0
  2138. end
  2139. for _, c in pairs(Character:GetChildren()) do
  2140. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2141. c.Material = "Neon"
  2142. if c:FindFirstChildOfClass("ParticleEmitter") then
  2143. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2144. end
  2145. c.Color = C3(1,1,1)
  2146. if c == Head then
  2147. if c:FindFirstChild("face") then
  2148. c.face:remove()
  2149. end
  2150. end
  2151. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  2152. c:remove()
  2153. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2154. c:remove()
  2155. end
  2156. end
  2157. sick.SoundId = "rbxassetid://1494340971"
  2158. sick.Looped = true
  2159. sick.Pitch = 1
  2160. sick.Volume = 3
  2161. sick:Resume()
  2162. sick.Parent = Torso
  2163. refit()
  2164. if Head:FindFirstChildOfClass("Sound") then
  2165. Head:FindFirstChildOfClass("Sound"):remove()
  2166. end
  2167. end
  2168.  
  2169. --//=================================\\
  2170. --\\=================================//
  2171.  
  2172.  
  2173.  
  2174.  
  2175.  
  2176. --//====================================================\\--
  2177. --|| END OF SCRIPT
  2178. --\\====================================================//--
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