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2-
//Czyszczenie z krwi;
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bind "Q" "lastinv; r_cleardecals";
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bind "R" "+reload; r_cleardecals";
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bind "shift" "+speed;r_cleardecals";
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bind "CTRL" "+duck;r_cleardecals";
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Echo Blood Disappear Loaded;
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Echo Knife Modify Loaded;
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//Noz w lewej;
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bind "1" "slot1; cl_righthand 1";
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bind "2" "slot2; cl_righthand 1";
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bind "3" "slot3; cl_righthand 0";
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bind "4" "slot4; cl_righthand 1";
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bind "5" "slot5; cl_righthand 1";
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Echo Knife Modify Loaded;
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Echo Loadout;
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cl_showloadout 1;
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//Wyswietlanie caly czas eq;
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Echo NetGraph Loaded;
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net_graph "1";
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net_graphheight "9999";
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//NETGRAPH TAB;
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alias "-scorenet" "-showscores; net_graphheight 9999";
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bind "TAB" "+scorenet";
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Echo NetGraph Loaded;
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Echo Smoke lines Loaded;
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unbind "z";
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alias "-smoke" "cl_crosshairsize "4"; cl_crosshairdot "0"; cl_crosshairgap "-2";";
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alias "+smoke" "cl_crosshairsize 1337;cl_crosshairdot 1;cl_crosshairgap 10";
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// HELP LINES FOR SMOKE;
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Echo Smoke lines Loaded;
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alias "-smoke" "cl_crosshairsize "4";cl_crosshairdot "0";cl_crosshairgap "-2";";
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alias "+smoke" "cl_crosshairsize 1337;cl_crosshairdot 1;cl_crosshairgap 10";";
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alias "voice_chat" "chat_1";
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alias "chat_1" "voice_enable 1; playvol buttons\blip1 0.5; alias voice_chat chat_0";
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alias "chat_0" "voice_enable 0; playvol buttons\blip2 0.5; alias voice_chat chat_1";
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// WYŁĄCZANIE CZATU W GRZE;
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bind . "chat_0";
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Echo Disabling Voice in Game Loaded;
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Echo Aliases Loaded;
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alias "q" "quit";
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alias "d" "disconnect";
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Echo Aliases Loaded;
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Echo Other Binds Loaded;
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// ALIASES;
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bind l +jump // Bind pod skakanie;
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bind h +spray_menu // Menu Spray;
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bind t +lookatweapon // Patrzenie na bron;
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bind x radio1 // Radio z cmd;
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bind space +duck // Kucanie na spacji;
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// OTHER BINDS;
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bind mwheelup +jump // Skakanie na myszce;
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bind mwheeldown +jump // Skakanie na myszce;
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Echo Other Binds Loaded;
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Echo Other Toggle Bind Loaded;
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bindtoggle 6 cl_righthand;
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bindtoggle 7 cl_showpos;
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Echo Other Toggle Bind Loaded;
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Echo Map preload loaded!;
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cl_forcepreload 1;
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Echo Map preload loaded!;
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Echo JumpThrow Loaded;
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bind "n" "+jumpThrow";
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alias "+jumpThrow" "+jump; -attack";
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alias "-jumpThrow" "-jump";
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// MAPPRELOAD;
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Echo Celownik Loaded;
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cl_crosshair_drawoutline 0;
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cl_crosshairalpha "9999";
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// JUMPRHORW;
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cl_crosshairdot "0";
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cl_crosshairgap "-2";
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cl_crosshairscale "1000";
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cl_crosshairsize "4";
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cl_crosshairstyle "4";
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cl_crosshairthickness "1";
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// CELOWNIK;
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Echo Celownik Loaded;
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Echo Volume;
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Echo Volume mixed up;
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volume 0.6;
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Echo Volume;
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Echo Sensitivity Loaded;
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mat_monitorgamma_tv_enabled 0;
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mat_monitorgamma "2.200000";
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mat_monitorgamma_tv_enabled "0";
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cl_teammate_colors_show 1;
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Echo Sensitivity Loaded;
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// VOLUME;
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Echo SHOWING NICKS ALL TIME;
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bind "o" id;
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alias id id1;
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alias id1 "+cl_show_team_equipment; alias id id2";
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alias id2 "-cl_show_team_equipment; alias id id1";
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// SENS AND GAMMA;
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Echo Fast Q;
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alias "+knife" "slot3";
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alias "-knife" "lastinv";
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bind "Q" "+knife";
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Echo Fast Q;
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//NICKS ON WALLS;
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bind "e" "+paka";
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alias "+paka" "+use; gameinstructor_enable 1";
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alias "-paka" "-use; gameinstructor_enable 0";
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Echo Bomb E;
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echo Walking;
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alias +shh "incrementvar volume 0 1 0.1;+speed";
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//FAST Q;
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alias -shh "incrementvar volume 0 1 -0.1;-speed";
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bind "shift" "+shh";
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echo Walking;
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echo Duck;
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alias +shhd "incrementvar volume 0 1 0.1;+duck";
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alias -shhd "incrementvar volume 0 1 -0.1;-duck";
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//SHOWING BOMB;
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bind "space" "+shhd";
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echo Duck;