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1 | - | Dalokohs Bar |
1 | + | |
2 | - | + Healing increased to 120 |
2 | + | ~ Tweaks to mini-boost velocity |
3 | - | Make its healing slightly better to help it keep up with other lunchbox items. |
3 | + | |
4 | Vita-Saw | |
5 | - | Cleaner's Carbine |
5 | + | + Increased buff time to 4s |
6 | - | + Damage for full charge reduced to 120 |
6 | + | Make the buff more enticing for weapon combos. |
7 | - | The increased damage to charge seemed a bit too high, this reduction should help. |
7 | + | |
8 | Syringe Guns | |
9 | - | The Shahanshah |
9 | + | + Improvements to visuals and velocity |
10 | - | - Revert damage bonus |
10 | + | - Spread increased by 40% |
11 | - | + 25% faster switch speed |
11 | + | Improve visual consistency and blunting how well it does at longer ranges. |
12 | - | The damage bonus didn't seem worthwhile, a bonus to switch speed should make its use as an emergency tool more feasible. |
12 | + | |
13 | Sydney Sleeper | |
14 | + Jarate duration on headshot increased by 1 second | |
15 | - | + 25% faster recharge rate |
15 | + | - Charge level only increases damage up to x2.25 |
16 | - | 2 ways to drain charge made it less available and the lack of secondary more noticeable; making it just slightly faster to gain charge should make it more active. |
16 | + | Intent on resolving its split identity as both a support weapon and the bodyshot gun, emphasizing the support aspect more. |
17 | ||
18 | - | Buff Banner |
18 | + | Baby Face's Blaster |
19 | - | - Removed on-kill bonus |
19 | + | + Boost lost on air jump reduced to 50% |
20 | - | + +50% max primary ammo on wearer |
20 | + | While trading vertical mobility for boosted horizontal mobility makes sense, it was a little too punishing for a core part of scout's kit. |
21 | - | The on-kill bonus was not very useful or noticeable, so a plain increase to reserve ammo should make it more helpful. |
21 | + | |
22 | Southern Hospitality | |
23 | - | Tribalman's Shiv |
23 | + | + Removed health penalty |
24 | - | + Damage penalty reduced to 35% |
24 | + | - Removed damage bonus vs buildings |
25 | - | - Removed damage bonus against bleeding targets |
25 | + | + 40% more metal from pickups and dispensers |
26 | - | - Bleeding duration reduced to 6 seconds |
26 | + | + 300% dispenser range |
27 | - | A simpler damage buff to match it's pre-nerf status and doesn't outdo stock with repeat hits. Reduced bleed time to match it's better damage, but still able to 2-shot light classes with 2 hits from bleed. |
27 | + | - 20% slower upgrade rate |
28 | - 25% slower sentry build speed | |
29 | - | Fan of War |
29 | + | The anti-spy identity was pretty lazy, this is an experimental change to give it a more supportive identity. |
30 | - | + Holster speed bonus increased to 25% |
30 | + | |
31 | - | A slight tweak to make it more usable. |
31 | + | Red-Tape Recorder |
32 | - Sapper health bonus removed | |
33 | - | Bazaar Bargain |
33 | + | + On Sapper applied: gain a 3 second speed boost |
34 | - | + Base charge rate penalty reduced to 40% |
34 | + | The previous bonus was too frustrating, this should provide a better reason for engineers to weigh up breaking the sapper or dealing with a more slippery spy. |
35 | - | ~ Charge rate per head: |
35 | + | |
36 | - | ~ 0=5.3 sec, 1=3.8, 2=3.0, 3=2.5, 4=2.2, 5=1.9, 6+=1.8 |
36 | + | |
37 | - | Slightly reduce its charge penalty due to the reduced damage penalty, so its benefit is felt sooner. |
37 | + | + While under effects: Speed cap removed for Eviction Notice’s boost and the GRU |
38 | The speed-cap was didn't quite make sense for weapons that make you vulnerable for wielding them while stuck in melee. Both bring you to 120%, which is what Heavy's speed normally is with the Eviction Notice boost. | |
39 | ||
40 | - | ~ while effect is active: |
40 | + | Righteous Bison |
41 | - | + 50% reduction in push force taken from damage |
41 | + | + Does 250% damage per tick |
42 | - | + 50% reduction in airblast vulnerability |
42 | + | - No longer multi-hits individual targets |
43 | - | Provide the ability to close the gap on enemies more easily due to being stuck in melee. |
43 | + | Getting multiple ticks to hit with this weapon was almost entirely based on luck depending on the micromovements of players and their orientation. This should make the damage more consistent and reliable. |
44 | ||
45 | - | The Enforcer |
45 | + | Pomson 6000 |
46 | - | - Removed firing speed bonus |
46 | + | + Clip size increased to 150% |
47 | - | The firing speed made it better than stock in short bursts which spy is mostly likely to use it in. Removing the bonus should make it still effective in ambushes but fall-off quickly in extended fights. |
47 | + | - Reload speed bonus decreased to +10% |
48 | Making its use more consistent with other primaries. | |
49 | - | Ullapool Caber |
49 | + | |
50 | - | - Removed damage bonus |
50 | + | Meme: ???? |
51 | - | + 10% increased explosion damage |
51 | + | Not the friendliest greeting. |