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Dark_EccentricYT

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Jan 30th, 2018
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  1. -----------------
  2. --some sin thing--
  3. --------------------------------------------------------------
  4. --By CKbackup (Sugarie Saffron), credits to original creator--
  5. --------------------------------------------------------------
  6.  
  7. Player=game:GetService("Players").LocalPlayer
  8. Character=Player.Character
  9. PlayerGui=Player.PlayerGui
  10. Backpack=Player.Backpack
  11. Torso=Character.Torso
  12. Head=Character.Head
  13. Humanoid=Character:FindFirstChildOfClass("Humanoid")
  14. m=Instance.new('Model',Character)
  15. LeftArm=Character["Left Arm"]
  16. LeftLeg=Character["Left Leg"]
  17. RightArm=Character["Right Arm"]
  18. RightLeg=Character["Right Leg"]
  19. LS=Torso["Left Shoulder"]
  20. LH=Torso["Left Hip"]
  21. RS=Torso["Right Shoulder"]
  22. RH=Torso["Right Hip"]
  23. Face = Head.face
  24. Neck=Torso.Neck
  25. it=Instance.new
  26. attacktype=1
  27. vt=Vector3.new
  28. cf=CFrame.new
  29. euler=CFrame.fromEulerAnglesXYZ
  30. angles=CFrame.Angles
  31. cloaked=false
  32. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  33. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  34. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  35. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  36. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  37. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  38. RootPart=Character.HumanoidRootPart
  39. RootJoint=RootPart.RootJoint
  40. RootCF=euler(-1.57,0,3.14)
  41. attack = false
  42. attackdebounce = false
  43. deb=false
  44. equipped=true
  45. hand=false
  46. MMouse=nil
  47. combo=0
  48. trispeed=1
  49. pathtrans=.7
  50. attackmode='none'
  51. local idle=0
  52. local Anim="Idle"
  53. local Effects={}
  54. local gun=false
  55. local shoot=false
  56. player=nil
  57. cloak=false
  58. lightcolor='Royal purple'
  59.  
  60. local Color1=Torso.BrickColor
  61.  
  62. mouse=Player:GetMouse()
  63. --save shoulders
  64. RSH, LSH=nil, nil
  65. --welds
  66. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  67. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  68. LH=Torso["Left Hip"]
  69. RH=Torso["Right Hip"]
  70. TorsoColor=BrickColor.new("Royal purple")
  71. function NoOutline(Part)
  72. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  73. end
  74. player=Player
  75. ch=Character
  76. RSH=ch.Torso["Right Shoulder"]
  77. LSH=ch.Torso["Left Shoulder"]
  78. --
  79. RSH.Parent=nil
  80. LSH.Parent=nil
  81. --
  82. RW.Name="Right Shoulder"
  83. RW.Part0=ch.Torso
  84. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  85. RW.C1=cf(0, 0.5, 0)
  86. RW.Part1=ch["Right Arm"]
  87. RW.Parent=ch.Torso
  88. --
  89. LW.Name="Left Shoulder"
  90. LW.Part0=ch.Torso
  91. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  92. LW.C1=cf(0, 0.5, 0)
  93. LW.Part1=ch["Left Arm"]
  94. LW.Parent=ch.Torso
  95.  
  96. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  97. local fp=it("Part")
  98. fp.formFactor=formfactor
  99. fp.Parent=parent
  100. fp.Reflectance=reflectance
  101. fp.Transparency=transparency
  102. fp.CanCollide=false
  103. fp.Locked=true
  104. fp.BrickColor=brickcolor
  105. fp.Name=name
  106. fp.Size=size
  107. fp.Position=Torso.Position
  108. NoOutline(fp)
  109. fp.Material="Neon"
  110. fp:BreakJoints()
  111. return fp
  112. end
  113.  
  114. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  115. local mesh=it(Mesh)
  116. mesh.Parent=part
  117. if Mesh=="SpecialMesh" then
  118. mesh.MeshType=meshtype
  119. if meshid~="nil" then
  120. mesh.MeshId="rbxassetid://"..meshid
  121. end
  122. end
  123. mesh.Offset=offset
  124. mesh.Scale=scale
  125. return mesh
  126. end
  127.  
  128. function weld(parent,part0,part1,c0)
  129. local weld=it("Weld")
  130. weld.Parent=parent
  131. weld.Part0=part0
  132. weld.Part1=part1
  133. weld.C0=c0
  134. return weld
  135. end
  136.  
  137. local Color1=Torso.BrickColor
  138.  
  139. local bodvel=Instance.new("BodyVelocity")
  140. local bg=Instance.new("BodyGyro")
  141.  
  142. ArtificialHB = Instance.new("BindableEvent", script)
  143. ArtificialHB.Name = "Heartbeat"
  144. script:WaitForChild("Heartbeat")
  145. frame = 0.015
  146. tf = 0
  147. allowframeloss = false
  148. tossremainder = false
  149. lastframe = tick()
  150. script.Heartbeat:Fire()
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152. tf = tf + s
  153. if tf >= frame then
  154. if allowframeloss then
  155. script.Heartbeat:Fire()
  156. lastframe = tick()
  157. else
  158. for i = 1, math.floor(tf / frame) do
  159. script.Heartbeat:Fire()
  160. end
  161. lastframe = tick()
  162. end
  163. if tossremainder then
  164. tf = 0
  165. else
  166. tf = tf - frame * math.floor(tf / frame)
  167. end
  168. end
  169. end)
  170. function swait(num)
  171. if num == 0 or num == nil then
  172. ArtificialHB.Event:wait(0)
  173. else
  174. for i = 0, num do
  175. ArtificialHB.Event:wait(0)
  176. end
  177. end
  178. end
  179.  
  180.  
  181. function so(id,par,pit,vol)
  182. local sou = Instance.new("Sound", par or workspace)
  183. if par == Character then
  184. sou.Parent = Torso
  185. end
  186. sou.Volume = vol
  187. sou.Pitch = pit or 1
  188. sou.SoundId = "rbxassetid://" .. id
  189. sou.PlayOnRemove = true
  190. sou:Destroy()
  191. end
  192.  
  193. function clerp(a,b,t)
  194. local qa = {QuaternionFromCFrame(a)}
  195. local qb = {QuaternionFromCFrame(b)}
  196. local ax, ay, az = a.x, a.y, a.z
  197. local bx, by, bz = b.x, b.y, b.z
  198. local _t = 1-t
  199. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  200. end
  201.  
  202. function QuaternionFromCFrame(cf)
  203. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  204. local trace = m00 + m11 + m22
  205. if trace > 0 then
  206. local s = math.sqrt(1 + trace)
  207. local recip = 0.5/s
  208. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  209. else
  210. local i = 0
  211. if m11 > m00 then
  212. i = 1
  213. end
  214. if m22 > (i == 0 and m00 or m11) then
  215. i = 2
  216. end
  217. if i == 0 then
  218. local s = math.sqrt(m00-m11-m22+1)
  219. local recip = 0.5/s
  220. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  221. elseif i == 1 then
  222. local s = math.sqrt(m11-m22-m00+1)
  223. local recip = 0.5/s
  224. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  225. elseif i == 2 then
  226. local s = math.sqrt(m22-m00-m11+1)
  227. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  228. end
  229. end
  230. end
  231.  
  232. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  233. local xs, ys, zs = x + x, y + y, z + z
  234. local wx, wy, wz = w*xs, w*ys, w*zs
  235. local xx = x*xs
  236. local xy = x*ys
  237. local xz = x*zs
  238. local yy = y*ys
  239. local yz = y*zs
  240. local zz = z*zs
  241. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  242. end
  243.  
  244. function QuaternionSlerp(a, b, t)
  245. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  246. local startInterp, finishInterp;
  247. if cosTheta >= 0.0001 then
  248. if (1 - cosTheta) > 0.0001 then
  249. local theta = math.acos(cosTheta)
  250. local invSinTheta = 1/math.sin(theta)
  251. startInterp = math.sin((1-t)*theta)*invSinTheta
  252. finishInterp = math.sin(t*theta)*invSinTheta
  253. else
  254. startInterp = 1-t
  255. finishInterp = t
  256. end
  257. else
  258. if (1+cosTheta) > 0.0001 then
  259. local theta = math.acos(-cosTheta)
  260. local invSinTheta = 1/math.sin(theta)
  261. startInterp = math.sin((t-1)*theta)*invSinTheta
  262. finishInterp = math.sin(t*theta)*invSinTheta
  263. else
  264. startInterp = t-1
  265. finishInterp = t
  266. end
  267. end
  268. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  269. end
  270.  
  271. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  272. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  273. end
  274.  
  275. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  276. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  277. prt.Anchored=true
  278. prt.CFrame=cframe
  279. local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://4770583",vt(0,0,0),vt(x1,y1,z1))
  280. --rbxassetid://4770560
  281. game:GetService("Debris"):AddItem(prt,2)
  282. CF=prt.CFrame
  283. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  284. for i=0,1,0.2 do
  285. swait()
  286. Part.CFrame=CF*cf(0,0,-0.4)
  287. end
  288. for i=0,1,delay do
  289. swait()
  290. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  291. Mesh.Scale=Mesh.Scale
  292. end
  293. for i=0,1,0.1 do
  294. swait()
  295. Part.Transparency=i
  296. end
  297. Part:Destroy()
  298. end),prt,msh,CF)
  299. end
  300.  
  301. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  302. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  303. prt.Anchored=true
  304. prt.CFrame=cframe
  305. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  306. game:GetService("Debris"):AddItem(prt,5)
  307. coroutine.resume(coroutine.create(function(Part,Mesh)
  308. for i=0,1,delay do
  309. swait()
  310. Part.CFrame=Part.CFrame*euler(math.random(0,360),math.random(0,360),math.random(0,360))
  311. Part.Transparency=i
  312. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  313. end
  314. Part:Destroy()
  315. end),prt,msh)
  316. end
  317.  
  318. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  319. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  320. prt.Anchored=false
  321. prt.CFrame=cframe
  322. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  323. local wld=weld(prt,prt,Parent,cframe)
  324. game:GetService("Debris"):AddItem(prt,5)
  325. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  326. for i=0,1,delay do
  327. swait()
  328. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  329. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  330. Part.Transparency=i
  331. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  332. end
  333. Part:Destroy()
  334. end),prt,msh,wld)
  335. end
  336.  
  337. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  338. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  339. prt.Material = "Neon"
  340. prt.Anchored=false
  341. prt.CFrame=cframe
  342. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  343. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  344. game:GetService("Debris"):AddItem(prt,5)
  345. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  346. for i=0,1,delay do
  347. swait()
  348. Weld.C0=euler(i*20,0,0)
  349. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  350. Part.Transparency=i
  351. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  352. end
  353. Part:Destroy()
  354. end),prt,msh,wld)
  355. end
  356.  
  357. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  358. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  359. prt.Material = "Neon"
  360. prt.Anchored=true
  361. prt.CFrame=cframe
  362. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  363. game:GetService("Debris"):AddItem(prt,2)
  364. coroutine.resume(coroutine.create(function(Part,Mesh)
  365. for i=0,1,delay do
  366. swait()
  367. Part.CFrame=Part.CFrame
  368. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  369. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  370. prt2.Anchored=true
  371. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  372. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  373. game:GetService("Debris"):AddItem(prt2,2)
  374. coroutine.resume(coroutine.create(function(Part,Mesh)
  375. for i=0,1,0.1 do
  376. swait()
  377. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  378. end
  379. Part:Destroy()
  380. end),prt2,msh2)
  381. end
  382. for i=0,1,delay*2 do
  383. swait()
  384. Part.CFrame=Part.CFrame
  385. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  386. end
  387. Part:Destroy()
  388. end),prt,msh)
  389. end
  390.  
  391. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  392. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  393. prt.Anchored=true
  394. prt.CFrame=cframe
  395. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  396. game:GetService("Debris"):AddItem(prt,2)
  397. coroutine.resume(coroutine.create(function(Part,Mesh)
  398. for i=0,1,delay do
  399. swait()
  400. Part.CFrame=Part.CFrame
  401. Part.Transparency=i
  402. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  403. end
  404. Part:Destroy()
  405. end),prt,msh)
  406. end
  407.  
  408. function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
  409. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  410. prt.Anchored=true
  411. prt.CFrame=cframe*euler(x2,y2,z2)
  412. --"rbxassetid://168892465"
  413. local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://3270017",vt(0,0,0),vt(x1,y1,z1))
  414. game:GetService("Debris"):AddItem(prt,2)
  415. coroutine.resume(coroutine.create(function(Part,Mesh)
  416. for i=0,1,0.03 do
  417. swait()
  418. Part.CFrame=Part.CFrame
  419. Part.Transparency=i
  420. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  421. end
  422. Part:Destroy()
  423. end),prt,msh)
  424. end
  425.  
  426. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  427. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  428. prt.Anchored=true
  429. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  430. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  431. game:GetService("Debris"):AddItem(prt,2)
  432. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  433. CF=Part.CFrame
  434. Numbb=0
  435. randnumb=math.random()/10
  436. rand1=math.random()/10
  437. for i=0,1,rand1 do
  438. swait()
  439. CF=CF*cf(0,math.random()/2,0)
  440. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  441. Part.CFrame=CF*euler(Numbb,0,0)
  442. Part.Transparency=i
  443. Numbb=Numbb+randnumb
  444. end
  445. Part:Destroy()
  446. end),prt,CF,Numbb,randnumb)
  447. end
  448.  
  449. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  450. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  451. prt.Anchored=true
  452. prt.CFrame=cframe
  453. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://1051557",vt(0,0,0),vt(x1,y1,z1))
  454. game:GetService("Debris"):AddItem(prt,5)
  455. coroutine.resume(coroutine.create(function(Part,Mesh)
  456. for i=0,1,delay do
  457. swait()
  458. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  459. Part.Transparency=i
  460. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  461. end
  462. Part:Destroy()
  463. end),prt,msh)
  464. end
  465.  
  466. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  467. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  468. prt.Anchored=true
  469. prt.CFrame=cframe
  470. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://20329976",vt(0,0,0),vt(x1,y1,z1))
  471. game:GetService("Debris"):AddItem(prt,2)
  472. coroutine.resume(coroutine.create(function(Part,Mesh)
  473. for i=0,1,delay do
  474. swait()
  475. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  476. Part.Transparency=i
  477. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  478. end
  479. Part:Destroy()
  480. end),prt,msh)
  481. end
  482.  
  483. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  484. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  485. prt.Anchored=true
  486. prt.CFrame=cframe*cf(x,y,z)
  487. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  488. game:GetService("Debris"):AddItem(prt,5)
  489. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  490. local num=math.random()
  491. local num2=math.random(-3,2)+math.random()
  492. local numm=0
  493. for i=0,1,delay*2 do
  494. swait()
  495. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  496. Part.Transparency=i
  497. numm=numm+0.01
  498. end
  499. Part:Destroy()
  500. Mesh:Destroy()
  501. end),prt,msh,x,y,z)
  502. end
  503.  
  504. function puncheff(par)
  505. so(386946017,par,math.random(80,120)/100,1)
  506. MagicCircle(BrickColor.new("Alder"), par.CFrame, 1, 1, 1, 1, 1, 1, 0.05)
  507. end
  508.  
  509. Damagefunc=function(hit,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  510. if hit.Parent==nil then
  511. return
  512. end
  513. local torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
  514. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  515. for _,v in pairs(hit.Parent:children()) do
  516. if v:IsA("Humanoid") then
  517. h=v
  518. end
  519. end
  520. if hit.Parent.Parent:FindFirstChild("Head")~=nil then
  521. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  522. end
  523. if hit.Parent.className=="Hat" then
  524. hit=hit.Parent.Parent:findFirstChild("Head")
  525. end
  526. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Head")~=nil then
  527. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  528. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  529. return
  530. end]]
  531. -- hs(hit,1.2)
  532. c=Instance.new("ObjectValue")
  533. c.Name="creator"
  534. c.Value=game:service("Players").LocalPlayer
  535. c.Parent=h
  536. game:GetService("Debris"):AddItem(c,.5)
  537. Damage=math.random(minim,maxim)
  538. -- h:TakeDamage(Damage)
  539. blocked=false
  540. block=hit.Parent:findFirstChild("Block")
  541. if block~=nil then
  542. print(block.className)
  543. if block.className=="NumberValue" then
  544. if block.Value>0 then
  545. blocked=true
  546. if decreaseblock==nil then
  547. block.Value=block.Value-1
  548. end
  549. end
  550. end
  551. if block.className=="IntValue" then
  552. if block.Value>0 then
  553. blocked=true
  554. if decreaseblock~=nil then
  555. block.Value=block.Value-1
  556. end
  557. end
  558. end
  559. end
  560. if efft == "Blunt" then
  561. puncheff(hit)
  562. end
  563. h.MaxHealth = 100
  564. h.Health=h.Health-Damage
  565. showDamage(hit.Parent,Damage,.5,TorsoColor)
  566. if Type=="Knockdown" then
  567. local hum=hit.Parent:FindFirstChildOfClass("Humanoid")
  568. hum.PlatformStand=true
  569. coroutine.resume(coroutine.create(function(HHumanoid)
  570. swait(30)
  571. HHumanoid.PlatformStand=false
  572. end),hum)
  573. local bodvol=Instance.new("BodyVelocity")
  574. bodvol.velocity=RootPart.CFrame.lookVector*knockback
  575. bodvol.P=50000
  576. bodvol.maxForce=Vector3.new(5000, 0, 5000) * 5000000000
  577. bodvol.Parent=torsy
  578. torsy.CFrame = CFrame.new(torsy.Position)*CFrame.Angles(math.rad(90),0,0)
  579. game:GetService("Debris"):AddItem(bodvol,.5)
  580. elseif Type=="Normal" then
  581. vp=Instance.new("BodyVelocity")
  582. vp.P=500
  583. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  584. vp.velocity=Character.Torso.CFrame.lookVector*knockback
  585. -- if KnockbackType==1 then
  586. -- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  587. -- elseif KnockbackType==2 then
  588. -- vp.velocity=Property.CFrame.lookVector*knockback
  589. -- end
  590. if knockback>0 then
  591. vp.Parent=torsy
  592. end
  593. game:GetService("Debris"):AddItem(vp,.5)
  594. elseif Type=="Up" then
  595. local bodyVelocity=Instance.new("BodyVelocity")
  596. bodyVelocity.velocity=vt(0,10,0)
  597. bodyVelocity.P=1000
  598. bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
  599. bodyVelocity.Parent=hit
  600. game:GetService("Debris"):AddItem(bodyVelocity,1)
  601. rl=Instance.new("BodyAngularVelocity")
  602. rl.P=3000
  603. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  604. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  605. rl.Parent=hit
  606. game:GetService("Debris"):AddItem(rl,.5)
  607. elseif Type=="Snare" then
  608. bp=Instance.new("BodyPosition")
  609. bp.P=2000
  610. bp.D=100
  611. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  612. bp.position=torsy.Position
  613. bp.Parent=torsy
  614. game:GetService("Debris"):AddItem(bp,1)
  615. elseif Type=="Target" then
  616. if Targetting==false then
  617. ZTarget=torsy
  618. coroutine.resume(coroutine.create(function(Part)
  619. so("15666462",Part,1,1.5)
  620. swait(5)
  621. so("15666462",Part,1,1.5)
  622. end),ZTarget)
  623. TargHum=ZTarget.Parent:FindFirstChildOfClass("Humanoid")
  624. targetgui=Instance.new("BillboardGui")
  625. targetgui.Parent=ZTarget
  626. targetgui.Size=UDim2.new(10,100,10,100)
  627. targ=Instance.new("ImageLabel")
  628. targ.Parent=targetgui
  629. targ.BackgroundTransparency=1
  630. targ.Image="rbxassetid://4834067"
  631. targ.Size=UDim2.new(1,0,1,0)
  632. cam.CameraType="Scriptable"
  633. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  634. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  635. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  636. Targetting=true
  637. RocketTarget=ZTarget
  638. for i=1,Property do
  639. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  640. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  641. swait()
  642. end
  643. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  644. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  645. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  646. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  647. end
  648. Targetting=false
  649. RocketTarget=nil
  650. targetgui:Destroy()
  651. cam.CameraType="Custom"
  652. end
  653. end
  654. debounce=Instance.new("BoolValue")
  655. debounce.Name="DebounceHit"
  656. debounce.Parent=hit.Parent
  657. debounce.Value=true
  658. game:GetService("Debris"):AddItem(debounce,Delay)
  659. c=Instance.new("ObjectValue")
  660. c.Name="creator"
  661. c.Value=Player
  662. c.Parent=h
  663. game:GetService("Debris"):AddItem(c,.5)
  664. CRIT=false
  665. hitDeb=true
  666. AttackPos=6
  667. end
  668. end
  669.  
  670. function showDamage(Dude, Text, Time, Color)
  671. coroutine.resume(coroutine.create(function()
  672. local naeeym2 = Instance.new("BillboardGui",Dude)
  673. naeeym2.Size = UDim2.new(0,100,0,40)
  674. naeeym2.StudsOffset = Vector3.new(0,3,0)
  675. naeeym2.Adornee = Dude.Head
  676. naeeym2.Name = "TalkingBillBoard"
  677. local tecks2 = Instance.new("TextLabel",naeeym2)
  678. tecks2.BackgroundTransparency = 1
  679. tecks2.BorderSizePixel = 0
  680. tecks2.Text = Text
  681. tecks2.Font = "Fantasy"
  682. tecks2.TextSize = 24
  683. tecks2.TextStrokeTransparency = 0
  684. tecks2.TextColor3 = Color3.new(.8,0,1)
  685. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  686. tecks2.Size = UDim2.new(1,0,0.5,0)
  687. swait(10)
  688. for i = 0,1,.05 do
  689. swait()
  690. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  691. tecks2.TextStrokeTransparency = i
  692. tecks2.TextTransparency = i
  693. end
  694. naeeym2:Destroy()
  695. end))
  696. end
  697.  
  698. Player=game:GetService('Players').LocalPlayer
  699. Character=Player.Character
  700. Mouse=Player:GetMouse()
  701. m=Instance.new('Model',Character)
  702.  
  703.  
  704. local function weldBetween(a, b)
  705. local weldd = Instance.new("ManualWeld")
  706. weldd.Part0 = a
  707. weldd.Part1 = b
  708. weldd.C0 = CFrame.new()
  709. weldd.C1 = b.CFrame:inverse() * a.CFrame
  710. weldd.Parent = a
  711. return weldd
  712. end
  713.  
  714. it=Instance.new
  715.  
  716. function nooutline(part)
  717. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  718. end
  719.  
  720. function parta(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  721. local fp=it("Part")
  722. fp.formFactor=formfactor
  723. fp.Parent=parent
  724. fp.Reflectance=reflectance
  725. fp.Transparency=transparency
  726. fp.CanCollide=false
  727. fp.Locked=true
  728. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  729. fp.Name=name
  730. fp.Size=size
  731. fp.Position=Character.Torso.Position
  732. nooutline(fp)
  733. fp.Material=material
  734. fp:BreakJoints()
  735. return fp
  736. end
  737.  
  738. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  739. local mesh=it(Mesh)
  740. mesh.Parent=part
  741. if Mesh=="SpecialMesh" then
  742. mesh.MeshType=meshtype
  743. mesh.MeshId=meshid
  744. end
  745. mesh.Offset=offset
  746. mesh.Scale=scale
  747. return mesh
  748. end
  749.  
  750. function weld(parent,part0,part1,c0,c1)
  751. local weld=it("Weld")
  752. weld.Parent=parent
  753. weld.Part0=part0
  754. weld.Part1=part1
  755. weld.C0=c0
  756. weld.C1=c1
  757. return weld
  758. end
  759.  
  760. local modelzorz=Instance.new("Model")
  761. modelzorz.Parent=Character
  762. modelzorz.Name="Claw1"
  763.  
  764. Handle=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1))
  765. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74455023, 0.843135834, 3.31332064, 0.866820872, 0.000393055088, -0.498619556, 0.129048944, -0.966104209, 0.223582461, -0.481630623, -0.258152217, -0.837489963))
  766. Gear=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1))
  767. Gearweld=weld(modelzorz,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086))
  768.  
  769. local modelzorz2=Instance.new("Model")
  770. modelzorz2.Parent=Character
  771. modelzorz2.Name="Claw2"
  772.  
  773. Handle2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1))
  774. Handle2weld=weld(modelzorz2,Character["Torso"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.65693045, 1.66835713, 2.9684639, 0.866025746, 0.129405379, 0.482963592, -3.67555799e-006, -0.965926409, 0.258817136, 0.499999553, -0.224144042, -0.836516559))
  775. Gear2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1))
  776. Gear2weld=weld(modelzorz2,Handle2,Gear2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049841404, 0.049908638, 2.78949738e-005, 0.999990344, -5.01424074e-006, -1.49011612e-007, 5.28991222e-006, 0.999994934, 2.98023224e-008, 2.38418579e-007, -1.63912773e-007, 0.999994636))
  777.  
  778. local modelzorz3=Instance.new("Model")
  779. modelzorz3.Parent=Character
  780. modelzorz3.Name="Eye"
  781.  
  782. handle=parta(Enum.FormFactor.Custom,modelzorz3,Enum.Material.SmoothPlastic,0,1,TorsoColor,"Handle",Vector3.new(1,6,6))
  783. handleweld=weld(modelzorz3,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.22326851, -3.5562191, -0.038143158, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  784.  
  785. New = function(Object, Parent, Name, Data)
  786. local Object = Instance.new(Object)
  787. for Index, Value in pairs(Data or {}) do
  788. Object[Index] = Value
  789. end
  790. Object.Parent = Parent
  791. Object.Name = Name
  792. return Object
  793. end
  794.  
  795. Gear2 = New("Part",modelzorz2,"Gear2",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(68.5, 2.5, -42.5, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  796. Mesh = New("SpecialMesh",Gear2,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92052865",MeshType = Enum.MeshType.FileMesh,})
  797. Weld = New("ManualWeld",Gear2,"Weld",{Part0 = Gear2,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),})
  798. Gear = New("Part",modelzorz,"Gear",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(78.5, 2.5, -42.5, 0, 0, 1, 1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  799. Mesh = New("SpecialMesh",Gear,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92053026",MeshType = Enum.MeshType.FileMesh,})
  800. Weld = New("ManualWeld",Gear,"Weld",{Part0 = Gear,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),})
  801. DragonHead = New("Part",modelzorz3,"DragonHead",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(72.5999985, 5.5999999, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  802. Mesh = New("SpecialMesh",DragonHead,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.FileMesh,})
  803. Weld = New("ManualWeld",DragonHead,"Weld",{Part0 = DragonHead,Part1 = handle,C1 = CFrame.new(-4, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  804. EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.384314, 0.145098, 0.819608),})
  805. Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
  806. Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  807. EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.384314, 0.145098, 0.819608),})
  808. Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
  809. Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  810. EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  811. Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
  812. Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  813. EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  814. Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
  815. Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  816.  
  817.  
  818. local moosick = it("Sound",Character)
  819. moosick.SoundId = "rbxassetid://608726256"
  820. --142653441, 175067863
  821. moosick.Name = "moosick"
  822. moosick.Looped = true
  823. moosick.Volume = 1
  824.  
  825. anim = Character:findFirstChild("Animate")
  826. if anim then
  827. anim:Destroy()
  828. end
  829.  
  830. local pemit = Instance.new("ParticleEmitter")
  831. pemit.Color = ColorSequence.new(Color3.new(.5,0,1))
  832. pemit.Lifetime = NumberRange.new(1)
  833. pemit.Acceleration = Vector3.new(0,20,0)
  834. pemit.EmissionDirection = "Front"
  835. pemit.Size = NumberSequence.new(1,0)
  836. pemit.Speed = NumberRange.new(10)
  837. pemit.LightEmission = 1
  838. pemit.Rate = 500
  839. pemit.Rotation = NumberRange.new(0,360)
  840. pemit.RotSpeed = NumberRange.new(150)
  841. pemit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  842. pemit.Enabled = false
  843.  
  844. local pe1 = pemit:Clone()
  845. pe1.Parent = Handle
  846. local pe2 = pemit:Clone()
  847. pe2.Parent = Handle2
  848. local pe3 = pemit:Clone()
  849. pe3.Parent = handle
  850. pe3.EmissionDirection = "Right"
  851. pe3.Rate = 1000
  852.  
  853. local light = Instance.new("PointLight", Character.Torso)
  854. light.Color = TorsoColor.Color
  855. light.Brightness = 5
  856. light.Range = 15
  857. light.Enabled = false
  858.  
  859. local Footsteps = it("Sound",Character.Torso)
  860. Footsteps.SoundId = "rbxassetid://142665235"
  861. Footsteps.Looped = true
  862. Footsteps.Pitch = 0.8
  863. Footsteps.Volume = 0.3
  864.  
  865. local Footsteps2 = it("Sound",Character.Torso)
  866. Footsteps2.SoundId = "rbxassetid://142665235"
  867. Footsteps2.Looped = true
  868. Footsteps2.Pitch = 1
  869. Footsteps2.Volume = 0.4
  870.  
  871. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  872. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  873. prt.Material = Enum.Material.Neon
  874. prt.Anchored=true
  875. prt.CFrame=cframe
  876. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  877. game:GetService("Debris"):AddItem(prt,2)
  878. coroutine.resume(coroutine.create(function(Part,Mesh)
  879. for i=0,1,delay do
  880. swait()
  881. Part.CFrame=Part.CFrame
  882. Part.Transparency=i
  883. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  884. end
  885. Part:Destroy()
  886. end),prt,msh)
  887. end
  888.  
  889. TrailDeb = false
  890.  
  891. function equipanim()
  892. attack=true
  893. Gear.Transparency = 1
  894. Gear2.Transparency = 1
  895. for i,v in pairs(modelzorz3:children()) do
  896. if v:IsA("BasePart") then v.Transparency = 1 end
  897. end
  898. Humanoid.WalkSpeed = 0
  899. moosick:Play()
  900. for i=0,1,0.05 do
  901. swait()
  902. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  903. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  904. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  905. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  906. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  907. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  908. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  909. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  910. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  911. end
  912. swait(60)
  913. for i=0,1,0.05 do
  914. swait()
  915. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  916. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  917. LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
  918. RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
  919. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  920. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  921. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
  922. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  923. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  924. end
  925. so(136007472,Torso,1,1)
  926. swait(30)
  927. for i=0,30 do
  928. swait(1)
  929. MagicRing(BrickColor.new("Alder"), Gear.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
  930. MagicRing(BrickColor.new("Alder"), Gear2.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
  931. MagicRing(BrickColor.new("Alder"), DragonHead.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), 60, 60, 6, 1, 1, 1, -3, -3, 0)
  932. end
  933. swait(180)
  934. so(233096557,Torso,1,5)
  935. so(233091205,Torso,1,5)
  936. so(150829983,DragonHead,.9,5)
  937. MagicCircle(BrickColor.new("Alder"), Gear.CFrame, 10, 10, 10, 1, 1, 1, 0.01)
  938. MagicCircle(BrickColor.new("Alder"), Gear2.CFrame, 10, 10, 10, 1, 1, 1, 0.01)
  939. MagicCircle(BrickColor.new("Alder"), DragonHead.CFrame, 20, 20, 20, 1, 1, 1, 0.01)
  940. Gear.Transparency = 0
  941. Gear2.Transparency = 0
  942. for i,v in pairs(modelzorz3:children()) do
  943. if v:IsA("BasePart") and v ~= handle then v.Transparency = 0 end
  944. end
  945. pe1.Enabled = true
  946. pe2.Enabled = true
  947. pe3.Enabled = true
  948. light.Enabled = true
  949. for a=1,300 do
  950. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
  951. swait()
  952. end
  953. attack = false
  954. end
  955.  
  956. function attackone()
  957. attack=true
  958. if TrailDeb == false then
  959. TrailDeb = true
  960. end
  961. coroutine.wrap(function()
  962. local Old = Handle.CFrame.p
  963. while true do swait()
  964. if not TrailDeb then break end
  965. local New = Handle.CFrame.p
  966. local Mag =(Old -New).magnitude
  967. local Dis =(Old +New)/2
  968. local Trail = Instance.new("Part",Character)
  969. Trail.Material = "Neon"
  970. Trail.Anchored = true
  971. Trail.CanCollide = false
  972. Trail.BrickColor = TorsoColor
  973. Trail.Size = Vector3.new(0.2,Mag,0.2)
  974. Trail.TopSurface = 0
  975. Trail.BottomSurface = 0
  976. Trail.formFactor = "Custom"
  977. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  978. local ms = Instance.new("BlockMesh",Trail)
  979. ms.Scale = Vector3.new(1,1,1)
  980. local TM = Instance.new("CylinderMesh",Trail)
  981. TM.Scale = Vector3.new(20,1,20)
  982. Old = New
  983. coroutine.wrap(function()
  984. for i = 1,0,-0.1 do
  985. swait()
  986. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  987. end
  988. Trail:remove()
  989. end)()
  990. coroutine.wrap(function()
  991. for i = 1,10 do
  992. swait()
  993. Trail.Transparency = Trail.Transparency +0.1
  994. end end)()end end)()
  995. con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end)
  996. for i=0,1,0.08 do
  997. swait()
  998. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
  999. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
  1000. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  1001. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1002. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1003. Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
  1004. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1005. end
  1006. so("231917758",Handle,1,.9)
  1007. so("159972643",Torso,1,1)
  1008. for i=0,1,0.1 do
  1009. swait()
  1010. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
  1011. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1012. RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
  1013. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1014. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1015. Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
  1016. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1017. end
  1018. --dmgstop()
  1019. attack=false
  1020. con1:disconnect()
  1021. if TrailDeb == true then
  1022. TrailDeb = false
  1023. end
  1024. end
  1025.  
  1026. function attacktwo()
  1027. attack=true
  1028. if TrailDeb == false then
  1029. TrailDeb = true
  1030. end
  1031. coroutine.wrap(function()
  1032. local Old = Handle2.CFrame.p
  1033. while true do swait()
  1034. if not TrailDeb then break end
  1035. local New = Handle2.CFrame.p
  1036. local Mag =(Old -New).magnitude
  1037. local Dis =(Old +New)/2
  1038. local Trail = Instance.new("Part",Character)
  1039. Trail.Material = "Neon"
  1040. Trail.Anchored = true
  1041. Trail.CanCollide = false
  1042. Trail.BrickColor = TorsoColor
  1043. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1044. Trail.TopSurface = 0
  1045. Trail.BottomSurface = 0
  1046. Trail.formFactor = "Custom"
  1047. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1048. local ms = Instance.new("BlockMesh",Trail)
  1049. ms.Scale = Vector3.new(1,1,1)
  1050. local TM = Instance.new("CylinderMesh",Trail)
  1051. TM.Scale = Vector3.new(20,1,20)
  1052. Old = New
  1053. coroutine.wrap(function()
  1054. for i = 1,0,-0.1 do
  1055. swait()
  1056. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1057. end
  1058. Trail:remove()
  1059. end)()
  1060. coroutine.wrap(function()
  1061. for i = 1,10 do
  1062. swait()
  1063. Trail.Transparency = Trail.Transparency +0.1
  1064. end end)()end end)()
  1065. con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end)
  1066. for i=0,1,0.08 do
  1067. swait()
  1068. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
  1069. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1070. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-30,0,-20),.3)
  1071. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
  1072. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1073. Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,1,-5)*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
  1074. Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1075. end
  1076. so("231917758",Handle2,1,.8)
  1077. so("159972627",Torso,1,1)
  1078. for i=0,1,0.1 do
  1079. swait()
  1080. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1081. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
  1082. LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*euler(-30,0,20),.3)
  1083. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
  1084. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1085. Handle2weld.C0=clerp(Handle2weld.C0,cf(10,1,-5)*angles(math.rad(0),math.rad(-80),math.rad(20)),.2)
  1086. Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1087. end
  1088. --dmgstop()
  1089. attack=false
  1090. con1:disconnect()
  1091. if TrailDeb == true then
  1092. TrailDeb = false
  1093. end
  1094. end
  1095.  
  1096. function attackthree()
  1097. attack=true
  1098. if TrailDeb == false then
  1099. TrailDeb = true
  1100. end
  1101. coroutine.wrap(function()
  1102. local Old = Handle.CFrame.p
  1103. while true do swait()
  1104. if not TrailDeb then break end
  1105. local New = Handle.CFrame.p
  1106. local Mag =(Old -New).magnitude
  1107. local Dis =(Old +New)/2
  1108. local Trail = Instance.new("Part",Character)
  1109. Trail.Material = "Neon"
  1110. Trail.Anchored = true
  1111. Trail.CanCollide = false
  1112. Trail.BrickColor = TorsoColor
  1113. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1114. Trail.TopSurface = 0
  1115. Trail.BottomSurface = 0
  1116. Trail.formFactor = "Custom"
  1117. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1118. local ms = Instance.new("BlockMesh",Trail)
  1119. ms.Scale = Vector3.new(1,1,1)
  1120. local TM = Instance.new("CylinderMesh",Trail)
  1121. TM.Scale = Vector3.new(20,1,20)
  1122. Old = New
  1123. coroutine.wrap(function()
  1124. for i = 1,0,-0.1 do
  1125. swait()
  1126. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1127. end
  1128. Trail:remove()
  1129. end)()
  1130. coroutine.wrap(function()
  1131. for i = 1,10 do
  1132. swait()
  1133. Trail.Transparency = Trail.Transparency +0.1
  1134. end end)()end end)()
  1135. con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,30,"Up",RootPart,.2,1) end)
  1136. for i=0,1,0.08 do
  1137. swait()
  1138. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1139. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
  1140. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0.5,-1.3,-0.1),.3)
  1141. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1142. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1143. Handleweld.C0=clerp(Handleweld.C0,cf(3,7,-1)*angles(math.rad(20),math.rad(0),math.rad(-120)),.2)
  1144. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1145. end
  1146. so("231917758",Handle,1,1)
  1147. so("159882477",Torso,1,1)
  1148. for i=0,1,0.05 do
  1149. swait()
  1150. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1151. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1152. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1153. Handleweld.C0=clerp(Handleweld.C0,cf(2,4,-3)*angles(math.rad(120),math.rad(0),math.rad(-120)),.2)
  1154. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1155. RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(2,-1.3,0.1),.3)
  1156. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1157. end
  1158. --dmgstop()
  1159. attack=false
  1160. con1:disconnect()
  1161. if TrailDeb == true then
  1162. TrailDeb = false
  1163. end
  1164. end
  1165.  
  1166. function attackfour()
  1167. attack=true
  1168. if TrailDeb == false then
  1169. TrailDeb = true
  1170. end
  1171. coroutine.wrap(function()
  1172. local Old = Handle2.CFrame.p
  1173. while true do swait()
  1174. if not TrailDeb then break end
  1175. local New = Handle2.CFrame.p
  1176. local Mag =(Old -New).magnitude
  1177. local Dis =(Old +New)/2
  1178. local Trail = Instance.new("Part",Character)
  1179. Trail.Material = "Neon"
  1180. Trail.Anchored = true
  1181. Trail.CanCollide = false
  1182. Trail.BrickColor = TorsoColor
  1183. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1184. Trail.TopSurface = 0
  1185. Trail.BottomSurface = 0
  1186. Trail.formFactor = "Custom"
  1187. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1188. local ms = Instance.new("BlockMesh",Trail)
  1189. ms.Scale = Vector3.new(1,1,1)
  1190. local TM = Instance.new("CylinderMesh",Trail)
  1191. TM.Scale = Vector3.new(20,1,20)
  1192. Old = New
  1193. coroutine.wrap(function()
  1194. for i = 1,0,-0.1 do
  1195. swait()
  1196. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1197. end
  1198. Trail:remove()
  1199. end)()
  1200. coroutine.wrap(function()
  1201. for i = 1,10 do
  1202. swait()
  1203. Trail.Transparency = Trail.Transparency +0.1
  1204. end end)()end end)()
  1205. coroutine.wrap(function()
  1206. local Old = Handle.CFrame.p
  1207. while true do swait()
  1208. if not TrailDeb then break end
  1209. local New = Handle.CFrame.p
  1210. local Mag =(Old -New).magnitude
  1211. local Dis =(Old +New)/2
  1212. local Trail = Instance.new("Part",Character)
  1213. Trail.Material = "Neon"
  1214. Trail.Anchored = true
  1215. Trail.CanCollide = false
  1216. Trail.BrickColor = TorsoColor
  1217. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1218. Trail.TopSurface = 0
  1219. Trail.BottomSurface = 0
  1220. Trail.formFactor = "Custom"
  1221. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1222. local ms = Instance.new("BlockMesh",Trail)
  1223. ms.Scale = Vector3.new(1,1,1)
  1224. local TM = Instance.new("CylinderMesh",Trail)
  1225. TM.Scale = Vector3.new(20,1,20)
  1226. Old = New
  1227. coroutine.wrap(function()
  1228. for i = 1,0,-0.1 do
  1229. swait()
  1230. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1231. end
  1232. Trail:remove()
  1233. end)()
  1234. coroutine.wrap(function()
  1235. for i = 1,10 do
  1236. swait()
  1237. Trail.Transparency = Trail.Transparency +0.1
  1238. end end)()end end)()
  1239. con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
  1240. con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
  1241. for i=0,1,0.08 do
  1242. swait()
  1243. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(40),math.rad(0),math.rad(-40)),.3)
  1244. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(40)),.3)
  1245. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70),math.rad(0),math.rad(-45)),.3)
  1246. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1247. LH.C0=clerp(LH.C0,cf(-1,0.5,0)*euler(0,-1.57,0)*angles(math.rad(-10),math.rad(30),math.rad(-40)),.3)
  1248. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1249. Handleweld.C0=clerp(Handleweld.C0,cf(1.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1250. Handle2weld.C0=clerp(Handle2weld.C0,cf(-1.5,3,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2)
  1251. end
  1252. if anim then
  1253. anim.Disabled=true
  1254. end
  1255. so("231917758",Torso,1,0.7)
  1256. so("159882584",Torso,1,1)
  1257. for i=0,1,0.04 do
  1258. swait()
  1259. Torso.Velocity=RootPart.CFrame.lookVector*50
  1260. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*angles(math.rad(-5),math.rad(0),math.rad(0+360*i)),.3)
  1261. RW.C0=clerp(RW.C0,cf(1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
  1262. LW.C0=clerp(LW.C0,cf(-1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
  1263. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1264. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1265. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1266. Handleweld.C0=clerp(Handleweld.C0,cf(3,4,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
  1267. Handle2weld.C0=clerp(Handle2weld.C0,cf(-3,4,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  1268. end
  1269. --dmgstop()
  1270. attack=false
  1271. con1:disconnect()
  1272. con2:disconnect()
  1273. if anim then
  1274. anim.Disabled=false
  1275. end
  1276. if TrailDeb == true then
  1277. TrailDeb = false
  1278. end
  1279. end
  1280.  
  1281. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  1282. local prt = parta(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1283. prt.Anchored = true
  1284. prt.CFrame = cframe
  1285. local msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1286. coroutine.resume(coroutine.create(function()
  1287. for i = 0, 1, 0.05 do
  1288. swait()
  1289. prt.Transparency = i
  1290. msh.Scale = msh.Scale + vt(x2, y2, z2)
  1291. end
  1292. prt.Parent = nil
  1293. end))
  1294. end
  1295.  
  1296. function MagniDamage(par,efft,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1297. for _, c in pairs(workspace:GetDescendants()) do
  1298. local hum = c:FindFirstChildOfClass("Humanoid")
  1299. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  1300. local head = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  1301. if head ~= nil then
  1302. local targ = head.Position - par.Position
  1303. local mag = targ.magnitude
  1304. if magni >= mag and c.Name ~= Player.Name then
  1305. Damagefunc(head,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1306. end
  1307. end
  1308. end
  1309. end
  1310. end
  1311.  
  1312. function MagicCircle4(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1313. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1314. prt.Anchored = true
  1315. prt.CFrame = cframe
  1316. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1317. game:GetService("Debris"):AddItem(prt, 2)
  1318. coroutine.resume(coroutine.create(function(Part, Mesh)
  1319. for i = 0, 1, delay do
  1320. swait()
  1321. Part.CFrame = Part.CFrame
  1322. Part.Transparency = i
  1323. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1324. end
  1325. Part.Parent = nil
  1326. end), prt, msh)
  1327. end
  1328.  
  1329. function smashdown()
  1330. attack=true
  1331.  
  1332. if TrailDeb == false then
  1333. TrailDeb = true
  1334. end
  1335. coroutine.wrap(function()
  1336. local Old = Handle2.CFrame.p
  1337. while true do swait()
  1338. if not TrailDeb then break end
  1339. local New = Handle2.CFrame.p
  1340. local Mag =(Old -New).magnitude
  1341. local Dis =(Old +New)/2
  1342. local Trail = Instance.new("Part",Character)
  1343. Trail.Material = "Neon"
  1344. Trail.Anchored = true
  1345. Trail.CanCollide = false
  1346. Trail.BrickColor = TorsoColor
  1347. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1348. Trail.TopSurface = 0
  1349. Trail.BottomSurface = 0
  1350. Trail.formFactor = "Custom"
  1351. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1352. local ms = Instance.new("BlockMesh",Trail)
  1353. ms.Scale = Vector3.new(1,1,1)
  1354. local TM = Instance.new("CylinderMesh",Trail)
  1355. TM.Scale = Vector3.new(20,1,20)
  1356. Old = New
  1357. coroutine.wrap(function()
  1358. for i = 1,0,-0.1 do
  1359. swait()
  1360. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1361. end
  1362. Trail:remove()
  1363. end)()
  1364. coroutine.wrap(function()
  1365. for i = 1,10 do
  1366. swait()
  1367. Trail.Transparency = Trail.Transparency +0.1
  1368. end end)()end end)()
  1369. coroutine.wrap(function()
  1370. local Old = Handle.CFrame.p
  1371. while true do swait()
  1372. if not TrailDeb then break end
  1373. local New = Handle.CFrame.p
  1374. local Mag =(Old -New).magnitude
  1375. local Dis =(Old +New)/2
  1376. local Trail = Instance.new("Part",Character)
  1377. Trail.Material = "Neon"
  1378. Trail.Anchored = true
  1379. Trail.CanCollide = false
  1380. Trail.BrickColor = TorsoColor
  1381. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1382. Trail.TopSurface = 0
  1383. Trail.BottomSurface = 0
  1384. Trail.formFactor = "Custom"
  1385. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1386. local ms = Instance.new("BlockMesh",Trail)
  1387. ms.Scale = Vector3.new(1,1,1)
  1388. local TM = Instance.new("CylinderMesh",Trail)
  1389. TM.Scale = Vector3.new(20,1,20)
  1390. Old = New
  1391. coroutine.wrap(function()
  1392. for i = 1,0,-0.1 do
  1393. swait()
  1394. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1395. end
  1396. Trail:remove()
  1397. end)()
  1398. coroutine.wrap(function()
  1399. for i = 1,10 do
  1400. swait()
  1401. Trail.Transparency = Trail.Transparency +0.1
  1402. end end)()end end)()
  1403. con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end)
  1404. con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end)
  1405. for i=0,1,0.08 do
  1406. swait()
  1407. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1408. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  1409. LW.C0=clerp(LW.C0,cf(-1.5,1,0)*euler(math.rad(180),0,0),.3)
  1410. RW.C0=clerp(RW.C0,cf(1.5,1,0)*euler(math.rad(180),0,0),.3)
  1411. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1412. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1413. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
  1414. Handleweld.C0=clerp(Handleweld.C0,cf(4,30,10)*angles(math.rad(35),math.rad(0),math.rad(-90)),.2)
  1415. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,30,10)*angles(math.rad(35),math.rad(0),math.rad(90)),.2)
  1416. end
  1417. Humanoid.WalkSpeed = 0
  1418. so("231917758",Torso,1,0.7)
  1419. so("159882584",Torso,1,1)
  1420. for i=0,1,0.08 do
  1421. swait()
  1422. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1423. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1424. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),0,0),.3)
  1425. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),0,0),.3)
  1426. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1427. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1428. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  1429. Handleweld.C0=clerp(Handleweld.C0,cf(4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(-90)),.2)
  1430. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(90)),.2)
  1431. end
  1432. con1:disconnect()
  1433. con2:disconnect()
  1434. attack=false
  1435. if anim then
  1436. anim.Disabled=false
  1437. end
  1438. if TrailDeb == true then
  1439. TrailDeb = false
  1440. end
  1441. local ref = it("Part",Character)
  1442. ref.Size = Vector3.new(0,0,0)
  1443. ref.Anchored = true
  1444. ref.CanCollide = false
  1445. ref.Transparency = 1
  1446. local looky = RootPart.CFrame
  1447. for i=1,10 do
  1448. ref.CFrame = looky*CFrame.new(0,-2.5,-10*i)
  1449. BlastEffect(BrickColor.new("White"),ref.CFrame,1,.2,1,1,0,1)
  1450. BlastEffect(BrickColor.new("White"),ref.CFrame,5,1,.5,.1,2,.1)
  1451. MagniDamage(ref,"",10,30,35,50,"Knockdown",RootPart,.2,1)
  1452. so(178452221,ref,.6,1)
  1453. so(192410084,ref,1,1)
  1454. swait(5)
  1455. end
  1456. ref:Destroy()
  1457. swait(60)
  1458. --dmgstop()
  1459. end
  1460.  
  1461. function mudads()
  1462. attack=true
  1463. so("624164065",Torso,1,3)
  1464. print("SUNLIGHT YELLO OVRDREV")
  1465.  
  1466.  
  1467. if TrailDeb == false then
  1468. TrailDeb = true
  1469. end
  1470. coroutine.wrap(function()
  1471. local Old = Handle2.CFrame.p
  1472. while true do swait()
  1473. if not TrailDeb then break end
  1474. local New = Handle2.CFrame.p
  1475. local Mag =(Old -New).magnitude
  1476. local Dis =(Old +New)/2
  1477. local Trail = Instance.new("Part",Character)
  1478. Trail.Material = "Neon"
  1479. Trail.Anchored = true
  1480. Trail.CanCollide = false
  1481. Trail.BrickColor = TorsoColor
  1482. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1483. Trail.TopSurface = 0
  1484. Trail.BottomSurface = 0
  1485. Trail.formFactor = "Custom"
  1486. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1487. local ms = Instance.new("BlockMesh",Trail)
  1488. ms.Scale = Vector3.new(1,1,1)
  1489. local TM = Instance.new("CylinderMesh",Trail)
  1490. TM.Scale = Vector3.new(20,1,20)
  1491. Old = New
  1492. coroutine.wrap(function()
  1493. for i = 1,0,-0.1 do
  1494. swait()
  1495. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1496. end
  1497. Trail:remove()
  1498. end)()
  1499. coroutine.wrap(function()
  1500. for i = 1,10 do
  1501. swait()
  1502. Trail.Transparency = Trail.Transparency +0.1
  1503. end end)()end end)()
  1504. coroutine.wrap(function()
  1505. local Old = Handle.CFrame.p
  1506. while true do swait()
  1507. if not TrailDeb then break end
  1508. local New = Handle.CFrame.p
  1509. local Mag =(Old -New).magnitude
  1510. local Dis =(Old +New)/2
  1511. local Trail = Instance.new("Part",Character)
  1512. Trail.Material = "Neon"
  1513. Trail.Anchored = true
  1514. Trail.CanCollide = false
  1515. Trail.BrickColor = TorsoColor
  1516. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1517. Trail.TopSurface = 0
  1518. Trail.BottomSurface = 0
  1519. Trail.formFactor = "Custom"
  1520. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1521. local ms = Instance.new("BlockMesh",Trail)
  1522. ms.Scale = Vector3.new(1,1,1)
  1523. local TM = Instance.new("CylinderMesh",Trail)
  1524. TM.Scale = Vector3.new(20,1,20)
  1525. Old = New
  1526. coroutine.wrap(function()
  1527. for i = 1,0,-0.1 do
  1528. swait()
  1529. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1530. end
  1531. Trail:remove()
  1532. end)()
  1533. coroutine.wrap(function()
  1534. for i = 1,10 do
  1535. swait()
  1536. Trail.Transparency = Trail.Transparency +0.1
  1537. end end)()end end)()
  1538. con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end)
  1539. con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end)
  1540. Humanoid.WalkSpeed = 16
  1541. so("159882584",Torso,1,1)
  1542. for i=0,1,0.08 do
  1543. swait()
  1544. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1545. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1546. LW.C0=clerp(LW.C0,cf(-1.2,1,0)*euler(math.rad(90),math.rad(-90),0),.3)
  1547. RW.C0=clerp(RW.C0,cf(1.2,1,0)*euler(math.rad(90),math.rad(90),0),.3)
  1548. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1549. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1550. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  1551. Handleweld.C0=clerp(Handleweld.C0,cf(4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1552. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1553. end
  1554. for a = 1,20 do
  1555. so("231917758",Torso,math.random(6,10)/10,1)
  1556. for i=0,1,0.2 do
  1557. swait()
  1558. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1559. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1560. LW.C0=clerp(LW.C0,cf(-1.2,1,-2)*euler(math.rad(90),math.rad(-90),0),.3)
  1561. RW.C0=clerp(RW.C0,cf(1.2,1,2)*euler(math.rad(90),math.rad(90),0),.3)
  1562. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1563. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1564. handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  1565. Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1566. Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1567. end
  1568. so("231917758",Torso,math.random(6,10)/10,1)
  1569. for i=0,1,0.2 do
  1570. swait()
  1571. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1572. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1573. LW.C0=clerp(LW.C0,cf(-1.2,1,2)*euler(math.rad(90),math.rad(-90),0),.3)
  1574. RW.C0=clerp(RW.C0,cf(1.2,1,-2)*euler(math.rad(90),math.rad(90),0),.3)
  1575. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1576. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1577. handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  1578. Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1579. Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1580. end
  1581. end
  1582. con1:disconnect()
  1583. con2:disconnect()
  1584. --dmgstop()
  1585. attack=false
  1586. if anim then
  1587. anim.Disabled=false
  1588. end
  1589. if TrailDeb == true then
  1590. TrailDeb = false
  1591. end
  1592. end
  1593.  
  1594. function laser()
  1595. attack = true
  1596. Humanoid.WalkSpeed = 16
  1597. for i=0,1,0.05 do
  1598. swait()
  1599. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1600. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1601. LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
  1602. RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
  1603. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1604. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1605. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
  1606. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  1607. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  1608. end
  1609. local blmod = Instance.new("Model",Character)
  1610. for a = 1, 5 do
  1611. local blast2 = it("Part",blmod)
  1612. blast2.Size = vt(1,1,1)
  1613. blast2.BrickColor = TorsoColor
  1614. blast2.Material = "Neon"
  1615. blast2.Anchored = false
  1616. blast2.CanCollide = false
  1617. local blwe = Instance.new("Weld",blast2)
  1618. blwe.Part0 = DragonHead
  1619. blwe.Part1 = blast2
  1620. blwe.C0 = CFrame.new(0, 0, -5)
  1621. blwe.C1 = CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1622. local m = Instance.new("BlockMesh", blast2)
  1623. m.Scale = Vector3.new(6,6,6)
  1624. coroutine.resume(coroutine.create(function()
  1625. for i = 0,1,.1 do
  1626. blast2.Transparency = 1.2-i
  1627. swait()
  1628. blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1629. end
  1630. while blast2 do
  1631. swait()
  1632. blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1633. end
  1634. end))
  1635. end
  1636. so(864314263,DragonHead,1,5)
  1637. for i=1,150 do
  1638. MagicRing(BrickColor.new("Alder"), DragonHead.CFrame * CFrame.new(0,0,-5) * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
  1639. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
  1640. swait()
  1641. end
  1642. for i=0,1,0.05 do
  1643. swait()
  1644. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1645. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1646. LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
  1647. RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
  1648. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1649. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1650. handleweld.C0=clerp(handleweld.C0,cf(math.random(-1,1),math.random(5,7),math.random(6,8))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1651. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  1652. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  1653. end
  1654. so(162246701,DragonHead,1,5)
  1655. local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5)
  1656. local sannd = Instance.new("Sound",Torso)
  1657. sannd.SoundId = "rbxassetid://162246683"
  1658. sannd.Looped = true
  1659. sannd.Volume = 1
  1660. sannd:Play()
  1661. local hitcf = mouse.Hit
  1662. local ref = it("Part",Character)
  1663. ref.Size = Vector3.new(0,0,0)
  1664. ref.Anchored = true
  1665. ref.CanCollide = false
  1666. ref.Transparency = 1
  1667. local blast = it("Part",blmod)
  1668. blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude)
  1669. blast.BrickColor = TorsoColor
  1670. blast.Material = "Neon"
  1671. blast.Anchored = true
  1672. blast.CanCollide = false
  1673. blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
  1674. local m = Instance.new("BlockMesh", blast)
  1675. m.Scale = Vector3.new(5,5,1)
  1676. for a = 1, 200 do
  1677. local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5)
  1678. local hitcf = mouse.Hit
  1679. ref.CFrame = hitcf
  1680. blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude)
  1681. blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
  1682. MagicBlock(TorsoColor, hitcf, 1, 1, 1, 6, 6, 6, 0.1)
  1683. MagniDamage(ref,"",10,5,7,0,"Knockdown",RootPart,.05,1)
  1684. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-5),math.rad(0),math.rad(0))
  1685. --handleweld.C0 = cf(math.random(-2,2),math.random(4,8),math.random(5,9))*angles(math.rad(-5),math.rad(0),math.rad(0))
  1686. swait(1)
  1687. end
  1688. for a = 0,1,.05 do
  1689. sannd.Volume = a
  1690. for _, b in pairs(blmod:GetChildren()) do
  1691. b.Transparency = a
  1692. end
  1693. swait()
  1694. end
  1695. sannd:Destroy()
  1696. blmod:Destroy()
  1697. attack = false
  1698. end
  1699.  
  1700. function yummy()
  1701. attack=true
  1702. if TrailDeb == false then
  1703. TrailDeb = true
  1704. end
  1705. coroutine.wrap(function()
  1706. local Old = Handle.CFrame.p
  1707. while true do swait()
  1708. if not TrailDeb then break end
  1709. local New = Handle.CFrame.p
  1710. local Mag =(Old -New).magnitude
  1711. local Dis =(Old +New)/2
  1712. local Trail = Instance.new("Part",Character)
  1713. Trail.Material = "Neon"
  1714. Trail.Anchored = true
  1715. Trail.CanCollide = false
  1716. Trail.BrickColor = TorsoColor
  1717. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1718. Trail.TopSurface = 0
  1719. Trail.BottomSurface = 0
  1720. Trail.formFactor = "Custom"
  1721. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1722. local ms = Instance.new("BlockMesh",Trail)
  1723. ms.Scale = Vector3.new(1,1,1)
  1724. local TM = Instance.new("CylinderMesh",Trail)
  1725. TM.Scale = Vector3.new(20,1,20)
  1726. Old = New
  1727. coroutine.wrap(function()
  1728. for i = 1,0,-0.1 do
  1729. swait()
  1730. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1731. end
  1732. Trail:remove()
  1733. end)()
  1734. coroutine.wrap(function()
  1735. for i = 1,10 do
  1736. swait()
  1737. Trail.Transparency = Trail.Transparency +0.1
  1738. end end)()end end)()
  1739. local grab
  1740. local torsy
  1741. local ghum
  1742. local soaa
  1743. for i=0,1,0.05 do
  1744. swait()
  1745. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
  1746. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
  1747. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  1748. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1749. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1750. Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
  1751. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1752. end
  1753. con1=Gear.Touched:connect(function(hit)
  1754. if grab == nil and hit.Parent ~= Character then
  1755. torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
  1756. ghum = hit.Parent:FindFirstChildOfClass("Humanoid")
  1757. if ghum ~= nil and torsy ~= nil then
  1758. grab=hit.Parent
  1759. so(386946017,hit,1,1)
  1760. local soaa = it("Sound",grab.Head)
  1761. soaa.Volume = 1
  1762. local cho = math.random(1,5)
  1763. if cho == 1 then
  1764. soaa.SoundId = "rbxassetid://111896685"
  1765. elseif cho == 2 then
  1766. soaa.SoundId = "rbxassetid://535528169"
  1767. elseif cho == 3 then
  1768. soaa.SoundId = "rbxassetid://1080363252"
  1769. elseif cho == 4 then
  1770. soaa.SoundId = "rbxassetid://147758746"
  1771. elseif cho == 5 then
  1772. soaa.SoundId = "rbxassetid://626777433"
  1773. soaa.Volume = .2
  1774. soaa.TimePosition = 1
  1775. end
  1776. soaa:Play()
  1777. end
  1778. end
  1779. end)
  1780. so("231917758",Handle,1,.9)
  1781. so("159972643",Torso,1,1)
  1782. for i=0,3,0.1 do
  1783. swait()
  1784. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
  1785. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1786. RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
  1787. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1788. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1789. Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
  1790. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1791. if torsy~=nil then
  1792. ghum.PlatformStand = true
  1793. torsy.CFrame = Gear.CFrame
  1794. end
  1795. end
  1796. if grab ~= nil then
  1797. Humanoid.WalkSpeed = 0
  1798. con1:disconnect()
  1799. for i=0,3,0.05 do
  1800. swait()
  1801. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1802. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  1803. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  1804. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  1805. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1806. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1807. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1808. Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  1809. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1810. if torsy~=nil then
  1811. ghum.PlatformStand = true
  1812. torsy.CFrame = Gear.CFrame
  1813. end
  1814. end
  1815. for i=0,1,0.1 do
  1816. swait()
  1817. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1818. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  1819. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  1820. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  1821. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1822. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1823. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1824. Handleweld.C0=clerp(Handleweld.C0,cf(0,16,5)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  1825. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1826. if torsy~=nil then
  1827. ghum.PlatformStand = true
  1828. torsy.CFrame = Gear.CFrame
  1829. end
  1830. end
  1831. grab:BreakJoints()
  1832. for i,v in pairs(grab:children()) do
  1833. if v:IsA("BasePart") then
  1834. game:service'Debris':AddItem(v,.01)
  1835. end
  1836. end
  1837. local ref = it("Part",Character)
  1838. ref.Size = Vector3.new(0,0,0)
  1839. ref.Anchored = true
  1840. ref.CanCollide = false
  1841. ref.Transparency = 1
  1842. ref.CFrame = Gear.CFrame
  1843. so(206082327,Gear,1,3)
  1844. local partasdeff = Instance.new("ParticleEmitter",ref)
  1845. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1846. partasdeff.LightEmission = .1
  1847. partasdeff.Size = NumberSequence.new(0.2)
  1848. partasdeff.Texture = "rbxassetid://771221224"
  1849. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1850. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1851. partasdeff.Transparency = bbb
  1852. partasdeff.Size = aaa
  1853. partasdeff.ZOffset = .9
  1854. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  1855. partasdeff.LockedToPart = false
  1856. partasdeff.EmissionDirection = "Back"
  1857. partasdeff.Lifetime = NumberRange.new(1, 2)
  1858. partasdeff.Rate = 1000
  1859. partasdeff.Rotation = NumberRange.new(-100, 100)
  1860. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  1861. partasdeff.Speed = NumberRange.new(6)
  1862. partasdeff.VelocitySpread = 10000
  1863. partasdeff.Enabled=false
  1864. partasdeff:Emit(70)
  1865. game:service'Debris':AddItem(ref,5)
  1866. swait(90)
  1867. so(2767085,DragonHead,1,1)
  1868. swait(150)
  1869. for i=0,1,0.1 do
  1870. swait()
  1871. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1872. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1873. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  1874. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  1875. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1876. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1877. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  1878. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  1879. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1880. end
  1881. so(133966572,DragonHead,.8,2)
  1882. for i=1,15 do
  1883. for a=1,5 do
  1884. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0))
  1885. swait()
  1886. end
  1887. local bo = it("Part",Character)
  1888. bo.Size = vt(.2,.6,1)
  1889. bo.BrickColor = BrickColor.new("Persimmon")
  1890. bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1891. bo.Velocity = RootPart.CFrame.lookVector*40
  1892. local m = it("SpecialMesh",bo)
  1893. m.MeshId = "rbxassetid://305829157"
  1894. m.Scale = vt(math.random(9,13)/10,math.random(9,13)/10,math.random(9,13)/10)
  1895. coroutine.wrap(function()
  1896. swait(300)
  1897. for a=0,1,.05 do
  1898. swait()
  1899. bo.Transparency = a
  1900. end
  1901. bo:Destroy()
  1902. end)()
  1903. end
  1904. for a=1,5 do
  1905. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0))
  1906. swait()
  1907. end
  1908. local bo = it("Part",Character)
  1909. bo.Size = vt(1,1,1)
  1910. bo.BrickColor = BrickColor.new("Persimmon")
  1911. bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1912. bo.Velocity = RootPart.CFrame.lookVector*40
  1913. local m = it("SpecialMesh",bo)
  1914. m.MeshId = "rbxassetid://4770583"
  1915. m.Scale = vt(3,3,3)
  1916. coroutine.wrap(function()
  1917. swait(300)
  1918. for a=0,1,.05 do
  1919. swait()
  1920. bo.Transparency = a
  1921. end
  1922. bo:Destroy()
  1923. end)()
  1924. swait(60)
  1925. end
  1926. --dmgstop()
  1927. attack=false
  1928. con1:disconnect()
  1929. if TrailDeb == true then
  1930. TrailDeb = false
  1931. end
  1932. end
  1933.  
  1934. function smek()
  1935. attack=true
  1936. if TrailDeb == false then
  1937. TrailDeb = true
  1938. end
  1939. coroutine.wrap(function()
  1940. local Old = Handle.CFrame.p
  1941. while true do swait()
  1942. if not TrailDeb then break end
  1943. local New = Handle.CFrame.p
  1944. local Mag =(Old -New).magnitude
  1945. local Dis =(Old +New)/2
  1946. local Trail = Instance.new("Part",Character)
  1947. Trail.Material = "Neon"
  1948. Trail.Anchored = true
  1949. Trail.CanCollide = false
  1950. Trail.BrickColor = TorsoColor
  1951. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1952. Trail.TopSurface = 0
  1953. Trail.BottomSurface = 0
  1954. Trail.formFactor = "Custom"
  1955. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1956. local ms = Instance.new("BlockMesh",Trail)
  1957. ms.Scale = Vector3.new(1,1,1)
  1958. local TM = Instance.new("CylinderMesh",Trail)
  1959. TM.Scale = Vector3.new(20,1,20)
  1960. Old = New
  1961. coroutine.wrap(function()
  1962. for i = 1,0,-0.1 do
  1963. swait()
  1964. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1965. end
  1966. Trail:remove()
  1967. end)()
  1968. coroutine.wrap(function()
  1969. for i = 1,10 do
  1970. swait()
  1971. Trail.Transparency = Trail.Transparency +0.1
  1972. end end)()end end)()
  1973. local grab
  1974. local torsy
  1975. local ghum
  1976. local soaa
  1977. for i=0,1,0.05 do
  1978. swait()
  1979. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
  1980. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
  1981. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  1982. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1983. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1984. Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
  1985. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1986. end
  1987. con1=Gear.Touched:connect(function(hit)
  1988. if grab == nil and hit.Parent ~= Character then
  1989. torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
  1990. ghum = hit.Parent:FindFirstChildOfClass("Humanoid")
  1991. if ghum ~= nil and torsy ~= nil then
  1992. grab=hit.Parent
  1993. so(386946017,hit,1,1)
  1994. soaa = it("Sound",grab.Head)
  1995. soaa.Volume = 1
  1996. local cho = math.random(1,5)
  1997. if cho == 1 then
  1998. soaa.SoundId = "rbxassetid://111896685"
  1999. elseif cho == 2 then
  2000. soaa.SoundId = "rbxassetid://535528169"
  2001. elseif cho == 3 then
  2002. soaa.SoundId = "rbxassetid://1080363252"
  2003. elseif cho == 4 then
  2004. soaa.SoundId = "rbxassetid://147758746"
  2005. elseif cho == 5 then
  2006. soaa.SoundId = "rbxassetid://626777433"
  2007. soaa.Volume = .2
  2008. soaa.TimePosition = 1
  2009. end
  2010. game:service'Debris':AddItem(soaa,8)
  2011. soaa:Play()
  2012. end
  2013. end
  2014. end)
  2015. so("231917758",Handle,1,.9)
  2016. so("159972643",Torso,1,1)
  2017. for i=0,3,0.1 do
  2018. swait()
  2019. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
  2020. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  2021. RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
  2022. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  2023. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  2024. Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-10)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
  2025. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2026. if torsy~=nil then
  2027. ghum.PlatformStand = true
  2028. torsy.CFrame = Gear.CFrame
  2029. end
  2030. end
  2031. if grab ~= nil then
  2032. Humanoid.WalkSpeed = 0
  2033. con1:disconnect()
  2034. for i=0,3,0.05 do
  2035. swait()
  2036. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2037. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2038. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2039. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2040. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2041. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2042. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  2043. Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  2044. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2045. if torsy~=nil then
  2046. ghum.PlatformStand = true
  2047. torsy.CFrame = Gear.CFrame
  2048. end
  2049. end
  2050. for a=1,5 do
  2051. for i=0,1,0.1 do
  2052. swait()
  2053. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2054. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2055. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2056. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2057. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2058. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2059. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  2060. Handleweld.C0=clerp(Handleweld.C0,cf(2,-5,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2061. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2062. if torsy~=nil then
  2063. ghum.PlatformStand = true
  2064. torsy.CFrame = Gear.CFrame
  2065. end
  2066. end
  2067. so(386946017,torsy,1,1)
  2068. BlastEffect(BrickColor.new("White"),CFrame.new(torsy.Position),.5,.5,.5,.5,.2,.5)
  2069. if ghum.Health > 10 then
  2070. Damagefunc(torsy,"",8,10,0,"Normal",RootPart,0,1)
  2071. end
  2072. for i=0,1,0.1 do
  2073. swait()
  2074. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2075. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2076. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2077. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2078. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2079. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2080. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  2081. Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2082. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2083. if torsy~=nil then
  2084. ghum.PlatformStand = true
  2085. torsy.CFrame = Gear.CFrame
  2086. end
  2087. end
  2088. end
  2089. for i=1,30 do
  2090. swait()
  2091. if torsy~=nil then
  2092. ghum.PlatformStand = true
  2093. torsy.CFrame = Gear.CFrame
  2094. end
  2095. end
  2096. for i=0,5,0.1 do
  2097. swait()
  2098. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2099. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2100. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2101. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2102. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2103. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2104. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2105. Handleweld.C0=clerp(Handleweld.C0,cf(2,15,10)*angles(math.rad(0),math.rad(180),math.rad(180)),.2)
  2106. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2107. if torsy~=nil then
  2108. ghum.PlatformStand = true
  2109. torsy.CFrame = Gear.CFrame
  2110. end
  2111. end
  2112. for i=0,1,0.1 do
  2113. swait()
  2114. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2115. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2116. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2117. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2118. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2119. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2120. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  2121. Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2122. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2123. if torsy~=nil then
  2124. ghum.PlatformStand = true
  2125. torsy.CFrame = Gear.CFrame
  2126. end
  2127. end
  2128. torsy.Velocity = RootPart.CFrame.lookVector*100
  2129. coroutine.wrap(function()
  2130. local par,pos
  2131. repeat swait() par,pos = rayCast(torsy.Position,Vector3.new(0,-1,0),2,grab) until par
  2132. Damagefunc(torsy,"",15,20,0,"Normal",RootPart,0,1)
  2133. BlastEffect(BrickColor.new("White"),CFrame.new(pos),0,0,0,.5,.2,.5)
  2134. so(260430079,torsy,1,5)
  2135. swait(60)
  2136. ghum.PlatformStand = false
  2137. end)()
  2138. swait(60)
  2139. end
  2140. --dmgstop()
  2141. attack=false
  2142. con1:disconnect()
  2143. if TrailDeb == true then
  2144. TrailDeb = false
  2145. end
  2146. end
  2147.  
  2148. function rawr()
  2149. attack=true
  2150. Humanoid.WalkSpeed = 0
  2151. for i=0,1,0.05 do
  2152. swait()
  2153. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2154. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2155. LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
  2156. RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
  2157. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2158. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2159. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
  2160. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  2161. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  2162. end
  2163. so(150829983,DragonHead,.9,5)
  2164. for a=1,300 do
  2165. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
  2166. BlastEffect(BrickColor.new("White"),RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,math.random(-50,50),0),1,.2,1,2,0,2)
  2167. MagniDamage(Torso,"",30,1,1,5,"Knockdown",RootPart,.05,1)
  2168. swait()
  2169. end
  2170. attack = false
  2171. end
  2172.  
  2173. equipanim()
  2174.  
  2175. mouse.Button1Down:connect(function()
  2176. if attack==false and attacktype==1 then
  2177. attacktype=2
  2178. attackone()
  2179. elseif attack==false and attacktype==2 then
  2180. attacktype=3
  2181. attacktwo()
  2182. elseif attack==false and attacktype==3 then
  2183. attacktype=1
  2184. attackthree()
  2185. end
  2186. end)
  2187.  
  2188. mouse.KeyDown:connect(function(k)
  2189. k = k:lower()
  2190. if k=='m' then
  2191. if Character:FindFirstChild("moosick")~=nil then
  2192. if moosick.IsPlaying == true then
  2193. moosick:Stop()
  2194. elseif moosick.IsPaused == true then
  2195. moosick:Play()
  2196. end
  2197. elseif Character:FindFirstChild("moosick")==nil then
  2198. local moosick = Instance.new("Sound",Character)
  2199. moosick.Name = "moosick"
  2200. moosick.SoundId = "rbxassetid://608726256"
  2201. moosick.Looped = true
  2202. moosick.Volume = 1
  2203. moosick:Play()
  2204. end
  2205. end
  2206. if attack == false then
  2207. if k=='z' then
  2208. mudads()
  2209. elseif k=='x' then
  2210. smashdown()
  2211. elseif k=='c' then
  2212. laser()
  2213. elseif k=='v' then
  2214. smek()
  2215. elseif k=='b' then
  2216. yummy()
  2217. elseif k=='g' then
  2218. rawr()
  2219. end
  2220. end
  2221. end)
  2222.  
  2223. local sine = 0
  2224. local change = 1
  2225. local val = 0
  2226.  
  2227. local mananum=0
  2228. while true do
  2229. swait()
  2230. sine = sine + change
  2231. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2232. local velderp=RootPart.Velocity.y
  2233. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2234. if equipped==true or equipped==false then
  2235. --if Anim=="Idle" and attack==false then
  2236. --idle=idle+1
  2237. --else
  2238. --idle=0
  2239. --end
  2240. if idle>=1000 then
  2241. if attack==false then
  2242. --Sheath()
  2243. end
  2244. end
  2245. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2246. Anim="Jump"
  2247. if attack==false then
  2248. Footsteps:Stop()
  2249. Footsteps2:Stop()
  2250. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  2251. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2252. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0),.3)
  2253. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,0.5),.3)
  2254. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2255. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.25,0,-0.5),.3)
  2256. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2257. RH.C0=clerp(RH.C0,cf(1,0,-.75)*euler(-0.5,1.57,0)*euler(0,0,0),.2)
  2258. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(0,0,0),.2)
  2259. handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
  2260. Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(20),math.rad(0)),.2)
  2261. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(-20),math.rad(0)),.2)
  2262. end
  2263. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2264. Anim="Fall"
  2265. if attack==false then
  2266. Footsteps:Stop()
  2267. Footsteps2:Stop()
  2268. Neck.C0=clerp(Neck.C0,necko*euler(0.3,0,0),.3)
  2269. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2270. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
  2271. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.1,0,1),.3)
  2272. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2273. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.1,0,-1),.3)
  2274. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2275. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.6,1.57,0)*euler(0,0,0),.2)
  2276. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.8,-1.57,0)*euler(0,0,0),.2)
  2277. handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
  2278. Handleweld.C0=clerp(Handleweld.C0,cf(4,-1,0)*angles(math.rad(-20),math.rad(-10),math.rad(0)),.2)
  2279. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,-1,0)*angles(math.rad(-20),math.rad(10),math.rad(0)),.2)
  2280. end
  2281. elseif torvel<1 and hitfloor~=nil then
  2282. Anim="Idle"
  2283. change=0.5
  2284. if attack==false then
  2285. Footsteps:Stop()
  2286. Footsteps2:Stop()
  2287. Humanoid.WalkSpeed=12
  2288. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(6),math.rad(0),math.rad(0)),.3)
  2289. Neck.C0=clerp(Neck.C0,necko*angles(math.rad(3+3*math.cos(sine/36)),math.rad(0),math.rad(0)),.3)
  2290. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2291. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(16-6*math.cos(sine/28))),.3)
  2292. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16+6*math.cos(sine/28))),.3)
  2293. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(16)),.3)
  2294. LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(24)),.3)
  2295. handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
  2296. Handleweld.C0=clerp(Handleweld.C0,cf(4-1*math.cos(sine/30),0,0-1*math.cos(sine/30))*angles(math.rad(0+8*math.cos(sine/30)),math.rad(0),math.rad(0-8*math.cos(sine/30))),.2)
  2297. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+1*math.cos(sine/36),0,0+1*math.cos(sine/36))*angles(math.rad(0-12*math.cos(sine/36)),math.rad(0),math.rad(0-12*math.cos(sine/36))),.2)
  2298. end
  2299. elseif torvel>2 and hitfloor~=nil then
  2300. Anim="Walk"
  2301. if attack==false then
  2302. change=1
  2303. --[[RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(15*math.cos(sine/10))),.3)
  2304. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  2305. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
  2306. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
  2307. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  2308. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  2309. --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2310. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
  2311. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
  2312. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
  2313. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.3)
  2314. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3)
  2315. RH.C0=clerp(RH.C0,RHC0,.3)
  2316. LH.C0=clerp(LH.C0,LHC0,.3)
  2317. Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2318. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2319. ]]--
  2320. Humanoid.WalkSpeed=50
  2321. --Footsteps:Play()
  2322. --Footsteps2:Stop()
  2323. --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(10+1*math.cos(sine/2.5)),math.rad(0),math.rad(1-5*math.cos(sine/5))),.3)
  2324. --Neck.C0=clerp(Neck.C0,necko*euler(0+0.075*math.cos(sine/2.5),0,0)*angles(math.rad(0),math.rad(0),math.rad(1+5*math.cos(sine/5))),.3)
  2325. --Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2326. --RW.C0=clerp(RW.C0,cf(1.4+0.25*math.cos(sine/5),0.5+0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*angles(math.rad(20-60*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3)
  2327. --LW.C0=clerp(LW.C0,cf(-1.4+0.25*math.cos(sine/5),0.5-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*angles(math.rad(20+60*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3)
  2328. --RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3)
  2329. --LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3)
  2330. --handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
  2331. --Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-30),math.rad(0-1*math.cos(sine/30))),.2)
  2332. --Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(30),math.rad(0-3*math.cos(sine/36))),.2)
  2333. --end
  2334. --elseif torvel>=22 and hitfloor~=nil then
  2335. --Anim="Run"
  2336. change=1
  2337. --if attack==false then
  2338. Footsteps:Stop()
  2339. Footsteps2:Play()
  2340. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(20+1*math.cos(sine/2.5)),math.rad(0),math.rad(0)),.3)
  2341. Neck.C0=clerp(Neck.C0,necko*euler(-0.2+0.075*math.cos(sine/2.5),0,0),.3)
  2342. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2343. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(24)),.3)
  2344. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(-24)),.3)
  2345. RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3)
  2346. LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3)
  2347. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  2348. Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-60),math.rad(0-1*math.cos(sine/30))),.2)
  2349. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(60),math.rad(0-3*math.cos(sine/36))),.2)
  2350. end
  2351. end
  2352. end
  2353. end
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