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1 | - | local plr = game.Players.LocalPlayer |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local plr = game.Players.LocalPlayer | |
6 | local char = plr.Character | |
7 | local mouse = plr:GetMouse() | |
8 | local torso = char.Torso | |
9 | local rs = torso["Right Shoulder"] | |
10 | local ls = torso["Left Shoulder"] | |
11 | local rh = torso["Right Hip"] | |
12 | local lh = torso["Left Hip"] | |
13 | local rj = char.HumanoidRootPart.RootJoint | |
14 | local neck = torso.Neck | |
15 | local animpose = "Idle" | |
16 | local attacking = false | |
17 | local cananim = true | |
18 | local rage = false | |
19 | local shield | |
20 | local sprint = false | |
21 | local canrage = true | |
22 | local legs = true | |
23 | local bc = char:WaitForChild("Body Colors") | |
24 | local multiplier = 1 | |
25 | local lac = char["Body Colors"].LeftArmColor | |
26 | local rac = char["Body Colors"].RightArmColor | |
27 | local rlc = char["Body Colors"].RightArmColor | |
28 | local llc = char["Body Colors"].LeftLegColor | |
29 | local hc = char["Body Colors"].HeadColor | |
30 | local tc = char["Body Colors"].TorsoColor | |
31 | local humanoid = char:FindFirstChildOfClass("Humanoid") | |
32 | local huge = Vector3.new(math.huge, math.huge, math.huge) | |
33 | local mobs = Instance.new("Sound", char) | |
34 | mobs.SoundId = "rbxassetid://245913129" | |
35 | mobs.Looped = true | |
36 | mobs.Volume = 3 | |
37 | humanoid.MaxHealth = math.huge | |
38 | wait() | |
39 | humanoid.Health = math.huge | |
40 | humanoid.Name = "BOOM BOOM BOOOMMMM!" | |
41 | mobs:Play() | |
42 | if char:FindFirstChild("Animate") then | |
43 | char.Animate:Destroy() | |
44 | end | |
45 | if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then | |
46 | char:FindFirstChildOfClass("Humanoid").Animator:Destroy() | |
47 | end | |
48 | function legsonly() | |
49 | spawn(function() | |
50 | for i = 0, 10 do | |
51 | wait(0.001) | |
52 | if attacking then | |
53 | break | |
54 | end | |
55 | end | |
56 | if not attacking then | |
57 | legs = false | |
58 | end | |
59 | end) | |
60 | end | |
61 | function swait(t) | |
62 | if t == nil or t == 0 then | |
63 | game:service("RunService").Stepped:wait(0) | |
64 | else | |
65 | for i = 0, t do | |
66 | game:service("RunService").Stepped:wait(0) | |
67 | end | |
68 | end | |
69 | end | |
70 | function KICK(PLAYER) | |
71 | spawn(function() | |
72 | local function SKICK() | |
73 | if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then | |
74 | PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000) | |
75 | do | |
76 | local SP = Instance.new("SkateboardPlatform", PLAYER.Character) | |
77 | SP.Position = PLAYER.Character.HumanoidRootPart.Position | |
78 | SP.Transparency = 1 | |
79 | spawn(function() | |
80 | repeat | |
81 | swait() | |
82 | if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then | |
83 | SP.Position = PLAYER.Character.HumanoidRootPart.Position | |
84 | end | |
85 | until not game:GetService("Players"):FindFirstChild(PLAYER.Name) | |
86 | end) | |
87 | PLAYER.Character.Torso.Anchored = true | |
88 | end | |
89 | end | |
90 | end | |
91 | spawn(function() | |
92 | repeat | |
93 | wait() | |
94 | if PLAYER ~= nil then | |
95 | SKICK() | |
96 | end | |
97 | until not game:GetService("Players"):FindFirstChild(PLAYER.Name) | |
98 | if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then | |
99 | print("REMOVED " .. PLAYER.Name) | |
100 | end | |
101 | end) | |
102 | end) | |
103 | end | |
104 | function hurt(hit, dmg) | |
105 | if hit.Parent then | |
106 | if hit.Parent:IsA("LocalScript") then | |
107 | print("bocks!11") | |
108 | hit.Parent:Destroy() | |
109 | end | |
110 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
111 | if hum and hum.Parent.Name ~= plr.Name then | |
112 | if dmg == "Kill" or hum.Health > 100000 then | |
113 | hit.Parent:BreakJoints() | |
114 | return true | |
115 | else | |
116 | if math.random(0, 100) == 50 then | |
117 | hum.Health = hum.Health - dmg * multiplier * 2.5 | |
118 | else | |
119 | hum.Health = hum.Health - dmg * multiplier | |
120 | end | |
121 | return true | |
122 | end | |
123 | end | |
124 | end | |
125 | end | |
126 | function soundeffect(id, volume, speed, parent) | |
127 | spawn(function() | |
128 | local s = Instance.new("Sound") | |
129 | s.SoundId = id | |
130 | s.Volume = volume | |
131 | s.PlaybackSpeed = speed | |
132 | s.Parent = parent | |
133 | s:Play() | |
134 | repeat | |
135 | wait() | |
136 | until not s.Playing | |
137 | s:Destroy() | |
138 | end) | |
139 | end | |
140 | function gethum(obj) | |
141 | if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then | |
142 | return obj.Parent:FindFirstChildOfClass("Humanoid") | |
143 | end | |
144 | end | |
145 | function smooth(obj) | |
146 | local sides = { | |
147 | "Left", | |
148 | "Right", | |
149 | "Top", | |
150 | "Bottom", | |
151 | "Front", | |
152 | "Back" | |
153 | } | |
154 | for i, v in pairs(sides) do | |
155 | obj[v .. "Surface"] = "SmoothNoOutlines" | |
156 | end | |
157 | end | |
158 | function fade(obj, dest, grow) | |
159 | spawn(function() | |
160 | local oldcf = obj.CFrame | |
161 | for i = 0, 10 do | |
162 | if grow then | |
163 | obj.Size = obj.Size + Vector3.new(1, 1, 1) | |
164 | obj.CFrame = oldcf | |
165 | end | |
166 | obj.Transparency = obj.Transparency + 0.1 | |
167 | swait() | |
168 | end | |
169 | if dest then | |
170 | obj:Destroy() | |
171 | end | |
172 | end) | |
173 | end | |
174 | local keyamount = 0 | |
175 | mouse.KeyDown:connect(function(key) | |
176 | if key == "w" or key == "a" or key == "s" or key == "d" then | |
177 | keyamount = keyamount + 1 | |
178 | if animpose ~= "Falling" then | |
179 | if keyamount > 3 then | |
180 | keyamount = 0 | |
181 | end | |
182 | animpose = "Walking" | |
183 | end | |
184 | end | |
185 | end) | |
186 | mouse.KeyUp:connect(function(key) | |
187 | if key == "w" or key == "a" or key == "s" or key == "d" then | |
188 | keyamount = keyamount - 1 | |
189 | if keyamount < 0 then | |
190 | keyamount = 0 | |
191 | end | |
192 | if keyamount == 0 then | |
193 | animpose = "Idle" | |
194 | end | |
195 | end | |
196 | end) | |
197 | local gun = Instance.new("Part") | |
198 | gun.Size = Vector3.new(3.175, 1.916, 0.465) | |
199 | gun.CanCollide = false | |
200 | local m = Instance.new("SpecialMesh", gun) | |
201 | m.MeshId = "rbxassetid://468351345" | |
202 | m.TextureId = "rbxassetid://468351348" | |
203 | m.Scale = Vector3.new(0.1, 0.1, 0.1) | |
204 | gun.CFrame = char.Torso.CFrame | |
205 | gun.Parent = char | |
206 | local gunw = Instance.new("Weld", gun) | |
207 | gunw.Part0 = gun | |
208 | gunw.Part1 = char["Right Arm"] | |
209 | gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1) | |
210 | mouse.Button1Down:connect(function() | |
211 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
212 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
213 | local p = Instance.new("Part") | |
214 | p.CanCollide = false | |
215 | p.Anchored = false | |
216 | p.BrickColor = BrickColor.new("Institutional white") | |
217 | p.Size = Vector3.new(0.2, 0.2, mag) | |
218 | smooth(p) | |
219 | p.Material = "Neon" | |
220 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
221 | local m = Instance.new("SpecialMesh", p) | |
222 | m.MeshType = "Brick" | |
223 | p.Parent = workspace | |
224 | p.Touched:connect(function(hit) | |
225 | hurt(hit, "Kill") | |
226 | if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then | |
227 | elseif hit.Parent and hit.Parent.Name ~= plr.Name then | |
228 | fade(hit, true) | |
229 | end | |
230 | end) | |
231 | local bp = Instance.new("BodyPosition", p) | |
232 | bp.MaxForce = huge | |
233 | bp.Position = p.Position | |
234 | local saved = p.CFrame | |
235 | for i = 1, 10 do | |
236 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
237 | p.CFrame = saved | |
238 | p.Velocity = Vector3.new(0, 0, 100) | |
239 | p.Transparency = p.Transparency + 0.1 | |
240 | wait() | |
241 | end | |
242 | p:Destroy() | |
243 | end) | |
244 | mouse.KeyDown:connect(function(key) | |
245 | if key == "l" then | |
246 | function a(b) | |
247 | pcall(function() | |
248 | for i, v in pairs(b:children()) do | |
249 | pcall(function() | |
250 | if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then | |
251 | v.Anchored = false | |
252 | end | |
253 | if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then | |
254 | v:Destroy() | |
255 | end | |
256 | if v:IsA("ParticleEmitter") then | |
257 | v:Destroy() | |
258 | end | |
259 | a(v) | |
260 | end) | |
261 | end | |
262 | end) | |
263 | end | |
264 | a(game) | |
265 | end | |
266 | if key == "q" then | |
267 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
268 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
269 | local p = Instance.new("Part") | |
270 | p.CanCollide = false | |
271 | p.Anchored = false | |
272 | p.BrickColor = BrickColor.new("Really red") | |
273 | p.Size = Vector3.new(0.2, 0.2, mag) | |
274 | smooth(p) | |
275 | p.Material = "Neon" | |
276 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
277 | local m = Instance.new("SpecialMesh", p) | |
278 | m.MeshType = "Brick" | |
279 | p.Parent = workspace | |
280 | p.Touched:connect(function(hit) | |
281 | if gethum(hit) then | |
282 | for i, v in pairs(hit.Parent:children()) do | |
283 | if v:IsA("Model") then | |
284 | v:BreakJoints() | |
285 | end | |
286 | local ok = false | |
287 | for i, e in pairs({ | |
288 | "Right Arm", | |
289 | "Left Arm", | |
290 | "Right Leg", | |
291 | "Left Leg", | |
292 | "Head", | |
293 | "Torso", | |
294 | "HumanoidRootPart" | |
295 | }) do | |
296 | if v.Name == e then | |
297 | ok = true | |
298 | end | |
299 | end | |
300 | if v:IsA("BasePart") and not ok then | |
301 | fade(v, true) | |
302 | end | |
303 | end | |
304 | end | |
305 | if hit:FindFirstChildOfClass("TouchTransmitter") then | |
306 | hit:FindFirstChildOfClass("TouchTransmitter"):Destroy() | |
307 | end | |
308 | end) | |
309 | local bp = Instance.new("BodyPosition", p) | |
310 | bp.MaxForce = huge | |
311 | bp.Position = p.Position | |
312 | local saved = p.CFrame | |
313 | for i = 1, 10 do | |
314 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
315 | p.CFrame = saved | |
316 | p.Velocity = Vector3.new(0, 0, 100) | |
317 | p.Transparency = p.Transparency + 0.1 | |
318 | wait() | |
319 | end | |
320 | p:Destroy() | |
321 | end | |
322 | if key == "e" then | |
323 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
324 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
325 | local p = Instance.new("Part") | |
326 | p.CanCollide = false | |
327 | p.Anchored = false | |
328 | p.BrickColor = BrickColor.new("New Yeller") | |
329 | p.Size = Vector3.new(0.2, 0.2, mag) | |
330 | smooth(p) | |
331 | p.Material = "Neon" | |
332 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
333 | local m = Instance.new("SpecialMesh", p) | |
334 | m.MeshType = "Brick" | |
335 | p.Parent = workspace | |
336 | p.Touched:connect(function(hit) | |
337 | if gethum(hit) then | |
338 | local target = game.Players:FindFirstChild(hit.Parent.Name) | |
339 | if target then | |
340 | KICK(target) | |
341 | end | |
342 | end | |
343 | end) | |
344 | local bp = Instance.new("BodyPosition", p) | |
345 | bp.MaxForce = huge | |
346 | bp.Position = p.Position | |
347 | local saved = p.CFrame | |
348 | for i = 1, 10 do | |
349 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
350 | p.CFrame = saved | |
351 | p.Velocity = Vector3.new(0, 0, 100) | |
352 | p.Transparency = p.Transparency + 0.1 | |
353 | wait() | |
354 | end | |
355 | p:Destroy() | |
356 | end | |
357 | if key == "r" then | |
358 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
359 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
360 | local p = Instance.new("Part") | |
361 | p.CanCollide = false | |
362 | p.Anchored = false | |
363 | p.BrickColor = BrickColor.new("Lime green") | |
364 | p.Size = Vector3.new(0.2, 0.2, mag) | |
365 | smooth(p) | |
366 | p.Material = "Neon" | |
367 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
368 | local m = Instance.new("SpecialMesh", p) | |
369 | m.MeshType = "Brick" | |
370 | p.Parent = workspace | |
371 | p.Touched:connect(function(hit) | |
372 | local hum = gethum(hit) | |
373 | if hum then | |
374 | hum.Health = hum.MaxHealth | |
375 | end | |
376 | end) | |
377 | local bp = Instance.new("BodyPosition", p) | |
378 | bp.MaxForce = huge | |
379 | bp.Position = p.Position | |
380 | local saved = p.CFrame | |
381 | for i = 1, 10 do | |
382 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
383 | p.CFrame = saved | |
384 | p.Velocity = Vector3.new(0, 0, 100) | |
385 | p.Transparency = p.Transparency + 0.1 | |
386 | wait() | |
387 | end | |
388 | p:Destroy() | |
389 | end | |
390 | end) | |
391 | game:GetService("RunService").Stepped:connect(function() | |
392 | local x, z | |
393 | local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector | |
394 | x = dir.X | |
395 | z = dir.Z | |
396 | local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z)) | |
397 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5) | |
398 | humanoid.AutoRotate = false | |
399 | end) | |
400 | while wait() do | |
401 | if animpose == "Walking" and cananim and legs then | |
402 | for i = 0, 0.7, 0.1 do | |
403 | if animpose == "Walking" and cananim and legs then | |
404 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
405 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
406 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
407 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
408 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4) | |
409 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4) | |
410 | wait() | |
411 | else | |
412 | break | |
413 | end | |
414 | end | |
415 | for i = 0, 0.7, 0.1 do | |
416 | if animpose == "Walking" and cananim and legs then | |
417 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
418 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
419 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
420 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
421 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4) | |
422 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4) | |
423 | wait() | |
424 | else | |
425 | break | |
426 | end | |
427 | end | |
428 | end | |
429 | if animpose == "Idle" and cananim and legs then | |
430 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
431 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
432 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
433 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
434 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5) | |
435 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5) | |
436 | end | |
437 | end |