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- Dalokohs Bar
- + Healing increased to 120
- Make its healing slightly better to help it keep up with other lunchbox items.
- Cleaner's Carbine
- + Damage for full charge reduced to 120
- The increased damage to charge seemed a bit too high, this reduction should help.
- The Shahanshah
- - Revert damage bonus
- + 25% faster switch speed
- The damage bonus didn't seem worthwhile, a bonus to switch speed should make its use as an emergency tool more feasible.
- Thermal Thruster
- + 25% faster recharge rate
- 2 ways to drain charge made it less available and the lack of secondary more noticeable; making it just slightly faster to gain charge should make it more active.
- Buff Banner
- - Removed on-kill bonus
- + +50% max primary ammo on wearer
- The on-kill bonus was not very useful or noticeable, so a plain increase to reserve ammo should make it more helpful.
- Tribalman's Shiv
- + Damage penalty reduced to 35%
- - Removed damage bonus against bleeding targets
- - Bleeding duration reduced to 6 seconds
- A simpler damage buff to match it's pre-nerf status and doesn't outdo stock with repeat hits. Reduced bleed time to match it's better damage, but still able to 2-shot light classes with 2 hits from bleed.
- Fan of War
- + Holster speed bonus increased to 25%
- A slight tweak to make it more usable.
- Bazaar Bargain
- + Base charge rate penalty reduced to 40%
- ~ Charge rate per head:
- ~ 0=5.3 sec, 1=3.8, 2=3.0, 3=2.5, 4=2.2, 5=1.9, 6+=1.8
- Slightly reduce its charge penalty due to the reduced damage penalty, so its benefit is felt sooner.
- Buffalo Steak Sandvich
- ~ while effect is active:
- + 50% reduction in push force taken from damage
- + 50% reduction in airblast vulnerability
- Provide the ability to close the gap on enemies more easily due to being stuck in melee.
- The Enforcer
- - Removed firing speed bonus
- The firing speed made it better than stock in short bursts which spy is mostly likely to use it in. Removing the bonus should make it still effective in ambushes but fall-off quickly in extended fights.
- Ullapool Caber
- - Removed damage bonus
- + 10% increased explosion damage
- The damage bonus made it's post-explosion usage better, so reverting it but keeping the explosion high enough should help it better fit as a last resort.
- The Classic
- - Reverted bodyshot damage penalty
- Encourage the user more to headshot at any charge level, and making cheeky charged bodyshots less potent.
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