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giganciprogramowania

l18 module script

Jan 5th, 2024
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  1.         --Końcówka poprzedniego kodu
  2.      openTween:Play()
  3. -- ====================== Nowy kod =============================
  4.      if frameName == "PetInventory" then
  5.          local damage = game.Players.LocalPlayer.Values.Damage.Value
  6.          frame.Upgrade.Text = "Upgrade for " .. 10*(2^(damage-1)) .. " Shards"
  7.          frame.DamageLabel.Text = "Your dmg multiplier: x" .. damage
  8.      end
  9. -- ====================Koniec nowego kodu=======================
  10.     end
  11. end
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