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1 | --Końcówka poprzedniego kodu | |
2 | openTween:Play() | |
3 | -- ====================== Nowy kod ============================= | |
4 | if frameName == "PetInventory" then | |
5 | local damage = game.Players.LocalPlayer.Values.Damage.Value | |
6 | frame.Upgrade.Text = "Upgrade for " .. 10*(2^(damage-1)) .. " Shards" | |
7 | frame.DamageLabel.Text = "Your dmg multiplier: x" .. damage | |
8 | end | |
9 | -- ====================Koniec nowego kodu======================= | |
10 | end | |
11 | end |