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Zach_script_stealer2

Kill bot FE edit

Dec 20th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. --//====================================================\\--
  145. --|| CREATED BY SHACKLUSTER
  146. --\\====================================================//--
  147.  
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. Humanoid.MaxHealth = "inf"
  171. Humanoid.Health = "inf"
  172. IT = Instance.new
  173. CF = CFrame.new
  174. VT = Vector3.new
  175. RAD = math.rad
  176. C3 = Color3.new
  177. UD2 = UDim2.new
  178. BRICKC = BrickColor.new
  179. ANGLES = CFrame.Angles
  180. EULER = CFrame.fromEulerAnglesXYZ
  181. COS = math.cos
  182. ACOS = math.acos
  183. SIN = math.sin
  184. ASIN = math.asin
  185. ABS = math.abs
  186. MRANDOM = math.random
  187. FLOOR = math.floor
  188.  
  189. --//=================================\\
  190. --|| USEFUL VALUES
  191. --\\=================================//
  192.  
  193. Animation_Speed = 3
  194. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  195. local Speed = 16
  196. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  199. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  200. local DAMAGEMULTIPLIER = 1
  201. local ANIM = "Idle"
  202. local ATTACK = false
  203. local EQUIPPED = false
  204. local HOLD = false
  205. local COMBO = 1
  206. local Rooted = false
  207. local SINE = 0
  208. local KEYHOLD = false
  209. local CHANGE = 2 / Animation_Speed
  210. local WALKINGANIM = false
  211. local VALUE1 = false
  212. local VALUE2 = false
  213. local ROBLOXIDLEANIMATION = IT("Animation")
  214. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  215. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  216. --ROBLOXIDLEANIMATION.Parent = Humanoid
  217. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  218. WEAPONGUI.Name = "Weapon GUI"
  219. local Weapon = IT("Model")
  220. Weapon.Name = "Adds"
  221. local Effects = IT("Folder", Weapon)
  222. Effects.Name = "Effects"
  223. local ANIMATOR = Humanoid.Animator
  224. local ANIMATE = Character.Animate
  225. local UNANCHOR = true
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231. --//=================================\\
  232. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  233. --\\=================================//
  234.  
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "ArtificialHB"
  237.  
  238. script:WaitForChild("ArtificialHB")
  239.  
  240. frame = Frame_Speed
  241. tf = 0
  242. allowframeloss = false
  243. tossremainder = false
  244. lastframe = tick()
  245. script.ArtificialHB:Fire()
  246.  
  247. game:GetService("RunService").Heartbeat:connect(function(s, p)
  248. tf = tf + s
  249. if tf >= frame then
  250. if allowframeloss then
  251. script.ArtificialHB:Fire()
  252. lastframe = tick()
  253. else
  254. for i = 1, math.floor(tf / frame) do
  255. script.ArtificialHB:Fire()
  256. end
  257. lastframe = tick()
  258. end
  259. if tossremainder then
  260. tf = 0
  261. else
  262. tf = tf - frame * math.floor(tf / frame)
  263. end
  264. end
  265. end)
  266.  
  267. --//=================================\\
  268. --\\=================================//
  269.  
  270. --//=================================\\
  271. --|| SOME FUNCTIONS
  272. --\\=================================//
  273.  
  274. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  275. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  276. end
  277.  
  278. function PositiveAngle(NUMBER)
  279. if NUMBER >= 0 then
  280. NUMBER = 0
  281. end
  282. return NUMBER
  283. end
  284.  
  285. function NegativeAngle(NUMBER)
  286. if NUMBER <= 0 then
  287. NUMBER = 0
  288. end
  289. return NUMBER
  290. end
  291.  
  292. function Swait(NUMBER)
  293. if NUMBER == 0 or NUMBER == nil then
  294. ArtificialHB.Event:wait()
  295. else
  296. for i = 1, NUMBER do
  297. ArtificialHB.Event:wait()
  298. end
  299. end
  300. end
  301.  
  302. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  303. local NEWMESH = IT(MESH)
  304. if MESH == "SpecialMesh" then
  305. NEWMESH.MeshType = MESHTYPE
  306. if MESHID ~= "nil" and MESHID ~= "" then
  307. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  308. end
  309. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  310. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  311. end
  312. end
  313. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  314. NEWMESH.Scale = SCALE
  315. NEWMESH.Parent = PARENT
  316. return NEWMESH
  317. end
  318.  
  319. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  320. local NEWPART = IT("Part")
  321. NEWPART.formFactor = FORMFACTOR
  322. NEWPART.Reflectance = REFLECTANCE
  323. NEWPART.Transparency = TRANSPARENCY
  324. NEWPART.CanCollide = false
  325. NEWPART.Locked = true
  326. NEWPART.Anchored = true
  327. if ANCHOR == false then
  328. NEWPART.Anchored = false
  329. end
  330. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  331. NEWPART.Name = NAME
  332. NEWPART.Size = SIZE
  333. NEWPART.Position = Torso.Position
  334. NEWPART.Material = MATERIAL
  335. NEWPART:BreakJoints()
  336. NEWPART.Parent = PARENT
  337. return NEWPART
  338. end
  339.  
  340. local function weldBetween(a, b)
  341. local weldd = Instance.new("ManualWeld")
  342. weldd.Part0 = a
  343. weldd.Part1 = b
  344. weldd.C0 = CFrame.new()
  345. weldd.C1 = b.CFrame:inverse() * a.CFrame
  346. weldd.Parent = a
  347. return weldd
  348. end
  349.  
  350.  
  351. function QuaternionFromCFrame(cf)
  352. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  353. local trace = m00 + m11 + m22
  354. if trace > 0 then
  355. local s = math.sqrt(1 + trace)
  356. local recip = 0.5 / s
  357. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  358. else
  359. local i = 0
  360. if m11 > m00 then
  361. i = 1
  362. end
  363. if m22 > (i == 0 and m00 or m11) then
  364. i = 2
  365. end
  366. if i == 0 then
  367. local s = math.sqrt(m00 - m11 - m22 + 1)
  368. local recip = 0.5 / s
  369. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  370. elseif i == 1 then
  371. local s = math.sqrt(m11 - m22 - m00 + 1)
  372. local recip = 0.5 / s
  373. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  374. elseif i == 2 then
  375. local s = math.sqrt(m22 - m00 - m11 + 1)
  376. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  377. end
  378. end
  379. end
  380.  
  381. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  382. local xs, ys, zs = x + x, y + y, z + z
  383. local wx, wy, wz = w * xs, w * ys, w * zs
  384. local xx = x * xs
  385. local xy = x * ys
  386. local xz = x * zs
  387. local yy = y * ys
  388. local yz = y * zs
  389. local zz = z * zs
  390. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  391. end
  392.  
  393. function QuaternionSlerp(a, b, t)
  394. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  395. local startInterp, finishInterp;
  396. if cosTheta >= 0.0001 then
  397. if (1 - cosTheta) > 0.0001 then
  398. local theta = ACOS(cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((1 - t) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = 1 - t
  404. finishInterp = t
  405. end
  406. else
  407. if (1 + cosTheta) > 0.0001 then
  408. local theta = ACOS(-cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((t - 1) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = t - 1
  414. finishInterp = t
  415. end
  416. end
  417. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  418. end
  419.  
  420. function Clerp(a, b, t)
  421. local qa = {QuaternionFromCFrame(a)}
  422. local qb = {QuaternionFromCFrame(b)}
  423. local ax, ay, az = a.x, a.y, a.z
  424. local bx, by, bz = b.x, b.y, b.z
  425. local _t = 1 - t
  426. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  427. end
  428.  
  429. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  430. local frame = IT("Frame")
  431. frame.BackgroundTransparency = TRANSPARENCY
  432. frame.BorderSizePixel = BORDERSIZEPIXEL
  433. frame.Position = POSITION
  434. frame.Size = SIZE
  435. frame.BackgroundColor3 = COLOR
  436. frame.BorderColor3 = BORDERCOLOR
  437. frame.Name = NAME
  438. frame.Parent = PARENT
  439. return frame
  440. end
  441.  
  442. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  443. local label = IT("TextLabel")
  444. label.BackgroundTransparency = 1
  445. label.Size = UD2(1, 0, 1, 0)
  446. label.Position = UD2(0, 0, 0, 0)
  447. label.TextColor3 = TEXTCOLOR
  448. label.TextStrokeTransparency = STROKETRANSPARENCY
  449. label.TextTransparency = TRANSPARENCY
  450. label.FontSize = TEXTFONTSIZE
  451. label.Font = TEXTFONT
  452. label.BorderSizePixel = BORDERSIZEPIXEL
  453. label.TextScaled = false
  454. label.Text = TEXT
  455. label.Name = NAME
  456. label.Parent = PARENT
  457. return label
  458. end
  459.  
  460. function NoOutlines(PART)
  461. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  462. end
  463.  
  464. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  465. local NEWWELD = IT(TYPE)
  466. NEWWELD.Part0 = PART0
  467. NEWWELD.Part1 = PART1
  468. NEWWELD.C0 = C0
  469. NEWWELD.C1 = C1
  470. NEWWELD.Parent = PARENT
  471. return NEWWELD
  472. end
  473.  
  474. local S = IT("Sound")
  475. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  476. local NEWSOUND = nil
  477. coroutine.resume(coroutine.create(function()
  478. NEWSOUND = S:Clone()
  479. NEWSOUND.Parent = PARENT
  480. NEWSOUND.Volume = VOLUME
  481. NEWSOUND.Pitch = PITCH
  482. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=1066344174"..ID
  483. NEWSOUND:play()
  484. if DOESLOOP == true then
  485. NEWSOUND.Looped = true
  486. else
  487. repeat wait(1) until NEWSOUND.Playing == false
  488. NEWSOUND:remove()
  489. end
  490. end))
  491. return NEWSOUND
  492. end
  493.  
  494. function CFrameFromTopBack(at, top, back)
  495. local right = top:Cross(back)
  496. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  497. end
  498.  
  499. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  500. function WACKYEFFECT(Table)
  501. local TYPE = (Table.EffectType or "Sphere")
  502. local SIZE = (Table.Size or VT(1,1,1))
  503. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  504. local TRANSPARENCY = (Table.Transparency or 0)
  505. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  506. local CFRAME = (Table.CFrame or Torso.CFrame)
  507. local MOVEDIRECTION = (Table.MoveToPos or nil)
  508. local ROTATION1 = (Table.RotationX or 0)
  509. local ROTATION2 = (Table.RotationY or 0)
  510. local ROTATION3 = (Table.RotationZ or 0)
  511. local MATERIAL = (Table.Material or "Neon")
  512. local COLOR = (Table.Color or C3(1,1,1))
  513. local TIME = (Table.Time or 45)
  514. local SOUNDID = (Table.SoundID or nil)
  515. local SOUNDPITCH = (Table.SoundPitch or nil)
  516. local SOUNDVOLUME = (Table.SoundVolume or nil)
  517. coroutine.resume(coroutine.create(function()
  518. local PLAYSSOUND = false
  519. local SOUND = nil
  520. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  521. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  522. PLAYSSOUND = true
  523. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  524. end
  525. EFFECT.Color = COLOR
  526. local MSH = nil
  527. if TYPE == "Sphere" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  529. elseif TYPE == "Block" then
  530. MSH = IT("BlockMesh",EFFECT)
  531. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  532. elseif TYPE == "Wave" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  534. elseif TYPE == "Ring" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  536. elseif TYPE == "Slash" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  538. elseif TYPE == "Round Slash" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  540. elseif TYPE == "Swirl" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Skull" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  544. elseif TYPE == "Crystal" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  546. end
  547. if MSH ~= nil then
  548. local MOVESPEED = nil
  549. if MOVEDIRECTION ~= nil then
  550. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  551. end
  552. local GROWTH = SIZE - ENDSIZE
  553. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  554. if TYPE == "Block" then
  555. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  556. else
  557. EFFECT.CFrame = CFRAME
  558. end
  559. for LOOP = 1, TIME+1 do
  560. Swait()
  561. MSH.Scale = MSH.Scale - GROWTH/TIME
  562. if TYPE == "Wave" then
  563. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  564. end
  565. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  566. if TYPE == "Block" then
  567. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  568. else
  569. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  570. end
  571. if MOVEDIRECTION ~= nil then
  572. local ORI = EFFECT.Orientation
  573. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  574. EFFECT.Orientation = ORI
  575. end
  576. end
  577. if PLAYSSOUND == false then
  578. EFFECT:remove()
  579. else
  580. repeat Swait() until SOUND.Playing == false
  581. EFFECT:remove()
  582. end
  583. else
  584. if PLAYSSOUND == false then
  585. EFFECT:remove()
  586. else
  587. repeat Swait() until SOUND.Playing == false
  588. EFFECT:remove()
  589. end
  590. end
  591. end))
  592. end
  593.  
  594. function MakeForm(PART,TYPE)
  595. if TYPE == "Cyl" then
  596. local MSH = IT("CylinderMesh",PART)
  597. elseif TYPE == "Ball" then
  598. local MSH = IT("SpecialMesh",PART)
  599. MSH.MeshType = "Sphere"
  600. elseif TYPE == "Wedge" then
  601. local MSH = IT("SpecialMesh",PART)
  602. MSH.MeshType = "Wedge"
  603. end
  604. end
  605.  
  606. Debris = game:GetService("Debris")
  607.  
  608. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  609. local DIRECTION = CF(StartPos,EndPos).lookVector
  610. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  611. end
  612.  
  613. function CharacterFade(COLOR,TIMER)
  614. coroutine.resume(coroutine.create(function()
  615. local FADE = IT("Model",Effects)
  616. for _, c in pairs(Character:GetChildren()) do
  617. if c.ClassName == "Part" and c ~= RootPart then
  618. local FADER = c:Clone()
  619. FADER.Color = COLOR
  620. FADER.CFrame = c.CFrame
  621. FADER.Parent = FADE
  622. FADER.Anchored = true
  623. FADER.Transparency = 0.25
  624. FADER:BreakJoints()
  625. FADER.Material = "Glass"
  626. FADER:ClearAllChildren()
  627. if FADER.Name == "Head" then
  628. FADER.Size = VT(1,1,1)
  629. end
  630. end
  631. end
  632. local TRANS = 0.75/TIMER
  633. for i = 1, TIMER do
  634. Swait()
  635. for _, c in pairs(FADE:GetChildren()) do
  636. if c.ClassName == "Part" then
  637. c.Transparency = c.Transparency + TRANS
  638. end
  639. end
  640. end
  641. FADE:remove()
  642. end))
  643. end
  644.  
  645. local PE=Instance.new("ParticleEmitter")
  646. PE.LightEmission=0.3
  647. PE.Size=NumberSequence.new(0)
  648. PE.Transparency=NumberSequence.new(0,1)
  649. PE.Rotation=NumberRange.new(0,360)
  650. PE.LockedToPart = false
  651. PE.Speed = NumberRange.new(0,0,0)
  652. PE.ZOffset = 0.3
  653. PE.Rate = 999
  654. PE.VelocitySpread = 25
  655. PE.Name = "Particles"
  656.  
  657. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  658. local particle = nil
  659. coroutine.resume(coroutine.create(function(PART)
  660. particle = PE:Clone()
  661. Swait()
  662. particle.Rate = 999
  663. particle.Parent = art
  664. particle.Acceleration = accel
  665. if type == "Fire" then
  666. local EyeSizes={
  667. NumberSequenceKeypoint.new(0,size,size/2),
  668. NumberSequenceKeypoint.new(1,size/4,size/8)
  669. }
  670. particle.Size = NumberSequence.new(EyeSizes)
  671. elseif type == "Smoke" then
  672. local EyeSizes={
  673. NumberSequenceKeypoint.new(0,size/5,0),
  674. NumberSequenceKeypoint.new(1,size*2,0.5)
  675. }
  676. particle.Size = NumberSequence.new(EyeSizes)
  677. elseif type == "Solid" then
  678. local EyeSizes={
  679. NumberSequenceKeypoint.new(0,size,0),
  680. NumberSequenceKeypoint.new(1,size,0)
  681. }
  682. particle.Size = NumberSequence.new(EyeSizes)
  683. end
  684. particle.Lifetime=NumberRange.new(lifetime)
  685. particle.Drag = drag
  686. if locked == true then
  687. particle.LockedToPart = true
  688. end
  689. particle.Speed = NumberRange.new(speed*0.8,speed)
  690. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  691. particle.Enabled = isenabledbydefault
  692. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  693. end))
  694. return particle
  695. end
  696.  
  697. --//=================================\\
  698. --|| RAGDOLL STUFF
  699. --\\=================================//
  700.  
  701. function recurse(root,callback,i)
  702. i= i or 0
  703. for _,v in pairs(root:GetChildren()) do
  704. i = i + 1
  705. callback(i,v)
  706.  
  707. if #v:GetChildren() > 0 then
  708. i = recurse(v,callback,i)
  709. end
  710. end
  711.  
  712. return i
  713. end
  714.  
  715. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  716. attachmentName = attachmentName.."RigAttachment"
  717. local constraint = Instance.new(className.."Constraint")
  718. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  719. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  720. constraint.Name = "RagdollConstraint"..part1.Name
  721.  
  722. for _,propertyData in next,properties or {} do
  723. constraint[propertyData[1]] = propertyData[2]
  724. end
  725.  
  726. constraint.Parent = character
  727. end
  728.  
  729. function getAttachment0(character, attachmentName)
  730. for _,child in next,character:GetChildren() do
  731. local attachment = child:FindFirstChild(attachmentName)
  732. if attachment then
  733. return attachment
  734. end
  735. end
  736. end
  737.  
  738. function ArtificialHitbox(Part)
  739. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  740. HITBOX.CanCollide = true
  741. HITBOX.CFrame = Part.CFrame
  742. weldBetween(Part,HITBOX)
  743. end
  744.  
  745. function R15Ragdoll(character,KeepArms)
  746. character:BreakJoints()
  747. coroutine.resume(coroutine.create(function()
  748. recurse(character, function(_,v)
  749. if v:IsA("Attachment") then
  750. v.Axis = Vector3.new(0, 1, 0)
  751. v.SecondaryAxis = Vector3.new(0, 0, 1)
  752. v.Rotation = Vector3.new(0, 0, 0)
  753. end
  754. end)
  755. for _,child in next,character:GetChildren() do
  756. if child:IsA("Accoutrement") then
  757. for _,part in next,child:GetChildren() do
  758. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  759. local attachment1 = part:FindFirstChildOfClass("Attachment")
  760. local attachment0 = getAttachment0(character,attachment1.Name)
  761. if attachment0 and attachment1 then
  762. local constraint = Instance.new("HingeConstraint")
  763. constraint.Attachment0 = attachment0
  764. constraint.Attachment1 = attachment1
  765. constraint.LimitsEnabled = true
  766. constraint.UpperAngle = 0
  767. constraint.LowerAngle = 0
  768. constraint.Parent = character
  769. end
  770. ArtificialHitbox(part)
  771. elseif part.Name == "HumanoidRootPart" then
  772. part:remove()
  773. end
  774. end
  775. end
  776. end
  777.  
  778. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  779. {"LimitsEnabled",true};
  780. {"UpperAngle",5};
  781. })
  782. if character:FindFirstChild("Head") then
  783. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  784. {"LimitsEnabled",true};
  785. {"UpperAngle",15};
  786. })
  787. end
  788.  
  789. local handProperties = {
  790. {"LimitsEnabled", true};
  791. {"UpperAngle",0};
  792. {"LowerAngle",0};
  793. }
  794. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  795. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  796.  
  797. local shinProperties = {
  798. {"LimitsEnabled", true};
  799. {"UpperAngle", 0};
  800. {"LowerAngle", -75};
  801. }
  802. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  803. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  804.  
  805. local footProperties = {
  806. {"LimitsEnabled", true};
  807. {"UpperAngle", 15};
  808. {"LowerAngle", -45};
  809. }
  810. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  811. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  812. if KeepArms == true then
  813. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  814. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  815. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  816. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  817. end
  818. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  819. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  820. Debris:AddItem(character,5)
  821. end))
  822. end
  823.  
  824. function Ragdoll(Character2,CharTorso,KeepArms)
  825. coroutine.resume(coroutine.create(function()
  826. Character2:BreakJoints()
  827. local hum = Character2:findFirstChild("Humanoid")
  828. hum:remove()
  829. local function Scan(ch)
  830. local e
  831. for e = 1,#ch do
  832. Scan(ch[e]:GetChildren())
  833. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  834. ch[e]:remove()
  835. end
  836. end
  837. end
  838. local NEWHUM = IT("Humanoid")
  839. NEWHUM.Name = "Corpse"
  840. NEWHUM.Health = 0
  841. NEWHUM.MaxHealth = 0
  842. NEWHUM.PlatformStand = true
  843. NEWHUM.Parent = Character2
  844. NEWHUM.DisplayDistanceType = "None"
  845.  
  846. local ch = Character2:GetChildren()
  847. local i
  848. for i = 1,#ch do
  849. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  850. ch[i]:remove()
  851. end
  852. end
  853.  
  854. local Torso2 = Character2.Torso
  855. local movevector = Vector3.new()
  856.  
  857. if Torso2 then
  858. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  859. local Head = Character2:FindFirstChild("Head")
  860. if Head then
  861. local Neck = Instance.new("Weld")
  862. Neck.Name = "Neck"
  863. Neck.Part0 = Torso2
  864. Neck.Part1 = Head
  865. Neck.C0 = CFrame.new(0, 1.5, 0)
  866. Neck.C1 = CFrame.new()
  867. Neck.Parent = Torso2
  868.  
  869. end
  870. local Limb = Character2:FindFirstChild("Right Arm")
  871. if Limb and KeepArms == true then
  872.  
  873. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  874. local Joint = Instance.new("Glue")
  875. Joint.Name = "RightShoulder"
  876. Joint.Part0 = Torso2
  877. Joint.Part1 = Limb
  878. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  879. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  880. Joint.Parent = Torso2
  881.  
  882. local B = Instance.new("Part")
  883. B.TopSurface = 0
  884. B.BottomSurface = 0
  885. B.formFactor = "Symmetric"
  886. B.Size = Vector3.new(1, 1, 1)
  887. B.Transparency = 1
  888. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  889. B.Parent = Character2
  890. local W = Instance.new("Weld")
  891. W.Part0 = Limb
  892. W.Part1 = B
  893. W.C0 = CFrame.new(0, -0.5, 0)
  894. W.Parent = Limb
  895.  
  896. end
  897. local Limb = Character2:FindFirstChild("Left Arm")
  898. if Limb and KeepArms == true then
  899.  
  900. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  901. local Joint = Instance.new("Glue")
  902. Joint.Name = "LeftShoulder"
  903. Joint.Part0 = Torso2
  904. Joint.Part1 = Limb
  905. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  906. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  907. Joint.Parent = Torso2
  908.  
  909. local B = Instance.new("Part")
  910. B.TopSurface = 0
  911. B.BottomSurface = 0
  912. B.formFactor = "Symmetric"
  913. B.Size = Vector3.new(1, 1, 1)
  914. B.Transparency = 1
  915. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  916. B.Parent = Character2
  917. local W = Instance.new("Weld")
  918. W.Part0 = Limb
  919. W.Part1 = B
  920. W.C0 = CFrame.new(0, -0.5, 0)
  921. W.Parent = Limb
  922.  
  923. end
  924. local Limb = Character2:FindFirstChild("Right Leg")
  925. if Limb then
  926.  
  927. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  928. local Joint = Instance.new("Glue")
  929. Joint.Name = "RightHip"
  930. Joint.Part0 = Torso2
  931. Joint.Part1 = Limb
  932. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  933. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  934. Joint.Parent = Torso2
  935.  
  936. local B = Instance.new("Part")
  937. B.TopSurface = 0
  938. B.BottomSurface = 0
  939. B.formFactor = "Symmetric"
  940. B.Size = Vector3.new(1, 1, 1)
  941. B.Transparency = 1
  942. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  943. B.Parent = Character2
  944. local W = Instance.new("Weld")
  945. W.Part0 = Limb
  946. W.Part1 = B
  947. W.C0 = CFrame.new(0, -0.5, 0)
  948. W.Parent = Limb
  949.  
  950. end
  951. local Limb = Character2:FindFirstChild("Left Leg")
  952. if Limb then
  953.  
  954. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  955. local Joint = Instance.new("Glue")
  956. Joint.Name = "LeftHip"
  957. Joint.Part0 = Torso2
  958. Joint.Part1 = Limb
  959. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  960. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  961. Joint.Parent = Torso2
  962.  
  963. local B = Instance.new("Part")
  964. B.TopSurface = 0
  965. B.BottomSurface = 0
  966. B.formFactor = "Symmetric"
  967. B.Size = Vector3.new(1, 1, 1)
  968. B.Transparency = 1
  969. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  970. B.Parent = Character2
  971. local W = Instance.new("Weld")
  972. W.Part0 = Limb
  973. W.Part1 = B
  974. W.C0 = CFrame.new(0, -0.5, 0)
  975. W.Parent = Limb
  976.  
  977. end
  978. --[
  979. local Bar = Instance.new("Part")
  980. Bar.TopSurface = 0
  981. Bar.BottomSurface = 0
  982. Bar.formFactor = "Symmetric"
  983. Bar.Size = Vector3.new(1, 1, 1)
  984. Bar.Transparency = 1
  985. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  986. Bar.Parent = Character2
  987. local Weld = Instance.new("Weld")
  988. Weld.Part0 = Torso2
  989. Weld.Part1 = Bar
  990. Weld.C0 = CFrame.new(0, 0.5, 0)
  991. Weld.Parent = Torso2
  992. --]]
  993. end
  994. Character2.Parent = workspace
  995. Debris:AddItem(Character2,5)
  996.  
  997. return Character2,Torso2
  998. end))
  999. end
  1000.  
  1001. --//=================================\\
  1002. --|| WEAPON CREATION
  1003. --\\=================================//
  1004.  
  1005. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  1006. DUST.ZOffset = 1
  1007. RightArm.Transparency = 1
  1008. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1,2,1),false)
  1009. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1.4,1.4,1.4),false)
  1011. MakeForm(Sphere,"Ball")
  1012. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1013. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0.3,0.3,0.1),false)
  1014. MakeForm(LaserPart,"Ball")
  1015. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1016. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "navy blue", "Part", VT(0.3,0.3,0.2),false)
  1017. MakeForm(Bump,"Ball")
  1018. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1019. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0.4,0,0.4),false)
  1020. MakeForm(BottomLaser,"Cyl")
  1021. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0,0.5,0.5),false)
  1023. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1024. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0,0.5,0.5),false)
  1025. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1026. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.5,0.5),false)
  1027. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1028. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.56,0.5),false)
  1029. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1030. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0,0.56,0.5),false)
  1031. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1032. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0,0.25,0.5),false)
  1033. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1034. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Part", VT(0,0.3,0.5),false)
  1035. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1036. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Part", VT(1.4,0,1.4),false)
  1037. MakeForm(Part,"Cyl")
  1038. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(1.4,0,1.4),false)
  1040. MakeForm(Part,"Cyl")
  1041. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1042. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.3,1.6,0.7),false)
  1043. MakeForm(Sphere,"Ball")
  1044. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1045. local BODY = {}
  1046. for _, c in pairs(Character:GetDescendants()) do
  1047. if c:IsA("BasePart") then
  1048. table.insert(BODY, {
  1049. c,
  1050. c.Parent,
  1051. c.Material,
  1052. c.Color
  1053. })
  1054. elseif c:IsA("JointInstance") then
  1055. table.insert(BODY, {
  1056. c,
  1057. c.Parent,
  1058. nil,
  1059. nil
  1060. })
  1061. end
  1062. end
  1063. for _, c in pairs(Weapon:GetChildren()) do
  1064. if c.ClassName == "Part" then
  1065. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1066. end
  1067. end
  1068.  
  1069.  
  1070. for _, c in pairs(Character:GetDescendants()) do
  1071. if c:IsA("BasePart") then
  1072. table.insert(BODY, {
  1073. c,
  1074. c.Parent,
  1075. c.Material,
  1076. c.Color
  1077. })
  1078. elseif c:IsA("JointInstance") then
  1079. table.insert(BODY, {
  1080. c,
  1081. c.Parent,
  1082. nil,
  1083. nil
  1084. })
  1085. end
  1086. end
  1087.  
  1088. for e = 1, #BODY do
  1089. if BODY[e] ~= nil then
  1090. do
  1091. local STUFF = BODY[e]
  1092. local PART = STUFF[1]
  1093. local PARENT = STUFF[2]
  1094. local MATERIAL = STUFF[3]
  1095. local COLOR = STUFF[4]
  1096. PART.AncestryChanged:Connect(function()
  1097. if PART.ClassName == "Part" then
  1098. PART.Material = MATERIAL
  1099. PART.Color = COLOR
  1100. end
  1101. PART.Parent = PARENT
  1102. end)
  1103. end
  1104. end
  1105. end
  1106. function refit()
  1107. Weapon.Parent = Character
  1108. Character.Parent = workspace
  1109. for e = 1, #BODY do
  1110. if BODY[e] ~= nil then
  1111. local STUFF = BODY[e]
  1112. local PART = STUFF[1]
  1113. local PARENT = STUFF[2]
  1114. local MATERIAL = STUFF[3]
  1115. local COLOR = STUFF[4]
  1116. if PART.Parent ~= PARENT then
  1117. Humanoid:remove()
  1118. if PART.ClassName == "Part" then
  1119. PART.Material = MATERIAL
  1120. PART.Color = COLOR
  1121. end
  1122. PART.Parent = PARENT
  1123. Humanoid = IT("Humanoid", Character)
  1124. end
  1125. end
  1126. end
  1127. end
  1128.  
  1129.  
  1130.  
  1131. local SKILLTEXTCOLOR = C3(1,0,0)
  1132. local SKILLFONT = "SciFi"
  1133. local SKILLTEXTSIZE = 5
  1134.  
  1135. Weapon.Parent = Character
  1136. Humanoid.Died:connect(function()
  1137. refit()
  1138. end)
  1139.  
  1140.  
  1141. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1142. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1143. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1144. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1145. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1146. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1147.  
  1148. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1149. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1150. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1151. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1152. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1153. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1154.  
  1155. --//=================================\\
  1156. --|| ATTACK FUNCTIONS AND STUFF
  1157. --\\=================================//
  1158.  
  1159. function Warp()
  1160. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1161. if HITFLOOR then
  1162. CharacterFade(C3(0.5,0,0),50)
  1163. HITPOS = HITPOS + VT(0,3.5,0)
  1164. local POS = RootPart.Position
  1165. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1166. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1167. end
  1168. end
  1169.  
  1170. function Dash()
  1171. ATTACK = true
  1172. Rooted = true
  1173. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1174. local LOOP = 0
  1175. repeat
  1176. LOOP = LOOP + 1
  1177. Swait()
  1178. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1179. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1180. if HITFLOOR then
  1181. CharacterFade(C3(0.5,0,0),35)
  1182. HITPOS = HITPOS + VT(0,3.5,0)
  1183. local POS = RootPart.Position
  1184. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1185. RootPart.Velocity = VT(0,0,0)
  1186. RootPart.RotVelocity = VT(0,0,0)
  1187. end
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. until KEYHOLD == false
  1195. coroutine.resume(coroutine.create(function()
  1196. for i = 1, 20 do
  1197. Swait()
  1198. SOUND.Volume = SOUND.Volume - 1/20
  1199. end
  1200. SOUND:remove()
  1201. end))
  1202. if LOOP > 50 then
  1203. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1204. for i = 1, 100 do
  1205. Swait()
  1206. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1207. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1208. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. end
  1216. end
  1217. ATTACK = false
  1218. Rooted = false
  1219. end
  1220.  
  1221. function LimbRip()
  1222. ATTACK = true
  1223. Rooted = false
  1224. local TARGET = nil
  1225. local ROOT = nil
  1226. local HUMAN = nil
  1227. local DIST = 4
  1228. Speed = 12
  1229. for i=0, 1, 0.1 / Animation_Speed do
  1230. Swait()
  1231. local CHILDREN = workspace:GetDescendants()
  1232. for index, CHILD in pairs(CHILDREN) do
  1233. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1234. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1235. if HUM then
  1236. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1237. if TORSO and HUM.Health > 0 then
  1238. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1239. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1240. ROOT = TORSO
  1241. HUMAN = HUM
  1242. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1243. end
  1244. end
  1245. end
  1246. end
  1247. end
  1248. if ROOT then
  1249. break
  1250. end
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. end
  1258. Speed = 16
  1259. if ROOT then
  1260. CreateSound(305685800,Torso,5,1.3,false)
  1261. Rooted = true
  1262. local GORED = false
  1263. coroutine.resume(coroutine.create(function()
  1264. repeat
  1265. Swait()
  1266. ROOT.Anchored = true
  1267. until GORED == true
  1268. ROOT.Anchored = false
  1269. end))
  1270. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1271. if TARGET.Name == "Torso" then
  1272. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1273. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1274. if RARM and LARM then
  1275. for i=0, 1, 0.1 / Animation_Speed do
  1276. Swait()
  1277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. end
  1284. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1285. if c:IsA("JointInstance") then
  1286. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1287. c:remove()
  1288. end
  1289. end
  1290. end
  1291. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1292. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1293. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1294. for i=0, 1, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. end
  1303. for i=0, 1, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. end
  1312. for i=0, 0.1, 0.1 / Animation_Speed do
  1313. Swait()
  1314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. end
  1321. GORED = true
  1322. Ragdoll(TARGET.Parent,Torso)
  1323. if ROOT.Name ~= "Torso" then
  1324. ROOT:remove()
  1325. end
  1326. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1327. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1328. local bv = Instance.new("BodyVelocity",TARGET)
  1329. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1330. bv.velocity = TARGET.CFrame.lookVector*75
  1331. Debris:AddItem(bv,0.05)
  1332. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1333. for i=0, 0.5, 0.1 / Animation_Speed do
  1334. Swait()
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. end
  1342. for i=0, 1, 0.1 / Animation_Speed do
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. end
  1351. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1352. HITBOX.CFrame = RARM.CFrame
  1353. HITBOX.CanCollide = true
  1354. weldBetween(RARM,HITBOX)
  1355. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1356. HITBOX.CFrame = LARM.CFrame
  1357. HITBOX.CanCollide = true
  1358. weldBetween(LARM,HITBOX)
  1359. RGRAB:remove()
  1360. LGRAB:remove()
  1361. for i=0, 0.4, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. end
  1370. end
  1371. elseif TARGET.Name == "UpperTorso" then
  1372. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1373. for i=0, 0.3, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. end
  1382. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1383. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1384. local BLADE = true
  1385. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1386. coroutine.resume(coroutine.create(function()
  1387. repeat
  1388. Swait()
  1389. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1390. until BLADE == false
  1391. SAWBLADE:remove()
  1392. end))
  1393. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1394. for i=0, 1, 0.1 / Animation_Speed do
  1395. Swait()
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. end
  1403. for i=0, 3, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. end
  1412. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1413. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1414. for i=0, 1, 0.1 / Animation_Speed do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. end
  1423. for i=0, 3, 0.1 / Animation_Speed do
  1424. Swait()
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. end
  1432. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1433. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1434. BLADE = false
  1435. for i=0, 0.5, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. for i=0, 0.1, 0.1 / Animation_Speed do
  1445. Swait()
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. end
  1453. GORED = true
  1454. TARGET.Parent:BreakJoints()
  1455. R15Ragdoll(TARGET.Parent)
  1456. if ROOT.Name ~= "Torso" then
  1457. ROOT:remove()
  1458. end
  1459. local bv = Instance.new("BodyVelocity",TARGET)
  1460. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1461. bv.velocity = TARGET.CFrame.lookVector*75
  1462. Debris:AddItem(bv,0.05)
  1463. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1464. for i=0, 0.3, 0.1 / Animation_Speed do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. end
  1474. end
  1475. end
  1476. ATTACK = false
  1477. Rooted = false
  1478. end
  1479.  
  1480. function Buzzsaw()
  1481. ATTACK = true
  1482. Rooted = false
  1483. local ARMSPEED = 0.1
  1484. local TARGET = nil
  1485. local ROOT = nil
  1486. local HUMAN = nil
  1487. local DIST = 4
  1488. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1489. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1490. local BLADE = true
  1491. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1492. coroutine.resume(coroutine.create(function()
  1493. repeat
  1494. Swait()
  1495. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1496. until BLADE == false
  1497. SAWBLADE:remove()
  1498. end))
  1499. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1500. for i=0, 1, 0.1 / Animation_Speed do
  1501. Swait()
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. end
  1509. for i=0, 2, 0.1 / Animation_Speed do
  1510. Swait()
  1511. local CHILDREN = workspace:GetDescendants()
  1512. for index, CHILD in pairs(CHILDREN) do
  1513. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1514. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1515. if HUM then
  1516. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1517. if TORSO and HUM.Health > 0 then
  1518. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1519. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1520. ROOT = TORSO
  1521. HUMAN = HUM
  1522. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1523. end
  1524. end
  1525. end
  1526. end
  1527. end
  1528. if ROOT then
  1529. break
  1530. end
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. end
  1538. if ROOT then
  1539. ARMSPEED = 0.03
  1540. Rooted = true
  1541. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1542. repeat
  1543. HUMAN.Health = HUMAN.Health - 0.5
  1544. Swait()
  1545. ROOT.Anchored = true
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1553. ROOT.Anchored = false
  1554. if HUMAN.Health == 0 then
  1555. if ROOT.Name ~= "Torso" then
  1556. ROOT:remove()
  1557. end
  1558. if TARGET.Name == "Torso" then
  1559. Ragdoll(HUMAN.Parent,Torso,true)
  1560. elseif TARGET.Name == "UpperTorso" then
  1561. R15Ragdoll(HUMAN.Parent,true)
  1562. end
  1563. end
  1564. end
  1565. BLADE = false
  1566. ATTACK = false
  1567. Rooted = false
  1568. end
  1569.  
  1570. function ReeeEEEEEE()
  1571. ATTACK = true
  1572. Rooted = false
  1573. Speed = 12
  1574. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1575. repeat
  1576. Swait()
  1577. FX.Parent = Head
  1578. local CHILDREN = workspace:GetDescendants()
  1579. for index, CHILD in pairs(CHILDREN) do
  1580. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1581. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1582. if HUM then
  1583. local TORSO = CHILD:FindFirstChild("Head")
  1584. if TORSO then
  1585. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1586. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1587. TORSO:remove()
  1588. if CHILD:FindFirstChild("Torso") then
  1589. Ragdoll(CHILD,Torso,true)
  1590. elseif CHILD:FindFirstChild("UpperTorso") then
  1591. R15Ragdoll(CHILD,true)
  1592. end
  1593. end
  1594. end
  1595. end
  1596. end
  1597. end
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. until FX.Playing == false
  1605. Speed = 16
  1606. ATTACK = false
  1607. Rooted = false
  1608. end
  1609.  
  1610. function Needle()
  1611. ATTACK = true
  1612. Rooted = true
  1613. local GYRO = IT("BodyGyro",RootPart)
  1614. GYRO.D = 2
  1615. GYRO.P = 2000
  1616. GYRO.MaxTorque = VT(0,4000000,0)
  1617. local NEEDGYRO = true
  1618. coroutine.resume(coroutine.create(function()
  1619. repeat
  1620. Swait()
  1621. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1622. until NEEDGYRO == false
  1623. GYRO:Remove()
  1624. end))
  1625. for i=0, 0.3, 0.1 / Animation_Speed do
  1626. Swait()
  1627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1631. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. end
  1634. for i=0, 1, 0.1 / Animation_Speed do
  1635. Swait()
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. end
  1643. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1644. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1645. NEEDGYRO = false
  1646. if HIT then
  1647. local NEEDLE = IT("Model",Effects)
  1648. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1649. MakeForm(BASE,"Cyl")
  1650. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1651. weldBetween(BASE,HIT)
  1652. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1653. MakeForm(FLUID,"Cyl")
  1654. FLUID.CFrame = BASE.CFrame
  1655. weldBetween(BASE,FLUID)
  1656. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1657. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1658. weldBetween(BASE,PART)
  1659. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1660. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1661. weldBetween(BASE,PART)
  1662. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1663. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1664. weldBetween(BASE,PART)
  1665. Debris:AddItem(NEEDLE,7)
  1666. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1667. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1668. coroutine.resume(coroutine.create(function()
  1669. for i = 1, 500 do
  1670. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1671. if HUMAN.Health == 0 then
  1672. break
  1673. end
  1674. Swait(2)
  1675. end
  1676. if HUMAN.Health == 0 then
  1677. local CHILD = HUMAN.Parent
  1678. if CHILD:FindFirstChild("Torso") then
  1679. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1680. Ragdoll(CHILD,Torso,true)
  1681. elseif CHILD:FindFirstChild("UpperTorso") then
  1682. R15Ragdoll(CHILD,true)
  1683. end
  1684. end
  1685. end))
  1686. end
  1687. end
  1688. for i=0, 1, 0.1 / Animation_Speed do
  1689. Swait()
  1690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. end
  1697. ATTACK = false
  1698. Rooted = false
  1699. end
  1700.  
  1701. function ScrewThis()
  1702. ATTACK = true
  1703. Rooted = true
  1704. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  1705. SCREW.CanCollide = true
  1706. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1707. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1708. for i=0, 0.4, 0.1 / Animation_Speed do
  1709. Swait()
  1710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. end
  1717. SCREW.Transparency = 0
  1718. for i=0, 0.1, 0.1 / Animation_Speed do
  1719. Swait()
  1720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. end
  1727. for i=0, 1, 0.1 / Animation_Speed do
  1728. Swait()
  1729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. end
  1736. for i = 1, 3 do
  1737. for i=0, 0.3, 0.1 / Animation_Speed do
  1738. Swait()
  1739. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. end
  1747. for i=0, 1, 0.1 / Animation_Speed do
  1748. Swait()
  1749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. end
  1756. end
  1757. if MRANDOM(1, 5) == 1 then
  1758. DUST:Emit(25)
  1759. WELD:remove()
  1760. CreateSound(328460122, RightArm, 3, 1, false)
  1761. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1762. Debris:AddItem(SCREW,6)
  1763. for i=0, 3, 0.1 / Animation_Speed do
  1764. Swait()
  1765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. end
  1772. for i = 1, 3 do
  1773. for i=0, 0.35, 0.1 / Animation_Speed do
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. end
  1782. for i=0, 0.35, 0.1 / Animation_Speed do
  1783. Swait()
  1784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. end
  1791. end
  1792. else
  1793. for i=0, 0.5, 0.1 / Animation_Speed do
  1794. Swait()
  1795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. end
  1802. WELD:remove()
  1803. for i=0, 0.15, 0.1 / Animation_Speed do
  1804. Swait()
  1805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. end
  1812. Debris:AddItem(SCREW,6)
  1813. end
  1814. ATTACK = false
  1815. Rooted = false
  1816. end
  1817.  
  1818. --//=================================\\
  1819. --|| ASSIGN THINGS TO KEYS
  1820. --\\=================================//
  1821.  
  1822. function MouseDown(Mouse)
  1823. if ATTACK == false then
  1824. end
  1825. end
  1826.  
  1827. function MouseUp(Mouse)
  1828. HOLD = false
  1829. end
  1830.  
  1831. function KeyDown(Key)
  1832. KEYHOLD = true
  1833. if Key == "z" and ATTACK == false then
  1834. Warp()
  1835. end
  1836.  
  1837. if Key == "b" and ATTACK == false then
  1838. Dash()
  1839. end
  1840.  
  1841. if Key == "c" and ATTACK == false then
  1842. LimbRip()
  1843. end
  1844.  
  1845. if Key == "v" and ATTACK == false then
  1846. Buzzsaw()
  1847. end
  1848.  
  1849. if Key == "e" and ATTACK == false then
  1850. ReeeEEEEEE()
  1851. end
  1852.  
  1853. if Key == "x" and ATTACK == false then
  1854. Needle()
  1855. end
  1856.  
  1857. if Key == "t" and ATTACK == false then
  1858. ScrewThis()
  1859. end
  1860. end
  1861.  
  1862. function KeyUp(Key)
  1863. KEYHOLD = false
  1864. end
  1865.  
  1866. Mouse.Button1Down:connect(function(NEWKEY)
  1867. MouseDown(NEWKEY)
  1868. end)
  1869. Mouse.Button1Up:connect(function(NEWKEY)
  1870. MouseUp(NEWKEY)
  1871. end)
  1872. Mouse.KeyDown:connect(function(NEWKEY)
  1873. KeyDown(NEWKEY)
  1874. end)
  1875. Mouse.KeyUp:connect(function(NEWKEY)
  1876. KeyUp(NEWKEY)
  1877. end)
  1878.  
  1879. --//=================================\\
  1880. --\\=================================//
  1881.  
  1882. function AntiTimeStop()
  1883. for _, c in pairs(Character:GetChildren()) do
  1884. if c:IsA("BasePart") then
  1885. c.Anchored = false
  1886. end
  1887. end
  1888. for _, c in pairs(Weapon:GetChildren()) do
  1889. if c:IsA("BasePart") then
  1890. c.Anchored = false
  1891. end
  1892. end
  1893. end
  1894.  
  1895. --//=================================\\
  1896. --|| WRAP THE WHOLE SCRIPT UP
  1897. --\\=================================//
  1898.  
  1899. Humanoid.Changed:connect(function(Jump)
  1900. if Jump == "Jump" and (Disable_Jump == true) then
  1901. Humanoid.Jump = false
  1902. end
  1903. end)
  1904.  
  1905. local sick = IT("Sound")
  1906.  
  1907. while true do
  1908. Swait()
  1909. script.Parent = WEAPONGUI
  1910. ANIMATE.Parent = nil
  1911. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1912. v:Stop();
  1913. end
  1914. SINE = SINE + CHANGE
  1915. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1916. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1917. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1918. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1919. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1920. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1921. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1922. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1923. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1924. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1925. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1926. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1927. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1928. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1929. end
  1930. if HITFLOOR == nil then
  1931. ANIM = "Midair"
  1932. if ATTACK == false then
  1933. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. end
  1940. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1941. ANIM = "Idle"
  1942. if ATTACK == false then
  1943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. end
  1950. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1951. ANIM = "Walk"
  1952. if ATTACK == false then
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1959. end
  1960. end
  1961. Humanoid.MaxHealth = "inf"
  1962. Humanoid.Health = "inf"
  1963. sick.SoundId = "rbxassetid://1696854181"
  1964. sick.Looped = true
  1965. sick.Pitch = 1
  1966. sick.Volume = 2
  1967. sick.Playing = true
  1968. sick.Parent = Effects
  1969. AntiTimeStop()
  1970. refit()
  1971. if Rooted == false then
  1972. Disable_Jump = false
  1973. Humanoid.WalkSpeed = Speed
  1974. elseif Rooted == true then
  1975. Disable_Jump = true
  1976. Humanoid.WalkSpeed = 0
  1977. end
  1978. ---Humanoid.Name = "Killbot"
  1979. --end
  1980. end
  1981.  
  1982. --//=================================\\
  1983. --\\=================================//
  1984.  
  1985. --//====================================================\\--
  1986. --|| END OF SCRIPT
  1987. --\\====================================================//--
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