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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | - | print(" this script was Converted by An ignorant / zach ") |
2 | + | print(" chicken will fly ") |
3 | - | warn(" credits goes to the real creator ") |
3 | + | |
4 | - | warn(" pls dont abuse ") |
4 | + | |
5 | - | warn(" i beg u ") |
5 | + | |
6 | print("FE Compatibility code by Mokiros") | |
7 | print("This Convert was made by ( im lazy so i might use same text ) ") | |
8 | local rp = RealPlayer | |
9 | script.Parent = rp.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent then | |
35 | for _,f in pairs(t.Functions) do | |
36 | f(...) | |
37 | end | |
38 | end | |
39 | end | |
40 | m.TrigEvent = te | |
41 | UIS.TrigEvent = te | |
42 | ||
43 | Event.OnServerEvent:Connect(function(plr,io) | |
44 | if plr~=rp then return end | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | if not io.isMouse then | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | ||
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | ||
87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
88 | --Real game object | |
89 | local _rg = game | |
90 | ||
91 | --Metatable for fake service | |
92 | local fsmt = { | |
93 | __index = function(self,k) | |
94 | local s = rawget(self,"_RealService") | |
95 | if s then return s[k] end | |
96 | end, | |
97 | __newindex = function(self,k,v) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then s[k]=v end | |
100 | end, | |
101 | __call = function(self,...) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then return s(...) end | |
104 | end | |
105 | } | |
106 | local function FakeService(t,RealService) | |
107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
108 | return setmetatable(t,fsmt) | |
109 | end | |
110 | ||
111 | --Fake game object | |
112 | local g = { | |
113 | GetService = function(self,s) | |
114 | return self[s] | |
115 | end, | |
116 | Players = FakeService({ | |
117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
118 | },"Players"), | |
119 | UserInputService = FakeService(UIS,"UserInputService"), | |
120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
121 | } | |
122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
123 | g.service = g.GetService | |
124 | ||
125 | g.RunService = FakeService({ | |
126 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
127 | BindToRenderStep = function(self,name,_,fun) | |
128 | ||
129 | end, | |
130 | UnbindFromRenderStep = function(self,name) | |
131 | self._btrs[name]:Disconnect() | |
132 | end, | |
133 | },"RunService") | |
134 | ||
135 | setmetatable(g,{ | |
136 | __index=function(self,s) | |
137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
139 | end, | |
140 | __newindex = fsmt.__newindex, | |
141 | __call = fsmt.__call | |
142 | }) | |
143 | --Changing owner to fake player object to support owner:GetMouse() | |
144 | game,owner = g,g.Players.LocalPlayer | |
145 | end | |
146 | ||
147 | Player = game.Players.LocalPlayer | |
148 | ||
149 | Character = Player.Character | |
150 | ||
151 | PlayerGui = Player.PlayerGui | |
152 | ||
153 | Backpack = Player.Backpack | |
154 | ||
155 | Torso = Character.Torso | |
156 | ||
157 | Head = Character.Head | |
158 | ||
159 | LeftArm = Character["Left Arm"] | |
160 | ||
161 | LeftLeg = Character["Left Leg"] | |
162 | ||
163 | RightArm = Character["Right Arm"] | |
164 | ||
165 | RightLeg = Character["Right Leg"] | |
166 | ||
167 | LS = Torso["Left Shoulder"] | |
168 | ||
169 | LH = Torso["Left Hip"] | |
170 | ||
171 | RS = Torso["Right Shoulder"] | |
172 | ||
173 | RH = Torso["Right Hip"] | |
174 | ||
175 | ModelName = "Chocobo" | |
176 | ||
177 | attack = false | |
178 | ||
179 | attacktype = 1 | |
180 | ||
181 | Hitdeb = 0 | |
182 | ||
183 | value1=0 | |
184 | ||
185 | Neck = Torso.Neck | |
186 | ||
187 | local neckcf0 = Neck.C0 | |
188 | ||
189 | ||
190 | ---------------------------- | |
191 | ||
192 | --Customize | |
193 | ||
194 | Energy = 200 | |
195 | ||
196 | MaxEnergy = 200 | |
197 | ||
198 | ChocoboHP = 500 | |
199 | ||
200 | ||
201 | Alive = false | |
202 | ||
203 | ||
204 | mindamage = 20 | |
205 | ||
206 | maxdamage = 40 | |
207 | ||
208 | crtmaxdamage = 50 | |
209 | ||
210 | omindamage = mindamage | |
211 | ||
212 | omaxdamage = maxdamage | |
213 | ||
214 | ocrtmaxdamage = crtmaxdamage | |
215 | ||
216 | crtrate = 100/5 | |
217 | ||
218 | --100%/critpercentage | |
219 | ||
220 | ||
221 | oblkbrkr = 2 | |
222 | ||
223 | blockbreaker = oblkbrkr | |
224 | ||
225 | ||
226 | speed = 30 | |
227 | ||
228 | jump = 60 | |
229 | ||
230 | ||
231 | if Character.Name=="Name" then | |
232 | ||
233 | ColorVariation = "Name her" | |
234 | ||
235 | elseif Character.Name=="DahNoob" then | |
236 | ||
237 | ColorVariation = "DahNoob" | |
238 | ||
239 | elseif Character.Name=="Robloxshathelper" then | |
240 | ||
241 | ColorVariation = "Robloxshathelper" | |
242 | ||
243 | else | |
244 | ||
245 | ColorVariation = "Yellow" | |
246 | ||
247 | end | |
248 | ||
249 | ||
250 | if ColorVariation == "Yellow" then | |
251 | ||
252 | handlecolor = BrickColor.new("Bright yellow") | |
253 | ||
254 | bcolor = BrickColor.new("Bright orange") | |
255 | ||
256 | beakcolor = BrickColor.new("Bright orange") | |
257 | ||
258 | ropecolor = BrickColor.new("Brown") | |
259 | ||
260 | eyecolor = BrickColor.new("Bright blue") | |
261 | ||
262 | elseif ColorVariation == "Red" then | |
263 | ||
264 | handlecolor =BrickColor.new("Bright red") | |
265 | ||
266 | bcolor = BrickColor.new("Black") | |
267 | ||
268 | beakcolor = BrickColor.new("Really red") | |
269 | ||
270 | ropecolor = BrickColor.new("Brown") | |
271 | ||
272 | eyecolor = BrickColor.new("Bright blue") | |
273 | ||
274 | elseif ColorVariation == "Black" then | |
275 | ||
276 | handlecolor = BrickColor.new("Black") | |
277 | ||
278 | bcolor = BrickColor.new("Brown") | |
279 | ||
280 | beakcolor = BrickColor.new("Bright orange") | |
281 | ||
282 | ropecolor = BrickColor.new("Brown") | |
283 | ||
284 | eyecolor = BrickColor.new("Bright blue") | |
285 | ||
286 | elseif ColorVariation == "Purple" then | |
287 | ||
288 | handlecolor = BrickColor.new("Alder") | |
289 | ||
290 | bcolor = BrickColor.new("Bright violet") | |
291 | ||
292 | beakcolor = BrickColor.new("Bright orange") | |
293 | ||
294 | ropecolor = BrickColor.new("Brown") | |
295 | ||
296 | eyecolor = BrickColor.new("Bright blue") | |
297 | ||
298 | elseif ColorVariation == "Name" then | |
299 | ||
300 | handlecolor =BrickColor.new("White") | |
301 | ||
302 | bcolor = BrickColor.new("Bright orange") | |
303 | ||
304 | beakcolor = BrickColor.new("Bright orange") | |
305 | ||
306 | ropecolor = BrickColor.new("Brown") | |
307 | ||
308 | eyecolor = BrickColor.new("Navy blue") | |
309 | ||
310 | elseif ColorVariation == "Orange" then | |
311 | ||
312 | handlecolor =BrickColor.new("Neon orange") | |
313 | ||
314 | bcolor = BrickColor.new("Brown") | |
315 | ||
316 | beakcolor = BrickColor.new("Brown") | |
317 | ||
318 | ropecolor = BrickColor.new("Bright yellow") | |
319 | ||
320 | eyecolor = BrickColor.new("Royal purple") | |
321 | ||
322 | elseif ColorVariation == "DahNoob" then | |
323 | ||
324 | handlecolor = BrickColor.new("Black") | |
325 | ||
326 | bcolor = BrickColor.new("Medium stone grey") | |
327 | ||
328 | beakcolor = BrickColor.new("Medium stone grey") | |
329 | ||
330 | ropecolor = BrickColor.new("Brown") | |
331 | ||
332 | eyecolor = BrickColor.new("Really black") | |
333 | ||
334 | elseif ColorVariation == "Robloxshathelper" then | |
335 | ||
336 | handlecolor = BrickColor.new("Bright blue") | |
337 | ||
338 | bcolor = BrickColor.new("Bright orange") | |
339 | ||
340 | beakcolor = BrickColor.new("Bright orange") | |
341 | ||
342 | ropecolor = BrickColor.new("Brown") | |
343 | ||
344 | eyecolor = BrickColor.new("Bright blue") | |
345 | ||
346 | else | |
347 | ||
348 | --Custom | |
349 | ||
350 | handlecolor =BrickColor.new("Bright blue") | |
351 | ||
352 | bcolor = BrickColor.new("Medium blue") | |
353 | ||
354 | beakcolor = BrickColor.new("Medium blue") | |
355 | ||
356 | ropecolor = BrickColor.new("White") | |
357 | ||
358 | end | |
359 | ||
360 | ||
361 | Ride = true | |
362 | ||
363 | Rope = true | |
364 | ||
365 | ||
366 | ||
367 | ToolName = "Chocobo" | |
368 | ||
369 | ||
370 | -------------------------------------------------------------------------------------------------------------------- | |
371 | ------------------- | |
372 | ||
373 | if Character:findFirstChild("EquippedVal",true) ~= nil then | |
374 | ||
375 | Character:findFirstChild("EquippedVal",true).Parent = nil | |
376 | ||
377 | end | |
378 | ||
379 | ev = Instance.new("BoolValue",Character) | |
380 | ||
381 | ev.Name = "EquippedVal" | |
382 | ||
383 | ev.Value = false | |
384 | ||
385 | if Character:findFirstChild("Block",true) ~= nil then | |
386 | ||
387 | Character:findFirstChild("Block",true).Parent = nil | |
388 | ||
389 | end | |
390 | ||
391 | ||
392 | ||
393 | --player | |
394 | ||
395 | player = nil | |
396 | ||
397 | --welds | |
398 | ||
399 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
400 | ||
401 | --what anim | |
402 | ||
403 | anim = "none" | |
404 | ||
405 | --other var | |
406 | ||
407 | player = Player | |
408 | ||
409 | ch = Character | |
410 | ||
411 | --save shoulders | |
412 | ||
413 | AoETrue = {} | |
414 | ||
415 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
416 | ||
417 | ||
418 | ||
419 | function RWFunc() | |
420 | ||
421 | RW.Part1 = ch["Right Arm"] | |
422 | ||
423 | RSH.Part1 = nil | |
424 | ||
425 | end | |
426 | ||
427 | function LWFunc() | |
428 | ||
429 | LW.Part1 = ch["Left Arm"] | |
430 | ||
431 | LSH.Part1 = nil | |
432 | ||
433 | end | |
434 | ||
435 | function RWLFunc() | |
436 | ||
437 | RWL.Part1 = ch["Right Leg"] | |
438 | ||
439 | RHL.Part1 = nil | |
440 | ||
441 | RightLeg.CanCollide = false | |
442 | ||
443 | end | |
444 | ||
445 | ||
446 | function LWLFunc() | |
447 | ||
448 | LWL.Part1 = ch["Left Leg"] | |
449 | ||
450 | LHL.Part1 = nil | |
451 | ||
452 | LeftLeg.CanCollide = true | |
453 | ||
454 | end | |
455 | ||
456 | ||
457 | function RWLRem() | |
458 | ||
459 | RWL.Part1 = nil | |
460 | ||
461 | RHL.Part1 = ch["Right Leg"] | |
462 | ||
463 | RightLeg.CanCollide = false | |
464 | ||
465 | end | |
466 | ||
467 | function LWLRem() | |
468 | ||
469 | LWL.Part1 = nil | |
470 | ||
471 | LHL.Part1 = ch["Left Leg"] | |
472 | ||
473 | LeftLeg.CanCollide = false | |
474 | ||
475 | end | |
476 | ||
477 | function RWRem() | |
478 | ||
479 | RW.Part1 = nil | |
480 | ||
481 | RSH.Part1 = ch["Right Arm"] | |
482 | ||
483 | end | |
484 | ||
485 | function LWRem() | |
486 | ||
487 | LW.Part1 = nil | |
488 | ||
489 | LSH.Part1 = ch["Left Arm"] | |
490 | ||
491 | end | |
492 | ||
493 | ||
494 | ||
495 | ||
496 | ||
497 | if Character:findFirstChild(ModelName,true) ~= nil then | |
498 | ||
499 | Character:findFirstChild(ModelName,true).Parent = nil | |
500 | ||
501 | RHL.Part1 = ch["Right Leg"] | |
502 | ||
503 | LHL.Part1 = ch["Left Leg"] | |
504 | ||
505 | RSH.Part1 = ch["Right Arm"] | |
506 | ||
507 | LSH.Part1 = ch["Left Arm"] | |
508 | ||
509 | end | |
510 | ||
511 | ||
512 | ||
513 | ||
514 | ||
515 | ||
516 | ||
517 | local swordholder = Instance.new("Model") | |
518 | ||
519 | swordholder.Name = ModelName | |
520 | ||
521 | swordholder.Parent = Character | |
522 | ||
523 | ||
524 | --derp | |
525 | ||
526 | RW.Part0 = ch.Torso | |
527 | ||
528 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
529 | ||
530 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
531 | ||
532 | RW.Parent = swordholder | |
533 | ||
534 | -- | |
535 | ||
536 | LW.Part0 = ch.Torso | |
537 | ||
538 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
539 | ||
540 | LW.C1 = CFrame.new(0, 0.5, 0) | |
541 | ||
542 | LW.Parent = swordholder | |
543 | ||
544 | -- | |
545 | ||
546 | RWL.Part0 = ch.Torso | |
547 | ||
548 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
549 | ||
550 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
551 | ||
552 | RWL.Parent = swordholder | |
553 | ||
554 | -- | |
555 | ||
556 | LWL.Part0 = ch.Torso | |
557 | ||
558 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
559 | ||
560 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
561 | ||
562 | LWL.Parent = swordholder | |
563 | ||
564 | ||
565 | ||
566 | ||
567 | ||
568 | local msh1 = Instance.new("SpecialMesh") | |
569 | ||
570 | msh1.Scale = Vector3.new(1,1.2,1.2) | |
571 | ||
572 | msh1.MeshType = "Sphere" | |
573 | ||
574 | local msh2 = Instance.new("CylinderMesh") | |
575 | ||
576 | local msh3 = Instance.new("CylinderMesh") | |
577 | ||
578 | local msh4 = Instance.new("SpecialMesh") | |
579 | ||
580 | msh4.Scale = Vector3.new(1,1,1) | |
581 | ||
582 | msh4.MeshType = "Sphere" | |
583 | ||
584 | local msh5 = Instance.new("SpecialMesh") | |
585 | ||
586 | msh5.Scale = Vector3.new(1,0.75,1.2) | |
587 | ||
588 | msh5.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
589 | ||
590 | local msh6 = Instance.new("SpecialMesh") | |
591 | ||
592 | msh6.Scale = Vector3.new(1,1,1) | |
593 | ||
594 | msh6.MeshType = "Sphere" | |
595 | ||
596 | local msh7 = Instance.new("SpecialMesh") | |
597 | ||
598 | msh7.Scale = Vector3.new(1,1,1) | |
599 | ||
600 | msh7.MeshType = "Sphere" | |
601 | ||
602 | local msh6a = Instance.new("SpecialMesh") | |
603 | ||
604 | msh6a.Scale = Vector3.new(1,1,1) | |
605 | ||
606 | msh6a.MeshType = "Sphere" | |
607 | ||
608 | local msh7a = Instance.new("SpecialMesh") | |
609 | ||
610 | msh7a.Scale = Vector3.new(1,1,1) | |
611 | ||
612 | msh7a.MeshType = "Sphere" | |
613 | ||
614 | local msh8 = Instance.new("SpecialMesh") | |
615 | ||
616 | msh8.Scale = Vector3.new(1,1,1) | |
617 | ||
618 | msh8.MeshType = "Sphere" | |
619 | ||
620 | local msh9 = Instance.new("SpecialMesh") | |
621 | ||
622 | msh9.Scale = Vector3.new(1,1,1) | |
623 | ||
624 | msh9.MeshType = "Sphere" | |
625 | ||
626 | local msh10 = Instance.new("SpecialMesh") | |
627 | ||
628 | msh10.Scale = Vector3.new(1,1,1) | |
629 | ||
630 | msh10.MeshType = "Sphere" | |
631 | ||
632 | local msh11 = Instance.new("SpecialMesh") | |
633 | ||
634 | msh11.Scale = Vector3.new(1,1,1) | |
635 | ||
636 | msh11.MeshType = "Sphere" | |
637 | ||
638 | local msh12 = Instance.new("SpecialMesh") | |
639 | ||
640 | msh12.Scale = Vector3.new(1,1,1) | |
641 | ||
642 | msh12.MeshType = "Sphere" | |
643 | ||
644 | local msh13 = Instance.new("SpecialMesh") | |
645 | ||
646 | msh13.Scale = Vector3.new(1,1,1) | |
647 | ||
648 | msh13.MeshType = "Sphere" | |
649 | ||
650 | local msh14 = Instance.new("SpecialMesh") | |
651 | ||
652 | msh14.Scale = Vector3.new(1,1,1) | |
653 | ||
654 | msh14.MeshType = "Sphere" | |
655 | ||
656 | local msh15 = Instance.new("SpecialMesh") | |
657 | ||
658 | msh15.Scale = Vector3.new(1,1,1) | |
659 | ||
660 | msh15.MeshType = "Sphere" | |
661 | ||
662 | local msh16 = Instance.new("SpecialMesh") | |
663 | ||
664 | msh16.Scale = Vector3.new(1,1,1) | |
665 | ||
666 | msh16.MeshType = "Sphere" | |
667 | ||
668 | local msh17 = Instance.new("SpecialMesh") | |
669 | ||
670 | msh17.Scale = Vector3.new(1,1,1) | |
671 | ||
672 | msh17.MeshType = "Sphere" | |
673 | ||
674 | local msh18 = Instance.new("SpecialMesh") | |
675 | ||
676 | msh18.Scale = Vector3.new(1,1,1) | |
677 | ||
678 | msh18.MeshType = "Sphere" | |
679 | ||
680 | local msh19 = Instance.new("SpecialMesh") | |
681 | ||
682 | msh19.Scale = Vector3.new(1,1,1) | |
683 | ||
684 | msh19.MeshType = "Sphere" | |
685 | ||
686 | local msh20 = Instance.new("SpecialMesh") | |
687 | ||
688 | msh20.Scale = Vector3.new(1,1,1) | |
689 | ||
690 | msh20.MeshType = "Sphere" | |
691 | ||
692 | local msh21 = Instance.new("SpecialMesh") | |
693 | ||
694 | msh21.Scale = Vector3.new(1,1,1) | |
695 | ||
696 | msh21.MeshType = "Sphere" | |
697 | ||
698 | local msh22 = Instance.new("CylinderMesh") | |
699 | ||
700 | local msh23 = Instance.new("CylinderMesh") | |
701 | ||
702 | local msh24 = Instance.new("BlockMesh") | |
703 | ||
704 | local msh25 = Instance.new("BlockMesh") | |
705 | ||
706 | local msh26 = Instance.new("BlockMesh") | |
707 | ||
708 | local msh27 = Instance.new("BlockMesh") | |
709 | ||
710 | local msh28 = Instance.new("CylinderMesh") | |
711 | ||
712 | local msh29 = Instance.new("CylinderMesh") | |
713 | ||
714 | local msh30 = Instance.new("BlockMesh") | |
715 | ||
716 | local msh31 = Instance.new("BlockMesh") | |
717 | ||
718 | local msh32 = Instance.new("BlockMesh") | |
719 | ||
720 | local msh33 = Instance.new("BlockMesh") | |
721 | ||
722 | ||
723 | local prt1 = Instance.new("Part") | |
724 | ||
725 | prt1.formFactor = 3 | |
726 | ||
727 | prt1.CanCollide = true | |
728 | ||
729 | prt1.Name = "ChocoboBody" | |
730 | ||
731 | prt1.Locked = true | |
732 | ||
733 | prt1.Size = Vector3.new(3.5,2.5,5) | |
734 | ||
735 | prt1.Parent = swordholder | |
736 | ||
737 | msh1.Parent = prt1 | |
738 | ||
739 | prt1.BrickColor = handlecolor | |
740 | ||
741 | local prt2 = Instance.new("Part") | |
742 | ||
743 | prt2.formFactor = 3 | |
744 | ||
745 | prt2.CanCollide = true | |
746 | ||
747 | prt2.Name = "ChocoboNeck" | |
748 | ||
749 | prt2.Locked = true | |
750 | ||
751 | prt2.Size = Vector3.new(1.25,2,1.25) | |
752 | ||
753 | prt2.Parent = swordholder | |
754 | ||
755 | msh2.Parent = prt2 | |
756 | ||
757 | prt2.BrickColor = handlecolor | |
758 | ||
759 | local prt3 = Instance.new("Part") | |
760 | ||
761 | prt3.formFactor = 3 | |
762 | ||
763 | prt3.CanCollide = true | |
764 | ||
765 | prt3.Name = "ChocoboNeck2" | |
766 | ||
767 | prt3.Locked = true | |
768 | ||
769 | prt3.Size = Vector3.new(1.25,2,1.25) | |
770 | ||
771 | prt3.Parent = swordholder | |
772 | ||
773 | msh3.Parent = prt3 | |
774 | ||
775 | prt3.BrickColor = handlecolor | |
776 | ||
777 | local prt3a = Instance.new("Part") | |
778 | ||
779 | prt3a.formFactor = 3 | |
780 | ||
781 | prt3a.CanCollide = false | |
782 | ||
783 | prt3a.Name = "ChocoboNeck2Joint" | |
784 | ||
785 | prt3a.Locked = true | |
786 | ||
787 | prt3a.Size = Vector3.new(0.2,0.2,0.2) | |
788 | ||
789 | prt3a.Parent = swordholder | |
790 | ||
791 | prt3a.Transparency = 1 | |
792 | ||
793 | local prt4 = Instance.new("Part") | |
794 | ||
795 | prt4.formFactor = 3 | |
796 | ||
797 | prt4.CanCollide = true | |
798 | ||
799 | prt4.Name = "Head" | |
800 | ||
801 | prt4.Locked = true | |
802 | ||
803 | prt4.Size = Vector3.new(2,2,3) | |
804 | ||
805 | prt4.Parent = swordholder | |
806 | ||
807 | msh4.Parent = prt4 | |
808 | ||
809 | prt4.BrickColor = handlecolor | |
810 | ||
811 | local trs = Instance.new("Part") | |
812 | ||
813 | trs.formFactor = 3 | |
814 | ||
815 | trs.CanCollide = true | |
816 | ||
817 | trs.Name = "Torso" | |
818 | ||
819 | trs.Locked = true | |
820 | ||
821 | trs.Size = Vector3.new(0.2,0.2,0.2) | |
822 | ||
823 | trs.Parent = swordholder | |
824 | ||
825 | trs.Transparency = 1 | |
826 | ||
827 | local wt = Instance.new("Weld") | |
828 | ||
829 | wt.Parent = trs | |
830 | ||
831 | wt.Part0 = trs | |
832 | ||
833 | wt.Part1 = prt4 | |
834 | ||
835 | wt.C0 = CFrame.Angles(math.rad(25),0,0) | |
836 | ||
837 | local prt5 = Instance.new("Part") | |
838 | ||
839 | prt5.formFactor = 3 | |
840 | ||
841 | prt5.CanCollide = false | |
842 | ||
843 | prt5.Name = "Beak" | |
844 | ||
845 | prt5.Locked = true | |
846 | ||
847 | prt5.Size = Vector3.new(1,1.5,1) | |
848 | ||
849 | prt5.Parent = swordholder | |
850 | ||
851 | msh5.Parent = prt5 | |
852 | ||
853 | prt5.BrickColor = beakcolor | |
854 | ||
855 | ||
856 | local prt6 = Instance.new("Part") | |
857 | ||
858 | prt6.formFactor = 3 | |
859 | ||
860 | prt6.CanCollide = false | |
861 | ||
862 | prt6.Name = "Eye1" | |
863 | ||
864 | prt6.Locked = true | |
865 | ||
866 | prt6.Size = Vector3.new(0.3,0.3,0.6) | |
867 | ||
868 | prt6.Parent = swordholder | |
869 | ||
870 | msh6.Parent = prt6 | |
871 | ||
872 | prt6.BrickColor = BrickColor.new("White") | |
873 | ||
874 | local prt7 = Instance.new("Part") | |
875 | ||
876 | prt7.formFactor = 3 | |
877 | ||
878 | prt7.CanCollide = false | |
879 | ||
880 | prt7.Name = "Eye2" | |
881 | ||
882 | prt7.Locked = true | |
883 | ||
884 | prt7.Size = Vector3.new(0.3,0.3,0.6) | |
885 | ||
886 | prt7.Parent = swordholder | |
887 | ||
888 | msh7.Parent = prt7 | |
889 | ||
890 | prt7.BrickColor = BrickColor.new("White") | |
891 | ||
892 | local prt6a = Instance.new("Part") | |
893 | ||
894 | prt6a.formFactor = 3 | |
895 | ||
896 | prt6a.CanCollide = false | |
897 | ||
898 | prt6a.Name = "Eye1a" | |
899 | ||
900 | prt6a.Locked = true | |
901 | ||
902 | prt6a.Size = Vector3.new(0.2,0.2,0.3) | |
903 | ||
904 | prt6a.Parent = swordholder | |
905 | ||
906 | msh6a.Parent = prt6a | |
907 | ||
908 | prt6a.BrickColor = eyecolor | |
909 | ||
910 | local prt7a = Instance.new("Part") | |
911 | ||
912 | prt7a.formFactor = 3 | |
913 | ||
914 | prt7a.CanCollide = false | |
915 | ||
916 | prt7a.Name = "Eye2a" | |
917 | ||
918 | prt7a.Locked = true | |
919 | ||
920 | prt7a.Size = Vector3.new(0.2,0.2,0.3) | |
921 | ||
922 | prt7a.Parent = swordholder | |
923 | ||
924 | msh7a.Parent = prt7a | |
925 | ||
926 | prt7a.BrickColor = eyecolor | |
927 | ||
928 | ||
929 | local prt8 = Instance.new("Part") | |
930 | ||
931 | prt8.formFactor = 3 | |
932 | ||
933 | prt8.CanCollide = false | |
934 | ||
935 | prt8.Name = "HeadFeathers" | |
936 | ||
937 | prt8.Locked = true | |
938 | ||
939 | prt8.Size = Vector3.new(1,0.2,3) | |
940 | ||
941 | prt8.Parent = swordholder | |
942 | ||
943 | msh8.Parent = prt8 | |
944 | ||
945 | prt8.BrickColor = handlecolor | |
946 | ||
947 | local prt9 = Instance.new("Part") | |
948 | ||
949 | prt9.formFactor = 3 | |
950 | ||
951 | prt9.CanCollide = false | |
952 | ||
953 | prt9.Name = "HeadFeathers" | |
954 | ||
955 | prt9.Locked = true | |
956 | ||
957 | prt9.Size = Vector3.new(1,0.2,3) | |
958 | ||
959 | prt9.Parent = swordholder | |
960 | ||
961 | msh9.Parent = prt9 | |
962 | ||
963 | prt9.BrickColor = handlecolor | |
964 | ||
965 | local prt10 = Instance.new("Part") | |
966 | ||
967 | prt10.formFactor = 3 | |
968 | ||
969 | prt10.CanCollide = false | |
970 | ||
971 | prt10.Name = "HeadFeathers" | |
972 | ||
973 | prt10.Locked = true | |
974 | ||
975 | prt10.Size = Vector3.new(1,0.2,3) | |
976 | ||
977 | prt10.Parent = swordholder | |
978 | ||
979 | msh10.Parent = prt10 | |
980 | ||
981 | prt10.BrickColor = handlecolor | |
982 | ||
983 | ||
984 | --Wings!! | |
985 | ||
986 | local prt11 = Instance.new("Part") | |
987 | ||
988 | prt11.formFactor = 3 | |
989 | ||
990 | prt11.CanCollide = false | |
991 | ||
992 | prt11.Name = "RightWing" | |
993 | ||
994 | prt11.Locked = true | |
995 | ||
996 | prt11.Size = Vector3.new(1,3,5) | |
997 | ||
998 | prt11.Parent = swordholder | |
999 | ||
1000 | msh11.Parent = prt11 | |
1001 | ||
1002 | prt11.BrickColor = handlecolor | |
1003 | ||
1004 | local prt12 = Instance.new("Part") | |
1005 | ||
1006 | prt12.formFactor = 3 | |
1007 | ||
1008 | prt12.CanCollide = false | |
1009 | ||
1010 | prt12.Name = "RightWing1" | |
1011 | ||
1012 | prt12.Locked = true | |
1013 | ||
1014 | prt12.Size = Vector3.new(0.5,1,2) | |
1015 | ||
1016 | prt12.Parent = swordholder | |
1017 | ||
1018 | msh12.Parent = prt12 | |
1019 | ||
1020 | prt12.BrickColor = handlecolor | |
1021 | ||
1022 | local prt13 = Instance.new("Part") | |
1023 | ||
1024 | prt13.formFactor = 3 | |
1025 | ||
1026 | prt13.CanCollide = false | |
1027 | ||
1028 | prt13.Name = "RightWing2" | |
1029 | ||
1030 | prt13.Locked = true | |
1031 | ||
1032 | prt13.Size = Vector3.new(0.5,1,2) | |
1033 | ||
1034 | prt13.Parent = swordholder | |
1035 | ||
1036 | msh13.Parent = prt13 | |
1037 | ||
1038 | prt13.BrickColor = handlecolor | |
1039 | ||
1040 | local prt14 = Instance.new("Part") | |
1041 | ||
1042 | prt14.formFactor = 3 | |
1043 | ||
1044 | prt14.CanCollide = false | |
1045 | ||
1046 | prt14.Name = "RightWing3" | |
1047 | ||
1048 | prt14.Locked = true | |
1049 | ||
1050 | prt14.Size = Vector3.new(0.5,1,2) | |
1051 | ||
1052 | prt14.Parent = swordholder | |
1053 | ||
1054 | msh14.Parent = prt14 | |
1055 | ||
1056 | prt14.BrickColor = handlecolor | |
1057 | ||
1058 | local prt15 = Instance.new("Part") | |
1059 | ||
1060 | prt15.formFactor = 3 | |
1061 | ||
1062 | prt15.CanCollide = false | |
1063 | ||
1064 | prt15.Name = "RightWing4" | |
1065 | ||
1066 | prt15.Locked = true | |
1067 | ||
1068 | prt15.Size = Vector3.new(0.5,1,2) | |
1069 | ||
1070 | prt15.Parent = swordholder | |
1071 | ||
1072 | msh15.Parent = prt15 | |
1073 | ||
1074 | prt15.BrickColor = handlecolor | |
1075 | ||
1076 | ||
1077 | local prt16 = Instance.new("Part") | |
1078 | ||
1079 | prt16.formFactor = 3 | |
1080 | ||
1081 | prt16.CanCollide = false | |
1082 | ||
1083 | prt16.Name = "LeftWing" | |
1084 | ||
1085 | prt16.Locked = true | |
1086 | ||
1087 | prt16.Size = Vector3.new(1,3,5) | |
1088 | ||
1089 | prt16.Parent = swordholder | |
1090 | ||
1091 | msh16.Parent = prt16 | |
1092 | ||
1093 | prt16.BrickColor = handlecolor | |
1094 | ||
1095 | local prt17 = Instance.new("Part") | |
1096 | ||
1097 | prt17.formFactor = 3 | |
1098 | ||
1099 | prt17.CanCollide = false | |
1100 | ||
1101 | prt17.Name = "LeftWing1" | |
1102 | ||
1103 | prt17.Locked = true | |
1104 | ||
1105 | prt17.Size = Vector3.new(0.5,1,2) | |
1106 | ||
1107 | prt17.Parent = swordholder | |
1108 | ||
1109 | msh17.Parent = prt17 | |
1110 | ||
1111 | prt17.BrickColor = handlecolor | |
1112 | ||
1113 | local prt18 = Instance.new("Part") | |
1114 | ||
1115 | prt18.formFactor = 3 | |
1116 | ||
1117 | prt18.CanCollide = false | |
1118 | ||
1119 | prt18.Name = "LeftWing2" | |
1120 | ||
1121 | prt18.Locked = true | |
1122 | ||
1123 | prt18.Size = Vector3.new(0.5,1,2) | |
1124 | ||
1125 | prt18.Parent = swordholder | |
1126 | ||
1127 | msh18.Parent = prt18 | |
1128 | ||
1129 | prt18.BrickColor = handlecolor | |
1130 | ||
1131 | local prt19 = Instance.new("Part") | |
1132 | ||
1133 | prt19.formFactor = 3 | |
1134 | ||
1135 | prt19.CanCollide = false | |
1136 | ||
1137 | prt19.Name = "LeftWing3" | |
1138 | ||
1139 | prt19.Locked = true | |
1140 | ||
1141 | prt19.Size = Vector3.new(0.5,1,2) | |
1142 | ||
1143 | prt19.Parent = swordholder | |
1144 | ||
1145 | msh19.Parent = prt19 | |
1146 | ||
1147 | prt19.BrickColor = handlecolor | |
1148 | ||
1149 | local prt20 = Instance.new("Part") | |
1150 | ||
1151 | prt20.formFactor = 3 | |
1152 | ||
1153 | prt20.CanCollide = false | |
1154 | ||
1155 | prt20.Name = "LeftWing4" | |
1156 | ||
1157 | prt20.Locked = true | |
1158 | ||
1159 | prt20.Size = Vector3.new(0.5,1,2) | |
1160 | ||
1161 | prt20.Parent = swordholder | |
1162 | ||
1163 | msh20.Parent = prt20 | |
1164 | ||
1165 | prt20.BrickColor = handlecolor | |
1166 | ||
1167 | ||
1168 | --Tail | |
1169 | ||
1170 | local prt21 = Instance.new("Part") | |
1171 | ||
1172 | prt21.formFactor = 3 | |
1173 | ||
1174 | prt21.CanCollide = false | |
1175 | ||
1176 | prt21.Name = "Tail" | |
1177 | ||
1178 | prt21.Locked = true | |
1179 | ||
1180 | prt21.Size = Vector3.new(3,6,1) | |
1181 | ||
1182 | prt21.Parent = swordholder | |
1183 | ||
1184 | msh21.Parent = prt21 | |
1185 | ||
1186 | prt21.BrickColor = handlecolor | |
1187 | ||
1188 | ||
1189 | --Legs | |
1190 | ||
1191 | local prt22 = Instance.new("Part") | |
1192 | ||
1193 | prt22.formFactor = 3 | |
1194 | ||
1195 | prt22.CanCollide = true | |
1196 | ||
1197 | prt22.Name = "RightLeg" | |
1198 | ||
1199 | prt22.Locked = true | |
1200 | ||
1201 | prt22.Size = Vector3.new(1,2,1) | |
1202 | ||
1203 | prt22.Parent = swordholder | |
1204 | ||
1205 | msh22.Parent = prt22 | |
1206 | ||
1207 | prt22.BrickColor = handlecolor | |
1208 | ||
1209 | local prt22a = Instance.new("Part") | |
1210 | ||
1211 | prt22a.formFactor = 3 | |
1212 | ||
1213 | prt22a.CanCollide = false | |
1214 | ||
1215 | prt22a.Name = "RightLega" | |
1216 | ||
1217 | prt22a.Locked = true | |
1218 | ||
1219 | prt22a.Size = Vector3.new(0.2,0.2,0.2) | |
1220 | ||
1221 | prt22a.Parent = swordholder | |
1222 | ||
1223 | prt22a.Transparency = 1 | |
1224 | ||
1225 | local prt23 = Instance.new("Part") | |
1226 | ||
1227 | prt23.formFactor = 3 | |
1228 | ||
1229 | prt23.CanCollide = false | |
1230 | ||
1231 | prt23.Name = "RightLeg2" | |
1232 | ||
1233 | prt23.Locked = true | |
1234 | ||
1235 | prt23.Size = Vector3.new(0.75,2,0.75) | |
1236 | ||
1237 | prt23.Parent = swordholder | |
1238 | ||
1239 | msh23.Parent = prt23 | |
1240 | ||
1241 | prt23.BrickColor = bcolor | |
1242 | ||
1243 | local prt24 = Instance.new("Part") | |
1244 | ||
1245 | prt24.formFactor = 3 | |
1246 | ||
1247 | prt24.CanCollide = false | |
1248 | ||
1249 | prt24.Name = "RightFeet" | |
1250 | ||
1251 | prt24.Locked = true | |
1252 | ||
1253 | prt24.Size = Vector3.new(1,0.75,2.5) | |
1254 | ||
1255 | prt24.Parent = swordholder | |
1256 | ||
1257 | msh24.Parent = prt24 | |
1258 | ||
1259 | prt24.BrickColor = bcolor | |
1260 | ||
1261 | local prt25 = Instance.new("Part") | |
1262 | ||
1263 | prt25.formFactor = 3 | |
1264 | ||
1265 | prt25.CanCollide = false | |
1266 | ||
1267 | prt25.Name = "RightFeet1" | |
1268 | ||
1269 | prt25.Locked = true | |
1270 | ||
1271 | prt25.Size = Vector3.new(0.3,0.3,1.5) | |
1272 | ||
1273 | prt25.Parent = swordholder | |
1274 | ||
1275 | msh25.Parent = prt25 | |
1276 | ||
1277 | prt25.BrickColor = bcolor | |
1278 | ||
1279 | local prt26 = Instance.new("Part") | |
1280 | ||
1281 | prt26.formFactor = 3 | |
1282 | ||
1283 | prt26.CanCollide = false | |
1284 | ||
1285 | prt26.Name = "RightFeet2" | |
1286 | ||
1287 | prt26.Locked = true | |
1288 | ||
1289 | prt26.Size = Vector3.new(0.5,0.5,1.5) | |
1290 | ||
1291 | prt26.Parent = swordholder | |
1292 | ||
1293 | msh26.Parent = prt26 | |
1294 | ||
1295 | prt26.BrickColor = bcolor | |
1296 | ||
1297 | local prt27 = Instance.new("Part") | |
1298 | ||
1299 | prt27.formFactor = 3 | |
1300 | ||
1301 | prt27.CanCollide = false | |
1302 | ||
1303 | prt27.Name = "RightFeet3" | |
1304 | ||
1305 | prt27.Locked = true | |
1306 | ||
1307 | prt27.Size = Vector3.new(0.5,0.5,1.5) | |
1308 | ||
1309 | prt27.Parent = swordholder | |
1310 | ||
1311 | msh27.Parent = prt27 | |
1312 | ||
1313 | prt27.BrickColor = bcolor | |
1314 | ||
1315 | ||
1316 | local prt28 = Instance.new("Part") | |
1317 | ||
1318 | prt28.formFactor = 3 | |
1319 | ||
1320 | prt28.CanCollide = true | |
1321 | ||
1322 | prt28.Name = "LeftLeg" | |
1323 | ||
1324 | prt28.Locked = true | |
1325 | ||
1326 | prt28.Size = Vector3.new(1,2,1) | |
1327 | ||
1328 | prt28.Parent = swordholder | |
1329 | ||
1330 | msh28.Parent = prt28 | |
1331 | ||
1332 | prt28.BrickColor = handlecolor | |
1333 | ||
1334 | local prt28a = Instance.new("Part") | |
1335 | ||
1336 | prt28a.formFactor = 3 | |
1337 | ||
1338 | prt28a.CanCollide = false | |
1339 | ||
1340 | prt28a.Name = "LeftLega" | |
1341 | ||
1342 | prt28a.Locked = true | |
1343 | ||
1344 | prt28a.Size = Vector3.new(0.2,0.2,0.2) | |
1345 | ||
1346 | prt28a.Parent = swordholder | |
1347 | ||
1348 | prt28a.Transparency = 1 | |
1349 | ||
1350 | local prt29 = Instance.new("Part") | |
1351 | ||
1352 | prt29.formFactor = 3 | |
1353 | ||
1354 | prt29.CanCollide = false | |
1355 | ||
1356 | prt29.Name = "LeftLeg2" | |
1357 | ||
1358 | prt29.Locked = true | |
1359 | ||
1360 | prt29.Size = Vector3.new(0.75,2,0.75) | |
1361 | ||
1362 | prt29.Parent = swordholder | |
1363 | ||
1364 | msh29.Parent = prt29 | |
1365 | ||
1366 | prt29.BrickColor = bcolor | |
1367 | ||
1368 | local prt30 = Instance.new("Part") | |
1369 | ||
1370 | prt30.formFactor = 3 | |
1371 | ||
1372 | prt30.CanCollide = false | |
1373 | ||
1374 | prt30.Name = "LeftFeet" | |
1375 | ||
1376 | prt30.Locked = true | |
1377 | ||
1378 | prt30.Size = Vector3.new(1,0.75,2.5) | |
1379 | ||
1380 | prt30.Parent = swordholder | |
1381 | ||
1382 | msh30.Parent = prt30 | |
1383 | ||
1384 | prt30.BrickColor = bcolor | |
1385 | ||
1386 | local prt31 = Instance.new("Part") | |
1387 | ||
1388 | prt31.formFactor = 3 | |
1389 | ||
1390 | prt31.CanCollide = false | |
1391 | ||
1392 | prt31.Name = "LeftFeet1" | |
1393 | ||
1394 | prt31.Locked = true | |
1395 | ||
1396 | prt31.Size = Vector3.new(0.3,0.3,1.5) | |
1397 | ||
1398 | prt31.Parent = swordholder | |
1399 | ||
1400 | msh31.Parent = prt31 | |
1401 | ||
1402 | prt31.BrickColor = bcolor | |
1403 | ||
1404 | local prt32 = Instance.new("Part") | |
1405 | ||
1406 | prt32.formFactor = 3 | |
1407 | ||
1408 | prt32.CanCollide = false | |
1409 | ||
1410 | prt32.Name = "LeftFeet2" | |
1411 | ||
1412 | prt32.Locked = true | |
1413 | ||
1414 | prt32.Size = Vector3.new(0.5,0.5,1.5) | |
1415 | ||
1416 | prt32.Parent = swordholder | |
1417 | ||
1418 | msh32.Parent = prt32 | |
1419 | ||
1420 | prt32.BrickColor = bcolor | |
1421 | ||
1422 | local prt33 = Instance.new("Part") | |
1423 | ||
1424 | prt33.formFactor = 3 | |
1425 | ||
1426 | prt33.CanCollide = false | |
1427 | ||
1428 | prt33.Name = "RightFeet3" | |
1429 | ||
1430 | prt33.Locked = true | |
1431 | ||
1432 | prt33.Size = Vector3.new(0.5,0.5,1.5) | |
1433 | ||
1434 | prt33.Parent = swordholder | |
1435 | ||
1436 | msh33.Parent = prt33 | |
1437 | ||
1438 | prt33.BrickColor = bcolor | |
1439 | ||
1440 | ||
1441 | --Backseat :D | |
1442 | ||
1443 | local prt34 = Instance.new("Seat") | |
1444 | ||
1445 | prt34.formFactor = 3 | |
1446 | ||
1447 | prt34.CanCollide = false | |
1448 | ||
1449 | prt34.Name = "Backseat" | |
1450 | ||
1451 | prt34.Locked = true | |
1452 | ||
1453 | prt34.Size = Vector3.new(0.2,1,0.2) | |
1454 | ||
1455 | prt34.Parent = swordholder | |
1456 | ||
1457 | prt34.Transparency = 1 | |
1458 | ||
1459 | ||
1460 | -- | |
1461 | ||
1462 | local prt35 = Instance.new("Part") | |
1463 | ||
1464 | prt35.formFactor = 3 | |
1465 | ||
1466 | prt35.CanCollide = true | |
1467 | ||
1468 | prt35.Name = "Stand" | |
1469 | ||
1470 | prt35.Locked = true | |
1471 | ||
1472 | prt35.Size = Vector3.new(1,4,1) | |
1473 | ||
1474 | prt35.Parent = swordholder | |
1475 | ||
1476 | prt35.Transparency = 1 | |
1477 | ||
1478 | local w35 = Instance.new("Weld") | |
1479 | ||
1480 | w35.Parent = prt35 | |
1481 | ||
1482 | w35.Part0 = prt35 | |
1483 | ||
1484 | w35.Part1 = prt1 | |
1485 | ||
1486 | w35.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1487 | ||
1488 | w35.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2,0) | |
1489 | ||
1490 | ||
1491 | --Torso | |
1492 | ||
1493 | local w1 = Instance.new("Weld") | |
1494 | ||
1495 | w1.Parent = prt1 | |
1496 | ||
1497 | w1.Part0 = prt1 | |
1498 | ||
1499 | w1.Part1 = Torso | |
1500 | ||
1501 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
1502 | ||
1503 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-0), math.rad(0)) * CFrame.new(0, 3, -1) | |
1504 | ||
1505 | --Neck | |
1506 | ||
1507 | local w2 = Instance.new("Weld") | |
1508 | ||
1509 | w2.Parent = prt2 | |
1510 | ||
1511 | w2.Part0 = prt2 | |
1512 | ||
1513 | w2.Part1 = prt1 | |
1514 | ||
1515 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
1516 | ||
1517 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
1518 | ||
1519 | local w3a = Instance.new("Weld") | |
1520 | ||
1521 | w3a.Parent = prt3a | |
1522 | ||
1523 | w3a.Part0 = prt3a | |
1524 | ||
1525 | w3a.Part1 = prt1 | |
1526 | ||
1527 | w3a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1528 | ||
1529 | w3a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -1.5,3) | |
1530 | ||
1531 | local w3 = Instance.new("Weld") | |
1532 | ||
1533 | w3.Parent = prt3 | |
1534 | ||
1535 | w3.Part0 = prt3 | |
1536 | ||
1537 | w3.Part1 = prt3a | |
1538 | ||
1539 | w3.C1 = CFrame.Angles(math.rad(-20), 0, 0) * CFrame.new(0, 0.465,0) | |
1540 | ||
1541 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
1542 | ||
1543 | --Head | |
1544 | ||
1545 | local w4 = Instance.new("Weld") | |
1546 | ||
1547 | w4.Parent = prt4 | |
1548 | ||
1549 | w4.Part0 = prt4 | |
1550 | ||
1551 | w4.Part1 = prt3 | |
1552 | ||
1553 | w4.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1554 | ||
1555 | w4.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -2.5/2,0.25) | |
1556 | ||
1557 | local w5 = Instance.new("Weld") | |
1558 | ||
1559 | w5.Parent = prt5 | |
1560 | ||
1561 | w5.Part0 = prt5 | |
1562 | ||
1563 | w5.Part1 = prt4 | |
1564 | ||
1565 | w5.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1566 | ||
1567 | w5.C0 = CFrame.Angles(math.rad(100), 0, 0) * CFrame.new(0, 0.25,1.45) | |
1568 | ||
1569 | local w6 = Instance.new("Weld") | |
1570 | ||
1571 | w6.Parent = prt6 | |
1572 | ||
1573 | w6.Part0 = prt6 | |
1574 | ||
1575 | w6.Part1 = prt4 | |
1576 | ||
1577 | w6.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1578 | ||
1579 | w6.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0.75, -0.25,0.75) | |
1580 | ||
1581 | local w7 = Instance.new("Weld") | |
1582 | ||
1583 | w7.Parent = prt7 | |
1584 | ||
1585 | w7.Part0 = prt7 | |
1586 | ||
1587 | w7.Part1 = prt4 | |
1588 | ||
1589 | w7.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1590 | ||
1591 | w7.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(-0.75, -0.25,0.75) | |
1592 | ||
1593 | local w6a = Instance.new("Weld") | |
1594 | ||
1595 | w6a.Parent = prt6a | |
1596 | ||
1597 | w6a.Part0 = prt6a | |
1598 | ||
1599 | w6a.Part1 = prt4 | |
1600 | ||
1601 | w6a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1602 | ||
1603 | w6a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0.775, -0.25,0.91) | |
1604 | ||
1605 | local w7a = Instance.new("Weld") | |
1606 | ||
1607 | w7a.Parent = prt7a | |
1608 | ||
1609 | w7a.Part0 = prt7a | |
1610 | ||
1611 | w7a.Part1 = prt4 | |
1612 | ||
1613 | w7a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1614 | ||
1615 | w7a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(-0.775, -0.25,0.91) | |
1616 | ||
1617 | local w8 = Instance.new("Weld") | |
1618 | ||
1619 | w8.Parent = prt8 | |
1620 | ||
1621 | w8.Part0 = prt8 | |
1622 | ||
1623 | w8.Part1 = prt4 | |
1624 | ||
1625 | w8.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1626 | ||
1627 | w8.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.9,-1) | |
1628 | ||
1629 | local w9 = Instance.new("Weld") | |
1630 | ||
1631 | w9.Parent = prt9 | |
1632 | ||
1633 | w9.Part0 = prt9 | |
1634 | ||
1635 | w9.Part1 = prt4 | |
1636 | ||
1637 | w9.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1638 | ||
1639 | w9.C0 = CFrame.Angles(math.rad(0), math.rad(20), math.rad(-40)) * CFrame.new(0.75, -0.5,-1) | |
1640 | ||
1641 | local w10 = Instance.new("Weld") | |
1642 | ||
1643 | w10.Parent = prt10 | |
1644 | ||
1645 | w10.Part0 = prt10 | |
1646 | ||
1647 | w10.Part1 = prt4 | |
1648 | ||
1649 | w10.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1650 | ||
1651 | w10.C0 = CFrame.Angles(math.rad(0), math.rad(-20), math.rad(40)) * CFrame.new(-0.75, -0.5,-1) | |
1652 | ||
1653 | --Right Wing | |
1654 | ||
1655 | local w11 = Instance.new("Weld") | |
1656 | ||
1657 | w11.Parent = prt11 | |
1658 | ||
1659 | w11.Part0 = prt11 | |
1660 | ||
1661 | w11.Part1 = prt1 | |
1662 | ||
1663 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1664 | ||
1665 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
1666 | ||
1667 | local w12 = Instance.new("Weld") | |
1668 | ||
1669 | w12.Parent = prt12 | |
1670 | ||
1671 | w12.Part0 = prt12 | |
1672 | ||
1673 | w12.Part1 = prt11 | |
1674 | ||
1675 | w12.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1676 | ||
1677 | w12.C0 = CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-2.5) | |
1678 | ||
1679 | local w13 = Instance.new("Weld") | |
1680 | ||
1681 | w13.Parent = prt13 | |
1682 | ||
1683 | w13.Part0 = prt13 | |
1684 | ||
1685 | w13.Part1 = prt11 | |
1686 | ||
1687 | w13.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1688 | ||
1689 | w13.C0 = CFrame.Angles(math.rad(55), math.rad(0), math.rad(0)) * CFrame.new(0, -0.25,-2.25) | |
1690 | ||
1691 | local w14 = Instance.new("Weld") | |
1692 | ||
1693 | w14.Parent = prt14 | |
1694 | ||
1695 | w14.Part0 = prt14 | |
1696 | ||
1697 | w14.Part1 = prt11 | |
1698 | ||
1699 | w14.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1700 | ||
1701 | w14.C0 = CFrame.Angles(math.rad(65), math.rad(0), math.rad(0)) * CFrame.new(0, -0.5,-2) | |
1702 | ||
1703 | local w15 = Instance.new("Weld") | |
1704 | ||
1705 | w15.Parent = prt15 | |
1706 | ||
1707 | w15.Part0 = prt15 | |
1708 | ||
1709 | w15.Part1 = prt11 | |
1710 | ||
1711 | w15.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1712 | ||
1713 | w15.C0 = CFrame.Angles(math.rad(75), math.rad(0), math.rad(0)) * CFrame.new(0, -0.75,-1.5) | |
1714 | ||
1715 | --Left Wing | |
1716 | ||
1717 | local w16 = Instance.new("Weld") | |
1718 | ||
1719 | w16.Parent = prt16 | |
1720 | ||
1721 | w16.Part0 = prt16 | |
1722 | ||
1723 | w16.Part1 = prt1 | |
1724 | ||
1725 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1726 | ||
1727 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
1728 | ||
1729 | local w17 = Instance.new("Weld") | |
1730 | ||
1731 | w17.Parent = prt17 | |
1732 | ||
1733 | w17.Part0 = prt17 | |
1734 | ||
1735 | w17.Part1 = prt16 | |
1736 | ||
1737 | w17.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1738 | ||
1739 | w17.C0 = CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-2.5) | |
1740 | ||
1741 | local w18 = Instance.new("Weld") | |
1742 | ||
1743 | w18.Parent = prt18 | |
1744 | ||
1745 | w18.Part0 = prt18 | |
1746 | ||
1747 | w18.Part1 = prt16 | |
1748 | ||
1749 | w18.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1750 | ||
1751 | w18.C0 = CFrame.Angles(math.rad(55), math.rad(0), math.rad(0)) * CFrame.new(0, -0.25,-2.25) | |
1752 | ||
1753 | local w19 = Instance.new("Weld") | |
1754 | ||
1755 | w19.Parent = prt19 | |
1756 | ||
1757 | w19.Part0 = prt19 | |
1758 | ||
1759 | w19.Part1 = prt16 | |
1760 | ||
1761 | w19.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1762 | ||
1763 | w19.C0 = CFrame.Angles(math.rad(65), math.rad(0), math.rad(0)) * CFrame.new(0, -0.5,-2) | |
1764 | ||
1765 | local w20 = Instance.new("Weld") | |
1766 | ||
1767 | w20.Parent = prt20 | |
1768 | ||
1769 | w20.Part0 = prt20 | |
1770 | ||
1771 | w20.Part1 = prt16 | |
1772 | ||
1773 | w20.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1774 | ||
1775 | w20.C0 = CFrame.Angles(math.rad(75), math.rad(0), math.rad(0)) * CFrame.new(0, -0.75,-1.5) | |
1776 | ||
1777 | --Tail | |
1778 | ||
1779 | local w21 = Instance.new("Weld") | |
1780 | ||
1781 | w21.Parent = prt21 | |
1782 | ||
1783 | w21.Part0 = prt21 | |
1784 | ||
1785 | w21.Part1 = prt1 | |
1786 | ||
1787 | w21.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1788 | ||
1789 | w21.C0 = CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5,-3.5) | |
1790 | ||
1791 | --Right Leg | |
1792 | ||
1793 | local w22 = Instance.new("Weld") | |
1794 | ||
1795 | w22.Parent = prt22 | |
1796 | ||
1797 | w22.Part0 = prt22 | |
1798 | ||
1799 | w22.Part1 = prt1 | |
1800 | ||
1801 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1802 | ||
1803 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
1804 | ||
1805 | local w22a = Instance.new("Weld") | |
1806 | ||
1807 | w22a.Parent = prt22a | |
1808 | ||
1809 | w22a.Part0 = prt22a | |
1810 | ||
1811 | w22a.Part1 = prt22 | |
1812 | ||
1813 | w22a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1814 | ||
1815 | w22a.C0 = CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) * CFrame.new(0, 1,0) | |
1816 | ||
1817 | local w23 = Instance.new("Weld") | |
1818 | ||
1819 | w23.Parent = prt23 | |
1820 | ||
1821 | w23.Part0 = prt23 | |
1822 | ||
1823 | w23.Part1 = prt22a | |
1824 | ||
1825 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
1826 | ||
1827 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
1828 | ||
1829 | local w24 = Instance.new("Weld") | |
1830 | ||
1831 | w24.Parent = prt24 | |
1832 | ||
1833 | w24.Part0 = prt24 | |
1834 | ||
1835 | w24.Part1 = prt23 | |
1836 | ||
1837 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
1838 | ||
1839 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
1840 | ||
1841 | local w25 = Instance.new("Weld") | |
1842 | ||
1843 | w25.Parent = prt25 | |
1844 | ||
1845 | w25.Part0 = prt25 | |
1846 | ||
1847 | w25.Part1 = prt24 | |
1848 | ||
1849 | w25.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1850 | ||
1851 | w25.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.1,-1.5) | |
1852 | ||
1853 | local w26 = Instance.new("Weld") | |
1854 | ||
1855 | w26.Parent = prt26 | |
1856 | ||
1857 | w26.Part0 = prt26 | |
1858 | ||
1859 | w26.Part1 = prt24 | |
1860 | ||
1861 | w26.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1862 | ||
1863 | w26.C0 = CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) * CFrame.new(-0.75, 0.1,1.5) | |
1864 | ||
1865 | local w27 = Instance.new("Weld") | |
1866 | ||
1867 | w27.Parent = prt27 | |
1868 | ||
1869 | w27.Part0 = prt27 | |
1870 | ||
1871 | w27.Part1 = prt24 | |
1872 | ||
1873 | w27.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1874 | ||
1875 | w27.C0 = CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)) * CFrame.new(0.75, 0.1,1.5) | |
1876 | ||
1877 | --Left Leg | |
1878 | ||
1879 | local w28 = Instance.new("Weld") | |
1880 | ||
1881 | w28.Parent = prt28 | |
1882 | ||
1883 | w28.Part0 = prt28 | |
1884 | ||
1885 | w28.Part1 = prt1 | |
1886 | ||
1887 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1888 | ||
1889 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
1890 | ||
1891 | local w28a = Instance.new("Weld") | |
1892 | ||
1893 | w28a.Parent = prt28a | |
1894 | ||
1895 | w28a.Part0 = prt28a | |
1896 | ||
1897 | w28a.Part1 = prt28 | |
1898 | ||
1899 | w28a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1900 | ||
1901 | w28a.C0 = CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) * CFrame.new(0, 1,0) | |
1902 | ||
1903 | local w29 = Instance.new("Weld") | |
1904 | ||
1905 | w29.Parent = prt29 | |
1906 | ||
1907 | w29.Part0 = prt29 | |
1908 | ||
1909 | w29.Part1 = prt28a | |
1910 | ||
1911 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
1912 | ||
1913 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
1914 | ||
1915 | local w30 = Instance.new("Weld") | |
1916 | ||
1917 | w30.Parent = prt30 | |
1918 | ||
1919 | w30.Part0 = prt30 | |
1920 | ||
1921 | w30.Part1 = prt29 | |
1922 | ||
1923 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
1924 | ||
1925 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
1926 | ||
1927 | local w31 = Instance.new("Weld") | |
1928 | ||
1929 | w31.Parent = prt31 | |
1930 | ||
1931 | w31.Part0 = prt31 | |
1932 | ||
1933 | w31.Part1 = prt30 | |
1934 | ||
1935 | w31.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1936 | ||
1937 | w31.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.1,-1.5) | |
1938 | ||
1939 | local w32 = Instance.new("Weld") | |
1940 | ||
1941 | w32.Parent = prt32 | |
1942 | ||
1943 | w32.Part0 = prt32 | |
1944 | ||
1945 | w32.Part1 = prt30 | |
1946 | ||
1947 | w32.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1948 | ||
1949 | w32.C0 = CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) * CFrame.new(-0.75, 0.1,1.5) | |
1950 | ||
1951 | local w33 = Instance.new("Weld") | |
1952 | ||
1953 | w33.Parent = prt33 | |
1954 | ||
1955 | w33.Part0 = prt33 | |
1956 | ||
1957 | w33.Part1 = prt30 | |
1958 | ||
1959 | w33.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1960 | ||
1961 | w33.C0 = CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)) * CFrame.new(0.75, 0.1,1.5) | |
1962 | ||
1963 | --Backseat | |
1964 | ||
1965 | local w34 = Instance.new("Weld") | |
1966 | ||
1967 | w34.Parent = prt1 | |
1968 | ||
1969 | w34.Part0 = prt34 | |
1970 | ||
1971 | w34.Part1 = prt1 | |
1972 | ||
1973 | w34.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1974 | ||
1975 | w34.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1,-1.5) | |
1976 | ||
1977 | if Alive then | |
1978 | ||
1979 | local hum = Instance.new("Humanoid") | |
1980 | ||
1981 | hum.Parent = swordholder | |
1982 | ||
1983 | hum.MaxHealth = ChocoboHP | |
1984 | ||
1985 | hum.Health = ChocoboHP | |
1986 | ||
1987 | hum.PlatformStand = true | |
1988 | ||
1989 | end | |
1990 | ||
1991 | ||
1992 | local w36 = Instance.new("Weld") | |
1993 | ||
1994 | local w37 = Instance.new("Weld") | |
1995 | ||
1996 | --[[if Rope then | |
1997 | ||
1998 | local msh36 = Instance.new("BlockMesh") | |
1999 | ||
2000 | local prt36 = Instance.new("Part") | |
2001 | ||
2002 | prt36.formFactor = 3 | |
2003 | ||
2004 | prt36.CanCollide = true | |
2005 | ||
2006 | prt36.Name = "MouthRope" | |
2007 | ||
2008 | prt36.Locked = true | |
2009 | ||
2010 | prt36.Size = Vector3.new(1,0.2,0.2) | |
2011 | ||
2012 | prt36.Parent = swordholder | |
2013 | ||
2014 | msh36.Parent = prt36 | |
2015 | ||
2016 | prt36.BrickColor = ropecolor | |
2017 | ||
2018 | w36.Parent = prt36 | |
2019 | ||
2020 | w36.Part0 = prt36 | |
2021 | ||
2022 | w36.Part1 = prt5 | |
2023 | ||
2024 | w36.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
2025 | ||
2026 | w36.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
2027 | ||
2028 | local msh37 = Instance.new("BlockMesh") | |
2029 | ||
2030 | local prt37 = Instance.new("Part") | |
2031 | ||
2032 | prt37.formFactor = 3 | |
2033 | ||
2034 | prt37.CanCollide = true | |
2035 | ||
2036 | prt37.Name = "MouthRope2" | |
2037 | ||
2038 | prt37.Locked = true | |
2039 | ||
2040 | prt37.Size = Vector3.new(3,0.2,0.2) | |
2041 | ||
2042 | prt37.Parent = swordholder | |
2043 | ||
2044 | msh37.Parent = prt37 | |
2045 | ||
2046 | prt37.BrickColor = ropecolor | |
2047 | ||
2048 | w37.Parent = prt37 | |
2049 | ||
2050 | w37.Part0 = prt37 | |
2051 | ||
2052 | w37.Part1 = Torso | |
2053 | ||
2054 | w37.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
2055 | ||
2056 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-1) | |
2057 | ||
2058 | local prt38a = Instance.new("Part") | |
2059 | ||
2060 | prt38a.formFactor = 3 | |
2061 | ||
2062 | prt38a.CanCollide = false | |
2063 | ||
2064 | prt38a.Name = "MouthRope3Joint" | |
2065 | ||
2066 | prt38a.Locked = true | |
2067 | ||
2068 | prt38a.Size = Vector3.new(0.2,0.2,0.2) | |
2069 | ||
2070 | prt38a.Parent = swordholder | |
2071 | ||
2072 | prt38a.Transparency = 1 | |
2073 | ||
2074 | local w38a = Instance.new("Weld") | |
2075 | ||
2076 | w38a.Parent = prt38a | |
2077 | ||
2078 | w38a.Part0 = prt38a | |
2079 | ||
2080 | w38a.Part1 = prt3 | |
2081 | ||
2082 | w38a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
2083 | ||
2084 | w38a.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 1.5,0.5) | |
2085 | ||
2086 | local prt39a = Instance.new("Part") | |
2087 | ||
2088 | prt39a.formFactor = 3 | |
2089 | ||
2090 | prt39a.CanCollide = false | |
2091 | ||
2092 | prt39a.Name = "MouthRope4Joint" | |
2093 | ||
2094 | prt39a.Locked = true | |
2095 | ||
2096 | prt39a.Size = Vector3.new(0.2,0.2,0.2) | |
2097 | ||
2098 | prt39a.Parent = swordholder | |
2099 | ||
2100 | prt39a.Transparency = 1 | |
2101 | ||
2102 | local w39a = Instance.new("Weld") | |
2103 | ||
2104 | w39a.Parent = prt39a | |
2105 | ||
2106 | w39a.Part0 = prt39a | |
2107 | ||
2108 | w39a.Part1 = prt3 | |
2109 | ||
2110 | w39a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
2111 | ||
2112 | w39a.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 1.5,0.5) | |
2113 | ||
2114 | local msh38 = Instance.new("BlockMesh") | |
2115 | ||
2116 | local prt38 = Instance.new("Part") | |
2117 | ||
2118 | prt38.formFactor = 3 | |
2119 | ||
2120 | prt38.Name = "MouthRope3" | |
2121 | ||
2122 | prt38.Locked = true | |
2123 | ||
2124 | prt38.Size = Vector3.new(0.2,0.2,0.2) | |
2125 | ||
2126 | prt38.Parent = swordholder | |
2127 | ||
2128 | msh38.Parent = prt38 | |
2129 | ||
2130 | prt38.BrickColor = ropecolor | |
2131 | ||
2132 | prt38.CanCollide = false | |
2133 | ||
2134 | prt38.Anchored = true | |
2135 | ||
2136 | local msh39 = Instance.new("BlockMesh") | |
2137 | ||
2138 | local prt39 = Instance.new("Part") | |
2139 | ||
2140 | prt39.formFactor = 3 | |
2141 | ||
2142 | prt39.Name = "MouthRope4" | |
2143 | ||
2144 | prt39.Locked = true | |
2145 | ||
2146 | prt39.Size = Vector3.new(0.2,0.2,0.2) | |
2147 | ||
2148 | prt39.Parent = swordholder | |
2149 | ||
2150 | msh39.Parent = prt39 | |
2151 | ||
2152 | prt39.BrickColor = ropecolor | |
2153 | ||
2154 | prt39.CanCollide = false | |
2155 | ||
2156 | prt39.Anchored = true | |
2157 | ||
2158 | local msh40 = Instance.new("BlockMesh") | |
2159 | ||
2160 | local prt40 = Instance.new("Part") | |
2161 | ||
2162 | prt40.formFactor = 3 | |
2163 | ||
2164 | prt40.Name = "MouthRope5" | |
2165 | ||
2166 | prt40.Locked = true | |
2167 | ||
2168 | prt40.Size = Vector3.new(0.2,0.2,0.2) | |
2169 | ||
2170 | prt40.Parent = swordholder | |
2171 | ||
2172 | msh40.Parent = prt40 | |
2173 | ||
2174 | prt40.BrickColor = ropecolor | |
2175 | ||
2176 | prt40.CanCollide = false | |
2177 | ||
2178 | prt40.Anchored = true | |
2179 | ||
2180 | local msh41 = Instance.new("BlockMesh") | |
2181 | ||
2182 | local prt41 = Instance.new("Part") | |
2183 | ||
2184 | prt41.formFactor = 3 | |
2185 | ||
2186 | prt41.Name = "MouthRope6" | |
2187 | ||
2188 | prt41.Locked = true | |
2189 | ||
2190 | prt41.Size = Vector3.new(0.2,0.2,0.2) | |
2191 | ||
2192 | prt41.Parent = swordholder | |
2193 | ||
2194 | msh41.Parent = prt41 | |
2195 | ||
2196 | prt41.BrickColor = ropecolor | |
2197 | ||
2198 | prt41.CanCollide = false | |
2199 | ||
2200 | prt41.Anchored = true | |
2201 | ||
2202 | coroutine.resume(coroutine.create(function() | |
2203 | ||
2204 | repeat | |
2205 | ||
2206 | wait() | |
2207 | ||
2208 | local ll = prt37.CFrame * CFrame.new(prt37.Size.x/-2,0,0) | |
2209 | ||
2210 | local rr = prt37.CFrame * CFrame.new(prt37.Size.x/2,0,0) | |
2211 | ||
2212 | local oristrpos1 = prt38a.CFrame | |
2213 | ||
2214 | local oristrpos2 = prt39a.CFrame | |
2215 | ||
2216 | local oristrpos3 = prt36.CFrame*CFrame.new((prt36.Size.x/-2)+0.1,0,0) | |
2217 | ||
2218 | local oristrpos4 = prt36.CFrame*CFrame.new((prt36.Size.x/2)-0.1,0,0) | |
2219 | ||
2220 | local mg1 = (ll.p - oristrpos1.p).magnitude | |
2221 | ||
2222 | local mg2 = (rr.p - oristrpos2.p).magnitude | |
2223 | ||
2224 | local mg3 = (oristrpos1.p - oristrpos3.p).magnitude | |
2225 | ||
2226 | local mg4 = (oristrpos2.p - oristrpos4.p).magnitude | |
2227 | ||
2228 | prt38.Size = Vector3.new(0.2,mg1,0.2) | |
2229 | ||
2230 | prt38.CFrame = CFrame.new((ll.p+oristrpos1.p)/2,oristrpos1.p) * CFrame.Angles(math.rad(90),0,0) | |
2231 | ||
2232 | prt39.Size = Vector3.new(0.2,mg2,0.2) | |
2233 | ||
2234 | prt39.CFrame = CFrame.new((rr.p+oristrpos2.p)/2,oristrpos2.p) * CFrame.Angles(math.rad(90),0,0) | |
2235 | ||
2236 | prt40.Size = Vector3.new(0.2,mg3,0.2) | |
2237 | ||
2238 | prt40.CFrame = CFrame.new((oristrpos1.p+oristrpos3.p)/2,oristrpos3.p) * CFrame.Angles(math.rad(90),0,0) | |
2239 | ||
2240 | prt41.Size = Vector3.new(0.2,mg3,0.2) | |
2241 | ||
2242 | prt41.CFrame = CFrame.new((oristrpos2.p+oristrpos4.p)/2,oristrpos4.p) * CFrame.Angles(math.rad(90),0,0) | |
2243 | ||
2244 | until false | |
2245 | ||
2246 | end)) | |
2247 | ||
2248 | end]] | |
2249 | ||
2250 | ||
2251 | ||
2252 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
2253 | ||
2254 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2255 | ||
2256 | end | |
2257 | ||
2258 | ||
2259 | local bg = Instance.new("BodyGyro") | |
2260 | ||
2261 | bg.maxTorque = bg.maxTorque * math.huge | |
2262 | ||
2263 | local bp = Instance.new("BodyPosition") | |
2264 | ||
2265 | bp.maxForce = Vector3.new(math.huge,0,math.huge) | |
2266 | ||
2267 | bp.P = bp.p * 10 | |
2268 | ||
2269 | ||
2270 | function unequipweld() | |
2271 | ||
2272 | w1.Part1 = nil | |
2273 | ||
2274 | bg.Parent = prt1 | |
2275 | ||
2276 | bg.cframe = prt1.CFrame | |
2277 | ||
2278 | local hit,pos = rayCast(Torso.Position+Vector3.new(0,10,0), Vector3.new(0,-2,0), 1000, Character) | |
2279 | ||
2280 | bp.position = pos + Vector3.new(0,4,0) | |
2281 | ||
2282 | bp.Parent = prt1 | |
2283 | ||
2284 | w37.Part1 = prt2 | |
2285 | ||
2286 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5,-0.6) | |
2287 | ||
2288 | end | |
2289 | ||
2290 | ||
2291 | unequipweld() | |
2292 | ||
2293 | bp.position = (Head.CFrame*CFrame.new(10,0,0)).p | |
2294 | ||
2295 | bg.cframe = Head.CFrame | |
2296 | ||
2297 | ||
2298 | function equipweld() | |
2299 | ||
2300 | w1.Part1 = Torso | |
2301 | ||
2302 | bg.Parent = nil | |
2303 | ||
2304 | bp.Parent = nil | |
2305 | ||
2306 | w37.Part1 = Torso | |
2307 | ||
2308 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,1.25) | |
2309 | ||
2310 | end | |
2311 | ||
2312 | ||
2313 | ||
2314 | ||
2315 | ||
2316 | function ss(parent,p) --Slash | |
2317 | ||
2318 | ||
2319 | local SlashSound = Instance.new("Sound") | |
2320 | ||
2321 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2322 | ||
2323 | SlashSound.Parent = parent | |
2324 | ||
2325 | SlashSound.Volume = .7 | |
2326 | ||
2327 | SlashSound.Pitch = p | |
2328 | ||
2329 | SlashSound.PlayOnRemove = true | |
2330 | ||
2331 | coroutine.resume(coroutine.create(function() | |
2332 | ||
2333 | wait() | |
2334 | ||
2335 | SlashSound.Parent = nil | |
2336 | ||
2337 | end)) | |
2338 | ||
2339 | end | |
2340 | ||
2341 | function uss(parent,p) --unsheath | |
2342 | ||
2343 | ||
2344 | local SlashSound = Instance.new("Sound") | |
2345 | ||
2346 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
2347 | ||
2348 | SlashSound.Parent = parent | |
2349 | ||
2350 | SlashSound.Volume = .7 | |
2351 | ||
2352 | SlashSound.Pitch = p | |
2353 | ||
2354 | SlashSound.PlayOnRemove = true | |
2355 | ||
2356 | coroutine.resume(coroutine.create(function() | |
2357 | ||
2358 | wait() | |
2359 | ||
2360 | SlashSound.Parent = nil | |
2361 | ||
2362 | end)) | |
2363 | ||
2364 | end | |
2365 | ||
2366 | function fs(parent,p) --Fire Sound | |
2367 | ||
2368 | ||
2369 | local SlashSound = Instance.new("Sound") | |
2370 | ||
2371 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
2372 | ||
2373 | SlashSound.Parent = parent | |
2374 | ||
2375 | SlashSound.Volume = .7 | |
2376 | ||
2377 | SlashSound.Pitch = p | |
2378 | ||
2379 | SlashSound.PlayOnRemove = true | |
2380 | ||
2381 | coroutine.resume(coroutine.create(function() | |
2382 | ||
2383 | wait() | |
2384 | ||
2385 | SlashSound.Parent = nil | |
2386 | ||
2387 | end)) | |
2388 | ||
2389 | end | |
2390 | ||
2391 | function ms(parent,p) --Metal Cling Sound | |
2392 | ||
2393 | ||
2394 | local SlashSound = Instance.new("Sound") | |
2395 | ||
2396 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
2397 | ||
2398 | SlashSound.Parent = parent | |
2399 | ||
2400 | SlashSound.Volume = 5 | |
2401 | ||
2402 | SlashSound.Pitch = p | |
2403 | ||
2404 | SlashSound.PlayOnRemove = true | |
2405 | ||
2406 | coroutine.resume(coroutine.create(function() | |
2407 | ||
2408 | wait() | |
2409 | ||
2410 | SlashSound.Parent = nil | |
2411 | ||
2412 | end)) | |
2413 | ||
2414 | end | |
2415 | ||
2416 | function ws(parent,p) --Walk Sound | |
2417 | ||
2418 | ||
2419 | local SlashSound = Instance.new("Sound") | |
2420 | ||
2421 | SlashSound.SoundId = "rbxasset://sounds\\bfsl-minifigfoots1.mp3" | |
2422 | ||
2423 | SlashSound.Parent = parent | |
2424 | ||
2425 | SlashSound.Volume = 1 | |
2426 | ||
2427 | SlashSound.Pitch = p | |
2428 | ||
2429 | SlashSound.PlayOnRemove = true | |
2430 | ||
2431 | coroutine.resume(coroutine.create(function() | |
2432 | ||
2433 | wait() | |
2434 | ||
2435 | SlashSound.Parent = nil | |
2436 | ||
2437 | end)) | |
2438 | ||
2439 | end | |
2440 | ||
2441 | -- | |
2442 | ||
2443 | -- | |
2444 | ||
2445 | ||
2446 | function returndmg() | |
2447 | ||
2448 | mindamage = omindamage | |
2449 | ||
2450 | maxdamage = omaxdamage | |
2451 | ||
2452 | crtmaxdamage = ocrtmaxdamage | |
2453 | ||
2454 | end | |
2455 | ||
2456 | ||
2457 | function subdmg(sub) | |
2458 | ||
2459 | mindamage = omindamage - sub | |
2460 | ||
2461 | maxdamage = omaxdamage - sub | |
2462 | ||
2463 | crtmaxdamage = ocrtmaxdamage - sub | |
2464 | ||
2465 | end | |
2466 | ||
2467 | ||
2468 | function prcntdmg(sub) | |
2469 | ||
2470 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
2471 | ||
2472 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
2473 | ||
2474 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
2475 | ||
2476 | end | |
2477 | ||
2478 | ||
2479 | function tagHumanoid(humanoid, player) | |
2480 | ||
2481 | local creator_tag = Instance.new("ObjectValue") | |
2482 | ||
2483 | creator_tag.Value = player | |
2484 | ||
2485 | creator_tag.Name = "creator" | |
2486 | ||
2487 | creator_tag.Parent = humanoid | |
2488 | ||
2489 | end | |
2490 | ||
2491 | ||
2492 | function untagHumanoid(humanoid) | |
2493 | ||
2494 | if humanoid ~= nil then | |
2495 | ||
2496 | local tag = humanoid:findFirstChild("creator") | |
2497 | ||
2498 | if tag ~= nil then | |
2499 | ||
2500 | tag.Parent = nil | |
2501 | ||
2502 | end | |
2503 | ||
2504 | end | |
2505 | ||
2506 | end | |
2507 | ||
2508 | ||
2509 | ||
2510 | ||
2511 | ||
2512 | function hideanim() | |
2513 | ||
2514 | attack = true | |
2515 | ||
2516 | RWRem() | |
2517 | ||
2518 | LWRem() | |
2519 | ||
2520 | RWLRem() | |
2521 | ||
2522 | LWLRem() | |
2523 | ||
2524 | unequipweld() | |
2525 | ||
2526 | attack = false | |
2527 | ||
2528 | end | |
2529 | ||
2530 | ||
2531 | ||
2532 | function equipanim() | |
2533 | ||
2534 | attack = true | |
2535 | ||
2536 | RWFunc() | |
2537 | ||
2538 | RWLFunc() | |
2539 | ||
2540 | LWLFunc() | |
2541 | ||
2542 | LWFunc() | |
2543 | ||
2544 | equipweld() | |
2545 | ||
2546 | for i = 0.1 ,1 ,0.1 do | |
2547 | ||
2548 | wait() | |
2549 | ||
2550 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45*i),math.rad(0),math.rad(-20*i)) | |
2551 | ||
2552 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2553 | ||
2554 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45*i),math.rad(0),math.rad(20*i)) | |
2555 | ||
2556 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2557 | ||
2558 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(25*i)) | |
2559 | ||
2560 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2561 | ||
2562 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(-25*i)) | |
2563 | ||
2564 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
2565 | ||
2566 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(0),0,math.rad(0)) | |
2567 | ||
2568 | end | |
2569 | ||
2570 | ||
2571 | attack = false | |
2572 | ||
2573 | end | |
2574 | ||
2575 | ||
2576 | function noarms() | |
2577 | ||
2578 | RWRem() | |
2579 | ||
2580 | LWRem() | |
2581 | ||
2582 | w37.Part1 = prt2 | |
2583 | ||
2584 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5,-0.6) | |
2585 | ||
2586 | end | |
2587 | ||
2588 | ||
2589 | function arms() | |
2590 | ||
2591 | RWFunc() | |
2592 | ||
2593 | LWFunc() | |
2594 | ||
2595 | w37.Part1 = Torso | |
2596 | ||
2597 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,1.25) | |
2598 | ||
2599 | end | |
2600 | ||
2601 | ||
2602 | function faketors() | |
2603 | ||
2604 | local T = Instance.new("Part") | |
2605 | ||
2606 | T.formFactor = 0 | |
2607 | ||
2608 | T.CanCollide = false | |
2609 | ||
2610 | T.Name = "FakeTorso" | |
2611 | ||
2612 | T.Locked = true | |
2613 | ||
2614 | T.Size = Torso.Size | |
2615 | ||
2616 | T.Parent = swordholder | |
2617 | ||
2618 | T.Transparency = 1 | |
2619 | ||
2620 | T.BrickColor = Torso.BrickColor | |
2621 | ||
2622 | for i,z in pairs(Character:GetChildren()) do | |
2623 | ||
2624 | if z.className == "CharacterMesh" then | |
2625 | ||
2626 | if z.BodyPart == Enum.BodyPart.Torso then | |
2627 | ||
2628 | local SM = Instance.new("SpecialMesh",T) | |
2629 | ||
2630 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
2631 | ||
2632 | if z.BaseTextureId ~= 0 then | |
2633 | ||
2634 | SM.TextureId = z.BaseTextureId | |
2635 | ||
2636 | elseif z.OverlayTextureId ~= 0 then | |
2637 | ||
2638 | SM.TextureId = z.OverlayTextureId | |
2639 | ||
2640 | else | |
2641 | ||
2642 | SM.TextureId = "" | |
2643 | ||
2644 | end | |
2645 | ||
2646 | end | |
2647 | ||
2648 | end | |
2649 | ||
2650 | end | |
2651 | ||
2652 | local wt = Instance.new("Weld") | |
2653 | ||
2654 | wt.Parent = T | |
2655 | ||
2656 | wt.Part0 = T | |
2657 | ||
2658 | wt.Part1 = Torso | |
2659 | ||
2660 | RW.Part0 = T | |
2661 | ||
2662 | LW.Part0 = T | |
2663 | ||
2664 | T.Transparency = 0 | |
2665 | ||
2666 | Torso.Transparency = 1 | |
2667 | ||
2668 | RHL.Part0 = T | |
2669 | ||
2670 | LHL.Part0 = T | |
2671 | ||
2672 | return wt,T | |
2673 | ||
2674 | end | |
2675 | ||
2676 | ||
2677 | ||
2678 | if (script.Parent.className ~= "HopperBin") then | |
2679 | ||
2680 | Tool = Instance.new("HopperBin") | |
2681 | ||
2682 | Tool.Parent = Backpack | |
2683 | ||
2684 | Tool.Name = ToolName | |
2685 | ||
2686 | script.Parent = Tool | |
2687 | ||
2688 | end | |
2689 | ||
2690 | Bin = Tool | |
2691 | ||
2692 | ||
2693 | ||
2694 | function damagesplat(dmg,hit,crit,blocked) | |
2695 | ||
2696 | local mo = Instance.new("Model") | |
2697 | ||
2698 | mo.Name = dmg | |
2699 | ||
2700 | local pa = Instance.new("Part",mo) | |
2701 | ||
2702 | pa.formFactor = 3 | |
2703 | ||
2704 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
2705 | ||
2706 | if crit then | |
2707 | ||
2708 | pa.BrickColor = BrickColor.new("Bright yellow") | |
2709 | ||
2710 | elseif not crit then | |
2711 | ||
2712 | pa.BrickColor = BrickColor.new("Bright red") | |
2713 | ||
2714 | end | |
2715 | ||
2716 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end | |
2717 | ||
2718 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
2719 | ||
2720 | pa.Name = "Head" | |
2721 | ||
2722 | local hah = Instance.new("Humanoid") | |
2723 | ||
2724 | hah.Parent = mo | |
2725 | ||
2726 | hah.MaxHealth = 0 | |
2727 | ||
2728 | hah.Health = 0 | |
2729 | ||
2730 | local bp = Instance.new("BodyPosition") | |
2731 | ||
2732 | bp.P = 14000 | |
2733 | ||
2734 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2735 | ||
2736 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
2737 | ||
2738 | coroutine.resume(coroutine.create(function() | |
2739 | ||
2740 | wait() | |
2741 | ||
2742 | mo.Parent = workspace | |
2743 | ||
2744 | bp.Parent = pa | |
2745 | ||
2746 | wait(1.4) | |
2747 | ||
2748 | mo:remove() | |
2749 | ||
2750 | end)) | |
2751 | ||
2752 | return pa | |
2753 | ||
2754 | end | |
2755 | ||
2756 | ||
2757 | function damage(hum,dmg,critornot) | |
2758 | ||
2759 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
2760 | ||
2761 | hum:TakeDamage(dmg) | |
2762 | ||
2763 | coroutine.resume(coroutine.create(function() | |
2764 | ||
2765 | tagHumanoid(hum,Player) | |
2766 | ||
2767 | wait(1) | |
2768 | ||
2769 | untagHumanoid(hum) | |
2770 | ||
2771 | end)) | |
2772 | ||
2773 | return pa | |
2774 | ||
2775 | end | |
2776 | ||
2777 | ||
2778 | function AddEnergy(add) | |
2779 | ||
2780 | Energy = Energy + add | |
2781 | ||
2782 | if Energy > MaxEnergy then | |
2783 | ||
2784 | Energy = MaxEnergy | |
2785 | ||
2786 | end | |
2787 | ||
2788 | end | |
2789 | ||
2790 | ||
2791 | ||
2792 | ||
2793 | function OT(hit) --Normal Damage | |
2794 | ||
2795 | if Hitdeb == 1 then return end | |
2796 | ||
2797 | if hit.Parent == nil then return end | |
2798 | ||
2799 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
2800 | ||
2801 | if hum.Health <= 0 then return end | |
2802 | ||
2803 | if hit.Parent:findFirstChild("Block") ~= nil then | |
2804 | ||
2805 | if hit.Parent.Block.Value then | |
2806 | ||
2807 | damagesplat(0,hum.Torso,false,true) | |
2808 | ||
2809 | Hitdeb = 1 | |
2810 | ||
2811 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then | |
2812 | ||
2813 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
2814 | ||
2815 | hit.Parent.Block.Value = false | |
2816 | ||
2817 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
2818 | ||
2819 | local critrandomizer = math.random(crtrate) | |
2820 | ||
2821 | if critrandomizer ~= 1 then | |
2822 | ||
2823 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
2824 | ||
2825 | elseif critrandomizer == 1 then | |
2826 | ||
2827 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
2828 | ||
2829 | end | |
2830 | ||
2831 | end | |
2832 | ||
2833 | end | |
2834 | ||
2835 | return end end | |
2836 | ||
2837 | local critrandomizer = math.random(crtrate) | |
2838 | ||
2839 | if critrandomizer ~= 1 then | |
2840 | ||
2841 | local rndmdamage = math.random(mindamage,maxdamage) | |
2842 | ||
2843 | damage(hum,rndmdamage,false) | |
2844 | ||
2845 | elseif critrandomizer == 1 then | |
2846 | ||
2847 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2848 | ||
2849 | damage(hum,rndmdamage,true) | |
2850 | ||
2851 | end | |
2852 | ||
2853 | Hitdeb = 1 | |
2854 | ||
2855 | end | |
2856 | ||
2857 | end | |
2858 | ||
2859 | ||
2860 | ||
2861 | function AoE(p,magnitude) | |
2862 | ||
2863 | local c = game.Workspace:GetChildren(); | |
2864 | ||
2865 | for i = 1, #c do | |
2866 | ||
2867 | local hum = c[i]:findFirstChild("Humanoid") | |
2868 | ||
2869 | if hum ~= nil and hum.Health ~= 0 then | |
2870 | ||
2871 | local head = c[i]:findFirstChild("Head"); | |
2872 | ||
2873 | if head ~= nil then | |
2874 | ||
2875 | local mag = (head.Position - p).magnitude; | |
2876 | ||
2877 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
2878 | ||
2879 | local foundd = false | |
2880 | ||
2881 | for ii = 1 , #AoETrue do | |
2882 | ||
2883 | if AoETrue[ii] == c[i].Name then | |
2884 | ||
2885 | ||
2886 | foundd = true | |
2887 | ||
2888 | end | |
2889 | ||
2890 | end | |
2891 | ||
2892 | if foundd then | |
2893 | ||
2894 | ||
2895 | end | |
2896 | ||
2897 | -- | |
2898 | ||
2899 | if not foundd then | |
2900 | ||
2901 | local critrandomizer = math.random(crtrate) | |
2902 | ||
2903 | if critrandomizer ~= 1 then | |
2904 | ||
2905 | local rndmdamage = math.random(mindamage,maxdamage) | |
2906 | ||
2907 | damage(hum,rndmdamage,false) | |
2908 | ||
2909 | elseif critrandomizer == 1 then | |
2910 | ||
2911 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2912 | ||
2913 | damage(hum,rndmdamage,true) | |
2914 | ||
2915 | end | |
2916 | ||
2917 | table.insert(AoETrue,c[i].Name) | |
2918 | ||
2919 | end | |
2920 | ||
2921 | end | |
2922 | ||
2923 | end | |
2924 | ||
2925 | end | |
2926 | ||
2927 | end | |
2928 | ||
2929 | for ii = 1 , #AoETrue do | |
2930 | ||
2931 | table.remove(AoETrue,#AoETrue) | |
2932 | ||
2933 | end | |
2934 | ||
2935 | end | |
2936 | ||
2937 | ||
2938 | -- | |
2939 | ||
2940 | ||
2941 | ||
2942 | -- | |
2943 | ||
2944 | ||
2945 | function effect(Color,Ref,LP,P1) | |
2946 | ||
2947 | local effectsmsh = Instance.new("BlockMesh") | |
2948 | ||
2949 | effectsmsh.Scale = Vector3.new(1,1,1) | |
2950 | ||
2951 | effectsmsh.Name = "Mesh" | |
2952 | ||
2953 | local effectsg = Instance.new("Part") | |
2954 | ||
2955 | effectsg.formFactor = 3 | |
2956 | ||
2957 | effectsg.CanCollide = false | |
2958 | ||
2959 | effectsg.Name = "Eff" | |
2960 | ||
2961 | effectsg.Locked = true | |
2962 | ||
2963 | effectsg.Anchored = true | |
2964 | ||
2965 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
2966 | ||
2967 | effectsg.Parent = swordholder | |
2968 | ||
2969 | effectsmsh.Parent = effectsg | |
2970 | ||
2971 | effectsg.BrickColor = BrickColor.new(Color) | |
2972 | ||
2973 | effectsg.Reflectance = Ref | |
2974 | ||
2975 | local point1 = P1 | |
2976 | ||
2977 | local mg = (LP.p - point1.p).magnitude | |
2978 | ||
2979 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
2980 | ||
2981 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
2982 | ||
2983 | coroutine.resume(coroutine.create(function() | |
2984 | ||
2985 | for i = 0 , 1 , 0.1 do | |
2986 | ||
2987 | wait() | |
2988 | ||
2989 | effectsg.Transparency = 1*i | |
2990 | ||
2991 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
2992 | ||
2993 | end | |
2994 | ||
2995 | wait() | |
2996 | ||
2997 | effectsg.Parent = nil | |
2998 | ||
2999 | end)) | |
3000 | ||
3001 | end | |
3002 | ||
3003 | -- | |
3004 | ||
3005 | ||
3006 | ||
3007 | con = nil | |
3008 | ||
3009 | ||
3010 | ||
3011 | function dmgcnnct() | |
3012 | ||
3013 | if con ~= nil then | |
3014 | ||
3015 | con:disconnect() | |
3016 | ||
3017 | Hitdeb = 0 | |
3018 | ||
3019 | end | |
3020 | ||
3021 | con = prt4.Touched:connect(OT) | |
3022 | ||
3023 | end | |
3024 | ||
3025 | ||
3026 | function dmgdc() | |
3027 | ||
3028 | if con ~= nil then | |
3029 | ||
3030 | con:disconnect() | |
3031 | ||
3032 | Hitdeb = 0 | |
3033 | ||
3034 | end | |
3035 | ||
3036 | end | |
3037 | ||
3038 | ||
3039 | function rptddmg(value,des,inc) | |
3040 | ||
3041 | coroutine.resume(coroutine.create(function() | |
3042 | ||
3043 | repeat | |
3044 | ||
3045 | wait(inc) | |
3046 | ||
3047 | Hitdeb = 0 | |
3048 | ||
3049 | until value == des | |
3050 | ||
3051 | end)) | |
3052 | ||
3053 | end | |
3054 | ||
3055 | ||
3056 | function atktype(s,e) | |
3057 | ||
3058 | coroutine.resume(coroutine.create(function () | |
3059 | ||
3060 | attacktype = e | |
3061 | ||
3062 | wait(0.25) | |
3063 | ||
3064 | attacktype = s | |
3065 | ||
3066 | end)) | |
3067 | ||
3068 | end | |
3069 | ||
3070 | ||
3071 | jumping = false | |
3072 | ||
3073 | walking = false | |
3074 | ||
3075 | function Walk() | |
3076 | ||
3077 | if walking or jumping then return end | |
3078 | ||
3079 | walking = true | |
3080 | ||
3081 | for i = 0.2 , 1, 0.2 do | |
3082 | ||
3083 | wait() | |
3084 | ||
3085 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3086 | ||
3087 | w22.C0 = CFrame.Angles(math.rad(20-80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3088 | ||
3089 | w23.C1 = CFrame.Angles(math.rad(80-40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3090 | ||
3091 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3092 | ||
3093 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3094 | ||
3095 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3096 | ||
3097 | -- | |
3098 | ||
3099 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3100 | ||
3101 | w28.C0 = CFrame.Angles(math.rad(20+60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3102 | ||
3103 | w29.C1 = CFrame.Angles(math.rad(80-100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3104 | ||
3105 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3106 | ||
3107 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3108 | ||
3109 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3110 | ||
3111 | -- | |
3112 | ||
3113 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3114 | ||
3115 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
3116 | ||
3117 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3118 | ||
3119 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
3120 | ||
3121 | end | |
3122 | ||
3123 | repeat | |
3124 | ||
3125 | ||
3126 | for i = 0.1 , 1, 0.1 do | |
3127 | ||
3128 | if not walking or jumping then break end | |
3129 | ||
3130 | wait() | |
3131 | ||
3132 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3133 | ||
3134 | w22.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3135 | ||
3136 | w23.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3137 | ||
3138 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
3139 | ||
3140 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3141 | ||
3142 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3143 | ||
3144 | -- | |
3145 | ||
3146 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3147 | ||
3148 | w28.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3149 | ||
3150 | w29.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3151 | ||
3152 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
3153 | ||
3154 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3155 | ||
3156 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3157 | ||
3158 | -- | |
3159 | ||
3160 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3161 | ||
3162 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
3163 | ||
3164 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3165 | ||
3166 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
3167 | ||
3168 | end | |
3169 | ||
3170 | for i = 0.1 , 1, 0.1 do | |
3171 | ||
3172 | if not walking or jumping then break end | |
3173 | ||
3174 | wait() | |
3175 | ||
3176 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3177 | ||
3178 | w22.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3179 | ||
3180 | w23.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3181 | ||
3182 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3183 | ||
3184 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3185 | ||
3186 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3187 | ||
3188 | -- | |
3189 | ||
3190 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3191 | ||
3192 | w28.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3193 | ||
3194 | w29.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3195 | ||
3196 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3197 | ||
3198 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3199 | ||
3200 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3201 | ||
3202 | -- | |
3203 | ||
3204 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3205 | ||
3206 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
3207 | ||
3208 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3209 | ||
3210 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
3211 | ||
3212 | end | |
3213 | ||
3214 | until not walking or jumping | |
3215 | ||
3216 | for i = 0.2 , 1, 0.2 do | |
3217 | ||
3218 | if not walking or jumping then break end | |
3219 | ||
3220 | wait() | |
3221 | ||
3222 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3223 | ||
3224 | w22.C0 = CFrame.Angles(math.rad(-60+80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3225 | ||
3226 | w23.C1 = CFrame.Angles(math.rad(40+40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3227 | ||
3228 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3229 | ||
3230 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3231 | ||
3232 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3233 | ||
3234 | -- | |
3235 | ||
3236 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3237 | ||
3238 | w28.C0 = CFrame.Angles(math.rad(80-60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3239 | ||
3240 | w29.C1 = CFrame.Angles(math.rad(-20+100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3241 | ||
3242 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3243 | ||
3244 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3245 | ||
3246 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3247 | ||
3248 | -- | |
3249 | ||
3250 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3251 | ||
3252 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
3253 | ||
3254 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3255 | ||
3256 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
3257 | ||
3258 | end | |
3259 | ||
3260 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3261 | ||
3262 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3263 | ||
3264 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3265 | ||
3266 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3267 | ||
3268 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3269 | ||
3270 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3271 | ||
3272 | -- | |
3273 | ||
3274 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3275 | ||
3276 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3277 | ||
3278 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3279 | ||
3280 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3281 | ||
3282 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3283 | ||
3284 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3285 | ||
3286 | end | |
3287 | ||
3288 | ||
3289 | ||
3290 | function Jump() | |
3291 | ||
3292 | if jumping then return end | |
3293 | ||
3294 | jumping = true | |
3295 | ||
3296 | local vel = Instance.new("BodyVelocity",prt1) | |
3297 | ||
3298 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
3299 | ||
3300 | vel.P = vel.P * 5 | |
3301 | ||
3302 | vel.velocity = Vector3.new(0,jump,0) | |
3303 | ||
3304 | coroutine.resume(coroutine.create(function() | |
3305 | ||
3306 | wait() wait() wait() wait() | |
3307 | ||
3308 | vel.Parent=nil | |
3309 | ||
3310 | end)) | |
3311 | ||
3312 | ss(Head,1) | |
3313 | ||
3314 | for i = 0.2 , 1 , 0.2 do | |
3315 | ||
3316 | wait() | |
3317 | ||
3318 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3319 | ||
3320 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3321 | ||
3322 | w23.C1 = CFrame.Angles(math.rad(80-80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3323 | ||
3324 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3325 | ||
3326 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3327 | ||
3328 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3329 | ||
3330 | -- | |
3331 | ||
3332 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3333 | ||
3334 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3335 | ||
3336 | w29.C1 = CFrame.Angles(math.rad(80-80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3337 | ||
3338 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3339 | ||
3340 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3341 | ||
3342 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3343 | ||
3344 | --Neck | |
3345 | ||
3346 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3347 | ||
3348 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3349 | ||
3350 | w3.C1 = CFrame.Angles(math.rad(-20+20*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3351 | ||
3352 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3353 | ||
3354 | --Wings | |
3355 | ||
3356 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3357 | ||
3358 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45*i)) * CFrame.new(-1.5-0.5*i, 0,0) | |
3359 | ||
3360 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3361 | ||
3362 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45*i)) * CFrame.new(1.5+0.5*i, 0,0) | |
3363 | ||
3364 | end | |
3365 | ||
3366 | wait(0.5) | |
3367 | ||
3368 | for i = 0.2 , 1 , 0.2 do | |
3369 | ||
3370 | wait() | |
3371 | ||
3372 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3373 | ||
3374 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3375 | ||
3376 | w23.C1 = CFrame.Angles(math.rad(80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3377 | ||
3378 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3379 | ||
3380 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3381 | ||
3382 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3383 | ||
3384 | -- | |
3385 | ||
3386 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3387 | ||
3388 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3389 | ||
3390 | w29.C1 = CFrame.Angles(math.rad(80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3391 | ||
3392 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3393 | ||
3394 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3395 | ||
3396 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3397 | ||
3398 | --Neck | |
3399 | ||
3400 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3401 | ||
3402 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3403 | ||
3404 | w3.C1 = CFrame.Angles(math.rad(-20*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3405 | ||
3406 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3407 | ||
3408 | --Wings | |
3409 | ||
3410 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3411 | ||
3412 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45+45*i)) * CFrame.new(-2+0.5*i, 0,0) | |
3413 | ||
3414 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3415 | ||
3416 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45-45*i)) * CFrame.new(2-0.5*i, 0,0) | |
3417 | ||
3418 | end | |
3419 | ||
3420 | jumping = false | |
3421 | ||
3422 | if prt1.Velocity.magnitude > 5 then | |
3423 | ||
3424 | walking = true | |
3425 | ||
3426 | for i = 0.2 , 1, 0.2 do | |
3427 | ||
3428 | wait() | |
3429 | ||
3430 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3431 | ||
3432 | w22.C0 = CFrame.Angles(math.rad(20-80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3433 | ||
3434 | w23.C1 = CFrame.Angles(math.rad(80-40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3435 | ||
3436 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3437 | ||
3438 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3439 | ||
3440 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3441 | ||
3442 | -- | |
3443 | ||
3444 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3445 | ||
3446 | w28.C0 = CFrame.Angles(math.rad(20+60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3447 | ||
3448 | w29.C1 = CFrame.Angles(math.rad(80-100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3449 | ||
3450 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3451 | ||
3452 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3453 | ||
3454 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3455 | ||
3456 | end | |
3457 | ||
3458 | repeat | |
3459 | ||
3460 | for i = 0.1 , 1, 0.1 do | |
3461 | ||
3462 | if not walking or jumping then break end | |
3463 | ||
3464 | wait() | |
3465 | ||
3466 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3467 | ||
3468 | w22.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3469 | ||
3470 | w23.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3471 | ||
3472 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
3473 | ||
3474 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3475 | ||
3476 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3477 | ||
3478 | -- | |
3479 | ||
3480 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3481 | ||
3482 | w28.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3483 | ||
3484 | w29.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3485 | ||
3486 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
3487 | ||
3488 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3489 | ||
3490 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3491 | ||
3492 | end | |
3493 | ||
3494 | for i = 0.1 , 1, 0.1 do | |
3495 | ||
3496 | if not walking or jumping then break end | |
3497 | ||
3498 | wait() | |
3499 | ||
3500 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3501 | ||
3502 | w22.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3503 | ||
3504 | w23.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3505 | ||
3506 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3507 | ||
3508 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3509 | ||
3510 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3511 | ||
3512 | -- | |
3513 | ||
3514 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3515 | ||
3516 | w28.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3517 | ||
3518 | w29.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3519 | ||
3520 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3521 | ||
3522 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3523 | ||
3524 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3525 | ||
3526 | end | |
3527 | ||
3528 | until not walking or jumping | |
3529 | ||
3530 | for i = 0.2 , 1, 0.2 do | |
3531 | ||
3532 | if jumping then break end | |
3533 | ||
3534 | wait() | |
3535 | ||
3536 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3537 | ||
3538 | w22.C0 = CFrame.Angles(math.rad(-60+80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3539 | ||
3540 | w23.C1 = CFrame.Angles(math.rad(40+40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3541 | ||
3542 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3543 | ||
3544 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3545 | ||
3546 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3547 | ||
3548 | -- | |
3549 | ||
3550 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3551 | ||
3552 | w28.C0 = CFrame.Angles(math.rad(80-60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3553 | ||
3554 | w29.C1 = CFrame.Angles(math.rad(-20+100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3555 | ||
3556 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3557 | ||
3558 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3559 | ||
3560 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3561 | ||
3562 | end | |
3563 | ||
3564 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3565 | ||
3566 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3567 | ||
3568 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3569 | ||
3570 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3571 | ||
3572 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3573 | ||
3574 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3575 | ||
3576 | -- | |
3577 | ||
3578 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3579 | ||
3580 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3581 | ||
3582 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3583 | ||
3584 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3585 | ||
3586 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3587 | ||
3588 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3589 | ||
3590 | end | |
3591 | ||
3592 | end | |
3593 | ||
3594 | ||
3595 | ||
3596 | ||
3597 | ||
3598 | dashing = false | |
3599 | ||
3600 | function Dash() | |
3601 | ||
3602 | dashing = true | |
3603 | ||
3604 | for i = 0.1 ,1 , 0.1 do | |
3605 | ||
3606 | wait() | |
3607 | ||
3608 | --Neck | |
3609 | ||
3610 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3611 | ||
3612 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3613 | ||
3614 | w3.C1 = CFrame.Angles(math.rad(-20-60*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3615 | ||
3616 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3617 | ||
3618 | end | |
3619 | ||
3620 | dmgcnnct() | |
3621 | ||
3622 | rptddmg(dashing,false,1) | |
3623 | ||
3624 | LastPoint = prt4.CFrame * CFrame.new(0,0,prt4.Size.Y/2) | |
3625 | ||
3626 | repeat | |
3627 | ||
3628 | local Point = prt4.CFrame * CFrame.new(0,0,prt4.Size.Y/2) | |
3629 | ||
3630 | effect("White",0.5,LastPoint,Point) | |
3631 | ||
3632 | LastPoint = Point | |
3633 | ||
3634 | wait(0.1) | |
3635 | ||
3636 | if Energy >= 1 then | |
3637 | ||
3638 | Energy = Energy - 1 | |
3639 | ||
3640 | end | |
3641 | ||
3642 | until not buttonhold or Energy < 3 | |
3643 | ||
3644 | dmgdc() | |
3645 | ||
3646 | dashing = false | |
3647 | ||
3648 | for i = 0.1 ,1 , 0.1 do | |
3649 | ||
3650 | wait() | |
3651 | ||
3652 | --Neck | |
3653 | ||
3654 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3655 | ||
3656 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3657 | ||
3658 | w3.C1 = CFrame.Angles(math.rad(-80+60*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3659 | ||
3660 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3661 | ||
3662 | end | |
3663 | ||
3664 | end | |
3665 | ||
3666 | ||
3667 | idleez = false | |
3668 | ||
3669 | function Idle() | |
3670 | ||
3671 | if idleez then return end | |
3672 | ||
3673 | idleez = true | |
3674 | ||
3675 | local rndm = math.random(1,3) | |
3676 | ||
3677 | for i = 0.05, 1 , 0.05 do | |
3678 | ||
3679 | if not walking and not dashing and not jumping then | |
3680 | ||
3681 | wait() | |
3682 | ||
3683 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3684 | ||
3685 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3686 | ||
3687 | w3.C1 = CFrame.Angles(math.rad(-20+5*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3688 | ||
3689 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3690 | ||
3691 | if rndm ~= 1 then | |
3692 | ||
3693 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3694 | ||
3695 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10*i)) * CFrame.new(-1.5-0.2*i, 0,0) | |
3696 | ||
3697 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3698 | ||
3699 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(10*i)) * CFrame.new(1.5+0.2*i, 0,0) | |
3700 | ||
3701 | else | |
3702 | ||
3703 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3704 | ||
3705 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45*i)) * CFrame.new(-1.5-0.5*i, 0,0) | |
3706 | ||
3707 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3708 | ||
3709 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45*i)) * CFrame.new(1.5+0.5*i, 0,0) | |
3710 | ||
3711 | end | |
3712 | ||
3713 | end | |
3714 | ||
3715 | end | |
3716 | ||
3717 | if rndm == 1 then | |
3718 | ||
3719 | for i = 0.1 , 1 , 0.1 do | |
3720 | ||
3721 | if not walking and not dashing and not jumping then | |
3722 | ||
3723 | wait() | |
3724 | ||
3725 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3726 | ||
3727 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3728 | ||
3729 | w3.C1 = CFrame.Angles(math.rad(-15+5*i) ,math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
3730 | ||
3731 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3732 | ||
3733 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3734 | ||
3735 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45-45*i)) * CFrame.new(-2, -1*i,0) | |
3736 | ||
3737 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3738 | ||
3739 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45+45*i)) * CFrame.new(2, -1*i,0) | |
3740 | ||
3741 | end | |
3742 | ||
3743 | end | |
3744 | ||
3745 | for i = 0.2 , 1 , 0.2 do | |
3746 | ||
3747 | if not walking and not dashing and not jumping then | |
3748 | ||
3749 | wait() | |
3750 | ||
3751 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3752 | ||
3753 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3754 | ||
3755 | w3.C1 = CFrame.Angles(math.rad(-10+5*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
3756 | ||
3757 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3758 | ||
3759 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3760 | ||
3761 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90+30*i)) * CFrame.new(-2, -1,0) | |
3762 | ||
3763 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3764 | ||
3765 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(90-30*i)) * CFrame.new(2, -1,0) | |
3766 | ||
3767 | end | |
3768 | ||
3769 | end | |
3770 | ||
3771 | for i = 0.2 , 1 , 0.2 do | |
3772 | ||
3773 | if not walking and not dashing and not jumping then | |
3774 | ||
3775 | wait() | |
3776 | ||
3777 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3778 | ||
3779 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3780 | ||
3781 | w3.C1 = CFrame.Angles(math.rad(-5+5*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
3782 | ||
3783 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3784 | ||
3785 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3786 | ||
3787 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60-30*i)) * CFrame.new(-2, -1,0) | |
3788 | ||
3789 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3790 | ||
3791 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(60+30*i)) * CFrame.new(2, -1,0) | |
3792 | ||
3793 | end | |
3794 | ||
3795 | end | |
3796 | ||
3797 | for i = 0.1 , 1 , 0.1 do | |
3798 | ||
3799 | if not walking and not dashing and not jumping then | |
3800 | ||
3801 | wait() | |
3802 | ||
3803 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3804 | ||
3805 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3806 | ||
3807 | w3.C1 = CFrame.Angles(math.rad(-15*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
3808 | ||
3809 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3810 | ||
3811 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3812 | ||
3813 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90+45*i)) * CFrame.new(-2, -1+1*i,0) | |
3814 | ||
3815 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3816 | ||
3817 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(90-45*i)) * CFrame.new(2, -1+1*i,0) | |
3818 | ||
3819 | end | |
3820 | ||
3821 | end | |
3822 | ||
3823 | end | |
3824 | ||
3825 | for i = 0.025, 1 , 0.025 do | |
3826 | ||
3827 | if not walking and not dashing and not jumping then | |
3828 | ||
3829 | wait() | |
3830 | ||
3831 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3832 | ||
3833 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3834 | ||
3835 | w3.C1 = CFrame.Angles(math.rad(-15-5*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3836 | ||
3837 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3838 | ||
3839 | if rndm ~= 1 then | |
3840 | ||
3841 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3842 | ||
3843 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10+10*i)) * CFrame.new(-1.7+0.2*i, 0,0) | |
3844 | ||
3845 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3846 | ||
3847 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(10-10*i)) * CFrame.new(1.7-0.2*i, 0,0) | |
3848 | ||
3849 | else | |
3850 | ||
3851 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3852 | ||
3853 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45+45*i)) * CFrame.new(-2+0.5*i, 0,0) | |
3854 | ||
3855 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3856 | ||
3857 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45-45*i)) * CFrame.new(2-0.5*i, 0,0) | |
3858 | ||
3859 | end | |
3860 | ||
3861 | end | |
3862 | ||
3863 | end | |
3864 | ||
3865 | idleez = false | |
3866 | ||
3867 | end | |
3868 | ||
3869 | ||
3870 | function returnwelds() | |
3871 | ||
3872 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-20)) | |
3873 | ||
3874 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3875 | ||
3876 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(20)) | |
3877 | ||
3878 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3879 | ||
3880 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45), 0, math.rad(25)) | |
3881 | ||
3882 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
3883 | ||
3884 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)) | |
3885 | ||
3886 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
3887 | ||
3888 | Neck.C0 = neckcf0 | |
3889 | ||
3890 | -- | |
3891 | ||
3892 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3893 | ||
3894 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3895 | ||
3896 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3897 | ||
3898 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3899 | ||
3900 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3901 | ||
3902 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3903 | ||
3904 | -- | |
3905 | ||
3906 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3907 | ||
3908 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3909 | ||
3910 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3911 | ||
3912 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3913 | ||
3914 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3915 | ||
3916 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3917 | ||
3918 | -- | |
3919 | ||
3920 | end | |
3921 | ||
3922 | ||
3923 | function ride() | |
3924 | ||
3925 | Ride = true | |
3926 | ||
3927 | equipanim() | |
3928 | ||
3929 | end | |
3930 | ||
3931 | function unride() | |
3932 | ||
3933 | Ride = false | |
3934 | ||
3935 | hideanim() | |
3936 | ||
3937 | end | |
3938 | ||
3939 | ||
3940 | function RemoveSeater() | |
3941 | ||
3942 | if #prt34:GetChildren() > 0 then | |
3943 | ||
3944 | prt34:GetChildren()[1].Parent = nil | |
3945 | ||
3946 | end | |
3947 | ||
3948 | end | |
3949 | ||
3950 | ||
3951 | function onFreeFall() | |
3952 | ||
3953 | unride() | |
3954 | ||
3955 | print("Fell") | |
3956 | ||
3957 | value1=value1+1 | |
3958 | ||
3959 | end | |
3960 | ||
3961 | ||
3962 | keyhold = false | |
3963 | ||
3964 | function ob1d(mouse) | |
3965 | ||
3966 | hold = true | |
3967 | ||
3968 | if attack then return end | |
3969 | ||
3970 | keyhold = true | |
3971 | ||
3972 | ||
3973 | end | |
3974 | ||
3975 | ||
3976 | function ob1u(mouse) | |
3977 | ||
3978 | keyhold = false | |
3979 | ||
3980 | end | |
3981 | ||
3982 | ||
3983 | buttonhold = false | |
3984 | ||
3985 | ||
3986 | function key(key,mouse) | |
3987 | ||
3988 | if attack then return end | |
3989 | ||
3990 | if Ride then | |
3991 | ||
3992 | if key == "f" then | |
3993 | ||
3994 | buttonhold = true | |
3995 | ||
3996 | Dash() | |
3997 | ||
3998 | end | |
3999 | ||
4000 | if key == " " then | |
4001 | ||
4002 | coroutine.resume(coroutine.create(Jump)) | |
4003 | ||
4004 | end | |
4005 | ||
4006 | end | |
4007 | ||
4008 | if key == "q" then | |
4009 | ||
4010 | if Ride then | |
4011 | ||
4012 | unride() | |
4013 | ||
4014 | else | |
4015 | ||
4016 | --prt4 | |
4017 | ||
4018 | mag=Torso.Position-prt4.Position | |
4019 | ||
4020 | magni=mag.magnitude | |
4021 | ||
4022 | if magni <=3 then | |
4023 | ||
4024 | swordholder:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
4025 | ||
4026 | ride() | |
4027 | ||
4028 | end | |
4029 | ||
4030 | end | |
4031 | ||
4032 | end | |
4033 | ||
4034 | if key == "x" then | |
4035 | ||
4036 | RemoveSeater() | |
4037 | ||
4038 | end | |
4039 | ||
4040 | end | |
4041 | ||
4042 | ||
4043 | ||
4044 | function key2(key) | |
4045 | ||
4046 | if key == "f" then | |
4047 | ||
4048 | buttonhold = false | |
4049 | ||
4050 | end | |
4051 | ||
4052 | end | |
4053 | ||
4054 | ||
4055 | function s(mouse) | |
4056 | ||
4057 | repeat wait() until not attack | |
4058 | ||
4059 | repeat wait() until not ev.Value | |
4060 | ||
4061 | arms() | |
4062 | ||
4063 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
4064 | ||
4065 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
4066 | ||
4067 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
4068 | ||
4069 | mouse.KeyUp:connect(key2) | |
4070 | ||
4071 | ev.Value = true | |
4072 | ||
4073 | end | |
4074 | ||
4075 | ||
4076 | function ds(mouse) | |
4077 | ||
4078 | keyhold = false | |
4079 | ||
4080 | repeat wait() until not attack | |
4081 | ||
4082 | repeat wait() until ev.Value | |
4083 | ||
4084 | noarms() | |
4085 | ||
4086 | wait(0.1) | |
4087 | ||
4088 | ev.Value = false | |
4089 | ||
4090 | end | |
4091 | ||
4092 | ||
4093 | Bin.Selected:connect(s) | |
4094 | ||
4095 | Bin.Deselected:connect(ds) | |
4096 | ||
4097 | ||
4098 | ||
4099 | ||
4100 | if PlayerGui:findFirstChild("EnergyMeter") ~= nil then | |
4101 | ||
4102 | PlayerGui:findFirstChild("EnergyMeter").Parent = nil | |
4103 | ||
4104 | end | |
4105 | ||
4106 | ||
4107 | coroutine.resume(coroutine.create(function() | |
4108 | ||
4109 | repeat | |
4110 | ||
4111 | wait(0.1) | |
4112 | ||
4113 | if Ride then | |
4114 | ||
4115 | if dashing then | |
4116 | ||
4117 | Character.Humanoid.WalkSpeed = speed * 1.5 | |
4118 | ||
4119 | else | |
4120 | ||
4121 | Character.Humanoid.WalkSpeed = speed | |
4122 | ||
4123 | end | |
4124 | ||
4125 | if (prt1.Velocity * Vector3.new(1,0,1)).magnitude > 5 then | |
4126 | ||
4127 | coroutine.resume(coroutine.create(Walk)) | |
4128 | ||
4129 | walking = true | |
4130 | ||
4131 | elseif (prt1.Velocity * Vector3.new(1,0,1)).magnitude < 5 then | |
4132 | ||
4133 | walking = false | |
4134 | ||
4135 | AddEnergy(1) | |
4136 | ||
4137 | coroutine.resume(coroutine.create(function() Idle() end)) | |
4138 | ||
4139 | end | |
4140 | ||
4141 | else | |
4142 | ||
4143 | Character.Humanoid.WalkSpeed = 16 | |
4144 | ||
4145 | coroutine.resume(coroutine.create(function() Idle() end)) | |
4146 | ||
4147 | walking = false | |
4148 | ||
4149 | end | |
4150 | ||
4151 | until false | |
4152 | ||
4153 | end)) | |
4154 | ||
4155 | ||
4156 | coroutine.resume(coroutine.create(function() | |
4157 | ||
4158 | local SG = Instance.new("ScreenGui",PlayerGui) | |
4159 | ||
4160 | SG.Name = "EnergyMeter" | |
4161 | ||
4162 | local frame = Instance.new("Frame",SG) | |
4163 | ||
4164 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
4165 | ||
4166 | frame.Position = UDim2.new(0.6,0,0.05,0) | |
4167 | ||
4168 | frame.BackgroundColor3 = BrickColor.new("Bright blue").Color | |
4169 | ||
4170 | local Energytext = Instance.new("TextLabel",frame) | |
4171 | ||
4172 | Energytext.Size = UDim2.new(1,0,0.35,0) | |
4173 | ||
4174 | Energytext.BackgroundTransparency = 1 | |
4175 | ||
4176 | Energytext.Text = "Energy" | |
4177 | ||
4178 | Energytext.FontSize = "Size18" | |
4179 | ||
4180 | Energytext.TextColor3 = BrickColor.new("White").Color | |
4181 | ||
4182 | local backing = Instance.new("ImageLabel",frame) | |
4183 | ||
4184 | backing.Size = UDim2.new(0.8,0,0.45,0) | |
4185 | ||
4186 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
4187 | ||
4188 | backing.Position = UDim2.new(0.1,0,0.45,0) | |
4189 | ||
4190 | backing.BackgroundColor3 = BrickColor.new("Black").Color | |
4191 | ||
4192 | local img = Instance.new("ImageLabel",backing) | |
4193 | ||
4194 | img.Size = UDim2.new(1,0,1,0) | |
4195 | ||
4196 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
4197 | ||
4198 | img.Position = UDim2.new(0,0,0,0) | |
4199 | ||
4200 | img.BackgroundColor3 = BrickColor.new("Bright blue").Color | |
4201 | ||
4202 | local percent = Instance.new("TextLabel",backing) | |
4203 | ||
4204 | percent.Size = UDim2.new(1,0,1,0) | |
4205 | ||
4206 | percent.BackgroundTransparency = 1 | |
4207 | ||
4208 | percent.TextColor3 = BrickColor.new("White").Color | |
4209 | ||
4210 | percent.Text = Energy.."/".. MaxEnergy | |
4211 | ||
4212 | percent.FontSize = "Size18" | |
4213 | ||
4214 | repeat | |
4215 | ||
4216 | wait() | |
4217 | ||
4218 | pcall(function() | |
4219 | ||
4220 | img.Size = UDim2.new(1*(Energy/MaxEnergy),0,1,0) | |
4221 | ||
4222 | percent.Text = Energy.."/".. MaxEnergy | |
4223 | ||
4224 | end) | |
4225 | ||
4226 | until SG.Parent == nil | |
4227 | ||
4228 | end)) | |
4229 | ||
4230 | ||
4231 | ||
4232 | Character:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
4233 | ||
4234 | Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,5,0) | |
4235 | ||
4236 | swordholder:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
4237 | ||
4238 | ride() | |
4239 | ||
4240 | noarms() |