Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local TRACKING_SERVER_ID = nil
- function forward()
- while not turtle.forward() do
- turtle.dig()
- os.sleep(0.2)
- end
- turtle.digUp()
- if not turtle.detectDown() then
- turtle.select(1)
- turtle.placeDown()
- end
- end
- function tunnel()
- forward()
- turtle.digUp()
- turtle.turnLeft()
- while turtle.detect() do
- turtle.dig()
- os.sleep(0.5)
- end
- turtle.up()
- turtle.dig()
- turtle.turnRight()
- turtle.turnRight()
- while turtle.detect() do
- turtle.dig()
- os.sleep(0.5)
- end
- turtle.down()
- turtle.dig()
- turtle.turnLeft()
- end
- local trackingEnabled = fs.exists("tracking") and os.loadAPI("tracking")
- print("1.Slot Cobblestone\n\n")
- write("Laenge: ")
- w = io.read()
- if trackingEnabled then
- tracking.setStatus("tunnel", 0, w, TRACKING_SERVER_ID)
- end
- for i = 1, w do
- tunnel()
- if trackingEnabled then
- tracking.setStatus("tunnel", i, w, TRACKING_SERVER_ID)
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement