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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
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    local rp = RealPlayer
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    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
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        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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        t.connect = t.Connect
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        return t
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    end
19
 
20
    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent then
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            for _,f in pairs(t.Functions) do
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                f(...)
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            end
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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41
    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=rp then return end
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        m.Target = io.Target
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        m.Hit = io.Hit
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        if not io.isMouse then
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
60
    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
84
 
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    ----Sandboxed game object that allows the usage of client-side methods and services
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    --Real game object
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    local _rg = game
88
 
89
    --Metatable for fake service
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    local fsmt = {
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        __index = function(self,k)
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            local s = rawget(self,"_RealService")
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            if s then return s[k] end
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        end,
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        __newindex = function(self,k,v)
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            local s = rawget(self,"_RealService")
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            if s then s[k]=v end
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        end,
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        __call = function(self,...)
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            local s = rawget(self,"_RealService")
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            if s then return s(...) end
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        end
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    }
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    local function FakeService(t,RealService)
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        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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        return setmetatable(t,fsmt)
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    end
108
 
109
    --Fake game object
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    local g = {
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        GetService = function(self,s)
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            return self[s]
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        end,
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        Players = FakeService({
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            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
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        UserInputService = FakeService(UIS,"UserInputService"),
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        ContextActionService = FakeService(CAS,"ContextActionService"),
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    }
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    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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    g.service = g.GetService
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123
    g.RunService = FakeService({
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        RenderStepped = _rg:GetService("RunService").Heartbeat,
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        BindToRenderStep = function(self,name,_,fun)
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            self._btrs[name] = self.Heartbeat:Connect(fun)
127
        end,
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        UnbindFromRenderStep = function(self,name)
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            self._btrs[name]:Disconnect()
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        end,
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    },"RunService")
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133
    setmetatable(g,{
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        __index=function(self,s)
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            return _rg:GetService(s) or typeof(_rg[s])=="function"
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            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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        end,
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        __newindex = fsmt.__newindex,
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        __call = fsmt.__call
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    })
141
    --Changing owner to fake player object to support owner:GetMouse()
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    game,owner = g,g.Players.LocalPlayer
143
end
144
145
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anim=Instance.new("Animation",workspace)
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anim.AnimationId = "http://www.roblox.com/Asset?ID=293536378"
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jun = script.Parent.Parent
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Stuff = false
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local sp = script.Parent
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local s = Instance.new("Sound")
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s.SoundId = "http://www.roblox.com/asset/?id=1173681504"
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s.Volume = 3
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s.Looped = true
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s.PlayOnRemove = false
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s.Parent = sp
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--password
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function ssj()
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	s:Play()
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	game:GetService("Chat"):Chat(jun.Character.Head,"Not Yet",Enum.ChatColor.Red)
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	game:GetService("Chat"):Chat(jun.Character.Head,"Im Not Yet Finished",Enum.ChatColor.Red)
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	game:GetService("Chat"):Chat(jun.Character.Head,"AAAAAAAAAAAAAAAHH",Enum.ChatColor.Red)
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     local Effect = Instance.new("Part")
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     Effect.Parent = jun.Character
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     Effect.Anchored = true
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     Effect.CanCollide = false
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     Effect.Rotation = Vector3.new(0, 0, 0)
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     Effect.Size = Vector3.new(1, 1, 1)
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     Effect.formFactor = "Symmetric"
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     Effect.Transparency = 0.5
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     Effect.BrickColor = BrickColor.new("Bright white")
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     Effect.TopSurface = "Smooth"
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     Effect.BottomSurface = "Smooth"
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     local EffectMesh = Instance.new("SpecialMesh")
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     EffectMesh.Parent = Effect
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     EffectMesh.MeshType = "FileMesh"
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     EffectMesh.MeshId = ("http://www.roblox.com/asset/?id=3270017")
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     EffectMesh.Scale = Vector3.new(0, 0, 0)
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     local Effect2 = Instance.new("Part")
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     Effect2.Parent = jun.Character
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     Effect2.Anchored = true
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     Effect2.CanCollide = false
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     Effect2.Size = Vector3.new(1, 1, 1)
184
     Effect2.formFactor = "Symmetric"
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     Effect2.Transparency = 0.5
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     Effect2.BrickColor = BrickColor.new("Bright yellow")
187
     Effect2.TopSurface = "Smooth"
188
     Effect2.BottomSurface = "Smooth"
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     local EffectMesh2 = Instance.new("SpecialMesh")
190
     EffectMesh2.Parent = Effect2
191
     EffectMesh2.MeshType = "Sphere"
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     EffectMesh2.Scale = Vector3.new(0, 0, 0)
193
local ex = Instance.new("Explosion")
194
ex.Position = jun.Character.Torso.Position
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ex.BlastPressure = 0
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ex.Parent = workspace
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     jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
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     for i = 1 , 20 do
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      Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
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      Effect2.CFrame = CFrame.new(jun.Character.Torso.Position)
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      Effect.Rotation = Effect.Rotation + Vector3.new(2,2,2)*4
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
216
      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
221
      wait()
222
      Effect.Transparency = Effect.Transparency + 0.025
223
      wait(0.06)
224
      Effect2.Transparency = Effect2.Transparency + 0.025
225
      wait(0.06)
226
     end
227
Effect:Remove()
228
game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAAAAAAAAAAAAAa",Enum.ChatColor.Red)
229
Effect = Instance.new("Part")
230
     Effect.Parent = jun.Character
231
     Effect.Anchored = true
232
     Effect.CanCollide = false
233
     Effect.Size = Vector3.new(1, 1, 1)
234
     Effect.formFactor = "Symmetric"
235
     Effect.Transparency = 0.5
236
     Effect.BrickColor = BrickColor.new("New Yeller")
237
     Effect.TopSurface = "Smooth"
238
     Effect.BottomSurface = "Smooth"
239
     EffectMesh = Instance.new("SpecialMesh")
240
     EffectMesh.Parent = Effect
241
     EffectMesh.MeshType = "FileMesh"
242
     EffectMesh.MeshId = ("http://www.roblox.com/Asset/?id=9982590")
243
     EffectMesh.Scale = Vector3.new(5, 5, 5)
244
local ex2 = Instance.new("Explosion")
245
ex2.Position = jun.Character.Torso.Position
246
ex2.BlastPressure = 0
247
ex2.Parent = workspace
248
     jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
249
     for i = 1 , 20 do
250
      Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
251
      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 2, 2)
252
      Effect.Transparency = Effect.Transparency + 0.025
253
      wait(0.06)
254
     end
255
wait(1)
256
Effect:Remove()
257
game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAAA",Enum.ChatColor.Red)
258
game:GetService("Chat"):Chat(jun.Character.Head,"Kefla Prepare To Get Elliminated",Enum.ChatColor.Red)
259
if Stuff == false then
260
Stuff = true
261
for u, c in pairs (jun.Character:GetChildren()) do
262
if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
263
c.Handle.Transparency = 1
264
end
265
end
266
local Hair4 = game.ReplicatedStorage.SSJW:Clone()
267
Hair4.Parent = jun.Character
268
Hair4.Name = "Hair"
269
Hair4.CanCollide = false
270
Hair4.Locked = true
271
Hair4.CFrame = jun.Character.Torso.CFrame
272
local Weld = Instance.new("Weld")
273
Weld.Parent = jun.Character.Head
274
Weld.Part0 = jun.Character.Head
275
Weld.Part1 = Hair4
276
Weld.C0 = CFrame.new(0, .9, 0.11) * CFrame.Angles(0,math.pi,0)
277
if jun.Character.Torso:findFirstChild("PwnFire") == nil then
278
local animTrack = jun.Character.Humanoid:LoadAnimation(anim)
279
animTrack:Play()  
280
    wait()
281
end
282
game:GetService("Chat"):Chat(jun.Character.Head,"AAAAAAAAAAaa",Enum.ChatColor.Red)
283
game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAA",Enum.ChatColor.Red)
284
if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
285
	local fr = game.lighting.ParticleEmitter20:clone()
286
	fr.Parent = jun.Character.Torso
287
end
288
jun.Character.Humanoid.MaxHealth = 1e+7
289
wait(0.3)
290
jun.Character.Humanoid.Health = 1e+7
291
end
292
end
293
function nossj()
294
if Stuff == true then
295
Stuff = false
296
if jun.Character.Torso:findFirstChild("ParticleEmitter2")~=nil then
297
jun.Character.Torso:findFirstChild("ParticleEmitter2"):Remove()
298
end
299
game:GetService("Chat"):Chat(jun.Character.Head,"Gr.. it Hurts.",Enum.ChatColor.Green)
300
game:GetService("Chat"):Chat(jun.Character.Head,"It Does Hurts.",Enum.ChatColor.Green)
301
     local p = Instance.new("Part")
302
     p.Parent = jun.Character
303
     p.Anchored = true
304
     p.CanCollide = false
305
     p.Transparency = 0.1
306
     p.formFactor = "Symmetric"
307
     p.Size = Vector3.new(22, 22, 22)
308
     p.TopSurface = "Smooth"
309
     p.BottomSurface = "Smooth"
310
     p.Name = "Sharingan"
311
     p.Shape = "Ball"
312
     p.CFrame = jun.Character.Torso.CFrame
313
     p.BrickColor = BrickColor.new("New Yeller")
314
     for i = 1 , 10 do
315
      wait(0.05)
316
      p.Size = p.Size + Vector3.new(-4, -4, -4)
317
      p.Transparency = p.Transparency + 0.1
318
      p.CFrame = jun.Character.Torso.CFrame
319
     end
320
p:Remove()
321
s:Remove()
322
for u, c in pairs (jun.Character:GetChildren()) do
323
if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
324
c.Handle.Transparency = 0
325
end
326
if c.Name == "Hair" then
327
c:Remove()
328
end
329
end
330
jun.Character.Humanoid.Health = 100
331
wait(0.3)
332
jun.Character.Humanoid.MaxHealth = 100
333
end
334
end
335
jun.Chatted:connect(function(Msg)
336
 local msg = Msg:lower()
337
 if string.sub(msg, 1, 7) == "super saiyan white" then
338
 wait(0.1)
339
  ssj()
340
 end
341
 if string.sub(msg, 1, 13) == "ui" then
342
 wait(0.1)
343
  ssj()
344
 end
345
 if string.sub(msg, 1, 6) == "!" then
346
 wait(0.1)
347
  ssj()
348
 end
349
 if string.sub(msg, 1, 10) == "calm" then
350
 wait(0.1)
351
  nossj()
352
 end
353
 if string.sub(msg, 1, 3) == "off" then
354
 wait(0.1)
355
  nossj()
356
 end
357
end)
358
function OnDeath()
359
wait()
360
nossj()
361
end
362
hum = jun.Character.Humanoid
363
jun.Character.Humanoid.Died:connect(OnDeath)
364
jun = script.Parent.Parent
365
Stuff = false
366
--mediafire---