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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5
6
7
local player = owner
8
local Cha = player.Character
9
local mouse = player:GetMouse()
10
local henshine = false
11
local RAC = Cha.Torso:WaitForChild("Right Shoulder")
12
local LAC = Cha.Torso:WaitForChild("Left Shoulder")
13
local RA = Cha:FindFirstChild("Right Arm")
14
local LA = Cha:FindFirstChild("Left Arm")
15
local Torso = Cha.Torso
16
local Head = Cha.Head
17
local RL = Cha:FindFirstChild("Right Leg")
18
local LL = Cha:FindFirstChild("Left Leg")
19
local Humanoid = Cha.Humanoid
20
21
function Driver()
22
23
local Driver = Instance.new("Part")
24
Driver.Parent = Cha.Torso
25
Driver.BrickColor = BrickColor.new("New Yeller")
26
Driver.CanCollide = false
27
Driver.Material = "Neon"
28
local weld = Instance.new("Weld")
29
weld.Part0 = Cha.Torso
30
weld.Part1 = Driver
31
weld.C1 = CFrame.new(0,0.7,0.1)
32
weld.Parent = Driver
33
local BeyondDriver = Instance.new("SpecialMesh")
34
BeyondDriver.MeshType = "FileMesh"
35
BeyondDriver.MeshId = "rbxassetid://3101785948"
36
BeyondDriver.Parent = Driver
37
local Black = Instance.new("Part")
38
Black.Parent = Cha.Torso
39
Black.BrickColor = BrickColor.new("Really black")
40
Black.CanCollide = false
41
Black.Material = "Neon"
42
local weld1 = Instance.new("Weld")
43
weld1.Part0 = Cha.Torso
44
weld1.Part1 = Black
45
weld1.C1 = CFrame.new(0.3,0.7,0.6)
46
weld1.Parent = Black
47
local E = Instance.new("SpecialMesh")
48
E.MeshType = "FileMesh"
49
E.MeshId = "rbxassetid://3101791766"
50
E.Parent = Black
51
local SongDriver = Instance.new("Sound")
52
SongDriver.Parent = Cha.Torso
53
SongDriver.SoundId = "rbxassetid://3096751301"
54
SongDriver.Volume = 15
55
SongDriver:Play()
56
wait(2.6)
57
SongDriver:Destroy()
58
59
end
60
61
local hen =  false
62
63
Driver()
64
65
function henshin()
66
local SongDriver1 = Instance.new("Sound")
67
SongDriver1.Parent = Cha.Torso
68
SongDriver1.SoundId = "rbxassetid://3096751301"
69
SongDriver1.Volume = 0
70
SongDriver1:Play()
71
wait(2.6)
72
SongDriver1.Volume = 15
73
wait(3.5)
74
local Watch1 = Instance.new("Part")
75
Watch1.Parent = Cha.Torso
76
Watch1.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,5)
77
Watch1.BrickColor = BrickColor.new("New Yeller")
78
Watch1.CanCollide = false
79
Watch1.Material = "Neon"
80
Watch1.Anchored = true 
81
local Screen = Instance.new("Part")
82
Screen.Parent = Cha.Torso
83
Screen.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,4.3)
84
Screen.BrickColor = BrickColor.new("White")
85
Screen.CanCollide = false
86
Screen.Material = "Neon"
87
Screen.Anchored = true 
88
Screen.Size = Vector3.new(7.84, 7.24, 0.05)
89
Screen.Transparency = 1
90
local E = Instance.new("Part")
91
E.Parent = Cha.Torso
92
E.CFrame = Cha.Torso.CFrame*CFrame.new(0,2,0)
93
E.Shape = "Cylinder"
94
E.BrickColor = BrickColor.new("New Yeller")
95
E.CanCollide = false
96
E.Material = "Neon"
97
E.Anchored = true 
98
E.Size = Vector3.new(19.06,19.06,19.06)
99
E.Transparency = 1
100
game:GetService('RunService').Stepped:Connect(function()
101
	E.CFrame = E.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0.1)
102
end)
103
local ParticleEmitter0 = Instance.new("ParticleEmitter")
104
ParticleEmitter0.Name = "FireParticle"
105
ParticleEmitter0.Parent = E
106
ParticleEmitter0.Speed = NumberRange.new(0, 0)
107
ParticleEmitter0.Rotation = NumberRange.new(50, 50)
108
ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.268666, 1, 0.254551),Color3.new(0.268666, 1, 0.254551))
109
ParticleEmitter0.LightEmission = 0.20000000298023
110
ParticleEmitter0.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
111
ParticleEmitter0.Size = NumberSequence.new(1.9999998807907,0.75,0.3846150636673,0)
112
ParticleEmitter0.EmissionDirection = Enum.NormalId.Front
113
ParticleEmitter0.Lifetime = NumberRange.new(1, 1)
114
ParticleEmitter0.LockedToPart = true
115
ParticleEmitter0.Rate = 200
116
ParticleEmitter0.RotSpeed = NumberRange.new(50, 50)
117
local Watch = Instance.new("SpecialMesh")
118
Watch.MeshType = "FileMesh"
119
Watch.MeshId = "rbxassetid://3096963282"
120
Watch.Parent = Watch1
121
Watch.Scale = Watch.Scale*Vector3.new(0.1,0.1,0,1)
122
local Gear1 = Instance.new("Part")
123
Gear1.Parent = Cha.Torso
124
Gear1.CFrame = Cha.Torso.CFrame*CFrame.new(-6,4,5)
125
Gear1.CanCollide = false
126
Gear1.Material = "Neon"
127
Gear1.Anchored = true 
128
local Gear = Instance.new("SpecialMesh")
129
Gear.MeshType = "FileMesh"
130
Gear.MeshId = "rbxassetid://3097437816"
131
Gear.Parent = Gear1
132
Gear.Scale = Vector3.new(0.1,0.1,0.1)
133
wait(0.5)
134
for i = 1, 10 do wait(0.1)
135
	Watch.Scale = Watch.Scale+Vector3.new(0.1,0.1,0.1)
136
	Gear.Scale = Gear.Scale+Vector3.new(0.1,0.1,0.1)
137
	Screen.Transparency = Screen.Transparency - 0.1
138
end
139
game:GetService('RunService').Stepped:Connect(function()
140
	Gear1.CFrame = Gear1.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0,0)
141
end)
142
143
local walkspeed = Cha.Humanoid
144
walkspeed.WalkSpeed = 0
145
for i = 1,4 do wait(0.2)
146
	Screen.BrickColor = BrickColor.new("Really black")
147
	wait(1)
148
	Screen.BrickColor = BrickColor.new("Lily white")
149
	wait(1)
150
	Screen.BrickColor = BrickColor.new("Really black")
151
	wait(1)
152
	Screen.BrickColor = BrickColor.new("Lily white")
153
end
154
wait(3)
155
if Cha:FindFirstChild("Shirt") then
156
    Cha["Shirt"]:remove()
157
end
158
if Cha:FindFirstChild("Pants") then
159
    Cha["Pants"]:remove()
160
end
161
wait(2)
162
local shirt = Instance.new("Shirt",Cha)
163
shirt.ShirtTemplate = "rbxassetid://3101417338"
164
local pants = Instance.new("Pants",Cha)
165
pants.PantsTemplate = "rbxassetid://3101418478"
166
local walkspeed = Cha.Humanoid
167
local Effect1 = Instance.new("Part")
168
Effect1.Parent = Cha.Torso
169
Effect1.CFrame = Cha.Torso.CFrame
170
Effect1.BrickColor = BrickColor.new("New Yeller")
171
Effect1.CanCollide = false
172
Effect1.Material = "Neon"
173
Effect1.Anchored = true 
174
local Mesh1 = Instance.new("SpecialMesh")
175
Mesh1.MeshType = "FileMesh"
176
Mesh1.MeshId = "rbxassetid://3096884346"
177
Mesh1.Parent = Effect1
178
local Effect2 = Instance.new("Part")
179
Effect2.Parent = Cha.Torso
180
Effect2.BrickColor = BrickColor.new("New Yeller")
181
Effect2.CanCollide = false
182
Effect2.Material = "Neon"
183
Effect2.Anchored = true 
184
Effect2.CFrame = Cha.Torso.CFrame
185
local Mesh2 = Instance.new("SpecialMesh")
186
Mesh2.MeshType = "FileMesh"
187
Mesh2.MeshId = "rbxassetid://3096900577"
188
Mesh2.Parent = Effect2
189
local headr = Instance.new("SpecialMesh")
190
headr.MeshType = "FileMesh"
191
headr.MeshId = "rbxassetid://3463707401"
192
headr.Parent = Head
193
local Blackhead = Instance.new("Part")
194
Blackhead.Parent = Head
195
Blackhead.BrickColor = BrickColor.new("New Yeller")
196
Blackhead.CanCollide = false
197
local weldhead1 = Instance.new("Weld")
198
weldhead1.Part0 = Head
199
weldhead1.Part1 = Blackhead
200
weldhead1.C1 = Cha.Head.CFrame
201
weldhead1.Parent = Blackhead
202
for e,a in pairs(Cha:children()) do
203
    if a:IsA("Accessory") then
204
        a:Destroy()
205
    end
206
end
207
hen =  true
208
 
209
Head.face:Destroy()
210
211
game:GetService('RunService').Stepped:Connect(function()
212
    Effect1.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)
213
    Effect2.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)
214
215
	  
216
end)
217
218
wait(9)
219
Effect2:Destroy()
220
Effect1:Destroy()
221
walkspeed.WalkSpeed = 16
222
Gear1:Destroy()
223
E:Destroy()
224
Watch1:Destroy()
225
Screen:Destroy()
226
227
local SongDriver15 = Instance.new("Sound")
228
SongDriver15.Parent = Cha.Torso
229
SongDriver15.SoundId = "rbxassetid://2300511834"
230
SongDriver15.Volume = 3
231
SongDriver15:Play()
232
Player = owner
233
Mouse = Player:GetMouse()
234
PlayerGui = Player.PlayerGui
235
Cam = workspace.CurrentCamera
236
Backpack = Player.Backpack
237
Character = Player.Character
238
Humanoid = Character.Humanoid
239
RootPart = Character["HumanoidRootPart"]
240
Torso = Character["Torso"]
241
Head = Character["Head"]
242
RightArm = Character["Right Arm"]
243
LeftArm = Character["Left Arm"]
244
RightLeg = Character["Right Leg"]
245
LeftLeg = Character["Left Leg"]
246
RootJoint = RootPart["RootJoint"]
247
Neck = Torso["Neck"]
248
RightShoulder = Torso["Right Shoulder"]
249
LeftShoulder = Torso["Left Shoulder"]
250
RightHip = Torso["Right Hip"]
251
LeftHip = Torso["Left Hip"]
252
local TIME = 0
253
local sick = Instance.new("Sound",Torso)
254
 
255
IT = Instance.new
256
CF = CFrame.new
257
VT = Vector3.new
258
RAD = math.rad
259
C3 = Color3.new
260
UD2 = UDim2.new
261
BRICKC = BrickColor.new
262
ANGLES = CFrame.Angles
263
EULER = CFrame.fromEulerAnglesXYZ
264
COS = math.cos
265
ACOS = math.acos
266
SIN = math.sin
267
ASIN = math.asin
268
ABS = math.abs
269
MRANDOM = math.random
270
FLOOR = math.floor
271
 
272
--//=================================\\
273
--||        Value shit things
274
--\\=================================//
275
 
276
Animation_Speed = 3
277
local FORCERESET = false
278
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
279
local SIZE = 1
280
local Speed = 24
281
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
282
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
283
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
284
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
285
local DAMAGEMULTIPLIER = 1
286
local ANIM = "Idle"
287
local ATTACK = false
288
local EQUIPPED = false
289
local HOLD = false
290
local COMBO = 1
291
local Rooted = false
292
local SINE = 0
293
local KEYHOLD = false
294
local CHANGE = 2 / Animation_Speed
295
local WALKINGANIM = false
296
local VALUE1 = false
297
local VALUE2 = false
298
local ROBLOXIDLEANIMATION = IT("Animation")
299
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
300
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
301
--ROBLOXIDLEANIMATION.Parent = Humanoid
302
local WEAPONGUI = IT("ScreenGui", PlayerGui)
303
WEAPONGUI.Name = "BanishV3Gui"
304
local Weapon = IT("Model")
305
Weapon.Name = "Adds"
306
local Effects = IT("Folder", Weapon)
307
Effects.Name = "Effects"
308
local ANIMATOR = Humanoid.Animator
309
local ANIMATE = Character:FindFirstChild("Animate")
310
local UNANCHOR = true
311
local TOBANISH = {}
312
Player_Size = 1
313
local Mode = 1
314
local kan = Instance.new("Sound",Character)
315
kan.Volume = 0
316
kan.TimePosition = 0
317
kan.PlaybackSpeed = 1
318
kan.Pitch = 1
319
kan.SoundId = "rbxassetid://614032233"
320
kan.Name = "wrecked"
321
kan.Looped = true
322
kan:Play()
323
local currentThemePlaying = kan.SoundId
324
local currentPitch = kan.Pitch
325
local currentVol = kan.Volume
326
--//=================================\\
327
--\\=================================//
328
for i,v in pairs(Character:children()) do
329
    if v:IsA("Accessory") then
330
        v:Destroy()
331
    end
332
end
333
 
334
warn("CREATED BY AlmightyToast#6465")
335
warn("aka KrYn0MoRe or ShrekBenson")
336
warn("DOnt rEm0vE tH1s 0r uR gAy")
337
--//=================================\\
338
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
339
--\\=================================//
340
 
341
ArtificialHB = Instance.new("BindableEvent", script)
342
ArtificialHB.Name = "ArtificialHB"
343
 
344
script:WaitForChild("ArtificialHB")
345
 
346
frame = Frame_Speed
347
tf = 0
348
allowframeloss = false
349
tossremainder = false
350
lastframe = tick()
351
script.ArtificialHB:Fire()
352
 
353
game:GetService("RunService").Heartbeat:connect(function(s, p)
354
    tf = tf + s
355
    if tf >= frame then
356
        if allowframeloss then
357
            script.ArtificialHB:Fire()
358
            lastframe = tick()
359
        else
360
            for i = 1, math.floor(tf / frame) do
361
                script.ArtificialHB:Fire()
362
            end
363
        lastframe = tick()
364
        end
365
        if tossremainder then
366
            tf = 0
367
        else
368
            tf = tf - frame * math.floor(tf / frame)
369
        end
370
    end
371
end)
372
 
373
--//=================================\\
374
--\\=================================//
375
 
376
--//=================================\\
377
--||          MOST FUNCTIONS
378
--\\=================================//
379
 
380
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
381
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
382
end
383
 
384
function PositiveAngle(NUMBER)
385
    if NUMBER >= 0 then
386
        NUMBER = 0
387
    end
388
    return NUMBER
389
end
390
 
391
function NegativeAngle(NUMBER)
392
    if NUMBER <= 0 then
393
        NUMBER = 0
394
    end
395
    return NUMBER
396
end
397
 
398
function Swait(NUMBER)
399
    if NUMBER == 0 or NUMBER == nil then
400
        ArtificialHB.Event:wait()
401
    else
402
        for i = 1, NUMBER do
403
            ArtificialHB.Event:wait()
404
        end
405
    end
406
end
407
 
408
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
409
    local NEWMESH = IT(MESH)
410
    if MESH == "SpecialMesh" then
411
        NEWMESH.MeshType = MESHTYPE
412
        if MESHID ~= "nil" and MESHID ~= "" then
413
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
414
        end
415
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
416
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
417
        end
418
    end
419
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
420
    NEWMESH.Scale = SCALE
421
    NEWMESH.Parent = PARENT
422
    return NEWMESH
423
end
424
 
425
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
426
    local NEWPART = IT("Part")
427
    NEWPART.formFactor = FORMFACTOR
428
    NEWPART.Reflectance = REFLECTANCE
429
    NEWPART.Transparency = TRANSPARENCY
430
    NEWPART.CanCollide = false
431
    NEWPART.Locked = true
432
    NEWPART.Anchored = true
433
    if ANCHOR == false then
434
        NEWPART.Anchored = false
435
    end
436
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
437
    NEWPART.Name = NAME
438
    NEWPART.Size = SIZE
439
    NEWPART.Position = Torso.Position
440
    NEWPART.Material = MATERIAL
441
    NEWPART:BreakJoints()
442
    NEWPART.Parent = PARENT
443
    return NEWPART
444
end
445
 
446
    local function weldBetween(a, b)
447
        local weldd = IT("Weld")
448
        weldd.Part0 = a
449
        weldd.Part1 = b
450
        weldd.C0 = CF()
451
        weldd.C1 = b.CFrame:inverse() * a.CFrame
452
        weldd.Parent = a
453
        return weldd
454
    end
455
 
456
 
457
function QuaternionFromCFrame(cf)
458
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
459
    local trace = m00 + m11 + m22
460
    if trace > 0 then
461
        local s = math.sqrt(1 + trace)
462
        local recip = 0.5 / s
463
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
464
    else
465
        local i = 0
466
        if m11 > m00 then
467
            i = 1
468
        end
469
        if m22 > (i == 0 and m00 or m11) then
470
            i = 2
471
        end
472
        if i == 0 then
473
            local s = math.sqrt(m00 - m11 - m22 + 1)
474
            local recip = 0.5 / s
475
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
476
        elseif i == 1 then
477
            local s = math.sqrt(m11 - m22 - m00 + 1)
478
            local recip = 0.5 / s
479
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
480
        elseif i == 2 then
481
            local s = math.sqrt(m22 - m00 - m11 + 1)
482
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
483
        end
484
    end
485
end
486
 
487
function QuaternionToCFrame(px, py, pz, x, y, z, w)
488
    local xs, ys, zs = x + x, y + y, z + z
489
    local wx, wy, wz = w * xs, w * ys, w * zs
490
    local xx = x * xs
491
    local xy = x * ys
492
    local xz = x * zs
493
    local yy = y * ys
494
    local yz = y * zs
495
    local zz = z * zs
496
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
497
end
498
 
499
function QuaternionSlerp(a, b, t)
500
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
501
    local startInterp, finishInterp;
502
    if cosTheta >= 0.0001 then
503
        if (1 - cosTheta) > 0.0001 then
504
            local theta = ACOS(cosTheta)
505
            local invSinTheta = 1 / SIN(theta)
506
            startInterp = SIN((1 - t) * theta) * invSinTheta
507
            finishInterp = SIN(t * theta) * invSinTheta
508
        else
509
            startInterp = 1 - t
510
            finishInterp = t
511
        end
512
    else
513
        if (1 + cosTheta) > 0.0001 then
514
            local theta = ACOS(-cosTheta)
515
            local invSinTheta = 1 / SIN(theta)
516
            startInterp = SIN((t - 1) * theta) * invSinTheta
517
            finishInterp = SIN(t * theta) * invSinTheta
518
        else
519
            startInterp = t - 1
520
            finishInterp = t
521
        end
522
    end
523
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
524
end
525
 
526
function Clerp(a, b, t)
527
    local qa = {QuaternionFromCFrame(a)}
528
    local qb = {QuaternionFromCFrame(b)}
529
    local ax, ay, az = a.x, a.y, a.z
530
    local bx, by, bz = b.x, b.y, b.z
531
    local _t = 1 - t
532
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
533
end
534
 
535
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
536
    local frame = IT("Frame")
537
    frame.BackgroundTransparency = TRANSPARENCY
538
    frame.BorderSizePixel = BORDERSIZEPIXEL
539
    frame.Position = POSITION
540
    frame.Size = SIZE
541
    frame.BackgroundColor3 = COLOR
542
    frame.BorderColor3 = BORDERCOLOR
543
    frame.Name = NAME
544
    frame.Parent = PARENT
545
    return frame
546
end
547
 
548
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
549
    local label = IT("TextLabel")
550
    label.BackgroundTransparency = 1
551
    label.Size = UD2(1, 0, 1, 0)
552
    label.Position = UD2(0, 0, 0, 0)
553
    label.TextColor3 = TEXTCOLOR
554
    label.TextStrokeTransparency = STROKETRANSPARENCY
555
    label.TextTransparency = TRANSPARENCY
556
    label.FontSize = TEXTFONTSIZE
557
    label.Font = TEXTFONT
558
    label.BorderSizePixel = BORDERSIZEPIXEL
559
    label.TextScaled = false
560
    label.Text = TEXT
561
    label.Name = NAME
562
    label.Parent = PARENT
563
    return label
564
end
565
 
566
function NoOutlines(PART)
567
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
568
end
569
 
570
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
571
    local NEWWELD = IT(TYPE)
572
    NEWWELD.Part0 = PART0
573
    NEWWELD.Part1 = PART1
574
    NEWWELD.C0 = C0
575
    NEWWELD.C1 = C1
576
    NEWWELD.Parent = PARENT
577
    return NEWWELD
578
end
579
 
580
local S = IT("Sound")
581
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
582
    local NEWSOUND = nil
583
    coroutine.resume(coroutine.create(function()
584
        NEWSOUND = S:Clone()
585
        NEWSOUND.Parent = PARENT
586
        NEWSOUND.Volume = VOLUME
587
        NEWSOUND.Pitch = PITCH
588
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
589
        NEWSOUND:play()
590
        if DOESLOOP == true then
591
            NEWSOUND.Looped = true
592
        else
593
            repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
594
            NEWSOUND:remove()
595
        end
596
    end))
597
    return NEWSOUND
598
end
599
 
600
function CFrameFromTopBack(at, top, back)
601
    local right = top:Cross(back)
602
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
603
end
604
 
605
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
606
function WACKYEFFECT(Table)
607
    local TYPE = (Table.EffectType or "Sphere")
608
    local SIZE = (Table.Size or VT(1,1,1))
609
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
610
    local TRANSPARENCY = (Table.Transparency or 0)
611
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
612
    local CFRAME = (Table.CFrame or Torso.CFrame)
613
    local MOVEDIRECTION = (Table.MoveToPos or nil)
614
    local ROTATION1 = (Table.RotationX or 0)
615
    local ROTATION2 = (Table.RotationY or 0)
616
    local ROTATION3 = (Table.RotationZ or 0)
617
    local MATERIAL = (Table.Material or "Neon")
618
    local COLOR = (Table.Color or C3(1,1,1))
619
    local TIME = (Table.Time or 45)
620
    local SOUNDID = (Table.SoundID or nil)
621
    local SOUNDPITCH = (Table.SoundPitch or nil)
622
    local SOUNDVOLUME = (Table.SoundVolume or nil)
623
    coroutine.resume(coroutine.create(function()
624
        local PLAYSSOUND = false
625
        local SOUND = nil
626
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
627
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
628
            PLAYSSOUND = true
629
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
630
        end
631
        EFFECT.Color = COLOR
632
        local MSH = nil
633
        if TYPE == "Sphere" then
634
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
635
        elseif TYPE == "Block" then
636
            MSH = IT("BlockMesh",EFFECT)
637
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
638
        elseif TYPE == "Wave" then
639
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
640
        elseif TYPE == "Ring" then
641
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
642
        elseif TYPE == "Slash" then
643
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
644
        elseif TYPE == "Round Slash" then
645
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
646
        elseif TYPE == "Swirl" then
647
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
648
        elseif TYPE == "Skull" then
649
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
650
        elseif TYPE == "Crystal" then
651
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
652
        end
653
        if MSH ~= nil then
654
            local MOVESPEED = nil
655
            if MOVEDIRECTION ~= nil then
656
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
657
            end
658
            local GROWTH = SIZE - ENDSIZE
659
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
660
            if TYPE == "Block" then
661
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
662
            else
663
                EFFECT.CFrame = CFRAME
664
            end
665
            for LOOP = 1, TIME+1 do
666
                Swait()
667
                MSH.Scale = MSH.Scale - GROWTH/TIME
668
                if TYPE == "Wave" then
669
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
670
                end
671
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
672
                if TYPE == "Block" then
673
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
674
                else
675
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
676
                end
677
                if MOVEDIRECTION ~= nil then
678
                    local ORI = EFFECT.Orientation
679
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
680
                    EFFECT.Orientation = ORI
681
                end
682
            end
683
            if PLAYSSOUND == false then
684
                EFFECT:remove()
685
            else
686
                SOUND.Stopped:Connect(function()
687
                    EFFECT:remove()
688
                end)
689
            end
690
        else
691
            if PLAYSSOUND == false then
692
                EFFECT:remove()
693
            else
694
                repeat Swait() until SOUND.Playing == false
695
                EFFECT:remove()
696
            end
697
        end
698
    end))
699
end
700
 
701
function MakeForm(PART,TYPE)
702
    if TYPE == "Cyl" then
703
        local MSH = IT("CylinderMesh",PART)
704
    elseif TYPE == "Ball" then
705
        local MSH = IT("SpecialMesh",PART)
706
        MSH.MeshType = "Sphere"
707
    elseif TYPE == "Wedge" then
708
        local MSH = IT("SpecialMesh",PART)
709
        MSH.MeshType = "Wedge"
710
    end
711
end
712
 
713
function SpawnTrail(FROM,TO,BIG)
714
    local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
715
    MakeForm(TRAIL,"Cyl")
716
    local DIST = (FROM - TO).Magnitude
717
    if BIG == true then
718
        TRAIL.Size = VT(0.5,DIST,0.5)
719
    else
720
        TRAIL.Size = VT(0.25,DIST,0.25)
721
    end
722
    TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
723
    coroutine.resume(coroutine.create(function()
724
        for i = 1, 5 do
725
            Swait()
726
            TRAIL.Transparency = TRAIL.Transparency + 0.1
727
        end
728
        TRAIL:remove()
729
    end))
730
end
731
 
732
Debris = game:GetService("Debris")
733
 
734
function CastProperRay(StartPos, EndPos, Distance, Ignore)
735
    local DIRECTION = CF(StartPos,EndPos).lookVector
736
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
737
end
738
 
739
function turnto(position)
740
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
741
end
742
local asd = Instance.new("ParticleEmitter")
743
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
744
asd.LightEmission = .1
745
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
746
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
747
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
748
asd.Transparency = bbb
749
asd.Size = aaa
750
asd.ZOffset = .9
751
asd.Acceleration = Vector3.new(0, -15, 0)
752
asd.LockedToPart = false
753
asd.EmissionDirection = "Back"
754
asd.Lifetime = NumberRange.new(1, 2)
755
asd.Rotation = NumberRange.new(-100, 100)
756
asd.RotSpeed = NumberRange.new(-100, 100)
757
asd.Speed = NumberRange.new(10)
758
asd.Enabled = false
759
asd.VelocitySpread = 999
760
 
761
function getbloody(victim,amount)
762
    local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
763
    PART.CFrame = victim.CFrame
764
    local HITPLAYERSOUNDS = {"356551938","264486467"}
765
    Debris:AddItem(PART,5)
766
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
767
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
768
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
769
    local prtcl = asd:Clone()
770
    prtcl.Parent = PART
771
    prtcl:Emit(amount*10)
772
end
773
 
774
local Particle = IT("ParticleEmitter",nil)
775
Particle.Enabled = false
776
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
777
Particle.LightEmission = 0.5
778
Particle.Rate = 150
779
Particle.ZOffset = 1
780
Particle.Rotation = NumberRange.new(-180, 180)
781
Particle.RotSpeed = NumberRange.new(-180, 180)
782
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
783
Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
784
 
785
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
786
function ParticleEmitter(Table)
787
    local PRTCL = Particle:Clone()
788
    local Speed = Table.Speed or 5
789
    local Drag = Table.Drag or 0
790
    local Size1 = Table.Size1 or 1
791
    local Size2 = Table.Size2 or 5
792
    local Lifetime1 = Table.Lifetime1 or 1
793
    local Lifetime2 = Table.Lifetime2 or 1.5
794
    local Parent = Table.Parent or Torso
795
    local Emit = Table.Emit or 100
796
    local Offset = Table.Offset or 360
797
    local Acel = Table.Acel or VT(0,0,0)
798
    local Enabled = Table.Enabled or false
799
    PRTCL.Parent = Parent
800
    PRTCL.Size = NumberSequence.new(Size1,Size2)
801
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
802
    PRTCL.Speed = NumberRange.new(Speed)
803
    PRTCL.VelocitySpread = Offset
804
    PRTCL.Drag = Drag
805
    PRTCL.Acceleration = Acel
806
    if Enabled == false then
807
        PRTCL:Emit(Emit)
808
        Debris:AddItem(PRTCL,Lifetime2)
809
    else
810
        PRTCL.Enabled = true
811
    end
812
    return PRTCL
813
end
814
 
815
function unanchor()
816
    if UNANCHOR == true then
817
        g = Character:GetChildren()
818
        for i = 1, #g do
819
            if g[i].ClassName == "Part" then
820
                g[i].Anchored = false
821
            end
822
        end
823
    end
824
end
825
 
826
function newTheme(ID,timepos,pitch,vol)
827
local kanz = kan
828
--kanz:Stop()
829
kanz.Volume = vol
830
--kanz.TimePosition = timepos
831
kanz.PlaybackSpeed = pitch
832
kanz.Pitch = pitch
833
kanz.SoundId = ID
834
kanz.Name = "wrecked"
835
kanz.Looped = true
836
currentThemePlaying = kanz.SoundId
837
currentVol = kanz.Volume
838
currentPitch = kanz.Pitch
839
--kanz:Play()
840
--coroutine.resume(coroutine.create(function()
841
--wait(0.05)
842
--end))
843
end
844
newTheme("rbxassetid://1191722766",0,1,1)
845
 
846
--//=================================\\
847
--||            Attacks
848
--\\=================================//
849
function switch()
850
    ATTACK = true
851
    Rooted = true
852
    CreateSound("363808674",workspace,8,1,false)
853
    for i=0, 1.5, 0.1 / Animation_Speed do
854
        Swait()
855
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
856
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
857
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
858
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
859
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
860
    end
861
    CreateSound("363808674",workspace,8,1,false)
862
    for i=0, 1.5, 0.1 / Animation_Speed do
863
        Swait()
864
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
865
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
866
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
867
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
868
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
869
    end
870
if Mode == 1 and Mode ~= 2 then
871
Mode = 2
872
Speed = 38
873
Humanoid.WalkSpeed = Speed
874
newTheme("rbxassetid://228255592",0,1,1)
875
elseif Mode == 2 and Mode ~= 1 then
876
Mode = 1
877
Speed = 24
878
Humanoid.WalkSpeed = Speed
879
newTheme("rbxassetid://1191722766",0,1,1)
880
end
881
ATTACK = false
882
Rooted = false
883
end
884
 
885
function Spinning_Attack()
886
    ATTACK = true
887
    CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
888
    local HitBox = LeftArm.HitBox
889
    weldBetween(HitBox, LeftArm)
890
    Humanoid.WalkSpeed = 3.01
891
    for i = 0, 1.2, 0.1 do
892
        Swait()
893
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
894
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
895
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
896
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
897
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
898
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
899
      end
900
    for i = 0, 4.6, 0.1 do
901
        Swait()
902
    CreateSound("2304904662",workspace,3,1,false)
903
        HitBox.Touched:connect(function(hit)
904
            if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
905
                hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
906
            end
907
        end)
908
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
909
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
910
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
911
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
912
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
913
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
914
      end
915
    ATTACK = false
916
    Humanoid.WalkSpeed = 8
917
    HitBox:Destroy()
918
end
919
 
920
--//=================================\\
921
--||          Key Functions
922
--\\=================================//
923
Mouse.KeyDown:connect(function(k)
924
    if(ATTACK)then return end
925
    if(k == 't')then
926
        switch()
927
    elseif(k == 'v')then
928
        Spinning_Attack()
929
    end
930
end)
931
--//=================================\\
932
--||           Animations
933
--\\=================================//
934
 
935
local CONNECT = nil
936
 
937
while true do
938
    Swait()
939
    ANIMATE.Parent = nil
940
    if Character:FindFirstChildOfClass("Humanoid") == nil then
941
        Humanoid = IT("Humanoid",Character)
942
    end
943
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
944
        v:Stop();
945
    end
946
    SINE = SINE + CHANGE
947
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
948
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
949
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
950
    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
951
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
952
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
953
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
954
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
955
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
956
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
957
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
958
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
959
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
960
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
961
    end
962
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
963
        ANIM = "Jump"
964
        if ATTACK == false then
965
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
966
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
967
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
968
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
969
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
970
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
971
        end
972
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
973
        ANIM = "Fall"
974
        if ATTACK == false then
975
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
976
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
977
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
978
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
979
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
980
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
981
        end
982
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
983
        ANIM = "Idle"
984
        if ATTACK == false and Mode == 1 then
985
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
986
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
987
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
988
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
989
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
990
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
991
        end
992
    if Mode == 2 then
993
        ANIM = "Idle"
994
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
995
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
996
RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
997
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
998
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
999
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
1000
end
1001
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1002
        ANIM = "Walk"
1003
        if ATTACK == false then
1004
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1005
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1006
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1007
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1008
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1009
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1010
        end
1011
    end
1012
    unanchor()
1013
    Humanoid.MaxHealth = "inf"
1014
    Humanoid.Health = "inf"
1015
    if Rooted == false then
1016
        Disable_Jump = false
1017
        Humanoid.WalkSpeed = Speed
1018
    elseif Rooted == true then
1019
        Disable_Jump = true
1020
        Humanoid.WalkSpeed = 0
1021
    end
1022
end
1023
1024
end
1025
1026
1027
mouse.KeyDown:connect(function(key)
1028
	if key == "e" and henshine == false then
1029
    if hen ==  false then
1030
		henshin()
1031
		henshine = true
1032
        wait(1)
1033
1034
       hen =  true
1035
end
1036
		
1037
	end
1038
	end)