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Jul 27th, 2023 (edited)
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  1. -- [[ Name: Archangel ]] --
  2. -- [[ Converted: Melon’s converter ]] --
  3. -- [[ Description: I don’t own this converter and the credits are melon for making the convert and my world for the reanimate]] --
  4. -- [[ Do not use ANYTHING without crediting melon or myworld. ]] --
  5.  
  6. --[[
  7. Hats:
  8. https://www.roblox.com/catalog/3033908130/International-Fedora-France
  9. https://www.roblox.com/catalog/3398308134/International-Fedora-Canada
  10. https://www.roblox.com/catalog/3033910400/International-Fedora-Germany
  11. https://www.roblox.com/catalog/3409612660/International-Fedora-USA
  12. https://www.roblox.com/catalog/5552252553/Kinetic-Staff
  13. https://www.roblox.com/catalog/4819740796/Robox
  14. ]]--
  15.  
  16.  
  17. game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Welcome to Melon's FE Scripts",Color=Color3.fromRGB(255, 255, 255)})
  18. game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="You are using: Glock 17",Color=Color3.fromRGB(255, 255, 255)})
  19.  
  20.  
  21. player = game.Players.LocalPlayer
  22. cplayer = player.Character
  23.  
  24. game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loading Reanimate...",Color=Color3.fromRGB(255, 255, 255)})
  25.  
  26. loadstring(game:HttpGet("https://raw.githubusercontent.com/MelonsStuff/ReanimatesAndAlignCode/main/omgitskorn_reanimate1"))()
  27.  
  28. for i,v in pairs (cplayer:GetChildren()) do
  29. if v:IsA("Accessory") then
  30. v.Handle.Massless = true
  31. v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  32. end
  33. end
  34.  
  35. local function gp(parent, name, className)
  36. if typeof(parent) == "Instance" then
  37. for i, v in pairs(parent:GetChildren()) do
  38. if (v.Name == name) and v:IsA(className) then
  39. return v
  40. end
  41. end
  42. end
  43. return nil
  44. end
  45.  
  46. game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Aligning...",Color=Color3.fromRGB(255, 255, 255)})
  47.  
  48. task.wait(0.5)
  49.  
  50. local hat2 = gp(cplayer, "MeshPartAccessory", "Accessory")
  51. local handle2 = gp(hat2, "Handle", "BasePart")
  52. local att2 = gp(handle2, "att1_Handle", "Attachment")
  53. att2.Parent = cplayer["Torso"]
  54. att2.Position = Vector3.new(0, 0, 0)
  55. att2.Rotation = Vector3.new(180, 0, -15)
  56.  
  57. local hat2 = gp(cplayer, "InternationalFedora", "Accessory")
  58. local handle2 = gp(hat2, "Handle", "BasePart")
  59. local att2 = gp(handle2, "att1_Handle", "Attachment")
  60. att2.Parent = cplayer["Left Arm"]
  61. att2.Position = Vector3.new(-0, -0.2, -0)
  62. att2.Rotation = Vector3.new(-90, 0, 90)
  63.  
  64. local hat2 = gp(cplayer, "InternationalFedora1", "Accessory")
  65. local handle2 = gp(hat2, "Handle", "BasePart")
  66. local att2 = gp(handle2, "att1_Handle", "Attachment")
  67. att2.Parent = cplayer["Right Arm"]
  68. att2.Position = Vector3.new(0, -0.2, -0)
  69. att2.Rotation = Vector3.new(-90, 0, -90)
  70.  
  71. local hat2 = gp(cplayer, "Crystal Staff", "Accessory")
  72. local handle2 = gp(hat2, "Handle", "BasePart")
  73. local att2 = gp(handle2, "att1_Handle", "Attachment")
  74. att2.Parent = cplayer["Right Arm"]
  75. att2.Position = Vector3.new(-0.35, -1.25, -0)
  76. att2.Rotation = Vector3.new(180, 245, -145)
  77.  
  78. local hat2 = gp(cplayer, "InternationalFedora2", "Accessory")
  79. local handle2 = gp(hat2, "Handle", "BasePart")
  80. local att2 = gp(handle2, "att1_Handle", "Attachment")
  81. att2.Parent = cplayer["Left Leg"]
  82. att2.Position = Vector3.new(-0, -0.2, -0)
  83. att2.Rotation = Vector3.new(-90, 0, 90)
  84.  
  85. local hat2 = gp(cplayer, "InternationalFedora3", "Accessory")
  86. local handle2 = gp(hat2, "Handle", "BasePart")
  87. local att2 = gp(handle2, "att1_Handle", "Attachment")
  88. att2.Parent = cplayer["Right Leg"]
  89. att2.Position = Vector3.new(0, -0.2, -0)
  90. att2.Rotation = Vector3.new(-90, 0, -90)
  91.  
  92. task.wait(1)
  93.  
  94. game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loaded!",Color=Color3.fromRGB(255, 255, 255)}) --fixed by allahuahkbar
  95. --made by shackluster
  96.  
  97. --// \\--
  98. --|| MADE BY SHACKLUSTER ||--
  99. --|| FIXED BY ALLAHUAHKBAR ||--
  100. --|| ARCHANGEL ||--
  101. --\\ //--
  102.  
  103. --Converted with ttyyuu12345's model to script plugin v4
  104. function sandbox(var,func)
  105. local env = getfenv(func)
  106. local newenv = setmetatable({},{
  107. __index = function(self,k)
  108. if k=="script" then
  109. return var
  110. else
  111. return env[k]
  112. end
  113. end,
  114. })
  115. setfenv(func,newenv)
  116. return func
  117. end
  118. function NS(...)
  119. local tab = {...}
  120. local fat = {}
  121. for i = 1, #tab do
  122. local v = tab[i]
  123. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  124. end
  125. return NumberSequence.new(fat);
  126. end
  127.  
  128. cors = {}
  129. mas = Instance.new("Model",game:GetService("Lighting"))
  130. ParticleEmitter0 = Instance.new("ParticleEmitter")
  131. ParticleEmitter1 = Instance.new("ParticleEmitter")
  132. ParticleEmitter2 = Instance.new("ParticleEmitter")
  133. ParticleEmitter0.Name = "Flames"
  134. ParticleEmitter0.Parent = mas
  135. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  136. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  137. ParticleEmitter0.Enabled = false
  138. ParticleEmitter0.LightEmission = 1
  139. ParticleEmitter0.LightInfluence = 1
  140. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  141. ParticleEmitter0.ZOffset = 1
  142. ParticleEmitter0.Size = NumberSequence.new(10,0)
  143. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  144. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  145. ParticleEmitter0.Rate = 9999
  146. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  147. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  148. ParticleEmitter0.VelocitySpread = 25
  149. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  150. ParticleEmitter1.Name = "Death"
  151. ParticleEmitter1.Parent = mas
  152. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  153. ParticleEmitter1.Enabled = false
  154. ParticleEmitter1.LightEmission = 0.75
  155. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  156. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  157. ParticleEmitter1.ZOffset = 0.5
  158. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  159. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  160. ParticleEmitter1.Drag = 5
  161. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  162. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  163. ParticleEmitter1.Rate = 999
  164. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  165. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  166. ParticleEmitter1.VelocitySpread = 360
  167. ParticleEmitter2.Name = "Wing"
  168. ParticleEmitter2.Parent = mas
  169. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  170. ParticleEmitter2.Enabled = false
  171. ParticleEmitter2.LightEmission = 1
  172. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  173. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  174. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  175. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  176. ParticleEmitter2.LockedToPart = true
  177. ParticleEmitter2.Rate = 300
  178.  
  179. for i,v in pairs(mas:GetChildren()) do
  180. v.Parent = script
  181. pcall(function() v:MakeJoints() end)
  182. end
  183. mas:Destroy()
  184. for i,v in pairs(cors) do
  185. spawn(function()
  186. pcall(v)
  187. end)
  188. end
  189.  
  190.  
  191. New = function(Object, Parent, Name, Data)
  192. local Object = Instance.new(Object)
  193. for Index, Value in pairs(Data or {}) do
  194. Object[Index] = Value
  195. end
  196. Object.Parent = Parent
  197. Object.Name = Name
  198. return Object
  199. end
  200.  
  201.  
  202.  
  203.  
  204. wait(0.2)
  205. Player = game:GetService("Players").LocalPlayer
  206. PlayerGui = Player.PlayerGui
  207. Cam = workspace.CurrentCamera
  208. Backpack = Player.Backpack
  209. Character = Player.Character
  210. Humanoid = Character.Humanoid
  211. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  212. v:Stop()
  213. end
  214. Mouse = Player:GetMouse()
  215. RootPart = Character.HumanoidRootPart
  216. Torso = Character.Torso
  217. Head = Character.Head
  218. RightArm = Character["Right Arm"]
  219. LeftArm = Character["Left Arm"]
  220. RightLeg = Character["Right Leg"]
  221. LeftLeg = Character["Left Leg"]
  222. RootJoint = RootPart.RootJoint
  223. Neck = Torso.Neck
  224. RightShoulder = Torso["Right Shoulder"]
  225. LeftShoulder = Torso["Left Shoulder"]
  226. RightHip = Torso["Right Hip"]
  227. LeftHip = Torso["Left Hip"]
  228. local sick = Instance.new("Sound", Character)
  229. wait(1)
  230. IT = Instance.new
  231. CF = CFrame.new
  232. VT = Vector3.new
  233. RAD = math.rad
  234. C3 = Color3.new
  235. UD2 = UDim2.new
  236. BRICKC = BrickColor.new
  237. ANGLES = CFrame.Angles
  238. EULER = CFrame.fromEulerAnglesXYZ
  239. COS = math.cos
  240. ACOS = math.acos
  241. SIN = math.sin
  242. ASIN = math.asin
  243. ABS = math.abs
  244. MRANDOM = math.random
  245. FLOOR = math.floor
  246. Animation_Speed = 3
  247. Frame_Speed = 0.016666666666666666
  248. local Speed = 70
  249. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  250. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  251. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  252. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  253. local DAMAGEMULTIPLIER = 1
  254. local ANIM = "Idle"
  255. local ATTACK = false
  256. local EQUIPPED = false
  257. local HOLD = false
  258. local COMBO = 1
  259. local Rooted = false
  260. local SINE = 0
  261. local KEYHOLD = false
  262. local CHANGE = 2 / Animation_Speed
  263. local WALKINGANIM = false
  264. local VALUE1 = false
  265. local VALUE2 = false
  266. local ROBLOXIDLEANIMATION = IT("Animation")
  267. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  268. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  269. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  270. WEAPONGUI.Name = "Weapon GUI"
  271. local Effects = IT("Folder", Character)
  272. Effects.Name = "Effects"
  273. local ANIMATOR = Humanoid.Animator
  274. local ANIMATE = Character.Animate
  275. local UNANCHOR = true
  276. ArtificialHB = Instance.new("BindableEvent", script)
  277. ArtificialHB.Name = "ArtificialHB"
  278. script:WaitForChild("ArtificialHB")
  279. frame = Frame_Speed
  280. tf = 0
  281. allowframeloss = false
  282. tossremainder = false
  283. lastframe = tick()
  284. script.ArtificialHB:Fire()
  285. game:GetService("RunService").Heartbeat:connect(function(s, p)
  286. tf = tf + s
  287. if tf >= frame then
  288. if allowframeloss then
  289. script.ArtificialHB:Fire()
  290. lastframe = tick()
  291. else
  292. for i = 1, math.floor(tf / frame) do
  293. script.ArtificialHB:Fire()
  294. end
  295. lastframe = tick()
  296. end
  297. if tossremainder then
  298. tf = 0
  299. else
  300. tf = tf - frame * math.floor(tf / frame)
  301. end
  302. end
  303. end)
  304. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  305. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  306. end
  307. function PositiveAngle(NUMBER)
  308. if NUMBER >= 0 then
  309. NUMBER = 0
  310. end
  311. return NUMBER
  312. end
  313. function NegativeAngle(NUMBER)
  314. if NUMBER <= 0 then
  315. NUMBER = 0
  316. end
  317. return NUMBER
  318. end
  319. function Swait(NUMBER)
  320. if NUMBER == 0 or NUMBER == nil then
  321. ArtificialHB.Event:wait()
  322. else
  323. for i = 1, NUMBER do
  324. ArtificialHB.Event:wait()
  325. end
  326. end
  327. end
  328. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  329. local NEWMESH = IT(MESH)
  330. if MESH == "SpecialMesh" then
  331. NEWMESH.MeshType = MESHTYPE
  332. if MESHID ~= "nil" and MESHID ~= "" then
  333. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  334. end
  335. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  336. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  337. end
  338. end
  339. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  340. NEWMESH.Scale = SCALE
  341. NEWMESH.Parent = PARENT
  342. return NEWMESH
  343. end
  344. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  345. local NEWPART = IT("Part")
  346. NEWPART.formFactor = FORMFACTOR
  347. NEWPART.Reflectance = REFLECTANCE
  348. NEWPART.Transparency = TRANSPARENCY
  349. NEWPART.CanCollide = false
  350. NEWPART.Locked = true
  351. NEWPART.Anchored = true
  352. if ANCHOR == false then
  353. NEWPART.Anchored = false
  354. end
  355. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  356. NEWPART.Name = NAME
  357. NEWPART.Size = SIZE
  358. NEWPART.Position = Torso.Position
  359. NEWPART.Material = MATERIAL
  360. NEWPART:BreakJoints()
  361. NEWPART.Parent = PARENT
  362. return NEWPART
  363. end
  364. local weldBetween = function(a, b)
  365. local weldd = Instance.new("ManualWeld")
  366. weldd.Part0 = a
  367. weldd.Part1 = b
  368. weldd.C0 = CFrame.new()
  369. weldd.C1 = b.CFrame:inverse() * a.CFrame
  370. weldd.Parent = a
  371. return weldd
  372. end
  373. function QuaternionFromCFrame(cf)
  374. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  375. local trace = m00 + m11 + m22
  376. if trace > 0 then
  377. local s = math.sqrt(1 + trace)
  378. local recip = 0.5 / s
  379. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  380. else
  381. local i = 0
  382. if m00 < m11 then
  383. i = 1
  384. end
  385. if m22 > (i == 0 and m00 or m11) then
  386. i = 2
  387. end
  388. if i == 0 then
  389. local s = math.sqrt(m00 - m11 - m22 + 1)
  390. local recip = 0.5 / s
  391. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  392. elseif i == 1 then
  393. local s = math.sqrt(m11 - m22 - m00 + 1)
  394. local recip = 0.5 / s
  395. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  396. elseif i == 2 then
  397. local s = math.sqrt(m22 - m00 - m11 + 1)
  398. local recip = 0.5 / s
  399. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  400. end
  401. end
  402. end
  403. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  404. local xs, ys, zs = x + x, y + y, z + z
  405. local wx, wy, wz = w * xs, w * ys, w * zs
  406. local xx = x * xs
  407. local xy = x * ys
  408. local xz = x * zs
  409. local yy = y * ys
  410. local yz = y * zs
  411. local zz = z * zs
  412. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  413. end
  414. function QuaternionSlerp(a, b, t)
  415. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  416. local startInterp, finishInterp
  417. if cosTheta >= 1.0E-4 then
  418. if 1 - cosTheta > 1.0E-4 then
  419. local theta = ACOS(cosTheta)
  420. local invSinTheta = 1 / SIN(theta)
  421. startInterp = SIN((1 - t) * theta) * invSinTheta
  422. finishInterp = SIN(t * theta) * invSinTheta
  423. else
  424. startInterp = 1 - t
  425. finishInterp = t
  426. end
  427. elseif 1 + cosTheta > 1.0E-4 then
  428. local theta = ACOS(-cosTheta)
  429. local invSinTheta = 1 / SIN(theta)
  430. startInterp = SIN((t - 1) * theta) * invSinTheta
  431. finishInterp = SIN(t * theta) * invSinTheta
  432. else
  433. startInterp = t - 1
  434. finishInterp = t
  435. end
  436. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  437. end
  438. function Clerp(a, b, t)
  439. local qa = {
  440. QuaternionFromCFrame(a)
  441. }
  442. local qb = {
  443. QuaternionFromCFrame(b)
  444. }
  445. local ax, ay, az = a.x, a.y, a.z
  446. local bx, by, bz = b.x, b.y, b.z
  447. local _t = 1 - t
  448. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  449. end
  450. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  451. local frame = IT("Frame")
  452. frame.BackgroundTransparency = TRANSPARENCY
  453. frame.BorderSizePixel = BORDERSIZEPIXEL
  454. frame.Position = POSITION
  455. frame.Size = SIZE
  456. frame.BackgroundColor3 = COLOR
  457. frame.BorderColor3 = BORDERCOLOR
  458. frame.Name = NAME
  459. frame.Parent = PARENT
  460. return frame
  461. end
  462. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  463. local label = IT("TextLabel")
  464. label.BackgroundTransparency = 1
  465. label.Size = UD2(1, 0, 1, 0)
  466. label.Position = UD2(0, 0, 0, 0)
  467. label.TextColor3 = TEXTCOLOR
  468. label.TextStrokeTransparency = STROKETRANSPARENCY
  469. label.TextTransparency = TRANSPARENCY
  470. label.FontSize = TEXTFONTSIZE
  471. label.Font = TEXTFONT
  472. label.BorderSizePixel = BORDERSIZEPIXEL
  473. label.TextScaled = false
  474. label.Text = TEXT
  475. label.Name = NAME
  476. label.Parent = PARENT
  477. return label
  478. end
  479. function NoOutlines(PART)
  480. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  481. end
  482. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  483. local NEWWELD = IT(TYPE)
  484. NEWWELD.Part0 = PART0
  485. NEWWELD.Part1 = PART1
  486. NEWWELD.C0 = C0
  487. NEWWELD.C1 = C1
  488. NEWWELD.Parent = PARENT
  489. return NEWWELD
  490. end
  491. local S = IT("Sound")
  492. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  493. local NEWSOUND
  494. coroutine.resume(coroutine.create(function()
  495. NEWSOUND = S:Clone()
  496. NEWSOUND.Parent = PARENT
  497. NEWSOUND.EmitterSize = VOLUME * 3
  498. NEWSOUND.Volume = VOLUME
  499. NEWSOUND.Pitch = PITCH
  500. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  501. NEWSOUND:play()
  502. if DOESLOOP == true then
  503. NEWSOUND.Looped = true
  504. else
  505. repeat
  506. wait(1)
  507. until NEWSOUND.Playing == false
  508. NEWSOUND:remove()
  509. end
  510. end))
  511. return NEWSOUND
  512. end
  513. function CFrameFromTopBack(at, top, back)
  514. local right = top:Cross(back)
  515. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  516. end
  517. function WACKYEFFECT(Table)
  518. local TYPE = Table.EffectType or "Sphere"
  519. local SIZE = Table.Size or VT(1, 1, 1)
  520. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  521. local TRANSPARENCY = Table.Transparency or 0
  522. local ENDTRANSPARENCY = Table.Transparency2 or 1
  523. local CFRAME = Table.CFrame or Torso.CFrame
  524. local MOVEDIRECTION = Table.MoveToPos or nil
  525. local ROTATION1 = Table.RotationX or 0
  526. local ROTATION2 = Table.RotationY or 0
  527. local ROTATION3 = Table.RotationZ or 0
  528. local MATERIAL = Table.Material or "Neon"
  529. local COLOR = Table.Color or C3(1, 1, 1)
  530. local TIME = Table.Time or 45
  531. local SOUNDID = Table.SoundID or nil
  532. local SOUNDPITCH = Table.SoundPitch or nil
  533. local SOUNDVOLUME = Table.SoundVolume or nil
  534. coroutine.resume(coroutine.create(function()
  535. local PLAYSSOUND = false
  536. local SOUND
  537. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  538. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  539. PLAYSSOUND = true
  540. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  541. end
  542. EFFECT.Color = COLOR
  543. local MSH
  544. if TYPE == "Sphere" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  546. elseif TYPE == "Block" then
  547. MSH = IT("BlockMesh", EFFECT)
  548. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  549. elseif TYPE == "Wave" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  551. elseif TYPE == "Ring" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  553. elseif TYPE == "Slash" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  555. elseif TYPE == "Round Slash" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  557. elseif TYPE == "Swirl" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  559. elseif TYPE == "Skull" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  561. elseif TYPE == "Crystal" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  563. end
  564. if MSH ~= nil then
  565. local MOVESPEED
  566. if MOVEDIRECTION ~= nil then
  567. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  568. end
  569. local GROWTH = SIZE - ENDSIZE
  570. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  571. if TYPE == "Block" then
  572. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  573. else
  574. EFFECT.CFrame = CFRAME
  575. end
  576. for LOOP = 1, TIME + 1 do
  577. Swait()
  578. MSH.Scale = MSH.Scale - GROWTH / TIME
  579. if TYPE == "Wave" then
  580. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  581. end
  582. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  583. if TYPE == "Block" then
  584. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  585. else
  586. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  587. end
  588. if MOVEDIRECTION ~= nil then
  589. local ORI = EFFECT.Orientation
  590. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  591. EFFECT.Orientation = ORI
  592. end
  593. end
  594. if PLAYSSOUND == false then
  595. EFFECT:remove()
  596. else
  597. repeat
  598. Swait()
  599. until SOUND.Playing == false
  600. EFFECT:remove()
  601. end
  602. elseif PLAYSSOUND == false then
  603. EFFECT:remove()
  604. else
  605. repeat
  606. Swait()
  607. until SOUND.Playing == false
  608. EFFECT:remove()
  609. end
  610. end))
  611. end
  612. function MakeForm(PART, TYPE)
  613. if TYPE == "Cyl" then
  614. local MSH = IT("CylinderMesh", PART)
  615. elseif TYPE == "Ball" then
  616. local MSH = IT("SpecialMesh", PART)
  617. MSH.MeshType = "Sphere"
  618. elseif TYPE == "Wedge" then
  619. local MSH = IT("SpecialMesh", PART)
  620. MSH.MeshType = "Wedge"
  621. end
  622. end
  623. Debris = game:GetService("Debris")
  624. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  625. local DIRECTION = CF(StartPos, EndPos).lookVector
  626. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  627. end
  628. function turnto(position)
  629. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  630. end
  631. local DECAL = IT("Decal")
  632. function MakeRing()
  633. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  634. local MSH = IT("BlockMesh", RING)
  635. local TOP = DECAL:Clone()
  636. local BOTTOM = DECAL:Clone()
  637. TOP.Parent = RING
  638. BOTTOM.Parent = RING
  639. TOP.Face = "Top"
  640. BOTTOM.Face = "Bottom"
  641. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  642. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  643. local function REMOVE()
  644. coroutine.resume(coroutine.create(function()
  645. local SIZE = MSH.Scale.X
  646. for i = 1, 35 do
  647. Swait()
  648. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  649. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  650. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  651. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  652. end
  653. RING:remove()
  654. end))
  655. end
  656. return RING, MSH, REMOVE
  657. end
  658. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  659. local TORSO = Torso
  660. local HUM = Humanoid
  661. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  662. coroutine.wrap(function()
  663. VT = Vector3.new
  664. MRANDOM = math.random
  665. local A = TIME
  666. local B = INTENSITY
  667. local C = true
  668. local HUMANOID = Humanoid
  669. local TIMER = A or 35
  670. local SHAKE = B or 5
  671. local FADE = C or true
  672. if HUMANOID then
  673. local FADER = SHAKE / TIMER
  674. for i = 1, TIMER do
  675. wait()
  676. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  677. end
  678. HUMANOID.CameraOffset = VT(0, 0, 0)
  679. end
  680.  
  681. end)()
  682. end
  683. end
  684.  
  685. local SKILLTEXTCOLOR = C3(0, 0, 0)
  686. local SKILLFONT = "SciFi"
  687. local SKILLTEXTSIZE = 7
  688. local WING = Instance.new("Attachment")
  689. local WING1 = WING:Clone()
  690. local WING2 = WING:Clone()
  691. WING1.Parent = Torso
  692. WING2.Parent = Torso
  693. WING1.Position = VT(-1, 0.6, 1)
  694. WING2.Position = VT(1, 0.6, 1)
  695. WING1.Orientation = VT(0, 0, 0)
  696. WING2.Orientation = VT(0, 0, 0)
  697. local WINGS = {}
  698. for i = 1, 5 do
  699. local PARTICLES = script.Wing:Clone()
  700. PARTICLES.Parent = WING1
  701. PARTICLES.Enabled = true
  702. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  703. table.insert(WINGS, {
  704. PARTICLES,
  705. VT(-i * 30, 0, 25)
  706. })
  707. end
  708. for i = 1, 5 do
  709. local PARTICLES = script.Wing:Clone()
  710. PARTICLES.Parent = WING2
  711. PARTICLES.Enabled = true
  712. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  713. table.insert(WINGS, {
  714. PARTICLES,
  715. VT(i * 30, 0, 25)
  716. })
  717. end
  718.  
  719. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  720. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  721. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  722. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  723. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  724.  
  725. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  726.  
  727. Head.Color = C3(0,0,0)
  728.  
  729. local DParticles = script.Death
  730. DParticles:remove()
  731. DParticles.Name = "ArchangelDeathParticles"
  732. local BODY = {}
  733. for _, c in pairs(Character:GetDescendants()) do
  734. if c:IsA("BasePart") and c.Name ~= "Handle" then
  735. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  736. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  737. end
  738. table.insert(BODY, {
  739. c,
  740. c.Parent,
  741. c.Material,
  742. c.Color,
  743. c.Transparency
  744. })
  745. elseif c:IsA("JointInstance") then
  746. table.insert(BODY, {
  747. c,
  748. c.Parent,
  749. nil,
  750. nil,
  751. nil
  752. })
  753. end
  754. end
  755. for e = 1, #BODY do
  756. if BODY[e] ~= nil then
  757. do
  758. local STUFF = BODY[e]
  759. local PART = STUFF[1]
  760. local PARENT = STUFF[2]
  761. local MATERIAL = STUFF[3]
  762. local COLOR = STUFF[4]
  763. local TRANSPARENCY = STUFF[5]
  764. if PART.ClassName == "Part" and PART ~= RootPart then
  765. PART.Material = MATERIAL
  766. PART.Color = COLOR
  767. PART.Transparency = TRANSPARENCY
  768. end
  769. PART.AncestryChanged:Connect(function()
  770. PART.Parent = PARENT
  771. end)
  772. end
  773. end
  774. end
  775. function refit()
  776. Character.Parent = workspace
  777. for e = 1, #BODY do
  778. if BODY[e] ~= nil then
  779. local STUFF = BODY[e]
  780. local PART = STUFF[1]
  781. local PARENT = STUFF[2]
  782. local MATERIAL = STUFF[3]
  783. local COLOR = STUFF[4]
  784. local TRANSPARENCY = STUFF[5]
  785. if PART:IsA("BasePart") and PART ~= RootPart then
  786. PART.Material = MATERIAL
  787. PART.Color = COLOR
  788. PART.Transparency = TRANSPARENCY
  789. end
  790. if PART.Parent ~= PARENT then
  791. Humanoid:remove()
  792. PART.Parent = PARENT
  793. Humanoid = IT("Humanoid", Character)
  794. end
  795. end
  796. end
  797. end
  798. Humanoid.Died:connect(function()
  799. refit()
  800. end)
  801.  
  802.  
  803. local SKILLTEXTCOLOR = C3(1, 1, 1)
  804. local SKILLFONT = "Fantasy"
  805. local SKILLTEXTSIZE = 3
  806. local ATTACKS = {
  807. "Z - Holy Smite",
  808. "B - Divine Ravage",
  809. "C - Divine Earthquake",
  810. "V - Beam of Light",
  811. "X - Divine Nova"
  812. }
  813. for i = 1, #ATTACKS do
  814. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  815. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  816. SKILLTEXT.TextXAlignment = "Right"
  817. end
  818.  
  819. function ApplyAoE(POSITION, RANGE)
  820. local PARTS = {}
  821. for index, CHILD in pairs(workspace:GetDescendants()) do
  822. if CHILD.ClassName == "Model" and CHILD ~= Character then
  823. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  824. if HUM then
  825. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  826. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  827. CHILD:BreakJoints()
  828. for index, PART in pairs(CHILD:GetChildren()) do
  829. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  830. local P = DParticles:Clone()
  831. P.Parent = PART
  832. P.Enabled = true
  833. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  834. PART.Anchored = true
  835. table.insert(PARTS, {PART, P})
  836. end
  837. end
  838. end
  839. end
  840. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  841. local FOLDER = IT("Folder", CHILD)
  842. FOLDER.Name = "ewdfrfgrwefd"
  843. local P = DParticles:Clone()
  844. P.Parent = CHILD
  845. P.Enabled = true
  846. CHILD:BreakJoints()
  847. CHILD.CanCollide = false
  848. CHILD.Anchored = true
  849. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  850. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  851. table.insert(PARTS, {CHILD, P})
  852. end
  853. end
  854. coroutine.resume(coroutine.create(function()
  855. if #PARTS > 0 then
  856. for i = 1, 85 do
  857. Swait()
  858. for E = 1, #PARTS do
  859. local F = PARTS[E]
  860. local A = F[1]
  861. local B = F[2]
  862. A.Transparency = A.Transparency + 0.011764705882352941
  863. B.Rate = math.ceil(B.Rate * 1.2)
  864. for index, E in pairs(A:GetChildren()) do
  865. if E:IsA("Decal") or E:IsA("Texture") then
  866. E.Transparency = E.Transparency + 0.011764705882352941
  867. elseif E:IsA("JointInstance") then
  868. E:remove()
  869. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  870. E.Enabled = false
  871. end
  872. end
  873. end
  874. end
  875. for E = 1, #PARTS do
  876. local F = PARTS[E]
  877. local A = F[1]
  878. local B = F[2]
  879. B.Enabled = false
  880. Debris:AddItem(A, 3)
  881. end
  882. end
  883. end))
  884. end
  885. function Smite()
  886. local RING, MESH, DELET = MakeRing()
  887. local POS = Mouse.Hit.p
  888. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  889. for i = 1, 45 do
  890. Swait()
  891. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  892. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  893. end
  894. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  895. if HITFLOOR then
  896. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  897. MakeForm(BEAM, "Cyl")
  898. local DIST = (RING.Position - HITPOS).Magnitude
  899. BEAM.Size = VT(0, DIST, 0)
  900. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  901. for i = 1, 5 do
  902. WACKYEFFECT({
  903. EffectType = "Wave",
  904. Size = VT(25, 0, 25),
  905. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  906. Transparency = 0,
  907. Transparency2 = 1,
  908. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  909. MoveToPos = nil,
  910. RotationX = 0,
  911. RotationY = 3,
  912. RotationZ = 0,
  913. Material = "Neon",
  914. Color = C3(1, 1, 1),
  915. SoundID = nil,
  916. SoundPitch = nil,
  917. SoundVolume = nil
  918. })
  919. WACKYEFFECT({
  920. EffectType = "Round Slash",
  921. Size = VT(3, 0, 3) / 13,
  922. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  923. Transparency = 0,
  924. Transparency2 = 1,
  925. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  926. MoveToPos = nil,
  927. RotationX = 0,
  928. RotationY = 0,
  929. RotationZ = 0,
  930. Material = "Neon",
  931. Color = C3(1, 1, 1),
  932. SoundID = nil,
  933. SoundPitch = nil,
  934. SoundVolume = nil
  935. })
  936. WACKYEFFECT({
  937. Time = 35,
  938. EffectType = "Sphere",
  939. Size = VT(22, 22, 22),
  940. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  941. Transparency = 0,
  942. Transparency2 = 1,
  943. CFrame = CF(HITPOS),
  944. MoveToPos = nil,
  945. RotationX = 0,
  946. RotationY = 0,
  947. RotationZ = 0,
  948. Material = "Neon",
  949. Color = C3(1, 1, 1),
  950. SoundID = 459523898,
  951. SoundPitch = MRANDOM(9, 12) / 10,
  952. SoundVolume = 10
  953. })
  954. end
  955. SHAKECAM(HITPOS, 100, 8, 15)
  956. ApplyAoE(HITPOS, 50)
  957. for i = 1, 25 do
  958. Swait()
  959. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  960. BEAM.Transparency = BEAM.Transparency + 0.04
  961. end
  962. BEAM:remove()
  963. end
  964. wait(0.2)
  965. DELET()
  966. end
  967. function Ravage()
  968. ATTACK = true
  969. Rooted = false
  970. local RING, MESH, DELET = MakeRing()
  971. RING.Anchored = false
  972. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  973. local WELD = weldBetween(RightArm, RING)
  974. local GYRO = IT("BodyGyro", RootPart)
  975. GYRO.D = 20
  976. GYRO.P = 4000
  977. GYRO.MaxTorque = VT(0, 40000, 0)
  978. coroutine.resume(coroutine.create(function()
  979. repeat
  980. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  981. Swait()
  982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. until ATTACK == false
  989. GYRO:remove()
  990. end))
  991. CreateSound(459523787, RING, 8, 1, false)
  992. for i = 1, 45 do
  993. Swait()
  994. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  995. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  996. end
  997. wait(0.3)
  998. repeat
  999. for i = 1, 25 do
  1000. Swait()
  1001. WACKYEFFECT({
  1002. Time = 15,
  1003. EffectType = "Sphere",
  1004. Size = VT(4, 4, 4),
  1005. Size2 = VT(0, 0, 0),
  1006. Transparency = 1,
  1007. Transparency2 = 0,
  1008. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1009. MoveToPos = RING.Position,
  1010. RotationX = 0,
  1011. RotationY = 0,
  1012. RotationZ = 0,
  1013. Material = "Neon",
  1014. Color = C3(1, 1, 1),
  1015. SoundID = nil,
  1016. SoundPitch = nil,
  1017. SoundVolume = nil
  1018. })
  1019. end
  1020. WACKYEFFECT({
  1021. Time = 35,
  1022. EffectType = "Sphere",
  1023. Size = VT(25, 2, 25),
  1024. Size2 = VT(35, 5, 35),
  1025. Transparency = 0,
  1026. Transparency2 = 1,
  1027. CFrame = RING.CFrame,
  1028. MoveToPos = nil,
  1029. RotationX = 0,
  1030. RotationY = 0,
  1031. RotationZ = 0,
  1032. Material = "Neon",
  1033. Color = C3(1, 1, 1),
  1034. SoundID = 459523898,
  1035. SoundPitch = MRANDOM(9, 12) / 10,
  1036. SoundVolume = 10
  1037. })
  1038. coroutine.resume(coroutine.create(function()
  1039. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  1040. MakeForm(PROJECTILE, "Ball")
  1041. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1042. local FIRE = script.Flames:Clone()
  1043. FIRE.Parent = PROJECTILE
  1044. FIRE.Enabled = true
  1045. local SPEED = -0.2
  1046. for i = 1, 1000 do
  1047. Swait()
  1048. SPEED = SPEED - 0.01
  1049. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1050. if HIT then
  1051. do
  1052. local POS = PROJECTILE.Position
  1053. ApplyAoE(POS, 100)
  1054. SHAKECAM(POS, 150, 12, 15)
  1055. coroutine.resume(coroutine.create(function()
  1056. for i = 1, 5 do
  1057. Swait()
  1058. WACKYEFFECT({
  1059. Time = 85,
  1060. EffectType = "Wave",
  1061. Size = VT(25, 0, 25),
  1062. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1063. Transparency = 0,
  1064. Transparency2 = 1,
  1065. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1066. MoveToPos = nil,
  1067. RotationX = 0,
  1068. RotationY = 3,
  1069. RotationZ = 0,
  1070. Material = "Neon",
  1071. Color = C3(1, 1, 1),
  1072. SoundID = nil,
  1073. SoundPitch = nil,
  1074. SoundVolume = nil
  1075. })
  1076. WACKYEFFECT({
  1077. Time = 85,
  1078. EffectType = "Round Slash",
  1079. Size = VT(3, 0, 3) / 13,
  1080. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1081. Transparency = 0,
  1082. Transparency2 = 1,
  1083. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1084. MoveToPos = nil,
  1085. RotationX = 0,
  1086. RotationY = 0,
  1087. RotationZ = 0,
  1088. Material = "Neon",
  1089. Color = C3(1, 1, 1),
  1090. SoundID = nil,
  1091. SoundPitch = nil,
  1092. SoundVolume = nil
  1093. })
  1094. WACKYEFFECT({
  1095. Time = 75,
  1096. EffectType = "Sphere",
  1097. Size = VT(22, 22, 22),
  1098. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1099. Transparency = 0,
  1100. Transparency2 = 1,
  1101. CFrame = CF(POS),
  1102. MoveToPos = nil,
  1103. RotationX = 0,
  1104. RotationY = 0,
  1105. RotationZ = 0,
  1106. Material = "Neon",
  1107. Color = C3(1, 1, 1),
  1108. SoundID = 533636431,
  1109. SoundPitch = MRANDOM(9, 12) / 10,
  1110. SoundVolume = 10
  1111. })
  1112. end
  1113. end))
  1114. break
  1115. end
  1116. else
  1117. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1118. for index, CHILD in pairs(workspace:GetDescendants()) do
  1119. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1120. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1121. if HUM then
  1122. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1123. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1124. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1125. end
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131. FIRE.Enabled = false
  1132. PROJECTILE.Transparency = 1
  1133. Debris:AddItem(PROJECTILE, 5)
  1134. end))
  1135. until KEYHOLD == false
  1136. wait(0.1)
  1137. RING.Anchored = true
  1138. WELD:remove()
  1139. DELET()
  1140. ATTACK = false
  1141. Rooted = false
  1142. end
  1143. function Earthquake()
  1144. ATTACK = true
  1145. Rooted = true
  1146. local GYRO = IT("BodyGyro", RootPart)
  1147. GYRO.D = 20
  1148. GYRO.P = 4000
  1149. GYRO.MaxTorque = VT(0, 40000, 0)
  1150. local RING, MESH, DELET = MakeRing()
  1151. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1152. RING.CFrame = CF(HITPOS)
  1153. for i = 0, 0.6, 0.1 / Animation_Speed do
  1154. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1155. Swait()
  1156. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1157. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. local BLASTS = {468991944, 468991990}
  1166. coroutine.resume(coroutine.create(function()
  1167. local CFRAME = RootPart.CFrame
  1168. for i = 1, 100 do
  1169. CFRAME = CFRAME * CF(0, 0, -35)
  1170. do
  1171. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1172. if HITFLOOR then
  1173. Swait()
  1174. do
  1175. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1176. coroutine.resume(coroutine.create(function()
  1177. local RING, MESH, DELET = MakeRing()
  1178. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1179. for i = 1, 25 do
  1180. Swait()
  1181. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1182. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1183. end
  1184. ApplyAoE(RING.Position, 65)
  1185. SHAKECAM(RING.Position, 80, 12, 15)
  1186. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1187. WACKYEFFECT({
  1188. Time = 25,
  1189. EffectType = "Sphere",
  1190. Size = VT(22, 22, 22),
  1191. Size2 = VT(85, 85, 85),
  1192. Transparency = 0,
  1193. Transparency2 = 1,
  1194. CFrame = CF(RING.Position),
  1195. MoveToPos = nil,
  1196. RotationX = 0,
  1197. RotationY = 0,
  1198. RotationZ = 0,
  1199. Material = "Neon",
  1200. Color = C3(1, 1, 1),
  1201. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1202. SoundPitch = MRANDOM(9, 12) / 10,
  1203. SoundVolume = 10
  1204. })
  1205. for e = 1, 3 do
  1206. WACKYEFFECT({
  1207. EffectType = "Wave",
  1208. Size = VT(25, 0, 25),
  1209. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1210. Transparency = 0,
  1211. Transparency2 = 1,
  1212. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1213. MoveToPos = nil,
  1214. RotationX = 0,
  1215. RotationY = 3,
  1216. RotationZ = 0,
  1217. Material = "Neon",
  1218. Color = C3(1, 1, 1),
  1219. SoundID = nil,
  1220. SoundPitch = nil,
  1221. SoundVolume = nil
  1222. })
  1223. WACKYEFFECT({
  1224. Time = 35,
  1225. EffectType = "Sphere",
  1226. Size = VT(22, 45, 22),
  1227. Size2 = VT(25, 45 + e * 75, 25),
  1228. Transparency = 0,
  1229. Transparency2 = 1,
  1230. CFrame = CF(RING.Position) * TURN,
  1231. MoveToPos = nil,
  1232. RotationX = 0,
  1233. RotationY = 0,
  1234. RotationZ = 0,
  1235. Material = "Neon",
  1236. Color = C3(1, 1, 1),
  1237. SoundID = nil,
  1238. SoundPitch = MRANDOM(9, 12) / 10,
  1239. SoundVolume = 10
  1240. })
  1241. end
  1242. wait(0.3)
  1243. DELET()
  1244. end))
  1245. end
  1246. end
  1247. end
  1248. end
  1249. end))
  1250. Rooted = false
  1251. for i = 0, 0.2, 0.1 / Animation_Speed do
  1252. Swait()
  1253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. end
  1260. DELET()
  1261. GYRO:remove()
  1262. ATTACK = false
  1263. Rooted = false
  1264. end
  1265. function Beam()
  1266. ATTACK = true
  1267. Rooted = false
  1268. local GYRO = IT("BodyGyro", RootPart)
  1269. GYRO.D = 20
  1270. GYRO.P = 4000
  1271. GYRO.MaxTorque = VT(0, 40000, 0)
  1272. local RING, MESH, DELET = MakeRing()
  1273. local POS = RootPart.Position + VT(0, 25, 0)
  1274. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1275. CreateSound(459523787, RING, 8, 1, false)
  1276. local BLASTS = {468991944, 468991990}
  1277. coroutine.resume(coroutine.create(function()
  1278. local E = 0
  1279. repeat
  1280. E = E + 5
  1281. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1282. Swait()
  1283. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1284. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. until ATTACK == false
  1291. GYRO:remove()
  1292. DELET()
  1293. end))
  1294. for i = 1, 50 do
  1295. Swait()
  1296. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1297. end
  1298. for i = 1, 25 do
  1299. Swait()
  1300. WACKYEFFECT({
  1301. Time = 15,
  1302. EffectType = "Sphere",
  1303. Size = VT(4, 4, 4),
  1304. Size2 = VT(0, 0, 0),
  1305. Transparency = 1,
  1306. Transparency2 = 0,
  1307. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1308. MoveToPos = RING.Position,
  1309. RotationX = 0,
  1310. RotationY = 0,
  1311. RotationZ = 0,
  1312. Material = "Neon",
  1313. Color = C3(1, 1, 1),
  1314. SoundID = nil,
  1315. SoundPitch = nil,
  1316. SoundVolume = nil
  1317. })
  1318. end
  1319. local LOOP = 0
  1320. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1321. MakeForm(BEAM, "Cyl")
  1322. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1323. repeat
  1324. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1325. if DISTANCE < 2000 then
  1326. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1327. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1328. ApplyAoE(Mouse.Hit.p, 35)
  1329. WACKYEFFECT({
  1330. Time = 35,
  1331. EffectType = "Sphere",
  1332. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1333. Size2 = VT(5, 75, 5),
  1334. Transparency = 0,
  1335. Transparency2 = 1,
  1336. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1337. MoveToPos = nil,
  1338. RotationX = 0,
  1339. RotationY = 0,
  1340. RotationZ = 0,
  1341. Material = "Neon",
  1342. Color = C3(1, 1, 1),
  1343. SoundID = nil,
  1344. SoundPitch = MRANDOM(9, 12) / 10,
  1345. SoundVolume = 10
  1346. })
  1347. Swait()
  1348. LOOP = LOOP + 1
  1349. end
  1350. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1351. coroutine.resume(coroutine.create(function()
  1352. for i = 1, 15 do
  1353. Swait()
  1354. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1355. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1356. end
  1357. BEAM:remove()
  1358. end))
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362. function Nuke()
  1363. ATTACK = true
  1364. Rooted = true
  1365. local CHARGE = false
  1366. local BLASTS = {468991944, 468991990}
  1367. coroutine.resume(coroutine.create(function()
  1368. repeat
  1369. Swait()
  1370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1376. until CHARGE == true
  1377. for i = 0, 0.4, 0.1 / Animation_Speed do
  1378. Swait()
  1379. WACKYEFFECT({
  1380. Time = 15,
  1381. EffectType = "Sphere",
  1382. Size = VT(60, 60, 60),
  1383. Size2 = VT(0, 0, 0),
  1384. Transparency = 1,
  1385. Transparency2 = 0.7,
  1386. CFrame = CF(RootPart.Position),
  1387. MoveToPos = nil,
  1388. RotationX = 0,
  1389. RotationY = 0,
  1390. RotationZ = 0,
  1391. Material = "Neon",
  1392. Color = C3(1, 1, 1),
  1393. SoundID = nil,
  1394. SoundPitch = nil,
  1395. SoundVolume = nil
  1396. })
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. end
  1404. coroutine.resume(coroutine.create(function()
  1405. local POS = RootPart.Position
  1406. wait(0.2)
  1407. for i = 1, 5 do
  1408. WACKYEFFECT({
  1409. Time = 65,
  1410. EffectType = "Sphere",
  1411. Size = VT(2, 2, 2),
  1412. Size2 = VT(0, 0, 500),
  1413. Transparency = 1,
  1414. Transparency2 = 0,
  1415. CFrame = CF(POS),
  1416. MoveToPos = nil,
  1417. RotationX = MRANDOM(-2, 2),
  1418. RotationY = MRANDOM(-12, 12),
  1419. RotationZ = MRANDOM(-2, 2),
  1420. Material = "Neon",
  1421. Color = C3(1, 1, 1),
  1422. SoundID = nil,
  1423. SoundPitch = nil,
  1424. SoundVolume = nil
  1425. })
  1426. end
  1427. wait(1)
  1428. SHAKECAM(POS, 9999999999, 25, 25)
  1429. ApplyAoE(POS, 450)
  1430. WACKYEFFECT({
  1431. Time = 85,
  1432. EffectType = "Sphere",
  1433. Size = VT(120, 120, 120),
  1434. Size2 = VT(350, 350, 350),
  1435. Transparency = 0,
  1436. Transparency2 = 1,
  1437. CFrame = CF(POS),
  1438. MoveToPos = nil,
  1439. RotationX = 0,
  1440. RotationY = 0,
  1441. RotationZ = 0,
  1442. Material = "Neon",
  1443. Color = C3(1, 1, 1),
  1444. SoundID = nil,
  1445. SoundPitch = 1,
  1446. SoundVolume = 10
  1447. })
  1448. for i = 1, 20 do
  1449. WACKYEFFECT({
  1450. Time = 85,
  1451. EffectType = "Sphere",
  1452. Size = VT(120, 120, 120),
  1453. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1454. Transparency = 0.8,
  1455. Transparency2 = 1,
  1456. CFrame = CF(POS),
  1457. MoveToPos = nil,
  1458. RotationX = 0,
  1459. RotationY = 0,
  1460. RotationZ = 0,
  1461. Material = "Neon",
  1462. Color = C3(1, 1, 1),
  1463. SoundID = nil,
  1464. SoundPitch = 1,
  1465. SoundVolume = 10
  1466. })
  1467. WACKYEFFECT({
  1468. Time = 100,
  1469. EffectType = "Wave",
  1470. Size = VT(25, 2, 25),
  1471. Size2 = VT(400, 0, 400) * 1.2,
  1472. Transparency = 0,
  1473. Transparency2 = 1,
  1474. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1475. MoveToPos = nil,
  1476. RotationX = 0,
  1477. RotationY = 0,
  1478. RotationZ = 0,
  1479. Material = "Neon",
  1480. Color = C3(1, 1, 1),
  1481. SoundID = nil,
  1482. SoundPitch = nil,
  1483. SoundVolume = nil
  1484. })
  1485. end
  1486. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1487. for i = 1, 5 do
  1488. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1489. WACKYEFFECT({
  1490. Time = 120,
  1491. EffectType = "Wave",
  1492. Size = VT(150, 2, 150),
  1493. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1494. Transparency = 0,
  1495. Transparency2 = 1,
  1496. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1497. MoveToPos = nil,
  1498. RotationX = 0,
  1499. RotationY = 0,
  1500. RotationZ = 0,
  1501. Material = "Neon",
  1502. Color = C3(1, 1, 1),
  1503. SoundID = nil,
  1504. SoundPitch = nil,
  1505. SoundVolume = nil
  1506. })
  1507. end
  1508. end))
  1509. for i = 0, 1, 0.1 / Animation_Speed do
  1510. Swait()
  1511. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. end
  1518. ATTACK = false
  1519. Rooted = false
  1520. end))
  1521. for i = 1, 30 do
  1522. wait(0.01)
  1523. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1524. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1525. if HITFLOOR then
  1526. ApplyAoE(HITPOS, 65)
  1527. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1528. WACKYEFFECT({
  1529. Time = 25,
  1530. EffectType = "Sphere",
  1531. Size = VT(22, 22, 22),
  1532. Size2 = VT(85, 85, 85),
  1533. Transparency = 0,
  1534. Transparency2 = 1,
  1535. CFrame = CF(HITPOS),
  1536. MoveToPos = nil,
  1537. RotationX = 0,
  1538. RotationY = 0,
  1539. RotationZ = 0,
  1540. Material = "Neon",
  1541. Color = C3(1, 1, 1),
  1542. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1543. SoundPitch = MRANDOM(9, 12) / 10,
  1544. SoundVolume = 10
  1545. })
  1546. for e = 1, 3 do
  1547. WACKYEFFECT({
  1548. EffectType = "Wave",
  1549. Size = VT(25, 0, 25),
  1550. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1551. Transparency = 0,
  1552. Transparency2 = 1,
  1553. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1554. MoveToPos = nil,
  1555. RotationX = 0,
  1556. RotationY = 3,
  1557. RotationZ = 0,
  1558. Material = "Neon",
  1559. Color = C3(1, 1, 1),
  1560. SoundID = nil,
  1561. SoundPitch = nil,
  1562. SoundVolume = nil
  1563. })
  1564. WACKYEFFECT({
  1565. Time = 35,
  1566. EffectType = "Sphere",
  1567. Size = VT(22, 45, 22),
  1568. Size2 = VT(25, 45 + e * 75, 25),
  1569. Transparency = 0,
  1570. Transparency2 = 1,
  1571. CFrame = CF(HITPOS) * TURN,
  1572. MoveToPos = nil,
  1573. RotationX = 0,
  1574. RotationY = 0,
  1575. RotationZ = 0,
  1576. Material = "Neon",
  1577. Color = C3(1, 1, 1),
  1578. SoundID = nil,
  1579. SoundPitch = MRANDOM(9, 12) / 10,
  1580. SoundVolume = 10
  1581. })
  1582. end
  1583. end
  1584. end
  1585. CHARGE = true
  1586. end
  1587. function MouseDown(Mouse)
  1588. if ATTACK == false then
  1589. end
  1590. end
  1591. function MouseUp(Mouse)
  1592. HOLD = false
  1593. end
  1594. function KeyDown(Key)
  1595. KEYHOLD = true
  1596. if Key == "z" and ATTACK == false then
  1597. Smite()
  1598. end
  1599. if Key == "b" and ATTACK == false then
  1600. Ravage()
  1601. end
  1602. if Key == "c" and ATTACK == false then
  1603. Earthquake()
  1604. end
  1605. if Key == "v" and ATTACK == false then
  1606. Beam()
  1607. end
  1608. if Key == "x" and ATTACK == false then
  1609. Nuke()
  1610. end
  1611. end
  1612. function KeyUp(Key)
  1613. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1614. KEYHOLD = false
  1615. end
  1616. end
  1617. Mouse.Button1Down:connect(function(NEWKEY)
  1618. MouseDown(NEWKEY)
  1619. end)
  1620. Mouse.Button1Up:connect(function(NEWKEY)
  1621. MouseUp(NEWKEY)
  1622. end)
  1623. Mouse.KeyDown:connect(function(NEWKEY)
  1624. KeyDown(NEWKEY)
  1625. end)
  1626. Mouse.KeyUp:connect(function(NEWKEY)
  1627. KeyUp(NEWKEY)
  1628. end)
  1629. function unanchor()
  1630. for _, c in pairs(Character:GetChildren()) do
  1631. if c:IsA("BasePart") and c ~= RootPart then
  1632. c.Anchored = false
  1633. end
  1634. end
  1635. if UNANCHOR == true then
  1636. RootPart.Anchored = false
  1637. else
  1638. RootPart.Anchored = true
  1639. end
  1640. end
  1641. Humanoid.Changed:connect(function(Jump)
  1642. if Jump == "Jump" and Disable_Jump == true then
  1643. Humanoid.Jump = false
  1644. end
  1645. end)
  1646. while true do
  1647. Swait()
  1648. Humanoid.HipHeight = 7
  1649. script.Parent = WEAPONGUI
  1650. ANIMATE.Parent = nil
  1651. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1652. v:Stop()
  1653. end
  1654. SINE = SINE + CHANGE / 2
  1655. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1656. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1657. if ATTACK == false then
  1658. if TORSOVELOCITY < 1 then
  1659. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. elseif TORSOVELOCITY > 1 then
  1666. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. end
  1673. end
  1674. for WING = 1, #WINGS do
  1675. local STUFF = WINGS[WING]
  1676. local FEATHERS = STUFF[1]
  1677. local ACCEL = STUFF[2]
  1678. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1679. end
  1680. unanchor()
  1681. Humanoid.MaxHealth = 3000000
  1682. Humanoid.Health = 3000000
  1683. if Rooted == false then
  1684. Disable_Jump = false
  1685. Humanoid.WalkSpeed = Speed
  1686. elseif Rooted == true then
  1687. Disable_Jump = true
  1688. Humanoid.WalkSpeed = 0
  1689. end
  1690. for _, c in pairs(Character:GetChildren()) do
  1691. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1692. local hand = c:FindFirstChild'Handle'
  1693. if(hand)then
  1694. hand.Parent = Character
  1695. weldBetween(hand,Head)
  1696. end
  1697. c:destroy()
  1698. end
  1699. end
  1700. sick.Playing = true
  1701. sick.SoundId = "rbxassetid://1073318933"
  1702. sick.Looped = true
  1703. sick.Pitch = 1
  1704. sick.Volume = 3
  1705. if sick.Parent ~= Character then
  1706. sick = IT("Sound", Character)
  1707. end
  1708. Head.Color = C3(0,0,0)
  1709. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1710. ApplyAoE(Torso.Position, 12)
  1711. refit()
  1712. end
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