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    	--Końcówka poprzedniego kodu
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   	 openTween:Play()
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-- ====================== Nowy kod =============================
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   	 if frameName == "PetInventory" then
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   		 local damage = game.Players.LocalPlayer.Values.Damage.Value
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   		 frame.Upgrade.Text = "Upgrade for " .. 10*(2^(damage-1)) .. " Shards"
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   		 frame.DamageLabel.Text = "Your dmg multiplier: x" .. damage
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   	 end
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-- ====================Koniec nowego kodu=======================
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    end
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end