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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local FinalInboxLink = "rbxassetid://195916147" | |
32 | local NormalMusicLink = "rbxassetid://596220347" | |
33 | local sick = Instance.new("Sound",Character) | |
34 | sick.SoundId = "rbxassetid://596220347" | |
35 | sick.Looped = true | |
36 | sick.Pitch = 1 | |
37 | sick.Volume = 0.6 | |
38 | sick:Play() | |
39 | ||
40 | IT = Instance.new | |
41 | CF = CFrame.new | |
42 | VT = Vector3.new | |
43 | RAD = math.rad | |
44 | C3 = Color3.new | |
45 | UD2 = UDim2.new | |
46 | BRICKC = BrickColor.new | |
47 | ANGLES = CFrame.Angles | |
48 | EULER = CFrame.fromEulerAnglesXYZ | |
49 | COS = math.cos | |
50 | ACOS = math.acos | |
51 | SIN = math.sin | |
52 | ASIN = math.asin | |
53 | ABS = math.abs | |
54 | MRANDOM = math.random | |
55 | FLOOR = math.floor | |
56 | ||
57 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
58 | local NEWMESH = IT(MESH) | |
59 | if MESH == "SpecialMesh" then | |
60 | NEWMESH.MeshType = MESHTYPE | |
61 | if MESHID ~= "nil" and MESHID ~= "" then | |
62 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
63 | end | |
64 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
65 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
66 | end | |
67 | end | |
68 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
69 | NEWMESH.Scale = SCALE | |
70 | NEWMESH.Parent = PARENT | |
71 | return NEWMESH | |
72 | end | |
73 | ||
74 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
75 | local NEWPART = IT("Part") | |
76 | NEWPART.formFactor = FORMFACTOR | |
77 | NEWPART.Reflectance = REFLECTANCE | |
78 | NEWPART.Transparency = TRANSPARENCY | |
79 | NEWPART.CanCollide = false | |
80 | NEWPART.Locked = true | |
81 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
82 | NEWPART.Name = NAME | |
83 | NEWPART.Size = SIZE | |
84 | NEWPART.Position = Torso.Position | |
85 | NEWPART.Material = MATERIAL | |
86 | NEWPART:BreakJoints() | |
87 | NEWPART.Parent = PARENT | |
88 | return NEWPART | |
89 | end | |
90 | ||
91 | ||
92 | --//=================================\\ | |
93 | --|| CUSTOMIZATION | |
94 | --\\=================================// | |
95 | ||
96 | Class_Name = "Template" | |
97 | Weapon_Name = "Add-ons" | |
98 | ||
99 | Custom_Colors = { | |
100 | Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon. | |
101 | Custom_Color_2 = BRICKC("Really blue"); --2nd color for the weapon. | |
102 | ||
103 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
104 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
105 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
106 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
107 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
108 | ||
109 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
110 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
111 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
112 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
113 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
114 | } | |
115 | ||
116 | ||
117 | Player_Size = 1 --Size of the player. | |
118 | Animation_Speed = 3 | |
119 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
120 | ||
121 | - | local Speed = 16 |
121 | + | local Speed = 100 |
122 | local Effects2 = {} | |
123 | ||
124 | --//=================================\\ | |
125 | --|| END OF CUSTOMIZATION | |
126 | --\\=================================// | |
127 | ||
128 | local function weldBetween(a, b) | |
129 | local weldd = Instance.new("ManualWeld") | |
130 | weldd.Part0 = a | |
131 | weldd.Part1 = b | |
132 | weldd.C0 = CFrame.new() | |
133 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
134 | weldd.Parent = a | |
135 | return weldd | |
136 | end | |
137 | ||
138 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
139 | local acs = Instance.new("Part") | |
140 | acs.CanCollide = false | |
141 | acs.Anchored = false | |
142 | acs.Size = Vector3.new(0,0,0) | |
143 | acs.CFrame = attachmentpart.CFrame | |
144 | acs.Parent = Character | |
145 | acs.BrickColor = color | |
146 | local meshs = Instance.new("SpecialMesh") | |
147 | meshs.MeshId = mesh | |
148 | meshs.TextureId = texture | |
149 | meshs.Parent = acs | |
150 | meshs.Scale = scale | |
151 | meshs.Offset = offset | |
152 | weldBetween(attachmentpart,acs) | |
153 | end | |
154 | ||
155 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
156 | if TYPE == "Gem" then | |
157 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
158 | acs.Anchored = false | |
159 | acs.CanCollide = false | |
160 | acs.CFrame = PART.CFrame | |
161 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
162 | weldBetween(PART,acs) | |
163 | elseif TYPE == "Skull" then | |
164 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
165 | acs.Anchored = false | |
166 | acs.CanCollide = false | |
167 | acs.CFrame = PART.CFrame | |
168 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
169 | weldBetween(PART,acs) | |
170 | elseif TYPE == "Eye" then | |
171 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
172 | acs.Anchored = false | |
173 | acs.CanCollide = false | |
174 | acs.CFrame = PART.CFrame | |
175 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
176 | weldBetween(PART,acs) | |
177 | end | |
178 | end | |
179 | ||
180 | --//=================================\\ | |
181 | --|| USEFUL VALUES | |
182 | --\\=================================// | |
183 | ||
184 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
185 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
186 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
187 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
188 | local CO1 = 0 | |
189 | local CO2 = 0 | |
190 | local CO3 = 0 | |
191 | local CO4 = 0 | |
192 | local CHANGEDEFENSE = 0 | |
193 | local CHANGEDAMAGE = 0 | |
194 | local CHANGEMOVEMENT = 0 | |
195 | local ANIM = "Idle" | |
196 | local ATTACK = false | |
197 | local EQUIPPED = false | |
198 | local HOLD = false | |
199 | local COMBO = 999 | |
200 | local LASTPOINT = nil | |
201 | local BLCF = nil | |
202 | local SCFR = nil | |
203 | local STAGGERHITANIM = false | |
204 | local STAGGERANIM = false | |
205 | local STUNANIM = false | |
206 | local CRITCHANCENUMBER = 0 | |
207 | local IDLENUMBER = 0 | |
208 | local DONUMBER = 0 | |
209 | local HANDIDLE = false | |
210 | local SINE = 0 | |
211 | local CHANGE = 2 / Animation_Speed | |
212 | local WALKINGANIM = false | |
213 | local WALK = 0 | |
214 | local DISABLEJUMPING = false | |
215 | local HASBEENBLOCKED = false | |
216 | local STUNDELAYNUMBER = 0 | |
217 | local MANADELAYNUMBER = 0 | |
218 | local SECONDARYMANADELAYNUMBER = 0 | |
219 | local ROBLOXIDLEANIMATION = IT("Animation") | |
220 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
221 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
222 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
223 | local WEAPONGUI = IT("ScreenGui", nil) | |
224 | WEAPONGUI.Name = "Weapon GUI" | |
225 | local WEAPONTOOL = IT("HopperBin", nil) | |
226 | WEAPONTOOL.Name = Weapon_Name | |
227 | local Weapon = IT("Model") | |
228 | Weapon.Name = Weapon_Name | |
229 | local Effects = IT("Folder", Weapon) | |
230 | Effects.Name = "Effects" | |
231 | local ANIMATOR = Humanoid.Animator | |
232 | local ANIMATE = Character.Animate | |
233 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
234 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
235 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
236 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
237 | local UNANCHOR = true | |
238 | ||
239 | --//=================================\\ | |
240 | --\\=================================// | |
241 | ||
242 | --//=================================\\ | |
243 | --|| STATS | |
244 | --\\=================================// | |
245 | ||
246 | if Character:FindFirstChild("Stats") ~= nil then | |
247 | Character:FindFirstChild("Stats").Parent = nil | |
248 | end | |
249 | ||
250 | local Stats = IT("Folder", nil) | |
251 | Stats.Name = "Stats" | |
252 | local ChangeStat = IT("Folder", Stats) | |
253 | ChangeStat.Name = "ChangeStat" | |
254 | local Defense = IT("NumberValue", Stats) | |
255 | Defense.Name = "Defense" | |
256 | Defense.Value = 1 | |
257 | local Movement = IT("NumberValue", Stats) | |
258 | Movement.Name = "Movement" | |
259 | Movement.Value = 1 | |
260 | local Damage = IT("NumberValue", Stats) | |
261 | Damage.Name = "Damage" | |
262 | Damage.Value = math.huge | |
263 | local Mana = IT("NumberValue", Stats) | |
264 | Mana.Name = "Mana" | |
265 | Mana.Value = 0 | |
266 | local SecondaryMana = IT("NumberValue", Stats) | |
267 | SecondaryMana.Name = "SecondaryMana" | |
268 | SecondaryMana.Value = 0 | |
269 | local CanCrit = IT("BoolValue", Stats) | |
270 | CanCrit.Name = "CanCrit" | |
271 | CanCrit.Value = false | |
272 | local CritChance = IT("NumberValue", Stats) | |
273 | CritChance.Name = "CritChance" | |
274 | CritChance.Value = 20 | |
275 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
276 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
277 | CanPenetrateArmor.Value = false | |
278 | local AntiTeamKill = IT("BoolValue", Stats) | |
279 | AntiTeamKill.Name = "AntiTeamKill" | |
280 | AntiTeamKill.Value = false | |
281 | local Rooted = IT("BoolValue", Stats) | |
282 | Rooted.Name = "Rooted" | |
283 | Rooted.Value = false | |
284 | local Block = IT("BoolValue", Stats) | |
285 | Block.Name = "Block" | |
286 | Block.Value = false | |
287 | local RecentEnemy = IT("ObjectValue", Stats) | |
288 | RecentEnemy.Name = "RecentEnemy" | |
289 | RecentEnemy.Value = nil | |
290 | local StaggerHit = IT("BoolValue", Stats) | |
291 | StaggerHit.Name = "StaggerHit" | |
292 | StaggerHit.Value = false | |
293 | local Stagger = IT("BoolValue", Stats) | |
294 | Stagger.Name = "Stagger" | |
295 | Stagger.Value = false | |
296 | local Stun = IT("BoolValue", Stats) | |
297 | Stun.Name = "Stun" | |
298 | Stun.Value = false | |
299 | local StunValue = IT("NumberValue", Stats) | |
300 | StunValue.Name = "StunValue" | |
301 | StunValue.Value = 0 | |
302 | ||
303 | ||
304 | --//=================================\\ | |
305 | --\\=================================// | |
306 | ||
307 | ||
308 | ||
309 | ||
310 | ||
311 | --//=================================\\ | |
312 | --|| DEBUFFS / BUFFS | |
313 | --\\=================================// | |
314 | ||
315 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
316 | DEFENSECHANGE1.Name = "ChangeDefense" | |
317 | DEFENSECHANGE1.Value = 0 | |
318 | ||
319 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
320 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
321 | MOVEMENTCHANGE1.Value = 0 | |
322 | ||
323 | --//=================================\\ | |
324 | --\\=================================// | |
325 | ||
326 | ||
327 | ||
328 | ||
329 | ||
330 | --//=================================\\ | |
331 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
332 | --\\=================================// | |
333 | ||
334 | ArtificialHB = Instance.new("BindableEvent", script) | |
335 | ArtificialHB.Name = "ArtificialHB" | |
336 | ||
337 | script:WaitForChild("ArtificialHB") | |
338 | ||
339 | frame = Frame_Speed | |
340 | tf = 0 | |
341 | allowframeloss = false | |
342 | tossremainder = false | |
343 | lastframe = tick() | |
344 | script.ArtificialHB:Fire() | |
345 | ||
346 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
347 | tf = tf + s | |
348 | if tf >= frame then | |
349 | if allowframeloss then | |
350 | script.ArtificialHB:Fire() | |
351 | lastframe = tick() | |
352 | else | |
353 | for i = 1, math.floor(tf / frame) do | |
354 | script.ArtificialHB:Fire() | |
355 | end | |
356 | lastframe = tick() | |
357 | end | |
358 | if tossremainder then | |
359 | tf = 0 | |
360 | else | |
361 | tf = tf - frame * math.floor(tf / frame) | |
362 | end | |
363 | end | |
364 | end) | |
365 | ||
366 | --//=================================\\ | |
367 | --\\=================================// | |
368 | ||
369 | ||
370 | ||
371 | ||
372 | ||
373 | --//=================================\\ | |
374 | --|| SOME FUNCTIONS | |
375 | --\\=================================// | |
376 | ||
377 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
378 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
379 | end | |
380 | ||
381 | function PositiveAngle(NUMBER) | |
382 | if NUMBER >= 0 then | |
383 | NUMBER = 0 | |
384 | end | |
385 | return NUMBER | |
386 | end | |
387 | ||
388 | function NegativeAngle(NUMBER) | |
389 | if NUMBER <= 0 then | |
390 | NUMBER = 0 | |
391 | end | |
392 | return NUMBER | |
393 | end | |
394 | ||
395 | function Swait(NUMBER) | |
396 | if NUMBER == 0 or NUMBER == nil then | |
397 | ArtificialHB.Event:wait() | |
398 | else | |
399 | for i = 1, NUMBER do | |
400 | ArtificialHB.Event:wait() | |
401 | end | |
402 | end | |
403 | end | |
404 | ||
405 | function QuaternionFromCFrame(cf) | |
406 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
407 | local trace = m00 + m11 + m22 | |
408 | if trace > 0 then | |
409 | local s = math.sqrt(1 + trace) | |
410 | local recip = 0.5 / s | |
411 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
412 | else | |
413 | local i = 0 | |
414 | if m11 > m00 then | |
415 | i = 1 | |
416 | end | |
417 | if m22 > (i == 0 and m00 or m11) then | |
418 | i = 2 | |
419 | end | |
420 | if i == 0 then | |
421 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
422 | local recip = 0.5 / s | |
423 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
424 | elseif i == 1 then | |
425 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
426 | local recip = 0.5 / s | |
427 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
428 | elseif i == 2 then | |
429 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
430 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
431 | end | |
432 | end | |
433 | end | |
434 | ||
435 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
436 | local xs, ys, zs = x + x, y + y, z + z | |
437 | local wx, wy, wz = w * xs, w * ys, w * zs | |
438 | local xx = x * xs | |
439 | local xy = x * ys | |
440 | local xz = x * zs | |
441 | local yy = y * ys | |
442 | local yz = y * zs | |
443 | local zz = z * zs | |
444 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
445 | end | |
446 | ||
447 | function QuaternionSlerp(a, b, t) | |
448 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
449 | local startInterp, finishInterp; | |
450 | if cosTheta >= 0.0001 then | |
451 | if (1 - cosTheta) > 0.0001 then | |
452 | local theta = ACOS(cosTheta) | |
453 | local invSinTheta = 1 / SIN(theta) | |
454 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
455 | finishInterp = SIN(t * theta) * invSinTheta | |
456 | else | |
457 | startInterp = 1 - t | |
458 | finishInterp = t | |
459 | end | |
460 | else | |
461 | if (1 + cosTheta) > 0.0001 then | |
462 | local theta = ACOS(-cosTheta) | |
463 | local invSinTheta = 1 / SIN(theta) | |
464 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
465 | finishInterp = SIN(t * theta) * invSinTheta | |
466 | else | |
467 | startInterp = t - 1 | |
468 | finishInterp = t | |
469 | end | |
470 | end | |
471 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
472 | end | |
473 | ||
474 | function Clerp(a, b, t) | |
475 | local qa = {QuaternionFromCFrame(a)} | |
476 | local qb = {QuaternionFromCFrame(b)} | |
477 | local ax, ay, az = a.x, a.y, a.z | |
478 | local bx, by, bz = b.x, b.y, b.z | |
479 | local _t = 1 - t | |
480 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
481 | end | |
482 | ||
483 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
484 | local frame = IT("Frame") | |
485 | frame.BackgroundTransparency = TRANSPARENCY | |
486 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
487 | frame.Position = POSITION | |
488 | frame.Size = SIZE | |
489 | frame.BackgroundColor3 = COLOR | |
490 | frame.BorderColor3 = BORDERCOLOR | |
491 | frame.Name = NAME | |
492 | frame.Parent = PARENT | |
493 | return frame | |
494 | end | |
495 | ||
496 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
497 | local label = IT("TextLabel") | |
498 | label.BackgroundTransparency = 1 | |
499 | label.Size = UD2(1, 0, 1, 0) | |
500 | label.Position = UD2(0, 0, 0, 0) | |
501 | label.TextColor3 = C3(255, 255, 255) | |
502 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
503 | label.TextTransparency = TRANSPARENCY | |
504 | label.FontSize = TEXTFONTSIZE | |
505 | label.Font = TEXTFONT | |
506 | label.BorderSizePixel = BORDERSIZEPIXEL | |
507 | label.TextScaled = true | |
508 | label.Text = TEXT | |
509 | label.Name = NAME | |
510 | label.Parent = PARENT | |
511 | return label | |
512 | end | |
513 | ||
514 | function NoOutlines(PART) | |
515 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
516 | end | |
517 | ||
518 | ||
519 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
520 | local NEWWELD = IT(TYPE) | |
521 | NEWWELD.Part0 = PART0 | |
522 | NEWWELD.Part1 = PART1 | |
523 | NEWWELD.C0 = C0 | |
524 | NEWWELD.C1 = C1 | |
525 | NEWWELD.Parent = PARENT | |
526 | return NEWWELD | |
527 | end | |
528 | ||
529 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
530 | coroutine.resume(coroutine.create(function() | |
531 | local NEWSOUND = IT("Sound", PARENT) | |
532 | NEWSOUND.Volume = VOLUME | |
533 | NEWSOUND.Pitch = PITCH | |
534 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
535 | Swait() | |
536 | NEWSOUND:play() | |
537 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
538 | end)) | |
539 | end | |
540 | ||
541 | ||
542 | --//=================================\\ | |
543 | --\\=================================// | |
544 | ||
545 | ||
546 | --//=================================\\ | |
547 | --|| WEAPON CREATION | |
548 | --\\=================================// | |
549 | ||
550 | local Handle = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(1.8,3.5,1.8)) | |
551 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0 * Player_Size, -1.5 * Player_Size, 1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
552 | local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2.2,1,2.2)) | |
553 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
554 | local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2)) | |
555 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
556 | local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2)) | |
557 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -1.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
558 | local Opening = CreatePart(3, Weapon, "Plastic", 0, 0, "Really black", "Handle", VT(1.2,0.6,0.1)) | |
559 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Opening, Handle, Opening, CF(0 * Player_Size, -0.8 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
560 | local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Stone grey", "Handle", VT(1,1,0.1)) | |
561 | local decal = Instance.new("Decal",HandlePart) | |
562 | decal.Texture = "http://www.roblox.com/asset/?id=140490792" | |
563 | decal.Face = "Back" | |
564 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 0.6 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
565 | ||
566 | for _, c in pairs(Weapon:GetChildren()) do | |
567 | if c.ClassName == "Part" then | |
568 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
569 | end | |
570 | end | |
571 | ||
572 | local chuck = Instance.new("Sound",Effects) | |
573 | chuck.SoundId = "rbxassetid://11900833" | |
574 | chuck.Pitch = 2 | |
575 | chuck.Volume = 1 | |
576 | ||
577 | Weapon.Parent = Character | |
578 | ||
579 | Humanoid.Died:connect(function() | |
580 | ATTACK = true | |
581 | end) | |
582 | ||
583 | print(Class_Name.." loaded.") | |
584 | ||
585 | --//=================================\\ | |
586 | --\\=================================// | |
587 | ||
588 | function dealdamage(hit,min,max,maxstrength,beserk) | |
589 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
590 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
591 | local dmg = math.random(min,max) | |
592 | if humanoid.Health > 0 then | |
593 | if beserk == true then | |
594 | humanoid.Health = 0 | |
595 | else | |
596 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
597 | --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
598 | humanoid.Health = humanoid.Health - dmg | |
599 | --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0)) | |
600 | local defence = Instance.new("BoolValue",hit.Parent) | |
601 | defence.Name = ("HitBy"..Player.Name) | |
602 | game:GetService("Debris"):AddItem(defence, 0.05) | |
603 | end | |
604 | end | |
605 | end | |
606 | end | |
607 | ||
608 | --//=================================\\ | |
609 | --\\=================================// | |
610 | ||
611 | function chatfunc(text) | |
612 | local chat = coroutine.wrap(function() | |
613 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
614 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
615 | end | |
616 | local naeeym2 = Instance.new("BillboardGui",Character) | |
617 | naeeym2.Size = UDim2.new(0,100,0,40) | |
618 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
619 | naeeym2.Adornee = Character.Head | |
620 | naeeym2.Name = "TalkingBillBoard" | |
621 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
622 | tecks2.BackgroundTransparency = 1 | |
623 | tecks2.BorderSizePixel = 0 | |
624 | tecks2.Text = "" | |
625 | tecks2.Font = "SciFi" | |
626 | tecks2.TextSize = 30 | |
627 | tecks2.TextStrokeTransparency = 1 | |
628 | tecks2.TextColor3 = Color3.new(0,0,0) | |
629 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
630 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
631 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
632 | tecks3.BackgroundTransparency = 1 | |
633 | tecks3.BorderSizePixel = 0 | |
634 | tecks3.Text = "" | |
635 | tecks3.Font = "SciFi" | |
636 | tecks3.TextSize = 30 | |
637 | tecks3.TextStrokeTransparency = 1 | |
638 | tecks3.TextColor3 = Color3.new(0,0,0) | |
639 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
640 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
641 | for i = 1,string.len(text),1 do | |
642 | tecks2.Text = string.sub(text,1,i) | |
643 | tecks3.Text = string.sub(text,1,i) | |
644 | wait(0.01) | |
645 | end | |
646 | wait(2) | |
647 | for i = 1, 50 do | |
648 | Swait() | |
649 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
650 | tecks2.Rotation = tecks2.Rotation - .8 | |
651 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
652 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
653 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
654 | tecks3.Rotation = tecks2.Rotation + .8 | |
655 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
656 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
657 | end | |
658 | naeeym2:Destroy() | |
659 | end) | |
660 | chat() | |
661 | end | |
662 | ||
663 | function onChatted(msg) | |
664 | - | if msg == "Mailman's Wrath" then |
664 | + | if msg == "1" then |
665 | - | chatfunc("Spell card! "..msg.."!") |
665 | + | chatfunc("Spell card! Mailman's Wrath!") |
666 | StartPosition() | |
667 | Swait(70) | |
668 | MailmansWrath() | |
669 | - | elseif msg == "Papercut Chaos" then |
669 | + | elseif msg == "2" then |
670 | StartPosition() | |
671 | - | chatfunc("Spell card! "..msg.."!") |
671 | + | chatfunc("Spell card! Papercut Chaos!") |
672 | Swait(70) | |
673 | PapercutChaos() | |
674 | - | elseif msg == "Mailbox Madness" then |
674 | + | elseif msg == "3" then |
675 | StartPosition() | |
676 | - | chatfunc("Spell card! "..msg.."!") |
676 | + | chatfunc("Spell card! Mailbox Madness!") |
677 | MailboxMadness() | |
678 | - | elseif msg == "Final Inbox" then |
678 | + | elseif msg == "4" then |
679 | StartPosition() | |
680 | - | chatfunc("SPELL CARD! FINAL INBOX!") |
680 | + | chatfunc("SUPER SPELL CARD! MAIL FRENZY!!") |
681 | Swait(80) | |
682 | sick.SoundId = FinalInboxLink | |
683 | sick.Volume = 3 | |
684 | sick:Play() | |
685 | - | chatfunc("DIE!") |
685 | + | chatfunc("TASTE THE MAIL RUSH!") |
686 | FinalInbox() | |
687 | sick.SoundId = NormalMusicLink | |
688 | sick.Volume = 0.6 | |
689 | sick:Play() | |
690 | end | |
691 | end | |
692 | Player.Chatted:connect(onChatted) | |
693 | ||
694 | --//=================================\\ | |
695 | --|| DANMAKU MADNESS | |
696 | --\\=================================// | |
697 | ||
698 | local Mail = Instance.new("Part") | |
699 | Mail.Size = Vector3.new(2, 0.05, 1) | |
700 | Mail.Color = Color3.new(1,1,1) | |
701 | Mail.CanCollide = false | |
702 | local maildecal = Instance.new("Decal",Mail) | |
703 | maildecal.Face = "Top" | |
704 | maildecal.Texture = "http://www.roblox.com/asset/?id=8052441" | |
705 | Mail.BottomSurface = "Smooth" | |
706 | Mail.Name = "Mail" | |
707 | ||
708 | function ShootMail(part,strength,debris) | |
709 | local mail = Mail:Clone() | |
710 | mail.CFrame = part.CFrame | |
711 | mail.Parent = Effects | |
712 | game:GetService("Debris"):AddItem(mail ,debris) | |
713 | local bv = Instance.new("BodyVelocity") | |
714 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
715 | bv.velocity = part.CFrame.lookVector*strength | |
716 | bv.Parent = mail | |
717 | bv.Name = "DASH" | |
718 | local hit = mail.Touched:connect(function(hit) | |
719 | if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then | |
720 | dealdamage(hit,15,45,40) | |
721 | end | |
722 | end) | |
723 | return mail | |
724 | end | |
725 | ||
726 | function MagicSphere(BRICKCOLOR, MATERIAL, PART, CFRAME, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
727 | end | |
728 | ||
729 | ||
730 | function StartPosition() | |
731 | ATTACK = true | |
732 | Rooted = true | |
733 | for i=0, 1, 0.1 / Animation_Speed/1.2 do | |
734 | Swait() | |
735 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed) | |
736 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), 0.15 / Animation_Speed) | |
737 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
739 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
741 | end | |
742 | end | |
743 | ||
744 | function MailmansWrath() | |
745 | local twist = 0 | |
746 | local twist2 = false | |
747 | local twist3 = 1 | |
748 | local spinpart = Instance.new("Part",Weapon) | |
749 | spinpart.Anchored = true | |
750 | spinpart.CanCollide = false | |
751 | spinpart.Transparency = 1 | |
752 | spinpart.CFrame = Opening.CFrame | |
753 | local spinpart2 = Instance.new("Part",Weapon) | |
754 | spinpart2.Anchored = true | |
755 | spinpart2.CanCollide = false | |
756 | spinpart2.Transparency = 1 | |
757 | spinpart2.CFrame = Opening.CFrame | |
758 | for i = 1, 30 do | |
759 | chuck:Play() | |
760 | MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
761 | twist = twist + 1 | |
762 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) | |
763 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) | |
764 | if twist == 10 then | |
765 | spinpart.CFrame = Opening.CFrame | |
766 | spinpart2.CFrame = Opening.CFrame | |
767 | twist = 0 | |
768 | end | |
769 | ShootMail(spinpart,65,2) | |
770 | ShootMail(spinpart2,65,2) | |
771 | Swait(5) | |
772 | end | |
773 | spinpart.CFrame = Opening.CFrame | |
774 | spinpart2.CFrame = Opening.CFrame | |
775 | twist = 10 | |
776 | for i = 1, 40 do | |
777 | chuck:Play() | |
778 | MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
779 | twist = twist + 1 | |
780 | if twist2 == true then | |
781 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0) | |
782 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) | |
783 | elseif twist2 == false then | |
784 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0) | |
785 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) | |
786 | end | |
787 | if twist == 20 then | |
788 | if twist2 == false then | |
789 | twist2 = true | |
790 | elseif twist2 == true then | |
791 | twist2 = false | |
792 | end | |
793 | twist = 0 | |
794 | end | |
795 | ShootMail(spinpart,65,2) | |
796 | ShootMail(spinpart2,65,2) | |
797 | Swait(5) | |
798 | end | |
799 | spinpart.CFrame = Opening.CFrame | |
800 | spinpart2.CFrame = Opening.CFrame | |
801 | twist = 0 | |
802 | for i = 1, 30 do | |
803 | chuck:Play() | |
804 | MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
805 | twist = twist + 1 | |
806 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.15, 0) | |
807 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.15, 0) | |
808 | if twist == 10 then | |
809 | spinpart.CFrame = Opening.CFrame | |
810 | spinpart2.CFrame = Opening.CFrame | |
811 | twist = 0 | |
812 | end | |
813 | ShootMail(spinpart,75,2) | |
814 | ShootMail(spinpart2,75,2) | |
815 | Swait(5) | |
816 | end | |
817 | spinpart:remove() | |
818 | spinpart2:remove() | |
819 | ATTACK = false | |
820 | Rooted = false | |
821 | end | |
822 | ||
823 | function PapercutChaos() | |
824 | local twist = 0 | |
825 | for i = 1, 5 do | |
826 | chuck:Play() | |
827 | MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
828 | local mail = ShootMail(Opening,25,20) | |
829 | for i = 1, 15 do | |
830 | chuck:Play() | |
831 | local spinpart = Instance.new("Part",Weapon) | |
832 | spinpart.Anchored = true | |
833 | spinpart.CanCollide = false | |
834 | spinpart.Transparency = 1 | |
835 | spinpart.CFrame = mail.CFrame | |
836 | local spinpart2 = Instance.new("Part",Weapon) | |
837 | spinpart2.Anchored = true | |
838 | spinpart2.CanCollide = false | |
839 | spinpart2.Transparency = 1 | |
840 | spinpart2.CFrame = mail.CFrame | |
841 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 70, 0) | |
842 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -70, 0) | |
843 | MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
844 | ShootMail(spinpart,35,2) | |
845 | ShootMail(spinpart2,35,2) | |
846 | spinpart:remove() | |
847 | spinpart2:remove() | |
848 | Swait(5) | |
849 | end | |
850 | mail:remove() | |
851 | end | |
852 | for i = 1, 2 do | |
853 | chuck:Play() | |
854 | MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
855 | local mail = ShootMail(Opening,45,20) | |
856 | for i = 1, 20 do | |
857 | twist = twist + 1 | |
858 | chuck:Play() | |
859 | local spinpart = Instance.new("Part",Weapon) | |
860 | spinpart.Anchored = true | |
861 | spinpart.CanCollide = false | |
862 | spinpart.Transparency = 1 | |
863 | spinpart.CFrame = mail.CFrame | |
864 | local spinpart2 = Instance.new("Part",Weapon) | |
865 | spinpart2.Anchored = true | |
866 | spinpart2.CanCollide = false | |
867 | spinpart2.Transparency = 1 | |
868 | spinpart2.CFrame = mail.CFrame | |
869 | spinpart.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0) | |
870 | spinpart2.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0) | |
871 | MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
872 | ShootMail(spinpart,35,2) | |
873 | ShootMail(spinpart2,35,2) | |
874 | spinpart:remove() | |
875 | spinpart2:remove() | |
876 | Swait(5) | |
877 | end | |
878 | twist = 0 | |
879 | mail:remove() | |
880 | end | |
881 | ATTACK = false | |
882 | Rooted = false | |
883 | end | |
884 | ||
885 | function MailboxMadness() | |
886 | for i = 1, 15 do | |
887 | chuck:Play() | |
888 | local part = Instance.new("Part") | |
889 | part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35)) | |
890 | part.Orientation = RootPart.Orientation | |
891 | part.CanCollide = false | |
892 | part.Anchored = true | |
893 | MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
894 | local spinpart = Instance.new("Part",Weapon) | |
895 | spinpart.Anchored = true | |
896 | spinpart.CanCollide = false | |
897 | spinpart.Transparency = 1 | |
898 | spinpart.CFrame = part.CFrame | |
899 | local spinpart2 = Instance.new("Part",Weapon) | |
900 | spinpart2.Anchored = true | |
901 | spinpart2.CanCollide = false | |
902 | spinpart2.Transparency = 1 | |
903 | spinpart2.CFrame = part.CFrame | |
904 | MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
905 | part:remove() | |
906 | for i = 1, 15 do | |
907 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0) | |
908 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0) | |
909 | ShootMail(spinpart,50,2) | |
910 | ShootMail(spinpart2,50,2) | |
911 | end | |
912 | spinpart:remove() | |
913 | spinpart2:remove() | |
914 | Swait(35) | |
915 | end | |
916 | ATTACK = false | |
917 | Rooted = false | |
918 | end | |
919 | ||
920 | function FinalInbox() | |
921 | local twist = 0 | |
922 | local twist2 = false | |
923 | for i = 1, 5 do | |
924 | local part = Instance.new("Part") | |
925 | part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35)) | |
926 | part.Orientation = RootPart.Orientation | |
927 | part.CanCollide = false | |
928 | part.Anchored = true | |
929 | MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
930 | local spinpart = Instance.new("Part",Weapon) | |
931 | spinpart.Anchored = true | |
932 | spinpart.CanCollide = false | |
933 | spinpart.Transparency = 1 | |
934 | spinpart.CFrame = part.CFrame | |
935 | local spinpart2 = Instance.new("Part",Weapon) | |
936 | spinpart2.Anchored = true | |
937 | spinpart2.CanCollide = false | |
938 | spinpart2.Transparency = 1 | |
939 | spinpart2.CFrame = part.CFrame | |
940 | MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
941 | part:remove() | |
942 | local spinpart3 = Instance.new("Part",Weapon) | |
943 | spinpart3.Anchored = true | |
944 | spinpart3.CanCollide = false | |
945 | spinpart3.Transparency = 1 | |
946 | spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50) | |
947 | local spinpart4 = Instance.new("Part",Weapon) | |
948 | spinpart4.Anchored = true | |
949 | spinpart4.CanCollide = false | |
950 | spinpart4.Transparency = 1 | |
951 | spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50) | |
952 | for i = 1, 30 do | |
953 | chuck:Play() | |
954 | spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0) | |
955 | spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0) | |
956 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0) | |
957 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0) | |
958 | ShootMail(spinpart,50,2) | |
959 | ShootMail(spinpart2,-50,2) | |
960 | ShootMail(spinpart3,100,1) | |
961 | ShootMail(spinpart4,-100,1) | |
962 | Swait(10) | |
963 | end | |
964 | spinpart:remove() | |
965 | spinpart2:remove() | |
966 | spinpart3:remove() | |
967 | spinpart4:remove() | |
968 | end | |
969 | chuck:Play() | |
970 | MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
971 | for i = 1, 2 do | |
972 | twist = 10 | |
973 | local spinpart = Instance.new("Part",Weapon) | |
974 | spinpart.Anchored = true | |
975 | spinpart.CanCollide = false | |
976 | spinpart.Transparency = 1 | |
977 | spinpart.CFrame = Opening.CFrame | |
978 | local spinpart2 = Instance.new("Part",Weapon) | |
979 | spinpart2.Anchored = true | |
980 | spinpart2.CanCollide = false | |
981 | spinpart2.Transparency = 1 | |
982 | spinpart2.CFrame = Opening.CFrame | |
983 | local mail = ShootMail(Opening,25,20) | |
984 | for i = 1, 50 do | |
985 | chuck:Play() | |
986 | MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
987 | twist = twist + 1 | |
988 | if twist2 == true then | |
989 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0) | |
990 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) | |
991 | elseif twist2 == false then | |
992 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0) | |
993 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) | |
994 | end | |
995 | if twist == 20 then | |
996 | if twist2 == false then | |
997 | twist2 = true | |
998 | elseif twist2 == true then | |
999 | twist2 = false | |
1000 | end | |
1001 | twist = 0 | |
1002 | end | |
1003 | ShootMail(spinpart,125,1) | |
1004 | ShootMail(spinpart2,125,1) | |
1005 | local spinpart3 = Instance.new("Part",Weapon) | |
1006 | spinpart3.Anchored = true | |
1007 | spinpart3.CanCollide = false | |
1008 | spinpart3.Transparency = 1 | |
1009 | spinpart3.CFrame = mail.CFrame | |
1010 | local spinpart4 = Instance.new("Part",Weapon) | |
1011 | spinpart4.Anchored = true | |
1012 | spinpart4.CanCollide = false | |
1013 | spinpart4.Transparency = 1 | |
1014 | spinpart4.CFrame = mail.CFrame | |
1015 | spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0) | |
1016 | spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0) | |
1017 | MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
1018 | ShootMail(spinpart3,85,1) | |
1019 | ShootMail(spinpart4,85,1) | |
1020 | spinpart3:remove() | |
1021 | spinpart4:remove() | |
1022 | Swait(10) | |
1023 | end | |
1024 | spinpart:remove() | |
1025 | spinpart2:remove() | |
1026 | twist = 0 | |
1027 | mail:remove() | |
1028 | end | |
1029 | for i = 1, 4 do | |
1030 | twist = 10 | |
1031 | local spinpart = Instance.new("Part",Weapon) | |
1032 | spinpart.Anchored = true | |
1033 | spinpart.CanCollide = false | |
1034 | spinpart.Transparency = 1 | |
1035 | spinpart.CFrame = Opening.CFrame | |
1036 | local spinpart2 = Instance.new("Part",Weapon) | |
1037 | spinpart2.Anchored = true | |
1038 | spinpart2.CanCollide = false | |
1039 | spinpart2.Transparency = 1 | |
1040 | spinpart2.CFrame = Opening.CFrame | |
1041 | local spinpart5 = Instance.new("Part",Weapon) | |
1042 | spinpart5.Anchored = true | |
1043 | spinpart5.CanCollide = false | |
1044 | spinpart5.Transparency = 1 | |
1045 | spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50) | |
1046 | local spinpart6 = Instance.new("Part",Weapon) | |
1047 | spinpart6.Anchored = true | |
1048 | spinpart6.CanCollide = false | |
1049 | spinpart6.Transparency = 1 | |
1050 | spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50) | |
1051 | local mail = ShootMail(Opening,25,20) | |
1052 | for i = 1, 50 do | |
1053 | chuck:Play() | |
1054 | MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
1055 | twist = twist + 1 | |
1056 | spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0) | |
1057 | spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0) | |
1058 | if twist2 == true then | |
1059 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0) | |
1060 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) | |
1061 | elseif twist2 == false then | |
1062 | spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0) | |
1063 | spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) | |
1064 | end | |
1065 | if twist == 20 then | |
1066 | if twist2 == false then | |
1067 | twist2 = true | |
1068 | elseif twist2 == true then | |
1069 | twist2 = false | |
1070 | end | |
1071 | twist = 0 | |
1072 | end | |
1073 | ShootMail(spinpart,125,1) | |
1074 | ShootMail(spinpart2,125,1) | |
1075 | ShootMail(spinpart5,100,1) | |
1076 | ShootMail(spinpart6,-100,1) | |
1077 | local spinpart3 = Instance.new("Part",Weapon) | |
1078 | spinpart3.Anchored = true | |
1079 | spinpart3.CanCollide = false | |
1080 | spinpart3.Transparency = 1 | |
1081 | spinpart3.CFrame = mail.CFrame | |
1082 | local spinpart4 = Instance.new("Part",Weapon) | |
1083 | spinpart4.Anchored = true | |
1084 | spinpart4.CanCollide = false | |
1085 | spinpart4.Transparency = 1 | |
1086 | spinpart4.CFrame = mail.CFrame | |
1087 | spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0) | |
1088 | spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0) | |
1089 | MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02) | |
1090 | ShootMail(spinpart3,85,1) | |
1091 | ShootMail(spinpart4,85,1) | |
1092 | spinpart3:remove() | |
1093 | spinpart4:remove() | |
1094 | Swait(10) | |
1095 | end | |
1096 | spinpart:remove() | |
1097 | spinpart2:remove() | |
1098 | spinpart5:remove() | |
1099 | spinpart6:remove() | |
1100 | twist = 0 | |
1101 | mail:remove() | |
1102 | end | |
1103 | ATTACK = false | |
1104 | Rooted = false | |
1105 | end | |
1106 | ||
1107 | --//=================================\\ | |
1108 | --|| ASSIGN THINGS TO KEYS | |
1109 | --\\=================================// | |
1110 | ||
1111 | Humanoid.Changed:connect(function(Jump) | |
1112 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1113 | Humanoid.Jump = false | |
1114 | end | |
1115 | end) | |
1116 | ||
1117 | --//=================================\\ | |
1118 | --\\=================================// | |
1119 | ||
1120 | ||
1121 | function unanchor() | |
1122 | if UNANCHOR == true then | |
1123 | g = Character:GetChildren() | |
1124 | for i = 1, #g do | |
1125 | if g[i].ClassName == "Part" then | |
1126 | g[i].Anchored = false | |
1127 | end | |
1128 | end | |
1129 | end | |
1130 | end | |
1131 | ||
1132 | ||
1133 | --//=================================\\ | |
1134 | --|| WRAP THE WHOLE SCRIPT UP | |
1135 | --\\=================================// | |
1136 | ||
1137 | Humanoid.Changed:connect(function(Jump) | |
1138 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1139 | Humanoid.Jump = false | |
1140 | end | |
1141 | end) | |
1142 | ||
1143 | ANIMATE.Parent = nil | |
1144 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1145 | IDLEANIMATION:Play() | |
1146 | Swait() | |
1147 | ANIMATOR.Parent = nil | |
1148 | Disable_Jump = true | |
1149 | ||
1150 | while true do | |
1151 | Swait() | |
1152 | SINE = SINE + CHANGE | |
1153 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1154 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1155 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1156 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1157 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1158 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1159 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1160 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1161 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1162 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1163 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1164 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1165 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1166 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1167 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1168 | end | |
1169 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1170 | ANIM = "Jump" | |
1171 | if ATTACK == false then | |
1172 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1176 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1177 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1178 | end | |
1179 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1180 | ANIM = "Fall" | |
1181 | if ATTACK == false then | |
1182 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1188 | end | |
1189 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1190 | ANIM = "Idle" | |
1191 | if ATTACK == false then | |
1192 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1193 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1196 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1198 | end | |
1199 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1200 | ANIM = "Walk" | |
1201 | WALK = WALK + 1 / Animation_Speed | |
1202 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1203 | WALK = 0 | |
1204 | if WALKINGANIM == true then | |
1205 | WALKINGANIM = false | |
1206 | elseif WALKINGANIM == false then | |
1207 | WALKINGANIM = true | |
1208 | end | |
1209 | end | |
1210 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1211 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1212 | if ATTACK == false then | |
1213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1217 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1219 | end | |
1220 | end | |
1221 | if #Effects2>0 then | |
1222 | for e=1,#Effects2 do | |
1223 | if Effects2[e]~=nil then | |
1224 | local Thing=Effects2[e] | |
1225 | if Thing~=nil then | |
1226 | local Part=Thing[1] | |
1227 | local Mode=Thing[2] | |
1228 | local Delay=Thing[3] | |
1229 | local IncX=Thing[4] | |
1230 | local IncY=Thing[5] | |
1231 | local IncZ=Thing[6] | |
1232 | local Part2=Thing[8] | |
1233 | if Thing[1].Transparency<=1 then | |
1234 | if Thing[2]=="Block1" then | |
1235 | Thing[1].CFrame=Part2.CFrame | |
1236 | Mesh=Thing[1].Mesh | |
1237 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1238 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1239 | elseif Thing[2]=="Cylinder" then | |
1240 | Mesh=Thing[1].Mesh | |
1241 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1242 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1243 | elseif Thing[2]=="Blood" then | |
1244 | Mesh=Thing[7] | |
1245 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1246 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1247 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1248 | elseif Thing[2]=="Elec" then | |
1249 | Mesh=Thing[1].Mesh | |
1250 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1251 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1252 | elseif Thing[2]=="Disappear" then | |
1253 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1254 | end | |
1255 | else | |
1256 | Part.Parent=nil | |
1257 | table.remove(Effects2,e) | |
1258 | end | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | unanchor() | |
1264 | Humanoid.MaxHealth = "inf" | |
1265 | Humanoid.Health = "inf" | |
1266 | if Rooted == false then | |
1267 | --Disable_Jump = false | |
1268 | Humanoid.WalkSpeed = Speed | |
1269 | elseif Rooted == true then | |
1270 | Disable_Jump = true | |
1271 | Humanoid.WalkSpeed = 0 | |
1272 | end | |
1273 | --print(TORSOVELOCITY) | |
1274 | end | |
1275 | ||
1276 | --//=================================\\ | |
1277 | --\\=================================// | |
1278 | ||
1279 | ||
1280 | ||
1281 | ||
1282 | ||
1283 | --//====================================================\\-- | |
1284 | --|| END OF SCRIPT | |
1285 | --\\====================================================//-- |