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Feb 16th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local FinalInboxLink = "rbxassetid://195916147"
  32. local NormalMusicLink = "rbxassetid://596220347"
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://596220347"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 0.6
  38. sick:Play()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  82. NEWPART.Name = NAME
  83. NEWPART.Size = SIZE
  84. NEWPART.Position = Torso.Position
  85. NEWPART.Material = MATERIAL
  86. NEWPART:BreakJoints()
  87. NEWPART.Parent = PARENT
  88. return NEWPART
  89. end
  90.  
  91.  
  92. --//=================================\\
  93. --|| CUSTOMIZATION
  94. --\\=================================//
  95.  
  96. Class_Name = "Template"
  97. Weapon_Name = "Add-ons"
  98.  
  99. Custom_Colors = {
  100. Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
  101. Custom_Color_2 = BRICKC("Really blue"); --2nd color for the weapon.
  102.  
  103. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  104. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  105. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  106. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  107. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  108.  
  109. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  110. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  111. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  112. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  113. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  114. }
  115.  
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 3
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 16
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  139. local acs = Instance.new("Part")
  140. acs.CanCollide = false
  141. acs.Anchored = false
  142. acs.Size = Vector3.new(0,0,0)
  143. acs.CFrame = attachmentpart.CFrame
  144. acs.Parent = Character
  145. acs.BrickColor = color
  146. local meshs = Instance.new("SpecialMesh")
  147. meshs.MeshId = mesh
  148. meshs.TextureId = texture
  149. meshs.Parent = acs
  150. meshs.Scale = scale
  151. meshs.Offset = offset
  152. weldBetween(attachmentpart,acs)
  153. end
  154.  
  155. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  156. if TYPE == "Gem" then
  157. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  158. acs.Anchored = false
  159. acs.CanCollide = false
  160. acs.CFrame = PART.CFrame
  161. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  162. weldBetween(PART,acs)
  163. elseif TYPE == "Skull" then
  164. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  165. acs.Anchored = false
  166. acs.CanCollide = false
  167. acs.CFrame = PART.CFrame
  168. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  169. weldBetween(PART,acs)
  170. elseif TYPE == "Eye" then
  171. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  172. acs.Anchored = false
  173. acs.CanCollide = false
  174. acs.CFrame = PART.CFrame
  175. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  176. weldBetween(PART,acs)
  177. end
  178. end
  179.  
  180. --//=================================\\
  181. --|| USEFUL VALUES
  182. --\\=================================//
  183.  
  184. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  187. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  188. local CO1 = 0
  189. local CO2 = 0
  190. local CO3 = 0
  191. local CO4 = 0
  192. local CHANGEDEFENSE = 0
  193. local CHANGEDAMAGE = 0
  194. local CHANGEMOVEMENT = 0
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 999
  200. local LASTPOINT = nil
  201. local BLCF = nil
  202. local SCFR = nil
  203. local STAGGERHITANIM = false
  204. local STAGGERANIM = false
  205. local STUNANIM = false
  206. local CRITCHANCENUMBER = 0
  207. local IDLENUMBER = 0
  208. local DONUMBER = 0
  209. local HANDIDLE = false
  210. local SINE = 0
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local WALK = 0
  214. local DISABLEJUMPING = false
  215. local HASBEENBLOCKED = false
  216. local STUNDELAYNUMBER = 0
  217. local MANADELAYNUMBER = 0
  218. local SECONDARYMANADELAYNUMBER = 0
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", nil)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local WEAPONTOOL = IT("HopperBin", nil)
  226. WEAPONTOOL.Name = Weapon_Name
  227. local Weapon = IT("Model")
  228. Weapon.Name = Weapon_Name
  229. local Effects = IT("Folder", Weapon)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  234. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  235. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  236. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  237. local UNANCHOR = true
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242. --//=================================\\
  243. --|| STATS
  244. --\\=================================//
  245.  
  246. if Character:FindFirstChild("Stats") ~= nil then
  247. Character:FindFirstChild("Stats").Parent = nil
  248. end
  249.  
  250. local Stats = IT("Folder", nil)
  251. Stats.Name = "Stats"
  252. local ChangeStat = IT("Folder", Stats)
  253. ChangeStat.Name = "ChangeStat"
  254. local Defense = IT("NumberValue", Stats)
  255. Defense.Name = "Defense"
  256. Defense.Value = 1
  257. local Movement = IT("NumberValue", Stats)
  258. Movement.Name = "Movement"
  259. Movement.Value = 1
  260. local Damage = IT("NumberValue", Stats)
  261. Damage.Name = "Damage"
  262. Damage.Value = math.huge
  263. local Mana = IT("NumberValue", Stats)
  264. Mana.Name = "Mana"
  265. Mana.Value = 0
  266. local SecondaryMana = IT("NumberValue", Stats)
  267. SecondaryMana.Name = "SecondaryMana"
  268. SecondaryMana.Value = 0
  269. local CanCrit = IT("BoolValue", Stats)
  270. CanCrit.Name = "CanCrit"
  271. CanCrit.Value = false
  272. local CritChance = IT("NumberValue", Stats)
  273. CritChance.Name = "CritChance"
  274. CritChance.Value = 20
  275. local CanPenetrateArmor = IT("BoolValue", Stats)
  276. CanPenetrateArmor.Name = "CanPenetrateArmor"
  277. CanPenetrateArmor.Value = false
  278. local AntiTeamKill = IT("BoolValue", Stats)
  279. AntiTeamKill.Name = "AntiTeamKill"
  280. AntiTeamKill.Value = false
  281. local Rooted = IT("BoolValue", Stats)
  282. Rooted.Name = "Rooted"
  283. Rooted.Value = false
  284. local Block = IT("BoolValue", Stats)
  285. Block.Name = "Block"
  286. Block.Value = false
  287. local RecentEnemy = IT("ObjectValue", Stats)
  288. RecentEnemy.Name = "RecentEnemy"
  289. RecentEnemy.Value = nil
  290. local StaggerHit = IT("BoolValue", Stats)
  291. StaggerHit.Name = "StaggerHit"
  292. StaggerHit.Value = false
  293. local Stagger = IT("BoolValue", Stats)
  294. Stagger.Name = "Stagger"
  295. Stagger.Value = false
  296. local Stun = IT("BoolValue", Stats)
  297. Stun.Name = "Stun"
  298. Stun.Value = false
  299. local StunValue = IT("NumberValue", Stats)
  300. StunValue.Name = "StunValue"
  301. StunValue.Value = 0
  302.  
  303.  
  304. --//=================================\\
  305. --\\=================================//
  306.  
  307.  
  308.  
  309.  
  310.  
  311. --//=================================\\
  312. --|| DEBUFFS / BUFFS
  313. --\\=================================//
  314.  
  315. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  316. DEFENSECHANGE1.Name = "ChangeDefense"
  317. DEFENSECHANGE1.Value = 0
  318.  
  319. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  320. MOVEMENTCHANGE1.Name = "ChangeMovement"
  321. MOVEMENTCHANGE1.Value = 0
  322.  
  323. --//=================================\\
  324. --\\=================================//
  325.  
  326.  
  327.  
  328.  
  329.  
  330. --//=================================\\
  331. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  332. --\\=================================//
  333.  
  334. ArtificialHB = Instance.new("BindableEvent", script)
  335. ArtificialHB.Name = "ArtificialHB"
  336.  
  337. script:WaitForChild("ArtificialHB")
  338.  
  339. frame = Frame_Speed
  340. tf = 0
  341. allowframeloss = false
  342. tossremainder = false
  343. lastframe = tick()
  344. script.ArtificialHB:Fire()
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.ArtificialHB:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.ArtificialHB:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365.  
  366. --//=================================\\
  367. --\\=================================//
  368.  
  369.  
  370.  
  371.  
  372.  
  373. --//=================================\\
  374. --|| SOME FUNCTIONS
  375. --\\=================================//
  376.  
  377. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  378. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  379. end
  380.  
  381. function PositiveAngle(NUMBER)
  382. if NUMBER >= 0 then
  383. NUMBER = 0
  384. end
  385. return NUMBER
  386. end
  387.  
  388. function NegativeAngle(NUMBER)
  389. if NUMBER <= 0 then
  390. NUMBER = 0
  391. end
  392. return NUMBER
  393. end
  394.  
  395. function Swait(NUMBER)
  396. if NUMBER == 0 or NUMBER == nil then
  397. ArtificialHB.Event:wait()
  398. else
  399. for i = 1, NUMBER do
  400. ArtificialHB.Event:wait()
  401. end
  402. end
  403. end
  404.  
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m11 > m00 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446.  
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp;
  450. if cosTheta >= 0.0001 then
  451. if (1 - cosTheta) > 0.0001 then
  452. local theta = ACOS(cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((1 - t) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. else
  461. if (1 + cosTheta) > 0.0001 then
  462. local theta = ACOS(-cosTheta)
  463. local invSinTheta = 1 / SIN(theta)
  464. startInterp = SIN((t - 1) * theta) * invSinTheta
  465. finishInterp = SIN(t * theta) * invSinTheta
  466. else
  467. startInterp = t - 1
  468. finishInterp = t
  469. end
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473.  
  474. function Clerp(a, b, t)
  475. local qa = {QuaternionFromCFrame(a)}
  476. local qb = {QuaternionFromCFrame(b)}
  477. local ax, ay, az = a.x, a.y, a.z
  478. local bx, by, bz = b.x, b.y, b.z
  479. local _t = 1 - t
  480. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  481. end
  482.  
  483. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  484. local frame = IT("Frame")
  485. frame.BackgroundTransparency = TRANSPARENCY
  486. frame.BorderSizePixel = BORDERSIZEPIXEL
  487. frame.Position = POSITION
  488. frame.Size = SIZE
  489. frame.BackgroundColor3 = COLOR
  490. frame.BorderColor3 = BORDERCOLOR
  491. frame.Name = NAME
  492. frame.Parent = PARENT
  493. return frame
  494. end
  495.  
  496. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  497. local label = IT("TextLabel")
  498. label.BackgroundTransparency = 1
  499. label.Size = UD2(1, 0, 1, 0)
  500. label.Position = UD2(0, 0, 0, 0)
  501. label.TextColor3 = C3(255, 255, 255)
  502. label.TextStrokeTransparency = STROKETRANSPARENCY
  503. label.TextTransparency = TRANSPARENCY
  504. label.FontSize = TEXTFONTSIZE
  505. label.Font = TEXTFONT
  506. label.BorderSizePixel = BORDERSIZEPIXEL
  507. label.TextScaled = true
  508. label.Text = TEXT
  509. label.Name = NAME
  510. label.Parent = PARENT
  511. return label
  512. end
  513.  
  514. function NoOutlines(PART)
  515. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  516. end
  517.  
  518.  
  519. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  520. local NEWWELD = IT(TYPE)
  521. NEWWELD.Part0 = PART0
  522. NEWWELD.Part1 = PART1
  523. NEWWELD.C0 = C0
  524. NEWWELD.C1 = C1
  525. NEWWELD.Parent = PARENT
  526. return NEWWELD
  527. end
  528.  
  529. function CreateSound(ID, PARENT, VOLUME, PITCH)
  530. coroutine.resume(coroutine.create(function()
  531. local NEWSOUND = IT("Sound", PARENT)
  532. NEWSOUND.Volume = VOLUME
  533. NEWSOUND.Pitch = PITCH
  534. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  535. Swait()
  536. NEWSOUND:play()
  537. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  538. end))
  539. end
  540.  
  541.  
  542. --//=================================\\
  543. --\\=================================//
  544.  
  545.  
  546. --//=================================\\
  547. --|| WEAPON CREATION
  548. --\\=================================//
  549.  
  550. local Handle = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(1.8,3.5,1.8))
  551. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0 * Player_Size, -1.5 * Player_Size, 1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  552. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2.2,1,2.2))
  553. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  554. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
  555. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  556. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
  557. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -1.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  558. local Opening = CreatePart(3, Weapon, "Plastic", 0, 0, "Really black", "Handle", VT(1.2,0.6,0.1))
  559. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Opening, Handle, Opening, CF(0 * Player_Size, -0.8 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  560. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Stone grey", "Handle", VT(1,1,0.1))
  561. local decal = Instance.new("Decal",HandlePart)
  562. decal.Texture = "http://www.roblox.com/asset/?id=140490792"
  563. decal.Face = "Back"
  564. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 0.6 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  565.  
  566. for _, c in pairs(Weapon:GetChildren()) do
  567. if c.ClassName == "Part" then
  568. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  569. end
  570. end
  571.  
  572. local chuck = Instance.new("Sound",Effects)
  573. chuck.SoundId = "rbxassetid://11900833"
  574. chuck.Pitch = 2
  575. chuck.Volume = 1
  576.  
  577. Weapon.Parent = Character
  578.  
  579. Humanoid.Died:connect(function()
  580. ATTACK = true
  581. end)
  582.  
  583. print(Class_Name.." loaded.")
  584.  
  585. --//=================================\\
  586. --\\=================================//
  587.  
  588. function dealdamage(hit,min,max,maxstrength,beserk)
  589. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  590. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  591. local dmg = math.random(min,max)
  592. if humanoid.Health > 0 then
  593. if beserk == true then
  594. humanoid.Health = 0
  595. else
  596. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  597. --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  598. humanoid.Health = humanoid.Health - dmg
  599. --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  600. local defence = Instance.new("BoolValue",hit.Parent)
  601. defence.Name = ("HitBy"..Player.Name)
  602. game:GetService("Debris"):AddItem(defence, 0.05)
  603. end
  604. end
  605. end
  606. end
  607.  
  608. --//=================================\\
  609. --\\=================================//
  610.  
  611. function chatfunc(text)
  612. local chat = coroutine.wrap(function()
  613. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  614. Character:FindFirstChild("TalkingBillBoard"):destroy()
  615. end
  616. local naeeym2 = Instance.new("BillboardGui",Character)
  617. naeeym2.Size = UDim2.new(0,100,0,40)
  618. naeeym2.StudsOffset = Vector3.new(0,3,0)
  619. naeeym2.Adornee = Character.Head
  620. naeeym2.Name = "TalkingBillBoard"
  621. local tecks2 = Instance.new("TextLabel",naeeym2)
  622. tecks2.BackgroundTransparency = 1
  623. tecks2.BorderSizePixel = 0
  624. tecks2.Text = ""
  625. tecks2.Font = "SciFi"
  626. tecks2.TextSize = 30
  627. tecks2.TextStrokeTransparency = 1
  628. tecks2.TextColor3 = Color3.new(0,0,0)
  629. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  630. tecks2.Size = UDim2.new(1,0,0.5,0)
  631. local tecks3 = Instance.new("TextLabel",naeeym2)
  632. tecks3.BackgroundTransparency = 1
  633. tecks3.BorderSizePixel = 0
  634. tecks3.Text = ""
  635. tecks3.Font = "SciFi"
  636. tecks3.TextSize = 30
  637. tecks3.TextStrokeTransparency = 1
  638. tecks3.TextColor3 = Color3.new(0,0,0)
  639. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  640. tecks3.Size = UDim2.new(1,0,0.5,0)
  641. for i = 1,string.len(text),1 do
  642. tecks2.Text = string.sub(text,1,i)
  643. tecks3.Text = string.sub(text,1,i)
  644. wait(0.01)
  645. end
  646. wait(2)
  647. for i = 1, 50 do
  648. Swait()
  649. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  650. tecks2.Rotation = tecks2.Rotation - .8
  651. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  652. tecks2.TextTransparency = tecks2.TextTransparency + .04
  653. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  654. tecks3.Rotation = tecks2.Rotation + .8
  655. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  656. tecks3.TextTransparency = tecks2.TextTransparency + .04
  657. end
  658. naeeym2:Destroy()
  659. end)
  660. chat()
  661. end
  662.  
  663. function onChatted(msg)
  664. if msg == "Mailman's Wrath" then
  665. chatfunc("Spell card! "..msg.."!")
  666. StartPosition()
  667. Swait(70)
  668. MailmansWrath()
  669. elseif msg == "Papercut Chaos" then
  670. StartPosition()
  671. chatfunc("Spell card! "..msg.."!")
  672. Swait(70)
  673. PapercutChaos()
  674. elseif msg == "Mailbox Madness" then
  675. StartPosition()
  676. chatfunc("Spell card! "..msg.."!")
  677. MailboxMadness()
  678. elseif msg == "Final Inbox" then
  679. StartPosition()
  680. chatfunc("SPELL CARD! FINAL INBOX!")
  681. Swait(80)
  682. sick.SoundId = FinalInboxLink
  683. sick.Volume = 3
  684. sick:Play()
  685. chatfunc("DIE!")
  686. FinalInbox()
  687. sick.SoundId = NormalMusicLink
  688. sick.Volume = 0.6
  689. sick:Play()
  690. end
  691. end
  692. Player.Chatted:connect(onChatted)
  693.  
  694. --//=================================\\
  695. --|| DANMAKU MADNESS
  696. --\\=================================//
  697.  
  698. local Mail = Instance.new("Part")
  699. Mail.Size = Vector3.new(2, 0.05, 1)
  700. Mail.Color = Color3.new(1,1,1)
  701. Mail.CanCollide = false
  702. local maildecal = Instance.new("Decal",Mail)
  703. maildecal.Face = "Top"
  704. maildecal.Texture = "http://www.roblox.com/asset/?id=8052441"
  705. Mail.BottomSurface = "Smooth"
  706. Mail.Name = "Mail"
  707.  
  708. function ShootMail(part,strength,debris)
  709. local mail = Mail:Clone()
  710. mail.CFrame = part.CFrame
  711. mail.Parent = Effects
  712. game:GetService("Debris"):AddItem(mail ,debris)
  713. local bv = Instance.new("BodyVelocity")
  714. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  715. bv.velocity = part.CFrame.lookVector*strength
  716. bv.Parent = mail
  717. bv.Name = "DASH"
  718. local hit = mail.Touched:connect(function(hit)
  719. if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
  720. dealdamage(hit,15,45,40)
  721. end
  722. end)
  723. return mail
  724. end
  725.  
  726. function MagicSphere(BRICKCOLOR, MATERIAL, PART, CFRAME, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  727. end
  728.  
  729.  
  730. function StartPosition()
  731. ATTACK = true
  732. Rooted = true
  733. for i=0, 1, 0.1 / Animation_Speed/1.2 do
  734. Swait()
  735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
  737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  739. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  741. end
  742. end
  743.  
  744. function MailmansWrath()
  745. local twist = 0
  746. local twist2 = false
  747. local twist3 = 1
  748. local spinpart = Instance.new("Part",Weapon)
  749. spinpart.Anchored = true
  750. spinpart.CanCollide = false
  751. spinpart.Transparency = 1
  752. spinpart.CFrame = Opening.CFrame
  753. local spinpart2 = Instance.new("Part",Weapon)
  754. spinpart2.Anchored = true
  755. spinpart2.CanCollide = false
  756. spinpart2.Transparency = 1
  757. spinpart2.CFrame = Opening.CFrame
  758. for i = 1, 30 do
  759. chuck:Play()
  760. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  761. twist = twist + 1
  762. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  763. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  764. if twist == 10 then
  765. spinpart.CFrame = Opening.CFrame
  766. spinpart2.CFrame = Opening.CFrame
  767. twist = 0
  768. end
  769. ShootMail(spinpart,65,2)
  770. ShootMail(spinpart2,65,2)
  771. Swait(5)
  772. end
  773. spinpart.CFrame = Opening.CFrame
  774. spinpart2.CFrame = Opening.CFrame
  775. twist = 10
  776. for i = 1, 40 do
  777. chuck:Play()
  778. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  779. twist = twist + 1
  780. if twist2 == true then
  781. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  782. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  783. elseif twist2 == false then
  784. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  785. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  786. end
  787. if twist == 20 then
  788. if twist2 == false then
  789. twist2 = true
  790. elseif twist2 == true then
  791. twist2 = false
  792. end
  793. twist = 0
  794. end
  795. ShootMail(spinpart,65,2)
  796. ShootMail(spinpart2,65,2)
  797. Swait(5)
  798. end
  799. spinpart.CFrame = Opening.CFrame
  800. spinpart2.CFrame = Opening.CFrame
  801. twist = 0
  802. for i = 1, 30 do
  803. chuck:Play()
  804. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  805. twist = twist + 1
  806. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
  807. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
  808. if twist == 10 then
  809. spinpart.CFrame = Opening.CFrame
  810. spinpart2.CFrame = Opening.CFrame
  811. twist = 0
  812. end
  813. ShootMail(spinpart,75,2)
  814. ShootMail(spinpart2,75,2)
  815. Swait(5)
  816. end
  817. spinpart:remove()
  818. spinpart2:remove()
  819. ATTACK = false
  820. Rooted = false
  821. end
  822.  
  823. function PapercutChaos()
  824. local twist = 0
  825. for i = 1, 5 do
  826. chuck:Play()
  827. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  828. local mail = ShootMail(Opening,25,20)
  829. for i = 1, 15 do
  830. chuck:Play()
  831. local spinpart = Instance.new("Part",Weapon)
  832. spinpart.Anchored = true
  833. spinpart.CanCollide = false
  834. spinpart.Transparency = 1
  835. spinpart.CFrame = mail.CFrame
  836. local spinpart2 = Instance.new("Part",Weapon)
  837. spinpart2.Anchored = true
  838. spinpart2.CanCollide = false
  839. spinpart2.Transparency = 1
  840. spinpart2.CFrame = mail.CFrame
  841. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 70, 0)
  842. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -70, 0)
  843. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  844. ShootMail(spinpart,35,2)
  845. ShootMail(spinpart2,35,2)
  846. spinpart:remove()
  847. spinpart2:remove()
  848. Swait(5)
  849. end
  850. mail:remove()
  851. end
  852. for i = 1, 2 do
  853. chuck:Play()
  854. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  855. local mail = ShootMail(Opening,45,20)
  856. for i = 1, 20 do
  857. twist = twist + 1
  858. chuck:Play()
  859. local spinpart = Instance.new("Part",Weapon)
  860. spinpart.Anchored = true
  861. spinpart.CanCollide = false
  862. spinpart.Transparency = 1
  863. spinpart.CFrame = mail.CFrame
  864. local spinpart2 = Instance.new("Part",Weapon)
  865. spinpart2.Anchored = true
  866. spinpart2.CanCollide = false
  867. spinpart2.Transparency = 1
  868. spinpart2.CFrame = mail.CFrame
  869. spinpart.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  870. spinpart2.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  871. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  872. ShootMail(spinpart,35,2)
  873. ShootMail(spinpart2,35,2)
  874. spinpart:remove()
  875. spinpart2:remove()
  876. Swait(5)
  877. end
  878. twist = 0
  879. mail:remove()
  880. end
  881. ATTACK = false
  882. Rooted = false
  883. end
  884.  
  885. function MailboxMadness()
  886. for i = 1, 15 do
  887. chuck:Play()
  888. local part = Instance.new("Part")
  889. part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  890. part.Orientation = RootPart.Orientation
  891. part.CanCollide = false
  892. part.Anchored = true
  893. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  894. local spinpart = Instance.new("Part",Weapon)
  895. spinpart.Anchored = true
  896. spinpart.CanCollide = false
  897. spinpart.Transparency = 1
  898. spinpart.CFrame = part.CFrame
  899. local spinpart2 = Instance.new("Part",Weapon)
  900. spinpart2.Anchored = true
  901. spinpart2.CanCollide = false
  902. spinpart2.Transparency = 1
  903. spinpart2.CFrame = part.CFrame
  904. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  905. part:remove()
  906. for i = 1, 15 do
  907. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  908. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  909. ShootMail(spinpart,50,2)
  910. ShootMail(spinpart2,50,2)
  911. end
  912. spinpart:remove()
  913. spinpart2:remove()
  914. Swait(35)
  915. end
  916. ATTACK = false
  917. Rooted = false
  918. end
  919.  
  920. function FinalInbox()
  921. local twist = 0
  922. local twist2 = false
  923. for i = 1, 5 do
  924. local part = Instance.new("Part")
  925. part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  926. part.Orientation = RootPart.Orientation
  927. part.CanCollide = false
  928. part.Anchored = true
  929. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  930. local spinpart = Instance.new("Part",Weapon)
  931. spinpart.Anchored = true
  932. spinpart.CanCollide = false
  933. spinpart.Transparency = 1
  934. spinpart.CFrame = part.CFrame
  935. local spinpart2 = Instance.new("Part",Weapon)
  936. spinpart2.Anchored = true
  937. spinpart2.CanCollide = false
  938. spinpart2.Transparency = 1
  939. spinpart2.CFrame = part.CFrame
  940. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  941. part:remove()
  942. local spinpart3 = Instance.new("Part",Weapon)
  943. spinpart3.Anchored = true
  944. spinpart3.CanCollide = false
  945. spinpart3.Transparency = 1
  946. spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50)
  947. local spinpart4 = Instance.new("Part",Weapon)
  948. spinpart4.Anchored = true
  949. spinpart4.CanCollide = false
  950. spinpart4.Transparency = 1
  951. spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50)
  952. for i = 1, 30 do
  953. chuck:Play()
  954. spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  955. spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  956. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  957. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  958. ShootMail(spinpart,50,2)
  959. ShootMail(spinpart2,-50,2)
  960. ShootMail(spinpart3,100,1)
  961. ShootMail(spinpart4,-100,1)
  962. Swait(10)
  963. end
  964. spinpart:remove()
  965. spinpart2:remove()
  966. spinpart3:remove()
  967. spinpart4:remove()
  968. end
  969. chuck:Play()
  970. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  971. for i = 1, 2 do
  972. twist = 10
  973. local spinpart = Instance.new("Part",Weapon)
  974. spinpart.Anchored = true
  975. spinpart.CanCollide = false
  976. spinpart.Transparency = 1
  977. spinpart.CFrame = Opening.CFrame
  978. local spinpart2 = Instance.new("Part",Weapon)
  979. spinpart2.Anchored = true
  980. spinpart2.CanCollide = false
  981. spinpart2.Transparency = 1
  982. spinpart2.CFrame = Opening.CFrame
  983. local mail = ShootMail(Opening,25,20)
  984. for i = 1, 50 do
  985. chuck:Play()
  986. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  987. twist = twist + 1
  988. if twist2 == true then
  989. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  990. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  991. elseif twist2 == false then
  992. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  993. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  994. end
  995. if twist == 20 then
  996. if twist2 == false then
  997. twist2 = true
  998. elseif twist2 == true then
  999. twist2 = false
  1000. end
  1001. twist = 0
  1002. end
  1003. ShootMail(spinpart,125,1)
  1004. ShootMail(spinpart2,125,1)
  1005. local spinpart3 = Instance.new("Part",Weapon)
  1006. spinpart3.Anchored = true
  1007. spinpart3.CanCollide = false
  1008. spinpart3.Transparency = 1
  1009. spinpart3.CFrame = mail.CFrame
  1010. local spinpart4 = Instance.new("Part",Weapon)
  1011. spinpart4.Anchored = true
  1012. spinpart4.CanCollide = false
  1013. spinpart4.Transparency = 1
  1014. spinpart4.CFrame = mail.CFrame
  1015. spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1016. spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1017. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1018. ShootMail(spinpart3,85,1)
  1019. ShootMail(spinpart4,85,1)
  1020. spinpart3:remove()
  1021. spinpart4:remove()
  1022. Swait(10)
  1023. end
  1024. spinpart:remove()
  1025. spinpart2:remove()
  1026. twist = 0
  1027. mail:remove()
  1028. end
  1029. for i = 1, 4 do
  1030. twist = 10
  1031. local spinpart = Instance.new("Part",Weapon)
  1032. spinpart.Anchored = true
  1033. spinpart.CanCollide = false
  1034. spinpart.Transparency = 1
  1035. spinpart.CFrame = Opening.CFrame
  1036. local spinpart2 = Instance.new("Part",Weapon)
  1037. spinpart2.Anchored = true
  1038. spinpart2.CanCollide = false
  1039. spinpart2.Transparency = 1
  1040. spinpart2.CFrame = Opening.CFrame
  1041. local spinpart5 = Instance.new("Part",Weapon)
  1042. spinpart5.Anchored = true
  1043. spinpart5.CanCollide = false
  1044. spinpart5.Transparency = 1
  1045. spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50)
  1046. local spinpart6 = Instance.new("Part",Weapon)
  1047. spinpart6.Anchored = true
  1048. spinpart6.CanCollide = false
  1049. spinpart6.Transparency = 1
  1050. spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50)
  1051. local mail = ShootMail(Opening,25,20)
  1052. for i = 1, 50 do
  1053. chuck:Play()
  1054. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1055. twist = twist + 1
  1056. spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1057. spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1058. if twist2 == true then
  1059. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1060. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  1061. elseif twist2 == false then
  1062. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  1063. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  1064. end
  1065. if twist == 20 then
  1066. if twist2 == false then
  1067. twist2 = true
  1068. elseif twist2 == true then
  1069. twist2 = false
  1070. end
  1071. twist = 0
  1072. end
  1073. ShootMail(spinpart,125,1)
  1074. ShootMail(spinpart2,125,1)
  1075. ShootMail(spinpart5,100,1)
  1076. ShootMail(spinpart6,-100,1)
  1077. local spinpart3 = Instance.new("Part",Weapon)
  1078. spinpart3.Anchored = true
  1079. spinpart3.CanCollide = false
  1080. spinpart3.Transparency = 1
  1081. spinpart3.CFrame = mail.CFrame
  1082. local spinpart4 = Instance.new("Part",Weapon)
  1083. spinpart4.Anchored = true
  1084. spinpart4.CanCollide = false
  1085. spinpart4.Transparency = 1
  1086. spinpart4.CFrame = mail.CFrame
  1087. spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1088. spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1089. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1090. ShootMail(spinpart3,85,1)
  1091. ShootMail(spinpart4,85,1)
  1092. spinpart3:remove()
  1093. spinpart4:remove()
  1094. Swait(10)
  1095. end
  1096. spinpart:remove()
  1097. spinpart2:remove()
  1098. spinpart5:remove()
  1099. spinpart6:remove()
  1100. twist = 0
  1101. mail:remove()
  1102. end
  1103. ATTACK = false
  1104. Rooted = false
  1105. end
  1106.  
  1107. --//=================================\\
  1108. --|| ASSIGN THINGS TO KEYS
  1109. --\\=================================//
  1110.  
  1111. Humanoid.Changed:connect(function(Jump)
  1112. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1113. Humanoid.Jump = false
  1114. end
  1115. end)
  1116.  
  1117. --//=================================\\
  1118. --\\=================================//
  1119.  
  1120.  
  1121. function unanchor()
  1122. if UNANCHOR == true then
  1123. g = Character:GetChildren()
  1124. for i = 1, #g do
  1125. if g[i].ClassName == "Part" then
  1126. g[i].Anchored = false
  1127. end
  1128. end
  1129. end
  1130. end
  1131.  
  1132.  
  1133. --//=================================\\
  1134. --|| WRAP THE WHOLE SCRIPT UP
  1135. --\\=================================//
  1136.  
  1137. Humanoid.Changed:connect(function(Jump)
  1138. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1139. Humanoid.Jump = false
  1140. end
  1141. end)
  1142.  
  1143. ANIMATE.Parent = nil
  1144. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1145. IDLEANIMATION:Play()
  1146. Swait()
  1147. ANIMATOR.Parent = nil
  1148. Disable_Jump = true
  1149.  
  1150. while true do
  1151. Swait()
  1152. SINE = SINE + CHANGE
  1153. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1154. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1155. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1156. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1157. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1158. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1159. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1160. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1161. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1162. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1163. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1164. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1165. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1166. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. end
  1169. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1170. ANIM = "Jump"
  1171. if ATTACK == false then
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1178. end
  1179. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1180. ANIM = "Fall"
  1181. if ATTACK == false then
  1182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1188. end
  1189. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1190. ANIM = "Idle"
  1191. if ATTACK == false then
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. end
  1199. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1200. ANIM = "Walk"
  1201. WALK = WALK + 1 / Animation_Speed
  1202. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1203. WALK = 0
  1204. if WALKINGANIM == true then
  1205. WALKINGANIM = false
  1206. elseif WALKINGANIM == false then
  1207. WALKINGANIM = true
  1208. end
  1209. end
  1210. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1211. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1212. if ATTACK == false then
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1219. end
  1220. end
  1221. if #Effects2>0 then
  1222. for e=1,#Effects2 do
  1223. if Effects2[e]~=nil then
  1224. local Thing=Effects2[e]
  1225. if Thing~=nil then
  1226. local Part=Thing[1]
  1227. local Mode=Thing[2]
  1228. local Delay=Thing[3]
  1229. local IncX=Thing[4]
  1230. local IncY=Thing[5]
  1231. local IncZ=Thing[6]
  1232. local Part2=Thing[8]
  1233. if Thing[1].Transparency<=1 then
  1234. if Thing[2]=="Block1" then
  1235. Thing[1].CFrame=Part2.CFrame
  1236. Mesh=Thing[1].Mesh
  1237. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1238. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1239. elseif Thing[2]=="Cylinder" then
  1240. Mesh=Thing[1].Mesh
  1241. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1242. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1243. elseif Thing[2]=="Blood" then
  1244. Mesh=Thing[7]
  1245. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1246. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1247. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1248. elseif Thing[2]=="Elec" then
  1249. Mesh=Thing[1].Mesh
  1250. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1251. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1252. elseif Thing[2]=="Disappear" then
  1253. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1254. end
  1255. else
  1256. Part.Parent=nil
  1257. table.remove(Effects2,e)
  1258. end
  1259. end
  1260. end
  1261. end
  1262. end
  1263. unanchor()
  1264. Humanoid.MaxHealth = "inf"
  1265. Humanoid.Health = "inf"
  1266. if Rooted == false then
  1267. --Disable_Jump = false
  1268. Humanoid.WalkSpeed = Speed
  1269. elseif Rooted == true then
  1270. Disable_Jump = true
  1271. Humanoid.WalkSpeed = 0
  1272. end
  1273. --print(TORSOVELOCITY)
  1274. end
  1275.  
  1276. --//=================================\\
  1277. --\\=================================//
  1278.  
  1279.  
  1280.  
  1281.  
  1282.  
  1283. --//====================================================\\--
  1284. --|| END OF SCRIPT
  1285. --\\====================================================//--
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