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1
print("animated by p00tp0t, converted and fixed by 123jl123")
2
warn("refit function (anti-death) and music added by adam222334II")
3
ArtificialHB = Instance.new("BindableEvent", script)
4
ArtificialHB.Name = "Heartbeat"
5
script:WaitForChild("Heartbeat")
6
-- This script has been converted to FE by iPxter
7
8
9
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
10
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
11
do
12
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
13
	script.Parent = Player.Character
14
15
	--RemoteEvent for communicating
16
	local Event = Instance.new("RemoteEvent")
17
	Event.Name = "UserInput_Event"
18
19
	--Fake event to make stuff like Mouse.KeyDown work
20
	local function fakeEvent()
21
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
22
		t.connect = t.Connect
23
		return t
24
	end
25
26
	--Creating fake input objects with fake variables
27
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
28
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
29
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
30
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
31
	end}
32
	--Merged 2 functions into one by checking amount of arguments
33
	CAS.UnbindAction = CAS.BindAction
34
35
	--This function will trigger the events that have been :Connect()'ed
36
	local function te(self,ev,...)
37
		local t = m[ev]
38
		if t and t._fakeEvent and t.Function then
39
			t.Function(...)
40
		end
41
	end
42
	m.TrigEvent = te
43
	UIS.TrigEvent = te
44
45
	Event.OnServerEvent:Connect(function(plr,io)
46
	    if plr~=Player then return end
47
		if io.isMouse then
48
			m.Target = io.Target
49
			m.Hit = io.Hit
50
		else
51
			local b = io.UserInputState == Enum.UserInputState.Begin
52
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
53
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
54
			end
55
			for _,t in pairs(CAS.Actions) do
56
				for _,k in pairs(t.Keys) do
57
					if k==io.KeyCode then
58
						t.Function(t.Name,io.UserInputState,io)
59
					end
60
				end
61
			end
62
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
63
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
64
	    end
65
	end)
66
	Event.Parent = NLS([==[
67
	local Player = game:GetService("Players").LocalPlayer
68
	local Event = script:WaitForChild("UserInput_Event")
69
70
	local UIS = game:GetService("UserInputService")
71
	local input = function(io,a)
72
		if a then return end
73
		--Since InputObject is a client-side instance, we create and pass table instead
74
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
75
	end
76
	UIS.InputBegan:Connect(input)
77
	UIS.InputEnded:Connect(input)
78
79
	local Mouse = Player:GetMouse()
80
	local h,t
81
	--Give the server mouse data 30 times every second, but only if the values changed
82
	--If player is not moving their mouse, client won't fire events
83
	while wait(1/30) do
84
		if h~=Mouse.Hit or t~=Mouse.Target then
85
			h,t=Mouse.Hit,Mouse.Target
86
			Event:FireServer({isMouse=true,Target=t,Hit=h})
87
		end
88
	end]==],Player.Character)
89
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
90
end
91
92
Player = owner
93
PlayerGui = Player.PlayerGui
94
Cam = workspace.CurrentCamera
95
Backpack = Player.Backpack
96
Character = Player.Character
97
Humanoid = Character.Humanoid
98
RootPart = Character["HumanoidRootPart"]
99
Torso = Character["Torso"]
100
Head = Character["Head"]
101
RightArm = Character["Right Arm"]
102
LeftArm = Character["Left Arm"]
103
RightLeg = Character["Right Leg"]
104
LeftLeg = Character["Left Leg"]
105
RootJoint = RootPart["RootJoint"]
106
Neck = Torso["Neck"]
107
RightShoulder = Torso["Right Shoulder"]
108
LeftShoulder = Torso["Left Shoulder"]
109
RightHip = Torso["Right Hip"]
110
LeftHip = Torso["Left Hip"]
111
112
Character = Player.Character
113
Humanoid = Character.Humanoid
114
115
local BODY = {}
116
for _, c in pairs(Character:GetDescendants()) do
117
	if c:IsA("BasePart") and c.Name ~= "Handle" then
118
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
119
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
120
		end
121
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
122
	elseif c:IsA("JointInstance") then
123
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
124
	end
125
end
126
127
function refit()
128
	Character.Parent = workspace
129
	for e = 1, #BODY do
130
		if BODY[e] ~= nil then
131
			local STUFF = BODY[e]
132
			local PART = STUFF[1]
133
			local PARENT = STUFF[2]
134
			local MATERIAL = STUFF[3]
135
			local COLOR = STUFF[4]
136
			local TRANSPARENCY = STUFF[5]
137
			--local SIZE = STUFF[6]
138
			local NAME = STUFF[7]
139
			if PART.ClassName == "Part" and PART ~= RootPart then
140
				PART.Material = MATERIAL
141
				PART.Transparency = TRANSPARENCY
142
				PART.Name = NAME
143
			end
144
			if PART.Parent ~= PARENT then
145
				Humanoid:remove()
146
				PART.Parent = PARENT
147
				Humanoid = IT("Humanoid",Character)
148
			end
149
		end
150
	end
151
end
152
153
Humanoid.Died:connect(function()
154
	           refit()
155
end)
156
157-
Player = game:GetService("Players").LocalPlayer
157+
158
PlayerGui = Player.PlayerGui
159
Cam = workspace.CurrentCamera
160
Backpack = Player.Backpack
161
Character = Player.Character
162
Humanoid = Character.Humanoid
163-
Mouse = Player:GetMouse()
163+
164
Torso = Character["Torso"]
165
Head = Character["Head"]
166
RightArm = Character["Right Arm"]
167
LeftArm = Character["Left Arm"]
168
RightLeg = Character["Right Leg"]
169
LeftLeg = Character["Left Leg"]
170
RootJoint = RootPart["RootJoint"]
171
Neck = Torso["Neck"]
172
RightShoulder = Torso["Right Shoulder"]
173
LeftShoulder = Torso["Left Shoulder"]
174
RightHip = Torso["Right Hip"]
175
LeftHip = Torso["Left Hip"]
176
local sick = Instance.new("Sound",Torso)
177
178
IT = Instance.new
179
CF = CFrame.new
180
VT = Vector3.new
181
RAD = math.rad
182
C3 = Color3.new
183
UD2 = UDim2.new
184
BRICKC = BrickColor.new
185
ANGLES = CFrame.Angles
186
EULER = CFrame.fromEulerAnglesXYZ
187
COS = math.cos
188
ACOS = math.acos
189
SIN = math.sin
190
ASIN = math.asin
191
ABS = math.abs
192
MRANDOM = math.random
193
FLOOR = math.floor
194
195
local Speed = 0.1
196
AnimationSpeed=.8
197
SmoothTime=2
198
199
function swait(num)
200
if num==0 or num==nil then
201
--if Stagger.Value==false or Stun.Value<=100 then
202
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
203
script.Heartbeat.Event:wait()
204
--end
205
else
206
for i=0,num do
207
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
208
script.Heartbeat.Event:wait()
209
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
210
break
211
end]]
212
end
213
end
214
end
215
script:WaitForChild("Heartbeat")
216
217
frame = 1/60
218
tf = 0
219
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
220
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
221
lastframe = tick()
222
script.Heartbeat:Fire() --ayy lmao
223
224
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
225
    tf = tf + s
226
    if tf >= frame then
227
        if allowframeloss then
228
            script.Heartbeat:Fire()
229
            lastframe=tick()
230
        else
231
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
232
            for i=1, math.floor(tf/frame) do
233
                script.Heartbeat:Fire()
234
            end
235
            lastframe=tick()
236
        end
237
        if tossremainder then
238
            tf = 0
239
        else
240
            tf = tf - frame * math.floor(tf/frame)
241
        end
242
    end
243
end)
244
245
Anim = {
246
	Properties = {
247
		Looping = true,
248
		Priority = Enum.AnimationPriority.Core
249
	},
250
	Keyframes = {
251
		[0] = {
252
			["HumanoidRootPart"] = {
253
				["Torso"] = {
254
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
255
					["Left Leg"] = {
256
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
257
					},
258
					["Right Leg"] = {
259
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
260
					},
261
					["Left Arm"] = {
262
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
263
					},
264
					["Right Arm"] = {
265
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
266
					},
267
					["Head"] = {
268
					},
269
				},
270
			},
271
		},
272
		[0.1] = {
273
			["HumanoidRootPart"] = {
274
				["Torso"] = {
275
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
276
					["Left Leg"] = {
277
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
278
					},
279
					["Right Leg"] = {
280
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
281
					},
282
					["Left Arm"] = {
283
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
284
					},
285
					["Right Arm"] = {
286
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
287
					},
288
				},
289
			},
290
		},
291
		[0.2] = {
292
			["HumanoidRootPart"] = {
293
				["Torso"] = {
294
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
295
					["Left Leg"] = {
296
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
297
					},
298
					["Right Leg"] = {
299
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
300
					},
301
					["Left Arm"] = {
302
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
303
					},
304
					["Right Arm"] = {
305
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
306
					},
307
				},
308
			},
309
		},
310
		[0.3] = {
311
			["HumanoidRootPart"] = {
312
				["Torso"] = {
313
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
314
					["Left Leg"] = {
315
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
316
					},
317
					["Right Leg"] = {
318
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
319
					},
320
					["Left Arm"] = {
321
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
322
					},
323
					["Right Arm"] = {
324
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
325
					},
326
				},
327
			},
328
		},
329
		[0.4] = {
330
			["HumanoidRootPart"] = {
331
				["Torso"] = {
332
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
333
					["Left Leg"] = {
334
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
335
					},
336
					["Right Leg"] = {
337
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
338
					},
339
					["Left Arm"] = {
340
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
341
					},
342
					["Right Arm"] = {
343
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
344
					},
345
				},
346
			},
347
		},
348
		[0.5] = {
349
			["HumanoidRootPart"] = {
350
				["Torso"] = {
351
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
352
					["Left Leg"] = {
353
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
354
					},
355
					["Right Leg"] = {
356
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
357
					},
358
					["Left Arm"] = {
359
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
360
					},
361
					["Right Arm"] = {
362
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
363
					},
364
				},
365
			},
366
		},
367
		[0.6] = {
368
			["HumanoidRootPart"] = {
369
				["Torso"] = {
370
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
371
					["Left Leg"] = {
372
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
373
					},
374
					["Right Leg"] = {
375
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
376
					},
377
					["Left Arm"] = {
378
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
379
					},
380
					["Right Arm"] = {
381
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
382
					},
383
				},
384
			},
385
		},
386
		[0.7] = {
387
			["HumanoidRootPart"] = {
388
				["Torso"] = {
389
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
390
					["Left Leg"] = {
391
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
392
					},
393
					["Right Leg"] = {
394
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
395
					},
396
					["Left Arm"] = {
397
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
398
					},
399
					["Right Arm"] = {
400
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
401
					},
402
				},
403
			},
404
		},
405
		[0.8] = {
406
			["HumanoidRootPart"] = {
407
				["Torso"] = {
408
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
409
					["Left Leg"] = {
410
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
411
					},
412
					["Left Arm"] = {
413
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
414
					},
415
					["Right Arm"] = {
416
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
417
					},
418
				},
419
			},
420
		},
421
		[0.9] = {
422
			["HumanoidRootPart"] = {
423
				["Torso"] = {
424
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
425
					["Left Leg"] = {
426
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
427
					},
428
					["Right Leg"] = {
429
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
430
					},
431
					["Left Arm"] = {
432
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
433
					},
434
					["Right Arm"] = {
435
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
436
					},
437
				},
438
			},
439
		},
440
		[1] = {
441
			["HumanoidRootPart"] = {
442
				["Torso"] = {
443
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
444
					["Left Leg"] = {
445
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
446
					},
447
					["Right Leg"] = {
448
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
449
					},
450
					["Left Arm"] = {
451
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
452
					},
453
					["Right Arm"] = {
454
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
455
					},
456
				},
457
			},
458
		},
459
		[1.1] = {
460
			["HumanoidRootPart"] = {
461
				["Torso"] = {
462
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
463
					["Left Leg"] = {
464
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
465
					},
466
					["Right Leg"] = {
467
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
468
					},
469
					["Left Arm"] = {
470
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
471
					},
472
					["Right Arm"] = {
473
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
474
					},
475
				},
476
			},
477
		},
478
		[1.15] = {
479
			["Torso"] = {
480
				["Right Arm"] = {
481
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
482
				},
483
			},
484
		},
485
		[1.2] = {
486
			["HumanoidRootPart"] = {
487
				["Torso"] = {
488
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
489
					["Left Leg"] = {
490
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
491
					},
492
					["Right Leg"] = {
493
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
494
					},
495
					["Left Arm"] = {
496
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
497
					},
498
					["Right Arm"] = {
499
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
500
					},
501
				},
502
			},
503
		},
504
		[1.3] = {
505
			["HumanoidRootPart"] = {
506
				["Torso"] = {
507
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
508
					["Left Leg"] = {
509
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
510
					},
511
					["Right Leg"] = {
512
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
513
					},
514
					["Left Arm"] = {
515
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
516
					},
517
					["Right Arm"] = {
518
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
519
					},
520
				},
521
			},
522
		},
523
		[1.35] = {
524
			["Torso"] = {
525
				["Left Leg"] = {
526
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
527
				},
528
				["Left Arm"] = {
529
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
530
				},
531
				["Right Arm"] = {
532
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
533
				},
534
			},
535
		},
536
		[1.4] = {
537
			["HumanoidRootPart"] = {
538
				["Torso"] = {
539
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
540
					["Left Leg"] = {
541
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
542
					},
543
					["Right Leg"] = {
544
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
545
					},
546
					["Left Arm"] = {
547
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
548
					},
549
					["Right Arm"] = {
550
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
551
					},
552
				},
553
			},
554
		},
555
		[1.45] = {
556
			["Torso"] = {
557
				["Left Arm"] = {
558
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
559
				},
560
			},
561
		},
562
		[1.5] = {
563
			["HumanoidRootPart"] = {
564
				["Torso"] = {
565
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
566
					["Left Leg"] = {
567
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
568
					},
569
					["Right Leg"] = {
570
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
571
					},
572
					["Left Arm"] = {
573
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
574
					},
575
					["Right Arm"] = {
576
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
577
					},
578
				},
579
			},
580
		},
581
		[1.6] = {
582
			["HumanoidRootPart"] = {
583
				["Torso"] = {
584
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
585
					["Left Leg"] = {
586
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
587
					},
588
					["Right Leg"] = {
589
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
590
					},
591
					["Left Arm"] = {
592
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
593
					},
594
					["Right Arm"] = {
595
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
596
					},
597
				},
598
			},
599
		},
600
		[1.7] = {
601
			["HumanoidRootPart"] = {
602
				["Torso"] = {
603
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
604
					["Left Leg"] = {
605
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
606
					},
607
					["Right Leg"] = {
608
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
609
					},
610
					["Left Arm"] = {
611
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
612
					},
613
					["Right Arm"] = {
614
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
615
					},
616
				},
617
			},
618
		},
619
		[1.8] = {
620
			["HumanoidRootPart"] = {
621
				["Torso"] = {
622
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
623
					["Left Leg"] = {
624
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
625
					},
626
					["Right Leg"] = {
627
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
628
					},
629
					["Left Arm"] = {
630
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
631
					},
632
					["Right Arm"] = {
633
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
634
					},
635
				},
636
			},
637
		},
638
		[1.9] = {
639
			["HumanoidRootPart"] = {
640
				["Torso"] = {
641
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
642
					["Left Leg"] = {
643
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
644
					},
645
					["Right Leg"] = {
646
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
647
					},
648
					["Left Arm"] = {
649
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
650
					},
651
					["Right Arm"] = {
652
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
653
					},
654
				},
655
			},
656
		},
657
		[2] = {
658
			["HumanoidRootPart"] = {
659
				["Torso"] = {
660
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
661
					["Left Leg"] = {
662
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
663
					},
664
					["Right Leg"] = {
665
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
666
					},
667
					["Left Arm"] = {
668
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
669
					},
670
					["Right Arm"] = {
671
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
672
					},
673
				},
674
			},
675
		},
676
		[2.1] = {
677
			["HumanoidRootPart"] = {
678
				["Torso"] = {
679
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
680
					["Left Leg"] = {
681
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
682
					},
683
					["Right Leg"] = {
684
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
685
					},
686
					["Left Arm"] = {
687
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
688
					},
689
					["Right Arm"] = {
690
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
691
					},
692
				},
693
			},
694
		},
695
		[2.2] = {
696
			["HumanoidRootPart"] = {
697
				["Torso"] = {
698
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
699
					["Left Leg"] = {
700
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
701
					},
702
					["Right Leg"] = {
703
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
704
					},
705
					["Left Arm"] = {
706
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
707
					},
708
					["Right Arm"] = {
709
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
710
					},
711
				},
712
			},
713
		},
714
		[2.3] = {
715
			["HumanoidRootPart"] = {
716
				["Torso"] = {
717
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
718
					["Left Leg"] = {
719
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
720
					},
721
					["Right Leg"] = {
722
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
723
					},
724
					["Left Arm"] = {
725
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
726
					},
727
					["Right Arm"] = {
728
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
729
					},
730
				},
731
			},
732
		},
733
		[2.4] = {
734
			["HumanoidRootPart"] = {
735
				["Torso"] = {
736
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
737
					["Left Leg"] = {
738
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
739
					},
740
					["Right Leg"] = {
741
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
742
					},
743
					["Left Arm"] = {
744
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
745
					},
746
					["Right Arm"] = {
747
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
748
					},
749
				},
750
			},
751
		},
752
		[2.5] = {
753
			["HumanoidRootPart"] = {
754
				["Torso"] = {
755
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
756
					["Left Leg"] = {
757
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
758
					},
759
					["Right Leg"] = {
760
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
761
					},
762
					["Left Arm"] = {
763
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
764
					},
765
					["Right Arm"] = {
766
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
767
					},
768
				},
769
			},
770
		},
771
		[2.6] = {
772
			["HumanoidRootPart"] = {
773
				["Torso"] = {
774
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
775
					["Left Leg"] = {
776
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
777
					},
778
					["Right Leg"] = {
779
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
780
					},
781
					["Left Arm"] = {
782
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
783
					},
784
					["Right Arm"] = {
785
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
786
					},
787
				},
788
			},
789
		},
790
		[2.7] = {
791
			["HumanoidRootPart"] = {
792
				["Torso"] = {
793
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
794
					["Left Leg"] = {
795
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
796
					},
797
					["Right Leg"] = {
798
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
799
					},
800
					["Left Arm"] = {
801
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
802
					},
803
					["Right Arm"] = {
804
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
805
					},
806
				},
807
			},
808
		},
809
		[2.8] = {
810
			["HumanoidRootPart"] = {
811
				["Torso"] = {
812
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
813
					["Left Leg"] = {
814
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
815
					},
816
					["Right Leg"] = {
817
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
818
					},
819
					["Left Arm"] = {
820
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
821
					},
822
					["Right Arm"] = {
823
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
824
					},
825
				},
826
			},
827
		},
828
		[2.9] = {
829
			["HumanoidRootPart"] = {
830
				["Torso"] = {
831
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
832
					["Left Leg"] = {
833
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
834
					},
835
					["Right Leg"] = {
836
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
837
					},
838
					["Left Arm"] = {
839
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
840
					},
841
					["Right Arm"] = {
842
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
843
					},
844
				},
845
			},
846
		},
847
		[3] = {
848
			["HumanoidRootPart"] = {
849
				["Torso"] = {
850
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
851
					["Left Leg"] = {
852
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
853
					},
854
					["Right Leg"] = {
855
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
856
					},
857
					["Left Arm"] = {
858
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
859
					},
860
					["Right Arm"] = {
861
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
862
					},
863
				},
864
			},
865
		},
866
		[3.1] = {
867
			["HumanoidRootPart"] = {
868
				["Torso"] = {
869
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
870
					["Left Leg"] = {
871
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
872
					},
873
					["Right Leg"] = {
874
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
875
					},
876
					["Left Arm"] = {
877
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
878
					},
879
					["Right Arm"] = {
880
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
881
					},
882
				},
883
			},
884
		},
885
		[3.2] = {
886
			["HumanoidRootPart"] = {
887
				["Torso"] = {
888
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
889
					["Left Leg"] = {
890
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
891
					},
892
					["Right Leg"] = {
893
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
894
					},
895
					["Left Arm"] = {
896
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
897
					},
898
					["Right Arm"] = {
899
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
900
					},
901
				},
902
			},
903
		},
904
		[3.3] = {
905
			["HumanoidRootPart"] = {
906
				["Torso"] = {
907
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
908
					["Left Leg"] = {
909
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
910
					},
911
					["Right Leg"] = {
912
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
913
					},
914
					["Left Arm"] = {
915
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
916
					},
917
					["Right Arm"] = {
918
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
919
					},
920
					["Head"] = {
921
					},
922
				},
923
			},
924
		},
925
		[3.35] = {
926
			["Torso"] = {
927
				["Left Arm"] = {
928
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
929
				},
930
				["Right Arm"] = {
931
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
932
				},
933
			},
934
		},
935
		[3.4] = {
936
			["HumanoidRootPart"] = {
937
				["Torso"] = {
938
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
939
					["Left Leg"] = {
940
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
941
					},
942
					["Right Leg"] = {
943
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
944
					},
945
					["Left Arm"] = {
946
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
947
					},
948
					["Right Arm"] = {
949
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
950
					},
951
				},
952
			},
953
		},
954
		[3.5] = {
955
			["HumanoidRootPart"] = {
956
				["Torso"] = {
957
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
958
					["Left Leg"] = {
959
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
960
					},
961
					["Right Leg"] = {
962
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
963
					},
964
					["Left Arm"] = {
965
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
966
					},
967
					["Right Arm"] = {
968
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
969
					},
970
				},
971
			},
972
		},
973
		[3.6] = {
974
			["HumanoidRootPart"] = {
975
				["Torso"] = {
976
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
977
					["Left Leg"] = {
978
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
979
					},
980
					["Right Leg"] = {
981
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
982
					},
983
					["Left Arm"] = {
984
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
985
					},
986
					["Right Arm"] = {
987
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
988
					},
989
				},
990
			},
991
		},
992
		[3.7] = {
993
			["HumanoidRootPart"] = {
994
				["Torso"] = {
995
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
996
					["Left Leg"] = {
997
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
998
					},
999
					["Right Leg"] = {
1000
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1001
					},
1002
					["Left Arm"] = {
1003
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1004
					},
1005
					["Right Arm"] = {
1006
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1007
					},
1008
				},
1009
			},
1010
		},
1011
		[3.8] = {
1012
			["HumanoidRootPart"] = {
1013
				["Torso"] = {
1014
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1015
					["Left Leg"] = {
1016
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1017
					},
1018
					["Right Leg"] = {
1019
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1020
					},
1021
					["Left Arm"] = {
1022
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1023
					},
1024
					["Right Arm"] = {
1025
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1026
					},
1027
				},
1028
			},
1029
		},
1030
		[3.9] = {
1031
			["HumanoidRootPart"] = {
1032
				["Torso"] = {
1033
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1034
					["Left Leg"] = {
1035
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1036
					},
1037
					["Right Leg"] = {
1038
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1039
					},
1040
					["Left Arm"] = {
1041
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1042
					},
1043
					["Right Arm"] = {
1044
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1045
					},
1046
				},
1047
			},
1048
		},
1049
		[4] = {
1050
			["HumanoidRootPart"] = {
1051
				["Torso"] = {
1052
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1053
					["Left Leg"] = {
1054
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1055
					},
1056
					["Right Leg"] = {
1057
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1058
					},
1059
					["Left Arm"] = {
1060
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1061
					},
1062
					["Right Arm"] = {
1063
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1064
					},
1065
				},
1066
			},
1067
		},
1068
		[4.1] = {
1069
			["HumanoidRootPart"] = {
1070
				["Torso"] = {
1071
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1072
					["Left Leg"] = {
1073
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1074
					},
1075
					["Right Leg"] = {
1076
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1077
					},
1078
					["Left Arm"] = {
1079
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1080
					},
1081
					["Right Arm"] = {
1082
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1083
					},
1084
				},
1085
			},
1086
		},
1087
		[4.2] = {
1088
			["HumanoidRootPart"] = {
1089
				["Torso"] = {
1090
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1091
					["Left Leg"] = {
1092
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1093
					},
1094
					["Right Leg"] = {
1095
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1096
					},
1097
					["Left Arm"] = {
1098
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1099
					},
1100
					["Right Arm"] = {
1101
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1102
					},
1103
				},
1104
			},
1105
		},
1106
		[4.3] = {
1107
			["HumanoidRootPart"] = {
1108
				["Torso"] = {
1109
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1110
					["Left Leg"] = {
1111
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1112
					},
1113
					["Right Leg"] = {
1114
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1115
					},
1116
					["Left Arm"] = {
1117
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1118
					},
1119
					["Right Arm"] = {
1120
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1121
					},
1122
				},
1123
			},
1124
		},
1125
		[4.4] = {
1126
			["HumanoidRootPart"] = {
1127
				["Torso"] = {
1128
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1129
					["Left Leg"] = {
1130
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1131
					},
1132
					["Right Leg"] = {
1133
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1134
					},
1135
					["Left Arm"] = {
1136
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1137
					},
1138
					["Right Arm"] = {
1139
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1140
					},
1141
				},
1142
			},
1143
		},
1144
		[4.5] = {
1145
			["HumanoidRootPart"] = {
1146
				["Torso"] = {
1147
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1148
					["Left Leg"] = {
1149
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1150
					},
1151
					["Right Leg"] = {
1152
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1153
					},
1154
					["Left Arm"] = {
1155
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1156
					},
1157
					["Right Arm"] = {
1158
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1159
					},
1160
				},
1161
			},
1162
		},
1163
		[4.6] = {
1164
			["HumanoidRootPart"] = {
1165
				["Torso"] = {
1166
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1167
					["Left Leg"] = {
1168
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1169
					},
1170
					["Right Leg"] = {
1171
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1172
					},
1173
					["Left Arm"] = {
1174
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1175
					},
1176
					["Right Arm"] = {
1177
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1178
					},
1179
				},
1180
			},
1181
		},
1182
		[4.7] = {
1183
			["HumanoidRootPart"] = {
1184
				["Torso"] = {
1185
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1186
					["Left Leg"] = {
1187
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1188
					},
1189
					["Right Leg"] = {
1190
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1191
					},
1192
					["Left Arm"] = {
1193
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1194
					},
1195
					["Right Arm"] = {
1196
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1197
					},
1198
				},
1199
			},
1200
		},
1201
		[4.8] = {
1202
			["HumanoidRootPart"] = {
1203
				["Torso"] = {
1204
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1205
					["Left Leg"] = {
1206
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1207
					},
1208
					["Right Leg"] = {
1209
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1210
					},
1211
					["Left Arm"] = {
1212
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1213
					},
1214
					["Right Arm"] = {
1215
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1216
					},
1217
				},
1218
			},
1219
		},
1220
		[4.9] = {
1221
			["HumanoidRootPart"] = {
1222
				["Torso"] = {
1223
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1224
					["Left Leg"] = {
1225
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1226
					},
1227
					["Right Leg"] = {
1228
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1229
					},
1230
					["Left Arm"] = {
1231
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1232
					},
1233
					["Right Arm"] = {
1234
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1235
					},
1236
				},
1237
			},
1238
		},
1239
		[5] = {
1240
			["HumanoidRootPart"] = {
1241
				["Torso"] = {
1242
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1243
					["Left Leg"] = {
1244
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1245
					},
1246
					["Right Leg"] = {
1247
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1248
					},
1249
					["Left Arm"] = {
1250
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1251
					},
1252
					["Right Arm"] = {
1253
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1254
					},
1255
				},
1256
			},
1257
		},
1258
		[5.1] = {
1259
			["HumanoidRootPart"] = {
1260
				["Torso"] = {
1261
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1262
					["Left Leg"] = {
1263
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1264
					},
1265
					["Right Leg"] = {
1266
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1267
					},
1268
					["Left Arm"] = {
1269
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1270
					},
1271
					["Right Arm"] = {
1272
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1273
					},
1274
				},
1275
			},
1276
		},
1277
		[5.2] = {
1278
			["HumanoidRootPart"] = {
1279
				["Torso"] = {
1280
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1281
					["Left Leg"] = {
1282
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1283
					},
1284
					["Right Leg"] = {
1285
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1286
					},
1287
					["Left Arm"] = {
1288
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1289
					},
1290
					["Right Arm"] = {
1291
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1292
					},
1293
				},
1294
			},
1295
		},
1296
		[5.3] = {
1297
			["HumanoidRootPart"] = {
1298
				["Torso"] = {
1299
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1300
					["Left Leg"] = {
1301
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1302
					},
1303
					["Right Leg"] = {
1304
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1305
					},
1306
					["Left Arm"] = {
1307
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1308
					},
1309
					["Right Arm"] = {
1310
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1311
					},
1312
				},
1313
			},
1314
		},
1315
		[5.4] = {
1316
			["HumanoidRootPart"] = {
1317
				["Torso"] = {
1318
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1319
					["Left Leg"] = {
1320
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1321
					},
1322
					["Right Leg"] = {
1323
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1324
					},
1325
					["Left Arm"] = {
1326
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1327
					},
1328
					["Right Arm"] = {
1329
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1330
					},
1331
				},
1332
			},
1333
		},
1334
		[5.5] = {
1335
			["HumanoidRootPart"] = {
1336
				["Torso"] = {
1337
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1338
					["Left Leg"] = {
1339
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1340
					},
1341
					["Right Leg"] = {
1342
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1343
					},
1344
					["Left Arm"] = {
1345
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1346
					},
1347
					["Right Arm"] = {
1348
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1349
					},
1350
				},
1351
			},
1352
		},
1353
		[5.6] = {
1354
			["HumanoidRootPart"] = {
1355
				["Torso"] = {
1356
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1357
					["Left Leg"] = {
1358
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1359
					},
1360
					["Right Leg"] = {
1361
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1362
					},
1363
					["Left Arm"] = {
1364
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1365
					},
1366
					["Right Arm"] = {
1367
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1368
					},
1369
				},
1370
			},
1371
		},
1372
		[5.7] = {
1373
			["HumanoidRootPart"] = {
1374
				["Torso"] = {
1375
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1376
					["Left Leg"] = {
1377
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1378
					},
1379
					["Right Leg"] = {
1380
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1381
					},
1382
					["Left Arm"] = {
1383
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1384
					},
1385
					["Right Arm"] = {
1386
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1387
					},
1388
				},
1389
			},
1390
		},
1391
		[5.8] = {
1392
			["HumanoidRootPart"] = {
1393
				["Torso"] = {
1394
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1395
					["Left Leg"] = {
1396
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1397
					},
1398
					["Right Leg"] = {
1399
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1400
					},
1401
					["Left Arm"] = {
1402
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1403
					},
1404
					["Right Arm"] = {
1405
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1406
					},
1407
				},
1408
			},
1409
		},
1410
		[5.9] = {
1411
			["HumanoidRootPart"] = {
1412
				["Torso"] = {
1413
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1414
					["Left Leg"] = {
1415
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1416
					},
1417
					["Right Leg"] = {
1418
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1419
					},
1420
					["Left Arm"] = {
1421
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1422
					},
1423
					["Right Arm"] = {
1424
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1425
					},
1426
				},
1427
			},
1428
		},
1429
		[6] = {
1430
			["HumanoidRootPart"] = {
1431
				["Torso"] = {
1432
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1433
					["Left Leg"] = {
1434
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1435
					},
1436
					["Right Leg"] = {
1437
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1438
					},
1439
					["Left Arm"] = {
1440
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1441
					},
1442
					["Right Arm"] = {
1443
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1444
					},
1445
				},
1446
			},
1447
		},
1448
		[6.1] = {
1449
			["HumanoidRootPart"] = {
1450
				["Torso"] = {
1451
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1452
					["Left Leg"] = {
1453
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1454
					},
1455
					["Right Leg"] = {
1456
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1457
					},
1458
					["Left Arm"] = {
1459
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1460
					},
1461
					["Right Arm"] = {
1462
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1463
					},
1464
				},
1465
			},
1466
		},
1467
		[6.2] = {
1468
			["HumanoidRootPart"] = {
1469
				["Torso"] = {
1470
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1471
					["Left Leg"] = {
1472
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1473
					},
1474
					["Right Leg"] = {
1475
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1476
					},
1477
					["Left Arm"] = {
1478
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1479
					},
1480
					["Right Arm"] = {
1481
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1482
					},
1483
				},
1484
			},
1485
		},
1486
		[6.3] = {
1487
			["HumanoidRootPart"] = {
1488
				["Torso"] = {
1489
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1490
					["Left Leg"] = {
1491
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1492
					},
1493
					["Right Leg"] = {
1494
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1495
					},
1496
					["Left Arm"] = {
1497
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1498
					},
1499
					["Right Arm"] = {
1500
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1501
					},
1502
				},
1503
			},
1504
		},
1505
		[6.4] = {
1506
			["HumanoidRootPart"] = {
1507
				["Torso"] = {
1508
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1509
					["Left Leg"] = {
1510
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1511
					},
1512
					["Right Leg"] = {
1513
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1514
					},
1515
					["Left Arm"] = {
1516
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1517
					},
1518
					["Right Arm"] = {
1519
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1520
					},
1521
				},
1522
			},
1523
		},
1524
		[6.5] = {
1525
			["HumanoidRootPart"] = {
1526
				["Torso"] = {
1527
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1528
					["Left Leg"] = {
1529
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1530
					},
1531
					["Right Leg"] = {
1532
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1533
					},
1534
					["Left Arm"] = {
1535
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1536
					},
1537
					["Right Arm"] = {
1538
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1539
					},
1540
				},
1541
			},
1542
		},
1543
	}
1544
}
1545
1546
local number=0
1547
1548
LastTimeSetTotal=0
1549
local savec0 = {}
1550
1551
1552
GetAnimCF = function(limb,Time)
1553
	
1554
local GA = nil
1555
	coroutine.resume(coroutine.create(function()
1556
1557
if limb == "Torso" then
1558
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1559
else
1560
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1561
1562
end
1563
end))
1564
return GA
1565
end
1566
1567
1568
1569
local model = nil
1570
if owner ~= nil then 
1571
model = owner.Character
1572
else
1573
model = game:GetService("Players").localPlayer.Character
1574
end
1575
function GatherAllInstances(Parent)
1576
	local Instances = {}
1577
	local function GatherInstances(Parent)
1578
		for i, v in pairs(Parent:GetChildren()) do
1579
			GatherInstances(v)
1580
			table.insert(Instances, v)
1581
		end
1582
	end
1583
	GatherInstances(Parent)
1584
	return Instances
1585
end
1586
1587
1588
1589
1590
for i, v in pairs(GatherAllInstances(model)) do
1591
if v:IsA("BasePart") then 
1592
for i, v2 in pairs(GatherAllInstances(model)) do
1593
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1594
1595
local saveCF = v2.C0
1596
table.insert(savec0,{v2.Name,saveCF})
1597
1598
end
1599
end
1600
end end
1601
1602
1603
1604
1605
RunAnim = function(Time)
1606
1607
1608
1609
1610
1611
	
1612
local speed = Time-LastTimeSetTotal
1613
1614
speed = speed*AnimationSpeed
1615
LastTimeSetTotal = Time	
1616
	
1617
	
1618
	
1619
	local doing = true
1620
	
1621
	coroutine.resume(coroutine.create(function()
1622
for i, v in pairs(GatherAllInstances(model)) do
1623
if v:IsA("BasePart") then 
1624
for i, v2 in pairs(GatherAllInstances(model)) do
1625
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1626
1627
--print(v.Name)
1628
local GotAnim = GetAnimCF(v.Name,Time)
1629
--print(GotAnim)
1630
local saveCF = nil
1631
	 for i,v3 in pairs(savec0) do 
1632
		if v2.name == v3[1] then
1633
			saveCF = v3[2]
1634
		end
1635
	end
1636
1637
--print(saveCF)
1638
1639
if GotAnim ~= nil and saveCF ~= nil then
1640
	
1641
	
1642
	coroutine.resume(coroutine.create(function()
1643
while doing == true do
1644
	swait()
1645
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1646
end
1647
1648
end))
1649
--v2.C0 = saveCF*GotAnim 
1650
1651
1652
end
1653
1654
	end
1655
1656
end
1657
end end
1658
1659
1660
end))
1661
wait(speed)
1662
doing = false
1663
end
1664
while true do
1665
RunAnim(0)	
1666
RunAnim(0.1)	
1667
RunAnim(0.2)
1668
RunAnim(0.3)
1669
RunAnim(0.4)
1670
RunAnim(0.5)
1671
RunAnim(0.6)
1672
RunAnim(0.7)
1673
RunAnim(0.8)
1674
RunAnim(0.9)
1675
RunAnim(1)
1676
-----------
1677
RunAnim(1.1)	
1678
RunAnim(1.15)
1679
RunAnim(1.2)	
1680
RunAnim(1.3)
1681
RunAnim(1.35)
1682
RunAnim(1.4)
1683
RunAnim(1.45)
1684
RunAnim(1.5)
1685
RunAnim(1.6)
1686
RunAnim(1.7)
1687
RunAnim(1.8)
1688
RunAnim(1.9)
1689
RunAnim(2)
1690
-----------
1691
1692
RunAnim(2.1)	
1693
RunAnim(2.2)
1694
RunAnim(2.3)
1695
RunAnim(2.4)
1696
RunAnim(2.5)
1697
RunAnim(2.6)
1698
RunAnim(2.7)
1699
RunAnim(2.8)
1700
RunAnim(2.9)
1701
RunAnim(3)
1702
-----------
1703
1704
RunAnim(3.1)	
1705
RunAnim(3.2)
1706
RunAnim(3.3)
1707
RunAnim(3.35)
1708
RunAnim(3.4)
1709
RunAnim(3.5)
1710
RunAnim(3.6)
1711
RunAnim(3.7)
1712
RunAnim(3.8)
1713
RunAnim(3.9)
1714
RunAnim(4)
1715
-----------
1716
1717
RunAnim(4.1)	
1718
RunAnim(4.2)
1719
RunAnim(4.3)
1720
RunAnim(4.4)
1721
RunAnim(4.5)
1722
RunAnim(4.6)
1723
RunAnim(4.7)
1724
RunAnim(4.8)
1725
RunAnim(4.9)
1726
RunAnim(5)
1727
-----------
1728
1729
RunAnim(5.1)	
1730
RunAnim(5.2)
1731
RunAnim(5.3)
1732
RunAnim(5.4)
1733
RunAnim(5.5)
1734
RunAnim(5.6)
1735
RunAnim(5.7)
1736
RunAnim(5.8)
1737
RunAnim(5.9)
1738
RunAnim(6)
1739
-----------
1740
	
1741
RunAnim(6.1)	
1742
RunAnim(6.2)
1743
RunAnim(6.3)
1744
RunAnim(6.4)
1745
RunAnim(6.5)
1746
LastTimeSetTotal = .1
1747
	Humanoid.MaxHealth = "inf"
1748
	Humanoid.Health = "inf"
1749
 	sick.SoundId = "rbxassetid://1700869963"
1750
	sick.Looped = true
1751
	sick.Pitch = 1
1752
	sick.Volume = 40
1753
	sick:Resume()
1754
	sick.Parent = Torso
1755
              sick.TimePosition = 3
1756
         refit()
1757
end
1758
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)