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1 | - | -- [[ Name: Glock by ??? ]] -- |
1 | + | -- [[ Name: Archangel ]] -- |
2 | - | -- [[ Converted: by Melon ]] -- |
2 | + | -- [[ Converted: Melon’s converter ]] -- |
3 | - | -- [[ Description: me when the ]] -- |
3 | + | -- [[ Description: I don’t own this converter and the credits are melon for making the convert and my world for the reanimate]] -- |
4 | - | -- [[ Do not use ANYTHING without crediting me and myworld. ]] -- |
4 | + | -- [[ Do not use ANYTHING without crediting melon or myworld. ]] -- |
5 | ||
6 | --[[ | |
7 | Hats: | |
8 | https://www.roblox.com/catalog/3033908130/International-Fedora-France | |
9 | https://www.roblox.com/catalog/3398308134/International-Fedora-Canada | |
10 | https://www.roblox.com/catalog/3033910400/International-Fedora-Germany | |
11 | https://www.roblox.com/catalog/3409612660/International-Fedora-USA | |
12 | https://www.roblox.com/catalog/5552252553/Kinetic-Staff | |
13 | https://www.roblox.com/catalog/4819740796/Robox | |
14 | ]]-- | |
15 | ||
16 | ||
17 | game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Welcome to Melon's FE Scripts",Color=Color3.fromRGB(255, 255, 255)}) | |
18 | game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="You are using: Glock 17",Color=Color3.fromRGB(255, 255, 255)}) | |
19 | ||
20 | ||
21 | player = game.Players.LocalPlayer | |
22 | cplayer = player.Character | |
23 | ||
24 | game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loading Reanimate...",Color=Color3.fromRGB(255, 255, 255)}) | |
25 | ||
26 | loadstring(game:HttpGet("https://raw.githubusercontent.com/MelonsStuff/ReanimatesAndAlignCode/main/omgitskorn_reanimate1"))() | |
27 | ||
28 | for i,v in pairs (cplayer:GetChildren()) do | |
29 | if v:IsA("Accessory") then | |
30 | v.Handle.Massless = true | |
31 | v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
32 | end | |
33 | end | |
34 | ||
35 | local function gp(parent, name, className) | |
36 | if typeof(parent) == "Instance" then | |
37 | for i, v in pairs(parent:GetChildren()) do | |
38 | if (v.Name == name) and v:IsA(className) then | |
39 | return v | |
40 | end | |
41 | end | |
42 | end | |
43 | return nil | |
44 | end | |
45 | ||
46 | game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Aligning...",Color=Color3.fromRGB(255, 255, 255)}) | |
47 | ||
48 | task.wait(0.5) | |
49 | ||
50 | local hat2 = gp(cplayer, "MeshPartAccessory", "Accessory") | |
51 | local handle2 = gp(hat2, "Handle", "BasePart") | |
52 | local att2 = gp(handle2, "att1_Handle", "Attachment") | |
53 | att2.Parent = cplayer["Torso"] | |
54 | att2.Position = Vector3.new(0, 0, 0) | |
55 | att2.Rotation = Vector3.new(180, 0, -15) | |
56 | ||
57 | local hat2 = gp(cplayer, "InternationalFedora", "Accessory") | |
58 | local handle2 = gp(hat2, "Handle", "BasePart") | |
59 | local att2 = gp(handle2, "att1_Handle", "Attachment") | |
60 | att2.Parent = cplayer["Left Arm"] | |
61 | att2.Position = Vector3.new(-0, -0.2, -0) | |
62 | att2.Rotation = Vector3.new(-90, 0, 90) | |
63 | ||
64 | local hat2 = gp(cplayer, "InternationalFedora1", "Accessory") | |
65 | local handle2 = gp(hat2, "Handle", "BasePart") | |
66 | local att2 = gp(handle2, "att1_Handle", "Attachment") | |
67 | att2.Parent = cplayer["Right Arm"] | |
68 | att2.Position = Vector3.new(0, -0.2, -0) | |
69 | att2.Rotation = Vector3.new(-90, 0, -90) | |
70 | ||
71 | local hat2 = gp(cplayer, "Crystal Staff", "Accessory") | |
72 | local handle2 = gp(hat2, "Handle", "BasePart") | |
73 | local att2 = gp(handle2, "att1_Handle", "Attachment") | |
74 | att2.Parent = cplayer["Right Arm"] | |
75 | att2.Position = Vector3.new(-0.35, -1.25, -0) | |
76 | att2.Rotation = Vector3.new(180, 245, -145) | |
77 | ||
78 | local hat2 = gp(cplayer, "InternationalFedora2", "Accessory") | |
79 | local handle2 = gp(hat2, "Handle", "BasePart") | |
80 | local att2 = gp(handle2, "att1_Handle", "Attachment") | |
81 | att2.Parent = cplayer["Left Leg"] | |
82 | att2.Position = Vector3.new(-0, -0.2, -0) | |
83 | att2.Rotation = Vector3.new(-90, 0, 90) | |
84 | ||
85 | local hat2 = gp(cplayer, "InternationalFedora3", "Accessory") | |
86 | local handle2 = gp(hat2, "Handle", "BasePart") | |
87 | local att2 = gp(handle2, "att1_Handle", "Attachment") | |
88 | att2.Parent = cplayer["Right Leg"] | |
89 | att2.Position = Vector3.new(0, -0.2, -0) | |
90 | att2.Rotation = Vector3.new(-90, 0, -90) | |
91 | ||
92 | task.wait(1) | |
93 | ||
94 | - | game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loaded!",Color=Color3.fromRGB(255, 255, 255)}) |
94 | + | game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loaded!",Color=Color3.fromRGB(255, 255, 255)}) --fixed by allahuahkbar |
95 | --made by shackluster | |
96 | - | wait(1/60) |
96 | + | |
97 | --// \\-- | |
98 | - | local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 |
98 | + | --|| MADE BY SHACKLUSTER ||-- |
99 | - | local Speed = 20*Scale |
99 | + | --|| FIXED BY ALLAHUAHKBAR ||-- |
100 | - | local Gravity = 0.1 |
100 | + | --|| ARCHANGEL ||-- |
101 | - | |
101 | + | --\\ //-- |
102 | - | local Player = game.Players.LocalPlayer |
102 | + | |
103 | - | local Character = Player.Character |
103 | + | --Converted with ttyyuu12345's model to script plugin v4 |
104 | - | local Humanoid = Character.Humanoid |
104 | + | function sandbox(var,func) |
105 | - | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) |
105 | + | local env = getfenv(func) |
106 | - | local Torso = Character.HumanoidRootPart |
106 | + | local newenv = setmetatable({},{ |
107 | - | local Mouse = game.Players.LocalPlayer:GetMouse() |
107 | + | __index = function(self,k) |
108 | - | local RenderStepped = game:GetService("RunService").RenderStepped |
108 | + | if k=="script" then |
109 | - | local Camera = Workspace.CurrentCamera |
109 | + | return var |
110 | - | Camera:ClearAllChildren() |
110 | + | else |
111 | - | local Model = Instance.new("Model",Character) |
111 | + | return env[k] |
112 | - | local IgnoreList = {Character,Workspace.Terrain} |
112 | + | |
113 | - | |
113 | + | end, |
114 | - | local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) |
114 | + | }) |
115 | - | local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) |
115 | + | setfenv(func,newenv) |
116 | - | local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) |
116 | + | return func |
117 | - | local Gangster = false |
117 | + | |
118 | - | |
118 | + | function NS(...) |
119 | - | local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) |
119 | + | local tab = {...} |
120 | - | local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) |
120 | + | local fat = {} |
121 | - | local RotationOffsetHead = CFrame.Angles(0,0,0) |
121 | + | for i = 1, #tab do |
122 | - | |
122 | + | local v = tab[i] |
123 | - | local Handle = Instance.new("Part",Model) |
123 | + | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) |
124 | - | Handle.CanCollide = false |
124 | + | |
125 | - | Handle.Name = "Handle" |
125 | + | return NumberSequence.new(fat); |
126 | - | Handle.Position = Vector3.new(0,100,0) |
126 | + | |
127 | - | Handle:BreakJoints() |
127 | + | |
128 | - | Handle.FormFactor = "Custom" |
128 | + | cors = {} |
129 | - | Handle.Size = Vector3.new(0.2,0.2,0.2) |
129 | + | mas = Instance.new("Model",game:GetService("Lighting")) |
130 | - | Handle.TopSurface = "SmoothNoOutlines" |
130 | + | ParticleEmitter0 = Instance.new("ParticleEmitter") |
131 | - | Handle.BottomSurface = "SmoothNoOutlines" |
131 | + | ParticleEmitter1 = Instance.new("ParticleEmitter") |
132 | - | Handle.FrontSurface = "SmoothNoOutlines" |
132 | + | ParticleEmitter2 = Instance.new("ParticleEmitter") |
133 | - | Handle.BackSurface = "SmoothNoOutlines" |
133 | + | ParticleEmitter0.Name = "Flames" |
134 | - | Handle.RightSurface = "SmoothNoOutlines" |
134 | + | ParticleEmitter0.Parent = mas |
135 | - | Handle.LeftSurface = "SmoothNoOutlines" |
135 | + | ParticleEmitter0.Speed = NumberRange.new(0, 15) |
136 | - | Handle.BrickColor = BrickColor.new("Black") |
136 | + | ParticleEmitter0.Rotation = NumberRange.new(0, 360) |
137 | - | local Mesh = Instance.new("BlockMesh",Handle) |
137 | + | ParticleEmitter0.Enabled = false |
138 | - | Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale |
138 | + | ParticleEmitter0.LightEmission = 1 |
139 | - | local HandleWeld = Instance.new("Motor6D") |
139 | + | ParticleEmitter0.LightInfluence = 1 |
140 | - | HandleWeld.Part0 = Character["Right Arm"] |
140 | + | ParticleEmitter0.Transparency = NumberSequence.new(1,0) |
141 | - | HandleWeld.Part1 = Handle |
141 | + | ParticleEmitter0.ZOffset = 1 |
142 | - | HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) |
142 | + | ParticleEmitter0.Size = NumberSequence.new(10,0) |
143 | - | HandleWeld.Parent = Handle |
143 | + | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back |
144 | - | |
144 | + | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) |
145 | - | local Part = Instance.new("Part",Model) |
145 | + | ParticleEmitter0.Rate = 9999 |
146 | - | Part.CanCollide = false |
146 | + | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) |
147 | - | Part.Position = Vector3.new(0,100,0) |
147 | + | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) |
148 | - | Part:BreakJoints() |
148 | + | ParticleEmitter0.VelocitySpread = 25 |
149 | - | Part.FormFactor = "Custom" |
149 | + | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" |
150 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
150 | + | ParticleEmitter1.Name = "Death" |
151 | - | Part.TopSurface = "SmoothNoOutlines" |
151 | + | ParticleEmitter1.Parent = mas |
152 | - | Part.BottomSurface = "SmoothNoOutlines" |
152 | + | ParticleEmitter1.Rotation = NumberRange.new(0, 360) |
153 | - | Part.FrontSurface = "SmoothNoOutlines" |
153 | + | ParticleEmitter1.Enabled = false |
154 | - | Part.BackSurface = "SmoothNoOutlines" |
154 | + | ParticleEmitter1.LightEmission = 0.75 |
155 | - | Part.RightSurface = "SmoothNoOutlines" |
155 | + | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" |
156 | - | Part.LeftSurface = "SmoothNoOutlines" |
156 | + | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1}) |
157 | - | Part.BrickColor = BrickColor.new("Black") |
157 | + | ParticleEmitter1.ZOffset = 0.5 |
158 | - | local Mesh = Instance.new("CylinderMesh",Part) |
158 | + | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0}) |
159 | - | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale |
159 | + | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) |
160 | - | local PartWeld = Instance.new("Motor6D") |
160 | + | ParticleEmitter1.Drag = 5 |
161 | - | PartWeld.Part0 = Handle |
161 | + | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right |
162 | - | PartWeld.Part1 = Part |
162 | + | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) |
163 | - | PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) |
163 | + | ParticleEmitter1.Rate = 999 |
164 | - | PartWeld.Parent = Part |
164 | + | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) |
165 | - | |
165 | + | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) |
166 | - | local Part = Instance.new("Part",Model) |
166 | + | ParticleEmitter1.VelocitySpread = 360 |
167 | - | Part.CanCollide = false |
167 | + | ParticleEmitter2.Name = "Wing" |
168 | - | Part.Position = Vector3.new(0,100,0) |
168 | + | ParticleEmitter2.Parent = mas |
169 | - | Part:BreakJoints() |
169 | + | ParticleEmitter2.Rotation = NumberRange.new(0, 360) |
170 | - | Part.FormFactor = "Custom" |
170 | + | ParticleEmitter2.Enabled = false |
171 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
171 | + | ParticleEmitter2.LightEmission = 1 |
172 | - | Part.TopSurface = "SmoothNoOutlines" |
172 | + | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" |
173 | - | Part.BottomSurface = "SmoothNoOutlines" |
173 | + | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0}) |
174 | - | Part.FrontSurface = "SmoothNoOutlines" |
174 | + | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) |
175 | - | Part.BackSurface = "SmoothNoOutlines" |
175 | + | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) |
176 | - | Part.RightSurface = "SmoothNoOutlines" |
176 | + | ParticleEmitter2.LockedToPart = true |
177 | - | Part.LeftSurface = "SmoothNoOutlines" |
177 | + | ParticleEmitter2.Rate = 300 |
178 | - | Part.BrickColor = BrickColor.new("Black") |
178 | + | |
179 | - | local Mesh = Instance.new("CylinderMesh",Part) |
179 | + | for i,v in pairs(mas:GetChildren()) do |
180 | - | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale |
180 | + | v.Parent = script |
181 | - | local PartWeld = Instance.new("Motor6D") |
181 | + | pcall(function() v:MakeJoints() end) |
182 | - | PartWeld.Part0 = Handle |
182 | + | |
183 | - | PartWeld.Part1 = Part |
183 | + | mas:Destroy() |
184 | - | PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) |
184 | + | for i,v in pairs(cors) do |
185 | - | PartWeld.Parent = Part |
185 | + | spawn(function() |
186 | - | |
186 | + | pcall(v) |
187 | - | local Part = Instance.new("Part",Model) |
187 | + | end) |
188 | - | Part.CanCollide = false |
188 | + | |
189 | - | Part.Position = Vector3.new(0,100,0) |
189 | + | |
190 | - | Part:BreakJoints() |
190 | + | |
191 | - | Part.FormFactor = "Custom" |
191 | + | New = function(Object, Parent, Name, Data) |
192 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
192 | + | local Object = Instance.new(Object) |
193 | - | Part.TopSurface = "SmoothNoOutlines" |
193 | + | for Index, Value in pairs(Data or {}) do |
194 | - | Part.BottomSurface = "SmoothNoOutlines" |
194 | + | Object[Index] = Value |
195 | - | Part.FrontSurface = "SmoothNoOutlines" |
195 | + | |
196 | - | Part.BackSurface = "SmoothNoOutlines" |
196 | + | Object.Parent = Parent |
197 | - | Part.RightSurface = "SmoothNoOutlines" |
197 | + | Object.Name = Name |
198 | - | Part.LeftSurface = "SmoothNoOutlines" |
198 | + | return Object |
199 | - | Part.BrickColor = BrickColor.new("Black") |
199 | + | |
200 | - | local Mesh = Instance.new("CylinderMesh",Part) |
200 | + | |
201 | - | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale |
201 | + | |
202 | - | local PartWeld = Instance.new("Motor6D") |
202 | + | |
203 | - | PartWeld.Part0 = Handle |
203 | + | |
204 | - | PartWeld.Part1 = Part |
204 | + | wait(0.2) |
205 | - | PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) |
205 | + | Player = game:GetService("Players").LocalPlayer |
206 | - | PartWeld.Parent = Part |
206 | + | PlayerGui = Player.PlayerGui |
207 | - | |
207 | + | Cam = workspace.CurrentCamera |
208 | - | local Part = Instance.new("Part",Model) |
208 | + | Backpack = Player.Backpack |
209 | - | Part.CanCollide = false |
209 | + | Character = Player.Character |
210 | - | Part.Position = Vector3.new(0,100,0) |
210 | + | Humanoid = Character.Humanoid |
211 | - | Part:BreakJoints() |
211 | + | for _, v in next, Humanoid:GetPlayingAnimationTracks() do |
212 | - | Part.FormFactor = "Custom" |
212 | + | v:Stop() |
213 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
213 | + | |
214 | - | Part.TopSurface = "SmoothNoOutlines" |
214 | + | Mouse = Player:GetMouse() |
215 | - | Part.BottomSurface = "SmoothNoOutlines" |
215 | + | RootPart = Character.HumanoidRootPart |
216 | - | Part.FrontSurface = "SmoothNoOutlines" |
216 | + | Torso = Character.Torso |
217 | - | Part.BackSurface = "SmoothNoOutlines" |
217 | + | Head = Character.Head |
218 | - | Part.RightSurface = "SmoothNoOutlines" |
218 | + | RightArm = Character["Right Arm"] |
219 | - | Part.LeftSurface = "SmoothNoOutlines" |
219 | + | LeftArm = Character["Left Arm"] |
220 | - | Part.BrickColor = BrickColor.new("Black") |
220 | + | RightLeg = Character["Right Leg"] |
221 | - | local Mesh = Instance.new("CylinderMesh",Part) |
221 | + | LeftLeg = Character["Left Leg"] |
222 | - | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale |
222 | + | RootJoint = RootPart.RootJoint |
223 | - | local PartWeld = Instance.new("Motor6D") |
223 | + | Neck = Torso.Neck |
224 | - | PartWeld.Part0 = Handle |
224 | + | RightShoulder = Torso["Right Shoulder"] |
225 | - | PartWeld.Part1 = Part |
225 | + | LeftShoulder = Torso["Left Shoulder"] |
226 | - | PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) |
226 | + | RightHip = Torso["Right Hip"] |
227 | - | PartWeld.Parent = Part |
227 | + | LeftHip = Torso["Left Hip"] |
228 | - | |
228 | + | local sick = Instance.new("Sound", Character) |
229 | - | local Part = Instance.new("Part",Model) |
229 | + | wait(1) |
230 | - | Part.CanCollide = false |
230 | + | IT = Instance.new |
231 | - | Part.Position = Vector3.new(0,100,0) |
231 | + | CF = CFrame.new |
232 | - | Part:BreakJoints() |
232 | + | VT = Vector3.new |
233 | - | Part.FormFactor = "Custom" |
233 | + | RAD = math.rad |
234 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
234 | + | C3 = Color3.new |
235 | - | Part.TopSurface = "SmoothNoOutlines" |
235 | + | UD2 = UDim2.new |
236 | - | Part.BottomSurface = "SmoothNoOutlines" |
236 | + | BRICKC = BrickColor.new |
237 | - | Part.FrontSurface = "SmoothNoOutlines" |
237 | + | ANGLES = CFrame.Angles |
238 | - | Part.BackSurface = "SmoothNoOutlines" |
238 | + | EULER = CFrame.fromEulerAnglesXYZ |
239 | - | Part.RightSurface = "SmoothNoOutlines" |
239 | + | COS = math.cos |
240 | - | Part.LeftSurface = "SmoothNoOutlines" |
240 | + | ACOS = math.acos |
241 | - | Part.BrickColor = BrickColor.new("Black") |
241 | + | SIN = math.sin |
242 | - | local Mesh = Instance.new("BlockMesh",Part) |
242 | + | ASIN = math.asin |
243 | - | Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale |
243 | + | ABS = math.abs |
244 | - | local PartWeld = Instance.new("Motor6D") |
244 | + | MRANDOM = math.random |
245 | - | PartWeld.Part0 = Handle |
245 | + | FLOOR = math.floor |
246 | - | PartWeld.Part1 = Part |
246 | + | Animation_Speed = 3 |
247 | - | PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0) |
247 | + | Frame_Speed = 0.016666666666666666 |
248 | - | PartWeld.Parent = Part |
248 | + | local Speed = 70 |
249 | - | |
249 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
250 | - | local Part = Instance.new("Part",Model) |
250 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
251 | - | Part.CanCollide = false |
251 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
252 | - | Part.Position = Vector3.new(0,100,0) |
252 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
253 | - | Part:BreakJoints() |
253 | + | local DAMAGEMULTIPLIER = 1 |
254 | - | Part.FormFactor = "Custom" |
254 | + | local ANIM = "Idle" |
255 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
255 | + | local ATTACK = false |
256 | - | Part.TopSurface = "SmoothNoOutlines" |
256 | + | local EQUIPPED = false |
257 | - | Part.BottomSurface = "SmoothNoOutlines" |
257 | + | local HOLD = false |
258 | - | Part.FrontSurface = "SmoothNoOutlines" |
258 | + | local COMBO = 1 |
259 | - | Part.BackSurface = "SmoothNoOutlines" |
259 | + | local Rooted = false |
260 | - | Part.RightSurface = "SmoothNoOutlines" |
260 | + | local SINE = 0 |
261 | - | Part.LeftSurface = "SmoothNoOutlines" |
261 | + | local KEYHOLD = false |
262 | - | Part.BrickColor = BrickColor.new("Black") |
262 | + | local CHANGE = 2 / Animation_Speed |
263 | - | local Mesh = Instance.new("BlockMesh",Part) |
263 | + | local WALKINGANIM = false |
264 | - | Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale |
264 | + | local VALUE1 = false |
265 | - | local PartWeld = Instance.new("Motor6D") |
265 | + | local VALUE2 = false |
266 | - | PartWeld.Part0 = Handle |
266 | + | local ROBLOXIDLEANIMATION = IT("Animation") |
267 | - | PartWeld.Part1 = Part |
267 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
268 | - | PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0) |
268 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
269 | - | PartWeld.Parent = Part |
269 | + | local WEAPONGUI = IT("ScreenGui", PlayerGui) |
270 | - | |
270 | + | WEAPONGUI.Name = "Weapon GUI" |
271 | - | local Part = Instance.new("Part",Model) |
271 | + | local Effects = IT("Folder", Character) |
272 | - | Part.CanCollide = false |
272 | + | Effects.Name = "Effects" |
273 | - | Part.Position = Vector3.new(0,100,0) |
273 | + | local ANIMATOR = Humanoid.Animator |
274 | - | Part:BreakJoints() |
274 | + | local ANIMATE = Character.Animate |
275 | - | Part.FormFactor = "Custom" |
275 | + | local UNANCHOR = true |
276 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
276 | + | ArtificialHB = Instance.new("BindableEvent", script) |
277 | - | Part.TopSurface = "SmoothNoOutlines" |
277 | + | ArtificialHB.Name = "ArtificialHB" |
278 | - | Part.BottomSurface = "SmoothNoOutlines" |
278 | + | script:WaitForChild("ArtificialHB") |
279 | - | Part.FrontSurface = "SmoothNoOutlines" |
279 | + | frame = Frame_Speed |
280 | - | Part.BackSurface = "SmoothNoOutlines" |
280 | + | tf = 0 |
281 | - | Part.RightSurface = "SmoothNoOutlines" |
281 | + | allowframeloss = false |
282 | - | Part.LeftSurface = "SmoothNoOutlines" |
282 | + | tossremainder = false |
283 | - | Part.BrickColor = BrickColor.new("Black") |
283 | + | lastframe = tick() |
284 | - | local Mesh = Instance.new("BlockMesh",Part) |
284 | + | script.ArtificialHB:Fire() |
285 | - | Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale |
285 | + | game:GetService("RunService").Heartbeat:connect(function(s, p) |
286 | - | local PartWeld = Instance.new("Motor6D") |
286 | + | tf = tf + s |
287 | - | PartWeld.Part0 = Handle |
287 | + | if tf >= frame then |
288 | - | PartWeld.Part1 = Part |
288 | + | if allowframeloss then |
289 | - | PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) |
289 | + | script.ArtificialHB:Fire() |
290 | - | PartWeld.Parent = Part |
290 | + | lastframe = tick() |
291 | - | |
291 | + | |
292 | - | local Part = Instance.new("Part",Model) |
292 | + | for i = 1, math.floor(tf / frame) do |
293 | - | Part.CanCollide = false |
293 | + | script.ArtificialHB:Fire() |
294 | - | Part.Position = Vector3.new(0,100,0) |
294 | + | |
295 | - | Part:BreakJoints() |
295 | + | lastframe = tick() |
296 | - | Part.FormFactor = "Custom" |
296 | + | |
297 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
297 | + | if tossremainder then |
298 | - | Part.TopSurface = "SmoothNoOutlines" |
298 | + | tf = 0 |
299 | - | Part.BottomSurface = "SmoothNoOutlines" |
299 | + | |
300 | - | Part.FrontSurface = "SmoothNoOutlines" |
300 | + | tf = tf - frame * math.floor(tf / frame) |
301 | - | Part.BackSurface = "SmoothNoOutlines" |
301 | + | |
302 | - | Part.RightSurface = "SmoothNoOutlines" |
302 | + | |
303 | - | Part.LeftSurface = "SmoothNoOutlines" |
303 | + | |
304 | - | Part.BrickColor = BrickColor.new("Black") |
304 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
305 | - | local Mesh = Instance.new("BlockMesh",Part) |
305 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
306 | - | Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale |
306 | + | |
307 | - | local PartWeld = Instance.new("Motor6D") |
307 | + | function PositiveAngle(NUMBER) |
308 | - | PartWeld.Part0 = Handle |
308 | + | if NUMBER >= 0 then |
309 | - | PartWeld.Part1 = Part |
309 | + | NUMBER = 0 |
310 | - | PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) |
310 | + | |
311 | - | PartWeld.Parent = Part |
311 | + | return NUMBER |
312 | - | |
312 | + | |
313 | - | local Part = Instance.new("Part",Model) |
313 | + | function NegativeAngle(NUMBER) |
314 | - | Part.CanCollide = false |
314 | + | if NUMBER <= 0 then |
315 | - | Part.Position = Vector3.new(0,100,0) |
315 | + | NUMBER = 0 |
316 | - | Part:BreakJoints() |
316 | + | |
317 | - | Part.FormFactor = "Custom" |
317 | + | return NUMBER |
318 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
318 | + | |
319 | - | Part.TopSurface = "SmoothNoOutlines" |
319 | + | function Swait(NUMBER) |
320 | - | Part.BottomSurface = "SmoothNoOutlines" |
320 | + | if NUMBER == 0 or NUMBER == nil then |
321 | - | Part.FrontSurface = "SmoothNoOutlines" |
321 | + | ArtificialHB.Event:wait() |
322 | - | Part.BackSurface = "SmoothNoOutlines" |
322 | + | else |
323 | - | Part.RightSurface = "SmoothNoOutlines" |
323 | + | for i = 1, NUMBER do |
324 | - | Part.LeftSurface = "SmoothNoOutlines" |
324 | + | ArtificialHB.Event:wait() |
325 | - | Part.BrickColor = BrickColor.new("Black") |
325 | + | |
326 | - | local Mesh = Instance.new("BlockMesh",Part) |
326 | + | |
327 | - | Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale |
327 | + | |
328 | - | local PartWeld = Instance.new("Motor6D") |
328 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
329 | - | PartWeld.Part0 = Handle |
329 | + | local NEWMESH = IT(MESH) |
330 | - | PartWeld.Part1 = Part |
330 | + | if MESH == "SpecialMesh" then |
331 | - | PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0) |
331 | + | NEWMESH.MeshType = MESHTYPE |
332 | - | PartWeld.Parent = Part |
332 | + | if MESHID ~= "nil" and MESHID ~= "" then |
333 | - | |
333 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID |
334 | - | local Part = Instance.new("Part",Model) |
334 | + | |
335 | - | Part.CanCollide = false |
335 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
336 | - | Part.Position = Vector3.new(0,100,0) |
336 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID |
337 | - | Part:BreakJoints() |
337 | + | |
338 | - | Part.FormFactor = "Custom" |
338 | + | |
339 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
339 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
340 | - | Part.TopSurface = "SmoothNoOutlines" |
340 | + | NEWMESH.Scale = SCALE |
341 | - | Part.BottomSurface = "SmoothNoOutlines" |
341 | + | NEWMESH.Parent = PARENT |
342 | - | Part.FrontSurface = "SmoothNoOutlines" |
342 | + | return NEWMESH |
343 | - | Part.BackSurface = "SmoothNoOutlines" |
343 | + | |
344 | - | Part.RightSurface = "SmoothNoOutlines" |
344 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
345 | - | Part.LeftSurface = "SmoothNoOutlines" |
345 | + | local NEWPART = IT("Part") |
346 | - | Part.BrickColor = BrickColor.new("Black") |
346 | + | NEWPART.formFactor = FORMFACTOR |
347 | - | local Mesh = Instance.new("BlockMesh",Part) |
347 | + | NEWPART.Reflectance = REFLECTANCE |
348 | - | Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale |
348 | + | NEWPART.Transparency = TRANSPARENCY |
349 | - | local PartWeld = Instance.new("Motor6D") |
349 | + | NEWPART.CanCollide = false |
350 | - | PartWeld.Part0 = Handle |
350 | + | NEWPART.Locked = true |
351 | - | PartWeld.Part1 = Part |
351 | + | NEWPART.Anchored = true |
352 | - | PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale) |
352 | + | if ANCHOR == false then |
353 | - | PartWeld.Parent = Part |
353 | + | NEWPART.Anchored = false |
354 | - | |
354 | + | |
355 | - | for i = 0,80,10 do |
355 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
356 | - | local Part = Instance.new("Part",Model) |
356 | + | NEWPART.Name = NAME |
357 | - | Part.CanCollide = false |
357 | + | NEWPART.Size = SIZE |
358 | - | Part.Position = Vector3.new(0,100,0) |
358 | + | NEWPART.Position = Torso.Position |
359 | - | Part:BreakJoints() |
359 | + | NEWPART.Material = MATERIAL |
360 | - | Part.FormFactor = "Custom" |
360 | + | NEWPART:BreakJoints() |
361 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
361 | + | NEWPART.Parent = PARENT |
362 | - | Part.TopSurface = "SmoothNoOutlines" |
362 | + | return NEWPART |
363 | - | Part.BottomSurface = "SmoothNoOutlines" |
363 | + | |
364 | - | Part.FrontSurface = "SmoothNoOutlines" |
364 | + | local weldBetween = function(a, b) |
365 | - | Part.BackSurface = "SmoothNoOutlines" |
365 | + | local weldd = Instance.new("ManualWeld") |
366 | - | Part.RightSurface = "SmoothNoOutlines" |
366 | + | weldd.Part0 = a |
367 | - | Part.LeftSurface = "SmoothNoOutlines" |
367 | + | weldd.Part1 = b |
368 | - | Part.BrickColor = BrickColor.new("Black") |
368 | + | weldd.C0 = CFrame.new() |
369 | - | local Mesh = Instance.new("BlockMesh",Part) |
369 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
370 | - | Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale |
370 | + | weldd.Parent = a |
371 | - | local PartWeld = Instance.new("Motor6D") |
371 | + | return weldd |
372 | - | PartWeld.Part0 = Handle |
372 | + | |
373 | - | PartWeld.Part1 = Part |
373 | + | function QuaternionFromCFrame(cf) |
374 | - | PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale) |
374 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
375 | - | PartWeld.Parent = Part |
375 | + | local trace = m00 + m11 + m22 |
376 | if trace > 0 then | |
377 | - | |
377 | + | local s = math.sqrt(1 + trace) |
378 | - | local Barrel = Instance.new("Part",Model) |
378 | + | local recip = 0.5 / s |
379 | - | Barrel.CanCollide = false |
379 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
380 | - | Barrel.Position = Vector3.new(0,100,0) |
380 | + | else |
381 | - | Barrel:BreakJoints() |
381 | + | local i = 0 |
382 | - | Barrel.FormFactor = "Custom" |
382 | + | if m00 < m11 then |
383 | - | Barrel.Size = Vector3.new(0.2,0.2,0.2) |
383 | + | i = 1 |
384 | - | Barrel.TopSurface = "SmoothNoOutlines" |
384 | + | |
385 | - | Barrel.BottomSurface = "SmoothNoOutlines" |
385 | + | if m22 > (i == 0 and m00 or m11) then |
386 | - | Barrel.FrontSurface = "SmoothNoOutlines" |
386 | + | i = 2 |
387 | - | Barrel.BackSurface = "SmoothNoOutlines" |
387 | + | |
388 | - | Barrel.RightSurface = "SmoothNoOutlines" |
388 | + | if i == 0 then |
389 | - | Barrel.LeftSurface = "SmoothNoOutlines" |
389 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
390 | - | Barrel.BrickColor = BrickColor.new("Black") |
390 | + | local recip = 0.5 / s |
391 | - | local Mesh = Instance.new("BlockMesh",Barrel) |
391 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
392 | - | Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale |
392 | + | elseif i == 1 then |
393 | - | local BarrelWeld = Instance.new("Motor6D") |
393 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
394 | - | BarrelWeld.Part0 = Handle |
394 | + | local recip = 0.5 / s |
395 | - | BarrelWeld.Part1 = Barrel |
395 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
396 | - | BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale) |
396 | + | elseif i == 2 then |
397 | - | BarrelWeld.Parent = Barrel |
397 | + | local s = math.sqrt(m22 - m00 - m11 + 1) |
398 | - | |
398 | + | local recip = 0.5 / s |
399 | - | local Barrel1 = Barrel |
399 | + | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
400 | - | |
400 | + | |
401 | - | local Barrel2 = Instance.new("Part",Model) |
401 | + | |
402 | - | Barrel2.CanCollide = false |
402 | + | |
403 | - | Barrel2.Position = Vector3.new(0,100,0) |
403 | + | function QuaternionToCFrame(px, py, pz, x, y, z, w) |
404 | - | Barrel2:BreakJoints() |
404 | + | local xs, ys, zs = x + x, y + y, z + z |
405 | - | Barrel2.FormFactor = "Custom" |
405 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
406 | - | Barrel2.Size = Vector3.new(0.2,0.2,0.2) |
406 | + | local xx = x * xs |
407 | - | Barrel2.TopSurface = "SmoothNoOutlines" |
407 | + | local xy = x * ys |
408 | - | Barrel2.BottomSurface = "SmoothNoOutlines" |
408 | + | local xz = x * zs |
409 | - | Barrel2.FrontSurface = "SmoothNoOutlines" |
409 | + | local yy = y * ys |
410 | - | Barrel2.BackSurface = "SmoothNoOutlines" |
410 | + | local yz = y * zs |
411 | - | Barrel2.RightSurface = "SmoothNoOutlines" |
411 | + | local zz = z * zs |
412 | - | Barrel2.LeftSurface = "SmoothNoOutlines" |
412 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
413 | - | Barrel2.BrickColor = BrickColor.new("Really black") |
413 | + | |
414 | - | local Mesh = Instance.new("BlockMesh",Barrel2) |
414 | + | function QuaternionSlerp(a, b, t) |
415 | - | Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale |
415 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
416 | - | local Barrel2Weld = Instance.new("Motor6D") |
416 | + | local startInterp, finishInterp |
417 | - | Barrel2Weld.Part0 = Barrel |
417 | + | if cosTheta >= 1.0E-4 then |
418 | - | Barrel2Weld.Part1 = Barrel2 |
418 | + | if 1 - cosTheta > 1.0E-4 then |
419 | - | Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale) |
419 | + | local theta = ACOS(cosTheta) |
420 | - | Barrel2Weld.Parent = Barrel2 |
420 | + | local invSinTheta = 1 / SIN(theta) |
421 | - | |
421 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
422 | - | local RealBarrel = Instance.new("Part",Model) |
422 | + | finishInterp = SIN(t * theta) * invSinTheta |
423 | - | RealBarrel.CanCollide = false |
423 | + | |
424 | - | RealBarrel.Position = Vector3.new(0,100,0) |
424 | + | startInterp = 1 - t |
425 | - | RealBarrel:BreakJoints() |
425 | + | finishInterp = t |
426 | - | RealBarrel.FormFactor = "Custom" |
426 | + | |
427 | - | RealBarrel.Size = Vector3.new(0.2,0.2,0.2) |
427 | + | elseif 1 + cosTheta > 1.0E-4 then |
428 | - | RealBarrel.TopSurface = "SmoothNoOutlines" |
428 | + | local theta = ACOS(-cosTheta) |
429 | - | RealBarrel.BottomSurface = "SmoothNoOutlines" |
429 | + | local invSinTheta = 1 / SIN(theta) |
430 | - | RealBarrel.FrontSurface = "SmoothNoOutlines" |
430 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
431 | - | RealBarrel.BackSurface = "SmoothNoOutlines" |
431 | + | finishInterp = SIN(t * theta) * invSinTheta |
432 | - | RealBarrel.RightSurface = "SmoothNoOutlines" |
432 | + | else |
433 | - | RealBarrel.LeftSurface = "SmoothNoOutlines" |
433 | + | startInterp = t - 1 |
434 | - | RealBarrel.BrickColor = BrickColor.new("Dark grey metallic") |
434 | + | finishInterp = t |
435 | - | local Mesh = Instance.new("CylinderMesh",RealBarrel) |
435 | + | |
436 | - | Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale |
436 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
437 | - | local RealBarrelWeld = Instance.new("Motor6D") |
437 | + | |
438 | - | RealBarrelWeld.Part0 = Barrel |
438 | + | function Clerp(a, b, t) |
439 | - | RealBarrelWeld.Part1 = RealBarrel |
439 | + | local qa = { |
440 | - | RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0) |
440 | + | QuaternionFromCFrame(a) |
441 | - | RealBarrelWeld.Parent = RealBarrel |
441 | + | } |
442 | - | |
442 | + | local qb = { |
443 | - | for i = 1,75,15 do |
443 | + | QuaternionFromCFrame(b) |
444 | - | local Part = Instance.new("Part",Model) |
444 | + | } |
445 | - | Part.CanCollide = false |
445 | + | local ax, ay, az = a.x, a.y, a.z |
446 | - | Part.Position = Vector3.new(0,100,0) |
446 | + | local bx, by, bz = b.x, b.y, b.z |
447 | - | Part:BreakJoints() |
447 | + | local _t = 1 - t |
448 | - | Part.FormFactor = "Custom" |
448 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
449 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
449 | + | |
450 | - | Part.TopSurface = "SmoothNoOutlines" |
450 | + | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
451 | - | Part.BottomSurface = "SmoothNoOutlines" |
451 | + | local frame = IT("Frame") |
452 | - | Part.FrontSurface = "SmoothNoOutlines" |
452 | + | frame.BackgroundTransparency = TRANSPARENCY |
453 | - | Part.BackSurface = "SmoothNoOutlines" |
453 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
454 | - | Part.RightSurface = "SmoothNoOutlines" |
454 | + | frame.Position = POSITION |
455 | - | Part.LeftSurface = "SmoothNoOutlines" |
455 | + | frame.Size = SIZE |
456 | - | Part.BrickColor = BrickColor.new("Black") |
456 | + | frame.BackgroundColor3 = COLOR |
457 | - | local Mesh = Instance.new("BlockMesh",Part) |
457 | + | frame.BorderColor3 = BORDERCOLOR |
458 | - | Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale |
458 | + | frame.Name = NAME |
459 | - | local PartWeld = Instance.new("Motor6D") |
459 | + | frame.Parent = PARENT |
460 | - | PartWeld.Part0 = Handle |
460 | + | return frame |
461 | - | PartWeld.Part1 = Part |
461 | + | |
462 | - | PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale) |
462 | + | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) |
463 | - | PartWeld.Parent = Part |
463 | + | local label = IT("TextLabel") |
464 | label.BackgroundTransparency = 1 | |
465 | - | |
465 | + | label.Size = UD2(1, 0, 1, 0) |
466 | - | local Part = Instance.new("Part",Model) |
466 | + | label.Position = UD2(0, 0, 0, 0) |
467 | - | Part.CanCollide = false |
467 | + | label.TextColor3 = TEXTCOLOR |
468 | - | Part.Position = Vector3.new(0,100,0) |
468 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
469 | - | Part:BreakJoints() |
469 | + | label.TextTransparency = TRANSPARENCY |
470 | - | Part.FormFactor = "Custom" |
470 | + | label.FontSize = TEXTFONTSIZE |
471 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
471 | + | label.Font = TEXTFONT |
472 | - | Part.TopSurface = "SmoothNoOutlines" |
472 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
473 | - | Part.BottomSurface = "SmoothNoOutlines" |
473 | + | label.TextScaled = false |
474 | - | Part.FrontSurface = "SmoothNoOutlines" |
474 | + | label.Text = TEXT |
475 | - | Part.BackSurface = "SmoothNoOutlines" |
475 | + | label.Name = NAME |
476 | - | Part.RightSurface = "SmoothNoOutlines" |
476 | + | label.Parent = PARENT |
477 | - | Part.LeftSurface = "SmoothNoOutlines" |
477 | + | return label |
478 | - | Part.BrickColor = BrickColor.new("Really black") |
478 | + | |
479 | - | local Mesh = Instance.new("BlockMesh",Part) |
479 | + | function NoOutlines(PART) |
480 | - | Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale |
480 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
481 | - | local PartWeld = Instance.new("Motor6D") |
481 | + | |
482 | - | PartWeld.Part0 = Barrel2 |
482 | + | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
483 | - | PartWeld.Part1 = Part |
483 | + | local NEWWELD = IT(TYPE) |
484 | - | PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale) |
484 | + | NEWWELD.Part0 = PART0 |
485 | - | PartWeld.Parent = Part |
485 | + | NEWWELD.Part1 = PART1 |
486 | - | |
486 | + | NEWWELD.C0 = C0 |
487 | - | local Part = Instance.new("Part",Model) |
487 | + | NEWWELD.C1 = C1 |
488 | - | Part.CanCollide = false |
488 | + | NEWWELD.Parent = PARENT |
489 | - | Part.Position = Vector3.new(0,100,0) |
489 | + | return NEWWELD |
490 | - | Part:BreakJoints() |
490 | + | |
491 | - | Part.FormFactor = "Custom" |
491 | + | local S = IT("Sound") |
492 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
492 | + | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
493 | - | Part.TopSurface = "SmoothNoOutlines" |
493 | + | local NEWSOUND |
494 | - | Part.BottomSurface = "SmoothNoOutlines" |
494 | + | coroutine.resume(coroutine.create(function() |
495 | - | Part.FrontSurface = "SmoothNoOutlines" |
495 | + | NEWSOUND = S:Clone() |
496 | - | Part.BackSurface = "SmoothNoOutlines" |
496 | + | NEWSOUND.Parent = PARENT |
497 | - | Part.RightSurface = "SmoothNoOutlines" |
497 | + | NEWSOUND.EmitterSize = VOLUME * 3 |
498 | - | Part.LeftSurface = "SmoothNoOutlines" |
498 | + | NEWSOUND.Volume = VOLUME |
499 | - | Part.BrickColor = BrickColor.new("Really black") |
499 | + | NEWSOUND.Pitch = PITCH |
500 | - | local Mesh = Instance.new("BlockMesh",Part) |
500 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID |
501 | - | Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale |
501 | + | NEWSOUND:play() |
502 | - | local PartWeld = Instance.new("Motor6D") |
502 | + | if DOESLOOP == true then |
503 | - | PartWeld.Part0 = Barrel2 |
503 | + | NEWSOUND.Looped = true |
504 | - | PartWeld.Part1 = Part |
504 | + | |
505 | - | PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale) |
505 | + | repeat |
506 | - | PartWeld.Parent = Part |
506 | + | wait(1) |
507 | - | |
507 | + | until NEWSOUND.Playing == false |
508 | - | local Part = Instance.new("Part",Model) |
508 | + | NEWSOUND:remove() |
509 | - | Part.CanCollide = false |
509 | + | |
510 | - | Part.Position = Vector3.new(0,100,0) |
510 | + | end)) |
511 | - | Part:BreakJoints() |
511 | + | return NEWSOUND |
512 | - | Part.FormFactor = "Custom" |
512 | + | |
513 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
513 | + | function CFrameFromTopBack(at, top, back) |
514 | - | Part.TopSurface = "SmoothNoOutlines" |
514 | + | local right = top:Cross(back) |
515 | - | Part.BottomSurface = "SmoothNoOutlines" |
515 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
516 | - | Part.FrontSurface = "SmoothNoOutlines" |
516 | + | |
517 | - | Part.BackSurface = "SmoothNoOutlines" |
517 | + | function WACKYEFFECT(Table) |
518 | - | Part.RightSurface = "SmoothNoOutlines" |
518 | + | local TYPE = Table.EffectType or "Sphere" |
519 | - | Part.LeftSurface = "SmoothNoOutlines" |
519 | + | local SIZE = Table.Size or VT(1, 1, 1) |
520 | - | Part.BrickColor = BrickColor.new("Really black") |
520 | + | local ENDSIZE = Table.Size2 or VT(0, 0, 0) |
521 | - | local Mesh = Instance.new("BlockMesh",Part) |
521 | + | local TRANSPARENCY = Table.Transparency or 0 |
522 | - | Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale |
522 | + | local ENDTRANSPARENCY = Table.Transparency2 or 1 |
523 | - | local PartWeld = Instance.new("Motor6D") |
523 | + | local CFRAME = Table.CFrame or Torso.CFrame |
524 | - | PartWeld.Part0 = Barrel2 |
524 | + | local MOVEDIRECTION = Table.MoveToPos or nil |
525 | - | PartWeld.Part1 = Part |
525 | + | local ROTATION1 = Table.RotationX or 0 |
526 | - | PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale) |
526 | + | local ROTATION2 = Table.RotationY or 0 |
527 | - | PartWeld.Parent = Part |
527 | + | local ROTATION3 = Table.RotationZ or 0 |
528 | - | |
528 | + | local MATERIAL = Table.Material or "Neon" |
529 | - | local Part = Instance.new("Part",Model) |
529 | + | local COLOR = Table.Color or C3(1, 1, 1) |
530 | - | Part.CanCollide = false |
530 | + | local TIME = Table.Time or 45 |
531 | - | Part.Position = Vector3.new(0,100,0) |
531 | + | local SOUNDID = Table.SoundID or nil |
532 | - | Part:BreakJoints() |
532 | + | local SOUNDPITCH = Table.SoundPitch or nil |
533 | - | Part.FormFactor = "Custom" |
533 | + | local SOUNDVOLUME = Table.SoundVolume or nil |
534 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
534 | + | coroutine.resume(coroutine.create(function() |
535 | - | Part.Transparency = 1 |
535 | + | local PLAYSSOUND = false |
536 | - | Part.TopSurface = "SmoothNoOutlines" |
536 | + | local SOUND |
537 | - | Part.BottomSurface = "SmoothNoOutlines" |
537 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) |
538 | - | Part.FrontSurface = "SmoothNoOutlines" |
538 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
539 | - | Part.BackSurface = "SmoothNoOutlines" |
539 | + | PLAYSSOUND = true |
540 | - | Part.RightSurface = "SmoothNoOutlines" |
540 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
541 | - | Part.LeftSurface = "SmoothNoOutlines" |
541 | + | |
542 | - | Part.BrickColor = BrickColor.new("Really black") |
542 | + | EFFECT.Color = COLOR |
543 | - | local Mesh = Instance.new("BlockMesh",Part) |
543 | + | local MSH |
544 | - | Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale |
544 | + | if TYPE == "Sphere" then |
545 | - | local PartWeld = Instance.new("Motor6D") |
545 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) |
546 | - | PartWeld.Part0 = Barrel |
546 | + | elseif TYPE == "Block" then |
547 | - | PartWeld.Part1 = Part |
547 | + | MSH = IT("BlockMesh", EFFECT) |
548 | - | PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale) |
548 | + | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) |
549 | - | PartWeld.Parent = Part |
549 | + | elseif TYPE == "Wave" then |
550 | - | |
550 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) |
551 | - | local Light = Instance.new("PointLight",Part) |
551 | + | elseif TYPE == "Ring" then |
552 | - | Light.Color = BrickColor.new("Gold").Color |
552 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) |
553 | - | Light.Enabled = true |
553 | + | elseif TYPE == "Slash" then |
554 | - | Light.Shadows = true |
554 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) |
555 | - | Light.Brightness = 0 |
555 | + | elseif TYPE == "Round Slash" then |
556 | - | Light.Range = 6 |
556 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) |
557 | - | |
557 | + | elseif TYPE == "Swirl" then |
558 | - | local Part = Instance.new("Part",Model) |
558 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) |
559 | - | Part.Material = "Neon" |
559 | + | elseif TYPE == "Skull" then |
560 | - | Part.CanCollide = false |
560 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) |
561 | - | Part.Position = Vector3.new(0,100,0) |
561 | + | elseif TYPE == "Crystal" then |
562 | - | Part:BreakJoints() |
562 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) |
563 | - | Part.FormFactor = "Custom" |
563 | + | |
564 | - | Part.Size = Vector3.new(0.2,0.2,0.2) |
564 | + | if MSH ~= nil then |
565 | - | Part.TopSurface = "SmoothNoOutlines" |
565 | + | local MOVESPEED |
566 | - | Part.BottomSurface = "SmoothNoOutlines" |
566 | + | if MOVEDIRECTION ~= nil then |
567 | - | Part.FrontSurface = "SmoothNoOutlines" |
567 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME |
568 | - | Part.BackSurface = "SmoothNoOutlines" |
568 | + | |
569 | - | Part.RightSurface = "SmoothNoOutlines" |
569 | + | local GROWTH = SIZE - ENDSIZE |
570 | - | Part.LeftSurface = "SmoothNoOutlines" |
570 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
571 | - | Part.BrickColor = BrickColor.new("Bright yellow") |
571 | + | if TYPE == "Block" then |
572 | - | Part.Transparency = 0.25 |
572 | + | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) |
573 | - | local RecoilMesh = Instance.new("SpecialMesh",Part) |
573 | + | else |
574 | - | RecoilMesh.MeshType = "FileMesh" |
574 | + | EFFECT.CFrame = CFRAME |
575 | - | RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306" |
575 | + | |
576 | - | RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228" |
576 | + | for LOOP = 1, TIME + 1 do |
577 | - | RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale |
577 | + | Swait() |
578 | - | local PartWeld = Instance.new("Motor6D") |
578 | + | MSH.Scale = MSH.Scale - GROWTH / TIME |
579 | - | PartWeld.Part0 = RealBarrel |
579 | + | if TYPE == "Wave" then |
580 | - | PartWeld.Part1 = Part |
580 | + | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) |
581 | - | PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale) |
581 | + | |
582 | - | PartWeld.Parent = Part |
582 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME |
583 | - | |
583 | + | if TYPE == "Block" then |
584 | - | function ShootBullet(Target,barrel) |
584 | + | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) |
585 | - | local barrel = barrel or Barrel |
585 | + | else |
586 | - | local Bullet = Instance.new("Part",Workspace) |
586 | + | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) |
587 | - | Barrel.CanCollide = false |
587 | + | |
588 | - | Bullet.FormFactor = "Custom" |
588 | + | if MOVEDIRECTION ~= nil then |
589 | - | Bullet.Size = Vector3.new(0.2,0.2,5)*Scale |
589 | + | local ORI = EFFECT.Orientation |
590 | - | Bullet.TopSurface = "Smooth" |
590 | + | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) |
591 | - | Bullet.BottomSurface = "Smooth" |
591 | + | EFFECT.Orientation = ORI |
592 | - | Bullet.Anchored = true |
592 | + | |
593 | - | Bullet.CanCollide = false |
593 | + | |
594 | - | Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2) |
594 | + | if PLAYSSOUND == false then |
595 | - | Bullet.Transparency = 0.1 |
595 | + | EFFECT:remove() |
596 | - | Bullet.BrickColor = BrickColor.new("Gold") |
596 | + | else |
597 | - | --[[local Mesh = Instance.new("SpecialMesh",Bullet) |
597 | + | repeat |
598 | - | Mesh.MeshType = "FileMesh" |
598 | + | Swait() |
599 | - | Mesh.Scale = Vector3.new(0.5,0.5,0.2) |
599 | + | until SOUND.Playing == false |
600 | - | Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549" |
600 | + | EFFECT:remove() |
601 | - | --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]] |
601 | + | |
602 | - | local Mesh = Instance.new("BlockMesh",Bullet) |
602 | + | elseif PLAYSSOUND == false then |
603 | - | Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size |
603 | + | EFFECT:remove() |
604 | - | IgnoreList[#IgnoreList+1] = Bullet |
604 | + | |
605 | - | RenderStepped:wait() |
605 | + | repeat |
606 | - | for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff. |
606 | + | Swait() |
607 | - | local ray,Hit,Pos,SurfaceNormal; |
607 | + | until SOUND.Playing == false |
608 | - | ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed) |
608 | + | EFFECT:remove() |
609 | - | Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList) |
609 | + | |
610 | - | Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed) |
610 | + | end)) |
611 | - | if Hit ~= nil then |
611 | + | |
612 | - | local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid")) |
612 | + | function MakeForm(PART, TYPE) |
613 | - | if Hum ~= nil then |
613 | + | if TYPE == "Cyl" then |
614 | local MSH = IT("CylinderMesh", PART) | |
615 | - | break |
615 | + | elseif TYPE == "Ball" then |
616 | local MSH = IT("SpecialMesh", PART) | |
617 | - | RenderStepped:wait() |
617 | + | MSH.MeshType = "Sphere" |
618 | elseif TYPE == "Wedge" then | |
619 | - | Bullet:Destroy() |
619 | + | local MSH = IT("SpecialMesh", PART) |
620 | MSH.MeshType = "Wedge" | |
621 | - | |
621 | + | |
622 | - | Mouse.Button1Down:connect(function() |
622 | + | |
623 | - | if not Down and not DB then |
623 | + | Debris = game:GetService("Debris") |
624 | - | Down = true |
624 | + | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
625 | - | while Down do |
625 | + | local DIRECTION = CF(StartPos, EndPos).lookVector |
626 | - | if Humanoid.Health == 0 then break end |
626 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
627 | - | if not DB then |
627 | + | |
628 | - | DB = true |
628 | + | function turnto(position) |
629 | - | local Sound = Instance.new("Sound",Barrel) |
629 | + | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) |
630 | - | Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574 |
630 | + | |
631 | - | Sound.Volume = 10*Scale |
631 | + | local DECAL = IT("Decal") |
632 | function MakeRing() | |
633 | - | Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale) |
633 | + | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) |
634 | - | Sound:Play() |
634 | + | local MSH = IT("BlockMesh", RING) |
635 | - | Spawn(function() |
635 | + | local TOP = DECAL:Clone() |
636 | - | ShootBullet(Mouse.Hit.p,Barrel1) |
636 | + | local BOTTOM = DECAL:Clone() |
637 | - | end) |
637 | + | TOP.Parent = RING |
638 | - | RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255) |
638 | + | BOTTOM.Parent = RING |
639 | - | PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0) |
639 | + | TOP.Face = "Top" |
640 | - | local Shell = Instance.new("Part",Workspace) |
640 | + | BOTTOM.Face = "Bottom" |
641 | - | Shell.FormFactor = "Custom" |
641 | + | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" |
642 | - | Shell.BrickColor = BrickColor.new("Bright yellow") |
642 | + | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" |
643 | - | Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale |
643 | + | local function REMOVE() |
644 | - | Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0) |
644 | + | coroutine.resume(coroutine.create(function() |
645 | - | Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale |
645 | + | local SIZE = MSH.Scale.X |
646 | - | local Mesh = Instance.new("CylinderMesh",Shell) |
646 | + | for i = 1, 35 do |
647 | - | Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size |
647 | + | Swait() |
648 | - | Spawn(function() |
648 | + | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 |
649 | - | wait(5) |
649 | + | TOP.Transparency = TOP.Transparency + 0.02857142857142857 |
650 | - | Shell:Destroy() |
650 | + | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 |
651 | - | end) |
651 | + | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) |
652 | - | for i = 1,20,7.5 do |
652 | + | |
653 | - | RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0) |
653 | + | RING:remove() |
654 | - | Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale) |
654 | + | end)) |
655 | - | Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale) |
655 | + | |
656 | - | Light.Brightness = Light.Brightness+38 |
656 | + | return RING, MSH, REMOVE |
657 | - | RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale) |
657 | + | |
658 | - | RenderStepped:wait() |
658 | + | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) |
659 | local TORSO = Torso | |
660 | - | wait(0.02) |
660 | + | local HUM = Humanoid |
661 | - | for i = 1,20,3.75 do |
661 | + | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then |
662 | - | RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0) |
662 | + | coroutine.wrap(function() |
663 | - | Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale) |
663 | + | VT = Vector3.new |
664 | - | Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale) |
664 | + | MRANDOM = math.random |
665 | - | Light.Brightness = Light.Brightness-19 |
665 | + | local A = TIME |
666 | - | RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale) |
666 | + | local B = INTENSITY |
667 | - | RenderStepped:wait() |
667 | + | local C = true |
668 | local HUMANOID = Humanoid | |
669 | - | wait(0.02) |
669 | + | local TIMER = A or 35 |
670 | - | DB = false |
670 | + | local SHAKE = B or 5 |
671 | local FADE = C or true | |
672 | if HUMANOID then | |
673 | local FADER = SHAKE / TIMER | |
674 | for i = 1, TIMER do | |
675 | - | |
675 | + | wait() |
676 | - | Mouse.Button1Up:connect(function() |
676 | + | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) |
677 | - | Down = false |
677 | + | |
678 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
679 | - | |
679 | + | |
680 | - | Mouse.KeyDown:connect(function(Key) |
680 | + | |
681 | - | if Key:lower() == "g" and not DB then |
681 | + | end)() |
682 | - | DB = true |
682 | + | |
683 | - | if Gangster == true then |
683 | + | |
684 | - | for i = 1,70,5 do |
684 | + | |
685 | - | RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0) |
685 | + | local SKILLTEXTCOLOR = C3(0, 0, 0) |
686 | - | RenderStepped:wait() |
686 | + | local SKILLFONT = "SciFi" |
687 | local SKILLTEXTSIZE = 7 | |
688 | - | Gangster = false |
688 | + | local WING = Instance.new("Attachment") |
689 | local WING1 = WING:Clone() | |
690 | - | for i = 1,70,5 do |
690 | + | local WING2 = WING:Clone() |
691 | - | RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0) |
691 | + | WING1.Parent = Torso |
692 | - | RenderStepped:wait() |
692 | + | WING2.Parent = Torso |
693 | WING1.Position = VT(-1, 0.6, 1) | |
694 | - | Gangster = true |
694 | + | WING2.Position = VT(1, 0.6, 1) |
695 | WING1.Orientation = VT(0, 0, 0) | |
696 | - | DB = false |
696 | + | WING2.Orientation = VT(0, 0, 0) |
697 | local WINGS = {} | |
698 | for i = 1, 5 do | |
699 | - | |
699 | + | local PARTICLES = script.Wing:Clone() |
700 | - | local Weld = Instance.new("Weld") |
700 | + | PARTICLES.Parent = WING1 |
701 | - | Weld.Part0 = Torso |
701 | + | PARTICLES.Enabled = true |
702 | - | Weld.Part1 = Character["Right Arm"] |
702 | + | PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15) |
703 | - | Weld.Parent = Torso |
703 | + | table.insert(WINGS, { |
704 | - | |
704 | + | PARTICLES, |
705 | - | local Weld2 = Instance.new("Weld") |
705 | + | VT(-i * 30, 0, 25) |
706 | - | Weld2.Part0 = Torso |
706 | + | }) |
707 | - | Weld2.Part1 = Character.Head |
707 | + | |
708 | - | Weld2.Parent = Torso |
708 | + | for i = 1, 5 do |
709 | - | |
709 | + | local PARTICLES = script.Wing:Clone() |
710 | - | local RA = Character["Right Arm"] |
710 | + | PARTICLES.Parent = WING2 |
711 | - | |
711 | + | PARTICLES.Enabled = true |
712 | - | game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function() |
712 | + | PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15) |
713 | - | local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p) |
713 | + | table.insert(WINGS, { |
714 | - | if Point.Z > 0 then |
714 | + | PARTICLES, |
715 | - | if Point.X > 0 then |
715 | + | VT(i * 30, 0, 25) |
716 | - | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0) |
716 | + | }) |
717 | - | elseif Point.X < 0 then |
717 | + | |
718 | - | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) |
718 | + | |
719 | Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),}) | |
720 | Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),}) | |
721 | - | |
721 | + | Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) |
722 | - | local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd)) |
722 | + | Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,}) |
723 | - | Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset |
723 | + | mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) |
724 | - | Weld.C1 = Part1Joint |
724 | + | |
725 | - | Weld.Part0 = Torso |
725 | + | CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF()) |
726 | - | Weld.Part1 = RA |
726 | + | |
727 | - | local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd)) |
727 | + | Head.Color = C3(0,0,0) |
728 | - | Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead |
728 | + | |
729 | - | Weld2.C1 = Part1JointHead |
729 | + | local DParticles = script.Death |
730 | - | Weld2.Part0 = Torso |
730 | + | DParticles:remove() |
731 | - | Weld2.Part1 = Character.Head |
731 | + | DParticles.Name = "ArchangelDeathParticles" |
732 | - | local Last = Scale |
732 | + | local BODY = {} |
733 | - | Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 |
733 | + | for _, c in pairs(Character:GetDescendants()) do |
734 | - | Speed = 20*Scale |
734 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then |
735 | - | if Scale ~= Last then |
735 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
736 | - | Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) |
736 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
737 | - | Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) |
737 | + | |
738 | - | Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) |
738 | + | table.insert(BODY, { |
739 | - | Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) |
739 | + | c, |
740 | c.Parent, | |
741 | - | end) |
741 | + | c.Material, |
742 | c.Color, | |
743 | c.Transparency | |
744 | }) | |
745 | elseif c:IsA("JointInstance") then | |
746 | table.insert(BODY, { | |
747 | c, | |
748 | c.Parent, | |
749 | nil, | |
750 | nil, | |
751 | nil | |
752 | }) | |
753 | end | |
754 | end | |
755 | for e = 1, #BODY do | |
756 | if BODY[e] ~= nil then | |
757 | do | |
758 | local STUFF = BODY[e] | |
759 | local PART = STUFF[1] | |
760 | local PARENT = STUFF[2] | |
761 | local MATERIAL = STUFF[3] | |
762 | local COLOR = STUFF[4] | |
763 | local TRANSPARENCY = STUFF[5] | |
764 | if PART.ClassName == "Part" and PART ~= RootPart then | |
765 | PART.Material = MATERIAL | |
766 | PART.Color = COLOR | |
767 | PART.Transparency = TRANSPARENCY | |
768 | end | |
769 | PART.AncestryChanged:Connect(function() | |
770 | PART.Parent = PARENT | |
771 | end) | |
772 | end | |
773 | end | |
774 | end | |
775 | function refit() | |
776 | Character.Parent = workspace | |
777 | for e = 1, #BODY do | |
778 | if BODY[e] ~= nil then | |
779 | local STUFF = BODY[e] | |
780 | local PART = STUFF[1] | |
781 | local PARENT = STUFF[2] | |
782 | local MATERIAL = STUFF[3] | |
783 | local COLOR = STUFF[4] | |
784 | local TRANSPARENCY = STUFF[5] | |
785 | if PART:IsA("BasePart") and PART ~= RootPart then | |
786 | PART.Material = MATERIAL | |
787 | PART.Color = COLOR | |
788 | PART.Transparency = TRANSPARENCY | |
789 | end | |
790 | if PART.Parent ~= PARENT then | |
791 | Humanoid:remove() | |
792 | PART.Parent = PARENT | |
793 | Humanoid = IT("Humanoid", Character) | |
794 | end | |
795 | end | |
796 | end | |
797 | end | |
798 | Humanoid.Died:connect(function() | |
799 | refit() | |
800 | end) | |
801 | ||
802 | ||
803 | local SKILLTEXTCOLOR = C3(1, 1, 1) | |
804 | local SKILLFONT = "Fantasy" | |
805 | local SKILLTEXTSIZE = 3 | |
806 | local ATTACKS = { | |
807 | "Z - Holy Smite", | |
808 | "B - Divine Ravage", | |
809 | "C - Divine Earthquake", | |
810 | "V - Beam of Light", | |
811 | "X - Divine Nova" | |
812 | } | |
813 | for i = 1, #ATTACKS do | |
814 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
815 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
816 | SKILLTEXT.TextXAlignment = "Right" | |
817 | end | |
818 | ||
819 | function ApplyAoE(POSITION, RANGE) | |
820 | local PARTS = {} | |
821 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
822 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
823 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
824 | if HUM then | |
825 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
826 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
827 | CHILD:BreakJoints() | |
828 | for index, PART in pairs(CHILD:GetChildren()) do | |
829 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
830 | local P = DParticles:Clone() | |
831 | P.Parent = PART | |
832 | P.Enabled = true | |
833 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
834 | PART.Anchored = true | |
835 | table.insert(PARTS, {PART, P}) | |
836 | end | |
837 | end | |
838 | end | |
839 | end | |
840 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
841 | local FOLDER = IT("Folder", CHILD) | |
842 | FOLDER.Name = "ewdfrfgrwefd" | |
843 | local P = DParticles:Clone() | |
844 | P.Parent = CHILD | |
845 | P.Enabled = true | |
846 | CHILD:BreakJoints() | |
847 | CHILD.CanCollide = false | |
848 | CHILD.Anchored = true | |
849 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
850 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
851 | table.insert(PARTS, {CHILD, P}) | |
852 | end | |
853 | end | |
854 | coroutine.resume(coroutine.create(function() | |
855 | if #PARTS > 0 then | |
856 | for i = 1, 85 do | |
857 | Swait() | |
858 | for E = 1, #PARTS do | |
859 | local F = PARTS[E] | |
860 | local A = F[1] | |
861 | local B = F[2] | |
862 | A.Transparency = A.Transparency + 0.011764705882352941 | |
863 | B.Rate = math.ceil(B.Rate * 1.2) | |
864 | for index, E in pairs(A:GetChildren()) do | |
865 | if E:IsA("Decal") or E:IsA("Texture") then | |
866 | E.Transparency = E.Transparency + 0.011764705882352941 | |
867 | elseif E:IsA("JointInstance") then | |
868 | E:remove() | |
869 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then | |
870 | E.Enabled = false | |
871 | end | |
872 | end | |
873 | end | |
874 | end | |
875 | for E = 1, #PARTS do | |
876 | local F = PARTS[E] | |
877 | local A = F[1] | |
878 | local B = F[2] | |
879 | B.Enabled = false | |
880 | Debris:AddItem(A, 3) | |
881 | end | |
882 | end | |
883 | end)) | |
884 | end | |
885 | function Smite() | |
886 | local RING, MESH, DELET = MakeRing() | |
887 | local POS = Mouse.Hit.p | |
888 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
889 | for i = 1, 45 do | |
890 | Swait() | |
891 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
892 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
893 | end | |
894 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
895 | if HITFLOOR then | |
896 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true) | |
897 | MakeForm(BEAM, "Cyl") | |
898 | local DIST = (RING.Position - HITPOS).Magnitude | |
899 | BEAM.Size = VT(0, DIST, 0) | |
900 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
901 | for i = 1, 5 do | |
902 | WACKYEFFECT({ | |
903 | EffectType = "Wave", | |
904 | Size = VT(25, 0, 25), | |
905 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
906 | Transparency = 0, | |
907 | Transparency2 = 1, | |
908 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
909 | MoveToPos = nil, | |
910 | RotationX = 0, | |
911 | RotationY = 3, | |
912 | RotationZ = 0, | |
913 | Material = "Neon", | |
914 | Color = C3(1, 1, 1), | |
915 | SoundID = nil, | |
916 | SoundPitch = nil, | |
917 | SoundVolume = nil | |
918 | }) | |
919 | WACKYEFFECT({ | |
920 | EffectType = "Round Slash", | |
921 | Size = VT(3, 0, 3) / 13, | |
922 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
923 | Transparency = 0, | |
924 | Transparency2 = 1, | |
925 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
926 | MoveToPos = nil, | |
927 | RotationX = 0, | |
928 | RotationY = 0, | |
929 | RotationZ = 0, | |
930 | Material = "Neon", | |
931 | Color = C3(1, 1, 1), | |
932 | SoundID = nil, | |
933 | SoundPitch = nil, | |
934 | SoundVolume = nil | |
935 | }) | |
936 | WACKYEFFECT({ | |
937 | Time = 35, | |
938 | EffectType = "Sphere", | |
939 | Size = VT(22, 22, 22), | |
940 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
941 | Transparency = 0, | |
942 | Transparency2 = 1, | |
943 | CFrame = CF(HITPOS), | |
944 | MoveToPos = nil, | |
945 | RotationX = 0, | |
946 | RotationY = 0, | |
947 | RotationZ = 0, | |
948 | Material = "Neon", | |
949 | Color = C3(1, 1, 1), | |
950 | SoundID = 459523898, | |
951 | SoundPitch = MRANDOM(9, 12) / 10, | |
952 | SoundVolume = 10 | |
953 | }) | |
954 | end | |
955 | SHAKECAM(HITPOS, 100, 8, 15) | |
956 | ApplyAoE(HITPOS, 50) | |
957 | for i = 1, 25 do | |
958 | Swait() | |
959 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
960 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
961 | end | |
962 | BEAM:remove() | |
963 | end | |
964 | wait(0.2) | |
965 | DELET() | |
966 | end | |
967 | function Ravage() | |
968 | ATTACK = true | |
969 | Rooted = false | |
970 | local RING, MESH, DELET = MakeRing() | |
971 | RING.Anchored = false | |
972 | RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0) | |
973 | local WELD = weldBetween(RightArm, RING) | |
974 | local GYRO = IT("BodyGyro", RootPart) | |
975 | GYRO.D = 20 | |
976 | GYRO.P = 4000 | |
977 | GYRO.MaxTorque = VT(0, 40000, 0) | |
978 | coroutine.resume(coroutine.create(function() | |
979 | repeat | |
980 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
981 | Swait() | |
982 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | until ATTACK == false | |
989 | GYRO:remove() | |
990 | end)) | |
991 | CreateSound(459523787, RING, 8, 1, false) | |
992 | for i = 1, 45 do | |
993 | Swait() | |
994 | MESH.Scale = MESH.Scale + VT(13, 0, 13) | |
995 | WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0)) | |
996 | end | |
997 | wait(0.3) | |
998 | repeat | |
999 | for i = 1, 25 do | |
1000 | Swait() | |
1001 | WACKYEFFECT({ | |
1002 | Time = 15, | |
1003 | EffectType = "Sphere", | |
1004 | Size = VT(4, 4, 4), | |
1005 | Size2 = VT(0, 0, 0), | |
1006 | Transparency = 1, | |
1007 | Transparency2 = 0, | |
1008 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
1009 | MoveToPos = RING.Position, | |
1010 | RotationX = 0, | |
1011 | RotationY = 0, | |
1012 | RotationZ = 0, | |
1013 | Material = "Neon", | |
1014 | Color = C3(1, 1, 1), | |
1015 | SoundID = nil, | |
1016 | SoundPitch = nil, | |
1017 | SoundVolume = nil | |
1018 | }) | |
1019 | end | |
1020 | WACKYEFFECT({ | |
1021 | Time = 35, | |
1022 | EffectType = "Sphere", | |
1023 | Size = VT(25, 2, 25), | |
1024 | Size2 = VT(35, 5, 35), | |
1025 | Transparency = 0, | |
1026 | Transparency2 = 1, | |
1027 | CFrame = RING.CFrame, | |
1028 | MoveToPos = nil, | |
1029 | RotationX = 0, | |
1030 | RotationY = 0, | |
1031 | RotationZ = 0, | |
1032 | Material = "Neon", | |
1033 | Color = C3(1, 1, 1), | |
1034 | SoundID = 459523898, | |
1035 | SoundPitch = MRANDOM(9, 12) / 10, | |
1036 | SoundVolume = 10 | |
1037 | }) | |
1038 | coroutine.resume(coroutine.create(function() | |
1039 | local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true) | |
1040 | MakeForm(PROJECTILE, "Ball") | |
1041 | PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10) | |
1042 | local FIRE = script.Flames:Clone() | |
1043 | FIRE.Parent = PROJECTILE | |
1044 | FIRE.Enabled = true | |
1045 | local SPEED = -0.2 | |
1046 | for i = 1, 1000 do | |
1047 | Swait() | |
1048 | SPEED = SPEED - 0.01 | |
1049 | local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character) | |
1050 | if HIT then | |
1051 | do | |
1052 | local POS = PROJECTILE.Position | |
1053 | ApplyAoE(POS, 100) | |
1054 | SHAKECAM(POS, 150, 12, 15) | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | for i = 1, 5 do | |
1057 | Swait() | |
1058 | WACKYEFFECT({ | |
1059 | Time = 85, | |
1060 | EffectType = "Wave", | |
1061 | Size = VT(25, 0, 25), | |
1062 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15, | |
1063 | Transparency = 0, | |
1064 | Transparency2 = 1, | |
1065 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
1066 | MoveToPos = nil, | |
1067 | RotationX = 0, | |
1068 | RotationY = 3, | |
1069 | RotationZ = 0, | |
1070 | Material = "Neon", | |
1071 | Color = C3(1, 1, 1), | |
1072 | SoundID = nil, | |
1073 | SoundPitch = nil, | |
1074 | SoundVolume = nil | |
1075 | }) | |
1076 | WACKYEFFECT({ | |
1077 | Time = 85, | |
1078 | EffectType = "Round Slash", | |
1079 | Size = VT(3, 0, 3) / 13, | |
1080 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2, | |
1081 | Transparency = 0, | |
1082 | Transparency2 = 1, | |
1083 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
1084 | MoveToPos = nil, | |
1085 | RotationX = 0, | |
1086 | RotationY = 0, | |
1087 | RotationZ = 0, | |
1088 | Material = "Neon", | |
1089 | Color = C3(1, 1, 1), | |
1090 | SoundID = nil, | |
1091 | SoundPitch = nil, | |
1092 | SoundVolume = nil | |
1093 | }) | |
1094 | WACKYEFFECT({ | |
1095 | Time = 75, | |
1096 | EffectType = "Sphere", | |
1097 | Size = VT(22, 22, 22), | |
1098 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7, | |
1099 | Transparency = 0, | |
1100 | Transparency2 = 1, | |
1101 | CFrame = CF(POS), | |
1102 | MoveToPos = nil, | |
1103 | RotationX = 0, | |
1104 | RotationY = 0, | |
1105 | RotationZ = 0, | |
1106 | Material = "Neon", | |
1107 | Color = C3(1, 1, 1), | |
1108 | SoundID = 533636431, | |
1109 | SoundPitch = MRANDOM(9, 12) / 10, | |
1110 | SoundVolume = 10 | |
1111 | }) | |
1112 | end | |
1113 | end)) | |
1114 | break | |
1115 | end | |
1116 | else | |
1117 | PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED) | |
1118 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1119 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1120 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1121 | if HUM then | |
1122 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1123 | if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then | |
1124 | PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08) | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | end | |
1130 | end | |
1131 | FIRE.Enabled = false | |
1132 | PROJECTILE.Transparency = 1 | |
1133 | Debris:AddItem(PROJECTILE, 5) | |
1134 | end)) | |
1135 | until KEYHOLD == false | |
1136 | wait(0.1) | |
1137 | RING.Anchored = true | |
1138 | WELD:remove() | |
1139 | DELET() | |
1140 | ATTACK = false | |
1141 | Rooted = false | |
1142 | end | |
1143 | function Earthquake() | |
1144 | ATTACK = true | |
1145 | Rooted = true | |
1146 | local GYRO = IT("BodyGyro", RootPart) | |
1147 | GYRO.D = 20 | |
1148 | GYRO.P = 4000 | |
1149 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1150 | local RING, MESH, DELET = MakeRing() | |
1151 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
1152 | RING.CFrame = CF(HITPOS) | |
1153 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
1154 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1155 | Swait() | |
1156 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
1157 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1158 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1162 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1164 | end | |
1165 | local BLASTS = {468991944, 468991990} | |
1166 | coroutine.resume(coroutine.create(function() | |
1167 | local CFRAME = RootPart.CFrame | |
1168 | for i = 1, 100 do | |
1169 | CFRAME = CFRAME * CF(0, 0, -35) | |
1170 | do | |
1171 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
1172 | if HITFLOOR then | |
1173 | Swait() | |
1174 | do | |
1175 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
1176 | coroutine.resume(coroutine.create(function() | |
1177 | local RING, MESH, DELET = MakeRing() | |
1178 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
1179 | for i = 1, 25 do | |
1180 | Swait() | |
1181 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
1182 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1183 | end | |
1184 | ApplyAoE(RING.Position, 65) | |
1185 | SHAKECAM(RING.Position, 80, 12, 15) | |
1186 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
1187 | WACKYEFFECT({ | |
1188 | Time = 25, | |
1189 | EffectType = "Sphere", | |
1190 | Size = VT(22, 22, 22), | |
1191 | Size2 = VT(85, 85, 85), | |
1192 | Transparency = 0, | |
1193 | Transparency2 = 1, | |
1194 | CFrame = CF(RING.Position), | |
1195 | MoveToPos = nil, | |
1196 | RotationX = 0, | |
1197 | RotationY = 0, | |
1198 | RotationZ = 0, | |
1199 | Material = "Neon", | |
1200 | Color = C3(1, 1, 1), | |
1201 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
1202 | SoundPitch = MRANDOM(9, 12) / 10, | |
1203 | SoundVolume = 10 | |
1204 | }) | |
1205 | for e = 1, 3 do | |
1206 | WACKYEFFECT({ | |
1207 | EffectType = "Wave", | |
1208 | Size = VT(25, 0, 25), | |
1209 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
1210 | Transparency = 0, | |
1211 | Transparency2 = 1, | |
1212 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
1213 | MoveToPos = nil, | |
1214 | RotationX = 0, | |
1215 | RotationY = 3, | |
1216 | RotationZ = 0, | |
1217 | Material = "Neon", | |
1218 | Color = C3(1, 1, 1), | |
1219 | SoundID = nil, | |
1220 | SoundPitch = nil, | |
1221 | SoundVolume = nil | |
1222 | }) | |
1223 | WACKYEFFECT({ | |
1224 | Time = 35, | |
1225 | EffectType = "Sphere", | |
1226 | Size = VT(22, 45, 22), | |
1227 | Size2 = VT(25, 45 + e * 75, 25), | |
1228 | Transparency = 0, | |
1229 | Transparency2 = 1, | |
1230 | CFrame = CF(RING.Position) * TURN, | |
1231 | MoveToPos = nil, | |
1232 | RotationX = 0, | |
1233 | RotationY = 0, | |
1234 | RotationZ = 0, | |
1235 | Material = "Neon", | |
1236 | Color = C3(1, 1, 1), | |
1237 | SoundID = nil, | |
1238 | SoundPitch = MRANDOM(9, 12) / 10, | |
1239 | SoundVolume = 10 | |
1240 | }) | |
1241 | end | |
1242 | wait(0.3) | |
1243 | DELET() | |
1244 | end)) | |
1245 | end | |
1246 | end | |
1247 | end | |
1248 | end | |
1249 | end)) | |
1250 | Rooted = false | |
1251 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1252 | Swait() | |
1253 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
1255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1259 | end | |
1260 | DELET() | |
1261 | GYRO:remove() | |
1262 | ATTACK = false | |
1263 | Rooted = false | |
1264 | end | |
1265 | function Beam() | |
1266 | ATTACK = true | |
1267 | Rooted = false | |
1268 | local GYRO = IT("BodyGyro", RootPart) | |
1269 | GYRO.D = 20 | |
1270 | GYRO.P = 4000 | |
1271 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1272 | local RING, MESH, DELET = MakeRing() | |
1273 | local POS = RootPart.Position + VT(0, 25, 0) | |
1274 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1275 | CreateSound(459523787, RING, 8, 1, false) | |
1276 | local BLASTS = {468991944, 468991990} | |
1277 | coroutine.resume(coroutine.create(function() | |
1278 | local E = 0 | |
1279 | repeat | |
1280 | E = E + 5 | |
1281 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1282 | Swait() | |
1283 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
1284 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
1286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1288 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1289 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1290 | until ATTACK == false | |
1291 | GYRO:remove() | |
1292 | DELET() | |
1293 | end)) | |
1294 | for i = 1, 50 do | |
1295 | Swait() | |
1296 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
1297 | end | |
1298 | for i = 1, 25 do | |
1299 | Swait() | |
1300 | WACKYEFFECT({ | |
1301 | Time = 15, | |
1302 | EffectType = "Sphere", | |
1303 | Size = VT(4, 4, 4), | |
1304 | Size2 = VT(0, 0, 0), | |
1305 | Transparency = 1, | |
1306 | Transparency2 = 0, | |
1307 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
1308 | MoveToPos = RING.Position, | |
1309 | RotationX = 0, | |
1310 | RotationY = 0, | |
1311 | RotationZ = 0, | |
1312 | Material = "Neon", | |
1313 | Color = C3(1, 1, 1), | |
1314 | SoundID = nil, | |
1315 | SoundPitch = nil, | |
1316 | SoundVolume = nil | |
1317 | }) | |
1318 | end | |
1319 | local LOOP = 0 | |
1320 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true) | |
1321 | MakeForm(BEAM, "Cyl") | |
1322 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
1323 | repeat | |
1324 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
1325 | if DISTANCE < 2000 then | |
1326 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
1327 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1328 | ApplyAoE(Mouse.Hit.p, 35) | |
1329 | WACKYEFFECT({ | |
1330 | Time = 35, | |
1331 | EffectType = "Sphere", | |
1332 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
1333 | Size2 = VT(5, 75, 5), | |
1334 | Transparency = 0, | |
1335 | Transparency2 = 1, | |
1336 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1337 | MoveToPos = nil, | |
1338 | RotationX = 0, | |
1339 | RotationY = 0, | |
1340 | RotationZ = 0, | |
1341 | Material = "Neon", | |
1342 | Color = C3(1, 1, 1), | |
1343 | SoundID = nil, | |
1344 | SoundPitch = MRANDOM(9, 12) / 10, | |
1345 | SoundVolume = 10 | |
1346 | }) | |
1347 | Swait() | |
1348 | LOOP = LOOP + 1 | |
1349 | end | |
1350 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
1351 | coroutine.resume(coroutine.create(function() | |
1352 | for i = 1, 15 do | |
1353 | Swait() | |
1354 | BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2) | |
1355 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
1356 | end | |
1357 | BEAM:remove() | |
1358 | end)) | |
1359 | ATTACK = false | |
1360 | Rooted = false | |
1361 | end | |
1362 | function Nuke() | |
1363 | ATTACK = true | |
1364 | Rooted = true | |
1365 | local CHARGE = false | |
1366 | local BLASTS = {468991944, 468991990} | |
1367 | coroutine.resume(coroutine.create(function() | |
1368 | repeat | |
1369 | Swait() | |
1370 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1376 | until CHARGE == true | |
1377 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1378 | Swait() | |
1379 | WACKYEFFECT({ | |
1380 | Time = 15, | |
1381 | EffectType = "Sphere", | |
1382 | Size = VT(60, 60, 60), | |
1383 | Size2 = VT(0, 0, 0), | |
1384 | Transparency = 1, | |
1385 | Transparency2 = 0.7, | |
1386 | CFrame = CF(RootPart.Position), | |
1387 | MoveToPos = nil, | |
1388 | RotationX = 0, | |
1389 | RotationY = 0, | |
1390 | RotationZ = 0, | |
1391 | Material = "Neon", | |
1392 | Color = C3(1, 1, 1), | |
1393 | SoundID = nil, | |
1394 | SoundPitch = nil, | |
1395 | SoundVolume = nil | |
1396 | }) | |
1397 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1403 | end | |
1404 | coroutine.resume(coroutine.create(function() | |
1405 | local POS = RootPart.Position | |
1406 | wait(0.2) | |
1407 | for i = 1, 5 do | |
1408 | WACKYEFFECT({ | |
1409 | Time = 65, | |
1410 | EffectType = "Sphere", | |
1411 | Size = VT(2, 2, 2), | |
1412 | Size2 = VT(0, 0, 500), | |
1413 | Transparency = 1, | |
1414 | Transparency2 = 0, | |
1415 | CFrame = CF(POS), | |
1416 | MoveToPos = nil, | |
1417 | RotationX = MRANDOM(-2, 2), | |
1418 | RotationY = MRANDOM(-12, 12), | |
1419 | RotationZ = MRANDOM(-2, 2), | |
1420 | Material = "Neon", | |
1421 | Color = C3(1, 1, 1), | |
1422 | SoundID = nil, | |
1423 | SoundPitch = nil, | |
1424 | SoundVolume = nil | |
1425 | }) | |
1426 | end | |
1427 | wait(1) | |
1428 | SHAKECAM(POS, 9999999999, 25, 25) | |
1429 | ApplyAoE(POS, 450) | |
1430 | WACKYEFFECT({ | |
1431 | Time = 85, | |
1432 | EffectType = "Sphere", | |
1433 | Size = VT(120, 120, 120), | |
1434 | Size2 = VT(350, 350, 350), | |
1435 | Transparency = 0, | |
1436 | Transparency2 = 1, | |
1437 | CFrame = CF(POS), | |
1438 | MoveToPos = nil, | |
1439 | RotationX = 0, | |
1440 | RotationY = 0, | |
1441 | RotationZ = 0, | |
1442 | Material = "Neon", | |
1443 | Color = C3(1, 1, 1), | |
1444 | SoundID = nil, | |
1445 | SoundPitch = 1, | |
1446 | SoundVolume = 10 | |
1447 | }) | |
1448 | for i = 1, 20 do | |
1449 | WACKYEFFECT({ | |
1450 | Time = 85, | |
1451 | EffectType = "Sphere", | |
1452 | Size = VT(120, 120, 120), | |
1453 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
1454 | Transparency = 0.8, | |
1455 | Transparency2 = 1, | |
1456 | CFrame = CF(POS), | |
1457 | MoveToPos = nil, | |
1458 | RotationX = 0, | |
1459 | RotationY = 0, | |
1460 | RotationZ = 0, | |
1461 | Material = "Neon", | |
1462 | Color = C3(1, 1, 1), | |
1463 | SoundID = nil, | |
1464 | SoundPitch = 1, | |
1465 | SoundVolume = 10 | |
1466 | }) | |
1467 | WACKYEFFECT({ | |
1468 | Time = 100, | |
1469 | EffectType = "Wave", | |
1470 | Size = VT(25, 2, 25), | |
1471 | Size2 = VT(400, 0, 400) * 1.2, | |
1472 | Transparency = 0, | |
1473 | Transparency2 = 1, | |
1474 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1475 | MoveToPos = nil, | |
1476 | RotationX = 0, | |
1477 | RotationY = 0, | |
1478 | RotationZ = 0, | |
1479 | Material = "Neon", | |
1480 | Color = C3(1, 1, 1), | |
1481 | SoundID = nil, | |
1482 | SoundPitch = nil, | |
1483 | SoundVolume = nil | |
1484 | }) | |
1485 | end | |
1486 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1487 | for i = 1, 5 do | |
1488 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
1489 | WACKYEFFECT({ | |
1490 | Time = 120, | |
1491 | EffectType = "Wave", | |
1492 | Size = VT(150, 2, 150), | |
1493 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
1494 | Transparency = 0, | |
1495 | Transparency2 = 1, | |
1496 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1497 | MoveToPos = nil, | |
1498 | RotationX = 0, | |
1499 | RotationY = 0, | |
1500 | RotationZ = 0, | |
1501 | Material = "Neon", | |
1502 | Color = C3(1, 1, 1), | |
1503 | SoundID = nil, | |
1504 | SoundPitch = nil, | |
1505 | SoundVolume = nil | |
1506 | }) | |
1507 | end | |
1508 | end)) | |
1509 | for i = 0, 1, 0.1 / Animation_Speed do | |
1510 | Swait() | |
1511 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1517 | end | |
1518 | ATTACK = false | |
1519 | Rooted = false | |
1520 | end)) | |
1521 | for i = 1, 30 do | |
1522 | wait(0.01) | |
1523 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
1524 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1525 | if HITFLOOR then | |
1526 | ApplyAoE(HITPOS, 65) | |
1527 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
1528 | WACKYEFFECT({ | |
1529 | Time = 25, | |
1530 | EffectType = "Sphere", | |
1531 | Size = VT(22, 22, 22), | |
1532 | Size2 = VT(85, 85, 85), | |
1533 | Transparency = 0, | |
1534 | Transparency2 = 1, | |
1535 | CFrame = CF(HITPOS), | |
1536 | MoveToPos = nil, | |
1537 | RotationX = 0, | |
1538 | RotationY = 0, | |
1539 | RotationZ = 0, | |
1540 | Material = "Neon", | |
1541 | Color = C3(1, 1, 1), | |
1542 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
1543 | SoundPitch = MRANDOM(9, 12) / 10, | |
1544 | SoundVolume = 10 | |
1545 | }) | |
1546 | for e = 1, 3 do | |
1547 | WACKYEFFECT({ | |
1548 | EffectType = "Wave", | |
1549 | Size = VT(25, 0, 25), | |
1550 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
1551 | Transparency = 0, | |
1552 | Transparency2 = 1, | |
1553 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
1554 | MoveToPos = nil, | |
1555 | RotationX = 0, | |
1556 | RotationY = 3, | |
1557 | RotationZ = 0, | |
1558 | Material = "Neon", | |
1559 | Color = C3(1, 1, 1), | |
1560 | SoundID = nil, | |
1561 | SoundPitch = nil, | |
1562 | SoundVolume = nil | |
1563 | }) | |
1564 | WACKYEFFECT({ | |
1565 | Time = 35, | |
1566 | EffectType = "Sphere", | |
1567 | Size = VT(22, 45, 22), | |
1568 | Size2 = VT(25, 45 + e * 75, 25), | |
1569 | Transparency = 0, | |
1570 | Transparency2 = 1, | |
1571 | CFrame = CF(HITPOS) * TURN, | |
1572 | MoveToPos = nil, | |
1573 | RotationX = 0, | |
1574 | RotationY = 0, | |
1575 | RotationZ = 0, | |
1576 | Material = "Neon", | |
1577 | Color = C3(1, 1, 1), | |
1578 | SoundID = nil, | |
1579 | SoundPitch = MRANDOM(9, 12) / 10, | |
1580 | SoundVolume = 10 | |
1581 | }) | |
1582 | end | |
1583 | end | |
1584 | end | |
1585 | CHARGE = true | |
1586 | end | |
1587 | function MouseDown(Mouse) | |
1588 | if ATTACK == false then | |
1589 | end | |
1590 | end | |
1591 | function MouseUp(Mouse) | |
1592 | HOLD = false | |
1593 | end | |
1594 | function KeyDown(Key) | |
1595 | KEYHOLD = true | |
1596 | if Key == "z" and ATTACK == false then | |
1597 | Smite() | |
1598 | end | |
1599 | if Key == "b" and ATTACK == false then | |
1600 | Ravage() | |
1601 | end | |
1602 | if Key == "c" and ATTACK == false then | |
1603 | Earthquake() | |
1604 | end | |
1605 | if Key == "v" and ATTACK == false then | |
1606 | Beam() | |
1607 | end | |
1608 | if Key == "x" and ATTACK == false then | |
1609 | Nuke() | |
1610 | end | |
1611 | end | |
1612 | function KeyUp(Key) | |
1613 | if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then | |
1614 | KEYHOLD = false | |
1615 | end | |
1616 | end | |
1617 | Mouse.Button1Down:connect(function(NEWKEY) | |
1618 | MouseDown(NEWKEY) | |
1619 | end) | |
1620 | Mouse.Button1Up:connect(function(NEWKEY) | |
1621 | MouseUp(NEWKEY) | |
1622 | end) | |
1623 | Mouse.KeyDown:connect(function(NEWKEY) | |
1624 | KeyDown(NEWKEY) | |
1625 | end) | |
1626 | Mouse.KeyUp:connect(function(NEWKEY) | |
1627 | KeyUp(NEWKEY) | |
1628 | end) | |
1629 | function unanchor() | |
1630 | for _, c in pairs(Character:GetChildren()) do | |
1631 | if c:IsA("BasePart") and c ~= RootPart then | |
1632 | c.Anchored = false | |
1633 | end | |
1634 | end | |
1635 | if UNANCHOR == true then | |
1636 | RootPart.Anchored = false | |
1637 | else | |
1638 | RootPart.Anchored = true | |
1639 | end | |
1640 | end | |
1641 | Humanoid.Changed:connect(function(Jump) | |
1642 | if Jump == "Jump" and Disable_Jump == true then | |
1643 | Humanoid.Jump = false | |
1644 | end | |
1645 | end) | |
1646 | while true do | |
1647 | Swait() | |
1648 | Humanoid.HipHeight = 7 | |
1649 | script.Parent = WEAPONGUI | |
1650 | ANIMATE.Parent = nil | |
1651 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
1652 | v:Stop() | |
1653 | end | |
1654 | SINE = SINE + CHANGE / 2 | |
1655 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1656 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1657 | if ATTACK == false then | |
1658 | if TORSOVELOCITY < 1 then | |
1659 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1665 | elseif TORSOVELOCITY > 1 then | |
1666 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1667 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1672 | end | |
1673 | end | |
1674 | for WING = 1, #WINGS do | |
1675 | local STUFF = WINGS[WING] | |
1676 | local FEATHERS = STUFF[1] | |
1677 | local ACCEL = STUFF[2] | |
1678 | FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0) | |
1679 | end | |
1680 | unanchor() | |
1681 | Humanoid.MaxHealth = 3000000 | |
1682 | Humanoid.Health = 3000000 | |
1683 | if Rooted == false then | |
1684 | Disable_Jump = false | |
1685 | Humanoid.WalkSpeed = Speed | |
1686 | elseif Rooted == true then | |
1687 | Disable_Jump = true | |
1688 | Humanoid.WalkSpeed = 0 | |
1689 | end | |
1690 | for _, c in pairs(Character:GetChildren()) do | |
1691 | if c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1692 | local hand = c:FindFirstChild'Handle' | |
1693 | if(hand)then | |
1694 | hand.Parent = Character | |
1695 | weldBetween(hand,Head) | |
1696 | end | |
1697 | c:destroy() | |
1698 | end | |
1699 | end | |
1700 | sick.Playing = true | |
1701 | sick.SoundId = "rbxassetid://1073318933" | |
1702 | sick.Looped = true | |
1703 | sick.Pitch = 1 | |
1704 | sick.Volume = 3 | |
1705 | if sick.Parent ~= Character then | |
1706 | sick = IT("Sound", Character) | |
1707 | end | |
1708 | Head.Color = C3(0,0,0) | |
1709 | pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end) | |
1710 | ApplyAoE(Torso.Position, 12) | |
1711 | refit() | |
1712 | end |