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- --Końcówka poprzedniego kodu
- openTween:Play()
- -- ====================== Nowy kod =============================
- if frameName == "PetInventory" then
- local damage = game.Players.LocalPlayer.Values.Damage.Value
- frame.Upgrade.Text = "Upgrade for " .. 10*(2^(damage-1)) .. " Shards"
- frame.DamageLabel.Text = "Your dmg multiplier: x" .. damage
- end
- -- ====================Koniec nowego kodu=======================
- end
- end
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