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Mar 27th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local plr = game.Players.LocalPlayer
  6. local char = plr.Character
  7. local mouse = plr:GetMouse()
  8. local torso = char.Torso
  9. local rs = torso["Right Shoulder"]
  10. local ls = torso["Left Shoulder"]
  11. local rh = torso["Right Hip"]
  12. local lh = torso["Left Hip"]
  13. local rj = char.HumanoidRootPart.RootJoint
  14. local neck = torso.Neck
  15. local animpose = "Idle"
  16. local attacking = false
  17. local cananim = true
  18. local rage = false
  19. local shield
  20. local sprint = false
  21. local canrage = true
  22. local legs = true
  23. local bc = char:WaitForChild("Body Colors")
  24. local multiplier = 1
  25. local lac = char["Body Colors"].LeftArmColor
  26. local rac = char["Body Colors"].RightArmColor
  27. local rlc = char["Body Colors"].RightArmColor
  28. local llc = char["Body Colors"].LeftLegColor
  29. local hc = char["Body Colors"].HeadColor
  30. local tc = char["Body Colors"].TorsoColor
  31. local humanoid = char:FindFirstChildOfClass("Humanoid")
  32. local huge = Vector3.new(math.huge, math.huge, math.huge)
  33. local mobs = Instance.new("Sound", char)
  34. mobs.SoundId = "rbxassetid://245913129"
  35. mobs.Looped = true
  36. mobs.Volume = 3
  37. humanoid.MaxHealth = math.huge
  38. wait()
  39. humanoid.Health = math.huge
  40. humanoid.Name = "BOOM BOOM BOOOMMMM!"
  41. mobs:Play()
  42. if char:FindFirstChild("Animate") then
  43. char.Animate:Destroy()
  44. end
  45. if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then
  46. char:FindFirstChildOfClass("Humanoid").Animator:Destroy()
  47. end
  48. function legsonly()
  49. spawn(function()
  50. for i = 0, 10 do
  51. wait(0.001)
  52. if attacking then
  53. break
  54. end
  55. end
  56. if not attacking then
  57. legs = false
  58. end
  59. end)
  60. end
  61. function swait(t)
  62. if t == nil or t == 0 then
  63. game:service("RunService").Stepped:wait(0)
  64. else
  65. for i = 0, t do
  66. game:service("RunService").Stepped:wait(0)
  67. end
  68. end
  69. end
  70. function KICK(PLAYER)
  71. spawn(function()
  72. local function SKICK()
  73. if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then
  74. PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  75. do
  76. local SP = Instance.new("SkateboardPlatform", PLAYER.Character)
  77. SP.Position = PLAYER.Character.HumanoidRootPart.Position
  78. SP.Transparency = 1
  79. spawn(function()
  80. repeat
  81. swait()
  82. if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then
  83. SP.Position = PLAYER.Character.HumanoidRootPart.Position
  84. end
  85. until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
  86. end)
  87. PLAYER.Character.Torso.Anchored = true
  88. end
  89. end
  90. end
  91. spawn(function()
  92. repeat
  93. wait()
  94. if PLAYER ~= nil then
  95. SKICK()
  96. end
  97. until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
  98. if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then
  99. print("REMOVED " .. PLAYER.Name)
  100. end
  101. end)
  102. end)
  103. end
  104. function hurt(hit, dmg)
  105. if hit.Parent then
  106. if hit.Parent:IsA("LocalScript") then
  107. print("bocks!11")
  108. hit.Parent:Destroy()
  109. end
  110. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  111. if hum and hum.Parent.Name ~= plr.Name then
  112. if dmg == "Kill" or hum.Health > 100000 then
  113. hit.Parent:BreakJoints()
  114. return true
  115. else
  116. if math.random(0, 100) == 50 then
  117. hum.Health = hum.Health - dmg * multiplier * 2.5
  118. else
  119. hum.Health = hum.Health - dmg * multiplier
  120. end
  121. return true
  122. end
  123. end
  124. end
  125. end
  126. function soundeffect(id, volume, speed, parent)
  127. spawn(function()
  128. local s = Instance.new("Sound")
  129. s.SoundId = id
  130. s.Volume = volume
  131. s.PlaybackSpeed = speed
  132. s.Parent = parent
  133. s:Play()
  134. repeat
  135. wait()
  136. until not s.Playing
  137. s:Destroy()
  138. end)
  139. end
  140. function gethum(obj)
  141. if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then
  142. return obj.Parent:FindFirstChildOfClass("Humanoid")
  143. end
  144. end
  145. function smooth(obj)
  146. local sides = {
  147. "Left",
  148. "Right",
  149. "Top",
  150. "Bottom",
  151. "Front",
  152. "Back"
  153. }
  154. for i, v in pairs(sides) do
  155. obj[v .. "Surface"] = "SmoothNoOutlines"
  156. end
  157. end
  158. function fade(obj, dest, grow)
  159. spawn(function()
  160. local oldcf = obj.CFrame
  161. for i = 0, 10 do
  162. if grow then
  163. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  164. obj.CFrame = oldcf
  165. end
  166. obj.Transparency = obj.Transparency + 0.1
  167. swait()
  168. end
  169. if dest then
  170. obj:Destroy()
  171. end
  172. end)
  173. end
  174. local keyamount = 0
  175. mouse.KeyDown:connect(function(key)
  176. if key == "w" or key == "a" or key == "s" or key == "d" then
  177. keyamount = keyamount + 1
  178. if animpose ~= "Falling" then
  179. if keyamount > 3 then
  180. keyamount = 0
  181. end
  182. animpose = "Walking"
  183. end
  184. end
  185. end)
  186. mouse.KeyUp:connect(function(key)
  187. if key == "w" or key == "a" or key == "s" or key == "d" then
  188. keyamount = keyamount - 1
  189. if keyamount < 0 then
  190. keyamount = 0
  191. end
  192. if keyamount == 0 then
  193. animpose = "Idle"
  194. end
  195. end
  196. end)
  197. local gun = Instance.new("Part")
  198. gun.Size = Vector3.new(3.175, 1.916, 0.465)
  199. gun.CanCollide = false
  200. local m = Instance.new("SpecialMesh", gun)
  201. m.MeshId = "rbxassetid://468351345"
  202. m.TextureId = "rbxassetid://468351348"
  203. m.Scale = Vector3.new(0.1, 0.1, 0.1)
  204. gun.CFrame = char.Torso.CFrame
  205. gun.Parent = char
  206. local gunw = Instance.new("Weld", gun)
  207. gunw.Part0 = gun
  208. gunw.Part1 = char["Right Arm"]
  209. gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1)
  210. mouse.Button1Down:connect(function()
  211. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  212. local mag = (gun.Position - mouse.Hit.p).magnitude
  213. local p = Instance.new("Part")
  214. p.CanCollide = false
  215. p.Anchored = false
  216. p.BrickColor = BrickColor.new("Institutional white")
  217. p.Size = Vector3.new(0.2, 0.2, mag)
  218. smooth(p)
  219. p.Material = "Neon"
  220. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  221. local m = Instance.new("SpecialMesh", p)
  222. m.MeshType = "Brick"
  223. p.Parent = workspace
  224. p.Touched:connect(function(hit)
  225. hurt(hit, "Kill")
  226. if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then
  227. elseif hit.Parent and hit.Parent.Name ~= plr.Name then
  228. fade(hit, true)
  229. end
  230. end)
  231. local bp = Instance.new("BodyPosition", p)
  232. bp.MaxForce = huge
  233. bp.Position = p.Position
  234. local saved = p.CFrame
  235. for i = 1, 10 do
  236. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  237. p.CFrame = saved
  238. p.Velocity = Vector3.new(0, 0, 100)
  239. p.Transparency = p.Transparency + 0.1
  240. wait()
  241. end
  242. p:Destroy()
  243. end)
  244. mouse.KeyDown:connect(function(key)
  245. if key == "l" then
  246. function a(b)
  247. pcall(function()
  248. for i, v in pairs(b:children()) do
  249. pcall(function()
  250. if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then
  251. v.Anchored = false
  252. end
  253. if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then
  254. v:Destroy()
  255. end
  256. if v:IsA("ParticleEmitter") then
  257. v:Destroy()
  258. end
  259. a(v)
  260. end)
  261. end
  262. end)
  263. end
  264. a(game)
  265. end
  266. if key == "q" then
  267. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  268. local mag = (gun.Position - mouse.Hit.p).magnitude
  269. local p = Instance.new("Part")
  270. p.CanCollide = false
  271. p.Anchored = false
  272. p.BrickColor = BrickColor.new("Really red")
  273. p.Size = Vector3.new(0.2, 0.2, mag)
  274. smooth(p)
  275. p.Material = "Neon"
  276. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  277. local m = Instance.new("SpecialMesh", p)
  278. m.MeshType = "Brick"
  279. p.Parent = workspace
  280. p.Touched:connect(function(hit)
  281. if gethum(hit) then
  282. for i, v in pairs(hit.Parent:children()) do
  283. if v:IsA("Model") then
  284. v:BreakJoints()
  285. end
  286. local ok = false
  287. for i, e in pairs({
  288. "Right Arm",
  289. "Left Arm",
  290. "Right Leg",
  291. "Left Leg",
  292. "Head",
  293. "Torso",
  294. "HumanoidRootPart"
  295. }) do
  296. if v.Name == e then
  297. ok = true
  298. end
  299. end
  300. if v:IsA("BasePart") and not ok then
  301. fade(v, true)
  302. end
  303. end
  304. end
  305. if hit:FindFirstChildOfClass("TouchTransmitter") then
  306. hit:FindFirstChildOfClass("TouchTransmitter"):Destroy()
  307. end
  308. end)
  309. local bp = Instance.new("BodyPosition", p)
  310. bp.MaxForce = huge
  311. bp.Position = p.Position
  312. local saved = p.CFrame
  313. for i = 1, 10 do
  314. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  315. p.CFrame = saved
  316. p.Velocity = Vector3.new(0, 0, 100)
  317. p.Transparency = p.Transparency + 0.1
  318. wait()
  319. end
  320. p:Destroy()
  321. end
  322. if key == "e" then
  323. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  324. local mag = (gun.Position - mouse.Hit.p).magnitude
  325. local p = Instance.new("Part")
  326. p.CanCollide = false
  327. p.Anchored = false
  328. p.BrickColor = BrickColor.new("New Yeller")
  329. p.Size = Vector3.new(0.2, 0.2, mag)
  330. smooth(p)
  331. p.Material = "Neon"
  332. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  333. local m = Instance.new("SpecialMesh", p)
  334. m.MeshType = "Brick"
  335. p.Parent = workspace
  336. p.Touched:connect(function(hit)
  337. if gethum(hit) then
  338. local target = game.Players:FindFirstChild(hit.Parent.Name)
  339. if target then
  340. KICK(target)
  341. end
  342. end
  343. end)
  344. local bp = Instance.new("BodyPosition", p)
  345. bp.MaxForce = huge
  346. bp.Position = p.Position
  347. local saved = p.CFrame
  348. for i = 1, 10 do
  349. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  350. p.CFrame = saved
  351. p.Velocity = Vector3.new(0, 0, 100)
  352. p.Transparency = p.Transparency + 0.1
  353. wait()
  354. end
  355. p:Destroy()
  356. end
  357. if key == "r" then
  358. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  359. local mag = (gun.Position - mouse.Hit.p).magnitude
  360. local p = Instance.new("Part")
  361. p.CanCollide = false
  362. p.Anchored = false
  363. p.BrickColor = BrickColor.new("Lime green")
  364. p.Size = Vector3.new(0.2, 0.2, mag)
  365. smooth(p)
  366. p.Material = "Neon"
  367. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  368. local m = Instance.new("SpecialMesh", p)
  369. m.MeshType = "Brick"
  370. p.Parent = workspace
  371. p.Touched:connect(function(hit)
  372. local hum = gethum(hit)
  373. if hum then
  374. hum.Health = hum.MaxHealth
  375. end
  376. end)
  377. local bp = Instance.new("BodyPosition", p)
  378. bp.MaxForce = huge
  379. bp.Position = p.Position
  380. local saved = p.CFrame
  381. for i = 1, 10 do
  382. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  383. p.CFrame = saved
  384. p.Velocity = Vector3.new(0, 0, 100)
  385. p.Transparency = p.Transparency + 0.1
  386. wait()
  387. end
  388. p:Destroy()
  389. end
  390. end)
  391. game:GetService("RunService").Stepped:connect(function()
  392. local x, z
  393. local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector
  394. x = dir.X
  395. z = dir.Z
  396. local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z))
  397. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5)
  398. humanoid.AutoRotate = false
  399. end)
  400. while wait() do
  401. if animpose == "Walking" and cananim and legs then
  402. for i = 0, 0.7, 0.1 do
  403. if animpose == "Walking" and cananim and legs then
  404. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  405. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  406. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  407. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  408. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  409. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  410. wait()
  411. else
  412. break
  413. end
  414. end
  415. for i = 0, 0.7, 0.1 do
  416. if animpose == "Walking" and cananim and legs then
  417. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  418. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  419. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  420. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  421. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  422. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  423. wait()
  424. else
  425. break
  426. end
  427. end
  428. end
  429. if animpose == "Idle" and cananim and legs then
  430. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  431. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  432. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  433. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  434. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5)
  435. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5)
  436. end
  437. end
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