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script.Parent = nil
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person = "NextFlame"
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person = "Nuberzzz"
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me = Workspace[person]
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me.Humanoid.MaxHealth = math.huge
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me.Humanoid.Health = math.huge
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torso = me.Torso
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local mat = "Plastic"
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t = 0.1
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m = Instance.new("Model",me)
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m.Name = "Suit"
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function make(a)
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c = Instance.new("Part",m)
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c.formFactor = "Custom"
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c.Position = a.Position
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c.Size = Vector3.new(a.Size.x,a.Size.y,t)
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c.TopSurface = 0
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c.BottomSurface = 0
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c.Material = "Concrete"
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c.BrickColor = BrickColor.new("Brown")
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w = Instance.new("Weld",m)
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w.Part0 = c
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w.Part1 = a
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w.C1 = CFrame.new(0,0,a.Size.z/2)
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c2 = c:Clone()
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c2.Parent = m
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w = Instance.new("Weld",m)
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w.Part0 = c2
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w.Part1 = a
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w.C1 = CFrame.new(0,0,-a.Size.z/2)
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c3 = c:Clone()
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c3.Parent = m
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c3.Size = Vector3.new(t,a.Size.y,a.Size.z)
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w = Instance.new("Weld",m)
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w.Part0 = c3
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w.Part1 = a
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w.C1 = CFrame.new(a.Size.x/2,0,0)
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c4 = c3:Clone()
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c4.Parent = m
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w = Instance.new("Weld",m)
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w.Part0 = c4
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w.Part1 = a
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w.C1 = CFrame.new(-a.Size.x/2,0,0)
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c5 = c:Clone()
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c5.Parent = m
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c5.Size = Vector3.new(a.Size.x,0,a.Size.z)
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w = Instance.new("Weld",m)
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w.Part0 = c5
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w.Part1 = a
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w.C1 = CFrame.new(0,a.Size.y/2,0)
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c6 = c5:Clone()
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c6.Parent = m
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w = Instance.new("Weld",m)
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w.Part0 = c6
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w.Part1 = a
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w.C1 = CFrame.new(0,-a.Size.y/2,0)
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end
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for i,v in pairs(me:GetChildren()) do
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if v:IsA("BasePart") then
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if v.Name ~= "Head" then
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make(v)
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end
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end
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end
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me.Head.Color = c.Color
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---------PART 2-------
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function bounch(hit)
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for i,v in pairs (hit.Parent:GetChildren()) do
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if v:IsA("Humanoid") then
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v.Sit = true
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v.Torso.Velocity = CFrame.new(v.Torso.Position,torso.Position).lookVector * -500
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end
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end
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end
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rad = 5
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r = 30
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p = Instance.new("Part",m)
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p.formFactor = "Custom"
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p.Size = Vector3.new(0.5,0.5,0.5)
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p.Position = torso.Position
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p.TopSurface = 0
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p.BottomSurface = 0
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p.BrickColor = BrickColor.new("New Yeller")
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p.Transparency = 0.5
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ww = Instance.new("Weld",p)
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ww.Part0 = p
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ww.Part1 = torso
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p2 = p:Clone()
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p2.Parent = m
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p3 = p:Clone()
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p3.Parent = m
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ww2 = Instance.new("Weld",p2)
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ww2.Part0 = p2
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ww2.Part1 = torso
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ww3 = Instance.new("Weld",p3)
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ww3.Part0 = p3
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ww3.Part1 = torso
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ww3.C1 = CFrame.Angles(0,math.pi/2,0)
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-----------------
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for i = 1,360,r do
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wait()
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c = Instance.new("Part",m)
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c.Size = Vector3.new(1,1,1)
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c.TopSurface = 0
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c.BottomSurface = 0
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c.CanCollide = false
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c.Position = torso.Position
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c.Shape = 0
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c.Material = "Concrete"
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c.Touched:connect(bounch)
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c.BrickColor = BrickColor.new("Brown")
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mesh = Instance.new("FileMesh",c)
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mesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
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w = Instance.new("Weld",c)
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w.Part0 = c
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w.Part1 = p
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w.C1 = CFrame.new(math.cos(math.rad(i))*rad,0,math.sin(math.rad(i))*rad)
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end
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------------
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for i = 1,360,r do
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wait()
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c2 = c:Clone()
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c2.Parent = m
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c2.Touched:connect(bounch)
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w = Instance.new("Weld",c)
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w.Part0 = c
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w.Part1 = p
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w.C1 = CFrame.new(math.cos(math.rad(i))*rad,0,math.sin(math.rad(i))*rad)
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end
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------------
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for i = 1,360,r do
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wait()
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c2 = c:Clone()
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c2.Parent = m
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c2.Touched:connect(bounch)
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w = Instance.new("Weld",c2)
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w.Part0 = c2
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w.Part1 = p2
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w.C1 = CFrame.new(math.cos(math.rad(i))*rad,math.sin(math.rad(i))*rad,0)
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end
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-----------
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for i = 1,360,r do
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wait()
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c2 = c:Clone()
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c2.Parent = m
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c2.Touched:connect(bounch)
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w = Instance.new("Weld",c2)
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w.Part0 = c2
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w.Part1 = p3
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w.C1 = CFrame.new(math.cos(math.rad(i))*rad,math.sin(math.rad(i))*rad,0)
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end
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while true do
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wait()
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ww.C1 = ww.C1 * CFrame.Angles(0,0.1,0)
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ww2.C1 = ww2.C1 * CFrame.Angles(0,0,0.1)
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ww3.C1 = ww3.C1 * CFrame.Angles(0,0,-0.1)
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end