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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | --//====================================================\\-- | |
145 | --|| CREATED BY SHACKLUSTER | |
146 | --\\====================================================//-- | |
147 | ||
148 | wait(0.2) | |
149 | ||
150 | Player = game:GetService("Players").LocalPlayer | |
151 | PlayerGui = Player.PlayerGui | |
152 | Cam = workspace.CurrentCamera | |
153 | Backpack = Player.Backpack | |
154 | Character = Player.Character | |
155 | Humanoid = Character.Humanoid | |
156 | Mouse = Player:GetMouse() | |
157 | RootPart = Character["HumanoidRootPart"] | |
158 | Torso = Character["Torso"] | |
159 | Head = Character["Head"] | |
160 | RightArm = Character["Right Arm"] | |
161 | LeftArm = Character["Left Arm"] | |
162 | RightLeg = Character["Right Leg"] | |
163 | LeftLeg = Character["Left Leg"] | |
164 | RootJoint = RootPart["RootJoint"] | |
165 | Neck = Torso["Neck"] | |
166 | RightShoulder = Torso["Right Shoulder"] | |
167 | LeftShoulder = Torso["Left Shoulder"] | |
168 | RightHip = Torso["Right Hip"] | |
169 | LeftHip = Torso["Left Hip"] | |
170 | Humanoid.MaxHealth = "inf" | |
171 | Humanoid.Health = "inf" | |
172 | IT = Instance.new | |
173 | CF = CFrame.new | |
174 | VT = Vector3.new | |
175 | RAD = math.rad | |
176 | C3 = Color3.new | |
177 | UD2 = UDim2.new | |
178 | BRICKC = BrickColor.new | |
179 | ANGLES = CFrame.Angles | |
180 | EULER = CFrame.fromEulerAnglesXYZ | |
181 | COS = math.cos | |
182 | ACOS = math.acos | |
183 | SIN = math.sin | |
184 | ASIN = math.asin | |
185 | ABS = math.abs | |
186 | MRANDOM = math.random | |
187 | FLOOR = math.floor | |
188 | ||
189 | --//=================================\\ | |
190 | --|| USEFUL VALUES | |
191 | --\\=================================// | |
192 | ||
193 | Animation_Speed = 3 | |
194 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
195 | local Speed = 16 | |
196 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
197 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
198 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
199 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
200 | local DAMAGEMULTIPLIER = 1 | |
201 | local ANIM = "Idle" | |
202 | local ATTACK = false | |
203 | local EQUIPPED = false | |
204 | local HOLD = false | |
205 | local COMBO = 1 | |
206 | local Rooted = false | |
207 | local SINE = 0 | |
208 | local KEYHOLD = false | |
209 | local CHANGE = 2 / Animation_Speed | |
210 | local WALKINGANIM = false | |
211 | local VALUE1 = false | |
212 | local VALUE2 = false | |
213 | local ROBLOXIDLEANIMATION = IT("Animation") | |
214 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
215 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
216 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
217 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
218 | WEAPONGUI.Name = "Weapon GUI" | |
219 | local Weapon = IT("Model") | |
220 | Weapon.Name = "Adds" | |
221 | local Effects = IT("Folder", Weapon) | |
222 | Effects.Name = "Effects" | |
223 | local ANIMATOR = Humanoid.Animator | |
224 | local ANIMATE = Character.Animate | |
225 | local UNANCHOR = true | |
226 | ||
227 | --//=================================\\ | |
228 | --\\=================================// | |
229 | ||
230 | ||
231 | --//=================================\\ | |
232 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
233 | --\\=================================// | |
234 | ||
235 | ArtificialHB = Instance.new("BindableEvent", script) | |
236 | ArtificialHB.Name = "ArtificialHB" | |
237 | ||
238 | script:WaitForChild("ArtificialHB") | |
239 | ||
240 | frame = Frame_Speed | |
241 | tf = 0 | |
242 | allowframeloss = false | |
243 | tossremainder = false | |
244 | lastframe = tick() | |
245 | script.ArtificialHB:Fire() | |
246 | ||
247 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
248 | tf = tf + s | |
249 | if tf >= frame then | |
250 | if allowframeloss then | |
251 | script.ArtificialHB:Fire() | |
252 | lastframe = tick() | |
253 | else | |
254 | for i = 1, math.floor(tf / frame) do | |
255 | script.ArtificialHB:Fire() | |
256 | end | |
257 | lastframe = tick() | |
258 | end | |
259 | if tossremainder then | |
260 | tf = 0 | |
261 | else | |
262 | tf = tf - frame * math.floor(tf / frame) | |
263 | end | |
264 | end | |
265 | end) | |
266 | ||
267 | --//=================================\\ | |
268 | --\\=================================// | |
269 | ||
270 | --//=================================\\ | |
271 | --|| SOME FUNCTIONS | |
272 | --\\=================================// | |
273 | ||
274 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
275 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
276 | end | |
277 | ||
278 | function PositiveAngle(NUMBER) | |
279 | if NUMBER >= 0 then | |
280 | NUMBER = 0 | |
281 | end | |
282 | return NUMBER | |
283 | end | |
284 | ||
285 | function NegativeAngle(NUMBER) | |
286 | if NUMBER <= 0 then | |
287 | NUMBER = 0 | |
288 | end | |
289 | return NUMBER | |
290 | end | |
291 | ||
292 | function Swait(NUMBER) | |
293 | if NUMBER == 0 or NUMBER == nil then | |
294 | ArtificialHB.Event:wait() | |
295 | else | |
296 | for i = 1, NUMBER do | |
297 | ArtificialHB.Event:wait() | |
298 | end | |
299 | end | |
300 | end | |
301 | ||
302 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
303 | local NEWMESH = IT(MESH) | |
304 | if MESH == "SpecialMesh" then | |
305 | NEWMESH.MeshType = MESHTYPE | |
306 | if MESHID ~= "nil" and MESHID ~= "" then | |
307 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
308 | end | |
309 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
310 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
311 | end | |
312 | end | |
313 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
314 | NEWMESH.Scale = SCALE | |
315 | NEWMESH.Parent = PARENT | |
316 | return NEWMESH | |
317 | end | |
318 | ||
319 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
320 | local NEWPART = IT("Part") | |
321 | NEWPART.formFactor = FORMFACTOR | |
322 | NEWPART.Reflectance = REFLECTANCE | |
323 | NEWPART.Transparency = TRANSPARENCY | |
324 | NEWPART.CanCollide = false | |
325 | NEWPART.Locked = true | |
326 | NEWPART.Anchored = true | |
327 | if ANCHOR == false then | |
328 | NEWPART.Anchored = false | |
329 | end | |
330 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
331 | NEWPART.Name = NAME | |
332 | NEWPART.Size = SIZE | |
333 | NEWPART.Position = Torso.Position | |
334 | NEWPART.Material = MATERIAL | |
335 | NEWPART:BreakJoints() | |
336 | NEWPART.Parent = PARENT | |
337 | return NEWPART | |
338 | end | |
339 | ||
340 | local function weldBetween(a, b) | |
341 | local weldd = Instance.new("ManualWeld") | |
342 | weldd.Part0 = a | |
343 | weldd.Part1 = b | |
344 | weldd.C0 = CFrame.new() | |
345 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
346 | weldd.Parent = a | |
347 | return weldd | |
348 | end | |
349 | ||
350 | ||
351 | function QuaternionFromCFrame(cf) | |
352 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
353 | local trace = m00 + m11 + m22 | |
354 | if trace > 0 then | |
355 | local s = math.sqrt(1 + trace) | |
356 | local recip = 0.5 / s | |
357 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
358 | else | |
359 | local i = 0 | |
360 | if m11 > m00 then | |
361 | i = 1 | |
362 | end | |
363 | if m22 > (i == 0 and m00 or m11) then | |
364 | i = 2 | |
365 | end | |
366 | if i == 0 then | |
367 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
368 | local recip = 0.5 / s | |
369 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
370 | elseif i == 1 then | |
371 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
372 | local recip = 0.5 / s | |
373 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
374 | elseif i == 2 then | |
375 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
376 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
377 | end | |
378 | end | |
379 | end | |
380 | ||
381 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
382 | local xs, ys, zs = x + x, y + y, z + z | |
383 | local wx, wy, wz = w * xs, w * ys, w * zs | |
384 | local xx = x * xs | |
385 | local xy = x * ys | |
386 | local xz = x * zs | |
387 | local yy = y * ys | |
388 | local yz = y * zs | |
389 | local zz = z * zs | |
390 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
391 | end | |
392 | ||
393 | function QuaternionSlerp(a, b, t) | |
394 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
395 | local startInterp, finishInterp; | |
396 | if cosTheta >= 0.0001 then | |
397 | if (1 - cosTheta) > 0.0001 then | |
398 | local theta = ACOS(cosTheta) | |
399 | local invSinTheta = 1 / SIN(theta) | |
400 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
401 | finishInterp = SIN(t * theta) * invSinTheta | |
402 | else | |
403 | startInterp = 1 - t | |
404 | finishInterp = t | |
405 | end | |
406 | else | |
407 | if (1 + cosTheta) > 0.0001 then | |
408 | local theta = ACOS(-cosTheta) | |
409 | local invSinTheta = 1 / SIN(theta) | |
410 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
411 | finishInterp = SIN(t * theta) * invSinTheta | |
412 | else | |
413 | startInterp = t - 1 | |
414 | finishInterp = t | |
415 | end | |
416 | end | |
417 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
418 | end | |
419 | ||
420 | function Clerp(a, b, t) | |
421 | local qa = {QuaternionFromCFrame(a)} | |
422 | local qb = {QuaternionFromCFrame(b)} | |
423 | local ax, ay, az = a.x, a.y, a.z | |
424 | local bx, by, bz = b.x, b.y, b.z | |
425 | local _t = 1 - t | |
426 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
427 | end | |
428 | ||
429 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
430 | local frame = IT("Frame") | |
431 | frame.BackgroundTransparency = TRANSPARENCY | |
432 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
433 | frame.Position = POSITION | |
434 | frame.Size = SIZE | |
435 | frame.BackgroundColor3 = COLOR | |
436 | frame.BorderColor3 = BORDERCOLOR | |
437 | frame.Name = NAME | |
438 | frame.Parent = PARENT | |
439 | return frame | |
440 | end | |
441 | ||
442 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
443 | local label = IT("TextLabel") | |
444 | label.BackgroundTransparency = 1 | |
445 | label.Size = UD2(1, 0, 1, 0) | |
446 | label.Position = UD2(0, 0, 0, 0) | |
447 | label.TextColor3 = TEXTCOLOR | |
448 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
449 | label.TextTransparency = TRANSPARENCY | |
450 | label.FontSize = TEXTFONTSIZE | |
451 | label.Font = TEXTFONT | |
452 | label.BorderSizePixel = BORDERSIZEPIXEL | |
453 | label.TextScaled = false | |
454 | label.Text = TEXT | |
455 | label.Name = NAME | |
456 | label.Parent = PARENT | |
457 | return label | |
458 | end | |
459 | ||
460 | function NoOutlines(PART) | |
461 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
462 | end | |
463 | ||
464 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
465 | local NEWWELD = IT(TYPE) | |
466 | NEWWELD.Part0 = PART0 | |
467 | NEWWELD.Part1 = PART1 | |
468 | NEWWELD.C0 = C0 | |
469 | NEWWELD.C1 = C1 | |
470 | NEWWELD.Parent = PARENT | |
471 | return NEWWELD | |
472 | end | |
473 | ||
474 | local S = IT("Sound") | |
475 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
476 | local NEWSOUND = nil | |
477 | coroutine.resume(coroutine.create(function() | |
478 | NEWSOUND = S:Clone() | |
479 | NEWSOUND.Parent = PARENT | |
480 | NEWSOUND.Volume = VOLUME | |
481 | NEWSOUND.Pitch = PITCH | |
482 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
482 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=1066344174"..ID |
483 | NEWSOUND:play() | |
484 | if DOESLOOP == true then | |
485 | NEWSOUND.Looped = true | |
486 | else | |
487 | repeat wait(1) until NEWSOUND.Playing == false | |
488 | NEWSOUND:remove() | |
489 | end | |
490 | end)) | |
491 | return NEWSOUND | |
492 | end | |
493 | ||
494 | function CFrameFromTopBack(at, top, back) | |
495 | local right = top:Cross(back) | |
496 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
497 | end | |
498 | ||
499 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
500 | function WACKYEFFECT(Table) | |
501 | local TYPE = (Table.EffectType or "Sphere") | |
502 | local SIZE = (Table.Size or VT(1,1,1)) | |
503 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
504 | local TRANSPARENCY = (Table.Transparency or 0) | |
505 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
506 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
507 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
508 | local ROTATION1 = (Table.RotationX or 0) | |
509 | local ROTATION2 = (Table.RotationY or 0) | |
510 | local ROTATION3 = (Table.RotationZ or 0) | |
511 | local MATERIAL = (Table.Material or "Neon") | |
512 | local COLOR = (Table.Color or C3(1,1,1)) | |
513 | local TIME = (Table.Time or 45) | |
514 | local SOUNDID = (Table.SoundID or nil) | |
515 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
516 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
517 | coroutine.resume(coroutine.create(function() | |
518 | local PLAYSSOUND = false | |
519 | local SOUND = nil | |
520 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
521 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
522 | PLAYSSOUND = true | |
523 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
524 | end | |
525 | EFFECT.Color = COLOR | |
526 | local MSH = nil | |
527 | if TYPE == "Sphere" then | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
529 | elseif TYPE == "Block" then | |
530 | MSH = IT("BlockMesh",EFFECT) | |
531 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
532 | elseif TYPE == "Wave" then | |
533 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
534 | elseif TYPE == "Ring" then | |
535 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
536 | elseif TYPE == "Slash" then | |
537 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
538 | elseif TYPE == "Round Slash" then | |
539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
540 | elseif TYPE == "Swirl" then | |
541 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
542 | elseif TYPE == "Skull" then | |
543 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
544 | elseif TYPE == "Crystal" then | |
545 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
546 | end | |
547 | if MSH ~= nil then | |
548 | local MOVESPEED = nil | |
549 | if MOVEDIRECTION ~= nil then | |
550 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
551 | end | |
552 | local GROWTH = SIZE - ENDSIZE | |
553 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
554 | if TYPE == "Block" then | |
555 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
556 | else | |
557 | EFFECT.CFrame = CFRAME | |
558 | end | |
559 | for LOOP = 1, TIME+1 do | |
560 | Swait() | |
561 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
562 | if TYPE == "Wave" then | |
563 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
564 | end | |
565 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
566 | if TYPE == "Block" then | |
567 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
568 | else | |
569 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
570 | end | |
571 | if MOVEDIRECTION ~= nil then | |
572 | local ORI = EFFECT.Orientation | |
573 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
574 | EFFECT.Orientation = ORI | |
575 | end | |
576 | end | |
577 | if PLAYSSOUND == false then | |
578 | EFFECT:remove() | |
579 | else | |
580 | repeat Swait() until SOUND.Playing == false | |
581 | EFFECT:remove() | |
582 | end | |
583 | else | |
584 | if PLAYSSOUND == false then | |
585 | EFFECT:remove() | |
586 | else | |
587 | repeat Swait() until SOUND.Playing == false | |
588 | EFFECT:remove() | |
589 | end | |
590 | end | |
591 | end)) | |
592 | end | |
593 | ||
594 | function MakeForm(PART,TYPE) | |
595 | if TYPE == "Cyl" then | |
596 | local MSH = IT("CylinderMesh",PART) | |
597 | elseif TYPE == "Ball" then | |
598 | local MSH = IT("SpecialMesh",PART) | |
599 | MSH.MeshType = "Sphere" | |
600 | elseif TYPE == "Wedge" then | |
601 | local MSH = IT("SpecialMesh",PART) | |
602 | MSH.MeshType = "Wedge" | |
603 | end | |
604 | end | |
605 | ||
606 | Debris = game:GetService("Debris") | |
607 | ||
608 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
609 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
610 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
611 | end | |
612 | ||
613 | function CharacterFade(COLOR,TIMER) | |
614 | coroutine.resume(coroutine.create(function() | |
615 | local FADE = IT("Model",Effects) | |
616 | for _, c in pairs(Character:GetChildren()) do | |
617 | if c.ClassName == "Part" and c ~= RootPart then | |
618 | local FADER = c:Clone() | |
619 | FADER.Color = COLOR | |
620 | FADER.CFrame = c.CFrame | |
621 | FADER.Parent = FADE | |
622 | FADER.Anchored = true | |
623 | FADER.Transparency = 0.25 | |
624 | FADER:BreakJoints() | |
625 | FADER.Material = "Glass" | |
626 | FADER:ClearAllChildren() | |
627 | if FADER.Name == "Head" then | |
628 | FADER.Size = VT(1,1,1) | |
629 | end | |
630 | end | |
631 | end | |
632 | local TRANS = 0.75/TIMER | |
633 | for i = 1, TIMER do | |
634 | Swait() | |
635 | for _, c in pairs(FADE:GetChildren()) do | |
636 | if c.ClassName == "Part" then | |
637 | c.Transparency = c.Transparency + TRANS | |
638 | end | |
639 | end | |
640 | end | |
641 | FADE:remove() | |
642 | end)) | |
643 | end | |
644 | ||
645 | local PE=Instance.new("ParticleEmitter") | |
646 | PE.LightEmission=0.3 | |
647 | PE.Size=NumberSequence.new(0) | |
648 | PE.Transparency=NumberSequence.new(0,1) | |
649 | PE.Rotation=NumberRange.new(0,360) | |
650 | PE.LockedToPart = false | |
651 | PE.Speed = NumberRange.new(0,0,0) | |
652 | PE.ZOffset = 0.3 | |
653 | PE.Rate = 999 | |
654 | PE.VelocitySpread = 25 | |
655 | PE.Name = "Particles" | |
656 | ||
657 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
658 | local particle = nil | |
659 | coroutine.resume(coroutine.create(function(PART) | |
660 | particle = PE:Clone() | |
661 | Swait() | |
662 | particle.Rate = 999 | |
663 | particle.Parent = art | |
664 | particle.Acceleration = accel | |
665 | if type == "Fire" then | |
666 | local EyeSizes={ | |
667 | NumberSequenceKeypoint.new(0,size,size/2), | |
668 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
669 | } | |
670 | particle.Size = NumberSequence.new(EyeSizes) | |
671 | elseif type == "Smoke" then | |
672 | local EyeSizes={ | |
673 | NumberSequenceKeypoint.new(0,size/5,0), | |
674 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
675 | } | |
676 | particle.Size = NumberSequence.new(EyeSizes) | |
677 | elseif type == "Solid" then | |
678 | local EyeSizes={ | |
679 | NumberSequenceKeypoint.new(0,size,0), | |
680 | NumberSequenceKeypoint.new(1,size,0) | |
681 | } | |
682 | particle.Size = NumberSequence.new(EyeSizes) | |
683 | end | |
684 | particle.Lifetime=NumberRange.new(lifetime) | |
685 | particle.Drag = drag | |
686 | if locked == true then | |
687 | particle.LockedToPart = true | |
688 | end | |
689 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
690 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
691 | particle.Enabled = isenabledbydefault | |
692 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
693 | end)) | |
694 | return particle | |
695 | end | |
696 | ||
697 | --//=================================\\ | |
698 | --|| RAGDOLL STUFF | |
699 | --\\=================================// | |
700 | ||
701 | function recurse(root,callback,i) | |
702 | i= i or 0 | |
703 | for _,v in pairs(root:GetChildren()) do | |
704 | i = i + 1 | |
705 | callback(i,v) | |
706 | ||
707 | if #v:GetChildren() > 0 then | |
708 | i = recurse(v,callback,i) | |
709 | end | |
710 | end | |
711 | ||
712 | return i | |
713 | end | |
714 | ||
715 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
716 | attachmentName = attachmentName.."RigAttachment" | |
717 | local constraint = Instance.new(className.."Constraint") | |
718 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
719 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
720 | constraint.Name = "RagdollConstraint"..part1.Name | |
721 | ||
722 | for _,propertyData in next,properties or {} do | |
723 | constraint[propertyData[1]] = propertyData[2] | |
724 | end | |
725 | ||
726 | constraint.Parent = character | |
727 | end | |
728 | ||
729 | function getAttachment0(character, attachmentName) | |
730 | for _,child in next,character:GetChildren() do | |
731 | local attachment = child:FindFirstChild(attachmentName) | |
732 | if attachment then | |
733 | return attachment | |
734 | end | |
735 | end | |
736 | end | |
737 | ||
738 | function ArtificialHitbox(Part) | |
739 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
740 | HITBOX.CanCollide = true | |
741 | HITBOX.CFrame = Part.CFrame | |
742 | weldBetween(Part,HITBOX) | |
743 | end | |
744 | ||
745 | function R15Ragdoll(character,KeepArms) | |
746 | character:BreakJoints() | |
747 | coroutine.resume(coroutine.create(function() | |
748 | recurse(character, function(_,v) | |
749 | if v:IsA("Attachment") then | |
750 | v.Axis = Vector3.new(0, 1, 0) | |
751 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
752 | v.Rotation = Vector3.new(0, 0, 0) | |
753 | end | |
754 | end) | |
755 | for _,child in next,character:GetChildren() do | |
756 | if child:IsA("Accoutrement") then | |
757 | for _,part in next,child:GetChildren() do | |
758 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
759 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
760 | local attachment0 = getAttachment0(character,attachment1.Name) | |
761 | if attachment0 and attachment1 then | |
762 | local constraint = Instance.new("HingeConstraint") | |
763 | constraint.Attachment0 = attachment0 | |
764 | constraint.Attachment1 = attachment1 | |
765 | constraint.LimitsEnabled = true | |
766 | constraint.UpperAngle = 0 | |
767 | constraint.LowerAngle = 0 | |
768 | constraint.Parent = character | |
769 | end | |
770 | ArtificialHitbox(part) | |
771 | elseif part.Name == "HumanoidRootPart" then | |
772 | part:remove() | |
773 | end | |
774 | end | |
775 | end | |
776 | end | |
777 | ||
778 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
779 | {"LimitsEnabled",true}; | |
780 | {"UpperAngle",5}; | |
781 | }) | |
782 | if character:FindFirstChild("Head") then | |
783 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
784 | {"LimitsEnabled",true}; | |
785 | {"UpperAngle",15}; | |
786 | }) | |
787 | end | |
788 | ||
789 | local handProperties = { | |
790 | {"LimitsEnabled", true}; | |
791 | {"UpperAngle",0}; | |
792 | {"LowerAngle",0}; | |
793 | } | |
794 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
795 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
796 | ||
797 | local shinProperties = { | |
798 | {"LimitsEnabled", true}; | |
799 | {"UpperAngle", 0}; | |
800 | {"LowerAngle", -75}; | |
801 | } | |
802 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
803 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
804 | ||
805 | local footProperties = { | |
806 | {"LimitsEnabled", true}; | |
807 | {"UpperAngle", 15}; | |
808 | {"LowerAngle", -45}; | |
809 | } | |
810 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
811 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
812 | if KeepArms == true then | |
813 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
814 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
815 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
816 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
817 | end | |
818 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
819 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
820 | Debris:AddItem(character,5) | |
821 | end)) | |
822 | end | |
823 | ||
824 | function Ragdoll(Character2,CharTorso,KeepArms) | |
825 | coroutine.resume(coroutine.create(function() | |
826 | Character2:BreakJoints() | |
827 | local hum = Character2:findFirstChild("Humanoid") | |
828 | hum:remove() | |
829 | local function Scan(ch) | |
830 | local e | |
831 | for e = 1,#ch do | |
832 | Scan(ch[e]:GetChildren()) | |
833 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
834 | ch[e]:remove() | |
835 | end | |
836 | end | |
837 | end | |
838 | local NEWHUM = IT("Humanoid") | |
839 | NEWHUM.Name = "Corpse" | |
840 | NEWHUM.Health = 0 | |
841 | NEWHUM.MaxHealth = 0 | |
842 | NEWHUM.PlatformStand = true | |
843 | NEWHUM.Parent = Character2 | |
844 | NEWHUM.DisplayDistanceType = "None" | |
845 | ||
846 | local ch = Character2:GetChildren() | |
847 | local i | |
848 | for i = 1,#ch do | |
849 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
850 | ch[i]:remove() | |
851 | end | |
852 | end | |
853 | ||
854 | local Torso2 = Character2.Torso | |
855 | local movevector = Vector3.new() | |
856 | ||
857 | if Torso2 then | |
858 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
859 | local Head = Character2:FindFirstChild("Head") | |
860 | if Head then | |
861 | local Neck = Instance.new("Weld") | |
862 | Neck.Name = "Neck" | |
863 | Neck.Part0 = Torso2 | |
864 | Neck.Part1 = Head | |
865 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
866 | Neck.C1 = CFrame.new() | |
867 | Neck.Parent = Torso2 | |
868 | ||
869 | end | |
870 | local Limb = Character2:FindFirstChild("Right Arm") | |
871 | if Limb and KeepArms == true then | |
872 | ||
873 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
874 | local Joint = Instance.new("Glue") | |
875 | Joint.Name = "RightShoulder" | |
876 | Joint.Part0 = Torso2 | |
877 | Joint.Part1 = Limb | |
878 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
879 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
880 | Joint.Parent = Torso2 | |
881 | ||
882 | local B = Instance.new("Part") | |
883 | B.TopSurface = 0 | |
884 | B.BottomSurface = 0 | |
885 | B.formFactor = "Symmetric" | |
886 | B.Size = Vector3.new(1, 1, 1) | |
887 | B.Transparency = 1 | |
888 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
889 | B.Parent = Character2 | |
890 | local W = Instance.new("Weld") | |
891 | W.Part0 = Limb | |
892 | W.Part1 = B | |
893 | W.C0 = CFrame.new(0, -0.5, 0) | |
894 | W.Parent = Limb | |
895 | ||
896 | end | |
897 | local Limb = Character2:FindFirstChild("Left Arm") | |
898 | if Limb and KeepArms == true then | |
899 | ||
900 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
901 | local Joint = Instance.new("Glue") | |
902 | Joint.Name = "LeftShoulder" | |
903 | Joint.Part0 = Torso2 | |
904 | Joint.Part1 = Limb | |
905 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
906 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
907 | Joint.Parent = Torso2 | |
908 | ||
909 | local B = Instance.new("Part") | |
910 | B.TopSurface = 0 | |
911 | B.BottomSurface = 0 | |
912 | B.formFactor = "Symmetric" | |
913 | B.Size = Vector3.new(1, 1, 1) | |
914 | B.Transparency = 1 | |
915 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
916 | B.Parent = Character2 | |
917 | local W = Instance.new("Weld") | |
918 | W.Part0 = Limb | |
919 | W.Part1 = B | |
920 | W.C0 = CFrame.new(0, -0.5, 0) | |
921 | W.Parent = Limb | |
922 | ||
923 | end | |
924 | local Limb = Character2:FindFirstChild("Right Leg") | |
925 | if Limb then | |
926 | ||
927 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
928 | local Joint = Instance.new("Glue") | |
929 | Joint.Name = "RightHip" | |
930 | Joint.Part0 = Torso2 | |
931 | Joint.Part1 = Limb | |
932 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
933 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
934 | Joint.Parent = Torso2 | |
935 | ||
936 | local B = Instance.new("Part") | |
937 | B.TopSurface = 0 | |
938 | B.BottomSurface = 0 | |
939 | B.formFactor = "Symmetric" | |
940 | B.Size = Vector3.new(1, 1, 1) | |
941 | B.Transparency = 1 | |
942 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
943 | B.Parent = Character2 | |
944 | local W = Instance.new("Weld") | |
945 | W.Part0 = Limb | |
946 | W.Part1 = B | |
947 | W.C0 = CFrame.new(0, -0.5, 0) | |
948 | W.Parent = Limb | |
949 | ||
950 | end | |
951 | local Limb = Character2:FindFirstChild("Left Leg") | |
952 | if Limb then | |
953 | ||
954 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
955 | local Joint = Instance.new("Glue") | |
956 | Joint.Name = "LeftHip" | |
957 | Joint.Part0 = Torso2 | |
958 | Joint.Part1 = Limb | |
959 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
960 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
961 | Joint.Parent = Torso2 | |
962 | ||
963 | local B = Instance.new("Part") | |
964 | B.TopSurface = 0 | |
965 | B.BottomSurface = 0 | |
966 | B.formFactor = "Symmetric" | |
967 | B.Size = Vector3.new(1, 1, 1) | |
968 | B.Transparency = 1 | |
969 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
970 | B.Parent = Character2 | |
971 | local W = Instance.new("Weld") | |
972 | W.Part0 = Limb | |
973 | W.Part1 = B | |
974 | W.C0 = CFrame.new(0, -0.5, 0) | |
975 | W.Parent = Limb | |
976 | ||
977 | end | |
978 | --[ | |
979 | local Bar = Instance.new("Part") | |
980 | Bar.TopSurface = 0 | |
981 | Bar.BottomSurface = 0 | |
982 | Bar.formFactor = "Symmetric" | |
983 | Bar.Size = Vector3.new(1, 1, 1) | |
984 | Bar.Transparency = 1 | |
985 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
986 | Bar.Parent = Character2 | |
987 | local Weld = Instance.new("Weld") | |
988 | Weld.Part0 = Torso2 | |
989 | Weld.Part1 = Bar | |
990 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
991 | Weld.Parent = Torso2 | |
992 | --]] | |
993 | end | |
994 | Character2.Parent = workspace | |
995 | Debris:AddItem(Character2,5) | |
996 | ||
997 | return Character2,Torso2 | |
998 | end)) | |
999 | end | |
1000 | ||
1001 | --//=================================\\ | |
1002 | --|| WEAPON CREATION | |
1003 | --\\=================================// | |
1004 | ||
1005 | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) | |
1006 | DUST.ZOffset = 1 | |
1007 | RightArm.Transparency = 1 | |
1008 | - | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) |
1008 | + | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1,2,1),false) |
1009 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1010 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) |
1010 | + | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1.4,1.4,1.4),false) |
1011 | MakeForm(Sphere,"Ball") | |
1012 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1013 | - | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) |
1013 | + | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0.3,0.3,0.1),false) |
1014 | MakeForm(LaserPart,"Ball") | |
1015 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1016 | - | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) |
1016 | + | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "navy blue", "Part", VT(0.3,0.3,0.2),false) |
1017 | MakeForm(Bump,"Ball") | |
1018 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1019 | - | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) |
1019 | + | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0.4,0,0.4),false) |
1020 | MakeForm(BottomLaser,"Cyl") | |
1021 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1022 | - | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1022 | + | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0,0.5,0.5),false) |
1023 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1024 | - | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1024 | + | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0,0.5,0.5),false) |
1025 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) | |
1026 | - | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1026 | + | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.5,0.5),false) |
1027 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) | |
1028 | - | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
1028 | + | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.56,0.5),false) |
1029 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) | |
1030 | - | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
1030 | + | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0,0.56,0.5),false) |
1031 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) | |
1032 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) |
1032 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0,0.25,0.5),false) |
1033 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) | |
1034 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) |
1034 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Part", VT(0,0.3,0.5),false) |
1035 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) | |
1036 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
1036 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Part", VT(1.4,0,1.4),false) |
1037 | MakeForm(Part,"Cyl") | |
1038 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1039 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
1039 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(1.4,0,1.4),false) |
1040 | MakeForm(Part,"Cyl") | |
1041 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1042 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) |
1042 | + | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.3,1.6,0.7),false) |
1043 | MakeForm(Sphere,"Ball") | |
1044 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1045 | local BODY = {} | |
1046 | for _, c in pairs(Character:GetDescendants()) do | |
1047 | if c:IsA("BasePart") then | |
1048 | table.insert(BODY, { | |
1049 | c, | |
1050 | c.Parent, | |
1051 | c.Material, | |
1052 | c.Color | |
1053 | }) | |
1054 | elseif c:IsA("JointInstance") then | |
1055 | table.insert(BODY, { | |
1056 | c, | |
1057 | c.Parent, | |
1058 | nil, | |
1059 | nil | |
1060 | }) | |
1061 | end | |
1062 | end | |
1063 | for _, c in pairs(Weapon:GetChildren()) do | |
1064 | if c.ClassName == "Part" then | |
1065 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1066 | end | |
1067 | end | |
1068 | ||
1069 | ||
1070 | for _, c in pairs(Character:GetDescendants()) do | |
1071 | if c:IsA("BasePart") then | |
1072 | table.insert(BODY, { | |
1073 | c, | |
1074 | c.Parent, | |
1075 | c.Material, | |
1076 | c.Color | |
1077 | }) | |
1078 | elseif c:IsA("JointInstance") then | |
1079 | table.insert(BODY, { | |
1080 | c, | |
1081 | c.Parent, | |
1082 | nil, | |
1083 | nil | |
1084 | }) | |
1085 | end | |
1086 | end | |
1087 | ||
1088 | for e = 1, #BODY do | |
1089 | if BODY[e] ~= nil then | |
1090 | do | |
1091 | local STUFF = BODY[e] | |
1092 | local PART = STUFF[1] | |
1093 | local PARENT = STUFF[2] | |
1094 | local MATERIAL = STUFF[3] | |
1095 | local COLOR = STUFF[4] | |
1096 | PART.AncestryChanged:Connect(function() | |
1097 | if PART.ClassName == "Part" then | |
1098 | PART.Material = MATERIAL | |
1099 | PART.Color = COLOR | |
1100 | end | |
1101 | PART.Parent = PARENT | |
1102 | end) | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | function refit() | |
1107 | Weapon.Parent = Character | |
1108 | Character.Parent = workspace | |
1109 | for e = 1, #BODY do | |
1110 | if BODY[e] ~= nil then | |
1111 | local STUFF = BODY[e] | |
1112 | local PART = STUFF[1] | |
1113 | local PARENT = STUFF[2] | |
1114 | local MATERIAL = STUFF[3] | |
1115 | local COLOR = STUFF[4] | |
1116 | if PART.Parent ~= PARENT then | |
1117 | Humanoid:remove() | |
1118 | if PART.ClassName == "Part" then | |
1119 | PART.Material = MATERIAL | |
1120 | PART.Color = COLOR | |
1121 | end | |
1122 | PART.Parent = PARENT | |
1123 | Humanoid = IT("Humanoid", Character) | |
1124 | end | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | ||
1129 | ||
1130 | ||
1131 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1132 | local SKILLFONT = "SciFi" | |
1133 | local SKILLTEXTSIZE = 5 | |
1134 | ||
1135 | Weapon.Parent = Character | |
1136 | Humanoid.Died:connect(function() | |
1137 | refit() | |
1138 | end) | |
1139 | ||
1140 | ||
1141 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1142 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1143 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1144 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1145 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1146 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1147 | ||
1148 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
1149 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
1150 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
1151 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
1152 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
1153 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
1154 | ||
1155 | --//=================================\\ | |
1156 | --|| ATTACK FUNCTIONS AND STUFF | |
1157 | --\\=================================// | |
1158 | ||
1159 | function Warp() | |
1160 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
1161 | if HITFLOOR then | |
1162 | CharacterFade(C3(0.5,0,0),50) | |
1163 | HITPOS = HITPOS + VT(0,3.5,0) | |
1164 | local POS = RootPart.Position | |
1165 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1166 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
1167 | end | |
1168 | end | |
1169 | ||
1170 | function Dash() | |
1171 | ATTACK = true | |
1172 | Rooted = true | |
1173 | local SOUND = CreateSound(1165167610, Torso, 1, 1, true) | |
1174 | local LOOP = 0 | |
1175 | repeat | |
1176 | LOOP = LOOP + 1 | |
1177 | Swait() | |
1178 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
1179 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
1180 | if HITFLOOR then | |
1181 | CharacterFade(C3(0.5,0,0),35) | |
1182 | HITPOS = HITPOS + VT(0,3.5,0) | |
1183 | local POS = RootPart.Position | |
1184 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1185 | RootPart.Velocity = VT(0,0,0) | |
1186 | RootPart.RotVelocity = VT(0,0,0) | |
1187 | end | |
1188 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1192 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1194 | until KEYHOLD == false | |
1195 | coroutine.resume(coroutine.create(function() | |
1196 | for i = 1, 20 do | |
1197 | Swait() | |
1198 | SOUND.Volume = SOUND.Volume - 1/20 | |
1199 | end | |
1200 | SOUND:remove() | |
1201 | end)) | |
1202 | if LOOP > 50 then | |
1203 | CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false) | |
1204 | for i = 1, 100 do | |
1205 | Swait() | |
1206 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
1207 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1208 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1215 | end | |
1216 | end | |
1217 | ATTACK = false | |
1218 | Rooted = false | |
1219 | end | |
1220 | ||
1221 | function LimbRip() | |
1222 | ATTACK = true | |
1223 | Rooted = false | |
1224 | local TARGET = nil | |
1225 | local ROOT = nil | |
1226 | local HUMAN = nil | |
1227 | local DIST = 4 | |
1228 | Speed = 12 | |
1229 | for i=0, 1, 0.1 / Animation_Speed do | |
1230 | Swait() | |
1231 | local CHILDREN = workspace:GetDescendants() | |
1232 | for index, CHILD in pairs(CHILDREN) do | |
1233 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1234 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1235 | if HUM then | |
1236 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1237 | if TORSO and HUM.Health > 0 then | |
1238 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1239 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1240 | ROOT = TORSO | |
1241 | HUMAN = HUM | |
1242 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1243 | end | |
1244 | end | |
1245 | end | |
1246 | end | |
1247 | end | |
1248 | if ROOT then | |
1249 | break | |
1250 | end | |
1251 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1252 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1255 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1257 | end | |
1258 | Speed = 16 | |
1259 | if ROOT then | |
1260 | CreateSound(305685800,Torso,5,1.3,false) | |
1261 | Rooted = true | |
1262 | local GORED = false | |
1263 | coroutine.resume(coroutine.create(function() | |
1264 | repeat | |
1265 | Swait() | |
1266 | ROOT.Anchored = true | |
1267 | until GORED == true | |
1268 | ROOT.Anchored = false | |
1269 | end)) | |
1270 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
1271 | if TARGET.Name == "Torso" then | |
1272 | local RARM = TARGET.Parent:FindFirstChild("Right Arm") | |
1273 | local LARM = TARGET.Parent:FindFirstChild("Left Arm") | |
1274 | if RARM and LARM then | |
1275 | for i=0, 1, 0.1 / Animation_Speed do | |
1276 | Swait() | |
1277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1281 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1282 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1283 | end | |
1284 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
1285 | if c:IsA("JointInstance") then | |
1286 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
1287 | c:remove() | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1292 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1293 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1294 | for i=0, 1, 0.1 / Animation_Speed do | |
1295 | Swait() | |
1296 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | end | |
1303 | for i=0, 1, 0.1 / Animation_Speed do | |
1304 | Swait() | |
1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1311 | end | |
1312 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1313 | Swait() | |
1314 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1320 | end | |
1321 | GORED = true | |
1322 | Ragdoll(TARGET.Parent,Torso) | |
1323 | if ROOT.Name ~= "Torso" then | |
1324 | ROOT:remove() | |
1325 | end | |
1326 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1327 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1328 | local bv = Instance.new("BodyVelocity",TARGET) | |
1329 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1330 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1331 | Debris:AddItem(bv,0.05) | |
1332 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1333 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1334 | Swait() | |
1335 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1339 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | end | |
1342 | for i=0, 1, 0.1 / Animation_Speed do | |
1343 | Swait() | |
1344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
1348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1350 | end | |
1351 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1352 | HITBOX.CFrame = RARM.CFrame | |
1353 | HITBOX.CanCollide = true | |
1354 | weldBetween(RARM,HITBOX) | |
1355 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1356 | HITBOX.CFrame = LARM.CFrame | |
1357 | HITBOX.CanCollide = true | |
1358 | weldBetween(LARM,HITBOX) | |
1359 | RGRAB:remove() | |
1360 | LGRAB:remove() | |
1361 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1362 | Swait() | |
1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1369 | end | |
1370 | end | |
1371 | elseif TARGET.Name == "UpperTorso" then | |
1372 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then | |
1373 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1374 | Swait() | |
1375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1377 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1379 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1380 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1381 | end | |
1382 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1383 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1384 | local BLADE = true | |
1385 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0)) | |
1386 | coroutine.resume(coroutine.create(function() | |
1387 | repeat | |
1388 | Swait() | |
1389 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1390 | until BLADE == false | |
1391 | SAWBLADE:remove() | |
1392 | end)) | |
1393 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1394 | for i=0, 1, 0.1 / Animation_Speed do | |
1395 | Swait() | |
1396 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1397 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1402 | end | |
1403 | for i=0, 3, 0.1 / Animation_Speed do | |
1404 | Swait() | |
1405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1409 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1411 | end | |
1412 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1413 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove() | |
1414 | for i=0, 1, 0.1 / Animation_Speed do | |
1415 | Swait() | |
1416 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1420 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1422 | end | |
1423 | for i=0, 3, 0.1 / Animation_Speed do | |
1424 | Swait() | |
1425 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1426 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1427 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1428 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1429 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1430 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1431 | end | |
1432 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1433 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove() | |
1434 | BLADE = false | |
1435 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1436 | Swait() | |
1437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1443 | end | |
1444 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1445 | Swait() | |
1446 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1452 | end | |
1453 | GORED = true | |
1454 | TARGET.Parent:BreakJoints() | |
1455 | R15Ragdoll(TARGET.Parent) | |
1456 | if ROOT.Name ~= "Torso" then | |
1457 | ROOT:remove() | |
1458 | end | |
1459 | local bv = Instance.new("BodyVelocity",TARGET) | |
1460 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1461 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1462 | Debris:AddItem(bv,0.05) | |
1463 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1464 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1465 | Swait() | |
1466 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1470 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | end | |
1476 | ATTACK = false | |
1477 | Rooted = false | |
1478 | end | |
1479 | ||
1480 | function Buzzsaw() | |
1481 | ATTACK = true | |
1482 | Rooted = false | |
1483 | local ARMSPEED = 0.1 | |
1484 | local TARGET = nil | |
1485 | local ROOT = nil | |
1486 | local HUMAN = nil | |
1487 | local DIST = 4 | |
1488 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1489 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1490 | local BLADE = true | |
1491 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
1492 | coroutine.resume(coroutine.create(function() | |
1493 | repeat | |
1494 | Swait() | |
1495 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1496 | until BLADE == false | |
1497 | SAWBLADE:remove() | |
1498 | end)) | |
1499 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1500 | for i=0, 1, 0.1 / Animation_Speed do | |
1501 | Swait() | |
1502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1506 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | end | |
1509 | for i=0, 2, 0.1 / Animation_Speed do | |
1510 | Swait() | |
1511 | local CHILDREN = workspace:GetDescendants() | |
1512 | for index, CHILD in pairs(CHILDREN) do | |
1513 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1514 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1515 | if HUM then | |
1516 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1517 | if TORSO and HUM.Health > 0 then | |
1518 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1519 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1520 | ROOT = TORSO | |
1521 | HUMAN = HUM | |
1522 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | end | |
1527 | end | |
1528 | if ROOT then | |
1529 | break | |
1530 | end | |
1531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1537 | end | |
1538 | if ROOT then | |
1539 | ARMSPEED = 0.03 | |
1540 | Rooted = true | |
1541 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
1542 | repeat | |
1543 | HUMAN.Health = HUMAN.Health - 0.5 | |
1544 | Swait() | |
1545 | ROOT.Anchored = true | |
1546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1547 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1548 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1549 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1550 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1551 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1552 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
1553 | ROOT.Anchored = false | |
1554 | if HUMAN.Health == 0 then | |
1555 | if ROOT.Name ~= "Torso" then | |
1556 | ROOT:remove() | |
1557 | end | |
1558 | if TARGET.Name == "Torso" then | |
1559 | Ragdoll(HUMAN.Parent,Torso,true) | |
1560 | elseif TARGET.Name == "UpperTorso" then | |
1561 | R15Ragdoll(HUMAN.Parent,true) | |
1562 | end | |
1563 | end | |
1564 | end | |
1565 | BLADE = false | |
1566 | ATTACK = false | |
1567 | Rooted = false | |
1568 | end | |
1569 | ||
1570 | function ReeeEEEEEE() | |
1571 | ATTACK = true | |
1572 | Rooted = false | |
1573 | Speed = 12 | |
1574 | local FX = CreateSound(198165368, Head, 4, 0.5, false) | |
1575 | repeat | |
1576 | Swait() | |
1577 | FX.Parent = Head | |
1578 | local CHILDREN = workspace:GetDescendants() | |
1579 | for index, CHILD in pairs(CHILDREN) do | |
1580 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1581 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1582 | if HUM then | |
1583 | local TORSO = CHILD:FindFirstChild("Head") | |
1584 | if TORSO then | |
1585 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
1586 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1587 | TORSO:remove() | |
1588 | if CHILD:FindFirstChild("Torso") then | |
1589 | Ragdoll(CHILD,Torso,true) | |
1590 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1591 | R15Ragdoll(CHILD,true) | |
1592 | end | |
1593 | end | |
1594 | end | |
1595 | end | |
1596 | end | |
1597 | end | |
1598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1604 | until FX.Playing == false | |
1605 | Speed = 16 | |
1606 | ATTACK = false | |
1607 | Rooted = false | |
1608 | end | |
1609 | ||
1610 | function Needle() | |
1611 | ATTACK = true | |
1612 | Rooted = true | |
1613 | local GYRO = IT("BodyGyro",RootPart) | |
1614 | GYRO.D = 2 | |
1615 | GYRO.P = 2000 | |
1616 | GYRO.MaxTorque = VT(0,4000000,0) | |
1617 | local NEEDGYRO = true | |
1618 | coroutine.resume(coroutine.create(function() | |
1619 | repeat | |
1620 | Swait() | |
1621 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1622 | until NEEDGYRO == false | |
1623 | GYRO:Remove() | |
1624 | end)) | |
1625 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1626 | Swait() | |
1627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1633 | end | |
1634 | for i=0, 1, 0.1 / Animation_Speed do | |
1635 | Swait() | |
1636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1642 | end | |
1643 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
1644 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) | |
1645 | NEEDGYRO = false | |
1646 | if HIT then | |
1647 | local NEEDLE = IT("Model",Effects) | |
1648 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
1649 | MakeForm(BASE,"Cyl") | |
1650 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
1651 | weldBetween(BASE,HIT) | |
1652 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
1653 | MakeForm(FLUID,"Cyl") | |
1654 | FLUID.CFrame = BASE.CFrame | |
1655 | weldBetween(BASE,FLUID) | |
1656 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
1657 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
1658 | weldBetween(BASE,PART) | |
1659 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
1660 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
1661 | weldBetween(BASE,PART) | |
1662 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
1663 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
1664 | weldBetween(BASE,PART) | |
1665 | Debris:AddItem(NEEDLE,7) | |
1666 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1667 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
1668 | coroutine.resume(coroutine.create(function() | |
1669 | for i = 1, 500 do | |
1670 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
1671 | if HUMAN.Health == 0 then | |
1672 | break | |
1673 | end | |
1674 | Swait(2) | |
1675 | end | |
1676 | if HUMAN.Health == 0 then | |
1677 | local CHILD = HUMAN.Parent | |
1678 | if CHILD:FindFirstChild("Torso") then | |
1679 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) | |
1680 | Ragdoll(CHILD,Torso,true) | |
1681 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1682 | R15Ragdoll(CHILD,true) | |
1683 | end | |
1684 | end | |
1685 | end)) | |
1686 | end | |
1687 | end | |
1688 | for i=0, 1, 0.1 / Animation_Speed do | |
1689 | Swait() | |
1690 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1696 | end | |
1697 | ATTACK = false | |
1698 | Rooted = false | |
1699 | end | |
1700 | ||
1701 | function ScrewThis() | |
1702 | ATTACK = true | |
1703 | Rooted = true | |
1704 | local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false) | |
1705 | SCREW.CanCollide = true | |
1706 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1707 | CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0)) | |
1708 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1709 | Swait() | |
1710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1716 | end | |
1717 | SCREW.Transparency = 0 | |
1718 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1719 | Swait() | |
1720 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1721 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1722 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1723 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1724 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1725 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1726 | end | |
1727 | for i=0, 1, 0.1 / Animation_Speed do | |
1728 | Swait() | |
1729 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1730 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1733 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1735 | end | |
1736 | for i = 1, 3 do | |
1737 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1738 | Swait() | |
1739 | WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0)) | |
1740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1746 | end | |
1747 | for i=0, 1, 0.1 / Animation_Speed do | |
1748 | Swait() | |
1749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1755 | end | |
1756 | end | |
1757 | if MRANDOM(1, 5) == 1 then | |
1758 | DUST:Emit(25) | |
1759 | WELD:remove() | |
1760 | CreateSound(328460122, RightArm, 3, 1, false) | |
1761 | SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65 | |
1762 | Debris:AddItem(SCREW,6) | |
1763 | for i=0, 3, 0.1 / Animation_Speed do | |
1764 | Swait() | |
1765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1771 | end | |
1772 | for i = 1, 3 do | |
1773 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1774 | Swait() | |
1775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1779 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1781 | end | |
1782 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1783 | Swait() | |
1784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1790 | end | |
1791 | end | |
1792 | else | |
1793 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1794 | Swait() | |
1795 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1797 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1798 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1799 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1800 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1801 | end | |
1802 | WELD:remove() | |
1803 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1804 | Swait() | |
1805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1811 | end | |
1812 | Debris:AddItem(SCREW,6) | |
1813 | end | |
1814 | ATTACK = false | |
1815 | Rooted = false | |
1816 | end | |
1817 | ||
1818 | --//=================================\\ | |
1819 | --|| ASSIGN THINGS TO KEYS | |
1820 | --\\=================================// | |
1821 | ||
1822 | function MouseDown(Mouse) | |
1823 | if ATTACK == false then | |
1824 | end | |
1825 | end | |
1826 | ||
1827 | function MouseUp(Mouse) | |
1828 | HOLD = false | |
1829 | end | |
1830 | ||
1831 | function KeyDown(Key) | |
1832 | KEYHOLD = true | |
1833 | if Key == "z" and ATTACK == false then | |
1834 | Warp() | |
1835 | end | |
1836 | ||
1837 | if Key == "b" and ATTACK == false then | |
1838 | Dash() | |
1839 | end | |
1840 | ||
1841 | if Key == "c" and ATTACK == false then | |
1842 | LimbRip() | |
1843 | end | |
1844 | ||
1845 | if Key == "v" and ATTACK == false then | |
1846 | Buzzsaw() | |
1847 | end | |
1848 | ||
1849 | if Key == "e" and ATTACK == false then | |
1850 | ReeeEEEEEE() | |
1851 | end | |
1852 | ||
1853 | if Key == "x" and ATTACK == false then | |
1854 | Needle() | |
1855 | end | |
1856 | ||
1857 | if Key == "t" and ATTACK == false then | |
1858 | ScrewThis() | |
1859 | end | |
1860 | end | |
1861 | ||
1862 | function KeyUp(Key) | |
1863 | KEYHOLD = false | |
1864 | end | |
1865 | ||
1866 | Mouse.Button1Down:connect(function(NEWKEY) | |
1867 | MouseDown(NEWKEY) | |
1868 | end) | |
1869 | Mouse.Button1Up:connect(function(NEWKEY) | |
1870 | MouseUp(NEWKEY) | |
1871 | end) | |
1872 | Mouse.KeyDown:connect(function(NEWKEY) | |
1873 | KeyDown(NEWKEY) | |
1874 | end) | |
1875 | Mouse.KeyUp:connect(function(NEWKEY) | |
1876 | KeyUp(NEWKEY) | |
1877 | end) | |
1878 | ||
1879 | --//=================================\\ | |
1880 | --\\=================================// | |
1881 | ||
1882 | function AntiTimeStop() | |
1883 | for _, c in pairs(Character:GetChildren()) do | |
1884 | if c:IsA("BasePart") then | |
1885 | c.Anchored = false | |
1886 | end | |
1887 | end | |
1888 | for _, c in pairs(Weapon:GetChildren()) do | |
1889 | if c:IsA("BasePart") then | |
1890 | c.Anchored = false | |
1891 | end | |
1892 | end | |
1893 | end | |
1894 | ||
1895 | --//=================================\\ | |
1896 | --|| WRAP THE WHOLE SCRIPT UP | |
1897 | --\\=================================// | |
1898 | ||
1899 | Humanoid.Changed:connect(function(Jump) | |
1900 | if Jump == "Jump" and (Disable_Jump == true) then | |
1901 | Humanoid.Jump = false | |
1902 | end | |
1903 | end) | |
1904 | ||
1905 | local sick = IT("Sound") | |
1906 | ||
1907 | while true do | |
1908 | Swait() | |
1909 | script.Parent = WEAPONGUI | |
1910 | ANIMATE.Parent = nil | |
1911 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1912 | v:Stop(); | |
1913 | end | |
1914 | SINE = SINE + CHANGE | |
1915 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1916 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1917 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1918 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1919 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1920 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1921 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1922 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1923 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1924 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1925 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1926 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1927 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1928 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1929 | end | |
1930 | if HITFLOOR == nil then | |
1931 | ANIM = "Midair" | |
1932 | if ATTACK == false then | |
1933 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1937 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1939 | end | |
1940 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1941 | ANIM = "Idle" | |
1942 | if ATTACK == false then | |
1943 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1947 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1949 | end | |
1950 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1951 | ANIM = "Walk" | |
1952 | if ATTACK == false then | |
1953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1957 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1959 | end | |
1960 | end | |
1961 | Humanoid.MaxHealth = "inf" | |
1962 | Humanoid.Health = "inf" | |
1963 | sick.SoundId = "rbxassetid://1696854181" | |
1964 | sick.Looped = true | |
1965 | sick.Pitch = 1 | |
1966 | sick.Volume = 2 | |
1967 | sick.Playing = true | |
1968 | sick.Parent = Effects | |
1969 | AntiTimeStop() | |
1970 | refit() | |
1971 | if Rooted == false then | |
1972 | Disable_Jump = false | |
1973 | Humanoid.WalkSpeed = Speed | |
1974 | elseif Rooted == true then | |
1975 | Disable_Jump = true | |
1976 | Humanoid.WalkSpeed = 0 | |
1977 | end | |
1978 | ---Humanoid.Name = "Killbot" | |
1979 | --end | |
1980 | end | |
1981 | ||
1982 | --//=================================\\ | |
1983 | --\\=================================// | |
1984 | ||
1985 | --//====================================================\\-- | |
1986 | --|| END OF SCRIPT | |
1987 | --\\====================================================//-- |