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import pygame, sys
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from pygame.locals import *
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pygame.init()
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mainClock = pygame.time.Clock()
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WINDOWWIDTH = 800
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WINDOWHEIGHT = 600
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windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
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pygame.display.set_caption('Ude ga kento-chigai ni naru koto ga dekimasu')
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moveLeft = False
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moveRight = False
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moveUp = False
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moveDown = True
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moveSpeed = 4
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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px = int(0.1)
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py = int(0.1)
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player = pygame.Rect(400(px), 300(py), 10, 10)
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floor = pygame.Rect(0, 500, 800, 100)
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while True:
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    for event in pygame.event.get():
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        if event.type == QUIT:
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            pygame.quit()
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            sys.exit()
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        while moveDown == True:
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            py += int(1.5)
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        pygame.draw.rect(windowSurface, WHITE, player)
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        pygame.draw.rect(windowSurface, GREEN, floor)
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        pygame.display.update()
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        mainClock.tick(40)