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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
5 | ||
6 | local Player = game:GetService("Players").SlobberyMist9 | |
7 | local Mouse,mouse,UserInputService,ContextActionService | |
8 | do | |
9 | script.Parent = Player.Character | |
10 | local CAS = {Actions={}} | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | Event.Parent = Player.Character | |
14 | local fakeEvent = function() | |
15 | local t = {_fakeEvent=true} | |
16 | t.Connect = function(self,f)self.Function=f end | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | function CAS:BindAction(name,fun,touch,...) | |
23 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
24 | end | |
25 | function CAS:UnbindAction(name) | |
26 | CAS.Actions[name] = nil | |
27 | end | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | Event.OnServerEvent:Connect(function(plr,io) | |
37 | if plr~=Player then return end | |
38 | if io.isMouse then | |
39 | m.Target = io.Target | |
40 | m.Hit = io.Hit | |
41 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
42 | if io.UserInputState == Enum.UserInputState.Begin then | |
43 | m:TrigEvent("Button1Down") | |
44 | else | |
45 | m:TrigEvent("Button1Up") | |
46 | end | |
47 | else | |
48 | for n,t in pairs(CAS.Actions) do | |
49 | for _,k in pairs(t.Keys) do | |
50 | if k==io.KeyCode then | |
51 | t.Function(t.Name,io.UserInputState,io) | |
52 | end | |
53 | end | |
54 | end | |
55 | if io.UserInputState == Enum.UserInputState.Begin then | |
56 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
57 | UIS:TrigEvent("InputBegan",io,false) | |
58 | else | |
59 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent("InputEnded",io,false) | |
61 | end | |
62 | end | |
63 | end) | |
64 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
65 | end | |
66 | ||
67 | ||
68 | ----------------- | |
69 | --some sin thing-- | |
70 | -------------------------------------------------------------- | |
71 | --By CKbackup (Sugarie Saffron), credits to original creator-- | |
72 | -------------------------------------------------------------- | |
73 | ||
74 | Player=game:GetService("Players").LocalPlayer | |
75 | Character=Player.Character | |
76 | PlayerGui=Player.PlayerGui | |
77 | Backpack=Player.Backpack | |
78 | Torso=Character.Torso | |
79 | Head=Character.Head | |
80 | Humanoid=Character:FindFirstChildOfClass("Humanoid") | |
81 | m=Instance.new('Model',Character) | |
82 | LeftArm=Character["Left Arm"] | |
83 | LeftLeg=Character["Left Leg"] | |
84 | RightArm=Character["Right Arm"] | |
85 | RightLeg=Character["Right Leg"] | |
86 | LS=Torso["Left Shoulder"] | |
87 | LH=Torso["Left Hip"] | |
88 | RS=Torso["Right Shoulder"] | |
89 | RH=Torso["Right Hip"] | |
90 | Face = Head.face | |
91 | Neck=Torso.Neck | |
92 | it=Instance.new | |
93 | attacktype=1 | |
94 | vt=Vector3.new | |
95 | cf=CFrame.new | |
96 | euler=CFrame.fromEulerAnglesXYZ | |
97 | angles=CFrame.Angles | |
98 | cloaked=false | |
99 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
100 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
101 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
102 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
103 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
104 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
105 | RootPart=Character.HumanoidRootPart | |
106 | RootJoint=RootPart.RootJoint | |
107 | RootCF=euler(-1.57,0,3.14) | |
108 | attack = false | |
109 | attackdebounce = false | |
110 | deb=false | |
111 | equipped=true | |
112 | hand=false | |
113 | MMouse=nil | |
114 | combo=0 | |
115 | trispeed=1 | |
116 | pathtrans=.7 | |
117 | attackmode='none' | |
118 | local idle=0 | |
119 | local Anim="Idle" | |
120 | local Effects={} | |
121 | local gun=false | |
122 | local shoot=false | |
123 | player=nil | |
124 | cloak=false | |
125 | lightcolor='Royal purple' | |
126 | ||
127 | local Color1=Torso.BrickColor | |
128 | ||
129 | mouse=Player:GetMouse() | |
130 | --save shoulders | |
131 | RSH, LSH=nil, nil | |
132 | --welds | |
133 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
134 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
135 | LH=Torso["Left Hip"] | |
136 | RH=Torso["Right Hip"] | |
137 | TorsoColor=BrickColor.new("Royal purple") | |
138 | function NoOutline(Part) | |
139 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
140 | end | |
141 | player=Player | |
142 | ch=Character | |
143 | RSH=ch.Torso["Right Shoulder"] | |
144 | LSH=ch.Torso["Left Shoulder"] | |
145 | -- | |
146 | RSH.Parent=nil | |
147 | LSH.Parent=nil | |
148 | -- | |
149 | RW.Name="Right Shoulder" | |
150 | RW.Part0=ch.Torso | |
151 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
152 | RW.C1=cf(0, 0.5, 0) | |
153 | RW.Part1=ch["Right Arm"] | |
154 | RW.Parent=ch.Torso | |
155 | -- | |
156 | LW.Name="Left Shoulder" | |
157 | LW.Part0=ch.Torso | |
158 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
159 | LW.C1=cf(0, 0.5, 0) | |
160 | LW.Part1=ch["Left Arm"] | |
161 | LW.Parent=ch.Torso | |
162 | ||
163 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
164 | local fp=it("Part") | |
165 | fp.formFactor=formfactor | |
166 | fp.Parent=parent | |
167 | fp.Reflectance=reflectance | |
168 | fp.Transparency=transparency | |
169 | fp.CanCollide=false | |
170 | fp.Locked=true | |
171 | fp.BrickColor=brickcolor | |
172 | fp.Name=name | |
173 | fp.Size=size | |
174 | fp.Position=Torso.Position | |
175 | NoOutline(fp) | |
176 | fp.Material="Neon" | |
177 | fp:BreakJoints() | |
178 | return fp | |
179 | end | |
180 | ||
181 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
182 | local mesh=it(Mesh) | |
183 | mesh.Parent=part | |
184 | if Mesh=="SpecialMesh" then | |
185 | mesh.MeshType=meshtype | |
186 | if meshid~="nil" then | |
187 | mesh.MeshId="rbxassetid://"..meshid | |
188 | end | |
189 | end | |
190 | mesh.Offset=offset | |
191 | mesh.Scale=scale | |
192 | return mesh | |
193 | end | |
194 | ||
195 | function weld(parent,part0,part1,c0) | |
196 | local weld=it("Weld") | |
197 | weld.Parent=parent | |
198 | weld.Part0=part0 | |
199 | weld.Part1=part1 | |
200 | weld.C0=c0 | |
201 | return weld | |
202 | end | |
203 | ||
204 | local Color1=Torso.BrickColor | |
205 | ||
206 | local bodvel=Instance.new("BodyVelocity") | |
207 | local bg=Instance.new("BodyGyro") | |
208 | ||
209 | ArtificialHB = Instance.new("BindableEvent", script) | |
210 | ArtificialHB.Name = "Heartbeat" | |
211 | script:WaitForChild("Heartbeat") | |
212 | frame = 0.015 | |
213 | tf = 0 | |
214 | allowframeloss = false | |
215 | tossremainder = false | |
216 | lastframe = tick() | |
217 | script.Heartbeat:Fire() | |
218 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
219 | tf = tf + s | |
220 | if tf >= frame then | |
221 | if allowframeloss then | |
222 | script.Heartbeat:Fire() | |
223 | lastframe = tick() | |
224 | else | |
225 | for i = 1, math.floor(tf / frame) do | |
226 | script.Heartbeat:Fire() | |
227 | end | |
228 | lastframe = tick() | |
229 | end | |
230 | if tossremainder then | |
231 | tf = 0 | |
232 | else | |
233 | tf = tf - frame * math.floor(tf / frame) | |
234 | end | |
235 | end | |
236 | end) | |
237 | function swait(num) | |
238 | if num == 0 or num == nil then | |
239 | ArtificialHB.Event:wait(0) | |
240 | else | |
241 | for i = 0, num do | |
242 | ArtificialHB.Event:wait(0) | |
243 | end | |
244 | end | |
245 | end | |
246 | ||
247 | ||
248 | function so(id,par,pit,vol) | |
249 | local sou = Instance.new("Sound", par or workspace) | |
250 | if par == Character then | |
251 | sou.Parent = Torso | |
252 | end | |
253 | sou.Volume = vol | |
254 | sou.Pitch = pit or 1 | |
255 | sou.SoundId = "rbxassetid://" .. id | |
256 | sou.PlayOnRemove = true | |
257 | sou:Destroy() | |
258 | end | |
259 | ||
260 | function clerp(a,b,t) | |
261 | local qa = {QuaternionFromCFrame(a)} | |
262 | local qb = {QuaternionFromCFrame(b)} | |
263 | local ax, ay, az = a.x, a.y, a.z | |
264 | local bx, by, bz = b.x, b.y, b.z | |
265 | local _t = 1-t | |
266 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
267 | end | |
268 | ||
269 | function QuaternionFromCFrame(cf) | |
270 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
271 | local trace = m00 + m11 + m22 | |
272 | if trace > 0 then | |
273 | local s = math.sqrt(1 + trace) | |
274 | local recip = 0.5/s | |
275 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
276 | else | |
277 | local i = 0 | |
278 | if m11 > m00 then | |
279 | i = 1 | |
280 | end | |
281 | if m22 > (i == 0 and m00 or m11) then | |
282 | i = 2 | |
283 | end | |
284 | if i == 0 then | |
285 | local s = math.sqrt(m00-m11-m22+1) | |
286 | local recip = 0.5/s | |
287 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
288 | elseif i == 1 then | |
289 | local s = math.sqrt(m11-m22-m00+1) | |
290 | local recip = 0.5/s | |
291 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
292 | elseif i == 2 then | |
293 | local s = math.sqrt(m22-m00-m11+1) | |
294 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
295 | end | |
296 | end | |
297 | end | |
298 | ||
299 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
300 | local xs, ys, zs = x + x, y + y, z + z | |
301 | local wx, wy, wz = w*xs, w*ys, w*zs | |
302 | local xx = x*xs | |
303 | local xy = x*ys | |
304 | local xz = x*zs | |
305 | local yy = y*ys | |
306 | local yz = y*zs | |
307 | local zz = z*zs | |
308 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
309 | end | |
310 | ||
311 | function QuaternionSlerp(a, b, t) | |
312 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
313 | local startInterp, finishInterp; | |
314 | if cosTheta >= 0.0001 then | |
315 | if (1 - cosTheta) > 0.0001 then | |
316 | local theta = math.acos(cosTheta) | |
317 | local invSinTheta = 1/math.sin(theta) | |
318 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
319 | finishInterp = math.sin(t*theta)*invSinTheta | |
320 | else | |
321 | startInterp = 1-t | |
322 | finishInterp = t | |
323 | end | |
324 | else | |
325 | if (1+cosTheta) > 0.0001 then | |
326 | local theta = math.acos(-cosTheta) | |
327 | local invSinTheta = 1/math.sin(theta) | |
328 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
329 | finishInterp = math.sin(t*theta)*invSinTheta | |
330 | else | |
331 | startInterp = t-1 | |
332 | finishInterp = t | |
333 | end | |
334 | end | |
335 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
336 | end | |
337 | ||
338 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
339 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
340 | end | |
341 | ||
342 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
343 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
344 | prt.Anchored=true | |
345 | prt.CFrame=cframe | |
346 | local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://4770583",vt(0,0,0),vt(x1,y1,z1)) | |
347 | --rbxassetid://4770560 | |
348 | game:GetService("Debris"):AddItem(prt,2) | |
349 | CF=prt.CFrame | |
350 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
351 | for i=0,1,0.2 do | |
352 | swait() | |
353 | Part.CFrame=CF*cf(0,0,-0.4) | |
354 | end | |
355 | for i=0,1,delay do | |
356 | swait() | |
357 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
358 | Mesh.Scale=Mesh.Scale | |
359 | end | |
360 | for i=0,1,0.1 do | |
361 | swait() | |
362 | Part.Transparency=i | |
363 | end | |
364 | Part:Destroy() | |
365 | end),prt,msh,CF) | |
366 | end | |
367 | ||
368 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
369 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
370 | prt.Anchored=true | |
371 | prt.CFrame=cframe | |
372 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
373 | game:GetService("Debris"):AddItem(prt,5) | |
374 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
375 | for i=0,1,delay do | |
376 | swait() | |
377 | Part.CFrame=Part.CFrame*euler(math.random(0,360),math.random(0,360),math.random(0,360)) | |
378 | Part.Transparency=i | |
379 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
380 | end | |
381 | Part:Destroy() | |
382 | end),prt,msh) | |
383 | end | |
384 | ||
385 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
386 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
387 | prt.Anchored=false | |
388 | prt.CFrame=cframe | |
389 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
390 | local wld=weld(prt,prt,Parent,cframe) | |
391 | game:GetService("Debris"):AddItem(prt,5) | |
392 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
393 | for i=0,1,delay do | |
394 | swait() | |
395 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
396 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
397 | Part.Transparency=i | |
398 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
399 | end | |
400 | Part:Destroy() | |
401 | end),prt,msh,wld) | |
402 | end | |
403 | ||
404 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
405 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
406 | prt.Material = "Neon" | |
407 | prt.Anchored=false | |
408 | prt.CFrame=cframe | |
409 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
410 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
411 | game:GetService("Debris"):AddItem(prt,5) | |
412 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
413 | for i=0,1,delay do | |
414 | swait() | |
415 | Weld.C0=euler(i*20,0,0) | |
416 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
417 | Part.Transparency=i | |
418 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
419 | end | |
420 | Part:Destroy() | |
421 | end),prt,msh,wld) | |
422 | end | |
423 | ||
424 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
425 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
426 | prt.Material = "Neon" | |
427 | prt.Anchored=true | |
428 | prt.CFrame=cframe | |
429 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
430 | game:GetService("Debris"):AddItem(prt,2) | |
431 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
432 | for i=0,1,delay do | |
433 | swait() | |
434 | Part.CFrame=Part.CFrame | |
435 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
436 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
437 | prt2.Anchored=true | |
438 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
439 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
440 | game:GetService("Debris"):AddItem(prt2,2) | |
441 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
442 | for i=0,1,0.1 do | |
443 | swait() | |
444 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
445 | end | |
446 | Part:Destroy() | |
447 | end),prt2,msh2) | |
448 | end | |
449 | for i=0,1,delay*2 do | |
450 | swait() | |
451 | Part.CFrame=Part.CFrame | |
452 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
453 | end | |
454 | Part:Destroy() | |
455 | end),prt,msh) | |
456 | end | |
457 | ||
458 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
459 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
460 | prt.Anchored=true | |
461 | prt.CFrame=cframe | |
462 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
463 | game:GetService("Debris"):AddItem(prt,2) | |
464 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
465 | for i=0,1,delay do | |
466 | swait() | |
467 | Part.CFrame=Part.CFrame | |
468 | Part.Transparency=i | |
469 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
470 | end | |
471 | Part:Destroy() | |
472 | end),prt,msh) | |
473 | end | |
474 | ||
475 | function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
476 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
477 | prt.Anchored=true | |
478 | prt.CFrame=cframe*euler(x2,y2,z2) | |
479 | --"rbxassetid://168892465" | |
480 | local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://3270017",vt(0,0,0),vt(x1,y1,z1)) | |
481 | game:GetService("Debris"):AddItem(prt,2) | |
482 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
483 | for i=0,1,0.03 do | |
484 | swait() | |
485 | Part.CFrame=Part.CFrame | |
486 | Part.Transparency=i | |
487 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
488 | end | |
489 | Part:Destroy() | |
490 | end),prt,msh) | |
491 | end | |
492 | ||
493 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
494 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
495 | prt.Anchored=true | |
496 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
497 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
498 | game:GetService("Debris"):AddItem(prt,2) | |
499 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
500 | CF=Part.CFrame | |
501 | Numbb=0 | |
502 | randnumb=math.random()/10 | |
503 | rand1=math.random()/10 | |
504 | for i=0,1,rand1 do | |
505 | swait() | |
506 | CF=CF*cf(0,math.random()/2,0) | |
507 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
508 | Part.CFrame=CF*euler(Numbb,0,0) | |
509 | Part.Transparency=i | |
510 | Numbb=Numbb+randnumb | |
511 | end | |
512 | Part:Destroy() | |
513 | end),prt,CF,Numbb,randnumb) | |
514 | end | |
515 | ||
516 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
517 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
518 | prt.Anchored=true | |
519 | prt.CFrame=cframe | |
520 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://1051557",vt(0,0,0),vt(x1,y1,z1)) | |
521 | game:GetService("Debris"):AddItem(prt,5) | |
522 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
523 | for i=0,1,delay do | |
524 | swait() | |
525 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
526 | Part.Transparency=i | |
527 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
528 | end | |
529 | Part:Destroy() | |
530 | end),prt,msh) | |
531 | end | |
532 | ||
533 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
534 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
535 | prt.Anchored=true | |
536 | prt.CFrame=cframe | |
537 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://20329976",vt(0,0,0),vt(x1,y1,z1)) | |
538 | game:GetService("Debris"):AddItem(prt,2) | |
539 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
540 | for i=0,1,delay do | |
541 | swait() | |
542 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
543 | Part.Transparency=i | |
544 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
545 | end | |
546 | Part:Destroy() | |
547 | end),prt,msh) | |
548 | end | |
549 | ||
550 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
551 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
552 | prt.Anchored=true | |
553 | prt.CFrame=cframe*cf(x,y,z) | |
554 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) | |
555 | game:GetService("Debris"):AddItem(prt,5) | |
556 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
557 | local num=math.random() | |
558 | local num2=math.random(-3,2)+math.random() | |
559 | local numm=0 | |
560 | for i=0,1,delay*2 do | |
561 | swait() | |
562 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
563 | Part.Transparency=i | |
564 | numm=numm+0.01 | |
565 | end | |
566 | Part:Destroy() | |
567 | Mesh:Destroy() | |
568 | end),prt,msh,x,y,z) | |
569 | end | |
570 | ||
571 | function puncheff(par) | |
572 | so(386946017,par,math.random(80,120)/100,1) | |
573 | MagicCircle(BrickColor.new("Alder"), par.CFrame, 1, 1, 1, 1, 1, 1, 0.05) | |
574 | end | |
575 | ||
576 | Damagefunc=function(hit,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
577 | if hit.Parent==nil then | |
578 | return | |
579 | end | |
580 | local torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")) | |
581 | h=hit.Parent:FindFirstChildOfClass("Humanoid") | |
582 | for _,v in pairs(hit.Parent:children()) do | |
583 | if v:IsA("Humanoid") then | |
584 | h=v | |
585 | end | |
586 | end | |
587 | if hit.Parent.Parent:FindFirstChild("Head")~=nil then | |
588 | h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
589 | end | |
590 | if hit.Parent.className=="Hat" then | |
591 | hit=hit.Parent.Parent:findFirstChild("Head") | |
592 | end | |
593 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Head")~=nil then | |
594 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
595 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
596 | return | |
597 | end]] | |
598 | -- hs(hit,1.2) | |
599 | c=Instance.new("ObjectValue") | |
600 | c.Name="creator" | |
601 | c.Value=game:service("Players").LocalPlayer | |
602 | c.Parent=h | |
603 | game:GetService("Debris"):AddItem(c,.5) | |
604 | Damage=math.random(minim,maxim) | |
605 | -- h:TakeDamage(Damage) | |
606 | blocked=false | |
607 | block=hit.Parent:findFirstChild("Block") | |
608 | if block~=nil then | |
609 | print(block.className) | |
610 | if block.className=="NumberValue" then | |
611 | if block.Value>0 then | |
612 | blocked=true | |
613 | if decreaseblock==nil then | |
614 | block.Value=block.Value-1 | |
615 | end | |
616 | end | |
617 | end | |
618 | if block.className=="IntValue" then | |
619 | if block.Value>0 then | |
620 | blocked=true | |
621 | if decreaseblock~=nil then | |
622 | block.Value=block.Value-1 | |
623 | end | |
624 | end | |
625 | end | |
626 | end | |
627 | if efft == "Blunt" then | |
628 | puncheff(hit) | |
629 | end | |
630 | h.MaxHealth = 100 | |
631 | h.Health=h.Health-Damage | |
632 | showDamage(hit.Parent,Damage,.5,TorsoColor) | |
633 | if Type=="Knockdown" then | |
634 | local hum=hit.Parent:FindFirstChildOfClass("Humanoid") | |
635 | hum.PlatformStand=true | |
636 | coroutine.resume(coroutine.create(function(HHumanoid) | |
637 | swait(30) | |
638 | HHumanoid.PlatformStand=false | |
639 | end),hum) | |
640 | local bodvol=Instance.new("BodyVelocity") | |
641 | bodvol.velocity=RootPart.CFrame.lookVector*knockback | |
642 | bodvol.P=50000 | |
643 | bodvol.maxForce=Vector3.new(5000, 0, 5000) * 5000000000 | |
644 | bodvol.Parent=torsy | |
645 | torsy.CFrame = CFrame.new(torsy.Position)*CFrame.Angles(math.rad(90),0,0) | |
646 | game:GetService("Debris"):AddItem(bodvol,.5) | |
647 | elseif Type=="Normal" then | |
648 | vp=Instance.new("BodyVelocity") | |
649 | vp.P=500 | |
650 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
651 | vp.velocity=Character.Torso.CFrame.lookVector*knockback | |
652 | -- if KnockbackType==1 then | |
653 | -- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
654 | -- elseif KnockbackType==2 then | |
655 | -- vp.velocity=Property.CFrame.lookVector*knockback | |
656 | -- end | |
657 | if knockback>0 then | |
658 | vp.Parent=torsy | |
659 | end | |
660 | game:GetService("Debris"):AddItem(vp,.5) | |
661 | elseif Type=="Up" then | |
662 | local bodyVelocity=Instance.new("BodyVelocity") | |
663 | bodyVelocity.velocity=vt(0,10,0) | |
664 | bodyVelocity.P=1000 | |
665 | bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009) | |
666 | bodyVelocity.Parent=hit | |
667 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
668 | rl=Instance.new("BodyAngularVelocity") | |
669 | rl.P=3000 | |
670 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
671 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
672 | rl.Parent=hit | |
673 | game:GetService("Debris"):AddItem(rl,.5) | |
674 | elseif Type=="Snare" then | |
675 | bp=Instance.new("BodyPosition") | |
676 | bp.P=2000 | |
677 | bp.D=100 | |
678 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
679 | bp.position=torsy.Position | |
680 | bp.Parent=torsy | |
681 | game:GetService("Debris"):AddItem(bp,1) | |
682 | elseif Type=="Target" then | |
683 | if Targetting==false then | |
684 | ZTarget=torsy | |
685 | coroutine.resume(coroutine.create(function(Part) | |
686 | so("15666462",Part,1,1.5) | |
687 | swait(5) | |
688 | so("15666462",Part,1,1.5) | |
689 | end),ZTarget) | |
690 | TargHum=ZTarget.Parent:FindFirstChildOfClass("Humanoid") | |
691 | targetgui=Instance.new("BillboardGui") | |
692 | targetgui.Parent=ZTarget | |
693 | targetgui.Size=UDim2.new(10,100,10,100) | |
694 | targ=Instance.new("ImageLabel") | |
695 | targ.Parent=targetgui | |
696 | targ.BackgroundTransparency=1 | |
697 | targ.Image="rbxassetid://4834067" | |
698 | targ.Size=UDim2.new(1,0,1,0) | |
699 | cam.CameraType="Scriptable" | |
700 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
701 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
702 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
703 | Targetting=true | |
704 | RocketTarget=ZTarget | |
705 | for i=1,Property do | |
706 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
707 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
708 | swait() | |
709 | end | |
710 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
711 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
712 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
713 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
714 | end | |
715 | Targetting=false | |
716 | RocketTarget=nil | |
717 | targetgui:Destroy() | |
718 | cam.CameraType="Custom" | |
719 | end | |
720 | end | |
721 | debounce=Instance.new("BoolValue") | |
722 | debounce.Name="DebounceHit" | |
723 | debounce.Parent=hit.Parent | |
724 | debounce.Value=true | |
725 | game:GetService("Debris"):AddItem(debounce,Delay) | |
726 | c=Instance.new("ObjectValue") | |
727 | c.Name="creator" | |
728 | c.Value=Player | |
729 | c.Parent=h | |
730 | game:GetService("Debris"):AddItem(c,.5) | |
731 | CRIT=false | |
732 | hitDeb=true | |
733 | AttackPos=6 | |
734 | end | |
735 | end | |
736 | ||
737 | function showDamage(Dude, Text, Time, Color) | |
738 | coroutine.resume(coroutine.create(function() | |
739 | local naeeym2 = Instance.new("BillboardGui",Dude) | |
740 | naeeym2.Size = UDim2.new(0,100,0,40) | |
741 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
742 | naeeym2.Adornee = Dude.Head | |
743 | naeeym2.Name = "TalkingBillBoard" | |
744 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
745 | tecks2.BackgroundTransparency = 1 | |
746 | tecks2.BorderSizePixel = 0 | |
747 | tecks2.Text = Text | |
748 | tecks2.Font = "Fantasy" | |
749 | tecks2.TextSize = 24 | |
750 | tecks2.TextStrokeTransparency = 0 | |
751 | tecks2.TextColor3 = Color3.new(.8,0,1) | |
752 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
753 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
754 | swait(10) | |
755 | for i = 0,1,.05 do | |
756 | swait() | |
757 | tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0) | |
758 | tecks2.TextStrokeTransparency = i | |
759 | tecks2.TextTransparency = i | |
760 | end | |
761 | naeeym2:Destroy() | |
762 | end)) | |
763 | end | |
764 | ||
765 | Player=game:GetService('Players').LocalPlayer | |
766 | Character=Player.Character | |
767 | Mouse=Player:GetMouse() | |
768 | m=Instance.new('Model',Character) | |
769 | ||
770 | ||
771 | local function weldBetween(a, b) | |
772 | local weldd = Instance.new("ManualWeld") | |
773 | weldd.Part0 = a | |
774 | weldd.Part1 = b | |
775 | weldd.C0 = CFrame.new() | |
776 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
777 | weldd.Parent = a | |
778 | return weldd | |
779 | end | |
780 | ||
781 | it=Instance.new | |
782 | ||
783 | function nooutline(part) | |
784 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
785 | end | |
786 | ||
787 | function parta(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
788 | local fp=it("Part") | |
789 | fp.formFactor=formfactor | |
790 | fp.Parent=parent | |
791 | fp.Reflectance=reflectance | |
792 | fp.Transparency=transparency | |
793 | fp.CanCollide=false | |
794 | fp.Locked=true | |
795 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
796 | fp.Name=name | |
797 | fp.Size=size | |
798 | fp.Position=Character.Torso.Position | |
799 | nooutline(fp) | |
800 | fp.Material=material | |
801 | fp:BreakJoints() | |
802 | return fp | |
803 | end | |
804 | ||
805 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
806 | local mesh=it(Mesh) | |
807 | mesh.Parent=part | |
808 | if Mesh=="SpecialMesh" then | |
809 | mesh.MeshType=meshtype | |
810 | mesh.MeshId=meshid | |
811 | end | |
812 | mesh.Offset=offset | |
813 | mesh.Scale=scale | |
814 | return mesh | |
815 | end | |
816 | ||
817 | function weld(parent,part0,part1,c0,c1) | |
818 | local weld=it("Weld") | |
819 | weld.Parent=parent | |
820 | weld.Part0=part0 | |
821 | weld.Part1=part1 | |
822 | weld.C0=c0 | |
823 | weld.C1=c1 | |
824 | return weld | |
825 | end | |
826 | ||
827 | local modelzorz=Instance.new("Model") | |
828 | modelzorz.Parent=Character | |
829 | modelzorz.Name="Claw1" | |
830 | ||
831 | Handle=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1)) | |
832 | Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74455023, 0.843135834, 3.31332064, 0.866820872, 0.000393055088, -0.498619556, 0.129048944, -0.966104209, 0.223582461, -0.481630623, -0.258152217, -0.837489963)) | |
833 | Gear=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1)) | |
834 | Gearweld=weld(modelzorz,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086)) | |
835 | ||
836 | local modelzorz2=Instance.new("Model") | |
837 | modelzorz2.Parent=Character | |
838 | modelzorz2.Name="Claw2" | |
839 | ||
840 | Handle2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1)) | |
841 | Handle2weld=weld(modelzorz2,Character["Torso"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.65693045, 1.66835713, 2.9684639, 0.866025746, 0.129405379, 0.482963592, -3.67555799e-006, -0.965926409, 0.258817136, 0.499999553, -0.224144042, -0.836516559)) | |
842 | Gear2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1)) | |
843 | Gear2weld=weld(modelzorz2,Handle2,Gear2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049841404, 0.049908638, 2.78949738e-005, 0.999990344, -5.01424074e-006, -1.49011612e-007, 5.28991222e-006, 0.999994934, 2.98023224e-008, 2.38418579e-007, -1.63912773e-007, 0.999994636)) | |
844 | ||
845 | local modelzorz3=Instance.new("Model") | |
846 | modelzorz3.Parent=Character | |
847 | modelzorz3.Name="Eye" | |
848 | ||
849 | handle=parta(Enum.FormFactor.Custom,modelzorz3,Enum.Material.SmoothPlastic,0,1,TorsoColor,"Handle",Vector3.new(1,6,6)) | |
850 | handleweld=weld(modelzorz3,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.22326851, -3.5562191, -0.038143158, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
851 | ||
852 | New = function(Object, Parent, Name, Data) | |
853 | local Object = Instance.new(Object) | |
854 | for Index, Value in pairs(Data or {}) do | |
855 | Object[Index] = Value | |
856 | end | |
857 | Object.Parent = Parent | |
858 | Object.Name = Name | |
859 | return Object | |
860 | end | |
861 | ||
862 | Gear2 = New("Part",modelzorz2,"Gear2",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(68.5, 2.5, -42.5, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
863 | Mesh = New("SpecialMesh",Gear2,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92052865",MeshType = Enum.MeshType.FileMesh,}) | |
864 | Weld = New("ManualWeld",Gear2,"Weld",{Part0 = Gear2,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),}) | |
865 | Gear = New("Part",modelzorz,"Gear",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(78.5, 2.5, -42.5, 0, 0, 1, 1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
866 | Mesh = New("SpecialMesh",Gear,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92053026",MeshType = Enum.MeshType.FileMesh,}) | |
867 | Weld = New("ManualWeld",Gear,"Weld",{Part0 = Gear,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),}) | |
868 | DragonHead = New("Part",modelzorz3,"DragonHead",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(72.5999985, 5.5999999, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
869 | Mesh = New("SpecialMesh",DragonHead,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.FileMesh,}) | |
870 | Weld = New("ManualWeld",DragonHead,"Weld",{Part0 = DragonHead,Part1 = handle,C1 = CFrame.new(-4, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) | |
871 | EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.384314, 0.145098, 0.819608),}) | |
872 | Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,}) | |
873 | Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) | |
874 | EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.384314, 0.145098, 0.819608),}) | |
875 | Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,}) | |
876 | Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) | |
877 | EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
878 | Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,}) | |
879 | Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) | |
880 | EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
881 | Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,}) | |
882 | Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) | |
883 | ||
884 | ||
885 | local moosick = it("Sound",Character) | |
886 | moosick.SoundId = "rbxassetid://965845438" | |
887 | --142653441, 175067863 | |
888 | moosick.Name = "moosick" | |
889 | moosick.Looped = true | |
890 | moosick.Volume = 1 | |
891 | ||
892 | anim = Character:findFirstChild("Animate") | |
893 | if anim then | |
894 | anim:Destroy() | |
895 | end | |
896 | ||
897 | local pemit = Instance.new("ParticleEmitter") | |
898 | pemit.Color = ColorSequence.new(Color3.new(.5,0,1)) | |
899 | pemit.Lifetime = NumberRange.new(1) | |
900 | pemit.Acceleration = Vector3.new(0,20,0) | |
901 | pemit.EmissionDirection = "Front" | |
902 | pemit.Size = NumberSequence.new(1,0) | |
903 | pemit.Speed = NumberRange.new(10) | |
904 | pemit.LightEmission = 1 | |
905 | pemit.Rate = 500 | |
906 | pemit.Rotation = NumberRange.new(0,360) | |
907 | pemit.RotSpeed = NumberRange.new(150) | |
908 | pemit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
909 | pemit.Enabled = false | |
910 | ||
911 | local pe1 = pemit:Clone() | |
912 | pe1.Parent = Handle | |
913 | local pe2 = pemit:Clone() | |
914 | pe2.Parent = Handle2 | |
915 | local pe3 = pemit:Clone() | |
916 | pe3.Parent = handle | |
917 | pe3.EmissionDirection = "Right" | |
918 | pe3.Rate = 1000 | |
919 | ||
920 | local light = Instance.new("PointLight", Character.Torso) | |
921 | light.Color = TorsoColor.Color | |
922 | light.Brightness = 5 | |
923 | light.Range = 15 | |
924 | light.Enabled = false | |
925 | ||
926 | local Footsteps = it("Sound",Character.Torso) | |
927 | Footsteps.SoundId = "rbxassetid://142665235" | |
928 | Footsteps.Looped = true | |
929 | Footsteps.Pitch = 0.8 | |
930 | Footsteps.Volume = 0.3 | |
931 | ||
932 | local Footsteps2 = it("Sound",Character.Torso) | |
933 | Footsteps2.SoundId = "rbxassetid://142665235" | |
934 | Footsteps2.Looped = true | |
935 | Footsteps2.Pitch = 1 | |
936 | Footsteps2.Volume = 0.4 | |
937 | ||
938 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
939 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
940 | prt.Material = Enum.Material.Neon | |
941 | prt.Anchored=true | |
942 | prt.CFrame=cframe | |
943 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
944 | game:GetService("Debris"):AddItem(prt,2) | |
945 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
946 | for i=0,1,delay do | |
947 | swait() | |
948 | Part.CFrame=Part.CFrame | |
949 | Part.Transparency=i | |
950 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
951 | end | |
952 | Part:Destroy() | |
953 | end),prt,msh) | |
954 | end | |
955 | ||
956 | TrailDeb = false | |
957 | ||
958 | function equipanim() | |
959 | attack=true | |
960 | Gear.Transparency = 1 | |
961 | Gear2.Transparency = 1 | |
962 | for i,v in pairs(modelzorz3:children()) do | |
963 | if v:IsA("BasePart") then v.Transparency = 1 end | |
964 | end | |
965 | Humanoid.WalkSpeed = 0 | |
966 | moosick:Play() | |
967 | for i=0,1,0.05 do | |
968 | swait() | |
969 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
970 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
971 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
972 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
973 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
974 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
975 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
976 | Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) | |
977 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) | |
978 | end | |
979 | swait(60) | |
980 | for i=0,1,0.05 do | |
981 | swait() | |
982 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
983 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
984 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3) | |
985 | RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3) | |
986 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
987 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
988 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2) | |
989 | Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) | |
990 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) | |
991 | end | |
992 | so(136007472,Torso,1,1) | |
993 | swait(30) | |
994 | for i=0,30 do | |
995 | swait(1) | |
996 | MagicRing(BrickColor.new("Alder"), Gear.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0) | |
997 | MagicRing(BrickColor.new("Alder"), Gear2.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0) | |
998 | MagicRing(BrickColor.new("Alder"), DragonHead.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), 60, 60, 6, 1, 1, 1, -3, -3, 0) | |
999 | end | |
1000 | swait(180) | |
1001 | so(233096557,Torso,1,5) | |
1002 | so(233091205,Torso,1,5) | |
1003 | so(150829983,DragonHead,.9,5) | |
1004 | MagicCircle(BrickColor.new("Alder"), Gear.CFrame, 10, 10, 10, 1, 1, 1, 0.01) | |
1005 | MagicCircle(BrickColor.new("Alder"), Gear2.CFrame, 10, 10, 10, 1, 1, 1, 0.01) | |
1006 | MagicCircle(BrickColor.new("Alder"), DragonHead.CFrame, 20, 20, 20, 1, 1, 1, 0.01) | |
1007 | Gear.Transparency = 0 | |
1008 | Gear2.Transparency = 0 | |
1009 | for i,v in pairs(modelzorz3:children()) do | |
1010 | if v:IsA("BasePart") and v ~= handle then v.Transparency = 0 end | |
1011 | end | |
1012 | pe1.Enabled = true | |
1013 | pe2.Enabled = true | |
1014 | pe3.Enabled = true | |
1015 | light.Enabled = true | |
1016 | for a=1,300 do | |
1017 | handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0)) | |
1018 | swait() | |
1019 | end | |
1020 | attack = false | |
1021 | end | |
1022 | ||
1023 | function attackone() | |
1024 | attack=true | |
1025 | if TrailDeb == false then | |
1026 | TrailDeb = true | |
1027 | end | |
1028 | coroutine.wrap(function() | |
1029 | local Old = Handle.CFrame.p | |
1030 | while true do swait() | |
1031 | if not TrailDeb then break end | |
1032 | local New = Handle.CFrame.p | |
1033 | local Mag =(Old -New).magnitude | |
1034 | local Dis =(Old +New)/2 | |
1035 | local Trail = Instance.new("Part",Character) | |
1036 | Trail.Material = "Neon" | |
1037 | Trail.Anchored = true | |
1038 | Trail.CanCollide = false | |
1039 | Trail.BrickColor = TorsoColor | |
1040 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1041 | Trail.TopSurface = 0 | |
1042 | Trail.BottomSurface = 0 | |
1043 | Trail.formFactor = "Custom" | |
1044 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1045 | local ms = Instance.new("BlockMesh",Trail) | |
1046 | ms.Scale = Vector3.new(1,1,1) | |
1047 | local TM = Instance.new("CylinderMesh",Trail) | |
1048 | TM.Scale = Vector3.new(20,1,20) | |
1049 | Old = New | |
1050 | coroutine.wrap(function() | |
1051 | for i = 1,0,-0.1 do | |
1052 | swait() | |
1053 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1054 | end | |
1055 | Trail:remove() | |
1056 | end)() | |
1057 | coroutine.wrap(function() | |
1058 | for i = 1,10 do | |
1059 | swait() | |
1060 | Trail.Transparency = Trail.Transparency +0.1 | |
1061 | end end)()end end)() | |
1062 | con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end) | |
1063 | for i=0,1,0.08 do | |
1064 | swait() | |
1065 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3) | |
1066 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3) | |
1067 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) | |
1068 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) | |
1069 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1070 | Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) | |
1071 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1072 | end | |
1073 | so("231917758",Handle,1,.9) | |
1074 | so("159972643",Torso,1,1) | |
1075 | for i=0,1,0.1 do | |
1076 | swait() | |
1077 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3) | |
1078 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
1079 | RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3) | |
1080 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) | |
1081 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1082 | Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2) | |
1083 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1084 | end | |
1085 | --dmgstop() | |
1086 | attack=false | |
1087 | con1:disconnect() | |
1088 | if TrailDeb == true then | |
1089 | TrailDeb = false | |
1090 | end | |
1091 | end | |
1092 | ||
1093 | function attacktwo() | |
1094 | attack=true | |
1095 | if TrailDeb == false then | |
1096 | TrailDeb = true | |
1097 | end | |
1098 | coroutine.wrap(function() | |
1099 | local Old = Handle2.CFrame.p | |
1100 | while true do swait() | |
1101 | if not TrailDeb then break end | |
1102 | local New = Handle2.CFrame.p | |
1103 | local Mag =(Old -New).magnitude | |
1104 | local Dis =(Old +New)/2 | |
1105 | local Trail = Instance.new("Part",Character) | |
1106 | Trail.Material = "Neon" | |
1107 | Trail.Anchored = true | |
1108 | Trail.CanCollide = false | |
1109 | Trail.BrickColor = TorsoColor | |
1110 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1111 | Trail.TopSurface = 0 | |
1112 | Trail.BottomSurface = 0 | |
1113 | Trail.formFactor = "Custom" | |
1114 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1115 | local ms = Instance.new("BlockMesh",Trail) | |
1116 | ms.Scale = Vector3.new(1,1,1) | |
1117 | local TM = Instance.new("CylinderMesh",Trail) | |
1118 | TM.Scale = Vector3.new(20,1,20) | |
1119 | Old = New | |
1120 | coroutine.wrap(function() | |
1121 | for i = 1,0,-0.1 do | |
1122 | swait() | |
1123 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1124 | end | |
1125 | Trail:remove() | |
1126 | end)() | |
1127 | coroutine.wrap(function() | |
1128 | for i = 1,10 do | |
1129 | swait() | |
1130 | Trail.Transparency = Trail.Transparency +0.1 | |
1131 | end end)()end end)() | |
1132 | con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end) | |
1133 | for i=0,1,0.08 do | |
1134 | swait() | |
1135 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3) | |
1136 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
1137 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-30,0,-20),.3) | |
1138 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3) | |
1139 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1140 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,1,-5)*angles(math.rad(0),math.rad(0),math.rad(20)),.2) | |
1141 | Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1142 | end | |
1143 | so("231917758",Handle2,1,.8) | |
1144 | so("159972627",Torso,1,1) | |
1145 | for i=0,1,0.1 do | |
1146 | swait() | |
1147 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
1148 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.3) | |
1149 | LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*euler(-30,0,20),.3) | |
1150 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3) | |
1151 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1152 | Handle2weld.C0=clerp(Handle2weld.C0,cf(10,1,-5)*angles(math.rad(0),math.rad(-80),math.rad(20)),.2) | |
1153 | Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1154 | end | |
1155 | --dmgstop() | |
1156 | attack=false | |
1157 | con1:disconnect() | |
1158 | if TrailDeb == true then | |
1159 | TrailDeb = false | |
1160 | end | |
1161 | end | |
1162 | ||
1163 | function attackthree() | |
1164 | attack=true | |
1165 | if TrailDeb == false then | |
1166 | TrailDeb = true | |
1167 | end | |
1168 | coroutine.wrap(function() | |
1169 | local Old = Handle.CFrame.p | |
1170 | while true do swait() | |
1171 | if not TrailDeb then break end | |
1172 | local New = Handle.CFrame.p | |
1173 | local Mag =(Old -New).magnitude | |
1174 | local Dis =(Old +New)/2 | |
1175 | local Trail = Instance.new("Part",Character) | |
1176 | Trail.Material = "Neon" | |
1177 | Trail.Anchored = true | |
1178 | Trail.CanCollide = false | |
1179 | Trail.BrickColor = TorsoColor | |
1180 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1181 | Trail.TopSurface = 0 | |
1182 | Trail.BottomSurface = 0 | |
1183 | Trail.formFactor = "Custom" | |
1184 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1185 | local ms = Instance.new("BlockMesh",Trail) | |
1186 | ms.Scale = Vector3.new(1,1,1) | |
1187 | local TM = Instance.new("CylinderMesh",Trail) | |
1188 | TM.Scale = Vector3.new(20,1,20) | |
1189 | Old = New | |
1190 | coroutine.wrap(function() | |
1191 | for i = 1,0,-0.1 do | |
1192 | swait() | |
1193 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1194 | end | |
1195 | Trail:remove() | |
1196 | end)() | |
1197 | coroutine.wrap(function() | |
1198 | for i = 1,10 do | |
1199 | swait() | |
1200 | Trail.Transparency = Trail.Transparency +0.1 | |
1201 | end end)()end end)() | |
1202 | con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,30,"Up",RootPart,.2,1) end) | |
1203 | for i=0,1,0.08 do | |
1204 | swait() | |
1205 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1206 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) | |
1207 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0.5,-1.3,-0.1),.3) | |
1208 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) | |
1209 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1210 | Handleweld.C0=clerp(Handleweld.C0,cf(3,7,-1)*angles(math.rad(20),math.rad(0),math.rad(-120)),.2) | |
1211 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1212 | end | |
1213 | so("231917758",Handle,1,1) | |
1214 | so("159882477",Torso,1,1) | |
1215 | for i=0,1,0.05 do | |
1216 | swait() | |
1217 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1218 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
1219 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1220 | Handleweld.C0=clerp(Handleweld.C0,cf(2,4,-3)*angles(math.rad(120),math.rad(0),math.rad(-120)),.2) | |
1221 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1222 | RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(2,-1.3,0.1),.3) | |
1223 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) | |
1224 | end | |
1225 | --dmgstop() | |
1226 | attack=false | |
1227 | con1:disconnect() | |
1228 | if TrailDeb == true then | |
1229 | TrailDeb = false | |
1230 | end | |
1231 | end | |
1232 | ||
1233 | function attackfour() | |
1234 | attack=true | |
1235 | if TrailDeb == false then | |
1236 | TrailDeb = true | |
1237 | end | |
1238 | coroutine.wrap(function() | |
1239 | local Old = Handle2.CFrame.p | |
1240 | while true do swait() | |
1241 | if not TrailDeb then break end | |
1242 | local New = Handle2.CFrame.p | |
1243 | local Mag =(Old -New).magnitude | |
1244 | local Dis =(Old +New)/2 | |
1245 | local Trail = Instance.new("Part",Character) | |
1246 | Trail.Material = "Neon" | |
1247 | Trail.Anchored = true | |
1248 | Trail.CanCollide = false | |
1249 | Trail.BrickColor = TorsoColor | |
1250 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1251 | Trail.TopSurface = 0 | |
1252 | Trail.BottomSurface = 0 | |
1253 | Trail.formFactor = "Custom" | |
1254 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1255 | local ms = Instance.new("BlockMesh",Trail) | |
1256 | ms.Scale = Vector3.new(1,1,1) | |
1257 | local TM = Instance.new("CylinderMesh",Trail) | |
1258 | TM.Scale = Vector3.new(20,1,20) | |
1259 | Old = New | |
1260 | coroutine.wrap(function() | |
1261 | for i = 1,0,-0.1 do | |
1262 | swait() | |
1263 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1264 | end | |
1265 | Trail:remove() | |
1266 | end)() | |
1267 | coroutine.wrap(function() | |
1268 | for i = 1,10 do | |
1269 | swait() | |
1270 | Trail.Transparency = Trail.Transparency +0.1 | |
1271 | end end)()end end)() | |
1272 | coroutine.wrap(function() | |
1273 | local Old = Handle.CFrame.p | |
1274 | while true do swait() | |
1275 | if not TrailDeb then break end | |
1276 | local New = Handle.CFrame.p | |
1277 | local Mag =(Old -New).magnitude | |
1278 | local Dis =(Old +New)/2 | |
1279 | local Trail = Instance.new("Part",Character) | |
1280 | Trail.Material = "Neon" | |
1281 | Trail.Anchored = true | |
1282 | Trail.CanCollide = false | |
1283 | Trail.BrickColor = TorsoColor | |
1284 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1285 | Trail.TopSurface = 0 | |
1286 | Trail.BottomSurface = 0 | |
1287 | Trail.formFactor = "Custom" | |
1288 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1289 | local ms = Instance.new("BlockMesh",Trail) | |
1290 | ms.Scale = Vector3.new(1,1,1) | |
1291 | local TM = Instance.new("CylinderMesh",Trail) | |
1292 | TM.Scale = Vector3.new(20,1,20) | |
1293 | Old = New | |
1294 | coroutine.wrap(function() | |
1295 | for i = 1,0,-0.1 do | |
1296 | swait() | |
1297 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1298 | end | |
1299 | Trail:remove() | |
1300 | end)() | |
1301 | coroutine.wrap(function() | |
1302 | for i = 1,10 do | |
1303 | swait() | |
1304 | Trail.Transparency = Trail.Transparency +0.1 | |
1305 | end end)()end end)() | |
1306 | con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end) | |
1307 | con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end) | |
1308 | for i=0,1,0.08 do | |
1309 | swait() | |
1310 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(40),math.rad(0),math.rad(-40)),.3) | |
1311 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(40)),.3) | |
1312 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70),math.rad(0),math.rad(-45)),.3) | |
1313 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
1314 | LH.C0=clerp(LH.C0,cf(-1,0.5,0)*euler(0,-1.57,0)*angles(math.rad(-10),math.rad(30),math.rad(-40)),.3) | |
1315 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1316 | Handleweld.C0=clerp(Handleweld.C0,cf(1.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1317 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-1.5,3,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) | |
1318 | end | |
1319 | if anim then | |
1320 | anim.Disabled=true | |
1321 | end | |
1322 | so("231917758",Torso,1,0.7) | |
1323 | so("159882584",Torso,1,1) | |
1324 | for i=0,1,0.04 do | |
1325 | swait() | |
1326 | Torso.Velocity=RootPart.CFrame.lookVector*50 | |
1327 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*angles(math.rad(-5),math.rad(0),math.rad(0+360*i)),.3) | |
1328 | RW.C0=clerp(RW.C0,cf(1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) | |
1329 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) | |
1330 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1331 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1332 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1333 | Handleweld.C0=clerp(Handleweld.C0,cf(3,4,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2) | |
1334 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-3,4,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) | |
1335 | end | |
1336 | --dmgstop() | |
1337 | attack=false | |
1338 | con1:disconnect() | |
1339 | con2:disconnect() | |
1340 | if anim then | |
1341 | anim.Disabled=false | |
1342 | end | |
1343 | if TrailDeb == true then | |
1344 | TrailDeb = false | |
1345 | end | |
1346 | end | |
1347 | ||
1348 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
1349 | local prt = parta(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1350 | prt.Anchored = true | |
1351 | prt.CFrame = cframe | |
1352 | local msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1353 | coroutine.resume(coroutine.create(function() | |
1354 | for i = 0, 1, 0.05 do | |
1355 | swait() | |
1356 | prt.Transparency = i | |
1357 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
1358 | end | |
1359 | prt.Parent = nil | |
1360 | end)) | |
1361 | end | |
1362 | ||
1363 | function MagniDamage(par,efft,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1364 | for _, c in pairs(workspace:GetDescendants()) do | |
1365 | local hum = c:FindFirstChildOfClass("Humanoid") | |
1366 | if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then | |
1367 | local head = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso")) | |
1368 | if head ~= nil then | |
1369 | local targ = head.Position - par.Position | |
1370 | local mag = targ.magnitude | |
1371 | if magni >= mag and c.Name ~= Player.Name then | |
1372 | Damagefunc(head,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1373 | end | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | ||
1379 | function MagicCircle4(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1380 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1381 | prt.Anchored = true | |
1382 | prt.CFrame = cframe | |
1383 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1384 | game:GetService("Debris"):AddItem(prt, 2) | |
1385 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1386 | for i = 0, 1, delay do | |
1387 | swait() | |
1388 | Part.CFrame = Part.CFrame | |
1389 | Part.Transparency = i | |
1390 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1391 | end | |
1392 | Part.Parent = nil | |
1393 | end), prt, msh) | |
1394 | end | |
1395 | ||
1396 | function smashdown() | |
1397 | attack=true | |
1398 | ||
1399 | if TrailDeb == false then | |
1400 | TrailDeb = true | |
1401 | end | |
1402 | coroutine.wrap(function() | |
1403 | local Old = Handle2.CFrame.p | |
1404 | while true do swait() | |
1405 | if not TrailDeb then break end | |
1406 | local New = Handle2.CFrame.p | |
1407 | local Mag =(Old -New).magnitude | |
1408 | local Dis =(Old +New)/2 | |
1409 | local Trail = Instance.new("Part",Character) | |
1410 | Trail.Material = "Neon" | |
1411 | Trail.Anchored = true | |
1412 | Trail.CanCollide = false | |
1413 | Trail.BrickColor = TorsoColor | |
1414 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1415 | Trail.TopSurface = 0 | |
1416 | Trail.BottomSurface = 0 | |
1417 | Trail.formFactor = "Custom" | |
1418 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1419 | local ms = Instance.new("BlockMesh",Trail) | |
1420 | ms.Scale = Vector3.new(1,1,1) | |
1421 | local TM = Instance.new("CylinderMesh",Trail) | |
1422 | TM.Scale = Vector3.new(20,1,20) | |
1423 | Old = New | |
1424 | coroutine.wrap(function() | |
1425 | for i = 1,0,-0.1 do | |
1426 | swait() | |
1427 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1428 | end | |
1429 | Trail:remove() | |
1430 | end)() | |
1431 | coroutine.wrap(function() | |
1432 | for i = 1,10 do | |
1433 | swait() | |
1434 | Trail.Transparency = Trail.Transparency +0.1 | |
1435 | end end)()end end)() | |
1436 | coroutine.wrap(function() | |
1437 | local Old = Handle.CFrame.p | |
1438 | while true do swait() | |
1439 | if not TrailDeb then break end | |
1440 | local New = Handle.CFrame.p | |
1441 | local Mag =(Old -New).magnitude | |
1442 | local Dis =(Old +New)/2 | |
1443 | local Trail = Instance.new("Part",Character) | |
1444 | Trail.Material = "Neon" | |
1445 | Trail.Anchored = true | |
1446 | Trail.CanCollide = false | |
1447 | Trail.BrickColor = TorsoColor | |
1448 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1449 | Trail.TopSurface = 0 | |
1450 | Trail.BottomSurface = 0 | |
1451 | Trail.formFactor = "Custom" | |
1452 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1453 | local ms = Instance.new("BlockMesh",Trail) | |
1454 | ms.Scale = Vector3.new(1,1,1) | |
1455 | local TM = Instance.new("CylinderMesh",Trail) | |
1456 | TM.Scale = Vector3.new(20,1,20) | |
1457 | Old = New | |
1458 | coroutine.wrap(function() | |
1459 | for i = 1,0,-0.1 do | |
1460 | swait() | |
1461 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1462 | end | |
1463 | Trail:remove() | |
1464 | end)() | |
1465 | coroutine.wrap(function() | |
1466 | for i = 1,10 do | |
1467 | swait() | |
1468 | Trail.Transparency = Trail.Transparency +0.1 | |
1469 | end end)()end end)() | |
1470 | con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end) | |
1471 | con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end) | |
1472 | for i=0,1,0.08 do | |
1473 | swait() | |
1474 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1475 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
1476 | LW.C0=clerp(LW.C0,cf(-1.5,1,0)*euler(math.rad(180),0,0),.3) | |
1477 | RW.C0=clerp(RW.C0,cf(1.5,1,0)*euler(math.rad(180),0,0),.3) | |
1478 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1479 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1480 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2) | |
1481 | Handleweld.C0=clerp(Handleweld.C0,cf(4,30,10)*angles(math.rad(35),math.rad(0),math.rad(-90)),.2) | |
1482 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,30,10)*angles(math.rad(35),math.rad(0),math.rad(90)),.2) | |
1483 | end | |
1484 | Humanoid.WalkSpeed = 0 | |
1485 | so("231917758",Torso,1,0.7) | |
1486 | so("159882584",Torso,1,1) | |
1487 | for i=0,1,0.08 do | |
1488 | swait() | |
1489 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
1490 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1491 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),0,0),.3) | |
1492 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),0,0),.3) | |
1493 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1494 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1495 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) | |
1496 | Handleweld.C0=clerp(Handleweld.C0,cf(4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(-90)),.2) | |
1497 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(90)),.2) | |
1498 | end | |
1499 | con1:disconnect() | |
1500 | con2:disconnect() | |
1501 | attack=false | |
1502 | if anim then | |
1503 | anim.Disabled=false | |
1504 | end | |
1505 | if TrailDeb == true then | |
1506 | TrailDeb = false | |
1507 | end | |
1508 | local ref = it("Part",Character) | |
1509 | ref.Size = Vector3.new(0,0,0) | |
1510 | ref.Anchored = true | |
1511 | ref.CanCollide = false | |
1512 | ref.Transparency = 1 | |
1513 | local looky = RootPart.CFrame | |
1514 | for i=1,10 do | |
1515 | ref.CFrame = looky*CFrame.new(0,-2.5,-10*i) | |
1516 | BlastEffect(BrickColor.new("White"),ref.CFrame,1,.2,1,1,0,1) | |
1517 | BlastEffect(BrickColor.new("White"),ref.CFrame,5,1,.5,.1,2,.1) | |
1518 | MagniDamage(ref,"",10,30,35,50,"Knockdown",RootPart,.2,1) | |
1519 | so(178452221,ref,.6,1) | |
1520 | so(192410084,ref,1,1) | |
1521 | swait(5) | |
1522 | end | |
1523 | ref:Destroy() | |
1524 | swait(60) | |
1525 | --dmgstop() | |
1526 | end | |
1527 | ||
1528 | function mudads() | |
1529 | attack=true | |
1530 | so("624164065",Torso,1,3) | |
1531 | print("SUNLIGHT YELLO OVRDREV") | |
1532 | ||
1533 | ||
1534 | if TrailDeb == false then | |
1535 | TrailDeb = true | |
1536 | end | |
1537 | coroutine.wrap(function() | |
1538 | local Old = Handle2.CFrame.p | |
1539 | while true do swait() | |
1540 | if not TrailDeb then break end | |
1541 | local New = Handle2.CFrame.p | |
1542 | local Mag =(Old -New).magnitude | |
1543 | local Dis =(Old +New)/2 | |
1544 | local Trail = Instance.new("Part",Character) | |
1545 | Trail.Material = "Neon" | |
1546 | Trail.Anchored = true | |
1547 | Trail.CanCollide = false | |
1548 | Trail.BrickColor = TorsoColor | |
1549 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1550 | Trail.TopSurface = 0 | |
1551 | Trail.BottomSurface = 0 | |
1552 | Trail.formFactor = "Custom" | |
1553 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1554 | local ms = Instance.new("BlockMesh",Trail) | |
1555 | ms.Scale = Vector3.new(1,1,1) | |
1556 | local TM = Instance.new("CylinderMesh",Trail) | |
1557 | TM.Scale = Vector3.new(20,1,20) | |
1558 | Old = New | |
1559 | coroutine.wrap(function() | |
1560 | for i = 1,0,-0.1 do | |
1561 | swait() | |
1562 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1563 | end | |
1564 | Trail:remove() | |
1565 | end)() | |
1566 | coroutine.wrap(function() | |
1567 | for i = 1,10 do | |
1568 | swait() | |
1569 | Trail.Transparency = Trail.Transparency +0.1 | |
1570 | end end)()end end)() | |
1571 | coroutine.wrap(function() | |
1572 | local Old = Handle.CFrame.p | |
1573 | while true do swait() | |
1574 | if not TrailDeb then break end | |
1575 | local New = Handle.CFrame.p | |
1576 | local Mag =(Old -New).magnitude | |
1577 | local Dis =(Old +New)/2 | |
1578 | local Trail = Instance.new("Part",Character) | |
1579 | Trail.Material = "Neon" | |
1580 | Trail.Anchored = true | |
1581 | Trail.CanCollide = false | |
1582 | Trail.BrickColor = TorsoColor | |
1583 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1584 | Trail.TopSurface = 0 | |
1585 | Trail.BottomSurface = 0 | |
1586 | Trail.formFactor = "Custom" | |
1587 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1588 | local ms = Instance.new("BlockMesh",Trail) | |
1589 | ms.Scale = Vector3.new(1,1,1) | |
1590 | local TM = Instance.new("CylinderMesh",Trail) | |
1591 | TM.Scale = Vector3.new(20,1,20) | |
1592 | Old = New | |
1593 | coroutine.wrap(function() | |
1594 | for i = 1,0,-0.1 do | |
1595 | swait() | |
1596 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1597 | end | |
1598 | Trail:remove() | |
1599 | end)() | |
1600 | coroutine.wrap(function() | |
1601 | for i = 1,10 do | |
1602 | swait() | |
1603 | Trail.Transparency = Trail.Transparency +0.1 | |
1604 | end end)()end end)() | |
1605 | con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end) | |
1606 | con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end) | |
1607 | Humanoid.WalkSpeed = 16 | |
1608 | so("159882584",Torso,1,1) | |
1609 | for i=0,1,0.08 do | |
1610 | swait() | |
1611 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
1612 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1613 | LW.C0=clerp(LW.C0,cf(-1.2,1,0)*euler(math.rad(90),math.rad(-90),0),.3) | |
1614 | RW.C0=clerp(RW.C0,cf(1.2,1,0)*euler(math.rad(90),math.rad(90),0),.3) | |
1615 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1616 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1617 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
1618 | Handleweld.C0=clerp(Handleweld.C0,cf(4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1619 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1620 | end | |
1621 | for a = 1,20 do | |
1622 | so("231917758",Torso,math.random(6,10)/10,1) | |
1623 | for i=0,1,0.2 do | |
1624 | swait() | |
1625 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
1626 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1627 | LW.C0=clerp(LW.C0,cf(-1.2,1,-2)*euler(math.rad(90),math.rad(-90),0),.3) | |
1628 | RW.C0=clerp(RW.C0,cf(1.2,1,2)*euler(math.rad(90),math.rad(90),0),.3) | |
1629 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1630 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1631 | handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
1632 | Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1633 | Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1634 | end | |
1635 | so("231917758",Torso,math.random(6,10)/10,1) | |
1636 | for i=0,1,0.2 do | |
1637 | swait() | |
1638 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
1639 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1640 | LW.C0=clerp(LW.C0,cf(-1.2,1,2)*euler(math.rad(90),math.rad(-90),0),.3) | |
1641 | RW.C0=clerp(RW.C0,cf(1.2,1,-2)*euler(math.rad(90),math.rad(90),0),.3) | |
1642 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1643 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1644 | handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
1645 | Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1646 | Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1647 | end | |
1648 | end | |
1649 | con1:disconnect() | |
1650 | con2:disconnect() | |
1651 | --dmgstop() | |
1652 | attack=false | |
1653 | if anim then | |
1654 | anim.Disabled=false | |
1655 | end | |
1656 | if TrailDeb == true then | |
1657 | TrailDeb = false | |
1658 | end | |
1659 | end | |
1660 | ||
1661 | function laser() | |
1662 | attack = true | |
1663 | Humanoid.WalkSpeed = 16 | |
1664 | for i=0,1,0.05 do | |
1665 | swait() | |
1666 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1667 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1668 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3) | |
1669 | RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3) | |
1670 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1671 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1672 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2) | |
1673 | Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) | |
1674 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) | |
1675 | end | |
1676 | local blmod = Instance.new("Model",Character) | |
1677 | for a = 1, 5 do | |
1678 | local blast2 = it("Part",blmod) | |
1679 | blast2.Size = vt(1,1,1) | |
1680 | blast2.BrickColor = TorsoColor | |
1681 | blast2.Material = "Neon" | |
1682 | blast2.Anchored = false | |
1683 | blast2.CanCollide = false | |
1684 | local blwe = Instance.new("Weld",blast2) | |
1685 | blwe.Part0 = DragonHead | |
1686 | blwe.Part1 = blast2 | |
1687 | blwe.C0 = CFrame.new(0, 0, -5) | |
1688 | blwe.C1 = CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
1689 | local m = Instance.new("BlockMesh", blast2) | |
1690 | m.Scale = Vector3.new(6,6,6) | |
1691 | coroutine.resume(coroutine.create(function() | |
1692 | for i = 0,1,.1 do | |
1693 | blast2.Transparency = 1.2-i | |
1694 | swait() | |
1695 | blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
1696 | end | |
1697 | while blast2 do | |
1698 | swait() | |
1699 | blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
1700 | end | |
1701 | end)) | |
1702 | end | |
1703 | so(864314263,DragonHead,1,5) | |
1704 | for i=1,150 do | |
1705 | MagicRing(BrickColor.new("Alder"), DragonHead.CFrame * CFrame.new(0,0,-5) * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0) | |
1706 | handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0)) | |
1707 | swait() | |
1708 | end | |
1709 | for i=0,1,0.05 do | |
1710 | swait() | |
1711 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1712 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1713 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3) | |
1714 | RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3) | |
1715 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1716 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1717 | handleweld.C0=clerp(handleweld.C0,cf(math.random(-1,1),math.random(5,7),math.random(6,8))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1718 | Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) | |
1719 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) | |
1720 | end | |
1721 | so(162246701,DragonHead,1,5) | |
1722 | local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5) | |
1723 | local sannd = Instance.new("Sound",Torso) | |
1724 | sannd.SoundId = "rbxassetid://162246683" | |
1725 | sannd.Looped = true | |
1726 | sannd.Volume = 1 | |
1727 | sannd:Play() | |
1728 | local hitcf = mouse.Hit | |
1729 | local ref = it("Part",Character) | |
1730 | ref.Size = Vector3.new(0,0,0) | |
1731 | ref.Anchored = true | |
1732 | ref.CanCollide = false | |
1733 | ref.Transparency = 1 | |
1734 | local blast = it("Part",blmod) | |
1735 | blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude) | |
1736 | blast.BrickColor = TorsoColor | |
1737 | blast.Material = "Neon" | |
1738 | blast.Anchored = true | |
1739 | blast.CanCollide = false | |
1740 | blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p) | |
1741 | local m = Instance.new("BlockMesh", blast) | |
1742 | m.Scale = Vector3.new(5,5,1) | |
1743 | for a = 1, 200 do | |
1744 | local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5) | |
1745 | local hitcf = mouse.Hit | |
1746 | ref.CFrame = hitcf | |
1747 | blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude) | |
1748 | blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p) | |
1749 | MagicBlock(TorsoColor, hitcf, 1, 1, 1, 6, 6, 6, 0.1) | |
1750 | MagniDamage(ref,"",10,5,7,0,"Knockdown",RootPart,.05,1) | |
1751 | handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-5),math.rad(0),math.rad(0)) | |
1752 | --handleweld.C0 = cf(math.random(-2,2),math.random(4,8),math.random(5,9))*angles(math.rad(-5),math.rad(0),math.rad(0)) | |
1753 | swait(1) | |
1754 | end | |
1755 | for a = 0,1,.05 do | |
1756 | sannd.Volume = a | |
1757 | for _, b in pairs(blmod:GetChildren()) do | |
1758 | b.Transparency = a | |
1759 | end | |
1760 | swait() | |
1761 | end | |
1762 | sannd:Destroy() | |
1763 | blmod:Destroy() | |
1764 | attack = false | |
1765 | end | |
1766 | ||
1767 | function yummy() | |
1768 | attack=true | |
1769 | if TrailDeb == false then | |
1770 | TrailDeb = true | |
1771 | end | |
1772 | coroutine.wrap(function() | |
1773 | local Old = Handle.CFrame.p | |
1774 | while true do swait() | |
1775 | if not TrailDeb then break end | |
1776 | local New = Handle.CFrame.p | |
1777 | local Mag =(Old -New).magnitude | |
1778 | local Dis =(Old +New)/2 | |
1779 | local Trail = Instance.new("Part",Character) | |
1780 | Trail.Material = "Neon" | |
1781 | Trail.Anchored = true | |
1782 | Trail.CanCollide = false | |
1783 | Trail.BrickColor = TorsoColor | |
1784 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
1785 | Trail.TopSurface = 0 | |
1786 | Trail.BottomSurface = 0 | |
1787 | Trail.formFactor = "Custom" | |
1788 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
1789 | local ms = Instance.new("BlockMesh",Trail) | |
1790 | ms.Scale = Vector3.new(1,1,1) | |
1791 | local TM = Instance.new("CylinderMesh",Trail) | |
1792 | TM.Scale = Vector3.new(20,1,20) | |
1793 | Old = New | |
1794 | coroutine.wrap(function() | |
1795 | for i = 1,0,-0.1 do | |
1796 | swait() | |
1797 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
1798 | end | |
1799 | Trail:remove() | |
1800 | end)() | |
1801 | coroutine.wrap(function() | |
1802 | for i = 1,10 do | |
1803 | swait() | |
1804 | Trail.Transparency = Trail.Transparency +0.1 | |
1805 | end end)()end end)() | |
1806 | local grab | |
1807 | local torsy | |
1808 | local ghum | |
1809 | local soaa | |
1810 | for i=0,1,0.05 do | |
1811 | swait() | |
1812 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3) | |
1813 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3) | |
1814 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) | |
1815 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) | |
1816 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1817 | Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) | |
1818 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1819 | end | |
1820 | con1=Gear.Touched:connect(function(hit) | |
1821 | if grab == nil and hit.Parent ~= Character then | |
1822 | torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")) | |
1823 | ghum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1824 | if ghum ~= nil and torsy ~= nil then | |
1825 | grab=hit.Parent | |
1826 | so(386946017,hit,1,1) | |
1827 | local soaa = it("Sound",grab.Head) | |
1828 | soaa.Volume = 1 | |
1829 | local cho = math.random(1,5) | |
1830 | if cho == 1 then | |
1831 | soaa.SoundId = "rbxassetid://111896685" | |
1832 | elseif cho == 2 then | |
1833 | soaa.SoundId = "rbxassetid://535528169" | |
1834 | elseif cho == 3 then | |
1835 | soaa.SoundId = "rbxassetid://1080363252" | |
1836 | elseif cho == 4 then | |
1837 | soaa.SoundId = "rbxassetid://147758746" | |
1838 | elseif cho == 5 then | |
1839 | soaa.SoundId = "rbxassetid://626777433" | |
1840 | soaa.Volume = .2 | |
1841 | soaa.TimePosition = 1 | |
1842 | end | |
1843 | soaa:Play() | |
1844 | end | |
1845 | end | |
1846 | end) | |
1847 | so("231917758",Handle,1,.9) | |
1848 | so("159972643",Torso,1,1) | |
1849 | for i=0,3,0.1 do | |
1850 | swait() | |
1851 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3) | |
1852 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
1853 | RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3) | |
1854 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) | |
1855 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
1856 | Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2) | |
1857 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1858 | if torsy~=nil then | |
1859 | ghum.PlatformStand = true | |
1860 | torsy.CFrame = Gear.CFrame | |
1861 | end | |
1862 | end | |
1863 | if grab ~= nil then | |
1864 | Humanoid.WalkSpeed = 0 | |
1865 | con1:disconnect() | |
1866 | for i=0,3,0.05 do | |
1867 | swait() | |
1868 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1869 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
1870 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
1871 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
1872 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1873 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1874 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1875 | Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) | |
1876 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1877 | if torsy~=nil then | |
1878 | ghum.PlatformStand = true | |
1879 | torsy.CFrame = Gear.CFrame | |
1880 | end | |
1881 | end | |
1882 | for i=0,1,0.1 do | |
1883 | swait() | |
1884 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1885 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
1886 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
1887 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
1888 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1889 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1890 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1891 | Handleweld.C0=clerp(Handleweld.C0,cf(0,16,5)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) | |
1892 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1893 | if torsy~=nil then | |
1894 | ghum.PlatformStand = true | |
1895 | torsy.CFrame = Gear.CFrame | |
1896 | end | |
1897 | end | |
1898 | grab:BreakJoints() | |
1899 | for i,v in pairs(grab:children()) do | |
1900 | if v:IsA("BasePart") then | |
1901 | game:service'Debris':AddItem(v,.01) | |
1902 | end | |
1903 | end | |
1904 | local ref = it("Part",Character) | |
1905 | ref.Size = Vector3.new(0,0,0) | |
1906 | ref.Anchored = true | |
1907 | ref.CanCollide = false | |
1908 | ref.Transparency = 1 | |
1909 | ref.CFrame = Gear.CFrame | |
1910 | so(206082327,Gear,1,3) | |
1911 | local partasdeff = Instance.new("ParticleEmitter",ref) | |
1912 | partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1913 | partasdeff.LightEmission = .1 | |
1914 | partasdeff.Size = NumberSequence.new(0.2) | |
1915 | partasdeff.Texture = "rbxassetid://771221224" | |
1916 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
1917 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1918 | partasdeff.Transparency = bbb | |
1919 | partasdeff.Size = aaa | |
1920 | partasdeff.ZOffset = .9 | |
1921 | partasdeff.Acceleration = Vector3.new(0, -5, 0) | |
1922 | partasdeff.LockedToPart = false | |
1923 | partasdeff.EmissionDirection = "Back" | |
1924 | partasdeff.Lifetime = NumberRange.new(1, 2) | |
1925 | partasdeff.Rate = 1000 | |
1926 | partasdeff.Rotation = NumberRange.new(-100, 100) | |
1927 | partasdeff.RotSpeed = NumberRange.new(-100, 100) | |
1928 | partasdeff.Speed = NumberRange.new(6) | |
1929 | partasdeff.VelocitySpread = 10000 | |
1930 | partasdeff.Enabled=false | |
1931 | partasdeff:Emit(70) | |
1932 | game:service'Debris':AddItem(ref,5) | |
1933 | swait(90) | |
1934 | so(2767085,DragonHead,1,1) | |
1935 | swait(150) | |
1936 | for i=0,1,0.1 do | |
1937 | swait() | |
1938 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1939 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
1940 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
1941 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
1942 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1943 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
1944 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
1945 | Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) | |
1946 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1947 | end | |
1948 | so(133966572,DragonHead,.8,2) | |
1949 | for i=1,15 do | |
1950 | for a=1,5 do | |
1951 | handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)) | |
1952 | swait() | |
1953 | end | |
1954 | local bo = it("Part",Character) | |
1955 | bo.Size = vt(.2,.6,1) | |
1956 | bo.BrickColor = BrickColor.new("Persimmon") | |
1957 | bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1958 | bo.Velocity = RootPart.CFrame.lookVector*40 | |
1959 | local m = it("SpecialMesh",bo) | |
1960 | m.MeshId = "rbxassetid://305829157" | |
1961 | m.Scale = vt(math.random(9,13)/10,math.random(9,13)/10,math.random(9,13)/10) | |
1962 | coroutine.wrap(function() | |
1963 | swait(300) | |
1964 | for a=0,1,.05 do | |
1965 | swait() | |
1966 | bo.Transparency = a | |
1967 | end | |
1968 | bo:Destroy() | |
1969 | end)() | |
1970 | end | |
1971 | for a=1,5 do | |
1972 | handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)) | |
1973 | swait() | |
1974 | end | |
1975 | local bo = it("Part",Character) | |
1976 | bo.Size = vt(1,1,1) | |
1977 | bo.BrickColor = BrickColor.new("Persimmon") | |
1978 | bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1979 | bo.Velocity = RootPart.CFrame.lookVector*40 | |
1980 | local m = it("SpecialMesh",bo) | |
1981 | m.MeshId = "rbxassetid://4770583" | |
1982 | m.Scale = vt(3,3,3) | |
1983 | coroutine.wrap(function() | |
1984 | swait(300) | |
1985 | for a=0,1,.05 do | |
1986 | swait() | |
1987 | bo.Transparency = a | |
1988 | end | |
1989 | bo:Destroy() | |
1990 | end)() | |
1991 | swait(60) | |
1992 | end | |
1993 | --dmgstop() | |
1994 | attack=false | |
1995 | con1:disconnect() | |
1996 | if TrailDeb == true then | |
1997 | TrailDeb = false | |
1998 | end | |
1999 | end | |
2000 | ||
2001 | function smek() | |
2002 | attack=true | |
2003 | if TrailDeb == false then | |
2004 | TrailDeb = true | |
2005 | end | |
2006 | coroutine.wrap(function() | |
2007 | local Old = Handle.CFrame.p | |
2008 | while true do swait() | |
2009 | if not TrailDeb then break end | |
2010 | local New = Handle.CFrame.p | |
2011 | local Mag =(Old -New).magnitude | |
2012 | local Dis =(Old +New)/2 | |
2013 | local Trail = Instance.new("Part",Character) | |
2014 | Trail.Material = "Neon" | |
2015 | Trail.Anchored = true | |
2016 | Trail.CanCollide = false | |
2017 | Trail.BrickColor = TorsoColor | |
2018 | Trail.Size = Vector3.new(0.2,Mag,0.2) | |
2019 | Trail.TopSurface = 0 | |
2020 | Trail.BottomSurface = 0 | |
2021 | Trail.formFactor = "Custom" | |
2022 | Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) | |
2023 | local ms = Instance.new("BlockMesh",Trail) | |
2024 | ms.Scale = Vector3.new(1,1,1) | |
2025 | local TM = Instance.new("CylinderMesh",Trail) | |
2026 | TM.Scale = Vector3.new(20,1,20) | |
2027 | Old = New | |
2028 | coroutine.wrap(function() | |
2029 | for i = 1,0,-0.1 do | |
2030 | swait() | |
2031 | TM.Scale = TM.Scale * Vector3.new(i,1,i) | |
2032 | end | |
2033 | Trail:remove() | |
2034 | end)() | |
2035 | coroutine.wrap(function() | |
2036 | for i = 1,10 do | |
2037 | swait() | |
2038 | Trail.Transparency = Trail.Transparency +0.1 | |
2039 | end end)()end end)() | |
2040 | local grab | |
2041 | local torsy | |
2042 | local ghum | |
2043 | local soaa | |
2044 | for i=0,1,0.05 do | |
2045 | swait() | |
2046 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3) | |
2047 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3) | |
2048 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) | |
2049 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) | |
2050 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
2051 | Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) | |
2052 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2053 | end | |
2054 | con1=Gear.Touched:connect(function(hit) | |
2055 | if grab == nil and hit.Parent ~= Character then | |
2056 | torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")) | |
2057 | ghum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2058 | if ghum ~= nil and torsy ~= nil then | |
2059 | grab=hit.Parent | |
2060 | so(386946017,hit,1,1) | |
2061 | soaa = it("Sound",grab.Head) | |
2062 | soaa.Volume = 1 | |
2063 | local cho = math.random(1,5) | |
2064 | if cho == 1 then | |
2065 | soaa.SoundId = "rbxassetid://111896685" | |
2066 | elseif cho == 2 then | |
2067 | soaa.SoundId = "rbxassetid://535528169" | |
2068 | elseif cho == 3 then | |
2069 | soaa.SoundId = "rbxassetid://1080363252" | |
2070 | elseif cho == 4 then | |
2071 | soaa.SoundId = "rbxassetid://147758746" | |
2072 | elseif cho == 5 then | |
2073 | soaa.SoundId = "rbxassetid://626777433" | |
2074 | soaa.Volume = .2 | |
2075 | soaa.TimePosition = 1 | |
2076 | end | |
2077 | game:service'Debris':AddItem(soaa,8) | |
2078 | soaa:Play() | |
2079 | end | |
2080 | end | |
2081 | end) | |
2082 | so("231917758",Handle,1,.9) | |
2083 | so("159972643",Torso,1,1) | |
2084 | for i=0,3,0.1 do | |
2085 | swait() | |
2086 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3) | |
2087 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
2088 | RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3) | |
2089 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) | |
2090 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
2091 | Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-10)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2) | |
2092 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2093 | if torsy~=nil then | |
2094 | ghum.PlatformStand = true | |
2095 | torsy.CFrame = Gear.CFrame | |
2096 | end | |
2097 | end | |
2098 | if grab ~= nil then | |
2099 | Humanoid.WalkSpeed = 0 | |
2100 | con1:disconnect() | |
2101 | for i=0,3,0.05 do | |
2102 | swait() | |
2103 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2104 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
2105 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
2106 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
2107 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2108 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2109 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) | |
2110 | Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) | |
2111 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2112 | if torsy~=nil then | |
2113 | ghum.PlatformStand = true | |
2114 | torsy.CFrame = Gear.CFrame | |
2115 | end | |
2116 | end | |
2117 | for a=1,5 do | |
2118 | for i=0,1,0.1 do | |
2119 | swait() | |
2120 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2121 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
2122 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
2123 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
2124 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2125 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2126 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) | |
2127 | Handleweld.C0=clerp(Handleweld.C0,cf(2,-5,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2128 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2129 | if torsy~=nil then | |
2130 | ghum.PlatformStand = true | |
2131 | torsy.CFrame = Gear.CFrame | |
2132 | end | |
2133 | end | |
2134 | so(386946017,torsy,1,1) | |
2135 | BlastEffect(BrickColor.new("White"),CFrame.new(torsy.Position),.5,.5,.5,.5,.2,.5) | |
2136 | if ghum.Health > 10 then | |
2137 | Damagefunc(torsy,"",8,10,0,"Normal",RootPart,0,1) | |
2138 | end | |
2139 | for i=0,1,0.1 do | |
2140 | swait() | |
2141 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2142 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
2143 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
2144 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
2145 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2146 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2147 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) | |
2148 | Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2149 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2150 | if torsy~=nil then | |
2151 | ghum.PlatformStand = true | |
2152 | torsy.CFrame = Gear.CFrame | |
2153 | end | |
2154 | end | |
2155 | end | |
2156 | for i=1,30 do | |
2157 | swait() | |
2158 | if torsy~=nil then | |
2159 | ghum.PlatformStand = true | |
2160 | torsy.CFrame = Gear.CFrame | |
2161 | end | |
2162 | end | |
2163 | for i=0,5,0.1 do | |
2164 | swait() | |
2165 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2166 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
2167 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
2168 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
2169 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2170 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2171 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2172 | Handleweld.C0=clerp(Handleweld.C0,cf(2,15,10)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) | |
2173 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2174 | if torsy~=nil then | |
2175 | ghum.PlatformStand = true | |
2176 | torsy.CFrame = Gear.CFrame | |
2177 | end | |
2178 | end | |
2179 | for i=0,1,0.1 do | |
2180 | swait() | |
2181 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2182 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
2183 | RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) | |
2184 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) | |
2185 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2186 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2187 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) | |
2188 | Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2189 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2190 | if torsy~=nil then | |
2191 | ghum.PlatformStand = true | |
2192 | torsy.CFrame = Gear.CFrame | |
2193 | end | |
2194 | end | |
2195 | torsy.Velocity = RootPart.CFrame.lookVector*100 | |
2196 | coroutine.wrap(function() | |
2197 | local par,pos | |
2198 | repeat swait() par,pos = rayCast(torsy.Position,Vector3.new(0,-1,0),2,grab) until par | |
2199 | Damagefunc(torsy,"",15,20,0,"Normal",RootPart,0,1) | |
2200 | BlastEffect(BrickColor.new("White"),CFrame.new(pos),0,0,0,.5,.2,.5) | |
2201 | so(260430079,torsy,1,5) | |
2202 | swait(60) | |
2203 | ghum.PlatformStand = false | |
2204 | end)() | |
2205 | swait(60) | |
2206 | end | |
2207 | --dmgstop() | |
2208 | attack=false | |
2209 | con1:disconnect() | |
2210 | if TrailDeb == true then | |
2211 | TrailDeb = false | |
2212 | end | |
2213 | end | |
2214 | ||
2215 | function rawr() | |
2216 | attack=true | |
2217 | Humanoid.WalkSpeed = 0 | |
2218 | for i=0,1,0.05 do | |
2219 | swait() | |
2220 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2221 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
2222 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3) | |
2223 | RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3) | |
2224 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2225 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) | |
2226 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2) | |
2227 | Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) | |
2228 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) | |
2229 | end | |
2230 | so(150829983,DragonHead,.9,5) | |
2231 | for a=1,300 do | |
2232 | handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0)) | |
2233 | BlastEffect(BrickColor.new("White"),RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,math.random(-50,50),0),1,.2,1,2,0,2) | |
2234 | MagniDamage(Torso,"",30,1,1,5,"Knockdown",RootPart,.05,1) | |
2235 | swait() | |
2236 | end | |
2237 | attack = false | |
2238 | end | |
2239 | ||
2240 | equipanim() | |
2241 | ||
2242 | mouse.Button1Down:connect(function() | |
2243 | if attack==false and attacktype==1 then | |
2244 | attacktype=2 | |
2245 | attackone() | |
2246 | elseif attack==false and attacktype==2 then | |
2247 | attacktype=3 | |
2248 | attacktwo() | |
2249 | elseif attack==false and attacktype==3 then | |
2250 | attacktype=1 | |
2251 | attackthree() | |
2252 | end | |
2253 | end) | |
2254 | ||
2255 | mouse.KeyDown:connect(function(k) | |
2256 | k = k:lower() | |
2257 | if k=='m' then | |
2258 | if Character:FindFirstChild("moosick")~=nil then | |
2259 | if moosick.IsPlaying == true then | |
2260 | moosick:Stop() | |
2261 | elseif moosick.IsPaused == true then | |
2262 | moosick:Play() | |
2263 | end | |
2264 | elseif Character:FindFirstChild("moosick")==nil then | |
2265 | local moosick = Instance.new("Sound",Character) | |
2266 | moosick.Name = "moosick" | |
2267 | moosick.SoundId = "rbxassetid://608726256" | |
2268 | moosick.Looped = true | |
2269 | moosick.Volume = 1 | |
2270 | moosick:Play() | |
2271 | end | |
2272 | end | |
2273 | if attack == false then | |
2274 | if k=='z' then | |
2275 | mudads() | |
2276 | elseif k=='x' then | |
2277 | smashdown() | |
2278 | elseif k=='c' then | |
2279 | laser() | |
2280 | elseif k=='v' then | |
2281 | smek() | |
2282 | elseif k=='b' then | |
2283 | yummy() | |
2284 | elseif k=='g' then | |
2285 | rawr() | |
2286 | end | |
2287 | end | |
2288 | end) | |
2289 | ||
2290 | local sine = 0 | |
2291 | local change = 1 | |
2292 | local val = 0 | |
2293 | ||
2294 | local mananum=0 | |
2295 | while true do | |
2296 | swait() | |
2297 | sine = sine + change | |
2298 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2299 | local velderp=RootPart.Velocity.y | |
2300 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2301 | if equipped==true or equipped==false then | |
2302 | --if Anim=="Idle" and attack==false then | |
2303 | --idle=idle+1 | |
2304 | --else | |
2305 | --idle=0 | |
2306 | --end | |
2307 | if idle>=1000 then | |
2308 | if attack==false then | |
2309 | --Sheath() | |
2310 | end | |
2311 | end | |
2312 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
2313 | Anim="Jump" | |
2314 | if attack==false then | |
2315 | Footsteps:Stop() | |
2316 | Footsteps2:Stop() | |
2317 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) | |
2318 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2319 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0),.3) | |
2320 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,0.5),.3) | |
2321 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2322 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.25,0,-0.5),.3) | |
2323 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2324 | RH.C0=clerp(RH.C0,cf(1,0,-.75)*euler(-0.5,1.57,0)*euler(0,0,0),.2) | |
2325 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(0,0,0),.2) | |
2326 | handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) | |
2327 | Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(20),math.rad(0)),.2) | |
2328 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(-20),math.rad(0)),.2) | |
2329 | end | |
2330 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
2331 | Anim="Fall" | |
2332 | if attack==false then | |
2333 | Footsteps:Stop() | |
2334 | Footsteps2:Stop() | |
2335 | Neck.C0=clerp(Neck.C0,necko*euler(0.3,0,0),.3) | |
2336 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2337 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3) | |
2338 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.1,0,1),.3) | |
2339 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2340 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.1,0,-1),.3) | |
2341 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2342 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.6,1.57,0)*euler(0,0,0),.2) | |
2343 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.8,-1.57,0)*euler(0,0,0),.2) | |
2344 | handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) | |
2345 | Handleweld.C0=clerp(Handleweld.C0,cf(4,-1,0)*angles(math.rad(-20),math.rad(-10),math.rad(0)),.2) | |
2346 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,-1,0)*angles(math.rad(-20),math.rad(10),math.rad(0)),.2) | |
2347 | end | |
2348 | elseif torvel<1 and hitfloor~=nil then | |
2349 | Anim="Idle" | |
2350 | change=0.5 | |
2351 | if attack==false then | |
2352 | Footsteps:Stop() | |
2353 | Footsteps2:Stop() | |
2354 | Humanoid.WalkSpeed=12 | |
2355 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(6),math.rad(0),math.rad(0)),.3) | |
2356 | Neck.C0=clerp(Neck.C0,necko*angles(math.rad(3+3*math.cos(sine/36)),math.rad(0),math.rad(0)),.3) | |
2357 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2358 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(16-6*math.cos(sine/28))),.3) | |
2359 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16+6*math.cos(sine/28))),.3) | |
2360 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(16)),.3) | |
2361 | LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(24)),.3) | |
2362 | handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) | |
2363 | Handleweld.C0=clerp(Handleweld.C0,cf(4-1*math.cos(sine/30),0,0-1*math.cos(sine/30))*angles(math.rad(0+8*math.cos(sine/30)),math.rad(0),math.rad(0-8*math.cos(sine/30))),.2) | |
2364 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+1*math.cos(sine/36),0,0+1*math.cos(sine/36))*angles(math.rad(0-12*math.cos(sine/36)),math.rad(0),math.rad(0-12*math.cos(sine/36))),.2) | |
2365 | end | |
2366 | elseif torvel>2 and hitfloor~=nil then | |
2367 | Anim="Walk" | |
2368 | if attack==false then | |
2369 | change=1 | |
2370 | --[[RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(15*math.cos(sine/10))),.3) | |
2371 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
2372 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3) | |
2373 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3) | |
2374 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
2375 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
2376 | --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2377 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) | |
2378 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) | |
2379 | --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2) | |
2380 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.3) | |
2381 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3) | |
2382 | RH.C0=clerp(RH.C0,RHC0,.3) | |
2383 | LH.C0=clerp(LH.C0,LHC0,.3) | |
2384 | Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2385 | Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
2386 | ]]-- | |
2387 | Humanoid.WalkSpeed=50 | |
2388 | --Footsteps:Play() | |
2389 | --Footsteps2:Stop() | |
2390 | --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(10+1*math.cos(sine/2.5)),math.rad(0),math.rad(1-5*math.cos(sine/5))),.3) | |
2391 | --Neck.C0=clerp(Neck.C0,necko*euler(0+0.075*math.cos(sine/2.5),0,0)*angles(math.rad(0),math.rad(0),math.rad(1+5*math.cos(sine/5))),.3) | |
2392 | --Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2393 | --RW.C0=clerp(RW.C0,cf(1.4+0.25*math.cos(sine/5),0.5+0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*angles(math.rad(20-60*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3) | |
2394 | --LW.C0=clerp(LW.C0,cf(-1.4+0.25*math.cos(sine/5),0.5-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*angles(math.rad(20+60*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3) | |
2395 | --RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3) | |
2396 | --LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3) | |
2397 | --handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) | |
2398 | --Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-30),math.rad(0-1*math.cos(sine/30))),.2) | |
2399 | --Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(30),math.rad(0-3*math.cos(sine/36))),.2) | |
2400 | --end | |
2401 | --elseif torvel>=22 and hitfloor~=nil then | |
2402 | --Anim="Run" | |
2403 | change=1 | |
2404 | --if attack==false then | |
2405 | Footsteps:Stop() | |
2406 | Footsteps2:Play() | |
2407 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(20+1*math.cos(sine/2.5)),math.rad(0),math.rad(0)),.3) | |
2408 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2+0.075*math.cos(sine/2.5),0,0),.3) | |
2409 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2410 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(24)),.3) | |
2411 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(-24)),.3) | |
2412 | RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3) | |
2413 | LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3) | |
2414 | handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) | |
2415 | Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-60),math.rad(0-1*math.cos(sine/30))),.2) | |
2416 | Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(60),math.rad(0-3*math.cos(sine/36))),.2) | |
2417 | end | |
2418 | end | |
2419 | end | |
2420 | end |