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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
   
123
    g.RunService = FakeService({
124
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125
        BindToRenderStep = function(self,name,_,fun)
126
            self._btrs[name] = self.Heartbeat:Connect(fun)
127
        end,
128
        UnbindFromRenderStep = function(self,name)
129
            self._btrs[name]:Disconnect()
130
        end,
131
    },"RunService")
132
 
133
    setmetatable(g,{
134
        __index=function(self,s)
135
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
        end,
138
        __newindex = fsmt.__newindex,
139
        __call = fsmt.__call
140
    })
141
    --Changing owner to fake player object to support owner:GetMouse()
142
    game,owner = g,g.Players.LocalPlayer
143
end
144
local plr = game:GetService("Players").LocalPlayer
145
local plrg = plr.PlayerGui
146
local mouse = plr:GetMouse()
147
local char = plr.Character
148
local h = char.Head
149
local t = char.Torso
150
local ra = char["Right Arm"]
151
local la = char["Left Arm"]
152
local rl = char["Right Leg"]
153
local ll = char["Left Leg"]
154
local rs = t["Right Shoulder"]
155
local ls = t["Left Shoulder"]
156
local rh = t["Right Hip"]
157
local lh = t["Left Hip"]
158
local nec = t.Neck
159
local rad = math.rad
160
local anim = "idle"
161
local using = true
162
local supermode = false
163
local canattacc = false
164
local songs = {"rbxassetid://147461803","rbxassetid://1484225071"}
165
local rut = char.HumanoidRootPart
166
local rutj = rut.RootJoint
167
local hum = char:FindFirstChildOfClass("Humanoid")
168
hum.WalkSpeed = 0 hum.JumpPower = 0
169
local ff = Instance.new("ForceField",char) ff.Visible = false
170
local debrs = game:GetService("Debris")
171
local mus local crack local expls
172
local cursong = 1
173
expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
174
local hitbox = Instance.new("Part",ra) hitbox.Size = Vector3.new(1,1,1) hitbox.CanCollide = false hitbox.Transparency = 1
175
local hitboxw = Instance.new("Weld",hitbox) hitboxw.Part0 = ra hitboxw.Part1 = hitbox hitboxw.C0 = CFrame.new(0,-.7,0)
176
177
Player = owner
178
    Character = Player.Character
179
    local txt = Instance.new("BillboardGui", Character)
180
    txt.Adornee = Character.Head
181
    txt.Name = "_status"
182
    txt.Size = UDim2.new(2, 0, 1.2, 0)
183
    txt.StudsOffset = Vector3.new(-9, 8, 0)
184
    local text = Instance.new("TextLabel", txt)
185
    text.Size = UDim2.new(10, 0, 7, 0)
186
    text.FontSize = "Size24"
187
    text.TextScaled = true
188
    text.TextTransparency = 0
189
    text.BackgroundTransparency = 1
190
    text.TextTransparency = 0
191
    text.TextStrokeTransparency = 0
192
    text.Font = "Antique"
193
    text.TextStrokeColor3 = Color3.new(255,0,0)
194-
        text.Text = "cRaZY"
194+
        text.Text = "Crazy"
195
script.Name = "I'm just a text"
196
 
197
wait(0.2)
198
199
    text.Font = "Antique"
200
    text.TextStrokeColor3 = Color3.new(255,0,0)
201
        text.Text = "cRazy"
202
203
wait(0.2)
204
205
    text.Font = "Antique"
206
    text.TextStrokeColor3 = Color3.new(255,0,0)
207
        text.Text = "crAzy"
208
209
wait(0.2)
210
211
    text.Font = "Antique"
212
    text.TextStrokeColor3 = Color3.new(255,0,0)
213
        text.Text = "craZy"
214
215
wait(0.2)
216
217
    text.Font = "Antique"
218
    text.TextStrokeColor3 = Color3.new(255,0,0)
219
        text.Text = "crazY"
220
221
wait(0.2)
222
223
    text.Font = "Antique"
224
    text.TextStrokeColor3 = Color3.new(255,0,0)
225
        text.Text = "CRAZY"
226
227
Player = game:GetService("Players").LocalPlayer
228
PlayerGui = Player.PlayerGui
229
Cam = workspace.CurrentCamera
230
Backpack = Player.Backpack
231
Character = Player.Character
232
Humanoid = Character.Humanoid
233
Mouse = Player:GetMouse()
234
RootPart = Character["HumanoidRootPart"]
235
Torso = Character["Torso"]
236
Head = Character["Head"]
237
RightArm = Character["Right Arm"]
238
LeftArm = Character["Left Arm"]
239
RightLeg = Character["Right Leg"]
240
LeftLeg = Character["Left Leg"]
241
RootJoint = RootPart["RootJoint"]
242
Neck = Torso["Neck"]
243
RightShoulder = Torso["Right Shoulder"]
244
LeftShoulder = Torso["Left Shoulder"]
245
RightHip = Torso["Right Hip"]
246
LeftHip = Torso["Left Hip"]
247
local sick = Instance.new("Sound",Torso)
248
sick.SoundId = "rbxassetid://145082678"
249
sick.Looped = true
250
sick.Pitch = 1
251
sick.Volume = 10
252
sick:Play()
253
254
255
ArtificialHB = Instance.new("BindableEvent", script)
256
ArtificialHB.Name = "Heartbeat"
257
script:WaitForChild("Heartbeat")
258
frame = 1 / 60
259
tf = 0
260
allowframeloss = false
261
tossremainder = false
262
lastframe = tick()
263
script.Heartbeat:Fire()
264
game:GetService("RunService").Heartbeat:connect(function(s, p)
265
    tf = tf + s
266
    if tf >= frame then
267
        if allowframeloss then
268
            script.Heartbeat:Fire()
269
            lastframe = tick()
270
        else
271
            for i = 1, math.floor(tf / frame) do
272
                script.Heartbeat:Fire()
273
            end
274
            lastframe = tick()
275
        end
276
        if tossremainder then
277
            tf = 0
278
        else
279
            tf = tf - frame * math.floor(tf / frame)
280
        end
281
    end
282
end)
283
function swait(num)
284
    if num == 0 or num == nil then
285
        ArtificialHB.Event:wait()
286
    else
287
        for i = 0, num do
288
            ArtificialHB.Event:wait()
289
        end
290
    end
291
end
292
function sound(parent,id,vol,pit)
293
    local sound = Instance.new("Sound",parent)
294
    sound.Volume = vol
295
    sound.SoundId = "rbxassetid://"..id
296
    sound.Pitch = pit
297
    sound:Play()
298
    coroutine.resume(coroutine.create(function()
299
   
300
    repeat
301
        swait()
302
    until sound.Playing == false
303
    sound:Destroy()
304
    end))
305
    end
306
function dest(hit,type)
307
	local size = 50
308
	if type == "big" then
309
		size = 300
310
	end
311
	if hit.Name ~= "Destructed" and hit.Name ~= "ExplEff" and hit.Parent ~= char and hit.Parent.Parent ~= char then
312
	if hit.Size.x <size and hit.Size.y <size and hit.Size.z <size then
313
		if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
314
			hit.Parent = nil
315
		end
316
		hit:ClearAllChildren()
317
		hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
318
		hit.Name = "Destructed"
319
		if hit:IsA("Part") then
320
			hit.FormFactor = "Custom"
321
		end
322
		hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
323
		hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
324
		local clone = hit:Clone() clone.Parent = workspace
325
		local clone1 = hit:Clone() clone1.Parent = workspace
326
		local clone2 = hit:Clone() clone2.Parent = workspace
327
		local clone3 = hit:Clone() clone3.Parent = workspace
328
		local clone4 = hit:Clone() clone4.Parent = workspace
329
		local clone5 = hit:Clone() clone5.Parent = workspace
330
		local clone6 = hit:Clone() clone6.Parent = workspace
331
		clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
332
		clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
333
		clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
334
		clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
335
		clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
336
		clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
337
		clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
338
		local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
339
		local partsd = 1
340
		for i = 1,#parts do
341
		debrs:AddItem(parts[partsd],math.random(6,17))
342
		partsd = partsd +1
343
		end
344
	end
345
	end
346
end
347
hitbox.Touched:connect(function(hit)
348
	if hit.Size.x <150 and hit.Size.y <150 and hit.Size.z <150 and canattacc then
349
		if hit.Parent ~= char or hit.Parent.Parent ~= char then
350
		if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
351
			hit.Parent = nil
352
		end
353
		crack:Play()
354
		canattacc = false
355
		hit:ClearAllChildren()
356
		hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
357
		hit.Name = "Destructed"
358
		hit:BreakJoints()
359
		hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
360
		hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
361
		local clone = hit:Clone() clone.Parent = workspace
362
		local clone1 = hit:Clone() clone1.Parent = workspace
363
		local clone2 = hit:Clone() clone2.Parent = workspace
364
		local clone3 = hit:Clone() clone3.Parent = workspace
365
		local clone4 = hit:Clone() clone4.Parent = workspace
366
		local clone5 = hit:Clone() clone5.Parent = workspace
367
		local clone6 = hit:Clone() clone6.Parent = workspace
368
		clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
369
		clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
370
		clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
371
		clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
372
		clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
373
		clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
374
		clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
375
		local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
376
		local partsd = 1
377
		for i = 1,#parts do
378
		debrs:AddItem(parts[partsd],math.random(6,17))
379
		partsd = partsd +1
380
		end
381
		end
382
	end
383
end)
384
385
function intro()
386
	local ani = char:WaitForChild("Animate")
387
	local anima = hum:WaitForChild("Animator")
388
	if ani ~= nil then
389
	ani:Destroy()
390
	end
391
	if anima ~= nil then
392
	anima:Destroy()
393
	end
394
	for i = 0,.4,.02 do
395
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)),i)
396
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-2,0) * CFrame.Angles(rad(-160),rad(0),rad(180)),i)
397
		rs.C0 = rs.C0:lerp(CFrame.new(1,.4,0) * CFrame.Angles(rad(70),rad(90),rad(0)),i)
398
          ls.C0 = ls.C0:lerp(CFrame.new(-1,.4,0) * CFrame.Angles(rad(70),rad(-90),rad(0)),i)
399
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.2,-.7) * CFrame.Angles(rad(-20),rad(80),rad(0)),i)
400
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.3,-.6) * CFrame.Angles(rad(-20),rad(-80),rad(0)),i)
401
		swait()
402
	end
403
	for i = 1,50 do
404
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),1)
405
		wait()
406
	end
407
	char["Body Colors"]:Destroy()
408
	h.BrickColor = BrickColor.new("Really black")
409
	t.BrickColor = BrickColor.new("Really black")
410
	ra.BrickColor = BrickColor.new("Really black")
411
	la.BrickColor = BrickColor.new("Really black")
412
	rl.BrickColor = BrickColor.new("Really black")
413
	ll.BrickColor = BrickColor.new("Really black")
414
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.Anchored = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = rut.CFrame eff.Material = "Neon"
415
	expls:Play()
416
	local cf = rut.CFrame
417
	coroutine.resume(coroutine.create(function()
418
	for i = 0,.6,.016 do
419
		eff.CFrame = eff.CFrame:lerp(cf,i)
420
		eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
421
		eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
422
		eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
423
		eff.Transparency = eff.Transparency +.027
424
		if eff.Transparency > .99 then
425
			eff:Destroy()
426
		end
427
		swait()
428
	end
429
	end))
430
	using = false
431
end
432
intro()
433
function explos(pos)
434
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
435
		local eff2 = Instance.new("Part",eff) eff2.Name = "ExplEff" eff2.Size = Vector3.new(25,70,25) eff2.CanCollide = false eff2.Anchored = true eff2.Material = "Neon" eff2.BrickColor = eff.BrickColor
436
		local eff2m = Instance.new("SpecialMesh",eff2) eff2m.MeshType = Enum.MeshType.Sphere eff2.CFrame = eff.CFrame
437
		local cf = pos.CFrame
438
		expls:Play()
439
		eff.Touched:connect(function(hit)
440
			dest(hit)
441
		end)
442
		coroutine.resume(coroutine.create(function()
443
		for i = 0,.6,.016 do
444
			eff.CFrame = eff.CFrame:lerp(cf,i)
445
			eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
446
			eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
447
			eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
448
			eff2.Color = eff2.Color:lerp(Color3.new(160,0,0),i)
449
			eff.Transparency = eff.Transparency +.027
450
			eff2.Transparency = eff2.Transparency +.027
451
			eff2.Size = eff2.Size:lerp(Vector3.new(4,125,4),i)
452
			eff2.CFrame = CFrame.new(eff.CFrame.p,eff2.CFrame.p * Vector3.new(eff2.CFrame.p.x,eff2.CFrame.p.y,eff2.CFrame.p.z))
453
			if eff.Transparency > .99 then
454
				eff:Destroy()
455
				eff2:Destroy()
456
			elseif eff.Transparency >.3 and eff.Transparency <.34 then
457
				local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
458
			end
459
			swait()
460
		end
461
	end))
462
end
463
function bigexplos(pos)
464
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
465
		local cf = pos.CFrame
466
		expls:Play()
467
		eff.Touched:connect(function(hit)
468
			if hit.Anchored == true then
469
			dest(hit)
470
			else
471
				dest(hit,"big")
472
			end
473
		end)
474
		coroutine.resume(coroutine.create(function()
475
		for i = 0,.6,.016 do
476
			eff.CFrame = eff.CFrame:lerp(cf,i)
477
			eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
478
			eff.Size = eff.Size:lerp(Vector3.new(600,600,600),i)
479
			eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
480
			eff.Transparency = eff.Transparency +.027
481
			if eff.Transparency > .99 then
482
				eff:Destroy()
483
			elseif eff.Transparency >.3 and eff.Transparency <.34 then
484
				local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
485
			end
486
			swait()
487
		end
488
	end))
489
end
490
function gren(from,to)
491
	local rocc = Instance.new("Part",workspace) rocc.Name = "Rock" rocc.Size = Vector3.new(.3,1.4,.3)
492
    rocc.CFrame = from
493
    local rmesh = Instance.new("SpecialMesh",rocc) rmesh.MeshType = "FileMesh" rmesh.MeshId = "rbxassetid://431532852" rmesh.TextureId = "rbxassetid://431532899" rmesh.Scale = Vector3.new(.005,.005,.005)
494
   local cfm = CFrame.new(rocc.CFrame.p,to.p)
495
	local vel = Instance.new("BodyVelocity",rocc) vel.Velocity = cfm.lookVector * 100
496
	coroutine.resume(coroutine.create(function()
497
		wait(2.91)
498
		explos(rocc)
499
		end))
500
	debrs:AddItem(vel,.1)
501
	debrs:AddItem(rocc,2.9)
502
end
503
function throwgrenade()
504
	using = true
505
		for i = 0,.4,.02 do
506
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
507
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
508
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
509
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
510
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(-25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
511
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
512
			swait()
513
		end
514
		gren(ra.CFrame * CFrame.new(0,-1.4,0),mouse.Hit)
515
		for i = 0,.4,.04 do
516
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
517
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
518
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(70)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
519
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
520
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
521
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
522
			swait()
523
		end
524
		using = false
525
end
526
local speed1 = .03
527
local speed2 = .05
528
function swng()
529
	if supermode == true then
530
	speed1 = .05
531
	speed2 = .08
532
	else
533
	speed1 = .03
534
	speed2 = .05
535
	end
536
	using = true
537
	for i = 0,.4,speed1 do
538
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
539
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(150)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
540
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(-60),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
541
		swait()
542
	end
543
	canattacc = true
544
	for i = 0,.4,speed2 do
545
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
546
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(230)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
547
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(20),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
548
		swait()
549
	end
550
	for i = 0,.4,speed2 do
551
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
552
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
553
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
554
		swait()
555
	end
556
	canattacc = false
557
	using = false
558
end
559
function selfd()
560
	using = true
561
	for i = 1,50 do
562
		i = .9
563
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*2)
564
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
565
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
566
		ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
567
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
568
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
569
		swait()
570
	end
571
	t.Anchored = true
572
	bigexplos(rut)
573
	wait(1)
574
	t.Anchored = false
575
	using = false
576
end
577
578
mouse.KeyDown:connect(function(key)
579
	if key == "q" and not using then
580
		throwgrenade()
581
	end
582
	if key == "e" and not using then
583
		swng()
584
	end
585
	if key == "f" and supermode then
586
		selfd()
587
	end
588
	if key == "c" and not using then
589
		explos(t)
590
		t.Anchored = true
591
		using = true
592
		wait(.3)
593
		t.Anchored = false
594
		using = false
595
	end
596
	if key == "r" and not supermode then
597
		cursong = 2
598
		mus.SoundId = songs[2] mus:Play()
599
		supermode = true
600
	elseif key == "r" and supermode then
601
		cursong = 1
602
		mus.SoundId = songs[1] mus:Play()
603
		supermode = false
604
	end
605
end)
606
hum.Running:connect(function(a)
607
	if a >0 then
608
	anim = "walk"
609
	else
610
		anim = "idle"
611
	end
612
end)
613
hum.Jumping:connect(function()
614
	anim = "jump"
615
end)
616
hum.FreeFalling:connect(function()
617
	anim = "fall"
618
end)
619
620
while true do
621
	if char:FindFirstChild("MusicA") == nil then
622
		mus = Instance.new("Sound",char) mus.Name = "MusicA" mus.Volume = 3 mus.SoundId = songs[cursong] mus.Looped = true mus:Play()
623
	end
624
	if workspace:FindFirstChild("Explso") == nil then
625
		expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
626
	end
627
	if ra:FindFirstChild("Cracko") == nil then
628
		crack = Instance.new("Sound",ra) crack.Name = "Cracko" crack.Pitch = .6 crack.Volume = 5 crack.SoundId = "rbxassetid://147685617"
629
	end
630
	crack = ra:FindFirstChild("Cracko")
631
	expls = workspace:FindFirstChild("Explso") 
632
	mus = char:FindFirstChild("MusicA")
633
	hum.MaxHealth = 7e9 hum.Health = 7e9
634
	if not supermode then
635
		hum.WalkSpeed = 12 hum.JumpPower = 70
636
	else
637
		hum.WalkSpeed = 36 hum.JumpPower = 90
638
	end
639
	if anim == "idle" and not using then
640
			i = .5
641
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
642
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
643
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
644
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
645
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
646
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
647
	end
648
	if anim == "idle" and not using and supermode then
649
		i = .5
650
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*3)
651
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.7,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
652
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
653
		ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
654
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
655
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
656
	end
657
	if anim == "jump" and not using then
658
			i = .4
659
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
660
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
661
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(20)),i)
662
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(-20)),i)
663
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
664
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.3) * CFrame.Angles(rad(0),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
665
	end
666
	if  anim == "fall" and not using then
667
			i = .4
668
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
669
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
670
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(140)),i)
671
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(-130)),i)
672
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
673
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(-5),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
674
	end
675
	if anim == "walk" and not using and not supermode then
676
		for i = 0,.3,.025 do
677
			if anim == "walk" and not using and not supermode then
678
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
679
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
680
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
681
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
682
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.2,-.4) * CFrame.Angles(rad(60),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
683
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.6,-.2) * CFrame.Angles(rad(-35),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
684
			swait()
685
			end
686
		end
687
		for i = 0,.3,.025 do
688
			if anim == "walk" and not using and not supermode then
689
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
690
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
691
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
692
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
693
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
694
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
695
			swait()
696
			end
697
		end
698
		for i = 0,.3,.025 do
699
			if anim == "walk" and not using and not supermode then
700
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),.4)
701
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
702
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
703
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
704
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.6,-.2) * CFrame.Angles(rad(-35),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
705
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.2,-.4) * CFrame.Angles(rad(60),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
706
			swait()
707
			end
708
		end
709
		for i = 0,.3,.025 do
710
			if anim == "walk" and not using and not supermode then
711
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
712
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
713
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
714
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
715
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
716
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
717
			swait()
718
			end
719
		end
720
		end
721
		if anim == "walk" and not using and supermode then
722
			for i = 0,.3,.045 do
723
			if anim == "walk" and not using and supermode then
724
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
725
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
726
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
727
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
728
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.3,-.7) * CFrame.Angles(rad(60),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
729
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.7,.2) * CFrame.Angles(rad(-35),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
730
			swait()
731
			end
732
			end
733
		for i = 0,.3,.045 do
734
			if anim == "walk" and not using and supermode then
735
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
736
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
737
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
738
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
739
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,.2) * CFrame.Angles(rad(-20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
740
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.2) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
741
			swait()
742
			end
743
		end
744
		for i = 0,.3,.045 do
745
			if anim == "walk" and not using and supermode then
746
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
747
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
748
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
749
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
750
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(-35),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
751
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.3,-.7) * CFrame.Angles(rad(60),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
752
			swait()
753
			end
754
		end
755
		for i = 0,.3,.045 do
756
			if anim == "walk" and not using and supermode then
757
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
758
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
759
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
760
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
761
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.2) * CFrame.Angles(rad(20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
762
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,.2) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
763
			swait()
764
			end
765
		end
766
		end
767
	swait()
768
end